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Maj. General Predator BSS47[SEFR] BSS47
TR BR 83

KDR: 2.77

Score: 56.9m

Last Seen: Apr 22nd, 2019 10:30 PM
- ONLINE NOW

Prestige 1, Battle Rank 83 - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 58
Level Progress (to 84): 48%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Rotary TAS-16 Blackjack Ripper C150 Dalton P2-120 AP M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,095,876 MLG Score: 876
Fun Score: N/A
Cheeseburgers Flipped: 2017TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.974%24.46%56218101718,6880.9562011.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.594%0.363C**0.567B+-1.979F-HEAD ++ (~12.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.377C**10.70.251C*35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.807%0.921%17975103043,3132936832914.7474520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.461%-0.275C-0.628D-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.539B+25.80.512B+48.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.896%1.451%246510306,065318026301.90723231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.186%-0.349C--0.712D-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.537B+6.70.467B+11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.888%2.663%3441910168,823232045643.80138193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.155%-0.952D---0.447C---0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.455B+16.80.576B+48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.348%67.377%344510306,7592113143.19726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%0.801B++0.016C+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.447B2.20.307C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.183%13.221%344110344,9921235384.03884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.786A++-0.261C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++20.582B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 58
56.9m203.5%313 (18.8k)266 (16k)2.7704129,30346,6733.1633583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035880025.153%11.267%28304:3537

41% Engineer21% Heavy Assault15% Infiltrator15% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2013 1:33 PMJul 12th, 2018 9:51 AMApr 22nd, 2019 6:32 PM (2d) (PST)Apr 22nd, 2019 6:58 PM (2d) (PST)Apr 22nd, 2019 6:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8812126690.6040.2180.0681.4510.110876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,85212,72840,1243613487715,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3569.6h/148.7d 18,340 14,568 38,196 310.8k 2,765 6,857 23,458 188.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B**
Kills:2,007
Deaths:1,202
KDR:1.670
Accuracy:27.008% B++
HSR:31.839% B**
TMG-50
B+
Kills:1,998
Deaths:1,437
KDR:1.390
Accuracy:23.995% B+
HSR:27.478% B+
MSW-R
B
Kills:1,940
Deaths:1,296
KDR:1.497
Accuracy:24.442% B
HSR:25.670% C*
NS-15M1
D-
Kills:1,351
Deaths:1,586
KDR:0.852
Accuracy:16.180% D*
HSR:15.396% D-
T9A "Butcher"
B++
Kills:1,319
Deaths:833
KDR:1.583
Accuracy:23.331% C
HSR:32.297% B++
T9 CARV
C++
Kills:1,171
Deaths:1,091
KDR:1.073
Accuracy:20% C++
HSR:23.228% C+
T7 Mini-Chaingun
B++
Kills:420
Deaths:346
KDR:1.214
Accuracy:13.841% D
HSR:15.714% B++
T16 Rhino
B+
Kills:102
Deaths:67
KDR:1.522
Accuracy:19.191% C
HSR:25.490% B+
Kills:10,308
Deaths (as Heavy Assault):7,858
Deaths (to Heavy Assaults):11,917
KDR:1.31178
Kill Difference:2,450
Playtime:759.161 hours
Usage:21%
Score:9.341m
Score/min:205
Accuracy (listed only):20.998%
HSR (listed only):24.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C**
Kills:4,992
Deaths:3,866
KDR:1.291
Accuracy:63.183% C**
HSR:13.221% C
LC2 Lynx
C
Kills:1,173
Deaths:881
KDR:1.331
Accuracy:21.821% C
HSR:19.182% C
LC3 Jaguar
B
Kills:1,163
Deaths:885
KDR:1.314
Accuracy:25.442% B
HSR:20.636% C++
TRAC-5
B+
Kills:909
Deaths:923
KDR:0.985
Accuracy:22.876% C**
HSR:22.442% B+
AMR-66
C-
Kills:444
Deaths:506
KDR:0.877
Accuracy:19.525% D*
HSR:21.622% C-
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C-
HSR:15.069% C
Kills:9,119
Deaths (as Engineer):7,617
Deaths (to Engineers):12,062
KDR:1.19719
Kill Difference:1,502
Playtime:1,461.239 hours
Usage:41%
Score:23.323m
Score/min:266
Accuracy (listed only):28.898%
HSR (listed only):18.695%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C**
Kills:4,992
Deaths:3,866
KDR:1.291
Accuracy:63.183% C**
HSR:13.221% C
LC2 Lynx
C
Kills:1,173
Deaths:881
KDR:1.331
Accuracy:21.821% C
HSR:19.182% C
LC3 Jaguar
B
Kills:1,163
Deaths:885
KDR:1.314
Accuracy:25.442% B
HSR:20.636% C++
TRAC-5
B+
Kills:909
Deaths:923
KDR:0.985
Accuracy:22.876% C**
HSR:22.442% B+
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C-
HSR:15.069% C
Kills:8,675
Deaths (as Light Assault):7,111
Deaths (to Light Assaults):6,868
KDR:1.21994
Kill Difference:1,564
Playtime:529.701 hours
Usage:15%
Score:10.901m
Score/min:343
Accuracy (listed only):30.773%
HSR (listed only):18.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C**
Kills:4,992
Deaths:3,866
KDR:1.291
Accuracy:63.183% C**
HSR:13.221% C
Cycler TRV
B+
Kills:359
Deaths:263
KDR:1.365
Accuracy:25.085% B+
HSR:18.106% C
NS-11P
A++
Kills:82
Deaths:81
KDR:1.012
Accuracy:24.863% B+
HSR:30.488% A++
Kills:5,433
Deaths (as Combat Medic):4,210
Deaths (to Combat Medics):3,988
KDR:1.2905
Kill Difference:1,223
Playtime:23.913 hours
Usage:1%
Score:0.560m
Score/min:390
Accuracy (listed only):37.710%
HSR (listed only):20.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:2,368
Deaths:2,194
KDR:1.079
Accuracy:36.496% C+
HSR:21.875% C+
Bighorn .50M
C+
Kills:2,066
Deaths:620
KDR:3.332
Accuracy:42.706% C+
HSR:77.251% C
SR-7
C**
Kills:1,192
Deaths:618
KDR:1.929
Accuracy:42.643% C**
HSR:66.779% D**
RAMS .50M
C+
Kills:1,189
Deaths:948
KDR:1.254
Accuracy:38.675% C+
HSR:60.051% F--
TSAR-42
B+
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:42.795% B+
HSR:57.315% D*
KSR-35
C**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:37.004% C**
HSR:26.012% C
M77-B
C
Kills:1,150
Deaths:874
KDR:1.316
Accuracy:35.608% C
HSR:68% D--
NS-30 Vandal
C*
Kills:923
Deaths:470
KDR:1.964
Accuracy:34.400% C*
HSR:26.544% C+
NS-AM7 Archer
C+
Kills:156
Deaths:228
KDR:0.684
Accuracy:50.396% D*
HSR:15.385% C+
TX1 Repeater
D--
Kills:62
Deaths:246
KDR:0.252
Accuracy:9.391% F*
HSR:14.516% D--
Kills:11,429
Deaths (as Infiltrator):7,267
Deaths (to Infiltrators):5,891
KDR:1.57273
Kill Difference:4,162
Playtime:537.008 hours
Usage:15%
Score:7.176m
Score/min:223
Accuracy (listed only):37.011%
HSR (listed only):43.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:2,759
Deaths:1,536
KDR:1.796
Accuracy:43.023% B+
HSR:4.386% B*
M3 Pounder HEG
B+
Kills:1,936
Deaths:1,413
KDR:1.370
Accuracy:44.529% B+
HSR:3.822% B+
M6 Onslaught
A
Kills:1,843
Deaths:672
KDR:2.743
Accuracy:23.209% A
HSR:24.037% B*
M6 Onslaught
A
Kills:1,763
Deaths:676
KDR:2.608
Accuracy:23.477% A
HSR:23.823% B*
MRC3 Mercy
B**
Kills:1,523
Deaths:732
KDR:2.081
Accuracy:21.150% B**
HSR:22.062% C**
M1 Heavy Cycler
A
Kills:1,505
Deaths:754
KDR:1.996
Accuracy:19.554% A
HSR:21.993% B*
M1 Heavy Cycler
A+
Kills:1,423
Deaths:520
KDR:2.737
Accuracy:22.607% A+
HSR:22.347% B+
MRC3 Mercy
A+
Kills:1,262
Deaths:521
KDR:2.422
Accuracy:24.000% A+
HSR:24.406% B++
MR1 Fracture
A
Kills:522
Deaths:810
KDR:0.644
Accuracy:26.451% D*
HSR:6.322% A
MR1 Fracture
B**
Kills:463
Deaths:648
KDR:0.715
Accuracy:26.074% D*
HSR:6.479% B**
NS-10 Burster
C--
Kills:140
Deaths:146
KDR:0.959
Accuracy:24.321% D
HSR:4.286% C--
NS-10 Burster
D
Kills:93
Deaths:81
KDR:1.148
Accuracy:24.509% D
HSR:1.075% D**
Kills:15,232
Deaths (as MAX Suit):4,254.500
Deaths (to MAX Suits):3,005
KDR:3.58021
Kill Difference:10,977.500
Playtime:252.599 hours
Usage:7%
Score:5.568m
Score/min:367
Accuracy (listed only):26.909%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:22,833
V. Kills:1,126 N/A
Deaths:2,413
KDR:9.462
Accuracy:34.342% B*
KPH:138.400 M++
VKPH:6.800 A+
Hellfire Rocket Pods
A+
Kills:12,187
V. Kills:1,825 N/A
Deaths:970
KDR:12.564
Accuracy:52.228% B+
KPH:172 A+
VKPH:25.800 A
M18 Rotary
A++
Kills:5,665
V. Kills:3,214 176%
Deaths:1,729
KDR:3.276
Accuracy:31.984% C+
KPH:37.200 A++
VKPH:21.100 A+
Coyote Missiles
B+
Kills:1,224
V. Kills:527 232%
Deaths:210
KDR:5.829
Accuracy:62.204% A
KPH:79.900 C*
VKPH:34.400 B+
M18 Needler
A++
Kills:1,177
V. Kills:782 150%
Deaths:385
KDR:3.057
Accuracy:32.630% C++
KPH:29.900 A++
VKPH:19.900 A++
Hornet Missiles
B*
Kills:352
V. Kills:200 175%
Deaths:57
KDR:6.175
Accuracy:64.421% B+
KPH:109.400 B*
VKPH:62.100 B*
M18 Locust
A+
Kills:303
V. Kills:214 141%
Deaths:69
KDR:4.391
Accuracy:34.816% B+
KPH:38.100 A
VKPH:26.900 A+
M202 Wyrm
D
Kills:51
V. Kills:21 232%
Deaths:8
KDR:6.375
Accuracy:38.645% F-
KPH:56.600 D
VKPH:23.300 D-
Kills:43,792 (29,978 + 0)
Deaths:5,841
KDR:7.497
VKDR:1.354
Vehicle Kills:7,909
Kill Difference:37,951
Playtime:454.711 hours
Usage:13%
Score:9.767m
Score/min:358
Piloting Accuracy:34.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:4,787
V. Kills:3,225 148%
Deaths:721
KDR:6.639
Accuracy:34.061% D
KPH:33.600 C+
VKPH:22.600 C+
CAS30 Tank Buster
C--
Kills:1,451
V. Kills:1,376 105%
Deaths:1,553
KDR:0.934
Accuracy:30.925% F
KPH:5.600 C--
VKPH:5.300 C--
L105 Zephyr
C
Kills:424
V. Kills:79 N/A
Deaths:80
KDR:5.300
Accuracy:32.197% D*
KPH:38.100 C-
VKPH:7.100 C
AP30 Shredder
C
Kills:252
V. Kills:191 131%
Deaths:55
KDR:4.582
Accuracy:25.947% D
KPH:21 C--
VKPH:15.900 C
L-24R Spur
C-
Kills:105
V. Kills:7 N/A
Deaths:14
KDR:7.500
Accuracy:29.668% D--
KPH:14.300 D-
VKPH:1 C-
L105 Zephyr PX
C--
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:27.815% F--
KPH:42.300 D*
VKPH:6 C--
Kills:7,075 (1,556 + 5,519)
Deaths:2,430
KDR:2.912
VKDR:2.011
Vehicle Kills:4,886
Kill Difference:4,645
Playtime:433.855 hours
Usage:12%
Score:3.604m
Score/min:138
Piloting Accuracy:29.668%
Gunner Accuracy:27.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:877
V. Kills:412 212%
Deaths:158
KDR:5.551
Accuracy:46.500% D--
KPH:34.400 B
VKPH:16.200 C
C75 Viper
B+
Kills:113
V. Kills:27 404%
Deaths:37
KDR:3.054
Accuracy:31.911% D
KPH:36.200 B+
VKPH:8.600 C++
Skyguard
B**
Kills:86
V. Kills:47 179%
Deaths:7
KDR:12.286
Accuracy:25.271% D
KPH:20.100 B**
VKPH:11 B+
L100 Python HESH
C++
Kills:63
V. Kills:6 N/A
Deaths:6
KDR:10.500
Accuracy:40.209% D-
KPH:56.400 C++
VKPH:5.400 D
Kills:1,139 (1,139 + 0)
Deaths:208
KDR:5.476
VKDR:2.365
Vehicle Kills:492
Kill Difference:931
Playtime:34.018 hours
Usage:1%
Score:0.528m
Score/min:259
Driving Accuracy:40.209%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:3,556
V. Kills:1,708 208%
Deaths:357
KDR:9.961
Accuracy:39.052% D
KPH:38.600 B++
VKPH:18.600 C*
P2-120 HESH
B**
Kills:1,249
V. Kills:301 414%
Deaths:52
KDR:24.019
Accuracy:42.715% C++
KPH:61.400 B+
VKPH:14.800 B**
E540 Halberd
B*
Kills:613
V. Kills:235 260%
Deaths:60
KDR:10.217
Accuracy:38.180% C
KPH:33.800 B*
VKPH:12.900 C+
P2-120 HEAT
C*
Kills:297
V. Kills:129 228%
Deaths:68
KDR:4.368
Accuracy:32.981% D--
KPH:25.200 C+
VKPH:10.900 C*
G30 Vulcan
C++
Kills:210
V. Kills:74 280%
Deaths:44
KDR:4.773
Accuracy:15.828% D**
KPH:23.500 C++
VKPH:8.300 D
P525 Marauder
C
Kills:73
V. Kills:7 N/A
Deaths:9
KDR:8.111
Accuracy:13.182% D*
KPH:31.200 D-
VKPH:3 C
M20 Basilisk
B++
Kills:72
V. Kills:23 300%
Deaths:10
KDR:7.200
Accuracy:24.958% C-
KPH:22.300 B++
VKPH:7.100 C++
Kills:6,070 (5,102 + 968)
Deaths:600
KDR:10.117
VKDR:4.128
Vehicle Kills:2,477
Kill Difference:5,470
Playtime:156.854 hours
Usage:4%
Score:2.447m
Score/min:260
Driving Accuracy:32.981%
Gunner Accuracy:24.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:368
V. Kills:213 172%
Deaths:59
KDR:6.237
Accuracy:38.532% D--
KPH:47.700 C*
VKPH:27.600 C++
M40 Fury-H
D
Kills:313
V. Kills:40 N/A
Deaths:51
KDR:6.137
Accuracy:23.607% F-
KPH:52.700 D
VKPH:6.700 D-
P525 Marauder-H
D
Kills:282
V. Kills:17 N/A
Deaths:21
KDR:13.429
Accuracy:27.984% D--
KPH:71.300 D
VKPH:4.300 D
E540 Halberd-H
D-
Kills:109
V. Kills:59 182%
Deaths:20
KDR:5.450
Accuracy:42.617% F-
KPH:26.400 D-
VKPH:14.300 D-
M12 Kobalt-H
C*
Kills:63
V. Kills:5 N/A
Deaths:11
KDR:5.727
Accuracy:14.869% D*
KPH:74 D
VKPH:5.900 C*
Kills:1,135 (0 + 1,135)
Deaths:162
KDR:7.006
VKDR:2.062
Vehicle Kills:334
Kill Difference:973
Playtime:22.582 hours
Usage:1%
Score:0.401m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:14.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:257
V. Kills:15 N/A
Deaths:10
KDR:25.700
Accuracy:18.209% C++
KPH:73.700 B
VKPH:4.300 B+
M40 Fury
B+
Kills:206
V. Kills:36 N/A
Deaths:24
KDR:8.583
Accuracy:29.897% D
KPH:55.200 B+
VKPH:9.600 C++
M12 Kobalt
C**
Kills:194
V. Kills:11 N/A
Deaths:6
KDR:32.333
Accuracy:16.120% C
KPH:78.500 C*
VKPH:4.400 C**
M40 Fury
B+
Kills:164
V. Kills:19 N/A
Deaths:14
KDR:11.714
Accuracy:26.925% D--
KPH:65.400 B+
VKPH:7.600 D
M20 Basilisk
C+
Kills:158
V. Kills:64 243%
Deaths:33
KDR:4.788
Accuracy:30.258% D--
KPH:19.700 C+
VKPH:8 C+
M20 Basilisk
C++
Kills:78
V. Kills:30 252%
Deaths:18
KDR:4.333
Accuracy:31.451% D-
KPH:22.200 C++
VKPH:8.500 C+
Kills:1,057 (0 + 1,057)
Deaths:105
KDR:10.067
VKDR:1.667
Vehicle Kills:175
Kill Difference:952
Playtime:23.752 hours
Usage:1%
Score:0.364m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:31.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:2,522
V. Kills:931 271%
Deaths:153
KDR:16.484
Accuracy:54.164% C+
KPH:107.900 A+
VKPH:39.800 A
M20 Wyvern
C
Kills:137
V. Kills:86 157%
Deaths:27
KDR:5.074
Accuracy:29.672% D*
KPH:20.400 C
VKPH:12.800 C
CAS 14-E
C
Kills:78
V. Kills:7 N/A
Deaths:4
KDR:19.500
Accuracy:31.010% D
KPH:58 C
VKPH:5.200 C
Kills:2,737 (0 + 2,737)
Deaths:184
KDR:14.875
VKDR:5.565
Vehicle Kills:1,024
Kill Difference:2,553
Playtime:31.414 hours
Usage:1%
Score:0.718m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:31.010%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 23,95922,8332,4139.462B6.6934.342%B*N/A138.4M++6.8A+333165h16.7B+48.5B+
Hellfire Rocket Pods 14,01212,18797012.564B++9.7952.228%B+N/A171.9A+25.7A59770.9h13.8B+26.3B++
M18 Rotary 8,8795,6651,7293.276B++0.5131.984%C+1.518%C--37.2A++21.1A+265152.1h68.6B++214.5B*
TAS-16 Blackjack 5,0294,9923,8661.291C++1.4863.183%C**13.221%C28.5C-N/A70175.3h2B*3.2B+
Ripper 4,9474,9409,3270.53M++2.2442.076%A+21.539%B++9.9C**N/A23497.6h1.1B*2.6C+
C150 Dalton 8,0124,7877216.639C+3.8734.061%DN/A33.6C+22.6C+274142.5h4.7C+13.8C
P2-120 AP 5,2643,5563579.961B+7.1939.052%D1.378%D-38.6B++18.5C*27092.1h5.7B++14.6B+
M3 Pounder HEG 3,0752,7591,5361.796C*0.9743.023%B+4.386%B*36.1A*4.1B+12676.5h14.5B+33.8B+
VLG Missile Launcher 3,4532,52215316.484C+13.7154.164%C+N/A107.8A+39.8A45523.4h4.4B++8.1B+
NS-44 Commissioner 2,3802,3682,1941.079C++1.6936.496%C+21.875%C+22.3C-N/A58106h3.6B9.9B
Bighorn .50M 2,0762,0666203.332C0.5642.706%C+77.251%C41.7CN/A9349.5h1.8C**4.2B
T32 Bull 2,0352,0071,2021.67C**1.1027.008%B++31.839%B**44.4C*N/A11245.2h11.4B+42.3B+
TMG-50 2,0501,9981,4371.39C*1.3823.995%B+27.478%B+26.5CN/A7075.4h11.8C++49.1B
MSW-R 1,9641,9401,2961.497C+1.2724.442%B25.67%C*40.7C++N/A12347.7h11.7C**47.8B+
M3 Pounder HEG 2,2201,9361,4131.37C+1.4044.529%B+3.822%B+27.3B**4C++9370.9h20.8C46.7C++
M6 Onslaught 1,8781,8436722.743B0.0323.209%A24.037%B*58.3A++1.1A14031.6h16.9B+72.8B++
M6 Onslaught 1,7931,7636762.608C**0.1623.477%A23.823%B*55.6A+N/A12931.7h17.8B75.7B++
C-4 2,3071,6071,2131.325C+1.4525.954%C+N/A43D-18.7D33137.4h1.3B+4.9B+
MRC3 Mercy 1,5461,5237322.081C+0.6921.15%B**22.062%C**44.1AN/A11534.5h19.1C*90.5B+
M1 Heavy Cycler 1,5381,5057541.996B+0.7719.554%A21.993%B*41.3A*N/A10836.4h16.9B+86.5B++
CAS30 Tank Buster 2,8271,4511,5530.934C1.8430.925%F1.103%C5.6C--5.3C--60259.6h51.6C**166.7C
M1 Heavy Cycler 1,4651,4235202.737B*0.0322.607%A+22.347%B+56.9A*1.7A*13725h15.4B+68.3B*
NS-15M1 1,3841,3511,5860.852C-1.9216.18%D*15.396%D-16.4D-N/A3982.6h16.7D--103.2D-
T9A "Butcher" 1,3371,3198331.583C+1.1923.331%C32.297%B++34.4DN/A8538.3h10.9C**46.5C*
MRC3 Mercy 1,2811,2625212.422C*0.3524%A+24.406%B++51.9A++N/A13624.3h19.6C*81.6B++
P2-120 HESH 1,5501,2495224.019B+21.2542.715%C++1.441%B*61.5B+14.8B**23220.3h5.9C--13.9C+
Coyote Missiles 1,7511,2242105.829B**3.0662.204%AN/A80C*34.4B+44815.3h22.9A36.8B**
NS Decimator 1,7111,2071,3810.874C+1.9051.91%D--2.071%C+25.7D10.7D17446.9h4.3B8.3C+
SR-7 1,1941,1926181.929C-0.8442.643%C**66.779%D**42.9BN/A11127.8h2.2C++5.2C**
RAMS .50M 1,1901,1899481.254C--1.5238.675%C+60.051%F--20.7C-N/A6257.4h2.5C6.5C+
M18 Needler 1,9591,1773853.057B+0.2932.63%C++2.549%B29.9A++19.9A++33439.3h90.2B++276.5B++
LC2 Lynx 1,2171,1738811.331C*1.4421.821%C19.182%C12.7DN/A4292.1h13.8B+63.3C*
T9 CARV 1,1931,1711,0911.073C+1.7020%C++23.228%C+27.7C+N/A10142.3h14.4C++71.8C**
LC3 Jaguar 1,1981,1638851.314C+1.4625.442%B20.636%C++15.4DN/A4675.4h14.2C+55.7C*
TSAR-42 1,1621,1625142.261C+0.5142.795%B+57.315%D*45.7BN/A11925.4h2.3C++5.4B
KSR-35 1,1621,1615552.092C+0.6837.004%C**26.012%C49.4B+N/A11723.5h4.3B11.5B+
M77-B 1,1511,1508741.316C--1.4535.608%C68%D--23.3C+N/A6049.4h2.4C*6.8C++
Chainblade 1,0261,02223,3820.044B++2.7361.592%M2.544%D0.8C*N/A21312.9h4.5D*7.4B+
NS-30 Vandal 9349234701.964C*0.8134.4%C*26.544%C+40.8C++N/A10722.6h5.3B+15.4B+
TRAC-5 9349099230.985C**1.7922.876%C**22.442%B+11C-N/A4882.5h13.6B+59.5B+
L100 Python AP 1,2898771585.551C*2.7846.5%D--1.14%D-34.4B16.2C21525.5h5.1B+11C*
E540 Halberd 8486136010.217B+7.4538.18%C2.121%D33.7B*12.9C+26218.2h4.9B*12.8B+
MR1 Fracture 7305228100.644C+2.1326.451%D*6.322%A8.6C++3.4D5060.4h31B**117.4B+
MR1 Fracture 6624636480.715C+2.0626.074%D*6.479%B**9.2C++4C--5750.1h29.6B**113.6B+
AMR-66 4534445060.877C+1.8919.525%D*21.622%C-8.1D-N/A2754.9h9C**46C
TRAC-5 S 4494385560.788C+1.9820.543%C-15.069%C8.4DN/A2752.2h12.8C++62.4C+
M12 Kobalt 4604361627.25C+24.4820.285%C18.119%C++128.2B+7.1B+2803.4h16B78.9C**
L105 Zephyr 503424805.3C-2.5332.197%D*N/A38.2C-7.1C15311.1h6.9C+21.4D
Orbital Strike Uplink 5764221422N/A419.23906.897%UN/A1406.7U513.3U61810.3h1.2T*0.1T*
T7 Mini-Chaingun 4274203461.214C*1.5613.841%D15.714%B++33.9C++N/A11612.4h15.3C++110.3C+
Claymore 3793791822.082D0.6927.133%DN/A55.7D**N/A1506.8h1.3D4.6C
T2 Striker 7133754630.81B++1.9644.732%DN/A11.8C+10.7C+20631.7h31.6B++70.6B+
G20 Vulcan-H 581368596.237B++3.4738.532%D--3.261%C**47.8C*27.7C++4537.7h73.9B*191.8B+
Cycler TRV 3633592631.365C++1.4125.085%B+18.106%C40.3B+N/A1198.9h12.3B+49.1B+
ASP-30 Grounder 6213559830.361D2.4155.515%D--2.535%C9.6D7.2C-10937.1h8.2C+14.8C
Hornet Missiles 552352576.175C++3.4064.421%B+N/A110B*62.5B*7873.2h6.9B*10.7B*
Hunter QCX 3773313990.83C*1.9447.852%C**20.242%C11.8C+1.6C4728.1h4.8C**10.1C**
M40 Fury-H 353313516.137C--3.3723.607%F-1.278%C++53.1D6.8D-1525.9h7.3B+31.1D
M18 Locust 517303694.391A1.6234.816%B+1.65%C+37.9A26.8A3118h104.2C*299.3B+
P2-120 HEAT 426297684.368C+1.6032.981%D--2.694%C25.2C+10.9C*32911.8h7.4C*22.3C
P525 Marauder-H 2992822113.429C+10.6627.984%D--N/A70.5D4.3D2414h7C++24.9C
Tank Mine 380261693.783B++1.0160.765%A*N/A53.3D--24.3D*4954.9h2.6D--4.3B**
M12 Kobalt 2722571025.7B*22.9318.209%C++23.735%A73.4B4.3B+2483.5h19.1C+105C**
AP30 Shredder 443252554.582C+1.8125.947%D1.19%D21C--15.9C25212h107.3C413.6D
M60-A Bulldog 249214534.038C1.2727.192%D--N/A27.4C-4.5C1847.8h5.6C*20.6C
G30 Vulcan 284210444.773C*2.0015.828%D**7.619%A*23.6C++8.3D2008.9h58.1B**367.1C++
M40 Fury 242206248.583C*5.8129.897%DN/A55.7B+9.7C++3483.7h11.2B+37.3B
M12 Kobalt 205194632.333B**29.5616.12%C20.103%C**77.6C*4.4C**2312.5h21C--130.3C+
Rocklet Rifle 3481872990.625C+2.1534.231%F-N/A9.5D**8.2D**13719.7h34.1B99.5D
Anti-Vehicle Grenade 2111721172N/A169.2351.783%C++N/A286.7C65C15010.6h6C+11.6C++
A30 Walker 299166305.533C++2.7621.746%D*N/A12.3C++9.9C+10413.5h137.1B**630.3B+
M40 Fury 1831641411.714B+8.9426.925%D--1.829%C+65.6B+7.6D3992.5h8.8B*32.9B+
Spear Anti-Vehicle Phalanx Turret 247162423.857C--1.0930.807%D*6.173%B**23.5D-12.3D-2826.9h10C+32.4D
MANA Anti-Personnel Turret 1681611511.066N/A1.7013.86%UN/A1610U70U3921100.1h35.4T*255.5T*
M20 Basilisk 222158334.788B*2.0230.258%D--7.595%B+19.8C+8C+1898h81.3B+268.7C++
NS-AM7 Archer 2001562280.684B+2.0950.396%D*15.385%C+6.2C+1.8D4625h9.8B*19.4B*
MAX Punch 1491494,2630.035D2.7445.504%C+N/A0.6CN/A2241.1h1.7C++3.7C**
G40-F Ranger 240141817.625B+14.8528.041%D-N/A44.1C++30.9B+4003.2h80.3C++286.3C+
NS-10 Burster 2421401460.959C++1.8124.321%D4.286%C--6.1B+4.4B*7023.1h124.5B++511.7B
M20 Wyvern 223137275.074C+2.3029.672%D*3.65%C+20.4C12.8C1626.7h78.4C++264.2C--
Xiphos Anti-Personnel Phalanx Tower 1391351135A++132.2340.204%B**N/A1350S40S22810.1h5B+12.3B+
Frag Grenade 1311301130N/A127.2341.235%C-N/A433.3C+3.3D-24710.3h3.9C++9.3C+
C75 Viper 140113373.054C+0.2831.911%DN/A36.5B+8.7C*4223.1h11.5B36.1C*
E540 Halberd-H 168109205.45C2.6842.617%F-N/A26.6D-14.4D-2694.1h5.8C**13.7C-
L-24R Spur 112105147.5C+4.7329.668%D--N/A14.2D-N/A517.4h31C++104.4C+
Fatestealer 1021021340.761A**2.0147.082%B**38.235%A++37.8B+N/A902.7h2.4C+5B*
T16 Rhino 102102671.522B1.2519.191%C25.49%B+34C+N/A1563h11.9B+61.8C**
M60-A Bulldog 116101911.222C+8.4540.904%D1.98%C28.9C4.3C+883.5h7C--17.1C--
NS-10 Burster 15293811.148C++1.6224.509%D1.075%D**5.5C**3.5C+7016.9h158.7C*647.7C+
Skyguard 13386712.286S9.5225.271%D3.488%B**20B**10.9B+3394.3h70.5B**279.1B**
NS-11P 8282811.012C+1.7624.863%B+30.488%A++24.8C+N/A773.3h14.3C++57.6B
M60-A Bulldog 10382613.667C+10.9045.434%C+N/A21.6C--5.5B+863.8h7.4D16.3C
M20 Basilisk 10878184.333B+1.5631.451%D-8.974%A22.3C++8.6C+2333.5h84.2B+267.9C++
CAS 14-E 8578419.5C++16.7331.01%D1.282%C--60C5.4C1861.3h35.8C115.5C
P525 Marauder 807398.111C5.3413.182%D*N/A31.7D-3C1032.3h9.2D**70F
Hoplon Anti-Aircraft Phalanx Tower 12372172S69.2322.716%DN/A720S510S110610.1h1.3B*5.6B++
M20 Basilisk 9572107.2M**4.4324.958%C-8.333%A22.5B++7.2C*1543.2h72.5B+290.5B
L100 Python HESH 6963610.5C+7.7340.209%D-N/A57.3C*5.5D4921.1h4.3D10.6D-
M12 Kobalt-H 6863115.727D2.9614.869%D*12.698%D-70D5.6C++2570.9h19C-128D--
TX1 Repeater 64622460.252D2.529.391%F*14.516%D--3.5D*N/A2517.8h19.5D--207.8T*
Spear Anti-Vehicle Phalanx Tower 10059159A*56.2367.782%A++1.695%D--196.7S136.7S14180.3h2.7A4.1A++
A30 Walker 11259700.843C-1.9315.163%D**1.695%C+7.3C--6.5D1588.1h147.3C++971.3C-
ML-7 93581820.319D2.4554.047%C5.172%A+11.6D--7D-5585h7.5C+13.8C+
Sticky Grenade 5856156N/A53.2344.931%D-N/A560D-20B++17810.1h3.5D*7.8D--
L105 Zephyr PX 645678D5.2327.815%F--N/A43.1D--6.2C-1581.3h5.2C+18.6F
M202 Wyrm 725186.375C3.6038.645%F-7.843%M++56.7D23.3D-3060.9h50.5D130.5D**

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire12751.4h
Motion Spotter946,6098.7h
Restoration Kit294681.2h
The Flail1670.5h
Routing Spire0940.3h
TX2 Emperor02190.1h
Nano-Armor Kit7461,396,219131.7h
Solid Wall22412.5h
M4-F Pillager12710.1h
Spawn Beacon2123,74515.9h
Turret AI Module04192h
Repair Module44581.6h
Skywall Shield Emitter02541.1h
Structure Shield Module03631.2h
Cortium Silo24151.3h
Nanite Revive Grenade01340h
Welding Device325,4264.1h
Spear Anti-Vehicle Tower12031.1h
Spitfire Auto-Turret271,2992.3h
Sunderer Garage21311.1h
Rampart Wall95625.1h
Xiphos Anti-Personnel Tower13862.1h
Hoplon Anti-Aircraft Phalanx Tower03471.7h
Ammunition Package741,7426.5h
Medical Applicator7148,3523h
Medical Kit2623,15613.5h
Anti-Infantry MANA Turret603265.1h
Light Air Terminal03652.4h
Vehicle Gate01872.1h
Orbital Strike Target Designator211182h
Pillbox01601.5h
Alarm Module02110.8h
Elysium Spawn Tube24251.3h
Light Vehicle Terminal01831.5h
Flail Targeting Dart71240.8h
Nano-Repair Grenade01250h
Router31570.4h
Recon Detection Device755504.5h
Shield Recharging Field123850.2h
Infantry Tower21081.3h

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