Online: daguest  
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Castellan Loyal Soldier BAXTEP[XPEH] BAXTEP
VS BR 63

KDR: 2.33

Score: 4.4m

Last Seen: Oct 18th, 2019 7:29 PM
- OFFLINE - 19.3 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 12%
Level 100 Progress: 24% 2056h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand VE-S Canis NS-61 Emissary Orion VS54 Flare VE6 C75 Viper Proximity Mine M60-G Bulldog-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,059,597 MLG Score: 847
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.848%43.928%1135712257,0323.07746-0.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.912%0.901B*3.477M*-2.874THEAD ++ (~31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.535B+8.90.375C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.786%0.286%223112313502132211.64319158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.219C-1.447D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.019C+14.7-0.172C23.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.185%1.587%5711231631771330.35393347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.92B*-0.708D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.869B*7.30.819B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.354%42.935%571123118418760.983957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.201F---1.555F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.7-2.9T7.9-1.47F30.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.48%10.857%571123117513451.30597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.509D-0.757D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.112C+5.2-0.068C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m285.2%117 (7k)102 (6.1k)2.33439,6644,1402.5768163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123258124.713%33.485%82810:322

14% Heavy Assault84% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2013 11:05 AMNov 16th, 2018 9:32 PMOct 19th, 2019 2:06 PM (97d) (PST)Oct 18th, 2019 6:45 PM (98d) (PST)Oct 18th, 2019 3:29 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
265572080.2230.0950.0750.6910.019847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,8763,40312,47313644116,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
722.8h/30.1d 1,004 3,236 3,036 30k 730 1,921 841 11.5m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:3,777
Deaths:794
KDR:4.757
Accuracy:50.737% B**
HSR:68.626% A*
VE-S Canis
D
Kills:1,426
Deaths:1,103
KDR:1.293
Accuracy:23.097% D
HSR:10.449% D*
NS-61 Emissary
B**
Kills:687
Deaths:541
KDR:1.270
Accuracy:29.056% C++
HSR:22.125% B**
VA39 Spectre
B+
Kills:184
Deaths:28
KDR:6.571
Accuracy:20.354% F-
HSR:42.935% B+
Artemis VX26
C+
Kills:82
Deaths:79
KDR:1.038
Accuracy:22.668% D--
HSR:23.171% C+
Kills:6,156
Deaths (as Infiltrator):2,545
Deaths (to Infiltrators):744
KDR:2.41886
Kill Difference:3,611
Playtime:606.371 hours
Usage:84%
Score:3.540m
Score/min:97
Accuracy (listed only):29.182%
HSR (listed only):33.461%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:496
Deaths:308
KDR:1.610
Accuracy:17.558% D
HSR:13.710% F
Flare VE6
C-
Kills:400
Deaths:262
KDR:1.527
Accuracy:17.869% D-
HSR:21.250% C-
Pulsar LSW
D-
Kills:164
Deaths:114
KDR:1.439
Accuracy:18.138% D-
HSR:14.634% D*
Kills:1,060
Deaths (as Heavy Assault):684
Deaths (to Heavy Assaults):980
KDR:1.54971
Kill Difference:376
Playtime:101.946 hours
Usage:14%
Score:0.817m
Score/min:134
Accuracy (listed only):17.855%
HSR (listed only):16.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:175
Deaths:168
KDR:1.042
Accuracy:35.480% C
HSR:10.857% D--
Kills:175
Deaths (as Engineer):168
Deaths (to Engineers):774
KDR:1.04167
Kill Difference:7
Playtime:3.771 hours
Usage:1%
Score:0.035m
Score/min:156
Accuracy (listed only):35.480%
HSR (listed only):10.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
D
Kills:1,426
Deaths:1,103
KDR:1.293
Accuracy:23.097% D
HSR:10.449% D*
Thanatos VE70
C
Kills:175
Deaths:168
KDR:1.042
Accuracy:35.480% C
HSR:10.857% D--
Kills:1,601
Deaths (as Light Assault):1,271
Deaths (to Light Assaults):690
KDR:1.25964
Kill Difference:330
Playtime:5.181 hours
Usage:1%
Score:0.021m
Score/min:69
Accuracy (listed only):29.289%
HSR (listed only):10.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:350
V. Kills:160 217%
Deaths:67
KDR:5.224
Accuracy:38.786% C+
KPH:27.900 C+
VKPH:12.700 B**
Skyguard
B+
Kills:110
V. Kills:59 183%
Deaths:16
KDR:6.875
Accuracy:25.659% D
KPH:17.100 B+
VKPH:9.200 C+
Kills:460 (460 + 0)
Deaths:83
KDR:5.542
VKDR:2.639
Vehicle Kills:219
Kill Difference:377
Playtime:18.986 hours
Usage:3%
Score:0.163m
Score/min:143
Driving Accuracy:25.659%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:63
V. Kills:27 225%
Deaths:8
KDR:7.875
Accuracy:46.185% C+
KPH:28.100 C
VKPH:12 D
Kills:63 (0 + 63)
Deaths:8
KDR:7.875
VKDR:3.375
Vehicle Kills:27
Kill Difference:55
Playtime:2.243 hours
Usage:0%
Score:0.020m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:46.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D-
Kills:205
V. Kills:31 N/A
Deaths:21
KDR:9.762
Accuracy:31.057% D**
KPH:42.900 D-
VKPH:6.500 D-
Proton II PPA-H
D-
Kills:54
V. Kills:6 N/A
Deaths:7
KDR:7.714
Accuracy:32.180% D
KPH:30 D*
VKPH:3.300 D-
Kills:259 (0 + 259)
Deaths:28
KDR:9.250
VKDR:1.321
Vehicle Kills:37
Kill Difference:231
Playtime:6.575 hours
Usage:1%
Score:0.056m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:32.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 3,8223,7777944.757M++2.4250.737%B**68.626%A*14.7C--N/A35257.1h4B+7.9B+
VE-S Canis 1,4541,4261,1031.293C++1.0423.097%D10.449%D*22.1DN/A5664.5h14.3C61.9C
NS-61 Emissary 7046875411.27B++1.0629.056%C++22.125%B**11DN/A2862.6h17.9C61.6C+
Orion VS54 5024963081.61C++0.7217.558%D13.71%F16.9DN/A5029.3h13.5C+77.1C+
Flare VE6 4044002621.527C*0.8117.869%D-21.25%C-17.2D-N/A5023.2h11.3C+63.2C
C75 Viper 510350675.224C*2.8938.786%C+N/A27.8C+12.7B**14412.6h14.7C+37.8C++
Proximity Mine 2552541516.933S14.6029.404%D**N/A101.6C-N/A2602.5h1.7B++5.8D
M60-G Bulldog-H 236205219.762C+7.4331.057%D**N/A42.7D-6.5D-1604.8h8.1D*26.1F
Spear Anti-Vehicle Phalanx Turret 332204229.273B6.9443.586%C+1.961%D--35.2C+22.1C++2065.8h10.5C24C+
VA39 Spectre 190184286.571M4.2420.354%F-42.935%B+13.6DN/A3813.5h7.9D-38.7F
Thanatos VE70 1801751681.042C*1.2935.48%C10.857%D--18C--N/A539.7h5.2C+14.6C+
Pulsar LSW 1651641141.439C+0.9018.138%D-14.634%D*17.6D-N/A509.3h13.9C76.6C
Lumine Edge 1421281,5170.084C+2.2533.04%B+12.5%C--0.8C-N/A2152.7h1.5C+4.4B+
Skyguard 169110166.875A+4.5425.659%DN/A17.2B+9.2C+1416.4h95.9B++373.6B+
Force-Blade 109882,4530.036B2.3023.051%D6.818%C+0.2C--N/A1466h3.9D16.9C--
Artemis VX26 8382791.038C1.3022.668%D--23.171%C+14.1D--N/A415.8h17.6F77.8D**
E540 Halberd 906387.875C+5.5446.185%C+1.587%C--28.6C12.3D1512.2h7.3D--15.8D
Proton II PPA-H 605477.714C5.3832.18%DN/A30D*3.3D-921.8h38.1T*118.3T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter48821h
Xiphos Anti-Personnel Phalanx Tower01080h
M40 Fury-F01200.1h
Nano-Armor Kit510,4350.8h
Medical Kit32010.4h
Pulsar V0580.1h
Medical Applicator0710h
Recon Detection Device256,54212.9h

Check the help document for the dictionary if you want to learn more about words used here.


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