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Cadet BROFinndalf[KBLR] BROFinndalf
NC BR 117

KDR: 2.86

Score: 27.9m

Last Seen: May 3rd, 2019 5:01 PM
- OFFLINE - 498.9 hour(s)

Battle Rank 111 (117 total) - New Conglomerate on Cobalt - Outfit Leader of Kueblersquad[KBLR] Kueblersquad
NC outfit on Cobalt

Members: 2
Level Progress (to 112): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 AP M20 Mustang Vortek Rotary C150 Dalton AF-4 Cyclone NC6 Gauss SAW CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,230,984 MLG Score: 984
Fun Score: N/A
Cheeseburgers Flipped: 336TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.324%18.422%46721117617,3921.933090.926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.031%0.821B++-0.357C--0.844D--HEAD + (~5.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.428B10.80.243C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.383%1.499%13535119215,2091471730110.3392208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.088%-0.001C+-0.09C+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.444B33.50.368C**56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.263%2.284%847511924,72984423185.59645204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%0.227C++-0.198C0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.50.718B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.498%0.699%469611913,43298717403.4772197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.62%0.215C++-0.928D---0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.895B*4.80.879B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.318%76.587%469411933,5921017153.52849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.77%0.496B+0.618B+-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.40.254C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.695%10.921%46921195934636131.46855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.765%0.519B+-0.723D--0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.42B3.70.248C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kueblersquad[KBLR] Kueblersquad
NC outfit on Cobalt

Members: 2
27.9m182.3%273 (16.4k)262 (15.7k)2.8588354,33519,0063.34358117 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197197027.632%12.71%35105:3723

44% Engineer17% Heavy Assault12% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 3:01 PMSep 20th, 2017 10:11 PMMay 23rd, 2019 2:54 AM (1d) (PST)May 3rd, 2019 2:12 PM (21d) (PST)May 3rd, 2019 1:01 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8891247650.5090.1780.0651.1810.138984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,3207,42445,8963111471815,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1778h/74.1d 9,213 6,906 10,803 126k 1,943 4,065 14,753 94.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,347
Deaths:1,128
KDR:1.194
Accuracy:17.081% D
HSR:15.664% D*
GD-22S
C+
Kills:1,170
Deaths:684
KDR:1.711
Accuracy:22.794% C+
HSR:13.932% D**
NS-15M1
B*
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:26.956% B*
HSR:14.666% D--
EM6
B++
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:25.376% B++
HSR:25.773% B
NS-15M2
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:29.095% B**
HSR:27.218% C*
LA1 Anchor
C++
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:25.755% C++
HSR:23.707% C+
EM1
B++
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:24.920% B++
HSR:14.138% D*
NC6S Gauss SAW S
B++
Kills:296
Deaths:140
KDR:2.114
Accuracy:27.121% B++
HSR:22.297% C+
NC6A GODSAW
C+
Kills:254
Deaths:99
KDR:2.566
Accuracy:26.786% C
HSR:25.591% C+
NSX-P Naginata
B+
Kills:185
Deaths:62
KDR:2.984
Accuracy:24.859% B+
HSR:31.351% C**
Kills:9,063
Deaths (as Heavy Assault):4,224
Deaths (to Heavy Assaults):4,977
KDR:2.1456
Kill Difference:4,839
Playtime:304.014 hours
Usage:17%
Score:4.266m
Score/min:234
Accuracy (listed only):25.074%
HSR (listed only):21.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,165
Deaths:795
KDR:1.465
Accuracy:27.248% B++
HSR:20.172% C**
AC-X11
B*
Kills:1,164
Deaths:764
KDR:1.524
Accuracy:29.210% B*
HSR:20.447% C
AF-19 Mercenary
B+
Kills:1,161
Deaths:905
KDR:1.283
Accuracy:24.579% B+
HSR:21.275% C+
GD-66 Claw
C--
Kills:469
Deaths:362
KDR:1.296
Accuracy:52.660% C--
HSR:11.087% D
NC12 Sweeper
C*
Kills:465
Deaths:324
KDR:1.435
Accuracy:44.841% C*
HSR:10.753% D
Razor GD-23
B++
Kills:183
Deaths:181
KDR:1.011
Accuracy:28.165% B++
HSR:19.672% C+
Kills:4,607
Deaths (as Engineer):3,331
Deaths (to Engineers):4,875
KDR:1.38307
Kill Difference:1,276
Playtime:783.526 hours
Usage:44%
Score:12.767m
Score/min:272
Accuracy (listed only):34.450%
HSR (listed only):17.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,446
Deaths:1,276
KDR:1.133
Accuracy:23.897% C
HSR:8.852% D**
Gauss Compact S
B++
Kills:1,165
Deaths:795
KDR:1.465
Accuracy:27.248% B++
HSR:20.172% C**
AC-X11
B*
Kills:1,164
Deaths:764
KDR:1.524
Accuracy:29.210% B*
HSR:20.447% C
Blitz GD-10
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:29.554% B**
HSR:16.882% C++
AF-19 Mercenary
B+
Kills:1,161
Deaths:905
KDR:1.283
Accuracy:24.579% B+
HSR:21.275% C+
GD-66 Claw
C--
Kills:469
Deaths:362
KDR:1.296
Accuracy:52.660% C--
HSR:11.087% D
NC12 Sweeper
C*
Kills:465
Deaths:324
KDR:1.435
Accuracy:44.841% C*
HSR:10.753% D
Razor GD-23
B++
Kills:183
Deaths:181
KDR:1.011
Accuracy:28.165% B++
HSR:19.672% C+
MGR-S1 Gladius
B++
Kills:155
Deaths:78
KDR:1.987
Accuracy:30.651% B++
HSR:19.355% C
Kills:7,369
Deaths (as Light Assault):5,264
Deaths (to Light Assaults):3,145
KDR:1.39989
Kill Difference:2,105
Playtime:348.600 hours
Usage:20%
Score:7.130m
Score/min:341
Accuracy (listed only):32.311%
HSR (listed only):16.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,446
Deaths:1,276
KDR:1.133
Accuracy:23.897% C
HSR:8.852% D**
SAS-R
B+
Kills:1,167
Deaths:289
KDR:4.038
Accuracy:39.384% C++
HSR:73.865% B+
Blitz GD-10
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:29.554% B**
HSR:16.882% C++
NC14 Bolt Driver
B++
Kills:1,161
Deaths:289
KDR:4.017
Accuracy:36.464% C++
HSR:80.448% B++
EM4 Longshot
C++
Kills:1,161
Deaths:514
KDR:2.259
Accuracy:38.773% C+
HSR:79.070% C++
NS-44 Commissioner
B+
Kills:1,033
Deaths:807
KDR:1.280
Accuracy:41.141% B+
HSR:21.297% C+
NC4 Mag-Shot
C+
Kills:418
Deaths:635
KDR:0.658
Accuracy:26.423% C+
HSR:14.833% D
MGR-S1 Gladius
B++
Kills:155
Deaths:78
KDR:1.987
Accuracy:30.651% B++
HSR:19.355% C
NS-357 Underboss
B*
Kills:132
Deaths:91
KDR:1.451
Accuracy:43.885% B*
HSR:21.212% C+
Gauss SPR
B**
Kills:103
Deaths:27
KDR:3.815
Accuracy:39.984% B**
HSR:35.922% C*
Kills:7,937
Deaths (as Infiltrator):4,585
Deaths (to Infiltrators):2,719
KDR:1.73108
Kill Difference:3,352
Playtime:212.596 hours
Usage:12%
Score:2.283m
Score/min:179
Accuracy (listed only):35.016%
HSR (listed only):37.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,446
Deaths:1,276
KDR:1.133
Accuracy:23.897% C
HSR:8.852% D**
Blitz GD-10
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:29.554% B**
HSR:16.882% C++
Carnage AR
B++
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:28.044% B++
HSR:17.500% C-
GD-66 Claw
C--
Kills:469
Deaths:362
KDR:1.296
Accuracy:52.660% C--
HSR:11.087% D
NC12 Sweeper
C*
Kills:465
Deaths:324
KDR:1.435
Accuracy:44.841% C*
HSR:10.753% D
NC1 Gauss Rifle
D-
Kills:277
Deaths:311
KDR:0.891
Accuracy:17.975% D--
HSR:15.524% D-
NS-11P
B**
Kills:224
Deaths:103
KDR:2.175
Accuracy:28.375% B**
HSR:18.750% C+
MGR-S1 Gladius
B++
Kills:155
Deaths:78
KDR:1.987
Accuracy:30.651% B++
HSR:19.355% C
Gauss Rifle S
A
Kills:86
Deaths:40
KDR:2.150
Accuracy:32.226% A
HSR:24.419% B+
Kills:5,443
Deaths (as Combat Medic):3,779
Deaths (to Combat Medics):1,925
KDR:1.44033
Kill Difference:1,664
Playtime:80.235 hours
Usage:5%
Score:1.014m
Score/min:211
Accuracy (listed only):32.025%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:372
Deaths:226
KDR:1.646
Accuracy:35.850% C+
HSR:14.516% C
AF-23 Grinder
C
Kills:303
Deaths:136
KDR:2.228
Accuracy:32.646% C
HSR:9.571% D**
NS-10 Burster
C**
Kills:63
Deaths:73
KDR:0.863
Accuracy:31.713% C**
HSR:4.762% C
NS-10 Burster
M*
Kills:58
Deaths:94
KDR:0.617
Accuracy:32.160% B+
HSR:17.241% M*
Kills:796
Deaths (as MAX Suit):264.500
Deaths (to MAX Suits):862
KDR:3.00945
Kill Difference:531.500
Playtime:42.109 hours
Usage:2%
Score:0.486m
Score/min:192
Accuracy (listed only):33.092%
HSR (listed only):11.523%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:7,166
V. Kills:1,503 476%
Deaths:398
KDR:18.005
Accuracy:57.225% B**
KPH:119.300 B+
VKPH:25 B*
M20 Mustang
B**
Kills:2,890
V. Kills:2,125 136%
Deaths:606
KDR:4.769
Accuracy:34.500% B+
KPH:23.900 B**
VKPH:17.600 B**
Vortek Rotary
B+
Kills:2,583
V. Kills:1,968 131%
Deaths:833
KDR:3.101
Accuracy:31.642% C++
KPH:19.300 B+
VKPH:14.700 B+
M30 Mustang AH
S
Kills:1,253
V. Kills:364 343%
Deaths:125
KDR:10.024
Accuracy:64.304% B**
KPH:62.700 B+
VKPH:18.200 S
M20 Kestrel
B*
Kills:1,076
V. Kills:1,023 105%
Deaths:207
KDR:5.198
Accuracy:32.559% B+
KPH:25.300 B
VKPH:24.100 B*
Hornet Missiles
M**
Kills:220
V. Kills:177 124%
Deaths:6
KDR:36.667
Accuracy:70.150% A
KPH:181.900 A**
VKPH:146.300 M**
Tomcat A2AM Pods
D
Kills:84
V. Kills:91 91%
Deaths:36
KDR:2.333
Accuracy:75.848% C-
KPH:16.400 D-
VKPH:17.800 D
Kills:15,272 (7,802 + 0)
Deaths:2,211
KDR:6.907
VKDR:3.280
Vehicle Kills:7,251
Kill Difference:13,061
Playtime:383.299 hours
Usage:22%
Score:6.777m
Score/min:295
Piloting Accuracy:32.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,138
V. Kills:1,267 169%
Deaths:163
KDR:13.117
Accuracy:38.654% C+
KPH:66 A*
VKPH:39.100 A
CAS30 Tank Buster
A+
Kills:1,317
V. Kills:1,246 106%
Deaths:377
KDR:3.493
Accuracy:43.792% C+
KPH:13.800 A
VKPH:13.100 A+
L105 Zephyr
A
Kills:599
V. Kills:108 N/A
Deaths:28
KDR:21.393
Accuracy:43.492% C++
KPH:85.600 A
VKPH:15.400 A
Kills:4,054 (1,317 + 2,737)
Deaths:568
KDR:7.137
VKDR:4.614
Vehicle Kills:2,621
Kill Difference:3,486
Playtime:134.739 hours
Usage:8%
Score:2.114m
Score/min:261
Piloting Accuracy:43.792%
Gunner Accuracy:43.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:196
V. Kills:91 213%
Deaths:26
KDR:7.538
Accuracy:47.669% C
KPH:28.500 C+
VKPH:13.200 B+
L100 Python AP
A*
Kills:113
V. Kills:40 276%
Deaths:5
KDR:22.600
Accuracy:46.425% D--
KPH:57.200 A*
VKPH:20.200 B
Skyguard
B*
Kills:76
V. Kills:47 158%
Deaths:7
KDR:10.857
Accuracy:34.558% B*
KPH:19.600 B*
VKPH:12.100 B*
C75 Viper
D
Kills:65
V. Kills:25 250%
Deaths:29
KDR:2.241
Accuracy:23.089% F
KPH:13.100 D-
VKPH:5.100 D
Kills:450 (450 + 0)
Deaths:67
KDR:6.716
VKDR:3.030
Vehicle Kills:203
Kill Difference:383
Playtime:17.685 hours
Usage:1%
Score:0.251m
Score/min:236
Driving Accuracy:23.089%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,020
V. Kills:1,573 192%
Deaths:209
KDR:14.450
Accuracy:44.983% D
KPH:32.500 B*
VKPH:17 B+
Titan-150 HEAT
B+
Kills:1,022
V. Kills:435 234%
Deaths:143
KDR:7.147
Accuracy:44.829% C+
KPH:24.700 B+
VKPH:10.500 B+
Titan-150 HESH
A++
Kills:426
V. Kills:107 394%
Deaths:12
KDR:35.500
Accuracy:50.916% B+
KPH:63.100 A
VKPH:15.800 A++
E540 Halberd
M+
Kills:209
V. Kills:97 213%
Deaths:20
KDR:10.450
Accuracy:54.899% A
KPH:59.800 M+
VKPH:27.700 M
Enforcer ML85
M
Kills:98
V. Kills:104 93%
Deaths:21
KDR:4.667
Accuracy:48.367% B*
KPH:34.400 A
VKPH:36.600 M
Kills:4,775 (4,468 + 307)
Deaths:405
KDR:11.790
VKDR:5.719
Vehicle Kills:2,316
Kill Difference:4,370
Playtime:147.338 hours
Usage:8%
Score:1.829m
Score/min:207
Driving Accuracy:50.916%
Gunner Accuracy:48.367%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:60
V. Kills:36 162%
Deaths:13
KDR:4.615
Accuracy:30.430% D-
KPH:20.600 C+
VKPH:12.300 B++
M20 Basilisk
N/A
Kills:50
V. Kills:23 208%
Deaths:17
KDR:2.941
Accuracy:30.029% N/A
KPH:13.200 N/A
VKPH:6.100 N/A
Kills:110 (0 + 110)
Deaths:30
KDR:3.667
VKDR:1.967
Vehicle Kills:59
Kill Difference:80
Playtime:6.702 hours
Usage:0%
Score:0.076m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:30.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 8,6697,16639818.005A15.1557.225%B**N/A119.2B+25B*54560.1h13.4B+23.4B+
Titan-150 AP 4,5933,02020914.45A11.5944.983%D1.987%C--32.5B*17B+20792.8h3.2B*7.2B*
M20 Mustang 5,0152,8906064.769B**1.9134.5%B+2.007%C+23.9B**17.6B**235120.7h70.6B++204.6B*
Vortek Rotary 4,5512,5838333.101B+0.2431.642%C++3.407%B++19.3B+14.7B+230133.7h58.4B+184.6B+
C150 Dalton 3,4052,13816313.117B**10.2638.654%C+N/A66A*39.1A56232.4h3.3B++8.5B*
AF-4 Cyclone 1,4661,4461,2761.133C+1.7323.897%C8.852%D**17.8DN/A4781.3h12.6C52.8C+
NC6 Gauss SAW 1,3741,3471,1281.194C++1.6617.081%D15.664%D*20.5C-N/A6565.8h10.4C++61C+
CAS30 Tank Buster 2,5631,3173773.493A*0.6343.792%C+N/A13.8A13.1A+15795.4h37.5C*85.6B+
M30 Mustang AH 1,6171,25312510.024B++7.1764.304%B**1.357%C++62.7B+18.2S35420h7.5B11.6B+
GD-22S 1,1841,1706841.711C++1.1522.794%C+13.932%D**36.2C+N/A10132.3h10.5B46.1C**
SAS-R 1,1741,1672894.038B+1.1839.384%C++73.865%B+47.4B+N/A12424.6h2.3C+5.9C++
NS-15M1 1,1671,1663213.632A+0.7726.956%B*14.666%D--71.1AN/A22416.4h10.6B*39.4B++
Gauss Compact S 1,1831,1657951.465B+1.3927.248%B++20.172%C**23.3C*N/A6649.9h10.5C**38.6B+
EM6 1,1711,1644612.525B++0.3325.376%B++25.773%B67.7B**N/A16317.2h10B+39.2B+
AC-X11 1,1761,1647641.524B+1.3329.21%B*20.447%C19.8CN/A5558.7h10.1C++34.4B+
Blitz GD-10 1,1711,1615792.005B**0.8529.554%B**16.882%C++45.7B*N/A12625.4h13.1B+44.4B+
AF-19 Mercenary 1,1791,1619051.283B+1.5824.579%B+21.275%C+14.5CN/A4879.9h12B+48.6B+
NS-15M2 1,1641,1613902.977B*0.1229.095%B**27.218%C*79.5AN/A18614.6h11.3B+38.7B++
NC14 Bolt Driver 1,1681,1612894.017A1.1636.464%C++80.448%B++39B**N/A10229.8h2.2B++5.9B++
EM4 Longshot 1,1621,1615142.259C0.6038.773%C+79.07%C++23.1C-N/A6950.2h2.4C6.2C+
Carnage AR 1,1691,1607061.643C**1.2228.044%B++17.5%C-37.5BN/A9530.9h14.4C+51.2B
LA1 Anchor 1,1671,1604642.5C++0.3625.755%C++23.707%C+68.2B*N/A17517h9.3B+36B+
EM1 1,1721,1604752.442A0.4224.92%B++14.138%D*51.6B*N/A14022.5h11.4C**45.9B+
M20 Kestrel 2,0991,0762075.198B**2.3432.559%B+1.394%C25.3B24.1B*26042.5h81B+248.8B+
NS-44 Commissioner 1,0541,0338071.28B1.5841.141%B+21.297%C+30.2C+N/A8434.2h4.4C10.8C**
Titan-150 HEAT 1,4571,0221437.147B+4.2944.829%C+3.425%C**24.6B10.5B+13741.5h3.7B*8.2B*
L105 Zephyr 7075992821.393B**18.5343.492%C++1.002%C*85.6A15.4A2967h3.9A8.9B**
NS Decimator 8495322622.031B**0.8359.642%C+N/A41.6B+24.8B**29112.8h4.4B7.3B
C-4 7064702651.774C**1.0820.1%D-N/A62.7C31.5C*6277.5h1.5C++7.2C
GD-66 Claw 4764693621.296C++1.5652.66%C--11.087%D27.9C-N/A7616.8h2.9C5.6C
NC12 Sweeper 4714653241.435B1.4244.841%C*10.753%D31.6C++N/A9214.7h4.4C*9.8B+
Titan-150 HESH 5334261235.5A**32.6450.916%B+N/A62.6A15.7A++2216.8h2.9B+5.6B++
NC4 Mag-Shot 4354186350.658C+2.2026.423%C+14.833%D16.5C-N/A5525.3h10.5C-39.8C+
NCM1 Scattercannon 3743722261.646C+1.2135.85%C+14.516%C18.8CN/A5219.8h8.4C+23.4C+
M60-A Bulldog 358328482U79.1452.931%A*N/A113.1M**10.3B**4722.9h3.8A+7.2A
AF-23 Grinder 3053031362.228C+0.6332.646%C9.571%D**23.3C--N/A6313h7C+21.6C+
NC6S Gauss SAW S 2972961402.114B+0.7427.121%B++22.297%C+59.2B++N/A1545h10.5C*38.6B+
Bouncing Betty 2882882014.4M**11.5460.557%A++N/A221.5A*N/A6281.3h1.8B3B**
NC1 Gauss Rifle 2822773110.891C+1.9717.975%D--15.524%D-18.8CN/A7214.7h12.8C++71.2C
NC6A GODSAW 254254992.566C*0.2926.786%C25.591%C+68.6BN/A1723.7h8.9C++33.1C++
Shrike 4962443340.731C++2.1354.829%C+1.639%D17.3D17.9B*27814.1h8.1D14.7C-
NS-11P 2262241032.175B**0.6828.375%B**18.75%C+46.7B**N/A1284.8h12.3B++43.4B*
Hornet Missiles 397220636.667S33.8170.15%AN/A183.3A**147.5M**14431.2h12.1C+17.2C**
E540 Halberd 3062092010.45B7.5954.899%A3.349%C++59.7M+27.7M7013.5h4.5B**8.3B**
Frag Grenade 2031971197N/A194.1441.125%DN/A492.5C++15A13830.4h3.3B+8.1C**
L100 Python HEAT 287196267.538B4.6847.669%C4.592%A28.4C+13.2B+1816.9h5.3C**11.2C*
Mag-Cutter 26519114,0550.014C2.8431.681%C**1.571%D0.2C-N/A1849.1h4.5D*14.4C+
NSX-P Naginata 187185622.984A0.1324.859%B+31.351%C**59.7B+N/A1813.1h10.2B++41.1B+
Razor GD-23 1901831811.011C++1.8528.165%B++19.672%C+8.6D-N/A3321.2h14C+49.6C**
MGR-S1 Gladius 155155781.987B+0.8730.651%B++19.355%C51.7B+N/A1283h9B+29.3B+
Tank Mine 277153552.782C++0.0842.497%B++N/A85C68.9C*9811.8h2.6D--6.2C++
Spear Anti-Vehicle Phalanx Turret 218141817.625A++14.7738.74%C4.255%C++50.4B++27.5B+4942.8h6.1B++15.7B+
NS-357 Underboss 134132911.451B+1.4143.885%B*21.212%C+66B*1B**1582h4.3C+9.8B+
L100 Python AP 153113522.6M**19.7446.425%D--N/A56.5A*20C**4392h3.7B**8B*
Rocklet Rifle 186103591.746A*1.1147.007%DN/A18.1D14.6D-1995.7h31.3B+66.7C**
Gauss SPR 103103273.815A+0.9639.984%B**35.922%C*64.4A++N/A2061.6h4.9B+12.3B++
Enforcer ML85 20298214.667C+1.8148.367%B*1.02%D-35A37.1M+5642.8h8.8A18.1A
Gauss Rifle S 8686402.15B**0.7132.226%A24.419%B+78.2M+N/A2311.1h11.4C+35.4B++
Tomcat A2AM Pods 17584362.333C--0.5375.848%C-N/A16.5D-17.8D2445.1h10.9D--14.4D**
Skyguard 12376710.857M**8.0034.558%B*N/A19.5B*12.1B*3293.9h93B*269.1B*
C75 Viper 9065292.241C0.6223.089%F1.538%C++13.3D-5.1D1594.9h13.8C+60D*
NS-10 Burster 11363730.863C+2.0031.713%C**4.762%C4.3C3.4C+7314.6h170.2C+536.7C*
M20 Basilisk 9660134.615B*1.7630.43%D-5%C20.7C+12.4B++2432.9h68.8B*226B+
NS-10 Burster 9558940.617C2.2432.16%B+17.241%M*3.6D2.3D-7015.9h203.1D--631.7C+
NS Annihilator 128571050.543C+2.3279.677%CN/A6.6D-8.3C+1328.6h17.3F21.8F
M20 Basilisk 7350172.941C+0.0830.029%D-4%D13.2D6.1C1473.8h88.3C*294.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102041.8h
LA3 Desperado0500.6h
Anti-Vehicle MANA Turret31951.6h
Nano-Armor Kit235498,17947.2h
Medical Kit2693,33531.7h
Medical Applicator16664,5316.7h
Motion Spotter0730.1h
Deconstruction Tool0890h
Recon Detection Device353,4795.2h
Ammunition Package41820.2h
Flail Targeting Dart3670.6h

Check the help document for the dictionary if you want to learn more about words used here.


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