Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,340)players online:
Wrel (87)  ZoranTheBear (34)  Nefinub (20)  PierreKira (8)  ZugieMac (5)  gronzo92 (3) 157
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (46 days). The data shown below may not be accurate.

Dreadnaught BTG2[WGoD] BTG2
TR BR 189

KDR: 1.28

Score: 93.9m

Last Seen: Oct 27th, 2018 2:24 AM
- OFFLINE - 1106.3 hour(s)

Battle Rank 120 (189 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 M40 Fury-F C-4 ARX P525 Marauder-H T9A "Butcher" M14 Banshee T9 CARV G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BTG2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 425TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.628%14.582%3593498839,5210.8965540.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.482%0.704B++-0.933D---1.934F-HEAD (~2.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.199C++14.8-0.035C+45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.286%0.903%258410187,532432652331.7407144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.36%0.508B+-0.65D-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.7-0.106C+75.1-0.422C--102.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.687%2.683%176810149,393798748401.17589194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%0.179C++0.026C+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.202C++13.2-0.05C+17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.984%2.463%32122100014,005641263722.18385220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.578%0.544B+-0.48D0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.103C+44.4-0.133C61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.986%69.345%321310194,4564549810.979341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%0.741B++0.143C++0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.189C++3.2-0.007C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.954%8.181%321510174,7673034961.57068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%0.381C**-1.263D**0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++4.60.053C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.9m267.9%356 (21.4k)303 (18.2k)1.27974132,589103,6061.55116189 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022553323.674%8.81%20902:5951

6% Combat Medic54% Engineer14% Heavy Assault14% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 5:13 AMAug 23rd, 2015 9:53 AMNov 26th, 2018 1:31 AM (16d) (PST)Oct 27th, 2018 12:37 AM (46d) (PST)Oct 26th, 2018 10:24 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9441438010.4280.3350.0381.4710.121281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,6408,56348,0772620288718,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5160.2h/215d 28,121 11,681 56,625 455.4k 9,421 10,499 37,354 292.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:6,035
Deaths:8,630
KDR:0.699
Accuracy:22.290% C*
HSR:13.587% D--
AS16 NightHawk
C**
Kills:1,685
Deaths:1,984
KDR:0.849
Accuracy:42.348% C**
HSR:8.724% D**
HC1 Cougar
B
Kills:1,539
Deaths:2,258
KDR:0.682
Accuracy:25.783% B
HSR:11.176% F-
LC2 Lynx
B
Kills:1,434
Deaths:1,427
KDR:1.005
Accuracy:24.644% B
HSR:14.435% D*
FA1 Barrage
B+
Kills:1,267
Deaths:1,888
KDR:0.671
Accuracy:43.602% B+
HSR:7.893% D**
TAS-16 Blackjack
B+
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B+
HSR:8.277% D*
TRAC-5 S
B**
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:27.653% B**
HSR:15.004% C
AMR-66
C**
Kills:1,159
Deaths:1,246
KDR:0.930
Accuracy:28.405% C**
HSR:19.758% D
T5 AMC
B+
Kills:1,155
Deaths:1,084
KDR:1.066
Accuracy:25.968% B+
HSR:12.121% D**
TRAC-Shot
B*
Kills:743
Deaths:1,114
KDR:0.667
Accuracy:28.889% B*
HSR:12.651% D*
TRS-12 Uppercut
B+
Kills:422
Deaths:465
KDR:0.908
Accuracy:63.036% B+
HSR:6.398% F
TS4 Haymaker
B++
Kills:209
Deaths:213
KDR:0.981
Accuracy:49.494% B++
HSR:8.612% D*
DMR-99
B**
Kills:70
Deaths:62
KDR:1.129
Accuracy:39.804% B**
HSR:12.857% F--
Kills:18,075
Deaths (as Engineer):22,935
Deaths (to Engineers):30,101
KDR:0.7881
Kill Difference:4,860
Playtime:2,803.450 hours
Usage:54%
Score:55.988m
Score/min:333
Accuracy (listed only):37.355%
HSR (listed only):11.653%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:2,771
Deaths:2,489
KDR:1.113
Accuracy:21.071% D
HSR:16.276% D**
T9 CARV
C+
Kills:2,339
Deaths:3,248
KDR:0.720
Accuracy:18.882% C+
HSR:16.588% D--
T7 Mini-Chaingun
B
Kills:1,506
Deaths:1,812
KDR:0.831
Accuracy:18.705% B
HSR:10.691% D
TMG-50
C++
Kills:1,168
Deaths:1,168
KDR:1
Accuracy:21.386% C++
HSR:16.866% D--
T16 Rhino
B+
Kills:1,159
Deaths:1,090
KDR:1.063
Accuracy:22.768% B+
HSR:14.754% D*
MSW-R
C+
Kills:1,158
Deaths:987
KDR:1.173
Accuracy:22.146% C+
HSR:12.953% D**
T9 CARV-S
C+
Kills:1,152
Deaths:1,038
KDR:1.110
Accuracy:20.687% C+
HSR:16.233% D*
MG-H1 Watchman
B**
Kills:65
Deaths:67
KDR:0.970
Accuracy:28.512% B**
HSR:20% D
Kills:11,318
Deaths (as Heavy Assault):11,899
Deaths (to Heavy Assaults):27,879
KDR:0.95117
Kill Difference:581
Playtime:737.494 hours
Usage:14%
Score:11.145m
Score/min:252
Accuracy (listed only):21.770%
HSR (listed only):15.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:2,126
Deaths:645
KDR:3.296
Accuracy:44.178% B*
HSR:84.008% B++
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D*
99SV
B*
Kills:1,169
Deaths:994
KDR:1.176
Accuracy:36.751% B*
HSR:32.164% C-
PDW-16 Hailstorm
B
Kills:1,165
Deaths:1,251
KDR:0.931
Accuracy:25.712% B
HSR:9.785% D*
SR-7
B+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:43.573% B+
HSR:79.931% C++
NS-30 Vandal
C**
Kills:1,159
Deaths:1,039
KDR:1.116
Accuracy:34.404% C**
HSR:23.123% C
SOAS-20
B++
Kills:1,157
Deaths:1,081
KDR:1.070
Accuracy:31.454% B++
HSR:15.558% D
MKV Suppressed
B
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% B
HSR:11.703% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B+
HSR:12.007% D--
HSR-1
C+
Kills:1,138
Deaths:920
KDR:1.237
Accuracy:34.456% C+
HSR:25.747% C
TS2 Inquisitor
B*
Kills:1,088
Deaths:1,366
KDR:0.796
Accuracy:34.186% B*
HSR:16.544% C-
NS-61 Emissary
B++
Kills:781
Deaths:1,080
KDR:0.723
Accuracy:33.028% B++
HSR:15.365% C+
Shuriken
A++
Kills:719
Deaths:1,016
KDR:0.708
Accuracy:34.402% A++
HSR:10.988% D*
NS-44L Blackhand
B**
Kills:321
Deaths:440
KDR:0.730
Accuracy:51.780% B**
HSR:45.171% C*
MG-S1 Jackal
A
Kills:279
Deaths:418
KDR:0.667
Accuracy:32.852% A
HSR:11.470% D*
TX1 Repeater
B*
Kills:240
Deaths:473
KDR:0.507
Accuracy:29.375% B*
HSR:21.667% C++
NS-AM7 Archer
C+
Kills:231
Deaths:537
KDR:0.430
Accuracy:58.219% C+
HSR:12.554% D
Soldier Soaker
A*
Kills:180
Deaths:159
KDR:1.132
Accuracy:52.918% A*
HSR:7.222% D*
NS-44P Commissioner
B**
Kills:155
Deaths:229
KDR:0.677
Accuracy:49.001% B**
HSR:28.387% B+
NS CandyCannon 3000
B**
Kills:126
Deaths:357
KDR:0.353
Accuracy:49.808% B**
HSR:38.095% C+
Kills:17,433
Deaths (as Infiltrator):17,460
Deaths (to Infiltrators):13,492
KDR:0.99845
Kill Difference:27
Playtime:706.524 hours
Usage:14%
Score:10.316m
Score/min:243
Accuracy (listed only):37.713%
HSR (listed only):25.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:6,035
Deaths:8,630
KDR:0.699
Accuracy:22.290% C*
HSR:13.587% D--
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D*
AS16 NightHawk
C**
Kills:1,685
Deaths:1,984
KDR:0.849
Accuracy:42.348% C**
HSR:8.724% D**
HC1 Cougar
B
Kills:1,539
Deaths:2,258
KDR:0.682
Accuracy:25.783% B
HSR:11.176% F-
LC2 Lynx
B
Kills:1,434
Deaths:1,427
KDR:1.005
Accuracy:24.644% B
HSR:14.435% D*
FA1 Barrage
B+
Kills:1,267
Deaths:1,888
KDR:0.671
Accuracy:43.602% B+
HSR:7.893% D**
TAS-16 Blackjack
B+
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B+
HSR:8.277% D*
TRAC-5 S
B**
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:27.653% B**
HSR:15.004% C
PDW-16 Hailstorm
B
Kills:1,165
Deaths:1,251
KDR:0.931
Accuracy:25.712% B
HSR:9.785% D*
T5 AMC
B+
Kills:1,155
Deaths:1,084
KDR:1.066
Accuracy:25.968% B+
HSR:12.121% D**
MKV Suppressed
B
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% B
HSR:11.703% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B+
HSR:12.007% D--
TRAC-Shot
B*
Kills:743
Deaths:1,114
KDR:0.667
Accuracy:28.889% B*
HSR:12.651% D*
Shuriken
A++
Kills:719
Deaths:1,016
KDR:0.708
Accuracy:34.402% A++
HSR:10.988% D*
TRS-12 Uppercut
B+
Kills:422
Deaths:465
KDR:0.908
Accuracy:63.036% B+
HSR:6.398% F
MG-S1 Jackal
A
Kills:279
Deaths:418
KDR:0.667
Accuracy:32.852% A
HSR:11.470% D*
TS4 Haymaker
B++
Kills:209
Deaths:213
KDR:0.981
Accuracy:49.494% B++
HSR:8.612% D*
Kills:23,247
Deaths (as Light Assault):29,441
Deaths (to Light Assaults):15,550
KDR:0.78961
Kill Difference:6,194
Playtime:545.195 hours
Usage:11%
Score:8.599m
Score/min:263
Accuracy (listed only):34.619%
HSR (listed only):10.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D*
AS16 NightHawk
C**
Kills:1,685
Deaths:1,984
KDR:0.849
Accuracy:42.348% C**
HSR:8.724% D**
TORQ-9
C++
Kills:1,285
Deaths:1,751
KDR:0.734
Accuracy:24.471% C++
HSR:8.794% F-
FA1 Barrage
B+
Kills:1,267
Deaths:1,888
KDR:0.671
Accuracy:43.602% B+
HSR:7.893% D**
TAS-16 Blackjack
B+
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B+
HSR:8.277% D*
PDW-16 Hailstorm
B
Kills:1,165
Deaths:1,251
KDR:0.931
Accuracy:25.712% B
HSR:9.785% D*
SABR-13
B++
Kills:1,153
Deaths:1,070
KDR:1.078
Accuracy:29.124% B++
HSR:12.402% F-
Cycler TRV
B
Kills:1,152
Deaths:1,382
KDR:0.834
Accuracy:24.220% B
HSR:11.372% D*
T1S Cycler
B
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:25.432% B
HSR:10.677% D**
MKV Suppressed
B
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% B
HSR:11.703% D*
T1 Cycler
C++
Kills:1,145
Deaths:1,549
KDR:0.739
Accuracy:22.540% C++
HSR:13.799% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B+
HSR:12.007% D--
Shuriken
A++
Kills:719
Deaths:1,016
KDR:0.708
Accuracy:34.402% A++
HSR:10.988% D*
TRS-12 Uppercut
B+
Kills:422
Deaths:465
KDR:0.908
Accuracy:63.036% B+
HSR:6.398% F
MG-S1 Jackal
A
Kills:279
Deaths:418
KDR:0.667
Accuracy:32.852% A
HSR:11.470% D*
TS4 Haymaker
B++
Kills:209
Deaths:213
KDR:0.981
Accuracy:49.494% B++
HSR:8.612% D*
T1A Unity
C-
Kills:168
Deaths:203
KDR:0.828
Accuracy:23.698% C-
HSR:13.095% F
Kills:17,223
Deaths (as Combat Medic):20,797
Deaths (to Combat Medics):7,700
KDR:0.82815
Kill Difference:3,574
Playtime:316.367 hours
Usage:6%
Score:6.819m
Score/min:359
Accuracy (listed only):34.282%
HSR (listed only):10.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:256
Deaths:203
KDR:1.261
Accuracy:11.272% D
HSR:16.016% C
M3 Pounder HEG
C
Kills:234
Deaths:177
KDR:1.322
Accuracy:31.469% D
HSR:2.564% C
M1 Heavy Cycler
C
Kills:231
Deaths:180
KDR:1.283
Accuracy:10.703% D--
HSR:17.316% C
M3 Pounder HEG
C+
Kills:194
Deaths:136
KDR:1.426
Accuracy:31.652% D-
HSR:3.093% C+
MR1 Fracture
D
Kills:130
Deaths:260
KDR:0.500
Accuracy:30.233% D
HSR:1.538% D*
MR1 Fracture
D-
Kills:127
Deaths:235
KDR:0.540
Accuracy:29.227% D-
HSR:0.787% D**
Kills:1,172
Deaths (as MAX Suit):595.500
Deaths (to MAX Suits):7,129
KDR:1.96809
Kill Difference:576.500
Playtime:53.189 hours
Usage:1%
Score:1.065m
Score/min:334
Accuracy (listed only):24.093%
HSR (listed only):6.886%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M++
Kills:2,639
V. Kills:628 420%
Deaths:1,319
KDR:2.001
Accuracy:34.301% B*
KPH:41.500 C+
VKPH:9.900 M++
Hellfire Rocket Pods
B++
Kills:2,040
V. Kills:701 291%
Deaths:684
KDR:2.982
Accuracy:57.528% B**
KPH:62.100 C
VKPH:21.300 B++
Hornet Missiles
C**
Kills:1,121
V. Kills:584 192%
Deaths:369
KDR:3.038
Accuracy:62.312% C**
KPH:67.500 C++
VKPH:35.200 C+
M18 Needler
C
Kills:933
V. Kills:927 101%
Deaths:2,033
KDR:0.459
Accuracy:38.630% B**
KPH:7.900 C-
VKPH:7.800 C
M18 Locust
B++
Kills:476
V. Kills:332 143%
Deaths:435
KDR:1.094
Accuracy:36.763% B++
KPH:17 C+
VKPH:11.800 C
Tomcat A2AM Pods
C++
Kills:364
V. Kills:380 96%
Deaths:189
KDR:1.926
Accuracy:85.137% B++
KPH:43.300 C
VKPH:45.200 C++
Coyote Missiles
B+
Kills:206
V. Kills:111 184%
Deaths:88
KDR:2.341
Accuracy:56.409% B+
KPH:22.300 C
VKPH:12 D-
Kills:7,779 (4,048 + 0)
Deaths:5,117
KDR:1.520
VKDR:0.716
Vehicle Kills:3,663
Kill Difference:2,662
Playtime:277.420 hours
Usage:5%
Score:4.708m
Score/min:283
Piloting Accuracy:36.763%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B
Kills:1,920
V. Kills:1,069 179%
Deaths:558
KDR:3.441
Accuracy:50.760% B*
KPH:25.500 C**
VKPH:14.200 B
CAS30 Tank Buster
A+
Kills:1,443
V. Kills:1,527 94%
Deaths:1,492
KDR:0.967
Accuracy:58.978% A
KPH:13.600 B*
VKPH:14.400 A+
L105 Zephyr
B+
Kills:1,179
V. Kills:246 477%
Deaths:198
KDR:5.955
Accuracy:43.019% C+
KPH:53 C++
VKPH:11.100 B+
C150 Dalton
B**
Kills:919
V. Kills:891 103%
Deaths:287
KDR:3.202
Accuracy:48.316% B++
KPH:37.500 B
VKPH:36.400 B**
L-24R Spur
B
Kills:832
V. Kills:114 N/A
Deaths:80
KDR:10.400
Accuracy:46.426% B
KPH:54.400 B
VKPH:7.500 C**
AP30 Shredder
D
Kills:94
V. Kills:122 76%
Deaths:75
KDR:1.253
Accuracy:28.640% C
KPH:10.500 D*
VKPH:13.700 D
Kills:6,387 (4,195 + 2,192)
Deaths:2,690
KDR:2.374
VKDR:1.475
Vehicle Kills:3,969
Kill Difference:3,697
Playtime:251.926 hours
Usage:5%
Score:3.382m
Score/min:224
Piloting Accuracy:46.426%
Gunner Accuracy:28.640%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,214
V. Kills:182 N/A
Deaths:185
KDR:6.562
Accuracy:44.738% C
KPH:59.300 B
VKPH:8.900 C**
L100 Python HEAT
B++
Kills:1,207
V. Kills:536 225%
Deaths:221
KDR:5.462
Accuracy:55.735% B+
KPH:33.200 C*
VKPH:14.700 B++
C75 Viper
B**
Kills:1,031
V. Kills:217 473%
Deaths:253
KDR:4.075
Accuracy:38.841% C++
KPH:47.900 B**
VKPH:10.100 B+
L100 Python AP
A**
Kills:657
V. Kills:602 109%
Deaths:352
KDR:1.866
Accuracy:63.680% B*
KPH:33.800 B+
VKPH:31 A**
Skyguard
A+
Kills:259
V. Kills:292 88%
Deaths:220
KDR:1.177
Accuracy:39.784% A++
KPH:13.100 C+
VKPH:14.800 A+
Kills:4,368 (4,368 + 0)
Deaths:1,231
KDR:3.548
VKDR:1.486
Vehicle Kills:1,829
Kill Difference:3,137
Playtime:117.554 hours
Usage:2%
Score:1.832m
Score/min:260
Driving Accuracy:39.784%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:2,101
V. Kills:1,894 111%
Deaths:628
KDR:3.346
Accuracy:49.512% B+
KPH:35.300 B+
VKPH:31.800 A**
P2-120 HEAT
A*
Kills:1,587
V. Kills:867 183%
Deaths:389
KDR:4.080
Accuracy:39.633% C
KPH:34.800 B*
VKPH:19 A*
P2-120 HESH
B++
Kills:1,337
V. Kills:250 N/A
Deaths:192
KDR:6.964
Accuracy:38.453% C
KPH:63.500 B++
VKPH:11.900 B+
MR11 Gatekeeper
B++
Kills:962
V. Kills:807 119%
Deaths:286
KDR:3.364
Accuracy:39.008% C+
KPH:24.800 B+
VKPH:20.800 B++
E540 Halberd
B+
Kills:842
V. Kills:528 159%
Deaths:181
KDR:4.652
Accuracy:39.012% C
KPH:23.900 C+
VKPH:15 B+
P525 Marauder
C+
Kills:339
V. Kills:14 N/A
Deaths:32
KDR:10.594
Accuracy:17.765% C-
KPH:58.300 C+
VKPH:2.400 D
G30 Vulcan
D
Kills:292
V. Kills:184 158%
Deaths:135
KDR:2.163
Accuracy:20.379% D--
KPH:15.400 D
VKPH:9.700 D
M20 Basilisk
C++
Kills:91
V. Kills:53 169%
Deaths:44
KDR:2.068
Accuracy:30.035% C*
KPH:13.400 C-
VKPH:7.800 C++
Kills:7,551 (5,025 + 2,526)
Deaths:1,887
KDR:4.002
VKDR:2.436
Vehicle Kills:4,597
Kill Difference:5,664
Playtime:231.876 hours
Usage:4%
Score:4.829m
Score/min:347
Driving Accuracy:38.453%
Gunner Accuracy:30.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,833
V. Kills:227 N/A
Deaths:329
KDR:8.611
Accuracy:30.347% D
KPH:170.600 A+
VKPH:13.700 A*
G20 Vulcan-H
M**
Kills:2,237
V. Kills:2,163 103%
Deaths:1,459
KDR:1.533
Accuracy:59.315% A+
KPH:70.600 A+
VKPH:68.200 M**
MR11 Gatekeeper-H
A**
Kills:1,637
V. Kills:1,939 84%
Deaths:517
KDR:3.166
Accuracy:60.492% B**
KPH:47.600 A
VKPH:56.400 A**
E540 Halberd-H
A++
Kills:446
V. Kills:442 101%
Deaths:132
KDR:3.379
Accuracy:66.524% B**
KPH:39.100 C
VKPH:38.700 A++
M40 Fury-H
B**
Kills:362
V. Kills:45 N/A
Deaths:45
KDR:8.044
Accuracy:46.090% B
KPH:127.900 B**
VKPH:15.900 C+
G30 Walker
A++
Kills:57
V. Kills:45 124%
Deaths:37
KDR:1.541
Accuracy:35.682% C+
KPH:33.500 C*
VKPH:26.400 A++
Kills:7,572 (0 + 7,572)
Deaths:2,519
KDR:3.006
VKDR:1.930
Vehicle Kills:4,861
Kill Difference:5,053
Playtime:98.637 hours
Usage:2%
Score:3.843m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:35.682%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,615
V. Kills:379 425%
Deaths:367
KDR:4.401
Accuracy:36.702% C*
KPH:59.400 B++
VKPH:13.900 B**
M40 Fury
B**
Kills:1,174
V. Kills:312 375%
Deaths:339
KDR:3.463
Accuracy:35.998% C++
KPH:63.300 B+
VKPH:16.800 B**
M20 Basilisk
C++
Kills:333
V. Kills:165 201%
Deaths:220
KDR:1.514
Accuracy:37.889% C+
KPH:16.900 C
VKPH:8.400 C++
M60-G Bulldog
A+
Kills:296
V. Kills:122 241%
Deaths:110
KDR:2.691
Accuracy:38.833% C++
KPH:39.600 C+
VKPH:16.300 A+
M20 Basilisk
C+
Kills:202
V. Kills:89 224%
Deaths:130
KDR:1.554
Accuracy:36.966% C+
KPH:21.200 C+
VKPH:9.400 C+
M12 Kobalt
C+
Kills:176
V. Kills:10 N/A
Deaths:19
KDR:9.263
Accuracy:13.942% D
KPH:58.200 C
VKPH:3.300 C+
M12 Kobalt
B+
Kills:161
V. Kills:18 N/A
Deaths:32
KDR:5.031
Accuracy:14.248% C--
KPH:40 D
VKPH:4.500 B+
G30 Walker
C**
Kills:130
V. Kills:83 155%
Deaths:64
KDR:2.031
Accuracy:29.049% C+
KPH:17.400 C**
VKPH:11.100 C*
M60-G Bulldog
C-
Kills:127
V. Kills:27 454%
Deaths:76
KDR:1.671
Accuracy:32.160% C
KPH:20.700 D
VKPH:4.400 C-
G30 Walker
C+
Kills:61
V. Kills:40 149%
Deaths:34
KDR:1.794
Accuracy:27.396% C
KPH:13.800 C
VKPH:9 C+
Kills:4,275 (0 + 4,275)
Deaths:1,391
KDR:3.073
VKDR:0.895
Vehicle Kills:1,245
Kill Difference:2,884
Playtime:107.557 hours
Usage:2%
Score:1.496m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:27.396%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:3,842
V. Kills:1,269 303%
Deaths:2,897
KDR:1.326
Accuracy:64.338% A
KPH:53.700 A++
VKPH:17.800 M
S12 Renegade
M
Kills:1,380
V. Kills:108 N/A
Deaths:965
KDR:1.430
Accuracy:44.860% B
KPH:72.600 B++
VKPH:5.700 M
M12 Kobalt-F
A**
Kills:1,101
V. Kills:100 N/A
Deaths:791
KDR:1.392
Accuracy:28.969% B*
KPH:48.400 B++
VKPH:4.400 A**
M20 Basilisk-F
B**
Kills:261
V. Kills:143 181%
Deaths:398
KDR:0.656
Accuracy:72.885% A*
KPH:20.500 C+
VKPH:11.200 B**
Kills:6,584 (6,584 + 0)
Deaths:5,051
KDR:1.304
VKDR:0.321
Vehicle Kills:1,620
Kill Difference:1,533
Playtime:125.994 hours
Usage:2%
Score:1.535m
Score/min:203
Driving Accuracy:72.885%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:98
V. Kills:140 70%
Deaths:48
KDR:2.042
Accuracy:50.326% A+
KPH:19.600 C
VKPH:28 A++
CAS 14-E
A++
Kills:95
V. Kills:19 475%
Deaths:12
KDR:7.917
Accuracy:46.581% A*
KPH:64.500 C+
VKPH:12.900 A++
Kills:193 (0 + 193)
Deaths:60
KDR:3.217
VKDR:2.650
Vehicle Kills:159
Kill Difference:133
Playtime:6.474 hours
Usage:0%
Score:0.092m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:46.581%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 6,1876,0358,6300.699C+0.5822.29%C*13.587%D--15.9C+N/A54380.3h17.1C+76.8C++
M40 Fury-F 5,1113,8422,8971.326C+0.0564.338%AN/A53.7A++17.7M24571.5h14.5C22.6C*
C-4 ARX 4,4112,9611,9471.521C0.2421.775%D*N/A129.3C**63.3A++88222.9h1.3C+6D
P525 Marauder-H 3,0602,8333298.611C7.3330.347%D1.059%C++170.7A+13.7A*57716.6h5.9B+19.4C*
T9A "Butcher" 2,8192,7712,4891.113C-0.1721.071%D16.276%D**37.3DN/A9274.3h13D-61.6D
M14 Banshee 3,2672,6391,3192.001C0.7234.301%B*N/A41.5C+9.9M++18063.6h46.9D-136.7C
T9 CARV 2,3702,3393,2480.72C0.5618.882%C+16.588%D--18.8C-N/A73124.4h16.4C-87.1C+
G20 Vulcan-H 4,4002,2371,4591.533D0.2559.315%A+3.263%C*70.6A+68.2M**93831.7h157.2D**265C
RAMS .50M 2,1682,1266453.296C++2.0244.178%B*84.008%B++35B+N/A11560.7h2.1C**4.7B+
MANA Anti-Vehicle Turret 3,8642,1231,1491.848C*0.5766.055%A4.381%C*52.5B**43.1B**57740.4h8.9C**13.5B++
P2-120 AP 3,9952,1016283.346C2.0749.512%B+3.76%C*35.3B+31.8A**60659.6h11.8F23.8D-
Tank Mine 3,7932,0849532.187C+0.9144.74%B*N/A176.6A+144.8M+223311.8h2C+4.4B**
Hellfire Rocket Pods 2,7412,0406842.982C-1.7057.528%B**N/A62C21.3B++40432.9h30.2C--52.4C++
Claymore 2,0132,0115633.572C-2.2948.977%A++N/A228.5A+N/A6458.8h1.1B*2.3B**
SMG-46 Armistice 2,0061,9522,7900.7C0.5824.148%C8.248%D*20.3C-N/A7796h18.2D75.5C
L-30R Vektor 2,9891,9205583.441B**2.1650.76%B*1.25%D25.5C**14.2B15575.2h96.6C+190.4C*
Sticky Grenade 1,8501,84311843N/A1,841.7259.502%B*N/A1417.7B**5.4D50381.3h1.4B*2.4B++
AS16 NightHawk 1,7241,6851,9840.849C0.4342.348%C**8.724%D**27.4CN/A7561.5h5.5C-13.1C+
MR11 Gatekeeper-H 3,5761,6375173.166C1.8960.492%B**1.405%C47.6A56.4A**49834.4h71.9C118.8C++
M40 Fury 1,9941,6153674.401C3.1236.702%C*1.672%C+59.4B++13.9B**28927.2h15.5C+42.2C++
P2-120 HEAT 2,4541,5873894.08C+2.8039.633%C4.285%B++34.8B*19A*34545.6h8.7C22C
HC1 Cougar 1,5971,5392,2580.682C0.6025.783%B11.176%F-12.6DN/A42122h15.1D58.7C+
T7 Mini-Chaingun 1,5531,5061,8120.831C0.4518.705%B10.691%D31.1C+1B+12648.5h18.5C-98.7C++
CAS30 Tank Buster 2,9701,4431,4920.967C0.3158.978%AN/A13.6B*14.4A+195105.8h52.4C++88.9B+
LC2 Lynx 1,4811,4341,4271.005C+0.2724.644%B14.435%D*32.8B1.1A*10243.7h15.5C+62.8C**
S12 Renegade 1,4881,3809651.43C0.1544.86%B2.899%C--72.6B++5.7M18819h3.8C8.4C++
P2-120 HESH 1,5871,3371926.964C-5.6838.453%C1.197%C**63.4B++11.8B+28921.1h5.5C14.3C+
TORQ-9 1,3021,2851,7510.734C0.5524.471%C++8.794%F-29.1C+N/A7144.1h17.5D71.7C+
Spear Anti-Vehicle Phalanx Turret 2,3871,2702116.019C+4.7451.578%B*4.803%C**39.1C++34.4A39032.5h13.1D-25.4C
FA1 Barrage 1,2911,2671,8880.671C+0.6143.602%B+7.893%D**22CN/A9257.6h6D13.7C++
L100 Python HESH 1,3961,2141856.562C5.2844.738%C1.647%C++59.2B8.9C**24420.5h3.7C8.4C+
L100 Python HEAT 1,7431,2072215.462C++4.1855.735%B+2.817%C++33.2C*14.7B++16636.4h5.5B9.8B+
TAS-16 Blackjack 1,2011,1841,3270.892C0.3963.702%B+8.277%D*34.1C+N/A8934.7h2.5C++4C**
L105 Zephyr 1,4251,1791985.955C4.6843.019%C+N/A52.9C++11B+31522.3h7C16.2C+
M40 Fury 1,4861,1743393.463D2.1835.998%C++1.278%D63.1B+16.8B**30118.6h15.5C43.1C+
TRAC-5 S 1,2071,1731,2370.948C++0.3327.653%B**15.004%C28.8B++N/A7940.7h13.7C+49.5B
99SV 1,1791,1699941.176C0.1036.751%B*32.164%C-20.5C+N/A5857.1h6.1C+16.7B
TMG-50 1,1871,1681,1681C+0.2821.386%C++16.866%D--32.4C+N/A9436h11.7C++54.5C**
PDW-16 Hailstorm 1,1961,1651,2510.931C+0.3525.712%B9.785%D*23.2CN/A6350.2h15.5C++60.4C**
SR-7 1,1861,1613263.561C++2.2843.573%B+79.931%C++37.2C++N/A8531.2h2.3C+5.2C**
NS-30 Vandal 1,1851,1591,0391.115C0.1634.404%C**23.123%C29.4CN/A8539.4h6C+17.3C*
T16 Rhino 1,1801,1591,0901.063C+0.2222.768%B+14.754%D*41B+N/A11328.3h13.7C+60B
AMR-66 1,1981,1591,2460.93C+0.3528.405%C**19.758%D23.4C*N/A6049.6h8.7B30.6B+
MSW-R 1,1661,1589871.173C0.1122.146%C+12.953%D**40.3C++N/A16028.7h12.5C+56.4C*
SOAS-20 1,1791,1571,0811.07C0.2131.454%B++15.558%D35.3C++N/A8232.8h13.5C42.9C*
T5 AMC 1,1821,1551,0841.065C++0.2125.968%B+12.121%D**34.9B*N/A11733.1h13.5B+52.2B+
SABR-13 1,1841,1531,0701.078C+0.2029.124%B++12.402%F-37.4C**1B**8730.8h12.6C+43.2B
Cycler TRV 1,1781,1521,3820.834C0.4524.22%B11.372%D*32.3C++N/A8635.7h14.1C+58.3C*
T9 CARV-S 1,1801,1521,0381.11C0.1720.687%C+16.233%D*44.1C++1.1A++11426.1h13.3C+64.1C+
T1S Cycler 1,1881,1521,1511.001C+0.2825.432%B10.677%D**35.4B1.1B++8632.5h14.1C55.3C++
MKV Suppressed 1,1961,1451,2210.938C+0.3427.319%B11.703%D*29.3C+1.3M+7739.1h15.8C+58C++
T1 Cycler 1,1801,1451,5490.739C+0.5422.54%C++13.799%D*22.4C+N/A9851.2h15.3C+68.1C*
NS-7 PDW 1,1831,1411,1181.021C++0.2626.69%B+12.007%D--34.3B+1.3M*9733.3h14.8C++55.3B
HSR-1 1,1931,1389201.237C0.0434.456%C+25.747%C35.8C+1.7M**7831.8h6.4C--18.4C+
Hornet Missiles 1,7051,1213693.038C1.7662.312%C**N/A67.5C++35.2C+47416.6h8.7B+13.9B+
C-4 1,6901,1029131.207C+0.0726.583%C*N/A95B50.7A+129211.6h1.5C++5.8C*
M12 Kobalt-F 1,2011,1017911.392C0.1128.969%B*9.809%C+48.3B++4.4A**12222.8h16.3C+56.1B+
TS2 Inquisitor 1,1641,0881,3660.796C0.4834.186%B*16.544%C-44.2C**3.1S12524.6h14.1D-41.3C++
C75 Viper 1,2481,0312534.075C+2.8038.841%C++1.455%C+48B**10.1B+29321.5h11.1B+28.7B+
Hunter QCX 1,3231,0151,1230.904C**0.3872.915%A++33.104%B+17.2C**5.2B+7658.9h10.3C14.1C*
T2 Striker 2,2389692,4650.393C0.8947.596%CN/A8.7C11.4C+160111h55.6C--116.8C-
NS Decimator 1,3549681,4070.688C0.5965.686%B++3.306%B++35.1C++14C+24027.6h4.4B6.7B+
MR11 Gatekeeper 1,7699622863.364C+2.0839.008%C+N/A24.8B+20.8B++25638.8h58.9C150.9C+
M18 Needler 1,8609332,0330.459C0.8238.63%B**1.286%D7.9C-7.8C246118.7h209.1C541.2C+
C150 Dalton 1,8109192873.202C-1.9248.316%B++N/A37.5B36.4B**52624.5h5.4C11.2C**
M12 Kobalt 9819114719.383C18.1018.763%C-13.721%D-138B++10.6B++3556.6h18.1C+96.3C+
Frag Grenade 8898841884N/A882.7260.463%A*N/A803.6A4.5D29541.1h2.6B**4.2B**
E540 Halberd 1,3708421814.652C3.3739.012%C4.157%B23.9C+15B+22335.2h7.2D18.5C--
ML-7 1,3058421,2400.679C+0.6065.782%B**3.8%B+29.3B+16.1B+32528.7h5.7B+8.7B*
L-24R Spur 9468328010.4B+9.1246.426%B1.803%C+54.4B7.5C**14115.3h37.6C+80.9C++
NS-61 Emissary 8267811,0800.723C+0.5633.028%B++15.365%C+27.9C++1.6A*7428h16.6C50.2C*
TRAC-Shot 7777431,1140.667C-0.6128.889%B*12.651%D*9.7D*N/A2876.9h20.5T71D*
Shuriken 7497191,0160.708D0.5734.402%A++10.988%D*10.1D**N/A3171.4h28.3T*82.2F-
L100 Python AP 1,2596573521.866D0.5963.68%B*2.588%C+33.9B+31A**37719.4h7C+11B
M9 SKEP Launcher 8635628950.628C++0.6571.409%B+3.025%B+24.5C++13.1C++20822.9h6.4B*8.9B**
M18 Locust 8084764351.094C0.1936.763%B++1.05%D17C+11.9C35428h143.4C+390.1C*
Orbital Strike Uplink 7074691469N/A467.72593.965%UN/A781.7U396.7U48320.6h1.5T*0.2T*
E540 Halberd-H 8884461323.379D2.1066.524%B**N/A39.1C38.8A++48611.4h12.9F--19.3F
TRS-12 Uppercut 4344224650.908C0.3763.036%B+6.398%F29.5CN/A8114.3h2.6C++4.1B
Ripper 44440712,2620.033C1.2530.685%B+7.617%D*0.7C-N/A2553.4h1.7C5.4C**
Tomcat A2AM Pods 7443641891.926D0.6585.137%B++N/A43.3C45.2C++5958.4h8.7C+10.2C++
M40 Fury-H 407362458.044C6.7646.09%B1.657%B+129.3B**16.1C+3972.8h11.3C24.5C+
MANA Anti-Personnel Turret 3663522711.299N/A0.0216.146%UN/A3520U140U8378400.1h27.5T*170.5T*
P525 Marauder 3533393210.594C9.3117.765%C-2.065%C++58.4C+2.4D1595.8h7.1C40C+
M20 Basilisk 4983332201.514D0.2337.889%C+4.805%C-16.9C8.4C++16419.7h129.3D341.2C-
NS-44L Blackhand 3433214400.73C0.5551.78%B**45.171%C*23.4C+1.6S6913.7h4.7C+9B+
M20 Basilisk 485311744.203D2.9266.962%A++4.823%C++67.6B**37.8A++5124.6h146.1C218.2C*
M60-G Bulldog 4182961102.691D1.4138.833%C++2.365%C-39.5C+16.3A+2857.5h9.6D24.6C+
G30 Vulcan 4762921352.163C0.8820.379%D--3.767%C++15.4D9.7D16119h130.9D642.4D*
MG-S1 Jackal 3002794180.667C0.6132.852%A11.47%D*5.6D*N/A1749.8h22.3D**68C-
Chainblade 35027821,8260.013C1.2739.878%B*1.079%D-0.3C-N/A1908.7h4D-10C+
Hyena Missile Launcher 4292672760.967C--0.3134.858%B+N/A24.1B+14.6B+18511.1h43.1C-123.6C++
M20 Basilisk-F 4042613980.656C0.6272.885%A*1.533%C-20.6C+11.3B**13512.7h116.8D*160.2C
Skyguard 5512592201.177D0.1039.784%A++1.158%D-13.1C+14.7A+29619.8h194.4D*488.5C+
M1 Heavy Cycler 2602562031.261C+0.0211.272%D16.016%C21.3C++N/A10712h19.3C+170.8C+
Xiphos Anti-Personnel Phalanx Tower 253249383B+81.7241.519%AN/A498B**8C+12270.5h13.4C**32.4B+
TX1 Repeater 2572404730.507C0.7729.375%B*21.667%C++27.9C++2A**1538.6h16.2C55.2C++
M3 Pounder HEG 2812341771.322C+0.0431.469%D2.564%C16.7C+3.4C++17614h19.9C63.1C
NS-AM7 Archer 4402315370.43C+0.8558.219%C+12.554%D3.7D3.3B+3862.8h23.5C+40.4C+
M1 Heavy Cycler 2342311801.283C0.0010.703%D--17.316%C24.1CN/A869.6h19.1C-178D
G40-F Ranger 332214248.917C+7.6436.983%B+N/A52.2B+28.8B3914.1h96.2C--260.1C+
TS4 Haymaker 2132092130.981C+0.3049.494%B++8.612%D*36.7BN/A1035.7h4.4C*9B+
Aspis Anti-Aircraft Phalanx Turret 458208533.925C*2.6522.988%CN/A10.9C+13.1B+22419.1h182.1D792.2C
Coyote Missiles 317206882.341C1.0656.409%B+N/A22.4C12.1D1919.2h37.9C**67.3B+
M20 Basilisk 2912021301.554D0.2736.966%C+5.941%C+21.3C+9.4C+1909.5h109.3C+295.6C+
M3 Pounder HEG 2411941361.426C+0.1531.652%D-3.093%C+18.7C+4.5B+17410.4h21.8C-68.9C-
The Slasher 2131937240.267S1.0144.194%B++10.363%C+4.6C*N/A1341.8h2.6C6C*
Soldier Soaker 1891801591.132C+0.1552.918%A*7.222%D*23.4D1.2B767.7h11.8T*22.3C
M12 Kobalt 186176199.263C7.9813.942%D23.296%B**58.7C3.3C+1853h20.1C144.3C
T1A Unity 1771682030.828D0.4523.698%C-13.095%F20.2D--1.1B**688.3h13.8D58.4C--
M12 Kobalt 179161325.031D3.7514.248%C--18.012%C+40.3D4.5B+1804h26.4D**185.6D
Spear Anti-Vehicle Phalanx Tower 277160280M+78.7258.026%B*2.5%D48.5C*35.5B+3843.3h11C19C*
NS-44P Commissioner 1621552290.677C0.6049.001%B**28.387%B+21.8D1B**777.1h4.6D-9.4C++
M60-A Bulldog 1891531113.909C+12.6342.428%C--2.614%C++33.3C+7.8B**1544.6h7.2D17C--
M60-A Bulldog 168147188.167C6.8942.997%C4.082%A31.3C+4.5C++1424.7h7.2C-16.7C
M60-A Bulldog 212133542.463C--1.1845.749%B**1.504%C+31.7C+18.8M**3694.2h10F**21.8C-
G30 Walker 213130642.031D0.7529.049%C+4.615%C++17.3C**11.1C*2037.5h203.3C++699.8C**
MR1 Fracture 2661302600.5C0.7830.233%D1.538%D*5.9D6.2B++10321.9h70.7D233.7D
M60-G Bulldog 154127761.671D0.3932.16%C3.937%B+20.8D4.4C-1346.1h10D-31.1C-
MR1 Fracture 2481272350.54C0.7429.227%D-N/A6.5C--6.2B+11519.5h64.5C-220.8D
NS CandyCannon 3000 1621263570.353C-0.9349.808%B**38.095%C+12.1C3.5M**4610.4h6.2D12.4B
NS-R3 Swarm 2761112960.375C0.9064.905%B+N/A6.1C9B+9318.3h44.4D**68.4D**
Rocklet Rifle 1981081230.878C**0.4061.079%B**N/A16.9D-14.1D-2186.4h56.2D*92C-
M20 Wyvern 23898482.042D0.7650.326%A+7.143%A++19.6C28A++2505h162.1F--322.2D--
Auraxium Chainblade 1429613,7080.007D1.2730.159%C++3.125%D0.2C-N/A1546.4h5.3T*17.7C--
CAS 14-E 11495127.917C6.6446.581%A*2.105%C**63.3C+12.7A++1941.5h58.6F--125.8D
AP30 Shredder 21694751.253C0.0328.64%CN/A10.6D*13.7D2338.9h185.1F646.2F-
M20 Basilisk 14491442.068C0.7930.035%C*4.396%C-13.4C-7.8C++1136.8h110D-366.3C+
Anti-Vehicle Grenade 15186186N/A84.7258.912%B*N/A286.7C216.7A++41870.3h7.3D12.4C+
M40 Fury 10278117.091D5.8154.077%B+N/A78C+24B+4601h34.9F64.5D*
DMR-99 7670621.129D0.1539.804%B**12.857%F--15.6D**1.3A++524.5h14.5T*36.4F-
Hoplon Anti-Aircraft Phalanx Tower 12169234.5A++33.2231.954%B+N/A115C*86.7C+7070.6h43C*134.5C**
MG-H1 Watchman 7065670.97C0.3128.512%B**20%D23.2D1.8A*702.8h20.1D--70.4C++
G30 Walker 10161341.794D*0.5127.396%C6.557%B**13.9C9.1C+1564.4h231.1C843.6C+
G30 Walker 10257371.541D0.2635.682%C+1.754%D--33.5C*26.5A++5411.7h195C546.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter385,2177.8h
Nano-Armor Kit2,9133,717,738415.2h
The Flail0560.3h
Solid Wall1560.4h
Anti-Vehicle MANA Turret665,8035.1h
Spawn Beacon254,1862.5h
Turret AI Module14051.1h
Structure Shield Module21650.5h
Repair Module54001h
Cortium Silo32700.8h
Skywall Shield Emitter72050.7h
Blast Wall1600.3h
Nanite Revive Grenade01,4750.4h
Medical Applicator1,812472,27937.8h
Welding Device07,8800.6h
Spear Anti-Vehicle Tower01440.7h
Spitfire Auto-Turret452,2552.2h
Pain Spire11400.5h
Hoplon Anti-Aircraft Phalanx Tower31890.7h
Rampart Wall92702h
Sunderer Garage1790.7h
Xiphos Anti-Personnel Tower31820.7h
Router0880.2h
Ammunition Package17619,6098.9h
Shield Recharging Field501,9980.9h
Anti-Infantry MANA Turret307170.9h
Orbital Strike Target Designator541782.7h
Vehicle Gate21221.2h
Spear Anti-Vehicle Turret0920.5h
Elysium Spawn Tube51480.6h
Snowman Soldier91030.1h
Flail Targeting Dart95672.9h
Nano-Repair Grenade0530h
Recon Detection Device23312,75721.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.53s on queries, 1.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.