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Field Marshal Predator BSS47[SEFR] BSS47
TR BR 165

KDR: 2.91

Score: 67m

Last Seen: Sep 20th, 2019 9:55 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 75
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Rotary C150 Dalton Ripper TAS-16 Blackjack P2-120 AP M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,164,681 MLG Score: 931
Fun Score: N/A
Cheeseburgers Flipped: 2350TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.414%25.038%58623119120,9040.9594711.955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.027%0.388C**0.596B+-2.294F--HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.382C**10.60.254C*34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.155%0.884%19465120949,8803153920715.8198542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.449%-0.255C-0.621D-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.54B+25.30.511B+46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.682%1.162%306512098,087348134352.32318235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%-0.36C--0.806D-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.555B+6.10.489B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.766%2.772%39320119410,965251654514.35638201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.076%-0.964D---0.423C---0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.467B+15.30.589B+44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.51%68.32%393512097,2002328153.09278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.636%0.808B++0.031C+-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.311C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.351%13.2%393112135,7881374474.20946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.835A++-0.309C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.76B++20.586B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 75
67m215.2%334 (20k)283 (17k)2.9147151,92052,1223.31789165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12141052425.392%10.986%27904:3337

43% Engineer20% Heavy Assault15% Infiltrator14% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2013 1:33 PMJul 12th, 2018 9:51 AMSep 21st, 2019 5:02 AM (2d) (PST)Sep 20th, 2019 7:43 PM (2d) (PST)Sep 20th, 2019 5:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9252306950.6410.2200.0701.6270.115931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,52713,79941,7283813498716,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3948.4h/164.5d 21,015 16,690 44,631 385.5k 2,965 7,487 27,218 219.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,372
Deaths:1,626
KDR:1.459
Accuracy:25.008% B+
HSR:25.843% C*
TMG-50
B+
Kills:2,307
Deaths:2,171
KDR:1.063
Accuracy:24.573% B+
HSR:27.092% B+
T32 Bull
B**
Kills:2,063
Deaths:1,245
KDR:1.657
Accuracy:27.098% B+
HSR:32.089% B**
T9A "Butcher"
B+
Kills:1,354
Deaths:864
KDR:1.567
Accuracy:23.294% C
HSR:32.127% B+
NS-15M1
D--
Kills:1,351
Deaths:1,586
KDR:0.852
Accuracy:16.180% D*
HSR:15.396% D--
T9 CARV
C++
Kills:1,171
Deaths:1,091
KDR:1.073
Accuracy:20% C++
HSR:23.228% C+
T16 Rhino
B+
Kills:104
Deaths:70
KDR:1.486
Accuracy:19.270% C
HSR:25% B+
MG-H1 Watchman
B+
Kills:61
Deaths:53
KDR:1.151
Accuracy:21.219% C
HSR:29.508% B+
Kills:10,783
Deaths (as Heavy Assault):8,706
Deaths (to Heavy Assaults):13,361
KDR:1.23857
Kill Difference:2,077
Playtime:782.100 hours
Usage:20%
Score:9.846m
Score/min:210
Accuracy (listed only):22.080%
HSR (listed only):26.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:5,788
Deaths:4,443
KDR:1.303
Accuracy:64.351% B+
HSR:13.200% C
LC2 Lynx
C
Kills:1,212
Deaths:968
KDR:1.252
Accuracy:21.907% C
HSR:19.555% C
LC3 Jaguar
B
Kills:1,189
Deaths:897
KDR:1.326
Accuracy:25.487% B
HSR:20.522% C++
TRAC-5
B+
Kills:909
Deaths:923
KDR:0.985
Accuracy:22.876% C*
HSR:22.442% B+
HC1 Cougar
A+
Kills:495
Deaths:355
KDR:1.394
Accuracy:28.181% B++
HSR:31.111% A+
AMR-66
C-
Kills:444
Deaths:506
KDR:0.877
Accuracy:19.525% D*
HSR:21.622% C-
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C-
HSR:15.069% C
MG-HBR1 Dragoon
C*
Kills:62
Deaths:48
KDR:1.292
Accuracy:25.222% D*
HSR:30.645% C*
Kills:10,537
Deaths (as Engineer):8,696
Deaths (to Engineers):13,330
KDR:1.21171
Kill Difference:1,841
Playtime:1,690.075 hours
Usage:43%
Score:29.418m
Score/min:290
Accuracy (listed only):28.512%
HSR (listed only):21.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:5,788
Deaths:4,443
KDR:1.303
Accuracy:64.351% B+
HSR:13.200% C
LC2 Lynx
C
Kills:1,212
Deaths:968
KDR:1.252
Accuracy:21.907% C
HSR:19.555% C
LC3 Jaguar
B
Kills:1,189
Deaths:897
KDR:1.326
Accuracy:25.487% B
HSR:20.522% C++
TRAC-5
B+
Kills:909
Deaths:923
KDR:0.985
Accuracy:22.876% C*
HSR:22.442% B+
HC1 Cougar
A+
Kills:495
Deaths:355
KDR:1.394
Accuracy:28.181% B++
HSR:31.111% A+
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C-
HSR:15.069% C
Kills:10,031
Deaths (as Light Assault):8,142
Deaths (to Light Assaults):7,611
KDR:1.23201
Kill Difference:1,889
Playtime:562.069 hours
Usage:14%
Score:11.761m
Score/min:349
Accuracy (listed only):30.558%
HSR (listed only):20.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:5,788
Deaths:4,443
KDR:1.303
Accuracy:64.351% B+
HSR:13.200% C
Cycler TRV
B+
Kills:365
Deaths:266
KDR:1.372
Accuracy:24.997% B+
HSR:17.808% C
NS-11P
A*
Kills:243
Deaths:199
KDR:1.221
Accuracy:27.042% B*
HSR:32.922% A*
Kills:6,396
Deaths (as Combat Medic):4,908
Deaths (to Combat Medics):4,406
KDR:1.30318
Kill Difference:1,488
Playtime:28.912 hours
Usage:1%
Score:0.647m
Score/min:373
Accuracy (listed only):38.797%
HSR (listed only):21.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C+
Kills:2,500
Deaths:764
KDR:3.272
Accuracy:42.958% C+
HSR:78.240% C+
NS-44 Commissioner
C+
Kills:2,400
Deaths:2,219
KDR:1.082
Accuracy:36.530% C+
HSR:21.833% C+
SR-7
C**
Kills:1,192
Deaths:618
KDR:1.929
Accuracy:42.643% C**
HSR:66.779% D**
RAMS .50M
C+
Kills:1,189
Deaths:948
KDR:1.254
Accuracy:38.675% C+
HSR:60.051% F--
TSAR-42
B++
Kills:1,169
Deaths:519
KDR:2.252
Accuracy:42.725% B++
HSR:57.400% D*
KSR-35
B
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:37.004% B
HSR:26.012% C
M77-B
C
Kills:1,150
Deaths:874
KDR:1.316
Accuracy:35.608% C
HSR:68% D--
NS-30 Vandal
C*
Kills:925
Deaths:472
KDR:1.960
Accuracy:34.435% C*
HSR:26.595% C+
NS-44B Commissioner
B++
Kills:354
Deaths:326
KDR:1.086
Accuracy:45.617% B++
HSR:29.661% B++
NS-AM7 Archer
C+
Kills:162
Deaths:249
KDR:0.651
Accuracy:51.263% D--
HSR:17.284% C+
NS-44L Blackhand
B+
Kills:138
Deaths:61
KDR:2.262
Accuracy:45.577% B+
HSR:44.928% C*
TX1 Repeater
D--
Kills:62
Deaths:246
KDR:0.252
Accuracy:9.391% F*
HSR:14.516% D--
Kills:12,402
Deaths (as Infiltrator):7,851
Deaths (to Infiltrators):6,472
KDR:1.57967
Kill Difference:4,551
Playtime:582.295 hours
Usage:15%
Score:8.191m
Score/min:234
Accuracy (listed only):38.536%
HSR (listed only):42.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:3,859
Deaths:2,015
KDR:1.915
Accuracy:43.196% B+
HSR:4.742% B**
M6 Onslaught
A
Kills:3,066
Deaths:1,114
KDR:2.752
Accuracy:22.819% A
HSR:23.842% B*
M6 Onslaught
B**
Kills:2,864
Deaths:1,118
KDR:2.562
Accuracy:23.062% B**
HSR:23.010% B+
M3 Pounder HEG
B+
Kills:2,754
Deaths:1,892
KDR:1.456
Accuracy:44.767% B+
HSR:3.631% B+
M1 Heavy Cycler
A
Kills:1,529
Deaths:763
KDR:2.004
Accuracy:19.660% A
HSR:21.910% B*
MRC3 Mercy
B**
Kills:1,525
Deaths:733
KDR:2.080
Accuracy:21.141% B**
HSR:22.098% C*
M1 Heavy Cycler
A+
Kills:1,448
Deaths:529
KDR:2.737
Accuracy:22.688% A+
HSR:22.376% B+
MRC3 Mercy
A+
Kills:1,268
Deaths:522
KDR:2.429
Accuracy:23.977% A+
HSR:24.448% B++
MR1 Fracture
A
Kills:522
Deaths:810
KDR:0.644
Accuracy:26.439% D*
HSR:6.322% A
MR1 Fracture
A
Kills:464
Deaths:648
KDR:0.716
Accuracy:26.060% D*
HSR:6.466% A
NS-10 Burster
C-
Kills:159
Deaths:149
KDR:1.067
Accuracy:23.632% D
HSR:4.403% C-
NS-10 Burster
D-
Kills:104
Deaths:84
KDR:1.238
Accuracy:23.745% D-
HSR:1.923% D*
Kills:19,562
Deaths (as MAX Suit):5,188.500
Deaths (to MAX Suits):3,372
KDR:3.77026
Kill Difference:14,373.500
Playtime:294.249 hours
Usage:7%
Score:7.116m
Score/min:403
Accuracy (listed only):26.765%
HSR (listed only):13.764%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:26,998
V. Kills:1,290 N/A
Deaths:2,520
KDR:10.714
Accuracy:34.623% B*
KPH:143.900 M*
VKPH:6.900 A++
Hellfire Rocket Pods
A+
Kills:13,374
V. Kills:1,932 N/A
Deaths:993
KDR:13.468
Accuracy:52.581% B+
KPH:173.400 A+
VKPH:25.100 B**
M18 Rotary
A*
Kills:6,317
V. Kills:3,535 179%
Deaths:1,785
KDR:3.539
Accuracy:32.270% C++
KPH:39.300 A*
VKPH:22 A++
M18 Needler
A*
Kills:1,726
V. Kills:1,058 163%
Deaths:432
KDR:3.995
Accuracy:33.798% C*
KPH:36 A*
VKPH:22.100 A*
Coyote Missiles
A
Kills:1,383
V. Kills:605 228%
Deaths:225
KDR:6.147
Accuracy:62.431% A
KPH:77.100 B**
VKPH:33.700 B++
Hornet Missiles
B**
Kills:561
V. Kills:318 176%
Deaths:70
KDR:8.014
Accuracy:63.908% B+
KPH:111 B**
VKPH:62.900 B**
M18 Locust
A
Kills:311
V. Kills:219 141%
Deaths:71
KDR:4.380
Accuracy:34.905% B+
KPH:37.100 A
VKPH:26.100 A
M202 Wyrm
C+
Kills:155
V. Kills:65 235%
Deaths:11
KDR:14.091
Accuracy:43.063% D**
KPH:88.900 C+
VKPH:37.300 C
Kills:50,825 (35,352 + 0)
Deaths:6,107
KDR:8.322
VKDR:1.477
Vehicle Kills:9,022
Kill Difference:44,718
Playtime:506.715 hours
Usage:13%
Score:11.587m
Score/min:381
Piloting Accuracy:34.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:6,220
V. Kills:3,976 156%
Deaths:738
KDR:8.428
Accuracy:32.687% D
KPH:36.300 C++
VKPH:23.200 C+
CAS30 Tank Buster
C-
Kills:1,465
V. Kills:1,382 106%
Deaths:1,553
KDR:0.943
Accuracy:31.019% D**
KPH:5.600 C-
VKPH:5.300 C-
L105 Zephyr
C
Kills:458
V. Kills:92 492%
Deaths:80
KDR:5.725
Accuracy:32.198% D*
KPH:38.200 C-
VKPH:7.700 C
L-24R Spur
C
Kills:380
V. Kills:31 N/A
Deaths:43
KDR:8.837
Accuracy:31.862% D
KPH:18 D
VKPH:1.500 C
AP30 Shredder
C
Kills:293
V. Kills:212 138%
Deaths:55
KDR:5.327
Accuracy:25.914% D
KPH:22.500 C-
VKPH:16.300 C
L105 Zephyr PX
C--
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:27.815% F--
KPH:42.300 D*
VKPH:6 C--
Kills:8,872 (1,845 + 7,027)
Deaths:2,476
KDR:3.583
VKDR:2.303
Vehicle Kills:5,701
Kill Difference:6,396
Playtime:480.934 hours
Usage:12%
Score:4.227m
Score/min:146
Piloting Accuracy:31.862%
Gunner Accuracy:27.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,068
V. Kills:493 216%
Deaths:172
KDR:6.209
Accuracy:47.755% D--
KPH:37.500 B+
VKPH:17.300 C+
C75 Viper
B+
Kills:113
V. Kills:27 404%
Deaths:37
KDR:3.054
Accuracy:32.343% D
KPH:36 B+
VKPH:8.600 C++
Skyguard
B**
Kills:94
V. Kills:52 177%
Deaths:9
KDR:10.444
Accuracy:26.062% C--
KPH:21 B**
VKPH:11.600 B+
L100 Python HESH
B+
Kills:83
V. Kills:9 N/A
Deaths:6
KDR:13.833
Accuracy:41.247% D-
KPH:66.200 B+
VKPH:7.200 C
Kills:1,358 (1,358 + 0)
Deaths:224
KDR:6.063
VKDR:2.594
Vehicle Kills:581
Kill Difference:1,134
Playtime:37.326 hours
Usage:1%
Score:0.656m
Score/min:293
Driving Accuracy:41.247%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:5,220
V. Kills:2,372 220%
Deaths:389
KDR:13.419
Accuracy:39.429% D
KPH:43.700 B**
VKPH:19.800 B+
P2-120 HESH
B**
Kills:1,294
V. Kills:311 415%
Deaths:52
KDR:24.885
Accuracy:42.915% C++
KPH:61.800 B+
VKPH:14.800 B**
E540 Halberd
B*
Kills:797
V. Kills:281 283%
Deaths:74
KDR:10.770
Accuracy:38.658% C
KPH:36 B*
VKPH:12.700 C+
P2-120 HEAT
B++
Kills:411
V. Kills:171 239%
Deaths:68
KDR:6.044
Accuracy:35.311% D
KPH:30.500 B+
VKPH:12.700 B++
G30 Vulcan
C*
Kills:226
V. Kills:79 283%
Deaths:47
KDR:4.809
Accuracy:16.154% D**
KPH:24.200 C*
VKPH:8.500 D
M12 Kobalt
B+
Kills:179
V. Kills:5 N/A
Deaths:4
KDR:44.750
Accuracy:16.724% B+
KPH:70.700 B+
VKPH:2 C--
P525 Marauder
C
Kills:74
V. Kills:7 N/A
Deaths:9
KDR:8.222
Accuracy:13.877% D*
KPH:31.400 D--
VKPH:3 C
M20 Basilisk
B+
Kills:72
V. Kills:23 300%
Deaths:10
KDR:7.200
Accuracy:25.239% C-
KPH:21.700 B+
VKPH:6.900 C++
G40-F Ranger
B+
Kills:52
V. Kills:44 116%
Deaths:6
KDR:8.667
Accuracy:23.910% D-
KPH:34.400 C
VKPH:29.100 B+
Kills:8,325 (6,925 + 1,400)
Deaths:659
KDR:12.633
VKDR:4.997
Vehicle Kills:3,293
Kill Difference:7,666
Playtime:195.181 hours
Usage:5%
Score:3.423m
Score/min:292
Driving Accuracy:35.311%
Gunner Accuracy:23.910%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:408
V. Kills:227 179%
Deaths:64
KDR:6.375
Accuracy:38.871% D--
KPH:49.300 C*
VKPH:27.400 C++
M40 Fury-H
D-
Kills:313
V. Kills:40 N/A
Deaths:51
KDR:6.137
Accuracy:23.607% F-
KPH:52.700 D-
VKPH:6.700 D-
P525 Marauder-H
D
Kills:312
V. Kills:20 N/A
Deaths:23
KDR:13.565
Accuracy:30.067% D
KPH:71.700 D
VKPH:4.600 D
M12 Kobalt-H
B*
Kills:167
V. Kills:14 N/A
Deaths:11
KDR:15.182
Accuracy:19.374% C--
KPH:96.900 C
VKPH:8.100 B*
E540 Halberd-H
D-
Kills:109
V. Kills:59 182%
Deaths:20
KDR:5.450
Accuracy:42.617% F-
KPH:26.400 D--
VKPH:14.300 D-
Kills:1,309 (0 + 1,309)
Deaths:169
KDR:7.746
VKDR:2.130
Vehicle Kills:360
Kill Difference:1,140
Playtime:24.406 hours
Usage:1%
Score:0.456m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:42.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:294
V. Kills:15 N/A
Deaths:10
KDR:29.400
Accuracy:18.120% C++
KPH:72.900 C**
VKPH:3.700 C*
M12 Kobalt
C**
Kills:210
V. Kills:12 N/A
Deaths:6
KDR:35
Accuracy:16.366% C+
KPH:78.800 C*
VKPH:4.500 C**
M40 Fury
B+
Kills:206
V. Kills:36 N/A
Deaths:24
KDR:8.583
Accuracy:29.897% D
KPH:55.200 B+
VKPH:9.600 C++
M20 Basilisk
C+
Kills:165
V. Kills:67 243%
Deaths:37
KDR:4.459
Accuracy:30.651% D--
KPH:19.800 C+
VKPH:8 C+
M40 Fury
B+
Kills:164
V. Kills:19 N/A
Deaths:14
KDR:11.714
Accuracy:26.925% D--
KPH:65.400 B+
VKPH:7.600 D
M20 Basilisk
C++
Kills:83
V. Kills:32 252%
Deaths:18
KDR:4.611
Accuracy:31.634% D-
KPH:23 C++
VKPH:8.900 C+
Kills:1,122 (0 + 1,122)
Deaths:109
KDR:10.294
VKDR:1.661
Vehicle Kills:181
Kill Difference:1,013
Playtime:24.898 hours
Usage:1%
Score:0.393m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:31.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:3,137
V. Kills:1,129 278%
Deaths:184
KDR:17.049
Accuracy:53.560% C+
KPH:107.200 A++
VKPH:38.600 A+
M20 Wyvern
C+
Kills:139
V. Kills:87 158%
Deaths:27
KDR:5.148
Accuracy:29.687% D*
KPH:20.300 C
VKPH:12.700 C+
CAS 14-E
C
Kills:79
V. Kills:7 N/A
Deaths:4
KDR:19.750
Accuracy:31.074% D
KPH:58.100 C
VKPH:5.100 C
Kills:3,355 (0 + 3,355)
Deaths:215
KDR:15.605
VKDR:5.688
Vehicle Kills:1,223
Kill Difference:3,140
Playtime:37.472 hours
Usage:1%
Score:0.870m
Score/min:387
Piloting Accuracy:N/A%
Gunner Accuracy:31.074%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 28,28826,9982,52010.713B+7.8034.623%B*N/A143.8M*6.9A++357187.7h16.4B+47.4B++
Hellfire Rocket Pods 15,30613,37499313.468B*10.5552.581%B+N/A173.5A+25.1B**60377.1h13.6B+25.8B++
M18 Rotary 9,8526,3171,7853.539B*0.6232.27%C++1.472%C--39.3A*22A++283160.9h66.9B*207.4B*
C150 Dalton 10,1966,2207388.428C*5.5132.687%DN/A36.3C++23.2C+276171.5h4.3C*13.2C+
Ripper 6,0876,07812,9240.47M++2.4443.79%A+21.454%B++9.7C**N/A23628.5h1.1B*2.5C+
TAS-16 Blackjack 5,8345,7884,4431.303C++1.6164.351%B+13.2%C30.8CN/A79187.7h2B*3.1B+
P2-120 AP 7,5925,22038913.419B*10.5039.429%D0.996%D--43.6B**19.8B+305119.6h5.2B*13.2B+
M3 Pounder HEG 4,2713,8592,0151.915C**1.0043.196%B+4.742%B**39.1M4.2B+13798.6h14.2B+32.9B+
VLG Missile Launcher 4,2663,13718417.049C++14.1353.56%C+N/A107.1A++38.5A+44829.3h4.3B*8.1B+
M6 Onslaught 3,1233,0661,1142.752B0.1622.819%A23.842%B*63.1A*1.2B**16348.6h16.1B++70.6B++
M6 Onslaught 2,9132,8641,1182.562C*0.3523.062%B**23.01%B+58.8A++1B*15148.7h17.2B+74.6B++
M3 Pounder HEG 3,1472,7541,8921.456C+1.4644.767%B+3.631%B+29.6A4.2C*10293h20.1C+44.9C*
Bighorn .50M 2,5112,5007643.272C0.3642.958%C+78.24%C+43.8CN/A10357.1h1.8C*4.2C*
NS-44 Commissioner 2,4122,4002,2191.082C++1.8336.53%C+21.833%C+22.3C-N/A58107.7h3.6B9.9B
MSW-R 2,4072,3721,6261.459C+1.4625.008%B+25.843%C*39.7C+N/A12559.7h11.5B45.8B+
TMG-50 2,3742,3072,1711.063C+1.8524.573%B+27.092%B+20DN/A55115.6h12.4C+50.4B
T32 Bull 2,0922,0631,2451.657C*1.2627.098%B+32.089%B**43.3C++N/A11147.6h11.6B+42.8B+
C-4 2,5951,8221,2861.417C+1.5026.494%C++N/A46.7D19.8D36139h1.2B+4.6B+
M18 Needler 2,7841,7264323.995B++1.0833.798%C*1.854%C+36A*22.1A*37547.9h79.6B*235.7B*
M1 Heavy Cycler 1,5621,5297632.004B+0.9119.66%A21.91%B*41.7A*N/A11136.7h17B+86.3B++
MRC3 Mercy 1,5481,5257332.08C+0.8321.141%B**22.098%C*44.1B**N/A11634.6h19.1C++90.5B+
CAS30 Tank Buster 2,8471,4651,5530.943C1.9731.019%D**1.092%C5.6C-5.3C-61261.9h51.6C**166.5C
M1 Heavy Cycler 1,4901,4485292.737B++0.1822.688%A+22.376%B+57.2A*1.7A*14025.3h15.5B+68.4B*
Coyote Missiles 1,9881,3832256.147B**3.2362.431%AN/A77.3B**33.8B++45317.9h23.3A37.2B**
T9A "Butcher" 1,3721,3548641.567C+1.3523.294%C32.127%B+34DN/A8539.8h10.8B46.5C++
NS-15M1 1,3841,3511,5860.852C-2.0616.18%D*15.396%D--16.4D-N/A4082.6h16.7D*103.2D--
P2-120 HESH 1,6051,2945224.885B**21.9742.915%C++1.391%B++61.9B+14.9B**26820.9h5.9D13.7C+
MRC3 Mercy 1,2871,2685222.429C++0.4923.977%A+24.448%B++52.2A++N/A13924.3h19.5C++81.4B++
NS Decimator 1,7601,2401,4110.879C+2.0452.052%D*2.016%C+25.9D10.9D18047.8h4.3B8.3C+
LC2 Lynx 1,2571,2129681.252C++1.6621.907%C19.555%C12.7DN/A4395.6h13.9B63.4C*
SR-7 1,1941,1926181.929C-0.9942.643%C**66.779%D**42.9BN/A11127.8h2.2C++5.2C**
LC3 Jaguar 1,2251,1898971.326C+1.5925.487%B20.522%C++15.6DN/A4876h14C+55.1C*
RAMS .50M 1,1901,1899481.254C--1.6638.675%C+60.051%F--20.7C--N/A6357.4h2.5C6.5C+
T9 CARV 1,1931,1711,0911.073C+1.8420%C++23.228%C+27.4C+N/A10642.7h14.4C+71.8C*
TSAR-42 1,1691,1695192.252C+0.6642.725%B++57.4%D*45.8BN/A12325.5h2.3C++5.4B+
KSR-35 1,1621,1615552.092C+0.8237.004%B26.012%C49.4B+N/A11723.5h4.3B11.5B+
M77-B 1,1511,1508741.316D1.6035.608%C68%D--23.3C+N/A6149.4h2.4C++6.8C++
L100 Python AP 1,5611,0681726.209C**3.2947.755%D--1.124%D-37.5B+17.3C+24828.5h4.8B+10.1C**
Chainblade 1,0311,02723,9160.043B++2.8761.392%M2.532%D0.8C**N/A21332.6h4.5D*7.4B+
NS-30 Vandal 9369254721.96C++0.9534.435%C*26.595%C+40.6C++N/A10822.8h5.3B+15.4B+
TRAC-5 9349099230.985C*1.9322.876%C*22.442%B+10.9C--N/A5183.4h13.6B+59.5B+
E540 Halberd 1,0787977410.77B+7.8638.658%C1.631%D-36.1B*12.7C+28922.1h4.7B*12.2B+
Orbital Strike Uplink 8155851585N/A582.09955.556%UN/A1950U766.7U69210.3h1.2T*0.1T*
Hornet Missiles 879561708.014B5.1063.908%B+N/A110B**62.4B**8295.1h6.8B*10.6B**
MR1 Fracture 7305228100.644C+2.2726.439%D*6.322%A8.6C++3.4D5060.6h31.1B**117.7B+
M12 Kobalt 5234961926.105C+23.1920.815%C+19.556%B+121C**6.6C++2864.1h16.6C*79.5C*
HC1 Cougar 4984953551.394B1.5228.181%B++31.111%A+51.6B**N/A1969.6h10B++35.5B++
MR1 Fracture 6644646480.716C+2.2026.06%D*6.466%A9.2C++4C--5750.2h29.6B**113.7B+
L105 Zephyr 550458805.725C2.8132.198%D*N/A38.2C-7.7C15912h6.9C+21.5D
AMR-66 4534445060.877C+2.0419.525%D*21.622%C-8.1D-N/A2854.9h9C*46C
TRAC-5 S 4494385560.788C+2.1320.543%C-15.069%C8.4D-N/A2852.2h12.8C+62.4C+
T7 Mini-Chaingun 4344273521.213C*1.7013.928%D15.691%B++34.2C++N/A11912.5h15.2C++109.5C+
P2-120 HEAT 582411686.044C++3.1335.311%D2.19%C--30.4B+12.7B++34513.5h7.1C*20C+
G20 Vulcan-H 635408646.375B++3.4638.871%D--3.676%B+49.2C*27.3C++4788.3h73.1B*188B+
T2 Striker 7233814700.811B+2.1044.728%DN/A11.9C+10.7C+21032.1h31.5B*70.4B+
L-24R Spur 411380438.837C++5.9231.862%D1.053%D-17.9D1.5C7421.2h28.7C++90.1C++
Claymore 3793791832.071D0.8427.01%C--N/A55.7D**N/A1526.8h1.3D4.7C
Cycler TRV 3693652661.372C++1.5424.997%B+17.808%C41B+N/A1238.9h12.4B+49.5B+
ASP-30 Grounder 6213559830.361D2.5555.515%D--2.535%C+9.6D7.2C11037.1h8.2C+14.8C
NS-44B Commissioner 3543543261.086C+1.8345.617%B++29.661%B++29.7C-N/A9911.9h3.3B+7.3B+
Hunter QCX 3773313990.83C*2.0847.513%C**20.242%C11.8C+1.6C4728.1h4.8C**10.2C**
M40 Fury-H 353313516.137C-3.2223.607%F-1.278%C++53.1D-6.8D-1525.9h7.3B+31.1D
P525 Marauder-H 3323122313.565C+10.6530.067%DN/A70.9D4.5D2524.4h7.5C+25C
M18 Locust 530311714.38B**1.4734.905%B+1.608%C+37A26.1A3318.4h105.2C*301.5B+
Tank Mine 433301704.3B*1.3967.308%A**N/A60.2D--26.4D*5485h2.6D--3.8A
M12 Kobalt 3092941029.4B**26.4918.12%C++23.469%B**73.5B3.8C**2584h18.4C++101.7C**
AP30 Shredder 505293555.327C+2.4125.914%D1.024%D-22.5C-16.3C25813h102.9C397.1D
A30 Walker 474276367.667B4.7522.746%D-N/A16.6B**11.9B+15416.6h114.9A+505.3B*
NS-11P 2432431991.221C++1.6927.042%B*32.922%A*33.8C**N/A917.2h13.2B48.8B+
G30 Vulcan 305226474.809C++1.8916.154%D**7.08%A++24.3C*8.5D2139.3h58.1B**359.5C++
M60-A Bulldog 252217544.019C1.1027.658%D--N/A27.5C-4.4C-2057.9h5.7C++20.5C
Rocklet Rifle 3872123310.64C+2.2735.231%F-N/A9.9D**8.1D**14421.5h33.8B96D
M12 Kobalt 222210635B**32.0916.366%C+20%C**77.8C*4.4C**2402.7h21.4D130.7C+
M40 Fury 242206248.583C*5.6729.897%DN/A55.7B+9.7C++3483.7h11.2B+37.3B
MAX Punch 2042045,2020.039C--2.8846.875%C*N/A0.7CN/A2282.6h1.6C++3.5B
M12 Kobalt 184179444.75A++41.8416.724%B+15.643%C++71.6B+2C--2302.5h18.6C+111.5B+
Anti-Vehicle Grenade 2111721172N/A169.0951.783%C++N/A286.7C65C15270.6h6C+11.6C++
M12 Kobalt-H 1811671115.182C+12.2719.374%C--14.371%C--98.2C8.2B**2851.7h17.5C+90.1C
M20 Basilisk 232165374.459B+1.5430.651%D--7.273%B+19.9C+8.1C++2008.3h81.2B+264.8C++
M40 Fury 1831641411.714B+8.8026.925%D--1.829%C+65.6B+7.6D3992.5h8.8B*32.9B+
Spear Anti-Vehicle Phalanx Turret 249163423.881C--0.9731.117%D**6.135%B**23.6D-12.5D-2936.9h10.1C32.4D--
NS-AM7 Archer 2071622490.651B+2.2651.263%D--17.284%C+6C1.7D4926.8h10B*19.5B*
MANA Anti-Personnel Turret 1681611511.066N/A1.8513.86%UN/A1610U70U4248300.1h35.4T*255.5T*
NS-10 Burster 2691591491.067C++1.8523.632%D4.403%C-6.4B+4.4B++7124.8h118.5B*501.2B
M202 Wyrm 2201551114.091B++11.1843.063%D**3.226%B+91.2C+38.2C5351.7h35.5B+82.4C++
Xiphos Anti-Personnel Phalanx Tower 1581541154A++151.0940.204%B**N/A1540S40S25490.1h4.3B+10.8B+
G40-F Ranger 259153819.125B**16.2128.031%D-N/A45C++31.2B+4103.4h79.1C++282.2C+
M20 Wyvern 226139275.148C+2.2329.687%D*3.597%C+20.4C12.8C+1636.8h78.3C++263.6C--
NS-44L Blackhand 138138612.262B*0.6545.577%B+44.928%C*27.1C++N/A725.1h3.4B++7.5B++
Frag Grenade 1341331133N/A130.0941.505%C-N/A332.5D2.5D--28530.4h3.9C++9.3C+
C75 Viper 140113373.054C+0.1432.343%DN/A36.5B+8.7C++4793.1h11.8C**36.3C++
E540 Halberd-H 168109205.45C2.5442.617%F-N/A26.6D--14.4D-2824.1h5.8C*13.7C--
NS-10 Burster 168104841.238C++1.6823.745%D-1.923%D*5.6C*3.4C+7018.6h155.8C*656.1C+
T16 Rhino 104104701.486B1.4319.27%C25%B+29.7C+N/A1473.5h11.7B+60.8C**
Fatestealer 1021021340.761A**2.1547.082%B**38.235%A++37.8B+N/A902.7h2.4C+5B*
M60-A Bulldog 116101911.222C+8.3141.021%D1.98%C28.1C4.2C+873.6h7.1D17.3D
Skyguard 14694910.444M**7.5326.062%C--3.191%B*20.9B**11.6B+3704.5h72.1B**276.6B**
M60-A Bulldog 11391615.167C+12.2545.764%C+N/A22.8C-5.5B+974h7.2D15.8C
Hoplon Anti-Aircraft Phalanx Tower 15089189S86.0922.716%DN/A890S610S109510.1h1B++4.6B+
M20 Basilisk 11583184.611B++1.7031.634%D-8.434%B**23.1C++8.9C+2473.6h81.6B+258C*
L100 Python HESH 9283613.833C*10.9241.247%D-N/A63.8B+6.9C5631.3h3.7C9.1C--
CAS 14-E 8679419.75C++16.8431.074%D1.266%D56.4C5C1931.4h35.6C+114.5C
Spear Anti-Vehicle Phalanx Tower 12475175A*72.0967.782%A++1.333%D*250S163.3S17620.3h2.2A3.2A++
P525 Marauder 817498.222C--5.3113.877%D*N/A30.8D--2.9C1032.4h9.7D**69.9F
A30 Walker 13372701.029C1.8915.14%F1.389%C-8.6C--7.3C--2238.4h127.9C**845.1C
M20 Basilisk 9572107.2M++4.2925.239%C-8.333%A21.8B+7C++1573.3h73.7B+291.9C**
Hyena Missile Launcher 11269223.136B**0.2228.162%D-N/A15.7C9.8C3144.4h42.2C-150C--
MG-HBR1 Dragoon 6262481.292C+1.6225.222%D*30.645%C*8.9D--N/A607h5B*20B
TX1 Repeater 64622460.252D2.669.391%F*14.516%D--3.5D*N/A2717.8h19.5D--207.8T*
MG-H1 Watchman 6261531.151C+1.7621.219%C29.508%B+13.6D--N/A1194.5h18C-84.8C+
ML-7 93581820.319D2.6054.047%C5.172%A11.6D--7D6145h7.5C+13.8C+
Sticky Grenade 5957157N/A54.0945.103%D-N/A570D-20B++19030.1h3.5D*7.7D--
L105 Zephyr PX 645678C--5.0927.815%F--N/A43.1D*6.2C--1581.3h5.2C+18.6F-
Pelter Rocket Pod 6656156A53.0951.108%B++1.786%B**50.9D9.1D3351.1h19.4C**37.9B+
G40-F Ranger 965268.667B+5.7523.91%D-N/A34.7C29.3B+3991.5h69.8C**292C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2414,00816.9h
TX2 Emperor02190.1h
Nano-Armor Kit1,0101,594,999145.3h
Skywall Shield Emitter02801.3h
Structure Shield Module03911.3h
Repair Module44921.7h
Turret AI Module04612.2h
Nanite Revive Grenade01970.1h
Cortium Silo25051.4h
Spitfire Auto-Turret331,7272.9h
Restoration Kit294891.2h
Motion Spotter1037,0829.5h
Hoplon Anti-Aircraft Phalanx Tower03801.8h
Xiphos Anti-Personnel Tower14162.2h
Sunderer Garage21481.2h
Rampart Wall95905.3h
Spear Anti-Vehicle Tower22231.2h
Welding Device428,0974.3h
Shield Recharging Field123850.2h
Recon Detection Device755524.5h
Medical Applicator7852,4033.3h
Medical Kit3023,64914.4h
Ammunition Package821,9957h
Anti-Infantry MANA Turret603265.1h
Flail Targeting Dart71391h
Pain Spire12881.4h
M4-F Pillager12710.1h
The Flail1700.6h
Routing Spire0950.3h
Router31570.4h
Nano-Repair Grenade01650h
Solid Wall22552.6h
Orbital Strike Target Designator361522.5h
Vehicle Gate01912.1h
Light Air Terminal04682.8h
Alarm Module02170.8h
Infantry Tower21201.4h
Elysium Spawn Tube35421.5h
Light Vehicle Terminal02121.7h
Pillbox01761.6h

Check the help document for the dictionary if you want to learn more about words used here.


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