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Sentinel BADPLAYERFROMXTAC[XTAQ] BADPLAYERFROMXTAC
NC BR 73

KDR: 3.36

Score: 5.7m

Last Seen: Jan 17th, 2019 7:55 PM
- OFFLINE - 53.9 hour(s)

Battle Rank 73 - New Conglomerate on Cobalt - Outfit Member of Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
Level Progress (to 74): 20%
Level 100 Progress: 30% 344h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW SAS-R NS-15M2 GD-22S MGR-L1 Promise AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,916,124 MLG Score: 11124
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.876%37.128%122115100716,8774.56629-1.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.493%2.306A*2.554A**-1.181D*HEAD ++ (~20.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.694B+7.50.473B+15.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.791%0.935%5401102121483112.578311783%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.339A*-0.606D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.941B*5.60.893B*3.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.922%82.359%0210201,84850163.68862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.996%1.19B**1.018B**0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.70.479B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
5.7m164%637 (38.2k)529 (31.7k)3.358920,2346,0243.4191673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022173032.694%39.019%127601:487

82% Heavy Assault11% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2018 9:11 PMMar 13th, 2018 9:18 PMJan 17th, 2019 11:49 PM (2d) (PST)Jan 17th, 2019 3:57 PM (2d) (PST)Jan 17th, 2019 3:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1323987341.8740.5580.7313.1220.03011124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,94023,89644,0441123344187231,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180h/7.5d 363 7,895 4,225 33.7k 176 930 319 12.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:5,477
Deaths:1,302
KDR:4.207
Accuracy:32.057% A+
HSR:39.219% A++
NC6A GODSAW
A
Kills:2,588
Deaths:538
KDR:4.810
Accuracy:34.143% B*
HSR:35.201% A
NC6 Gauss SAW
M
Kills:1,773
Deaths:454
KDR:3.905
Accuracy:32.002% A*
HSR:39.538% M
NS-15M2
A*
Kills:1,215
Deaths:351
KDR:3.462
Accuracy:32.189% A++
HSR:40.905% A*
GD-22S
M
Kills:1,171
Deaths:305
KDR:3.839
Accuracy:31.808% A++
HSR:41.588% M
MGR-L1 Promise
A*
Kills:1,161
Deaths:256
KDR:4.535
Accuracy:35.044% A*
HSR:34.367% A
Kills:13,385
Deaths (as Heavy Assault):3,206
Deaths (to Heavy Assaults):1,721
KDR:4.17498
Kill Difference:10,179
Playtime:147.385 hours
Usage:82%
Score:4.707m
Score/min:532
Accuracy (listed only):32.874%
HSR (listed only):38.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,114
Deaths:295
KDR:3.776
Accuracy:31.248% B**
HSR:33.124% A*
GD-7F
A++
Kills:552
Deaths:134
KDR:4.119
Accuracy:32.555% A++
HSR:29.167% A++
Blitz GD-10
A*
Kills:305
Deaths:116
KDR:2.629
Accuracy:32.564% A++
HSR:28.525% A*
AF-19 Mercenary
M++
Kills:120
Deaths:50
KDR:2.400
Accuracy:31.927% A++
HSR:38.333% M++
NS-11C
A*
Kills:64
Deaths:14
KDR:4.571
Accuracy:34.047% A*
HSR:17.188% C
Kills:2,155
Deaths (as Light Assault):609
Deaths (to Light Assaults):1,130
KDR:3.53859
Kill Difference:1,546
Playtime:9.899 hours
Usage:6%
Score:0.233m
Score/min:393
Accuracy (listed only):32.468%
HSR (listed only):29.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,114
Deaths:295
KDR:3.776
Accuracy:31.248% B**
HSR:33.124% A*
Blitz GD-10
A*
Kills:305
Deaths:116
KDR:2.629
Accuracy:32.564% A++
HSR:28.525% A*
GR-22
A*
Kills:77
Deaths:21
KDR:3.667
Accuracy:33.698% A++
HSR:35.065% A*
Kills:1,496
Deaths (as Combat Medic):432
Deaths (to Combat Medics):763
KDR:3.46296
Kill Difference:1,064
Playtime:1.371 hours
Usage:1%
Score:0.037m
Score/min:455
Accuracy (listed only):32.503%
HSR (listed only):32.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,730
Deaths:364
KDR:4.753
Accuracy:43.368% B++
HSR:82.081% A
AF-4 Cyclone
A*
Kills:1,114
Deaths:295
KDR:3.776
Accuracy:31.248% B**
HSR:33.124% A*
NS-44 Commissioner
A++
Kills:958
Deaths:582
KDR:1.646
Accuracy:49.545% A++
HSR:34.342% A++
Blitz GD-10
A*
Kills:305
Deaths:116
KDR:2.629
Accuracy:32.564% A++
HSR:28.525% A*
NS-357 Underboss
A+
Kills:218
Deaths:133
KDR:1.639
Accuracy:48.550% A+
HSR:29.817% B**
NC14 Bolt Driver
A
Kills:118
Deaths:26
KDR:4.538
Accuracy:37.722% B
HSR:86.441% A
NS-44P Commissioner
B**
Kills:84
Deaths:59
KDR:1.424
Accuracy:50.233% B**
HSR:33.333% B*
Kills:4,527
Deaths (as Infiltrator):1,575
Deaths (to Infiltrators):1,047
KDR:2.87429
Kill Difference:2,952
Playtime:19.892 hours
Usage:11%
Score:0.570m
Score/min:477
Accuracy (listed only):41.890%
HSR (listed only):46.809%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A
Kills:115
Deaths:19
KDR:6.053
Accuracy:29.167% D
HSR:20% A
AF-23 Grinder
B*
Kills:109
Deaths:18
KDR:6.056
Accuracy:33.355% C-
HSR:19.266% B*
AF-34 Mattock
C++
Kills:75
Deaths:8
KDR:9.375
Accuracy:34.850% C++
HSR:9.333% F
AF-34 Mattock
C+
Kills:60
Deaths:8
KDR:7.500
Accuracy:36.618% C+
HSR:10% F-
Kills:359
Deaths (as MAX Suit):26.500
Deaths (to MAX Suits):193
KDR:13.54717
Kill Difference:332.500
Playtime:2.243 hours
Usage:1%
Score:0.142m
Score/min:1,055
Accuracy (listed only):33.498%
HSR (listed only):14.650%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:214
V. Kills:5 N/A
Deaths:31
KDR:6.903
Accuracy:59.791% B+
KPH:108.800 A++
VKPH:2.500 D
Kills:214 (214 + 0)
Deaths:31
KDR:6.903
VKDR:0.161
Vehicle Kills:5
Kill Difference:183
Playtime:1.967 hours
Usage:1%
Score:0.031m
Score/min:266
Piloting Accuracy:59.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,5155,4771,3024.207B*0.8532.057%A+39.219%A++125M++N/A31243.8h7.7A24.1B*
NC6A GODSAW 2,6072,5885384.81A1.4534.143%B*35.201%A143.8M+1.1C++37018h6.8C*20B*
NC6 Gauss SAW 1,7841,7734543.905M0.5532.002%A*39.538%M127.6SN/A31013.9h6.7B**21B*
SAS-R 1,7361,7303644.753B++1.3943.368%B++82.081%A113.1M*N/A30715.3h1.6A3.8B*
NS-15M2 1,2241,2153513.462B**0.1032.189%A++40.905%A*122.7M+N/A3449.9h9.2B**28.6B*
GD-22S 1,1791,1713053.839A+0.4831.808%A++41.588%M131.6SN/A4038.9h7.7A24.2B**
MGR-L1 Promise 1,1771,1612564.535A**1.1835.044%A*34.367%A135M**1.9A*3648.6h9.3A26.6B**
AF-4 Cyclone 1,1281,1142953.776A*0.4231.248%B**33.124%A*134.2S1.7S4388.3h8.1B**25.8B*
NS-44 Commissioner 9639585821.646B++1.7149.545%A++34.342%A++114M*N/A3258.4h2.7B**5.4B**
GD-7F 5595521344.119M*0.7632.555%A++29.167%A++122.7S1.6M**3154.5h9.3B**28.5B**
NS "Heatwave" Decimator 5323871183.28A0.0857.189%D2.326%B+69.1A25.9B++3725.6h3.7B+6.4C++
Blitz GD-10 3063051162.629A++0.7332.564%A++28.525%A*105.2M**N/A2512.9h11.9B*36.5B*
Frag Grenade 2232191219N/A215.6445.076%C+N/A438C+8C++14200.5h3.9C++8.8C++
NS-357 Underboss 2182181331.639B++1.7248.55%A+29.817%B**121.1M+N/A3641.8h3.2B**6.6B**
M30 Mustang AH 219214316.903C**3.5459.791%B+N/A107A++2.5D2652h5.6B++9.4B+
AF-19 Mercenary 120120502.4A*0.9631.927%A++38.333%M++85.7SN/A5521.4h8.5B**26.5B*
NC14 Bolt Driver 118118264.538A++1.1837.722%B86.441%A78.7M**N/A3071.5h1.8A4.8B*
AF-23 Grinder 115115196.053A+2.6929.167%D20%A88.5SN/A4791.3h4A+13.6B*
AF-23 Grinder 110109186.056A2.7033.355%C-19.266%B*83.8M*N/A4221.3h4.7B**14.1B++
NS-44P Commissioner 8484591.424C++1.9350.233%B**33.333%B*84B*N/A2511h2.6B**5.1B*
GR-22 7777213.667A++0.3133.698%A++35.065%A*110M**N/A3400.7h10A29.7B**
AF-34 Mattock 757589.375A*6.0234.85%C++9.333%F83.3A*N/A3190.9h3.9A11.1B**
Mag-Cutter 76735,0240.015C+3.3421.746%D10.959%B++0.5C+N/A1146.5h1.9B++8.6B
NS-11C 6564144.571M**1.2134.047%A*17.188%C128S2S4940.5h11.9B++35B*
AF-34 Mattock 616087.5A+4.1436.618%C+10%F-66.7A+1.1B**2440.9h5B**13.7B++

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0830h
Spawn Beacon11900.1h
Medical Kit7875,91217.2h
Medical Applicator18970h
Recon Detection Device0880.1h
Nano-Armor Kit12,7740.2h

Check the help document for the dictionary if you want to learn more about words used here.


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