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Maj. General BADPLAYERFROMXTAC[XTAQ] BADPLAYERFROMXTAC
NC BR 85

KDR: 3.48

Score: 9.2m

Last Seen: Oct 17th, 2019 4:30 PM
- OFFLINE - 1179.4 hour(s)

Battle Rank 85 - New Conglomerate on Cobalt
Level Progress (to 86): 78%
Level 100 Progress: 49% 241h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NC6 Gauss SAW AF-4 Cyclone NS-15M2 GD-22S MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,089,111 MLG Score: 12861
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.863%37.708%127720120727,5144.63589-1.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.847%2.458A**2.535A**-0.689DHEAD ++ (~20.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.701B++7.50.473B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.337%1.111%66111226360115143.130432400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.436A**-0.433C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.946B*5.30.901B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.551%81.007%0212253,554727184.88858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%1.292A0.902B*0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.70.474B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.705%20%01122629049760.583501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.412A**1.034B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.788B++20.594B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m148%668 (40.1k)554 (33.2k)3.4840533,8519,7163.5409685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227294333.643%39.839%134001:4313

74% Heavy Assault13% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2018 9:11 PMMar 13th, 2018 9:18 PMOct 18th, 2019 3:09 AM (50d) (PST)Oct 17th, 2019 2:02 PM (51d) (PST)Oct 17th, 2019 12:30 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2144217932.0390.5850.8123.0640.03212861

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,84725,25947,5881223549184233,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.7h/11.5d 553 13,486 7,132 50.9k 245 1,388 526 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:7,847
Deaths:1,756
KDR:4.469
Accuracy:33.043% A+
HSR:40.015% A++
NC6A GODSAW
B**
Kills:3,506
Deaths:696
KDR:5.037
Accuracy:35.029% B**
HSR:35.197% B**
NC6 Gauss SAW
A**
Kills:1,968
Deaths:484
KDR:4.066
Accuracy:32.550% A*
HSR:38.974% A**
NS-15M2
A++
Kills:1,274
Deaths:367
KDR:3.471
Accuracy:32.501% A+
HSR:41.680% A++
GD-22S
A**
Kills:1,183
Deaths:309
KDR:3.828
Accuracy:31.831% A+
HSR:41.758% A**
MGR-L1 Promise
A*
Kills:1,178
Deaths:263
KDR:4.479
Accuracy:34.998% A*
HSR:34.295% A
NS-15MP
A+
Kills:1,172
Deaths:230
KDR:5.096
Accuracy:34.106% A
HSR:44.795% A+
Kills:18,128
Deaths (as Heavy Assault):4,105
Deaths (to Heavy Assaults):2,878
KDR:4.41608
Kill Difference:14,023
Playtime:205.221 hours
Usage:74%
Score:6.844m
Score/min:556
Accuracy (listed only):33.437%
HSR (listed only):39.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,525
Deaths:404
KDR:3.775
Accuracy:32.189% A
HSR:33.574% A*
AF-4AE Cyclone
A
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B*
HSR:35.550% A
NS-11CP
A
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:35.557% A
HSR:28.304% B++
GD-7F
A++
Kills:818
Deaths:196
KDR:4.173
Accuracy:32.827% A++
HSR:29.584% A++
Blitz GD-10
A*
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% A+
HSR:29.012% A*
LA39 Bruiser
B**
Kills:290
Deaths:92
KDR:3.152
Accuracy:70.705% B*
HSR:20% B**
AF-19 Mercenary
A**
Kills:242
Deaths:75
KDR:3.227
Accuracy:33.463% A*
HSR:36.777% A**
MGR-S1 Gladius
A++
Kills:149
Deaths:26
KDR:5.731
Accuracy:35.955% A++
HSR:34.899% A++
NS-11C
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:34.047% A++
HSR:17.188% C
Kills:5,758
Deaths (as Light Assault):1,396
Deaths (to Light Assaults):1,904
KDR:4.12464
Kill Difference:4,362
Playtime:21.213 hours
Usage:8%
Score:0.661m
Score/min:519
Accuracy (listed only):37.900%
HSR (listed only):29.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,525
Deaths:404
KDR:3.775
Accuracy:32.189% A
HSR:33.574% A*
GR-22AE
A
Kills:1,174
Deaths:280
KDR:4.193
Accuracy:34.094% A
HSR:36.627% A
AF-4AE Cyclone
A
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B*
HSR:35.550% A
Blitz GD-10
A*
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% A+
HSR:29.012% A*
LA39 Bruiser
B**
Kills:290
Deaths:92
KDR:3.152
Accuracy:70.705% B*
HSR:20% B**
GR-22
M++
Kills:172
Deaths:38
KDR:4.526
Accuracy:35.218% A*
HSR:42.442% M++
MGR-S1 Gladius
A++
Kills:149
Deaths:26
KDR:5.731
Accuracy:35.955% A++
HSR:34.899% A++
Kills:4,807
Deaths (as Combat Medic):1,184
Deaths (to Combat Medics):1,220
KDR:4.05997
Kill Difference:3,623
Playtime:12.128 hours
Usage:4%
Score:0.434m
Score/min:596
Accuracy (listed only):39.218%
HSR (listed only):33.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,436
Deaths:700
KDR:4.909
Accuracy:43.800% B++
HSR:80.821% A
AF-4 Cyclone
A*
Kills:1,525
Deaths:404
KDR:3.775
Accuracy:32.189% A
HSR:33.574% A*
AF-4AE Cyclone
A
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B*
HSR:35.550% A
NS-44P Commissioner
A++
Kills:1,166
Deaths:674
KDR:1.730
Accuracy:50.514% B**
HSR:43.825% A++
NS-44 Commissioner
A++
Kills:985
Deaths:592
KDR:1.664
Accuracy:49.290% A+
HSR:35.432% A++
NS-357 Underboss
A*
Kills:421
Deaths:293
KDR:1.437
Accuracy:46.832% B**
HSR:39.905% A*
Blitz GD-10
A*
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% A+
HSR:29.012% A*
MGR-S1 Gladius
A++
Kills:149
Deaths:26
KDR:5.731
Accuracy:35.955% A++
HSR:34.899% A++
NC14 Bolt Driver
A
Kills:118
Deaths:26
KDR:4.538
Accuracy:37.722% B
HSR:86.441% A
Kills:9,297
Deaths (as Infiltrator):3,059
Deaths (to Infiltrators):1,621
KDR:3.03923
Kill Difference:6,238
Playtime:34.748 hours
Usage:13%
Score:1.047m
Score/min:502
Accuracy (listed only):40.296%
HSR (listed only):46.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,173
Deaths:245
KDR:4.788
Accuracy:35.557% A
HSR:28.304% B++
GD-7F
A++
Kills:818
Deaths:196
KDR:4.173
Accuracy:32.827% A++
HSR:29.584% A++
LA39 Bruiser
B**
Kills:290
Deaths:92
KDR:3.152
Accuracy:70.705% B*
HSR:20% B**
AF-19 Mercenary
A**
Kills:242
Deaths:75
KDR:3.227
Accuracy:33.463% A*
HSR:36.777% A**
NS-11C
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:34.047% A++
HSR:17.188% C
Kills:2,587
Deaths (as Engineer):622
Deaths (to Engineers):1,081
KDR:4.15916
Kill Difference:1,965
Playtime:1.500 hours
Usage:1%
Score:0.042m
Score/min:467
Accuracy (listed only):41.320%
HSR (listed only):26.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:134
Deaths:21
KDR:6.381
Accuracy:39.251% B+
HSR:14.925% C
AF-34 Mattock
B+
Kills:125
Deaths:21
KDR:5.952
Accuracy:40.783% B+
HSR:17.600% C+
AF-23 Grinder
A++
Kills:123
Deaths:23
KDR:5.348
Accuracy:31.881% C--
HSR:21.951% A++
AF-23 Grinder
B**
Kills:116
Deaths:22
KDR:5.273
Accuracy:36.479% C
HSR:20.690% B**
Kills:498
Deaths (as MAX Suit):43.500
Deaths (to MAX Suits):343
KDR:11.44828
Kill Difference:454.500
Playtime:3.031 hours
Usage:1%
Score:0.177m
Score/min:975
Accuracy (listed only):37.098%
HSR (listed only):18.792%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:360
V. Kills:8 N/A
Deaths:34
KDR:10.588
Accuracy:60.337% B+
KPH:126.500 A*
VKPH:2.800 D
Kills:360 (360 + 0)
Deaths:34
KDR:10.588
VKDR:0.235
Vehicle Kills:8
Kill Difference:326
Playtime:2.847 hours
Usage:1%
Score:0.051m
Score/min:301
Piloting Accuracy:60.337%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,9217,8471,7564.469B*0.9833.043%A+40.015%A++136.7M++1.3A33457.4h7.6A23.1B*
NC6A GODSAW 3,5393,5066965.037A+1.5535.029%B**35.197%B**151.1M1.4B+37823.2h6.9C**19.6B*
SAS-R 3,4543,4367004.909B*1.4243.8%B++80.821%A125.4M**N/A32027.4h1.7B**3.8B*
NC6 Gauss SAW 1,9801,9684844.066A*0.5832.55%A*38.974%A**132.1SN/A33814.9h6.7B**20.7B*
AF-4 Cyclone 1,5441,5254043.775A++0.2932.189%A33.574%A*139.9S1.7M*45310.9h8.2B*25.4B*
NS-15M2 1,2831,2743673.471B*0.0132.501%A+41.68%A++123.7A**N/A34910.3h9.2B**28.4B*
GD-22S 1,1911,1833093.828A+0.3431.831%A+41.758%A**131.4M**N/A4139h7.7A24.1B**
MGR-L1 Promise 1,1961,1782634.479A**0.9934.998%A*34.295%A135.4M*2.1A++3798.7h9.3A26.6B**
GR-22AE 1,1871,1742804.193A+0.7134.094%A36.627%A158.6M*1.8A*4157.4h8.8A25.8B**
AF-4AE Cyclone 1,1841,1732225.284S1.8033.55%B*35.55%A167.6A*1.6A++4347h8.3B+24.8B+
NS-11CP 1,1861,1732454.788A**1.3035.557%A28.304%B++172.5M++1.9A*3716.8h9.6B*27B*
NS-15MP 1,1841,1722305.096B**1.6134.106%A44.795%A+165.1A**1.7B**4377.1h8.6B**25.3B++
NS-44P Commissioner 1,1701,1666741.73B+1.7550.514%B**43.825%A++132.5A++N/A3558.8h2.7B+5.4B++
NS-44 Commissioner 9909855921.664B++1.8249.29%A+35.432%A++113.2M+N/A3258.7h2.7B**5.4B**
GD-7F 8298181964.173M*0.6932.827%A++29.584%A++131.9S1.8M+3336.2h9.3B**28.4B*
NS "Heatwave" Decimator 7685781673.461A++0.0259.311%C-2.941%B**73.2B**24.1C**3687.9h3.6B+6C**
NS-357 Underboss 4224212931.437B+2.0546.832%B**39.905%A*123.8A**N/A3473.4h3.3B*7B**
Mag-Cutter 3703648,4250.043B*3.4436.994%B++5.495%C+1.6B++N/A4232.8h1.7B++4.5B++
M30 Mustang AH 3683603410.588B+7.1060.337%B+1.111%C+128.6A*2.9D3012.8h5.3B++8.7B++
Blitz GD-10 3253241222.656A+0.8332.813%A+29.012%A*104.5M*N/A2613.1h12B++36.5B++
LA39 Bruiser 296290923.152A*0.3370.705%B*20%B**161.1S3.3S4911.8h2B*2.8B++
Frag Grenade 2862811281N/A277.5245.31%C+N/A401.4C7.1C14970.7h3.9C++8.5C++
AF-19 Mercenary 244242753.227M++0.2633.463%A*36.777%A**115.2S1A++6132.1h8.2A24.5B**
GR-22 174172384.526A**1.0435.218%A*42.442%M++132.3S1.5A*3791.3h9.3A+26.5A
MGR-S1 Gladius 149149265.731M++2.2535.955%A++34.899%A++186.3SN/A9300.8h6.6B**18.3B*
AF-34 Mattock 135134216.381B**2.9039.251%B+14.925%C83.8A*N/A2831.6h5.9B15.1B+
AF-34 Mattock 126125215.952B**2.4740.783%B+17.6%C+78.1A*N/A2411.6h6.6B16.1B+
AF-23 Grinder 123123235.348B**1.8631.881%C--21.951%A++87.9M**N/A4571.4h4.3B**13.6B*
NC14 Bolt Driver 118118264.538A1.0537.722%B86.441%A78.7M**N/A3281.5h1.8B**4.8B*
AF-23 Grinder 117116225.273B**1.7936.479%C20.69%B**82.9M*N/A4081.4h5.2B*14.3B++
NS-11C 6564144.571S1.0934.047%A++17.188%C128S2M*5970.5h11.9B++35B*
Carver 53533910.136C*3.3547.222%A++11.321%D5.5C+N/A149.6h1.3B2.7B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0830h
Spawn Beacon13180.1h
Medical Kit1,2329,45826h
Medical Applicator44,4360.2h
Recon Detection Device01020.1h
Nano-Armor Kit24,1820.5h

Check the help document for the dictionary if you want to learn more about words used here.


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