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Immortal BH100M[Mdu] BH100M
VS BR 67

KDR: 2.98

Score: 20.7m

Last Seen: Aug 18th, 2019 4:01 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
Level Progress (to 68): 41%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC Betelgeuse 54-A Light PPA E540 Halberd Orion VS54 NS-15M2 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $870,696 MLG Score: 696
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.291%26.901%70712120210,3641.810311.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.916%1B*0.926B*-2.233F--HEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.448B10.80.243C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.614%0.801%1271412103,6213648949.92055405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.287%-0.071C+-0.709D-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.512B+29.10.455B+50.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.394%0.515%26904121011,260665487516.9323231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%0.419B-1.315D**1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.10.517B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.887%0.691%1367712073,76545119058.32965198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.953%0.996B*-0.915D---0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.714B++15.60.597B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.737%40.476%1367112138466800.125561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.2C-1.697F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.505D5-0.574D9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.126%16%13671121312545110.276549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.734B++0.295C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.52B+3.20.344C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
20.7m249.1%419 (25.1k)372 (22.3k)2.9802333,61411,2793.9560267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214214821.097%8.934%18804:5610

6% Combat Medic53% Engineer26% Heavy Assault10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2015 8:00 PMJun 15th, 2019 1:03 PMAug 18th, 2019 2:24 PM (2d) (PST)Aug 18th, 2019 12:29 PM (2d) (PST)Aug 18th, 2019 12:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1061011,0050.6050.2030.0541.9100.161696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3396,07560,264361231151022,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.5h/38.6d 11,006 3,003 11,790 106k 1,105 2,064 8,950 61.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:472
Deaths:541
KDR:0.872
Accuracy:25.575% B+
HSR:21.398% C**
Thanatos VE70
B**
Kills:125
Deaths:111
KDR:1.126
Accuracy:50.126% B**
HSR:16% C+
Kills:597
Deaths (as Engineer):652
Deaths (to Engineers):2,230
KDR:0.91564
Kill Difference:55
Playtime:492.846 hours
Usage:53%
Score:12.839m
Score/min:434
Accuracy (listed only):37.850%
HSR (listed only):18.699%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,661
Deaths:996
KDR:1.668
Accuracy:26.419% C+
HSR:28.838% C
Orion VS54
B+
Kills:1,267
Deaths:957
KDR:1.324
Accuracy:23.513% B+
HSR:26.046% C++
NS-15M2
B+
Kills:1,170
Deaths:892
KDR:1.312
Accuracy:26.064% B+
HSR:28.633% B
Pulsar LSW
C*
Kills:1,168
Deaths:945
KDR:1.236
Accuracy:24.466% C*
HSR:25.514% C++
SVA-88
B*
Kills:1,163
Deaths:802
KDR:1.450
Accuracy:26.822% B++
HSR:31.384% B*
VX29 Polaris
B*
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:26.948% B+
HSR:29.544% B*
Kills:7,590
Deaths (as Heavy Assault):5,307
Deaths (to Heavy Assaults):3,168
KDR:1.43019
Kill Difference:2,283
Playtime:239.656 hours
Usage:26%
Score:4.546m
Score/min:316
Accuracy (listed only):25.705%
HSR (listed only):28.326%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:661
Deaths:470
KDR:1.406
Accuracy:28.079% C++
HSR:24.660% B+
Solstice VE3
B+
Kills:472
Deaths:541
KDR:0.872
Accuracy:25.575% B+
HSR:21.398% C**
Thanatos VE70
B**
Kills:125
Deaths:111
KDR:1.126
Accuracy:50.126% B**
HSR:16% C+
Kills:1,258
Deaths (as Light Assault):1,122
Deaths (to Light Assaults):1,671
KDR:1.12121
Kill Difference:136
Playtime:95.731 hours
Usage:10%
Score:1.784m
Score/min:311
Accuracy (listed only):34.593%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:661
Deaths:470
KDR:1.406
Accuracy:28.079% C++
HSR:24.660% B+
NS-61 Emissary
B+
Kills:478
Deaths:423
KDR:1.130
Accuracy:31.716% B+
HSR:19.247% B+
VA39 Spectre
C**
Kills:84
Deaths:59
KDR:1.424
Accuracy:33.737% C**
HSR:40.476% C*
NS-AM7 Archer
C++
Kills:79
Deaths:143
KDR:0.552
Accuracy:59.959% C++
HSR:5.063% D*
Kills:1,302
Deaths (as Infiltrator):1,095
Deaths (to Infiltrators):1,672
KDR:1.18904
Kill Difference:207
Playtime:37.762 hours
Usage:4%
Score:0.462m
Score/min:204
Accuracy (listed only):38.373%
HSR (listed only):22.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:681
Deaths:693
KDR:0.983
Accuracy:25.835% B
HSR:28.047% B**
VE-S Canis
B+
Kills:661
Deaths:470
KDR:1.406
Accuracy:28.079% C++
HSR:24.660% B+
Pulsar VS1
B*
Kills:403
Deaths:402
KDR:1.002
Accuracy:27.535% B*
HSR:21.588% C++
Thanatos VE70
B**
Kills:125
Deaths:111
KDR:1.126
Accuracy:50.126% B**
HSR:16% C+
Kills:1,870
Deaths (as Combat Medic):1,676
Deaths (to Combat Medics):1,148
KDR:1.11575
Kill Difference:194
Playtime:54.530 hours
Usage:6%
Score:0.975m
Score/min:298
Accuracy (listed only):32.894%
HSR (listed only):22.574%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,546
V. Kills:67 N/A
Deaths:122
KDR:12.672
Accuracy:51.057% A
KPH:89 A
VKPH:3.900 C*
Dual Photon Pods
A++
Kills:1,142
V. Kills:184 N/A
Deaths:36
KDR:31.722
Accuracy:65.303% A+
KPH:165.400 A++
VKPH:26.700 B++
Saron Laser Cannon
B*
Kills:815
V. Kills:577 141%
Deaths:225
KDR:3.622
Accuracy:30.722% C+
KPH:20.600 B++
VKPH:14.600 B*
Coyote Missiles
B**
Kills:97
V. Kills:31 303%
Deaths:4
KDR:24.250
Accuracy:60.392% B**
KPH:85.800 B**
VKPH:27.400 B
Kills:3,600 (2,361 + 0)
Deaths:387
KDR:9.302
VKDR:2.220
Vehicle Kills:859
Kill Difference:3,213
Playtime:65.052 hours
Usage:7%
Score:0.931m
Score/min:239
Piloting Accuracy:30.722%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:347
V. Kills:209 165%
Deaths:25
KDR:13.880
Accuracy:46.847% B*
KPH:57.400 B**
VKPH:34.600 B++
AP30 Shredder
A+
Kills:161
V. Kills:92 173%
Deaths:15
KDR:10.733
Accuracy:44.930% A+
KPH:39.400 B+
VKPH:22.500 C++
CAS30 Tank Buster
B**
Kills:118
V. Kills:61 190%
Deaths:35
KDR:3.371
Accuracy:55.674% B**
KPH:12.500 B*
VKPH:6.400 C+
Kills:626 (118 + 508)
Deaths:75
KDR:8.347
VKDR:4.827
Vehicle Kills:362
Kill Difference:551
Playtime:19.606 hours
Usage:2%
Score:0.420m
Score/min:357
Piloting Accuracy:55.674%
Gunner Accuracy:44.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:391
V. Kills:194 201%
Deaths:29
KDR:13.483
Accuracy:33.296% B++
KPH:26.200 A++
VKPH:13 B**
C75 Viper
M+
Kills:330
V. Kills:39 N/A
Deaths:34
KDR:9.706
Accuracy:48.505% B*
KPH:82.200 M+
VKPH:9.700 B
L100 Python AP
A*
Kills:289
V. Kills:143 201%
Deaths:15
KDR:19.267
Accuracy:59.237% B
KPH:56.800 A*
VKPH:28.100 A++
Kills:1,010 (1,010 + 0)
Deaths:78
KDR:12.949
VKDR:4.821
Vehicle Kills:376
Kill Difference:932
Playtime:24.022 hours
Usage:3%
Score:0.406m
Score/min:282
Driving Accuracy:59.237%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,358
V. Kills:3,769 195%
Deaths:498
KDR:14.775
Accuracy:60.266% B*
KPH:43.400 A+
VKPH:22.200 A
Supernova VPC
A**
Kills:3,181
V. Kills:714 445%
Deaths:99
KDR:32.131
Accuracy:57.995% B*
KPH:78 A++
VKPH:17.500 A**
E540 Halberd
B*
Kills:1,269
V. Kills:537 236%
Deaths:83
KDR:15.289
Accuracy:53.860% B*
KPH:38.400 B+
VKPH:16.300 C+
Saron HRB
A++
Kills:1,104
V. Kills:539 204%
Deaths:87
KDR:12.690
Accuracy:53.573% B**
KPH:41.600 A++
VKPH:20.300 B+
Kills:12,912 (10,539 + 2,373)
Deaths:767
KDR:16.834
VKDR:7.248
Vehicle Kills:5,559
Kill Difference:12,145
Playtime:269.756 hours
Usage:29%
Score:5.378m
Score/min:332
Driving Accuracy:57.995%
Gunner Accuracy:53.573%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:638
V. Kills:276 230%
Deaths:58
KDR:11
Accuracy:65.538% B**
KPH:58.600 B++
VKPH:25.300 B+
Proton II PPA-H
A
Kills:427
V. Kills:16 N/A
Deaths:43
KDR:9.930
Accuracy:49.380% A
KPH:105.200 B
VKPH:3.900 D
Aphelion VEX-4H
B+
Kills:157
V. Kills:69 224%
Deaths:27
KDR:5.815
Accuracy:49.689% B+
KPH:50.800 B+
VKPH:22.300 C-
G40-F Ranger
B++
Kills:74
V. Kills:43 168%
Deaths:
KDR:
Accuracy:40.350% B**
KPH:45.100 B+
VKPH:26.200 B++
Kills:1,296 (0 + 1,296)
Deaths:128
KDR:10.125
VKDR:3.156
Vehicle Kills:404
Kill Difference:1,168
Playtime:19.684 hours
Usage:2%
Score:0.400m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:40.350%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:55
V. Kills:15 344%
Deaths:6
KDR:9.167
Accuracy:51.195% A
KPH:57.700 M++
VKPH:15.700 A
Kills:55 (0 + 55)
Deaths:6
KDR:9.167
VKDR:2.500
Vehicle Kills:15
Kill Difference:49
Playtime:0.954 hours
Usage:0%
Score:0.021m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:51.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,1277,35849814.775A11.7960.266%B*N/A43.4A+22.2A319169.4h4.1B*6.8B**
Supernova VPC 3,8953,1819932.131A++29.1557.995%B*N/A78A++17.5A**31040.8h3B5.1B+
Betelgeuse 54-A 1,6801,6619961.668C1.3126.419%C+28.838%C44.7DN/A13437.2h10B+37.9B
Light PPA 1,6131,54612212.672A+9.6951.057%AN/A88.9A3.9C*22717.4h9.3B+18.3B+
E540 Halberd 1,8061,2698315.289B+12.3153.86%B*N/A38.5B+16.3C+39233h5.3B+9.9B++
Orion VS54 1,2801,2679571.324C+1.6623.513%B+26.046%C++41.5B+N/A12830.5h9.6B**41C**
NS-15M2 1,1811,1708921.312C+1.6726.064%B+28.633%B36.4CN/A8932.1h11.6B+44.3B+
Pulsar LSW 1,1771,1689451.236C+1.7424.466%C*25.514%C++36.8CN/A11031.7h11.1B+45.5B+
SVA-88 1,1771,1638021.45C+1.5326.822%B++31.384%B*40C+N/A11529.1h10.6B+39.7B+
VX29 Polaris 1,1671,1617151.624C++1.3626.948%B+29.544%B*44C+N/A10226.4h9.8B**36.2B++
Dual Photon Pods 1,3261,1423631.722M**28.7465.303%A+N/A165.5A++26.7B++5996.9h14.4B**22B**
Saron HRB 1,6431,1048712.69A+9.7153.573%B**N/A41.7A++20.3B+37526.5h18.2B++33.9B**
Saron Laser Cannon 1,3928152253.622B+0.6430.722%C+N/A20.6B++14.6B*17639.6h84.6B++275.5B++
H-V45 6926816930.983C+2.0025.835%B28.047%B**24.1CN/A6328.3h11.6B++45B+
VE-S Canis 6746614701.406C*1.5728.079%C++24.66%B+30.6CN/A9321.6h9.3B*33.2B+
E540 Halberd-H 9146385811C*8.0265.538%B**N/A58.5B++25.3B+35010.9h4.7B++7.2B**
NS-61 Emissary 4844784231.13B+1.8531.716%B+19.247%B+18.9CN/A5025.3h10.3B+32.5B++
Solstice VE3 4874725410.872C++2.1125.575%B+21.398%C**9.5DN/A3749.8h16.1C+62.8C*
NS Decimator 6484302851.509B+1.4768.447%B**N/A54.4A27.6A3937.9h2.9A4.3A
Proton II PPA-H 443427439.93C+6.9549.38%AN/A104.1B3.9D2624.1h9B+18.3B++
Pulsar VS1 4054034021.002C++1.9827.535%B*21.588%C++26.9C++N/A8715h12.1B*43.8B++
C-4 5713971323.008B**0.0326.753%C*N/A141.8A62.1A*11832.8h1.3B+4.8B+
Skyguard 5853912913.483S10.5033.296%B++N/A26.2A++13B**18414.9h67.8A203.8A
C150 Dalton 5563472513.88B**10.9046.847%B*N/A57.8B**34.8B++6536h3.1B++6.6B**
C75 Viper 369330349.706A6.7348.505%B*N/A82.5M+9.8B3964h7.5B**15.4B**
L100 Python AP 4322891519.267M*16.2959.237%BN/A56.7A++28A++4775.1h4.1B*6.9B*
S1 4132303060.752C++2.2374.713%A*1.739%D32.9B+26.1A++4197h5.4B++7.2B**
AP30 Shredder 2531611510.733B+7.7544.93%A+1.863%C+39.3B+22.4C++4144.1h74.3B+165.4B*
Aphelion VEX-4H 226157275.815C++2.8349.689%B+1.274%D*50.6B+22.3C-3803.1h35.1B*70.6B**
Thanatos VE70 1261251111.126C**1.8550.126%B**16%C+46.3B*N/A1632.7h3.2A6.4B**
CAS30 Tank Buster 179118353.371A+0.3955.674%B**1.695%B+12.4B*6.4C+1449.5h47.6B+85.6B++
A30 Walker 171111715.857S12.8832.902%A++1.802%C+25.2B+13.6C*2964.4h88.6B*269.2B*
Tank Mine 146109715.571S12.59326.63%UN/A363.3S123.3A*40630.3h5.5T*1.7A**
Frag Grenade 1091071107N/A104.0250.331%B++N/A356.7D6.7C15270.3h4.3C8.5C++
Coyote Missiles 12897424.25S21.2760.392%B**N/A88.2A28.2B4141.1h23.5B**38.9B**
VA39 Spectre 8484591.424C++1.5633.737%C**40.476%C*24C++N/A1083.5h5B+14.8B+
NS-AM7 Archer 126791430.552C++2.4359.959%C++5.063%D*4D2.4C+3719.9h18.6C*31.1C**
Nemesis VSH9 12174790.937B+2.0466.667%B+N/A14.8C+9.4C+1965h8.1C++12.1B+
G40-F Ranger 11774174S71.0240.35%B**N/A46.3B++26.9B++3721.6h54.2B+134.2B*
M60-A Bulldog 7666611B*8.0247.305%B**N/A47.1B+7.1C++2841.4h5.3B+11.2B*
Spear Anti-Vehicle Phalanx Turret 995787.125C+4.1455.663%B**N/A43.8B32.3B**5181.3h10.1C+18.1B
M20 Basilisk 705569.167M++6.1951.195%A7.273%B++55M+15B**3621h58.1B**113.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34900.3h
Nano-Armor Kit442727,57165.5h
Nanite Revive Grenade04950.1h
Spitfire Auto-Turret01230.1h
Motion Spotter106990.7h
Welding Device02110h
Ammunition Package175760.3h
Anti-Infantry MANA Turret1650.1h
Medical Applicator19452,7785.2h
Nano-Repair Grenade03760.1h
Recon Detection Device0560.1h
Shield Recharging Field21100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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