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Brigadier BADPLAYERFROMXTAC[0kII] BADPLAYERFROMXTAC
NC BR 79

KDR: 3.43

Score: 7.3m

Last Seen: May 24th, 2019 6:49 PM
- OFFLINE - 13.4 hour(s)

Battle Rank 79 - New Conglomerate on Cobalt - Outfit Member of Xyphos Tactical NC[0kII] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
Level Progress (to 80): 71%
Level 100 Progress: 39% 294h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R NC6 Gauss SAW NS-15M2 AF-4 Cyclone AF-4AE Cyclone NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,863,131 MLG Score: 11881
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.244%37.506%124719117821,4394.54312-1.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.011%2.353A*2.537A**-0.803D-HEAD ++ (~20.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.695B+7.60.47B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.648%0.993%63511196302100142.99012013%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.463A**-0.54D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.946B*5.30.9B*3.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.249%81.43%0211952,644605134.36304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.068%1.223B**0.976B*0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.70.478B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.127%21%01119610038510.25974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.574A**1.404A-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.791B++20.588B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical NC[0kII] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
7.3m156.5%654 (39.2k)544 (32.6k)3.4313526,2437,6483.4899379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197225033.083%39.473%130601:4610

78% Heavy Assault12% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2018 9:11 PMMar 13th, 2018 9:18 PMMay 24th, 2019 3:05 PM (12h) (PST)May 24th, 2019 3:21 PM (12h) (PST)May 24th, 2019 2:49 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1634107531.9420.5660.7673.0870.03011881

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,77124,57845,1931173446185232,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
225.2h/9.4d 448 10,359 5,442 41.7k 197 1,167 406 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:5,880
Deaths:1,382
KDR:4.255
Accuracy:32.188% A+
HSR:39.337% A++
NC6A GODSAW
B**
Kills:2,815
Deaths:574
KDR:4.904
Accuracy:34.296% B*
HSR:35.098% B**
NC6 Gauss SAW
M
Kills:1,773
Deaths:454
KDR:3.905
Accuracy:32.002% A*
HSR:39.538% M
NS-15M2
A++
Kills:1,215
Deaths:351
KDR:3.462
Accuracy:32.189% A++
HSR:40.905% A++
NS-15MP
A+
Kills:1,172
Deaths:230
KDR:5.096
Accuracy:34.106% A
HSR:44.795% A+
GD-22S
A**
Kills:1,171
Deaths:305
KDR:3.839
Accuracy:31.808% A++
HSR:41.588% A**
MGR-L1 Promise
A*
Kills:1,161
Deaths:256
KDR:4.535
Accuracy:35.044% A*
HSR:34.367% A
Kills:15,187
Deaths (as Heavy Assault):3,552
Deaths (to Heavy Assaults):2,244
KDR:4.27562
Kill Difference:11,635
Playtime:176.197 hours
Usage:78%
Score:5.777m
Score/min:546
Accuracy (listed only):33.091%
HSR (listed only):39.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,189
Deaths:311
KDR:3.823
Accuracy:31.454% A
HSR:33.305% A*
AF-4AE Cyclone
A
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B*
HSR:35.550% A
GD-7F
A++
Kills:568
Deaths:141
KDR:4.028
Accuracy:32.605% A++
HSR:29.225% A++
Blitz GD-10
A*
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% A++
HSR:29.012% A*
NS-11CP
A
Kills:292
Deaths:61
KDR:4.787
Accuracy:35.228% A
HSR:29.110% B*
AF-19 Mercenary
M++
Kills:120
Deaths:50
KDR:2.400
Accuracy:31.927% A++
HSR:38.333% M++
LA39 Bruiser
A
Kills:100
Deaths:28
KDR:3.571
Accuracy:71.127% B*
HSR:21% A
NS-11C
A*
Kills:64
Deaths:14
KDR:4.571
Accuracy:34.047% A*
HSR:17.188% C
Kills:3,830
Deaths (as Light Assault):949
Deaths (to Light Assaults):1,446
KDR:4.03583
Kill Difference:2,881
Playtime:12.158 hours
Usage:5%
Score:0.314m
Score/min:430
Accuracy (listed only):37.844%
HSR (listed only):29.090%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,189
Deaths:311
KDR:3.823
Accuracy:31.454% A
HSR:33.305% A*
AF-4AE Cyclone
A
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B*
HSR:35.550% A
GR-22AE
A+
Kills:695
Deaths:171
KDR:4.064
Accuracy:34.269% A
HSR:37.122% A+
Blitz GD-10
A*
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% A++
HSR:29.012% A*
LA39 Bruiser
A
Kills:100
Deaths:28
KDR:3.571
Accuracy:71.127% B*
HSR:21% A
GR-22
A*
Kills:77
Deaths:21
KDR:3.667
Accuracy:33.698% A++
HSR:35.065% A*
Kills:3,558
Deaths (as Combat Medic):875
Deaths (to Combat Medics):976
KDR:4.06629
Kill Difference:2,683
Playtime:7.651 hours
Usage:3%
Score:0.280m
Score/min:610
Accuracy (listed only):39.485%
HSR (listed only):31.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,526
Deaths:515
KDR:4.905
Accuracy:43.571% B++
HSR:81.196% A
AF-4 Cyclone
A*
Kills:1,189
Deaths:311
KDR:3.823
Accuracy:31.454% A
HSR:33.305% A*
AF-4AE Cyclone
A
Kills:1,173
Deaths:222
KDR:5.284
Accuracy:33.550% B*
HSR:35.550% A
NS-44 Commissioner
A++
Kills:959
Deaths:583
KDR:1.645
Accuracy:49.526% A++
HSR:34.307% A++
NS-44P Commissioner
A+
Kills:494
Deaths:325
KDR:1.520
Accuracy:49.443% B**
HSR:39.879% A+
Blitz GD-10
A*
Kills:324
Deaths:122
KDR:2.656
Accuracy:32.813% A++
HSR:29.012% A*
NS-357 Underboss
A++
Kills:297
Deaths:187
KDR:1.588
Accuracy:47.960% A+
HSR:35.354% A++
NC14 Bolt Driver
A
Kills:118
Deaths:26
KDR:4.538
Accuracy:37.722% B
HSR:86.441% A
Kills:7,080
Deaths (as Infiltrator):2,291
Deaths (to Infiltrators):1,318
KDR:3.09035
Kill Difference:4,789
Playtime:26.999 hours
Usage:12%
Score:0.788m
Score/min:486
Accuracy (listed only):40.755%
HSR (listed only):46.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:122
Deaths:16
KDR:7.625
Accuracy:38.174% B+
HSR:14.754% C
AF-23 Grinder
A
Kills:116
Deaths:20
KDR:5.800
Accuracy:30.119% D
HSR:19.828% A
AF-34 Mattock
B+
Kills:116
Deaths:16
KDR:7.250
Accuracy:39.934% B+
HSR:18.104% C++
AF-23 Grinder
B++
Kills:110
Deaths:19
KDR:5.789
Accuracy:34.371% C
HSR:19.091% B++
Kills:464
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):245
KDR:13.07042
Kill Difference:428.500
Playtime:2.771 hours
Usage:1%
Score:0.165m
Score/min:995
Accuracy (listed only):35.649%
HSR (listed only):17.944%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:302
V. Kills:8 N/A
Deaths:34
KDR:8.882
Accuracy:60.648% B+
KPH:121.600 A*
VKPH:3.200 C--
Kills:302 (302 + 0)
Deaths:34
KDR:8.882
VKDR:0.235
Vehicle Kills:8
Kill Difference:268
Playtime:2.484 hours
Usage:1%
Score:0.042m
Score/min:284
Piloting Accuracy:60.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,9245,8801,3824.255B++0.8232.188%A+39.337%A++127M+1B**32046.3h7.7B**23.9B**
NC6A GODSAW 2,8362,8155744.904A1.4734.296%B*35.098%B**145.1M+1.1B+37319.4h6.8C*19.8B*
SAS-R 2,5392,5265154.905B*1.4743.571%B++81.196%A120.3M**N/A31521h1.7B**3.8B*
NC6 Gauss SAW 1,7841,7734543.905M0.4732.002%A*39.538%M127.6SN/A31713.9h6.7B**21B**
NS-15M2 1,2241,2153513.462B**0.0332.189%A++40.905%A++122.7M+N/A3479.9h9.2B**28.6B**
AF-4 Cyclone 1,2031,1893113.823A++0.3931.454%A33.305%A*135.1S1.6M**4568.8h8.1B**25.7B*
AF-4AE Cyclone 1,1841,1732225.284M**1.8533.55%B*35.55%A167.6M1.6A*4327h8.3B++24.8B++
NS-15MP 1,1841,1722305.096A1.6634.106%A44.795%A+165.1M1.7A+4367.1h8.6B**25.3B*
GD-22S 1,1791,1713053.839A+0.4131.808%A++41.588%A**131.6M**N/A4088.9h7.7A24.2B**
MGR-L1 Promise 1,1771,1612564.535A**1.1035.044%A*34.367%A135M*1.9A*3708.6h9.3A26.6B**
NS-44 Commissioner 9649595831.645B++1.7949.526%A++34.307%A++112.8M++N/A3248.5h2.7B**5.4B**
GR-22AE 7026951714.064A+0.6334.269%A37.122%A+147.9M++1.5A4374.7h9A26.3B**
GD-7F 5765681414.028M++0.6032.605%A++29.225%A++120.9S1.7M**3174.7h9.3A28.4B**
NS "Heatwave" Decimator 6935191553.348B*0.0858.892%C-2.89%B**74.1A24.9B+3777h3.5B+5.9B
NS-44P Commissioner 4954943251.52C*1.9149.443%B**39.879%A+112.3A+N/A3024.4h2.8B++5.6B*
Blitz GD-10 3253241222.656A++0.7832.813%A++29.012%A*104.5M**N/A2533.1h12B*36.5B*
M30 Mustang AH 310302348.882B+5.4560.648%B+N/A120.8A*3.2C--2842.5h5.3B++8.8B++
NS-357 Underboss 2972971871.588B+1.8447.96%A+35.354%A++118.8MN/A3312.5h3.2B**6.8B**
NS-11CP 295292614.787A**1.3635.228%A29.11%B*162.2M+1.7A++3961.8h10.6B+30B++
Frag Grenade 2662621262N/A258.5745.249%C+N/A436.7C+6.7C+14500.6h3.8C++8.4C*
Mag-Cutter 2102046,4310.032B3.4031.789%C**5.882%C+1.1B+N/A3184.5h1.7B*5.4B+
AF-34 Mattock 123122167.625A+4.1938.174%B+14.754%C87.1A*N/A2851.4h5.7C++14.9B+
AF-19 Mercenary 120120502.4A*1.0331.927%A++38.333%M++85.7SN/A6111.4h8.5B**26.5B**
NC14 Bolt Driver 118118264.538A++1.1137.722%B86.441%A78.7M**N/A3091.5h1.8A4.8B*
AF-23 Grinder 116116205.8A2.3730.119%D19.828%A89.2SN/A4731.3h4.1A13.8B*
AF-34 Mattock 117116167.25A+3.8239.934%B+18.104%C++82.9A*N/A2521.4h6.2C**15.6B+
AF-23 Grinder 111110195.789A2.3634.371%C19.091%B++84.6M*N/A4241.3h4.9B**14.3B+
LA39 Bruiser 101100283.571A*0.1471.127%B*21%A142.9S1.4A**5050.7h2B*2.8B++
GR-22 7777213.667A++0.2433.698%A++35.065%A*110M**N/A3830.7h10A29.7B**
NS-11C 6564144.571S1.1434.047%A*17.188%C128S2S5440.5h11.9B++35B*

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0830h
Spawn Beacon12360.1h
Medical Kit1,0197,56421.9h
Medical Applicator32,8290.2h
Recon Detection Device0970.1h
Nano-Armor Kit12,9400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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