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Destroyer BESTWIZARD[HOPM] BESTWIZARD
VS BR 112

KDR: 2.24

Score: 25.3m

Last Seen: Oct 14th, 2019 9:03 AM
- OFFLINE - 66.3 hour(s)

Battle Rank 109 (112 total) - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 121
Level Progress (to 110): 74%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Quasar VM1 Quasar VM1 Orbital Strike Uplink Tank Mine Spear Anti-Vehicle Phalanx Tower Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 2354TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.378%13.758%157512119740.3954531.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.911%-1.928F--1.218D*-0.225CHEAD ++ (~8.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212-1.981F-24.1-0.749D-187.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.201%2.17%1202121459957917291.0345435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.703%-0.43C--0.389C**-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
437.3-1.707F-145.2-1.742F-292.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.014%2.689%469512114,27757519707.43826217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.936%-2.232F--0.085C+1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202-4.289T*36.4-1.935F-165.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.375%4.706%2656121093540017212.337554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.453%-0.292C-0.158C-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.8-1.752F-101.6-1.723F-212.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.224%63.158%265112159529090.326461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.611F-0.255C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.778D-4.3-0.342C-13.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.264%11.078%26511215334204321.63725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.932F--0.702D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-2.788F**9.1-0.876D--40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 121
25.3m406.2%141 (8.5k)146 (8.8k)2.2375321,8549,7673.31033112 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121688818.682%4.786%8917:514

23% Engineer10% Heavy Assault49% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:54 PMJul 7th, 2019 2:29 PMOct 15th, 2019 10:21 AM (1d) (PST)Oct 14th, 2019 7:50 AM (3d) (PST)Oct 14th, 2019 5:03 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
465863790.1260.0560.0060.7600.06181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9165,13822,7788304648,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2886.7h/120.3d 10,478 1,046 11,124 131.6k 5,882 6,237 10,556 80.6m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Solstice VE3
D**
Kills:223
Deaths:446
KDR:0.500
Accuracy:11.592% F--
HSR:11.659% D**
Kills:557
Deaths (as Engineer):1,726
Deaths (to Engineers):3,140
KDR:0.32271
Kill Difference:1,169
Playtime:670.124 hours
Usage:23%
Score:4.511m
Score/min:112
Accuracy (listed only):14.928%
HSR (listed only):11.369%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:337
Deaths:623
KDR:0.541
Accuracy:10.461% F-
HSR:11.573% F-
Kills:337
Deaths (as Heavy Assault):623
Deaths (to Heavy Assaults):2,105
KDR:0.54093
Kill Difference:286
Playtime:287.867 hours
Usage:10%
Score:1.603m
Score/min:93
Accuracy (listed only):10.461%
HSR (listed only):11.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Solstice VE3
D**
Kills:223
Deaths:446
KDR:0.500
Accuracy:11.592% F--
HSR:11.659% D**
Kills:557
Deaths (as Light Assault):1,726
Deaths (to Light Assaults):1,357
KDR:0.32271
Kill Difference:1,169
Playtime:168.483 hours
Usage:6%
Score:1.154m
Score/min:114
Accuracy (listed only):14.928%
HSR (listed only):11.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:198
Deaths:383
KDR:0.517
Accuracy:10.581% F**
HSR:17.677% C*
NS-44 Commissioner
D**
Kills:160
Deaths:270
KDR:0.593
Accuracy:19.582% F-
HSR:11.250% D**
Ghost
D
Kills:95
Deaths:49
KDR:1.939
Accuracy:24.224% F--
HSR:63.158% D
NS-44L Blackhand
D--
Kills:56
Deaths:44
KDR:1.273
Accuracy:28.350% D**
HSR:28.571% D--
Kills:509
Deaths (as Infiltrator):746
Deaths (to Infiltrators):1,082
KDR:0.68231
Kill Difference:237
Playtime:1,424.772 hours
Usage:49%
Score:14.776m
Score/min:173
Accuracy (listed only):20.684%
HSR (listed only):30.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Kills:334
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):753
KDR:0.26094
Kill Difference:946
Playtime:50.105 hours
Usage:2%
Score:0.515m
Score/min:171
Accuracy (listed only):18.264%
HSR (listed only):11.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:1,459
Deaths:688
KDR:2.121
Accuracy:11.099% D--
HSR:16.381% C--
Quasar VM1
D*
Kills:1,318
Deaths:654
KDR:2.015
Accuracy:11.176% D**
HSR:15.326% D*
Comet VM2
C++
Kills:332
Deaths:194
KDR:1.711
Accuracy:38.794% C-
HSR:4.518% C++
Comet VM2
D
Kills:286
Deaths:167
KDR:1.713
Accuracy:39.337% D
HSR:2.098% D--
NS-10 Burster
D
Kills:175
Deaths:178
KDR:0.983
Accuracy:19.385% D**
HSR:4.571% D
NS-10 Burster
D--
Kills:153
Deaths:167
KDR:0.916
Accuracy:19.381% F
HSR:2.614% D--
Vortex VM21
C+
Kills:56
Deaths:100
KDR:0.560
Accuracy:24.784% F-
HSR:3.571% C+
Vortex VM21
D-
Kills:53
Deaths:104
KDR:0.510
Accuracy:24.968% F-
HSR:1.887% D-
Kills:3,832
Deaths (as MAX Suit):1,126
Deaths (to MAX Suits):396
KDR:3.4032
Kill Difference:2,706
Playtime:294.753 hours
Usage:10%
Score:2.726m
Score/min:154
Accuracy (listed only):23.615%
HSR (listed only):6.371%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:427
V. Kills:529 81%
Deaths:108
KDR:3.954
Accuracy:41.910% D*
KPH:14.400 D*
VKPH:17.900 C+
Maelstrom Turbo Laser
D-
Kills:172
V. Kills:465 37%
Deaths:347
KDR:0.496
Accuracy:31.436% C+
KPH:1.500 D--
VKPH:4.100 D-
Photon A2A Missile Pods
D-
Kills:116
V. Kills:126 91%
Deaths:25
KDR:4.640
Accuracy:71.445% D*
KPH:16.300 D--
VKPH:17.700 D-
Hornet Missiles
C
Kills:72
V. Kills:71 100%
Deaths:7
KDR:10.286
Accuracy:52.198% D*
KPH:30.800 D
VKPH:30.400 C
Light PPA
B++
Kills:51
V. Kills:215 24%
Deaths:106
KDR:0.481
Accuracy:57.035% A*
KPH:1.200 D**
VKPH:5.200 B++
Kills:838 (223 + 0)
Deaths:593
KDR:1.413
VKDR:2.371
Vehicle Kills:1,406
Kill Difference:245
Playtime:194.469 hours
Usage:7%
Score:0.680m
Score/min:58
Piloting Accuracy:57.035%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:121
V. Kills:68 175%
Deaths:23
KDR:5.261
Accuracy:31.509% D*
KPH:435,600 U
VKPH:244,800 U
Kills:121 (0 + 121)
Deaths:23
KDR:5.261
VKDR:2.957
Vehicle Kills:68
Kill Difference:98
Playtime:0.001 hours
Usage:0%
Score:0.042m
Score/min:1,259,670
Piloting Accuracy:N/A%
Gunner Accuracy:31.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:690
V. Kills:760 91%
Deaths:135
KDR:5.111
Accuracy:16.656% F-
KPH:5 D**
VKPH:5.500 D*
L100 Python HEAT
D--
Kills:289
V. Kills:165 174%
Deaths:53
KDR:5.453
Accuracy:37.858% D**
KPH:12 D*
VKPH:6.800 D--
L100 Python AP
C
Kills:78
V. Kills:36 211%
Deaths:4
KDR:19.500
Accuracy:53.915% C
KPH:21.300 D-
VKPH:9.800 D**
Kills:1,057 (1,057 + 0)
Deaths:192
KDR:5.505
VKDR:5.005
Vehicle Kills:961
Kill Difference:865
Playtime:166.102 hours
Usage:6%
Score:0.857m
Score/min:86
Driving Accuracy:53.915%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:2,374
V. Kills:446 N/A
Deaths:129
KDR:18.403
Accuracy:40.198% D*
KPH:24.600 D--
VKPH:4.600 D-
Supernova FPC
D
Kills:736
V. Kills:462 159%
Deaths:53
KDR:13.887
Accuracy:48.966% D
KPH:15.200 D--
VKPH:9.600 D*
Supernova PC
D--
Kills:188
V. Kills:100 186%
Deaths:45
KDR:4.178
Accuracy:36.560% D**
KPH:9.900 D*
VKPH:5.300 D--
G40-F Ranger
D--
Kills:175
V. Kills:157 111%
Deaths:13
KDR:13.462
Accuracy:20.930% F
KPH:14 D*
VKPH:12.600 D--
E540 Halberd
D
Kills:122
V. Kills:76 158%
Deaths:12
KDR:10.167
Accuracy:36.274% D**
KPH:19.500 D*
VKPH:12.100 D
Saron HRB
D-
Kills:96
V. Kills:85 112%
Deaths:14
KDR:6.857
Accuracy:26.808% F-
KPH:9.300 D**
VKPH:8.300 D-
Kills:3,691 (3,298 + 393)
Deaths:266
KDR:13.876
VKDR:4.985
Vehicle Kills:1,326
Kill Difference:3,425
Playtime:192.869 hours
Usage:7%
Score:1.213m
Score/min:105
Driving Accuracy:36.560%
Gunner Accuracy:26.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:336
V. Kills:430 78%
Deaths:56
KDR:6
Accuracy:31.833% D-
KPH:6.500 D*
VKPH:8.300 C*
M20 Basilisk
A
Kills:233
V. Kills:432 54%
Deaths:25
KDR:9.320
Accuracy:35.794% C
KPH:8.600 D--
VKPH:16 A
M60-G Bulldog
D--
Kills:147
V. Kills:32 445%
Deaths:33
KDR:4.455
Accuracy:21.947% D*
KPH:8.700 D*
VKPH:1.900 D--
M40 Fury
D*
Kills:82
V. Kills:24 328%
Deaths:13
KDR:6.308
Accuracy:23.265% D**
KPH:9.900 D**
VKPH:2.900 D*
M12 Kobalt
B
Kills:66
V. Kills:9 N/A
Deaths:1
KDR:66
Accuracy:12.863% D--
KPH:30.800 D--
VKPH:4.200 B
Kills:864 (0 + 864)
Deaths:128
KDR:6.750
VKDR:7.242
Vehicle Kills:927
Kill Difference:736
Playtime:106.259 hours
Usage:4%
Score:0.428m
Score/min:67
Driving Accuracy:N/A%
Gunner Accuracy:12.863%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,8202,37412918.403B+16.1740.198%D*2.949%A++24.6D--4.6D-8096.6h4.4D--10.8D*
Proximity Mine 2,2752,27411519.774S17.5432.337%D*N/A125.6C++N/A24018.1h1.2A*3.7B*
Quasar VM1 1,5241,4596882.121B+0.1211.099%D--16.381%C--10.5D--N/A39138.7h18.3D164.6C--
Quasar VM1 1,3651,3186542.015C+0.2211.176%D**15.326%D*11.6D**N/A31113.3h18.5D**165.7F-
Orbital Strike Uplink 1,4169631963U960.76578.078%UN/A481.5U226.5U27282h2T*0.3T*
Tank Mine 1,168754948.021M+5.7823.839%DN/A99.2C+54.5C7507.6h1.4B*6.1C++
Spear Anti-Vehicle Phalanx Tower 1,2127421074.2M**71.9642.041%D-3.908%C+27.8D17.6C--18126.7h12.5C-29.9D-
Supernova FPC 1,1987365313.887B**11.6548.966%D2.582%C*15.2D--9.6D*12648.3h7.8D*15.8D**
Skyguard 1,4506901355.111B++2.8716.656%F-1.594%C5D**5.5D*82138.3h197.3F1184.7T*
Dual Photon Pods 9564271083.954C1.7241.91%D*1.874%B*14.4D*17.9C+13629.6h43.3F-103.4F-
Spear Anti-Vehicle Phalanx Turret 7613951920.789A*18.5526.994%F-5.316%B*13.7D**12.7D-12728.9h14.9D*55.3F*
NS Decimator 6153623660.989C+1.2545.265%F-6.354%M**11D**7.7D--11432.8h6.8D*15F--
Orion VS54 3493376230.541C--1.7010.461%F-11.573%F-4.7D*N/A2371.3h22.3F--213.5D**
M20 Basilisk 766336566A++3.7631.833%D-4.464%C--6.5D*8.3C*6551.8h151.5D*475.8D**
Pandora VX25 3653341,2800.261D-1.9818.264%F--11.078%D--1.5D*N/A5229.5h9.1T*49.9T*
Comet VM2 4833321941.711B**0.5338.794%C-4.518%C++5D--2.3D-4865.8h36.8D*94.8D-
L100 Python HEAT 454289535.453C*3.2237.858%D**3.46%B++11.9D*6.8D--8524.2h8.1D21.5D**
Comet VM2 4002861671.713B*0.5239.337%D2.098%D--6.9D-2.7D*3541.5h38.1D97D
G40-F Ranger 3962481248U245.7625.909%D--N/A27.6D16.4D2439h86C331.9D
M20 Basilisk 665233259.32M**7.0835.794%C3.863%D8.6D--16A8227h166.3D**464.7D*
S1 4632321831.268B**0.9739.876%F-9.914%S6.7D*6.7D-9834.4h9.1D--22.9F-
Solstice VE3 2532234460.5C1.7411.592%F--11.659%D**2D--N/A34113.4h33.5F**289.3F*
NS-61 Emissary 2131983830.517C1.7210.581%F**17.677%C*1.1D*N/A4186.1h32.1F-303.1T*
NS Annihilator 4611983300.6C+1.6469.591%T*N/A4D**5.3D*5949.9h19.8F*28.4T*
Supernova PC 288188454.178C+1.9436.56%D**2.66%B9.9D*5.3D--9919h5.8C+16D-
Xiphos Anti-Personnel Phalanx Tower 2031881188A*185.7622.63%D1.064%C85.5D6.8C2772.2h28.1C+124.4C
G40-F Ranger 3321751313.462B**11.2220.93%FN/A14D*12.6D--17012.5h144.3F**689.3T*
NS-10 Burster 2971751780.983C++1.2519.385%D**4.571%D2.9D*2D--4160.7h187.9D--969.1F
Maelstrom Turbo Laser 6371723470.496C-1.7431.436%C+2.907%B1.5D--4.1D-30114.2h398.1T*1266.4T-
NS-44 Commissioner 1681602700.593C1.6419.582%F-11.25%D**1.3D*N/A6120.5h9.7T*49.7T*
NS-10 Burster 2791531670.916C1.3219.381%F2.614%D--2.6D*2.2D*4058.3h210.8D**1087.4F--
M60-G Bulldog 179147334.455C++2.2221.947%D*N/A8.6D*1.9D--4917h8.6C39.3D--
M20 Basilisk 2591451145U142.7639.485%D**2.759%D-19.6D--15.4D1267.4h171.8D435.1F
E540 Halberd 1981221210.167C++7.9336.274%D**2.459%C++19.4D*12.1D1746.3h6.6C--18.2D*
L105 Zephyr 189121235.261C3.0231.509%D*N/A1210U680U4198900.1h10.4F32.9F-
Photon A2A Missile Pods 242116254.64C+2.4071.445%D*N/A16.3D--17.7D-2427.1h10.5D-14.7D**
Lasher X2 1361163010.385D-1.859.21%F--2.586%D3.3D**N/A1034.7h39.7T*431.2T*
Aspis Anti-Aircraft Phalanx Turret 249109138.385A*6.1518.895%D--N/A6.8D8.7C15516.1h191D-1010.7D-
C-4 202106941.128C+1.1123.242%C--N/A20D**18.1D3235.3h2.6F-11F
Saron HRB 18196146.857B4.6226.808%F-3.125%A+9.3D**8.3D-12710.3h19.3B+71.9D
Ghost 9795491.939C+0.3024.224%F--63.158%D3.8D**N/A1324.7h4.3T17.6T*
Frag Grenade 9894194N/A91.7626.122%F*N/A470C+20A11630.2h4.1C+15.9F
M40 Fury 10682136.308C++4.0723.265%D**2.439%B*9.9D**2.9D*588.3h16.7C+71.7D--
L100 Python AP 11478419.5M++17.2653.915%CN/A21.1D-9.7D**2443.7h7.7D14.2C-
Hornet Missiles 14372710.286B**8.0552.198%D*1.389%C+31.3D30.9C3682.3h21.9D*42F-
Hoplon Anti-Aircraft Phalanx Tower 11770235C++32.7620.868%D--N/A23.3D-15.7D--1493h97.1D-465.4D*
M12 Kobalt 7566166A*63.7612.863%D--18.182%C+31.4D--4.3B942.1h20C+155.4C
Vortex VM21 119561000.56D1.6824.784%F-3.571%C+1.8D*2D**2630.9h176.4T*711.9T*
NS-44L Blackhand 5956441.273C++0.9628.35%D**28.571%D--1.7D*N/A633.5h10.4T*36.8T*
Vortex VM21 116531040.51C--1.7324.968%F-1.887%D-1.6D**1.9D**2432.4h199.1T*797.6T*
Light PPA 266511060.481D1.7657.035%A*N/A1.2D**5.2B++3341.2h276.9T*485.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83682h
Anti-Vehicle MANA Turret91062h
Nano-Armor Kit250368,32070.7h
Decoy Grenade02200.1h
Skywall Shield Emitter01970.6h
Turret AI Module16352.1h
Structure Shield Module14071.5h
Repair Module07232.5h
Reinforcements Module01920.6h
Nanite Revive Grenade01,0920.3h
Medical Applicator189120,31019.1h
Blast Wall01951h
Cortium Silo34492.4h
Spitfire Auto-Turret12870.7h
NS Deep Freeze1940.3h
NS Patriot Flare Gun0500.1h
Motion Spotter21,4271.2h
Rocklet Rifle0600h
Hoplon Anti-Aircraft Phalanx Tower02901.3h
Xiphos Anti-Personnel Tower04371.8h
Sunderer Garage02642.3h
Bunker02842.6h
Rampart Wall06265.1h
VS Triumph Flare Gun0980.1h
Welding Device15,5000.3h
G30 Walker0550h
Deconstruction Tool25,4140.6h
Spear Anti-Vehicle Tower66334h
Shield Recharging Field02580.2h
Recon Detection Device18564,423131.1h
Ammunition Package44490.6h
Medical Kit2780.2h
Anti-Infantry MANA Turret22800.8h
Pain Spire13721.8h
Flail Targeting Dart25343.1h
The Flail01180.8h
Router0600.2h
V30-F Starfall0720.1h
Solid Wall02071.5h
Orbital Strike Target Designator195757.1h
Elysium Spawn Tube03381.4h
Glaive IPC0690.5h
Vehicle Gate13272.6h
IPC Targeting Dart02400.7h
Light Vehicle Terminal0750.6h
Pillbox0620.6h
Alarm Module01180.4h
Infantry Tower01010.8h
WLT-Howler Mining Laser4152,741185.1h

Check the help document for the dictionary if you want to learn more about words used here.


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