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Legate BH100M[] BH100M
VS BR 75

KDR: 2.98

Score: 22.3m

Last Seen: Mar 19th, 2020 7:29 PM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller
Level Progress (to 76): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC Betelgeuse 54-A Light PPA E540 Halberd Orion VS54 NS-15M2 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $866,943 MLG Score: 693
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.289%26.534%69812127111,1971.787521.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.955%0.976B*0.817B++-2.179F--HEAD ++ (~13.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.445B10.80.242C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.478%0.848%1248412793,8903979879.77387394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.225%-0.08C+-0.667D0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.502B+29.50.446B51.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.579%0.498%27044127912,240722528616.9529232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.923%0.44B-1.296D**1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+6.10.514B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.569%1.714%1296912744,31750820958.49803206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.442%0.679B+-0.678D0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.709B++15.20.621B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.859%38%12961128210073700.135685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.015C+-1.867F--1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.495D5.2-0.622D9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.47%13.333%12961128218049020.366599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.553B+-0.288C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.488B+3.30.329C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m247.6%416 (25k)369 (22.1k)2.9776837,08712,4553.9248575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283235320.939%8.92%18704:5111

6% Combat Medic53% Engineer26% Heavy Assault10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2015 8:00 PMJun 15th, 2019 1:03 PMMar 19th, 2020 3:02 PM (79d) (PST)Mar 19th, 2020 3:58 PM (79d) (PST)Mar 19th, 2020 3:29 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1091061,0030.6120.2060.0551.9150.161693

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,5496,37760,172371231151022,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1010.1h/42.1d 11,797 3,308 12,759 116k 1,216 2,259 9,768 67.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:506
Deaths:614
KDR:0.824
Accuracy:25.495% C**
HSR:20.949% C++
Thanatos VE70
B++
Kills:180
Deaths:146
KDR:1.233
Accuracy:48.470% B++
HSR:13.333% D
Kills:686
Deaths (as Engineer):760
Deaths (to Engineers):2,463
KDR:0.90263
Kill Difference:74
Playtime:536.060 hours
Usage:53%
Score:13.812m
Score/min:429
Accuracy (listed only):36.983%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,997
Deaths:1,263
KDR:1.581
Accuracy:26.160% C
HSR:28.292% C--
Orion VS54
C**
Kills:1,302
Deaths:996
KDR:1.307
Accuracy:23.540% C**
HSR:25.960% C+
NS-15M2
C++
Kills:1,192
Deaths:922
KDR:1.293
Accuracy:25.946% C++
HSR:28.356% C+
Pulsar LSW
C+
Kills:1,168
Deaths:945
KDR:1.236
Accuracy:24.466% C+
HSR:25.514% C+
SVA-88
B+
Kills:1,163
Deaths:802
KDR:1.450
Accuracy:26.822% B
HSR:31.384% B+
VX29 Polaris
B+
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:26.948% B
HSR:29.544% B+
Kills:7,983
Deaths (as Heavy Assault):5,643
Deaths (to Heavy Assaults):3,471
KDR:1.41467
Kill Difference:2,340
Playtime:257.643 hours
Usage:26%
Score:4.854m
Score/min:314
Accuracy (listed only):25.647%
HSR (listed only):28.175%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:828
Deaths:615
KDR:1.346
Accuracy:27.766% C+
HSR:24.396% C*
Solstice VE3
C**
Kills:506
Deaths:614
KDR:0.824
Accuracy:25.495% C**
HSR:20.949% C++
Thanatos VE70
B++
Kills:180
Deaths:146
KDR:1.233
Accuracy:48.470% B++
HSR:13.333% D
Kills:1,514
Deaths (as Light Assault):1,375
Deaths (to Light Assaults):1,830
KDR:1.10109
Kill Difference:139
Playtime:104.647 hours
Usage:10%
Score:1.943m
Score/min:310
Accuracy (listed only):33.910%
HSR (listed only):19.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:828
Deaths:615
KDR:1.346
Accuracy:27.766% C+
HSR:24.396% C*
NS-61 Emissary
B+
Kills:551
Deaths:494
KDR:1.115
Accuracy:32.052% B+
HSR:18.330% C++
VA39 Spectre
C**
Kills:100
Deaths:71
KDR:1.408
Accuracy:34.859% C**
HSR:38% C+
NS-AM7 Archer
C*
Kills:97
Deaths:181
KDR:0.536
Accuracy:60.139% C*
HSR:4.124% D**
Kills:1,576
Deaths (as Infiltrator):1,361
Deaths (to Infiltrators):1,831
KDR:1.15797
Kill Difference:215
Playtime:43.343 hours
Usage:4%
Score:0.525m
Score/min:202
Accuracy (listed only):38.704%
HSR (listed only):21.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:829
Deaths:850
KDR:0.975
Accuracy:25.752% C++
HSR:27.021% B+
VE-S Canis
C*
Kills:828
Deaths:615
KDR:1.346
Accuracy:27.766% C+
HSR:24.396% C*
Pulsar VS1
B+
Kills:403
Deaths:402
KDR:1.002
Accuracy:27.535% B+
HSR:21.588% C+
Thanatos VE70
B++
Kills:180
Deaths:146
KDR:1.233
Accuracy:48.470% B++
HSR:13.333% D
Kills:2,240
Deaths (as Combat Medic):2,013
Deaths (to Combat Medics):1,277
KDR:1.11277
Kill Difference:227
Playtime:60.937 hours
Usage:6%
Score:1.103m
Score/min:302
Accuracy (listed only):32.381%
HSR (listed only):21.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:75
Deaths:20
KDR:3.750
Accuracy:21.160% C+
HSR:25.333% B+
Blueshift VM5
A
Kills:58
Deaths:20
KDR:2.900
Accuracy:19.893% C+
HSR:29.310% A
Kills:133
Deaths (as MAX Suit):20
Deaths (to MAX Suits):403
KDR:6.65
Kill Difference:113
Playtime:5.296 hours
Usage:1%
Score:0.100m
Score/min:315
Accuracy (listed only):20.527%
HSR (listed only):27.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,670
V. Kills:80 N/A
Deaths:122
KDR:13.689
Accuracy:51.239% A
KPH:87.400 B*
VKPH:4.200 C*
Dual Photon Pods
A
Kills:1,164
V. Kills:187 N/A
Deaths:36
KDR:32.333
Accuracy:65.312% A
KPH:166.800 B**
VKPH:26.800 B+
Saron Laser Cannon
B+
Kills:919
V. Kills:641 143%
Deaths:225
KDR:4.084
Accuracy:30.794% C+
KPH:21.300 B+
VKPH:14.800 B+
Coyote Missiles
B**
Kills:116
V. Kills:35 322%
Deaths:4
KDR:29
Accuracy:58.945% B++
KPH:80.100 B**
VKPH:24.200 C+
Kills:3,869 (2,589 + 0)
Deaths:387
KDR:9.997
VKDR:2.437
Vehicle Kills:943
Kill Difference:3,482
Playtime:70.716 hours
Usage:7%
Score:1.008m
Score/min:238
Piloting Accuracy:30.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:375
V. Kills:226 165%
Deaths:25
KDR:15
Accuracy:45.900% B++
KPH:54 B+
VKPH:32.600 C**
AP30 Shredder
A
Kills:178
V. Kills:96 184%
Deaths:15
KDR:11.867
Accuracy:44.554% A
KPH:41.900 C*
VKPH:22.600 C+
CAS30 Tank Buster
B++
Kills:137
V. Kills:72 188%
Deaths:35
KDR:3.914
Accuracy:54.758% B++
KPH:13.200 B++
VKPH:6.900 C+
L105 Zephyr
C++
Kills:63
V. Kills:19 315%
Deaths:4
KDR:15.750
Accuracy:47.545% B
KPH:36.700 D
VKPH:11.100 C++
Kills:753 (137 + 616)
Deaths:79
KDR:9.532
VKDR:5.228
Vehicle Kills:413
Kill Difference:674
Playtime:23.320 hours
Usage:2%
Score:0.494m
Score/min:353
Piloting Accuracy:54.758%
Gunner Accuracy:47.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:440
V. Kills:215 204%
Deaths:29
KDR:15.172
Accuracy:33.929% B++
KPH:27.300 A+
VKPH:13.300 B*
C75 Viper
A*
Kills:330
V. Kills:39 N/A
Deaths:34
KDR:9.706
Accuracy:48.505% B*
KPH:82.200 A*
VKPH:9.700 C*
L100 Python AP
A
Kills:328
V. Kills:166 196%
Deaths:15
KDR:21.867
Accuracy:57.937% C++
KPH:55.500 A
VKPH:28.100 A
L100 Python HESH
A*
Kills:76
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:52.557% C**
KPH:114.400 A*
VKPH:13.500 B**
Kills:1,174 (1,174 + 0)
Deaths:78
KDR:15.051
VKDR:5.500
Vehicle Kills:429
Kill Difference:1,096
Playtime:26.704 hours
Usage:3%
Score:0.497m
Score/min:310
Driving Accuracy:52.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:8,168
V. Kills:4,103 199%
Deaths:498
KDR:16.402
Accuracy:59.963% B*
KPH:44.900 A
VKPH:22.600 A
Supernova VPC
A++
Kills:3,302
V. Kills:738 447%
Deaths:99
KDR:33.354
Accuracy:57.826% B++
KPH:78.200 A
VKPH:17.500 A++
E540 Halberd
B++
Kills:1,326
V. Kills:560 236%
Deaths:83
KDR:15.976
Accuracy:53.719% B++
KPH:38.400 B
VKPH:16.200 C+
Saron HRB
B**
Kills:1,110
V. Kills:543 204%
Deaths:87
KDR:12.759
Accuracy:53.417% B**
KPH:41.300 B**
VKPH:20.200 B
G40-F Ranger
C-
Kills:55
V. Kills:29 183%
Deaths:2
KDR:27.500
Accuracy:29.471% C-
KPH:31.700 D
VKPH:16.700 D
Kills:13,961 (11,470 + 2,491)
Deaths:769
KDR:18.155
VKDR:7.767
Vehicle Kills:5,973
Kill Difference:13,192
Playtime:287.238 hours
Usage:28%
Score:5.707m
Score/min:331
Driving Accuracy:57.826%
Gunner Accuracy:29.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:771
V. Kills:332 232%
Deaths:58
KDR:13.293
Accuracy:65.514% B**
KPH:59.100 B+
VKPH:25.500 B
Proton II PPA-H
B**
Kills:487
V. Kills:20 N/A
Deaths:43
KDR:11.326
Accuracy:48.216% B**
KPH:109.800 C*
VKPH:4.500 D
Aphelion VEX-4H
B+
Kills:166
V. Kills:74 221%
Deaths:27
KDR:6.148
Accuracy:49.690% B+
KPH:51.100 B
VKPH:22.800 C-
G40-F Ranger
B+
Kills:104
V. Kills:59 173%
Deaths:
KDR:
Accuracy:41.154% B**
KPH:46.200 B+
VKPH:26.200 B+
Saron HRB-H
B**
Kills:78
V. Kills:39 195%
Deaths:9
KDR:8.667
Accuracy:65.147% B**
KPH:55.800 B*
VKPH:27.900 C**
Kills:1,606 (0 + 1,606)
Deaths:137
KDR:11.723
VKDR:3.825
Vehicle Kills:524
Kill Difference:1,469
Playtime:24.373 hours
Usage:2%
Score:0.501m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:65.147%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:160
V. Kills:5 N/A
Deaths:1
KDR:160
Accuracy:21.615% B+
KPH:111.100 B*
VKPH:3.500 C+
M12 Kobalt
C+
Kills:117
V. Kills:6 N/A
Deaths:3
KDR:39
Accuracy:23.404% B++
KPH:61.500 C
VKPH:3.200 C+
M20 Basilisk
M
Kills:57
V. Kills:16 335%
Deaths:6
KDR:9.500
Accuracy:51.624% A
KPH:57.800 M
VKPH:16.200 B**
Kills:334 (0 + 334)
Deaths:10
KDR:33.400
VKDR:2.700
Vehicle Kills:27
Kill Difference:324
Playtime:4.329 hours
Usage:0%
Score:0.087m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:51.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,2718,16849816.402B++13.4259.963%B*N/A44.9A22.6A320181.9h4B++6.7B*
Supernova VPC 4,0403,3029933.354B**30.3857.826%B++N/A78.2A17.5A++30842.2h3C++5.1B+
Betelgeuse 54-A 2,0231,9971,2631.581C-1.4026.16%C28.292%C--44.2D-N/A13145.2h10.2C++38.9C++
Light PPA 1,7501,67012213.689A10.7151.239%A1.018%C87.4B*4.2C*22619.1h9.5B+18.6B+
E540 Halberd 1,8861,3268315.976C**13.0053.719%B++N/A38.4B16.2C+39234.5h5.3C*9.8B+
Orion VS54 1,3151,3029961.307C+1.6723.54%C**25.96%C+41.3C+N/A12831.5h9.7B*41C++
NS-15M2 1,2031,1929221.293C1.6825.946%C++28.356%C+36C--N/A8933.1h11.6C*44.6C**
Pulsar LSW 1,1771,1689451.236C1.7424.466%C+25.514%C+36.8C--N/A11131.7h11.1C**45.5C*
Dual Photon Pods 1,3511,1643632.333M*29.3665.312%AN/A166.3B**26.7B+6057h14.3B*22B*
SVA-88 1,1771,1638021.45C1.5326.822%B31.384%B+40C-N/A11629.1h10.6B39.7B+
VX29 Polaris 1,1671,1617151.624C+1.3526.948%B29.544%B+44CN/A10326.4h9.8B++36.2B+
Saron HRB 1,6531,1108712.759A+9.7853.417%B**N/A41.3B**20.2B37326.9h18.3B+34.2B*
Saron Laser Cannon 1,5609192254.084B1.1130.794%C+N/A21.3B+14.8B+17843.2h82.7B+268.5B+
H-V45 8428298500.975C2.0025.752%C++27.021%B+25C--N/A6533.2h11.5B+44.7B+
VE-S Canis 8458286151.346C+1.6327.766%C+24.396%C*32.1C--N/A9625.8h9.4B+33.8B
E540 Halberd-H 1,1037715813.293C++10.3265.514%B**N/A59.3B+25.5B33813h4.7B+7.2B*
NS-61 Emissary 5575514941.115B1.8632.052%B+18.33%C++19.5C--N/A5228.3h10.5B+32.6B+
Solstice VE3 5225066140.824C+2.1525.495%C**20.949%C++9.7DN/A3752.4h15.7C+61.5C++
NS Decimator 7434963341.485C**1.4967.115%B++1.008%D--52.2B+26B*3639.5h2.9B**4.3B**
Proton II PPA-H 5074874311.326C+8.3548.216%B**N/A110.7C*4.5D2684.4h9C**18.7B++
C-4 6584611533.013B**0.0426.612%C+N/A128.1B++54.7A++10233.6h1.3C**4.7B+
Skyguard 6554402915.172M++12.1933.929%B++N/A27.3A+13.4B*19116.1h66.5A196A
Pulsar VS1 4054034021.002C+1.9827.535%B+21.588%C+26.9C+N/A8915h12.1B++43.8B++
C150 Dalton 6013752515B+12.0245.9%B++N/A54.3B+32.8C**6376.9h3.1B+6.8B++
C75 Viper 369330349.706B++6.7348.505%B*N/A82.5A*9.8C*4074h7.5B**15.4B*
L100 Python AP 4943281521.867A++18.8957.937%C++N/A55.6A28.1A4635.9h4B++6.9B+
S1 4132303060.752C+2.2374.713%A++1.739%D32.9B26.1A+4257h5.4B+7.2B++
Thanatos VE70 1821801461.233C*1.7448.47%B++13.333%D45B+N/A1484h3.3B**6.7B**
AP30 Shredder 2741781511.867B+8.8944.554%A2.247%C++42.4C**22.9C+4184.2h70.1B+157.3B++
Aphelion VEX-4H 240166276.148C+3.1749.69%B+1.205%D*51.9B+23.1C-3793.2h36.2B72.9B++
M12 Kobalt 1651601160M*157.0221.615%B+18.125%C+114.3B*3.6C+3631.4h13.8B*64B++
CAS30 Tank Buster 209137353.914B**0.9454.758%B++2.19%B**13.2B++6.9C+15010.4h45.2B+82.6B+
M12 Kobalt 123117339B*36.0223.404%B++14.53%D-61.6C3.2C+2941.9h18.6C+79.5C**
Coyote Missiles 151116429S26.0258.945%B++N/A82.9A25C++3811.4h23.8B**40.4B*
M60-A Bulldog 137114619B**16.0242.292%C**N/A42.2C+8.5C++2272.7h5.3C++12.6B+
Tank Mine 150112716S13.02339.572%UN/A373.3S126.7A*41940.3h5.7T*1.7A**
A30 Walker 171111715.857S12.8832.814%A+1.802%C++24.1C*13C+2914.6h92.7B+282.5B+
Plasma Grenade 1111091109N/A106.0250.648%B+N/A363.3D-6.7C-15900.3h4.3D-8.5C
G40-F Ranger 1631041104S101.0241.154%B**N/A47.3B+26.8B+3632.2h52.7B++128B**
VA39 Spectre 100100711.408C+1.5734.859%C**38%C+23.8C+N/A1014.2h5.2B14.9B+
NS-AM7 Archer 153971810.536C++2.4460.139%C*4.124%D**4.1D2.4C+3823.5h17.8C++29.6C*
Nemesis VSH9 13281840.964C*2.0166.359%BN/A15.3C+9.6C+1955.3h8C+12C*
Saron HRB-H 1177898.667B+5.6965.147%B**N/A55.7B*27.9C**5061.4h18.1B+27.8B*
L100 Python HESH 8576176M**73.0252.557%C**N/A108.6A++12.9B**12270.7h2.4B4.6B++
Blueshift VM5 7775203.75B+0.7721.16%C+25.333%B+46.9B+1.3B**1441.6h13B*61.4B+
Spear Anti-Vehicle Phalanx Turret 1106488C+5.0254.245%B++N/A45.7C++32.9B*5021.4h9.5C+17.5C*
L105 Zephyr 8263415.75B+12.7747.545%BN/A37.1D11.2C++2731.7h10.1F-21.3D
Blueshift VM5 6058202.9C++0.0819.893%C+29.31%A36.3C+1.3B*1251.6h16.1C80.7C+
M20 Basilisk 735769.5A*6.5251.624%A7.018%B+57M16B**3651h59.1B*114.5A
G40-F Ranger 8455227.5B+24.5229.471%C-N/A32.4D17.1D2461.7h47.6B*161.6B+
Force-Blade 595310,9660.005D2.978.492%F-3.774%C-0.1DN/A0496.9h2.8C+32.7F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit580799,74472h
Spawn Beacon35340.4h
Nanite Revive Grenade05560.2h
Motion Spotter119010.8h
Welding Device02110h
Spitfire Auto-Turret01990.2h
Shield Recharging Field21100.1h
Recon Detection Device0560.1h
Ammunition Package186710.4h
Anti-Infantry MANA Turret1650.1h
Medical Applicator24263,7326.2h
Nano-Repair Grenade03950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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