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Dreadnaught BTG2[WGoD] BTG2
TR BR 190

KDR: 1.28

Score: 94.7m

Last Seen: Jun 17th, 2019 10:07 AM
- ONLINE NOW

Battle Rank 120 (190 total) - Terran Republic on Connery - Outfit Leader of We Go Deep[WGoD] We Go Deep
TR outfit on Connery

Members: 1
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 M40 Fury-F C-4 ARX P525 Marauder-H T9A "Butcher" M14 Banshee T9 CARV G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 429TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.696%14.617%36135117539,8020.894990.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.469%0.682B+-0.949D---1.881F-HEAD (~2.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.196C++14.8-0.035C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.345%0.908%259412067,603435252731.74701144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%0.523B+-0.63D-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.1-0.105C+75.4-0.424C--102.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.686%2.682%175812029,395802248411.17101194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%0.169C++0.068C+0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.202C++13.2-0.051C+17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.094%2.456%32222118814,048643463982.1834220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%0.537B+-0.49D0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.90.113C+44.6-0.116C+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.986%69.345%322312074,4564573810.974415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%0.749B++0.146C++0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.194C++3.2-0.002C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.007%8.282%322512054,84230671031.57874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.199%0.37C**-1.272D**0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++4.60.054C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Go Deep[WGoD] We Go Deep
TR outfit on Connery

Members: 1
94.7m268.4%355 (21.3k)303 (18.2k)1.28077133,724104,4091.55226190 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210557023.759%8.783%20903:0051

6% Combat Medic54% Engineer14% Heavy Assault14% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 5:13 AMAug 23rd, 2015 9:53 AMJun 17th, 2019 12:26 PM (2d) (PST)Jun 17th, 2019 8:47 AM (2d) (PST)Jun 17th, 2019 6:07 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9451438020.4280.3340.0381.4720.121281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,7168,55848,1582620288718,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5208.4h/217d 28,346 11,745 57,095 460.1k 9,479 10,580 37,727 295.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:6,035
Deaths:8,630
KDR:0.699
Accuracy:22.290% C++
HSR:13.587% D--
AS16 NightHawk
C*
Kills:1,695
Deaths:2,006
KDR:0.845
Accuracy:42.309% C*
HSR:8.968% D**
HC1 Cougar
C**
Kills:1,539
Deaths:2,258
KDR:0.682
Accuracy:25.783% C**
HSR:11.176% F-
LC2 Lynx
C**
Kills:1,434
Deaths:1,427
KDR:1.005
Accuracy:24.644% C**
HSR:14.435% D*
FA1 Barrage
B
Kills:1,277
Deaths:1,898
KDR:0.673
Accuracy:43.620% B
HSR:7.909% D**
TAS-16 Blackjack
B
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B
HSR:8.277% D*
TRAC-5 S
B**
Kills:1,179
Deaths:1,248
KDR:0.945
Accuracy:27.618% B**
HSR:14.928% C
AMR-66
C**
Kills:1,159
Deaths:1,246
KDR:0.930
Accuracy:28.405% C**
HSR:19.758% D
T5 AMC
B+
Kills:1,155
Deaths:1,084
KDR:1.066
Accuracy:25.968% B+
HSR:12.121% D**
TRAC-Shot
B*
Kills:788
Deaths:1,198
KDR:0.658
Accuracy:28.851% B*
HSR:13.071% D--
TRS-12 Uppercut
B+
Kills:435
Deaths:491
KDR:0.886
Accuracy:63.304% B+
HSR:6.667% D**
TS4 Haymaker
B++
Kills:251
Deaths:274
KDR:0.916
Accuracy:49.738% B++
HSR:8.367% D*
DMR-99
B**
Kills:70
Deaths:62
KDR:1.129
Accuracy:39.718% B**
HSR:12.857% F--
MG-HBR1 Dragoon
B++
Kills:64
Deaths:14
KDR:4.571
Accuracy:37.445% B++
HSR:18.750% D*
Kills:18,265
Deaths (as Engineer):23,163
Deaths (to Engineers):30,268
KDR:0.78854
Kill Difference:4,898
Playtime:2,831.567 hours
Usage:54%
Score:56.487m
Score/min:332
Accuracy (listed only):37.385%
HSR (listed only):12.205%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:2,771
Deaths:2,489
KDR:1.113
Accuracy:21.071% D
HSR:16.276% D**
T9 CARV
C+
Kills:2,339
Deaths:3,248
KDR:0.720
Accuracy:18.882% C+
HSR:16.588% D--
T7 Mini-Chaingun
B
Kills:1,506
Deaths:1,817
KDR:0.829
Accuracy:18.712% B
HSR:10.691% D
TMG-50
C++
Kills:1,168
Deaths:1,168
KDR:1
Accuracy:21.386% C++
HSR:16.866% D--
T16 Rhino
B+
Kills:1,159
Deaths:1,090
KDR:1.063
Accuracy:22.768% B+
HSR:14.754% D*
MSW-R
C+
Kills:1,158
Deaths:987
KDR:1.173
Accuracy:22.146% C+
HSR:12.953% D**
T9 CARV-S
C
Kills:1,152
Deaths:1,038
KDR:1.110
Accuracy:20.687% C
HSR:16.233% D*
MG-H1 Watchman
B*
Kills:80
Deaths:83
KDR:0.964
Accuracy:27.081% B*
HSR:21.250% D
Kills:11,333
Deaths (as Heavy Assault):11,920
Deaths (to Heavy Assaults):28,078
KDR:0.95076
Kill Difference:587
Playtime:739.621 hours
Usage:14%
Score:11.167m
Score/min:252
Accuracy (listed only):21.592%
HSR (listed only):15.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:2,126
Deaths:645
KDR:3.296
Accuracy:44.178% B*
HSR:84.008% B++
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D**
99SV
B*
Kills:1,169
Deaths:994
KDR:1.176
Accuracy:36.751% B*
HSR:32.164% C-
PDW-16 Hailstorm
B
Kills:1,166
Deaths:1,255
KDR:0.929
Accuracy:25.703% B
HSR:9.777% D--
SR-7
B+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:43.573% B+
HSR:79.931% C*
NS-30 Vandal
C*
Kills:1,159
Deaths:1,039
KDR:1.116
Accuracy:34.404% C*
HSR:23.123% C-
SOAS-20
B++
Kills:1,157
Deaths:1,081
KDR:1.070
Accuracy:31.454% B++
HSR:15.558% D-
MKV Suppressed
C**
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% C**
HSR:11.703% D*
NS-7 PDW
B
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B
HSR:12.007% D--
HSR-1
C+
Kills:1,138
Deaths:920
KDR:1.237
Accuracy:34.456% C+
HSR:25.747% C
TS2 Inquisitor
B*
Kills:1,092
Deaths:1,369
KDR:0.798
Accuracy:34.223% B*
HSR:16.575% C-
NS-61 Emissary
B*
Kills:861
Deaths:1,208
KDR:0.713
Accuracy:33.512% B*
HSR:15.912% C+
Shuriken
A++
Kills:737
Deaths:1,051
KDR:0.701
Accuracy:34.797% A++
HSR:11.126% D*
NS-44L Blackhand
B**
Kills:323
Deaths:444
KDR:0.727
Accuracy:51.783% B**
HSR:45.201% C**
MG-S1 Jackal
A
Kills:323
Deaths:475
KDR:0.680
Accuracy:33.261% A
HSR:12.074% D*
TX1 Repeater
B*
Kills:241
Deaths:473
KDR:0.510
Accuracy:29.336% B*
HSR:21.577% C++
NS-AM7 Archer
C+
Kills:233
Deaths:543
KDR:0.429
Accuracy:58.060% C+
HSR:12.446% D
Soldier Soaker
A*
Kills:180
Deaths:159
KDR:1.132
Accuracy:52.918% A*
HSR:7.222% D*
NS-44P Commissioner
B*
Kills:155
Deaths:229
KDR:0.677
Accuracy:49.001% B*
HSR:28.387% C*
NS CandyCannon 3000
A
Kills:126
Deaths:357
KDR:0.353
Accuracy:49.808% A
HSR:38.095% C++
Kills:17,585
Deaths (as Infiltrator):17,697
Deaths (to Infiltrators):13,595
KDR:0.99367
Kill Difference:112
Playtime:715.851 hours
Usage:14%
Score:10.429m
Score/min:243
Accuracy (listed only):37.769%
HSR (listed only):25.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:6,035
Deaths:8,630
KDR:0.699
Accuracy:22.290% C++
HSR:13.587% D--
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D**
AS16 NightHawk
C*
Kills:1,695
Deaths:2,006
KDR:0.845
Accuracy:42.309% C*
HSR:8.968% D**
HC1 Cougar
C**
Kills:1,539
Deaths:2,258
KDR:0.682
Accuracy:25.783% C**
HSR:11.176% F-
LC2 Lynx
C**
Kills:1,434
Deaths:1,427
KDR:1.005
Accuracy:24.644% C**
HSR:14.435% D*
FA1 Barrage
B
Kills:1,277
Deaths:1,898
KDR:0.673
Accuracy:43.620% B
HSR:7.909% D**
TAS-16 Blackjack
B
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B
HSR:8.277% D*
TRAC-5 S
B**
Kills:1,179
Deaths:1,248
KDR:0.945
Accuracy:27.618% B**
HSR:14.928% C
PDW-16 Hailstorm
B
Kills:1,166
Deaths:1,255
KDR:0.929
Accuracy:25.703% B
HSR:9.777% D--
T5 AMC
B+
Kills:1,155
Deaths:1,084
KDR:1.066
Accuracy:25.968% B+
HSR:12.121% D**
MKV Suppressed
C**
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% C**
HSR:11.703% D*
NS-7 PDW
B
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B
HSR:12.007% D--
TRAC-Shot
B*
Kills:788
Deaths:1,198
KDR:0.658
Accuracy:28.851% B*
HSR:13.071% D--
Shuriken
A++
Kills:737
Deaths:1,051
KDR:0.701
Accuracy:34.797% A++
HSR:11.126% D*
TRS-12 Uppercut
B+
Kills:435
Deaths:491
KDR:0.886
Accuracy:63.304% B+
HSR:6.667% D**
MG-S1 Jackal
A
Kills:323
Deaths:475
KDR:0.680
Accuracy:33.261% A
HSR:12.074% D*
TS4 Haymaker
B++
Kills:251
Deaths:274
KDR:0.916
Accuracy:49.738% B++
HSR:8.367% D*
Kills:23,436
Deaths (as Light Assault):29,751
Deaths (to Light Assaults):15,692
KDR:0.78774
Kill Difference:6,315
Playtime:552.263 hours
Usage:11%
Score:8.695m
Score/min:262
Accuracy (listed only):34.691%
HSR (listed only):10.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D**
AS16 NightHawk
C*
Kills:1,695
Deaths:2,006
KDR:0.845
Accuracy:42.309% C*
HSR:8.968% D**
TORQ-9
C+
Kills:1,285
Deaths:1,751
KDR:0.734
Accuracy:24.471% C+
HSR:8.794% F-
FA1 Barrage
B
Kills:1,277
Deaths:1,898
KDR:0.673
Accuracy:43.620% B
HSR:7.909% D**
TAS-16 Blackjack
B
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B
HSR:8.277% D*
PDW-16 Hailstorm
B
Kills:1,166
Deaths:1,255
KDR:0.929
Accuracy:25.703% B
HSR:9.777% D--
SABR-13
B++
Kills:1,153
Deaths:1,070
KDR:1.078
Accuracy:29.124% B++
HSR:12.402% F-
T1S Cycler
B
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:25.432% B
HSR:10.677% D**
Cycler TRV
C**
Kills:1,152
Deaths:1,382
KDR:0.834
Accuracy:24.220% C**
HSR:11.372% D*
T1 Cycler
C++
Kills:1,145
Deaths:1,549
KDR:0.739
Accuracy:22.540% C++
HSR:13.799% D*
MKV Suppressed
C**
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% C**
HSR:11.703% D*
NS-7 PDW
B
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B
HSR:12.007% D--
Shuriken
A++
Kills:737
Deaths:1,051
KDR:0.701
Accuracy:34.797% A++
HSR:11.126% D*
TRS-12 Uppercut
B+
Kills:435
Deaths:491
KDR:0.886
Accuracy:63.304% B+
HSR:6.667% D**
MG-S1 Jackal
A
Kills:323
Deaths:475
KDR:0.680
Accuracy:33.261% A
HSR:12.074% D*
TS4 Haymaker
B++
Kills:251
Deaths:274
KDR:0.916
Accuracy:49.738% B++
HSR:8.367% D*
T1A Unity
C-
Kills:173
Deaths:214
KDR:0.808
Accuracy:23.934% C-
HSR:13.295% D**
Kills:17,366
Deaths (as Combat Medic):21,023
Deaths (to Combat Medics):7,764
KDR:0.82605
Kill Difference:3,657
Playtime:317.329 hours
Usage:6%
Score:6.827m
Score/min:359
Accuracy (listed only):34.371%
HSR (listed only):10.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:258
Deaths:204
KDR:1.265
Accuracy:11.322% D
HSR:15.892% C
M3 Pounder HEG
C-
Kills:244
Deaths:184
KDR:1.326
Accuracy:32.110% D
HSR:2.459% C-
M1 Heavy Cycler
C
Kills:234
Deaths:181
KDR:1.293
Accuracy:10.778% D*
HSR:17.521% C
M3 Pounder HEG
C+
Kills:204
Deaths:143
KDR:1.427
Accuracy:32.420% D-
HSR:2.941% C+
MR1 Fracture
D
Kills:130
Deaths:260
KDR:0.500
Accuracy:30.233% D
HSR:1.538% D*
MR1 Fracture
D-
Kills:127
Deaths:235
KDR:0.540
Accuracy:29.227% D-
HSR:0.787% D**
Kills:1,197
Deaths (as MAX Suit):603.500
Deaths (to MAX Suits):7,174
KDR:1.98343
Kill Difference:593.500
Playtime:53.676 hours
Usage:1%
Score:1.073m
Score/min:333
Accuracy (listed only):24.348%
HSR (listed only):6.856%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:2,663
V. Kills:636 418%
Deaths:1,337
KDR:1.992
Accuracy:34.295% B*
KPH:41.300 C+
VKPH:9.900 M*
Hellfire Rocket Pods
B*
Kills:2,053
V. Kills:706 290%
Deaths:686
KDR:2.993
Accuracy:57.551% B**
KPH:62.400 C
VKPH:21.500 B*
Hornet Missiles
C**
Kills:1,134
V. Kills:593 191%
Deaths:370
KDR:3.065
Accuracy:62.407% C**
KPH:68.200 C++
VKPH:35.700 C+
M18 Needler
C+
Kills:933
V. Kills:927 101%
Deaths:2,033
KDR:0.459
Accuracy:38.630% B**
KPH:7.900 C-
VKPH:7.800 C+
M18 Locust
B++
Kills:498
V. Kills:346 144%
Deaths:453
KDR:1.099
Accuracy:36.631% B++
KPH:17.300 C+
VKPH:12 C+
Tomcat A2AM Pods
C++
Kills:366
V. Kills:381 96%
Deaths:189
KDR:1.937
Accuracy:84.984% B*
KPH:43.500 C
VKPH:45.300 C++
Coyote Missiles
B+
Kills:206
V. Kills:111 184%
Deaths:90
KDR:2.289
Accuracy:56.306% B+
KPH:22.100 D
VKPH:11.900 D-
Kills:7,853 (4,094 + 0)
Deaths:5,158
KDR:1.522
VKDR:0.717
Vehicle Kills:3,700
Kill Difference:2,695
Playtime:279.201 hours
Usage:5%
Score:4.734m
Score/min:283
Piloting Accuracy:36.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A*
Kills:1,954
V. Kills:1,091 179%
Deaths:578
KDR:3.381
Accuracy:50.758% B**
KPH:25.200 A*
VKPH:14 B*
CAS30 Tank Buster
A++
Kills:1,450
V. Kills:1,531 95%
Deaths:1,499
KDR:0.967
Accuracy:58.947% A
KPH:13.600 B**
VKPH:14.400 A++
L105 Zephyr
B+
Kills:1,189
V. Kills:250 474%
Deaths:198
KDR:6.005
Accuracy:43.033% C+
KPH:53.200 C++
VKPH:11.200 B+
C150 Dalton
B**
Kills:930
V. Kills:899 103%
Deaths:288
KDR:3.229
Accuracy:48.408% B+
KPH:37.800 C*
VKPH:36.600 B**
L-24R Spur
B**
Kills:844
V. Kills:118 N/A
Deaths:83
KDR:10.169
Accuracy:46.439% B+
KPH:54.300 B**
VKPH:7.600 B++
AP30 Shredder
D
Kills:95
V. Kills:123 77%
Deaths:76
KDR:1.250
Accuracy:28.660% C
KPH:10.600 D*
VKPH:13.700 D
Kills:6,462 (4,248 + 2,214)
Deaths:2,722
KDR:2.374
VKDR:1.474
Vehicle Kills:4,012
Kill Difference:3,740
Playtime:255.660 hours
Usage:5%
Score:3.417m
Score/min:223
Piloting Accuracy:46.439%
Gunner Accuracy:28.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,214
V. Kills:182 N/A
Deaths:185
KDR:6.562
Accuracy:44.738% C
KPH:59.300 C**
VKPH:8.900 C**
L100 Python HEAT
B++
Kills:1,207
V. Kills:536 225%
Deaths:221
KDR:5.462
Accuracy:55.735% B+
KPH:33.200 C++
VKPH:14.700 B++
C75 Viper
B**
Kills:1,031
V. Kills:217 473%
Deaths:253
KDR:4.075
Accuracy:38.841% C+
KPH:47.900 B**
VKPH:10.100 B+
L100 Python AP
A*
Kills:657
V. Kills:602 109%
Deaths:352
KDR:1.866
Accuracy:63.680% B*
KPH:33.800 C*
VKPH:31 A*
Skyguard
A+
Kills:259
V. Kills:292 88%
Deaths:220
KDR:1.177
Accuracy:39.784% A++
KPH:13.100 C+
VKPH:14.800 A+
Kills:4,368 (4,368 + 0)
Deaths:1,231
KDR:3.548
VKDR:1.486
Vehicle Kills:1,829
Kill Difference:3,137
Playtime:117.554 hours
Usage:2%
Score:1.835m
Score/min:260
Driving Accuracy:39.784%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,103
V. Kills:1,895 111%
Deaths:628
KDR:3.349
Accuracy:49.506% B+
KPH:35.200 B+
VKPH:31.800 A**
P2-120 HEAT
A*
Kills:1,587
V. Kills:867 183%
Deaths:389
KDR:4.080
Accuracy:39.633% C
KPH:34.800 B*
VKPH:19 A*
P2-120 HESH
B+
Kills:1,337
V. Kills:250 N/A
Deaths:193
KDR:6.927
Accuracy:38.451% C
KPH:63.400 B+
VKPH:11.900 B+
MR11 Gatekeeper
B+
Kills:969
V. Kills:813 119%
Deaths:286
KDR:3.388
Accuracy:39.719% C+
KPH:24.600 C**
VKPH:20.600 B+
E540 Halberd
B+
Kills:842
V. Kills:528 159%
Deaths:181
KDR:4.652
Accuracy:39.012% C
KPH:23.900 C+
VKPH:15 B+
P525 Marauder
C+
Kills:339
V. Kills:14 N/A
Deaths:32
KDR:10.594
Accuracy:17.765% C--
KPH:58.300 C+
VKPH:2.400 D
G30 Vulcan
C--
Kills:292
V. Kills:184 158%
Deaths:135
KDR:2.163
Accuracy:20.376% D--
KPH:15.400 D
VKPH:9.700 C--
M20 Basilisk
C++
Kills:91
V. Kills:53 169%
Deaths:44
KDR:2.068
Accuracy:30.035% C*
KPH:13.400 C-
VKPH:7.800 C++
Kills:7,560 (5,027 + 2,533)
Deaths:1,888
KDR:4.004
VKDR:2.439
Vehicle Kills:4,604
Kill Difference:5,672
Playtime:232.615 hours
Usage:4%
Score:4.840m
Score/min:347
Driving Accuracy:38.451%
Gunner Accuracy:30.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,833
V. Kills:227 N/A
Deaths:329
KDR:8.611
Accuracy:30.796% D
KPH:169.900 A+
VKPH:13.600 A*
G20 Vulcan-H
M**
Kills:2,248
V. Kills:2,168 104%
Deaths:1,465
KDR:1.534
Accuracy:59.409% A+
KPH:70.500 A
VKPH:68 M**
MR11 Gatekeeper-H
A**
Kills:1,637
V. Kills:1,939 84%
Deaths:517
KDR:3.166
Accuracy:60.492% B*
KPH:47.600 B**
VKPH:56.400 A**
E540 Halberd-H
A++
Kills:449
V. Kills:445 101%
Deaths:132
KDR:3.402
Accuracy:66.773% B**
KPH:38.900 C
VKPH:38.600 A++
M40 Fury-H
B*
Kills:362
V. Kills:45 N/A
Deaths:46
KDR:7.870
Accuracy:46.320% B
KPH:127.100 B*
VKPH:15.800 C+
G30 Walker
A
Kills:57
V. Kills:45 124%
Deaths:37
KDR:1.541
Accuracy:35.682% C+
KPH:33.500 C*
VKPH:26.400 A
Kills:7,586 (0 + 7,586)
Deaths:2,526
KDR:3.003
VKDR:1.928
Vehicle Kills:4,869
Kill Difference:5,060
Playtime:99.029 hours
Usage:2%
Score:3.851m
Score/min:648
Driving Accuracy:N/A%
Gunner Accuracy:35.682%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,615
V. Kills:379 425%
Deaths:367
KDR:4.401
Accuracy:36.714% C++
KPH:59.400 B+
VKPH:13.900 B**
M40 Fury
B**
Kills:1,174
V. Kills:312 375%
Deaths:339
KDR:3.463
Accuracy:35.995% C+
KPH:63.200 B+
VKPH:16.800 B**
M20 Basilisk
C++
Kills:335
V. Kills:166 201%
Deaths:220
KDR:1.523
Accuracy:37.960% C+
KPH:16.900 C
VKPH:8.400 C++
M60-G Bulldog
A++
Kills:296
V. Kills:122 241%
Deaths:111
KDR:2.667
Accuracy:38.836% C++
KPH:39.600 C+
VKPH:16.300 A++
M20 Basilisk
C+
Kills:203
V. Kills:89 226%
Deaths:130
KDR:1.562
Accuracy:36.896% C
KPH:21.200 C+
VKPH:9.300 C+
M12 Kobalt
C+
Kills:181
V. Kills:11 N/A
Deaths:20
KDR:9.050
Accuracy:14.314% D
KPH:59.100 C
VKPH:3.600 C+
M12 Kobalt
B+
Kills:161
V. Kills:18 N/A
Deaths:32
KDR:5.031
Accuracy:14.242% D
KPH:39.400 D
VKPH:4.400 B+
G30 Walker
C++
Kills:130
V. Kills:83 155%
Deaths:64
KDR:2.031
Accuracy:29.100% C+
KPH:17.400 C++
VKPH:11.100 C++
M60-G Bulldog
C-
Kills:127
V. Kills:27 454%
Deaths:76
KDR:1.671
Accuracy:32.263% C
KPH:20.600 C--
VKPH:4.400 C-
G30 Walker
C+
Kills:61
V. Kills:40 149%
Deaths:34
KDR:1.794
Accuracy:27.392% C
KPH:13.700 C
VKPH:9 C+
Kills:4,283 (0 + 4,283)
Deaths:1,393
KDR:3.075
VKDR:0.895
Vehicle Kills:1,247
Kill Difference:2,890
Playtime:107.870 hours
Usage:2%
Score:1.498m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:27.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M+
Kills:3,875
V. Kills:1,289 300%
Deaths:2,926
KDR:1.324
Accuracy:64.509% A+
KPH:53.300 A+
VKPH:17.700 M+
S12 Renegade
M++
Kills:1,390
V. Kills:111 N/A
Deaths:971
KDR:1.432
Accuracy:45.311% B
KPH:72.100 B++
VKPH:5.800 M++
M12 Kobalt-F
M*
Kills:1,101
V. Kills:100 N/A
Deaths:791
KDR:1.392
Accuracy:28.969% B**
KPH:48.400 B++
VKPH:4.400 M*
M20 Basilisk-F
A++
Kills:263
V. Kills:144 181%
Deaths:402
KDR:0.654
Accuracy:72.961% A**
KPH:20.300 C+
VKPH:11.100 A++
Kills:6,629 (6,629 + 0)
Deaths:5,090
KDR:1.302
VKDR:0.323
Vehicle Kills:1,644
Kill Difference:1,539
Playtime:127.705 hours
Usage:2%
Score:1.550m
Score/min:202
Driving Accuracy:72.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:102
V. Kills:20 N/A
Deaths:12
KDR:8.500
Accuracy:45.925% A++
KPH:67 C+
VKPH:13.100 A++
M20 Wyvern
A++
Kills:98
V. Kills:140 70%
Deaths:48
KDR:2.042
Accuracy:50.326% A+
KPH:19.600 C
VKPH:28 A++
Kills:200 (0 + 200)
Deaths:60
KDR:3.333
VKDR:2.667
Vehicle Kills:160
Kill Difference:140
Playtime:6.522 hours
Usage:0%
Score:0.094m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:50.326%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 6,1876,0358,6300.699C+0.5822.29%C++13.587%D--15.9C+N/A54380.4h17.1C76.8C++
M40 Fury-F 5,1643,8752,9261.324C+0.0464.509%A+N/A53.2A+17.7M+24472.8h14.7C22.8C++
C-4 ARX 4,4572,9951,9731.518C0.2421.824%D*N/A130.2C**63.6A++88023h1.3C+6D
P525 Marauder-H 3,0602,8333298.611C7.3330.796%D1.059%C++169.6A+13.6A*57616.7h6B+19.5C*
T9A "Butcher" 2,8192,7712,4891.113C-0.1721.071%D16.276%D**37.3DN/A9274.3h13D-61.6D
M14 Banshee 3,2992,6631,3371.992C0.7134.295%B*N/A41.4C+9.9M*17964.4h46.9D--136.8C-
T9 CARV 2,3702,3393,2480.72C0.5618.882%C+16.588%D--18.8C-N/A73124.4h16.4C-87.1C+
G20 Vulcan-H 4,4162,2481,4651.534D0.2559.409%A+3.247%C*70.5A68M**93531.9h158D**265.9C
RAMS .50M 2,1682,1266453.296C++2.0244.178%B*84.008%B++35B+N/A11560.7h2.1C**4.7B+
MANA Anti-Vehicle Turret 3,8642,1231,1491.848C*0.5766.055%A4.381%C++52.5B**43.1B**57740.4h8.9C*13.5B++
Tank Mine 3,8342,1129572.207C+0.9344.793%B*N/A177.5A+144.7M+223111.9h2C+4.4B**
P2-120 AP 3,9982,1036283.349C-2.0749.506%B+3.757%C*35.2B+31.7A**60659.7h11.8F-23.8D--
Hellfire Rocket Pods 2,7592,0536862.993C-1.7157.551%B**N/A62.4C21.5B*40532.9h30.2C52.4C++
Claymore 2,0402,0375833.494C-2.2148.818%A++N/A226.3A+N/A6429h1.1B*2.3B**
L-30R Vektor 3,0451,9545783.381B*2.1050.758%B**1.279%D25.1A++14B*15377.7h98C193C*
SMG-46 Armistice 2,0061,9522,7900.7C0.5824.148%C8.248%D**20.3C-N/A7796h18.2D75.5C
Sticky Grenade 1,8541,84711847N/A1,845.7259.426%B*N/A1420.8B**5.4D50261.3h1.4B*2.4B*
AS16 NightHawk 1,7351,6952,0060.845C0.4442.309%C*8.968%D**27.5CN/A7561.6h5.5C13.1C+
MR11 Gatekeeper-H 3,5761,6375173.166C1.8960.492%B*1.405%C47.6B**56.4A**49834.4h71.9C--118.8C+
M40 Fury 1,9941,6153674.401C3.1236.714%C++1.672%C+59.4B+13.9B**28927.2h15.5C+42.2C++
P2-120 HEAT 2,4541,5873894.08C+2.8039.633%C4.285%B++34.8B*19A*34645.6h8.7C-22C
HC1 Cougar 1,5971,5392,2580.682C0.6025.783%C**11.176%F-12.6DN/A42122h15.1D58.7C+
T7 Mini-Chaingun 1,5531,5061,8170.829C0.4518.712%B10.691%D31C+1B++12648.6h18.5C-98.8C++
CAS30 Tank Buster 2,9811,4501,4990.967C0.3158.947%AN/A13.6B**14.4A++194106.6h52.7C**89.4B+
LC2 Lynx 1,4811,4341,4271.005C+0.2824.644%C**14.435%D*32.8C**1.1A++10343.7h15.5C+62.8C**
S12 Renegade 1,5011,3909711.432C0.1545.311%B2.878%D72B++5.8M++18619.3h3.8C-8.5C+
P2-120 HESH 1,5871,3371936.927C-5.6538.451%C1.197%C**63.4B+11.8B+29121.1h5.5C14.3C
TORQ-9 1,3021,2851,7510.734C0.5524.471%C+8.794%F-29.1C+N/A7144.1h17.5D71.7C+
FA1 Barrage 1,3021,2771,8980.673C+0.6143.62%B7.909%D**22.1CN/A9257.9h6D13.7C+
Spear Anti-Vehicle Phalanx Turret 2,3971,2752116.043C+4.7651.642%B*4.784%B39.1C+34.4A39032.6h13.1D25.4C
L100 Python HESH 1,3961,2141856.562C5.2844.738%C1.647%C++59.2C**8.9C**24420.5h3.7C8.4C
L100 Python HEAT 1,7431,2072215.462C++4.1855.735%B+2.817%C++33.2C++14.7B++16736.4h5.5C*9.8B+
L105 Zephyr 1,4391,1891986.005C4.7243.033%C+N/A53.3C++11.2B+31622.3h7C16.2C+
TAS-16 Blackjack 1,2011,1841,3270.892C0.3963.702%B8.277%D*34.1C+N/A8934.7h2.5C++4C**
TRAC-5 S 1,2131,1791,2480.945C+0.3427.618%B**14.928%C28.7B++N/A7841.1h13.7C+49.6B
M40 Fury 1,4861,1743393.463D2.1835.995%C+1.278%C--63.1B+16.8B**30018.6h15.5C43.1C+
99SV 1,1791,1699941.176C+0.1036.751%B*32.164%C-20.5CN/A5857.1h6.1C16.7C**
TMG-50 1,1871,1681,1681C+0.2821.386%C++16.866%D--32.4C+N/A9436h11.7C++54.5C**
PDW-16 Hailstorm 1,1971,1661,2550.929C+0.3525.703%B9.777%D--23.2CN/A6350.3h15.5C+60.4C**
SR-7 1,1861,1613263.561C+2.2843.573%B+79.931%C*37.2C++N/A8531.2h2.3C+5.2C**
AMR-66 1,1981,1591,2460.93C+0.3528.405%C**19.758%D23.4C++N/A6049.6h8.7B30.6B+
T16 Rhino 1,1801,1591,0901.063C+0.2222.768%B+14.754%D*41B+N/A11328.3h13.7C+60B
NS-30 Vandal 1,1851,1591,0391.115C0.1734.404%C*23.123%C-29.4C-N/A8539.4h6C+17.3C*
MSW-R 1,1661,1589871.173C0.1122.146%C+12.953%D**40.3C++N/A16028.7h12.5C+56.4C++
SOAS-20 1,1791,1571,0811.07C0.2131.454%B++15.558%D-35.3C++N/A8232.8h13.5C42.9C*
T5 AMC 1,1821,1551,0841.065C++0.2225.968%B+12.121%D**34.9B*N/A11733.1h13.5B+52.2B+
SABR-13 1,1841,1531,0701.078C0.2029.124%B++12.402%F-37.4C*1B**8730.8h12.6C+43.2B
T9 CARV-S 1,1801,1521,0381.11C0.1720.687%C16.233%D*44.1C++1.1A+11426.1h13.3C+64.1C+
T1S Cycler 1,1881,1521,1511.001C+0.2825.432%B10.677%D**35.4B1.1A8632.5h14.1C55.3C++
Cycler TRV 1,1781,1521,3820.834C0.4524.22%C**11.372%D*32.3C++N/A8635.7h14.1C+58.3C*
T1 Cycler 1,1801,1451,5490.739C0.5422.54%C++13.799%D*22.4C+N/A9851.2h15.3C+68.1C++
MKV Suppressed 1,1961,1451,2210.938C+0.3427.319%C**11.703%D*29.3C+1.3M+7739.1h15.8C+58C++
NS-7 PDW 1,1831,1411,1181.021C++0.2626.69%B12.007%D--34.3B+1.3M++9733.3h14.8C++55.3B
HSR-1 1,1931,1389201.237C0.0434.456%C+25.747%C35.8C1.7M**7831.8h6.4D18.4C+
Hornet Missiles 1,7271,1343703.065C1.7862.407%C**N/A68.3C++35.7C+47916.6h8.7B+13.9B+
C-4 1,6941,1059131.21C+0.0726.598%C*N/A95.3B50.8A+129411.6h1.5C++5.7C*
M12 Kobalt-F 1,2011,1017911.392C+0.1128.969%B**9.809%C+48.3B++4.4M*12222.8h16.3C+56.1B+
TS2 Inquisitor 1,1681,0921,3690.798C0.4834.223%B*16.575%C-44.2C**3.1S12524.7h14.1D-41.2C++
Hunter QCX 1,3561,0351,1430.906B0.3773.085%A++32.464%B+17.4B5.4B+7859.4h10.4C14.2C++
C75 Viper 1,2481,0312534.075C+2.7938.841%C+1.455%C+48B**10.1B+29421.5h11.1B+28.7B+
T2 Striker 2,2459732,4710.394C0.8947.541%C--N/A8.7D11.4C+160111.3h55.5D116.8D
MR11 Gatekeeper 1,7829692863.388C+2.1139.719%C+N/A24.6C**20.6B+25439.4h60.7C-152.8C+
NS Decimator 1,3549681,4070.688C-0.5965.686%B+3.306%B++35.1C++14C24027.6h4.4C**6.7B+
M18 Needler 1,8609332,0330.459C0.8238.63%B**1.286%D7.9C-7.8C+246118.7h209.1C-541.2C+
C150 Dalton 1,8299302883.229C-1.9548.408%B+N/A37.8C*36.5B**53024.6h5.4C11.1C*
M12 Kobalt 9929214719.596C18.3218.983%C-13.681%D--137.5B+10.6B++3546.7h18.4C+97.2C+
Frag Grenade 8898841884N/A882.7260.473%A*N/A803.6A4.5D29541.1h2.6B**4.3B**
NS-61 Emissary 9108611,2080.713C+0.5733.512%B*15.912%C+26.7C+1.5A*6932.3h16.7C50C*
L-24R Spur 9628448310.169B++8.8946.439%B+1.777%C54.5B**7.6B++13915.5h37.3C+80.2C*
E540 Halberd 1,3708421814.652C3.3739.012%C4.157%B23.9C+15B+22335.2h7.2D-18.5D
ML-7 1,3058421,2400.679C+0.6065.782%B**3.8%B+29.3B+16.1B++32528.7h5.7B+8.7B*
TRAC-Shot 8277881,1980.658C--0.6228.851%B*13.071%D--9.8D*N/A2880.5h20.5T*71D*
Shuriken 7687371,0510.701D0.5834.797%A++11.126%D*10.2D**N/A3172.5h28.7T*82.4F-
L100 Python AP 1,2596573521.866D0.5963.68%B*2.588%C+33.9C**31A*37719.4h7C11C++
Orbital Strike Uplink 8725751575N/A573.72648.819%UN/A958.3U495U50150.6h1.4T*0.2T*
M9 SKEP Launcher 8635628990.625C++0.6671.217%B+3.025%B+24.3B+13B+20623.1h6.4B*9B**
M18 Locust 8444984531.099C0.1836.631%B++1.004%D17.3C+12C+35028.8h141.4C+385.9C**
E540 Halberd-H 8944491323.402D2.1266.773%B**N/A39C38.7A++48411.5h13F--19.5F
TRS-12 Uppercut 4494354910.886C0.3963.304%B+6.667%D**30C1A+8214.5h2.6C++4.1B
Ripper 44741012,5970.033C1.2530.464%B+7.561%D*0.7C-N/A2571.1h1.6C+5.4C+
Tomcat A2AM Pods 7473661891.937D0.6684.984%B*N/A43.6C45.4C++5968.4h8.7C+10.2C**
M40 Fury-H 407362467.87C6.5946.32%B1.657%B+129.3B**16.1C+3962.8h11.4C24.7C+
MANA Anti-Personnel Turret 3733582771.292N/A0.0116.059%UN/A3580U150U8475200.1h27.6T*171.9T*
P525 Marauder 3533393210.594C9.3117.765%C--2.065%C**58.4C+2.4D1595.8h7.1C40C
M20 Basilisk 5013352201.523D0.2437.96%C+4.776%C-16.9C8.4C++16419.8h129.5D-341.2C--
NS-44L Blackhand 3453234440.727C0.5551.783%B**45.201%C**23.4C+1.6S6813.8h4.7C+9B+
MG-S1 Jackal 3473234750.68C0.6033.261%A12.074%D*5.8D*N/A1855.6h22.7D**68.4C-
M20 Basilisk 494317764.171D2.8967.036%A++4.732%C++67.4B**37.7A++5154.7h146.4C-218.4C*
M60-G Bulldog 4182961112.667D1.3938.836%C++2.365%C39.5C+16.3A++2857.5h9.6D-24.6C+
G30 Vulcan 4762921352.163C0.8820.376%D--3.767%C++15.4D9.7C--16219h130.9D-642.6D*
Chainblade 35027821,8260.013C1.2739.878%B*1.079%D-0.3C--N/A1908.8h4D-10C*
Hyena Missile Launcher 4382732820.968C-0.3135.032%BN/A24.2B14.6C**18611.3h43.3C-123.7C+
Xiphos Anti-Personnel Phalanx Tower 268264388B++86.7241.665%AN/A440B**6.7C12160.6h13.4C**32.2B+
M20 Basilisk-F 4072634020.654C0.6372.961%A**1.521%C20.4C+11.2A++13512.9h117.8D-161.4C+
Skyguard 5512592201.177D0.1039.784%A++1.158%D13.1C+14.7A+29719.8h194.4D**488.5C+
M1 Heavy Cycler 2622582041.265C+0.0211.322%D15.892%C21.3C+N/A10612.1h19.3C+170.8C+
TS4 Haymaker 2582512740.916C0.3649.738%B++8.367%D*39.8B+1.1A*1096.3h4.5C++9.1B+
M3 Pounder HEG 2952441841.326C+0.0532.11%D2.459%C-17.1C+3.6C*17314.3h20.1C-62.5C
TX1 Repeater 2582414730.51C0.7729.336%B*21.577%C++28C+2A**1538.6h16.2C55.4C*
G40-F Ranger 372241269.269C+7.9937.196%B+N/A53.6B+29.1B+3984.5h93.4C251C++
M1 Heavy Cycler 2372341811.293C0.0110.778%D*17.521%C24.1CN/A859.7h19.1C-177.2D-
NS-AM7 Archer 4442335430.429C+0.8558.06%C+12.446%D3.7D3.3B+3863.2h23.7C+40.8C+
Aspis Anti-Aircraft Phalanx Turret 465212534C++2.7223.01%C--N/A11C+13.2B+22519.2h179.6D780.5C
Coyote Missiles 317206902.289C1.0156.306%B+N/A22.2D11.9D-1909.3h39.2C*69.6B
M3 Pounder HEG 2532041431.427C+0.1532.42%D-2.941%C+18.9C+4.5B+17110.8h22C--67.8C--
M20 Basilisk 2922031301.562D0.2836.896%C5.911%C++21.1C+9.3C+1889.6h108.8C+294.8C+
The Slasher 2131937960.242S1.0444.204%B++10.363%C+4.2C*N/A1146.4h2.6C6C+
M12 Kobalt 192181209.05C7.7714.314%D22.652%B*58.4C3.5C+1883.1h20.6C-143.7C
Soldier Soaker 1891801591.132C+0.1552.918%A*7.222%D*23.4D-1.2B767.7h11.8T*22.3C
T1A Unity 1831732140.808D0.4723.934%C-13.295%D**19.2D*1.1B**649h14D-58.5D
Spear Anti-Vehicle Phalanx Tower 297172286M++84.7258.263%B*2.326%D52.1B+37.9B++3973.3h10.5C+18B
M12 Kobalt 179161325.031D3.7514.242%D18.012%C+39.3D4.4B+1784.1h26.4D**185.7D
NS-44P Commissioner 1621552290.677C0.6049.001%B*28.387%C*21.8D1B**777.1h4.6D-9.4C++
M60-A Bulldog 1891531113.909C+12.6342.428%C--2.614%C++33.3C+7.8B**1544.6h7.2D17D
M60-A Bulldog 168147188.167C6.8942.997%C4.082%A31.3C+4.5C*1424.7h7.2D16.7C--
M60-A Bulldog 212133542.463C--1.1845.749%B**1.504%C+31.7C18.8M3694.2h10F**21.8D
G30 Walker 213130642.031D0.7529.1%C+4.615%C++17.3C++11.1C++2037.5h203.9C++700.6C*
MR1 Fracture 2661302600.5C-0.7830.233%D1.538%D*5.9D6.2B*10321.9h70.7D233.7D
MR1 Fracture 2481272350.54C-0.7429.227%D-N/A6.5D6.2B+11619.5h64.5D220.8D
M60-G Bulldog 154127761.671D0.3932.263%C3.937%B+20.5D4.4C-1346.2h10D-31.1C-
NS CandyCannon 3000 1621263570.353C-0.9349.808%A38.095%C++12.1C-3.5M**4610.4h6.2D-12.4B
Rocklet Rifle 2241231380.891C**0.3960.688%B*N/A17.1D-14D--2117.2h55D*90.7C-
M40 Fury 158112148C--6.7258.125%B*N/A80C+32.9A4801.4h35.5F61.2D**
NS-R3 Swarm 2761112960.375C0.9164.905%C*N/A6.1C-9B+9318.3h44.4F68.4F
CAS 14-E 122102128.5C7.2245.925%A++1.961%C++68C+13.3A*2031.5h56.8F123.6C-
M20 Wyvern 23898482.042D0.7650.326%A+7.143%A++19.6C28A++2505h162.1F*322.2D*
Auraxium Chainblade 1429613,7080.007D1.2730.159%C+3.125%D0.2C-N/A1546.4h5.3T*17.7D
AP30 Shredder 21895761.25C0.0328.66%CN/A10.6D*13.7D2339h183.8F-641.4F-
M20 Basilisk 14491442.068C0.7930.035%C*4.396%C13.4C-7.8C++1136.8h110D-366.3C+
Anti-Vehicle Grenade 15186186N/A84.7258.934%B*N/A286.7C-216.7A+41650.3h7.3D12.4C+
MG-H1 Watchman 8580830.964C0.3227.081%B*21.25%D22.9D1.4A673.5h20.1D-74C++
Hoplon Anti-Aircraft Phalanx Tower 13979326.333B+25.0534.799%B**N/A112.9C**85.7C++7150.7h44.1C++126.7C**
DMR-99 7670621.129D0.1539.718%B**12.857%F--15.6D**1.3A++524.5h14.5T*36.5F--
MG-HBR1 Dragoon 7164144.571M++3.2937.445%B++18.75%D*26.7C+2.9S782.4h8C+21.3C**
G30 Walker 10161341.794D*0.5127.392%C6.557%B**13.9C9.1C+1564.4h231.1C843.7C+
G30 Walker 10257371.541D0.2635.682%C+1.754%D--33.5C*26.5A5411.7h195C546.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret665,8035.1h
Nano-Armor Kit2,9323,741,982417.9h
Spawn Beacon254,2542.5h
Skywall Shield Emitter72170.8h
Structure Shield Module21670.5h
Repair Module54241.1h
Turret AI Module14321.2h
Cortium Silo32880.8h
Nanite Revive Grenade01,4780.4h
Medical Applicator1,816473,82737.9h
Blast Wall1640.3h
Spitfire Auto-Turret462,3802.4h
Motion Spotter385,3938h
Xiphos Anti-Personnel Tower31920.7h
Hoplon Anti-Aircraft Phalanx Tower31990.7h
Rampart Wall92752h
Sunderer Garage1810.7h
Spear Anti-Vehicle Tower01520.8h
Welding Device010,7610.7h
Shield Recharging Field501,9980.9h
Recon Detection Device23312,75721.7h
Ammunition Package17719,7608.9h
Anti-Infantry MANA Turret317411h
Pain Spire21560.6h
Routing Spire1500.1h
The Flail0620.4h
Flail Targeting Dart127073.4h
Solid Wall1660.5h
Snowman Soldier91030.1h
Nano-Repair Grenade0600h
Router11300.3h
Orbital Strike Target Designator562082.9h
Vehicle Gate21381.3h
Spear Anti-Vehicle Turret0940.5h
Elysium Spawn Tube51620.6h

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