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Field Marshal Predator BSS47[SEFR] BSS47
TR BR 183

KDR: 3.19

Score: 86.3m

Last Seen: Jul 11th, 2020 4:47 PM
- OFFLINE - 379.6 hour(s)

Prestige 1, Battle Rank 100 (183 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods C150 Dalton M18 Rotary P2-120 AP TAS-16 Blackjack Ripper M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,307,295 MLG Score: 1045
Fun Score: N/A
Cheeseburgers Flipped: 2862TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.953%25.67%61526132324,3090.9320582.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.829%0.522B+0.686B+-2.087F--HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.4B10.60.253C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.526%0.789%22125134466,88137591138617.7922587%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%-0.18C-0.72D--0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.585B+240.55B+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.915%0.96%3555134410,939419345302.60825241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.126%-0.206C-0.996D--0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+5.70.539B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.278%2.27%59520132919,427300291086.4692213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%-0.919D---0.544D-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.669B+10.50.74B++29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.93%72.344%595513449,5932787263.44082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%1.05B**0.341C**0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+20.369C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.784%13.064%595213478,1601672774.87747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.087%2.061A*-0.342C--1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.78B++1.90.603B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.3m221.1%362 (21.7k)306 (18.4k)3.19384201,60863,1243.61446183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491413725.91%10.534%27304:2838

47% Engineer17% Heavy Assault14% Infiltrator13% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2013 1:33 PMJul 12th, 2018 9:51 AMJul 11th, 2020 12:28 PM (82d) (PST)Jul 11th, 2020 1:25 PM (82d) (PST)Jul 11th, 2020 12:47 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0302497810.7150.2240.0751.8650.1281045

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,80814,95846,85043135112818,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4699.9h/195.8d 26,551 21,238 57,195 525.9k 3,357 8,816 36,189 290.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:2,971
Deaths:3,327
KDR:0.893
Accuracy:25.361% C+
HSR:26.489% C
MSW-R
C
Kills:2,741
Deaths:2,067
KDR:1.326
Accuracy:25.335% C
HSR:26.377% C
T32 Bull
B+
Kills:2,121
Deaths:1,308
KDR:1.622
Accuracy:27.099% C+
HSR:31.730% B+
T9A "Butcher"
C+
Kills:1,593
Deaths:1,041
KDR:1.530
Accuracy:23.203% D-
HSR:31.701% C+
NS-15M1
D*
Kills:1,379
Deaths:1,626
KDR:0.848
Accuracy:16.315% F-
HSR:15.374% D*
T9 CARV
C-
Kills:1,171
Deaths:1,091
KDR:1.073
Accuracy:20% D
HSR:23.228% C-
T16 Rhino
C+
Kills:104
Deaths:70
KDR:1.486
Accuracy:19.286% D-
HSR:25% C+
NS-15 Gallows
D-
Kills:104
Deaths:81
KDR:1.284
Accuracy:25.571% D--
HSR:26.923% D-
MG-H1 Watchman
C
Kills:63
Deaths:60
KDR:1.050
Accuracy:21.289% D--
HSR:28.571% C
Kills:12,247
Deaths (as Heavy Assault):10,671
Deaths (to Heavy Assaults):16,232
KDR:1.14769
Kill Difference:1,576
Playtime:816.460 hours
Usage:17%
Score:10.439m
Score/min:213
Accuracy (listed only):22.606%
HSR (listed only):26.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C*
Kills:7,885
Deaths:5,982
KDR:1.318
Accuracy:66.793% C*
HSR:13.050% C--
LC2 Lynx
D
Kills:1,213
Deaths:981
KDR:1.236
Accuracy:21.902% D-
HSR:19.538% D
LC3 Jaguar
C
Kills:1,191
Deaths:916
KDR:1.300
Accuracy:25.468% C
HSR:20.571% C
TRAC-5
C**
Kills:957
Deaths:987
KDR:0.970
Accuracy:22.947% C
HSR:22.780% C**
HC1 Cougar
B*
Kills:513
Deaths:372
KDR:1.379
Accuracy:28.284% C++
HSR:31.189% B*
AMR-66
D
Kills:444
Deaths:518
KDR:0.857
Accuracy:19.484% F
HSR:21.622% D
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% D-
HSR:15.069% C
TRS-12 Uppercut
B+
Kills:275
Deaths:265
KDR:1.038
Accuracy:66.547% B+
HSR:13.455% C
MG-HBR1 Dragoon
C++
Kills:101
Deaths:176
KDR:0.574
Accuracy:25.419% D**
HSR:33.663% C++
Kills:13,017
Deaths (as Engineer):10,753
Deaths (to Engineers):16,092
KDR:1.21055
Kill Difference:2,264
Playtime:2,207.464 hours
Usage:47%
Score:43.066m
Score/min:325
Accuracy (listed only):33.043%
HSR (listed only):21.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C*
Kills:7,885
Deaths:5,982
KDR:1.318
Accuracy:66.793% C*
HSR:13.050% C--
LC2 Lynx
D
Kills:1,213
Deaths:981
KDR:1.236
Accuracy:21.902% D-
HSR:19.538% D
LC3 Jaguar
C
Kills:1,191
Deaths:916
KDR:1.300
Accuracy:25.468% C
HSR:20.571% C
TRAC-5
C**
Kills:957
Deaths:987
KDR:0.970
Accuracy:22.947% C
HSR:22.780% C**
HC1 Cougar
B*
Kills:513
Deaths:372
KDR:1.379
Accuracy:28.284% C++
HSR:31.189% B*
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% D-
HSR:15.069% C
TRS-12 Uppercut
B+
Kills:275
Deaths:265
KDR:1.038
Accuracy:66.547% B+
HSR:13.455% C
Kills:12,472
Deaths (as Light Assault):10,059
Deaths (to Light Assaults):8,986
KDR:1.23988
Kill Difference:2,413
Playtime:599.104 hours
Usage:13%
Score:12.594m
Score/min:350
Accuracy (listed only):36.069%
HSR (listed only):19.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C*
Kills:7,885
Deaths:5,982
KDR:1.318
Accuracy:66.793% C*
HSR:13.050% C--
SABR-13
B*
Kills:657
Deaths:1,088
KDR:0.604
Accuracy:28.561% C+
HSR:37.747% B*
NS-11P
B+
Kills:428
Deaths:410
KDR:1.044
Accuracy:26.777% C+
HSR:29.907% B+
Cycler TRV
C
Kills:370
Deaths:271
KDR:1.365
Accuracy:25.011% C
HSR:18.378% D
TRS-12 Uppercut
B+
Kills:275
Deaths:265
KDR:1.038
Accuracy:66.547% B+
HSR:13.455% C
TORQ-9
B+
Kills:185
Deaths:371
KDR:0.499
Accuracy:25.343% C-
HSR:31.351% B+
Kills:9,800
Deaths (as Combat Medic):8,387
Deaths (to Combat Medics):5,383
KDR:1.16848
Kill Difference:1,413
Playtime:32.120 hours
Usage:1%
Score:0.698m
Score/min:362
Accuracy (listed only):39.839%
HSR (listed only):23.981%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C**
Kills:4,893
Deaths:1,540
KDR:3.177
Accuracy:45.560% C++
HSR:81.279% C**
NS-44 Commissioner
C
Kills:2,400
Deaths:2,219
KDR:1.082
Accuracy:36.524% C
HSR:21.833% C-
SR-7
C+
Kills:1,192
Deaths:618
KDR:1.929
Accuracy:42.643% C+
HSR:66.779% F
RAMS .50M
C--
Kills:1,189
Deaths:948
KDR:1.254
Accuracy:38.675% C--
HSR:60.051% F**
TSAR-42
C++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:42.725% C++
HSR:57.400% F
KSR-35
C+
Kills:1,161
Deaths:556
KDR:2.088
Accuracy:37.000% C+
HSR:26.012% D
M77-B
D
Kills:1,150
Deaths:874
KDR:1.316
Accuracy:35.608% D
HSR:68% D**
NS-44B Commissioner
C**
Kills:1,131
Deaths:957
KDR:1.182
Accuracy:47.056% C**
HSR:29.266% C+
NS-30 Vandal
C
Kills:928
Deaths:473
KDR:1.962
Accuracy:34.323% C
HSR:26.616% C
NS-AM7 Archer
C
Kills:183
Deaths:295
KDR:0.620
Accuracy:52.612% D-
HSR:15.847% C
NS-44L Blackhand
C++
Kills:138
Deaths:64
KDR:2.156
Accuracy:45.272% C++
HSR:44.928% C++
TX1 Repeater
D*
Kills:62
Deaths:246
KDR:0.252
Accuracy:9.383% T
HSR:14.516% D*
Kills:15,596
Deaths (as Infiltrator):9,309
Deaths (to Infiltrators):7,701
KDR:1.67537
Kill Difference:6,287
Playtime:673.893 hours
Usage:14%
Score:10.080m
Score/min:249
Accuracy (listed only):38.948%
HSR (listed only):42.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:6,474
Deaths:3,062
KDR:2.114
Accuracy:42.698% C+
HSR:4.711% B**
M3 Pounder HEG
C*
Kills:4,767
Deaths:2,939
KDR:1.622
Accuracy:44.282% C+
HSR:3.503% C*
M6 Onslaught
B+
Kills:4,027
Deaths:1,550
KDR:2.598
Accuracy:22.240% B+
HSR:24.286% B+
M6 Onslaught
B+
Kills:3,786
Deaths:1,554
KDR:2.436
Accuracy:22.466% B+
HSR:23.059% C++
M1 Heavy Cycler
B+
Kills:1,535
Deaths:769
KDR:1.996
Accuracy:19.557% B+
HSR:21.824% B+
MRC3 Mercy
C**
Kills:1,525
Deaths:733
KDR:2.080
Accuracy:21.140% C**
HSR:22.098% C+
M1 Heavy Cycler
B++
Kills:1,451
Deaths:535
KDR:2.712
Accuracy:22.488% B++
HSR:22.329% C**
MRC3 Mercy
B++
Kills:1,268
Deaths:522
KDR:2.429
Accuracy:23.975% B++
HSR:24.448% C*
MR1 Fracture
A
Kills:522
Deaths:811
KDR:0.644
Accuracy:26.462% D**
HSR:6.322% A
MR1 Fracture
A
Kills:464
Deaths:649
KDR:0.715
Accuracy:26.054% D**
HSR:6.466% A
NS-10 Burster
D
Kills:184
Deaths:157
KDR:1.172
Accuracy:24.237% D--
HSR:3.804% D
NS-10 Burster
D-
Kills:125
Deaths:92
KDR:1.359
Accuracy:24.496% D*
HSR:2.400% D-
Kills:26,128
Deaths (as MAX Suit):6,686.500
Deaths (to MAX Suits):3,930
KDR:3.90757
Kill Difference:19,441.500
Playtime:358.410 hours
Usage:8%
Score:9.404m
Score/min:437
Accuracy (listed only):26.674%
HSR (listed only):13.771%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:37,239
V. Kills:1,764 N/A
Deaths:2,520
KDR:14.777
Accuracy:34.606% B+
KPH:154.800 A*
VKPH:7.300 A
Hellfire Rocket Pods
B++
Kills:17,513
V. Kills:2,351 N/A
Deaths:993
KDR:17.637
Accuracy:53.305% C++
KPH:178.300 B++
VKPH:23.900 B+
M18 Rotary
B**
Kills:8,106
V. Kills:4,413 184%
Deaths:1,785
KDR:4.541
Accuracy:32.875% C+
KPH:43.500 B**
VKPH:23.700 B*
M18 Needler
A
Kills:2,025
V. Kills:1,207 168%
Deaths:432
KDR:4.688
Accuracy:33.050% C+
KPH:37.300 A
VKPH:22.200 B**
Coyote Missiles
B**
Kills:1,727
V. Kills:758 228%
Deaths:225
KDR:7.676
Accuracy:63.147% B**
KPH:75.600 B+
VKPH:33.200 C++
Hornet Missiles
B+
Kills:837
V. Kills:480 174%
Deaths:70
KDR:11.957
Accuracy:65.591% B
KPH:113.600 B+
VKPH:65.100 B+
M202 Wyrm
C
Kills:445
V. Kills:165 268%
Deaths:11
KDR:40.455
Accuracy:44.246% D*
KPH:96.300 C
VKPH:35.700 C--
M18 Locust
B*
Kills:351
V. Kills:242 144%
Deaths:71
KDR:4.944
Accuracy:35.782% C*
KPH:40 B+
VKPH:27.600 B*
Kills:68,243 (47,721 + 0)
Deaths:6,107
KDR:11.175
VKDR:1.863
Vehicle Kills:11,380
Kill Difference:62,136
Playtime:623.095 hours
Usage:13%
Score:15.239m
Score/min:408
Piloting Accuracy:35.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:13,392
V. Kills:7,440 180%
Deaths:738
KDR:18.146
Accuracy:32.541% D
KPH:46.900 C+
VKPH:26.100 C
CAS30 Tank Buster
C--
Kills:1,998
V. Kills:1,632 122%
Deaths:1,553
KDR:1.287
Accuracy:33.478% F
KPH:7 C--
VKPH:5.700 C--
L-24R Spur
C-
Kills:485
V. Kills:38 N/A
Deaths:43
KDR:11.279
Accuracy:32.641% D--
KPH:21.300 D-
VKPH:1.700 C-
L105 Zephyr
C--
Kills:458
V. Kills:92 492%
Deaths:80
KDR:5.725
Accuracy:32.215% D**
KPH:38 D
VKPH:7.600 C--
AP30 Shredder
D
Kills:363
V. Kills:252 143%
Deaths:55
KDR:6.600
Accuracy:26.763% D-
KPH:24.900 D
VKPH:17.300 D
Dual-75 Duster
C--
Kills:60
V. Kills:4 N/A
Deaths:2
KDR:30
Accuracy:38.519% C-
KPH:56.100 D
VKPH:3.700 C--
L105 Zephyr PX
D--
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:27.815% F**
KPH:42.300 D**
VKPH:6 D--
Kills:16,812 (2,483 + 14,329)
Deaths:2,478
KDR:6.785
VKDR:3.820
Vehicle Kills:9,466
Kill Difference:14,334
Playtime:624.588 hours
Usage:13%
Score:7.228m
Score/min:193
Piloting Accuracy:32.641%
Gunner Accuracy:27.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,203
V. Kills:548 219%
Deaths:172
KDR:6.994
Accuracy:48.844% D--
KPH:39.700 C+
VKPH:18.100 C--
C75 Viper
C+
Kills:124
V. Kills:32 376%
Deaths:37
KDR:3.351
Accuracy:33.834% D-
KPH:37.100 C
VKPH:9.600 C+
Skyguard
B++
Kills:115
V. Kills:61 185%
Deaths:9
KDR:12.778
Accuracy:27.020% D
KPH:23.300 B++
VKPH:12.300 C**
L100 Python HESH
C
Kills:90
V. Kills:12 N/A
Deaths:6
KDR:15
Accuracy:41.010% D*
KPH:63.900 C
VKPH:8.500 C
Kills:1,532 (1,532 + 0)
Deaths:224
KDR:6.839
VKDR:2.915
Vehicle Kills:653
Kill Difference:1,308
Playtime:39.966 hours
Usage:1%
Score:0.780m
Score/min:325
Driving Accuracy:41.010%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:7,915
V. Kills:3,384 234%
Deaths:389
KDR:20.347
Accuracy:40.865% D-
KPH:50.200 B++
VKPH:21.400 C++
P2-120 HESH
B+
Kills:1,295
V. Kills:311 415%
Deaths:52
KDR:24.904
Accuracy:42.889% C
KPH:61.500 C+
VKPH:14.800 B+
E540 Halberd
B++
Kills:911
V. Kills:318 286%
Deaths:74
KDR:12.311
Accuracy:39.830% D
KPH:38.700 B++
VKPH:13.500 C
P2-120 HEAT
C++
Kills:411
V. Kills:171 239%
Deaths:68
KDR:6.044
Accuracy:35.349% D--
KPH:30.400 C+
VKPH:12.600 C++
M12 Kobalt
C*
Kills:239
V. Kills:5 N/A
Deaths:4
KDR:59.750
Accuracy:16.969% C*
KPH:77.700 C+
VKPH:1.600 D
G30 Vulcan
C+
Kills:232
V. Kills:82 280%
Deaths:47
KDR:4.936
Accuracy:16.163% F-
KPH:24.700 C+
VKPH:8.700 D--
P525 Marauder
C
Kills:86
V. Kills:9 N/A
Deaths:9
KDR:9.556
Accuracy:14.144% D**
KPH:31.800 D*
VKPH:3.300 C
M20 Basilisk
C**
Kills:78
V. Kills:24 312%
Deaths:10
KDR:7.800
Accuracy:25.371% D
KPH:23.400 C**
VKPH:7.200 C+
G40-F Ranger
C+
Kills:64
V. Kills:50 125%
Deaths:6
KDR:10.667
Accuracy:23.529% D**
KPH:35.900 D
VKPH:28.100 C+
Kills:11,231 (9,621 + 1,610)
Deaths:659
KDR:17.042
VKDR:6.607
Vehicle Kills:4,354
Kill Difference:10,572
Playtime:236.218 hours
Usage:5%
Score:4.471m
Score/min:315
Driving Accuracy:35.349%
Gunner Accuracy:23.529%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:421
V. Kills:31 N/A
Deaths:23
KDR:18.304
Accuracy:33.316% D
KPH:84.600 D
VKPH:6.200 C
G20 Vulcan-H
C+
Kills:408
V. Kills:227 179%
Deaths:64
KDR:6.375
Accuracy:38.861% F
KPH:49.100 C+
VKPH:27.300 C
M40 Fury-H
D-
Kills:315
V. Kills:41 N/A
Deaths:51
KDR:6.176
Accuracy:23.814% F--
KPH:53 D-
VKPH:6.900 D--
M12 Kobalt-H
B++
Kills:195
V. Kills:14 N/A
Deaths:11
KDR:17.727
Accuracy:19.745% D
KPH:101.500 D
VKPH:7.300 B++
E540 Halberd-H
D--
Kills:110
V. Kills:59 183%
Deaths:20
KDR:5.500
Accuracy:42.666% F--
KPH:26.600 D*
VKPH:14.300 D--
Kills:1,449 (0 + 1,449)
Deaths:169
KDR:8.574
VKDR:2.201
Vehicle Kills:372
Kill Difference:1,280
Playtime:25.274 hours
Usage:1%
Score:0.527m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:42.666%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:435
V. Kills:20 N/A
Deaths:10
KDR:43.500
Accuracy:17.898% C-
KPH:87.900 C++
VKPH:4 C++
M12 Kobalt
C+
Kills:280
V. Kills:13 N/A
Deaths:6
KDR:46.667
Accuracy:16.508% D
KPH:88.600 C+
VKPH:4.100 C+
M40 Fury
C+
Kills:209
V. Kills:36 N/A
Deaths:24
KDR:8.708
Accuracy:29.624% D--
KPH:55.300 C+
VKPH:9.500 C+
M20 Basilisk
C+
Kills:170
V. Kills:69 243%
Deaths:37
KDR:4.595
Accuracy:30.604% D**
KPH:19.900 C
VKPH:8.100 C+
M40 Fury
C++
Kills:164
V. Kills:19 N/A
Deaths:14
KDR:11.714
Accuracy:26.925% D**
KPH:65.400 C++
VKPH:7.600 D-
M20 Basilisk
C
Kills:86
V. Kills:32 261%
Deaths:18
KDR:4.778
Accuracy:31.965% D*
KPH:23.500 C
VKPH:8.700 C
Kills:1,344 (0 + 1,344)
Deaths:109
KDR:12.330
VKDR:1.734
Vehicle Kills:189
Kill Difference:1,235
Playtime:26.586 hours
Usage:1%
Score:0.444m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:31.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:3,585
V. Kills:1,293 277%
Deaths:184
KDR:19.484
Accuracy:52.839% C-
KPH:100.900 A+
VKPH:36.400 A
M20 Wyvern
C-
Kills:151
V. Kills:93 161%
Deaths:27
KDR:5.593
Accuracy:29.295% F
KPH:20.500 D
VKPH:12.600 C-
CAS 14-E
C
Kills:109
V. Kills:8 N/A
Deaths:4
KDR:27.250
Accuracy:30.958% D
KPH:65.300 C
VKPH:4.800 C-
Kills:3,845 (0 + 3,845)
Deaths:215
KDR:17.884
VKDR:6.484
Vehicle Kills:1,394
Kill Difference:3,630
Playtime:44.577 hours
Usage:1%
Score:1.013m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:30.958%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 39,00337,2392,52014.777C**11.5834.606%B+N/A154.8A*7.3A393240.6h16B+46.2B+
Hellfire Rocket Pods 19,86417,51399317.636B++14.4453.305%C++N/A178.3B++23.9B+60698.2h13C++24.4C*
C150 Dalton 20,83213,39273818.146B++14.9532.541%DN/A46.9C+26.1C320285.5h3.3C*10.1C+
M18 Rotary 12,5198,1061,7854.541B+1.3532.875%C+1.345%C43.5B**23.7B*304186.4h65.1B+198B+
P2-120 AP 11,2997,91538920.347B**17.1540.865%D-N/A50.2B++21.4C++326157.8h4.9B+12C**
TAS-16 Blackjack 7,9577,8855,9821.318C+1.8866.793%C*13.05%C--37DN/A99213.1h1.9B++2.9B+
Ripper 7,2147,20422,0740.326A+2.8744.454%A21.669%B+7.9C+N/A19911.7h1.1B*2.4B+
M3 Pounder HEG 7,0986,4743,0622.114C+1.0842.698%C+4.711%B**44.3A++4.3C*149146.2h13.4B+31.3C**
Bighorn .50M 4,9154,8931,5403.177C-0.0245.56%C++81.279%C**52.3CN/A13093.5h1.7B+3.7B+
M3 Pounder HEG 5,4284,7672,9391.622C1.5744.282%C+3.503%C*33.9B*4.7C++111140.6h18.5C41.8C+
M6 Onslaught 4,0994,0271,5502.598C+0.6022.24%B+24.286%B+64.8B**1.2B+17262.1h16B+71.8B+
M6 Onslaught 3,8553,7861,5542.436C+0.7622.466%B+23.059%C++60.9B**1.1B+15862.2h16.9C*75.4B+
VLG Missile Launcher 4,8783,58518419.484C16.2952.839%C-N/A101A+36.4A42935.5h4.3B+8.2B+
TMG-50 3,0672,9713,3270.893D2.3025.361%C+26.489%C18.2D--N/A50163.4h12.8C--50.3C+
MSW-R 2,7882,7412,0671.326C1.8725.335%C26.377%C37.1DN/A11973.9h11.5C45.6C+
NS-44 Commissioner 2,4122,4002,2191.082C+2.1136.524%C21.833%C-22.3DN/A59107.7h3.6C+9.9C+
C-4 3,1542,2471,4561.543C+1.6527.172%C+N/A53.9D-21.8D40541.7h1.1B+4.2C**
T32 Bull 2,1522,1211,3081.622C+1.5727.099%C+31.73%B+42.7C-N/A11149.7h11.6C+42.9C++
M18 Needler 3,2322,0254324.688C++1.4933.05%C+1.63%C+37.3A22.2B**39054.3h76.9B+232.7B+
CAS30 Tank Buster 3,6301,9981,5531.287C1.9133.478%F1.301%C+7C--5.7C--71287.3h48C**143.5C
Coyote Missiles 2,4851,7272257.676B+4.4863.147%B**N/A75.7B+33.2C++44922.8h23.6B**37.4B**
T9A "Butcher" 1,6151,5931,0411.53C1.6623.203%D-31.701%C+34D*N/A8746.8h10.9C+46.9C-
M1 Heavy Cycler 1,5691,5357691.996C++1.2019.557%B+21.824%B+41.6B**N/A11436.9h17C++86.9B+
MRC3 Mercy 1,5481,5257332.08C1.1121.14%C**22.098%C+44.1C*N/A11934.6h19.1C90.5C*
M1 Heavy Cycler 1,4941,4515352.712C**0.4822.488%B++22.329%C**56.9B*1.7A14025.5h15.6C+69.2B+
NS-15M1 1,4131,3791,6260.848D2.3516.315%F-15.374%D*16.4D*N/A4084.1h16.7F--102.3F--
P2-120 HESH 1,6061,2955224.904C**21.7142.889%C1.39%A61.4C+14.7B+28521.1h5.9D--13.7D
MRC3 Mercy 1,2871,2685222.429C+0.7623.975%B++24.448%C*52.2B+N/A14324.3h19.5C81.4B
NS Decimator 1,7681,2481,4110.884C--2.3152.052%D*2.003%C+26.1D--10.9D-18647.8h4.3C+8.2C-
LC2 Lynx 1,2581,2139811.236C+1.9621.902%D-19.538%D12.7D-N/A4495.7h13.9C+63.4C
L100 Python AP 1,7511,2031726.994C+3.8048.844%D--0.998%D39.7C+18.1C--27630.3h4.7C++9.7C+
SR-7 1,1941,1926181.929D1.2642.643%C+66.779%F42.9CN/A11227.8h2.2C5.2C+
LC3 Jaguar 1,2271,1919161.3C1.8925.468%C20.571%C15.5D-N/A4976.6h14.1C55.2C
RAMS .50M 1,1901,1899481.254D-1.9438.675%C--60.051%F**20.7D-N/A6457.4h2.5D-6.5D
T9 CARV 1,1931,1711,0911.073C2.1220%D23.228%C-27.4DN/A11742.8h14.4D71.8C
TSAR-42 1,1691,1695192.252C0.9442.725%C++57.4%F45.8CN/A13525.5h2.3C--5.4C+
KSR-35 1,1621,1615562.088C1.1137%C+26.012%D49.2CN/A11823.6h4.3C+11.5C++
M77-B 1,1511,1508741.316D1.8835.608%D68%D**23.3DN/A6249.4h2.4C+6.8C
Orbital Strike Uplink 1,5801,15011150N/A1,146.81935.433%UN/A1642.9U614.3U60230.7h1T*0.1T*
NS-44B Commissioner 1,1361,1319571.182C2.0147.056%C**29.266%C+40.8DN/A11527.7h3B6.4B
Chainblade 1,0411,03724,4440.042B+3.1561.151%A*2.507%D0.8C+N/A21352.6h4.5F7.4B
TRAC-5 9849579870.97C+2.2222.947%C22.78%C**11.1DN/A5786.4h13.4C++58.5C++
NS-30 Vandal 9399284731.962C+1.2334.323%C26.616%C40.7C--N/A11022.8h5.3C+15.5C+
E540 Halberd 1,2299117412.311C**9.1239.83%D1.427%D-38.8B++13.5C33023.5h4.6B++11.6C*
Hornet Missiles 1,3178377011.957C*8.7665.591%BN/A113.1B+64.9B+8327.4h7.1B++10.8B++
M60-A Bulldog 9078325415.407C+12.2142.401%C++N/A68.2B++6.1C--59512.2h4.6B++10.8B+
SABR-13 6816571,0880.604D2.5928.561%C+37.747%B*15.4D*N/A5142.6h12.5D43.6C
M12 Kobalt 6406081932C28.8121.245%C18.915%C+129.4C+6.8B+3144.7h17.2C81.1C+
MR1 Fracture 7305228110.644D2.5526.462%D**6.322%A8.6C3.4D--5160.6h31.2B*117.8C*
HC1 Cougar 5185133721.379C+1.8128.284%C++31.189%B*37.2CN/A14913.8h10B35.2B
T7 Mini-Chaingun 4994904051.21C+1.9814.53%D-16.735%B35.5DN/A12713.8h15.3C105.2D
L-24R Spur 5234854311.279C8.0932.641%D--1.031%D*21.3D-1.7C-8422.8h26.9C+82.4C+
MR1 Fracture 6644646490.715C--2.4826.054%D**6.466%A9.2C4D-5850.3h29.7B++113.9C++
L105 Zephyr 550458805.725D2.5332.215%D**N/A37.9D7.6C--16212.1h7C-21.6D-
M202 Wyrm 6104451140.455B**37.2644.246%D*3.82%A++96.7C35.9C--5264.6h27.5B++62.1B+
AMR-66 4534445180.857C--2.3419.484%F21.622%D8D--N/A3155.4h9C46.2D-
TRAC-5 S 4494385560.788C2.4120.543%D-15.069%C8.4D-N/A3052.2h12.8C62.4C
M12 Kobalt 4554351043.5B++40.3117.898%C-22.759%B++88.8C*4.1C++2934.9h16.2C*90.7C++
NS-11P 4344284101.044C-2.1526.777%C+29.907%B+26.8DN/A7016h13.5C--50.3C+
P525 Marauder-H 4524212318.304C+15.1133.316%DN/A84.2D6.2C2865h7.6C22.8C-
P2-120 HEAT 582411686.044C2.8535.349%D--2.19%C-30.4C+12.7C++36013.5h7.1C+20.1D
Claymore 4094091962.087D1.1127.092%DN/A51.8FN/A1427.9h1.3D-4.7C--
G20 Vulcan-H 635408646.375C+3.1838.861%F3.676%B+49.2C+27.3C5178.3h73.4B+188.8C++
T2 Striker 7564024880.824C+2.3744.778%D-N/A12.2C10.7C22733h31.3B+69.9C++
Tank Mine 524378705.4B**2.2178.609%A**N/A75.6D-29.2D*6325h2.4D3A+
Cycler TRV 3743702711.365C+1.8325.011%C18.378%D40.7CN/A1309.1h12.4C+49.5C+
AP30 Shredder 615363556.6C3.4126.763%D-1.377%D24.9D17.3D27914.6h100.2C--374.4D--
A30 Walker 603357369.917C+6.7223.599%D*N/A19.3B*13.3C*16318.5h105.8B**448.2B+
ASP-30 Grounder 6213559830.361D2.8355.515%D*2.535%C+9.6C--7.2C11237.1h8.2C14.8D
M18 Locust 593351714.944C*1.7535.782%C*1.425%C++39.9B+27.5B++3868.8h103C+287.9C++
MAX Punch 3513506,7010.052D3.1451.064%B+N/A1CN/A3346.6h1.5C**3B+
Hunter QCX 3853394600.737C+2.4647.261%C++20.059%C+10.6D1.4C--4332h4.9C**10.3B
M40 Fury-H 356315516.176D2.9823.814%F--1.27%C*53.4D-6.9D--1575.9h7.4B+31D**
M12 Kobalt 293280646.667B++43.4716.508%D20.714%C**87.5C+4.1C+2793.2h19.2D116.4C--
TRS-12 Uppercut 2802752651.038C2.1666.547%B+13.455%C37.7DN/A1197.3h2B++3B+
M12 Kobalt 244239459.75A*56.5616.969%C*17.155%B77.1C+1.6D2403.1h18.2D-107.5C+
G30 Vulcan 314232474.936C+1.7416.163%F-6.897%A*24.7C+8.7D--2319.4h57.1B++353.3C+
Rocklet Rifle 4192313680.628C-2.5736.051%F--N/A10F8.1F15723.2h34.1C++94.7D--
M40 Fury 245209248.708C+5.5129.624%D--N/A55C+9.5C+3463.8h11.1B+37.6C+
Xiphos Anti-Personnel Phalanx Tower 2102051205A201.8139.232%B++N/A683.3A+16.7B**19690.3h4B++10.3B+
G40-F Ranger 337203825.375C+22.1828.277%D*N/A52.1C-34.4C+4403.9h70.6D249.7D--
M12 Kobalt-H 2091951117.727D14.5319.745%D16.923%C102.6D7.4B++3611.9h16.9D85.5C-
TORQ-9 1881853710.499D2.6925.343%C-31.351%B+11D*N/A5216.8h19.3F--76.1D--
NS-10 Burster 3061841571.172C+2.0224.237%D--3.804%D6.7B4.5B7227.3h117.5B*484.8C++
NS-AM7 Archer 2321832950.62C++2.5752.612%D-15.847%C6.3C1.7C--5428.9h10.1B++19.2B+
Anti-Vehicle Grenade 2111721172N/A168.8151.731%C+N/A286.7D65C-16050.6h6C11.6C+
M20 Basilisk 239170374.595C+1.4030.604%D**7.059%B+20C8.1C+2098.5h79.9C*261.2C
Spear Anti-Vehicle Phalanx Turret 251164423.905D0.7131.208%F-6.098%A23.8D*12.6D*3166.9h10.1D32.3F
M40 Fury 1831641411.714C++8.5226.925%D**1.829%C**65.6C++7.6D-4042.5h8.8B++32.9C++
MANA Anti-Personnel Turret 1681611511.066N/A2.1313.86%UN/A1610U70U5164800.1h35.4T*255.5T*
M20 Wyvern 244151275.593C+2.4029.295%F3.311%C20.4D12.6C-1677.4h77.2C+263.6D
Frag Grenade 1481471147N/A143.8142.014%D-N/A367.5D-2.5D*41030.4h3.6C8.6C-
NS-44L Blackhand 138138642.156C*1.0445.272%C++44.928%C++27.1C--N/A785.1h3.4B+7.6B+
Hoplon Anti-Aircraft Phalanx Tower 2221341134M+130.8128.977%CN/A1340S880S66010.1h3B++10.5B+
A30 Walker 217129701.843C-1.3515.774%F1.55%C+13.4D9.2D3549.6h93.1B+590.5C
NS-10 Burster 199125921.359C+1.8324.496%D*2.4%D-5.9C+3.5C-7221.1h152.3C*621.7C
C75 Viper 156124373.351C--0.1633.834%D-N/A37.6C+9.7C+5413.3h11.8C+34.9C
NS Decimator-B 158119941.266D1.9352.941%F-1.681%D41D-13.4D2762.9h4C-7.6D*
Skyguard 176115912.778A**9.5827.02%D2.609%B+23.5B++12.4B3944.9h67.6B++250.2B++
E540 Halberd-H 169110205.5D2.3142.666%F--N/A26.8D*14.4D--3494.1h5.8C+13.6D
CAS 14-E 117109427.25C*24.0630.958%DN/A64.1C4.7C--2511.7h32.8C105.8C
M60-A Bulldog 132106617.667C+14.4746.024%CN/A25.2D6.2C*1114.2h6.9D15.1C
T16 Rhino 104104701.486C+1.7119.286%D-25%C+29.7DN/A1643.5h11.7C*60.9C+
NS-15 Gallows 105104811.284D1.9125.571%D--26.923%D-52D-N/A2562h13D**51D*
M60-A Bulldog 119103911.444C8.2540.623%D-1.942%C27.8D4.3C+913.7h7.1D17.4D
Spear Anti-Vehicle Phalanx Tower 1681031103A*99.8168.75%AN/A343.3S216.7S21850.3h1.8A++2.6A++
Fatestealer 1021021340.761U2.4347.082%B++38.235%A++37.8BN/A902.7h2.4C--5B+
MG-HBR1 Dragoon 1011011760.574D--2.6225.419%D**33.663%C++8D*N/A5112.6h5.6C**21.9C
L100 Python HESH 10290615C+11.8141.01%D*N/A64.3C8.6C6221.4h3.7D9D--
M20 Basilisk 11886184.778C+1.5831.965%D*8.14%B*23.2C8.6C2603.7h80.9B+253C+
P525 Marauder 958699.556C--6.3614.144%D**N/A31.9D*3.3C1002.7h10.1F--71.4F*
Hyena Missile Launcher 13684223.818C+0.6227.977%D**N/A17.5D10.8C--3664.8h37.3C--133.4D--
M20 Basilisk 10278107.8B*4.6125.371%D7.692%A+23.6C**7.3C+1673.3h70.4B+277.4C++
G40-F Ranger 11464610.667C7.4723.529%D**N/A35.6D27.8C+4061.8h63.9C++271.4C
MG-H1 Watchman 6463601.05C2.1421.289%D--28.571%C13.7D*N/A1554.6h18.2D**85.4D--
TX1 Repeater 64622460.252D2.949.383%T14.516%D*3.5D*N/A3117.9h19.5F-208T*
Dual-75 Duster 6460230B+26.8138.519%C-N/A54.5D3.6D4011.1h6.9D-18D
ML-7 93581820.319D2.8754.047%D5.172%A++11.6D*7D6845h7.5C13.8C--
Sticky Grenade 5957157N/A53.8145.133%D--N/A570D--20C**21090.1h3.6D**7.9D--
Pelter Rocket Pod 6656156B+52.8150.091%C**1.786%A50.9D9.1C+3251.1h19.6C+39.1C*
L105 Zephyr PX 645678C-4.8127.815%F**N/A43.1D**6.2D--1601.3h5.2C+18.6F**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8571,993,567170.1h
Spawn Beacon2774,49718.1h
Hardlight Canopy11930.3h
Xiphos Anti-Personnel Tower15112.5h
Hoplon Anti-Aircraft Phalanx Tower04772.2h
Sunderer Garage22021.5h
Rampart Wall96796.1h
Spear Anti-Vehicle Tower22961.4h
Welding Device831,7024.8h
Repair Module45761.9h
Turret AI Module15682.7h
Structure Shield Module04651.5h
Skywall Shield Emitter03541.6h
Cortium Silo36531.8h
Nanite Revive Grenade02350.1h
TX2 Emperor02190.1h
Spitfire Auto-Turret582,7494.2h
Restoration Kit294911.2h
Motion Spotter1288,00010.4h
Recon Detection Device755524.5h
Shield Recharging Field123850.2h
Medical Applicator8854,8683.6h
Medical Kit3734,47415.7h
Ammunition Package1052,9168.1h
Anti-Infantry MANA Turret603265.1h
M4-F Pillager12710.1h
Routing Spire01020.3h
Pain Spire13321.6h
The Flail1700.6h
Solid Wall23053.1h
Alarm Module02280.8h
Vehicle Gate02042.2h
Pillbox02091.8h
Elysium Spawn Tube37352h
Light Vehicle Terminal12542h
WLT-Howler Mining Laser01,7990.2h
Infantry Tower21481.5h
Light Air Terminal06633.8h
Nano-Repair Grenade01840.1h
Flail Targeting Dart71391h
Orbital Strike Target Designator1022714.3h
Router51910.5h

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