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Cavalier BENXIONG[PUBI] BENXIONG
NC BR 110

KDR: 2.04

Score: 23.8m

Last Seen: Jan 23rd, 2020 12:54 PM
- OFFLINE - 645.9 hour(s)

Battle Rank 108 (110 total) - New Conglomerate on Miller - Outfit Member of Townsend Operations Management[PUBI] Townsend Operations Management
NC outfit on Miller

Members: 73
Level Progress (to 109): 97%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS EM1 AF-34 Mattock NCM1 Scattercannon Hawk GD-68 Titan-150 HESH NCM1 Scattercannon GD-22S NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 1598TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.45%17.421%30413121913,1051.366810.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.999%-0.755D--0.511D-0.496DHEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.065C+11.90.158C++56.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.534%2.997%638712256,240111323845.60144262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.055%-0.829D-0.317C*-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.534B+5.80.533B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.781%3.713%127512271,2127264981.66942243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.853%-1.36D**-0.148C-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206-0.694D44.9-0.088C+161.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.43%66.136%127312292,5131264141.98813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%0.172C++0.023C+-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.289C*2.50.202C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Townsend Operations Management[PUBI] Townsend Operations Management
NC outfit on Miller

Members: 73
23.8m261.5%292 (17.5k)248 (14.9k)2.0416740,08419,6332.4493110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232236817.141%13.831%23704:5317

40% Engineer28% Heavy Assault15% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 12:12 PMApr 21st, 2017 1:26 PMFeb 8th, 2020 3:44 AM (11d) (PST)Jan 23rd, 2020 8:56 AM (27d) (PST)Jan 23rd, 2020 8:54 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6252254000.4180.2050.0581.2460.059454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,48913,50623,9832512375414,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1597.8h/66.6d 8,003 5,544 16,985 119.5k 2,593 5,979 5,609 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C--
Kills:2,425
Deaths:1,399
KDR:1.733
Accuracy:16.470% D--
HSR:18.804% C--
GD-22S
D--
Kills:1,221
Deaths:861
KDR:1.418
Accuracy:13.742% F-
HSR:16.953% D--
NC6 Gauss SAW
D--
Kills:1,212
Deaths:778
KDR:1.558
Accuracy:14.717% D--
HSR:14.769% D**
LA1 Anchor
D--
Kills:1,158
Deaths:742
KDR:1.561
Accuracy:17.391% D**
HSR:18.653% D--
NC6S Gauss SAW S
D-
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:15.257% F
HSR:18.064% D-
NC6A GODSAW
D**
Kills:630
Deaths:634
KDR:0.994
Accuracy:14.483% F--
HSR:16.984% D**
Kills:7,803
Deaths (as Heavy Assault):5,251
Deaths (to Heavy Assaults):5,403
KDR:1.486
Kill Difference:2,552
Playtime:445.860 hours
Usage:28%
Score:6.072m
Score/min:227
Accuracy (listed only):15.343%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C-
Kills:1,180
Deaths:1,237
KDR:0.954
Accuracy:21.336% C-
HSR:13.305% D-
AF-19 Mercenary
D--
Kills:1,146
Deaths:1,666
KDR:0.688
Accuracy:13.972% F
HSR:15.881% D--
NS-7 PDW
C+
Kills:1,116
Deaths:768
KDR:1.453
Accuracy:24.744% C+
HSR:15.054% C--
NSX Tengu
C++
Kills:119
Deaths:142
KDR:0.838
Accuracy:30.207% D-
HSR:21.849% C++
MGR-C1 Charger
F-
Kills:60
Deaths:84
KDR:0.714
Accuracy:17.232% F-
HSR:8.333% F--
Kills:3,621
Deaths (as Light Assault):3,897
Deaths (to Light Assaults):3,257
KDR:0.92918
Kill Difference:276
Playtime:27.683 hours
Usage:2%
Score:0.183m
Score/min:110
Accuracy (listed only):21.498%
HSR (listed only):14.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C-
Kills:1,180
Deaths:1,237
KDR:0.954
Accuracy:21.336% C-
HSR:13.305% D-
AF-19 Mercenary
D--
Kills:1,146
Deaths:1,666
KDR:0.688
Accuracy:13.972% F
HSR:15.881% D--
Warden
B**
Kills:396
Deaths:282
KDR:1.404
Accuracy:34.147% B**
HSR:10.606% F-
MGR-C1 Charger
F-
Kills:60
Deaths:84
KDR:0.714
Accuracy:17.232% F-
HSR:8.333% F--
Kills:2,782
Deaths (as Engineer):3,269
Deaths (to Engineers):3,778
KDR:0.85102
Kill Difference:487
Playtime:642.997 hours
Usage:40%
Score:9.347m
Score/min:242
Accuracy (listed only):21.672%
HSR (listed only):12.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:35.130% C+
HSR:67.997% D
EM4 Longshot
C++
Kills:1,171
Deaths:330
KDR:3.548
Accuracy:40.230% C++
HSR:65.158% F-
AF-18 Stalker
C-
Kills:1,170
Deaths:676
KDR:1.731
Accuracy:24.142% D
HSR:17.778% C-
NS-7 PDW
C+
Kills:1,116
Deaths:768
KDR:1.453
Accuracy:24.744% C+
HSR:15.054% C--
NSX Tomoe
D-
Kills:501
Deaths:357
KDR:1.403
Accuracy:22.295% D**
HSR:28.343% D-
NC4 Mag-Shot
C
Kills:374
Deaths:492
KDR:0.760
Accuracy:23.229% D
HSR:18.182% C
LA80
C--
Kills:164
Deaths:62
KDR:2.645
Accuracy:37.629% C--
HSR:59.756% F--
NSX Tengu
C++
Kills:119
Deaths:142
KDR:0.838
Accuracy:30.207% D-
HSR:21.849% C++
Kills:5,793
Deaths (as Infiltrator):3,210
Deaths (to Infiltrators):3,264
KDR:1.80467
Kill Difference:2,583
Playtime:242.918 hours
Usage:15%
Score:3.699m
Score/min:254
Accuracy (listed only):29.701%
HSR (listed only):36.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,116
Deaths:768
KDR:1.453
Accuracy:24.744% C+
HSR:15.054% C--
NC1 Gauss Rifle
C
Kills:599
Deaths:469
KDR:1.277
Accuracy:21.340% C
HSR:16.528% D
NSX Tengu
C++
Kills:119
Deaths:142
KDR:0.838
Accuracy:30.207% D-
HSR:21.849% C++
Kills:1,834
Deaths (as Combat Medic):1,379
Deaths (to Combat Medics):1,822
KDR:1.32995
Kill Difference:455
Playtime:31.476 hours
Usage:2%
Score:0.516m
Score/min:273
Accuracy (listed only):25.430%
HSR (listed only):17.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C--
Kills:1,583
Deaths:596
KDR:2.656
Accuracy:30.823% C--
HSR:12.697% D-
NCM1 Scattercannon
C--
Kills:1,492
Deaths:667
KDR:2.237
Accuracy:32.299% C--
HSR:12.400% D
NCM1 Scattercannon
D
Kills:1,225
Deaths:422
KDR:2.903
Accuracy:30.665% D
HSR:12.571% D
AF-34 Mattock
C-
Kills:1,182
Deaths:422
KDR:2.801
Accuracy:33.176% C-
HSR:13.536% D--
NCM2 Falcon
B
Kills:787
Deaths:454
KDR:1.733
Accuracy:30.046% D--
HSR:5.464% B
NCM2 Falcon
C*
Kills:533
Deaths:451
KDR:1.182
Accuracy:31.673% D--
HSR:4.878% C*
AF-41 Hacksaw
B+
Kills:378
Deaths:129
KDR:2.930
Accuracy:37.987% B+
HSR:13.492% C
AF-41 Hacksaw
B+
Kills:360
Deaths:129
KDR:2.791
Accuracy:39.971% B+
HSR:15.833% C*
NS-10 Burster
C
Kills:269
Deaths:175
KDR:1.537
Accuracy:19.570% D**
HSR:4.833% C
NS-10 Burster
C*
Kills:186
Deaths:107
KDR:1.738
Accuracy:19.346% F
HSR:5.914% C*
Kills:7,995
Deaths (as MAX Suit):1,776
Deaths (to MAX Suits):1,124
KDR:4.50169
Kill Difference:6,219
Playtime:200.152 hours
Usage:13%
Score:3.947m
Score/min:329
Accuracy (listed only):30.556%
HSR (listed only):10.162%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,002
V. Kills:209 477%
Deaths:142
KDR:7.056
Accuracy:26.983% D*
KPH:34.700 C**
VKPH:7.200 C
L100 Python HEAT
C-
Kills:894
V. Kills:355 251%
Deaths:168
KDR:5.321
Accuracy:38.823% D*
KPH:24.900 C-
VKPH:9.900 C-
L100 Python AP
C+
Kills:446
V. Kills:209 212%
Deaths:90
KDR:4.956
Accuracy:45.858% D--
KPH:32.700 C+
VKPH:15.300 C--
L100 Python HESH
C+
Kills:407
V. Kills:85 473%
Deaths:3
KDR:135.667
Accuracy:37.133% D*
KPH:41.400 C--
VKPH:8.700 C+
Kills:2,749 (2,749 + 0)
Deaths:403
KDR:6.821
VKDR:2.129
Vehicle Kills:858
Kill Difference:2,346
Playtime:88.268 hours
Usage:6%
Score:0.792m
Score/min:150
Driving Accuracy:37.133%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:1,235
V. Kills:242 N/A
Deaths:201
KDR:6.144
Accuracy:34.964% D**
KPH:27.600 D
VKPH:5.400 D
Titan-150 AP
C++
Kills:1,151
V. Kills:948 121%
Deaths:315
KDR:3.654
Accuracy:35.577% F-
KPH:18.400 D
VKPH:15.200 C++
Titan-150 HEAT
C+
Kills:1,105
V. Kills:336 328%
Deaths:208
KDR:5.313
Accuracy:29.995% F-
KPH:22.400 C+
VKPH:6.800 D
E540 Halberd
B**
Kills:111
V. Kills:97 113%
Deaths:22
KDR:5.045
Accuracy:33.816% D**
KPH:22 D
VKPH:19.200 B**
Kills:3,602 (3,491 + 111)
Deaths:746
KDR:4.828
VKDR:2.176
Vehicle Kills:1,623
Kill Difference:2,856
Playtime:161.513 hours
Usage:10%
Score:1.356m
Score/min:140
Driving Accuracy:29.995%
Gunner Accuracy:33.816%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:305
V. Kills:123 246%
Deaths:35
KDR:8.714
Accuracy:37.814% F--
KPH:30.700 D
VKPH:12.400 D--
Kills:305 (0 + 305)
Deaths:35
KDR:8.714
VKDR:3.514
Vehicle Kills:123
Kill Difference:270
Playtime:9.928 hours
Usage:1%
Score:0.092m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:37.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:391
V. Kills:81 477%
Deaths:64
KDR:6.109
Accuracy:35.064% C++
KPH:31 C++
VKPH:6.400 C++
G30 Walker
C+
Kills:321
V. Kills:96 331%
Deaths:33
KDR:9.727
Accuracy:20.346% D**
KPH:16 C+
VKPH:4.800 D-
M20 Basilisk
C
Kills:84
V. Kills:31 263%
Deaths:22
KDR:3.818
Accuracy:23.438% F
KPH:17.300 C
VKPH:6.400 C
Kills:796 (0 + 796)
Deaths:119
KDR:6.689
VKDR:1.748
Vehicle Kills:208
Kill Difference:677
Playtime:37.598 hours
Usage:2%
Score:0.238m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:23.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:205
V. Kills:64 315%
Deaths:229
KDR:0.895
Accuracy:41.906% D
KPH:8.100 D-
VKPH:2.500 D-
Kills:205 (205 + 0)
Deaths:229
KDR:0.895
VKDR:0.279
Vehicle Kills:64
Kill Difference:24
Playtime:25.273 hours
Usage:2%
Score:0.071m
Score/min:47
Driving Accuracy:41.906%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM1 2,4272,4251,3991.733B+0.3116.47%D--18.804%C--34C+N/A9171.4h11.7B+71C++
AF-34 Mattock 1,5991,5835962.656C+0.6130.823%C--12.697%D-36.7C+N/A11743.1h6.9C+22.5C+
NCM1 Scattercannon 1,5061,4926672.237C*0.2032.299%C--12.4%D26.8C*N/A9055.7h8.4C+26.1C+
Hawk GD-68 2,1191,4411,4191.016B+1.0359.197%C-2.915%C*16.9C+8C13585.2h6.9B++11.7B+
Titan-150 HESH 1,4771,2352016.144C4.1034.964%D**1.943%C++27.6D5.4D9944.7h3.9D11D*
NCM1 Scattercannon 1,2431,2254222.903C++0.8630.665%D12.571%D35.3C+N/A9334.7h7.1C23.2D
GD-22S 1,2261,2218611.418C+0.6213.742%F-16.953%D--25.7C--N/A7447.6h11.2C++81.8D-
NC6 Gauss SAW 1,2191,2127781.558C**0.4814.717%D--14.769%D**23.2CN/A7952.3h9.2B+62.7C+
AF-34 Mattock 1,2071,1824222.801C+0.7633.176%C-13.536%D--34.2CN/A8834.6h8.2C+24.6C+
Gauss Compact S 1,2441,1801,2370.954C++1.0921.336%C-13.305%D-14.8CN/A4579.6h11C++51.4C++
NC14 Bolt Driver 1,1861,1783833.076B+1.0335.13%C+67.997%D25.6C++N/A7646.1h2.6C++7.4C*
EM4 Longshot 1,1761,1713303.548C*1.5140.23%C++65.158%F-33.6C++N/A9634.8h2.4C6C+
AF-18 Stalker 1,1841,1706761.731B0.3124.142%D17.778%C-36.1C++N/A11232.4h14.2C58.8C
NC05 Jackhammer 1,1811,1698391.393C++0.6537.791%D-13.43%C35CN/A10733.4h4.8C**12.7C+
LA1 Anchor 1,1621,1587421.561C0.4817.391%D**18.653%D--32.8C--N/A12735.3h10.4C+59.7D
NC6S Gauss SAW S 1,1631,1578371.382C+0.6615.257%F18.064%D-28.6DN/A7840.4h11.1C+72.6C--
Titan-150 AP 2,0991,1513153.654C1.6135.577%F-6.342%A*18.4D15.2C++16062.4h5.7C--16.1F
AF-19 Mercenary 1,1681,1461,6660.688C+1.3513.972%F15.881%D--7.4DN/A28155.8h15.1C107.8D-
NS-7 PDW 1,1241,1167681.453B++0.5924.744%C+15.054%C--34.6BN/A8632.3h14.6C++59.2C*
Titan-150 HEAT 1,4411,1052085.313C++3.2729.995%F-4.072%B*22.4C+6.8D12249.4h3.8B*12.7C+
Bouncing Betty 1,0651,0623043.493C+1.4538.671%DN/A165.9B*N/A4906.4h1.5A3.9B+
C75 Viper 1,2111,0021427.056B++5.0126.983%D*N/A34.7C**7.2C14428.9h11.3B+41.9C+
L100 Python HEAT 1,2498941685.321C+3.2838.823%D*2.573%C++24.9C-9.9C-12035.9h5.9C+15.3D
NCM2 Falcon 1,0527874541.733B+0.3130.046%D--5.464%B15.4C*5.2B9051.2h10.5C**34.9C+
Tank Mine 1,059675788.654M++6.6121.755%D-N/A241.1M137.1A**16992.8h1.3B**5.8C**
NC6A GODSAW 6376306340.994C--1.0514.483%F--16.984%D**18.1D*N/A5434.9h9.4C++64.9D**
NC1 Gauss Rifle 6175994691.277C**0.7621.34%C16.528%D29.2C*N/A10020.5h13C++61C++
NCM2 Falcon 7485334511.182B0.8631.673%D--4.878%C*10.3C4.2C+6951.7h16.4C+51.7C-
NSX Tomoe 5085013571.403C+0.6422.295%D**28.343%D-23.5DN/A5321.3h16.4C73.8D
L100 Python AP 655446904.956C+2.9145.858%D--2.018%C+32.8C+15.4C--21913.6h5.8C++12.7C
L100 Python HESH 4924073135.667U133.6337.133%D*1.229%C41.5C--8.7C+1779.8h3.5C+9.4D
Warden 4163962821.404B0.6434.147%B**10.606%F-26.8C**1.4A9014.8h8.3B+24.3B++
M60-G Bulldog 472391646.109B+4.0735.064%C++2.046%D31C++6.4C++12112.6h8.5C24.3C++
Frag Grenade 3883811381N/A378.9648.646%B+N/A544.3B10C++21010.7h3.3B+6.9B+
AF-41 Hacksaw 3833781292.93B+0.8937.987%B+13.492%C36.3BN/A11910.4h11.8D*31C
NC4 Mag-Shot 3753744920.76C++1.2823.229%D18.182%C22.7C+N/A8016.5h6.7B++28.7C**
AF-41 Hacksaw 3643601292.791B0.7539.971%B+15.833%C*34C*N/A10910.6h13.2D**32.9C
G30 Walker 417321339.727M*7.6920.346%D**5.919%B++16C+4.8D-7920.1h131.9A648.3B
E540 Halberd-H 428305358.714C++6.6737.814%F--2.623%B+30.8D12.4D--1559.9h7.5C--19.8F-
NS-10 Burster 4422691751.537B*0.5019.57%D**4.833%C4.6C3C5258.1h130.2B+665.1C
Spear Anti-Vehicle Phalanx Turret 361252308.4C**6.3636.999%D2.381%D30.7C-13.3D2288.2h8.9C+24C+
NC15 Phoenix 3772441102.218B**0.1849.503%DN/A17.8C*9.7C19013.7h9B+18.1B
M40 Fury-F 2692052290.895C1.1541.906%DN/A8.1D-2.5D-4725.3h13.8C+33C
NS-10 Burster 3331861071.738B*0.3019.346%F5.914%C*4.1C--3.3C5245.1h158.9C++821.5D-
Mag-Cutter 17416516,1080.01C2.0321.15%D18.182%A++0.2CN/A0967.7h2.9C+13.8C+
LA80 165164622.645C0.6037.629%C--59.756%F--30.4CN/A775.4h2.4C6.5C
NSX Tengu 1201191420.838C1.2030.207%D-21.849%C++21.6DN/A505.5h20.5D*67.7D-
E540 Halberd 208111225.045C3.0033.816%D**3.604%B+21.8D19B*4385.1h9.5F**28T-
Shrike 151102871.172B*0.8750.868%D2.941%C++24.9C++12C+5804.1h5.7B+11.3C**
M20 Basilisk 11584223.818B+1.7823.438%F7.143%B+17.1C6.3C1734.9h63.9B*272.8C+
Aspis Anti-Aircraft Phalanx Turret 14472145.143B++3.1014.995%F1.389%C--7.4D7.4D1339.7h138.3B922.4D
MGR-C1 Charger 6160840.714C1.3317.232%F-8.333%F--9.7D--N/A316.2h18D--104.2F
C-4 7155155U52.960%T*N/A550S160S1612150.1h1.8D0A*
Sticky Grenade 5050150N/A47.9652.466%C+N/A500D--N/A31690.1h2.3C++4.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit410495,51237.9h
Spawn Beacon0960.1h
Nanite Revive Grenade03080.1h
Medical Kit853,7232.5h
Medical Applicator8945,6743.3h
Spitfire Auto-Turret402,8012.7h
Restoration Kit197170.4h
Motion Spotter238,8248.3h
Deconstruction Tool05980h
Recon Detection Device291,9274.5h
Ammunition Package285,3572h
Anti-Infantry MANA Turret4780.2h
Snowman Soldier61940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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