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Executor Warrior BILLLLLLLLL[VCO] BILLLLLLLLL
NC BR 176

KDR: 2.18

Score: 78.4m

Last Seen: May 25th, 2020 12:07 AM
- OFFLINE - 87.6 hour(s)

Prestige 1, Battle Rank 100 (176 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor EM6 GD-7F M30 Mustang AH NS Decimator Breaker Rocket Pods M20 Mustang
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,780,973 MLG Score: 2223
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.971%24.008%744501233123,1012.7778-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.927%1.872A++0.437B-0.603DHEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.61B+8.90.374C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.302%0.837%795412799,561173831695.50115302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%0.438B-0.559D0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.632B+24.80.535B+35.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.324%3.352%214512783,252214720021.51397162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.027%-0.073C+0.556B+0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.1-0.024C+15.8-0.272C23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.616%8.278%93712761,20818494630.652973260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%0.408B0.875B*0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.539B+22.50.44B32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.835%67.071%93412793,380428590.788798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.758%1.483A+-0.008C+-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.531B+2.10.346C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.86%13.826%93212811,2732879120.442014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.876%2.719M-0.293C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.809B++1.90.615B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.4m403.7%511 (30.7k)413 (24.8k)2.18416168,67877,2282.37427176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283946730.344%20.633%62602:2740

6% Combat Medic15% Engineer56% Heavy Assault18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 3:13 PMAug 26th, 2018 1:40 AMMay 28th, 2020 9:04 AM (100m) (PST)May 24th, 2020 10:18 PM (4d) (PST)May 24th, 2020 8:07 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7772814960.8890.4070.1833.8230.0582223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,59816,87929,719532411229324,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3162.7h/131.8d 14,682 34,804 58,506 725.4k 4,743 8,276 10,995 147.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:33,887
Deaths:12,719
KDR:2.664
Accuracy:32.805% B+
HSR:26.025% C
LA1 Anchor
A+
Kills:29,378
Deaths:10,851
KDR:2.707
Accuracy:33.057% A+
HSR:28.749% B
EM6
B**
Kills:19,411
Deaths:9,926
KDR:1.956
Accuracy:28.253% B**
HSR:22.049% C
MGR-L1 Promise
A+
Kills:1,873
Deaths:592
KDR:3.164
Accuracy:32.312% A+
HSR:26.161% C+
NC6 Gauss SAW
B++
Kills:1,705
Deaths:1,110
KDR:1.536
Accuracy:24.477% B++
HSR:18.065% D-
GD-22S
B*
Kills:1,416
Deaths:796
KDR:1.779
Accuracy:28.085% B*
HSR:17.373% D--
NS-15MP
C+
Kills:1,306
Deaths:830
KDR:1.573
Accuracy:28.367% C+
HSR:22.282% D--
MGR-L1 Promise AE
B**
Kills:1,189
Deaths:382
KDR:3.113
Accuracy:33.482% B**
HSR:27.670% C+
NS-15M AE
B+
Kills:1,188
Deaths:738
KDR:1.610
Accuracy:28.666% B+
HSR:18.687% D--
NS-15M1
C**
Kills:1,176
Deaths:863
KDR:1.363
Accuracy:25.244% C**
HSR:17.092% D-
NSX Naginata
B*
Kills:815
Deaths:420
KDR:1.940
Accuracy:28.104% B*
HSR:21.963% D-
EM1
B*
Kills:398
Deaths:268
KDR:1.485
Accuracy:26.216% B*
HSR:22.111% C+
NC6S Gauss SAW S
B+
Kills:71
Deaths:36
KDR:1.972
Accuracy:26.379% B+
HSR:26.761% C**
Kills:93,813
Deaths (as Heavy Assault):39,531
Deaths (to Heavy Assaults):25,152
KDR:2.37315
Kill Difference:54,282
Playtime:1,767.215 hours
Usage:56%
Score:46.122m
Score/min:435
Accuracy (listed only):28.880%
HSR (listed only):22.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:6,718
Deaths:3,626
KDR:1.853
Accuracy:31.687% A
HSR:19.381% C+
AC-X11
A++
Kills:1,506
Deaths:607
KDR:2.481
Accuracy:33.964% A++
HSR:23.904% C**
19A Fortuna
B+
Kills:1,447
Deaths:930
KDR:1.556
Accuracy:28.776% B+
HSR:17.277% D
AF-4 Cyclone
B**
Kills:1,271
Deaths:644
KDR:1.974
Accuracy:31.350% B**
HSR:15.893% C-
NS-11CP
C+
Kills:1,231
Deaths:770
KDR:1.599
Accuracy:29.392% C+
HSR:21.121% C-
LA39 Bruiser
B**
Kills:1,214
Deaths:621
KDR:1.955
Accuracy:74.555% B**
HSR:13.427% C
Gauss Compact S
A
Kills:1,174
Deaths:689
KDR:1.704
Accuracy:30.254% A
HSR:21.380% B+
AF-19 Mercenary
B+
Kills:1,170
Deaths:894
KDR:1.309
Accuracy:25.257% B+
HSR:21.026% C+
MKV Suppressed
B**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:31.758% B**
HSR:16.281% D
Blitz GD-10
B**
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:30.839% B**
HSR:16.451% C+
Razor GD-23
B+
Kills:1,158
Deaths:1,015
KDR:1.141
Accuracy:27.269% B+
HSR:18.307% C--
NS-11C
B+
Kills:1,157
Deaths:986
KDR:1.173
Accuracy:28.153% B+
HSR:15.903% D
NS Baron G5AE
C**
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:50.854% C**
HSR:12.619% D
NS-7 PDW
B++
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:29.515% B++
HSR:16.160% C
NSX-P Tengu
A+
Kills:368
Deaths:114
KDR:3.228
Accuracy:46.541% A+
HSR:21.196% C+
MGR-S1 Gladius
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:31.524% B++
HSR:19.028% C--
PS1-AV Suppressor
B**
Kills:174
Deaths:55
KDR:3.164
Accuracy:34.974% B**
HSR:25.287% C*
MGR-C1 Charger
A+
Kills:174
Deaths:54
KDR:3.222
Accuracy:34.797% A+
HSR:22.989% C
NSX-P Tanto
A
Kills:163
Deaths:53
KDR:3.075
Accuracy:33.000% A
HSR:30.675% B++
NSX Tanto
C**
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.722% C**
HSR:23.125% C-
NSX Tengu
C**
Kills:124
Deaths:86
KDR:1.442
Accuracy:39.615% C**
HSR:17.742% D
AF-4A Bandit
B**
Kills:73
Deaths:32
KDR:2.281
Accuracy:30.898% B**
HSR:27.397% B+
AF-57 Piston
A*
Kills:59
Deaths:33
KDR:1.788
Accuracy:52.278% B**
HSR:22.034% A*
Gauss Compact Burst
C
Kills:52
Deaths:36
KDR:1.444
Accuracy:25.527% C
HSR:21.154% D
Kills:24,276
Deaths (as Light Assault):14,037
Deaths (to Light Assaults):12,980
KDR:1.72943
Kill Difference:10,239
Playtime:572.628 hours
Usage:18%
Score:12.066m
Score/min:351
Accuracy (listed only):35.062%
HSR (listed only):19.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A+
Kills:1,952
Deaths:984
KDR:1.984
Accuracy:34.185% A+
HSR:22.182% C-
NC1 Gauss Rifle
A+
Kills:1,430
Deaths:952
KDR:1.502
Accuracy:30.318% A+
HSR:21.469% C+
Carnage AR
A
Kills:1,349
Deaths:717
KDR:1.881
Accuracy:31.112% A
HSR:16.901% D
NC9 A-Tross
B**
Kills:1,293
Deaths:733
KDR:1.764
Accuracy:31.385% B**
HSR:24.053% C+
AF-4 Cyclone
B**
Kills:1,271
Deaths:644
KDR:1.974
Accuracy:31.350% B**
HSR:15.893% C-
Gauss Rifle S
B**
Kills:1,236
Deaths:743
KDR:1.664
Accuracy:31.778% B**
HSR:22.573% C++
LA39 Bruiser
B**
Kills:1,214
Deaths:621
KDR:1.955
Accuracy:74.555% B**
HSR:13.427% C
PSA-02 Diamondback
A+
Kills:1,171
Deaths:431
KDR:2.717
Accuracy:34.226% A+
HSR:27.925% C+
MKV Suppressed
B**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:31.758% B**
HSR:16.281% D
Blitz GD-10
B**
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:30.839% B**
HSR:16.451% C+
NS Baron G5AE
C**
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:50.854% C**
HSR:12.619% D
NS-7 PDW
B++
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:29.515% B++
HSR:16.160% C
GR-22
B*
Kills:453
Deaths:295
KDR:1.536
Accuracy:29.050% B*
HSR:19.426% C+
NS-11A
A+
Kills:452
Deaths:248
KDR:1.823
Accuracy:32.207% A+
HSR:25.221% C**
NSX-P Tengu
A+
Kills:368
Deaths:114
KDR:3.228
Accuracy:46.541% A+
HSR:21.196% C+
MGR-S1 Gladius
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:31.524% B++
HSR:19.028% C--
Gauss Prime
B+
Kills:218
Deaths:137
KDR:1.591
Accuracy:29.256% B+
HSR:18.349% D-
PS1-AV Suppressor
B**
Kills:174
Deaths:55
KDR:3.164
Accuracy:34.974% B**
HSR:25.287% C*
Gauss Rifle Burst
B+
Kills:125
Deaths:90
KDR:1.389
Accuracy:31.124% B+
HSR:24.800% C
NSX Tengu
C**
Kills:124
Deaths:86
KDR:1.442
Accuracy:39.615% C**
HSR:17.742% D
AF-57 Piston
A*
Kills:59
Deaths:33
KDR:1.788
Accuracy:52.278% B**
HSR:22.034% A*
Kills:17,772
Deaths (as Combat Medic):9,614
Deaths (to Combat Medics):9,040
KDR:1.84855
Kill Difference:8,158
Playtime:191.624 hours
Usage:6%
Score:5.654m
Score/min:492
Accuracy (listed only):36.593%
HSR (listed only):19.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:6,718
Deaths:3,626
KDR:1.853
Accuracy:31.687% A
HSR:19.381% C+
AC-X11
A++
Kills:1,506
Deaths:607
KDR:2.481
Accuracy:33.964% A++
HSR:23.904% C**
19A Fortuna
B+
Kills:1,447
Deaths:930
KDR:1.556
Accuracy:28.776% B+
HSR:17.277% D
NS-11CP
C+
Kills:1,231
Deaths:770
KDR:1.599
Accuracy:29.392% C+
HSR:21.121% C-
LA39 Bruiser
B**
Kills:1,214
Deaths:621
KDR:1.955
Accuracy:74.555% B**
HSR:13.427% C
Gauss Compact S
A
Kills:1,174
Deaths:689
KDR:1.704
Accuracy:30.254% A
HSR:21.380% B+
AF-19 Mercenary
B+
Kills:1,170
Deaths:894
KDR:1.309
Accuracy:25.257% B+
HSR:21.026% C+
Razor GD-23
B+
Kills:1,158
Deaths:1,015
KDR:1.141
Accuracy:27.269% B+
HSR:18.307% C--
NS-11C
B+
Kills:1,157
Deaths:986
KDR:1.173
Accuracy:28.153% B+
HSR:15.903% D
NS Baron G5AE
C**
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:50.854% C**
HSR:12.619% D
Warden
B**
Kills:549
Deaths:252
KDR:2.179
Accuracy:34.505% B**
HSR:21.676% C-
MGR-C1 Charger
A+
Kills:174
Deaths:54
KDR:3.222
Accuracy:34.797% A+
HSR:22.989% C
NSX-P Tanto
A
Kills:163
Deaths:53
KDR:3.075
Accuracy:33.000% A
HSR:30.675% B++
NSX Tanto
C**
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.722% C**
HSR:23.125% C-
MGR-M1 Bishop
A**
Kills:105
Deaths:46
KDR:2.283
Accuracy:49.081% A**
HSR:34.286% B
AF-4A Bandit
B**
Kills:73
Deaths:32
KDR:2.281
Accuracy:30.898% B**
HSR:27.397% B+
AF-57 Piston
A*
Kills:59
Deaths:33
KDR:1.788
Accuracy:52.278% B**
HSR:22.034% A*
Gauss Compact Burst
C
Kills:52
Deaths:36
KDR:1.444
Accuracy:25.527% C
HSR:21.154% D
Kills:19,267
Deaths (as Engineer):11,462
Deaths (to Engineers):11,933
KDR:1.68095
Kill Difference:7,805
Playtime:477.983 hours
Usage:15%
Score:11.220m
Score/min:391
Accuracy (listed only):36.054%
HSR (listed only):21.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,544
Deaths:547
KDR:2.823
Accuracy:49.192% A+
HSR:61.723% D
AF-4 Cyclone
B**
Kills:1,271
Deaths:644
KDR:1.974
Accuracy:31.350% B**
HSR:15.893% C-
MKV Suppressed
B**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:31.758% B**
HSR:16.281% D
NC14 Bolt Driver
B++
Kills:1,162
Deaths:399
KDR:2.912
Accuracy:41.501% B++
HSR:73.580% C+
Blitz GD-10
B**
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:30.839% B**
HSR:16.451% C+
NS-7 PDW
B++
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:29.515% B++
HSR:16.160% C
NS-44 Commissioner AE
B+
Kills:1,003
Deaths:779
KDR:1.288
Accuracy:45.205% B+
HSR:18.445% D--
AF-8 RailJack
B++
Kills:428
Deaths:152
KDR:2.816
Accuracy:42.768% B++
HSR:67.056% D-
NSX-P Tengu
A+
Kills:368
Deaths:114
KDR:3.228
Accuracy:46.541% A+
HSR:21.196% C+
NC4-FB Mag-Shot
B+
Kills:287
Deaths:243
KDR:1.181
Accuracy:36.887% B+
HSR:14.634% D*
NS-357 Underboss
A
Kills:269
Deaths:214
KDR:1.257
Accuracy:48.646% A
HSR:18.959% C--
MGR-S1 Gladius
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:31.524% B++
HSR:19.028% C--
EM4 Longshot
B
Kills:246
Deaths:79
KDR:3.114
Accuracy:42.462% B
HSR:69.919% D*
NS-44 Commissioner
B*
Kills:214
Deaths:188
KDR:1.138
Accuracy:44.925% B*
HSR:22.430% C+
PS1-AV Suppressor
B**
Kills:174
Deaths:55
KDR:3.164
Accuracy:34.974% B**
HSR:25.287% C*
NC08 Mag-Scatter
B**
Kills:170
Deaths:107
KDR:1.589
Accuracy:57.772% B+
HSR:21.177% B**
NS-61 Emissary
B**
Kills:159
Deaths:155
KDR:1.026
Accuracy:35.635% B**
HSR:13.837% D
LA3 Desperado
B**
Kills:146
Deaths:122
KDR:1.197
Accuracy:35.772% B**
HSR:19.178% C+
NC4 Mag-Shot
B+
Kills:126
Deaths:214
KDR:0.589
Accuracy:31.183% B+
HSR:10.318% D**
NSX Tengu
C**
Kills:124
Deaths:86
KDR:1.442
Accuracy:39.615% C**
HSR:17.742% D
LA8 Rebel
C**
Kills:121
Deaths:140
KDR:0.864
Accuracy:32.970% C**
HSR:17.355% D
NSX Tomoe
B**
Kills:91
Deaths:65
KDR:1.400
Accuracy:34.469% B**
HSR:23.077% D**
Soldier Soaker
C
Kills:80
Deaths:60
KDR:1.333
Accuracy:31.366% C
HSR:8.750% D--
AF-18 Stalker
B**
Kills:72
Deaths:49
KDR:1.469
Accuracy:33.654% B**
HSR:27.778% B*
NS-357 IA
C+
Kills:57
Deaths:36
KDR:1.583
Accuracy:48.276% C+
HSR:26.316% D-
Kills:11,838
Deaths (as Infiltrator):6,422
Deaths (to Infiltrators):9,827
KDR:1.84335
Kill Difference:5,416
Playtime:118.754 hours
Usage:4%
Score:2.100m
Score/min:295
Accuracy (listed only):38.752%
HSR (listed only):26.503%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:981
Deaths:509
KDR:1.927
Accuracy:50.508% A
HSR:14.679% C+
AF-41 Hacksaw
B**
Kills:953
Deaths:510
KDR:1.869
Accuracy:46.549% B**
HSR:13.641% C
AF-34 Mattock
D
Kills:131
Deaths:44
KDR:2.977
Accuracy:31.430% D
HSR:12.977% D-
AF-34 Mattock
C
Kills:123
Deaths:44
KDR:2.795
Accuracy:34.656% C
HSR:14.634% D
NS-20 Gorgon
B+
Kills:82
Deaths:44
KDR:1.864
Accuracy:28.604% B+
HSR:13.415% D*
NCM1 Scattercannon
A
Kills:78
Deaths:54
KDR:1.444
Accuracy:53.722% A
HSR:11.539% D-
NS-20 Gorgon
B+
Kills:68
Deaths:44
KDR:1.545
Accuracy:29.085% B+
HSR:20.588% C+
NCM1 Scattercannon
A+
Kills:53
Deaths:33
KDR:1.606
Accuracy:54.636% A+
HSR:18.868% B++
Kills:2,469
Deaths (as MAX Suit):641
Deaths (to MAX Suits):4,119
KDR:3.85179
Kill Difference:1,828
Playtime:38.448 hours
Usage:1%
Score:1.250m
Score/min:542
Accuracy (listed only):41.149%
HSR (listed only):15.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,228
V. Kills:263 N/A
Deaths:396
KDR:8.152
Accuracy:61.368% B++
KPH:71.600 B+
VKPH:5.800 C*
Breaker Rocket Pods
A
Kills:2,377
V. Kills:243 N/A
Deaths:117
KDR:20.316
Accuracy:60.244% A
KPH:111.100 C*
VKPH:11.400 C
M20 Mustang
A+
Kills:2,374
V. Kills:1,555 153%
Deaths:488
KDR:4.865
Accuracy:38.503% A+
KPH:27.400 A
VKPH:18 A
Vortek Rotary
A
Kills:1,582
V. Kills:1,004 157%
Deaths:470
KDR:3.366
Accuracy:38.317% A
KPH:26.300 B*
VKPH:16.700 B++
M20-W Appaloosa
B+
Kills:149
V. Kills:76 194%
Deaths:
KDR:
Accuracy:34.057% B+
KPH:85.200 C
VKPH:43.500 C
Coyote Missiles
A*
Kills:118
V. Kills:68 171%
Deaths:31
KDR:3.806
Accuracy:67.189% A*
KPH:33 C
VKPH:19 C-
M202 Wyrm
A
Kills:58
V. Kills:26 215%
Deaths:2
KDR:29
Accuracy:64.853% A
KPH:52 D-
VKPH:23.300 D--
Tomcat A2AM Pods
A++
Kills:57
V. Kills:49 114%
Deaths:17
KDR:3.353
Accuracy:87.755% A++
KPH:29.500 D
VKPH:25.300 D
Kills:9,943 (7,333 + 0)
Deaths:1,521
KDR:6.537
VKDR:2.159
Vehicle Kills:3,284
Kill Difference:8,422
Playtime:221.473 hours
Usage:7%
Score:3.978m
Score/min:299
Piloting Accuracy:34.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:140
V. Kills:10 N/A
Deaths:13
KDR:10.769
Accuracy:36.716% C-
KPH:34.100 C+
VKPH:2.400 C+
CAS30 Tank Buster
A
Kills:52
V. Kills:55 93%
Deaths:32
KDR:1.625
Accuracy:52.221% B*
KPH:11.200 B++
VKPH:11.800 A
Kills:192 (192 + 0)
Deaths:45
KDR:4.267
VKDR:1.444
Vehicle Kills:65
Kill Difference:147
Playtime:8.768 hours
Usage:0%
Score:0.079m
Score/min:151
Piloting Accuracy:52.221%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:901
V. Kills:548 164%
Deaths:185
KDR:4.870
Accuracy:60.367% B+
KPH:35 C++
VKPH:21.300 B
Skyguard
A++
Kills:403
V. Kills:306 131%
Deaths:70
KDR:5.757
Accuracy:36.355% B**
KPH:21 B**
VKPH:15.900 A++
L100 Python HESH
A**
Kills:68
V. Kills:13 N/A
Deaths:3
KDR:22.667
Accuracy:59.322% B**
KPH:95.700 A++
VKPH:18.300 A**
Kills:1,372 (1,372 + 0)
Deaths:258
KDR:5.318
VKDR:3.360
Vehicle Kills:867
Kill Difference:1,114
Playtime:45.618 hours
Usage:1%
Score:0.774m
Score/min:283
Driving Accuracy:59.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,548
V. Kills:970 159%
Deaths:266
KDR:5.820
Accuracy:58.924% B**
KPH:32.700 B++
VKPH:20.500 B**
Titan-150 HEAT
B++
Kills:332
V. Kills:110 299%
Deaths:77
KDR:4.312
Accuracy:53.271% B++
KPH:25.800 C**
VKPH:8.600 C+
Titan-150 HESH
A*
Kills:183
V. Kills:44 407%
Deaths:14
KDR:13.071
Accuracy:61.200% A+
KPH:66.400 A
VKPH:16 A*
Enforcer ML85
A++
Kills:159
V. Kills:130 121%
Deaths:27
KDR:5.889
Accuracy:53.676% A++
KPH:31.800 B*
VKPH:26 A++
E540 Halberd
A+
Kills:86
V. Kills:35 239%
Deaths:7
KDR:12.286
Accuracy:51.432% B*
KPH:46.300 A+
VKPH:18.800 B*
Kills:2,308 (2,063 + 245)
Deaths:391
KDR:5.903
VKDR:3.297
Vehicle Kills:1,289
Kill Difference:1,917
Playtime:69.758 hours
Usage:2%
Score:1.383m
Score/min:330
Driving Accuracy:61.200%
Gunner Accuracy:51.432%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
N/A
Kills:50
V. Kills:18 263%
Deaths:5
KDR:10
Accuracy:54.444% N/A
KPH:76.700 N/A
VKPH:27.600 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:3.600
Vehicle Kills:18
Kill Difference:45
Playtime:0.652 hours
Usage:0%
Score:0.029m
Score/min:736
Driving Accuracy:N/A%
Gunner Accuracy:54.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:367
V. Kills:8 N/A
Deaths:18
KDR:20.389
Accuracy:28.451% A*
KPH:100 B**
VKPH:2.200 C
M40 Fury
A++
Kills:265
V. Kills:87 301%
Deaths:54
KDR:4.907
Accuracy:54.007% A*
KPH:52.300 C++
VKPH:17.200 A++
M40 Fury
C*
Kills:129
V. Kills:25 N/A
Deaths:13
KDR:9.923
Accuracy:50.075% A++
KPH:61.500 C++
VKPH:11.900 C*
M20 Basilisk
A
Kills:116
V. Kills:38 297%
Deaths:27
KDR:4.296
Accuracy:48.543% A
KPH:29.400 B++
VKPH:9.600 B++
M12 Kobalt
B**
Kills:86
V. Kills:5 N/A
Deaths:4
KDR:21.500
Accuracy:29.506% A**
KPH:75 C+
VKPH:4.400 B**
Kills:963 (0 + 963)
Deaths:116
KDR:8.302
VKDR:1.405
Vehicle Kills:163
Kill Difference:847
Playtime:15.926 hours
Usage:1%
Score:0.371m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:29.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:505
V. Kills:18 N/A
Deaths:40
KDR:12.625
Accuracy:36.279% B+
KPH:57.600 C
VKPH:2.100 D*
Kills:505 (0 + 505)
Deaths:40
KDR:12.625
VKDR:0.450
Vehicle Kills:18
Kill Difference:465
Playtime:8.765 hours
Usage:0%
Score:0.104m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:36.279%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 34,25433,88712,7192.664C*0.4832.805%B+26.025%C82.4B+N/A242411.2h7.7C*23.5B+
LA1 Anchor 29,64829,37810,8512.707C++0.5233.057%A+28.749%B89.9AN/A287326.7h8.6B++26.1B*
EM6 19,60619,4119,9261.956C++0.2328.253%B**22.049%C58B+N/A160334.7h9.4B++33.4B++
GD-7F 6,7756,7183,6261.853B+0.3331.687%A19.381%C+46.9B+N/A138143.1h10.4B*32.8B*
M30 Mustang AH 3,4913,2283968.152C*5.9761.368%B++N/A71.6B+5.8C*26045.1h6.3B+10.2B+
NS Decimator 4,0382,7512,0471.344C++0.8467.851%B*2.108%C+46.5B+21.8B+40059.1h4.7C+6.9C**
Breaker Rocket Pods 2,6202,37711720.316A18.1360.244%AN/A111.1C*11.4C44221.4h10.3B*17.2B*
M20 Mustang 3,9292,3744884.865B**2.6838.503%A+N/A27.4A18A29686.5h54B*140.3B**
Reaper DMR 1,9801,9529841.984C**0.2034.185%A+22.182%C-75.7A+1.1B**26725.8h8.1B*23.8B**
MGR-L1 Promise 1,8981,8735923.164A0.9832.312%A+26.161%C+93.7A+1.3B+30820h11.1B*34.3B*
NC6 Gauss SAW 1,7221,7051,1101.536C++0.6524.477%B++18.065%D-50.6B++N/A29333.7h8.7B+35.5B+
NC05 Jackhammer 1,6661,6528681.903B+0.2855.531%A13.741%C85.2AN/A30119.4h3.8B*6.8B*
Vortek Rotary 2,5861,5824703.366B+1.1838.317%A1.264%D26.4B*16.7B++25660h40.8B*106.4B*
Titan-150 AP 2,5181,5482665.82C+3.6458.924%B**3.876%B++32.7B++20.5B**31547.3h4.3C*7.3B++
SAS-R 1,5511,5445472.823C+0.6449.192%A+61.723%D58.7B+N/A20526.3h2B+4.1B++
AC-X11 1,5241,5066072.481B**0.3033.964%A++23.904%C**66.9A+N/A24722.5h7.8B*23B++
19A Fortuna 1,4661,4479301.556C*0.6328.776%B+17.277%D40.3C++N/A10435.9h8.3B++28.9B++
NC1 Gauss Rifle 1,4511,4309521.502C**0.6830.318%A+21.469%C+52.8A+N/A22927.1h9.3A30.7B**
GD-22S 1,4341,4167961.779C++0.4128.085%B*17.373%D--58.3B++N/A25024.3h9.6B+34.4B++
Carnage AR 1,3611,3497171.881B0.3031.112%A16.901%D71.4A++N/A21818.9h10.9B**35B**
NS-15MP 1,3121,3068301.573C0.6128.367%C+22.282%D--51.4DN/A17725.4h11.2C+39.3C++
NC9 A-Tross 1,3041,2937331.764B+0.4231.385%B**24.053%C+62.5AN/A17820.7h8.3B*26.5B*
AF-4 Cyclone 1,2811,2716441.974B+0.2131.35%B**15.893%C-56.5B++N/A20722.5h9.4B+30.1B+
Gauss Rifle S 1,2451,2367431.664B+0.5231.778%B**22.573%C++54.4B**N/A17322.7h9.7B+30.4B++
NS-11CP 1,2411,2317701.599C+0.5929.392%C+21.121%C-35.4DN/A14334.8h11.7C++39.8C++
LA39 Bruiser 1,2261,2146211.955B*0.2374.555%B**13.427%C94.8A*N/A33112.8h1.9B*2.5B++
MGR-L1 Promise AE 1,2181,1893823.113B++0.9333.482%B**27.67%C+136.7A*3.3M++4358.7h10.3B*30.9B++
NS-15M AE 1,1951,1887381.61C0.5728.666%B+18.687%D--42.6C-N/A10627.9h11C*38.3B+
NS-15M1 1,1861,1768631.363C+0.8225.244%C**17.092%D-41.6C+N/A16528.3h13C51.5C*
Gauss Compact S 1,1871,1746891.704B+0.4830.254%A21.38%B+47.1A+N/A12924.9h9.7B32.1B+
PSA-02 Diamondback 1,1861,1714312.717B++0.5334.226%A+27.925%C+75.5B*1C+21415.5h10.7B*31.2B*
AF-19 Mercenary 1,1771,1708941.309B+0.8825.257%B+21.026%C+29.9B+N/A18639.1h10.5B++41.6B+
MKV Suppressed 1,1741,1675402.161B**0.0231.758%B**16.281%D55.3B+N/A18521.1h11.7B+36.9B+
NC14 Bolt Driver 1,1641,1623992.912B0.7341.501%B++73.58%C+42.4B**N/A14527.4h2.1B++5.2B++
Blitz GD-10 1,1681,1616941.673B+0.5130.839%B**16.451%C+68.3A+N/A21217h12.4B++40.1B++
NC05 Jackhammer AE 1,1671,1588081.433C+0.7551.832%C**13.472%D36.1D-N/A11332.1h4.3C++8.4C**
Razor GD-23 1,1691,1581,0151.141C++1.0427.269%B+18.307%C--26C+N/A9944.5h10.9C++39.8B
NS-11C 1,1741,1579861.173C+1.0128.153%B+15.903%D29.8C+N/A10838.8h12.7B45.3B+
NS Baron G5AE 1,1651,1577571.528C++0.6650.854%C**12.619%D47C+N/A12124.6h3.9B+7.6C++
NS-7 PDW 1,1601,1516331.818B++0.3729.515%B++16.16%C60.3AN/A22619.1h11.6B++39.2B+
NS-44 Commissioner AE 1,0111,0037791.288C++0.9045.205%B+18.445%D--80.2B++N/A24712.5h3.1B+6.9B+
Frag Grenade 1,0039981998N/A995.8249.053%C**N/A499C+2.5D--21332h3.5C++7.1C**
AF-41 Hacksaw 9909815091.927C+0.2650.508%A14.679%C+45.8B*N/A17521.4h6B++11.9B**
AF-41 Hacksaw 9639535101.869C0.3246.549%B**13.641%C44.5B++N/A16821.4h5.7B+12.3B**
L100 Python AP 1,4499011854.87C+2.6960.367%B+3.33%B+35.1C++21.3B28625.7h5.4C++9B+
The Slasher 85985940,0060.021D2.1632.267%C+3.492%D-0.8CN/A21132.8h1.6B*4.8C+
NSX Naginata 8248154201.94B+0.2428.104%B*21.963%D-63.2B+N/A23012.9h10.2B+36.2B+
C-4 7165592881.941C**0.2432.477%B**N/A111.8B+31.4C++13775h1.3C**3.9B++
Warden 5515492522.179B++0.0134.505%B**21.676%C-54.4A+N/A24610.1h7.3B++21.2B*
CAS 14-E 5235054012.625C+10.4436.279%B+1.584%C57.4C2D*1978.8h22.3B++61.5B++
GR-22 4554532951.536C++0.6529.05%B*19.426%C+60.4B**N/A2957.5h11.2B++38.4B*
NS-11A 4564522481.823C**0.3632.207%A+25.221%C**57.9B++N/A2497.8h11.3B++35.1B*
AF-8 RailJack 4284281522.816C++0.6342.768%B++67.056%D-31.9B+N/A10713.4h2.3C++5.3B+
Skyguard 709403705.757B*3.5736.355%B**1.489%C--21B**15.9A++26019.2h94.4B++259.7B*
EM1 4033982681.485C*0.7026.216%B*22.111%C+36.5C+N/A18710.9h11.2B++42.6B+
NSX-P Tengu 3723681143.228A*1.0446.541%A+21.196%C+115A*1.3B+3013.2h9.2B**19.8B*
M12 Kobalt 3753671820.389B+18.2028.451%A*19.891%C**99.2B**2.2C3883.7h18.4C**64.8B++
Tank Mine 5173511312.679C+0.4958.632%A++N/A117C++55.3C12913h2.6D*4.4B*
Titan-150 HEAT 442332774.312C+2.1353.271%B++3.614%B+25.7C**8.5C+24812.9h4.5C**8.4B++
Hawk GD-68 5023122931.065B*1.1271.701%AN/A15.5C+9.5C+22220.1h7.2B+10.1B*
NC4-FB Mag-Shot 2882872431.181C+1.0036.887%B+14.634%D*70C**N/A2274.1h6.4C**17.3B+
Spear Anti-Vehicle Phalanx Turret 4162842511.36B+9.1850.633%B++2.465%D48.1B22.4C+4245.9h6.6B+13.1B++
NS-357 Underboss 2692692141.257C++0.9348.646%A18.959%C--117A++N/A4872.3h3.5B+7.1B*
M40 Fury 352265544.907C2.7254.007%A*1.132%D52C++17.1A++3915.1h18.4D--34.1C**
Shrike 4292554430.576C1.6167.844%A1.961%C--19.5C-13.3C++42713.1h8.7D--12.8C+
MGR-S1 Gladius 2482471072.308B+0.1231.524%B++19.028%C--68.6B*N/A4543.6h8.3B+26.5B+
EM4 Longshot 246246793.114C+0.9342.462%B69.919%D*42.4B+N/A1585.8h2.1C++4.9B
Gauss Prime 2182181371.591C++0.5929.256%B+18.349%D-49.5C*N/A1664.4h10.5C**35.9B+
NS-44 Commissioner 2152141881.138C++1.0544.925%B*22.43%C+71.3B**N/A4713h3.1B++6.8B++
Auraxium Mag-Cutter 19519514,9230.013C-2.1734.434%B+3.077%D0.4DN/A1476.8h2C*5.7B+
Mag-Cutter 19119112,3840.015C2.1737.586%B++N/A0.4CN/A2514h2B+5.3B+
Titan-150 HESH 2271831413.071C++10.8961.2%A+N/A65.4A15.7A++3722.8h3.3C+5.5B+
PS1-AV Suppressor 178174553.164B*0.9834.974%B**25.287%C*116A++2.7M+4351.5h11.4B+32.5B++
MGR-C1 Charger 177174543.222A*1.0434.797%A+22.989%C62.1B*1.1B+2162.8h12.2C**34.9B++
NC08 Mag-Scatter 1701701071.589B+0.6057.772%B+21.177%B**85A*N/A2772h2.8A4.8B**
NSX-P Tanto 163163533.075A*0.8933%A30.675%B++58.2B**N/A3182.8h12B+36.2B*
NSX Tanto 160160612.623A+0.4428.722%C**23.125%C-80A+N/A2902h11.4B+39.8B+
NS-61 Emissary 1601591551.026C**1.1635.635%B**13.837%D20.4C-N/A807.8h11.3B31.7B+
Enforcer ML85 289159275.889C++3.7053.676%A++1.887%C31.8B*26A++5415h12.5C+23.3B*
M20-W Appaloosa 2251491149N/A146.8234.057%B+N/A87.6C44.7C8541.7h20.9A61.5A+
LA3 Desperado 1461461221.197C**0.9935.772%B**19.178%C+73A+N/A2942h7.3B++20.3B*
L-24R Spur 1501401310.769B+8.5836.716%C-N/A34.1C+2.4C+724.1h23.7C*64.6C*
AF-34 Mattock 135131442.977C+0.7931.43%D12.977%D-65.5B**2M+3852h4.7B++15.1B+
M40 Fury 154129139.923C*7.7450.075%A++2.326%B+61.4C++11.9C*4052.1h15.5C--31B
Orbital Strike Uplink 1701291129N/A126.82484.848%UN/A645U205U37340.2h1.2T*0.3T*
NC4 Mag-Shot 1261262140.589C1.6031.183%B+10.318%D**23.3C+N/A1655.4h8.4C++26.8B
Gauss Rifle Burst 127125901.389C+0.8031.124%B+24.8%C33.8C--N/A1443.7h10.2B32.8B+
NSX Tengu 125124861.442C++0.7439.615%C**17.742%D72.9B**N/A2811.7h9.8B*24.7B+
AF-34 Mattock 123123442.795C+0.6134.656%C14.634%D61.5B**N/A3862h5.6B++16.2B+
LA8 Rebel 1221211400.864C+1.3232.97%C**17.355%D34.6C++N/A1453.5h5.3B++15.9B+
Coyote Missiles 186118313.806C*1.6267.189%A*N/A32.8C18.9C-2713.6h41.5C+61.7B+
M20 Basilisk 154116274.296B+2.1148.543%A4.31%D29.7B++9.7B++3563.9h78.7B+162.2B*
Aspis Anti-Aircraft Phalanx Turret 227114167.125A4.9433.251%B**1.754%C15B+14.9B+2867.6h101.2B**304.3B*
MGR-M1 Bishop 105105462.283B++0.1049.081%A**34.286%B80.8A*N/A5571.3h5.1B*10.4B**
Rocklet Rifle 209971340.724C+1.4656.108%B+N/A24.3C28B6144h46.7D83.2C
NSX Tomoe 9291651.4C+0.7834.469%B**23.077%D**45.5C+N/A3532h12.6B36.4B+
E540 Halberd 12186712.286B+10.1051.432%B*3.488%C**45.3A+18.4B++6571.9h4.6B*8.9B**
M12 Kobalt 9186421.5B*19.3229.506%A**11.628%D**78.2C++4.5B**4481.1h23.2D-78.8B+
Xiphos Anti-Personnel Phalanx Tower 8886186C**83.8235.956%B+3.488%A215C+5D7060.4h20.1C++56C*
MAX Punch 84847650.11C*2.0758.363%B*N/A2.3B*N/A1036.3h2C++3.3B+
NS-20 Gorgon 8482441.864A0.3228.604%B+13.415%D*37.3A+N/A1662.2h18.1B63.4B**
Soldier Soaker 8180601.333C++0.8531.366%C8.75%D--100A1.3B+4020.8h5.7C++18.2C++
NCM1 Scattercannon 7878541.444C0.7453.722%A11.539%D-45.9AN/A6011.7h6.8B+12.7B*
NS-03 Thumper 7774461.609A++0.5844.031%A1.351%C-92.5M+3.8M4540.8h5.4B*12.3B*
AF-4A Bandit 7573322.281B++0.1030.898%B**27.397%B+40.6C+1.1B**4511.8h9.1B++29.4B++
AF-18 Stalker 7272491.469C+0.7233.654%B**27.778%B*42.4C**N/A3111.7h15.1D-44.8C++
NC6S Gauss SAW S 7171361.972B+0.2126.379%B+26.761%C**44.4C+N/A3931.6h9.3B+35.2B+
L100 Python HESH 8168322.667B**20.4859.322%B**1.471%C+97.1A++18.6A**8060.7h3.1C++5.2B+
NS-20 Gorgon 7268441.545B*0.6429.085%B+20.588%C+30.9B*1.8B+1432.2h22.1B76.1B*
MANA Anti-Personnel Turret 6665371.757N/A0.4314.059%UN/A650U10U5001400.1h21.5T*153T*
M20 Basilisk 10164416B+13.8251.498%C+3.125%D53.3C**30.8A5261.2h113.6C+220.7C+
AF-57 Piston 5959331.788B+0.4052.278%B**22.034%A*84.3A++N/A11720.7h3.7B++7.1B+
M202 Wyrm 8458229M26.8264.853%A3.448%B**52.7D23.6D--5791.1h52C80.2C*
NS-357 IA 5757361.583B0.6048.276%C+26.316%D-81.4B*N/A2650.7h2.5B**5.1B++
Tomcat A2AM Pods 10657173.353C1.1787.755%A++N/A30C--25.8C--4811.9h17.4T*19.8T*
NCM1 Scattercannon 5353331.606C-0.5854.636%A+18.868%B++58.9B*N/A4840.9h7.2C--13.2B+
Gauss Compact Burst 5252361.444C+0.7425.527%C21.154%D19.3DN/A1322.7h9.8B+38.3C**
CAS30 Tank Buster 10752321.625C++0.5652.221%B*N/A11.1B++11.7A2204.7h50.6C*97B+
Spear Anti-Vehicle Phalanx Turret 7052226B+23.8262.544%B++3.846%C-43.3B15D-2051.2h6.8B++10.9B**
E540 Halberd-H 6850510C++7.8254.444%C+N/A71.4A25.7B+7350.7h3.9B**7.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit148111,8339.2h
Anti-Vehicle MANA Turret11120.3h
Spawn Beacon1858,3926.6h
Turret AI Module21660.5h
Repair Module01920.5h
Skywall Shield Emitter1770.3h
Structure Shield Module01250.4h
AE Nano-Armor Kit227222,41315.2h
Rampart Wall11331h
AE Medical Applicator587157,17011.5h
Nanite Revive Grenade02,1470.6h
Nanite Healing Grenade0530h
Medical Kit3,06629,48130.4h
Medical Applicator6824,4961.8h
Cortium Silo0810.2h
Restoration Kit5747,4515.7h
Motion Spotter131,7341.1h
Welding Device11,2660.1h
Deconstruction Tool08,9671h
Xiphos Anti-Personnel Tower3830.3h
Hoplon Anti-Aircraft Phalanx Tower1900.3h
Spitfire Auto-Turret52840.4h
Spear Anti-Vehicle Tower1870.4h
Recon Detection Device43430.5h
Shield Recharging Field165000.3h
Ammunition Package459171.1h
Anti-Infantry MANA Turret31270.3h
Router3550.2h
WLT-Howler Mining Laser12360.2h
Orbital Strike Target Designator10521.1h
IPC Targeting Dart41590.8h

Check the help document for the dictionary if you want to learn more about words used here.


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