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Brigadier Imperator BABAFENG[HHCN] BABAFENG
NC BR 78

KDR: 3

Score: 4.7m

Last Seen: Oct 27th, 2018 4:06 AM
- OFFLINE - 523.9 hour(s)

Battle Rank 78 - New Conglomerate on Connery - Outfit Member of HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1208
Level Progress (to 79): 27%
Level 100 Progress: 25% 561h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor EM6 NC6A GODSAW NC6 Gauss SAW GD-22S NS-15M AE NC6S Gauss SAW S MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,915,630 MLG Score: 3130
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.248%28.541%7491310089,9123.82407-0.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.677%1.027B**1.242B**0.128C++HEAD ++ (~15.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.556B+8.70.388C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.726%1.46%15411020137167720.820359188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.261A-0.769D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.59B+8.50.32C*7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.054%78.674%02101955822452.49107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.426%1.05B**0.759B++-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.509B+20.36C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HH War legion[HHCN] HH War legion
NC outfit on Connery

Members: 1208
4.7m340.7%422 (25.3k)325 (19.5k)3.0048913,5134,4973.1961378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1021105326.696%26.523%70803:127

78% Heavy Assault7% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2015 7:26 AMJun 5th, 2016 4:19 AMNov 17th, 2018 2:52 PM (3h) (PST)Oct 27th, 2018 12:39 AM (22d) (PST)Oct 27th, 2018 12:06 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7172474700.9420.3130.2503.3460.0403130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,04114,83028,211561915201219,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239.2h/10d 860 3,584 3,194 48k 374 869 581 10.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,297
Deaths:552
KDR:2.350
Accuracy:26.853% B+
HSR:29.067% B+
EM6
B+
Kills:1,263
Deaths:545
KDR:2.317
Accuracy:23.390% B
HSR:25.970% B+
NC6A GODSAW
C*
Kills:1,211
Deaths:242
KDR:5.004
Accuracy:29.424% C*
HSR:23.947% C
NC6 Gauss SAW
B++
Kills:1,200
Deaths:564
KDR:2.128
Accuracy:22.919% B+
HSR:27.417% B++
GD-22S
A
Kills:1,185
Deaths:370
KDR:3.203
Accuracy:29.475% A
HSR:31.814% B**
NS-15M AE
B*
Kills:1,162
Deaths:245
KDR:4.743
Accuracy:25.847% C*
HSR:33.649% B*
NC6S Gauss SAW S
B*
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:26.822% B++
HSR:30.172% B*
MGR-L1 Promise
B++
Kills:463
Deaths:118
KDR:3.924
Accuracy:26.727% B++
HSR:29.590% B++
NC05 Jackhammer AE
C+
Kills:413
Deaths:124
KDR:3.331
Accuracy:44.813% C
HSR:15.981% C+
NSX Naginata
B*
Kills:125
Deaths:37
KDR:3.378
Accuracy:24.442% B+
HSR:34.400% B*
Kills:9,479
Deaths (as Heavy Assault):3,267
Deaths (to Heavy Assaults):1,612
KDR:2.90144
Kill Difference:6,212
Playtime:185.736 hours
Usage:78%
Score:3.675m
Score/min:330
Accuracy (listed only):28.071%
HSR (listed only):28.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:206
Deaths:60
KDR:3.433
Accuracy:26.596% C
HSR:22.816% C+
AF-4AE Cyclone
C+
Kills:143
Deaths:31
KDR:4.613
Accuracy:26.811% C-
HSR:23.776% C+
Kills:349
Deaths (as Light Assault):91
Deaths (to Light Assaults):756
KDR:3.83516
Kill Difference:258
Playtime:7.059 hours
Usage:3%
Score:0.100m
Score/min:237
Accuracy (listed only):26.703%
HSR (listed only):23.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C+
Kills:143
Deaths:31
KDR:4.613
Accuracy:26.811% C-
HSR:23.776% C+
NS-11A "Heatwave"
B**
Kills:101
Deaths:20
KDR:5.050
Accuracy:24.495% C
HSR:33.663% B**
Kills:244
Deaths (as Combat Medic):51
Deaths (to Combat Medics):397
KDR:4.78431
Kill Difference:193
Playtime:8.891 hours
Usage:4%
Score:0.126m
Score/min:237
Accuracy (listed only):25.653%
HSR (listed only):28.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:206
Deaths:60
KDR:3.433
Accuracy:26.596% C
HSR:22.816% C+
Kills:206
Deaths (as Engineer):60
Deaths (to Engineers):670
KDR:3.43333
Kill Difference:146
Playtime:9.020 hours
Usage:4%
Score:0.179m
Score/min:331
Accuracy (listed only):26.596%
HSR (listed only):22.816%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C+
Kills:396
Deaths:206
KDR:1.922
Accuracy:35.886% D
HSR:23.232% C+
EM4-AE Longshot
C*
Kills:320
Deaths:16
KDR:20
Accuracy:42.596% C*
HSR:80.938% C+
SAS-R
B++
Kills:238
Deaths:19
KDR:12.526
Accuracy:41.391% B+
HSR:75.630% B++
AF-4AE Cyclone
C+
Kills:143
Deaths:31
KDR:4.613
Accuracy:26.811% C-
HSR:23.776% C+
EM4 Longshot
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:31.698% N/A
HSR:86% N/A
Kills:1,147
Deaths (as Infiltrator):278
Deaths (to Infiltrators):586
KDR:4.1259
Kill Difference:869
Playtime:17.326 hours
Usage:7%
Score:0.288m
Score/min:277
Accuracy (listed only):35.676%
HSR (listed only):57.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:462
Deaths:57
KDR:8.105
Accuracy:41.132% B+
HSR:14.069% D-
AF-34 Mattock
C+
Kills:390
Deaths:57
KDR:6.842
Accuracy:33.992% C+
HSR:15.385% C+
NCM2 Falcon
M+
Kills:85
Deaths:23
KDR:3.696
Accuracy:44.790% B+
HSR:11.765% M+
NCM2 Falcon
B+
Kills:71
Deaths:23
KDR:3.087
Accuracy:46.672% B+
HSR:4.225% C
Kills:1,008
Deaths (as MAX Suit):80
Deaths (to MAX Suits):245
KDR:12.6
Kill Difference:928
Playtime:10.174 hours
Usage:4%
Score:0.294m
Score/min:482
Accuracy (listed only):41.647%
HSR (listed only):11.361%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:207
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:63.757% A++
KPH:110.600 A**
VKPH:10.100 B+
C75 Viper
M++
Kills:137
V. Kills:44 304%
Deaths:7
KDR:19.571
Accuracy:53.726% A++
KPH:57.600 A+
VKPH:18.500 M++
Kills:344 (344 + 0)
Deaths:7
KDR:49.143
VKDR:9
Vehicle Kills:63
Kill Difference:337
Playtime:4.249 hours
Usage:2%
Score:0.070m
Score/min:275
Driving Accuracy:53.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,3061,2975522.35C++0.6526.853%B+29.067%B+73.7B**N/A17717.6h8.1B**30.2B++
EM6 1,2771,2635452.317B+0.6923.39%B25.97%B+63.2B**N/A16620h9.1B*38.8B+
NC6A GODSAW 1,2351,2112425.004B**2.0029.424%C*23.947%C73.4B+1.5B+19016.5h9.1C+30.8C**
NC6 Gauss SAW 1,2111,2005642.128B**0.8822.919%B+27.417%B++49.2B**N/A12824.4h7.5B*32.7B++
GD-22S 1,1961,1853703.203B**0.2029.475%A31.814%B**97.9MN/A37512.1h7.8A26.4B**
NS-15M AE 1,1701,1622454.743A+1.7425.847%C*33.649%B*64.6B+N/A14318h11.1B43B
NC6S Gauss SAW S 1,1671,1604702.468B**0.5426.822%B++30.172%B*82.9A++N/A17514h8B**30B++
MGR-L1 Promise 4684631183.924A++0.9226.727%B++29.59%B++69.1B**N/A1656.7h11.3B*42.2B++
AF-34 Mattock 475462578.105A++5.1041.132%B+14.069%D-60B**1.7M+1417.7h5.7B+13.8B++
NC05 Jackhammer AE 4194131243.331A0.3344.813%C15.981%C+79.4B*1.2A1925.2h4.4C*9.7C++
NS-44 Commissioner AE 3973962061.922B+1.0835.886%D23.232%C+39.2CN/A10110.1h3.1B+8.5C*
AF-34 Mattock 397390576.842B**3.8433.992%C+15.385%C+50.6B+N/A1187.7h5.6C++16.3C**
EM4-AE Longshot 3213201620S17.0042.596%C*80.938%C+50C++N/A1036.4h2C+4.6C*
NS "Heatwave" Decimator 331263544.87A++1.8767.37%B++1.141%D50.6B13.1C--1895.2h3.4B++5B++
SAS-R 2402381912.526M9.5241.391%B+75.63%B++59.5B**N/A1624h2.1B+5.1B+
L100 Python HESH 2262071207U204.0063.757%A++N/A108.9A*10B+3211.9h2.3B**3.7B**
NS-11CP 208206603.433A+0.4326.596%C22.816%C+42.9CN/A1014.8h11.6C++43.7C++
Shrike 3092001321.515A+1.4963.101%B*4.5%B**38.5A21A2995.2h4.9B*7.8B**
AF-4AE Cyclone 143143314.613M1.6126.811%C-23.776%C+55C+N/A1612.6h10C+37.3C+
C75 Viper 181137719.571M+16.5753.726%A++1.46%C+57.1A+18.3M++2392.4h8.5B*15.9B**
Frag Grenade 1281271127N/A124.0048.339%BN/A635B++5C-16810.2h3.3B+6.9B+
NSX Naginata 126125373.378A++0.3724.442%B+34.4%B*54.3B+N/A1712.3h12.6C+51.6B
NS Decimator-B 141108313.484A++0.4864.747%C++1.852%D33.8C-10.3D1433.2h4.3C+6.6C+
NS-11A "Heatwave" 101101205.05A*2.0524.495%C33.663%B**43.9C*N/A942.3h11.9B+48.5C**
NCM2 Falcon 11285233.696A*0.6944.79%B+11.765%M+40.5M**12.9M**1802.1h7.3B*16.3B++
NCM2 Falcon 9571233.087M0.0846.672%B+4.225%C33.8M**11.4M++1462.1h9.1B*19.5B*
EM4 Longshot 525068.333A++5.3331.698%D*86%B**50A2U2061h1.7B*5.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25840.6h
Nano-Armor Kit01,0780.1h
AE Nano-Armor Kit05,2830.3h
Medical Kit4283,80819.6h
AE Medical Applicator13,9670.3h
Ammunition Package1600h
Medical Applicator94,1580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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