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Maj. General BBS161r[ITER] BBS161r
TR BR 83

KDR: 1.7

Score: 32.5m

Last Seen: Oct 18th, 2019 6:02 PM
- OFFLINE - 89.1 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Miller
Level Progress (to 84): 37%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP Bighorn .50M TS2 Inquisitor P2-120 HEAT M77-B TSAR-42 P2-120 HESH MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,368,594 MLG Score: 1094
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.155%27.882%64630118932,4481.488170.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.924%0.379C**1.047B**-1.457FHEAD ++ (~16.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.327C**11.60.19C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.96%1.762%6825121411,348197752705.73711215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%-0.686D-0.495D0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.151C++11.10.112C+21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.242%3.564%267121250516223420.311344147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%-1.106D*-0.227C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.1-1.734F-79.8-0.982D--249.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.481%74.138%268121114,4382653395.44214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.037%-0.224C0.459B+0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.118C+2.90.081C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.251%17.692%2611218130116240.11178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.943D--0.582B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-0.769D-7-0.449C--16.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.5m226.3%279 (16.7k)233 (14k)1.7032166,69639,1591.9961783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219339619.896%30.993%61703:3436

25% Engineer27% Heavy Assault46% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2015 12:35 AMJan 19th, 2018 4:56 PMOct 19th, 2019 1:11 AM (31d) (PST)Oct 18th, 2019 4:46 PM (32d) (PST)Oct 18th, 2019 2:02 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361444920.4780.2810.1481.2060.0541094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1308,63629,4942917972314,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323.2h/96.8d 11,472 20,671 23,172 168.1k 2,906 6,941 7,587 88.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:1,191
Deaths:790
KDR:1.508
Accuracy:22.720% C+
HSR:24.937% C+
T9 CARV
B*
Kills:1,191
Deaths:1,023
KDR:1.164
Accuracy:16.807% C--
HSR:29.387% B*
NSX Naginata
C++
Kills:1,181
Deaths:783
KDR:1.508
Accuracy:23.072% C++
HSR:26.334% C
T9 CARV-S
B++
Kills:1,174
Deaths:852
KDR:1.378
Accuracy:21.129% C
HSR:29.472% B++
NSX-P Naginata
B
Kills:1,172
Deaths:799
KDR:1.467
Accuracy:22.510% C+
HSR:31.229% B
MSW-R
C+
Kills:1,170
Deaths:685
KDR:1.708
Accuracy:22.359% C+
HSR:24.615% C+
T16 Rhino
B++
Kills:1,168
Deaths:945
KDR:1.236
Accuracy:20.123% C+
HSR:26.712% B++
T9A "Butcher"
C
Kills:1,168
Deaths:868
KDR:1.346
Accuracy:21.916% D
HSR:24.743% C
TMG-50
B+
Kills:1,163
Deaths:1,136
KDR:1.024
Accuracy:18.483% D
HSR:28.375% B+
T32 Bull
B+
Kills:1,161
Deaths:1,631
KDR:0.712
Accuracy:16.410% D**
HSR:28.338% B+
NS-15M2
B
Kills:840
Deaths:553
KDR:1.519
Accuracy:25.610% C**
HSR:28.452% B
Kills:12,579
Deaths (as Heavy Assault):10,065
Deaths (to Heavy Assaults):11,022
KDR:1.24978
Kill Difference:2,514
Playtime:618.293 hours
Usage:27%
Score:8.644m
Score/min:233
Accuracy (listed only):21.013%
HSR (listed only):27.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B*
Kills:4,881
Deaths:1,026
KDR:4.757
Accuracy:41.789% C+
HSR:84.368% B*
TS2 Inquisitor
B*
Kills:2,898
Deaths:2,935
KDR:0.987
Accuracy:26.937% C
HSR:25.397% B*
M77-B
C
Kills:1,954
Deaths:1,052
KDR:1.857
Accuracy:28.809% D*
HSR:73.132% C
TSAR-42
B*
Kills:1,757
Deaths:464
KDR:3.787
Accuracy:40.452% C**
HSR:77.177% B*
MKV Suppressed
B*
Kills:1,361
Deaths:968
KDR:1.406
Accuracy:26.599% C++
HSR:24.614% B*
Shuriken
B**
Kills:1,306
Deaths:828
KDR:1.577
Accuracy:24.726% D
HSR:24.732% B**
RAMS .50M
B+
Kills:1,191
Deaths:223
KDR:5.341
Accuracy:41.090% B
HSR:81.696% B+
TRAP-M1
B++
Kills:1,173
Deaths:793
KDR:1.479
Accuracy:27.533% C
HSR:30.605% B++
MG-S1 Jackal
B**
Kills:1,173
Deaths:740
KDR:1.585
Accuracy:26.696% C+
HSR:26.599% B**
SOAS-20
A
Kills:1,170
Deaths:673
KDR:1.738
Accuracy:26.735% C
HSR:30.342% A
NSX Tomoe
B+
Kills:1,168
Deaths:745
KDR:1.568
Accuracy:25.677% D
HSR:42.894% B+
NS-7 PDW
A+
Kills:1,168
Deaths:861
KDR:1.357
Accuracy:25.912% C*
HSR:27.312% A+
HSR-1
C++
Kills:1,167
Deaths:499
KDR:2.339
Accuracy:33.658% C+
HSR:29.220% C++
PDW-16 Hailstorm
A++
Kills:1,165
Deaths:802
KDR:1.453
Accuracy:25.231% C*
HSR:27.811% A++
NS-30 Vandal
A*
Kills:1,164
Deaths:458
KDR:2.541
Accuracy:34.705% C**
HSR:43.127% A*
NSX Daimyo
C**
Kills:1,163
Deaths:444
KDR:2.619
Accuracy:39.818% C
HSR:95.013% C**
KSR-35
C+
Kills:1,162
Deaths:539
KDR:2.156
Accuracy:34.467% C+
HSR:28.744% C+
SMG-46 Armistice
B+
Kills:1,161
Deaths:1,728
KDR:0.672
Accuracy:19.226% D*
HSR:20.069% B+
SR-7
B+
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:40.875% C+
HSR:83.103% B+
99SV
C+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.620% C+
HSR:34.513% C+
T4 AMP
B++
Kills:1,159
Deaths:1,693
KDR:0.685
Accuracy:22.292% D-
HSR:23.900% B++
TX1 Repeater
B++
Kills:582
Deaths:796
KDR:0.731
Accuracy:22.000% C-
HSR:26.461% B++
NS-44L Blackhand
D
Kills:316
Deaths:511
KDR:0.618
Accuracy:33.483% D--
HSR:34.494% D
NS-AM7 Archer
B++
Kills:185
Deaths:454
KDR:0.407
Accuracy:56.612% C
HSR:23.784% B++
Kills:32,743
Deaths (as Infiltrator):19,823
Deaths (to Infiltrators):7,230
KDR:1.65177
Kill Difference:12,920
Playtime:1,057.940 hours
Usage:46%
Score:14.353m
Score/min:226
Accuracy (listed only):31.539%
HSR (listed only):42.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
C+
Kills:1,184
Deaths:620
KDR:1.910
Accuracy:30.279% D-
HSR:28.885% C+
AMR-66
B+
Kills:1,144
Deaths:1,496
KDR:0.765
Accuracy:21.259% D--
HSR:28.234% B+
TRAC-5
C+
Kills:320
Deaths:616
KDR:0.519
Accuracy:20.589% C
HSR:18.125% C+
FA1 Barrage
B+
Kills:130
Deaths:306
KDR:0.425
Accuracy:30.251% D--
HSR:17.692% B+
Kills:2,778
Deaths (as Engineer):3,038
Deaths (to Engineers):6,845
KDR:0.91442
Kill Difference:260
Playtime:575.007 hours
Usage:25%
Score:8.868m
Score/min:257
Accuracy (listed only):25.594%
HSR (listed only):23.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B*
Kills:1,361
Deaths:968
KDR:1.406
Accuracy:26.599% C++
HSR:24.614% B*
Shuriken
B**
Kills:1,306
Deaths:828
KDR:1.577
Accuracy:24.726% D
HSR:24.732% B**
MG-S1 Jackal
B**
Kills:1,173
Deaths:740
KDR:1.585
Accuracy:26.696% C+
HSR:26.599% B**
NS-7 PDW
A+
Kills:1,168
Deaths:861
KDR:1.357
Accuracy:25.912% C*
HSR:27.312% A+
PDW-16 Hailstorm
A++
Kills:1,165
Deaths:802
KDR:1.453
Accuracy:25.231% C*
HSR:27.811% A++
SMG-46 Armistice
B+
Kills:1,161
Deaths:1,728
KDR:0.672
Accuracy:19.226% D*
HSR:20.069% B+
FA1 Barrage
B+
Kills:130
Deaths:306
KDR:0.425
Accuracy:30.251% D--
HSR:17.692% B+
T1 Cycler
A**
Kills:88
Deaths:174
KDR:0.506
Accuracy:15.622% D**
HSR:38.636% A**
Kills:7,552
Deaths (as Combat Medic):6,407
Deaths (to Combat Medics):3,754
KDR:1.17871
Kill Difference:1,145
Playtime:42.953 hours
Usage:2%
Score:0.600m
Score/min:233
Accuracy (listed only):24.283%
HSR (listed only):25.933%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:732
V. Kills:320 228%
Deaths:43
KDR:17.023
Accuracy:51.385% D
KPH:44.700 B*
VKPH:19.600 C++
Skyguard
B**
Kills:549
V. Kills:303 181%
Deaths:58
KDR:9.466
Accuracy:26.833% C-
KPH:22.800 B**
VKPH:12.600 B++
C75 Viper
C++
Kills:79
V. Kills:32 239%
Deaths:31
KDR:2.548
Accuracy:34.450% C--
KPH:22.200 C
VKPH:9 C++
Kills:1,360 (1,360 + 0)
Deaths:132
KDR:10.303
VKDR:4.962
Vehicle Kills:655
Kill Difference:1,228
Playtime:43.958 hours
Usage:2%
Score:0.618m
Score/min:234
Driving Accuracy:34.450%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:6,382
V. Kills:3,237 197%
Deaths:497
KDR:12.841
Accuracy:44.430% C+
KPH:38.600 B+
VKPH:19.600 B
P2-120 HEAT
C
Kills:2,114
V. Kills:1,056 200%
Deaths:461
KDR:4.586
Accuracy:33.862% D-
KPH:18.400 D
VKPH:9.200 C
P2-120 HESH
B+
Kills:1,571
V. Kills:322 486%
Deaths:83
KDR:18.928
Accuracy:41.867% C+
KPH:63.200 B+
VKPH:12.900 B+
MR11 Gatekeeper
C+
Kills:130
V. Kills:135 96%
Deaths:26
KDR:5
Accuracy:31.775% D--
KPH:14.400 D-
VKPH:15 C+
E540 Halberd
B++
Kills:91
V. Kills:51 175%
Deaths:10
KDR:9.100
Accuracy:43.849% B
KPH:27.300 C++
VKPH:15.300 B++
G30 Vulcan
D*
Kills:57
V. Kills:47 119%
Deaths:52
KDR:1.096
Accuracy:14.997% F
KPH:6.100 D**
VKPH:5.100 D*
Kills:10,345 (10,067 + 278)
Deaths:1,129
KDR:9.163
VKDR:4.294
Vehicle Kills:4,848
Kill Difference:9,216
Playtime:327.120 hours
Usage:14%
Score:4.264m
Score/min:217
Driving Accuracy:41.867%
Gunner Accuracy:14.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:95
V. Kills:33 279%
Deaths:5
KDR:19
Accuracy:51.506% D
KPH:40.900 C+
VKPH:14.200 D-
G20 Vulcan-H
C
Kills:73
V. Kills:41 174%
Deaths:21
KDR:3.476
Accuracy:41.390% D-
KPH:38.200 C
VKPH:21.500 C-
Kills:168 (0 + 168)
Deaths:26
KDR:6.462
VKDR:2.846
Vehicle Kills:74
Kill Difference:142
Playtime:4.236 hours
Usage:0%
Score:0.162m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:41.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:73
V. Kills:26 270%
Deaths:22
KDR:3.318
Accuracy:30.881% C--
KPH:21.400 D-
VKPH:7.600 C
G40-F Ranger
C
Kills:69
V. Kills:40 168%
Deaths:8
KDR:8.625
Accuracy:28.971% C-
KPH:14.100 C
VKPH:8.200 D
M20 Basilisk
C++
Kills:60
V. Kills:34 171%
Deaths:16
KDR:3.750
Accuracy:32.549% D
KPH:17 C-
VKPH:9.600 C++
M20 Basilisk
D
Kills:60
V. Kills:23 250%
Deaths:19
KDR:3.158
Accuracy:31.727% D-
KPH:14.100 D
VKPH:5.400 D
Kills:262 (0 + 262)
Deaths:65
KDR:4.031
VKDR:1.892
Vehicle Kills:123
Kill Difference:197
Playtime:16.119 hours
Usage:1%
Score:0.180m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:31.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:59
V. Kills:25 227%
Deaths:96
KDR:0.615
Accuracy:49.637% C+
KPH:6.600 D--
VKPH:2.800 D-
Kills:59 (59 + 0)
Deaths:96
KDR:0.615
VKDR:0.260
Vehicle Kills:25
Kill Difference:37
Playtime:8.887 hours
Usage:0%
Score:0.025m
Score/min:47
Driving Accuracy:49.637%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,6196,38249712.841B++11.1444.43%C+1.52%D38.6B+19.6B263165.4h6.6C**14.8C**
Bighorn .50M 4,8934,8811,0264.757C++3.0541.789%C+84.368%B*50.5C++N/A12896.6h1.8C**4.3C*
TS2 Inquisitor 2,9102,8982,9350.987C+0.7226.937%C25.397%B*47.8C**N/A11760.6h10.6C++39.5C++
P2-120 HEAT 3,1702,1144614.586C+2.8833.862%D-3.879%B+18.4D9.2C114115.2h10.4D--30.8D**
M77-B 1,9591,9541,0521.857C+0.1528.809%D*73.132%C14.3DN/A36137h3D10.3D-
TSAR-42 1,7611,7574643.787C++2.0840.452%C**77.177%B*44.6C**N/A12439.4h2B+5B+
P2-120 HESH 1,8931,5718318.928B+17.2241.867%C+1.018%C++63.1B+12.9B+27224.9h6.7D--15.9C--
MKV Suppressed 1,3681,3619681.406B+0.3026.599%C++24.614%B*39.6BN/A9534.4h13.6C**51.3C**
Shuriken 1,3141,3068281.577C*0.1324.726%D24.732%B**50.8BN/A11125.7h13.3C++53.8C+
MG-H1 Watchman 1,2181,1917901.508C++0.2022.72%C+24.937%C+43.3C+1C**13227.5h14B61.6C**
RAMS .50M 1,1921,1912235.341B++3.6441.09%B81.696%B+38.3B+N/A9531.1h2B+4.8B+
T9 CARV 1,2041,1911,0231.164C+0.5416.807%C--29.387%B*27.4C+N/A10743.4h13B+77.3C++
DMR-99 1,1961,1846201.91C+0.2130.279%D-28.885%C+55.1C++N/A14621.5h7.2C+23.7C
T7 Mini-Chaingun 1,2071,1837921.494B+0.2121.328%B*16.145%B++42.6B+N/A14827.8h13.3B+62.3B+
NSX Naginata 1,2001,1817831.508C*0.2023.072%C++26.334%C42.5C+N/A13027.8h11.4C**49.4B
T9 CARV-S 1,1891,1748521.378C+0.3321.129%C29.472%B++38.5C+N/A9830.5h11.8C**55.9C*
TRAP-M1 1,1861,1737931.479C+0.2227.533%C30.605%B++38.5C+N/A8330.5h9.4C++34.3C++
MG-S1 Jackal 1,1791,1737401.585B0.1226.696%C+26.599%B**44.1B+N/A11326.6h10.2C**38.1B+
NSX-P Naginata 1,1851,1727991.467C++0.2422.51%C+31.229%B43.2C+N/A9927.1h11.7B52B
SOAS-20 1,1801,1706731.738C**0.0326.735%C30.342%A44.5B+N/A9626.3h11.9C++44.7C++
MSW-R 1,1791,1706851.708C+0.0022.359%C+24.615%C+43.3C++N/A14227h11.7C**52.2C*
NSX Tomoe 1,1791,1687451.568C+0.1425.677%D42.894%B+40.7C++N/A13028.7h13.1B+51.1C++
NS-7 PDW 1,1711,1688611.357B+0.3525.912%C*27.312%A+36.6B+N/A8931.9h12.8B+49.4B+
T16 Rhino 1,1791,1689451.236C++0.4720.123%C+26.712%B++32.5C+N/A8535.9h11.9B+59B
T9A "Butcher" 1,1791,1688681.346C0.3621.916%D24.743%C37.1DN/A10431.5h12.6C-57.4C
HSR-1 1,1721,1674992.339C**0.6433.658%C+29.22%C++41.5C+N/A9028.1h5.9C+17.7C+
PDW-16 Hailstorm 1,1691,1658021.453B+0.2525.231%C*27.811%A++44.6B++N/A16326.1h13B+51.5B+
NS-30 Vandal 1,1681,1644582.541B+0.8434.705%C**43.127%A*45.3C*N/A12225.7h5.3B+15.3B+
TMG-50 1,1681,1631,1361.024C+0.6818.483%D28.375%B+26.1CN/A6644.5h11C**59.4C++
NSX Daimyo 1,1631,1634442.619C+0.9239.818%C95.013%C**47.3C+N/A10424.6h2.4C**6.1C*
KSR-35 1,1681,1625392.156C+0.4534.467%C+28.744%C+37CN/A9431.4h5.3D15.3C+
T32 Bull 1,1751,1611,6310.712C--0.9916.41%D**28.338%B+16.5D-N/A4570.3h14.6C--89D-
SMG-46 Armistice 1,1621,1611,7280.672C1.0319.226%D*20.069%B+16.5DN/A4370.3h16.7C86.7D
SR-7 1,1611,1602374.895B+3.1940.875%C+83.103%B+40.7C*N/A9228.5h2B+4.9B
99SV 1,1621,1593543.274B**1.5731.62%C+34.513%C+30.5B+N/A7838h4.9B+15.4B+
T4 AMP 1,1641,1591,6930.685C1.0222.292%D-23.9%B++25.9CN/A6544.8h14.7C*65.9C+
AMR-66 1,1741,1441,4960.765C+0.9421.259%D--28.234%B+14.2C--N/A3880.6h8.7C**40.8C+
Frag Grenade 1,1411,11211112N/A1,110.3050.618%B++N/A483.5C++12.6B+14362.3h3.6C**7.1B+
ASP-30 Grounder 1,6941,0621,5200.699C+1.0062.276%C+1.883%D19.3B11.5C++15354.9h7.6C**12.2B
NS-15M2 8538405531.519C+0.1825.61%C**28.452%B40.6C+N/A14320.7h13C++50.7C**
L100 Python AP 1,0527324317.023A++15.3251.385%DN/A44.6B*19.5C++30016.4h4.1B**7.9B*
TX1 Repeater 5865827960.731C+0.9722%C-26.461%B++26.7C+N/A8821.8h10.6B++48B+
Skyguard 852549589.466M++7.7626.833%C-N/A22.9B**12.6B++18324h88.1B++328.3B++
Claymore 4854851513.212C--1.5115.691%FN/A52.2D**N/A1249.3h1.2C++7.7F-
TRAC-5 3313206160.519C1.1820.589%C18.125%C+8.9DN/A6136h21.7D--105.5C-
NS-44L Blackhand 3173165110.618C-1.0933.483%D--34.494%D15.8C-N/A4120h4.7C+14.1C
T2 Striker 4632444880.5C+1.2041.402%D--N/A7.4D6.7D-9732.9h51.5C124.5D
C-4 3182142960.723C--0.9830.274%B++N/A36.3D--17.6D-5625.9h1.3B+4.4B+
NS-AM7 Archer 2361854540.407C+1.3056.612%C23.784%B++4.8C--1.3D-3538.7h28.6C--50.5D
Spear Anti-Vehicle Phalanx Turret 2631591510.6B++8.9040.074%C-2.516%D30.6C-20C+3035.2h10.3C+25.7C
FA1 Barrage 1341303060.425C1.2830.251%D--17.692%B+8.4D--N/A4015.4h7D*23.3D*
MR11 Gatekeeper 265130265C++3.3031.775%D--N/A14.4D-15C+3829h69.6D--218.9D*
MANA Anti-Vehicle Turret 185108951.137C0.5754.015%C+N/A22D15.7D3004.9h13.6C-25.3C-
E540 Halberd-H 12895519A17.3051.506%D1.053%C--41.3C+14.3D-3302.3h6.8C+13.3C-
E540 Halberd 14291109.1C**7.4043.849%B1.099%D--27.6C*15.5B++10353.3h8.2D**18.7D
T1 Cycler 90881740.506C1.2015.622%D**38.636%A**11D-N/A1568h15.2C+97.3D
Hunter QCX 81811470.551C+1.1536.028%C-77.778%M*4.3D--N/A1318.7h2.5B+7B+
C75 Viper 11179312.548C0.8434.45%C--N/A21.9C-8.9C++2753.6h16.3C47.3C
G20 Vulcan-H 11473213.476C+1.7741.39%D-1.37%D--38.4C21.6C-10111.9h82.4B++199B
M40 Fury 9973223.318C-1.6130.881%C--N/A21.5D-7.6C1993.4h27.1F87.7D**
Tank Mine 8971171U69.3010000%UN/A710U180S337710.1h5.6T*0.1M*
G40-F Ranger 1096988.625B++6.9228.971%C-1.449%C++14.1C8.2D1434.9h135.7C+468.2C+
M20 Basilisk 9460163.75C*2.0532.549%D10%A++17.1C9.7C++2113.5h93.4C**287C+
M20 Basilisk 8360193.158C+1.4531.727%D-3.333%D--14D5.3D2044.3h96.1C++303C
M40 Fury-F 8459960.615C--1.0949.637%C+1.695%B*6.6D--2.8D-478.9h19.7D-39.7D--
G30 Vulcan 10457521.096D0.6114.997%F10.526%M**6.1D**5.1D*759.3h213.1F*1420.9T*
Aspis Anti-Aircraft Phalanx Turret 10254114.909B+3.2120.661%D-1.852%C11.7C++10.4C+1834.6h121.9B*589.8C*
M1 Heavy Cycler 5552800.65C--1.0510.729%D-21.154%B++10.4D--N/A665h22.7D211.9C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,4551.2h
TX2 Emperor0730.1h
Anti-Vehicle MANA Turret271,1972h
Nano-Armor Kit582673,22144.1h
Motion Spotter11333,51016.3h
Nanite Revive Grenade01270h
Medical Applicator22290,6598h
Auraxium Chainblade1,5789189.4h
Recon Detection Device322,0733.5h
Ammunition Package193,3181.6h
Medical Kit1702,7112.4h
Anti-Infantry MANA Turret113960.9h
Nano-Repair Grenade02540.1h
G40-F Ranger0780h
AP30 Shredder1700.1h
M20 Drake1620h
Xiphos Anti-Personnel Phalanx Turret01230h

Check the help document for the dictionary if you want to learn more about words used here.


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