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Field Marshal Predator BSS47[SEFR] BSS47
TR BR 160

KDR: 2.84

Score: 62m

Last Seen: Jul 4th, 2019 2:47 PM
- OFFLINE - 314 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Terran Republic on Cobalt - Outfit Member of SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 55
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Rotary Ripper TAS-16 Blackjack C150 Dalton P2-120 AP VLG Missile Launcher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,113,390 MLG Score: 890
Fun Score: N/A
Cheeseburgers Flipped: 2123TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.145%24.771%57323119119,6720.9674441.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.052%0.388C**0.596B+-2.294F--HEAD ++ (~13.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.382C**10.60.254C*35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.93%0.917%18265120945,3673037877114.9332517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.42%-0.255C-0.621D-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.54B+25.90.511B+48.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.282%1.309%276512096,950328730142.11439231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.25%-0.36C--0.806D-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+6.40.489B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.768%2.734%3642011949,694240249044.0358198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.238%-0.964D---0.423C---0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.467B+16.40.589B+47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.359%67.559%364512096,8342180143.13486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.617%0.808B++0.031C+-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.311C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.643%13.069%364112135,3641294424.14209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.835A++-0.309C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.76B++20.586B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SECTION FRANCOPHONE[SEFR] SECTION FRANCOPHONE
TR outfit on Cobalt

Members: 55
62m218.9%325 (19.5k)275 (16.5k)2.83674138,30548,7553.24108160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214942625.181%11.126%28004:3637

42% Engineer21% Heavy Assault15% Infiltrator14% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 13th, 2013 1:33 PMJul 12th, 2018 9:51 AMJul 16th, 2019 8:20 PM (15h) (PST)Jul 4th, 2019 10:52 AM (13d) (PST)Jul 4th, 2019 10:47 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8982166820.6140.2170.0681.5910.112890

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,89812,97540,9233713495716,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3752.1h/156.3d 19,714 15,388 40,867 358.1k 2,851 7,072 25,254 202.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:2,110
Deaths:1,401
KDR:1.506
Accuracy:24.580% B
HSR:25.924% C*
TMG-50
B+
Kills:2,090
Deaths:1,560
KDR:1.340
Accuracy:24.208% B+
HSR:27.177% B+
T32 Bull
B**
Kills:2,025
Deaths:1,229
KDR:1.648
Accuracy:27.052% B+
HSR:31.803% B**
NS-15M1
D--
Kills:1,351
Deaths:1,586
KDR:0.852
Accuracy:16.180% D*
HSR:15.396% D--
T9A "Butcher"
B+
Kills:1,344
Deaths:852
KDR:1.577
Accuracy:23.286% C
HSR:32.068% B+
T9 CARV
C++
Kills:1,171
Deaths:1,091
KDR:1.073
Accuracy:20% C++
HSR:23.228% C+
T16 Rhino
B+
Kills:102
Deaths:67
KDR:1.522
Accuracy:19.191% C
HSR:25.490% B+
MG-H1 Watchman
B+
Kills:60
Deaths:52
KDR:1.154
Accuracy:21.109% C
HSR:30% B+
Kills:10,253
Deaths (as Heavy Assault):7,838
Deaths (to Heavy Assaults):12,472
KDR:1.30811
Kill Difference:2,415
Playtime:772.956 hours
Usage:21%
Score:9.672m
Score/min:209
Accuracy (listed only):21.951%
HSR (listed only):26.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B
Kills:5,364
Deaths:4,063
KDR:1.320
Accuracy:63.643% B
HSR:13.069% C
LC2 Lynx
C
Kills:1,189
Deaths:904
KDR:1.315
Accuracy:21.843% C
HSR:19.260% C
LC3 Jaguar
B
Kills:1,163
Deaths:885
KDR:1.314
Accuracy:25.442% B
HSR:20.636% C++
TRAC-5
B+
Kills:909
Deaths:923
KDR:0.985
Accuracy:22.876% C*
HSR:22.442% B+
AMR-66
C-
Kills:444
Deaths:506
KDR:0.877
Accuracy:19.525% D*
HSR:21.622% C-
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C-
HSR:15.069% C
HC1 Cougar
B**
Kills:154
Deaths:93
KDR:1.656
Accuracy:26.394% B+
HSR:28.571% B**
MG-HBR1 Dragoon
C
Kills:57
Deaths:45
KDR:1.267
Accuracy:25.719% D*
HSR:26.316% C
Kills:9,718
Deaths (as Engineer):7,975
Deaths (to Engineers):12,555
KDR:1.21856
Kill Difference:1,743
Playtime:1,572.715 hours
Usage:42%
Score:26.545m
Score/min:281
Accuracy (listed only):28.248%
HSR (listed only):20.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B
Kills:5,364
Deaths:4,063
KDR:1.320
Accuracy:63.643% B
HSR:13.069% C
LC2 Lynx
C
Kills:1,189
Deaths:904
KDR:1.315
Accuracy:21.843% C
HSR:19.260% C
LC3 Jaguar
B
Kills:1,163
Deaths:885
KDR:1.314
Accuracy:25.442% B
HSR:20.636% C++
TRAC-5
B+
Kills:909
Deaths:923
KDR:0.985
Accuracy:22.876% C*
HSR:22.442% B+
TRAC-5 S
C
Kills:438
Deaths:556
KDR:0.788
Accuracy:20.543% C-
HSR:15.069% C
HC1 Cougar
B**
Kills:154
Deaths:93
KDR:1.656
Accuracy:26.394% B+
HSR:28.571% B**
Kills:9,217
Deaths (as Light Assault):7,424
Deaths (to Light Assaults):7,163
KDR:1.24151
Kill Difference:1,793
Playtime:543.835 hours
Usage:14%
Score:11.343m
Score/min:348
Accuracy (listed only):30.123%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B
Kills:5,364
Deaths:4,063
KDR:1.320
Accuracy:63.643% B
HSR:13.069% C
Cycler TRV
B+
Kills:359
Deaths:263
KDR:1.365
Accuracy:25.085% B+
HSR:18.106% C
NS-11P
A*
Kills:172
Deaths:159
KDR:1.082
Accuracy:26.891% B*
HSR:33.721% A*
Kills:5,895
Deaths (as Combat Medic):4,485
Deaths (to Combat Medics):4,157
KDR:1.31438
Kill Difference:1,410
Playtime:27.194 hours
Usage:1%
Score:0.607m
Score/min:372
Accuracy (listed only):38.540%
HSR (listed only):21.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:2,400
Deaths:2,219
KDR:1.082
Accuracy:36.530% C+
HSR:21.833% C+
Bighorn .50M
C+
Kills:2,141
Deaths:645
KDR:3.319
Accuracy:42.673% C+
HSR:77.487% C
SR-7
C**
Kills:1,192
Deaths:618
KDR:1.929
Accuracy:42.643% C**
HSR:66.779% D**
RAMS .50M
C+
Kills:1,189
Deaths:948
KDR:1.254
Accuracy:38.675% C+
HSR:60.051% F--
TSAR-42
B++
Kills:1,162
Deaths:514
KDR:2.261
Accuracy:42.795% B++
HSR:57.315% D*
KSR-35
B
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:37.004% B
HSR:26.012% C
M77-B
C
Kills:1,150
Deaths:874
KDR:1.316
Accuracy:35.608% C
HSR:68% D--
NS-30 Vandal
C*
Kills:925
Deaths:471
KDR:1.964
Accuracy:34.444% C*
HSR:26.595% C+
NS-AM7 Archer
C+
Kills:161
Deaths:244
KDR:0.660
Accuracy:51.001% D--
HSR:17.391% C+
NS-44L Blackhand
B+
Kills:138
Deaths:61
KDR:2.262
Accuracy:46.450% B+
HSR:44.928% C*
NS-44B Commissioner
B++
Kills:125
Deaths:97
KDR:1.289
Accuracy:45.481% B++
HSR:29.600% B++
TX1 Repeater
D--
Kills:62
Deaths:246
KDR:0.252
Accuracy:9.391% F*
HSR:14.516% D--
Kills:11,806
Deaths (as Infiltrator):7,492
Deaths (to Infiltrators):6,093
KDR:1.57581
Kill Difference:4,314
Playtime:561.090 hours
Usage:15%
Score:7.695m
Score/min:229
Accuracy (listed only):38.558%
HSR (listed only):42.542%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:3,041
Deaths:1,666
KDR:1.825
Accuracy:43.503% B+
HSR:4.242% B*
M6 Onslaught
A
Kills:2,367
Deaths:871
KDR:2.718
Accuracy:23.011% A
HSR:24.461% B*
M6 Onslaught
A
Kills:2,206
Deaths:875
KDR:2.521
Accuracy:23.261% A
HSR:23.980% B*
M3 Pounder HEG
B+
Kills:2,149
Deaths:1,543
KDR:1.393
Accuracy:45.043% B+
HSR:3.723% B+
MRC3 Mercy
B**
Kills:1,523
Deaths:732
KDR:2.081
Accuracy:21.150% B**
HSR:22.062% C*
M1 Heavy Cycler
A
Kills:1,507
Deaths:755
KDR:1.996
Accuracy:19.558% A
HSR:21.964% B*
M1 Heavy Cycler
A+
Kills:1,423
Deaths:521
KDR:2.731
Accuracy:22.610% A+
HSR:22.347% B+
MRC3 Mercy
A+
Kills:1,262
Deaths:521
KDR:2.422
Accuracy:24.000% A+
HSR:24.406% B++
MR1 Fracture
A
Kills:522
Deaths:810
KDR:0.644
Accuracy:26.451% D*
HSR:6.322% A
MR1 Fracture
A
Kills:463
Deaths:648
KDR:0.715
Accuracy:26.074% D*
HSR:6.479% A
NS-10 Burster
D
Kills:148
Deaths:146
KDR:1.014
Accuracy:24.205% D
HSR:4.054% D
NS-10 Burster
D
Kills:100
Deaths:81
KDR:1.235
Accuracy:24.391% D
HSR:2% D--
Kills:16,711
Deaths (as MAX Suit):4,584.500
Deaths (to MAX Suits):3,148
KDR:3.64511
Kill Difference:12,126.500
Playtime:265.892 hours
Usage:7%
Score:6.152m
Score/min:386
Accuracy (listed only):26.938%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:23,955
V. Kills:1,191 N/A
Deaths:2,518
KDR:9.514
Accuracy:34.445% B*
KPH:139.400 M++
VKPH:6.900 A++
Hellfire Rocket Pods
A+
Kills:12,439
V. Kills:1,855 N/A
Deaths:992
KDR:12.539
Accuracy:52.274% B+
KPH:172.100 A+
VKPH:25.700 A
M18 Rotary
A*
Kills:5,986
V. Kills:3,379 177%
Deaths:1,784
KDR:3.355
Accuracy:32.088% C++
KPH:38.100 A*
VKPH:21.500 A++
M18 Needler
A*
Kills:1,536
V. Kills:961 160%
Deaths:430
KDR:3.572
Accuracy:33.478% C*
KPH:34.100 A*
VKPH:21.400 A++
Coyote Missiles
A
Kills:1,335
V. Kills:581 229%
Deaths:225
KDR:5.933
Accuracy:62.174% A
KPH:79.400 A
VKPH:34.600 B++
Hornet Missiles
B**
Kills:465
V. Kills:266 174%
Deaths:70
KDR:6.643
Accuracy:63.890% B+
KPH:109.900 B**
VKPH:62.900 B**
M18 Locust
A
Kills:304
V. Kills:215 141%
Deaths:71
KDR:4.282
Accuracy:34.801% B+
KPH:36.800 A
VKPH:26 A
M202 Wyrm
D
Kills:65
V. Kills:28 224%
Deaths:11
KDR:5.909
Accuracy:39.687% F-
KPH:55.200 D
VKPH:23.800 D-
Kills:46,085 (31,781 + 0)
Deaths:6,101
KDR:7.554
VKDR:1.389
Vehicle Kills:8,476
Kill Difference:39,984
Playtime:476.781 hours
Usage:13%
Score:10.576m
Score/min:370
Piloting Accuracy:34.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:5,226
V. Kills:3,476 150%
Deaths:737
KDR:7.091
Accuracy:33.699% D
KPH:34.700 C++
VKPH:23.100 C+
CAS30 Tank Buster
C-
Kills:1,451
V. Kills:1,376 105%
Deaths:1,553
KDR:0.934
Accuracy:30.927% D**
KPH:5.600 C-
VKPH:5.300 C-
L105 Zephyr
C
Kills:431
V. Kills:81 N/A
Deaths:80
KDR:5.388
Accuracy:32.084% D*
KPH:38.300 C-
VKPH:7.200 C
L-24R Spur
C
Kills:334
V. Kills:30 N/A
Deaths:42
KDR:7.952
Accuracy:31.998% D
KPH:18.600 D
VKPH:1.700 C
AP30 Shredder
C
Kills:260
V. Kills:196 132%
Deaths:55
KDR:4.727
Accuracy:25.472% D-
KPH:21 D
VKPH:15.800 C
L105 Zephyr PX
C--
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:27.815% F--
KPH:42.300 D*
VKPH:6 C--
Kills:7,758 (1,785 + 5,973)
Deaths:2,474
KDR:3.136
VKDR:2.089
Vehicle Kills:5,167
Kill Difference:5,284
Playtime:453.341 hours
Usage:12%
Score:3.841m
Score/min:141
Piloting Accuracy:31.998%
Gunner Accuracy:27.815%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:963
V. Kills:451 213%
Deaths:172
KDR:5.599
Accuracy:47.420% D--
KPH:35.300 C**
VKPH:16.600 C
C75 Viper
B+
Kills:113
V. Kills:27 404%
Deaths:37
KDR:3.054
Accuracy:32.186% D
KPH:36.100 B+
VKPH:8.600 C++
Skyguard
B**
Kills:89
V. Kills:49 178%
Deaths:9
KDR:9.889
Accuracy:25.521% D
KPH:20.600 B**
VKPH:11.300 B+
L100 Python HESH
C++
Kills:63
V. Kills:6 N/A
Deaths:6
KDR:10.500
Accuracy:40.209% D--
KPH:56.400 C++
VKPH:5.400 D
Kills:1,228 (1,228 + 0)
Deaths:224
KDR:5.482
VKDR:2.379
Vehicle Kills:533
Kill Difference:1,004
Playtime:35.822 hours
Usage:1%
Score:0.601m
Score/min:279
Driving Accuracy:40.209%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:4,310
V. Kills:2,035 212%
Deaths:388
KDR:11.108
Accuracy:39.270% D
KPH:41.300 B*
VKPH:19.500 B
P2-120 HESH
B**
Kills:1,249
V. Kills:301 414%
Deaths:52
KDR:24.019
Accuracy:42.716% C++
KPH:61.400 B+
VKPH:14.800 B**
E540 Halberd
B*
Kills:764
V. Kills:279 273%
Deaths:74
KDR:10.324
Accuracy:38.451% C
KPH:35.300 B*
VKPH:12.900 C+
P2-120 HEAT
B+
Kills:339
V. Kills:145 232%
Deaths:68
KDR:4.985
Accuracy:33.397% D--
KPH:27.100 C++
VKPH:11.600 B+
G30 Vulcan
C*
Kills:226
V. Kills:79 283%
Deaths:47
KDR:4.809
Accuracy:16.040% D**
KPH:24.400 C*
VKPH:8.500 D
M12 Kobalt
B+
Kills:154
V. Kills:5 N/A
Deaths:4
KDR:38.500
Accuracy:16.397% B+
KPH:67.700 B
VKPH:2.200 C-
P525 Marauder
C
Kills:74
V. Kills:7 N/A
Deaths:9
KDR:8.222
Accuracy:13.877% D*
KPH:31.400 D--
VKPH:3 C
M20 Basilisk
B+
Kills:72
V. Kills:23 300%
Deaths:10
KDR:7.200
Accuracy:24.958% C--
KPH:22.300 B+
VKPH:7.100 C++
Kills:7,188 (5,898 + 1,290)
Deaths:652
KDR:11.025
VKDR:4.408
Vehicle Kills:2,874
Kill Difference:6,536
Playtime:175.915 hours
Usage:5%
Score:3.017m
Score/min:286
Driving Accuracy:33.397%
Gunner Accuracy:24.958%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:407
V. Kills:226 179%
Deaths:64
KDR:6.359
Accuracy:38.885% D--
KPH:49.200 C*
VKPH:27.300 C++
M40 Fury-H
D-
Kills:313
V. Kills:40 N/A
Deaths:51
KDR:6.137
Accuracy:23.607% F-
KPH:52.700 D-
VKPH:6.700 D-
P525 Marauder-H
D
Kills:308
V. Kills:20 N/A
Deaths:23
KDR:13.391
Accuracy:30.040% D
KPH:72.200 D
VKPH:4.700 D
E540 Halberd-H
D-
Kills:109
V. Kills:59 182%
Deaths:20
KDR:5.450
Accuracy:42.617% F-
KPH:26.400 D--
VKPH:14.300 D-
M12 Kobalt-H
C*
Kills:63
V. Kills:5 N/A
Deaths:11
KDR:5.727
Accuracy:14.836% D**
KPH:73.700 D
VKPH:5.800 C*
Kills:1,200 (0 + 1,200)
Deaths:169
KDR:7.101
VKDR:2.071
Vehicle Kills:350
Kill Difference:1,031
Playtime:23.452 hours
Usage:1%
Score:0.432m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:14.836%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:264
V. Kills:15 N/A
Deaths:10
KDR:26.400
Accuracy:18.243% C++
KPH:71.500 C**
VKPH:4.100 B+
M40 Fury
B+
Kills:206
V. Kills:36 N/A
Deaths:24
KDR:8.583
Accuracy:29.897% D
KPH:55.200 B+
VKPH:9.600 C++
M12 Kobalt
C*
Kills:199
V. Kills:11 N/A
Deaths:6
KDR:33.167
Accuracy:16.298% C
KPH:77.900 C*
VKPH:4.300 C*
M20 Basilisk
C++
Kills:165
V. Kills:67 243%
Deaths:37
KDR:4.459
Accuracy:30.633% D--
KPH:20 C+
VKPH:8.100 C++
M40 Fury
B+
Kills:164
V. Kills:19 N/A
Deaths:14
KDR:11.714
Accuracy:26.925% D--
KPH:65.400 B+
VKPH:7.600 D
M20 Basilisk
C++
Kills:82
V. Kills:32 248%
Deaths:18
KDR:4.556
Accuracy:31.587% D-
KPH:22.900 C++
VKPH:9 C+
Kills:1,080 (0 + 1,080)
Deaths:109
KDR:9.908
VKDR:1.651
Vehicle Kills:180
Kill Difference:971
Playtime:24.331 hours
Usage:1%
Score:0.382m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:31.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:3,048
V. Kills:1,107 275%
Deaths:184
KDR:16.565
Accuracy:53.625% C+
KPH:108.100 A++
VKPH:39.300 A++
M20 Wyvern
C
Kills:138
V. Kills:86 159%
Deaths:27
KDR:5.111
Accuracy:29.586% D*
KPH:20.300 C
VKPH:12.600 C
CAS 14-E
C
Kills:78
V. Kills:7 N/A
Deaths:4
KDR:19.500
Accuracy:31.010% D
KPH:57.800 C
VKPH:5.200 C
Kills:3,264 (0 + 3,264)
Deaths:215
KDR:15.181
VKDR:5.581
Vehicle Kills:1,200
Kill Difference:3,049
Playtime:36.343 hours
Usage:1%
Score:0.847m
Score/min:388
Piloting Accuracy:N/A%
Gunner Accuracy:31.010%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 25,14623,9552,5189.514B+6.6834.445%B*N/A139.4M++6.9A++343171.9h16.6B+48.3B+
Hellfire Rocket Pods 14,29412,43999212.539B++9.7052.274%B+N/A172A+25.7A60272.3h13.7B+26.3B++
M18 Rotary 9,3655,9861,7843.355B*0.5232.088%C++1.52%C--38.1A*21.5A++274157.1h67.7B*210.9B*
Ripper 5,5105,50310,4080.529M**2.3142.934%A+21.479%B++9.8C**N/A23561.1h1.1B*2.5C+
TAS-16 Blackjack 5,4055,3644,0631.32C++1.5263.643%B13.069%C29.5CN/A74181.7h2B*3.2B+
C150 Dalton 8,7025,2267377.091C+4.2533.699%DN/A34.7C++23.1C+277150.7h4.6C+13.6C
P2-120 AP 6,3454,31038811.108B+8.2739.27%D1.183%D--41.3B*19.5B303104.3h5.4B*13.9B+
VLG Missile Launcher 4,1553,04818416.565C+13.7353.625%C+N/A108.1A++39.3A++45328.2h4.3B*8.1B+
M3 Pounder HEG 3,3793,0411,6661.825C**1.0143.503%B+4.242%B*37.3A**4.1B+13381.6h14.5B+33.3B+
NS-44 Commissioner 2,4122,4002,2191.082C++1.7536.53%C+21.833%C+22.3C-N/A58107.7h3.6B9.9B
M6 Onslaught 2,4122,3678712.718C**0.1223.011%A24.461%B*60.8A++1.2B**15438.9h16.4B+71.4B++
M6 Onslaught 2,2402,2068752.521C*0.3223.261%A23.98%B*56.6A++N/A14039h17.7B+75.9B++
M3 Pounder HEG 2,4602,1491,5431.393C+1.4445.043%B+3.723%B+28.3B**4.1C++9976h20.6C45.8C*
Bighorn .50M 2,1512,1416453.319C0.4842.673%C+77.487%C41.5CN/A9551.6h1.8C*4.2C*
MSW-R 2,1372,1101,4011.506C+1.3324.58%B25.924%C*40.9C++N/A12851.6h11.5B46.8B+
TMG-50 2,1492,0901,5601.34C++1.5024.208%B+27.177%B+22.3C--N/A6193.8h12.2C+50.3B
T32 Bull 2,0542,0251,2291.648C*1.1927.052%B+31.803%B**43C++N/A11047.1h11.5B+42.4B+
C-4 2,4661,7271,2521.379C+1.4626.178%C++N/A45D-19.2D35038.4h1.2B+4.7B+
M18 Needler 2,4971,5364303.572B+0.7433.478%C*2.018%C+34.1A*21.4A++36545h82.5B*246.3B*
MRC3 Mercy 1,5461,5237322.081C+0.7621.15%B**22.062%C*44.1B**N/A11534.5h19.1C++90.5B+
M1 Heavy Cycler 1,5401,5077551.996B+0.8419.558%A21.964%B*41.3A++N/A10936.5h16.9B+86.4B++
CAS30 Tank Buster 2,8271,4511,5530.934C1.9030.927%D**1.103%C5.6C-5.3C-61259.7h51.6C**166.8C
M1 Heavy Cycler 1,4651,4235212.731B++0.1122.61%A+22.347%B+56.9A*1.7A*13825h15.4B+68.3B*
NS-15M1 1,3841,3511,5860.852C-1.9816.18%D*15.396%D--16.4D-N/A4082.6h16.7D*103.2D--
T9A "Butcher" 1,3621,3448521.577C+1.2623.286%C32.068%B+34.2DN/A8539.3h10.8B46.5C++
Coyote Missiles 1,9161,3352255.933B**3.1062.174%AN/A79.5A34.6B++46016.8h22.8A36.7B**
MRC3 Mercy 1,2811,2625212.422C++0.4124%A+24.406%B++51.9A++N/A13724.3h19.6C++81.6B++
P2-120 HESH 1,5501,2495224.019B*21.1842.716%C++1.441%B++61.2B+14.8B**26520.4h5.9D13.9C+
NS Decimator 1,7591,2391,4110.878C+1.9652.052%D--2.018%C+25.9D10.9D17847.8h4.3B8.3C+
SR-7 1,1941,1926181.929C-0.9142.643%C**66.779%D**42.9BN/A11127.8h2.2C++5.2C**
LC2 Lynx 1,2341,1899041.315C*1.5221.843%C19.26%C12.7DN/A4293.5h13.9B63.6C*
RAMS .50M 1,1901,1899481.254C--1.5838.675%C+60.051%F--20.7C--N/A6257.4h2.5C6.5C+
T9 CARV 1,1931,1711,0911.073C+1.7620%C++23.228%C+27.4C+N/A10342.7h14.4C+71.8C*
LC3 Jaguar 1,1981,1638851.314C+1.5225.442%B20.636%C++15.4DN/A4775.4h14.2C+55.7C*
TSAR-42 1,1621,1625142.261C+0.5842.795%B++57.315%D*45.7BN/A12125.4h2.3C++5.4B+
KSR-35 1,1621,1615552.092C+0.7437.004%B26.012%C49.4B+N/A11723.5h4.3B11.5B+
M77-B 1,1511,1508741.316D1.5235.608%C68%D--23.3C+N/A6049.4h2.4C++6.8C++
Chainblade 1,0301,02623,6450.043B++2.7961.492%M2.534%D0.8C**N/A21325.2h4.5D*7.4B+
L100 Python AP 1,4149631725.599C++2.7647.42%D--1.038%D-35.4C**16.6C23627.2h5.1B10.7C++
NS-30 Vandal 9369254711.964C++0.8734.444%C*26.595%C+40.9C++N/A10822.6h5.3B+15.4B+
TRAC-5 9349099230.985C*1.8522.876%C*22.442%B+10.9C--N/A4983.2h13.6B+59.5B+
E540 Halberd 1,0437647410.324B+7.4938.451%C1.702%D-35.4B*12.9C+27121.6h4.8B*12.4B+
MR1 Fracture 7305228100.644C+2.1926.451%D*6.322%A8.6C++3.4D5060.4h31B**117.4B+
M12 Kobalt 5124851925.526C+22.6921.068%C+19.381%B124.4B+6.9C++2933.9h16.6C*78.8C**
Hornet Missiles 731465706.643C*3.8163.89%B+N/A110.7B**63.3B**8294.2h6.8B*10.7B*
MR1 Fracture 6624636480.715C+2.1226.074%D*6.479%A9.2C++4C--5750.1h29.6B**113.6B+
AMR-66 4534445060.877C+1.9619.525%D*21.622%C-8.1D-N/A2754.9h9C*46C
TRAC-5 S 4494385560.788C+2.0520.543%C-15.069%C8.4D-N/A2752.2h12.8C+62.4C+
Orbital Strike Uplink 5894311431N/A428.16893.333%UN/A1436.7U526.7U59730.3h1.2T*0.1T*
L105 Zephyr 512431805.388C2.5532.084%D*N/A38.5C-7.2C15811.2h6.8C+21.3D
T7 Mini-Chaingun 4334263501.217C*1.6213.905%D15.728%B++34.1C++N/A11712.5h15.2C++109.5C+
G20 Vulcan-H 633407646.359B++3.5238.885%D--3.686%B+49C*27.2C++4688.3h73.2B*188.2B+
T2 Striker 7213804700.809B+2.0344.721%DN/A11.9C+10.7C+20932h31.5B*70.5B+
Claymore 3793791822.082D0.7527.072%DN/A55.7D**N/A1516.8h1.3D4.6C
Cycler TRV 3633592631.365C++1.4725.085%B+18.106%C40.3B+N/A1218.9h12.3B+49.1B+
ASP-30 Grounder 6213559830.361D2.4855.515%D--2.535%C+9.6D7.2C11037.1h8.2C+14.8C
P2-120 HEAT 484339684.985C+2.1533.397%D--2.655%C27.1C++11.6B+33912.5h7.2C*21.5C
L-24R Spur 364334427.952C++5.1231.998%DN/A18.7D1.7C7617.9h28.5C++89.2C++
Hunter QCX 3773313990.83C*2.0147.513%C**20.242%C11.8C+1.6C4728.1h4.8C**10.2C**
M40 Fury-H 353313516.137C-3.3023.607%F-1.278%C++53.1D-6.8D-1525.9h7.3B+31.1D
P525 Marauder-H 3283082313.391C+10.5530.04%DN/A71.6D4.7D2504.3h7.5C+24.9C
M18 Locust 519304714.282B**1.4534.801%B+1.645%C+36.6A25.9A3258.3h105.2C*302.3B+
Tank Mine 402277694.014B++1.1863.167%A*N/A56.5D--25.5D*5224.9h2.6D*4.1A
A30 Walker 462269367.472B4.6422.644%D-N/A16.4B**11.8B+15316.4h116A+512.2B*
M12 Kobalt 2792641026.4B*23.5618.243%C++23.485%B**71.4C**4.1B+2553.7h19.2C+105.1C*
AP30 Shredder 456260554.727C+1.8925.472%D-1.154%D-21D15.8C25312.4h107.4C421.5D
G30 Vulcan 305226474.809C++1.9716.04%D**7.08%A++24.3C*8.5D2079.3h57.1B**356.3C++
M60-A Bulldog 252217544.019C1.1827.579%D--N/A27.8C4.5C1967.8h5.7C++20.5C
M40 Fury 242206248.583C*5.7529.897%DN/A55.7B+9.7C++3483.7h11.2B+37.3B
Rocklet Rifle 3702013140.64C+2.2034.247%F--N/A9.7D**8.2D**14220.7h33B+96.4D
M12 Kobalt 210199633.167B*30.3316.298%C19.598%C*76.5C++4.2C*2382.6h21.4D131.2C+
Anti-Vehicle Grenade 2111721172N/A169.1651.783%C++N/A286.7C-65C15080.6h6C+11.6C++
NS-11P 1721721591.082C+1.7526.891%B*33.721%A*29.2C+N/A785.9h13.8C*51.2B+
M20 Basilisk 232165374.459B+1.6230.633%D--7.273%B+19.9C+8.1C++1988.3h80.9B+264.2C++
MAX Punch 1641644,5930.036D2.8045.305%C++N/A0.6C-N/A2254.3h1.7C++3.7C**
M40 Fury 1831641411.714B+8.8826.925%D--1.829%C+65.6B+7.6D3992.5h8.8B*32.9B+
Spear Anti-Vehicle Phalanx Turret 247162423.857C--1.0230.873%D**6.173%B**23.5D-12.3D-2856.9h10C32.5D--
MANA Anti-Personnel Turret 1681611511.066N/A1.7713.86%UN/A1610U70U4114800.1h35.4T*255.5T*
NS-AM7 Archer 2061612440.66B+2.1851.001%D--17.391%C+6C1.7D4626.7h10B*19.5B*
M12 Kobalt 159154438.5A+35.6616.397%B+14.935%C+67C**2.2C-2242.3h19C+115.8B+
HC1 Cougar 154154931.656B+1.1826.394%B+28.571%B**41.6B+N/A2383.7h10.3B++39.1B+
G40-F Ranger 256151818.875B**16.0427.908%D-N/A45.8C++31.8B+4143.3h77.9C++279.1C+
NS-10 Burster 2531481461.014C++1.8224.205%D4.054%D6.2B+4.4B++7123.7h122.1B++504.4B
Xiphos Anti-Personnel Phalanx Tower 1431391139A++136.1640.204%B**N/A1390S40S23320.1h4.8B+12B+
M20 Wyvern 224138275.111C+2.2729.586%D*3.623%C+20.3C12.6C1626.8h78.1C++264C--
NS-44L Blackhand 138138612.262B*0.5746.45%B+44.928%C*27.6C++N/A715h3.4B++7.3B++
Frag Grenade 1321311131N/A128.1641.292%C--N/A436.7C+3.3D-26080.3h3.9C++9.3C+
NS-44B Commissioner 125125971.289C++1.5545.481%B++29.6%B++21.2DN/A915.9h3.7C++8.1B+
C75 Viper 140113373.054C+0.2232.186%DN/A36.5B+8.7C++4573.1h11.7B36.2C++
E540 Halberd-H 168109205.45C2.6142.617%F-N/A26.6D--14.4D-2724.1h5.8C*13.7C--
T16 Rhino 102102671.522B1.3119.191%C25.49%B+32.9C+N/A1553.1h11.9B+61.8C**
Fatestealer 1021021340.761A**2.0847.082%B**38.235%A++37.8B+N/A902.7h2.4C+5B*
M60-A Bulldog 116101911.222C+8.3940.904%D1.98%C28.9C4.3C+893.5h7D17.1D
NS-10 Burster 162100811.235C++1.6024.391%D2%D--5.7C**3.5C+7217.5h154.2C**632.3C+
M60-A Bulldog 11391615.167C+12.3346.008%C+N/A22.8C-5.5B+974h7.2D15.7C
Skyguard 1388999.889M*7.0525.521%D3.371%B**20.7B**11.4B+3564.3h70.5B**276.1B**
M20 Basilisk 11482184.556B+1.7231.587%D-8.537%B**22.8C++8.9C+2453.6h81.9B+259.3C*
CAS 14-E 8578419.5C++16.6631.01%D1.282%C--60C+5.4C1861.3h35.8C115.5C
Hoplon Anti-Aircraft Phalanx Tower 12875175S72.1622.716%DN/A750S530S114330.1h1.2B++5.4B+
P525 Marauder 817498.222C--5.3913.877%D*N/A30.8D--2.9C1032.4h9.7D**69.9F
M20 Basilisk 9572107.2M++4.3624.958%C--8.333%A22.5B++7.2C*1553.2h72.5B+290.5C**
M202 Wyrm 9365115.909C3.0739.687%F-6.154%A*54.2D23.3D-3471.2h47.9C+120.8D
A30 Walker 12164700.914C-1.9215.252%D**1.563%C7.8D7D1888.2h140.3C++919.8C-
L100 Python HESH 6963610.5C+7.6640.209%D--N/A57.3C*5.5D5371.1h4.3D-10.6D--
M12 Kobalt-H 6863115.727D2.8914.836%D**12.698%D-70D-5.6C++2710.9h19.1C-129D*
Spear Anti-Vehicle Phalanx Tower 10663163A++60.1667.782%A++1.587%D--210S143.3S15680.3h2.6A3.8A++
TX1 Repeater 64622460.252D2.589.391%F*14.516%D--3.5D*N/A2617.8h19.5D--207.8T*
MG-H1 Watchman 6160521.154C+1.6821.109%C30%B+13.3D--N/A1074.5h17.9C-84.8C+
ML-7 93581820.319D2.5254.047%C5.172%A11.6D--7D5955h7.5C+13.8C+
MG-HBR1 Dragoon 5757451.267C+1.5725.719%D*26.316%C8.9D--N/A586.4h5.3B*20.7C**
Sticky Grenade 5957157N/A54.1645.103%D-N/A570D-20B++18340.1h3.5D*7.7D--
L105 Zephyr PX 645678C--5.1627.815%F--N/A43.1D*6.2C--1581.3h5.2C+18.6F-
Pelter Rocket Pod 6656156A53.1651.108%B++1.786%B**50.9D9.1D3321.1h19.4C**37.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2233,91816.5h
TX2 Emperor02190.1h
Nano-Armor Kit7871,502,592139h
Skywall Shield Emitter02651.2h
Structure Shield Module03731.3h
Repair Module44731.6h
Turret AI Module04312.1h
Nanite Revive Grenade01820.1h
Cortium Silo24651.3h
Spitfire Auto-Turret301,4882.6h
Restoration Kit294891.2h
Motion Spotter986,8829.2h
Hoplon Anti-Aircraft Phalanx Tower03601.7h
Xiphos Anti-Personnel Tower13972.1h
Sunderer Garage21411.1h
Rampart Wall95765.2h
Spear Anti-Vehicle Tower12121.1h
Welding Device327,2694.2h
Shield Recharging Field123850.2h
Recon Detection Device755524.5h
Medical Applicator7450,4913.2h
Medical Kit2803,37614h
Ammunition Package751,8676.7h
Anti-Infantry MANA Turret603265.1h
Flail Targeting Dart71320.9h
Pain Spire12761.4h
Routing Spire0940.3h
The Flail1680.6h
Router31570.4h
Nano-Repair Grenade01570h
M4-F Pillager12710.1h
Solid Wall22492.6h
Orbital Strike Target Designator221202h
Light Air Terminal04112.5h
Vehicle Gate01872.1h
Pillbox01651.5h
Alarm Module02110.8h
Infantry Tower21111.3h
Elysium Spawn Tube24791.4h
Light Vehicle Terminal02001.6h

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