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Cavalier BENXIONG[PUBI] BENXIONG
NC BR 105

KDR: 1.98

Score: 21.4m

Last Seen: Jul 15th, 2019 12:41 PM
- OFFLINE - 131.8 hour(s)

Battle Rank 105 (105 total) - New Conglomerate on Miller - Outfit Member of Townsend Operations Management[PUBI] Townsend Operations Management
NC outfit on Miller

Members: 73
Level Progress (to 106): 57%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS EM1 AF-34 Mattock NCM1 Scattercannon Hawk GD-68 Titan-150 HESH NCM1 Scattercannon GD-22S NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $464,121 MLG Score: 371
Fun Score: N/A
Cheeseburgers Flipped: 1538TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.261%17.589%30413120112,5991.423620.552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.57%-0.758D--0.498D-0.504DHEAD ++ (~8.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.065C+120.158C++57.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.395%3.112%617712075,880107922975.44445256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%-0.834D-0.355C**-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.525B+5.90.526B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.556%4.238%108512099916924581.43208216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.926%-1.353D**-0.052C+-0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.7-0.746D-45-0.127C163.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.086%68.666%10811213817108870.75023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.317C0.126C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.189C++2.60.171C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Townsend Operations Management[PUBI] Townsend Operations Management
NC outfit on Miller

Members: 73
21.4m249.9%287 (17.2k)244 (14.6k)1.9760135,75018,0922.39454105 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214199316.907%11.832%20004:5013

41% Engineer30% Heavy Assault12% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 12:12 PMApr 21st, 2017 1:26 PMJul 19th, 2019 8:58 PM (23h) (PST)Jul 15th, 2019 10:37 AM (5d) (PST)Jul 15th, 2019 8:41 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6352334020.4090.2070.0481.1740.061371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,09813,96424,1342512370414,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1458.1h/60.8d 7,572 4,230 14,638 102.7k 2,353 5,437 5,348 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C-
Kills:2,425
Deaths:1,399
KDR:1.733
Accuracy:16.470% D--
HSR:18.804% C-
GD-22S
D--
Kills:1,221
Deaths:861
KDR:1.418
Accuracy:13.742% F-
HSR:16.953% D--
NC6 Gauss SAW
D--
Kills:1,212
Deaths:778
KDR:1.558
Accuracy:14.717% D--
HSR:14.769% D**
LA1 Anchor
D-
Kills:1,158
Deaths:742
KDR:1.561
Accuracy:17.391% D**
HSR:18.653% D-
NC6S Gauss SAW S
D-
Kills:1,157
Deaths:837
KDR:1.382
Accuracy:15.257% F
HSR:18.064% D-
NC6A GODSAW
D**
Kills:630
Deaths:634
KDR:0.994
Accuracy:14.483% F--
HSR:16.984% D**
Kills:7,803
Deaths (as Heavy Assault):5,251
Deaths (to Heavy Assaults):5,043
KDR:1.486
Kill Difference:2,552
Playtime:433.273 hours
Usage:30%
Score:5.885m
Score/min:226
Accuracy (listed only):15.343%
HSR (listed only):17.371%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D--
Kills:1,146
Deaths:1,666
KDR:0.688
Accuracy:13.972% F
HSR:15.881% D--
Gauss Compact S
C-
Kills:1,065
Deaths:1,118
KDR:0.953
Accuracy:21.230% C-
HSR:13.239% D-
Warden
B+
Kills:164
Deaths:145
KDR:1.131
Accuracy:30.099% B+
HSR:16.463% D*
Kills:2,375
Deaths (as Engineer):2,929
Deaths (to Engineers):3,595
KDR:0.81086
Kill Difference:554
Playtime:599.557 hours
Usage:41%
Score:8.514m
Score/min:237
Accuracy (listed only):21.767%
HSR (listed only):15.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D--
Kills:1,146
Deaths:1,666
KDR:0.688
Accuracy:13.972% F
HSR:15.881% D--
NS-7 PDW
C+
Kills:1,110
Deaths:763
KDR:1.455
Accuracy:24.745% C+
HSR:15.045% C-
Gauss Compact S
C-
Kills:1,065
Deaths:1,118
KDR:0.953
Accuracy:21.230% C-
HSR:13.239% D-
NSX Tengu
C+
Kills:118
Deaths:142
KDR:0.831
Accuracy:30.198% D-
HSR:21.186% C+
Kills:3,439
Deaths (as Light Assault):3,689
Deaths (to Light Assaults):2,998
KDR:0.93223
Kill Difference:250
Playtime:26.924 hours
Usage:2%
Score:0.181m
Score/min:112
Accuracy (listed only):22.536%
HSR (listed only):16.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C-
Kills:1,170
Deaths:676
KDR:1.731
Accuracy:24.142% D
HSR:17.778% C-
NS-7 PDW
C+
Kills:1,110
Deaths:763
KDR:1.455
Accuracy:24.745% C+
HSR:15.045% C-
NC14 Bolt Driver
C
Kills:817
Deaths:296
KDR:2.760
Accuracy:33.086% C
HSR:68.666% D
NSX Tomoe
D-
Kills:446
Deaths:327
KDR:1.364
Accuracy:22.351% D**
HSR:28.700% D-
NC4 Mag-Shot
C
Kills:256
Deaths:365
KDR:0.701
Accuracy:20.704% D--
HSR:17.578% C
NSX Tengu
C+
Kills:118
Deaths:142
KDR:0.831
Accuracy:30.198% D-
HSR:21.186% C+
Kills:3,917
Deaths (as Infiltrator):2,569
Deaths (to Infiltrators):2,892
KDR:1.52472
Kill Difference:1,348
Playtime:174.711 hours
Usage:12%
Score:2.638m
Score/min:252
Accuracy (listed only):25.871%
HSR (listed only):28.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,110
Deaths:763
KDR:1.455
Accuracy:24.745% C+
HSR:15.045% C-
NC1 Gauss Rifle
C
Kills:504
Deaths:397
KDR:1.270
Accuracy:21.451% C
HSR:16.865% D
NSX Tengu
C+
Kills:118
Deaths:142
KDR:0.831
Accuracy:30.198% D-
HSR:21.186% C+
Kills:1,732
Deaths (as Combat Medic):1,302
Deaths (to Combat Medics):1,689
KDR:1.33026
Kill Difference:430
Playtime:24.776 hours
Usage:2%
Score:0.422m
Score/min:284
Accuracy (listed only):25.465%
HSR (listed only):17.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:1,583
Deaths:596
KDR:2.656
Accuracy:30.823% C-
HSR:12.697% D-
NCM1 Scattercannon
D
Kills:1,492
Deaths:667
KDR:2.237
Accuracy:32.299% D
HSR:12.400% D
NCM1 Scattercannon
D
Kills:1,225
Deaths:422
KDR:2.903
Accuracy:30.665% D
HSR:12.571% D
AF-34 Mattock
C
Kills:1,182
Deaths:422
KDR:2.801
Accuracy:33.176% C
HSR:13.536% D--
NCM2 Falcon
B
Kills:773
Deaths:449
KDR:1.722
Accuracy:29.931% D*
HSR:5.563% B
NCM2 Falcon
C*
Kills:515
Deaths:446
KDR:1.155
Accuracy:31.569% D--
HSR:5.049% C*
NS-10 Burster
C
Kills:251
Deaths:165
KDR:1.521
Accuracy:19.136% F
HSR:4.781% C
AF-41 Hacksaw
B+
Kills:221
Deaths:70
KDR:3.157
Accuracy:39.183% B+
HSR:15.837% C*
AF-41 Hacksaw
B+
Kills:207
Deaths:70
KDR:2.957
Accuracy:37.443% B+
HSR:14.976% C++
NS-10 Burster
C
Kills:172
Deaths:97
KDR:1.773
Accuracy:18.818% F
HSR:4.651% C
Kills:7,621
Deaths (as MAX Suit):1,702
Deaths (to MAX Suits):1,084
KDR:4.47767
Kill Difference:5,919
Playtime:192.557 hours
Usage:13%
Score:3.716m
Score/min:322
Accuracy (listed only):30.304%
HSR (listed only):10.206%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,002
V. Kills:209 477%
Deaths:142
KDR:7.056
Accuracy:26.983% D*
KPH:34.700 C**
VKPH:7.200 C+
L100 Python HEAT
C
Kills:894
V. Kills:355 251%
Deaths:168
KDR:5.321
Accuracy:38.823% D*
KPH:24.900 C-
VKPH:9.900 C
L100 Python AP
C+
Kills:414
V. Kills:196 210%
Deaths:90
KDR:4.600
Accuracy:46.009% D--
KPH:31.900 C+
VKPH:15.100 D
L100 Python HESH
B++
Kills:79
V. Kills:11 N/A
Deaths:3
KDR:26.333
Accuracy:42.541% D
KPH:68.300 B++
VKPH:9.500 B
Kills:2,389 (2,389 + 0)
Deaths:403
KDR:5.928
VKDR:1.913
Vehicle Kills:771
Kill Difference:1,986
Playtime:78.968 hours
Usage:5%
Score:0.707m
Score/min:149
Driving Accuracy:42.541%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:1,235
V. Kills:242 N/A
Deaths:201
KDR:6.144
Accuracy:34.964% D**
KPH:27.600 D
VKPH:5.400 D
Titan-150 AP
C++
Kills:1,151
V. Kills:948 121%
Deaths:315
KDR:3.654
Accuracy:35.577% F-
KPH:18.400 D
VKPH:15.200 C++
Titan-150 HEAT
C++
Kills:1,105
V. Kills:336 328%
Deaths:208
KDR:5.313
Accuracy:29.995% F-
KPH:22.400 C++
VKPH:6.800 D
E540 Halberd
B**
Kills:106
V. Kills:95 110%
Deaths:22
KDR:4.818
Accuracy:32.971% D**
KPH:21.600 D
VKPH:19.400 B**
Kills:3,597 (3,491 + 106)
Deaths:746
KDR:4.822
VKDR:2.173
Vehicle Kills:1,621
Kill Difference:2,851
Playtime:161.364 hours
Usage:11%
Score:1.342m
Score/min:139
Driving Accuracy:29.995%
Gunner Accuracy:32.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:271
V. Kills:118 228%
Deaths:35
KDR:7.743
Accuracy:37.846% F--
KPH:28.800 D
VKPH:12.500 D--
Kills:271 (0 + 271)
Deaths:35
KDR:7.743
VKDR:3.371
Vehicle Kills:118
Kill Difference:236
Playtime:9.406 hours
Usage:1%
Score:0.083m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:37.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:300
V. Kills:70 423%
Deaths:64
KDR:4.688
Accuracy:34.848% C++
KPH:27.600 C+
VKPH:6.400 C++
G30 Walker
C+
Kills:232
V. Kills:74 309%
Deaths:33
KDR:7.030
Accuracy:19.998% D**
KPH:13.900 C+
VKPH:4.400 D-
M20 Basilisk
C
Kills:82
V. Kills:31 256%
Deaths:22
KDR:3.727
Accuracy:22.701% F-
KPH:17.300 C
VKPH:6.600 C
Kills:614 (0 + 614)
Deaths:119
KDR:5.160
VKDR:1.471
Vehicle Kills:175
Kill Difference:495
Playtime:32.286 hours
Usage:2%
Score:0.200m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:22.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:205
V. Kills:64 315%
Deaths:226
KDR:0.907
Accuracy:42.075% D
KPH:8.600 D-
VKPH:2.700 D
Kills:205 (205 + 0)
Deaths:226
KDR:0.907
VKDR:0.283
Vehicle Kills:64
Kill Difference:21
Playtime:23.783 hours
Usage:2%
Score:0.069m
Score/min:48
Driving Accuracy:42.075%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM1 2,4272,4251,3991.733B+0.2416.47%D--18.804%C-34C+N/A9171.4h11.7C*71C+
AF-34 Mattock 1,5991,5835962.656C+0.6830.823%C-12.697%D-36.7C+N/A11743.1h6.9C22.5C
NCM1 Scattercannon 1,5061,4926672.237B0.2632.299%D12.4%D26.8C**N/A9055.7h8.4C+26.1C+
Hawk GD-68 2,0771,4141,3851.021B+0.9659.233%C-2.97%C*16.9C*7.9C-13483.6h6.9B++11.7B+
Titan-150 HESH 1,4771,2352016.144C4.1734.964%D**1.943%C++27.6D5.4D9844.7h3.9D11D*
NCM1 Scattercannon 1,2431,2254222.903C**0.9330.665%D12.571%D35.3C+N/A9334.7h7.1C-23.2D
GD-22S 1,2261,2218611.418C+0.5613.742%F-16.953%D--25.7C-N/A7347.6h11.2C++81.8D-
NC6 Gauss SAW 1,2191,2127781.558B+0.4214.717%D--14.769%D**23.2CN/A7752.3h9.2B+62.7C+
AF-34 Mattock 1,2071,1824222.801C+0.8233.176%C13.536%D--34.2CN/A8834.6h8.2D24.6C
AF-18 Stalker 1,1841,1706761.731B+0.2524.142%D17.778%C-36.1C*N/A11232.4h14.2C58.8C
LA1 Anchor 1,1621,1587421.561C+0.4217.391%D**18.653%D-32.8C--N/A12635.3h10.4C+59.7D
NC6S Gauss SAW S 1,1631,1578371.382C+0.5915.257%F18.064%D-28.6DN/A7740.4h11.1C+72.6D
Titan-150 AP 2,0991,1513153.654C1.6835.577%F-6.342%A*18.4D15.2C++15862.4h5.7C--16.1F
AF-19 Mercenary 1,1681,1461,6660.688C+1.2913.972%F15.881%D--7.4DN/A27155.6h15.1C107.8D-
NS-7 PDW 1,1181,1107631.455B++0.5224.745%C+15.045%C-34.6B+N/A8532.1h14.6C*59.1C*
Titan-150 HEAT 1,4411,1052085.313C++3.3429.995%F-4.072%B*22.4C++6.8D12149.4h3.8B*12.7C
Gauss Compact S 1,1241,0651,1180.953C++1.0221.23%C-13.239%D-15CN/A4571h11.2C+52.6C+
C75 Viper 1,2111,0021427.056B++5.0826.983%D*N/A34.7C**7.2C+14328.9h11.3B+41.9C+
L100 Python HEAT 1,2498941685.321C+3.3438.823%D*2.573%C+24.9C-9.9C12035.9h5.9C+15.3D
Bouncing Betty 8548512673.187C1.2139.658%C-N/A154.7B++N/A4495.5h1.5A3.8B+
NC05 Jackhammer 8448386281.334C++0.6435.918%D--12.053%D32.2CN/A10326h4.8C*13.2C+
NC14 Bolt Driver 8248172962.76B+0.7833.086%C68.666%D23.9C++N/A7534.2h2.6C++7.9C++
NCM2 Falcon 1,0377734491.722B+0.2529.931%D*5.563%B15.4C**5.2C**8950.3h10.5C*34.9C+
NC6A GODSAW 6376306340.994D0.9814.483%F--16.984%D**18.1D*N/A5334.8h9.4C+64.9D**
Tank Mine 912567639M*7.0222.367%D-N/A236.3M143.8M+17332.4h1.3B**5.9C**
NCM2 Falcon 7275154461.155C**0.8231.569%D--5.049%C*10.2C4.2C6850.7h16.6C+52.7C-
NC1 Gauss Rifle 5215043971.27C**0.7121.451%C16.865%D32.9B+1.1A++11615.3h13.1C++61.2C+
NSX Tomoe 4514463271.364C+0.6122.351%D**28.7%D-24.2DN/A5218.4h16.2C72.6D
L100 Python AP 610414904.6C+2.6246.009%D--2.174%C31.8C+15.1D21513h6C+13C
Frag Grenade 3803741374N/A372.0248.838%B+N/A534.3C**8.6C+20470.7h3.3B+6.8B+
M60-G Bulldog 370300644.688C++2.7134.848%C++2.667%C+27.5C+6.4C++11410.9h9.5D27.4C+
E540 Halberd-H 389271357.743C++5.7737.846%F--2.952%B++28.8D12.6D--1489.4h7.9D21F-
NC4 Mag-Shot 2562563650.701C+1.2820.704%D--17.578%C18.6CN/A6813.8h6.2B*30.2C*
NS-10 Burster 4162511651.521B*0.4619.136%F4.781%C4.5C3C5155.7h129.5B+676.5C
NC15 Phoenix 3622331102.118B*0.1449.476%DN/A18.3B+10.2C+19812.7h8.9B+18C**
Spear Anti-Vehicle Phalanx Turret 333232307.733C++5.7636.772%D2.155%D--29.7C--12.9D-2297.8h9.2C+25C
G30 Walker 306232337.03A+5.0519.998%D**6.897%A13.9C+4.4D-7716.7h144.7B**723.6C**
AF-41 Hacksaw 223221703.157B1.1839.183%B+15.837%C*34C*N/A976.5h12.2F31.1C-
AF-41 Hacksaw 208207702.957C*0.9837.443%B+14.976%C++32.9C++N/A976.3h12.2F-32.6D
M40 Fury-F 2692052260.907C1.0742.075%DN/A8.6D-2.7D4823.8h13.7C+32.6C
NS-10 Burster 312172971.773B*0.2018.818%F4.651%C4D3.3C5142.6h157.2C++835.4D--
Mag-Cutter 17316414,6300.011C1.9720.96%D18.293%A++0.2DN/A1865.2h2.9C+13.8C+
Warden 1701641451.131C++0.8530.099%B+16.463%D*19.1C+N/A768.6h10.7C+35.7C*
NSX Tengu 1191181420.831C1.1530.198%D-21.186%C+21.9DN/A505.4h20.6D**68.1D--
E540 Halberd 201106224.818C2.8432.971%D**3.774%B+21.6D19.4B**4394.9h9.5F**28.7T*
Shrike 151102871.172B*0.8050.868%D2.941%C++24.9C++12C+5734.1h5.7B+11.3C**
M20 Basilisk 11382223.727B+1.7522.701%F-7.317%B+17.4C6.6C1734.7h60.9B**268.4C+
L100 Python HESH 9079326.333A+24.3642.541%D1.266%C65.8B+9.2C**4761.2h2.9B+6.9C++
Aspis Anti-Aircraft Phalanx Turret 13968144.857B+2.8814.609%F1.471%C-7.2D7.6D1349.4h139.6C**955.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560h
Nano-Armor Kit383463,18335.8h
Nanite Revive Grenade02660.1h
Medical Kit853,7102.5h
Medical Applicator7534,1002.3h
Spitfire Auto-Turret372,3112.3h
Restoration Kit84690.2h
Motion Spotter186,7576.3h
Deconstruction Tool05980h
Recon Detection Device291,9274.5h
Ammunition Package274,7661.9h
Anti-Infantry MANA Turret4780.2h
Snowman Soldier61940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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