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Field Marshal Predator BSS47[SEFR] BSS47
TR BR 168

KDR: 2.96

Score: 69.8m

Last Seen: Nov 12th, 2019 3:27 PM
- OFFLINE - 25.8 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods C150 Dalton M18 Rotary Ripper TAS-16 Blackjack P2-120 AP M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,182,195 MLG Score: 945
Fun Score: N/A
Cheeseburgers Flipped: 2449TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.509%25.06%58923120921,3170.9466652.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.104%0.445B0.618B+-2.293F--HEAD ++ (~13.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.392B10.60.257C*34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.267%0.87%20065122752,6493239947916.2547555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.447%-0.215C-0.656D-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.563B+250.53B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.914%1.141%312512278,498361336032.35206236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%-0.302C-0.894D--0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.58B+6.10.509B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.836%2.698%41420121211,899260259224.57302201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.072%-0.957D---0.445C---0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.531B+14.50.638B+41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.562%68.594%414512277,2982376153.07026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.647%0.84B++0.097C+-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.20.323C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.82%13.226%414212306,1471416514.3411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.726%1.919A++-0.312C-1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.768B++20.592B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.8m213.8%338 (20.3k)286 (17.2k)2.96193159,73153,9283.36727168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12321109025.514%10.828%27604:3137

44% Engineer19% Heavy Assault15% Infiltrator14% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2013 1:33 PMJul 12th, 2018 9:51 AMNov 25th, 2019 7:40 PM (64d) (PST)Nov 12th, 2019 11:29 AM (77d) (PST)Nov 12th, 2019 11:27 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9392357040.6540.2210.0711.6480.117945

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,31814,08542,2333913499717,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4069.5h/169.6d 21,859 17,295 46,703 402.5k 3,017 7,687 28,531 229.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,429
Deaths:1,757
KDR:1.382
Accuracy:25.110% B+
HSR:25.813% C*
TMG-50
B+
Kills:2,385
Deaths:2,413
KDR:0.988
Accuracy:24.851% B+
HSR:26.960% B+
T32 Bull
B*
Kills:2,077
Deaths:1,262
KDR:1.646
Accuracy:27.106% B+
HSR:31.969% B*
T9A "Butcher"
B+
Kills:1,396
Deaths:902
KDR:1.548
Accuracy:23.369% C
HSR:31.877% B+
NS-15M1
D--
Kills:1,351
Deaths:1,586
KDR:0.852
Accuracy:16.180% D*
HSR:15.396% D--
T9 CARV
C++
Kills:1,171
Deaths:1,091
KDR:1.073
Accuracy:20% C++
HSR:23.228% C+
T16 Rhino
B+
Kills:104
Deaths:70
KDR:1.486
Accuracy:19.286% C
HSR:25% B+
MG-H1 Watchman
B
Kills:62
Deaths:54
KDR:1.148
Accuracy:21.137% C
HSR:29.032% B
Kills:10,975
Deaths (as Heavy Assault):9,135
Deaths (to Heavy Assaults):13,813
KDR:1.20142
Kill Difference:1,840
Playtime:786.766 hours
Usage:19%
Score:9.921m
Score/min:210
Accuracy (listed only):22.130%
HSR (listed only):26.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:6,031
Deaths:4,623
KDR:1.305
Accuracy:64.738% B+
HSR:13.182% C-
LC2 Lynx
C
Kills:1,212
Deaths:968
KDR:1.252
Accuracy:21.907% C
HSR:19.555% C
LC3 Jaguar
B
Kills:1,191
Deaths:916
KDR:1.300
Accuracy:25.468% B
HSR:20.571% C+
TRAC-5
B+
Kills:941
Deaths:958
KDR:0.982
Accuracy:22.872% C*
HSR:22.636% B+
HC1 Cougar
A+
Kills:499
Deaths:355
KDR:1.406
Accuracy:28.203% B++
HSR:31.062% A+
AMR-66
C-
Kills:444
Deaths:506
KDR:0.877
Accuracy:19.525% D*
HSR:21.622% C-
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C--
HSR:15.069% C
TRS-12 Uppercut
B**
Kills:116
Deaths:81
KDR:1.432
Accuracy:69.620% B**
HSR:15.517% C+
MG-HBR1 Dragoon
B++
Kills:83
Deaths:143
KDR:0.580
Accuracy:24.501% D*
HSR:34.940% B++
Kills:10,955
Deaths (as Engineer):9,106
Deaths (to Engineers):13,790
KDR:1.20305
Kill Difference:1,849
Playtime:1,770.821 hours
Usage:44%
Score:31.246m
Score/min:294
Accuracy (listed only):33.042%
HSR (listed only):21.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:6,031
Deaths:4,623
KDR:1.305
Accuracy:64.738% B+
HSR:13.182% C-
LC2 Lynx
C
Kills:1,212
Deaths:968
KDR:1.252
Accuracy:21.907% C
HSR:19.555% C
LC3 Jaguar
B
Kills:1,191
Deaths:916
KDR:1.300
Accuracy:25.468% B
HSR:20.571% C+
TRAC-5
B+
Kills:941
Deaths:958
KDR:0.982
Accuracy:22.872% C*
HSR:22.636% B+
HC1 Cougar
A+
Kills:499
Deaths:355
KDR:1.406
Accuracy:28.203% B++
HSR:31.062% A+
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C--
HSR:15.069% C
TRS-12 Uppercut
B**
Kills:116
Deaths:81
KDR:1.432
Accuracy:69.620% B**
HSR:15.517% C+
Kills:10,428
Deaths (as Light Assault):8,457
Deaths (to Light Assaults):7,844
KDR:1.23306
Kill Difference:1,971
Playtime:566.366 hours
Usage:14%
Score:11.834m
Score/min:348
Accuracy (listed only):36.193%
HSR (listed only):19.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:6,031
Deaths:4,623
KDR:1.305
Accuracy:64.738% B+
HSR:13.182% C-
Cycler TRV
C**
Kills:365
Deaths:266
KDR:1.372
Accuracy:24.997% C**
HSR:17.808% C
NS-11P
A++
Kills:281
Deaths:216
KDR:1.301
Accuracy:27.127% B*
HSR:32.740% A++
TRS-12 Uppercut
B**
Kills:116
Deaths:81
KDR:1.432
Accuracy:69.620% B**
HSR:15.517% C+
Kills:6,793
Deaths (as Combat Medic):5,186
Deaths (to Combat Medics):4,569
KDR:1.30987
Kill Difference:1,607
Playtime:30.258 hours
Usage:1%
Score:0.671m
Score/min:370
Accuracy (listed only):46.621%
HSR (listed only):19.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C+
Kills:2,598
Deaths:836
KDR:3.108
Accuracy:43.071% C+
HSR:78.637% C+
NS-44 Commissioner
C+
Kills:2,400
Deaths:2,219
KDR:1.082
Accuracy:36.524% C+
HSR:21.833% C+
SR-7
C**
Kills:1,192
Deaths:618
KDR:1.929
Accuracy:42.643% C**
HSR:66.779% D**
RAMS .50M
C+
Kills:1,189
Deaths:948
KDR:1.254
Accuracy:38.675% C+
HSR:60.051% F--
TSAR-42
B+
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:42.725% B+
HSR:57.400% D*
KSR-35
C**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:37.004% C**
HSR:26.012% C-
M77-B
C
Kills:1,150
Deaths:874
KDR:1.316
Accuracy:35.608% C
HSR:68% D--
NS-30 Vandal
C++
Kills:925
Deaths:472
KDR:1.960
Accuracy:34.418% C++
HSR:26.595% C+
NS-44B Commissioner
B++
Kills:468
Deaths:442
KDR:1.059
Accuracy:46.334% B++
HSR:29.060% B+
NS-AM7 Archer
C+
Kills:172
Deaths:253
KDR:0.680
Accuracy:52.245% D-
HSR:16.279% C+
NS-44L Blackhand
B
Kills:138
Deaths:63
KDR:2.190
Accuracy:45.359% B
HSR:44.928% C*
TX1 Repeater
D--
Kills:62
Deaths:246
KDR:0.252
Accuracy:9.391% F*
HSR:14.516% D--
Kills:12,624
Deaths (as Infiltrator):8,045
Deaths (to Infiltrators):6,644
KDR:1.56917
Kill Difference:4,579
Playtime:599.566 hours
Usage:15%
Score:8.554m
Score/min:238
Accuracy (listed only):38.666%
HSR (listed only):42.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:4,191
Deaths:2,152
KDR:1.947
Accuracy:43.113% B+
HSR:4.724% B**
M6 Onslaught
B**
Kills:3,477
Deaths:1,265
KDR:2.749
Accuracy:22.773% B**
HSR:24.418% B*
M6 Onslaught
B**
Kills:3,221
Deaths:1,269
KDR:2.538
Accuracy:23.016% B**
HSR:23.067% B+
M3 Pounder HEG
B+
Kills:2,997
Deaths:2,029
KDR:1.477
Accuracy:44.713% B+
HSR:3.570% B
M1 Heavy Cycler
B**
Kills:1,531
Deaths:765
KDR:2.001
Accuracy:19.656% B**
HSR:21.881% B*
MRC3 Mercy
B*
Kills:1,525
Deaths:733
KDR:2.080
Accuracy:21.140% B*
HSR:22.098% C*
M1 Heavy Cycler
A
Kills:1,448
Deaths:531
KDR:2.727
Accuracy:22.676% A
HSR:22.376% B+
MRC3 Mercy
A
Kills:1,268
Deaths:522
KDR:2.429
Accuracy:23.975% A
HSR:24.448% B++
MR1 Fracture
A
Kills:522
Deaths:810
KDR:0.644
Accuracy:26.439% D*
HSR:6.322% A
MR1 Fracture
A
Kills:464
Deaths:648
KDR:0.716
Accuracy:26.060% D*
HSR:6.466% A
NS-10 Burster
C--
Kills:170
Deaths:151
KDR:1.126
Accuracy:23.629% D
HSR:4.118% C--
NS-10 Burster
D-
Kills:112
Deaths:86
KDR:1.302
Accuracy:23.770% D-
HSR:1.786% D*
Kills:20,926
Deaths (as MAX Suit):5,480.500
Deaths (to MAX Suits):3,493
KDR:3.81826
Kill Difference:15,445.500
Playtime:306.736 hours
Usage:8%
Score:7.578m
Score/min:412
Accuracy (listed only):26.747%
HSR (listed only):13.773%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:28,751
V. Kills:1,372 N/A
Deaths:2,520
KDR:11.409
Accuracy:34.662% B*
KPH:145.500 M++
VKPH:6.900 A++
Hellfire Rocket Pods
A+
Kills:14,088
V. Kills:1,975 N/A
Deaths:993
KDR:14.187
Accuracy:52.727% B+
KPH:174.400 A+
VKPH:24.400 B**
M18 Rotary
A++
Kills:6,572
V. Kills:3,659 180%
Deaths:1,785
KDR:3.682
Accuracy:32.408% C++
KPH:39.600 A++
VKPH:22.100 A+
M18 Needler
A*
Kills:1,745
V. Kills:1,067 163%
Deaths:432
KDR:4.039
Accuracy:33.861% C**
KPH:36.200 A*
VKPH:22.100 A++
Coyote Missiles
B+
Kills:1,423
V. Kills:626 227%
Deaths:225
KDR:6.324
Accuracy:62.321% A
KPH:75.900 C++
VKPH:33.400 B+
Hornet Missiles
B*
Kills:652
V. Kills:375 173%
Deaths:70
KDR:9.314
Accuracy:64.430% B+
KPH:112.900 B*
VKPH:64.900 B*
M18 Locust
A+
Kills:311
V. Kills:219 141%
Deaths:71
KDR:4.380
Accuracy:34.885% B+
KPH:37.100 A
VKPH:26.100 A+
M202 Wyrm
C
Kills:240
V. Kills:91 261%
Deaths:11
KDR:21.818
Accuracy:43.131% D*
KPH:93.300 C
VKPH:35.400 C--
Kills:53,782 (37,379 + 0)
Deaths:6,107
KDR:8.807
VKDR:1.537
Vehicle Kills:9,384
Kill Difference:47,675
Playtime:527.920 hours
Usage:13%
Score:12.182m
Score/min:385
Piloting Accuracy:34.885%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:7,106
V. Kills:4,429 160%
Deaths:738
KDR:9.629
Accuracy:32.348% D
KPH:37.700 C++
VKPH:23.500 C+
CAS30 Tank Buster
C-
Kills:1,493
V. Kills:1,396 107%
Deaths:1,553
KDR:0.961
Accuracy:31.281% D**
KPH:5.700 C--
VKPH:5.300 C-
L105 Zephyr
C
Kills:458
V. Kills:92 492%
Deaths:80
KDR:5.725
Accuracy:32.198% D*
KPH:38.200 C-
VKPH:7.700 C
L-24R Spur
C
Kills:388
V. Kills:32 N/A
Deaths:43
KDR:9.023
Accuracy:31.814% D
KPH:17.800 D
VKPH:1.500 C
AP30 Shredder
C
Kills:309
V. Kills:223 138%
Deaths:55
KDR:5.618
Accuracy:26.294% D
KPH:22.900 C
VKPH:16.500 C
L105 Zephyr PX
D
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:27.815% F--
KPH:42.300 D*
VKPH:6 D
Kills:9,810 (1,881 + 7,929)
Deaths:2,476
KDR:3.962
VKDR:2.496
Vehicle Kills:6,180
Kill Difference:7,334
Playtime:500.807 hours
Usage:12%
Score:4.549m
Score/min:151
Piloting Accuracy:31.814%
Gunner Accuracy:27.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,131
V. Kills:521 217%
Deaths:172
KDR:6.576
Accuracy:48.449% D-
KPH:38.100 B
VKPH:17.500 C+
C75 Viper
B+
Kills:123
V. Kills:31 384%
Deaths:37
KDR:3.324
Accuracy:33.201% D
KPH:37 B+
VKPH:9.300 C++
Skyguard
B**
Kills:106
V. Kills:56 186%
Deaths:9
KDR:11.778
Accuracy:26.641% C-
KPH:22.100 B**
VKPH:11.700 B+
L100 Python HESH
B+
Kills:83
V. Kills:9 N/A
Deaths:6
KDR:13.833
Accuracy:41.247% D-
KPH:66.200 B+
VKPH:7.200 C
Kills:1,443 (1,443 + 0)
Deaths:224
KDR:6.442
VKDR:2.754
Vehicle Kills:617
Kill Difference:1,219
Playtime:39.082 hours
Usage:1%
Score:0.695m
Score/min:297
Driving Accuracy:41.247%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:5,555
V. Kills:2,504 222%
Deaths:389
KDR:14.280
Accuracy:39.585% D
KPH:44.400 B**
VKPH:20 B+
P2-120 HESH
B*
Kills:1,295
V. Kills:311 415%
Deaths:52
KDR:24.904
Accuracy:42.888% C++
KPH:61.600 B+
VKPH:14.800 B*
E540 Halberd
B**
Kills:798
V. Kills:281 283%
Deaths:74
KDR:10.784
Accuracy:38.690% C
KPH:35.900 B**
VKPH:12.600 C+
P2-120 HEAT
B+
Kills:411
V. Kills:171 239%
Deaths:68
KDR:6.044
Accuracy:35.349% D
KPH:30.400 B+
VKPH:12.600 B+
G30 Vulcan
C**
Kills:230
V. Kills:80 284%
Deaths:47
KDR:4.894
Accuracy:16.143% D**
KPH:24.500 C**
VKPH:8.500 D
M12 Kobalt
B+
Kills:179
V. Kills:5 N/A
Deaths:4
KDR:44.750
Accuracy:16.724% B+
KPH:70.700 C*
VKPH:2 C-
P525 Marauder
C
Kills:74
V. Kills:7 N/A
Deaths:9
KDR:8.222
Accuracy:13.877% D*
KPH:31.400 D-
VKPH:3 C
M20 Basilisk
B++
Kills:74
V. Kills:24 296%
Deaths:10
KDR:7.400
Accuracy:25.509% C
KPH:22.200 B++
VKPH:7.200 C**
G40-F Ranger
C*
Kills:52
V. Kills:44 116%
Deaths:6
KDR:8.667
Accuracy:24.054% D-
KPH:34.300 C
VKPH:29 C*
Kills:8,668 (7,261 + 1,407)
Deaths:659
KDR:13.153
VKDR:5.200
Vehicle Kills:3,427
Kill Difference:8,009
Playtime:200.946 hours
Usage:5%
Score:3.540m
Score/min:294
Driving Accuracy:35.349%
Gunner Accuracy:24.054%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:408
V. Kills:227 179%
Deaths:64
KDR:6.375
Accuracy:38.871% D*
KPH:49.300 C**
VKPH:27.400 C++
M40 Fury-H
D-
Kills:313
V. Kills:40 N/A
Deaths:51
KDR:6.137
Accuracy:23.607% F-
KPH:52.700 D-
VKPH:6.700 D--
P525 Marauder-H
D
Kills:312
V. Kills:20 N/A
Deaths:23
KDR:13.565
Accuracy:30.067% D
KPH:71.700 D
VKPH:4.600 D
M12 Kobalt-H
B**
Kills:167
V. Kills:14 N/A
Deaths:11
KDR:15.182
Accuracy:19.290% C-
KPH:96.200 C
VKPH:8.100 B**
E540 Halberd-H
D-
Kills:109
V. Kills:59 182%
Deaths:20
KDR:5.450
Accuracy:42.617% F-
KPH:26.400 D--
VKPH:14.300 D-
Kills:1,309 (0 + 1,309)
Deaths:169
KDR:7.746
VKDR:2.130
Vehicle Kills:360
Kill Difference:1,140
Playtime:24.419 hours
Usage:1%
Score:0.461m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:42.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:311
V. Kills:16 N/A
Deaths:10
KDR:31.100
Accuracy:18.293% C++
KPH:74.500 B
VKPH:3.800 C*
M12 Kobalt
C**
Kills:211
V. Kills:12 N/A
Deaths:6
KDR:35.167
Accuracy:16.360% C+
KPH:79.100 C*
VKPH:4.500 C**
M40 Fury
B+
Kills:206
V. Kills:36 N/A
Deaths:24
KDR:8.583
Accuracy:29.897% D
KPH:55.200 B+
VKPH:9.600 C++
M20 Basilisk
C++
Kills:165
V. Kills:67 243%
Deaths:37
KDR:4.459
Accuracy:30.698% D--
KPH:19.700 C+
VKPH:8 C++
M40 Fury
B+
Kills:164
V. Kills:19 N/A
Deaths:14
KDR:11.714
Accuracy:26.925% D--
KPH:65.400 B+
VKPH:7.600 D
M20 Basilisk
C++
Kills:83
V. Kills:32 252%
Deaths:18
KDR:4.611
Accuracy:31.684% D-
KPH:23 C++
VKPH:8.900 C+
Kills:1,140 (0 + 1,140)
Deaths:109
KDR:10.459
VKDR:1.670
Vehicle Kills:182
Kill Difference:1,031
Playtime:25.083 hours
Usage:1%
Score:0.398m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:31.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:3,170
V. Kills:1,137 279%
Deaths:184
KDR:17.228
Accuracy:53.397% C
KPH:106.100 A*
VKPH:38.100 A++
M20 Wyvern
C
Kills:139
V. Kills:87 158%
Deaths:27
KDR:5.148
Accuracy:29.667% D**
KPH:20.200 C
VKPH:12.700 C
CAS 14-E
C
Kills:79
V. Kills:7 N/A
Deaths:4
KDR:19.750
Accuracy:31.074% D
KPH:58.100 C
VKPH:5.100 C
Kills:3,388 (0 + 3,388)
Deaths:215
KDR:15.758
VKDR:5.726
Vehicle Kills:1,231
Kill Difference:3,173
Playtime:38.106 hours
Usage:1%
Score:0.880m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:31.074%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 30,12328,7512,52011.409B+8.4534.662%B*N/A145.5M++6.9A++363197.6h16.3B+47.1B+
Hellfire Rocket Pods 16,06314,08899314.187B*11.2352.727%B+N/A174.4A+24.4B**60280.8h13.4B+25.5B+
C150 Dalton 11,5357,1067389.629C*6.6732.348%DN/A37.7C++23.5C+277188.3h4.1C*12.8C+
M18 Rotary 10,2316,5721,7853.682B++0.7232.408%C++1.461%C--39.6A++22.1A+284165.9h67.1B++207.1B*
Ripper 6,4236,41414,3930.446M+2.5244.116%A+21.515%B++9.5C**N/A23673.7h1.1B*2.4B+
TAS-16 Blackjack 6,0806,0314,6231.305C++1.6664.738%B+13.182%C-31.7CN/A82190.4h2B*3.1B+
P2-120 AP 8,0595,55538914.28B*11.3239.585%DN/A44.4B**20B+305125.1h5.2B*13.1B+
M3 Pounder HEG 4,6284,1912,1521.947B1.0143.113%B+4.724%B**39.9A*4.2B+139105.1h14B+32.6B+
M6 Onslaught 3,5393,4771,2652.749B0.2122.773%B**24.418%B*64.6A++1.2B**17153.8h15.9B*69.9B*
M6 Onslaught 3,2773,2211,2692.538C*0.4223.016%B**23.067%B+59.8A++1B++15453.9h17.1B+74.4B++
VLG Missile Launcher 4,3073,17018417.228C+14.2753.397%CN/A106A*38A++44529.9h4.4B*8.1B*
M3 Pounder HEG 3,4212,9972,0291.477C+1.4844.713%B+3.57%B30.1B**4.3C**10399.5h19.8C+44.4C**
Bighorn .50M 2,6092,5988363.108C0.1543.071%C+78.637%C+43.1CN/A10260.3h1.8C**4.1B
MSW-R 2,4662,4291,7571.382C+1.5825.11%B+25.813%C*37.7C+N/A11964.4h11.5B45.9B+
NS-44 Commissioner 2,4122,4002,2191.082C++1.8836.524%C+21.833%C+22.3C-N/A58107.7h3.6B9.9B
TMG-50 2,4572,3852,4130.988C+1.9724.851%B+26.96%B+18.9DN/A53125.9h12.6C+50.7B
T32 Bull 2,1072,0771,2621.646C*1.3227.106%B+31.969%B*42.9C++N/A11048.4h11.6B+42.8B+
C-4 2,7241,9201,3241.45C+1.5126.648%C++N/A48.6D20.4D37139.5h1.2B+4.5B+
M18 Needler 2,8121,7454324.039B++1.0833.861%C**1.834%C+36.2A*22.1A++37948.2h79.6B*235.2B*
M1 Heavy Cycler 1,5641,5317652.001B++0.9619.656%B**21.881%B*41.6A++N/A11136.8h17B+86.3B++
MRC3 Mercy 1,5481,5257332.08C+0.8821.14%B*22.098%C*44.1B**N/A11634.6h19.1C**90.5B+
CAS30 Tank Buster 2,8891,4931,5530.961C2.0031.281%D**1.139%C+5.7C--5.3C-62264h51.6C**165.1C
M1 Heavy Cycler 1,4901,4485312.727B*0.2322.676%A22.376%B+57.2A++1.7A++14025.3h15.5B+68.4B*
Coyote Missiles 2,0491,4232256.324B**3.3662.321%AN/A75.7C++33.3B+44718.8h23.3B**37.4B**
T9A "Butcher" 1,4141,3969021.548C+1.4123.369%C31.877%B+33.6DN/A8541.6h10.9B46.6C*
NS-15M1 1,3841,3511,5860.852C-2.1116.18%D*15.396%D--16.4D-N/A4082.6h16.7D*103.2D--
P2-120 HESH 1,6061,2955224.904B*21.9442.888%C++1.39%B++61.7B+14.8B*26821h5.9D13.7C+
MRC3 Mercy 1,2871,2685222.429C++0.5323.975%A24.448%B++52.2A+N/A14024.3h19.5C**81.4B++
NS Decimator 1,7621,2421,4110.88C2.0852.052%D*2.013%C+26D10.9D18147.8h4.3C**8.3C+
LC2 Lynx 1,2571,2129681.252C++1.7121.907%C19.555%C12.7DN/A4395.6h13.9B63.4C*
SR-7 1,1941,1926181.929C-1.0342.643%C**66.779%D**42.9C**N/A11127.8h2.2C++5.2C*
LC3 Jaguar 1,2271,1919161.3C+1.6625.468%B20.571%C+15.5DN/A4876.6h14.1C+55.2C*
RAMS .50M 1,1901,1899481.254C--1.7138.675%C+60.051%F--20.7C--N/A6357.4h2.5C6.5C+
T9 CARV 1,1931,1711,0911.073C+1.8920%C++23.228%C+27.4C+N/A10742.7h14.4C++71.8C**
TSAR-42 1,1691,1695192.252C+0.7142.725%B+57.4%D*45.8C**N/A12425.5h2.3C++5.4B+
KSR-35 1,1621,1615552.092C+0.8737.004%C**26.012%C-49.4C**N/A11723.5h4.3B11.5B
M77-B 1,1511,1508741.316C-1.6535.608%C68%D--23.3CN/A6149.4h2.4C*6.8C++
L100 Python AP 1,6521,1311726.576C*3.6148.449%D-1.061%D38.1B17.5C+25329.7h4.8B++10C**
Chainblade 1,0311,02724,0080.043B++2.9261.33%M2.532%D0.8C**N/A21335.8h4.5D*7.4B+
TRAC-5 9679419580.982B1.9822.872%C*22.636%B+11.1C--N/A5284.4h13.5B+58.9B+
NS-30 Vandal 9369254721.96C++1.0034.418%C++26.595%C+40.6C+N/A10822.8h5.3B15.4B+
Orbital Strike Uplink 1,1938581858N/A855.041023.6%UN/A1716U670U64620.5h1.1T*0.1T*
E540 Halberd 1,0797987410.784B+7.8238.69%C1.629%D-35.9B**12.7C+29622.2h4.7B*12.3B+
Hornet Missiles 1,027652709.314B+6.3564.43%B+N/A112.4B*64.7B*8325.8h6.8B*10.6B*
MR1 Fracture 7305228100.644C+2.3226.439%D*6.322%A8.6C*3.4D5060.6h31.1B**117.7B+
HC1 Cougar 5034993551.406B+1.5628.203%B++31.062%A+48B*N/A18310.4h10B*35.5B++
M12 Kobalt 5234961926.105C+23.1420.793%C+19.556%B121C**6.6C++2864.1h16.6C*79.7C*
NS-44B Commissioner 4694684421.059C+1.9046.334%B++29.06%B+28.2C--N/A9016.6h3.2B+6.9B+
MR1 Fracture 6644646480.716C+2.2526.06%D*6.466%A9.2C++4C--5750.2h29.6B**113.7B+
L105 Zephyr 550458805.725C2.7632.198%D*N/A38.2C-7.7C15912h6.9C+21.5C-
T7 Mini-Chaingun 4654563721.226C**1.7414.35%D16.667%B*35.3C++N/A12112.9h15.3C++106.6C+
AMR-66 4534445060.877C+2.0819.525%D*21.622%C-8.1D-N/A2854.9h9C*46C
TRAC-5 S 4494385560.788C+2.1720.543%C--15.069%C8.4D-N/A2852.2h12.8C+62.4C+
P2-120 HEAT 582411686.044C++3.0835.349%D2.19%C--30.4B+12.7B+34713.5h7.1C**20.1C+
G20 Vulcan-H 635408646.375B+3.4138.871%D*3.676%B++49.2C**27.3C++4848.3h73.1B*188B+
L-24R Spur 420388439.023C*6.0631.814%D1.031%D-17.9D1.5C7421.7h28.8C*90.6C++
T2 Striker 7253824710.811B+2.1544.773%DN/A11.9C+10.7C+21232.1h31.6B*70.5B+
Claymore 3813811862.048D0.9126.797%DN/A55.2D**N/A1506.9h1.3D4.7C
Cycler TRV 3693652661.372C*1.5924.997%C**17.808%C41BN/A1248.9h12.4B+49.5B+
ASP-30 Grounder 6213559830.361C--2.6055.515%D--2.535%C+9.6D7.2C-11137.1h8.2C++14.8C
Hunter QCX 3783324010.828C*2.1347.431%C*20.181%C11.8C+1.6C4828.2h4.8C**10.2B
Tank Mine 450316704.514B**1.5569.231%A**N/A63.2D-26.8D*5635h2.5D--3.6A+
M40 Fury-H 353313516.137C-3.1823.607%F-1.278%C++53.1D6.8D--1525.9h7.3B++31.1D
P525 Marauder-H 3323122313.565C+10.6030.067%DN/A70.9D4.5D2534.4h7.5C+25C
M12 Kobalt 3273111031.1B**28.1418.293%C++23.473%B**74C**3.8C*2604.2h18.3C++99.9C**
M18 Locust 530311714.38B**1.4234.885%B+1.608%C+37A26.1A+3338.4h105.4C*302.3B+
AP30 Shredder 532309555.618C+2.6626.294%DN/A22.9C16.5C25813.5h102.8C+390.9C--
NS-11P 2812812161.301C++1.6627.127%B*32.74%A++37B+N/A987.6h12.8B+47B++
A30 Walker 474276367.667B4.7122.746%D-N/A16.6B**11.9B15416.6h114.9A+505.3B*
M202 Wyrm 3312401121.818A18.8643.131%D*4.167%A++92.3C35C--5212.6h30.9B++71.6C**
G30 Vulcan 310230474.894C**1.9316.143%D**6.957%A++24.5C**8.5D2159.4h57.5B**356.1C++
MAX Punch 2232235,4940.041C--2.9246.554%C*N/A0.8CN/A2295.1h1.6C++3.4B
M60-A Bulldog 254219544.056C1.0927.721%D--N/A27.7C-4.4D2107.9h5.7C++20.4C
Rocklet Rifle 3932163340.647C+2.3135.259%F-N/A10D**8.2D**14821.6h33.5B+94.9C--
M12 Kobalt 223211635.167B*32.2116.36%C+20.379%B78.1C*4.4C*2482.7h21.3C--130.5C+
M40 Fury 242206248.583C*5.6229.897%DN/A55.7B+9.7C++3483.7h11.2B+37.3B
M12 Kobalt 184179444.75A++41.7916.724%B+15.643%C++71.6C*2C-2302.5h18.6C+111.5B+
Xiphos Anti-Personnel Phalanx Tower 1791751175A*172.0438.3%B*N/A875A**20A*24630.2h4.2B+10.9B+
Anti-Vehicle Grenade 2111721172N/A169.0451.757%C++N/A286.7C-65C15290.6h6C+11.6C++
NS-AM7 Archer 2191722530.68B+2.2852.245%D-16.279%C+6.3C1.7D5027.1h10B*19.2B*
NS-10 Burster 2851701511.126C**1.8423.629%D4.118%C--6.7B++4.5B*7125.5h115.1B*487B+
G40-F Ranger 284169821.125B**18.1628.38%DN/A48.3C**32.9B++4233.5h76.1C*268.2C+
M12 Kobalt-H 1811671115.182C12.2219.29%C-14.371%D98.2C8.2B**2831.7h17.5C90.7C+
M20 Basilisk 232165374.459B+1.5030.698%D--7.273%B+19.6C+8C++2018.4h81.4B+265.3C++
M40 Fury 1831641411.714B+8.7526.925%D--1.829%C++65.6B+7.6D3992.5h8.8B**32.9B+
Spear Anti-Vehicle Phalanx Turret 249163423.881C--0.9231.112%D*6.135%B**23.6D-12.5D-2966.9h10.1C+32.4D
MANA Anti-Personnel Turret 1681611511.066N/A1.9013.86%UN/A1610U70U4337500.1h35.4T*255.5T*
M20 Wyvern 226139275.148C+2.1929.667%D**3.597%C++20.1C12.6C1626.9h78.4C++264.3C-
NS-44L Blackhand 138138632.19B*0.7745.359%B44.928%C*27.1C++N/A725.1h3.4B*7.6B++
Frag Grenade 1351341134N/A131.0441.68%C--N/A335D2.5D--29420.4h3.9C+9.3C+
C75 Viper 154123373.324C+0.3633.201%DN/A37.3B+9.4C*4783.3h11.5B34.7C*
TRS-12 Uppercut 118116811.432C*1.5369.62%B**15.517%C+77.3A1.3A++2881.5h1.9B**2.7B*
NS-10 Burster 180112861.302C**1.6623.77%D-1.786%D*5.8C**3.5C+7119.3h151.3B636.6C+
Hoplon Anti-Aircraft Phalanx Tower 1821091109U106.0432.252%B++N/A1090U730S112930.1h1.6B++5.1B+
E540 Halberd-H 168109205.45C2.4942.617%F-N/A26.6D--14.4D-2854.1h5.8C**13.7C--
Skyguard 162106911.778S8.8226.641%C-2.83%B+22.1B**11.7B+3674.8h68.6B**257.6B**
T16 Rhino 104104701.486C**1.4819.286%C25%B+29.7C+N/A1503.5h11.7B+60.9C**
Fatestealer 1021021340.761A+2.2047.082%B**38.235%A++37.8B+N/A902.7h2.4C5B++
M60-A Bulldog 116101911.222C+8.2641.021%D1.98%C28.1C4.2C+873.6h7.1C--17.3C-
M60-A Bulldog 11391615.167C+12.2145.764%C+N/A22.8C-5.5B974h7.2C--15.8C+
L100 Python HESH 9283613.833C**10.8741.247%D-N/A63.8B+6.9C5831.3h3.7C+9.1C-
M20 Basilisk 11583184.611B+1.6531.684%D-8.434%B**23.1C++8.9C+2493.6h82.2B+259.5C*
MG-HBR1 Dragoon 83831430.58D2.3824.501%D*34.94%B++7.3D--N/A4511.3h5.3B++21.7C*
Spear Anti-Vehicle Phalanx Tower 13381181M78.0467.782%A++1.235%D*270S173.3S18680.3h2A++3A++
CAS 14-E 8679419.75C++16.7931.074%D1.266%D56.4C5C1941.4h35.6C+114.5C
A30 Walker 14177701.1D1.8615.033%F1.299%C--9D7.4D2688.6h122.6C*815.2C-
P525 Marauder 817498.222D5.2613.877%D*N/A30.8D--2.9C-1032.4h9.7F69.9F
M20 Basilisk 9874107.4M*4.4425.509%C8.108%B**22.4B++7.3C**1613.3h72.8B+285.3B+
Hyena Missile Launcher 11671223.227B*0.2728.235%DN/A15.8C+10C+3364.5h41.9C148.3C
NS Decimator-B 8063541.167C1.7960.497%C--1.587%D48.5C+13.1C-3061.3h3.5B+5.7C**
MG-H1 Watchman 6362541.148C+1.8121.137%C29.032%B13.8D--N/A1274.5h17.8C84.2C+
TX1 Repeater 64622460.252D2.719.391%F*14.516%D--3.5D*N/A2717.8h19.5D--207.8T*
ML-7 93581820.319D2.6454.047%C5.172%A11.6D*7D-6225h7.5C+13.8C+
Sticky Grenade 5957157N/A54.0445.103%D-N/A570D-20B+19940.1h3.5D*7.7D-
Pelter Rocket Pod 6656156B++53.0451.108%B1.786%B**50.9C--9.1C-3351.1h19.4B37.9B+
L105 Zephyr PX 645678D5.0427.815%F--N/A43.1D*6.2D1581.3h5.2C18.6F-
G40-F Ranger 965268.667B5.7124.054%D-N/A34.7C29.3C**4111.5h70.4C**292.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2524,11517.2h
TX2 Emperor02190.1h
Nano-Armor Kit1,1261,647,897149h
Skywall Shield Emitter03031.4h
Turret AI Module04932.4h
Structure Shield Module04171.4h
Repair Module45201.8h
Nanite Revive Grenade02130.1h
Cortium Silo35421.5h
Spitfire Auto-Turret351,9283.1h
Restoration Kit294891.2h
Motion Spotter1127,2299.7h
Hoplon Anti-Aircraft Phalanx Tower04121.9h
Xiphos Anti-Personnel Tower14402.2h
Sunderer Garage21641.3h
Rampart Wall96185.6h
Welding Device628,8414.4h
Spear Anti-Vehicle Tower22421.2h
Shield Recharging Field123850.2h
Recon Detection Device755524.5h
Medical Applicator8253,1683.5h
Medical Kit3103,73014.5h
Ammunition Package842,0727.1h
Anti-Infantry MANA Turret603265.1h
The Flail1700.6h
Routing Spire0990.3h
Pain Spire12981.5h
Flail Targeting Dart71391h
Solid Wall22652.7h
M4-F Pillager12710.1h
Nano-Repair Grenade01650h
Router41730.4h
Infantry Tower21341.4h
Orbital Strike Target Designator662143.5h
Light Air Terminal05193h
Alarm Module02240.8h
Vehicle Gate01922.1h
Pillbox01911.7h
Elysium Spawn Tube35921.6h
Light Vehicle Terminal02381.9h

Check the help document for the dictionary if you want to learn more about words used here.


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