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Maj. General Executor BAT0NR0CK[GUCl] BAT0NR0CK
NC BR 87

KDR: 5.08

Score: 17.8m

Last Seen: Sep 15th, 2019 8:53 PM
- OFFLINE - 737.4 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt - Outfit Leader of WoT Happnd BOI[GUCl] WoT Happnd BOI
NS outfit on Cobalt

Members: 0
Level Progress (to 88): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Reaper DMR M20 Mustang NC6 Gauss SAW C-4 NC9 A-Tross GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,070,856 MLG Score: 856
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.523%20.077%613912077,0082.250482.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.508%1.762A++-0.164C-0.503DHEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.622B+8.40.405B19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.463%0.59%54633121324,562621802939.5523306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.463%0.264C*-0.933D--0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.748B++16.20.695B+24.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.112%1.108%491112157222224163.25225173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.644B+-0.854D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.2-0.313C64.3-0.697D84.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.697%13.684%491112159521520.44186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.51B**3.21B**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NS outfit on Cobalt

Members: 0
17.8m322.3%548 (32.9k)465 (27.9k)5.0824536,8637,2535.6413987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216299533.242%4.294%14305:167

12% Combat Medic76% Engineer7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2019 7:08 PMMay 2nd, 2019 4:50 PMOct 13th, 2019 1:32 AM (3d) (PST)Sep 15th, 2019 5:17 PM (31d) (PST)Sep 15th, 2019 4:53 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,183811,1020.9630.1900.0413.9260.255856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,9974,86366,134581122361527,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
637.9h/26.6d 4,054 1,583 8,692 150.3k 280 712 9,752 45.3m

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:816
Deaths:771
KDR:1.058
Accuracy:25.089% C++
HSR:12.868% D*
AF-19 Mercenary
C+
Kills:126
Deaths:189
KDR:0.667
Accuracy:21.882% C+
HSR:12.698% D**
AF-57 Piston
C*
Kills:95
Deaths:78
KDR:1.218
Accuracy:42.697% C*
HSR:13.684% C+
Kills:1,037
Deaths (as Engineer):1,038
Deaths (to Engineers):1,622
KDR:0.99904
Kill Difference:1
Playtime:483.773 hours
Usage:76%
Score:14.760m
Score/min:508
Accuracy (listed only):29.889%
HSR (listed only):13.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:1,581
Deaths:829
KDR:1.907
Accuracy:32.034% A*
HSR:24.288% C++
EM1
B**
Kills:300
Deaths:224
KDR:1.339
Accuracy:26.694% B**
HSR:18.667% C--
MGR-L1 Promise
C--
Kills:76
Deaths:85
KDR:0.894
Accuracy:21.140% C--
HSR:10.526% F-
Kills:1,957
Deaths (as Heavy Assault):1,138
Deaths (to Heavy Assaults):1,993
KDR:1.71968
Kill Difference:819
Playtime:27.398 hours
Usage:4%
Score:0.567m
Score/min:345
Accuracy (listed only):26.623%
HSR (listed only):17.827%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:816
Deaths:771
KDR:1.058
Accuracy:25.089% C++
HSR:12.868% D*
AF-19 Mercenary
C+
Kills:126
Deaths:189
KDR:0.667
Accuracy:21.882% C+
HSR:12.698% D**
AF-57 Piston
C*
Kills:95
Deaths:78
KDR:1.218
Accuracy:42.697% C*
HSR:13.684% C+
Kills:1,037
Deaths (as Light Assault):1,038
Deaths (to Light Assaults):1,147
KDR:0.99904
Kill Difference:1
Playtime:44.758 hours
Usage:7%
Score:0.853m
Score/min:318
Accuracy (listed only):29.889%
HSR (listed only):13.083%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:2,407
Deaths:1,385
KDR:1.738
Accuracy:34.139% A++
HSR:20.690% D
NC9 A-Tross
A++
Kills:1,175
Deaths:731
KDR:1.607
Accuracy:33.897% A++
HSR:19.149% D-
NC1 Gauss Rifle
A++
Kills:220
Deaths:148
KDR:1.486
Accuracy:32.255% A++
HSR:25.909% B++
AF-57 Piston
C*
Kills:95
Deaths:78
KDR:1.218
Accuracy:42.697% C*
HSR:13.684% C+
Kills:3,897
Deaths (as Combat Medic):2,342
Deaths (to Combat Medics):636
KDR:1.66396
Kill Difference:1,555
Playtime:76.377 hours
Usage:12%
Score:1.613m
Score/min:352
Accuracy (listed only):35.747%
HSR (listed only):19.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:307
Deaths:326
KDR:0.942
Accuracy:29.447% D-
HSR:18.893% C-
Kills:307
Deaths (as Infiltrator):326
Deaths (to Infiltrators):764
KDR:0.94172
Kill Difference:19
Playtime:3.716 hours
Usage:1%
Score:0.008m
Score/min:38
Accuracy (listed only):29.447%
HSR (listed only):18.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M++
Kills:12,396
V. Kills:6,420 193%
Deaths:1,056
KDR:11.739
Accuracy:42.155% A*
KPH:58.700 M++
VKPH:30.400 A**
M30 Mustang AH
M
Kills:10,395
V. Kills:648 N/A
Deaths:604
KDR:17.210
Accuracy:61.782% B*
KPH:136.800 M
VKPH:8.500 B**
M20 Mustang
A
Kills:1,771
V. Kills:958 185%
Deaths:242
KDR:7.318
Accuracy:23.936% D*
KPH:28 A
VKPH:15.100 B*
Hornet Missiles
B+
Kills:132
V. Kills:86 152%
Deaths:9
KDR:14.667
Accuracy:58.338% C+
KPH:82.300 B+
VKPH:53.600 B+
Kills:24,694 (24,562 + 0)
Deaths:1,911
KDR:12.922
VKDR:4.245
Vehicle Kills:8,112
Kill Difference:22,783
Playtime:351.928 hours
Usage:55%
Score:8.967m
Score/min:425
Piloting Accuracy:23.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:722
V. Kills:364 198%
Deaths:17
KDR:42.471
Accuracy:43.112% A++
KPH:65.500 A**
VKPH:33 A++
C150 Dalton
A+
Kills:63
V. Kills:34 180%
Deaths:1
KDR:63
Accuracy:27.861% D--
KPH:60.200 A+
VKPH:32.500 B++
Kills:785 (0 + 785)
Deaths:18
KDR:43.611
VKDR:22.111
Vehicle Kills:398
Kill Difference:767
Playtime:12.066 hours
Usage:2%
Score:0.339m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:27.861%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:88
V. Kills:42 205%
Deaths:11
KDR:8
Accuracy:41.667% D--
KPH:30.600 B+
VKPH:14.600 C+
Kills:88 (88 + 0)
Deaths:11
KDR:8
VKDR:3.818
Vehicle Kills:42
Kill Difference:77
Playtime:2.873 hours
Usage:0%
Score:0.049m
Score/min:282
Driving Accuracy:41.667%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 18,81612,3961,05611.739M**6.6642.155%A*N/A58.7M++30.4A**439211h23.6A55.9A
M30 Mustang AH 11,04310,39560417.21A+12.1361.782%B*N/A136.8M8.5B**49076h4.7B++7.6B++
Reaper DMR 2,4522,4071,3851.738C++3.3434.139%A++20.69%D61.1B**1.1A14739.4h7.8B**22.8B**
M20 Mustang 2,7291,7712427.318A*2.2423.936%D*N/A28A15.1B*28563.3h31.6B**131.8B**
NC6 Gauss SAW 1,6041,5818291.907B++3.1832.034%A*24.288%C++71.5A++1B**20322.1h7.8B*24.4B*
C-4 2,0641,4976092.458B++2.6220.046%D--N/A106.2B+40.2B*69614.1h0.8A4B++
NC9 A-Tross 1,1921,1757311.607C**3.4833.897%A++19.149%D-58.2B**N/A19020.2h8.1B**23.8B**
GD-7F 8438167711.058C+4.0225.089%C++12.868%D*12.9DN/A4963.3h11.8B+47B+
AP30 Shredder 1,0867221742.471S37.3943.112%A++1.108%D65.6A**33.1A++41911h64.3B+149.2B**
NS-44 Commissioner 3153073260.942C+4.1429.447%D-18.893%C-22.7C-N/A7013.5h2.9B**9.8B
EM1 3053002241.339C++3.7426.694%B**18.667%C--23.1C--N/A7213h11.1C**41.4B++
NC1 Gauss Rifle 2232201481.486B+3.6032.255%A++25.909%B++71M+1A+3353.1h9.5A29.4B**
Hornet Missiles 218132914.667A++9.5858.338%C+N/A82.5B+53.8B+9761.6h7.2B*12.4B*
AF-19 Mercenary 1301261890.667C+4.4221.882%C+12.698%D**8.2DN/A4215.4h9.9B*45.1B+
AF-57 Piston 9795781.218C++3.8642.697%C*13.684%C+24.4C--N/A1053.9h3.2B**7.5B+
Frag Grenade 9392192N/A86.9244.497%C+N/A460C+5D13100.2h4.1C+9.2C+
Titan-150 AP 13088118B2.9241.667%D--N/A30.3B+14.5C+2822.9h2.9B**7B*
Mag-Cutter 80773,3180.023C+5.0613.8%D*N/A0.6C+N/A2131.7h1.7B*12.2C+
MGR-L1 Promise 8376850.894C4.1921.14%C--10.526%F-8.4D*N/A419h15.9C+75.3C+
Carver 77752,1710.035C5.0512.401%D**2.667%F-0.7C--N/A2105h1.7C13.4D
C150 Dalton 9763163S57.9227.861%D--N/A63A++34B*9771h1.8A+6.4B**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0610h
Spawn Beacon74650.7h
Nano-Armor Kit105189,63121.3h
Medical Kit373481.1h
Welding Device05390h
Ammunition Package141141.4h
Medical Applicator5716,6151.5h
Hardlight Barrier241340.9h
M20 Drake0560h

Check the help document for the dictionary if you want to learn more about words used here.


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