Online: daguest  
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Serviceman BADPLAYERFROMXTAC[VS] BADPLAYERFROMXTAC
NC BR 25

KDR: 3.63

Score: 15.1m

Last Seen: May 29th, 2020 4:49 PM
- OFFLINE - 105.7 hour(s)

Prestige 1, Battle Rank 25 - New Conglomerate on Cobalt
Level Progress (to 26): 56%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NC6 Gauss SAW AF-4 Cyclone MGR-L1 Promise NS-15M2 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,089,460 MLG Score: 14460
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.608%40.018%138525132440,6894.86943-1.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.674%2.586A**2.843M+-0.557DHEAD ++ (~22.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.715B++7.30.488B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.131%0.966%730113487252081893.4689382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.424A**-0.556D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.945B*5.30.9B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.796%0.719%10511348139267690.520599199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.993A++-0.919D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.936B*4.50.889B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.202%81.915%105313465,0871007325.04663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.871%1.392A0.956B*0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.60.488B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.901%36.823%1051134855473790.751696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.823A++4.285S-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++1.90.607B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m184%770 (46.2k)647 (38.8k)3.6282950,70913,9763.7159425 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349454933.598%41.18%138401:4115

10% Combat Medic66% Heavy Assault12% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2018 9:11 PMApr 30th, 2020 4:43 PMMay 29th, 2020 8:51 PM (73d) (PST)May 29th, 2020 12:51 PM (73d) (PST)May 29th, 2020 12:49 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3364279092.1650.5970.8914.0800.05314460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,13625,60454,5321303653245338,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
390.4h/16.3d 1,225 20,882 11,503 95.6k 340 1,931 1,232 31.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:12,843
Deaths:2,706
KDR:4.746
Accuracy:34.156% B**
HSR:42.786% A+
NC6A GODSAW
B**
Kills:5,509
Deaths:1,072
KDR:5.139
Accuracy:35.697% B++
HSR:38.301% B**
NC6 Gauss SAW
A++
Kills:2,497
Deaths:583
KDR:4.283
Accuracy:33.374% A+
HSR:40.008% A++
MGR-L1 Promise
A
Kills:1,340
Deaths:293
KDR:4.573
Accuracy:35.184% A
HSR:35.522% B+
NS-15M2
B**
Kills:1,279
Deaths:368
KDR:3.476
Accuracy:32.531% B**
HSR:41.751% B**
GD-22S
A++
Kills:1,236
Deaths:319
KDR:3.875
Accuracy:31.950% B**
HSR:42.476% A++
NS-15MP
A
Kills:1,172
Deaths:230
KDR:5.096
Accuracy:34.106% B*
HSR:44.795% A
Kills:25,876
Deaths (as Heavy Assault):5,571
Deaths (to Heavy Assaults):4,233
KDR:4.64477
Kill Difference:20,305
Playtime:259.367 hours
Usage:66%
Score:10.253m
Score/min:659
Accuracy (listed only):33.857%
HSR (listed only):40.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,773
Deaths:467
KDR:3.797
Accuracy:32.466% B*
HSR:34.236% A+
NS-11CP
B**
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:35.557% B**
HSR:28.304% B+
AF-4AE Cyclone
B*
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B+
HSR:35.550% B*
GD-7F
B**
Kills:1,015
Deaths:237
KDR:4.283
Accuracy:32.780% B**
HSR:30.443% B**
LA39 Bruiser
M**
Kills:554
Deaths:179
KDR:3.095
Accuracy:63.901% C
HSR:36.823% M**
Blitz GD-10
B**
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% B**
HSR:29.012% B**
MGR-S1 Gladius
A
Kills:279
Deaths:52
KDR:5.365
Accuracy:37.367% A
HSR:37.993% A
AF-19 Mercenary
A*
Kills:253
Deaths:103
KDR:2.456
Accuracy:33.008% A
HSR:36.364% A*
AC-X11
A+
Kills:236
Deaths:38
KDR:6.211
Accuracy:35.844% A+
HSR:26.695% B
NS-11C
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:34.047% A
HSR:17.188% D
Kills:6,844
Deaths (as Light Assault):1,679
Deaths (to Light Assaults):2,633
KDR:4.07624
Kill Difference:5,165
Playtime:24.015 hours
Usage:6%
Score:0.837m
Score/min:581
Accuracy (listed only):37.133%
HSR (listed only):31.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,773
Deaths:467
KDR:3.797
Accuracy:32.466% B*
HSR:34.236% A+
GR-22
A**
Kills:1,234
Deaths:299
KDR:4.127
Accuracy:34.442% A
HSR:44.976% A**
Reaper DMR
A++
Kills:1,192
Deaths:259
KDR:4.602
Accuracy:37.076% A++
HSR:43.037% A++
GR-22AE
B*
Kills:1,174
Deaths:280
KDR:4.193
Accuracy:34.076% B++
HSR:36.627% B*
AF-4AE Cyclone
B*
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B+
HSR:35.550% B*
Carnage AR
A*
Kills:868
Deaths:220
KDR:3.945
Accuracy:35.838% A+
HSR:44.240% A*
LA39 Bruiser
M**
Kills:554
Deaths:179
KDR:3.095
Accuracy:63.901% C
HSR:36.823% M**
NC1 Gauss Rifle
A++
Kills:339
Deaths:89
KDR:3.809
Accuracy:36.513% A++
HSR:41.888% A++
Blitz GD-10
B**
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% B**
HSR:29.012% B**
MGR-S1 Gladius
A
Kills:279
Deaths:52
KDR:5.365
Accuracy:37.367% A
HSR:37.993% A
Kills:8,910
Deaths (as Combat Medic):2,189
Deaths (to Combat Medics):1,768
KDR:4.07035
Kill Difference:6,721
Playtime:37.388 hours
Usage:10%
Score:1.699m
Score/min:758
Accuracy (listed only):37.804%
HSR (listed only):38.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:4,836
Deaths:965
KDR:5.011
Accuracy:44.307% B+
HSR:81.741% B**
AF-4 Cyclone
A+
Kills:1,773
Deaths:467
KDR:3.797
Accuracy:32.466% B*
HSR:34.236% A+
NS-44P Commissioner
A
Kills:1,215
Deaths:700
KDR:1.736
Accuracy:50.341% B++
HSR:43.704% A
AF-4AE Cyclone
B*
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B+
HSR:35.550% B*
NS-44 Commissioner
A
Kills:1,113
Deaths:659
KDR:1.689
Accuracy:49.264% B**
HSR:36.478% A
NS-357 Underboss
A++
Kills:1,065
Deaths:703
KDR:1.515
Accuracy:49.708% B**
HSR:43.850% A++
Blitz GD-10
B**
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% B**
HSR:29.012% B**
NS-45 Pilot
A*
Kills:323
Deaths:158
KDR:2.044
Accuracy:40.236% B**
HSR:49.536% A*
MGR-S1 Gladius
A
Kills:279
Deaths:52
KDR:5.365
Accuracy:37.367% A
HSR:37.993% A
EM4-AE Longshot
B*
Kills:133
Deaths:30
KDR:4.433
Accuracy:49.162% B*
HSR:84.211% C*
NC14 Bolt Driver
B**
Kills:118
Deaths:26
KDR:4.538
Accuracy:37.722% C+
HSR:86.441% B**
Kills:12,352
Deaths (as Infiltrator):4,104
Deaths (to Infiltrators):2,313
KDR:3.00975
Kill Difference:8,248
Playtime:46.069 hours
Usage:12%
Score:1.559m
Score/min:564
Accuracy (listed only):41.540%
HSR (listed only):51.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:35.557% B**
HSR:28.304% B+
GD-7F
B**
Kills:1,015
Deaths:237
KDR:4.283
Accuracy:32.780% B**
HSR:30.443% B**
LA39 Bruiser
M**
Kills:554
Deaths:179
KDR:3.095
Accuracy:63.901% C
HSR:36.823% M**
AF-19 Mercenary
A*
Kills:253
Deaths:103
KDR:2.456
Accuracy:33.008% A
HSR:36.364% A*
AC-X11
A+
Kills:236
Deaths:38
KDR:6.211
Accuracy:35.844% A+
HSR:26.695% B
NS-11C
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:34.047% A
HSR:17.188% D
NS-30 Tranquility
A
Kills:53
Deaths:21
KDR:2.524
Accuracy:44.747% B*
HSR:50.943% A
Kills:3,348
Deaths (as Engineer):837
Deaths (to Engineers):1,636
KDR:4
Kill Difference:2,511
Playtime:21.022 hours
Usage:5%
Score:0.621m
Score/min:492
Accuracy (listed only):39.983%
HSR (listed only):32.394%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:134
Deaths:21
KDR:6.381
Accuracy:39.251% B
HSR:14.925% C--
AF-23 Grinder
A++
Kills:127
Deaths:25
KDR:5.080
Accuracy:34.306% C--
HSR:21.260% A++
AF-34 Mattock
C++
Kills:125
Deaths:21
KDR:5.952
Accuracy:40.783% C++
HSR:17.600% C
AF-23 Grinder
B++
Kills:122
Deaths:24
KDR:5.083
Accuracy:38.737% C
HSR:20.492% B++
Kills:508
Deaths (as MAX Suit):45.500
Deaths (to MAX Suits):436
KDR:11.16484
Kill Difference:462.500
Playtime:3.154 hours
Usage:1%
Score:0.181m
Score/min:959
Accuracy (listed only):38.269%
HSR (listed only):18.569%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:725
V. Kills:22 N/A
Deaths:34
KDR:21.324
Accuracy:60.131% C**
KPH:125.700 B**
VKPH:3.800 D
M20 Mustang
B++
Kills:272
V. Kills:167 162%
Deaths:6
KDR:45.333
Accuracy:27.836% C--
KPH:30.300 B++
VKPH:18.600 B+
Kills:997 (997 + 0)
Deaths:40
KDR:24.925
VKDR:4.725
Vehicle Kills:189
Kill Difference:957
Playtime:14.739 hours
Usage:4%
Score:0.233m
Score/min:263
Piloting Accuracy:27.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:139
V. Kills:57 240%
Deaths:1
KDR:139
Accuracy:57.796% A
KPH:51.300 B**
VKPH:21 B+
Kills:139 (0 + 139)
Deaths:1
KDR:139
VKDR:57
Vehicle Kills:57
Kill Difference:138
Playtime:2.711 hours
Usage:1%
Score:0.068m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:57.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,00712,8432,7064.746B+1.1234.156%B**42.786%A+158.9A*2A+43680.8h7.4B**21.6B**
NC6A GODSAW 5,5825,5091,0725.139B++1.5135.697%B++38.301%B**167.4A*2.2B+51632.9h6.7C**18.8B++
SAS-R 4,8634,8369655.011B1.3844.307%B+81.741%B**133.6A*N/A36036.2h1.6B**3.7B++
NC6 Gauss SAW 2,5132,4975834.283B**0.6533.374%A+40.008%A++146.9A*N/A39517h6.6B**19.6B*
AF-4 Cyclone 1,7971,7734673.797A+0.1732.466%B*34.236%A+143A*1.9A+48612.4h8.1B*25B++
MGR-L1 Promise 1,3601,3402934.573A*0.9435.184%A35.522%B+139.6A+2.1B*4059.6h9.3B++26.4B++
NS-15M2 1,2881,2793683.476C*0.1532.531%B**41.751%B**123B**N/A35410.4h9.2B*28.4B++
GD-22S 1,2441,2363193.875B++0.2531.95%B**42.476%A++132.9A++N/A4329.3h7.6B**23.9B++
GR-22 1,2811,2342994.127A0.5034.442%A44.976%A**162.4M*6.2S4187.6h8.7A25.1B**
NS-44P Commissioner 1,2191,2157001.736C*1.8950.341%B++43.704%A127.9B*N/A3479.5h2.7B++5.4B+
Reaper DMR 1,2231,1922594.602A++0.9737.076%A++43.037%A++192.3S5S6806.2h6.3A+16.9A
GR-22AE 1,1871,1742804.193A0.5634.076%B++36.627%B*156.5A+1.7B++4187.5h8.8B**25.8B*
NS-11CP 1,1861,1732454.788A++1.1635.557%B**28.304%B+172.5A++1.9B+3726.8h9.6B*27B*
AF-4AE Cyclone 1,1841,1732225.284M**1.6633.55%B+35.55%B*167.6A1.6B+4377h8.3B24.8B+
NS-15MP 1,1841,1722305.096B++1.4734.106%B*44.795%A165.1A++1.7B+4427.1h8.6B**25.3B*
NS-44 Commissioner 1,1201,1136591.689C**1.9449.264%B**36.478%A114.7A++N/A3309.7h2.7B*5.5B++
NS-357 Underboss 1,0731,0657031.515C*2.1149.708%B**43.85%A++163.8A**1.2B**5316.5h3.1B*6.3B*
GD-7F 1,0301,0152374.283A0.6532.78%B**30.443%B**137.2A*2A++3767.4h9.3B*28.4B*
Carnage AR 8988682203.945A0.3235.838%A+44.24%A*184.7S6.4S5944.7h8.8A24.4B**
M30 Mustang AH 7477253421.324B*17.7060.131%C**N/A125B**3.8D3325.8h5.3B++8.9B++
Mag-Cutter 62962012,6940.049B+3.5840.542%B++4.516%C+1.9B**N/A6328.5h1.7B++4.1B+
NS "Heatwave" Decimator 7685781673.461B**0.1759.311%D2.941%A++73.2B24.1C+3687.9h3.6C+6C+
LA39 Bruiser 5635541793.095A++0.5363.901%C36.823%M**167.9M+2.7M**6493.3h1.9B++3B+
NC1 Gauss Rifle 347339893.809M+0.1836.513%A++41.888%A++154.1M**3.6S6532.2h7.8A+21.4A
Blitz GD-10 3253241222.656B*0.9732.813%B**29.012%B**104.5AN/A2983.1h12C**36.5B
NS-45 Pilot 3273231582.044C**1.5840.236%B**49.536%A*269.2M*3.3A++9151.2h4.8B**11.8B**
Frag Grenade 2892841284N/A280.3745.372%DN/A405.7D-7.1D17730.7h3.8D8.5C--
MGR-S1 Gladius 280279525.365A1.7437.367%A37.993%A186A**N/A8321.5h6.5B++17.5B+
M20 Mustang 439272645.333S41.7027.836%C--N/A30.2B+18.6B+2189h52.7B++189.4B+
AF-19 Mercenary 2552531032.456B++1.1733.008%A36.364%A*101.2A++N/A6072.5h8.3B++25.1B+
NS Decimator 361245574.298A++0.6759.854%C1.633%C98M46.4A*6212.5h3B+5B+
AC-X11 239236386.211A*2.5835.844%A+26.695%B236S3M++11151h6.8A18.9B**
NC05 Jackhammer 212212643.313A*0.3262.643%A++11.321%D--235.6SN/A12530.9h3.6B**5.8B**
E540 Halberd 1961391139S135.3757.796%AN/A51.5B**21.1B+4212.7h4.5B++7.7B**
AF-34 Mattock 135134216.381B+2.7539.251%B14.925%C--83.8AN/A2841.6h5.9C*15.1B+
EM4-AE Longshot 138133304.433C+0.8049.162%B*84.211%C*166.3M++6.3U3480.8h1.3A2.7B**
AF-23 Grinder 127127255.08B++1.4534.306%C--21.26%A++84.7MN/A4381.5h4.9B++14.3B+
AF-34 Mattock 126125215.952B2.3240.783%C++17.6%C78.1A+N/A2451.6h6.6C**16.1B+
AF-23 Grinder 123122245.083B++1.4538.737%C20.492%B++81.3A**N/A3871.5h5.7B+14.7B+
NC14 Bolt Driver 118118264.538B0.9137.722%C+86.441%B**78.7A++N/A3681.5h1.8B*4.8B+
NS-11C 6564144.571A*0.9434.047%A17.188%D128A*2A++6910.5h11.9C**35B++
NS-30 Tranquility 5353212.524C+1.1044.747%B*50.943%A132.5A++N/A7790.4h4.3B**9.7B++
Carver 53533910.136C++3.4947.222%A11.321%D5.5CN/A159.6h1.3C*2.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4413,9341.4h
Spawn Beacon23510.2h
Aspis Anti-Aircraft Phalanx Turret0830h
Nanite Revive Grenade01400h
Medical Kit1,74312,97936.9h
Medical Applicator1414,2340.8h
Recon Detection Device01020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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