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Destroyer BESTWIZARD[HOPM] BESTWIZARD
VS BR 115

KDR: 2.38

Score: 27m

Last Seen: Feb 8th, 2020 10:41 AM
- OFFLINE - 24.5 hour(s)

Battle Rank 111 (115 total) - Vanu Sovereignty on Miller
Level Progress (to 112): 60%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Quasar VM1 Quasar VM1 Orbital Strike Uplink Supernova FPC Tank Mine Spear Anti-Vehicle Phalanx Tower
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 2500TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.55%15.613%180512711,0440.4142861.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.769%-1.878F--0.819D--2.052F--HEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201-1.708F-23.2-0.626D177.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.178%2.17%1192127459958317331.0274435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.711%-0.432C--0.554B+-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
438.3-1.701F-145.4-1.733F-292.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.086%2.567%491512714,51958120707.76461218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.711%-2.226F--0.033C+0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.3-4.004T*34.8-1.788F-157.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.905%6.297%283712691,06440517902.6206959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.237%-0.491D0.434B0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.8-1.564F95.4-1.369D**213.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.507%61.386%2831127510129490.342373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.425D**-0.363C--1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.768D-4.5-0.404C--13.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.264%11.078%28311275334207321.60577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.937F--0.721D--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-2.798F**9.1-0.876D--40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27m413.2%143 (8.6k)148 (8.9k)2.3769423,6039,9303.48167115 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS127698518.744%4.949%9318:314

22% Engineer10% Heavy Assault51% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:54 PMJul 7th, 2019 2:29 PMFeb 8th, 2020 5:23 PM (56d) (PST)Feb 8th, 2020 1:58 PM (56d) (PST)Feb 8th, 2020 6:41 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
510864240.1290.0540.0060.7840.06086

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5985,15725,4418304748,872

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3041.4h/126.7d 10,970 1,168 12,146 143k 6,070 6,474 11,001 93.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Solstice VE3
D**
Kills:226
Deaths:450
KDR:0.502
Accuracy:11.460% F--
HSR:11.504% D**
Kills:560
Deaths (as Engineer):1,730
Deaths (to Engineers):3,163
KDR:0.3237
Kill Difference:1,170
Playtime:671.659 hours
Usage:22%
Score:4.522m
Score/min:112
Accuracy (listed only):14.862%
HSR (listed only):11.291%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:337
Deaths:623
KDR:0.541
Accuracy:10.461% F--
HSR:11.573% F-
Kills:337
Deaths (as Heavy Assault):623
Deaths (to Heavy Assaults):2,142
KDR:0.54093
Kill Difference:286
Playtime:289.682 hours
Usage:10%
Score:1.615m
Score/min:93
Accuracy (listed only):10.461%
HSR (listed only):11.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Solstice VE3
D**
Kills:226
Deaths:450
KDR:0.502
Accuracy:11.460% F--
HSR:11.504% D**
Kills:560
Deaths (as Light Assault):1,730
Deaths (to Light Assaults):1,375
KDR:0.3237
Kill Difference:1,170
Playtime:169.168 hours
Usage:6%
Score:1.159m
Score/min:114
Accuracy (listed only):14.862%
HSR (listed only):11.291%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:204
Deaths:385
KDR:0.530
Accuracy:10.571% F**
HSR:17.647% C+
NS-44 Commissioner
F
Kills:160
Deaths:270
KDR:0.593
Accuracy:19.582% F-
HSR:11.250% F
NS-44L Blackhand
C
Kills:117
Deaths:99
KDR:1.182
Accuracy:32.570% D*
HSR:37.607% C
Ghost
D-
Kills:101
Deaths:49
KDR:2.061
Accuracy:25.507% F--
HSR:61.386% D-
Kills:582
Deaths (as Infiltrator):803
Deaths (to Infiltrators):1,098
KDR:0.72478
Kill Difference:221
Playtime:1,556.350 hours
Usage:51%
Score:16.195m
Score/min:173
Accuracy (listed only):22.058%
HSR (listed only):31.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Kills:334
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):764
KDR:0.26094
Kill Difference:946
Playtime:50.578 hours
Usage:2%
Score:0.519m
Score/min:171
Accuracy (listed only):18.264%
HSR (listed only):11.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:1,646
Deaths:738
KDR:2.230
Accuracy:11.085% D*
HSR:16.343% C--
Quasar VM1
D--
Kills:1,505
Deaths:704
KDR:2.138
Accuracy:11.156% F
HSR:16.279% D--
Comet VM2
C+
Kills:376
Deaths:205
KDR:1.834
Accuracy:39.037% D
HSR:4.255% C+
Comet VM2
D
Kills:334
Deaths:178
KDR:1.876
Accuracy:39.508% D
HSR:2.096% D--
NS-10 Burster
D
Kills:181
Deaths:183
KDR:0.989
Accuracy:19.532% F
HSR:4.420% D
NS-10 Burster
D-
Kills:161
Deaths:172
KDR:0.936
Accuracy:19.568% F-
HSR:3.106% D-
Vortex VM21
C+
Kills:63
Deaths:100
KDR:0.630
Accuracy:24.901% F--
HSR:3.175% C+
Vortex VM21
D-
Kills:53
Deaths:104
KDR:0.510
Accuracy:25.047% F-
HSR:1.887% D-
Kills:4,319
Deaths (as MAX Suit):1,192
Deaths (to MAX Suits):402
KDR:3.62332
Kill Difference:3,127
Playtime:313.030 hours
Usage:10%
Score:2.974m
Score/min:158
Accuracy (listed only):23.729%
HSR (listed only):6.445%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:427
V. Kills:529 81%
Deaths:108
KDR:3.954
Accuracy:41.910% D*
KPH:14.400 D*
VKPH:17.900 C+
Maelstrom Turbo Laser
D-
Kills:172
V. Kills:465 37%
Deaths:347
KDR:0.496
Accuracy:31.413% C+
KPH:1.500 D--
VKPH:4.100 D-
Photon A2A Missile Pods
D-
Kills:118
V. Kills:127 92%
Deaths:25
KDR:4.720
Accuracy:71.479% D-
KPH:16.600 D--
VKPH:17.900 D--
Hornet Missiles
C-
Kills:72
V. Kills:71 100%
Deaths:7
KDR:10.286
Accuracy:51.953% D*
KPH:30.800 D-
VKPH:30.400 C-
Light PPA
B++
Kills:56
V. Kills:217 26%
Deaths:106
KDR:0.528
Accuracy:56.690% A*
KPH:1.300 D**
VKPH:5.200 B++
Kills:845 (228 + 0)
Deaths:593
KDR:1.425
VKDR:2.376
Vehicle Kills:1,409
Kill Difference:252
Playtime:195.228 hours
Usage:6%
Score:0.685m
Score/min:58
Piloting Accuracy:56.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:121
V. Kills:68 175%
Deaths:23
KDR:5.261
Accuracy:31.509% D**
KPH:435,600 U
VKPH:244,800 U
C150 Dalton
D-
Kills:52
V. Kills:86 60%
Deaths:8
KDR:6.500
Accuracy:46.684% B*
KPH:8.400 D**
VKPH:13.800 D-
Kills:173 (0 + 173)
Deaths:31
KDR:5.581
VKDR:4.968
Vehicle Kills:154
Kill Difference:142
Playtime:6.222 hours
Usage:0%
Score:0.101m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:46.684%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D**
Kills:696
V. Kills:763 91%
Deaths:135
KDR:5.156
Accuracy:16.682% F--
KPH:5 D**
VKPH:5.500 D**
L100 Python HEAT
D-
Kills:289
V. Kills:165 174%
Deaths:53
KDR:5.453
Accuracy:37.872% D**
KPH:11.900 D*
VKPH:6.800 D-
L100 Python AP
D
Kills:121
V. Kills:58 205%
Deaths:4
KDR:30.250
Accuracy:48.886% D-
KPH:23.100 D
VKPH:11.100 D*
Kills:1,106 (1,106 + 0)
Deaths:192
KDR:5.760
VKDR:5.135
Vehicle Kills:986
Kill Difference:914
Playtime:168.394 hours
Usage:6%
Score:0.883m
Score/min:87
Driving Accuracy:48.886%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:2,413
V. Kills:451 N/A
Deaths:129
KDR:18.705
Accuracy:40.210% D**
KPH:24.700 D*
VKPH:4.600 D-
Supernova FPC
D-
Kills:933
V. Kills:532 175%
Deaths:53
KDR:17.604
Accuracy:47.295% D-
KPH:16.900 D-
VKPH:9.600 D*
G40-F Ranger
D-
Kills:190
V. Kills:166 114%
Deaths:13
KDR:14.615
Accuracy:21.170% F-
KPH:15 D*
VKPH:13.100 D-
Supernova PC
D-
Kills:188
V. Kills:100 186%
Deaths:45
KDR:4.178
Accuracy:36.560% D**
KPH:9.900 D*
VKPH:5.300 D-
E540 Halberd
D-
Kills:126
V. Kills:79 158%
Deaths:12
KDR:10.500
Accuracy:36.150% F
KPH:19.600 D*
VKPH:12.300 D-
Saron HRB
D-
Kills:98
V. Kills:85 114%
Deaths:14
KDR:7
Accuracy:26.966% F--
KPH:9.500 D**
VKPH:8.200 D-
Kills:3,948 (3,534 + 414)
Deaths:266
KDR:14.842
VKDR:5.312
Vehicle Kills:1,413
Kill Difference:3,682
Playtime:201.199 hours
Usage:7%
Score:1.295m
Score/min:107
Driving Accuracy:36.560%
Gunner Accuracy:26.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:367
V. Kills:439 83%
Deaths:56
KDR:6.554
Accuracy:31.604% D-
KPH:6.900 D*
VKPH:8.300 C++
M20 Basilisk
A
Kills:263
V. Kills:442 59%
Deaths:25
KDR:10.520
Accuracy:35.829% C-
KPH:9.100 D--
VKPH:15.300 A
M60-G Bulldog
D*
Kills:148
V. Kills:33 435%
Deaths:33
KDR:4.485
Accuracy:22.095% D**
KPH:8.700 D**
VKPH:1.900 D*
M40 Fury
D**
Kills:82
V. Kills:24 328%
Deaths:13
KDR:6.308
Accuracy:23.268% F
KPH:9.800 D**
VKPH:2.900 D**
M12 Kobalt
B
Kills:77
V. Kills:11 N/A
Deaths:1
KDR:77
Accuracy:13.272% D--
KPH:32.300 D*
VKPH:4.600 B
G40-F Ranger
C
Kills:59
V. Kills:35 164%
Deaths:2
KDR:29.500
Accuracy:24.868% D-
KPH:14.600 C
VKPH:8.700 C-
M12 Kobalt
D-
Kills:51
V. Kills:6 N/A
Deaths:3
KDR:17
Accuracy:9.861% F
KPH:11.500 D**
VKPH:1.400 D-
Kills:1,047 (0 + 1,047)
Deaths:133
KDR:7.872
VKDR:7.444
Vehicle Kills:990
Kill Difference:914
Playtime:118.189 hours
Usage:4%
Score:0.490m
Score/min:69
Driving Accuracy:N/A%
Gunner Accuracy:9.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,8642,41312918.705C**16.3340.21%D**2.901%A+24.7D*4.6D-8197.5h4.3D**10.7F-
Proximity Mine 2,2872,28611519.878S17.5031.809%D*N/A122.9C+N/A23418.6h1.2A++3.8B+
Quasar VM1 1,7181,6467382.23C**0.1511.085%D*16.343%C--11D--N/A39149.9h17.9D-161.1C--
Quasar VM1 1,5631,5057042.138C+0.2411.156%F16.279%D--12.1D**N/A32124.5h18.1F162F--
Orbital Strike Uplink 1,6921,14811148U1,145.62571.182%UN/A459.2U217.6U26972.5h2T*0.4T*
Supernova FPC 1,4659335317.604B**15.2347.295%D-2.144%C+16.9D-9.6D*12755.3h6.9D*14.7D**
Tank Mine 1,226802948.532M+6.1623.672%DN/A101.5C+53.7C7537.9h1.4B*6C+
Spear Anti-Vehicle Phalanx Tower 1,2447621076.2M++73.8242.003%D3.806%C+27.9D17.7D18227.3h12.4D29.6D-
Skyguard 1,4596961355.156B+2.7816.682%F--1.58%C5D**5.5D**82139h196.6F-1178.7T*
Dual Photon Pods 9564271083.954C1.5841.91%D*1.874%B*14.4D*17.9C+13629.6h43.3F--103.4F--
Spear Anti-Vehicle Phalanx Turret 7653981920.947A++18.5727.048%F-5.276%B++13.7D**12.7D-12829h14.9D**55.1F--
Comet VM2 5363762051.834B*0.5439.037%D4.255%C+5.4D--2.3D--4969.2h36.1D**92.6D-
M20 Basilisk 806367566.554A4.1831.604%D-4.36%D6.9D*8.3C++6652.9h143D*452.5D**
NS Decimator 6193643690.986C+1.3945.135%F-6.319%M**10.9D**7.6D--11433.4h6.8D*15.1F--
Orion VS54 3493376230.541D1.8410.461%F--11.573%F-4.7D*N/A2371.3h22.3F*213.5D--
Pandora VX25 3653341,2800.261D--2.1218.264%F--11.078%D--1.5D*N/A5229.5h9.1T*49.9T*
Comet VM2 4593341781.876B++0.5039.508%D2.096%D--7.5D-2.8D*3944.8h36.8D-93.1D-
G40-F Ranger 5273321332U329.6225.001%D*N/A27.4D-16.1D-23012.1h82.9C331.4D*
L100 Python HEAT 454289535.453C+3.0837.872%D**3.46%B+11.9D*6.8D-8624.2h8.2D*21.5D**
M20 Basilisk 7052632510.52M**8.1435.829%C-4.183%D9.1D--15.2A8129h157.5D*439.7D*
S1 4632321831.268B*1.1139.876%F-9.914%S6.7D**6.7D--9934.4h9.1D*22.9F
Solstice VE3 2562264500.502D1.8711.46%F--11.504%D**2D--N/A34114h33.2T*289.9F-
Xiphos Anti-Personnel Phalanx Tower 2382221222M+219.6222.529%DN/A96.5D7C-3122.3h24.9C+110.5C+
NS-61 Emissary 2192043850.53C-1.8510.571%F**17.647%C+1.1D*N/A4186.2h31.4F-297.1T*
NS Annihilator 4611983300.6C+1.7869.591%F*N/A4D**5.3D*6049.9h19.8F*28.4T-
G40-F Ranger 3561901314.615C++12.2421.17%F-N/A15D*13.1D-18012.7h136.8T*646.3T*
Supernova PC 288188454.178C1.8036.56%D**2.66%C**9.9D*5.3D-10219h5.8C-16D**
NS-10 Burster 3081811830.989C+1.3919.532%F4.42%D2.9D*2D*4162.3h187.5D*959.9F-
Maelstrom Turbo Laser 6371723470.496C--1.8831.413%C+2.907%C*1.5D--4.1D-30114.4h398.9T*1269.8T*
NS-10 Burster 2901611720.936C1.4419.568%F-3.106%D-2.7D**2.2D*4059.9h207.3D**1059.2F**
NS-44 Commissioner 1681602700.593C1.7819.582%F-11.25%F1.3D*N/A6120.5h9.7T*49.7T*
M60-G Bulldog 181148334.485C2.1122.095%D**N/A8.7D**1.9D*4917.1h8.7D39.5F
M20 Basilisk 2591451145S142.6239.394%F2.759%D19.3D--15.2D1257.5h174D--441.8F-
E540 Halberd 2051261210.5C+8.1236.15%F2.381%C++19.7D*12.3D-1796.4h6.5D17.9F
L100 Python AP 179121430.25M27.8748.886%D-N/A23.3D11.2D*2335.2h6.2C+12.6C
L105 Zephyr 189121235.261C-2.8831.509%D**N/A1210U680U4207700.1h10.4F32.9F-
Photon A2A Missile Pods 245118254.72C+2.3471.479%D-N/A16.6D--17.9D--2437.1h10.3D-14.4D**
NS-44L Blackhand 124117991.182C+1.1932.57%D*37.607%C1.5D*N/A676.4h10.6T*32.5T*
Lasher X2 1361163010.385D1.999.21%F--2.586%D3.3D**N/A1134.7h39.7T*431.2T*
Aspis Anti-Aircraft Phalanx Turret 251110138.462A++6.0919.146%D*N/A6.8D-8.7C--15516.2h194D--1013.2D-
C-4 205108941.149C1.2323.684%CN/A20.4D**18.3D3325.3h2.6F--10.9D**
Ghost 103101492.061C0.3225.507%F--61.386%D-4D**N/A1425.1h4.5T*17.6T*
Saron HRB 18398147C*4.6226.966%F--3.061%A+9.5D**8.3D-12910.3h19.2C**71.4D*
Plasma Grenade 10297197N/A94.6226.615%F*N/A485C25A++11990.2h4.2D16F--
Hoplon Anti-Aircraft Phalanx Tower 14185242.5C+40.1221.455%D*N/A26.6D--17.5D--1573.2h89D414.6D-
M40 Fury 10682136.308C+3.9323.268%F2.439%B**9.9D**2.9D**588.3h16.8C72.3F
M12 Kobalt 8877177A+74.6213.272%D--20.779%B+32.1D*4.6B1012.4h21D158.3D
Hornet Missiles 14372710.286B*7.9151.953%D*1.389%C+31.3D-30.9C-3732.3h22F*42.3F**
Vortex VM21 130631000.63D1.7524.901%F--3.175%C+2D**2.1F2732.2h163.5T*656.6T*
G40-F Ranger 9459229.5S27.1224.868%D-N/A14.8C8.8C-1124h90.2B++362.8B
Light PPA 273561060.528D1.8556.69%A*N/A1.3D**5.2B++3341.8h255.3T*450.4T*
Vortex VM21 116531040.51D1.8725.047%F-1.887%D-1.6D**1.9F2433.7h207.1T*826.8T*
C150 Dalton 1385286.5C4.1246.684%B*N/A8.4D**13.9D-1586.2h14.1T*30.2T*
M12 Kobalt 5751317C+14.629.861%F31.373%M+11.6D**1.4D-684.4h37.6T-381.6F**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit251370,91970.8h
Decoy Grenade02200.1h
Anti-Vehicle MANA Turret91092h
Spawn Beacon84932.2h
Turret AI Module17802.5h
Repair Module09003.1h
Skywall Shield Emitter02820.8h
Structure Shield Module15251.8h
Sunderer Garage03382.9h
Bunker03493.2h
Reinforcements Module02410.8h
Nanite Revive Grenade01,0940.3h
Medical Applicator192121,42219.3h
Blast Wall02951.5h
Cortium Silo35602.8h
NS Deep Freeze1940.3h
Motion Spotter21,5121.3h
NS Patriot Flare Gun0500.1h
Welding Device16,8400.4h
G30 Walker0550h
Rampart Wall06645.3h
Xiphos Anti-Personnel Tower05242.1h
Hoplon Anti-Aircraft Phalanx Tower03651.6h
Deconstruction Tool25,4140.6h
Rocklet Rifle0600h
Spitfire Auto-Turret13130.7h
Spear Anti-Vehicle Tower66954.3h
VS Triumph Flare Gun0980.1h
Shield Recharging Field02580.2h
Recon Detection Device19970,374144.4h
Ammunition Package44850.6h
Medical Kit2800.2h
Anti-Infantry MANA Turret22810.8h
Flail Targeting Dart48155.1h
The Flail01711.1h
Routing Spire0580.2h
Pain Spire14952.3h
Solid Wall03402.3h
V30-F Starfall0720.1h
Router01160.3h
IPC Targeting Dart02670.8h
Orbital Strike Target Designator226748.3h
Pillbox0870.8h
Vehicle Gate13993.1h
Vehicle Ramp0520.4h
Alarm Module02160.6h
WLT-Howler Mining Laser4152,741215.6h
Infantry Tower01521.1h
Glaive IPC0990.7h
Elysium Spawn Tube04301.7h
Light Vehicle Terminal01020.9h

Check the help document for the dictionary if you want to learn more about words used here.


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