Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,338)players online:
PierreKira (17)  larx_x (8)  Nukanaut (6)  Maherion (2)  Lexington625 (2)  Gm4nG (2) 37
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (70 days). The data shown below may not be accurate.

Destroyer BESTWIZARD[] BESTWIZARD
VS BR 107

KDR: 2.08

Score: 22.3m

Last Seen: Oct 1st, 2018 9:10 PM
- OFFLINE - 147 hour(s)

Battle Rank 105 (107 total) - Vanu Sovereignty on Miller
Level Progress (to 106): 75%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Quasar VM1 Quasar VM1 Orbital Strike Uplink Tank Mine Spear Anti-Vehicle Phalanx Tower Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BESTWIZARD



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $92,574 MLG Score: 74
Fun Score: N/A
Cheeseburgers Flipped: 2107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.221%12.892%145410188920.3704321.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.702%-1.92F--1.194D*0.112C+HEAD ++ (~7.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.5-1.997F-25.2-0.766D-199.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.586%2.027%1212102059257317221.0313634%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.556%-0.407C--0.38C**-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
432.7-1.696F-145.3-1.753F-287.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.935%2.799%449510174,03756418447.1578219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.002%-2.237F--0.097C+1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.5-4.521T*38.3-2.054F--175.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.343%3.804%2415101781539316602.0685349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.099%-0.259C-0.135C-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
323.3-1.746F-107.8-1.757F-215.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.675%63.158%241110219528890.32872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.557F-0.264C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.733D-4.2-0.327C-12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.264%11.078%24111021334200321.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.924F--0.681D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-2.779F**9.1-0.879D--40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m375.9%132 (7.9k)138 (8.3k)2.0781119,8489,5513.10072107 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102277818.534%4.61%8516:573

25% Engineer11% Heavy Assault47% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:54 PMJul 26th, 2018 12:42 PMOct 7th, 2018 1:47 PM (64d) (PST)Oct 1st, 2018 6:04 PM (70d) (PST)Oct 1st, 2018 5:10 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
469843850.1230.0590.0060.6930.06274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1595,06523,0947404248,272

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2696.4h/112.3d 9,767 915 9,795 112.1k 5,602 5,932 9,978 75.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Solstice VE3
D**
Kills:222
Deaths:446
KDR:0.498
Accuracy:11.823% F-
HSR:11.712% D**
Kills:556
Deaths (as Engineer):1,726
Deaths (to Engineers):3,105
KDR:0.32213
Kill Difference:1,170
Playtime:668.401 hours
Usage:25%
Score:4.489m
Score/min:112
Accuracy (listed only):15.044%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:337
Deaths:623
KDR:0.541
Accuracy:10.546% F-
HSR:11.573% F-
Lasher X2
D
Kills:116
Deaths:301
KDR:0.385
Accuracy:9.210% F--
HSR:2.586% D
Kills:453
Deaths (as Heavy Assault):924
Deaths (to Heavy Assaults):2,068
KDR:0.49026
Kill Difference:471
Playtime:285.813 hours
Usage:11%
Score:1.593m
Score/min:93
Accuracy (listed only):9.878%
HSR (listed only):7.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Solstice VE3
D**
Kills:222
Deaths:446
KDR:0.498
Accuracy:11.823% F-
HSR:11.712% D**
Kills:556
Deaths (as Light Assault):1,726
Deaths (to Light Assaults):1,331
KDR:0.32213
Kill Difference:1,170
Playtime:166.930 hours
Usage:6%
Score:1.152m
Score/min:115
Accuracy (listed only):15.044%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:197
Deaths:383
KDR:0.514
Accuracy:10.625% F*
HSR:17.767% C*
NS-44 Commissioner
D**
Kills:136
Deaths:251
KDR:0.542
Accuracy:17.707% F--
HSR:11.029% D**
Ghost
C-
Kills:95
Deaths:49
KDR:1.939
Accuracy:24.675% F--
HSR:63.158% C-
Kills:428
Deaths (as Infiltrator):683
Deaths (to Infiltrators):1,068
KDR:0.62665
Kill Difference:255
Playtime:1,271.447 hours
Usage:47%
Score:12.236m
Score/min:160
Accuracy (listed only):17.669%
HSR (listed only):30.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Kills:334
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):740
KDR:0.26094
Kill Difference:946
Playtime:49.752 hours
Usage:2%
Score:0.509m
Score/min:170
Accuracy (listed only):18.264%
HSR (listed only):11.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:1,177
Deaths:606
KDR:1.942
Accuracy:10.754% D--
HSR:16.313% C-
Quasar VM1
D*
Kills:1,051
Deaths:572
KDR:1.837
Accuracy:10.803% F
HSR:14.653% D*
Comet VM2
C**
Kills:308
Deaths:187
KDR:1.647
Accuracy:38.384% C--
HSR:4.870% C**
Comet VM2
D
Kills:255
Deaths:160
KDR:1.594
Accuracy:38.813% D
HSR:2.353% D-
NS-10 Burster
C-
Kills:157
Deaths:173
KDR:0.908
Accuracy:18.895% D**
HSR:5.096% C-
NS-10 Burster
D-
Kills:139
Deaths:162
KDR:0.858
Accuracy:18.856% F
HSR:2.878% D-
Kills:3,087
Deaths (as MAX Suit):930
Deaths (to MAX Suits):385
KDR:3.31935
Kill Difference:2,157
Playtime:263.877 hours
Usage:10%
Score:2.326m
Score/min:147
Accuracy (listed only):22.751%
HSR (listed only):7.694%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:427
V. Kills:529 81%
Deaths:108
KDR:3.954
Accuracy:41.910% D*
KPH:14.400 D*
VKPH:17.900 C+
Maelstrom Turbo Laser
D-
Kills:165
V. Kills:462 36%
Deaths:342
KDR:0.482
Accuracy:31.853% C++
KPH:1.500 D*
VKPH:4.100 D-
Photon A2A Missile Pods
D-
Kills:111
V. Kills:123 90%
Deaths:24
KDR:4.625
Accuracy:72.536% D--
KPH:16.100 D--
VKPH:17.800 D-
Hornet Missiles
C
Kills:61
V. Kills:63 95%
Deaths:7
KDR:8.714
Accuracy:52.466% D*
KPH:27.500 D
VKPH:28.400 C
Kills:764 (165 + 0)
Deaths:481
KDR:1.588
VKDR:2.447
Vehicle Kills:1,177
Kill Difference:283
Playtime:150.542 hours
Usage:6%
Score:0.583m
Score/min:65
Piloting Accuracy:31.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:121
V. Kills:68 175%
Deaths:23
KDR:5.261
Accuracy:31.509% D**
KPH:435,600 U
VKPH:244,800 U
Kills:121 (0 + 121)
Deaths:23
KDR:5.261
VKDR:2.957
Vehicle Kills:68
Kill Difference:98
Playtime:0.001 hours
Usage:0%
Score:0.042m
Score/min:1,257,930
Piloting Accuracy:N/A%
Gunner Accuracy:31.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:690
V. Kills:760 91%
Deaths:135
KDR:5.111
Accuracy:16.656% F-
KPH:5 D*
VKPH:5.500 D*
L100 Python HEAT
D--
Kills:289
V. Kills:165 174%
Deaths:53
KDR:5.453
Accuracy:37.858% D**
KPH:12 D*
VKPH:6.800 D--
Kills:979 (979 + 0)
Deaths:188
KDR:5.207
VKDR:4.920
Vehicle Kills:925
Kill Difference:791
Playtime:162.443 hours
Usage:6%
Score:0.800m
Score/min:82
Driving Accuracy:37.858%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:2,374
V. Kills:446 N/A
Deaths:129
KDR:18.403
Accuracy:40.198% D*
KPH:24.600 D-
VKPH:4.600 D
Supernova FPC
C--
Kills:496
V. Kills:353 140%
Deaths:50
KDR:9.920
Accuracy:49.453% C--
KPH:12.700 D--
VKPH:9 D*
Supernova PC
D-
Kills:188
V. Kills:100 186%
Deaths:45
KDR:4.178
Accuracy:36.560% D**
KPH:9.900 D*
VKPH:5.300 D-
G40-F Ranger
D*
Kills:152
V. Kills:145 104%
Deaths:13
KDR:11.692
Accuracy:20.825% F
KPH:12.700 D*
VKPH:12.100 D*
E540 Halberd
D
Kills:118
V. Kills:75 155%
Deaths:12
KDR:9.833
Accuracy:36.423% D**
KPH:19.500 D--
VKPH:12.400 D
Saron HRB
D--
Kills:93
V. Kills:82 112%
Deaths:13
KDR:7.154
Accuracy:25.977% F-
KPH:9.300 D**
VKPH:8.200 D--
Kills:3,421 (3,058 + 363)
Deaths:262
KDR:13.057
VKDR:4.584
Vehicle Kills:1,201
Kill Difference:3,159
Playtime:182.668 hours
Usage:7%
Score:1.095m
Score/min:100
Driving Accuracy:36.560%
Gunner Accuracy:25.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:309
V. Kills:419 74%
Deaths:53
KDR:5.830
Accuracy:32.065% D
KPH:6.300 D*
VKPH:8.500 C*
M20 Basilisk
A
Kills:217
V. Kills:426 51%
Deaths:25
KDR:8.680
Accuracy:36.156% C
KPH:8.400 D--
VKPH:16.500 A
M60-G Bulldog
D--
Kills:138
V. Kills:30 445%
Deaths:33
KDR:4.182
Accuracy:21.037% D**
KPH:8.400 D*
VKPH:1.800 D--
M40 Fury
D*
Kills:78
V. Kills:23 325%
Deaths:12
KDR:6.500
Accuracy:22.516% D**
KPH:9.900 D**
VKPH:2.900 D*
Kills:742 (0 + 742)
Deaths:123
KDR:6.033
VKDR:7.301
Vehicle Kills:898
Kill Difference:619
Playtime:99.666 hours
Usage:4%
Score:0.393m
Score/min:66
Driving Accuracy:N/A%
Gunner Accuracy:22.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,8202,37412918.403B++16.3240.198%D*2.949%A+24.6D-4.6D8096.6h4.4D--10.8D*
Proximity Mine 2,2732,27211519.757S17.6832.624%D*N/A126.9C++N/A24117.9h1.2A*3.7B++
Quasar VM1 1,2291,1776061.942C**0.1410.754%D--16.313%C-9.8D*N/A36120.5h18.4D170.7D
Quasar VM1 1,0861,0515721.837C+0.2410.803%F14.653%D*11.1D**N/A2895.1h18.4D**170F-
Orbital Strike Uplink 1,1087661766U763.92581.743%UN/A510.7U228U23151.5h1.8T*0.3T*
Tank Mine 1,135727947.734M5.6623.913%DN/A98.2C+55.1C7477.4h1.4B*6C**
Spear Anti-Vehicle Phalanx Tower 1,1296911069.1M**67.0242.25%D-4.197%C+27.4C--17.4C--17525.2h12.9C-30.4D-
Skyguard 1,4506901355.111B**3.0316.656%F-1.594%C5D*5.5D*82138.3h197.3D**1184.7T*
Supernova FPC 849496509.92B++7.8449.453%C--3.427%B+12.7D--9D*11539.1h9.3F-18.8F-
Dual Photon Pods 9564271083.954C1.8841.91%D*1.874%B*14.4D*17.9C+13629.6h43.3F-103.4F-
Spear Anti-Vehicle Phalanx Turret 7583931920.684A*18.6126.837%F-5.344%B+13.7D**12.7D-12528.7h14.8D*55.2F**
NS Decimator 6103583650.981C+1.1045.354%F-6.425%M++11D**7.8D-11432.5h6.7D--14.9F-
Orion VS54 3493376230.541C--1.5410.546%F-11.573%F-4.7D*N/A2271h22.3F--211.1D**
Pandora VX25 3653341,2800.261D--1.8218.264%F-11.078%D--1.5D**N/A5229.5h9.1T-49.9T*
M20 Basilisk 728309535.83A+3.7532.065%D4.531%C--6.3D*8.5C*6449.4h153.3D*478D**
Comet VM2 4483081871.647B*0.4338.384%C--4.87%C**4.9D*2.2D-4862.4h35.8D*93.4D-
L100 Python HEAT 454289535.453C*3.3737.858%D**3.46%B+11.9D*6.8D--8424.2h8.1D21.5D**
Comet VM2 3552551601.594B++0.4838.813%D2.353%D-6.7D-2.6D*3338h38.1D98.2D
S1 4632321831.268B**0.8139.876%F-9.914%S6.7D**6.7D-9634.4h9.1D--22.9F-
Solstice VE3 2522224460.498C1.5811.823%F-11.712%D**2D--N/A34112.1h33.2F*281F*
M20 Basilisk 643217258.68M*6.6036.156%C4.147%D8.4D--16.4A8125.9h169.8F469.7D*
NS Annihilator 4611983300.6C+1.4869.591%TN/A4D**5.3D*5849.8h19.8F--28.4T-
NS-61 Emissary 2121973830.514C1.5610.625%F*17.767%C*1.1D*N/A4185.9h32.2F--303T*
Supernova PC 288188454.178C+2.1036.56%D**2.66%C*9.9D*5.3D-9519h5.8C+16D-
Maelstrom Turbo Laser 6271653420.482C-1.6031.853%C++2.424%C+1.5D*4.1D-30111.8h409.3T*1284.9T-
NS-10 Burster 2691571730.908C+1.1718.895%D**5.096%C-2.8D*2D--4057h191.3D--1012.4F-
G40-F Ranger 2971521311.692B*9.6120.825%FN/A12.7D*12.1D*15812h157.4F*755.6T*
Xiphos Anti-Personnel Phalanx Tower 1611461146A+143.9223.052%D1.37%C+76.8D7.9C+2381.9h30.9C+134.1C
M20 Basilisk 2591451145U142.9239.547%D**2.759%D-19.6D--15.4C--1247.4h171.8D434.4D*
NS-10 Burster 2541391620.858C1.2218.856%F2.878%D-2.5D*2.1D*3954.6h211.3D*1120.6F--
M60-G Bulldog 168138334.182C+2.1021.037%D**N/A8.4D*1.8D--4916.5h8.3C+39.4D*
NS-44 Commissioner 1441362510.542C1.5417.707%F--11.029%D**1.3D*N/A5106h9.2T*52.1T*
L105 Zephyr 189121235.261C3.1831.509%D**N/A1210U680U4193100.1h10.4F-32.9F--
G40-F Ranger 1901181118S115.9226.721%DN/A30.3D18.5C--2073.9h85C318.1D
E540 Halberd 193118129.833C++7.7536.423%D**2.542%C+19.3D--12.3D1746.1h6.6C-18.1D*
Lasher X2 1361163010.385D-1.699.21%F--2.586%D3.3D**N/A934.7h39.7T*431.2T*
Photon A2A Missile Pods 234111244.625C+2.5572.536%D--N/A16.1D--17.8D-2406.9h10.5D-14.5D**
Aspis Anti-Aircraft Phalanx Turret 245107138.231A++6.1518.842%D--N/A6.7D8.6C-15416h192.7D-1022.6D
C-4 195101931.086C0.9922.637%C-N/A19.1D**17.7D3085.3h2.6F-11.4D**
Ghost 9795491.939C+0.1424.675%F--63.158%C-3.9D**N/A1324.5h4.2T17T*
Saron HRB 17593137.154B+5.0825.977%F-3.226%A+9.3D**8.2D--12910h17.7B++68D
Frag Grenade 9692192N/A89.9225.527%F*N/A460C+20A**11630.2h3.9C+15.5D**
M40 Fury 10178126.5C+4.4222.516%D**2.564%B*9.9D**2.9D*587.9h15.5C+68.8D--
Hornet Missiles 1246178.714B++6.6452.466%D*1.639%C+27.7D28.6C3262.2h24.1D*45.9F-
Hoplon Anti-Aircraft Phalanx Tower 8351225.5C23.4219.921%D**N/A21.3D13.3D1282.4h103.4D--518.9F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91042h
Motion Spotter21,4111.2h
NS Deep Freeze1940.3h
V30-F Starfall0720.1h
Solid Wall0890.7h
Nano-Armor Kit250364,26270.4h
Pain Spire02641.3h
Flail Targeting Dart01811.2h
Decoy Grenade02200.1h
Spawn Beacon72561.8h
Turret AI Module14631.5h
Repair Module05201.9h
Skywall Shield Emitter01180.4h
Structure Shield Module12881h
Cortium Silo33251.9h
Reinforcements Module01260.4h
Blast Wall0620.4h
Nanite Revive Grenade01,0890.3h
Medical Applicator189118,16418.9h
Rocklet Rifle0600h
Spear Anti-Vehicle Tower55263.4h
Deconstruction Tool25,4140.6h
Spitfire Auto-Turret12760.6h
Welding Device12,6070.2h
Bunker02102.1h
Rampart Wall05474.6h
Sunderer Garage01741.7h
G30 Walker0550h
Xiphos Anti-Personnel Tower03201.4h
Hoplon Anti-Aircraft Phalanx Tower01880.9h
Ammunition Package44030.6h
Medical Kit2770.2h
Anti-Infantry MANA Turret22800.8h
Glaive IPC0600.4h
Elysium Spawn Tube02541.2h
Light Vehicle Terminal0510.4h
WLT-Howler Mining Laser3252,741140h
IPC Targeting Dart02320.6h
Orbital Strike Target Designator184215.4h
Vehicle Gate12242h
Shield Recharging Field02580.2h
Recon Detection Device17059,723121.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 1.25s on queries, 0.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.