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Initiate BAMBLBEE[FOG] BAMBLBEE
VS BR 102

KDR: 3.81

Score: 20m

Last Seen: Oct 22nd, 2018 6:22 AM
- OFFLINE - 16.8 hour(s)

Battle Rank 105 (102 total) - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 59
Level Progress (to 106): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon Solstice Burst CAS30 Tank Buster Solstice VE3 NS-15M2 C150 Dalton VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,200,509 MLG Score: 1759
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.571%22.443%6641899518,3843.095470.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.283%1.649A+0.224C++-1.113D*HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.492B+11.10.214C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.582%0.821%28225100820,8321152734518.0833284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.879%0.732B++-0.735D--0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.585B+29.30.439B36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.563%0.564%637410092,48151214984.8457166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.997%0.134C++-0.975D---0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.79B++90.763B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.947%62.676%637310101,988114951.7287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.831%-0.037C+-0.315C-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.081C+3.7-0.167C6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 59
20m167.8%377 (22.6k)322 (19.3k)3.8141949,63413,0134.34588102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013398932.996%11.414%37704:4614

58% Engineer9% Heavy Assault27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2017 10:19 AMOct 15th, 2018 2:16 PMOct 22nd, 2018 3:24 AM (1d) (PST)Oct 22nd, 2018 4:00 AM (24h) (PST)Oct 22nd, 2018 2:22 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,106921,0140.8010.2100.0911.6400.1761759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3795,49360,88648135981119,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1032.5h/43d 6,919 5,665 11,719 101.6k 705 2,064 10,896 68.5m

EngineerCLASS DETAILS: Engineer
Solstice Burst
A
Kills:4,661
Deaths:1,563
KDR:2.982
Accuracy:32.798% A
HSR:21.026% C
Solstice VE3
B++
Kills:2,595
Deaths:2,050
KDR:1.266
Accuracy:24.597% B+
HSR:23.430% B++
VX6-7
A++
Kills:1,331
Deaths:539
KDR:2.469
Accuracy:33.887% A++
HSR:14.726% D--
VE-LR Obelisk
B++
Kills:1,166
Deaths:229
KDR:5.092
Accuracy:36.635% B++
HSR:30.961% C+
Serpent VE92
A++
Kills:1,166
Deaths:498
KDR:2.341
Accuracy:32.164% A++
HSR:14.323% D-
Zenith VX-5
C**
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.272% C+
HSR:22.938% C**
NSX-P Tanto
B**
Kills:97
Deaths:57
KDR:1.702
Accuracy:22.420% C--
HSR:31.959% B**
Kills:12,180
Deaths (as Engineer):5,690
Deaths (to Engineers):3,018
KDR:2.1406
Kill Difference:6,490
Playtime:597.756 hours
Usage:58%
Score:13.104m
Score/min:365
Accuracy (listed only):29.539%
HSR (listed only):22.766%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A*
Kills:1,625
Deaths:493
KDR:3.296
Accuracy:34.068% A*
HSR:24.185% C+
Orion VS54
B**
Kills:1,181
Deaths:571
KDR:2.068
Accuracy:26.188% B**
HSR:20.745% C--
Flare VE6
A*
Kills:1,081
Deaths:322
KDR:3.357
Accuracy:33.491% A*
HSR:30.527% B**
VE-H Maw
B+
Kills:444
Deaths:163
KDR:2.724
Accuracy:28.378% B+
HSR:25.676% C+
VX29 Polaris
A*
Kills:197
Deaths:69
KDR:2.855
Accuracy:34.406% A*
HSR:26.396% B+
Pulsar LSW
A**
Kills:134
Deaths:49
KDR:2.735
Accuracy:34.855% A**
HSR:24.627% C++
Kills:4,662
Deaths (as Heavy Assault):1,667
Deaths (to Heavy Assaults):2,968
KDR:2.79664
Kill Difference:2,995
Playtime:96.838 hours
Usage:9%
Score:1.466m
Score/min:252
Accuracy (listed only):31.898%
HSR (listed only):25.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A*
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:34.874% B+
HSR:62.436% A*
Eridani SX5
B**
Kills:885
Deaths:397
KDR:2.229
Accuracy:30.676% B*
HSR:25.876% B**
Phaseshift VX-S
C+
Kills:646
Deaths:157
KDR:4.115
Accuracy:34.250% C+
HSR:58.978% D*
VE-S Canis
C*
Kills:303
Deaths:174
KDR:1.741
Accuracy:28.082% C*
HSR:16.502% C-
Ghost
B**
Kills:176
Deaths:44
KDR:4
Accuracy:40.880% B
HSR:77.841% B**
NS-44 Commissioner
A+
Kills:162
Deaths:105
KDR:1.543
Accuracy:47.970% A+
HSR:25.309% B+
Beamer VS3
D
Kills:99
Deaths:105
KDR:0.943
Accuracy:23.083% D
HSR:16.162% D-
NS-45 Pilot
A+
Kills:93
Deaths:51
KDR:1.824
Accuracy:41.201% A+
HSR:13.979% D**
Soldier Soaker
D
Kills:82
Deaths:43
KDR:1.907
Accuracy:28.267% D
HSR:10.976% D
Kills:3,612
Deaths (as Infiltrator):1,389
Deaths (to Infiltrators):2,215
KDR:2.60043
Kill Difference:2,223
Playtime:56.309 hours
Usage:5%
Score:0.895m
Score/min:265
Accuracy (listed only):34.365%
HSR (listed only):34.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A
Kills:4,661
Deaths:1,563
KDR:2.982
Accuracy:32.798% A
HSR:21.026% C
Solstice VE3
B++
Kills:2,595
Deaths:2,050
KDR:1.266
Accuracy:24.597% B+
HSR:23.430% B++
VX6-7
A++
Kills:1,331
Deaths:539
KDR:2.469
Accuracy:33.887% A++
HSR:14.726% D--
Serpent VE92
A++
Kills:1,166
Deaths:498
KDR:2.341
Accuracy:32.164% A++
HSR:14.323% D-
Zenith VX-5
C**
Kills:1,164
Deaths:754
KDR:1.544
Accuracy:24.272% C+
HSR:22.938% C**
Eridani SX5
B**
Kills:885
Deaths:397
KDR:2.229
Accuracy:30.676% B*
HSR:25.876% B**
VE-S Canis
C*
Kills:303
Deaths:174
KDR:1.741
Accuracy:28.082% C*
HSR:16.502% C-
NSX-P Tanto
B**
Kills:97
Deaths:57
KDR:1.702
Accuracy:22.420% C--
HSR:31.959% B**
Kills:12,202
Deaths (as Light Assault):6,032
Deaths (to Light Assaults):2,491
KDR:2.02288
Kill Difference:6,170
Playtime:275.970 hours
Usage:27%
Score:4.439m
Score/min:268
Accuracy (listed only):28.612%
HSR (listed only):21.347%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:8,128
V. Kills:609 N/A
Deaths:610
KDR:13.325
Accuracy:61.932% B**
KPH:126.700 B**
VKPH:9.500 D
Saron Laser Cannon
S
Kills:7,651
V. Kills:4,134 185%
Deaths:1,525
KDR:5.017
Accuracy:39.102% B**
KPH:54.900 S
VKPH:29.700 M*
Maelstrom Turbo Laser
S
Kills:1,168
V. Kills:562 207%
Deaths:173
KDR:6.751
Accuracy:40.140% A+
KPH:80.400 S
VKPH:38.700 S
Hornet Missiles
B++
Kills:310
V. Kills:214 144%
Deaths:47
KDR:6.596
Accuracy:70.244% B*
KPH:76.800 C**
VKPH:53 B++
Light PPA
S
Kills:142
V. Kills:9 N/A
Deaths:10
KDR:14.200
Accuracy:51.648% A+
KPH:204.900 S
VKPH:13 S
Kills:17,399 (8,961 + 0)
Deaths:2,365
KDR:7.357
VKDR:2.337
Vehicle Kills:5,528
Kill Difference:15,034
Playtime:222.822 hours
Usage:22%
Score:4.665m
Score/min:349
Piloting Accuracy:51.648%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:3,743
V. Kills:2,013 186%
Deaths:664
KDR:5.637
Accuracy:54.590% B**
KPH:28.700 M*
VKPH:15.500 A+
C150 Dalton
B**
Kills:1,619
V. Kills:998 162%
Deaths:187
KDR:8.658
Accuracy:39.325% C++
KPH:49.800 B**
VKPH:30.700 B+
L105 Zephyr
M++
Kills:578
V. Kills:267 216%
Deaths:51
KDR:11.333
Accuracy:45.959% B
KPH:52.500 C++
VKPH:24.300 M++
AP30 Shredder
C++
Kills:195
V. Kills:128 151%
Deaths:33
KDR:5.909
Accuracy:34.116% C+
KPH:31.100 C++
VKPH:20.400 C+
Kills:6,135 (3,743 + 2,392)
Deaths:935
KDR:6.561
VKDR:3.643
Vehicle Kills:3,406
Kill Difference:5,200
Playtime:180.066 hours
Usage:17%
Score:2.750m
Score/min:255
Piloting Accuracy:54.590%
Gunner Accuracy:34.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:89
V. Kills:34 254%
Deaths:12
KDR:7.417
Accuracy:46.856% B
KPH:40.300 A+
VKPH:15.400 C+
Kills:89 (0 + 89)
Deaths:12
KDR:7.417
VKDR:2.833
Vehicle Kills:34
Kill Difference:77
Playtime:2.210 hours
Usage:0%
Score:0.035m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:46.856%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:243
V. Kills:134 180%
Deaths:29
KDR:8.379
Accuracy:42.977% B++
KPH:51.800 A+
VKPH:28.600 A++
Kills:243 (0 + 243)
Deaths:29
KDR:8.379
VKDR:4.621
Vehicle Kills:134
Kill Difference:214
Playtime:4.693 hours
Usage:0%
Score:0.081m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:42.977%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 8,7378,12861013.325B**9.5161.932%B**N/A126.6B**9.5D32664.2h12.5B**20.1B**
Saron Laser Cannon 11,7857,6511,5255.017B**1.2039.102%B**N/A54.9S29.7M*339139.4h43.5B**111.2A
Solstice Burst 4,6924,6611,5632.982B**0.8332.798%A21.026%C70.3AN/A14966.3h11B*33.6B*
CAS30 Tank Buster 5,7563,7436645.637M**1.8254.59%B**2.351%B**28.7M*15.4A+177130.3h33.9B*62.2B*
Solstice VE3 2,6472,5952,0501.266B++2.5524.597%B+23.43%B++13.1CN/A37198.1h14.7C**59.8C**
NS-15M2 1,6331,6254933.296B*0.5234.068%A*24.185%C+61.1B++N/A13626.6h10.5B++30.9B*
C150 Dalton 2,6171,6191878.658B+4.8439.325%C++N/A49.8B**30.7B+39432.5h2.4A6.2A
VX6-7 1,3401,3315392.469B**1.3533.887%A++14.726%D--53.2B*N/A11225h11.3B+33.4B*
Orion VS54 1,1921,1815712.068B+1.7526.188%B**20.745%C--44.4B++N/A12526.6h11.9B+45.5C*
Maelstrom Turbo Laser 1,7301,1681736.751A++2.9440.14%A+1.884%C-80.6S38.8S46514.5h40.6B**101.2B**
VA39 Spectre 1,1711,1663133.725A+0.0934.874%B+62.436%A*57.4A**N/A15820.3h4B**11.5B*
VE-LR Obelisk 1,1731,1662295.092A++1.2836.635%B++30.961%C+89A**N/A20613.1h4.3B**11.8B**
Serpent VE92 1,1711,1664982.341A1.4732.164%A++14.323%D-60.7A++N/A22019.2h11.3B+35.1B*
Zenith VX-5 1,1711,1647541.544B+2.2724.272%C+22.938%C**33.1C+N/A8635.2h12.6C**51.7C*
Flare VE6 1,0921,0813223.357A++0.4633.491%A*30.527%B**80.7A++N/A18313.4h9.1B++27.1B*
Eridani SX5 8898853972.229B**1.5930.676%B*25.876%B**57.1B**N/A12515.5h11.7C**38.3B+
Phaseshift VX-S 6466461574.115B+0.3034.25%C+58.978%D*56.7A++N/A13511.4h3.5C+10.1C+
L105 Zephyr 8455785111.333B7.5245.959%B1.038%C*52.5C++24.3M++31111h6.2C*13.6B+
C-4 6324752322.047B+1.7727.308%B+N/A113.1B*37.4B+7074.2h1.5C++5.5C+
Rocklet Rifle 8134483171.413A+2.4053.844%C++N/A35.6B+29C**36512.6h35.2C*65.3C**
VE-H Maw 4474441632.724B++1.0928.378%B+25.676%C+59.2BN/A1687.5h10.3C**36.2B+
Hornet Missiles 524310476.596C**2.7870.244%B*N/A77.5C**53.5B++5684h9.8C++13.9B+
VE-S Canis 3053031741.741B+2.0728.082%C*16.502%C-45.9C*N/A1606.6h11.8C*41.9C**
NS Decimator 3832561381.855B**1.9655.066%D1.953%C44.1B++21.9B++2785.8h3.6B*6.5B++
M20 Wyvern 377243298.379B+4.5642.977%B++N/A51.7A+28.5A++2884.7h56.8B++132.2B**
VX29 Polaris 198197692.855A0.9634.406%A*26.396%B+56.3B+N/A1323.5h11.2B+32.5B++
AP30 Shredder 323195335.909C+2.0934.116%C+N/A31C++20.3C+10306.3h64.6B*189.3B*
Ghost 176176444B+0.1940.88%B77.841%B**33.2C+N/A1065.3h2.2C**5.3B+
NS-44 Commissioner 1621621051.543B+2.2747.97%A+25.309%B+55.9B**N/A1822.9h3.6B+7.5B++
Frag Grenade 1641621162N/A158.1938.84%D-N/A231.4D*2.9D7570.7h5.7F14.6D*
Light PPA 1511421014.2B**10.3951.648%A+1.408%C*202.9S12.9S8260.7h11.1B+21.6B+
Pulsar LSW 135134492.735B**1.0834.855%A**24.627%C++74.4AN/A2421.8h11.7B33.5B*
Quasar VM1 105104462.261B+1.5529.835%M++23.077%B*43.3A++N/A1582.4h16.1C+54B+
Beamer VS3 99991050.943C**2.8723.083%D16.162%D-18.3CN/A625.4h9.7C++42C+
NSX-P Tanto 10097571.702B*2.1122.42%C--31.959%B**26.2C+N/A1033.7h12B++53.3B+
Hyena Missile Launcher 14393541.722C*2.0934.935%B+N/A15.8C+8.5C3965.9h31.3B+89.5B++
NS-45 Pilot 9393511.824B+1.9941.201%A+13.979%D**44.3C+N/A1252.1h7.5C++18.1B++
Saron HRB 12389127.417B+3.6046.856%B1.124%C-40.5A++15.5C+2642.2h24.8C52.9C++
Soldier Soaker 8382431.907B++1.9128.267%D10.976%D82B**1C++3531h6C++21.2C+
Force-Blade 55555,4680.01C3.8011.171%D**21.818%A*0.1C-N/A0372.8h2.3B+20.3C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit125462,29835.5h
Nano-Repair Grenade04110.1h
Spawn Beacon27060.3h
Anti-Infantry MANA Turret52362.2h
Ammunition Package46700.2h
Medical Kit448581h
Recon Detection Device168061h

Check the help document for the dictionary if you want to learn more about words used here.


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