Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (19,758)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Commander BIackSite[BLNG] BIackSite
TR BR 55

KDR: 8.3

Score: 12.1m

Last Seen: May 28th, 2020 10:38 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Cobalt
Level Progress (to 56): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Needler TSAR-42 NS Decimator-B MSW-R P2-120 AP T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BIackSite



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,190,850 MLG Score: 3350
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.061%34.716%11131212714,9893.90074.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%2.094A*2.049A*-0.602DHEAD ++ (~18.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.631B+8.80.386C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.486%0.926%7814312808,316120208368.7273399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.413%-0.503D-0.595D0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.587B+21.80.591B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.693%0.422%1312112821,1841386538.57971181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.257C*-1.345D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++3.70.704B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.216%0.747%1235412791,0711154919.23276218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6%0.184C++-0.912D--0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.927B*3.40.916B*5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.544%81.688%1235312801,398132110.5113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.316%1.143B**0.942B*-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.60.513B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.707%19.507%123521281446145123.07586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.271%0.16C++0.914B*-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.50.273C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m419%602 (36.1k)548 (32.9k)8.2976323,4742,8299.3764655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283229233.839%14.118%47807:499

39% Engineer23% Heavy Assault6% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 3rd, 2014 1:06 PMApr 14th, 2020 6:33 PMMay 28th, 2020 9:05 PM (5d) (PST)May 28th, 2020 6:41 PM (5d) (PST)May 28th, 2020 6:38 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,357841,2731.0600.1280.1505.3240.2113350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,4215,01376,40864893191332,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.1h/15.4d 3,052 3,314 5,539 117.9k 144 773 4,669 30.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,187
Deaths:160
KDR:7.419
Accuracy:32.122% A++
HSR:37.911% A+
T9 CARV
A++
Kills:1,183
Deaths:225
KDR:5.258
Accuracy:30.087% A++
HSR:36.433% A++
MG-H1 Watchman
B*
Kills:216
Deaths:48
KDR:4.500
Accuracy:28.503% B*
HSR:32.407% B+
NS-15M1
A**
Kills:80
Deaths:16
KDR:5
Accuracy:36.872% A**
HSR:37.500% A++
Kills:2,666
Deaths (as Heavy Assault):449
Deaths (to Heavy Assaults):708
KDR:5.93764
Kill Difference:2,217
Playtime:83.815 hours
Usage:23%
Score:2.039m
Score/min:405
Accuracy (listed only):31.896%
HSR (listed only):36.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A
Kills:376
Deaths:159
KDR:2.365
Accuracy:41.866% C+
HSR:20.745% A
LC3 Jaguar
A+
Kills:294
Deaths:44
KDR:6.682
Accuracy:31.666% A+
HSR:28.571% A
LC2 Lynx
A*
Kills:173
Deaths:29
KDR:5.966
Accuracy:34.668% A*
HSR:21.387% C+
NS-11CP
B++
Kills:164
Deaths:34
KDR:4.824
Accuracy:33.423% B++
HSR:27.439% B+
MG-C1 Kindred
A**
Kills:106
Deaths:23
KDR:4.609
Accuracy:33.986% A
HSR:40.566% A**
FA1 Barrage
B**
Kills:70
Deaths:126
KDR:0.556
Accuracy:51.117% B**
HSR:12.857% D
Kills:1,183
Deaths (as Engineer):415
Deaths (to Engineers):573
KDR:2.8506
Kill Difference:768
Playtime:142.750 hours
Usage:39%
Score:4.854m
Score/min:567
Accuracy (listed only):37.788%
HSR (listed only):25.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
A
Kills:376
Deaths:159
KDR:2.365
Accuracy:41.866% C+
HSR:20.745% A
LC3 Jaguar
A+
Kills:294
Deaths:44
KDR:6.682
Accuracy:31.666% A+
HSR:28.571% A
LC2 Lynx
A*
Kills:173
Deaths:29
KDR:5.966
Accuracy:34.668% A*
HSR:21.387% C+
NS-11CP
B++
Kills:164
Deaths:34
KDR:4.824
Accuracy:33.423% B++
HSR:27.439% B+
MG-C1 Kindred
A**
Kills:106
Deaths:23
KDR:4.609
Accuracy:33.986% A
HSR:40.566% A**
FA1 Barrage
B**
Kills:70
Deaths:126
KDR:0.556
Accuracy:51.117% B**
HSR:12.857% D
Kills:1,183
Deaths (as Light Assault):415
Deaths (to Light Assaults):594
KDR:2.8506
Kill Difference:768
Playtime:103.053 hours
Usage:28%
Score:4.128m
Score/min:668
Accuracy (listed only):37.788%
HSR (listed only):25.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A**
Kills:651
Deaths:148
KDR:4.399
Accuracy:33.046% A*
HSR:40.399% A**
AS16 NightHawk
A
Kills:376
Deaths:159
KDR:2.365
Accuracy:41.866% C+
HSR:20.745% A
TAR
A++
Kills:275
Deaths:64
KDR:4.297
Accuracy:31.285% A+
HSR:37.091% A++
FA1 Barrage
B**
Kills:70
Deaths:126
KDR:0.556
Accuracy:51.117% B**
HSR:12.857% D
TORQ-9
A*
Kills:51
Deaths:14
KDR:3.643
Accuracy:34.428% A*
HSR:31.373% B*
Kills:1,423
Deaths (as Combat Medic):511
Deaths (to Combat Medics):228
KDR:2.78474
Kill Difference:912
Playtime:12.188 hours
Usage:3%
Score:0.482m
Score/min:659
Accuracy (listed only):38.348%
HSR (listed only):28.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,262
Deaths:118
KDR:10.695
Accuracy:42.166% B+
HSR:80.983% B**
NS-45 Pilot
B++
Kills:516
Deaths:203
KDR:2.542
Accuracy:36.276% B++
HSR:26.744% C
NS-44 Commissioner
A+
Kills:199
Deaths:79
KDR:2.519
Accuracy:49.918% A+
HSR:33.166% A
NS-30 Tranquility
A
Kills:138
Deaths:16
KDR:8.625
Accuracy:45.806% A
HSR:42.029% B+
M77-B
A++
Kills:72
Deaths:8
KDR:9
Accuracy:46.122% A
HSR:90.278% A++
RAMS .50M
B**
Kills:64
Deaths:2
KDR:32
Accuracy:47.150% B**
HSR:85.938% B*
Kills:2,251
Deaths (as Infiltrator):426
Deaths (to Infiltrators):415
KDR:5.28404
Kill Difference:1,825
Playtime:23.949 hours
Usage:6%
Score:0.640m
Score/min:445
Accuracy (listed only):44.573%
HSR (listed only):59.856%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:4,165
V. Kills:199 N/A
Deaths:54
KDR:77.130
Accuracy:35.267% B**
KPH:159 M+
VKPH:7.600 A++
Hellfire Rocket Pods
A
Kills:2,512
V. Kills:201 N/A
Deaths:70
KDR:35.886
Accuracy:60.488% A
KPH:181.400 A
VKPH:14.500 C+
M18 Needler
A++
Kills:1,639
V. Kills:1,400 117%
Deaths:110
KDR:14.900
Accuracy:28.584% D
KPH:28.100 B**
VKPH:24 A++
M18 Rotary
M**
Kills:427
V. Kills:227 187%
Deaths:
KDR:
Accuracy:35.009% B+
KPH:66.900 M**
VKPH:35.600 M++
Coyote Missiles
A
Kills:52
V. Kills:28 179%
Deaths:
KDR:
Accuracy:62.395% A
KPH:10.400 C
VKPH:5.600 D--
Tomcat A2AM Pods
B+
Kills:51
V. Kills:20 243%
Deaths:
KDR:
Accuracy:81.154% B+
KPH:83.900 B+
VKPH:32.900 C
Kills:8,846 (6,231 + 0)
Deaths:234
KDR:37.803
VKDR:8.868
Vehicle Kills:2,075
Kill Difference:8,612
Playtime:110.425 hours
Usage:30%
Score:3.230m
Score/min:487
Piloting Accuracy:35.009%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:494
V. Kills:311 158%
Deaths:1
KDR:494
Accuracy:37.495% C
KPH:75.700 A++
VKPH:47.700 A+
L105 Zephyr
M**
Kills:91
V. Kills:4 N/A
Deaths:2
KDR:45.500
Accuracy:59.208% A++
KPH:158.900 M**
VKPH:7 C
Kills:585 (0 + 585)
Deaths:3
KDR:195
VKDR:105
Vehicle Kills:315
Kill Difference:582
Playtime:7.096 hours
Usage:2%
Score:0.438m
Score/min:1,028
Piloting Accuracy:N/A%
Gunner Accuracy:59.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:120
V. Kills:55 214%
Deaths:
KDR:
Accuracy:50.071% D
KPH:61.700 A++
VKPH:28.300 A
Kills:120 (120 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:55
Kill Difference:120
Playtime:1.946 hours
Usage:1%
Score:0.092m
Score/min:787
Driving Accuracy:50.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,184
V. Kills:565 209%
Deaths:9
KDR:131.556
Accuracy:43.693% C
KPH:59.300 A++
VKPH:28.300 A+
P2-120 HESH
M
Kills:258
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:53.922% A
KPH:115.900 M
VKPH:12.600 B+
E540 Halberd
A*
Kills:204
V. Kills:86 234%
Deaths:4
KDR:51
Accuracy:48.930% B*
KPH:47.700 A*
VKPH:20.100 A+
Kills:1,646 (1,442 + 204)
Deaths:13
KDR:126.615
VKDR:52.231
Vehicle Kills:679
Kill Difference:1,633
Playtime:26.474 hours
Usage:7%
Score:1.016m
Score/min:640
Driving Accuracy:53.922%
Gunner Accuracy:48.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C*
Kills:58
V. Kills:55 104%
Deaths:12
KDR:4.833
Accuracy:55.264% C++
KPH:32.200 C+
VKPH:30.600 C*
P525 Marauder-H
S
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:58.135% M+
KPH:319.700 S
VKPH:11.800 A
M12 Kobalt-H
A++
Kills:52
V. Kills: N/A
Deaths:
KDR:
Accuracy:19.263% C--
KPH:225.800 A++
VKPH:0 F
Kills:164 (0 + 164)
Deaths:15
KDR:10.933
VKDR:3.800
Vehicle Kills:57
Kill Difference:149
Playtime:2.199 hours
Usage:1%
Score:0.057m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:19.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,3644,1655477.13S68.8335.267%B**N/A159M+7.6A++43026.2h11.8B++33.4B++
Hellfire Rocket Pods 2,7132,5127035.886M++27.5960.488%AN/A182A14.6C+70213.8h9.4B+15.6B++
M18 Needler 3,0391,63911014.9M++6.6028.584%D1.098%D28.1B**24A++48558.4h66.2B*231.6B++
TSAR-42 1,2631,26211810.695A++2.4042.166%B+80.983%B**100.2A*N/A29112.6h1.6A3.7B*
NS Decimator-B 1,3731,2532514.992A**3.3164.273%C+3.591%B*73.7B+7.1D*17417h2.1A+3.2A
MSW-R 1,1891,1871607.419A++0.8832.122%A++37.911%A+144.8M*N/A4438.2h8.3A+25.8B**
P2-120 AP 1,7491,1849131.556U123.2643.693%CN/A59.2A++28.3A+70020h3.7A8.5B**
T9 CARV 1,1991,1832255.258A++3.0430.087%A++36.433%A++101.1M1.4A33511.7h9.5B**31.7B*
NS Decimator 9028001236.504S1.7967.059%B++2.5%B80A*10.2D29210h2.1A+3.1A+
T1 Cycler 6846511484.399A*3.9033.046%A*40.399%A**101.7M**5.2S4286.4h9.7A29.4A
ML-7 1,3006512325.5U317.2095.478%SN/A171.3U170.8U5993.8h2A*2.1A*
NS-45 Pilot 5175162032.542B*5.7636.276%B++26.744%C166.5A*N/A4323.1h5.6B++15.3B++
C150 Dalton 8054941494U485.7037.495%CN/A76A++47.8A+10316.5h2A5.4B**
M18 Rotary 6544271427U418.7035.009%B+N/A66.7M*35.5M++5616.4h31.9A91.1A
AS16 NightHawk 3863761592.365B++5.9341.866%C+20.745%A24.9DN/A9415.1h3.2B**7.7B++
LC3 Jaguar 297294446.682M*1.6231.666%A+28.571%A117.6M+1.2B**4022.5h9.5B++29.9B*
M60-A Bulldog 343282647M++38.7032.379%DN/A32.4C-7C+1518.7h5.3C++16.2C+
TAR 284275644.297A++4.0031.285%A+37.091%A++105.8M+3.5S3632.6h9A+28.8A
P2-120 HESH 2862581258U249.7053.922%A1.163%B+117.3M12.7B+5552.2h2.8A5.1A
MG-H1 Watchman 218216484.5A++3.8028.503%B*32.407%B+108A++1C+3102h11B**38.6B++
E540 Halberd 290204451S42.7048.93%B*2.451%C47.4A*20A+4004.3h4A+8.2A
NS-44 Commissioner 203199792.519A5.7849.918%A+33.166%A30.2CN/A1096.6h3.1B++6.1B*
LC2 Lynx 184173295.966M**2.3334.668%A*21.387%C+101.8A**6.5S4381.7h11.6B++33.3B**
NS Decimator-G 245172394.41A**3.8954.815%D*3.488%B*47.8C20.3C+2263.6h3B+5.5C**
NS-11CP 166164344.824A*3.4733.423%B++27.439%B+86.3B+1.1C++2911.9h9.9B+29.6B+
NS-30 Tranquility 139138168.625A**0.3345.806%A42.029%B+125.5A*N/A3201.1h4A+8.8B**
Frag Grenade 1301281128N/A119.7044.027%CN/A640B+10C+19480.2h3B+6.9B
L100 Python AP 1751201120U111.7050.071%DN/A63.2A++28.9A7861.9h2.9A+5.8A
MG-C1 Kindred 110106234.609M++3.6933.986%A40.566%A**96.4A+3.6A**5031.1h8B**23.6B**
L105 Zephyr 9591245.5A**37.2059.208%A++1.099%B+151.7M**6.7C-9920.6h3.3A+5.5A
NS-15M1 8280165A*3.3036.872%A**37.5%A++114.3A*2.9M**4190.7h11.4C**30.9B*
Sticky Grenade 7878178N/A69.7059.542%B*N/A780C--N/A102460.1h1A+1.7B**
M77-B 727289M**0.7046.122%A90.278%A++102.9SN/A3810.7h1.6A3.4B**
FA1 Barrage 72701260.556C-7.7451.117%B**12.857%D4.2D*N/A1416.8h5.2C+10.2B+
RAMS .50M 6464232S23.7047.15%B**85.938%B*91.4M*N/A5020.7h1.4A+3B**
Bastion Battery 8463163N/A54.7032.655%D-N/A45D15D*4251.4h9.9B+30.4C+
Tank Mine 845978.429A**0.1328.923%C-N/A147.5B++62.5C+15980.4h1.6B+5.5C**
MR11 Gatekeeper-H 11358124.833C+3.4655.264%C++1.724%C++32.2C+30.6C*3531.8h45B+81.4B+
P525 Marauder-H 5654318C++9.7058.135%M+N/A270M*10B*8910.2h5B*8.5A
C-4 7253163.313B**4.9839.103%A*N/A75.7C27.1C+8140.7h1.2B+2.9B**
Coyote Missiles 8052152U43.7062.395%AN/A10.4C5.6D--935h34.4B55.1B+
M12 Kobalt-H 5252152B++43.7019.263%C--15.385%C-260A*N/A7040.2h9.8B*51.1B+
Tomcat A2AM Pods 7151151S42.7081.154%B+N/A85B+33.3C8140.6h4.1A*5.1A*
TORQ-9 5351143.643A4.6534.428%A*31.373%B*127.5M**5S4840.4h11.1B**32.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit262134,43224h
Spawn Beacon71350.2h
Ancient Psykinetic Blade170788.3h
Rocklet Rifle4510.7h
Nanite Revive Grenade0680h
Medical Applicator24,2481.4h
Restoration Kit61630.2h
Recon Detection Device151,1653.9h
Ammunition Package3910.1h
Medical Kit3011,9313.5h
Nano-Repair Grenade0830h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.13s
Server spent 6.43s on queries, 5.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.