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Cadet BROFinndalf[KBLR] BROFinndalf
NC BR 116

KDR: 2.83

Score: 27.2m

Last Seen: Feb 19th, 2019 2:43 PM
- OFFLINE - 756.2 hour(s)

Battle Rank 110 (116 total) - New Conglomerate on Cobalt
Level Progress (to 111): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Titan-150 AP M20 Mustang Vortek Rotary C150 Dalton AF-4 Cyclone NC6 Gauss SAW CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,225,980 MLG Score: 980
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.259%18.435%46621101217,1471.935110.896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.021%0.816B++-0.348C--0.847D--HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.427B10.80.242C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.511%1.524%13355102814,8251458711610.168208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.059%0.011C+-0.072C+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.40.451B+33.20.374C**55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.463%2.422%819510284,46082821555.38647207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.706%0.25C*-0.124C+0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.60.714B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.385%0.701%473610273,42597317353.52004197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%0.204C++-0.929D---0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.895B*4.80.879B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.573%77.153%473410293,484991143.51564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.086%0.528B+0.664B+-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.40.257C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.501%10.738%47321031922628131.46582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.612%0.506B+-0.755D--0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.70.246C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m180.2%271 (16.3k)260 (15.6k)2.8313452,96318,7063.3037116 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033190727.64%12.788%35305:3521

44% Engineer17% Heavy Assault12% Infiltrator20% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 3:01 PMSep 20th, 2017 10:11 PMMar 14th, 2019 12:49 AM (9d) (PST)Feb 19th, 2019 12:07 PM (31d) (PST)Feb 19th, 2019 10:43 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8801247560.5070.1790.0651.1610.137980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,8157,44045,3753011470815,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1740.9h/72.5d 8,836 6,773 10,368 121.2k 1,916 3,967 14,315 91.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:1,347
Deaths:1,128
KDR:1.194
Accuracy:17.081% C--
HSR:15.664% D*
GD-22S
C+
Kills:1,170
Deaths:684
KDR:1.711
Accuracy:22.794% C+
HSR:13.932% D**
NS-15M1
B*
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:26.956% B*
HSR:14.666% D--
EM6
B++
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:25.376% B++
HSR:25.773% B
NS-15M2
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:29.095% B**
HSR:27.218% C*
EM1
B++
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:24.920% B++
HSR:14.138% D*
LA1 Anchor
C*
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:25.755% C*
HSR:23.707% C+
NC6S Gauss SAW S
B++
Kills:277
Deaths:129
KDR:2.147
Accuracy:27.221% B++
HSR:22.744% C+
NC6A GODSAW
C+
Kills:254
Deaths:99
KDR:2.566
Accuracy:26.786% C
HSR:25.591% C+
NSX-P Naginata
B+
Kills:162
Deaths:52
KDR:3.115
Accuracy:25.261% B+
HSR:31.482% C*
Kills:9,021
Deaths (as Heavy Assault):4,203
Deaths (to Heavy Assaults):4,920
KDR:2.14632
Kill Difference:4,818
Playtime:302.110 hours
Usage:17%
Score:4.238m
Score/min:234
Accuracy (listed only):25.124%
HSR (listed only):21.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:1,165
Deaths:795
KDR:1.465
Accuracy:27.248% B++
HSR:20.172% C**
AF-19 Mercenary
B+
Kills:1,161
Deaths:905
KDR:1.283
Accuracy:24.579% B+
HSR:21.275% C+
AC-X11
B++
Kills:1,025
Deaths:679
KDR:1.510
Accuracy:28.739% B++
HSR:20.878% C+
NC12 Sweeper
C**
Kills:465
Deaths:324
KDR:1.435
Accuracy:44.841% C**
HSR:10.753% D
GD-66 Claw
D
Kills:457
Deaths:353
KDR:1.295
Accuracy:52.228% D
HSR:10.722% D
Razor GD-23
B++
Kills:178
Deaths:172
KDR:1.035
Accuracy:28.047% B++
HSR:19.663% C+
Kills:4,451
Deaths (as Engineer):3,228
Deaths (to Engineers):4,799
KDR:1.37887
Kill Difference:1,223
Playtime:759.911 hours
Usage:44%
Score:12.199m
Score/min:268
Accuracy (listed only):34.280%
HSR (listed only):17.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,446
Deaths:1,276
KDR:1.133
Accuracy:23.897% C
HSR:8.852% D**
Gauss Compact S
B++
Kills:1,165
Deaths:795
KDR:1.465
Accuracy:27.248% B++
HSR:20.172% C**
AF-19 Mercenary
B+
Kills:1,161
Deaths:905
KDR:1.283
Accuracy:24.579% B+
HSR:21.275% C+
Blitz GD-10
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:29.554% B**
HSR:16.882% C++
AC-X11
B++
Kills:1,025
Deaths:679
KDR:1.510
Accuracy:28.739% B++
HSR:20.878% C+
NC12 Sweeper
C**
Kills:465
Deaths:324
KDR:1.435
Accuracy:44.841% C**
HSR:10.753% D
GD-66 Claw
D
Kills:457
Deaths:353
KDR:1.295
Accuracy:52.228% D
HSR:10.722% D
Razor GD-23
B++
Kills:178
Deaths:172
KDR:1.035
Accuracy:28.047% B++
HSR:19.663% C+
MGR-S1 Gladius
B++
Kills:146
Deaths:74
KDR:1.973
Accuracy:30.468% B++
HSR:19.178% C
Kills:7,204
Deaths (as Light Assault):5,157
Deaths (to Light Assaults):3,101
KDR:1.39694
Kill Difference:2,047
Playtime:345.178 hours
Usage:20%
Score:7.078m
Score/min:342
Accuracy (listed only):32.178%
HSR (listed only):16.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,446
Deaths:1,276
KDR:1.133
Accuracy:23.897% C
HSR:8.852% D**
NC14 Bolt Driver
B++
Kills:1,161
Deaths:289
KDR:4.017
Accuracy:36.464% C++
HSR:80.448% B++
EM4 Longshot
C++
Kills:1,161
Deaths:514
KDR:2.259
Accuracy:38.773% C+
HSR:79.070% C++
Blitz GD-10
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:29.554% B**
HSR:16.882% C++
SAS-R
B+
Kills:1,088
Deaths:268
KDR:4.060
Accuracy:40.204% C*
HSR:74.173% B+
NS-44 Commissioner
B+
Kills:993
Deaths:775
KDR:1.281
Accuracy:40.983% B+
HSR:21.450% C+
NC4 Mag-Shot
C+
Kills:418
Deaths:635
KDR:0.658
Accuracy:26.423% C+
HSR:14.833% D
MGR-S1 Gladius
B++
Kills:146
Deaths:74
KDR:1.973
Accuracy:30.468% B++
HSR:19.178% C
NS-357 Underboss
B*
Kills:132
Deaths:91
KDR:1.451
Accuracy:43.885% B*
HSR:21.212% C+
Gauss SPR
A+
Kills:74
Deaths:23
KDR:3.217
Accuracy:41.543% A+
HSR:39.189% B+
Kills:7,780
Deaths (as Infiltrator):4,524
Deaths (to Infiltrators):2,657
KDR:1.71972
Kill Difference:3,256
Playtime:208.673 hours
Usage:12%
Score:2.214m
Score/min:177
Accuracy (listed only):35.219%
HSR (listed only):37.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,446
Deaths:1,276
KDR:1.133
Accuracy:23.897% C
HSR:8.852% D**
Blitz GD-10
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:29.554% B**
HSR:16.882% C++
Carnage AR
B++
Kills:1,160
Deaths:706
KDR:1.643
Accuracy:28.044% B++
HSR:17.500% C-
NC12 Sweeper
C**
Kills:465
Deaths:324
KDR:1.435
Accuracy:44.841% C**
HSR:10.753% D
GD-66 Claw
D
Kills:457
Deaths:353
KDR:1.295
Accuracy:52.228% D
HSR:10.722% D
NC1 Gauss Rifle
D-
Kills:272
Deaths:309
KDR:0.880
Accuracy:17.912% D--
HSR:15.441% D-
NS-11P
A
Kills:196
Deaths:83
KDR:2.361
Accuracy:28.865% A
HSR:18.878% C+
MGR-S1 Gladius
B++
Kills:146
Deaths:74
KDR:1.973
Accuracy:30.468% B++
HSR:19.178% C
Gauss Rifle S
A
Kills:86
Deaths:40
KDR:2.150
Accuracy:32.226% A
HSR:24.419% B+
Kills:5,389
Deaths (as Combat Medic):3,744
Deaths (to Combat Medics):1,899
KDR:1.43937
Kill Difference:1,645
Playtime:78.424 hours
Usage:5%
Score:0.987m
Score/min:210
Accuracy (listed only):32.004%
HSR (listed only):15.847%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:356
Deaths:221
KDR:1.611
Accuracy:35.380% C+
HSR:14.045% C
AF-23 Grinder
C
Kills:303
Deaths:136
KDR:2.228
Accuracy:32.646% C
HSR:9.571% D**
NS-10 Burster
C**
Kills:58
Deaths:71
KDR:0.817
Accuracy:31.675% C**
HSR:5.172% C+
NS-10 Burster
M**
Kills:57
Deaths:92
KDR:0.620
Accuracy:32.193% B+
HSR:17.544% M**
Kills:774
Deaths (as MAX Suit):260
Deaths (to MAX Suits):853
KDR:2.97692
Kill Difference:514
Playtime:39.761 hours
Usage:2%
Score:0.452m
Score/min:189
Accuracy (listed only):32.973%
HSR (listed only):11.583%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:7,071
V. Kills:1,487 475%
Deaths:397
KDR:17.811
Accuracy:57.137% B**
KPH:118.300 B
VKPH:24.900 B*
M20 Mustang
B**
Kills:2,605
V. Kills:1,959 133%
Deaths:575
KDR:4.530
Accuracy:34.656% B++
KPH:22.900 B*
VKPH:17.200 B**
Vortek Rotary
B+
Kills:2,583
V. Kills:1,968 131%
Deaths:833
KDR:3.101
Accuracy:31.642% C++
KPH:19.300 B
VKPH:14.700 B+
M30 Mustang AH
M**
Kills:1,250
V. Kills:362 344%
Deaths:124
KDR:10.081
Accuracy:64.280% B**
KPH:62.600 B+
VKPH:18.100 M**
M20 Kestrel
B*
Kills:1,076
V. Kills:1,023 105%
Deaths:207
KDR:5.198
Accuracy:32.559% B+
KPH:25.300 B
VKPH:24.100 B*
Hornet Missiles
S
Kills:186
V. Kills:157 118%
Deaths:6
KDR:31
Accuracy:70.566% A
KPH:196.500 M
VKPH:165.900 S
Tomcat A2AM Pods
D-
Kills:84
V. Kills:91 91%
Deaths:36
KDR:2.333
Accuracy:75.848% D
KPH:16.400 D-
VKPH:17.800 D-
Kills:14,855 (7,514 + 0)
Deaths:2,178
KDR:6.820
VKDR:3.236
Vehicle Kills:7,047
Kill Difference:12,677
Playtime:375.728 hours
Usage:22%
Score:6.594m
Score/min:292
Piloting Accuracy:32.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,136
V. Kills:1,266 169%
Deaths:163
KDR:13.104
Accuracy:38.689% C+
KPH:66.100 A*
VKPH:39.200 A
CAS30 Tank Buster
A+
Kills:1,316
V. Kills:1,245 106%
Deaths:375
KDR:3.509
Accuracy:43.841% C+
KPH:13.800 B**
VKPH:13.100 A+
L105 Zephyr
B**
Kills:599
V. Kills:108 N/A
Deaths:28
KDR:21.393
Accuracy:43.492% C*
KPH:85.600 B**
VKPH:15.400 B**
Kills:4,051 (1,316 + 2,735)
Deaths:566
KDR:7.157
VKDR:4.627
Vehicle Kills:2,619
Kill Difference:3,485
Playtime:134.394 hours
Usage:8%
Score:2.111m
Score/min:262
Piloting Accuracy:43.841%
Gunner Accuracy:43.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:196
V. Kills:91 213%
Deaths:26
KDR:7.538
Accuracy:47.669% C
KPH:28.500 C+
VKPH:13.200 B+
L100 Python AP
M**
Kills:70
V. Kills:21 318%
Deaths:3
KDR:23.333
Accuracy:52.381% C
KPH:77.700 M**
VKPH:23.300 B*
C75 Viper
D
Kills:61
V. Kills:25 235%
Deaths:29
KDR:2.103
Accuracy:22.967% F
KPH:12.900 D-
VKPH:5.300 D
Kills:327 (327 + 0)
Deaths:58
KDR:5.638
VKDR:2.362
Vehicle Kills:137
Kill Difference:269
Playtime:12.517 hours
Usage:1%
Score:0.156m
Score/min:207
Driving Accuracy:22.967%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,777
V. Kills:1,457 190%
Deaths:204
KDR:13.613
Accuracy:45.216% D
KPH:31.500 B*
VKPH:16.500 B+
Titan-150 HEAT
B+
Kills:1,022
V. Kills:435 234%
Deaths:143
KDR:7.147
Accuracy:44.829% C
KPH:24.700 B+
VKPH:10.500 B
Titan-150 HESH
A++
Kills:404
V. Kills:98 408%
Deaths:12
KDR:33.667
Accuracy:52.496% B+
KPH:66.100 A+
VKPH:16 A++
E540 Halberd
M++
Kills:209
V. Kills:97 213%
Deaths:20
KDR:10.450
Accuracy:54.899% A
KPH:59.800 M++
VKPH:27.700 M
Enforcer ML85
M*
Kills:97
V. Kills:103 93%
Deaths:20
KDR:4.850
Accuracy:49.361% B**
KPH:35.500 A+
VKPH:37.700 M*
Kills:4,509 (4,203 + 306)
Deaths:399
KDR:11.301
VKDR:5.489
Vehicle Kills:2,190
Kill Difference:4,110
Playtime:141.902 hours
Usage:8%
Score:1.735m
Score/min:204
Driving Accuracy:52.496%
Gunner Accuracy:49.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:56
V. Kills:34 160%
Deaths:13
KDR:4.308
Accuracy:29.834% D-
KPH:19.300 C+
VKPH:11.700 B++
M20 Basilisk
N/A
Kills:50
V. Kills:23 208%
Deaths:17
KDR:2.941
Accuracy:29.838% N/A
KPH:13.200 N/A
VKPH:6.100 N/A
Kills:106 (0 + 106)
Deaths:30
KDR:3.533
VKDR:1.900
Vehicle Kills:57
Kill Difference:76
Playtime:6.674 hours
Usage:0%
Score:0.072m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:29.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 8,5587,07139717.811A+14.9857.137%B**N/A118.2B24.9B*54059.8h13.4B+23.4B+
Titan-150 AP 4,2342,77720413.613B**10.7845.216%D2.161%C31.5B*16.5B+20388.1h3.3B**7.3B*
M20 Mustang 4,5642,6055754.53B**1.7034.656%B++2.15%C+22.9B*17.2B**229113.7h72B++207.9B*
Vortek Rotary 4,5512,5838333.101B+0.2731.642%C++3.407%B++19.3B14.7B+230133.7h58.4B+184.6B+
C150 Dalton 3,4022,13616313.104B**10.2738.689%C+N/A66.1A*39.2A56332.3h3.3B++8.5B*
AF-4 Cyclone 1,4661,4461,2761.133C+1.7023.897%C8.852%D**17.8DN/A4781.3h12.6C52.8C+
NC6 Gauss SAW 1,3741,3471,1281.194C++1.6417.081%C--15.664%D*20.5CN/A6565.8h10.4C++61C++
CAS30 Tank Buster 2,5611,3163753.509B**0.6843.841%C+N/A13.8B**13.1A+15795.1h37.4C*85.4B+
M30 Mustang AH 1,6121,25012410.081B++7.2564.28%B**1.36%C++62.5B+18.1M**35220h7.5B11.6B+
GD-22S 1,1841,1706841.711C*1.1222.794%C+13.932%D**36.3C+N/A10132.2h10.5B46.1C**
NS-15M1 1,1671,1663213.632A++0.8026.956%B*14.666%D--71.1B**N/A22416.4h10.6B++39.4B++
Gauss Compact S 1,1831,1657951.465B++1.3727.248%B++20.172%C**23.3C*N/A6649.9h10.5C**38.6B+
EM6 1,1711,1644612.525B++0.3125.376%B++25.773%B67.7B**N/A16217.2h10B+39.2B+
NC14 Bolt Driver 1,1681,1612894.017A1.1936.464%C++80.448%B++39B**N/A10229.8h2.2B++5.9B+
AF-19 Mercenary 1,1791,1619051.283B++1.5524.579%B+21.275%C+14.5CN/A4879.9h12B+48.6B+
NS-15M2 1,1641,1613902.977B*0.1529.095%B**27.218%C*79.5AN/A18614.6h11.3B+38.7B+
EM4 Longshot 1,1621,1615142.259C0.5738.773%C+79.07%C++23.1C-N/A6950.2h2.4C6.2C+
Blitz GD-10 1,1711,1615792.005B*0.8329.554%B**16.882%C++45.7B*N/A12625.4h13.1B+44.4B+
Carnage AR 1,1691,1607061.643C**1.1928.044%B++17.5%C-37.5BN/A9430.9h14.4C+51.2B
EM1 1,1721,1604752.442A0.3924.92%B++14.138%D*51.6B++N/A14022.5h11.4C**45.9B+
LA1 Anchor 1,1671,1604642.5C++0.3325.755%C*23.707%C+68.2B*N/A17517h9.3B+36B+
SAS-R 1,0941,0882684.06B+1.2340.204%C*74.173%B+48.4B+N/A12622.5h2.3C++5.8C*
M20 Kestrel 2,0991,0762075.198A2.3732.559%B+1.394%C25.3B24.1B*26042.5h81B+248.8B+
AC-X11 1,0351,0256791.51B+1.3228.739%B++20.878%C+18.7CN/A5354.9h9.9C**34.5B+
Titan-150 HEAT 1,4571,0221437.147B+4.3244.829%C3.425%B24.6B10.5B13741.5h3.7B*8.2B*
NS-44 Commissioner 1,0129937751.281B1.5540.983%B+21.45%C+29.8C+N/A8233.3h4.5C10.9C*
L105 Zephyr 7075992821.393B**18.5643.492%C*1.002%C*85.6B**15.4B**2947h3.9A8.9B**
NS Decimator 8325212611.996A0.8459.687%C+N/A41.3B+24.7B**28912.6h4.4C**7.4B
NC12 Sweeper 4714653241.435B1.4044.841%C**10.753%D31.6C+N/A9214.7h4.4C*9.8B+
C-4 6984632601.781C**1.0520%D--N/A62.6C31.8C*6297.4h1.5C++7.3C
GD-66 Claw 4644573531.295C++1.5452.228%D10.722%D27.5C--N/A7416.6h2.9C5.6C
NC4 Mag-Shot 4354186350.658C+2.1726.423%C+14.833%D16.6C-N/A5525.2h10.5C-39.8C+
Titan-150 HESH 5024041233.667A*30.8452.496%B+N/A66.2A+16.1A++2256.1h2.9B+5.5B++
NCM1 Scattercannon 3583562211.611C+1.2235.38%C+14.045%C18.8CN/A5318.9h8.4C+23.7C+
M60-A Bulldog 358328482U79.1752.931%A*N/A113.1M*10.3B**4732.9h3.8A+7.2A
AF-23 Grinder 3053031362.228C+0.6032.646%C9.571%D**23.3C--N/A6313h7C21.6C+
Bouncing Betty 2882882014.4M**11.5760.581%A++N/A221.5A*N/A6291.3h1.8B+3A
NC6S Gauss SAW S 2782771292.147B++0.6827.221%B++22.744%C+61.6B+N/A1594.5h10.6C*38.9B+
NC1 Gauss Rifle 2772723090.88C+1.9517.912%D--15.441%D-18.8CN/A7114.5h12.9C++72C
NC6A GODSAW 254254992.566C*0.2726.786%C25.591%C+68.6B+N/A1723.7h8.9C++33.1C++
Shrike 4962443340.731C++2.1054.829%C+1.639%D17.3D17.9B*27614.1h8.1D14.7C
E540 Halberd 3062092010.45B+7.6254.899%A3.349%C++59.7M++27.7M6893.5h4.5B**8.3A
L100 Python HEAT 287196267.538B+4.7147.669%C4.592%A28.4C+13.2B+1796.9h5.3B11.2C*
NS-11P 198196832.361B**0.4728.865%A18.878%C+53A+N/A1523.7h11.7B*40.5B*
Frag Grenade 1971921192N/A189.1741.009%DN/A480C+12.5B*14030.4h3.3B+8.1C**
Mag-Cutter 26519114,0490.014C2.8231.681%C**1.571%D0.2C-N/A1848.3h4.5D*14.4C+
Hornet Missiles 343186631S28.1770.566%AN/A206.7M+174.4S16390.9h12.7C18.1C*
Razor GD-23 1841781721.035C++1.8028.047%B++19.663%C+9DN/A3419.8h13.7C+49B
NSX-P Naginata 164162523.115B**0.2825.261%B+31.482%C*64.8B*N/A2012.5h10.1B*40.1B++
Tank Mine 271149542.759C++0.0742.191%B++N/A82.8C-67.8C*9811.8h2.6D--6.2C++
MGR-S1 Gladius 146146741.973B+0.8630.468%B++19.178%C50.3B+N/A1252.9h9.1B+29.7B+
Spear Anti-Vehicle Phalanx Turret 213138817.25A++14.4238.372%C-4.348%C++51.1B*27.8B++4982.7h5.9B++15.5B+
NS-357 Underboss 134132911.451B+1.3843.885%B*21.212%C+66B*1B**1572h4.3C+9.8B+
Enforcer ML85 20097204.85C+2.0249.361%B**1.031%D-35.9A+38.1M*5642.7h8.8A17.8A
Rocklet Rifle 16792561.643A++1.1947.475%DN/A17D-13.9D-1955.4h31.6B+66.5C**
Gauss Rifle S 8686402.15B**0.6832.226%A24.419%B+78.2M+N/A2321.1h11.4C++35.4B++
Tomcat A2AM Pods 17584362.333C--0.5075.848%DN/A16.5D-17.8D-2435.1h10.9D--14.4D**
Gauss SPR 7474233.217B**0.3941.543%A+39.189%B+61.7A*N/A1561.2h5.3C*12.8B++
L100 Python AP 9170323.333S20.5052.381%CN/A77.8M**23.3B*6950.9h3.8B**7.2B**
C75 Viper 8661292.103C-0.7322.967%F1.639%C**13D-5.3D1564.7h14C+60.9D*
NS-10 Burster 10358710.817C+2.0131.675%C**5.172%C+4.2C-3.3C7313.7h172.9C+545.9C*
NS-10 Burster 9357920.62C2.2132.193%B+17.544%M**3.8D2.4D7215h194.6D604.4C+
NS Annihilator 128571050.543C+2.2979.661%CN/A6.6D-8.3C+1268.6h17.3F21.7F
M20 Basilisk 9056134.308B*1.4829.834%D-5.357%C+19.3C+11.7B++2262.9h71.3B++239.1B+
M20 Basilisk 7350172.941C++0.1129.838%D-4%D13.2D6.1C1463.8h87.5C**293.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0730.1h
LA3 Desperado0500.6h
Nano-Armor Kit230474,82345.3h
Flail Targeting Dart3670.6h
Spawn Beacon101781.8h
Anti-Vehicle MANA Turret31871.6h
Medical Kit2673,31431.5h
Medical Applicator16662,6136.6h
Deconstruction Tool0890h
Recon Detection Device333,3755h
Ammunition Package41720.2h

Check the help document for the dictionary if you want to learn more about words used here.


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