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Ranger BLUEFELLOW[TATF] BLUEFELLOW
NC BR 41

KDR: 3.08

Score: 1.5m

Last Seen: Dec 2nd, 2019 4:24 PM
- OFFLINE - 173.4 hour(s)

Battle Rank 41 - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 454
Level Progress (to 42): 84%
Level 100 Progress: 8% 483h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Carnage AR M20 Mustang NC1 Gauss Rifle Titan-150 AP SAS-R AF-19 Mercenary M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,783,024 MLG Score: 3024
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.744%31.442%967412231,7623.31827-0.237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.585%1.59A+1.586A+1.263AHEAD ++ (~16.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.562B+9.20.33C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.359%1.095%135121225274401456.85188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.199%-3.979T*-1.631F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.31B**31B**2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.247%11.005%10022122520925238.36871%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.41%-0.817D-2.083A*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.58B+11.70.657B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.402%79.167%1002112261444503.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.265T*-4.326T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31B**1.51B**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 454
1.5m234.3%598 (35.9k)528 (31.7k)3.081612,9839683.4483541 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122722024.21%23.6%57103:010

24% Combat Medic37% Engineer21% Heavy Assault14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2018 6:28 PMNov 18th, 2019 3:24 PMDec 9th, 2019 12:28 PM (3h) (PST)Dec 2nd, 2019 12:26 PM (7d) (PST)Dec 2nd, 2019 12:24 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0851998861.0220.3320.2412.7320.1433024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,12211,95953,163612014164931,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
48.6h/2d 355 704 926 8k 42 205 418 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:875
Deaths:266
KDR:3.289
Accuracy:30.295% A++
HSR:33.371% A+
Kills:875
Deaths (as Heavy Assault):266
Deaths (to Heavy Assaults):310
KDR:3.28947
Kill Difference:609
Playtime:10.398 hours
Usage:21%
Score:0.324m
Score/min:520
Accuracy (listed only):30.295%
HSR (listed only):33.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:132
Deaths:88
KDR:1.500
Accuracy:31.659% A++
HSR:27.273% B**
Kills:132
Deaths (as Light Assault):88
Deaths (to Light Assaults):155
KDR:1.5
Kill Difference:44
Playtime:6.767 hours
Usage:14%
Score:0.184m
Score/min:453
Accuracy (listed only):31.659%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:132
Deaths:88
KDR:1.500
Accuracy:31.659% A++
HSR:27.273% B**
Kills:132
Deaths (as Engineer):88
Deaths (to Engineers):164
KDR:1.5
Kill Difference:44
Playtime:17.821 hours
Usage:37%
Score:0.516m
Score/min:483
Accuracy (listed only):31.659%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:144
Deaths:26
KDR:5.538
Accuracy:48.402% A+
HSR:79.167% B**
Kills:144
Deaths (as Infiltrator):26
Deaths (to Infiltrators):135
KDR:5.53846
Kill Difference:118
Playtime:1.627 hours
Usage:3%
Score:0.092m
Score/min:946
Accuracy (listed only):48.402%
HSR (listed only):79.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A
Kills:582
Deaths:235
KDR:2.477
Accuracy:31.490% A
HSR:30.069% A
NC1 Gauss Rifle
A
Kills:173
Deaths:106
KDR:1.632
Accuracy:29.147% A
HSR:29.480% B**
Kills:755
Deaths (as Combat Medic):341
Deaths (to Combat Medics):96
KDR:2.21408
Kill Difference:414
Playtime:11.902 hours
Usage:24%
Score:0.423m
Score/min:592
Accuracy (listed only):30.318%
HSR (listed only):29.774%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:307
V. Kills:178 172%
Deaths:58
KDR:5.293
Accuracy:33.300% B+
KPH:44.500 M
VKPH:25.800 A*
Kills:307 (307 + 0)
Deaths:58
KDR:5.293
VKDR:3.069
Vehicle Kills:178
Kill Difference:249
Playtime:6.903 hours
Usage:14%
Score:0.128m
Score/min:310
Piloting Accuracy:33.300%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:173
V. Kills:81 211%
Deaths:4
KDR:43.250
Accuracy:57.882% B*
KPH:52.100 M
VKPH:24.400 A*
Titan-150 HEAT
M**
Kills:101
V. Kills:46 215%
Deaths:14
KDR:7.214
Accuracy:54.489% B*
KPH:54.500 M++
VKPH:24.800 M**
Kills:274 (274 + 0)
Deaths:18
KDR:15.222
VKDR:7.056
Vehicle Kills:127
Kill Difference:256
Playtime:5.172 hours
Usage:11%
Score:0.120m
Score/min:386
Driving Accuracy:54.489%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:121
V. Kills:8 N/A
Deaths:9
KDR:13.444
Accuracy:28.403% A
KPH:143.700 B+
VKPH:9.500 A*
C85 Canister-H
B+
Kills:88
V. Kills:9 N/A
Deaths:7
KDR:12.571
Accuracy:66.332% A+
KPH:107.100 C++
VKPH:10.900 B+
Kills:209 (0 + 209)
Deaths:16
KDR:13.063
VKDR:1.063
Vehicle Kills:17
Kill Difference:193
Playtime:1.664 hours
Usage:3%
Score:0.036m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:66.332%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 8908752663.289A+0.2130.295%A++33.371%A+100.6M++1.7A**2918.7h7.4B*24.5B*
Carnage AR 5985822352.477B*0.6031.49%A30.069%A89.5M2.5S2796.5h10.7B**34B**
M20 Mustang 485307585.293B**2.2133.3%B+N/A44.5M25.8A*3106.9h45.4B**136.4B**
NC1 Gauss Rifle 1761731061.632B+1.4529.147%A29.48%B**55.8A++1A2433.1h10.5B*35.9B*
Titan-150 AP 254173443.25S40.1757.882%B*1.156%D52.4M24.5A*3443.3h2.7A4.6A+
SAS-R 144144265.538B**2.4648.402%A+79.167%B**102.9MN/A5451.4h1.5A+3A
AF-19 Mercenary 136132881.5B*1.5831.659%A++27.273%B**31.4B++1A++944.2h12.5B39.5B++
M12 Kobalt-H 129121913.444C-10.3628.403%A13.223%D-151.3B++10A*3550.8h14.1C**49.7B++
Titan-150 HEAT 147101147.214B+4.1354.489%B*N/A53.2M++24.2M**4611.9h3.5B**6.4A
C85 Canister-H 9788712.571C++9.4966.332%A+7.955%D-110C++11.3B++3700.8h8.3C+12.5B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit264230.3h
Motion Spotter0790h
Nano-Armor Kit3229,2771.8h
Medical Applicator1310,1000.6h
Mag-Cutter134566.7h
L-30R Vektor0500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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