Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 4 (18,908)players online:
LatrodectusVS (29)  Faber0ne (16)  GelosTheStrimmer (15)  spots24 (8)  fbmarder (5)  Zer0R7 (3) 76
stats.dasanfall.com
Castellan BH100M[Mdu] BH100M
VS BR 62

KDR: 2.93

Score: 19.8m

Last Seen: Jun 22nd, 2019 11:15 AM
- OFFLINE - 84.4 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 84
Level Progress (to 63): 42%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC Betelgeuse 54-A Light PPA Orion VS54 E540 Halberd NS-15M2 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BH100M



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $884,457 MLG Score: 707
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.273%26.936%70812119810,1761.805541.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.953%1.004B**0.946B*-2.265F--HEAD ++ (~13.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.448B10.80.242C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.633%0.805%1263412063,4783538609.85269404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.321%-0.056C+-0.712D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.517B+290.458B+50.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.498%0.519%27374120610,795627466217.1895232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.19%0.433B-1.316D**1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.654B+60.516B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.909%0.749%1340712033,46942517608.16235197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.685%1.003B**-0.928D---0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.711B++160.593B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.768%40.964%1340112098365200.127106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.181C-1.748F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.504D5-0.58D9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.383%16.129%13401120912444610.277405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.738B++0.303C*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.20.344C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 84
19.8m247.9%417 (25k)369 (22.1k)2.9334832,28011,0043.895462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210206921.153%9.148%19404:5310

6% Combat Medic53% Engineer27% Heavy Assault10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2015 8:00 PMJun 15th, 2019 1:03 PMJun 24th, 2019 7:46 PM (23h) (PST)Jun 22nd, 2019 8:08 AM (3d) (PST)Jun 22nd, 2019 7:15 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0901039870.6020.2050.0551.8860.159707

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,3986,18659,212361231131022,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
894.1h/37.3d 10,585 2,953 11,131 101.2k 1,080 2,021 8,527 58.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,573
Deaths:946
KDR:1.663
Accuracy:26.516% C+
HSR:28.735% C
Orion VS54
B+
Kills:1,267
Deaths:957
KDR:1.324
Accuracy:23.513% B+
HSR:26.046% C*
NS-15M2
B+
Kills:1,170
Deaths:892
KDR:1.312
Accuracy:26.064% B+
HSR:28.633% B+
Pulsar LSW
C*
Kills:1,168
Deaths:945
KDR:1.236
Accuracy:24.466% C*
HSR:25.514% C++
SVA-88
B*
Kills:1,163
Deaths:802
KDR:1.450
Accuracy:26.822% B++
HSR:31.384% B*
VX29 Polaris
B*
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:26.948% B+
HSR:29.544% B*
Kills:7,502
Deaths (as Heavy Assault):5,257
Deaths (to Heavy Assaults):3,115
KDR:1.42705
Kill Difference:2,245
Playtime:237.253 hours
Usage:27%
Score:4.493m
Score/min:316
Accuracy (listed only):25.722%
HSR (listed only):28.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:464
Deaths:514
KDR:0.903
Accuracy:25.649% B+
HSR:21.767% B
Thanatos VE70
B**
Kills:124
Deaths:109
KDR:1.138
Accuracy:50.383% B**
HSR:16.129% C+
Kills:588
Deaths (as Engineer):623
Deaths (to Engineers):2,135
KDR:0.94382
Kill Difference:35
Playtime:470.511 hours
Usage:53%
Score:12.164m
Score/min:431
Accuracy (listed only):38.016%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:634
Deaths:447
KDR:1.418
Accuracy:27.791% C++
HSR:24.763% B+
Solstice VE3
B+
Kills:464
Deaths:514
KDR:0.903
Accuracy:25.649% B+
HSR:21.767% B
Thanatos VE70
B**
Kills:124
Deaths:109
KDR:1.138
Accuracy:50.383% B**
HSR:16.129% C+
Kills:1,222
Deaths (as Light Assault):1,070
Deaths (to Light Assaults):1,639
KDR:1.14206
Kill Difference:152
Playtime:91.990 hours
Usage:10%
Score:1.708m
Score/min:309
Accuracy (listed only):34.607%
HSR (listed only):20.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:634
Deaths:447
KDR:1.418
Accuracy:27.791% C++
HSR:24.763% B+
NS-61 Emissary
B+
Kills:434
Deaths:401
KDR:1.082
Accuracy:31.852% B+
HSR:18.894% B+
VA39 Spectre
C*
Kills:83
Deaths:59
KDR:1.407
Accuracy:33.768% C*
HSR:40.964% C*
NS-AM7 Archer
C*
Kills:76
Deaths:133
KDR:0.571
Accuracy:60.216% C*
HSR:3.947% D**
Kills:1,227
Deaths (as Infiltrator):1,040
Deaths (to Infiltrators):1,643
KDR:1.17981
Kill Difference:187
Playtime:35.905 hours
Usage:4%
Score:0.436m
Score/min:203
Accuracy (listed only):38.407%
HSR (listed only):22.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:663
Deaths:685
KDR:0.968
Accuracy:25.854% B
HSR:28.356% B**
VE-S Canis
B+
Kills:634
Deaths:447
KDR:1.418
Accuracy:27.791% C++
HSR:24.763% B+
Pulsar VS1
B*
Kills:403
Deaths:402
KDR:1.002
Accuracy:27.535% B*
HSR:21.588% C++
Thanatos VE70
B**
Kills:124
Deaths:109
KDR:1.138
Accuracy:50.383% B**
HSR:16.129% C+
Kills:1,824
Deaths (as Combat Medic):1,643
Deaths (to Combat Medics):1,128
KDR:1.11016
Kill Difference:181
Playtime:53.495 hours
Usage:6%
Score:0.959m
Score/min:299
Accuracy (listed only):32.891%
HSR (listed only):22.709%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,475
V. Kills:64 N/A
Deaths:122
KDR:12.090
Accuracy:50.934% A
KPH:87.400 A
VKPH:3.800 C*
Dual Photon Pods
A++
Kills:1,120
V. Kills:183 N/A
Deaths:36
KDR:31.111
Accuracy:65.321% A+
KPH:165 A++
VKPH:27 B*
Saron Laser Cannon
B*
Kills:770
V. Kills:550 140%
Deaths:220
KDR:3.500
Accuracy:30.631% C+
KPH:20.200 B++
VKPH:14.400 B*
Coyote Missiles
A+
Kills:84
V. Kills:28 290%
Deaths:4
KDR:21
Accuracy:60.743% B**
KPH:82.400 A+
VKPH:27.500 B+
Kills:3,449 (2,245 + 0)
Deaths:382
KDR:9.029
VKDR:2.160
Vehicle Kills:825
Kill Difference:3,067
Playtime:62.791 hours
Usage:7%
Score:0.891m
Score/min:236
Piloting Accuracy:30.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:307
V. Kills:186 164%
Deaths:24
KDR:12.792
Accuracy:47.312% B*
KPH:58 A
VKPH:35.100 B++
AP30 Shredder
A+
Kills:143
V. Kills:80 177%
Deaths:14
KDR:10.214
Accuracy:45.185% A+
KPH:40.100 B+
VKPH:22.400 C++
CAS30 Tank Buster
B**
Kills:113
V. Kills:58 192%
Deaths:34
KDR:3.324
Accuracy:55.855% B**
KPH:12.900 B**
VKPH:6.600 C+
Kills:563 (113 + 450)
Deaths:72
KDR:7.819
VKDR:4.500
Vehicle Kills:324
Kill Difference:491
Playtime:17.643 hours
Usage:2%
Score:0.392m
Score/min:370
Piloting Accuracy:55.855%
Gunner Accuracy:45.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:361
V. Kills:178 202%
Deaths:29
KDR:12.448
Accuracy:32.975% B+
KPH:25.800 A++
VKPH:12.700 B*
C75 Viper
M+
Kills:330
V. Kills:39 N/A
Deaths:34
KDR:9.706
Accuracy:48.505% B*
KPH:82.200 M+
VKPH:9.700 B
L100 Python AP
A*
Kills:269
V. Kills:132 202%
Deaths:15
KDR:17.933
Accuracy:58.569% C*
KPH:55.600 A*
VKPH:27.300 A+
Kills:960 (960 + 0)
Deaths:78
KDR:12.308
VKDR:4.474
Vehicle Kills:349
Kill Difference:882
Playtime:22.854 hours
Usage:3%
Score:0.382m
Score/min:278
Driving Accuracy:58.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,969
V. Kills:3,599 194%
Deaths:485
KDR:14.369
Accuracy:60.167% B*
KPH:42.700 A++
VKPH:22.100 A+
Supernova VPC
A**
Kills:3,135
V. Kills:698 448%
Deaths:97
KDR:32.320
Accuracy:58.019% B*
KPH:77.800 A++
VKPH:17.300 A**
E540 Halberd
B*
Kills:1,223
V. Kills:521 234%
Deaths:81
KDR:15.099
Accuracy:53.886% B*
KPH:38.500 B++
VKPH:16.400 C+
Saron HRB
A++
Kills:1,098
V. Kills:537 204%
Deaths:86
KDR:12.767
Accuracy:53.543% B**
KPH:41.600 A++
VKPH:20.400 B+
Kills:12,425 (10,104 + 2,321)
Deaths:749
KDR:16.589
VKDR:7.150
Vehicle Kills:5,355
Kill Difference:11,676
Playtime:261.595 hours
Usage:29%
Score:5.190m
Score/min:331
Driving Accuracy:58.019%
Gunner Accuracy:53.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:487
V. Kills:200 242%
Deaths:54
KDR:9.019
Accuracy:64.117% B*
KPH:56.400 B++
VKPH:23.200 C*
Proton II PPA-H
A
Kills:352
V. Kills:14 N/A
Deaths:40
KDR:8.800
Accuracy:48.974% A
KPH:98.600 C*
VKPH:3.900 D
Aphelion VEX-4H
B+
Kills:133
V. Kills:60 218%
Deaths:27
KDR:4.926
Accuracy:50.451% B+
KPH:48.200 B+
VKPH:21.700 C--
G40-F Ranger
B+
Kills:67
V. Kills:39 168%
Deaths:
KDR:
Accuracy:40.124% B**
KPH:43 B+
VKPH:25 B+
Kills:1,039 (0 + 1,039)
Deaths:121
KDR:8.587
VKDR:2.587
Vehicle Kills:313
Kill Difference:918
Playtime:16.519 hours
Usage:2%
Score:0.321m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:40.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:55
V. Kills:15 344%
Deaths:6
KDR:9.167
Accuracy:51.441% A
KPH:58.700 M++
VKPH:16 A
Kills:55 (0 + 55)
Deaths:6
KDR:9.167
VKDR:2.500
Vehicle Kills:15
Kill Difference:49
Playtime:0.937 hours
Usage:0%
Score:0.021m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:51.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,5686,96948514.369A11.4460.167%B*N/A42.7A++22.1A+317163.1h4.1B*6.9B**
Supernova VPC 3,8333,1359732.32A*29.3958.019%B*N/A77.8A++17.3A**30940.3h3B5.1B+
Betelgeuse 54-A 1,5921,5739461.663C1.2726.516%C+28.735%C44.2DN/A13335.6h10B+37.8B
Light PPA 1,5391,47512212.09B*9.1650.934%AN/A87.3A3.8C*22516.9h9.4B+18.5B+
Orion VS54 1,2801,2679571.324C+1.6123.513%B+26.046%C*41.5B+N/A12730.5h9.6B**41C**
E540 Halberd 1,7441,2238115.099B+12.1753.886%B*N/A38.5B++16.4C+39231.8h5.4B+9.9B++
NS-15M2 1,1811,1708921.312C+1.6226.064%B+28.633%B+36.4CN/A8932.1h11.6B+44.3B+
Pulsar LSW 1,1771,1689451.236C+1.7024.466%C*25.514%C++36.8CN/A11031.7h11.1B+45.5B+
SVA-88 1,1771,1638021.45C+1.4826.822%B++31.384%B*40C+N/A11529.1h10.6B+39.7B+
VX29 Polaris 1,1671,1617151.624C++1.3126.948%B+29.544%B*44C++N/A10226.4h9.8B**36.2B++
Dual Photon Pods 1,3031,1203631.111M**28.1865.321%A+N/A164.7A++26.9B*5946.8h14.5B**22.2B**
Saron HRB 1,6351,0988612.767A+9.8353.543%B**N/A41.6A++20.3B+37626.4h18.1B++33.9B**
Saron Laser Cannon 1,3207702203.5B+0.5730.631%C+N/A20.2B++14.4B*17338.1h85.1B++277.9B++
H-V45 6746636850.968C+1.9725.854%B28.356%B**24CN/A6227.6h11.6B++45B+
VE-S Canis 6476344471.418C*1.5227.791%C++24.763%B+30.3CN/A9120.9h9.2B*33.2B+
E540 Halberd-H 687487549.019C++6.0964.117%B*N/A56.6B++23.3C*3298.6h4.6B*7.1B**
Solstice VE3 4794645140.903C*2.0325.649%B+21.767%B9.5DN/A3748.6h16.1C+62.8C*
NS-61 Emissary 4384344011.082B+1.8531.852%B+18.894%B+18.2C-N/A4723.9h10.5B+33B++
NS Decimator 6454282821.518B+1.4268.465%B**N/A54.9A27.8A+3947.8h2.9A4.2A
Pulsar VS1 4054034021.002C++1.9327.535%B*21.588%C++26.9C++N/A8715h12.1B*43.8B++
C-4 5583891263.087B**0.1526.87%C*N/A144.1A+62.6A*12032.7h1.3B+4.8B+
Skyguard 5393612912.448M**9.5132.975%B+N/A25.8A++12.7B*18214h67A203.1A
Proton II PPA-H 366352408.8C5.8748.974%AN/A97.8C*3.9D2493.6h9.3B19B++
C75 Viper 369330349.706A6.7748.505%B*N/A82.5M+9.8B+3884h7.5B**15.4B**
C150 Dalton 4933072412.792B*9.8647.312%B*N/A57.9A35.1B++6945.3h3B*6.4B**
L100 Python AP 4012691517.933M+15.0058.569%C*N/A56A*27.5A++4664.8h4.1B**7B**
S1 4132303060.752C++2.1874.713%A*1.739%D32.9B+26.1A++4167h5.4B++7.2B**
AP30 Shredder 2231431410.214B+7.2845.185%A+2.098%C+39.7B+22.2C++4373.6h73.9B+163.4B**
Aphelion VEX-4H 193133274.926C+1.9950.451%B+1.504%D--47.5B+21.4C--3832.8h37.8B*75B**
Thanatos VE70 1251241091.138C**1.8050.383%B**16.129%C+47.7B**N/A1632.6h3.2A6.3B**
CAS30 Tank Buster 171113343.324A+0.3955.855%B**1.77%B+12.8B**6.6C+1488.8h46.2B+82.8B++
A30 Walker 171111715.857S12.9233.464%A++1.802%C+25.2B+13.6C++2954.4h88B*262.9B**
Frag Grenade 1091071107N/A104.0750.332%B++N/A356.7D6.7C15250.3h4.3C8.4C++
Tank Mine 141105715S12.07328%UN/A525S180S40990.2h5.5T*1.7A**
Coyote Missiles 11284421S18.0760.743%B**N/A84A+28B+4061h23.6B**38.8B**
VA39 Spectre 8383591.407C+1.5333.768%C*40.964%C*23.7C++N/A1073.5h5B+14.8B+
NS-AM7 Archer 121761330.571C*2.3660.216%C*3.947%D**4.1D2.4C+3718.6h18.3C**30.5B
Nemesis VSH9 11872770.935B+2.0067.086%B+N/A14.7C+9.4C+1964.9h8.2C++12.2B
G40-F Ranger 10667167S64.0740.124%B**N/A41.9B24.4B3581.6h55.8B+139.1B++
Spear Anti-Vehicle Phalanx Turret 995787.125C+4.1955.663%B**N/A43.8B32.3B**5041.3h10.1C+18.1B
M20 Basilisk 705569.167M*6.2351.441%A7.273%B++61.1M++16.7A+3680.9h56.8A110.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34560.3h
Nano-Armor Kit374689,03962h
Nanite Revive Grenade04910.1h
Spitfire Auto-Turret0890.1h
Motion Spotter86310.6h
Welding Device02110h
Ammunition Package165580.3h
Anti-Infantry MANA Turret1650.1h
Medical Applicator18751,9995.1h
Nano-Repair Grenade03650.1h
Recon Detection Device0560.1h
Shield Recharging Field21100.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.47s on queries, 1.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.