Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,083)players online:
Nefinub (36)  Sephuku (21)  BSGEmpress (10)  PEST_RYAN (7)  Elitanx (3)  tanner_tiberius (2) 79
stats.dasanfall.com
Primarch Initiate BAMBLBEE[SAWr] BAMBLBEE
VS BR 98

KDR: 3.85

Score: 14.7m

Last Seen: Jul 20th, 2018 2:42 PM
- OFFLINE - 53.6 hour(s)

Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Member of Russian SHadoWs[SAWr] Russian SHadoWs
VS outfit on Miller

Members: 37
Level Progress (to 99): 87%
Level 100 Progress: 78% 190h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon CAS30 Tank Buster Solstice VE3 VX6-7 C150 Dalton Solstice Burst Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BAMBLBEE



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,600,029 MLG Score: 1279
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.143%21.438%582109948,6532.457541.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3%1.173B**0.179C++-0.892D--HEAD ++ (~7.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.416B11.80.172C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.97%0.724%27894100015,894896583117.7191273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.292%0.785B++-0.833D--0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.573B+30.60.417B37.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.717%0.586%701410002,04737412205.45867168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.718%0.065C+-0.971D---0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.784B++9.20.76B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.235%63.792%701310011,51967952.23711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.948%-0.135C-0.229C0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.13C3.8-0.197C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian SHadoWs[SAWr] Russian SHadoWs
VS outfit on Miller

Members: 37
14.7m177.3%365 (21.9k)320 (19.2k)3.8450232,4028,4274.496598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1004232732.296%9.299%30005:2810

66% Engineer6% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2017 10:19 AMJun 29th, 2018 8:15 PMJul 21st, 2018 12:55 PM (1d) (PST)Jul 20th, 2018 1:51 PM (2d) (PST)Jul 20th, 2018 10:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,101711,0300.7060.1830.0661.5780.1851279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0734,28461,78942114951119,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
765.4h/31.9d 5,490 3,013 7,739 72.5k 458 1,451 8,486 50.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:2,106
Deaths:1,770
KDR:1.190
Accuracy:23.389% C++
HSR:24.217% B*
VX6-7
A++
Kills:1,331
Deaths:539
KDR:2.469
Accuracy:33.887% A++
HSR:14.726% D--
Solstice Burst
A+
Kills:1,266
Deaths:446
KDR:2.839
Accuracy:33.759% A+
HSR:18.483% D
Serpent VE92
A++
Kills:1,166
Deaths:498
KDR:2.341
Accuracy:32.164% A++
HSR:14.323% D-
Zenith VX-5
B
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.272% C+
HSR:22.938% B
VE-LR Obelisk
B++
Kills:865
Deaths:153
KDR:5.654
Accuracy:37.143% B++
HSR:32.486% C+
NSX-P Tanto
B**
Kills:97
Deaths:56
KDR:1.732
Accuracy:22.456% C--
HSR:31.959% B**
Kills:7,995
Deaths (as Engineer):4,216
Deaths (to Engineers):2,226
KDR:1.89635
Kill Difference:3,779
Playtime:501.466 hours
Usage:66%
Score:10.810m
Score/min:359
Accuracy (listed only):29.581%
HSR (listed only):22.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:1,165
Deaths:313
KDR:3.722
Accuracy:34.888% B+
HSR:62.403% A++
Phaseshift VX-S
D
Kills:265
Deaths:71
KDR:3.732
Accuracy:30.357% D
HSR:64.151% D
Beamer VS3
D
Kills:99
Deaths:105
KDR:0.943
Accuracy:23.083% D
HSR:16.162% D
Ghost
A
Kills:89
Deaths:21
KDR:4.238
Accuracy:38.113% C+
HSR:80.899% A
Soldier Soaker
D
Kills:82
Deaths:41
KDR:2
Accuracy:28.150% D
HSR:10.976% D-
VE-S Canis
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:19.606% N/A
HSR:12% N/A
Kills:1,750
Deaths (as Infiltrator):613
Deaths (to Infiltrators):1,344
KDR:2.85481
Kill Difference:1,137
Playtime:44.944 hours
Usage:6%
Score:0.707m
Score/min:262
Accuracy (listed only):29.033%
HSR (listed only):41.098%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:467
Deaths:328
KDR:1.424
Accuracy:21.725% C**
HSR:28.266% B+
VE-H Maw
C
Kills:92
Deaths:62
KDR:1.484
Accuracy:22.626% C-
HSR:22.826% C
Kills:559
Deaths (as Heavy Assault):390
Deaths (to Heavy Assaults):1,741
KDR:1.43333
Kill Difference:169
Playtime:23.912 hours
Usage:3%
Score:0.277m
Score/min:193
Accuracy (listed only):22.175%
HSR (listed only):25.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,106
Deaths:1,770
KDR:1.190
Accuracy:23.389% C++
HSR:24.217% B*
VX6-7
A++
Kills:1,331
Deaths:539
KDR:2.469
Accuracy:33.887% A++
HSR:14.726% D--
Solstice Burst
A+
Kills:1,266
Deaths:446
KDR:2.839
Accuracy:33.759% A+
HSR:18.483% D
Serpent VE92
A++
Kills:1,166
Deaths:498
KDR:2.341
Accuracy:32.164% A++
HSR:14.323% D-
Zenith VX-5
B
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.272% C+
HSR:22.938% B
NSX-P Tanto
B**
Kills:97
Deaths:56
KDR:1.732
Accuracy:22.456% C--
HSR:31.959% B**
VE-S Canis
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:19.606% N/A
HSR:12% N/A
Kills:7,180
Deaths (as Light Assault):4,125
Deaths (to Light Assaults):1,608
KDR:1.74061
Kill Difference:3,055
Playtime:190.624 hours
Usage:25%
Score:2.872m
Score/min:251
Accuracy (listed only):27.076%
HSR (listed only):19.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:6,120
V. Kills:429 N/A
Deaths:425
KDR:14.400
Accuracy:61.111% B**
KPH:122.900 B**
VKPH:8.600 D
Saron Laser Cannon
S
Kills:6,119
V. Kills:3,390 180%
Deaths:1,257
KDR:4.868
Accuracy:39.347% A
KPH:53.300 S
VKPH:29.500 M++
Maelstrom Turbo Laser
S
Kills:328
V. Kills:161 202%
Deaths:47
KDR:6.979
Accuracy:41.308% A++
KPH:59.800 S
VKPH:29.400 M
Hornet Missiles
B+
Kills:163
V. Kills:115 141%
Deaths:24
KDR:6.792
Accuracy:70.545% B**
KPH:69.100 C*
VKPH:48.800 B+
Kills:12,730 (6,447 + 0)
Deaths:1,753
KDR:7.262
VKDR:2.336
Vehicle Kills:4,095
Kill Difference:10,977
Playtime:172.542 hours
Usage:23%
Score:3.470m
Score/min:335
Piloting Accuracy:41.308%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:3,327
V. Kills:1,850 180%
Deaths:597
KDR:5.573
Accuracy:55.098% B**
KPH:28.100 M**
VKPH:15.600 A+
C150 Dalton
B**
Kills:1,281
V. Kills:800 160%
Deaths:147
KDR:8.714
Accuracy:38.974% C++
KPH:48.700 B**
VKPH:30.400 B+
L105 Zephyr
M**
Kills:547
V. Kills:255 214%
Deaths:50
KDR:10.940
Accuracy:46.609% B+
KPH:52.800 C++
VKPH:24.600 M**
AP30 Shredder
C+
Kills:150
V. Kills:97 153%
Deaths:33
KDR:4.545
Accuracy:32.511% C
KPH:27.300 C+
VKPH:17.600 C
Kills:5,305 (3,327 + 1,978)
Deaths:827
KDR:6.415
VKDR:3.630
Vehicle Kills:3,002
Kill Difference:4,478
Playtime:160.424 hours
Usage:21%
Score:2.429m
Score/min:252
Piloting Accuracy:55.098%
Gunner Accuracy:32.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:69
V. Kills:29 230%
Deaths:10
KDR:6.900
Accuracy:48.766% B+
KPH:40 A++
VKPH:16.800 C++
Kills:69 (0 + 69)
Deaths:10
KDR:6.900
VKDR:2.900
Vehicle Kills:29
Kill Difference:59
Playtime:1.727 hours
Usage:0%
Score:0.030m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:48.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:233
V. Kills:130 178%
Deaths:28
KDR:8.321
Accuracy:43.083% B++
KPH:51.800 A++
VKPH:28.900 A
Kills:233 (0 + 233)
Deaths:28
KDR:8.321
VKDR:4.643
Vehicle Kills:130
Kill Difference:205
Playtime:4.496 hours
Usage:1%
Score:0.078m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:43.083%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,5496,12042514.4A10.5561.111%B**N/A122.9B**8.6D32049.8h12.4B**20.4B**
Saron Laser Cannon 9,5096,1191,2574.868B**1.0239.347%AN/A53.3S29.5M++332114.9h45.6B**115.8B**
CAS30 Tank Buster 5,1773,3275975.573M*1.7355.098%B**2.104%B*28.1M**15.6A+178118.3h34.5B++62.7B*
Solstice VE3 2,1482,1061,7701.19B+2.6623.389%C++24.217%B*12.3CN/A34171.4h15C*64.1C*
VX6-7 1,3401,3315392.469B**1.3833.887%A++14.726%D--53.2B*N/A11225h11.3B+33.4B*
C150 Dalton 2,0811,2811478.714B++4.8738.974%C++N/A48.7B**30.4B+38726.3h2.5A6.3A
Solstice Burst 1,2741,2664462.839B**1.0133.759%A+18.483%D63.3B**N/A13620h11.4B++33.8B*
Serpent VE92 1,1711,1664982.341A1.5032.164%A++14.323%D-60.7A++N/A21719.2h11.3B+35.1B*
VA39 Spectre 1,1701,1653133.722A+0.1234.888%B+62.403%A++57.4MN/A15420.3h4B**11.5B**
Zenith VX-5 1,1711,1647541.544B+2.3024.272%C+22.938%B33.1C++N/A8635.2h12.6C**51.7C*
VE-LR Obelisk 8678651535.654A*1.8137.143%B++32.486%C+92A*N/A2119.4h4.4B**11.9B**
L105 Zephyr 8025475010.94C**7.0946.609%B+1.097%C**52.6C++24.5M**31010.4h6.2C*13.4B+
Orion VS54 4724673281.424C++2.4221.725%C**28.266%B+31.3C++N/A10714.9h12.6C*57.8C++
Rocklet Rifle 6433542521.405A+2.4453.325%C+N/A34.7B+28.3C*35810.2h35.3C*66.2C**
Maelstrom Turbo Laser 489328476.979A++3.1341.308%A++1.524%D59.6S29.3M4435.5h48B**116.1B**
C-4 4143081651.867B1.9827.293%B+N/A106.2B++36.6B+7422.9h1.6C+5.9C*
Phaseshift VX-S 265265713.732B0.1130.357%D64.151%D42.7B++N/A1196.2h3.2C+10.6C+
M20 Wyvern 363233288.321B+4.4843.083%B++N/A51.8A++28.9A2894.5h56.7B+131.6B*
Hornet Missiles 278163246.792B2.9570.545%B**1.84%C++67.9C++47.9B+5712.4h10.1C++14.3B
AP30 Shredder 247150334.545C+0.7032.511%CN/A27.3C+17.6C10905.5h69.7B*214.3B++
Frag Grenade 1061051105N/A101.1538.749%D-N/A210D*2D7780.5h6.1F-15.8F
Beamer VS3 99991050.943C**2.9023.083%D16.162%D18.3CN/A565.4h9.7C++42C+
NSX-P Tanto 10097561.732B*2.1122.456%C--31.959%B**26.2C+N/A963.7h11.9B++53B+
VE-H Maw 9392621.484C+2.3622.626%C-22.826%C34.1C--N/A1592.7h13D57.5C
Ghost 8989214.238B+0.3938.113%C+80.899%A22.3DN/A804h2.4C+6.2C++
Soldier Soaker 8382412B**1.8528.15%D10.976%D-82B**1C+3491h5.9C++21.1C+
Hyena Missile Launcher 10971481.479C++2.3734.593%B+N/A13.4C7.2C-3925.3h36.4C++105.1B+
Saron HRB 9869106.9B+3.0548.766%B+1.449%C+40.6A++17.1C*2901.7h26.1C--53.4C++
Force-Blade 55555,4680.01C3.8411.171%D**21.818%A*0.1C-N/A0372.3h2.3B+20.3C-
VE-S Canis 5050620.806C3.0419.606%D*12%D--20.8DN/A1562.4h14.5C--74.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit108408,70430.3h
Nano-Repair Grenade01850.1h
Spawn Beacon22040.1h
Anti-Infantry MANA Turret31552.1h
Medical Kit71710.1h
Ammunition Package23720.1h
Recon Detection Device117150.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 2.39s on queries, 2.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.