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Destroyer BESTWIZARD[3ROM] BESTWIZARD
VS BR 104

KDR: 1.93

Score: 20.7m

Last Seen: Aug 10th, 2018 6:11 PM
- OFFLINE - 11.3 hour(s)

Battle Rank 104 (104 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 33%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Quasar VM1 Quasar VM1 Tank Mine Skyguard Spear Anti-Vehicle Phalanx Tower Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $92,574 MLG Score: 74
Fun Score: N/A
Cheeseburgers Flipped: 2052TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.305%13.054%148410008580.3589961.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.254%-1.896F--1.158D*0.44BHEAD ++ (~7.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228-2.038F--25.8-0.809D-202.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.806%2.058%1212100258357017101.0210234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.472%-0.393C--0.389C**-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
433.1-1.722F-146.4-1.792F-286.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.876%2.84%43859993,90855817877.00358219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.922%-2.243F--0.087C+1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.1-4.702T*39.3-2.146F--180.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.281%4.243%211599970739115881.8081844%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.724%-0.258C-0.004C+-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
355.7-2.056F--118.4-2.077F--237.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.675%63.158%211110039528890.32872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.565F-0.269C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.745D-4.2-0.333C-12.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.264%11.078%21111003334199321.67839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.919F--0.666D-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-2.778F**9.1-0.882D--40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m366%129 (7.7k)135 (8.1k)1.9306618,2669,4612.91333104 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS100470518.336%4.829%8916:082

26% Engineer11% Heavy Assault45% Infiltrator7% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:54 PMJul 26th, 2018 12:42 PMAug 11th, 2018 10:16 PM (3d) (PST)Aug 10th, 2018 4:47 PM (4d) (PST)Aug 10th, 2018 2:11 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
478873910.1190.0620.0060.6620.06274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6645,21823,4467404048,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2554.4h/106.4d 9,297 882 8,760 101.4k 5,440 5,836 9,445 73.2m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Solstice VE3
D**
Kills:222
Deaths:446
KDR:0.498
Accuracy:12.329% F-
HSR:11.712% D**
Kills:556
Deaths (as Engineer):1,726
Deaths (to Engineers):3,090
KDR:0.32213
Kill Difference:1,170
Playtime:667.816 hours
Usage:26%
Score:4.483m
Score/min:112
Accuracy (listed only):15.296%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:337
Deaths:623
KDR:0.541
Accuracy:10.572% F-
HSR:11.573% F-
Lasher X2
D
Kills:116
Deaths:301
KDR:0.385
Accuracy:9.210% F--
HSR:2.586% D
Kills:453
Deaths (as Heavy Assault):924
Deaths (to Heavy Assaults):2,051
KDR:0.49026
Kill Difference:471
Playtime:285.096 hours
Usage:11%
Score:1.588m
Score/min:93
Accuracy (listed only):9.891%
HSR (listed only):7.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Solstice VE3
D**
Kills:222
Deaths:446
KDR:0.498
Accuracy:12.329% F-
HSR:11.712% D**
Kills:556
Deaths (as Light Assault):1,726
Deaths (to Light Assaults):1,329
KDR:0.32213
Kill Difference:1,170
Playtime:166.428 hours
Usage:7%
Score:1.152m
Score/min:115
Accuracy (listed only):15.296%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:197
Deaths:383
KDR:0.514
Accuracy:10.707% F*
HSR:17.767% C*
NS-44 Commissioner
D**
Kills:102
Deaths:216
KDR:0.472
Accuracy:15.959% F--
HSR:11.765% D**
Ghost
C-
Kills:95
Deaths:49
KDR:1.939
Accuracy:24.675% F--
HSR:63.158% C-
Kills:394
Deaths (as Infiltrator):648
Deaths (to Infiltrators):1,063
KDR:0.60802
Kill Difference:254
Playtime:1,138.465 hours
Usage:45%
Score:10.709m
Score/min:157
Accuracy (listed only):17.114%
HSR (listed only):30.896%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F--
HSR:11.078% D--
Kills:334
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):735
KDR:0.26094
Kill Difference:946
Playtime:49.677 hours
Usage:2%
Score:0.508m
Score/min:170
Accuracy (listed only):18.264%
HSR (listed only):11.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:1,101
Deaths:584
KDR:1.885
Accuracy:10.635% D--
HSR:16.258% C-
Quasar VM1
D*
Kills:976
Deaths:550
KDR:1.775
Accuracy:10.677% F
HSR:14.447% D*
Comet VM2
B
Kills:299
Deaths:181
KDR:1.652
Accuracy:38.048% C--
HSR:5.017% B
Comet VM2
D
Kills:244
Deaths:154
KDR:1.584
Accuracy:38.480% D
HSR:2.459% D-
NS-10 Burster
C--
Kills:155
Deaths:172
KDR:0.901
Accuracy:18.901% D**
HSR:5.161% C--
NS-10 Burster
D-
Kills:131
Deaths:161
KDR:0.814
Accuracy:18.871% F
HSR:3.053% D-
Kills:2,906
Deaths (as MAX Suit):901
Deaths (to MAX Suits):380
KDR:3.22531
Kill Difference:2,005
Playtime:256.987 hours
Usage:10%
Score:2.245m
Score/min:146
Accuracy (listed only):22.602%
HSR (listed only):7.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:427
V. Kills:529 81%
Deaths:108
KDR:3.954
Accuracy:41.910% D*
KPH:14.400 D*
VKPH:17.900 C+
Maelstrom Turbo Laser
D-
Kills:156
V. Kills:457 34%
Deaths:339
KDR:0.460
Accuracy:32.089% C++
KPH:1.400 D*
VKPH:4.100 D-
Photon A2A Missile Pods
D--
Kills:102
V. Kills:117 86%
Deaths:24
KDR:4.250
Accuracy:72.905% D--
KPH:14.800 D--
VKPH:16.900 D--
Hornet Missiles
C
Kills:61
V. Kills:63 95%
Deaths:6
KDR:10.167
Accuracy:52.485% D*
KPH:29.900 D
VKPH:30.900 C
Kills:746 (156 + 0)
Deaths:477
KDR:1.564
VKDR:2.444
Vehicle Kills:1,166
Kill Difference:269
Playtime:149.063 hours
Usage:6%
Score:0.575m
Score/min:64
Piloting Accuracy:32.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:118
V. Kills:67 174%
Deaths:23
KDR:5.130
Accuracy:31.563% D**
KPH:424,800 U
VKPH:241,200 U
Kills:118 (0 + 118)
Deaths:23
KDR:5.130
VKDR:2.913
Vehicle Kills:67
Kill Difference:95
Playtime:0.001 hours
Usage:0%
Score:0.041m
Score/min:1,219,260
Piloting Accuracy:N/A%
Gunner Accuracy:31.563%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:690
V. Kills:760 91%
Deaths:135
KDR:5.111
Accuracy:16.656% F-
KPH:5 D*
VKPH:5.500 D--
L100 Python HEAT
D--
Kills:289
V. Kills:165 174%
Deaths:53
KDR:5.453
Accuracy:37.876% D**
KPH:12 D*
VKPH:6.800 D--
Kills:979 (979 + 0)
Deaths:188
KDR:5.207
VKDR:4.920
Vehicle Kills:925
Kill Difference:791
Playtime:162.416 hours
Usage:6%
Score:0.796m
Score/min:82
Driving Accuracy:37.876%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:2,373
V. Kills:445 N/A
Deaths:129
KDR:18.395
Accuracy:40.198% D*
KPH:24.600 D-
VKPH:4.600 D
Supernova FPC
C--
Kills:368
V. Kills:299 123%
Deaths:46
KDR:8
Accuracy:48.865% C--
KPH:11.200 D*
VKPH:9.100 D*
Supernova PC
D-
Kills:188
V. Kills:100 186%
Deaths:45
KDR:4.178
Accuracy:36.560% D**
KPH:9.900 D*
VKPH:5.300 D-
G40-F Ranger
D*
Kills:142
V. Kills:139 101%
Deaths:13
KDR:10.923
Accuracy:20.787% D**
KPH:12.300 D*
VKPH:12.100 D*
Saron HRB
D*
Kills:93
V. Kills:82 112%
Deaths:13
KDR:7.154
Accuracy:26.005% F-
KPH:9.300 F
VKPH:8.200 D*
E540 Halberd
D*
Kills:62
V. Kills:44 138%
Deaths:10
KDR:6.200
Accuracy:32.187% F-
KPH:14.400 D**
VKPH:10.200 D*
Kills:3,226 (2,929 + 297)
Deaths:256
KDR:12.602
VKDR:4.332
Vehicle Kills:1,109
Kill Difference:2,970
Playtime:174.299 hours
Usage:7%
Score:1.022m
Score/min:98
Driving Accuracy:36.560%
Gunner Accuracy:32.187%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:287
V. Kills:413 69%
Deaths:52
KDR:5.519
Accuracy:31.932% D
KPH:6 D*
VKPH:8.600 C*
M20 Basilisk
A
Kills:187
V. Kills:409 46%
Deaths:24
KDR:7.792
Accuracy:36.291% C
KPH:7.500 D*
VKPH:16.300 A
M60-G Bulldog
D*
Kills:137
V. Kills:30 442%
Deaths:33
KDR:4.152
Accuracy:21.218% D**
KPH:8.400 D*
VKPH:1.800 D*
M40 Fury
D*
Kills:78
V. Kills:23 325%
Deaths:12
KDR:6.500
Accuracy:22.592% D**
KPH:9.900 D**
VKPH:2.900 D*
Kills:689 (0 + 689)
Deaths:121
KDR:5.694
VKDR:7.231
Vehicle Kills:875
Kill Difference:568
Playtime:97.537 hours
Usage:4%
Score:0.381m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:22.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,8182,37312918.395B++16.4640.198%D*2.95%A+24.6D-4.6D7996.6h4.4D--10.8D*
Proximity Mine 2,2692,26811519.722S17.7932.924%D*N/A127.4C++N/A24217.8h1.2A*3.6B*
Quasar VM1 1,1511,1015841.885C**0.0510.635%D--16.258%C-9.4D*N/A36116.7h18.4D-173.5D
Quasar VM1 1,0069765501.775C+0.1610.677%F14.447%D*10.7D**N/A2791.3h18.5F172.9F-
Tank Mine 1,121714947.596M5.6724.205%DN/A97.8C+55.8C7567.3h1.4B*5.9B
Skyguard 1,4506901355.111A3.1816.656%F-1.594%C-5D*5.5D--81138.3h197.3D**1184.7T-
Spear Anti-Vehicle Phalanx Tower 1,0366311063.1M61.1742.034%D-4.596%C++25.8D16.5D17024.5h13.6C--32.4D--
Dual Photon Pods 9564271083.954C2.0241.91%D*1.874%B++14.4D*17.9C+13529.6h43.3F-103.4F-
Spear Anti-Vehicle Phalanx Turret 7583931920.684A*18.7526.847%F5.344%B+13.7D**12.7D-12528.7h14.8D*55.2F**
Supernova FPC 667368468B+6.0748.865%C--4.076%B*11.2D*9.1D*11533h10.4F--21.3F--
Orbital Strike Uplink 5113631363U361.07520.149%UN/A453.8U185U18150.8h1.9T*0.4T*
NS Decimator 6083573650.978C+0.9545.361%F-6.443%M++11D**7.7D-11332.4h6.8D*14.9F-
Orion VS54 3493376230.541C--1.3910.572%F-11.573%F-4.8D*N/A2270.9h22.3F--210.5D**
Pandora VX25 3653341,2800.261D--1.6718.264%F--11.078%D--1.5D**N/A4229.5h9.1T-49.9T*
Comet VM2 4362991811.652B**0.2838.048%C--5.017%B4.9D*2.2D-4860.9h35D--91.9D-
L100 Python HEAT 454289535.453C**3.5237.876%D**3.46%B+11.9D*6.8D--8424.2h8.1D-21.5F
M20 Basilisk 700287525.519A3.5931.932%D4.878%C6D*8.6C*6348.2h156.6D*490.5D**
Comet VM2 3372441541.584B++0.3538.48%D2.459%D-6.7D-2.5D*3236.6h37.4D97.3D
S1 4632321831.268B**0.6639.876%F-9.914%S6.7D*6.7D-9634.4h9.1D--22.9F-
Solstice VE3 2522224460.498C1.4312.329%F-11.712%D**2D--N/A34111.8h33.2F*269.5F--
NS-61 Emissary 2121973830.514C1.4210.707%F*17.767%C*1.1D*N/A4185.9h32.2F--300.7T*
NS Annihilator 4571953300.591C+1.3469.582%TN/A3.9D**5.3D*5749.7h20F--28.8T-
Supernova PC 288188454.178C+2.2536.56%D**2.66%C++9.9D*5.3D-9419h5.8C+16D-
M20 Basilisk 596187247.792M++5.8636.291%C4.278%C--7.5D*16.3A8125.1h189.6F--522.5F
Maelstrom Turbo Laser 6131563390.46C-1.4732.089%C++2.564%C+1.4D*4.1D-29110.5h428.6T*1335.7T-
NS-10 Burster 2661551720.901C+1.0318.901%D**5.161%C--2.8D*2D--4056.2h190.5D--1007.9F-
G40-F Ranger 2811421310.923B**8.9920.787%D**N/A12.3D*12.1D*15711.5h162.5D**781.7F--
M60-G Bulldog 167137334.152C+2.2221.218%D**N/A8.4D*1.8D*4916.4h8.3C+39.2D*
NS-10 Burster 2411311610.814C1.1218.871%F3.053%D-2.4D**2D*3953.8h220.4D**1168.1F*
M20 Basilisk 2251221122U120.0738.92%D**3.279%D19.1D-16.1C-1276.4h168.6D433.3D**
L105 Zephyr 185118235.13C3.2031.563%D**N/A1180U670U4064200.1h10.5F--33.3F--
Lasher X2 1361163010.385D1.559.21%F--2.586%D3.3D**N/A934.7h39.7T*431.2T*
Xiphos Anti-Personnel Phalanx Tower 1261121112B++110.0721.937%D1.786%C*65.9D8.2C+2251.7h33.3C-151.8D
Aspis Anti-Aircraft Phalanx Turret 245107138.231A++6.3018.844%D--N/A6.7D-8.6C--15416h192.1D-1019.7D-
Photon A2A Missile Pods 219102244.25C+2.3272.905%D--N/A14.8D--17D--2316.9h11D*15.1F
NS-44 Commissioner 1081022160.472C-1.4615.959%F--11.765%D**1.4D*N/A671.2h8.8T*55T*
C-4 19399931.065C0.8722.476%C-N/A18.7D**17.7D3045.3h2.6F-11.5D**
Ghost 9795491.939C+0.0124.675%F--63.158%C-3.9D**N/A1324.5h4.2F**17T*
Saron HRB 17593137.154B+5.2226.005%F-3.226%A+9.3F8.2D*12810h17.5B*67.4D
Frag Grenade 9491191N/A89.0725.196%F*N/A455C+15B*11890.2h3.9C+15.4D**
M40 Fury 10178126.5C++4.5722.592%D**2.564%B*9.9D**2.9D*587.9h15.5C+68.6D--
E540 Halberd 10662106.2C+4.2732.187%F-4.839%A14.4D**10.2D*1734.3h7.1D-22F--
Hornet Missiles 12461610.167B**8.2452.485%D*1.639%C+30.5D31.5C3482h23.5D*44.9F-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0890.3h
Anti-Vehicle MANA Turret91042h
Motion Spotter21,4011.2h
NS Deep Freeze1940.3h
Nano-Armor Kit250361,00770.2h
Decoy Grenade02200.1h
Pain Spire01300.7h
Spawn Beacon72341.8h
Medical Applicator189118,01318.9h
Bunker01441.5h
Cortium Silo32061.5h
Repair Module03631.3h
Structure Shield Module11740.6h
Turret AI Module13191.1h
Sunderer Garage0891h
Rocklet Rifle0600h
Spitfire Auto-Turret12720.6h
Reinforcements Module0860.3h
Hoplon Anti-Aircraft Phalanx Tower01030.5h
Rampart Wall04273.8h
Xiphos Anti-Personnel Tower02120.9h
Spear Anti-Vehicle Tower44183h
Deconstruction Tool25,0910.6h
G30 Walker0550h
Anti-Infantry MANA Turret22800.8h
Ammunition Package43960.6h
Medical Kit2770.2h
WLT-Howler Mining Laser2252,74182.1h
Vehicle Gate01351.3h
Elysium Spawn Tube01670.8h
IPC Targeting Dart02150.5h
Orbital Strike Target Designator152544h
Shield Recharging Field02580.2h
Recon Detection Device16858,421117.3h

Check the help document for the dictionary if you want to learn more about words used here.


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