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Justicar B4rr[VIB] B4rr
VS BR 38

KDR: 2.12

Score: 99.4m

Last Seen: Apr 4th, 2020 8:02 PM
- OFFLINE - 526.5 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Miller
Level Progress (to 39): 13%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Flare VE6 Orion VS54 SVA-88 NS-11C Ursa H-V45 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,969,074 MLG Score: 1574
Fun Score: N/A
Cheeseburgers Flipped: 690TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.085%27.577%83050129984,7272.2998-0.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.685%1.71A++0.972B*-1.275D**HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.558B+9.80.309C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.654%1.07%266413454,671182112832.56507364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.963%-0.802D--0.459D0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.20.205C++38.30.28C*90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.138%2.326%391713425,460249916382.18487333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.105%0.978B*-0.112C+0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.90.683B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.592%3.167%4241713328,398218812233.83646686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.582%-0.428C---0.327C-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.777B++8.50.79B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.402%75.591%424413453,044295781.02942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.147%1.422A0.55B+1.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+20.372C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.315%13.861%424413453,730279121.33596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.736%1.033B**-0.187C0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.582B+30.387C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.4m297.9%729 (43.7k)601 (36.1k)2.11835140,04866,1122.2958938 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349540823.336%20.514%47902:3067

19% Combat Medic29% Engineer26% Heavy Assault7% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2013 2:27 PMMay 1st, 2014 12:44 AMApr 30th, 2020 2:23 AM (100d) (PST)Apr 4th, 2020 4:58 PM (126d) (PST)Apr 4th, 2020 4:02 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8172595580.8470.4000.1742.6890.0551574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,00615,56133,445512410161336,081

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2755.3h/114.8d 11,738 28,729 32,072 444.5k 3,659 10,326 9,167 135m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:13,440
Deaths:3,842
KDR:3.498
Accuracy:30.272% B
HSR:36.972% C**
Flare VE6
B++
Kills:3,615
Deaths:1,264
KDR:2.860
Accuracy:28.614% B+
HSR:34.329% B++
Orion VS54
B+
Kills:3,157
Deaths:1,499
KDR:2.106
Accuracy:27.665% B+
HSR:31.644% C**
SVA-88
C*
Kills:3,061
Deaths:1,621
KDR:1.888
Accuracy:27.227% C*
HSR:28.128% C+
Ursa
C**
Kills:2,750
Deaths:1,161
KDR:2.369
Accuracy:27.000% C++
HSR:29.927% C**
NS-15M1
C++
Kills:2,480
Deaths:1,486
KDR:1.669
Accuracy:26.422% C++
HSR:23.911% C
Pulsar LSW
B+
Kills:1,745
Deaths:633
KDR:2.757
Accuracy:28.967% B+
HSR:22.292% D
NSX Naginata
B*
Kills:1,164
Deaths:337
KDR:3.454
Accuracy:29.553% B++
HSR:38.746% B*
NS-15M2
A
Kills:1,161
Deaths:232
KDR:5.004
Accuracy:34.145% A
HSR:39.104% B*
VX29 Polaris
C+
Kills:1,160
Deaths:734
KDR:1.580
Accuracy:25.916% C+
HSR:15.776% D*
NS-15M AE
C++
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:26.702% C
HSR:32.873% C++
VE-H Maw
B+
Kills:819
Deaths:245
KDR:3.343
Accuracy:31.300% B+
HSR:35.287% B+
NS-15MP
B**
Kills:304
Deaths:69
KDR:4.406
Accuracy:32.214% B+
HSR:44.079% B**
Kills:36,015
Deaths (as Heavy Assault):13,607
Deaths (to Heavy Assaults):18,691
KDR:2.6468
Kill Difference:22,408
Playtime:714.298 hours
Usage:26%
Score:28.352m
Score/min:662
Accuracy (listed only):28.923%
HSR (listed only):31.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:3,026
Deaths:1,414
KDR:2.140
Accuracy:31.907% B*
HSR:22.968% C*
VX6-7
B**
Kills:2,041
Deaths:1,076
KDR:1.897
Accuracy:32.615% B**
HSR:24.253% C++
MKV Suppressed
B+
Kills:1,947
Deaths:867
KDR:2.246
Accuracy:31.235% B+
HSR:19.980% C
Pulsar C
B++
Kills:1,867
Deaths:1,073
KDR:1.740
Accuracy:31.738% B++
HSR:26.085% C+
Zenith VX-5
B+
Kills:1,709
Deaths:949
KDR:1.801
Accuracy:30.678% B+
HSR:25.571% C*
Eridani SX5G
C+
Kills:1,638
Deaths:916
KDR:1.788
Accuracy:30.721% C+
HSR:19.170% D-
Solstice VE3
B+
Kills:1,396
Deaths:1,053
KDR:1.326
Accuracy:28.310% B+
HSR:19.198% C
Sirius SX12
B*
Kills:1,394
Deaths:878
KDR:1.588
Accuracy:31.445% B*
HSR:17.647% C
Serpent VE92
B+
Kills:1,377
Deaths:955
KDR:1.442
Accuracy:30.084% B+
HSR:20.625% C
Skorpios
B+
Kills:1,352
Deaths:732
KDR:1.847
Accuracy:29.605% C*
HSR:27.737% B+
Eridani SX5
B+
Kills:1,335
Deaths:972
KDR:1.373
Accuracy:31.180% B+
HSR:16.105% D-
Solstice Burst
B+
Kills:1,329
Deaths:740
KDR:1.796
Accuracy:32.056% B+
HSR:24.154% C
NS-7 PDW
C-
Kills:1,291
Deaths:1,112
KDR:1.161
Accuracy:25.587% C-
HSR:10.070% D*
VE-S Canis
A*
Kills:1,277
Deaths:217
KDR:5.885
Accuracy:37.764% B**
HSR:45.262% A*
Eclipse VE3A
B*
Kills:1,254
Deaths:459
KDR:2.732
Accuracy:32.311% B*
HSR:25.199% B+
Phobos VX86
B+
Kills:1,242
Deaths:740
KDR:1.678
Accuracy:68.922% B+
HSR:15.378% C
Solstice SF
B+
Kills:1,195
Deaths:1,221
KDR:0.979
Accuracy:29.967% B+
HSR:11.548% D
NS Baron G5
A
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:60.930% A
HSR:15.676% C+
NS-11CP
B**
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:35.578% B**
HSR:22.414% C--
Thanatos VE70
B**
Kills:1,160
Deaths:762
KDR:1.522
Accuracy:54.359% B**
HSR:11.552% D--
NS Baron G5AE
B*
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:58.386% B*
HSR:18.276% C++
MKV-B Suppressed
B*
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:35.183% B*
HSR:25.971% B
Pandora VX25
C**
Kills:1,157
Deaths:760
KDR:1.522
Accuracy:47.784% C**
HSR:14.434% C-
NSX Tanto
B**
Kills:1,110
Deaths:299
KDR:3.712
Accuracy:34.792% B**
HSR:32.072% B+
Deimos VA29
B**
Kills:171
Deaths:78
KDR:2.192
Accuracy:77.367% B**
HSR:14.620% D
NSX-P Tengu
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:49.617% N/A
HSR:28% N/A
Kills:34,958
Deaths (as Light Assault):19,545
Deaths (to Light Assaults):13,040
KDR:1.78859
Kill Difference:15,413
Playtime:435.137 hours
Usage:16%
Score:15.797m
Score/min:605
Accuracy (listed only):39.235%
HSR (listed only):21.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:3,026
Deaths:1,414
KDR:2.140
Accuracy:31.907% B*
HSR:22.968% C*
VX6-7
B**
Kills:2,041
Deaths:1,076
KDR:1.897
Accuracy:32.615% B**
HSR:24.253% C++
Eidolon VE33
B++
Kills:1,955
Deaths:930
KDR:2.102
Accuracy:36.246% B++
HSR:27.519% C+
Pulsar C
B++
Kills:1,867
Deaths:1,073
KDR:1.740
Accuracy:31.738% B++
HSR:26.085% C+
Zenith VX-5
B+
Kills:1,709
Deaths:949
KDR:1.801
Accuracy:30.678% B+
HSR:25.571% C*
Solstice VE3
B+
Kills:1,396
Deaths:1,053
KDR:1.326
Accuracy:28.310% B+
HSR:19.198% C
Serpent VE92
B+
Kills:1,377
Deaths:955
KDR:1.442
Accuracy:30.084% B+
HSR:20.625% C
Solstice Burst
B+
Kills:1,329
Deaths:740
KDR:1.796
Accuracy:32.056% B+
HSR:24.154% C
Eclipse VE3A
B*
Kills:1,254
Deaths:459
KDR:2.732
Accuracy:32.311% B*
HSR:25.199% B+
Phobos VX86
B+
Kills:1,242
Deaths:740
KDR:1.678
Accuracy:68.922% B+
HSR:15.378% C
Solstice SF
B+
Kills:1,195
Deaths:1,221
KDR:0.979
Accuracy:29.967% B+
HSR:11.548% D
NS Baron G5
A
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:60.930% A
HSR:15.676% C+
NS-11CP
B**
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:35.578% B**
HSR:22.414% C--
Thanatos VE70
B**
Kills:1,160
Deaths:762
KDR:1.522
Accuracy:54.359% B**
HSR:11.552% D--
NS Baron G5AE
B*
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:58.386% B*
HSR:18.276% C++
Pandora VX25
C**
Kills:1,157
Deaths:760
KDR:1.522
Accuracy:47.784% C**
HSR:14.434% C-
NSX Tanto
B**
Kills:1,110
Deaths:299
KDR:3.712
Accuracy:34.792% B**
HSR:32.072% B+
Deimos VA29
B**
Kills:171
Deaths:78
KDR:2.192
Accuracy:77.367% B**
HSR:14.620% D
Kills:25,470
Deaths (as Engineer):14,384
Deaths (to Engineers):12,687
KDR:1.77072
Kill Difference:11,086
Playtime:799.973 hours
Usage:29%
Score:31.884m
Score/min:664
Accuracy (listed only):41.890%
HSR (listed only):20.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:2,747
Deaths:1,864
KDR:1.474
Accuracy:27.920% C*
HSR:16.309% D--
MKV Suppressed
B+
Kills:1,947
Deaths:867
KDR:2.246
Accuracy:31.235% B+
HSR:19.980% C
Eridani SX5G
C+
Kills:1,638
Deaths:916
KDR:1.788
Accuracy:30.721% C+
HSR:19.170% D-
NS-11A
C++
Kills:1,586
Deaths:1,186
KDR:1.337
Accuracy:27.877% C++
HSR:18.411% D-
Pulsar VS1
C
Kills:1,399
Deaths:1,095
KDR:1.278
Accuracy:25.381% C
HSR:14.653% D*
Sirius SX12
B*
Kills:1,394
Deaths:878
KDR:1.588
Accuracy:31.445% B*
HSR:17.647% C
Terminus VX-9
C**
Kills:1,361
Deaths:637
KDR:2.137
Accuracy:29.032% C**
HSR:30.198% C++
Skorpios
B+
Kills:1,352
Deaths:732
KDR:1.847
Accuracy:29.605% C*
HSR:27.737% B+
Eridani SX5
B+
Kills:1,335
Deaths:972
KDR:1.373
Accuracy:31.180% B+
HSR:16.105% D-
NS-7 PDW
C-
Kills:1,291
Deaths:1,112
KDR:1.161
Accuracy:25.587% C-
HSR:10.070% D*
VE-S Canis
A*
Kills:1,277
Deaths:217
KDR:5.885
Accuracy:37.764% B**
HSR:45.262% A*
Phobos VX86
B+
Kills:1,242
Deaths:740
KDR:1.678
Accuracy:68.922% B+
HSR:15.378% C
Corvus VA55
B+
Kills:1,240
Deaths:846
KDR:1.466
Accuracy:29.850% B+
HSR:20.242% D
Equinox VE2 Burst
B**
Kills:1,173
Deaths:391
KDR:3
Accuracy:35.335% B**
HSR:32.907% C*
CME
B**
Kills:1,166
Deaths:469
KDR:2.486
Accuracy:33.024% B**
HSR:28.216% C**
NS Baron G5
A
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:60.930% A
HSR:15.676% C+
Equinox VE2
C++
Kills:1,161
Deaths:743
KDR:1.563
Accuracy:29.261% C++
HSR:22.050% C+
Thanatos VE70
B**
Kills:1,160
Deaths:762
KDR:1.522
Accuracy:54.359% B**
HSR:11.552% D--
NS-11P
C*
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:28.709% C*
HSR:19.224% D
NS Baron G5AE
B*
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:58.386% B*
HSR:18.276% C++
Darkstar
B+
Kills:1,159
Deaths:395
KDR:2.934
Accuracy:31.392% B+
HSR:29.853% B
MKV-B Suppressed
B*
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:35.183% B*
HSR:25.971% B
Pandora VX25
C**
Kills:1,157
Deaths:760
KDR:1.522
Accuracy:47.784% C**
HSR:14.434% C-
Deimos VA29
B**
Kills:171
Deaths:78
KDR:2.192
Accuracy:77.367% B**
HSR:14.620% D
H-V45 AE
B+
Kills:126
Deaths:48
KDR:2.625
Accuracy:32.811% B+
HSR:31.746% C+
NSX-P Tengu
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:49.617% N/A
HSR:28% N/A
Kills:31,772
Deaths (as Combat Medic):18,286
Deaths (to Combat Medics):8,607
KDR:1.7375
Kill Difference:13,486
Playtime:518.518 hours
Usage:19%
Score:14.310m
Score/min:460
Accuracy (listed only):38.488%
HSR (listed only):21.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:1,947
Deaths:867
KDR:2.246
Accuracy:31.235% B+
HSR:19.980% C
Eridani SX5G
C+
Kills:1,638
Deaths:916
KDR:1.788
Accuracy:30.721% C+
HSR:19.170% D-
Ghost
B*
Kills:1,503
Deaths:519
KDR:2.896
Accuracy:48.187% B*
HSR:73.719% C++
Sirius SX12
B*
Kills:1,394
Deaths:878
KDR:1.588
Accuracy:31.445% B*
HSR:17.647% C
NS-44 Commissioner
A+
Kills:1,382
Deaths:800
KDR:1.728
Accuracy:53.113% A+
HSR:28.365% B
Skorpios
B+
Kills:1,352
Deaths:732
KDR:1.847
Accuracy:29.605% C*
HSR:27.737% B+
Eridani SX5
B+
Kills:1,335
Deaths:972
KDR:1.373
Accuracy:31.180% B+
HSR:16.105% D-
NS-7 PDW
C-
Kills:1,291
Deaths:1,112
KDR:1.161
Accuracy:25.587% C-
HSR:10.070% D*
VE-S Canis
A*
Kills:1,277
Deaths:217
KDR:5.885
Accuracy:37.764% B**
HSR:45.262% A*
NS-44 Commissioner AE
A
Kills:1,256
Deaths:673
KDR:1.866
Accuracy:54.734% A
HSR:33.121% B+
Parallax VX3
C**
Kills:1,170
Deaths:280
KDR:4.179
Accuracy:42.691% C**
HSR:77.521% C
Artemis VX26
B**
Kills:1,166
Deaths:456
KDR:2.557
Accuracy:35.159% B**
HSR:33.877% B**
MKV-B Suppressed
B*
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:35.183% B*
HSR:25.971% B
NS-357 Underboss
B+
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:43.701% B+
HSR:16.235% D--
NS-30 Vandal
C*
Kills:515
Deaths:332
KDR:1.551
Accuracy:37.904% C*
HSR:22.913% D
NSX Tomoe
B**
Kills:314
Deaths:102
KDR:3.078
Accuracy:35.732% B**
HSR:36.306% D
NSX Daimyo
B*
Kills:278
Deaths:60
KDR:4.633
Accuracy:49.188% B*
HSR:96.043% B+
Beamer VS3
C+
Kills:103
Deaths:90
KDR:1.144
Accuracy:27.604% C+
HSR:14.563% D*
VA39 Spectre
D
Kills:93
Deaths:99
KDR:0.939
Accuracy:31.116% D
HSR:20.430% F
NS-AM7 Archer
B*
Kills:84
Deaths:67
KDR:1.254
Accuracy:64.393% B++
HSR:28.571% B*
NS CandyCannon 3000
A++
Kills:61
Deaths:164
KDR:0.372
Accuracy:50.708% A++
HSR:29.508% C-
NS Deep Freeze
B++
Kills:60
Deaths:171
KDR:0.351
Accuracy:47.937% B++
HSR:6.667% D*
NSX-P Tengu
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:49.617% N/A
HSR:28% N/A
Kills:20,586
Deaths (as Infiltrator):10,781
Deaths (to Infiltrators):7,957
KDR:1.90947
Kill Difference:9,805
Playtime:187.341 hours
Usage:7%
Score:5.965m
Score/min:531
Accuracy (listed only):40.196%
HSR (listed only):31.643%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,186
Deaths:470
KDR:2.523
Accuracy:23.431% C*
HSR:16.442% D*
Blueshift VM5
C*
Kills:1,182
Deaths:471
KDR:2.510
Accuracy:22.932% C*
HSR:18.274% D-
Nebula VM20
B+
Kills:622
Deaths:187
KDR:3.326
Accuracy:23.648% C**
HSR:25.884% B+
Nebula VM20
B
Kills:572
Deaths:187
KDR:3.059
Accuracy:22.876% B
HSR:23.951% C**
Comet VM2
B
Kills:384
Deaths:374
KDR:1.027
Accuracy:50.636% B
HSR:2.083% D*
Comet VM2
B+
Kills:279
Deaths:255
KDR:1.094
Accuracy:54.138% B+
HSR:4.301% C+
Quasar VM1
C
Kills:112
Deaths:123
KDR:0.911
Accuracy:16.949% C
HSR:14.286% D*
NS-10 Burster
C
Kills:63
Deaths:74
KDR:0.851
Accuracy:28.859% D
HSR:4.762% C
Vortex VM21
C+
Kills:53
Deaths:84
KDR:0.631
Accuracy:43.744% C+
HSR:0% F
Kills:4,453
Deaths (as MAX Suit):1,112.500
Deaths (to MAX Suits):4,783
KDR:4.0027
Kill Difference:3,340.500
Playtime:86.456 hours
Usage:3%
Score:3.105m
Score/min:599
Accuracy (listed only):31.913%
HSR (listed only):12.220%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,362
V. Kills:103 N/A
Deaths:410
KDR:5.761
Accuracy:41.140% C
KPH:91.200 B+
VKPH:4 C+
Dual Photon Pods
B*
Kills:1,152
V. Kills:158 N/A
Deaths:123
KDR:9.366
Accuracy:60.647% B++
KPH:167.100 B*
VKPH:22.900 C*
Saron Laser Cannon
C+
Kills:840
V. Kills:746 112%
Deaths:815
KDR:1.031
Accuracy:26.413% D-
KPH:12.900 C
VKPH:11.500 C+
Hornet Missiles
A*
Kills:755
V. Kills:191 393%
Deaths:69
KDR:10.942
Accuracy:69.420% B++
KPH:199.800 A*
VKPH:50.500 C*
V26 Maelstrom Turbo Laser
D
Kills:317
V. Kills:209 151%
Deaths:339
KDR:0.935
Accuracy:27.627% D-
KPH:11.400 D
VKPH:7.500 D
Coyote Missiles
C+
Kills:140
V. Kills:58 237%
Deaths:24
KDR:5.833
Accuracy:53.564% C
KPH:49.600 C+
VKPH:20.500 C
Kills:5,566 (3,519 + 0)
Deaths:1,780
KDR:3.127
VKDR:0.823
Vehicle Kills:1,465
Kill Difference:3,786
Playtime:132.084 hours
Usage:5%
Score:3.732m
Score/min:471
Piloting Accuracy:27.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:425
V. Kills:195 217%
Deaths:56
KDR:7.589
Accuracy:50.386% A+
KPH:1,530,000 U
VKPH:702,000 U
L105 Zephyr
U
Kills:406
V. Kills:19 N/A
Deaths:28
KDR:14.500
Accuracy:45.554% C++
KPH:1,461,600 U
VKPH:68,400 U
AP30 Shredder
U
Kills:264
V. Kills:68 383%
Deaths:35
KDR:7.543
Accuracy:25.946% F
KPH:950,400 U
VKPH:244,800 U
CAS30 Tank Buster
D--
Kills:71
V. Kills:67 104%
Deaths:216
KDR:0.329
Accuracy:36.693% D*
KPH:3.300 D--
VKPH:3.100 D--
Kills:1,166 (71 + 1,095)
Deaths:335
KDR:3.481
VKDR:1.042
Vehicle Kills:349
Kill Difference:831
Playtime:21.474 hours
Usage:1%
Score:0.915m
Score/min:710
Piloting Accuracy:36.693%
Gunner Accuracy:25.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,151
V. Kills:53 N/A
Deaths:58
KDR:19.845
Accuracy:54.912% B+
KPH:99.800 B**
VKPH:4.600 D*
C75 Viper
B**
Kills:721
V. Kills:68 N/A
Deaths:63
KDR:11.444
Accuracy:37.595% D
KPH:68.100 B**
VKPH:6.400 C-
L100 Python AP
C**
Kills:546
V. Kills:377 144%
Deaths:93
KDR:5.871
Accuracy:58.401% C++
KPH:34 C-
VKPH:23.500 C**
L100 Python HEAT
B*
Kills:254
V. Kills:71 353%
Deaths:34
KDR:7.471
Accuracy:57.497% B
KPH:57.800 B*
VKPH:16.200 B+
Skyguard
C+
Kills:122
V. Kills:105 115%
Deaths:48
KDR:2.542
Accuracy:31.585% C++
KPH:12.500 D
VKPH:10.700 C+
Kills:2,794 (2,794 + 0)
Deaths:296
KDR:9.439
VKDR:2.277
Vehicle Kills:674
Kill Difference:2,498
Playtime:52.325 hours
Usage:2%
Score:1.870m
Score/min:596
Driving Accuracy:31.585%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:1,451
V. Kills:79 N/A
Deaths:117
KDR:12.402
Accuracy:58.142% B+
KPH:75 B*
VKPH:4.100 D*
Supernova FPC
B
Kills:1,256
V. Kills:869 144%
Deaths:277
KDR:4.534
Accuracy:55.216% C+
KPH:28.700 C
VKPH:19.800 B
Proton II PPA
A++
Kills:1,185
V. Kills:49 N/A
Deaths:44
KDR:26.932
Accuracy:31.333% B++
KPH:140.800 A++
VKPH:5.800 B*
E540 Halberd
B*
Kills:425
V. Kills:198 214%
Deaths:32
KDR:13.281
Accuracy:53.292% B
KPH:47.300 B*
VKPH:22 B+
Saron HRB
B*
Kills:304
V. Kills:146 207%
Deaths:29
KDR:10.483
Accuracy:46.399% C+
KPH:43.600 B*
VKPH:20.900 C++
M12 Kobalt
B*
Kills:161
V. Kills:4 N/A
Deaths:4
KDR:40.250
Accuracy:18.231% C**
KPH:103.300 B*
VKPH:2.600 C-
Supernova PC
C+
Kills:81
V. Kills:16 N/A
Deaths:11
KDR:7.364
Accuracy:43.660% D-
KPH:27.400 C+
VKPH:5.400 D-
Kills:4,863 (2,788 + 2,075)
Deaths:514
KDR:9.461
VKDR:2.648
Vehicle Kills:1,361
Kill Difference:4,349
Playtime:92.024 hours
Usage:3%
Score:4.052m
Score/min:734
Driving Accuracy:43.660%
Gunner Accuracy:18.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,869
V. Kills:85 N/A
Deaths:52
KDR:35.942
Accuracy:36.979% C-
KPH:208.600 A*
VKPH:9.500 B++
M40 Fury-H
C**
Kills:448
V. Kills:12 N/A
Deaths:23
KDR:19.478
Accuracy:27.540% F-
KPH:113.100 C**
VKPH:3 D--
E540 Halberd-H
C++
Kills:232
V. Kills:99 232%
Deaths:20
KDR:11.600
Accuracy:55.998% C--
KPH:59.100 C++
VKPH:25.200 C+
M12 Kobalt-H
C++
Kills:223
V. Kills:5 N/A
Deaths:13
KDR:17.154
Accuracy:19.115% D*
KPH:157.100 C++
VKPH:3.500 D
Kills:2,772 (0 + 2,772)
Deaths:108
KDR:25.667
VKDR:1.861
Vehicle Kills:201
Kill Difference:2,664
Playtime:18.266 hours
Usage:1%
Score:0.833m
Score/min:760
Driving Accuracy:N/A%
Gunner Accuracy:19.115%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:632
V. Kills:77 N/A
Deaths:43
KDR:14.698
Accuracy:44.991% B++
KPH:103.500 A++
VKPH:12.600 B+
M40 Fury
A*
Kills:485
V. Kills:55 N/A
Deaths:28
KDR:17.321
Accuracy:45.466% B*
KPH:122 A*
VKPH:13.800 C*
M60-G Bulldog
A+
Kills:479
V. Kills:51 N/A
Deaths:37
KDR:12.946
Accuracy:44.807% B+
KPH:70.500 A+
VKPH:7.500 C+
M60-G Bulldog
A+
Kills:455
V. Kills:41 N/A
Deaths:28
KDR:16.250
Accuracy:50.095% B*
KPH:104.800 A+
VKPH:9.400 C+
M12 Kobalt
C**
Kills:217
V. Kills:3 N/A
Deaths:5
KDR:43.400
Accuracy:19.964% C+
KPH:98.600 C**
VKPH:1.400 D--
M12 Kobalt
A+
Kills:188
V. Kills:9 N/A
Deaths:4
KDR:47
Accuracy:21.650% B+
KPH:140.200 A+
VKPH:6.700 A
Kills:2,456 (0 + 2,456)
Deaths:145
KDR:16.938
VKDR:1.628
Vehicle Kills:236
Kill Difference:2,311
Playtime:24.759 hours
Usage:1%
Score:1.698m
Score/min:1,143
Driving Accuracy:N/A%
Gunner Accuracy:21.650%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:402
V. Kills:11 N/A
Deaths:171
KDR:2.351
Accuracy:47.940% B+
KPH:69 C++
VKPH:1.900 C+
M40 Fury-F
C--
Kills:124
V. Kills:17 N/A
Deaths:115
KDR:1.078
Accuracy:42.536% D
KPH:18.400 C--
VKPH:2.500 D
Kills:526 (526 + 0)
Deaths:286
KDR:1.839
VKDR:0.098
Vehicle Kills:28
Kill Difference:240
Playtime:12.547 hours
Usage:0%
Score:0.143m
Score/min:190
Driving Accuracy:42.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,52413,4403,8423.498C++1.3830.272%B36.972%C**121.3B+N/A412110.8h9.5B31.4B+
Flare VE6 3,6263,6151,2642.86B+0.7428.614%B+34.329%B++92.9B++N/A54438.9h8.4B+29.2B+
Orion VS54 3,1623,1571,4992.106C+0.0127.665%B+31.644%C**63.3C*N/A36949.9h9.9B35.9C+
SVA-88 3,0773,0611,6211.888C+0.2327.227%C*28.128%C+60.6C+N/A34250.5h10B+36.9B+
NS-11C 3,0503,0261,4142.14B+0.0231.907%B*22.968%C*58.2BN/A25352h11.4B+35.7B++
Ursa 2,7562,7501,1612.369B++0.2527%C++29.927%C**80.6B+N/A45834.1h8.9B+32.9B+
H-V45 2,7532,7471,8641.474C+0.6427.92%C*16.309%D--33.5C-N/A13682h11.6C*41.7C**
NS-15M1 2,4852,4801,4861.669C0.4526.422%C++23.911%C44C-N/A23056.4h10.8C*40.7C**
Light PPA 2,4652,3624105.761C+3.6441.14%CN/A91.2B+4C+57225.9h9.9B24C**
Lasher X2 2,2312,2201,8551.197C+0.9239.195%B**3.784%C+39.9CN/A25555.7h17.1B43.5B++
VX6-7 2,0512,0411,0761.897C++0.2232.615%B**24.253%C++47C+N/A22943.4h10.6B32.5B+
Eidolon VE33 1,9621,9559302.102C**0.0236.246%B++27.519%C+48.8C*N/A23840.1h6.1B++16.9B++
MKV Suppressed 1,9471,9478672.246B+0.1331.235%B+19.98%C82.5B**N/A36023.6h11.8C*37.8B+
C-4 2,5111,8881,1391.658C+0.4628.23%C+N/A118.7C++39.2B+175015.9h1.2C**4.4C*
Proton II PPA-H 1,9541,8695235.942A33.8236.979%C-1.926%B+207.7A*9.4B++9229h6.9B*18.7B++
Pulsar C 1,8761,8671,0731.74C+0.3831.738%B++26.085%C+39.6CN/A24047.1h9.6B+30.4B+
Pulsar LSW 1,7471,7456332.757B+0.6428.967%B+22.292%D80.4B+N/A42021.7h10B+34.5C**
Zenith VX-5 1,7141,7099491.801C++0.3230.678%B+25.571%C*43.7C+N/A22039.1h10.6B+34.6B+
Eridani SX5G 1,6401,6389161.788C0.3330.721%C+19.17%D-74.1C+N/A33122.1h9.8C+31.8C++
NS-11A 1,5911,5861,1861.337C0.7827.877%C++18.411%D-26.7DN/A13559.3h12.1C++43.5C*
NS Decimator 2,2651,5641,6300.96C-1.1670.398%B**2.11%C++41.9C+18.8C+59937.3h4.8C6.8C+
Ghost 1,5081,5035192.896C0.7848.187%B*73.719%C++70.2BN/A32321.4h1.9C*4B+
Anti-Vehicle Grenade 1,5991,48911489N/A1,486.8869.146%A++N/A1240.8M**91.7C+96341.2h2.2A+3.1A+
Supernova VPC 1,5301,45111712.402C10.2858.142%B+1.792%B+75.2B*4.1D*55519.3h2A+3.4B**
Sticky Grenade 1,4041,40011400N/A1,397.8869.031%A++N/A2800M*8D164970.5h0.9A+1.3B**
Pulsar VS1 1,4021,3991,0951.278C+0.8425.381%C14.653%D*27.6C-N/A11850.6h12.6C++49.7C++
Solstice VE3 1,3981,3961,0531.326C**0.7928.31%B+19.198%C28.4C+N/A20549.2h12.2C**43.2C+
Sirius SX12 1,3971,3948781.588C++0.5331.445%B*17.647%C60.6BN/A35523h11.5C++36.5B+
NS-44 Commissioner 1,3861,3828001.728B0.3953.113%A+28.365%B102.4AN/A50313.5h2.8B++5.2B*
Serpent VE92 1,3781,3779551.442C+0.6830.084%B+20.625%C32.2C-N/A25642.8h10.2B+33.8B+
MANA Anti-Vehicle Turret 1,9741,3724083.363C+1.2457.573%D*3.499%M++13720U6020S14128480.1h5.2B+9.1C**
Terminus VX-9 1,3711,3616372.137C+0.0229.032%C**30.198%C++74.8B++N/A38418.2h11.2C++38.6B
Skorpios 1,3621,3527321.847C+0.2729.605%C*27.737%B+75.5B+N/A37617.9h10.5C++35.5C**
Eridani SX5 1,3381,3359721.373C+0.7531.18%B+16.105%D-36.4C--N/A20636.7h10.7C++34.4C**
Solstice Burst 1,3361,3297401.796C+0.3232.056%B+24.154%C58.3C+N/A27922.8h10.5B+32.8B+
NS-7 PDW 1,2941,2911,1121.161C+0.9625.587%C-10.07%D*23.7DN/A10754.5h14.1C55.1C+
VE-S Canis 1,2781,2772175.885M**3.7737.764%B**45.262%A*155.7A++N/A3628.2h8B+21.2B++
Supernova FPC 2,1251,2562774.534D2.4255.216%C+4.22%A++28.7C19.8B64343.8h5.4D9.9C-
NS-44 Commissioner AE 1,2581,2566731.866B0.2554.734%A33.121%B+123.1A+N/A32310.2h2.9B++5.3B**
Eclipse VE3A 1,2731,2544592.732B*0.6132.311%B*25.199%B+104.5A1.6B*51412h9.8B++30.4B++
Phobos VX86 1,2431,2427401.678C++0.4468.922%B+15.378%C58.9C+N/A32021.1h2B+2.8B+
Corvus VA55 1,2431,2408461.466C+0.6529.85%B+20.242%D34.3CN/A17936.2h10.7C*35.7B+
Force-Blade 1,3631,22543,7890.028C+2.0955.806%A++N/A0.8C+N/A51528.4h2.9C--5.2B+
Solstice SF 1,2061,1951,2210.979C1.1429.967%B+11.548%D17.9C-N/A9666.8h10.5C++35.1B
Blueshift VM5 1,1981,1864702.523C+0.4023.431%C*16.442%D*35.2C-N/A19233.7h13.4B++57.1B+
Proton II PPA 1,2341,1854426.932C*24.8131.333%B++1.941%C++141.1A*5.8B*8698.4h6.4B**20.3B**
Blueshift VM5 1,1881,1824712.51C+0.3922.932%C*18.274%D-35.1C-N/A19433.7h13.3B+58.2B+
Equinox VE2 Burst 1,1791,1733913C*0.8835.335%B**32.907%C*109.6AN/A40210.7h10.3B+29.1B++
Parallax VX3 1,1731,1702804.179C+2.0642.691%C**77.521%C56.5B++N/A31620.7h1.8B+4.3B+
CME 1,1781,1664692.486A*0.3733.024%B**28.216%C**88.3A+N/A46013.2h11B+33.4B+
Artemis VX26 1,1761,1664562.557B+0.4435.159%B**33.877%B**94AN/A32212.4h8.3B**23.5B**
NSX Naginata 1,1741,1643373.454A1.3429.553%B++38.746%B*106.8B**N/A28810.9h10.5C++35.6B+
NS Baron G5 1,1641,1616741.723B++0.4060.93%A15.676%C+84.1AN/A38613.8h3.7B+6.1C++
Equinox VE2 1,1611,1617431.563C+0.5629.261%C++22.05%C+46.4C++N/A25425h10.7C**36.6B+
NS-15M2 1,1651,1612325.004B++2.8934.145%A39.104%B*145.1A++N/A10248h9.2B*26.9B++
NS-11CP 1,1681,1602734.249A2.1335.578%B**22.414%C--143.2A1C+5698.1h10.3B+29B++
Thanatos VE70 1,1601,1607621.522C**0.6054.359%B**11.552%D--72B**N/A43416.1h3.3B*6B*
NS-11P 1,1621,1605792.003C*0.1228.709%C*19.224%D60.4C*N/A31219.2h11.4B39.7B+
VX29 Polaris 1,1611,1607341.58C0.5425.916%C+15.776%D*63C+N/A33518.4h10.9C++42.2C++
NS Baron G5AE 1,1631,1609281.25C0.8758.386%B*18.276%C++67.1C++N/A40517.3h3.8B6.4C++
Darkstar 1,1691,1593952.934C**0.8231.392%B+29.853%B92.7B**N/A27612.5h11.7C*37.2B+
NS-15M AE 1,1601,1594842.395C+0.2826.702%C32.873%C++76.8C+N/A61515.1h10.7C+39.9C+
MKV-B Suppressed 1,1661,1593643.184B+1.0735.183%B*25.971%B124.6A*N/A6319.3h10.6B+30.3B+
NS-357 Underboss 1,1591,1588771.32C+0.8043.701%B+16.235%D--67.3C++N/A36317.2h3.2B*7.4B+
Pandora VX25 1,1581,1577601.522C+0.6047.784%C**14.434%C-36.7C--N/A22331.5h3.9C*8.2B
Dual Photon Pods 1,3101,1521239.366C++7.2560.647%B++N/A167B*22.9C*14666.9h15.1B+24.9B+
L100 Python HESH 1,2041,1515819.845C+17.7354.912%B+1.477%C*100.1B**4.6D*65011.5h2A3.7B**
NSX Tanto 1,1161,1102993.712A*1.5934.792%B**32.072%B+123.3A++N/A3079h10.3B+29.6B++
Saron Laser Cannon 1,5868408151.031C1.0926.413%D-1.31%C12.9C11.5C+33964.9h127.2C+481.5C-
VE-H Maw 8228192453.343B+1.2231.3%B+35.287%B+117B*N/A3837h9.2C++29.4B
Hornet Missiles 9467556910.942C**8.8269.42%B++2.384%B**198.7A*50.3C*16823.8h5.9B**8.5B**
C75 Viper 7897216311.444B++9.3337.595%DN/A68B**6.4C-45410.6h6B**15.9B+
Proximity Mine 7097082542.787C--0.6764.587%A*N/A160.9B+N/A9784.4h1.4B**2.2A+
Plasma Grenade 6556491649N/A646.8862.377%A++N/A927.1A8.6C75910.7h2.3B**3.8B**
M40 Fury 7096324314.698B++12.5844.991%B++1.266%C103.6A++12.6B+12056.1h9.2B++20.4B*
Nebula VM20 6256221873.326C*1.2123.648%C**25.884%B+59.2B+N/A32210.5h12.8C**54B++
The Slasher 59759016,9690.035C2.0860.036%A++1.186%D*1.1CN/A5519.3h2.3C3.8B+
MANA Anti-Personnel Turret 5895831384.225N/A2.1126.034%UN/A5830U60U19735200.1h22.3T*85.7T*
Nebula VM20 5735721873.059C++0.9422.876%B23.951%C**54.5B+N/A29110.5h13.4B+58.7B+
L100 Python AP 923546935.871C3.7558.401%C++3.114%B+34.1C-23.6C**64716h7.2D--12.3C
Tank Mine 9825433401.597D-0.5240.876%C++N/A110.8C89.6B++04.9h1.8C*4.3B++
S1 7695366160.87C1.2568.52%B**4.478%A32.9C+14.3C69416.3h6C+8.8C++
NS-30 Vandal 5155153321.551C0.5737.904%C*22.913%D56.6C+N/A3389.1h4.6B+12.1B+
M40 Fury 5404852817.321B+15.2045.466%B*1.031%D121.3A*13.8C*13834h8.9B++19.6B*
M60-G Bulldog 5304793712.946A+10.8344.807%B+1.879%C-70.4A+7.5C+9456.8h4.4A9.9B*
M60-G Bulldog 4964552816.25B++14.1350.095%B*2.637%C*105.8A+9.5C+12874.3h4.1A8.1B*
M40 Fury-H 4604482319.478C++17.3627.54%F-N/A112C**3D--5074h4.1A14.9B++
C150 Dalton 620425567.589C+5.4750.386%A+1.412%A4250U1950U36967600.1h4.1D8.2C**
E540 Halberd 6234253213.281C+11.1653.292%B2.588%B+47.2B++22B+9289h4.9B9.2B+
Lancer VS22 9144156290.66C-1.4669.58%B**1.928%C**12.6C-15.1C+44133h23C+33.1C+
L105 Zephyr 4254062814.5B+12.3845.554%C++N/A4060U190U17398300.1h3.4A+7.4B**
S12 Renegade 4134021712.351C0.2347.94%B+3.731%C-69.3C++1.9C+2385.8h3.2C+6.8C**
Comet VM2 4553843741.027C1.0950.636%B2.083%D*17.5B3.2D-24322h11.2B**22.1B+
Hades VSH4 4893633670.989C+1.1372.796%B2.479%C+26.5C+9.2C51013.7h5.3B*7.3B*
V26 Maelstrom Turbo Laser 5263173390.935C-1.1827.627%D-3.785%B**11.4D7.5D24727.8h98.9C+357.8C
NSX Tomoe 3173141023.078C*0.9635.732%B**36.306%D95.2B**N/A2143.3h11.3B+31.7B++
Saron HRB 4503042910.483B+8.3646.399%C+1.974%B+43.4B*20.9C++10737h14B**30.2B**
NS-15MP 304304694.406B+2.2932.214%B+44.079%B**112.6B+N/A2522.7h9.1B++28.2B+
Comet VM2 3322792551.094C1.0254.138%B+4.301%C+17.1C**3.3D*21216.3h13.9B*25.7B**
NSX Daimyo 278278604.633C*2.5149.188%B*96.043%B+89.7B+N/A2573.1h2.2C**4.4B+
AP30 Shredder 332264357.543C+5.4225.946%F1.894%C+2640U680U19379100.1h46.2B**177.9B+
L100 Python HEAT 325254347.471C+5.3557.497%B2.756%B57.7B*16.1B8674.4h3.7B**6.4B
E540 Halberd-H 3312322011.6C9.4855.998%C--1.724%C*59.5C*25.4C+6703.9h5.5C+9.7C+
M12 Kobalt-H 2282231317.154D15.0419.115%D*16.592%C159.3C++3.6D6871.4h15.7C82.4D
M12 Kobalt 220217543.4B*41.2819.964%C+13.825%D*98.6C**1.4D--8182.2h15.5B+77.7C++
M12 Kobalt 197188447B*44.8821.65%B+21.277%B144.6A+6.9A12071.3h14.2B++65.6B+
Deimos VA29 171171782.192B0.0777.367%B**14.62%D100.6B*N/A5101.7h2B+2.5B+
M12 Kobalt 165161440.25B38.1318.231%C**18.634%B*100.6B++2.5C--7581.6h13.7B++74.9B+
Spear Anti-Vehicle Phalanx Turret 2111531510.2C+8.0842.709%D4.575%B+49.4C+18.7D12503.1h7B+16.4C++
M60-A Bulldog 160149818.625C+16.5153.257%BN/A43.8C+3.2C--3633.4h4.7B+8.8B+
Coyote Missiles 198140245.833B+3.7153.564%CN/A50C+20.7C7262.8h27.4B*51.2B++
H-V45 AE 127126482.625C++0.5132.811%B+31.746%C+126A1C+2581h10.6C+32.4B
M40 Fury-F 1411241151.078C-1.0442.536%D2.419%A**18.5C--2.5D1486.7h7.9B+18.6C**
Nemesis VSH9 2231242280.544C--1.5766.314%C++1.613%D10.7C--8.5C56511.6h10.1D--15.3D-
Skyguard 227122482.542C--0.4231.585%C++N/A12.4D10.7C+4789.8h179.1F567.1D--
M12 Kobalt 115114257C+54.8828.981%B**20.175%C**228A2D*4670.5h14.4B+49.5B++
Quasar VM1 1121121230.911D1.2116.949%C14.286%D*16.5D--N/A2766.8h15.3C90.1C+
M60-A Bulldog 119110522C+19.8846.578%C1.818%C35.5C2.9D2883.1h4.8B++10.2B+
MAX Punch 1191051,1900.088C2.0346.057%C+N/A1.3CN/A780.9h2.4C++5.3C*
Beamer VS3 103103901.144C*0.9727.604%C+14.563%D*35.5C+N/A3512.9h6.8B+24.8B+
VA39 Spectre 9393990.939D1.1831.116%D20.43%F30C+N/A4433.1h5C++16C+
NS-AM7 Archer 9084671.254A0.8664.393%B++28.571%B*25.5A*1.8C-1973.3h6.6B**10.3B**
Supernova PC 9781117.364C+5.2543.66%D-2.469%B27C+5.3D-14583h3.7B++8.6C**
CAS30 Tank Buster 138712160.329D1.7936.693%D*N/A3.3D--3.1D--13821.5h59C+160.7C--
NS-10 Burster 10963740.851C-1.2728.859%D4.762%C8B5.8B**3007.9h111.9B+387.7C++
NS CandyCannon 3000 61611640.372C-1.7550.708%A++29.508%C-25.4C+N/A1102.4h5.9D--11.6B+
NS Deep Freeze 60601710.351C--1.7747.937%B++6.667%D*33.3C++N/A1341.8h2.5B+5.3B+
M60-A Bulldog 6459153.933D1.8136.445%C--N/A65.6B+5.6D8410.9h3.4A+9.4B++
Vortex VM21 8853840.631C1.4943.744%C+N/A7.4D4.9D1737.2h41.9C95.8C+
NSX-P Tengu 5050331.515C+0.6049.617%A+28%B+125AN/A2860.4h10.4C*20.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit736852,98659.4h
Spawn Beacon621,6945.1h
Anti-Vehicle MANA Turret521,6077.4h
AE Nano-Armor Kit1232,7062.4h
AE Medical Applicator1910,4350.6h
Nanite Revive Grenade01,4940.4h
Medical Applicator1,798575,01248.4h
Restoration Kit331191.1h
Motion Spotter265,9283.1h
Shield Recharging Field363,1191.2h
Recon Detection Device1148,22914.1h
Medical Kit3,50815,30397.7h
Ammunition Package113,0431.4h
Anti-Infantry MANA Turret658156.5h

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