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Commander BADJULIUS[COTK] BADJULIUS
TR BR 52

KDR: 1.52

Score: 44.6m

Last Seen: May 23rd, 2020 11:35 AM
- OFFLINE - 191 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Emerald
Level Progress (to 53): 14%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH P2-120 AP P2-120 HEAT L100 Python HEAT L100 Python AP Skyguard TRAC-5 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 2173TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.953%14.783%265912746,2910.4555391.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.22%-0.66D-0.946D---0.064C+HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.3-0.502D20-0.391C--91.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.642%1.712%9658127532,4804200171107.73333190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%-0.548D-0.464D0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.4-0.393C--18.3-0.518D33.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.391%3.512%185127854128115990.1923990%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.347%-0.82D--0.273C-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
353.7-1.972F-96.9-1.429D**256.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.524%15.163%181128227794450.293122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.082D*0.076C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.315C4.9-0.018C+12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.6m268.9%205 (12.3k)190 (11.4k)1.5201152,96234,8412.2979252 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283310112.629%3.723%4706:459

72% Engineer11% Heavy Assault7% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 2:46 AMSep 24th, 2016 11:55 PMMay 27th, 2020 6:14 PM (3d) (PST)May 23rd, 2020 8:14 AM (8d) (PST)May 23rd, 2020 7:35 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767916760.2250.1480.0080.8800.10259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0395,45740,582149153611,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3915h/163.1d 27,100 1,972 24,955 206.6k 3,477 11,714 23,892 180.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:1,879
Deaths:5,584
KDR:0.336
Accuracy:18.205% D
HSR:14.263% D-
LC2 Lynx
C
Kills:644
Deaths:1,776
KDR:0.363
Accuracy:22.364% C
HSR:13.509% D*
T5 AMC
D
Kills:621
Deaths:1,863
KDR:0.333
Accuracy:19.907% D
HSR:13.849% D*
FA1 Barrage
C+
Kills:277
Deaths:652
KDR:0.425
Accuracy:28.524% D*
HSR:15.163% C+
Kills:3,421
Deaths (as Engineer):9,875
Deaths (to Engineers):10,911
KDR:0.34643
Kill Difference:6,454
Playtime:2,822.328 hours
Usage:72%
Score:35.987m
Score/min:213
Accuracy (listed only):22.250%
HSR (listed only):14.196%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:1,697
Deaths:4,125
KDR:0.411
Accuracy:14.493% D--
HSR:17.325% D-
TMG-50
D*
Kills:394
Deaths:939
KDR:0.420
Accuracy:15.520% D*
HSR:14.721% D*
Kills:2,091
Deaths (as Heavy Assault):5,064
Deaths (to Heavy Assaults):8,085
KDR:0.41291
Kill Difference:2,973
Playtime:424.429 hours
Usage:11%
Score:2.959m
Score/min:116
Accuracy (listed only):15.006%
HSR (listed only):16.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:1,879
Deaths:5,584
KDR:0.336
Accuracy:18.205% D
HSR:14.263% D-
LC2 Lynx
C
Kills:644
Deaths:1,776
KDR:0.363
Accuracy:22.364% C
HSR:13.509% D*
T5 AMC
D
Kills:621
Deaths:1,863
KDR:0.333
Accuracy:19.907% D
HSR:13.849% D*
FA1 Barrage
C+
Kills:277
Deaths:652
KDR:0.425
Accuracy:28.524% D*
HSR:15.163% C+
MG-S1 Jackal
C++
Kills:158
Deaths:471
KDR:0.335
Accuracy:27.605% C++
HSR:13.291% D--
MKV Suppressed
N/A
Kills:50
Deaths:175
KDR:0.286
Accuracy:20.805% N/A
HSR:16% N/A
Kills:3,629
Deaths (as Light Assault):10,521
Deaths (to Light Assaults):5,665
KDR:0.34493
Kill Difference:6,892
Playtime:180.124 hours
Usage:5%
Score:1.210m
Score/min:112
Accuracy (listed only):22.902%
HSR (listed only):14.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C++
Kills:158
Deaths:471
KDR:0.335
Accuracy:27.605% C++
HSR:13.291% D--
T4 AMP
C+
Kills:78
Deaths:339
KDR:0.230
Accuracy:25.089% C
HSR:19.231% C+
MKV Suppressed
N/A
Kills:50
Deaths:175
KDR:0.286
Accuracy:20.805% N/A
HSR:16% N/A
Kills:286
Deaths (as Infiltrator):985
Deaths (to Infiltrators):5,186
KDR:0.29036
Kill Difference:699
Playtime:79.983 hours
Usage:2%
Score:0.748m
Score/min:156
Accuracy (listed only):24.500%
HSR (listed only):16.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:492
Deaths:1,365
KDR:0.360
Accuracy:16.173% D*
HSR:13.618% D*
Cycler TRV
D
Kills:328
Deaths:766
KDR:0.428
Accuracy:19.470% D
HSR:10.366% D**
FA1 Barrage
C+
Kills:277
Deaths:652
KDR:0.425
Accuracy:28.524% D*
HSR:15.163% C+
MG-S1 Jackal
C++
Kills:158
Deaths:471
KDR:0.335
Accuracy:27.605% C++
HSR:13.291% D--
MKV Suppressed
N/A
Kills:50
Deaths:175
KDR:0.286
Accuracy:20.805% N/A
HSR:16% N/A
Kills:1,305
Deaths (as Combat Medic):3,429
Deaths (to Combat Medics):2,412
KDR:0.38058
Kill Difference:2,124
Playtime:131.388 hours
Usage:3%
Score:1.612m
Score/min:204
Accuracy (listed only):22.515%
HSR (listed only):13.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:963
Deaths:1,024
KDR:0.940
Accuracy:9.736% D*
HSR:15.992% C
M2 Mutilator
D
Kills:611
Deaths:595
KDR:1.027
Accuracy:12.054% D
HSR:15.057% D-
M3 Pounder HEG
C+
Kills:348
Deaths:710
KDR:0.490
Accuracy:29.231% D*
HSR:2.874% C+
NS-10 Burster
B+
Kills:274
Deaths:481
KDR:0.570
Accuracy:28.061% C
HSR:7.664% B+
MR1 Fracture
B**
Kills:158
Deaths:318
KDR:0.497
Accuracy:32.686% D
HSR:6.329% B**
NS-10 Burster
C*
Kills:139
Deaths:232
KDR:0.599
Accuracy:29.118% C+
HSR:5.755% C*
MRC3 Mercy
D--
Kills:115
Deaths:172
KDR:0.669
Accuracy:10.935% D**
HSR:15.652% D--
Kills:2,608
Deaths (as MAX Suit):1,766
Deaths (to MAX Suits):1,362
KDR:1.47678
Kill Difference:842
Playtime:272.094 hours
Usage:7%
Score:2.113m
Score/min:129
Accuracy (listed only):21.689%
HSR (listed only):9.903%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:58
V. Kills:23 242%
Deaths:49
KDR:1.184
Accuracy:30.165% F--
KPH:10.400 D*
VKPH:4.100 D--
Kills:58 (0 + 0)
Deaths:49
KDR:1.184
VKDR:0.469
Vehicle Kills:23
Kill Difference:9
Playtime:5.556 hours
Usage:0%
Score:0.088m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:13,692
V. Kills:3,457 396%
Deaths:1,383
KDR:9.900
Accuracy:50.592% C++
KPH:35.900 D
VKPH:9.100 C*
L100 Python HEAT
C++
Kills:2,872
V. Kills:1,506 191%
Deaths:451
KDR:6.368
Accuracy:59.103% B*
KPH:24 D
VKPH:12.600 C++
L100 Python AP
C-
Kills:2,562
V. Kills:2,246 114%
Deaths:806
KDR:3.179
Accuracy:54.664% C+
KPH:18.100 D--
VKPH:15.900 C-
Skyguard
C+
Kills:2,303
V. Kills:2,038 113%
Deaths:1,289
KDR:1.787
Accuracy:31.552% B
KPH:10.400 C--
VKPH:9.200 C+
C75 Viper
D-
Kills:1,103
V. Kills:400 275%
Deaths:492
KDR:2.242
Accuracy:26.819% D*
KPH:11.900 D--
VKPH:4.300 D-
Kills:22,532 (22,532 + 0)
Deaths:4,421
KDR:5.097
VKDR:2.182
Vehicle Kills:9,647
Kill Difference:18,111
Playtime:956.438 hours
Usage:24%
Score:6.988m
Score/min:122
Driving Accuracy:26.819%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:5,243
V. Kills:5,140 102%
Deaths:1,210
KDR:4.333
Accuracy:48.428% C**
KPH:20.200 D-
VKPH:19.800 B
P2-120 HEAT
B+
Kills:3,941
V. Kills:2,089 189%
Deaths:851
KDR:4.631
Accuracy:40.225% C+
KPH:22.900 C
VKPH:12.100 B+
P2-120 HESH
B+
Kills:764
V. Kills:234 325%
Deaths:71
KDR:10.761
Accuracy:43.550% C*
KPH:34.600 D
VKPH:10.600 B+
MR11 Gatekeeper
C
Kills:356
V. Kills:331 107%
Deaths:112
KDR:3.179
Accuracy:33.262% D--
KPH:15.200 D
VKPH:14.100 C
G30 Vulcan
C+
Kills:162
V. Kills:138 117%
Deaths:100
KDR:1.620
Accuracy:26.219% C
KPH:15.900 D
VKPH:13.500 C+
E540 Halberd
D
Kills:143
V. Kills:77 183%
Deaths:42
KDR:3.405
Accuracy:37.122% D
KPH:18.400 D
VKPH:9.900 D
G30 Walker
D
Kills:139
V. Kills:129 107%
Deaths:51
KDR:2.725
Accuracy:18.445% D**
KPH:10.800 D-
VKPH:10 D
M20 Basilisk
C+
Kills:84
V. Kills:49 168%
Deaths:48
KDR:1.750
Accuracy:26.512% C
KPH:11.800 D
VKPH:6.900 C+
Kills:10,832 (9,948 + 884)
Deaths:2,485
KDR:4.359
VKDR:3.295
Vehicle Kills:8,187
Kill Difference:8,347
Playtime:514.660 hours
Usage:13%
Score:6.004m
Score/min:194
Driving Accuracy:43.550%
Gunner Accuracy:26.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:62
V. Kills:52 117%
Deaths:45
KDR:1.378
Accuracy:44.253% C-
KPH:24.300 D--
VKPH:20.400 D
Kills:62 (0 + 62)
Deaths:45
KDR:1.378
VKDR:1.156
Vehicle Kills:52
Kill Difference:17
Playtime:2.550 hours
Usage:0%
Score:0.197m
Score/min:1,286
Driving Accuracy:N/A%
Gunner Accuracy:44.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:98
V. Kills:57 169%
Deaths:84
KDR:1.167
Accuracy:29.983% D--
KPH:8 D*
VKPH:4.600 D-
M60-G Bulldog
D
Kills:54
V. Kills:14 360%
Deaths:42
KDR:1.286
Accuracy:26.254% D--
KPH:13.900 D--
VKPH:3.600 D
Kills:152 (0 + 152)
Deaths:126
KDR:1.206
VKDR:0.563
Vehicle Kills:71
Kill Difference:26
Playtime:16.150 hours
Usage:0%
Score:0.141m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:26.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 17,14913,6921,3839.9C8.3850.592%C++1.022%C--35.9D9.1C*118380.9h4.2D-8.4C-
P2-120 AP 10,3835,2431,2104.333C2.8148.428%C**3.071%C+20.2D-19.8B217259h12F--24.8D*
P2-120 HEAT 6,0303,9418514.631C3.1140.225%C+2.36%C22.9C12.1B+157172.2h9.3D-23D
L100 Python HEAT 4,3782,8724516.368C++4.8559.103%B*1.985%C24D12.6C++136119.7h7.2D12.1C+
L100 Python AP 4,8082,5628063.179C1.6654.664%C+1.756%C--18.1D--15.9C-161141.6h7.9D--14.5D-
Skyguard 4,3412,3031,2891.787D0.2731.552%B1.997%C+10.4C--9.2C+112221.9h162.5D514.9C
TRAC-5 1,9531,8795,5840.336D1.1818.205%D14.263%D-4.7D--N/A16403.4h20.1D--110.6D
T9 CARV 1,7431,6974,1250.411C--1.1114.493%D--17.325%D-8.3D--N/A28205.3h16.6D114.5D
Tank Mine 2,4861,4891668.97M7.4529.568%CN/A222.2A*148.8M+18966.7h1.6B+5.2B+
C75 Viper 1,5031,1034922.242C-0.7226.819%D*N/A11.9D--4.3D-8292.4h15.6C58.1D*
M1 Heavy Cycler 1,0049631,0240.94C0.589.736%D*15.992%C8.1D*N/A23118.2h19.1C+196.5D
Spear Anti-Vehicle Phalanx Turret 1,6239012074.353C--2.8346.233%C*2.442%D-22.6D--18.1C21039.8h13D**28D
Aspis Anti-Aircraft Phalanx Turret 1,8558722094.172C**2.6522.44%DN/A6.5D-7.4D-111133.5h181.9D810.5C--
P2-120 HESH 9987647110.761C+9.2443.55%C*N/A34.6D10.6B+17322.1h7.2F-16.6D-
Claymore 708708808.85C**7.3337.506%B+N/A196.7B*N/A5243.6h1.2C++3.1B+
LC2 Lynx 6896441,7760.363D1.1622.364%C13.509%D*3D*N/A10213.1h31.5T*141F-
T5 AMC 6526211,8630.333D-1.1919.907%D13.849%D*4.6D*N/A16134.8h21.8F-109.6D*
M2 Mutilator 6326115951.027C0.4912.054%D15.057%D-11.4D*N/A3353.6h21.2D--175.7D
T1 Cycler 5034921,3650.36D1.1616.173%D*13.618%D*9.2D--N/A3553.5h16.6D102.9D*
NS Annihilator 1,1094911,0360.474C-1.0583.466%B*N/A6.6D-8.3C+10274.2h14.5D--17.4D
C-4 8214514281.054C0.4727.567%C*N/A40.3D--33C*53411.2h1.8D6.4C+
TMG-50 3993949390.42D1.1015.52%D*14.721%D*8.4D*N/A2746.7h12.9C83.2D
MR11 Gatekeeper 6873561123.179C1.6633.262%D--N/A15.2D14.1C22623.4h64.2D-192.9D--
M3 Pounder HEG 4703487100.49D1.0329.231%D*2.874%C+3.9D**1.4D*2488.8h22.6D--77.3D--
Cycler TRV 3373287660.428D1.0919.47%D10.366%D**8.1D*N/A2440.3h19.3F--99.3D**
FA1 Barrage 2792776520.425C--1.1028.524%D*15.163%C+9.3D--N/A3129.9h4.9C++17.3C--
NS-10 Burster 4332744810.57C--0.9528.061%C7.664%B+2.4D**1.4D**31115.8h177.6D632.8C
Spear Anti-Vehicle Phalanx Tower 348213635.5B+33.9852.654%C**2.817%C--38C+24.1C+2675.6h8.8C**16.7B+
ML-7 4232079480.218D-1.3046.796%D*N/A6.7F7D14530.9h11.2F-24F--
Frag Grenade 2022011201N/A199.4845.8%C+N/A402C--2D--15240.5h4C8.6C+
G30 Vulcan 3001621001.62C-0.1026.219%C3.086%C15.9D13.5C+31510.2h158.7F-605.3D**
Xiphos Anti-Personnel Phalanx Tower 176161280.5C**78.9837.05%B*1.242%C73.2D6.8C2492.2h41.7C112.6C+
MG-S1 Jackal 1741584710.335D1.1927.605%C++13.291%D--3.1D*N/A951.7h27.9F101.1D**
MR1 Fracture 2941583180.497C--1.0232.686%D6.329%B**2.5F2.2D**3062.4h73.2D-223.8D
E540 Halberd 220143423.405C-1.8837.122%D2.797%C18.3D9.9D2357.8h7.2D--19.4D-
G30 Walker 268139512.725C1.2018.445%D**N/A10.8D-10D14312.9h264.9D*1436.1F
NS-10 Burster 2501392320.599D0.9229.118%C+5.755%C*2.2D**1.7D**3663.8h217.2D*745.9D
M20 Basilisk 256133168.313C+6.7940.924%D**2.256%D--23.3D-21.6C++2265.7h188.9D*461.6F-
MRC3 Mercy 1201151720.669D0.8510.935%D**15.652%D--8.5D**N/A2713.5h26D**237.6F
M20 Basilisk 15598841.167D0.3529.983%D--4.082%D8D*4.6D-15112.3h148.2F494.1F-
T7 Mini-Chaingun 92851780.478D1.0419.054%B14.118%C*7.4D*N/A4811.5h28.2F*147.9D
M20 Basilisk 13384481.75C-0.2326.512%C5.952%C++11.8D6.9C+1117.1h126.5F477.1D-
T4 AMP 81783390.23D-1.2925.089%C19.231%C+2.3D*N/A933.3h23.6F--94.1D-
G20 Vulcan-H 11462451.378D0.1444.253%C-N/A23.8D--20D12852.6h145.9D*329.7D*
Chainblade 1456024,9560.002D1.5246.555%A5%C+0D--N/A01733.8h9.2T*19.8D
Hellfire Rocket Pods 8158491.184D0.3430.165%F--N/A10.4D*4.1D--2645.6h51.4D*170.5F--
Rocklet Rifle 11656880.636C+0.8848.805%C-N/A16D--17.1D2733.5h36.1C++74C++
M60-G Bulldog 6854421.286D0.2326.254%D--1.852%D13.8D--3.6D1283.9h9.9D--37.7D--
Hoplon Anti-Aircraft Phalanx Tower 11952226C-24.4820.438%D--N/A24.8D31.9D2232.1h51.3C+250.9C+
MAX Punch 67511,8440.028D1.4940.491%CN/A0.2DN/A1268.6h2.6C+6.4C+
MKV Suppressed 52501750.286D--1.2320.805%D*16%D3.3D*N/A1415.1h26.8T128.7F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1594,415,308250h
Hellion G0570h
Anti-Vehicle MANA Turret289522h
Repair Module04021.3h
Turret AI Module14031.9h
Skywall Shield Emitter01370.7h
Structure Shield Module33081.2h
Sunderer Garage0911.1h
Bunker0731.1h
Nanite Revive Grenade0960h
Medical Applicator852334,17721.9h
Blast Wall11481.3h
Cortium Silo01730.8h
Welding Device013,4011.8h
Rampart Wall15036h
Xiphos Anti-Personnel Tower02061.4h
Hoplon Anti-Aircraft Phalanx Tower02401.5h
Spitfire Auto-Turret432,4542.7h
Spear Anti-Vehicle Tower12591.6h
Recon Detection Device13630.7h
Ammunition Package1623,6494.4h
Anti-Infantry MANA Turret231381.4h
Nano-Repair Grenade02560.1h
Pillbox0700.8h
Vehicle Ammo Dispenser01381.1h
Vehicle Gate11411.9h
Alarm Module11040.3h
WLT-Howler Mining Laser54539,815111.6h
Elysium Spawn Tube01340.5h
Light Vehicle Terminal31370.9h

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