Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,207)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Destroyer BESTWIZARD[HOPM] BESTWIZARD
VS BR 114

KDR: 2.29

Score: 25.9m

Last Seen: Dec 1st, 2019 5:41 PM
- OFFLINE - 136 hour(s)

Battle Rank 110 (114 total) - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 126
Level Progress (to 111): 54%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Proximity Mine Quasar VM1 Quasar VM1 Orbital Strike Uplink Supernova FPC Tank Mine Spear Anti-Vehicle Phalanx Tower
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BESTWIZARD



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $103,833 MLG Score: 83
Fun Score: N/A
Cheeseburgers Flipped: 2410TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.422%14.286%163512229940.4022661.883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.157%-1.907F--1.092D*-1.528FHEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.2-1.853F-23.9-0.69D185.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.178%2.17%1202122559957917291.0327635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%-0.432C--0.548B+-0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
437.8-1.698F-145.2-1.731F-292.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.047%2.652%475512224,33757720197.51646215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%-2.232F--0.101C+1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.7-4.247T*36-1.912F-163.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.244%5.126%2686122195640117482.3781155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%-0.355C-0.052C+-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.3-1.607F100.4-1.524F210.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.316%63.542%268112269629090.329897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.618F-0.25C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.776D-4.3-0.338C-13.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.264%11.078%26811226334204321.63725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.937F--0.714D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.9-2.792F**9.1-0.875D--40.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 126
25.9m409.3%142 (8.5k)147 (8.8k)2.2853822,4159,8083.3752114 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122791618.704%4.827%9017:514

23% Engineer10% Heavy Assault50% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:54 PMJul 7th, 2019 2:29 PMDec 5th, 2019 11:09 PM (1d) (PST)Dec 1st, 2019 4:52 PM (5d) (PST)Dec 1st, 2019 1:41 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
483863970.1270.0560.0060.7710.06183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9715,15323,8188304648,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2934.1h/122.3d 10,689 1,082 11,425 135.7k 5,926 6,333 10,743 85m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Solstice VE3
D**
Kills:223
Deaths:446
KDR:0.500
Accuracy:11.533% F--
HSR:11.659% D**
Kills:557
Deaths (as Engineer):1,726
Deaths (to Engineers):3,146
KDR:0.32271
Kill Difference:1,169
Playtime:670.656 hours
Usage:23%
Score:4.514m
Score/min:112
Accuracy (listed only):14.899%
HSR (listed only):11.369%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:337
Deaths:623
KDR:0.541
Accuracy:10.461% F-
HSR:11.573% F-
Kills:337
Deaths (as Heavy Assault):623
Deaths (to Heavy Assaults):2,113
KDR:0.54093
Kill Difference:286
Playtime:288.621 hours
Usage:10%
Score:1.609m
Score/min:93
Accuracy (listed only):10.461%
HSR (listed only):11.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Solstice VE3
D**
Kills:223
Deaths:446
KDR:0.500
Accuracy:11.533% F--
HSR:11.659% D**
Kills:557
Deaths (as Light Assault):1,726
Deaths (to Light Assaults):1,358
KDR:0.32271
Kill Difference:1,169
Playtime:168.655 hours
Usage:6%
Score:1.154m
Score/min:114
Accuracy (listed only):14.899%
HSR (listed only):11.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:203
Deaths:385
KDR:0.527
Accuracy:10.575% F*
HSR:17.734% C*
NS-44 Commissioner
D**
Kills:160
Deaths:270
KDR:0.593
Accuracy:19.582% F-
HSR:11.250% D**
Ghost
C--
Kills:96
Deaths:49
KDR:1.959
Accuracy:24.316% F--
HSR:63.542% C--
NS-44L Blackhand
D
Kills:71
Deaths:61
KDR:1.164
Accuracy:29.573% D**
HSR:32.394% D
Kills:530
Deaths (as Infiltrator):765
Deaths (to Infiltrators):1,087
KDR:0.69281
Kill Difference:235
Playtime:1,463.319 hours
Usage:50%
Score:15.278m
Score/min:174
Accuracy (listed only):21.012%
HSR (listed only):31.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:334
Deaths:1,280
KDR:0.261
Accuracy:18.264% F-
HSR:11.078% D--
Kills:334
Deaths (as Combat Medic):1,280
Deaths (to Combat Medics):755
KDR:0.26094
Kill Difference:946
Playtime:50.219 hours
Usage:2%
Score:0.515m
Score/min:171
Accuracy (listed only):18.264%
HSR (listed only):11.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:1,510
Deaths:700
KDR:2.157
Accuracy:11.088% D--
HSR:16.358% C--
Quasar VM1
D--
Kills:1,372
Deaths:666
KDR:2.060
Accuracy:11.144% D**
HSR:15.598% D--
Comet VM2
C++
Kills:365
Deaths:198
KDR:1.843
Accuracy:38.724% C-
HSR:4.384% C++
Comet VM2
D
Kills:326
Deaths:171
KDR:1.906
Accuracy:39.178% D
HSR:2.147% D--
NS-10 Burster
D
Kills:178
Deaths:180
KDR:0.989
Accuracy:19.459% D**
HSR:4.494% D
NS-10 Burster
D--
Kills:154
Deaths:169
KDR:0.911
Accuracy:19.465% F
HSR:2.597% D--
Vortex VM21
C+
Kills:60
Deaths:100
KDR:0.600
Accuracy:24.733% F-
HSR:3.333% C+
Vortex VM21
D-
Kills:53
Deaths:104
KDR:0.510
Accuracy:24.935% F-
HSR:1.887% D-
Kills:4,018
Deaths (as MAX Suit):1,144
Deaths (to MAX Suits):398
KDR:3.51224
Kill Difference:2,874
Playtime:301.849 hours
Usage:10%
Score:2.859m
Score/min:158
Accuracy (listed only):23.591%
HSR (listed only):6.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:427
V. Kills:529 81%
Deaths:108
KDR:3.954
Accuracy:41.910% D*
KPH:14.400 D*
VKPH:17.900 C+
Maelstrom Turbo Laser
D-
Kills:172
V. Kills:465 37%
Deaths:347
KDR:0.496
Accuracy:31.411% C+
KPH:1.500 D--
VKPH:4.100 D-
Photon A2A Missile Pods
D-
Kills:116
V. Kills:126 91%
Deaths:25
KDR:4.640
Accuracy:71.445% D*
KPH:16.300 D--
VKPH:17.700 D-
Hornet Missiles
C
Kills:72
V. Kills:71 100%
Deaths:7
KDR:10.286
Accuracy:51.987% D*
KPH:30.800 D
VKPH:30.400 C
Light PPA
B++
Kills:52
V. Kills:215 24%
Deaths:106
KDR:0.491
Accuracy:56.854% A*
KPH:1.300 D**
VKPH:5.200 B++
Kills:839 (224 + 0)
Deaths:593
KDR:1.415
VKDR:2.371
Vehicle Kills:1,406
Kill Difference:246
Playtime:194.739 hours
Usage:7%
Score:0.682m
Score/min:58
Piloting Accuracy:56.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:121
V. Kills:68 175%
Deaths:23
KDR:5.261
Accuracy:31.509% D*
KPH:435,600 U
VKPH:244,800 U
Kills:121 (0 + 121)
Deaths:23
KDR:5.261
VKDR:2.957
Vehicle Kills:68
Kill Difference:98
Playtime:0.001 hours
Usage:0%
Score:0.042m
Score/min:1,262,040
Piloting Accuracy:N/A%
Gunner Accuracy:31.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:693
V. Kills:762 91%
Deaths:135
KDR:5.133
Accuracy:16.675% F-
KPH:5 D**
VKPH:5.500 D--
L100 Python HEAT
D--
Kills:289
V. Kills:165 174%
Deaths:53
KDR:5.453
Accuracy:37.858% D**
KPH:12 D*
VKPH:6.800 D--
L100 Python AP
D
Kills:114
V. Kills:54 207%
Deaths:4
KDR:28.500
Accuracy:49.073% D-
KPH:22.200 D
VKPH:10.500 D*
Kills:1,096 (1,096 + 0)
Deaths:192
KDR:5.708
VKDR:5.109
Vehicle Kills:981
Kill Difference:904
Playtime:167.975 hours
Usage:6%
Score:0.876m
Score/min:87
Driving Accuracy:49.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:2,374
V. Kills:446 N/A
Deaths:129
KDR:18.403
Accuracy:40.198% D*
KPH:24.600 D--
VKPH:4.600 D-
Supernova FPC
D
Kills:793
V. Kills:491 161%
Deaths:53
KDR:14.962
Accuracy:48.523% D
KPH:15.700 D-
VKPH:9.700 D*
Supernova PC
D-
Kills:188
V. Kills:100 186%
Deaths:45
KDR:4.178
Accuracy:36.560% D**
KPH:9.900 D*
VKPH:5.300 D-
G40-F Ranger
D--
Kills:186
V. Kills:164 113%
Deaths:13
KDR:14.308
Accuracy:21.026% F
KPH:14.800 D*
VKPH:13.100 D--
E540 Halberd
D
Kills:122
V. Kills:76 158%
Deaths:12
KDR:10.167
Accuracy:36.225% D**
KPH:19.400 D*
VKPH:12.100 D
Saron HRB
D-
Kills:96
V. Kills:85 112%
Deaths:14
KDR:6.857
Accuracy:26.808% F-
KPH:9.300 D**
VKPH:8.300 D-
Kills:3,759 (3,355 + 404)
Deaths:266
KDR:14.132
VKDR:5.120
Vehicle Kills:1,362
Kill Difference:3,493
Playtime:195.153 hours
Usage:7%
Score:1.249m
Score/min:107
Driving Accuracy:36.560%
Gunner Accuracy:26.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:345
V. Kills:432 80%
Deaths:56
KDR:6.161
Accuracy:31.754% D
KPH:6.600 D*
VKPH:8.300 C*
M20 Basilisk
A
Kills:237
V. Kills:432 55%
Deaths:25
KDR:9.480
Accuracy:35.717% C
KPH:8.700 D--
VKPH:15.900 A
M60-G Bulldog
D--
Kills:148
V. Kills:33 435%
Deaths:33
KDR:4.485
Accuracy:22.118% D*
KPH:8.700 D*
VKPH:1.900 D--
M40 Fury
D*
Kills:82
V. Kills:24 328%
Deaths:13
KDR:6.308
Accuracy:23.268% D**
KPH:9.900 D**
VKPH:2.900 D*
M12 Kobalt
B+
Kills:74
V. Kills:10 N/A
Deaths:1
KDR:74
Accuracy:13.518% D-
KPH:32.500 D--
VKPH:4.400 B+
Kills:886 (0 + 886)
Deaths:128
KDR:6.922
VKDR:7.273
Vehicle Kills:931
Kill Difference:758
Playtime:107.038 hours
Usage:4%
Score:0.435m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:13.518%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,8202,37412918.403B+16.1240.198%D*2.949%A++24.6D--4.6D-8096.6h4.4D--10.8D*
Proximity Mine 2,2772,27611519.791S17.5132.228%D*N/A125.1C++N/A23818.2h1.2A*3.7B*
Quasar VM1 1,5801,5107002.157B+0.1311.088%D--16.358%C--10.6D--N/A39141.8h18.2D164.3C-
Quasar VM1 1,4251,3726662.06C+0.2311.144%D**15.598%D--11.8D**N/A32116.5h18.4D**165F
Orbital Strike Uplink 1,5081,02011020U1,017.71585.714%UN/A463.6U221.8U27682.2h2T*0.3T*
Supernova FPC 1,2847935314.962B**12.6848.523%D2.396%C++15.7D-9.7D*12850.5h7.5D*15.5D*
Tank Mine 1,178763948.117M+5.8323.862%DN/A99.1C+53.9C7537.7h1.4B*6.1C++
Spear Anti-Vehicle Phalanx Tower 1,2267501075M++72.7141.915%D-3.867%C+27.9D17.7D18226.9h12.5C--29.7D-
Skyguard 1,4556931355.133B*2.8516.675%F-1.587%C5D**5.5D--82138.6h197F1181.7T*
Dual Photon Pods 9564271083.954C1.6741.91%D*1.874%B*14.4D*17.9C+13629.6h43.3F-103.4F-
Spear Anti-Vehicle Phalanx Turret 7623961920.842A*18.5627.006%F5.303%B++13.7D*12.7D-12728.9h14.9D*55.2F--
Comet VM2 5223651981.843B**0.4438.724%C-4.384%C++5.4D--2.3D-4968.2h36.1D--93.1D-
NS Decimator 6153623660.989C+1.3045.271%F-6.354%M*10.9D**7.6D--11433.1h6.8D*15F--
M20 Basilisk 777345566.161A+3.8831.754%D4.638%C-6.6D*8.3C*6652.2h149D*469.2D*
Orion VS54 3493376230.541C--1.7410.461%F-11.573%F-4.7D*N/A2371.3h22.3F--213.5D*
Pandora VX25 3653341,2800.261D-2.0218.264%F-11.078%D--1.5D*N/A5229.5h9.1T*49.9T*
Comet VM2 4483261711.906B**0.3839.178%D2.147%D--7.4D2.8D*3943.8h36.4C--92.8C--
L100 Python HEAT 454289535.453C++3.1737.858%D**3.46%B++11.9D*6.8D--8624.2h8.1D21.5D*
G40-F Ranger 4362741274U271.7125.48%D*N/A27.1D16D24010.1h85.2C334.5D-
M20 Basilisk 669237259.48M++7.1935.717%C4.219%C--8.7D--15.9A8327.2h164.4D**460.3D*
S1 4632321831.268B**1.0239.876%F-9.914%S6.7D**6.7D-9834.4h9.1D-22.9F
Solstice VE3 2532234460.5C1.7911.533%F--11.659%D**2D--N/A34113.6h33.5F**290.8F--
NS-61 Emissary 2182033850.527C1.7610.575%F*17.734%C*1.1D*N/A4186.2h31.5D*298.2T*
NS Annihilator 4611983300.6C+1.6969.591%T-N/A4D**5.3D*6049.9h19.8F*28.4T*
Xiphos Anti-Personnel Phalanx Tower 2101951195A**192.7122.764%D1.026%C88.6D6.8C2892.2h27.5C+120.7C+
Supernova PC 288188454.178C+1.8936.56%D**2.66%C**9.9D*5.3D-10119h5.8C+16D-
G40-F Ranger 3501861314.308B*12.0221.026%FN/A14.9D*13.1D--17912.5h137.3F*653.1T*
NS-10 Burster 3021781800.989C++1.3019.459%D**4.494%D2.9D*2D--4161.2h187.1D--961.6F
Maelstrom Turbo Laser 6371723470.496C-1.7931.411%C+2.907%C*1.5D--4.1D-30114.3h398.3T*1267.9T
NS-44 Commissioner 1681602700.593C1.6919.582%F-11.25%D**1.3D*N/A6120.5h9.7T*49.7T*
NS-10 Burster 2811541690.911C1.3719.465%F2.597%D--2.6D*2.2D--4058.9h212.3D**1090.6F--
M60-G Bulldog 181148334.485C+2.2022.118%D*N/A8.7D*1.9D--4917.1h8.7C39.4D--
M20 Basilisk 2591451145U142.7139.485%F2.759%D19.6D--15.4D1267.4h171.8D435.1F
E540 Halberd 1981221210.167C++7.8836.225%D**2.459%C++19.4D*12.1D1776.3h6.6D18.2D*
L105 Zephyr 189121235.261C2.9831.509%D*N/A1210U680U4206800.1h10.4F32.9F-
Photon A2A Missile Pods 242116254.64C+2.3571.445%D*N/A16.3D--17.7D-2427.1h10.5D14.7D*
Lasher X2 1361163010.385D1.909.21%F--2.586%D3.3D*N/A1034.7h39.7T*431.2T*
L100 Python AP 168114428.5S26.2149.073%D-N/A22.4D10.6D*2235.1h6.5C+13.2C
Aspis Anti-Aircraft Phalanx Turret 249109138.385A++6.1018.941%D--N/A6.8D8.7C15516.1h191.9D-1013.1D
C-4 202106941.128C+1.1623.248%C--N/A20D**18.1D3275.3h2.6F-11D**
Ghost 9896491.959C0.3324.316%F--63.542%C--3.9D**N/A1424.7h4.3T17.5T*
Saron HRB 18196146.857B4.5726.808%F-3.125%A+9.3D**8.3D-12810.3h19.3B+71.9D
Plasma Grenade 9894194N/A91.7126.309%F*N/A470C+20B**11430.2h4.2C16.1F
M40 Fury 10682136.308C+4.0223.268%D**2.439%B*9.9D**2.9D*588.3h16.7C+71.8D--
M12 Kobalt 8474174A*71.7113.518%D-20.27%C**32.2D--4.3B1012.3h21.3C157.2C
Hoplon Anti-Aircraft Phalanx Tower 12072236C+33.7120.818%D*N/A22.5D--15D--1473.2h98.4D-472.6D*
Hornet Missiles 14372710.286B**8.0051.987%D*1.389%C+31.3D30.9C3692.3h22D--42.3F
NS-44L Blackhand 7471611.164C+1.1229.573%D**32.394%D1.5D*N/A746.4h11.1T*37.6T*
Vortex VM21 126601000.6C-1.6924.733%F-3.333%C+1.9D**2.1D**2631.7h168.5T*681.1T*
Vortex VM21 116531040.51C-1.7824.935%F-1.887%D-1.6D*1.9D*2433.2h203.7T*816.8T*
Light PPA 267521060.491D1.7956.854%A*N/A1.3D**5.2B++3341.4h272.1T*478.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84062.1h
Decoy Grenade02200.1h
Anti-Vehicle MANA Turret91092h
Nano-Armor Kit250369,35870.7h
Skywall Shield Emitter02190.7h
Turret AI Module16812.2h
Structure Shield Module14361.6h
Repair Module07692.7h
Reinforcements Module02080.7h
Nanite Revive Grenade01,0930.3h
Medical Applicator189120,69119.2h
Blast Wall02221.1h
Cortium Silo34792.5h
NS Deep Freeze1940.3h
Spitfire Auto-Turret12910.7h
NS Patriot Flare Gun0500.1h
Motion Spotter21,4371.2h
Hoplon Anti-Aircraft Phalanx Tower03081.4h
Rampart Wall06335.1h
Sunderer Garage02832.5h
Bunker03052.8h
Xiphos Anti-Personnel Tower04581.9h
G30 Walker0550h
Rocklet Rifle0600h
Welding Device15,8080.4h
Deconstruction Tool25,4140.6h
VS Triumph Flare Gun0980.1h
Spear Anti-Vehicle Tower66534.1h
Recon Detection Device18765,953134.3h
Shield Recharging Field02580.2h
Ammunition Package44630.6h
Medical Kit2780.2h
Anti-Infantry MANA Turret22800.8h
Flail Targeting Dart36854.1h
The Flail01400.9h
Pain Spire14011.9h
Router0620.2h
V30-F Starfall0720.1h
Solid Wall02471.7h
Elysium Spawn Tube03611.5h
Light Vehicle Terminal0850.8h
Pillbox0710.6h
IPC Targeting Dart02550.8h
Orbital Strike Target Designator206077.5h
Vehicle Gate13422.7h
Glaive IPC0840.5h
WLT-Howler Mining Laser4152,741193.3h
Alarm Module01410.4h
Infantry Tower01120.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 2.71s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.