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Centurion BH100M[Mdu] BH100M
VS BR 54

KDR: 2.84

Score: 18.6m

Last Seen: Apr 18th, 2019 1:22 PM
- OFFLINE - 64.8 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 44
Level Progress (to 55): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC Betelgeuse 54-A Light PPA Orion VS54 E540 Halberd NS-15M2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $905,724 MLG Score: 724
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.276%27.078%7121210239,9601.798481.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.041%1.009B**0.975B*-2.31F--HEAD ++ (~13.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.448B10.80.241C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.848%0.814%1190310323,1963367739.48368413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.851%-0.163C-0.723D-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.524B+27.50.481B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.36%0.549%27184103110,017584440817.1231227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.219%0.432B-1.318D**1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.649B+6.20.51B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.571%0.741%1309710283,10539415727.86076197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.671%1.057B**-0.917D---0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.715B++16.10.594B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.049%40.26%1309110347764400.119565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.004C+-1.758F--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.483D5.1-0.614D9.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.262%16.26%13091103412343010.285383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.735B++0.339C**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+3.10.357C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 44
18.6m247%415 (24.9k)367 (22k)2.8365930,30910,6853.7710854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035193221.121%9.558%20204:4410

6% Combat Medic52% Engineer28% Heavy Assault10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2015 8:00 PMNov 20th, 2018 1:06 PMApr 20th, 2019 1:51 PM (11h) (PST)Apr 18th, 2019 10:25 AM (3d) (PST)Apr 18th, 2019 9:22 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0721079650.5980.2110.0571.8630.157724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3126,42357,88936133112922,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
845.1h/35.2d 9,985 2,897 10,677 94.5k 1,035 1,928 7,936 54.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,557
Deaths:932
KDR:1.671
Accuracy:26.546% C+
HSR:28.902% C+
Orion VS54
B+
Kills:1,267
Deaths:957
KDR:1.324
Accuracy:23.513% B+
HSR:26.046% C*
NS-15M2
B+
Kills:1,170
Deaths:892
KDR:1.312
Accuracy:26.064% B+
HSR:28.633% B+
Pulsar LSW
C**
Kills:1,168
Deaths:945
KDR:1.236
Accuracy:24.466% C**
HSR:25.514% C*
SVA-88
B*
Kills:1,163
Deaths:802
KDR:1.450
Accuracy:26.822% B++
HSR:31.384% B*
VX29 Polaris
B**
Kills:1,161
Deaths:715
KDR:1.624
Accuracy:26.948% B++
HSR:29.544% B**
Kills:7,486
Deaths (as Heavy Assault):5,243
Deaths (to Heavy Assaults):3,052
KDR:1.42781
Kill Difference:2,243
Playtime:233.674 hours
Usage:28%
Score:4.427m
Score/min:316
Accuracy (listed only):25.727%
HSR (listed only):28.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:455
Deaths:503
KDR:0.905
Accuracy:25.648% B+
HSR:21.978% B+
Thanatos VE70
B**
Kills:123
Deaths:108
KDR:1.139
Accuracy:50.262% B**
HSR:16.260% C+
Kills:578
Deaths (as Engineer):611
Deaths (to Engineers):2,033
KDR:0.94599
Kill Difference:33
Playtime:435.844 hours
Usage:52%
Score:11.200m
Score/min:428
Accuracy (listed only):37.955%
HSR (listed only):19.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:506
Deaths:400
KDR:1.265
Accuracy:28.106% C++
HSR:25.296% B+
Solstice VE3
B+
Kills:455
Deaths:503
KDR:0.905
Accuracy:25.648% B+
HSR:21.978% B+
Thanatos VE70
B**
Kills:123
Deaths:108
KDR:1.139
Accuracy:50.262% B**
HSR:16.260% C+
Kills:1,084
Deaths (as Light Assault):1,011
Deaths (to Light Assaults):1,600
KDR:1.07221
Kill Difference:73
Playtime:85.542 hours
Usage:10%
Score:1.582m
Score/min:308
Accuracy (listed only):34.672%
HSR (listed only):21.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:506
Deaths:400
KDR:1.265
Accuracy:28.106% C++
HSR:25.296% B+
NS-61 Emissary
B+
Kills:408
Deaths:380
KDR:1.074
Accuracy:31.682% B+
HSR:18.873% B+
VA39 Spectre
B+
Kills:77
Deaths:59
KDR:1.305
Accuracy:35.049% B+
HSR:40.260% C++
NS-AM7 Archer
C**
Kills:72
Deaths:127
KDR:0.567
Accuracy:60.897% C**
HSR:4.167% D**
Kills:1,063
Deaths (as Infiltrator):966
Deaths (to Infiltrators):1,602
KDR:1.10041
Kill Difference:97
Playtime:34.229 hours
Usage:4%
Score:0.419m
Score/min:204
Accuracy (listed only):38.933%
HSR (listed only):22.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:630
Deaths:652
KDR:0.966
Accuracy:26.094% B+
HSR:28.730% B**
VE-S Canis
B+
Kills:506
Deaths:400
KDR:1.265
Accuracy:28.106% C++
HSR:25.296% B+
Pulsar VS1
B*
Kills:403
Deaths:402
KDR:1.002
Accuracy:27.535% B*
HSR:21.588% C++
Thanatos VE70
B**
Kills:123
Deaths:108
KDR:1.139
Accuracy:50.262% B**
HSR:16.260% C+
Kills:1,662
Deaths (as Combat Medic):1,562
Deaths (to Combat Medics):1,102
KDR:1.06402
Kill Difference:100
Playtime:51.510 hours
Usage:6%
Score:0.917m
Score/min:297
Accuracy (listed only):32.999%
HSR (listed only):22.969%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,408
V. Kills:61 N/A
Deaths:116
KDR:12.138
Accuracy:51.060% A
KPH:88.100 A
VKPH:3.800 C++
Dual Photon Pods
A++
Kills:1,109
V. Kills:183 N/A
Deaths:36
KDR:30.806
Accuracy:65.336% A+
KPH:172.900 A++
VKPH:28.500 B*
Saron Laser Cannon
B++
Kills:679
V. Kills:500 136%
Deaths:205
KDR:3.312
Accuracy:30.142% C
KPH:18.900 B+
VKPH:13.900 B++
Coyote Missiles
M+
Kills:62
V. Kills:24 248%
Deaths:2
KDR:31
Accuracy:61.582% B**
KPH:116.200 M+
VKPH:45 A++
Kills:3,258 (2,087 + 0)
Deaths:359
KDR:9.075
VKDR:2.139
Vehicle Kills:768
Kill Difference:2,899
Playtime:58.874 hours
Usage:7%
Score:0.828m
Score/min:234
Piloting Accuracy:30.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:209
V. Kills:128 162%
Deaths:14
KDR:14.929
Accuracy:42.273% B+
KPH:55.400 B**
VKPH:33.900 B+
AP30 Shredder
A+
Kills:126
V. Kills:72 173%
Deaths:13
KDR:9.692
Accuracy:45.163% A+
KPH:39.700 B+
VKPH:22.700 C++
Kills:335 (0 + 335)
Deaths:27
KDR:12.407
VKDR:7.407
Vehicle Kills:200
Kill Difference:308
Playtime:6.948 hours
Usage:1%
Score:0.240m
Score/min:575
Piloting Accuracy:N/A%
Gunner Accuracy:45.163%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:344
V. Kills:169 202%
Deaths:28
KDR:12.286
Accuracy:32.924% B+
KPH:25.400 A++
VKPH:12.500 B++
C75 Viper
M+
Kills:330
V. Kills:39 N/A
Deaths:34
KDR:9.706
Accuracy:48.505% B*
KPH:82.200 M+
VKPH:9.700 B+
L100 Python AP
A*
Kills:268
V. Kills:131 203%
Deaths:14
KDR:19.143
Accuracy:58.543% C*
KPH:55.500 A*
VKPH:27.200 A++
Kills:942 (942 + 0)
Deaths:76
KDR:12.395
VKDR:4.461
Vehicle Kills:339
Kill Difference:866
Playtime:22.365 hours
Usage:3%
Score:0.367m
Score/min:273
Driving Accuracy:58.543%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,641
V. Kills:3,452 192%
Deaths:472
KDR:14.070
Accuracy:60.159% B*
KPH:42.100 A++
VKPH:21.900 A+
Supernova VPC
A*
Kills:2,702
V. Kills:601 449%
Deaths:88
KDR:30.705
Accuracy:58.186% B*
KPH:77.100 A++
VKPH:17.100 A*
E540 Halberd
B*
Kills:1,207
V. Kills:514 234%
Deaths:78
KDR:15.474
Accuracy:53.926% B*
KPH:38.200 B++
VKPH:16.300 C+
Saron HRB
A++
Kills:1,096
V. Kills:536 204%
Deaths:86
KDR:12.744
Accuracy:53.577% B**
KPH:41.800 A++
VKPH:20.400 B+
Kills:11,646 (9,343 + 2,303)
Deaths:724
KDR:16.086
VKDR:7.048
Vehicle Kills:5,103
Kill Difference:10,922
Playtime:250.690 hours
Usage:30%
Score:4.909m
Score/min:326
Driving Accuracy:58.186%
Gunner Accuracy:53.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:298
V. Kills:123 240%
Deaths:31
KDR:9.613
Accuracy:64.399% B*
KPH:52.700 B+
VKPH:21.800 C+
Proton II PPA-H
A
Kills:237
V. Kills:11 N/A
Deaths:26
KDR:9.115
Accuracy:48.766% A
KPH:94.800 C++
VKPH:4.400 D
Aphelion VEX-4H
B++
Kills:98
V. Kills:48 200%
Deaths:22
KDR:4.455
Accuracy:51.705% B++
KPH:48.400 B+
VKPH:23.700 C
Kills:633 (0 + 633)
Deaths:79
KDR:8.013
VKDR:2.304
Vehicle Kills:182
Kill Difference:554
Playtime:10.180 hours
Usage:1%
Score:0.215m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:51.705%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:54
V. Kills:15 338%
Deaths:6
KDR:9
Accuracy:50.548% A
KPH:58.900 M++
VKPH:16.400 A
Kills:54 (0 + 54)
Deaths:6
KDR:9
VKDR:2.500
Vehicle Kills:15
Kill Difference:48
Playtime:0.917 hours
Usage:0%
Score:0.020m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:50.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,0936,64147214.07A11.2360.159%B*N/A42.1A++21.9A+314157.8h4.2B*7B**
Supernova VPC 3,3032,7028830.705A++27.8758.186%B*N/A77A++17.1A*29735.1h3B+5.2B+
Betelgeuse 54-A 1,5761,5579321.671C1.1726.546%C+28.902%C+44.4DN/A13435.1h10B+37.6B+
Light PPA 1,4691,40811612.138A9.3051.06%AN/A88A3.8C++21916h9.3B+18.2B+
Orion VS54 1,2801,2679571.324C+1.5123.513%B+26.046%C*41.5B+N/A12630.5h9.6B**41B++
E540 Halberd 1,7211,2077815.474B+12.6453.926%B*N/A38.2B++16.3C+38231.6h5.4B+10B++
NS-15M2 1,1811,1708921.312C+1.5226.064%B+28.633%B+36.4CN/A8932.1h11.6B+44.3B+
Pulsar LSW 1,1771,1689451.236C+1.6024.466%C**25.514%C*36.8C+N/A11031.7h11.1B+45.5B+
SVA-88 1,1771,1638021.45C+1.3926.822%B++31.384%B*40C+N/A11529.1h10.6B+39.7B+
VX29 Polaris 1,1671,1617151.624C++1.2126.948%B++29.544%B**44C++N/A10226.4h9.8B*36.2B++
Dual Photon Pods 1,2921,1093630.806M**27.9765.336%A+N/A173.3A++28.6B*6266.4h14.4B*22.1B*
Saron HRB 1,6321,0968612.744A+9.9153.577%B**N/A41.8A++20.5B+37126.2h18.1B++33.8B**
Saron Laser Cannon 1,1796792053.312B+0.4830.142%CN/A18.9B+13.9B++16635.9h86.6B++287.3B++
H-V45 6416306520.966C+1.8726.094%B+28.73%B**24CN/A6226.2h11.6B++44.5B+
VE-S Canis 5195064001.265C++1.5728.106%C++25.296%B+27.7CN/A8218.3h9.6B++34.2B+
Solstice VE3 4704555030.905C*1.9325.648%B+21.978%B+9.7DN/A3746.8h16.1C++62.8B
NS Decimator 6304182771.509B+1.3368.775%B**N/A55.7A28.3A+3997.5h2.9A4.2A
NS-61 Emissary 4124083801.074B+1.7631.682%B+18.873%B+17.7CN/A4723h10.5B+33.3B++
Pulsar VS1 4054034021.002C++1.8327.535%B*21.588%C++26.9C++N/A8615h12.1B*43.8B*
C-4 5423771243.04B**0.2026.793%C*N/A145A+63.5A*12072.6h1.3B+4.8B+
Skyguard 5133442812.286S9.4532.924%B+N/A25.5A++12.5B++18013.5h67.6A+205.3A
C75 Viper 369330349.706A6.8748.505%B*N/A82.5M++9.8B+3784h7.5B**15.4A
E540 Halberd-H 421298319.613C++6.7864.399%B*1.007%D52.3B+21.6C+3685.7h4.9B++7.6B**
L100 Python AP 3992681419.143M+16.3158.543%C*N/A55.8A*27.3A++4474.8h4.1B**7A
Proton II PPA-H 248237269.115C+6.2848.766%AN/A94.8C++4.4D2562.5h9.4B19.3B++
S1 4132303060.752C++2.0874.713%A*1.739%D32.9B++26.1A++4117h5.4B++7.2B**
C150 Dalton 3372091414.929A+12.0942.273%B+N/A55B**33.7B+6973.8h2.5B**5.9A
AP30 Shredder 198126139.692B+6.8645.163%A+1.587%C-39.4B+22.5C++4303.2h74.4B++164.7B**
Thanatos VE70 1241231081.139B1.7050.262%B**16.26%C+47.3B**N/A1622.6h3.1A6.2B**
Frag Grenade 1091071107N/A104.1650.332%B++N/A356.7C--6.7C+14980.3h4.3C8.4C*
Aphelion VEX-4H 14698224.455C+1.6251.705%B++1.02%D*49B+24C4242h38.8B*75.1B*
Tank Mine 13298519.6S16.76333.121%UN/A490S170M**48260.2h5.3T*1.6M
A30 Walker 13687614.5S11.6633.788%A*1.149%D25.6B+14.4C++3263.4h87.4B*258.6B**
VA39 Spectre 7777591.305C+1.5335.049%B+40.26%C++23.3C++N/A1053.3h5.1B+14.6B+
NS-AM7 Archer 114721270.567C*2.2760.897%C**4.167%D**4.4D2.6C+4016.2h18.9C*31B
Nemesis VSH9 11872770.935B+1.9067.013%B+N/A15C+9.6C+1944.8h8.1C++12B+
Coyote Missiles 8662231U28.1661.582%B**N/A124M++48A*6150.5h22.9B**37.1B**
Spear Anti-Vehicle Phalanx Turret 965586.875C+4.0456.083%B**N/A42.3C**31.5B**5101.3h10.3C+18.4B+
M20 Basilisk 695469M**6.1650.548%A7.407%B++60M++16.7A+3700.9h54.7A108.1A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04750.1h
Motion Spotter85790.6h
Spawn Beacon34280.3h
Nano-Armor Kit342634,60956.7h
Spitfire Auto-Turret0620.1h
Welding Device02110h
Anti-Infantry MANA Turret1650.1h
Ammunition Package165170.3h
Medical Applicator17949,2114.8h
Nano-Repair Grenade03510.1h
Recon Detection Device0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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