Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,178)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Cavalier BENXIONG[PUBI] BENXIONG
NC BR 107

KDR: 2.01

Score: 22.3m

Last Seen: Nov 16th, 2019 11:54 AM
- OFFLINE - 14.8 hour(s)

Battle Rank 106 (107 total) - New Conglomerate on Miller - Outfit Member of Townsend Operations Management[PUBI] Townsend Operations Management
NC outfit on Miller

Members: 81
Level Progress (to 107): 86%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS EM1 AF-34 Mattock NCM1 Scattercannon Hawk GD-68 Titan-150 HESH NCM1 Scattercannon GD-22S NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BENXIONG



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $507,906 MLG Score: 406
Fun Score: N/A
Cheeseburgers Flipped: 1568TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.318%17.596%30513120612,7811.394540.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.577%-0.758D--0.498D-0.504DHEAD ++ (~8.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.065C+120.158C++57.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.49%3.024%639712126,151109323555.62249261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.089%-0.834D-0.355C**-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.525B+5.80.526B+12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.49%3.885%115512141,0817104691.52253230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.987%-1.353D**-0.052C+-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.8-0.746D-43.8-0.127C160

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.112%67.379%115212171,5451160101.33075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.703%-0.317C0.126C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.189C++2.50.171C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Townsend Operations Management[PUBI] Townsend Operations Management
NC outfit on Miller

Members: 81
22.3m254%287 (17.2k)244 (14.6k)2.0086437,65418,7462.42393107 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219217916.971%12.764%21704:5415

41% Engineer29% Heavy Assault14% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 12:12 PMApr 21st, 2017 1:26 PMNov 16th, 2019 6:37 AM (14h) (PST)Nov 16th, 2019 8:16 AM (12h) (PST)Nov 16th, 2019 7:54 AM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6252283970.4110.2040.0521.1940.060406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,50813,65223,8562512372414,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1528.6h/63.7d 7,785 4,806 15,610 109.5k 2,488 5,704 5,465 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C-
Kills:2,425
Deaths:1,399
KDR:1.733
Accuracy:16.470% D--
HSR:18.804% C-
GD-22S
D--
Kills:1,221
Deaths:861
KDR:1.418
Accuracy:13.742% F-
HSR:16.953% D--
NC6 Gauss SAW
D--
Kills:1,212
Deaths:778
KDR:1.558
Accuracy:14.717% D--
HSR:14.769% D**
LA1 Anchor
D-
Kills:1,158
Deaths:742
KDR:1.561
Accuracy:17.391% D**
HSR:18.653% D-
NC6S Gauss SAW S
D-
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:15.257% F
HSR:18.064% D-
NC6A GODSAW
D**
Kills:630
Deaths:634
KDR:0.994
Accuracy:14.483% F--
HSR:16.984% D**
Kills:7,803
Deaths (as Heavy Assault):5,251
Deaths (to Heavy Assaults):5,191
KDR:1.486
Kill Difference:2,552
Playtime:436.453 hours
Usage:29%
Score:5.925m
Score/min:226
Accuracy (listed only):15.343%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C-
Kills:1,180
Deaths:1,235
KDR:0.955
Accuracy:21.345% C-
HSR:13.305% D-
AF-19 Mercenary
D--
Kills:1,146
Deaths:1,666
KDR:0.688
Accuracy:13.972% F
HSR:15.881% D--
NS-7 PDW
C+
Kills:1,110
Deaths:763
KDR:1.455
Accuracy:24.745% C+
HSR:15.045% C--
NSX Tengu
C++
Kills:119
Deaths:142
KDR:0.838
Accuracy:30.207% D-
HSR:21.849% C++
Kills:3,555
Deaths (as Light Assault):3,806
Deaths (to Light Assaults):3,108
KDR:0.93405
Kill Difference:251
Playtime:27.116 hours
Usage:2%
Score:0.182m
Score/min:112
Accuracy (listed only):22.567%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C-
Kills:1,180
Deaths:1,235
KDR:0.955
Accuracy:21.345% C-
HSR:13.305% D-
AF-19 Mercenary
D--
Kills:1,146
Deaths:1,666
KDR:0.688
Accuracy:13.972% F
HSR:15.881% D--
Warden
B+
Kills:164
Deaths:145
KDR:1.131
Accuracy:30.099% B+
HSR:16.463% D*
Kills:2,490
Deaths (as Engineer):3,046
Deaths (to Engineers):3,677
KDR:0.81747
Kill Difference:556
Playtime:622.156 hours
Usage:41%
Score:8.859m
Score/min:237
Accuracy (listed only):21.805%
HSR (listed only):15.217%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:35.130% C+
HSR:67.997% D
AF-18 Stalker
C-
Kills:1,170
Deaths:676
KDR:1.731
Accuracy:24.142% D
HSR:17.778% C-
NS-7 PDW
C+
Kills:1,110
Deaths:763
KDR:1.455
Accuracy:24.745% C+
HSR:15.045% C--
NSX Tomoe
D-
Kills:501
Deaths:357
KDR:1.403
Accuracy:22.321% D**
HSR:28.343% D-
EM4 Longshot
C++
Kills:367
Deaths:118
KDR:3.110
Accuracy:39.946% C++
HSR:65.395% F-
NC4 Mag-Shot
C
Kills:288
Deaths:414
KDR:0.696
Accuracy:21.351% D-
HSR:17.361% C
NSX Tengu
C++
Kills:119
Deaths:142
KDR:0.838
Accuracy:30.207% D-
HSR:21.849% C++
Kills:4,733
Deaths (as Infiltrator):2,853
Deaths (to Infiltrators):3,044
KDR:1.65896
Kill Difference:1,880
Playtime:208.447 hours
Usage:14%
Score:3.050m
Score/min:244
Accuracy (listed only):28.263%
HSR (listed only):33.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,110
Deaths:763
KDR:1.455
Accuracy:24.745% C+
HSR:15.045% C--
NC1 Gauss Rifle
C
Kills:599
Deaths:469
KDR:1.277
Accuracy:21.340% C
HSR:16.528% D
NSX Tengu
C++
Kills:119
Deaths:142
KDR:0.838
Accuracy:30.207% D-
HSR:21.849% C++
Kills:1,828
Deaths (as Combat Medic):1,374
Deaths (to Combat Medics):1,743
KDR:1.33042
Kill Difference:454
Playtime:31.416 hours
Usage:2%
Score:0.516m
Score/min:274
Accuracy (listed only):25.431%
HSR (listed only):17.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:1,583
Deaths:596
KDR:2.656
Accuracy:30.823% C-
HSR:12.697% D-
NCM1 Scattercannon
D
Kills:1,492
Deaths:667
KDR:2.237
Accuracy:32.299% D
HSR:12.400% D
NCM1 Scattercannon
D
Kills:1,225
Deaths:422
KDR:2.903
Accuracy:30.665% D
HSR:12.571% D
AF-34 Mattock
C
Kills:1,182
Deaths:422
KDR:2.801
Accuracy:33.176% C
HSR:13.536% D--
NCM2 Falcon
B
Kills:773
Deaths:451
KDR:1.714
Accuracy:29.925% D*
HSR:5.563% B
NCM2 Falcon
C*
Kills:518
Deaths:448
KDR:1.156
Accuracy:31.564% D--
HSR:5.019% C*
AF-41 Hacksaw
B+
Kills:294
Deaths:99
KDR:2.970
Accuracy:39.539% B+
HSR:15.646% C++
AF-41 Hacksaw
B+
Kills:288
Deaths:99
KDR:2.909
Accuracy:37.433% B+
HSR:13.542% C
NS-10 Burster
C
Kills:261
Deaths:169
KDR:1.544
Accuracy:19.313% D**
HSR:4.981% C
NS-10 Burster
C*
Kills:178
Deaths:101
KDR:1.762
Accuracy:19.038% F
HSR:6.180% C*
Kills:7,794
Deaths (as MAX Suit):1,737
Deaths (to MAX Suits):1,095
KDR:4.48705
Kill Difference:6,057
Playtime:196.416 hours
Usage:13%
Score:3.803m
Score/min:323
Accuracy (listed only):30.378%
HSR (listed only):10.214%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,002
V. Kills:209 477%
Deaths:142
KDR:7.056
Accuracy:26.983% D*
KPH:34.700 C**
VKPH:7.200 C+
L100 Python HEAT
C
Kills:894
V. Kills:355 251%
Deaths:168
KDR:5.321
Accuracy:38.823% D*
KPH:24.900 C-
VKPH:9.900 C
L100 Python AP
C+
Kills:420
V. Kills:199 210%
Deaths:90
KDR:4.667
Accuracy:46.097% D--
KPH:32.200 C+
VKPH:15.300 C--
L100 Python HESH
C+
Kills:344
V. Kills:66 N/A
Deaths:3
KDR:114.667
Accuracy:37.146% D*
KPH:40.300 C--
VKPH:7.700 C+
Kills:2,660 (2,660 + 0)
Deaths:403
KDR:6.600
VKDR:2.057
Vehicle Kills:829
Kill Difference:2,257
Playtime:86.396 hours
Usage:6%
Score:0.768m
Score/min:148
Driving Accuracy:37.146%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:1,235
V. Kills:242 N/A
Deaths:201
KDR:6.144
Accuracy:34.964% D**
KPH:27.600 D
VKPH:5.400 D
Titan-150 AP
C++
Kills:1,151
V. Kills:948 121%
Deaths:315
KDR:3.654
Accuracy:35.577% F-
KPH:18.400 D
VKPH:15.200 C++
Titan-150 HEAT
C++
Kills:1,105
V. Kills:336 328%
Deaths:208
KDR:5.313
Accuracy:29.995% F-
KPH:22.400 C++
VKPH:6.800 D
E540 Halberd
B*
Kills:107
V. Kills:95 111%
Deaths:22
KDR:4.864
Accuracy:33.776% D**
KPH:21.400 D
VKPH:19 B*
Kills:3,598 (3,491 + 107)
Deaths:746
KDR:4.823
VKDR:2.173
Vehicle Kills:1,621
Kill Difference:2,852
Playtime:161.465 hours
Usage:11%
Score:1.348m
Score/min:139
Driving Accuracy:29.995%
Gunner Accuracy:33.776%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:295
V. Kills:120 244%
Deaths:35
KDR:8.429
Accuracy:37.712% F--
KPH:29.900 D
VKPH:12.200 D--
Kills:295 (0 + 295)
Deaths:35
KDR:8.429
VKDR:3.429
Vehicle Kills:120
Kill Difference:260
Playtime:9.860 hours
Usage:1%
Score:0.088m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:37.712%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:333
V. Kills:74 444%
Deaths:64
KDR:5.203
Accuracy:35.275% C++
KPH:29.200 C+
VKPH:6.500 C*
G30 Walker
C+
Kills:264
V. Kills:79 330%
Deaths:33
KDR:8
Accuracy:19.908% D**
KPH:14.600 C+
VKPH:4.400 D-
M20 Basilisk
C
Kills:82
V. Kills:31 256%
Deaths:22
KDR:3.727
Accuracy:22.861% F-
KPH:17.200 C
VKPH:6.500 C
Kills:679 (0 + 679)
Deaths:119
KDR:5.706
VKDR:1.546
Vehicle Kills:184
Kill Difference:560
Playtime:34.203 hours
Usage:2%
Score:0.213m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:22.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:205
V. Kills:64 315%
Deaths:227
KDR:0.903
Accuracy:42.111% D
KPH:8.200 D-
VKPH:2.600 D-
Kills:205 (205 + 0)
Deaths:227
KDR:0.903
VKDR:0.282
Vehicle Kills:64
Kill Difference:22
Playtime:24.981 hours
Usage:2%
Score:0.071m
Score/min:47
Driving Accuracy:42.111%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM1 2,4272,4251,3991.733B+0.2816.47%D--18.804%C-34C+N/A9171.4h11.7C*71C+
AF-34 Mattock 1,5991,5835962.656C+0.6530.823%C-12.697%D-36.7C+N/A11743.1h6.9C22.5C
NCM1 Scattercannon 1,5061,4926672.237B0.2332.299%D12.4%D26.8C**N/A9055.7h8.4C+26.1C+
Hawk GD-68 2,0901,4221,3901.023B+0.9959.259%C-2.954%C*16.9C*8C13484h6.9B++11.7B+
Titan-150 HESH 1,4771,2352016.144C4.1434.964%D**1.943%C++27.6D5.4D9844.7h3.9D11D*
NCM1 Scattercannon 1,2431,2254222.903C**0.8930.665%D12.571%D35.3C+N/A9334.7h7.1C-23.2D
GD-22S 1,2261,2218611.418C+0.5913.742%F-16.953%D--25.7C-N/A7447.6h11.2C++81.8D-
NC6 Gauss SAW 1,2191,2127781.558B+0.4514.717%D--14.769%D**23.2CN/A7852.3h9.2B+62.7C+
AF-34 Mattock 1,2071,1824222.801C+0.7933.176%C13.536%D--34.2CN/A8834.6h8.2D24.6C
Gauss Compact S 1,2441,1801,2350.955C++1.0521.345%C-13.305%D-14.8CN/A4579.6h10.9C++51.3C++
NC14 Bolt Driver 1,1861,1783833.076B*1.0735.13%C+67.997%D25.7C*N/A7645.8h2.6C++7.4C*
AF-18 Stalker 1,1841,1706761.731B+0.2824.142%D17.778%C-36.1C*N/A11232.4h14.2C58.8C
LA1 Anchor 1,1621,1587421.561C+0.4517.391%D**18.653%D-32.8C--N/A12635.3h10.4C+59.7D
NC6S Gauss SAW S 1,1631,1578371.382C+0.6315.257%F18.064%D-28.6DN/A7740.4h11.1C+72.6D
Titan-150 AP 2,0991,1513153.654C1.6535.577%F-6.342%A*18.4D15.2C++15962.4h5.7C--16.1F
AF-19 Mercenary 1,1681,1461,6660.688C+1.3213.972%F15.881%D--7.4DN/A27155.7h15.1C107.8D-
NS-7 PDW 1,1181,1107631.455B++0.5524.745%C+15.045%C--34.6B+N/A8532.1h14.6C*59.1C**
Titan-150 HEAT 1,4411,1052085.313C++3.3029.995%F-4.072%B*22.4C++6.8D12149.4h3.8B*12.7C
C75 Viper 1,2111,0021427.056B++5.0526.983%D*N/A34.7C**7.2C+14328.9h11.3B+41.9C+
NC05 Jackhammer 9299226791.358C++0.6536.225%D--12.581%D32.9CN/A10428h4.8C*13.1C+
Bouncing Betty 9239202823.262C1.2539.253%C-N/A158.6B*N/A4525.8h1.5A3.9B++
L100 Python HEAT 1,2498941685.321C+3.3138.823%D*2.573%C+24.9C-9.9C12035.9h5.9C+15.3D
NCM2 Falcon 1,0377734511.714B+0.2929.925%D*5.563%B15.3C**5.2C**8950.4h10.5C*35C+
NC6A GODSAW 6376306340.994D1.0114.483%F--16.984%D**18.1D*N/A5434.8h9.4C+64.9D**
Tank Mine 979616689.059M*7.0521.875%D-N/A236.9M139.6M16642.6h1.3B**5.9C**
NC1 Gauss Rifle 6175994691.277C**0.7321.34%C16.528%D29.2C**N/A9820.5h13C++61C+
NCM2 Falcon 7315184481.156C**0.8531.564%D--5.019%C*10.2C4.2C6850.8h16.6C+52.4C-
NSX Tomoe 5085013571.403C+0.6122.321%D**28.343%D-23.7DN/A5321.1h16.4C-73.5D-
L100 Python AP 619420904.667C+2.6646.097%D--2.143%C32.3C+15.3C--21913h5.9C++12.9C
Frag Grenade 3843771377N/A374.9948.769%B+N/A538.6C**10C**20610.7h3.3B+6.8B+
EM4 Longshot 3693671183.11C+1.1039.946%C++65.395%F-30.1C+N/A7912.2h2.4C6.1C+
L100 Python HESH 4103443114.667U112.6637.146%D*1.163%C-40.5C--7.8C+1738.5h3.5C+9.4D
M60-G Bulldog 407333645.203C*3.1935.275%C++2.402%C29.2C+6.5C*11711.4h9.2D26C+
E540 Halberd-H 415295358.429C*6.4237.712%F--2.712%B+29.8D12.1D--1499.9h7.7C--20.4F-
AF-41 Hacksaw 297294992.97C*0.9639.539%B+15.646%C++33.8C*N/A1028.7h12.5F-31.6C-
AF-41 Hacksaw 289288992.909C*0.9037.433%B+13.542%C33.9C*N/A1068.5h11.9F-31.7D
NC4 Mag-Shot 2882884140.696C+1.3121.351%D-17.361%C19.1CN/A7015.1h6.4B++30C*
G30 Walker 343264338A++5.9919.908%D**6.061%B*14.7C+4.4D-7718h136A683.3B
NS-10 Burster 4302611691.544B*0.4619.313%D**4.981%C4.6C3C5057.2h129.3B+669.6C
Spear Anti-Vehicle Phalanx Turret 336234307.8C++5.7936.781%D2.137%D--29.6C--12.9D-2297.9h9.2C+25C
NC15 Phoenix 3622331102.118B*0.1149.304%DN/A18.2B+10.1C+19712.8h9B+18.2C**
M40 Fury-F 2692052270.903C1.1142.111%DN/A8.2D-2.6D-4725h13.8C+32.9C
NS-10 Burster 3201781011.762B*0.2519.038%F6.18%C*4D3.2C5044.2h159C++835.2D--
Mag-Cutter 17316415,2560.011C2.0020.995%D18.293%A++0.2DN/A0914.7h2.9C+13.9C+
Warden 1701641451.131C++0.8830.099%B+16.463%D*18.9C+N/A768.7h10.7C+35.7C*
NSX Tengu 1201191420.838C1.1730.207%D-21.849%C++21.6DN/A505.5h20.5D*67.7D--
E540 Halberd 202107224.864C2.8633.776%D**3.738%B+21.4D19B*4355h9.7T28.9T*
Shrike 151102871.172B*0.8450.868%D2.941%C++24.9C++12C+5764.1h5.7B+11.3C**
M20 Basilisk 11382223.727B+1.7222.861%F-7.317%B+17.1C6.5C1754.8h61.9B**270.6C+
Aspis Anti-Aircraft Phalanx Turret 13968144.857B+2.8514.678%F1.471%C-7.1D7.4D1329.6h141.4C*963D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560h
Nano-Armor Kit397474,43936.8h
Nanite Revive Grenade03080.1h
Medical Kit853,7212.5h
Medical Applicator8945,6353.3h
Spitfire Auto-Turret372,5042.5h
Restoration Kit105320.3h
Motion Spotter207,6137.1h
Deconstruction Tool05980h
Recon Detection Device291,9274.5h
Ammunition Package285,0201.9h
Anti-Infantry MANA Turret4780.2h
Snowman Soldier61940.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.74s
Server spent 3.71s on queries, 2.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.