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Dreadnaught BTG2[WGoD] BTG2
TR BR 189

KDR: 1.28

Score: 94.3m

Last Seen: Apr 19th, 2019 4:55 AM
- OFFLINE - 75.1 hour(s)

Battle Rank 120 (189 total) - Terran Republic on Connery - Outfit Leader of We Go Deep[WGoD] We Go Deep
TR outfit on Connery

Members: 1
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 M40 Fury-F C-4 ARX P525 Marauder-H T9A "Butcher" M14 Banshee T9 CARV G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 425TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.634%14.596%36034100139,5940.896360.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.469%0.689B+-0.94D---1.894F-HEAD (~2.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.198C++14.8-0.034C+45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.328%0.91%259410317,580434252631.74534144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.366%0.519B+-0.634D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.2-0.105C+75.4-0.423C--102.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.686%2.682%175810279,395800948411.17291194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%0.172C++0.052C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.203C++13.2-0.048C+17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.989%2.457%32122101314,039642663902.18438220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.56%0.539B+-0.486D0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.111C+44.4-0.12C+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.986%69.345%321310324,4564557810.977622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%0.746B++0.145C++0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.193C++3.2-0.003C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.954%8.171%321510304,7733042961.56903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.175%0.376C**-1.267D**0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++4.60.054C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Go Deep[WGoD] We Go Deep
TR outfit on Connery

Members: 1
94.3m268.3%355 (21.3k)303 (18.2k)1.28177133,118103,8551.55384189 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035555623.721%8.789%20803:0051

6% Combat Medic54% Engineer14% Heavy Assault14% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2013 5:13 AMAug 23rd, 2015 9:53 AMApr 20th, 2019 3:34 PM (1d) (PST)Apr 19th, 2019 12:57 AM (3d) (PST)Apr 19th, 2019 12:55 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9451428030.4280.3340.0381.4720.121281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,6978,53448,1632620288718,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5187.3h/216.1d 28,256 11,700 56,871 458k 9,451 10,531 37,560 294.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:6,035
Deaths:8,630
KDR:0.699
Accuracy:22.290% C++
HSR:13.587% D--
AS16 NightHawk
C*
Kills:1,685
Deaths:1,984
KDR:0.849
Accuracy:42.348% C*
HSR:8.724% D**
HC1 Cougar
C**
Kills:1,539
Deaths:2,258
KDR:0.682
Accuracy:25.783% C**
HSR:11.176% F-
LC2 Lynx
C*
Kills:1,434
Deaths:1,427
KDR:1.005
Accuracy:24.644% C*
HSR:14.435% D*
FA1 Barrage
B
Kills:1,267
Deaths:1,888
KDR:0.671
Accuracy:43.602% B
HSR:7.893% D**
TAS-16 Blackjack
B
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B
HSR:8.277% D*
TRAC-5 S
B**
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:27.653% B**
HSR:15.004% C
AMR-66
C**
Kills:1,159
Deaths:1,246
KDR:0.930
Accuracy:28.405% C**
HSR:19.758% D
T5 AMC
B+
Kills:1,155
Deaths:1,084
KDR:1.066
Accuracy:25.968% B+
HSR:12.121% D**
TRAC-Shot
B++
Kills:758
Deaths:1,132
KDR:0.670
Accuracy:28.767% B++
HSR:12.797% D--
TRS-12 Uppercut
B+
Kills:422
Deaths:465
KDR:0.908
Accuracy:63.036% B+
HSR:6.398% D**
TS4 Haymaker
B++
Kills:215
Deaths:220
KDR:0.977
Accuracy:49.381% B++
HSR:8.372% D*
DMR-99
B**
Kills:70
Deaths:62
KDR:1.129
Accuracy:39.804% B**
HSR:12.857% F-
Kills:18,096
Deaths (as Engineer):22,960
Deaths (to Engineers):30,176
KDR:0.78815
Kill Difference:4,864
Playtime:2,821.400 hours
Usage:54%
Score:56.294m
Score/min:333
Accuracy (listed only):37.337%
HSR (listed only):11.646%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:2,771
Deaths:2,489
KDR:1.113
Accuracy:21.071% D
HSR:16.276% D**
T9 CARV
C+
Kills:2,339
Deaths:3,248
KDR:0.720
Accuracy:18.882% C+
HSR:16.588% D--
T7 Mini-Chaingun
C**
Kills:1,506
Deaths:1,812
KDR:0.831
Accuracy:18.705% C**
HSR:10.691% D
TMG-50
C+
Kills:1,168
Deaths:1,168
KDR:1
Accuracy:21.386% C+
HSR:16.866% D--
T16 Rhino
B
Kills:1,159
Deaths:1,090
KDR:1.063
Accuracy:22.768% B
HSR:14.754% D*
MSW-R
C+
Kills:1,158
Deaths:987
KDR:1.173
Accuracy:22.146% C+
HSR:12.953% D**
T9 CARV-S
C
Kills:1,152
Deaths:1,038
KDR:1.110
Accuracy:20.687% C
HSR:16.233% D*
MG-H1 Watchman
B*
Kills:71
Deaths:73
KDR:0.973
Accuracy:27.936% B*
HSR:19.718% D-
Kills:11,324
Deaths (as Heavy Assault):11,905
Deaths (to Heavy Assaults):27,921
KDR:0.9512
Kill Difference:581
Playtime:738.254 hours
Usage:14%
Score:11.152m
Score/min:252
Accuracy (listed only):21.698%
HSR (listed only):15.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:2,126
Deaths:645
KDR:3.296
Accuracy:44.178% B*
HSR:84.008% B++
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D**
99SV
B*
Kills:1,169
Deaths:994
KDR:1.176
Accuracy:36.751% B*
HSR:32.164% C
PDW-16 Hailstorm
B
Kills:1,166
Deaths:1,255
KDR:0.929
Accuracy:25.704% B
HSR:9.777% D*
SR-7
B+
Kills:1,161
Deaths:326
KDR:3.561
Accuracy:43.573% B+
HSR:79.931% C++
NS-30 Vandal
C*
Kills:1,159
Deaths:1,039
KDR:1.116
Accuracy:34.404% C*
HSR:23.123% C
SOAS-20
B++
Kills:1,157
Deaths:1,081
KDR:1.070
Accuracy:31.454% B++
HSR:15.558% D-
MKV Suppressed
C**
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% C**
HSR:11.703% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B+
HSR:12.007% D--
HSR-1
C+
Kills:1,138
Deaths:920
KDR:1.237
Accuracy:34.456% C+
HSR:25.747% C
TS2 Inquisitor
B*
Kills:1,089
Deaths:1,367
KDR:0.797
Accuracy:34.183% B*
HSR:16.529% C-
NS-61 Emissary
B++
Kills:806
Deaths:1,121
KDR:0.719
Accuracy:32.990% B++
HSR:15.633% C+
Shuriken
A++
Kills:720
Deaths:1,021
KDR:0.705
Accuracy:34.392% A++
HSR:11.111% D*
NS-44L Blackhand
B**
Kills:321
Deaths:440
KDR:0.730
Accuracy:51.780% B**
HSR:45.171% C*
MG-S1 Jackal
B**
Kills:299
Deaths:441
KDR:0.678
Accuracy:32.643% B**
HSR:12.040% D*
TX1 Repeater
B*
Kills:241
Deaths:473
KDR:0.510
Accuracy:29.373% B*
HSR:21.577% C+
NS-AM7 Archer
C+
Kills:232
Deaths:540
KDR:0.430
Accuracy:57.956% C+
HSR:12.500% C--
Soldier Soaker
A*
Kills:180
Deaths:159
KDR:1.132
Accuracy:52.918% A*
HSR:7.222% D*
NS-44P Commissioner
B*
Kills:155
Deaths:229
KDR:0.677
Accuracy:49.001% B*
HSR:28.387% C*
NS CandyCannon 3000
A
Kills:126
Deaths:357
KDR:0.353
Accuracy:49.808% A
HSR:38.095% C*
Kills:17,483
Deaths (as Infiltrator):17,537
Deaths (to Infiltrators):13,531
KDR:0.99692
Kill Difference:54
Playtime:712.024 hours
Usage:14%
Score:10.377m
Score/min:243
Accuracy (listed only):37.686%
HSR (listed only):25.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:6,035
Deaths:8,630
KDR:0.699
Accuracy:22.290% C++
HSR:13.587% D--
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D**
AS16 NightHawk
C*
Kills:1,685
Deaths:1,984
KDR:0.849
Accuracy:42.348% C*
HSR:8.724% D**
HC1 Cougar
C**
Kills:1,539
Deaths:2,258
KDR:0.682
Accuracy:25.783% C**
HSR:11.176% F-
LC2 Lynx
C*
Kills:1,434
Deaths:1,427
KDR:1.005
Accuracy:24.644% C*
HSR:14.435% D*
FA1 Barrage
B
Kills:1,267
Deaths:1,888
KDR:0.671
Accuracy:43.602% B
HSR:7.893% D**
TAS-16 Blackjack
B
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B
HSR:8.277% D*
TRAC-5 S
B**
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:27.653% B**
HSR:15.004% C
PDW-16 Hailstorm
B
Kills:1,166
Deaths:1,255
KDR:0.929
Accuracy:25.704% B
HSR:9.777% D*
T5 AMC
B+
Kills:1,155
Deaths:1,084
KDR:1.066
Accuracy:25.968% B+
HSR:12.121% D**
MKV Suppressed
C**
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% C**
HSR:11.703% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B+
HSR:12.007% D--
TRAC-Shot
B++
Kills:758
Deaths:1,132
KDR:0.670
Accuracy:28.767% B++
HSR:12.797% D--
Shuriken
A++
Kills:720
Deaths:1,021
KDR:0.705
Accuracy:34.392% A++
HSR:11.111% D*
TRS-12 Uppercut
B+
Kills:422
Deaths:465
KDR:0.908
Accuracy:63.036% B+
HSR:6.398% D**
MG-S1 Jackal
B**
Kills:299
Deaths:441
KDR:0.678
Accuracy:32.643% B**
HSR:12.040% D*
TS4 Haymaker
B++
Kills:215
Deaths:220
KDR:0.977
Accuracy:49.381% B++
HSR:8.372% D*
Kills:23,290
Deaths (as Light Assault):29,498
Deaths (to Light Assaults):15,582
KDR:0.78955
Kill Difference:6,208
Playtime:547.782 hours
Usage:11%
Score:8.629m
Score/min:263
Accuracy (listed only):34.592%
HSR (listed only):10.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:1,952
Deaths:2,790
KDR:0.700
Accuracy:24.148% C
HSR:8.248% D**
AS16 NightHawk
C*
Kills:1,685
Deaths:1,984
KDR:0.849
Accuracy:42.348% C*
HSR:8.724% D**
TORQ-9
C+
Kills:1,285
Deaths:1,751
KDR:0.734
Accuracy:24.471% C+
HSR:8.794% F-
FA1 Barrage
B
Kills:1,267
Deaths:1,888
KDR:0.671
Accuracy:43.602% B
HSR:7.893% D**
TAS-16 Blackjack
B
Kills:1,184
Deaths:1,327
KDR:0.892
Accuracy:63.702% B
HSR:8.277% D*
PDW-16 Hailstorm
B
Kills:1,166
Deaths:1,255
KDR:0.929
Accuracy:25.704% B
HSR:9.777% D*
SABR-13
B+
Kills:1,153
Deaths:1,070
KDR:1.078
Accuracy:29.124% B+
HSR:12.402% F-
T1S Cycler
C*
Kills:1,152
Deaths:1,151
KDR:1.001
Accuracy:25.432% C*
HSR:10.677% D**
Cycler TRV
C*
Kills:1,152
Deaths:1,382
KDR:0.834
Accuracy:24.220% C*
HSR:11.372% D*
T1 Cycler
C++
Kills:1,145
Deaths:1,549
KDR:0.739
Accuracy:22.540% C++
HSR:13.799% D*
MKV Suppressed
C**
Kills:1,145
Deaths:1,221
KDR:0.938
Accuracy:27.319% C**
HSR:11.703% D*
NS-7 PDW
B+
Kills:1,141
Deaths:1,118
KDR:1.021
Accuracy:26.690% B+
HSR:12.007% D--
Shuriken
A++
Kills:720
Deaths:1,021
KDR:0.705
Accuracy:34.392% A++
HSR:11.111% D*
TRS-12 Uppercut
B+
Kills:422
Deaths:465
KDR:0.908
Accuracy:63.036% B+
HSR:6.398% D**
MG-S1 Jackal
B**
Kills:299
Deaths:441
KDR:0.678
Accuracy:32.643% B**
HSR:12.040% D*
TS4 Haymaker
B++
Kills:215
Deaths:220
KDR:0.977
Accuracy:49.381% B++
HSR:8.372% D*
T1A Unity
D
Kills:170
Deaths:204
KDR:0.833
Accuracy:23.683% D
HSR:13.529% D**
Kills:17,253
Deaths (as Combat Medic):20,837
Deaths (to Combat Medics):7,722
KDR:0.828
Kill Difference:3,584
Playtime:316.525 hours
Usage:6%
Score:6.821m
Score/min:359
Accuracy (listed only):34.261%
HSR (listed only):10.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:256
Deaths:203
KDR:1.261
Accuracy:11.272% D
HSR:16.016% C
M3 Pounder HEG
C
Kills:234
Deaths:177
KDR:1.322
Accuracy:31.469% D
HSR:2.564% C
M1 Heavy Cycler
C
Kills:231
Deaths:180
KDR:1.283
Accuracy:10.703% D*
HSR:17.316% C
M3 Pounder HEG
C+
Kills:194
Deaths:136
KDR:1.426
Accuracy:31.652% D-
HSR:3.093% C+
MR1 Fracture
D
Kills:130
Deaths:260
KDR:0.500
Accuracy:30.233% D
HSR:1.538% D--
MR1 Fracture
D-
Kills:127
Deaths:235
KDR:0.540
Accuracy:29.227% D-
HSR:0.787% D*
Kills:1,172
Deaths (as MAX Suit):595.500
Deaths (to MAX Suits):7,141
KDR:1.96809
Kill Difference:576.500
Playtime:53.189 hours
Usage:1%
Score:1.065m
Score/min:334
Accuracy (listed only):24.093%
HSR (listed only):6.886%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:2,655
V. Kills:634 418%
Deaths:1,331
KDR:1.995
Accuracy:34.266% B*
KPH:41.400 C+
VKPH:9.900 M+
Hellfire Rocket Pods
B*
Kills:2,046
V. Kills:703 291%
Deaths:686
KDR:2.983
Accuracy:57.530% B**
KPH:62.200 C
VKPH:21.400 B*
Hornet Missiles
C*
Kills:1,121
V. Kills:584 192%
Deaths:369
KDR:3.038
Accuracy:62.233% C*
KPH:67.400 C++
VKPH:35.100 C+
M18 Needler
C
Kills:933
V. Kills:927 101%
Deaths:2,033
KDR:0.459
Accuracy:38.630% B**
KPH:7.900 C-
VKPH:7.800 C
M18 Locust
B++
Kills:495
V. Kills:343 144%
Deaths:447
KDR:1.107
Accuracy:36.628% B++
KPH:17.300 C+
VKPH:12 C+
Tomcat A2AM Pods
C++
Kills:366
V. Kills:381 96%
Deaths:189
KDR:1.937
Accuracy:84.984% B++
KPH:43.500 C
VKPH:45.300 C++
Coyote Missiles
B
Kills:206
V. Kills:111 184%
Deaths:90
KDR:2.289
Accuracy:56.277% B
KPH:22.100 C
VKPH:11.900 D
Kills:7,822 (4,083 + 0)
Deaths:5,145
KDR:1.520
VKDR:0.716
Vehicle Kills:3,683
Kill Difference:2,677
Playtime:278.644 hours
Usage:5%
Score:4.723m
Score/min:282
Piloting Accuracy:36.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A+
Kills:1,946
V. Kills:1,086 179%
Deaths:571
KDR:3.408
Accuracy:50.754% B*
KPH:25.100 A+
VKPH:14 B
CAS30 Tank Buster
A+
Kills:1,450
V. Kills:1,531 95%
Deaths:1,497
KDR:0.969
Accuracy:58.945% A
KPH:13.600 B**
VKPH:14.400 A+
L105 Zephyr
B+
Kills:1,189
V. Kills:250 474%
Deaths:198
KDR:6.005
Accuracy:43.033% C++
KPH:53.200 C++
VKPH:11.200 B+
C150 Dalton
B*
Kills:928
V. Kills:898 103%
Deaths:288
KDR:3.222
Accuracy:48.397% B++
KPH:37.800 C*
VKPH:36.600 B*
L-24R Spur
B**
Kills:844
V. Kills:118 N/A
Deaths:83
KDR:10.169
Accuracy:46.439% B+
KPH:54.300 B**
VKPH:7.600 B+
AP30 Shredder
D
Kills:95
V. Kills:123 77%
Deaths:76
KDR:1.250
Accuracy:28.660% C
KPH:10.600 D*
VKPH:13.700 D
Kills:6,452 (4,240 + 2,212)
Deaths:2,713
KDR:2.378
VKDR:1.477
Vehicle Kills:4,006
Kill Difference:3,739
Playtime:255.348 hours
Usage:5%
Score:3.411m
Score/min:223
Piloting Accuracy:46.439%
Gunner Accuracy:28.660%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,214
V. Kills:182 N/A
Deaths:185
KDR:6.562
Accuracy:44.738% C-
KPH:59.300 C**
VKPH:8.900 C*
L100 Python HEAT
B+
Kills:1,207
V. Kills:536 225%
Deaths:221
KDR:5.462
Accuracy:55.735% B+
KPH:33.200 C++
VKPH:14.700 B+
C75 Viper
B**
Kills:1,031
V. Kills:217 473%
Deaths:253
KDR:4.075
Accuracy:38.841% C+
KPH:47.900 B**
VKPH:10.100 B+
L100 Python AP
A*
Kills:657
V. Kills:602 109%
Deaths:352
KDR:1.866
Accuracy:63.680% B*
KPH:33.800 C**
VKPH:31 A*
Skyguard
A
Kills:259
V. Kills:292 88%
Deaths:220
KDR:1.177
Accuracy:39.784% A++
KPH:13.100 C+
VKPH:14.800 A
Kills:4,368 (4,368 + 0)
Deaths:1,231
KDR:3.548
VKDR:1.486
Vehicle Kills:1,829
Kill Difference:3,137
Playtime:117.554 hours
Usage:2%
Score:1.834m
Score/min:260
Driving Accuracy:39.784%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,103
V. Kills:1,895 111%
Deaths:628
KDR:3.349
Accuracy:49.506% B
KPH:35.200 B+
VKPH:31.800 A*
P2-120 HEAT
A*
Kills:1,587
V. Kills:867 183%
Deaths:389
KDR:4.080
Accuracy:39.633% C
KPH:34.800 B*
VKPH:19 A*
P2-120 HESH
B+
Kills:1,337
V. Kills:250 N/A
Deaths:193
KDR:6.927
Accuracy:38.451% C
KPH:63.400 B+
VKPH:11.900 B+
MR11 Gatekeeper
B++
Kills:969
V. Kills:813 119%
Deaths:286
KDR:3.388
Accuracy:39.719% C++
KPH:24.600 B+
VKPH:20.600 B++
E540 Halberd
B+
Kills:842
V. Kills:528 159%
Deaths:181
KDR:4.652
Accuracy:39.012% C
KPH:23.900 C+
VKPH:15 B+
P525 Marauder
C+
Kills:339
V. Kills:14 N/A
Deaths:32
KDR:10.594
Accuracy:17.765% C-
KPH:58.300 C+
VKPH:2.400 D
G30 Vulcan
C-
Kills:292
V. Kills:184 158%
Deaths:135
KDR:2.163
Accuracy:20.376% D--
KPH:15.400 D
VKPH:9.700 C-
M20 Basilisk
B
Kills:91
V. Kills:53 169%
Deaths:44
KDR:2.068
Accuracy:30.035% C*
KPH:13.400 C
VKPH:7.800 B
Kills:7,560 (5,027 + 2,533)
Deaths:1,888
KDR:4.004
VKDR:2.439
Vehicle Kills:4,604
Kill Difference:5,672
Playtime:232.615 hours
Usage:4%
Score:4.840m
Score/min:347
Driving Accuracy:38.451%
Gunner Accuracy:30.035%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:2,833
V. Kills:227 N/A
Deaths:329
KDR:8.611
Accuracy:30.347% D
KPH:170.600 A+
VKPH:13.700 A++
G20 Vulcan-H
M**
Kills:2,246
V. Kills:2,166 104%
Deaths:1,462
KDR:1.536
Accuracy:59.279% A+
KPH:70.600 A
VKPH:68.100 M**
MR11 Gatekeeper-H
A**
Kills:1,637
V. Kills:1,939 84%
Deaths:517
KDR:3.166
Accuracy:60.492% B*
KPH:47.600 A
VKPH:56.400 A**
E540 Halberd-H
A++
Kills:446
V. Kills:442 101%
Deaths:132
KDR:3.379
Accuracy:66.524% B**
KPH:39.100 C
VKPH:38.700 A++
M40 Fury-H
B*
Kills:362
V. Kills:45 N/A
Deaths:45
KDR:8.044
Accuracy:46.090% C**
KPH:127.900 B*
VKPH:15.900 C+
G30 Walker
A*
Kills:57
V. Kills:45 124%
Deaths:37
KDR:1.541
Accuracy:35.682% C++
KPH:33.500 B+
VKPH:26.400 A*
Kills:7,581 (0 + 7,581)
Deaths:2,522
KDR:3.006
VKDR:1.929
Vehicle Kills:4,864
Kill Difference:5,059
Playtime:98.734 hours
Usage:2%
Score:3.846m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:35.682%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,615
V. Kills:379 425%
Deaths:367
KDR:4.401
Accuracy:36.707% C++
KPH:59.400 B++
VKPH:13.900 B**
M40 Fury
B**
Kills:1,174
V. Kills:312 375%
Deaths:339
KDR:3.463
Accuracy:35.995% C+
KPH:63.200 B+
VKPH:16.800 B**
M20 Basilisk
C++
Kills:333
V. Kills:165 201%
Deaths:220
KDR:1.514
Accuracy:37.883% C+
KPH:16.900 C
VKPH:8.400 C++
M60-G Bulldog
A+
Kills:296
V. Kills:122 241%
Deaths:110
KDR:2.691
Accuracy:38.833% C++
KPH:39.600 C++
VKPH:16.300 A+
M20 Basilisk
C+
Kills:203
V. Kills:89 226%
Deaths:130
KDR:1.562
Accuracy:36.896% C
KPH:21.200 C+
VKPH:9.300 C+
M12 Kobalt
C+
Kills:181
V. Kills:11 N/A
Deaths:20
KDR:9.050
Accuracy:14.358% D
KPH:59.300 C
VKPH:3.600 C+
M12 Kobalt
B+
Kills:161
V. Kills:18 N/A
Deaths:32
KDR:5.031
Accuracy:14.248% D
KPH:39.900 D
VKPH:4.500 B+
G30 Walker
C**
Kills:130
V. Kills:83 155%
Deaths:64
KDR:2.031
Accuracy:29.100% C+
KPH:17.400 C**
VKPH:11.100 C**
M60-G Bulldog
C-
Kills:127
V. Kills:27 454%
Deaths:76
KDR:1.671
Accuracy:32.263% C
KPH:20.600 C--
VKPH:4.400 C-
G30 Walker
C+
Kills:61
V. Kills:40 149%
Deaths:34
KDR:1.794
Accuracy:27.392% C
KPH:13.700 C
VKPH:9 C+
Kills:4,281 (0 + 4,281)
Deaths:1,392
KDR:3.075
VKDR:0.895
Vehicle Kills:1,246
Kill Difference:2,889
Playtime:107.751 hours
Usage:2%
Score:1.498m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:27.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M+
Kills:3,864
V. Kills:1,280 302%
Deaths:2,913
KDR:1.326
Accuracy:64.464% A
KPH:53.500 A++
VKPH:17.700 M+
S12 Renegade
M
Kills:1,382
V. Kills:109 N/A
Deaths:965
KDR:1.432
Accuracy:44.887% C**
KPH:72.500 B*
VKPH:5.700 M
M12 Kobalt-F
M++
Kills:1,101
V. Kills:100 N/A
Deaths:791
KDR:1.392
Accuracy:28.969% B**
KPH:48.400 B++
VKPH:4.400 M++
M20 Basilisk-F
B*
Kills:261
V. Kills:143 181%
Deaths:398
KDR:0.656
Accuracy:72.871% A++
KPH:20.400 C+
VKPH:11.200 B*
Kills:6,608 (6,608 + 0)
Deaths:5,067
KDR:1.304
VKDR:0.322
Vehicle Kills:1,632
Kill Difference:1,541
Playtime:126.869 hours
Usage:2%
Score:1.544m
Score/min:203
Driving Accuracy:72.871%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:100
V. Kills:19 N/A
Deaths:12
KDR:8.333
Accuracy:45.904% A++
KPH:66.300 C+
VKPH:12.600 A++
M20 Wyvern
A+
Kills:98
V. Kills:140 70%
Deaths:48
KDR:2.042
Accuracy:50.326% A
KPH:19.600 C
VKPH:28 A+
Kills:198 (0 + 198)
Deaths:60
KDR:3.300
VKDR:2.650
Vehicle Kills:159
Kill Difference:138
Playtime:6.507 hours
Usage:0%
Score:0.093m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:50.326%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 6,1876,0358,6300.699C+0.5822.29%C++13.587%D--15.9C+N/A54380.4h17.1C+76.8C++
M40 Fury-F 5,1443,8642,9131.326C+0.0464.464%AN/A53.4A++17.7M+24472.3h14.6C22.7C*
C-4 ARX 4,4242,9701,9491.524C0.2421.783%D*N/A129.7B63.5A++88222.9h1.3C+6D
P525 Marauder-H 3,0602,8333298.611C7.3330.347%D1.059%C*170.7A+13.7A++57716.6h5.9B+19.4C*
T9A "Butcher" 2,8192,7712,4891.113C-0.1721.071%D16.276%D**37.3DN/A9274.3h13D61.6D
M14 Banshee 3,2892,6551,3311.995C0.7134.266%B*N/A41.4C+9.9M+17964.1h46.9D-136.8C-
T9 CARV 2,3702,3393,2480.72C0.5618.882%C+16.588%D--18.8C-N/A73124.4h16.4C87.1C+
G20 Vulcan-H 4,4122,2461,4621.536D0.2559.279%A+3.25%C**70.6A68.1M**93731.8h157D**264.9C
RAMS .50M 2,1682,1266453.296C++2.0144.178%B*84.008%B++35B+N/A11560.7h2.1B4.7B+
MANA Anti-Vehicle Turret 3,8642,1231,1491.848B0.5766.055%B**4.381%C*52.5B**43.1B*57740.4h8.9C*13.5B++
P2-120 AP 3,9982,1036283.349C-2.0749.506%B3.757%C**35.2B+31.7A*60659.7h11.8F23.8D-
Tank Mine 3,8102,0969552.195C+0.9144.79%B*N/A177.6A+145.3M+223111.8h2C+4.4B**
Hellfire Rocket Pods 2,7492,0466862.983C--1.7057.53%B**N/A62.2C21.4B*40432.9h30.2C52.5C++
Claymore 2,0152,0135633.575C-2.2948.957%A++N/A228.8A+N/A6458.8h1.1B**2.3B**
SMG-46 Armistice 2,0061,9522,7900.7C0.5824.148%C8.248%D**20.3C-N/A7796h18.2D75.5C
L-30R Vektor 3,0321,9465713.408B+2.1350.754%B*1.285%D25.1A+14B15377.5h97.9C192.9C*
Sticky Grenade 1,8521,84511845N/A1,843.7259.484%B*N/A1419.2B**5.4D50341.3h1.4B**2.4B*
AS16 NightHawk 1,7241,6851,9840.849C0.4342.348%C*8.724%D**27.4CN/A7561.5h5.5C--13.1C+
MR11 Gatekeeper-H 3,5761,6375173.166C1.8860.492%B*1.405%C47.6A56.4A**49834.4h71.9C-118.8C++
M40 Fury 1,9941,6153674.401C3.1236.707%C++1.672%C+59.4B++13.9B**28927.2h15.5C+42.2C++
P2-120 HEAT 2,4541,5873894.08C+2.8039.633%C4.285%B++34.8B*19A*34545.6h8.7C22C
HC1 Cougar 1,5971,5392,2580.682C0.6025.783%C**11.176%F-12.6DN/A42122h15.1D58.7C+
T7 Mini-Chaingun 1,5531,5061,8120.831C0.4518.705%C**10.691%D31.1C+1B++12648.5h18.5C98.7C++
CAS30 Tank Buster 2,9811,4501,4970.969C0.3158.945%AN/A13.6B**14.4A+194106.5h52.6C**89.2B+
LC2 Lynx 1,4811,4341,4271.005C+0.2824.644%C*14.435%D*32.8C**1.1A++10243.7h15.5C++62.8C**
S12 Renegade 1,4911,3829651.432C0.1544.887%C**2.894%C--72.4B*5.7M18719.1h3.8C8.4C++
P2-120 HESH 1,5871,3371936.927C5.6538.451%C1.197%B+63.4B+11.8B+29121.1h5.5C14.3C
TORQ-9 1,3021,2851,7510.734C0.5524.471%C+8.794%F-29.1C+N/A7144.1h17.5D71.7C+
Spear Anti-Vehicle Phalanx Turret 2,3971,2752116.043C+4.7651.588%B*4.784%B+39.2C++34.5A39032.5h13.1D25.4C+
FA1 Barrage 1,2911,2671,8880.671C0.6143.602%B7.893%D**22CN/A9257.6h6C--13.7C++
L100 Python HESH 1,3961,2141856.562C5.2844.738%C-1.647%C++59.2C**8.9C*24420.5h3.7C+8.4C
L100 Python HEAT 1,7431,2072215.462C++4.1855.735%B+2.817%C*33.2C++14.7B+16736.4h5.5C*9.8B+
L105 Zephyr 1,4391,1891986.005C4.7243.033%C++N/A53.3C++11.2B+31622.3h7C16.2C+
TAS-16 Blackjack 1,2011,1841,3270.892C0.3963.702%B8.277%D*34.1C+N/A8934.7h2.5C++4C**
M40 Fury 1,4861,1743393.463D2.1835.995%C+1.278%C--63.1B+16.8B**30018.6h15.5C43.1C+
TRAC-5 S 1,2071,1731,2370.948C++0.3327.653%B**15.004%C28.8B++N/A7940.7h13.7C+49.5B
99SV 1,1791,1699941.176C+0.1136.751%B*32.164%C20.5C+N/A5857.1h6.1C+16.7B
TMG-50 1,1871,1681,1681C+0.2821.386%C+16.866%D--32.4C+N/A9436h11.7C++54.5C*
PDW-16 Hailstorm 1,1971,1661,2550.929C+0.3525.704%B9.777%D*23.2CN/A6350.3h15.5C++60.4C**
SR-7 1,1861,1613263.561C+2.2843.573%B+79.931%C++37.2C++N/A8531.2h2.3C+5.2C**
NS-30 Vandal 1,1851,1591,0391.115C0.1734.404%C*23.123%C29.4CN/A8539.4h6C+17.3C*
AMR-66 1,1981,1591,2460.93C+0.3528.405%C**19.758%D23.4C*N/A6049.6h8.7B30.6B+
T16 Rhino 1,1801,1591,0901.063C+0.2222.768%B14.754%D*41BN/A11328.3h13.7C++60B
MSW-R 1,1661,1589871.173C0.1122.146%C+12.953%D**40.3C++N/A16028.7h12.5C+56.4C++
SOAS-20 1,1791,1571,0811.07C0.2131.454%B++15.558%D-35.3C+N/A8232.8h13.5C42.9C*
T5 AMC 1,1821,1551,0841.065C++0.2225.968%B+12.121%D**34.9B*N/A11733.1h13.5B+52.2B+
SABR-13 1,1841,1531,0701.078C+0.2029.124%B+12.402%F-37.4C*1B++8730.8h12.6C+43.2B
T9 CARV-S 1,1801,1521,0381.11C0.1720.687%C16.233%D*44.1C++1.1A+11426.1h13.3C+64.1C+
T1S Cycler 1,1881,1521,1511.001C+0.2825.432%C*10.677%D**35.4B1.1B**8632.5h14.1C55.3C++
Cycler TRV 1,1781,1521,3820.834C0.4524.22%C*11.372%D*32.3C++N/A8635.7h14.1C+58.3C*
T1 Cycler 1,1801,1451,5490.739C0.5422.54%C++13.799%D*22.4C+N/A9851.2h15.3C+68.1C++
MKV Suppressed 1,1961,1451,2210.938C+0.3427.319%C**11.703%D*29.3C+1.3M+7739.1h15.8C+58C++
NS-7 PDW 1,1831,1411,1181.021C++0.2626.69%B+12.007%D--34.3B+1.3M+9733.3h14.8C++55.3C**
HSR-1 1,1931,1389201.237C-0.0434.456%C+25.747%C35.8C+1.7M**7831.8h6.4C-18.4C+
Hornet Missiles 1,7051,1213693.038C1.7662.233%C*N/A67.5C++35.2C+47516.6h8.7B+14B+
C-4 1,6931,1049131.209C+0.0726.583%C++N/A95.2B50.8A+129211.6h1.5C++5.8C*
M12 Kobalt-F 1,2011,1017911.392C0.1128.969%B**9.809%C+48.3B++4.4M++12222.8h16.3C+56.1B+
TS2 Inquisitor 1,1651,0891,3670.797C0.4834.183%B*16.529%C-44.1C**3.1S12524.7h14.1D41.3C+
C75 Viper 1,2481,0312534.075C+2.7938.841%C+1.455%C+48B**10.1B+29321.5h11.1B+28.7B+
Hunter QCX 1,3371,0231,1330.903B0.3873.06%A++32.845%B+17.3B+5.3B+7759.2h10.4C14.2C*
T2 Striker 2,2419712,4690.393C0.8947.549%C-N/A8.7C--11.4C+160111.2h55.6D116.9C-
MR11 Gatekeeper 1,7829692863.388C+2.1139.719%C++N/A24.6B+20.6B++25439.4h60.7C152.8C+
NS Decimator 1,3549681,4070.688C-0.5965.686%B+3.306%B*35.1C++14C24027.6h4.4C**6.7B+
M18 Needler 1,8609332,0330.459C-0.8238.63%B**1.286%C--7.9C-7.8C246118.7h209.1C541.2C+
C150 Dalton 1,8269282883.222C--1.9448.397%B++N/A37.7C++36.5B*52924.6h5.4C11.2C*
M12 Kobalt 9909194719.553C18.2718.977%C--13.711%D-137.2B+10.6A3556.7h18.4C+97.2C+
Frag Grenade 8898841884N/A882.7260.463%A*N/A803.6A4.5D29541.1h2.6B**4.3B**
L-24R Spur 9628448310.169C++8.8946.439%B+1.777%C54.5B**7.6B+13915.5h37.3C+80.2C++
ML-7 1,3058421,2400.679C+0.6065.782%B**3.8%B++29.3B+16.1B+32528.7h5.7B+8.7B*
E540 Halberd 1,3708421814.652C3.3739.012%C4.157%B+23.9C+15B+22335.2h7.2D18.5C--
NS-61 Emissary 8528061,1210.719C+0.5632.99%B++15.633%C+26.3C++1.5A*7030.6h16.6C+50.2C*
TRAC-Shot 7957581,1320.67C--0.6128.767%B++12.797%D--9.7D--N/A2878.4h20.3T70.7D*
Shuriken 7507201,0210.705D0.5834.392%A++11.111%D*10D**N/A3171.7h28.2T*82.1F-
L100 Python AP 1,2596573521.866D0.5863.68%B*2.588%C+33.9C**31A*37719.4h7C+11C*
M9 SKEP Launcher 8635628960.627C++0.6571.267%B+3.025%B+24.3B+13B+20623.1h6.4B*9B**
Orbital Strike Uplink 7935241524N/A522.72625.203%UN/A873.3U448.3U50840.6h1.5T*0.2T*
M18 Locust 8384954471.107C0.1736.628%B++1.01%D17.3C+12C+35128.6h141.3C++385.6C**
E540 Halberd-H 8884461323.379D2.1066.524%B**N/A39.1C38.8A++48611.4h12.9F--19.3F
TRS-12 Uppercut 4344224650.908C0.3763.036%B+6.398%D**29.5CN/A8114.3h2.6C++4.1B
Ripper 44540812,3670.033C1.2530.494%B+7.598%D*0.7CN/A2563.8h1.6C+5.4C+
Tomcat A2AM Pods 7473661891.937D0.6684.984%B++N/A43.6C45.4C++5968.4h8.7C++10.2C**
M40 Fury-H 407362458.044C6.7646.09%C**1.657%B++129.3B**16.1C+3972.8h11.3C24.5C+
MANA Anti-Personnel Turret 3663522711.299N/A0.0216.146%UN/A3520U140U8388400.1h27.5T*170.5T*
P525 Marauder 3533393210.594C9.3117.765%C-2.065%C++58.4C+2.4D1595.8h7.1C40C+
M20 Basilisk 4983332201.514D0.2337.883%C+4.805%C-16.9C8.4C++16419.7h129.4D341.6C-
NS-44L Blackhand 3433214400.73C0.5551.78%B**45.171%C*23.4C+1.6M**6913.7h4.7C+9B+
M20 Basilisk 494317764.171D2.8967.036%A++4.732%C++67.4B**37.7A++5154.7h146.4C-218.4C*
MG-S1 Jackal 3212994410.678C0.6032.643%B**12.04%D*5.6D*N/A1753h22.2D*68C-
M60-G Bulldog 4182961102.691D1.4138.833%C++2.365%C39.5C++16.3A+2857.5h9.6D24.6C+
G30 Vulcan 4762921352.163C0.8820.376%D--3.767%C++15.4D9.7C-16219h130.9D642.6D*
Chainblade 35027821,8260.013C1.2739.878%B*1.079%D-0.3CN/A1908.8h4D-10C**
Hyena Missile Launcher 4322692800.961C--0.3234.885%BN/A24B14.6B18511.2h43.5C-124.7C+
M20 Basilisk-F 4042613980.656C0.6372.871%A++1.533%C20.4C+11.2B*13512.8h117.1D160.6C+
Xiphos Anti-Personnel Phalanx Tower 263259386.333B++85.0541.665%AN/A431.7B**6.7C11940.6h13.7C**32.8B+
Skyguard 5512592201.177D0.1039.784%A++1.158%D13.1C+14.7A29619.8h194.4D*488.5C+
M1 Heavy Cycler 2602562031.261C+0.0211.272%D16.016%C21.3C++N/A10712h19.3C+170.8C+
TX1 Repeater 2582414730.51C0.7729.373%B*21.577%C+28C++2M1538.6h16.2C55.1C*
G40-F Ranger 369239259.56C+8.2837.091%B+N/A53.1B+28.9B+3984.5h93.1C251C++
M3 Pounder HEG 2812341771.322C+0.0431.469%D2.564%C16.7C+3.4C++17614h19.9C63.1C
NS-AM7 Archer 4422325400.43C+0.8557.956%C+12.5%C--3.7D3.3B+3863h23.6C+40.7C+
M1 Heavy Cycler 2342311801.283C0.0010.703%D*17.316%C24.1CN/A869.6h19.1C178D
TS4 Haymaker 2192152200.977C+0.3049.381%B++8.372%D*37.1BN/A1035.8h4.5C++9B+
Aspis Anti-Aircraft Phalanx Turret 463211533.981C++2.7023.005%C-N/A11C+13.1B+22519.2h180.4D784C
Coyote Missiles 317206902.289C1.0156.277%BN/A22.2C11.9D1909.3h39.2C**69.6B+
M20 Basilisk 2922031301.562D0.2836.896%C5.911%C++21.1C+9.3C+1889.6h108.8C+294.8C+
M3 Pounder HEG 2411941361.426C+0.1431.652%D-3.093%C+18.7C+4.5B+17410.4h21.8C68.9C-
The Slasher 2131937500.257S1.0244.194%B++10.363%C+4.4C*N/A1243.6h2.6C6C**
M12 Kobalt 192181209.05C7.7714.358%D22.652%B*58.4C3.5C+1893.1h20.6C-143.2C
Soldier Soaker 1891801591.132C+0.1552.918%A*7.222%D*23.4D1.2B+767.7h11.8T*22.3C
T1A Unity 1791702040.833D0.4523.683%D13.529%D**20.5D--1.1B**688.3h13.8D58.1D
Spear Anti-Vehicle Phalanx Tower 289167283.5M*82.2258.125%B*2.395%D50.6C**37B+3883.3h10.7C+18.5C**
M12 Kobalt 179161325.031D3.7514.248%D18.012%C+40.3D4.5B+1804h26.4D*185.6D
NS-44P Commissioner 1621552290.677C0.6049.001%B*28.387%C*21.8D1B**777.1h4.6D9.4C++
M60-A Bulldog 1891531113.909C+12.6342.428%C--2.614%C++33.3C+7.8B*1544.6h7.2D17C--
M60-A Bulldog 168147188.167C6.8942.997%C4.082%A31.3C+4.5C++1424.7h7.2D16.7C
M60-A Bulldog 212133542.463C-1.1845.749%B**1.504%C+31.7C+18.8A*3694.2h10F*21.8C-
G30 Walker 213130642.031D0.7529.1%C+4.615%C++17.3C*11.1C**2037.5h203.9C++700.6C**
MR1 Fracture 2661302600.5C0.7830.233%D1.538%D--5.9D6.2B*10321.9h70.7D233.7D
M60-G Bulldog 154127761.671D0.3932.263%C3.937%B+20.5C--4.4C-1346.2h10D31.1C
MR1 Fracture 2481272350.54C0.7429.227%D-N/A6.5C--6.2B+11619.5h64.5C-220.8C--
NS CandyCannon 3000 1621263570.353C-0.9349.808%A38.095%C*12.1C3.5M++4610.4h6.2D-12.4B
Rocklet Rifle 2081131290.876C**0.4160.652%B*N/A16.6D-14D-2116.8h55.2D*91C
NS-R3 Swarm 2761112960.375C0.9164.905%C**N/A6.1C9B+9318.3h44.4F68.4D**
CAS 14-E 119100128.333C7.0545.904%A++2%C*66.7C+12.7A++1981.5h57F-124.1C--
M40 Fury 138100147.143C-5.8656.294%B++N/A76.9C+29.2B**4611.3h35.6D**63.3D**
M20 Wyvern 23898482.042D0.7650.326%A7.143%A++19.6C28A+2505h162.1F--322.2D--
Auraxium Chainblade 1429613,7080.007D1.2730.159%C+3.125%D0.2C-N/A1546.4h5.3T*17.7C--
AP30 Shredder 21895761.25C0.0328.66%CN/A10.6D*13.7D2339h183.8F641.4F-
M20 Basilisk 14491442.068C+0.7930.035%C*4.396%C-13.4C7.8B1136.8h110D366.3C+
Anti-Vehicle Grenade 15186186N/A84.7258.857%B*N/A286.7C216.7A41870.3h7.3D12.4C++
Hoplon Anti-Aircraft Phalanx Tower 13677325.667B+24.3934.405%B**N/A110C**84.3C++7050.7h44.1C++128C**
MG-H1 Watchman 7671730.973C0.3127.936%B*19.718%D-22.2D1.6A++683.2h20.4D--73.2C++
DMR-99 7670621.129D0.1539.804%B**12.857%F-15.6D**1.3A++524.5h14.5T*36.4F-
G30 Walker 10161341.794D--0.5127.392%C6.557%B**13.9C9.1C+1564.4h231.1C843.7C+
G30 Walker 10257371.541D0.2635.682%C++1.754%D--33.5B+26.5A*5411.7h195C+546.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter385,3038h
Nanite Revive Grenade01,4760.4h
Nano-Armor Kit2,9213,732,784417h
Solid Wall1630.5h
Anti-Vehicle MANA Turret665,8035.1h
Medical Applicator1,812472,39937.8h
Spawn Beacon254,2182.5h
Skywall Shield Emitter72130.8h
Structure Shield Module21650.5h
Repair Module54181h
Turret AI Module14221.2h
Cortium Silo32810.8h
Spitfire Auto-Turret452,3352.3h
Blast Wall1640.3h
Xiphos Anti-Personnel Tower31880.7h
Hoplon Anti-Aircraft Phalanx Tower31960.7h
Rampart Wall92742h
Sunderer Garage1790.7h
Welding Device010,2600.6h
Spear Anti-Vehicle Tower01500.8h
Ammunition Package17619,6798.9h
Shield Recharging Field501,9980.9h
Anti-Infantry MANA Turret307170.9h
Orbital Strike Target Designator551942.8h
Vehicle Gate21341.3h
Spear Anti-Vehicle Turret0920.5h
Elysium Spawn Tube51580.6h
Snowman Soldier91030.1h
Pain Spire11500.6h
Flail Targeting Dart96153h
Router11140.3h
Nano-Repair Grenade0580h
Recon Detection Device23312,75721.7h
The Flail0590.3h

Check the help document for the dictionary if you want to learn more about words used here.


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