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Destroyer BESTWIZARD[HOPM] BESTWIZARD
VS BR 115

KDR: 2.35

Score: 26.7m

Last Seen: Jan 15th, 2020 9:46 PM
- OFFLINE - 79.3 hour(s)

Battle Rank 111 (115 total) - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 118
Level Progress (to 112): 44%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Quasar VM1 Quasar VM1 Orbital Strike Uplink Supernova FPC Tank Mine Spear Anti-Vehicle Phalanx Tower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 2477TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.522%15.519%179512271,0310.4128961.938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.684%-1.907F--1.092D*-1.528FHEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.6-1.853F-23.3-0.69D179.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.178%2.17%1192123059958317311.0274435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%-0.432C--0.548B+-0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
437.8-1.698F-145.2-1.731F-292.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.072%2.586%486512274,44757920497.68048217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%-2.232F--0.101C+1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.1-4.247T*35.3-1.912F-159.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.226%4.995%279612261,00140417882.4777256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%-0.355C-0.052C+-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306.7-1.607F98.8-1.524F207.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.412%61.386%2791123110129490.343537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.618F-0.25C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.776D-4.4-0.338C-13

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.264%11.078%27911231334204321.63725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.937F--0.714D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-2.792F**9.1-0.875D--40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 118
26.7m414%143 (8.6k)148 (8.9k)2.3509423,2329,8823.45193115 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123297118.734%4.903%9218:114

22% Engineer10% Heavy Assault51% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:54 PMJul 7th, 2019 2:29 PMJan 18th, 2020 9:35 AM (14h) (PST)Jan 15th, 2020 9:21 PM (3d) (PST)Jan 15th, 2020 5:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
498864120.1290.0550.0060.7830.06085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8695,15724,7128304748,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3010.5h/125.4d 10,880 1,139 11,942 141.4k 6,028 6,448 10,920 89.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Solstice VE3
D**
Kills:224
Deaths:449
KDR:0.499
Accuracy:11.513% F--
HSR:11.607% D**
Kills:558
Deaths (as Engineer):1,729
Deaths (to Engineers):3,154
KDR:0.32273
Kill Difference:1,171
Playtime:671.392 hours
Usage:22%
Score:4.519m
Score/min:112
Accuracy (listed only):14.889%
HSR (listed only):11.342%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:337
Deaths:623
KDR:0.541
Accuracy:10.461% F-
HSR:11.573% F-
Kills:337
Deaths (as Heavy Assault):623
Deaths (to Heavy Assaults):2,127
KDR:0.54093
Kill Difference:286
Playtime:289.544 hours
Usage:10%
Score:1.614m
Score/min:93
Accuracy (listed only):10.461%
HSR (listed only):11.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Solstice VE3
D**
Kills:224
Deaths:449
KDR:0.499
Accuracy:11.513% F--
HSR:11.607% D**
Kills:558
Deaths (as Light Assault):1,729
Deaths (to Light Assaults):1,370
KDR:0.32273
Kill Difference:1,171
Playtime:168.859 hours
Usage:6%
Score:1.156m
Score/min:114
Accuracy (listed only):14.889%
HSR (listed only):11.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:203
Deaths:385
KDR:0.527
Accuracy:10.571% F*
HSR:17.734% C*
NS-44 Commissioner
D**
Kills:160
Deaths:270
KDR:0.593
Accuracy:19.582% F-
HSR:11.250% D**
NS-44L Blackhand
C
Kills:107
Deaths:87
KDR:1.230
Accuracy:32.172% D*
HSR:38.318% C
Ghost
D
Kills:101
Deaths:49
KDR:2.061
Accuracy:25.412% F-
HSR:61.386% D
Kills:571
Deaths (as Infiltrator):791
Deaths (to Infiltrators):1,094
KDR:0.72187
Kill Difference:220
Playtime:1,529.243 hours
Usage:51%
Score:15.912m
Score/min:173
Accuracy (listed only):21.934%
HSR (listed only):32.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Kills:334
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):760
KDR:0.26094
Kill Difference:946
Playtime:50.311 hours
Usage:2%
Score:0.516m
Score/min:171
Accuracy (listed only):18.264%
HSR (listed only):11.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:1,607
Deaths:728
KDR:2.207
Accuracy:11.088% D--
HSR:16.490% C--
Quasar VM1
D--
Kills:1,465
Deaths:694
KDR:2.111
Accuracy:11.153% D**
HSR:15.768% D--
Comet VM2
C+
Kills:373
Deaths:200
KDR:1.865
Accuracy:39.064% C-
HSR:4.290% C+
Comet VM2
D
Kills:332
Deaths:173
KDR:1.919
Accuracy:39.560% D
HSR:2.108% D--
NS-10 Burster
D
Kills:181
Deaths:183
KDR:0.989
Accuracy:19.535% D**
HSR:4.420% D
NS-10 Burster
D-
Kills:161
Deaths:172
KDR:0.936
Accuracy:19.569% F
HSR:3.106% D-
Vortex VM21
C+
Kills:63
Deaths:100
KDR:0.630
Accuracy:24.902% F-
HSR:3.175% C+
Vortex VM21
D--
Kills:53
Deaths:104
KDR:0.510
Accuracy:25.049% F
HSR:1.887% D--
Kills:4,235
Deaths (as MAX Suit):1,177
Deaths (to MAX Suits):400
KDR:3.59813
Kill Difference:3,058
Playtime:310.239 hours
Usage:10%
Score:2.945m
Score/min:158
Accuracy (listed only):23.740%
HSR (listed only):6.405%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:427
V. Kills:529 81%
Deaths:108
KDR:3.954
Accuracy:41.910% D*
KPH:14.400 D*
VKPH:17.900 C+
Maelstrom Turbo Laser
D-
Kills:172
V. Kills:465 37%
Deaths:347
KDR:0.496
Accuracy:31.411% C+
KPH:1.500 D--
VKPH:4.100 D-
Photon A2A Missile Pods
D-
Kills:116
V. Kills:126 91%
Deaths:25
KDR:4.640
Accuracy:71.445% D*
KPH:16.300 D--
VKPH:17.700 D-
Hornet Missiles
C
Kills:72
V. Kills:71 100%
Deaths:7
KDR:10.286
Accuracy:51.987% D*
KPH:30.800 D
VKPH:30.400 C
Light PPA
B++
Kills:54
V. Kills:216 25%
Deaths:106
KDR:0.509
Accuracy:56.772% A*
KPH:1.300 D**
VKPH:5.200 B++
Kills:841 (226 + 0)
Deaths:593
KDR:1.418
VKDR:2.373
Vehicle Kills:1,407
Kill Difference:248
Playtime:194.983 hours
Usage:6%
Score:0.683m
Score/min:58
Piloting Accuracy:56.772%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:121
V. Kills:68 175%
Deaths:23
KDR:5.261
Accuracy:31.509% D*
KPH:435,600 U
VKPH:244,800 U
C150 Dalton
D-
Kills:52
V. Kills:86 60%
Deaths:8
KDR:6.500
Accuracy:46.684% B**
KPH:8.400 D*
VKPH:13.800 D-
Kills:173 (0 + 173)
Deaths:31
KDR:5.581
VKDR:4.968
Vehicle Kills:154
Kill Difference:142
Playtime:6.222 hours
Usage:0%
Score:0.101m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:46.684%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:693
V. Kills:762 91%
Deaths:135
KDR:5.133
Accuracy:16.683% F-
KPH:5 D**
VKPH:5.500 D--
L100 Python HEAT
D--
Kills:289
V. Kills:165 174%
Deaths:53
KDR:5.453
Accuracy:37.872% D**
KPH:11.900 D*
VKPH:6.800 D--
L100 Python AP
D
Kills:121
V. Kills:58 205%
Deaths:4
KDR:30.250
Accuracy:48.886% D-
KPH:23.100 D
VKPH:11.100 D*
Kills:1,103 (1,103 + 0)
Deaths:192
KDR:5.745
VKDR:5.130
Vehicle Kills:985
Kill Difference:911
Playtime:168.313 hours
Usage:6%
Score:0.881m
Score/min:87
Driving Accuracy:48.886%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:2,413
V. Kills:451 N/A
Deaths:129
KDR:18.705
Accuracy:40.209% D*
KPH:24.700 D--
VKPH:4.600 D-
Supernova FPC
D
Kills:864
V. Kills:512 168%
Deaths:53
KDR:16.302
Accuracy:48.130% D
KPH:16.400 D-
VKPH:9.700 D*
G40-F Ranger
D--
Kills:188
V. Kills:165 113%
Deaths:13
KDR:14.462
Accuracy:21.111% F
KPH:14.900 D*
VKPH:13 D--
Supernova PC
D-
Kills:188
V. Kills:100 186%
Deaths:45
KDR:4.178
Accuracy:36.560% D**
KPH:9.900 D*
VKPH:5.300 D-
E540 Halberd
D
Kills:126
V. Kills:79 158%
Deaths:12
KDR:10.500
Accuracy:36.150% D**
KPH:19.600 D*
VKPH:12.300 D
Saron HRB
D-
Kills:96
V. Kills:85 112%
Deaths:14
KDR:6.857
Accuracy:26.808% F-
KPH:9.300 D**
VKPH:8.300 D-
Kills:3,875 (3,465 + 410)
Deaths:266
KDR:14.568
VKDR:5.233
Vehicle Kills:1,392
Kill Difference:3,609
Playtime:198.447 hours
Usage:7%
Score:1.275m
Score/min:107
Driving Accuracy:36.560%
Gunner Accuracy:26.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:361
V. Kills:439 82%
Deaths:56
KDR:6.446
Accuracy:31.580% D-
KPH:6.800 D*
VKPH:8.300 C++
M20 Basilisk
A
Kills:261
V. Kills:442 59%
Deaths:25
KDR:10.440
Accuracy:35.802% C
KPH:9.100 D--
VKPH:15.300 A
M60-G Bulldog
D--
Kills:148
V. Kills:33 435%
Deaths:33
KDR:4.485
Accuracy:22.114% D*
KPH:8.700 D*
VKPH:1.900 D--
M40 Fury
D*
Kills:82
V. Kills:24 328%
Deaths:13
KDR:6.308
Accuracy:23.285% D**
KPH:9.900 D*
VKPH:2.900 D*
M12 Kobalt
B+
Kills:75
V. Kills:11 N/A
Deaths:1
KDR:75
Accuracy:13.414% D-
KPH:32.200 D--
VKPH:4.700 B+
G40-F Ranger
C+
Kills:59
V. Kills:35 164%
Deaths:2
KDR:29.500
Accuracy:24.330% D--
KPH:14.900 C+
VKPH:8.900 C
Kills:986 (0 + 986)
Deaths:130
KDR:7.585
VKDR:7.569
Vehicle Kills:984
Kill Difference:856
Playtime:113.240 hours
Usage:4%
Score:0.469m
Score/min:69
Driving Accuracy:N/A%
Gunner Accuracy:24.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,8642,41312918.705B+16.3540.209%D*2.901%A+24.7D--4.6D-8197.5h4.3D--10.7D*
Proximity Mine 2,2842,28311519.852S17.5031.891%D*N/A123.4C+N/A23618.5h1.2A*3.8B++
Quasar VM1 1,6781,6077282.207B+0.1411.088%D--16.49%C--10.9D--N/A39147.8h18C--162.4C
Quasar VM1 1,5211,4656942.111C+0.2411.153%D**15.768%D--12D*N/A32122.5h18.2D*163.4F
Orbital Strike Uplink 1,6051,09011090U1,087.65574.026%UN/A454.2U214.6U26482.4h2T*0.4T*
Supernova FPC 1,3768645316.302A13.9548.13%D2.199%C+16.4D-9.7D*12852.6h7.2D*14.9D*
Tank Mine 1,222799948.5M++6.1523.669%DN/A102.4C+54.2C7547.8h1.4B*6C*
Spear Anti-Vehicle Phalanx Tower 1,2417601076M*73.6542.03%D-3.816%C+27.9D17.7D18227.2h12.4C--29.6D-
Skyguard 1,4556931355.133B*2.7816.683%F-1.587%C5D**5.5D--82138.9h197.3F1182.7T*
Dual Photon Pods 9564271083.954C1.6041.91%D*1.874%B*14.4D*17.9C+13629.6h43.3F-103.4F-
Spear Anti-Vehicle Phalanx Turret 7653981920.947A*18.6027.035%F5.276%B++13.8D*12.7D-12828.9h14.9D*55F--
Comet VM2 5313732001.865B**0.4939.064%C-4.29%C+5.4D--2.3D-4968.9h36.2D*92.7D
NS Decimator 6173633680.986C+1.3645.227%F-6.336%M*10.9D**7.6D--11433.3h6.8D*15.1F--
M20 Basilisk 800361566.446A++4.1031.58%D-4.432%C--6.9D*8.3C++6652.7h144.2D--456.8D*
Orion VS54 3493376230.541C--1.8110.461%F-11.573%F-4.7D*N/A2371.3h22.3F--213.5D*
Pandora VX25 3653341,2800.261D-2.0918.264%F-11.078%D--1.5D*N/A5229.5h9.1T*49.9T*
Comet VM2 4563321731.919B*0.4339.56%D2.108%D--7.5D2.8D*3944.5h36.8D92.9D
G40-F Ranger 4943111311U308.6524.866%D*N/A27D15.9D23111.5h82.1C+330D
L100 Python HEAT 454289535.453C++3.1037.872%D**3.46%B++11.9D*6.8D--8624.2h8.2D21.5D*
M20 Basilisk 7032612510.44M*8.0935.802%C4.215%D9.1D--15.3A8128.8h157.9D--441.1D--
S1 4632321831.268B**1.0839.876%F-9.914%S6.7D**6.7D-9934.4h9.1D-22.9F
Solstice VE3 2542244490.499C1.8511.513%F--11.607%D**2D--N/A34113.7h33.4F**290.3F--
Xiphos Anti-Personnel Phalanx Tower 2272111211M+208.6522.827%DN/A95.9D7.3C3042.2h25.7C+112.8C+
NS-61 Emissary 2182033850.527C1.8210.571%F*17.734%C*1.1D*N/A4186.2h31.5D*298.3T*
NS Annihilator 4611983300.6C+1.7569.591%T-N/A4D**5.3D*6049.9h19.8F*28.4T*
G40-F Ranger 3531881314.462B*12.1121.111%FN/A14.9D*13.1D--17912.6h137.3F*650.6T*
Supernova PC 288188454.178C+1.8336.56%D**2.66%C**9.9D*5.3D-10219h5.8C+16D-
NS-10 Burster 3081811830.989C++1.3619.535%D**4.42%D2.9D*2D--4162.2h187.2D--958.2F
Maelstrom Turbo Laser 6371723470.496C-1.8531.411%C+2.907%C*1.5D--4.1D-30114.3h398.3T*1267.9T
NS-10 Burster 2901611720.936C+1.4119.569%F3.106%D-2.7D*2.2D*4059.8h206.9D*1057.2F-
NS-44 Commissioner 1681602700.593C1.7619.582%F-11.25%D**1.3D*N/A6120.5h9.7T*49.7T*
M60-G Bulldog 181148334.485C++2.1322.114%D*N/A8.7D*1.9D--4917.1h8.7C39.4D--
M20 Basilisk 2591451145U142.6539.487%F2.759%D19.3D--15.2D1257.5h173.5D439.4F
E540 Halberd 2051261210.5C++8.1536.15%D**2.381%C+19.7D*12.3D1766.4h6.5C-17.9D*
L100 Python AP 179121430.25S27.9048.886%D-N/A23.3D11.2D*2305.2h6.2C++12.6C+
L105 Zephyr 189121235.261C2.9131.509%D*N/A1210U680U4206800.1h10.4F32.9F-
Photon A2A Missile Pods 242116254.64C+2.2971.445%D*N/A16.3D--17.7D-2427.1h10.5D14.7D*
Lasher X2 1361163010.385D1.979.21%F--2.586%D3.3D*N/A1134.7h39.7T*431.2T*
Aspis Anti-Aircraft Phalanx Turret 251110138.462A*6.1119.046%D--N/A6.8D8.7C15516.2h192.5D-1010.6D
C-4 205108941.149C+1.2023.725%CN/A20.4D*18.3D3305.3h2.6F-10.9D**
NS-44L Blackhand 114107871.23C++1.1232.172%D*38.318%C1.6D*N/A767.7h10.3T*31.9F**
Ghost 103101492.061C+0.2925.412%F-61.386%D4D**N/A1425h4.4T-17.4T*
Saron HRB 18196146.857B4.5126.808%F-3.125%A+9.3D**8.3D-12810.3h19.3B+71.9D
Plasma Grenade 10196196N/A93.6526.563%F*N/A480C+25A+12080.2h4.3C16F
M40 Fury 10682136.308C+3.9623.285%D**2.439%B*9.9D*2.9D*588.3h16.8C+72.2D--
Hoplon Anti-Aircraft Phalanx Tower 13581240.5C*38.1521.538%D*N/A25.3D-16.9D--1533.2h93.2D432.9D--
M12 Kobalt 8675175M++72.6513.414%D-20%B32.6D--4.8B+1012.3h21.3C158.6C
Hornet Missiles 14372710.286B**7.9451.987%D*1.389%C+31.3D30.9C3702.3h22D--42.3F
Vortex VM21 130631000.63C1.7224.902%F-3.175%C+2D**2.1D**2732.2h163.5T*656.5T*
G40-F Ranger 9459229.5S27.1524.33%D--N/A14.8C+8.8C1124h86.1B*353.7B+
Light PPA 270541060.509D1.8456.772%A*N/A1.3D**5.2B++3341.6h263.7T*464.5T*
Vortex VM21 116531040.51C1.8425.049%F1.887%D--1.6D*1.9D**2433.7h207.1T*826.7T*
C150 Dalton 1385286.5C+4.1546.684%B**N/A8.4D*13.9D-1576.2h14.1T*30.2T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84672.2h
Decoy Grenade02200.1h
Nano-Armor Kit251370,71970.8h
Anti-Vehicle MANA Turret91092h
Skywall Shield Emitter02570.8h
Turret AI Module17432.4h
Structure Shield Module14951.8h
Repair Module08552.9h
Reinforcements Module02300.7h
Nanite Revive Grenade01,0940.3h
Medical Applicator190120,82719.2h
Blast Wall02751.4h
Cortium Silo35352.7h
Bunker03383.1h
NS Deep Freeze1940.3h
Spitfire Auto-Turret13100.7h
Motion Spotter21,5121.3h
NS Patriot Flare Gun0500.1h
Hoplon Anti-Aircraft Phalanx Tower03461.6h
Rampart Wall06575.2h
Sunderer Garage03182.7h
Xiphos Anti-Personnel Tower04992h
G30 Walker0550h
Rocklet Rifle0600h
Deconstruction Tool25,4140.6h
Welding Device16,1070.4h
Spear Anti-Vehicle Tower66864.3h
VS Triumph Flare Gun0980.1h
Recon Detection Device19069,374141.9h
Shield Recharging Field02580.2h
Ammunition Package44790.6h
Medical Kit2780.2h
Anti-Infantry MANA Turret22800.8h
Flail Targeting Dart47664.7h
The Flail01591h
Pain Spire14572.2h
Router0900.3h
V30-F Starfall0720.1h
Solid Wall03112.2h
Elysium Spawn Tube04031.6h
Light Vehicle Terminal0980.9h
Pillbox0830.8h
Orbital Strike Target Designator226508h
IPC Targeting Dart02650.8h
Vehicle Gate13752.9h
WLT-Howler Mining Laser4152,741208.5h
Alarm Module01870.5h
Glaive IPC0930.6h
Infantry Tower01381.1h
Vehicle Ramp0510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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