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Archon Skirmisher BAXTEP[XPEH] BAXTEP
VS BR 77

KDR: 2.46

Score: 7.3m

Last Seen: May 25th, 2020 7:35 PM
- OFFLINE - 728.6 hour(s)

Battle Rank 77 - Vanu Sovereignty on Cobalt
Level Progress (to 78): 2%
Level 100 Progress: 39% 1463h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand VE-S Canis VA39 Spectre VE-LR Obelisk NS-61 Emissary NSX-P Tengu Orion VS54 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,132,155 MLG Score: 905
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.335%37.947%99912133710,0852.8281-0.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.602%0.984B*2.531A**-2.636F**HEAD ++ (~24.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.535B+9.10.364C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.644%0.572%227213476993083692.26214189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%-1.201D*-1.246D*0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127-2.305F--36.4-1.919F-90.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.483%1.471%4011348682852090.23859632%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.04B**-0.737D--1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.842B*90.776B++10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.312%53.804%40213471,262326483.85933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.295%-1.154D*-0.852D---1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-1.274D**6.2-0.933D--16.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.412%11.345%401134823819891.20202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.525D-0.677D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.121C+5.2-0.073C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m319.1%132 (7.9k)115 (6.9k)2.4596116,0766,5362.7152777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349102225.713%29.572%76009:435

12% Heavy Assault86% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2013 11:05 AMNov 16th, 2018 9:32 PMMay 30th, 2020 10:02 AM (73d) (PST)May 25th, 2020 5:24 PM (77d) (PST)May 25th, 2020 3:35 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
306592470.2530.1030.0750.8780.022905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3683,51214,85615645316,887

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1057.7h/44.1d 1,671 4,754 5,243 55.7k 1,065 2,964 1,390 19.4m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:3,924
Deaths:828
KDR:4.739
Accuracy:50.747% B*
HSR:68.323% A*
VE-S Canis
D*
Kills:1,602
Deaths:1,315
KDR:1.218
Accuracy:23.061% D*
HSR:10.861% D**
VA39 Spectre
A
Kills:1,210
Deaths:169
KDR:7.160
Accuracy:27.296% D*
HSR:53.058% A
NS-61 Emissary
B+
Kills:1,175
Deaths:798
KDR:1.472
Accuracy:30.058% C+
HSR:21.702% B+
NSX-P Tengu
D--
Kills:685
Deaths:506
KDR:1.354
Accuracy:32.029% D*
HSR:17.226% D--
NS-357 Underboss
C-
Kills:368
Deaths:290
KDR:1.269
Accuracy:37.150% C-
HSR:18.207% D-
NS-45 Pilot
C++
Kills:318
Deaths:264
KDR:1.205
Accuracy:34.748% C++
HSR:13.208% F-
Eridani SX5
D--
Kills:253
Deaths:241
KDR:1.050
Accuracy:24.039% D--
HSR:13.044% D*
Artemis VX26
D-
Kills:116
Deaths:122
KDR:0.951
Accuracy:22.151% D**
HSR:18.966% D-
NS-44 Commissioner
B++
Kills:62
Deaths:32
KDR:1.938
Accuracy:46.667% B++
HSR:11.290% F
Parallax VX3
D*
Kills:52
Deaths:10
KDR:5.200
Accuracy:28.131% F--
HSR:71.154% D*
Kills:9,765
Deaths (as Infiltrator):4,575
Deaths (to Infiltrators):1,238
KDR:2.13443
Kill Difference:5,190
Playtime:909.837 hours
Usage:86%
Score:6.088m
Score/min:112
Accuracy (listed only):32.370%
HSR (listed only):28.822%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:496
Deaths:308
KDR:1.610
Accuracy:17.554% D*
HSR:13.710% F
Flare VE6
D-
Kills:401
Deaths:269
KDR:1.491
Accuracy:17.916% D**
HSR:21.197% D-
Pulsar LSW
D**
Kills:164
Deaths:114
KDR:1.439
Accuracy:18.119% D**
HSR:14.634% D**
NSX-P Naginata
D-
Kills:126
Deaths:103
KDR:1.223
Accuracy:21.828% D-
HSR:17.460% F-
Kills:1,187
Deaths (as Heavy Assault):794
Deaths (to Heavy Assaults):1,508
KDR:1.49496
Kill Difference:393
Playtime:122.726 hours
Usage:12%
Score:1.009m
Score/min:137
Accuracy (listed only):18.854%
HSR (listed only):16.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D*
Kills:1,602
Deaths:1,315
KDR:1.218
Accuracy:23.061% D*
HSR:10.861% D**
NSX-P Tengu
D--
Kills:685
Deaths:506
KDR:1.354
Accuracy:32.029% D*
HSR:17.226% D--
Eridani SX5
D--
Kills:253
Deaths:241
KDR:1.050
Accuracy:24.039% D--
HSR:13.044% D*
Thanatos VE70
D-
Kills:238
Deaths:222
KDR:1.072
Accuracy:35.412% D-
HSR:11.345% D--
Kills:2,778
Deaths (as Light Assault):2,284
Deaths (to Light Assaults):1,102
KDR:1.21629
Kill Difference:494
Playtime:8.946 hours
Usage:1%
Score:0.064m
Score/min:119
Accuracy (listed only):28.635%
HSR (listed only):13.119%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:1,206
Deaths:145
KDR:8.317
Accuracy:24.948% F
HSR:30.597% D
Thanatos VE70
D-
Kills:238
Deaths:222
KDR:1.072
Accuracy:35.412% D-
HSR:11.345% D--
Kills:1,444
Deaths (as Engineer):367
Deaths (to Engineers):1,183
KDR:3.9346
Kill Difference:1,077
Playtime:6.320 hours
Usage:1%
Score:0.059m
Score/min:155
Accuracy (listed only):30.180%
HSR (listed only):20.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:482
V. Kills:223 215%
Deaths:67
KDR:7.194
Accuracy:40.399% C
KPH:29.200 C--
VKPH:13.500 C**
Skyguard
C**
Kills:217
V. Kills:105 205%
Deaths:16
KDR:13.563
Accuracy:25.710% D-
KPH:19.400 C**
VKPH:9.400 C-
Kills:699 (699 + 0)
Deaths:83
KDR:8.422
VKDR:3.952
Vehicle Kills:328
Kill Difference:616
Playtime:27.673 hours
Usage:3%
Score:0.249m
Score/min:150
Driving Accuracy:25.710%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:89
V. Kills:40 217%
Deaths:2
KDR:44.500
Accuracy:48.680% C
KPH:23.400 C
VKPH:10.500 C+
E540 Halberd
C-
Kills:68
V. Kills:27 243%
Deaths:8
KDR:8.500
Accuracy:47.483% C-
KPH:22.300 D*
VKPH:8.900 D**
Kills:157 (89 + 68)
Deaths:10
KDR:15.700
VKDR:6.700
Vehicle Kills:67
Kill Difference:147
Playtime:6.845 hours
Usage:1%
Score:0.064m
Score/min:155
Driving Accuracy:48.680%
Gunner Accuracy:47.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D*
Kills:206
V. Kills:32 N/A
Deaths:21
KDR:9.810
Accuracy:31.129% F--
KPH:42.800 F
VKPH:6.700 D*
M40 Fury-H
C--
Kills:203
V. Kills:53 376%
Deaths:
KDR:
Accuracy:21.079% F--
KPH:42.500 D*
VKPH:11.100 C--
Proton II PPA-H
D
Kills:69
V. Kills:10 N/A
Deaths:7
KDR:9.857
Accuracy:36.477% C--
KPH:30.500 D**
VKPH:4.400 D
Kills:478 (0 + 478)
Deaths:28
KDR:17.071
VKDR:3.393
Vehicle Kills:95
Kill Difference:450
Playtime:11.844 hours
Usage:1%
Score:0.111m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:36.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:17 278%
Deaths:10
KDR:5
Accuracy:36.541% N/A
KPH:16.800 N/A
VKPH:5.700 N/A
Kills:50 (0 + 50)
Deaths:10
KDR:5
VKDR:1.700
Vehicle Kills:17
Kill Difference:40
Playtime:2.980 hours
Usage:0%
Score:0.019m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:36.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 3,9723,9248284.739A++2.2850.747%B*68.323%A*14.8D--N/A35265.7h4C+7.9B
VE-S Canis 1,6361,6021,3151.218C1.2423.061%D*10.861%D**21.8D-N/A5673.6h14.7D63.6D--
VA39 Spectre 1,2561,2101697.16A++4.7027.296%D*53.058%A19.9DN/A5460.9h6.3D23.1D-
VE-LR Obelisk 1,2621,2061458.317A**5.8624.948%F30.597%D22.9D-1.1C+5452.7h8D*32.1F
NS-61 Emissary 1,2001,1757981.472B+0.9930.058%C+21.702%B+12.7D-N/A3892.2h15.6C+51.9C+
NSX-P Tengu 6906855061.354C1.1132.029%D*17.226%D--28.5D-N/A7324h14C43.7D
Orion VS54 5024963081.61C0.8517.554%D*13.71%F16.9D--N/A5429.3h13.5C--77.1C+
C75 Viper 705482677.194C+4.7340.399%CN/A29.2C--13.5C**15516.5h14.9D36.8C
Proximity Mine 4044032913.897M+11.4427.188%F-N/A103.3DN/A2703.9h1.7B6.1D*
Flare VE6 4054012691.491C0.9717.916%D**21.197%D-17.1D*N/A5123.5h11.4D-63.4D*
NS-357 Underboss 3733682901.269C+1.1937.15%C-18.207%D-13.9D*N/A4226.4h4.8D*12.8D
NS-45 Pilot 3253182641.205C1.2534.748%C++13.208%F-11.2D*N/A3128.5h9F25.9D
Spear Anti-Vehicle Phalanx Turret 476299319.645C+7.1942.095%D-1.338%D**37.8D22.4C2187.9h9.1C21.5C
Eridani SX5 2572532411.05C-1.4124.039%D--13.044%D*22.6D-N/A8511.2h15.2F63D*
Thanatos VE70 2472382221.072C+1.3935.412%D-11.345%D--19.8DN/A6212h5.2D14.7D
Skyguard 3222171613.563A11.1025.71%D-N/A19.4C**9.4C-14211.2h84.2B*327.5B+
M60-G Bulldog-H 238206219.81C--7.3531.129%F--N/A42.9D**6.7D*1624.8h8.1F--26.1T-
M40 Fury-H 2562031203U200.5421.079%F--N/A42.3D*11C--1554.8h17.5F-83T*
Pulsar LSW 1651641141.439C1.0218.119%D**14.634%D**17.6D*N/A549.3h13.9D*76.7D
Lumine Edge 1771623,5670.045C2.4132.62%C*12.346%C--0.4C--N/A1385.6h1.5C4.6B
NSX-P Naginata 1301261031.223C--1.2421.828%D-17.46%F-18.3D*N/A576.9h20.2F92.6D**
Artemis VX26 1181161220.951D1.5122.151%D**18.966%D-15.5D--N/A447.5h16.9F-76.3F--
Supernova PC 12989244.5M**42.0448.68%CN/A23.4C10.5C+1763.8h7D**14.5D*
Force-Blade 109882,4530.036C*2.4223.051%D6.818%C++0.2C--N/A1466.5h3.9D**16.9D
NS-R3 Swarm 14087362.417M+0.0463.017%CN/A10.6B+6.5C+858.2h17.9B*28.3B*
Proton II PPA-H 796979.857C7.4036.477%C--N/A30D**4.3D1422.3h44.8T*122.9T*
E540 Halberd 956888.5C6.0447.483%C-1.471%C22.7D*9D**1293h9T19F--
NS-44 Commissioner 6362321.938B+0.5246.667%B++11.29%F15.5D--N/A674h4.5D--9.7C+
Quasar VM1 5454421.286C-1.1714.5%D-14.815%D--14.6D--N/A583.7h14.3C+98.7C+
Parallax VX3 5352105.2C++2.7428.131%F--71.154%D*13.3D*N/A563.9h3F-10.6T
M20 Basilisk 6750105C**2.5436.541%D2%F16.7D5.7D1053h97.2C+266C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540.1h
Xiphos Anti-Personnel Phalanx Tower01080h
VS Patriot Flare Gun0530.1h
Motion Spotter92,9482.3h
Recon Detection Device4511,42920.9h
Medical Applicator19840.1h
Nano-Armor Kit617,3051.2h
Medical Kit42410.4h
Ammunition Package1600h
M40 Fury-F01200.1h
Pulsar V0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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