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Maj. General BIackSite[BLNG] BIackSite
TR BR 82

KDR: 7.72

Score: 14.8m

Last Seen: Jul 20th, 2020 11:20 PM
- OFFLINE - 134.5 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Cobalt
Level Progress (to 83): 24%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods TSAR-42 M18 Needler MSW-R P2-120 AP NS Decimator-B T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,229,980 MLG Score: 4980
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.919%37.271%12271413358,3474.606513.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.689%2.259A*2.43A**-0.568DHEAD ++ (~20.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.642B+8.70.389C**17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.635%0.91%6972313468,789144211461.0347416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.409%-0.486D-0.608D0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.599B+21.30.601B+43.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.981%0.455%1193113481,3181707347.75294179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.285C*-1.322D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++3.70.706B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.997%0.673%1134413451,1881435568.30769213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.684%0.256C*-0.93D--0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.929B*3.30.917B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.512%84.697%1134313462,359204111.5637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.715%1.439A1.135B**-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.657B+1.50.525B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.416%21.097%113421347474203122.32353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.356%0.135C++1.223B**-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.386C**3.50.28C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m429.6%621 (37.3k)564 (33.8k)7.7183630,0633,8958.607782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349293634.954%19.176%67006:4311

36% Engineer25% Heavy Assault10% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2014 1:06 PMApr 14th, 2020 6:33 PMJul 20th, 2020 7:05 PM (63d) (PST)Jul 20th, 2020 7:31 PM (63d) (PST)Jul 20th, 2020 7:20 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4031071,2961.1490.1490.2205.8310.2094980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,1656,42277,743699133501333,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
436.2h/18.2d 3,464 5,765 7,317 152.6k 207 1,021 5,460 36.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,492
Deaths:202
KDR:7.386
Accuracy:32.078% B**
HSR:38.807% B**
T9 CARV
B**
Kills:1,199
Deaths:226
KDR:5.305
Accuracy:30.068% B**
HSR:36.280% B**
MG-H1 Watchman
B**
Kills:1,172
Deaths:221
KDR:5.303
Accuracy:32.555% B**
HSR:38.737% B*
NS-15M1
A++
Kills:1,164
Deaths:180
KDR:6.467
Accuracy:34.617% A+
HSR:42.955% A++
NS-15M2
B**
Kills:58
Deaths:11
KDR:5.273
Accuracy:31.970% B*
HSR:41.379% B**
T32 Bull
A*
Kills:55
Deaths:10
KDR:5.500
Accuracy:29.397% B+
HSR:47.273% A*
Kills:5,140
Deaths (as Heavy Assault):850
Deaths (to Heavy Assaults):989
KDR:6.04706
Kill Difference:4,290
Playtime:108.934 hours
Usage:25%
Score:3.209m
Score/min:491
Accuracy (listed only):31.781%
HSR (listed only):40.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:451
Deaths:68
KDR:6.632
Accuracy:32.737% B**
HSR:29.712% B**
AS16 NightHawk
A++
Kills:402
Deaths:175
KDR:2.297
Accuracy:41.613% C
HSR:22.637% A++
LC2 Lynx
A++
Kills:316
Deaths:63
KDR:5.016
Accuracy:35.843% A++
HSR:26.582% C**
NS-30 Tranquility
B**
Kills:311
Deaths:41
KDR:7.585
Accuracy:45.146% B**
HSR:46.302% B*
NS-11CP
B*
Kills:220
Deaths:48
KDR:4.583
Accuracy:33.957% B++
HSR:31.818% B*
MG-C1 Kindred
A++
Kills:116
Deaths:26
KDR:4.462
Accuracy:34.104% B*
HSR:38.793% A++
FA1 Barrage
B++
Kills:72
Deaths:126
KDR:0.571
Accuracy:51.105% B++
HSR:12.500% D
Kills:1,888
Deaths (as Engineer):547
Deaths (to Engineers):720
KDR:3.45155
Kill Difference:1,341
Playtime:157.041 hours
Usage:36%
Score:5.228m
Score/min:555
Accuracy (listed only):39.215%
HSR (listed only):29.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:451
Deaths:68
KDR:6.632
Accuracy:32.737% B**
HSR:29.712% B**
AS16 NightHawk
A++
Kills:402
Deaths:175
KDR:2.297
Accuracy:41.613% C
HSR:22.637% A++
LC2 Lynx
A++
Kills:316
Deaths:63
KDR:5.016
Accuracy:35.843% A++
HSR:26.582% C**
NS-11CP
B*
Kills:220
Deaths:48
KDR:4.583
Accuracy:33.957% B++
HSR:31.818% B*
MG-C1 Kindred
A++
Kills:116
Deaths:26
KDR:4.462
Accuracy:34.104% B*
HSR:38.793% A++
FA1 Barrage
B++
Kills:72
Deaths:126
KDR:0.571
Accuracy:51.105% B++
HSR:12.500% D
Kills:1,577
Deaths (as Light Assault):506
Deaths (to Light Assaults):812
KDR:3.1166
Kill Difference:1,071
Playtime:107.579 hours
Usage:25%
Score:4.258m
Score/min:660
Accuracy (listed only):38.227%
HSR (listed only):27.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:701
Deaths:159
KDR:4.409
Accuracy:33.022% A+
HSR:40.799% A++
TAR
A+
Kills:461
Deaths:98
KDR:4.704
Accuracy:32.930% A
HSR:38.395% A+
AS16 NightHawk
A++
Kills:402
Deaths:175
KDR:2.297
Accuracy:41.613% C
HSR:22.637% A++
FA1 Barrage
B++
Kills:72
Deaths:126
KDR:0.571
Accuracy:51.105% B++
HSR:12.500% D
TORQ-9
A+
Kills:51
Deaths:14
KDR:3.643
Accuracy:34.428% A+
HSR:31.373% B+
Kills:1,687
Deaths (as Combat Medic):572
Deaths (to Combat Medics):336
KDR:2.9493
Kill Difference:1,115
Playtime:14.760 hours
Usage:3%
Score:0.622m
Score/min:702
Accuracy (listed only):38.619%
HSR (listed only):29.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,204
Deaths:225
KDR:9.796
Accuracy:44.422% C**
HSR:84.392% A
NS-45 Pilot
B+
Kills:624
Deaths:246
KDR:2.537
Accuracy:36.535% B+
HSR:28.846% C
NS-44 Commissioner
A+
Kills:383
Deaths:163
KDR:2.350
Accuracy:51.830% A
HSR:38.120% A+
NSX "Networked" Daimyo
B*
Kills:102
Deaths:10
KDR:10.200
Accuracy:50.369% B*
HSR:94.118% C+
M77-B
A++
Kills:91
Deaths:13
KDR:7
Accuracy:45.048% B++
HSR:91.209% A++
RAMS .50M
B*
Kills:64
Deaths:2
KDR:32
Accuracy:47.150% B*
HSR:85.938% B*
Kills:3,468
Deaths (as Infiltrator):659
Deaths (to Infiltrators):619
KDR:5.26252
Kill Difference:2,809
Playtime:42.788 hours
Usage:10%
Score:1.403m
Score/min:547
Accuracy (listed only):45.892%
HSR (listed only):70.437%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:4,589
V. Kills:214 N/A
Deaths:54
KDR:84.982
Accuracy:35.401% B++
KPH:159.700 A*
VKPH:7.400 A
Hellfire Rocket Pods
B**
Kills:2,561
V. Kills:207 N/A
Deaths:70
KDR:36.586
Accuracy:60.517% B**
KPH:182 B++
VKPH:14.700 C
M18 Needler
A
Kills:1,639
V. Kills:1,400 117%
Deaths:110
KDR:14.900
Accuracy:28.585% D
KPH:28 B++
VKPH:23.900 A
M18 Rotary
A*
Kills:429
V. Kills:228 187%
Deaths:
KDR:
Accuracy:35.027% C*
KPH:64.200 A*
VKPH:34.100 A++
M18 Locust
B+
Kills:106
V. Kills:55 189%
Deaths:
KDR:
Accuracy:38.240% B+
KPH:41.300 B+
VKPH:21.500 C*
Tomcat A2AM Pods
C*
Kills:59
V. Kills:23 246%
Deaths:
KDR:
Accuracy:78.869% C+
KPH:84 C*
VKPH:32.700 C--
Coyote Missiles
D--
Kills:52
V. Kills:28 179%
Deaths:
KDR:
Accuracy:62.633% B*
KPH:10.200 D--
VKPH:5.500 D--
Kills:9,435 (6,763 + 0)
Deaths:234
KDR:40.321
VKDR:9.209
Vehicle Kills:2,155
Kill Difference:9,201
Playtime:116.447 hours
Usage:27%
Score:3.387m
Score/min:485
Piloting Accuracy:38.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:591
V. Kills:368 160%
Deaths:1
KDR:591
Accuracy:39.064% C+
KPH:77 B**
VKPH:48 B*
L105 Zephyr
A**
Kills:99
V. Kills:8 N/A
Deaths:2
KDR:49.500
Accuracy:58.473% A+
KPH:137.100 A**
VKPH:11.100 C++
Kills:690 (0 + 690)
Deaths:3
KDR:230
VKDR:125.333
Vehicle Kills:376
Kill Difference:687
Playtime:8.397 hours
Usage:2%
Score:0.477m
Score/min:946
Piloting Accuracy:N/A%
Gunner Accuracy:58.473%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:156
V. Kills:70 220%
Deaths:
KDR:
Accuracy:54.057% C
KPH:63.800 A
VKPH:28.600 B**
L100 Python HESH
M+
Kills:117
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:61.364% B**
KPH:161.800 M+
VKPH:12.400 B+
Kills:273 (273 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:79
Kill Difference:273
Playtime:3.169 hours
Usage:1%
Score:0.129m
Score/min:679
Driving Accuracy:61.364%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,318
V. Kills:625 211%
Deaths:9
KDR:146.444
Accuracy:43.981% C-
KPH:61.700 A
VKPH:29.300 B**
P2-120 HESH
A++
Kills:258
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:53.922% B*
KPH:115.900 A++
VKPH:12.600 C*
E540 Halberd
A+
Kills:215
V. Kills:89 239%
Deaths:4
KDR:53.750
Accuracy:48.721% B+
KPH:47.600 A+
VKPH:19.700 B**
Kills:1,791 (1,576 + 215)
Deaths:13
KDR:137.769
VKDR:57.077
Vehicle Kills:742
Kill Difference:1,778
Playtime:28.096 hours
Usage:6%
Score:1.081m
Score/min:641
Driving Accuracy:53.922%
Gunner Accuracy:48.721%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C+
Kills:58
V. Kills:55 104%
Deaths:12
KDR:4.833
Accuracy:55.264% C+
KPH:32.200 C--
VKPH:30.600 C+
P525 Marauder-H
M**
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:58.135% A**
KPH:319.700 M**
VKPH:11.800 B**
M12 Kobalt-H
A
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:19.263% D
KPH:225.800 A
VKPH:0 F-
Kills:164 (0 + 164)
Deaths:15
KDR:10.933
VKDR:3.800
Vehicle Kills:57
Kill Difference:149
Playtime:2.199 hours
Usage:1%
Score:0.059m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:19.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,8034,5895484.981S77.2635.401%B++N/A159.9A*7.5A43928.7h11.8B++33.3B++
Hellfire Rocket Pods 2,7682,5617036.586M28.8760.517%B**N/A181.6B++14.7C70214.1h9.5C++15.6B+
TSAR-42 2,2052,2042259.796A+2.0844.422%C**84.392%A110.8A+N/A33619.9h1.5A3.4B*
M18 Needler 3,0391,63911014.9A*7.1828.585%D1.098%C-28B++23.9A48558.6h66.2B+231.6B+
MSW-R 1,4981,4922027.386A+0.3332.078%B**38.807%B**146.3A*N/A43910.2h8.4A26.2B*
P2-120 AP 1,9431,3189146.444U138.7343.981%C-N/A61.9A29.3B**70321.3h3.7B**8.3B*
NS Decimator-B 1,3731,2532514.992A*2.7364.273%C3.591%B**73.7B++7.1D*17417h2.1A3.2A
T9 CARV 1,2151,1992265.305A++2.4130.068%B**36.28%B**101.6A+1.4B*34711.8h9.5B*31.5B+
MG-H1 Watchman 1,1841,1722215.303B**2.4232.555%B**38.737%B*156.3A*1.6B5347.5h10B**30.6B++
NS-15M1 1,1681,1641806.467A++1.2534.617%A+42.955%A++168.7A**N/A6176.9h8.6B**25B**
NS Decimator 1,0388841416.27M*1.4566.667%B+2.376%B+77.5A+13.5D29611.4h2.1B**3.2A
T1 Cycler 7397011594.409A+3.3133.022%A+40.799%A++98.7A*5.4S4317.1h9.8B**29.6B*
ML-7 1,3006512325.5U317.7895.478%SN/A171.3S170.8U6043.8h2A+2.1A++
NS-45 Pilot 6256242462.537B+5.1836.535%B+28.846%C148.6AN/A4034.2h5.5B+15B+
C150 Dalton 9595911591U583.2839.064%C+N/A76.8B**47.8B*9557.7h2.1B*5.3B**
TAR 476461984.704A+3.0132.93%A38.395%A+124.6A*4.1S4893.7h8.7A26.5B**
LC3 Jaguar 456451686.632M+1.0932.737%B**29.712%B**121.9A++1.4B++3853.7h9.6C**29.4B+
M18 Rotary 6574291429U421.2835.027%C*N/A64A*34A++5486.7h32B**91.5B**
AS16 NightHawk 4124021752.297C++5.4241.613%C22.637%A++24.7DN/A9216.3h3.2B*7.7B+
NS-44 Commissioner 3883831632.35B*5.3751.83%A38.12%A+44C+N/A1578.7h2.8B++5.3B++
ASP-30 Grounder 7263631363U355.2894.523%M**N/A242S242S6681.5h1.3A**1.4A*
LC2 Lynx 333316635.016A*2.7035.843%A++26.582%C**109A+5.9S3792.9h11.7B+32.6B++
NS-30 Tranquility 313311417.585A++0.1345.146%B**46.302%B*119.6A+N/A3322.6h4.4B**9.8B++
M60-A Bulldog 344283647.167A++39.4532.448%D-N/A32.5D7C1668.7h5.3C++16.2C
P2-120 HESH 2862581258U250.2853.922%B*1.163%B++117.3A++12.7C**5562.2h2.8B**5.1B**
NS-11CP 223220484.583A++3.1433.957%B++31.818%B*91.7C**1.3C++2902.4h9.8B++28.9B++
E540 Halberd 304215453.75S46.0348.721%B+2.326%C47.8A+19.8B**3924.5h4B**8.2B**
NS Decimator-G 266184404.6A+3.1255.282%D--3.261%B++51.1C22.8C+2343.6h2.9B+5.3C++
Frag Grenade 1761711171N/A163.2843.891%DN/A427.5D12.5C+17510.4h3.3C+7.5C+
L100 Python AP 2261561156U148.2854.057%CN/A65A29.2B**7012.4h3.2B+5.8B++
L100 Python HESH 1261171117S109.2861.364%B**1.709%B+167.1M++12.9B+6010.7h1.6A+2.6A
MG-C1 Kindred 120116264.462M3.2634.104%B*38.793%A++89.2B++3.1A+5041.3h8.3B*24.2B*
M18 Locust 1611061106U98.2838.24%B+N/A40.8B+21.2C*3412.6h43.8C*114.5B+
NSX "Networked" Daimyo 1021021010.2A+2.4850.369%B*94.118%C+127.5B*N/A4310.8h2C**4B+
L105 Zephyr 10799249.5A*41.7858.473%A+1.01%B+141.4A**11.4C*8480.7h3.9B**6.6B**
M77-B 9191137A*0.7245.048%B++91.209%A++82.7A++N/A3021.1h1.5A3.4B**
Chainblade 80783,0210.026C+7.697.658%F2.564%D0.4C-N/A2179.2h1.8B+23.1D--
Sticky Grenade 7878178N/A70.2859.542%B++N/A780DN/A102820.1h1B**1.7B*
Bastion Battery 9672172N/A64.2832.882%D*N/A48C+16D**4941.5h9.4B+28.7C++
FA1 Barrage 74721260.571C-7.1551.105%B++12.5%D4.2D*N/A1517.1h5.1C10.1C++
C-4 9368232.957B++4.7631.416%B+N/A75.6C--27.8C8410.9h1B*3.3B+
MRC3 Mercy 6666116B*1.7223.273%B+43.939%M*55B++N/A1801.2h15.6B++67.1B+
RAMS .50M 6464232S24.2847.15%B*85.938%B*91.4A**N/A5340.7h1.4A3B**
Tank Mine 876178.714M1.0031.045%DN/A152.5B+65C+16370.4h1.7B5.5C+
Tomcat A2AM Pods 8259159M**51.2878.869%C+N/A84.3C*32.9C--7630.7h4.5A*5.7A*
MR11 Gatekeeper-H 11358124.833D2.8955.264%C+1.724%B+32.2C--30.6C+3601.8h45C**81.4C**
NS-15M2 5858115.273B++2.4531.97%B*41.379%B**145A++N/A8380.4h9.4B++29.5B+
MRC3 Mercy 5857115.182B++2.5423.099%B++31.579%A+47.5B+N/A1751.2h18.6C80.5B
T32 Bull 5655105.5A*2.2229.397%B+47.273%A*110A+2A+3890.5h8.5A28.9B*
P525 Marauder-H 5654318C+10.2858.135%A**N/A270M+10B++9300.2h5B*8.5B**
M12 Kobalt-H 5252152A44.2819.263%D15.385%D260A++N/A7400.2h9.8B**51.1B+
Coyote Missiles 8052152U44.2862.633%B*N/A10.2D--5.5D--935.1h35.2C++56.3B
TORQ-9 5351143.643B**4.0834.428%A+31.373%B+127.5M5S5220.4h11.1B*32.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit305145,66027h
Spawn Beacon91810.2h
Ancient Psykinetic Blade170788.3h
Nanite Revive Grenade0790h
Medical Applicator45,2371.6h
Rocklet Rifle4510.7h
WLT-Mandible Mining Laser01510.2h
Restoration Kit162300.2h
Motion Spotter24340.6h
Recon Detection Device211,4055h
Ammunition Package41050.1h
Medical Kit4313,0554.7h
Nano-Repair Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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