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Agent Overseer BAT0NR0CK[GUCl] BAT0NR0CK
NC BR 53

KDR: 5.05

Score: 12.7m

Last Seen: Jun 22nd, 2019 7:15 PM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Cobalt - Outfit Leader of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
Level Progress (to 54): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang Reaper DMR NC6 Gauss SAW NC9 A-Tross C-4 GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,192,203 MLG Score: 953
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.505%20.069%612812025,2222.246022.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.204%1.891A++-0.109C+-0.327C-HEAD + (~4.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.634B+8.50.41B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.14%0.597%58583120717,929429574941.6954312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.615%0.297C*-0.877D--0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.753B++16.10.698B+24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.485%1.179%384112094241632642.58537160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.35T*-1.101D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.71B**671B**90.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
12.7m317.4%583 (35k)496 (29.8k)5.0464126,7465,3005.5981153 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210220433.643%4.371%14704:505

12% Combat Medic73% Engineer6% Heavy Assault9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2019 7:08 PMMay 2nd, 2019 4:50 PMJun 22nd, 2019 8:45 PM (2d) (PST)Jun 22nd, 2019 4:35 PM (2d) (PST)Jun 22nd, 2019 3:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,270881,1821.0450.2070.0464.1750.271953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,2155,27670,939631232511629,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
426.7h/17.8d 2,924 1,169 5,726 106.9k 209 503 6,930 32.5m

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:688
Deaths:540
KDR:1.274
Accuracy:25.159% C++
HSR:12.500% D*
AF-19 Mercenary
C+
Kills:126
Deaths:189
KDR:0.667
Accuracy:21.882% C+
HSR:12.698% D**
Kills:814
Deaths (as Engineer):729
Deaths (to Engineers):1,186
KDR:1.1166
Kill Difference:85
Playtime:310.179 hours
Usage:73%
Score:10.285m
Score/min:553
Accuracy (listed only):23.520%
HSR (listed only):12.599%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:1,341
Deaths:704
KDR:1.905
Accuracy:31.878% A*
HSR:24.609% C*
EM1
A
Kills:268
Deaths:146
KDR:1.836
Accuracy:28.274% A
HSR:20.149% C
Kills:1,609
Deaths (as Heavy Assault):850
Deaths (to Heavy Assaults):1,502
KDR:1.89294
Kill Difference:759
Playtime:23.512 hours
Usage:6%
Score:0.487m
Score/min:345
Accuracy (listed only):30.076%
HSR (listed only):22.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:688
Deaths:540
KDR:1.274
Accuracy:25.159% C++
HSR:12.500% D*
AF-19 Mercenary
C+
Kills:126
Deaths:189
KDR:0.667
Accuracy:21.882% C+
HSR:12.698% D**
Kills:814
Deaths (as Light Assault):729
Deaths (to Light Assaults):774
KDR:1.1166
Kill Difference:85
Playtime:37.541 hours
Usage:9%
Score:0.783m
Score/min:348
Accuracy (listed only):23.520%
HSR (listed only):12.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,385
Deaths:812
KDR:1.706
Accuracy:33.608% A+
HSR:20.144% D
NC9 A-Tross
A++
Kills:992
Deaths:637
KDR:1.557
Accuracy:34.289% A++
HSR:19.355% D
NC1 Gauss Rifle
A*
Kills:220
Deaths:148
KDR:1.486
Accuracy:32.255% A*
HSR:25.909% B++
Kills:2,597
Deaths (as Combat Medic):1,597
Deaths (to Combat Medics):484
KDR:1.62617
Kill Difference:1,000
Playtime:52.164 hours
Usage:12%
Score:1.138m
Score/min:364
Accuracy (listed only):33.384%
HSR (listed only):21.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D
Kills:202
Deaths:230
KDR:0.878
Accuracy:27.306% D--
HSR:16.832% D
Kills:202
Deaths (as Infiltrator):230
Deaths (to Infiltrators):572
KDR:0.87826
Kill Difference:28
Playtime:2.601 hours
Usage:1%
Score:0.005m
Score/min:32
Accuracy (listed only):27.306%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M**
Kills:8,306
V. Kills:4,319 192%
Deaths:805
KDR:10.318
Accuracy:42.457% A*
KPH:63.100 M**
VKPH:32.800 M++
M30 Mustang AH
M
Kills:7,986
V. Kills:542 N/A
Deaths:496
KDR:16.101
Accuracy:61.525% B++
KPH:140.700 M
VKPH:9.500 A
M20 Mustang
A*
Kills:1,637
V. Kills:885 185%
Deaths:223
KDR:7.341
Accuracy:27.134% D
KPH:36.900 A*
VKPH:20 A+
Hornet Missiles
B+
Kills:131
V. Kills:85 152%
Deaths:9
KDR:14.556
Accuracy:59.100% C+
KPH:88.600 B+
VKPH:57.500 B+
Kills:18,060 (17,929 + 0)
Deaths:1,533
KDR:11.781
VKDR:3.804
Vehicle Kills:5,831
Kill Difference:16,527
Playtime:234.271 hours
Usage:55%
Score:6.536m
Score/min:465
Piloting Accuracy:27.134%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:424
V. Kills:214 197%
Deaths:10
KDR:42.400
Accuracy:42.485% A++
KPH:61.700 A++
VKPH:31.200 A+
C150 Dalton
A++
Kills:63
V. Kills:34 180%
Deaths:1
KDR:63
Accuracy:27.861% D--
KPH:60.200 A++
VKPH:32.500 B++
Kills:487 (0 + 487)
Deaths:11
KDR:44.273
VKDR:22.545
Vehicle Kills:248
Kill Difference:476
Playtime:7.915 hours
Usage:2%
Score:0.182m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:27.861%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:87
V. Kills:41 207%
Deaths:10
KDR:8.700
Accuracy:42.496% D-
KPH:31.100 B++
VKPH:14.700 C+
Kills:87 (87 + 0)
Deaths:10
KDR:8.700
VKDR:4.100
Vehicle Kills:41
Kill Difference:77
Playtime:2.798 hours
Usage:1%
Score:0.046m
Score/min:273
Driving Accuracy:42.496%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 12,6258,30680510.318M*5.2742.457%A*N/A63.1M**32.8M++470131.7h23.9A56.4A
M30 Mustang AH 8,5287,98649616.101A11.0561.525%B++N/A140.6M9.5A52356.8h4.8B++7.9B++
M20 Mustang 2,5221,6372237.341A*2.2927.134%DN/A37A*20A+35544.3h30.9A114B**
Reaper DMR 1,4101,3858121.706C++3.3433.608%A+20.144%D60B**1.1A+14323.1h7.9B**23.6B**
NC6 Gauss SAW 1,3611,3417041.905B++3.1431.878%A*24.609%C*76.6A*1.1A+21617.5h7.8B*24.3B*
NC9 A-Tross 1,0089926371.557C**3.4934.289%A++19.355%D57.7B**N/A20017.2h8.2B*23.9B**
C-4 1,2198793762.338B++2.7121.324%DN/A104.6B+40.5B*7318.4h0.9B**4B*
GD-7F 7126885401.274C++3.7725.159%C++12.5%D*15DN/A5945.9h11.5B+45.8B+
AP30 Shredder 6384241042.4S37.3542.485%A++1.179%D61.4A++31A+3206.9h67B157.7B*
EM1 2712681461.836B++3.2128.274%A20.149%C43.9B+N/A1336.1h11B38.9B++
NC1 Gauss Rifle 2232201481.486B+3.5632.255%A*25.909%B++71M++1A++3283.1h9.5A29.4B**
NS-44 Commissioner 2092022300.878C+4.1727.306%D--16.832%D20.8C--N/A699.7h3B*10.8C*
Hornet Missiles 216131914.556A++9.5159.1%C+N/A87.3B+56.7B+10331.5h7B**11.9B*
AF-19 Mercenary 1301261890.667C+4.3821.882%C+12.698%D**8.2DN/A4015.4h9.9B*45.1B+
Titan-150 AP 12887108.7B+3.6542.496%D-N/A31.1B++14.6C+2732.8h2.9A6.8B**
Mag-Cutter 80773,3180.023C+5.0213.8%D*N/A0.6C+N/A2128.7h1.7B*12.2C+
Frag Grenade 6868168N/A62.9544.113%C+N/A340DN/A13160.2h4.4C9.9C+
C150 Dalton 9763163S57.9527.861%D--N/A63A++34B*7961h1.8A+6.4B**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0610h
Spawn Beacon62890.5h
Nano-Armor Kit43134,84713.6h
Medical Kit312980.7h
Ammunition Package9880.5h
Medical Applicator3410,1640.9h
Hardlight Barrier15800.6h

Check the help document for the dictionary if you want to learn more about words used here.


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