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Preceptor Grouchy BTorKarn[TRID] BTorKarn
VS BR 16

KDR: 2.28

Score: 117.8m

Last Seen: Dec 11th, 2018 11:05 AM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 941
Level Progress (to 17): 61%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Solstice SF Betelgeuse 54-A Sirius SX12 SVA-88 Orion VS54 Flare VE6 S1 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $893,214 MLG Score: 714
Fun Score: N/A
Cheeseburgers Flipped: 2773TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.649%16.814%4145496877,6962.243220.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%0.708B++-0.587D-1.08D*HEAD + (~4.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.35C**120.159C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.909%2.251%684101884414223760.59353224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.753%-0.477D0.586B+0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.40.058C+49.80.057C+101.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.63%4.779%232102027219321420.140714190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.843%0.564B+1.369A0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.62B+6.80.454B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.495%74.814%0710159,6843819392.53574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%0.967B*0.503B+-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.30.274C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.554%14.434%0510175,5913075321.81821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.664%-0.318C-0.009C+1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.292C*3.50.276C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 941
117.8m336.2%536 (32.2k)414 (24.8k)2.27656144,49363,4702.6130116 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022424719.014%16.488%31404:2976

15% Combat Medic24% Engineer25% Heavy Assault20% Infiltrator8% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 10:05 AMApr 4th, 2017 3:33 PMDec 11th, 2018 9:49 AM (15h) (PST)Dec 11th, 2018 11:37 AM (13h) (PST)Dec 11th, 2018 7:05 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481634850.5070.2230.0841.8590.045714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9049,80829,09630135112324,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4746.3h/197.8d 21,355 23,824 42,981 529.3k 7,160 24,223 12,953 184.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:5,866
Deaths:2,858
KDR:2.052
Accuracy:21.698% D--
HSR:19.434% D**
SVA-88
C+
Kills:4,655
Deaths:2,052
KDR:2.269
Accuracy:23.093% C+
HSR:16.348% D*
Orion VS54
C++
Kills:2,904
Deaths:1,754
KDR:1.656
Accuracy:21.307% C++
HSR:13.223% F
Flare VE6
C+
Kills:2,380
Deaths:1,194
KDR:1.993
Accuracy:21.457% C+
HSR:14.958% D*
Ursa
C+
Kills:1,576
Deaths:550
KDR:2.865
Accuracy:22.454% C+
HSR:20.558% C--
Lasher X2
B*
Kills:1,472
Deaths:877
KDR:1.678
Accuracy:31.445% B*
HSR:3.940% C+
NS-15M1
B++
Kills:1,185
Deaths:325
KDR:3.646
Accuracy:25.921% B++
HSR:17.468% D
NS-15M AE
C
Kills:1,169
Deaths:545
KDR:2.145
Accuracy:23.306% C
HSR:18.820% D-
VX29 Polaris
C+
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:22.349% C+
HSR:20.654% C
Pulsar LSW
C+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:22.441% C+
HSR:18.276% D
NS-15M2
C+
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:23.569% C+
HSR:17.907% D--
NSX Naginata
C*
Kills:1,151
Deaths:623
KDR:1.848
Accuracy:22.855% C*
HSR:20.243% D--
VE-H Maw
C
Kills:266
Deaths:199
KDR:1.337
Accuracy:23.503% C
HSR:21.805% C--
Kills:26,102
Deaths (as Heavy Assault):12,261
Deaths (to Heavy Assaults):17,209
KDR:2.12886
Kill Difference:13,841
Playtime:1,206.705 hours
Usage:25%
Score:27.030m
Score/min:373
Accuracy (listed only):23.492%
HSR (listed only):17.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:8,520
Deaths:2,716
KDR:3.137
Accuracy:29.223% B**
HSR:6.620% F
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
VX6-7
C*
Kills:1,900
Deaths:832
KDR:2.284
Accuracy:25.417% C*
HSR:14.947% D--
NSX Tanto
C++
Kills:1,618
Deaths:951
KDR:1.701
Accuracy:26.328% C++
HSR:21.446% C--
Eclipse VE3A
C-
Kills:1,378
Deaths:866
KDR:1.591
Accuracy:24.751% C-
HSR:14.441% D--
Eridani SX5G
C+
Kills:1,214
Deaths:627
KDR:1.936
Accuracy:27.046% C+
HSR:13.262% D--
Serpent VE92
B++
Kills:1,183
Deaths:535
KDR:2.211
Accuracy:26.879% B++
HSR:16.145% D
NSX Tengu
B+
Kills:1,183
Deaths:588
KDR:2.012
Accuracy:39.287% B+
HSR:13.187% D*
Eridani SX5
D
Kills:1,180
Deaths:478
KDR:2.469
Accuracy:23.261% D
HSR:14.237% D
NS-11C
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:22.360% C
HSR:13.162% D--
Solstice Burst
C+
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:26.342% C+
HSR:19.383% D
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Solstice VE3
B+
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:25.756% B+
HSR:14.249% D-
Pulsar C
B+
Kills:1,164
Deaths:597
KDR:1.950
Accuracy:26.158% B+
HSR:17.612% D-
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.804% B*
HSR:16.624% C+
Thanatos VE70
C
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D-
HSR:12.511% C--
Zenith VX-5
C-
Kills:1,158
Deaths:478
KDR:2.423
Accuracy:23.280% C-
HSR:16.667% D
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D
Nova
C--
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% C--
NS-7 PDW
C--
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:21.901% C--
HSR:13.853% D
MKV Suppressed
D
Kills:1,155
Deaths:436
KDR:2.649
Accuracy:21.165% D-
HSR:15.325% D
VE-S Canis
C+
Kills:1,125
Deaths:824
KDR:1.365
Accuracy:27.049% C+
HSR:16.978% C-
Phobos VX86
C+
Kills:948
Deaths:687
KDR:1.380
Accuracy:58.511% C+
HSR:16.034% C+
NSX-P Tanto
C+
Kills:691
Deaths:592
KDR:1.167
Accuracy:24.710% C+
HSR:22.287% C
Kills:42,730
Deaths (as Light Assault):21,039
Deaths (to Light Assaults):12,991
KDR:2.03099
Kill Difference:21,691
Playtime:379.448 hours
Usage:8%
Score:7.733m
Score/min:340
Accuracy (listed only):30.636%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:8,520
Deaths:2,716
KDR:3.137
Accuracy:29.223% B**
HSR:6.620% F
VX6-7
C*
Kills:1,900
Deaths:832
KDR:2.284
Accuracy:25.417% C*
HSR:14.947% D--
NSX Tanto
C++
Kills:1,618
Deaths:951
KDR:1.701
Accuracy:26.328% C++
HSR:21.446% C--
Eclipse VE3A
C-
Kills:1,378
Deaths:866
KDR:1.591
Accuracy:24.751% C-
HSR:14.441% D--
Serpent VE92
B++
Kills:1,183
Deaths:535
KDR:2.211
Accuracy:26.879% B++
HSR:16.145% D
NS-11C
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:22.360% C
HSR:13.162% D--
Eidolon VE33
C+
Kills:1,170
Deaths:509
KDR:2.299
Accuracy:26.398% C+
HSR:21.368% D
Solstice Burst
C+
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:26.342% C+
HSR:19.383% D
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Solstice VE3
B+
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:25.756% B+
HSR:14.249% D-
Pulsar C
B+
Kills:1,164
Deaths:597
KDR:1.950
Accuracy:26.158% B+
HSR:17.612% D-
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.804% B*
HSR:16.624% C+
Thanatos VE70
C
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D-
HSR:12.511% C--
Zenith VX-5
C-
Kills:1,158
Deaths:478
KDR:2.423
Accuracy:23.280% C-
HSR:16.667% D
Nova
C--
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% C--
Revenant
D
Kills:1,154
Deaths:553
KDR:2.087
Accuracy:30.236% D
HSR:19.584% D*
Phobos VX86
C+
Kills:948
Deaths:687
KDR:1.380
Accuracy:58.511% C+
HSR:16.034% C+
NSX-P Tanto
C+
Kills:691
Deaths:592
KDR:1.167
Accuracy:24.710% C+
HSR:22.287% C
VE-LR Obelisk
B**
Kills:610
Deaths:230
KDR:2.652
Accuracy:39.971% B**
HSR:32.787% C++
Kills:31,959
Deaths (as Engineer):14,976
Deaths (to Engineers):10,311
KDR:2.13401
Kill Difference:16,983
Playtime:1,156.103 hours
Usage:24%
Score:30.909m
Score/min:446
Accuracy (listed only):32.574%
HSR (listed only):16.669%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
Terminus VX-9
D-
Kills:1,362
Deaths:752
KDR:1.811
Accuracy:21.560% D-
HSR:15.125% D**
Eridani SX5G
C+
Kills:1,214
Deaths:627
KDR:1.936
Accuracy:27.046% C+
HSR:13.262% D--
NSX Tengu
B+
Kills:1,183
Deaths:588
KDR:2.012
Accuracy:39.287% B+
HSR:13.187% D*
Corvus VA55
C**
Kills:1,183
Deaths:468
KDR:2.528
Accuracy:25.588% C**
HSR:18.343% D
Eridani SX5
D
Kills:1,180
Deaths:478
KDR:2.469
Accuracy:23.261% D
HSR:14.237% D
H-V45
B+
Kills:1,170
Deaths:476
KDR:2.458
Accuracy:26.786% B+
HSR:13.419% D--
Equinox VE2
C-
Kills:1,168
Deaths:649
KDR:1.800
Accuracy:23.212% C-
HSR:11.986% D*
Darkstar
D
Kills:1,166
Deaths:698
KDR:1.670
Accuracy:24.393% D
HSR:13.894% D**
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Equinox VE2 Burst
C++
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:27.815% C++
HSR:20.740% D
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.804% B*
HSR:16.624% C+
NS-11P
B+
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:24.669% B+
HSR:14.655% D
Thanatos VE70
C
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D-
HSR:12.511% C--
CME
C--
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:23.580% C--
HSR:11.907% D**
Pulsar VS1
C
Kills:1,158
Deaths:581
KDR:1.993
Accuracy:22.126% C
HSR:16.580% D
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D
Nova
C--
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% C--
NS-7 PDW
C--
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:21.901% C--
HSR:13.853% D
NSX Yumi
C**
Kills:1,155
Deaths:806
KDR:1.433
Accuracy:27.696% C**
HSR:19.307% D
MKV Suppressed
D
Kills:1,155
Deaths:436
KDR:2.649
Accuracy:21.165% D-
HSR:15.325% D
NS-11A
C+
Kills:1,149
Deaths:510
KDR:2.253
Accuracy:23.613% C+
HSR:14.099% D--
VE-S Canis
C+
Kills:1,125
Deaths:824
KDR:1.365
Accuracy:27.049% C+
HSR:16.978% C-
Phobos VX86
C+
Kills:948
Deaths:687
KDR:1.380
Accuracy:58.511% C+
HSR:16.034% C+
Kills:34,609
Deaths (as Combat Medic):18,319
Deaths (to Combat Medics):7,421
KDR:1.88924
Kill Difference:16,290
Playtime:691.031 hours
Usage:15%
Score:18.688m
Score/min:451
Accuracy (listed only):30.245%
HSR (listed only):14.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
Parsec VX3-A
C+
Kills:2,145
Deaths:201
KDR:10.672
Accuracy:42.050% C+
HSR:79.301% C+
Parallax VX3
B+
Kills:1,574
Deaths:226
KDR:6.965
Accuracy:41.546% B
HSR:82.275% B+
NSX Tomoe
C*
Kills:1,543
Deaths:757
KDR:2.038
Accuracy:29.991% C*
HSR:21.581% D**
Ghost
B++
Kills:1,287
Deaths:201
KDR:6.403
Accuracy:43.593% B++
HSR:74.903% B++
Eridani SX5G
C+
Kills:1,214
Deaths:627
KDR:1.936
Accuracy:27.046% C+
HSR:13.262% D--
VA39 Spectre
A
Kills:1,192
Deaths:258
KDR:4.620
Accuracy:40.130% A
HSR:35.235% C
NSX Tengu
B+
Kills:1,183
Deaths:588
KDR:2.012
Accuracy:39.287% B+
HSR:13.187% D*
Eridani SX5
D
Kills:1,180
Deaths:478
KDR:2.469
Accuracy:23.261% D
HSR:14.237% D
NS-30 Vandal
C
Kills:1,176
Deaths:493
KDR:2.385
Accuracy:31.345% C
HSR:22.874% C-
Nyx VX31
D-
Kills:1,175
Deaths:441
KDR:2.664
Accuracy:28.191% D-
HSR:20.511% D-
Artemis VX26
C-
Kills:1,168
Deaths:587
KDR:1.990
Accuracy:25.181% C-
HSR:13.442% D**
Phaseshift VX-S
B*
Kills:1,167
Deaths:122
KDR:9.566
Accuracy:39.591% B+
HSR:87.318% B*
NS-44L Blackhand
C++
Kills:1,167
Deaths:331
KDR:3.526
Accuracy:42.549% C++
HSR:36.590% C
NS-357 Underboss
B+
Kills:1,166
Deaths:688
KDR:1.695
Accuracy:40.480% B+
HSR:14.323% D-
NS-61 Emissary
B+
Kills:1,165
Deaths:637
KDR:1.829
Accuracy:31.045% B+
HSR:10.815% D--
V10
B
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:42.460% C**
HSR:80.362% B
NS-44 Commissioner
C+
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:35.582% C+
HSR:15% D--
Beamer VS3
B+
Kills:1,160
Deaths:1,010
KDR:1.149
Accuracy:30.575% B+
HSR:13.362% D*
Phantom VA23
C
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:33.174% C
HSR:24.073% D
XM98
B*
Kills:1,158
Deaths:118
KDR:9.814
Accuracy:42.660% B*
HSR:78.843% B+
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D
NS-7 PDW
C--
Kills:1,155
Deaths:435
KDR:2.655
Accuracy:21.901% C--
HSR:13.853% D
MKV Suppressed
D
Kills:1,155
Deaths:436
KDR:2.649
Accuracy:21.165% D-
HSR:15.325% D
VE-S Canis
C+
Kills:1,125
Deaths:824
KDR:1.365
Accuracy:27.049% C+
HSR:16.978% C-
Manticore SX40
C**
Kills:638
Deaths:445
KDR:1.434
Accuracy:31.220% C**
HSR:17.555% C--
NS-AM7 Archer
A
Kills:516
Deaths:381
KDR:1.354
Accuracy:60.061% C*
HSR:29.070% A
Kills:36,582
Deaths (as Infiltrator):15,632
Deaths (to Infiltrators):9,683
KDR:2.3402
Kill Difference:20,950
Playtime:951.888 hours
Usage:20%
Score:18.830m
Score/min:330
Accuracy (listed only):34.093%
HSR (listed only):32.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,762
Deaths:756
KDR:2.331
Accuracy:50.244% B*
HSR:5.108% B
Comet VM2
B++
Kills:1,412
Deaths:721
KDR:1.958
Accuracy:51.716% B++
HSR:4.816% C*
Blueshift VM5
B
Kills:1,079
Deaths:284
KDR:3.799
Accuracy:20.614% B
HSR:13.809% D*
NS-10 Burster
B++
Kills:996
Deaths:288
KDR:3.458
Accuracy:33.827% B++
HSR:3.112% D-
NS-10 Burster
B+
Kills:848
Deaths:260
KDR:3.262
Accuracy:33.650% B+
HSR:2.358% D--
Blueshift VM5
C++
Kills:731
Deaths:171
KDR:4.275
Accuracy:20.357% C++
HSR:14.227% D*
Vortex VM21
B+
Kills:731
Deaths:224
KDR:3.263
Accuracy:45.173% B+
HSR:1.094% D*
Vortex VM21
B++
Kills:525
Deaths:224
KDR:2.344
Accuracy:46.377% B++
HSR:1.143% D*
Quasar VM1
B*
Kills:495
Deaths:182
KDR:2.720
Accuracy:19.892% B*
HSR:15.152% D
Nebula VM20
B++
Kills:274
Deaths:68
KDR:4.029
Accuracy:21.399% B++
HSR:16.058% D-
Cosmos VM3
B**
Kills:230
Deaths:62
KDR:3.710
Accuracy:21.486% B**
HSR:19.565% C++
NS-20 Gorgon
C+
Kills:98
Deaths:41
KDR:2.390
Accuracy:25.741% C+
HSR:16.327% D
NS-20 Gorgon
C+
Kills:95
Deaths:41
KDR:2.317
Accuracy:26.005% C+
HSR:14.737% D-
Kills:9,276
Deaths (as MAX Suit):1,661
Deaths (to MAX Suits):4,865
KDR:5.58459
Kill Difference:7,615
Playtime:347.254 hours
Usage:7%
Score:14.605m
Score/min:701
Accuracy (listed only):32.037%
HSR (listed only):9.808%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:484
V. Kills:154 312%
Deaths:146
KDR:3.315
Accuracy:55.696% B+
KPH:45.900 D
VKPH:14.600 C
Maelstrom Turbo Laser
D
Kills:145
V. Kills:113 127%
Deaths:244
KDR:0.594
Accuracy:27.589% D
KPH:6.800 D
VKPH:5.300 D
Saron Laser Cannon
C-
Kills:144
V. Kills:96 148%
Deaths:267
KDR:0.539
Accuracy:29.376% C-
KPH:3.800 D-
VKPH:2.500 D--
Light PPA
B++
Kills:71
V. Kills:2 N/A
Deaths:19
KDR:3.737
Accuracy:45.875% B++
KPH:52 C*
VKPH:1.500 D-
Kills:844 (360 + 0)
Deaths:676
KDR:1.249
VKDR:0.540
Vehicle Kills:365
Kill Difference:168
Playtime:71.124 hours
Usage:1%
Score:1.434m
Score/min:336
Piloting Accuracy:45.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:216
V. Kills:68 313%
Deaths:48
KDR:4.500
Accuracy:42.336% D--
KPH:23.600 C
VKPH:7.400 D-
L100 Python AP
C+
Kills:56
V. Kills:33 165%
Deaths:22
KDR:2.545
Accuracy:56.035% C+
KPH:19.200 D
VKPH:11.300 D*
Kills:272 (272 + 0)
Deaths:70
KDR:3.886
VKDR:1.443
Vehicle Kills:101
Kill Difference:202
Playtime:12.058 hours
Usage:0%
Score:0.314m
Score/min:434
Driving Accuracy:56.035%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 8,7118,5202,7163.137A*0.8629.223%B**6.62%F45.2A++1A185188.3h5.7B**19.4B**
Betelgeuse 54-A 5,9325,8662,8582.052C0.2221.698%D--19.434%D**33.3D-N/A126176.4h12.9D*59.6D--
Sirius SX12 5,5585,5353,3021.676B+0.6024.718%C++7.805%F22.2CN/A84249h15.2C++61.6C*
SVA-88 4,6774,6552,0522.269C**0.0123.093%C+16.348%D*40.3C+N/A148115.6h11.8C++50.9C*
Orion VS54 2,9122,9041,7541.656C*0.6221.307%C++13.223%F32.6C++N/A21189.2h12B+56.4C++
Flare VE6 2,3922,3801,1941.993B+0.2821.457%C+14.958%D*37.5C+N/A18163.5h10.5C*48.7C*
S1 2,8292,2272,0671.077B++1.2061.295%B+4.625%B**32.1B+8.7D32669.3h4.4B**7.1B**
C-4 2,7132,1751,0412.089B+0.1926.154%C++N/A99.8B+24.7C129921.8h1.2B+4.6B+
Parsec VX3-A 2,1612,14520110.672A+8.4042.05%C+79.301%C+36.1DN/A17459.5h2.1D4.9C
Frag Grenade 2,1312,11512115N/A2,112.7249.809%B+N/A813.5A6.2C43422.6h2.5B**4.9B**
VX6-7 1,9091,9008322.284B++0.0125.417%C*14.947%D--22.5CN/A8884.5h12.6C*49.7C**
C-4 ARX 2,1961,8128102.237C++0.0427.822%B+N/A116.2C+24.6D102415.6h1.1B+4B+
Proximity Mine 1,7871,7863025.914B++3.6447.772%B++N/A146.4B+N/A72312.2h1.7B+3.5B*
Comet VM2 2,5861,7627562.331A++0.0550.244%B*5.108%B17.1B**8A++252103.2h20B39.7B+
NSX Tanto 1,6391,6189511.701B+0.5826.328%C++21.446%C--23.7CN/A6568.2h14.4C+54.7C++
Ursa 1,5811,5765502.865A++0.5922.454%C+20.558%C--53.8B++N/A32829.3h10.5B46.9C**
Parallax VX3 1,5791,5742266.965B**4.6941.546%B82.275%B+32.9C**N/A17147.8h2B+4.8B+
NSX Tomoe 1,5581,5437572.038C*0.2429.991%C*21.581%D**25.6DN/A7260.3h16.9D56.4C+
Lasher X2 1,4841,4728771.678B**0.6031.445%B*3.94%C+34C*N/A20043.3h18.5B58.7B+
Spear Anti-Vehicle Phalanx Turret 2,1761,4191429.993B+7.7245.358%C++5.567%B++40.5C++21.6C+50035h8.4C**18.5B+
Sticky Grenade 1,4231,41311413N/A1,410.7254.04%C*N/A1766.3A++12.5C++120610.8h1.2B**2.3B*
Comet VM2 2,0911,4127211.958B**0.3251.716%B++4.816%C*14B+6.7B*197100.7h25.1C**48.5B+
Eclipse VE3A 1,3981,3788661.591C++0.6924.751%C-14.441%D--33.7C+N/A11740.9h14.5D58.4C--
Terminus VX-9 1,3651,3627521.811C*0.4721.56%D-15.125%D**31.2CN/A22943.7h13.5C62.7C-
Ghost 1,2871,2872016.403B**4.1343.593%B++74.903%B++48B+N/A30126.8h1.9B++4.5B++
MANA Anti-Personnel Turret 1,2661,2513173.946N/A1.6725.286%UN/A12510U150U51624600.1h23.5T*92.9T*
Eridani SX5G 1,2251,2146271.936B0.3427.046%C+13.262%D--32.4C-N/A22237.5h13.4D49.6C+
VA39 Spectre 1,2061,1922584.62A*2.3440.13%A35.235%C34.9B*N/A21934.2h4.7B++11.6B*
NS-15M1 1,1851,1853253.646A++1.3725.921%B++17.468%D63.7B*N/A35818.6h13.5C+52.1B
Serpent VE92 1,1841,1835352.211B**0.0726.879%B++16.145%D29.5C++N/A22240.1h11.2B+41.7B+
NSX Tengu 1,1991,1835882.012B++0.2639.287%B+13.187%D*31.4C+N/A6937.7h12.5C**31.8B+
Corvus VA55 1,1871,1834682.528A++0.2525.588%C**18.343%D31.7C*N/A17237.3h10.9B+42.5B+
Eridani SX5 1,1801,1804782.469A0.1923.261%D14.237%D26.2CN/A16245h11.5C**49.3C++
NS-30 Vandal 1,1781,1764932.385B+0.1131.345%C22.874%C-31.3CN/A20737.6h5.7C++18.2C++
Nyx VX31 1,1751,1754412.664C**0.3928.191%D-20.511%D-33.3C+N/A18635.3h5.1B18C+
NS-11C 1,1701,1704482.612A++0.3422.36%C13.162%D--39.7B++N/A29429.5h12.1B+54B+
H-V45 1,1751,1704762.458B++0.1826.786%B+13.419%D--34.2C*N/A20834.2h11.9B+44.6B+
Eidolon VE33 1,1711,1705092.299B**0.0226.398%C+21.368%D30.3B+N/A15238.6h7.9B+29.9B+
NS-15M AE 1,1771,1695452.145C++0.1323.306%C18.82%D-46.6C+N/A30625.1h13.6D58.3C
Artemis VX26 1,1691,1685871.99B+0.2925.181%C-13.442%D**30.5C+N/A18138.3h11.8C*47C++
Equinox VE2 1,1731,1686491.8B+0.4823.212%C-11.986%D*30.2C+N/A13138.7h12.6C++54.4C+
Phaseshift VX-S 1,1671,1671229.566A*7.2939.591%B+87.318%B*34.4BN/A18633.9h1.9B++4.7B++
NS-44L Blackhand 1,1771,1673313.526A*1.2542.549%C++36.59%C22.9C+N/A5251h4B+9.4B+
NS Decimator 1,4201,1666981.67B*0.6157.723%C4.117%A41.1B+8.9D47528.4h3.3B**5.6B*
NS-357 Underboss 1,1691,1666881.695B*0.5840.48%B+14.323%D-24.7C-N/A9947.2h4.5C+11.1C**
Darkstar 1,1801,1666981.67C++0.6124.393%D13.894%D**22.6D-N/A5351.7h15.1D-61.9D
Solstice Burst 1,1701,1666511.791C**0.4926.342%C+19.383%D29CN/A14340.2h14.6C55.3C+
Pandora VX25 1,1711,1655752.026B**0.2529.335%D--12.704%D34.3C+N/A15634h4.2B14.3C+
Solstice VE3 1,1661,1655432.145A*0.1325.756%B+14.249%D-21.3C*N/A23254.8h11.8B++45.9B+
NS-61 Emissary 1,1741,1656371.829A+0.4531.045%B+10.815%D--17.5C-N/A4066.5h15.7C+50.5C*
Pulsar C 1,1731,1645971.95B+0.3326.158%B+17.612%D-24.9C+N/A21346.7h13C+49.7C*
Equinox VE2 Burst 1,1721,1624152.8B++0.5227.815%C++20.74%D36CN/A8432.3h14.7C--52.8C+
NS Baron G5 1,1761,1625831.993B**0.2839.778%C14.372%C+32.2C+N/A23236.1h4.6C++11.6C+
VX29 Polaris 1,1641,1623393.428A++1.1522.349%C+20.654%C49.9BN/A33523.3h12.1C*53.9C++
Deimos VA29 1,1631,1616301.843B+0.4369.804%B*16.624%C+34.9CN/A19933.3h2B++2.8B+
V10 1,1631,1611587.348A++5.0742.46%C**80.362%B36.2C++N/A19732.1h1.9B++4.5B+
NS-44 Commissioner 1,1611,1608381.384B+0.8935.582%C+15%D--47B+N/A29324.7h3B*8.5B+
Beamer VS3 1,1661,1601,0101.149B+1.1330.575%B+13.362%D*23.6C+N/A13549.2h8.6B28C++
Pulsar LSW 1,1621,1604102.829B**0.5522.441%C+18.276%D48.3C**N/A31824h11.7B52.3C**
NS-11P 1,1751,1605342.172B*0.1024.669%B+14.655%D36.9B+N/A22931.4h14.8C+60.1C**
Thanatos VE70 1,1611,1606151.886B**0.3937.756%C14.828%C39.2B+N/A24929.6h4B++10.7B+
NS Baron G5AE 1,1691,1596891.682B0.5936.561%D-12.511%C--31.8CN/A16136.5h4.6C+12.7C+
CME 1,1621,1596001.932B+0.3423.58%C--11.907%D**34.1C+N/A18934h14.3C+60.6C+
Phantom VA23 1,1661,1593853.01C*0.7333.174%C24.073%D35C+N/A17933.1h4.6C++13.9C++
Pulsar VS1 1,1591,1585811.993B**0.2822.126%C16.58%D27.4C*N/A19042.2h11.5B**51.8B+
XM98 1,1601,1581189.814S7.5442.66%B*78.843%B+40.2B**N/A26828.8h1.9B**4.5B*
Zenith VX-5 1,1581,1584782.423A0.1523.28%C-16.667%D40.9BN/A26528.3h12.7C*54.4C++
Skorpios 1,1721,1586651.741C++0.5424.67%D15.544%D30.2DN/A14138.4h12.3C-50D
Nova 1,1721,1576961.662C**0.6134.502%D-12.273%C--27.2CN/A19642.6h4.8C+14.1C
The Slasher 1,2101,15623,2310.05C+2.2347.412%B**1.99%D--0.7C-N/A31704.6h2B+4.2B+
NS-15M2 1,1691,1565352.161B0.1223.569%C+17.907%D--36.1C+N/A24332h13.5C+57.2C++
NS-7 PDW 1,1551,1554352.655A*0.3821.901%C--13.853%D42.5B*N/A31627.2h12.7B+57.8C**
NSX Yumi 1,1851,1558061.433C++0.8427.696%C**19.307%D20.3DN/A4456.8h12.6C+45.6C*
MKV Suppressed 1,1571,1554362.649A*0.3721.165%D-15.325%D42.5B+N/A23727.2h12.2B+57.8C++
Revenant 1,1741,1545532.087C+0.1930.236%D19.584%D*27.4DN/A15042.1h9.6D-31.8D-
NSX Naginata 1,1631,1516231.848B+0.4322.855%C*20.243%D--32.4CN/A10535.5h13.4C+58.4C++
NS-11A 1,1571,1495102.253B*0.0223.613%C+14.099%D--34.3C*N/A17133.5h13.5C*57.1C*
Nemesis VSH9 1,5721,1468591.334B**0.9464.929%B3.665%B+20.9B+7.8C34754.8h6.1B*9.3B**
Hades VSH4 1,4591,1367911.436A++0.8469.527%C*3.169%B+28.5B+8.1C30139.9h5.7B**8.2B**
VE-S Canis 1,1451,1258241.365C++0.9127.049%C+16.978%C-28.5CN/A6739.5h13.5C+50.1C++
Blueshift VM5 1,0891,0792843.799B++1.5220.614%B13.809%D*39.2B+N/A21327.5h12.9B*62.5B+
NS-10 Burster 1,8499962883.458S1.1833.827%B++3.112%D-8.5B**7.3A**226117h124.5B368B+
Phobos VX86 9569486871.38C++0.9058.511%C+16.034%C+26.6DN/A8335.6h2.3B4C**
Anti-Vehicle Grenade 1,0138771877N/A874.7253.045%C*N/A730.8A++113.3C*63501.2h3.4B**6.5B**
NS-10 Burster 1,5898482603.262M++0.9933.65%B+2.358%D--7.5B*6.5A++212113.6h143.1C*425.3B+
Blueshift VM5 7337311714.275B*2.0020.357%C++14.227%D*41.5B+N/A21517.6h12.5B**61.5B++
Vortex VM21 1,4987312243.263B+0.9945.173%B+1.094%D*8.3C+8.7B*19288.4h32.9B+72.8B+
NSX-P Tanto 7156915921.167C**1.1124.71%C+22.287%C19.9CN/A4534.7h16.7C+67.7C+
Manticore SX40 6406384451.434B+0.8431.22%C**17.555%C--32.1C++N/A8419.9h7.2B23.1B+
Lancer AE 1,4806233851.618B++0.6668.345%B++N/A9.7D13.3C19664.4h21.3C++31.1C*
VE-LR Obelisk 6296102302.652B+0.3839.971%B**32.787%C++33.9C+1.1B+7418h6.7C++16.8B+
MANA Anti-Vehicle Turret 1,0705722432.354C-0.0852.84%D--2.098%D-5720M+4980S2149130.1h9.8C++18.6C+
Force-Blade 65653336,5750.015C2.2657.232%A*N/A0.2CN/A12380.7h3.4C-6B
Lancer VS22 1,2225282931.802A+0.4771.398%AN/A10.4C13.6C++20850.9h20.8C**29.1B+
Vortex VM21 1,1525252242.344B+0.0746.377%B++1.143%D*5.9C7.1B**14588.4h46.9C*101.2B
NS-AM7 Archer 6985163811.354A*0.9260.061%C*29.07%A10.3B++3.6B+10250.2h13.8B+23B++
Quasar VM1 5034951822.72B*0.4419.892%B*15.152%D29.8B++N/A31116.6h13B+65.2B+
Dual Photon Pods 6384841463.315C-1.0455.696%B+2.479%A++46.1D14.7C55910.5h21.8C*39.2B
Tank Mine 620403537.604M5.3333.488%C+N/A125.9B+67.8C*18083.2h2.1C6.4C++
NSX Masamune 4272853360.848C+1.4356.219%C+1.754%C19.5D9.7C12714.6h20D35.5D
Nebula VM20 275274684.029B**1.7521.399%B++16.058%D-40.9B+N/A3586.7h14.1B+65.9B++
VE-H Maw 2752661991.337C+0.9423.503%C21.805%C--30.2D1B+708.8h12.4C-52.8C+
Cosmos VM3 233230623.71B**1.4321.486%B**19.565%C++37.7B*N/A4106.1h12.2B++56.9B
Hunter QCX 2382292460.931B1.3579.268%A*27.511%C++6.1DN/A3237.8h17.7D--22.3C+
L100 Python HEAT 284216484.5C+2.2242.336%D--5.556%A*23.7C7.5D-3289.1h5.4B+12.7C++
NS Annihilator 4102031601.269A++1.0178.726%C--N/A8.4C-8.6C+29824.2h13.1C16.6C-
Aspis Anti-Aircraft Phalanx Turret 423192375.189B++2.9128.429%B+N/A11.9C**14.3B++42016.2h128.6B++452.3B+
NS Decimator-B 2241601700.941D1.3465.387%C++1.25%D-22.9D-9.1D1487h6.9F-10.6D**
Maelstrom Turbo Laser 2581452440.594C1.6827.589%D3.448%B+6.8D5.3D24521.3h77.2B+280B+
Saron Laser Cannon 2401442670.539C1.7429.376%C-N/A3.8D-2.5D--30538h136C++463.1C++
MAX Punch 1321291,6610.078C2.2043.381%CN/A0.4DN/A2346.6h1.7C++3.8C++
NS-20 Gorgon 10498412.39B**0.1125.741%C+16.327%D24.5B+1.5C+1054h35.7B138.7B+
NS-20 Gorgon 9995412.317B**0.0426.005%C+14.737%D-23.8B++1D964h37.3B+143.5B+
Light PPA 7371193.737C+1.4645.875%B++1.408%C++50.7C++1.4D-8861.4h9.6B+21B+
L100 Python AP 8956222.545C0.2756.035%C+1.786%D19.3D11.4D*7672.9h12.5F-22.3F
Rocklet Rifle 10355900.611C+1.6756.972%B+N/A15.3D--13.3D--2313.6h54.7D*96C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9051,963,296116.2h
Spawn Beacon01550.2h
Anti-Vehicle MANA Turret358495.9h
Turret AI Module0680.5h
Repair Module0830.5h
Structure Shield Module0620.4h
Nanite Revive Grenade02660.1h
Medical Applicator1,2931,057,07580.7h
VS Triumph Flare Gun0950.1h
Deconstruction Tool02,1660.5h
Spitfire Auto-Turret01640.3h
Rampart Wall01001.6h
Ammunition Package717,6885.7h
Anti-Infantry MANA Turret261,5722.5h
Recon Detection Device18433,44870.9h
Shield Recharging Field658,6172.9h
Snowman Soldier51230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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