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Centurion Initiate BAMBLBEE[FOG] BAMBLBEE
VS BR 54

KDR: 3.77

Score: 24.1m

Last Seen: Dec 7th, 2018 1:21 PM
- OFFLINE - 1071.2 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller
Level Progress (to 55): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Solstice Burst CAS30 Tank Buster Solstice VE3 NS-15M2 C150 Dalton Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,765,961 MLG Score: 2211
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.532%24.179%73822100024,9563.324360.444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.852%1.855A++0.547B+-0.73D-HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.533B+10.70.252C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.73%0.872%26875101722,1231289777617.1629284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.842%0.766B++-0.676D-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.592B+29.40.445B36.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.946%1.479%580610162,83959816244.73957175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%-0.111C+-0.732D-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.774B++9.30.763B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.291%67.182%580310192,849148061.925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.511%0.188C++0.002C+0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.114C+3.20.002C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m172.2%397 (23.8k)335 (20.1k)3.7687360,14915,9604.2387254 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022506933.369%13.849%46204:3020

53% Engineer15% Heavy Assault6% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2017 10:19 AMOct 15th, 2018 2:16 PMJan 4th, 2019 4:34 PM (16d) (PST)Dec 7th, 2018 9:50 AM (45d) (PST)Dec 7th, 2018 9:21 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1111031,0080.8360.2220.1161.7290.1682211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,6826,15160,531501371041020,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1199.2h/50d 7,501 8,330 14,176 124.4k 877 2,476 12,100 80m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:2,062
Deaths:672
KDR:3.068
Accuracy:34.178% A*
HSR:23.763% C+
Betelgeuse 54-A
A
Kills:1,450
Deaths:430
KDR:3.372
Accuracy:31.873% A
HSR:30.276% C+
Flare VE6
A*
Kills:1,201
Deaths:351
KDR:3.422
Accuracy:33.918% A*
HSR:30.808% B**
Orion VS54
B**
Kills:1,182
Deaths:571
KDR:2.070
Accuracy:26.186% B**
HSR:20.728% C--
Pulsar LSW
A*
Kills:1,173
Deaths:342
KDR:3.430
Accuracy:33.671% A*
HSR:28.304% B+
VE-H Maw
B**
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:31.283% B**
HSR:25.837% C+
VX29 Polaris
A++
Kills:228
Deaths:84
KDR:2.714
Accuracy:33.903% A++
HSR:23.684% C++
Kills:8,461
Deaths (as Heavy Assault):2,814
Deaths (to Heavy Assaults):3,748
KDR:3.00675
Kill Difference:5,647
Playtime:178.554 hours
Usage:15%
Score:3.235m
Score/min:302
Accuracy (listed only):32.144%
HSR (listed only):26.200%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A
Kills:5,206
Deaths:1,769
KDR:2.943
Accuracy:32.729% A
HSR:22.032% C
Solstice VE3
B++
Kills:2,731
Deaths:2,114
KDR:1.292
Accuracy:25.389% B+
HSR:23.654% B++
VX6-7
A++
Kills:1,331
Deaths:539
KDR:2.469
Accuracy:33.887% A++
HSR:14.726% D--
Eidolon VE33
A+
Kills:1,168
Deaths:363
KDR:3.218
Accuracy:36.327% A+
HSR:25.942% C+
VE-LR Obelisk
B++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:36.635% B++
HSR:30.961% C+
Serpent VE92
A++
Kills:1,166
Deaths:498
KDR:2.341
Accuracy:32.164% A++
HSR:14.323% D--
Zenith VX-5
C**
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.272% C
HSR:22.938% C**
NSX-P Tanto
B**
Kills:97
Deaths:57
KDR:1.702
Accuracy:22.420% D
HSR:31.959% B**
NS-11C
A*
Kills:62
Deaths:31
KDR:2
Accuracy:34.054% A*
HSR:24.194% B**
Kills:14,091
Deaths (as Engineer):6,354
Deaths (to Engineers):3,459
KDR:2.21766
Kill Difference:7,737
Playtime:640.185 hours
Usage:53%
Score:14.551m
Score/min:379
Accuracy (listed only):30.875%
HSR (listed only):23.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:31.546% B**
HSR:24.658% B++
VA39 Spectre
A*
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:34.874% B+
HSR:62.436% A*
Ghost
B**
Kills:1,004
Deaths:233
KDR:4.309
Accuracy:43.289% B++
HSR:78.387% B**
Phaseshift VX-S
C
Kills:679
Deaths:163
KDR:4.166
Accuracy:34.331% C
HSR:58.763% D--
NS-30 Vandal
M+
Kills:394
Deaths:95
KDR:4.147
Accuracy:37.324% B++
HSR:51.015% M+
VE-S Canis
C++
Kills:303
Deaths:174
KDR:1.741
Accuracy:28.082% C++
HSR:16.502% C-
NS-44 Commissioner
A+
Kills:280
Deaths:175
KDR:1.600
Accuracy:47.736% A+
HSR:28.571% B**
Beamer VS3
C++
Kills:163
Deaths:139
KDR:1.173
Accuracy:27.757% C++
HSR:22.086% C+
NS-45 Pilot
A++
Kills:96
Deaths:52
KDR:1.846
Accuracy:41.391% A++
HSR:15.625% D*
Soldier Soaker
D
Kills:82
Deaths:43
KDR:1.907
Accuracy:28.267% D
HSR:10.976% D
Ectoblaster
B++
Kills:67
Deaths:52
KDR:1.288
Accuracy:41.701% C*
HSR:11.940% B++
Kills:5,402
Deaths (as Infiltrator):1,935
Deaths (to Infiltrators):2,816
KDR:2.79173
Kill Difference:3,467
Playtime:77.921 hours
Usage:6%
Score:1.370m
Score/min:293
Accuracy (listed only):36.027%
HSR (listed only):34.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A
Kills:5,206
Deaths:1,769
KDR:2.943
Accuracy:32.729% A
HSR:22.032% C
Solstice VE3
B++
Kills:2,731
Deaths:2,114
KDR:1.292
Accuracy:25.389% B+
HSR:23.654% B++
VX6-7
A++
Kills:1,331
Deaths:539
KDR:2.469
Accuracy:33.887% A++
HSR:14.726% D--
Eridani SX5
B**
Kills:1,168
Deaths:496
KDR:2.355
Accuracy:31.546% B**
HSR:24.658% B++
Serpent VE92
A++
Kills:1,166
Deaths:498
KDR:2.341
Accuracy:32.164% A++
HSR:14.323% D--
Zenith VX-5
C**
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.272% C
HSR:22.938% C**
VE-S Canis
C++
Kills:303
Deaths:174
KDR:1.741
Accuracy:28.082% C++
HSR:16.502% C-
NSX-P Tanto
B**
Kills:97
Deaths:57
KDR:1.702
Accuracy:22.420% D
HSR:31.959% B**
NS-11C
A*
Kills:62
Deaths:31
KDR:2
Accuracy:34.054% A*
HSR:24.194% B**
Kills:13,228
Deaths (as Light Assault):6,432
Deaths (to Light Assaults):3,053
KDR:2.05659
Kill Difference:6,796
Playtime:294.693 hours
Usage:25%
Score:4.858m
Score/min:275
Accuracy (listed only):29.394%
HSR (listed only):21.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:8,407
V. Kills:4,478 188%
Deaths:1,638
KDR:5.132
Accuracy:39.528% A
KPH:56 S
VKPH:29.800 M++
Dual Photon Pods
B**
Kills:8,393
V. Kills:625 N/A
Deaths:634
KDR:13.238
Accuracy:62.163% B**
KPH:127.400 B**
VKPH:9.500 D
Maelstrom Turbo Laser
S
Kills:1,168
V. Kills:562 207%
Deaths:173
KDR:6.751
Accuracy:40.140% A+
KPH:80.400 S
VKPH:38.700 S
Hornet Missiles
B+
Kills:793
V. Kills:531 149%
Deaths:93
KDR:8.527
Accuracy:74.463% A+
KPH:78.100 C*
VKPH:52.300 B+
Light PPA
S
Kills:269
V. Kills:16 N/A
Deaths:31
KDR:8.677
Accuracy:51.042% A
KPH:193.100 S
VKPH:11.500 M*
Kills:19,030 (9,844 + 0)
Deaths:2,569
KDR:7.408
VKDR:2.418
Vehicle Kills:6,212
Kill Difference:16,461
Playtime:242.019 hours
Usage:20%
Score:5.463m
Score/min:376
Piloting Accuracy:51.042%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:3,886
V. Kills:2,076 187%
Deaths:683
KDR:5.690
Accuracy:54.525% B**
KPH:28.900 S
VKPH:15.500 A++
C150 Dalton
B*
Kills:1,760
V. Kills:1,080 163%
Deaths:204
KDR:8.627
Accuracy:39.337% C++
KPH:49.500 B*
VKPH:30.400 B
L105 Zephyr
M
Kills:638
V. Kills:281 226%
Deaths:58
KDR:11
Accuracy:46.955% B+
KPH:54.100 C*
VKPH:23.800 M
AP30 Shredder
C+
Kills:212
V. Kills:138 153%
Deaths:36
KDR:5.889
Accuracy:34.063% C+
KPH:31.200 C+
VKPH:20.300 C+
Kills:6,496 (3,886 + 2,610)
Deaths:981
KDR:6.622
VKDR:3.644
Vehicle Kills:3,575
Kill Difference:5,515
Playtime:188.435 hours
Usage:16%
Score:2.919m
Score/min:258
Piloting Accuracy:54.525%
Gunner Accuracy:34.063%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:58
V. Kills:21 264%
Deaths:7
KDR:8.286
Accuracy:65.418% B**
KPH:95 S
VKPH:34.400 M+
Kills:58 (58 + 0)
Deaths:7
KDR:8.286
VKDR:3
Vehicle Kills:21
Kill Difference:51
Playtime:0.611 hours
Usage:0%
Score:0.032m
Score/min:880
Driving Accuracy:65.418%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:89
V. Kills:34 254%
Deaths:12
KDR:7.417
Accuracy:46.856% B+
KPH:40.200 A+
VKPH:15.400 C+
Kills:89 (0 + 89)
Deaths:12
KDR:7.417
VKDR:2.833
Vehicle Kills:34
Kill Difference:77
Playtime:2.212 hours
Usage:0%
Score:0.037m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:46.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:55
V. Kills:3 N/A
Deaths:5
KDR:11
Accuracy:41.193% B+
KPH:105.800 B
VKPH:5.800 C+
Kills:55 (0 + 55)
Deaths:5
KDR:11
VKDR:0.600
Vehicle Kills:3
Kill Difference:50
Playtime:0.520 hours
Usage:0%
Score:0.011m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:41.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:87
V. Kills:1 N/A
Deaths:6
KDR:14.500
Accuracy:19.971% B+
KPH:60.500 C
VKPH:0.700 D*
M12 Kobalt
B++
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:18.734% C++
KPH:88.600 B++
VKPH:0 D**
M20 Basilisk
N/A
Kills:50
V. Kills:7 N/A
Deaths:14
KDR:3.571
Accuracy:50.441% N/A
KPH:51.200 N/A
VKPH:7.200 N/A
Kills:190 (0 + 190)
Deaths:22
KDR:8.636
VKDR:0.364
Vehicle Kills:8
Kill Difference:168
Playtime:3.014 hours
Usage:0%
Score:0.055m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:50.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:247
V. Kills:138 178%
Deaths:29
KDR:8.517
Accuracy:43.310% B++
KPH:51.900 A+
VKPH:29 A*
Kills:247 (0 + 247)
Deaths:29
KDR:8.517
VKDR:4.759
Vehicle Kills:138
Kill Difference:218
Playtime:4.763 hours
Usage:0%
Score:0.084m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:43.310%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 12,8858,4071,6385.132B**1.3639.528%AN/A56S29.8M++364150.1h43.2B**109.4A
Dual Photon Pods 9,0188,39363413.238B**9.4762.163%B**N/A127.4B**9.5D33165.9h12.5B**20.1B**
Solstice Burst 5,2375,2061,7692.943B**0.8332.729%A22.032%C70.9AN/A15673.4h11B*33.6B*
CAS30 Tank Buster 5,9623,8866835.69M++1.9254.525%B**2.367%A28.9S15.5A++179134.3h33.7B*61.8B*
Solstice VE3 2,7872,7312,1141.292B++2.4825.389%B+23.654%B++13.4CN/A40203.4h15C*59.1C**
NS-15M2 2,0762,0626723.068B*0.7034.178%A*23.763%C+54.8B+N/A13137.6h11B+32.3B*
C150 Dalton 2,8401,7602048.627B4.8639.337%C++N/A49.6B*30.4B40135.5h2.5B**6.3A
Betelgeuse 54-A 1,4611,4504303.372C++0.4031.873%A30.276%C+83.8B+N/A21117.3h10.5C*33B++
VX6-7 1,3401,3315392.469B*1.3033.887%A++14.726%D--53.2B*N/A11225h11.3B+33.4B*
Flare VE6 1,2131,2013513.422A*0.3533.918%A*30.808%B**82.8A++N/A19314.5h9B++26.7B*
Orion VS54 1,1931,1825712.07B+1.7026.186%B**20.728%C--44.4B++N/A13426.6h11.9B+45.5B+
Pulsar LSW 1,1841,1733423.43A++0.3433.671%A*28.304%B+73.8AN/A18015.9h10.5B++31.1B*
Maelstrom Turbo Laser 1,7301,1681736.751A++2.9840.14%A+1.884%C-80.6S38.8S46714.5h40.6B**101.2B**
Eidolon VE33 1,1741,1683633.218A++0.5536.327%A+25.942%C+58.4A++N/A26520h6.4B**17.8B**
Eridani SX5 1,1771,1684962.355B**1.4131.546%B**24.658%B++57B**N/A12620.5h11.7C**37.1B+
VE-LR Obelisk 1,1731,1662295.092A++1.3236.635%B++30.961%C+89A**N/A21113.1h4.3B**11.8B**
Serpent VE92 1,1711,1664982.341A1.4332.164%A++14.323%D--60.7A+N/A22119.2h11.3B+35.1B*
VA39 Spectre 1,1711,1663133.725A++0.0434.874%B+62.436%A*57.4A**N/A16220.3h4B**11.5B*
VE-H Maw 1,1721,1653643.201B**0.5731.283%B**25.837%C+68.9B++N/A17116.9h9.4B+30B+
Zenith VX-5 1,1711,1647541.544B+2.2224.272%C22.938%C**33.1C+N/A8735.2h12.6C*51.7C*
Ghost 1,0051,0042334.309B+0.5443.289%B++78.387%B**59.8B**N/A15616.8h2B+4.6B+
Hornet Missiles 1,324793938.527B++4.7674.463%A+N/A77.7C*52.1B+67410.2h9.5C*12.7B+
Phaseshift VX-S 6796791634.166B+0.4034.331%C58.763%D--57.1A++N/A13811.9h3.5C+10.1C+
L105 Zephyr 9196385811C**7.2346.955%B+1.097%B54.1C*23.8M31411.8h6.3C*13.4B+
NS Decimator 7835303001.767B*2.0053.953%D-2.075%C+41.7B+19.9B+24412.7h3.2B**6B++
C-4 6805122562B+1.7727.381%BN/A111.3B++36.5B+7194.6h1.5C++5.6C**
Rocklet Rifle 8354593321.383A2.3953.96%C++N/A35B+28.7C**37013.1h35.9C*66.6C**
NS-30 Vandal 398394954.147A+0.3837.324%B++51.015%M+59.7B**N/A2596.6h5.3B+14.1B+
VE-S Canis 3053031741.741B+2.0328.082%C++16.502%C-45.9C*N/A1726.6h11.8C*41.9C**
NS-44 Commissioner 2802801751.6B++2.1747.736%A+28.571%B**54.9B*N/A1775.1h3.5B+7.4B++
Light PPA 285269318.677B+4.9151.042%A1.859%B*192.1S11.4M*6961.4h10.5B+20.5B+
M20 Wyvern 385247298.517B++4.7543.31%B++N/A51.5A+28.8A*2924.8h57.4B++132.6B**
VX29 Polaris 229228842.714B**1.0533.903%A++23.684%C++57B+N/A1474h10.9B+32.1B++
AP30 Shredder 350212365.889C+2.1234.063%C+N/A31.2C+20.3C+9856.8h64.8B*190.2B++
Frag Grenade 1721701170N/A166.2338.619%D-N/A242.9D--2.9D7880.7h5.8F14.9D*
Beamer VS3 1631631391.173B+2.6027.757%C++22.086%C+26.7C++N/A956.1h8.8C**31.8C++
Hyena Missile Launcher 175114542.111B+1.6635.747%BN/A17.5C+9.4C3946.5h29B++81.1B++
Quasar VM1 105104462.261B+1.5129.835%M++23.077%B**43.3A++N/A1672.4h16.1C+54B+
NSX-P Tanto 10097571.702B*2.0722.42%D31.959%B**26.2C+N/A1153.7h12B++53.3B+
NS-45 Pilot 9696521.846B+1.9241.391%A++15.625%D*45.7C+N/A1332.1h7.6C+18.3B+
S1 148941060.887B2.8849.805%D-2.128%C23.5C+13.5C++4264h6.8C+13.6C+
Saron HRB 12389127.417B+3.6546.856%B+1.124%C--40.5A+15.5C+2762.2h24.8C52.9C++
M12 Kobalt 8887614.5C+10.7319.971%B+21.839%B*62.1CN/A1701.4h14B*70B+
Soldier Soaker 8382431.907B++1.8628.267%D10.976%D82B**1C++3531h6C++21.2C+
Comet VM2 7972740.973C++2.8043.719%C++5.556%B+20A++1.9D*1023.6h14.8B*33.8B++
Blueshift VM5 7169292.379C+1.3935.673%M*17.391%D49.3B**1.4A*2201.4h18C-50.6B*
M60-A Bulldog 8869323M*19.2351.07%A+N/A62.7B**17.3M*4061.1h5.5B10.8B*
Ectoblaster 6967521.288B*2.4841.701%C*11.94%B++67A*2B+1701h10.6B++25.4B*
NS-11C 6262312B**1.7734.054%A*24.194%B**62A++N/A2881h11.9B++35B*
L100 Python AP 795878.286B**4.5265.418%B**N/A96.7S35M++8790.6h3.9A6B**
Proton II PPA-H 5855511C+7.2341.193%B+N/A110B+6C+3590.5h10.4C+25.3B
Force-Blade 55555,4680.01C3.7611.171%F21.818%A*0.1C-N/A0373h2.3C**20.3D
M12 Kobalt 5353226.5A22.7318.734%C++15.094%D88.3B+N/A5000.6h17.5B+93.3B+
M20 Basilisk 5750143.571B0.2050.441%A8%B*50M7C3881h58.4B*115.7B**
Spear Anti-Vehicle Phalanx Turret 655068.333C*4.5660.252%A++N/A83.3M25B5860.6h6.7B++11.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit134482,73237.4h
Spawn Beacon41,0350.5h
Welding Device05970h
Anti-Infantry MANA Turret72712.3h
Ammunition Package58420.3h
Medical Kit891,7822.2h
Nano-Repair Grenade05320.1h
Recon Detection Device179591.2h

Check the help document for the dictionary if you want to learn more about words used here.


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