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Legate Grouchy BTorKarn[TRID] BTorKarn
VS BR 75

KDR: 2.24

Score: 121.7m

Last Seen: Feb 21st, 2019 4:43 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 784
Level Progress (to 76): 28%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Betelgeuse 54-A Sirius SX12 SVA-88 Orion VS54 Flare VE6 C-4 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $906,975 MLG Score: 725
Fun Score: N/A
Cheeseburgers Flipped: 2799TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.758%17.206%4265796582,8302.206860.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%0.718B++-0.536D-0.996D--HEAD + (~4.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.351C**120.159C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.12%1.892%70410181,00415704670.63949215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.958%-0.662D0.266C*0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.10.012C+49.50.065C+109.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.813%3.423%233101940920852080.196163196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.785%-0.69D0.519B+1.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.4-0.899D--24.8-0.98D--48.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.394%74.949%0810149,8164205392.33381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.685%0.954B*0.508B+-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.272C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.897%14.63%0510175,8103253361.7855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.673%-0.293C0.02C+1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*3.50.287C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 784
121.7m345.7%524 (31.4k)404 (24.2k)2.24115153,23068,3712.5755475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022462319.314%16.567%32004:2482

14% Combat Medic24% Engineer26% Heavy Assault21% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 10:05 AMApr 4th, 2017 3:33 PMFeb 22nd, 2019 1:54 AM (1d) (PST)Feb 21st, 2019 3:51 PM (2d) (PST)Feb 21st, 2019 12:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471644830.5080.2270.0841.9160.046725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8269,81029,01630145115324,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5025.4h/209.4d 22,862 25,385 45,394 577.8k 7,503 25,582 13,896 195.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:5,866
Deaths:2,858
KDR:2.052
Accuracy:21.698% D--
HSR:19.434% D**
SVA-88
C+
Kills:4,655
Deaths:2,052
KDR:2.269
Accuracy:23.091% C+
HSR:16.348% D*
Orion VS54
C++
Kills:2,904
Deaths:1,754
KDR:1.656
Accuracy:21.307% C++
HSR:13.223% F
Flare VE6
C+
Kills:2,380
Deaths:1,194
KDR:1.993
Accuracy:21.457% C+
HSR:14.958% D*
Ursa
C+
Kills:1,576
Deaths:550
KDR:2.865
Accuracy:22.454% C+
HSR:20.558% C-
Lasher X2
B*
Kills:1,472
Deaths:878
KDR:1.677
Accuracy:31.447% B*
HSR:3.940% C+
VE-H Maw
C
Kills:1,187
Deaths:817
KDR:1.453
Accuracy:23.375% C-
HSR:23.420% C
NS-15M1
B+
Kills:1,185
Deaths:325
KDR:3.646
Accuracy:25.921% B+
HSR:17.468% D
NS-15M AE
C
Kills:1,169
Deaths:545
KDR:2.145
Accuracy:23.306% C
HSR:18.820% D-
VX29 Polaris
C+
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:22.349% C+
HSR:20.654% C
Pulsar LSW
C+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:22.441% C+
HSR:18.276% D
NS-15M2
C+
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:23.569% C+
HSR:17.907% D--
NSX Naginata
C++
Kills:1,151
Deaths:623
KDR:1.848
Accuracy:22.855% C++
HSR:20.243% D--
NSX-P Naginata
C
Kills:1,126
Deaths:704
KDR:1.599
Accuracy:21.228% C
HSR:20.959% D*
Kills:28,149
Deaths (as Heavy Assault):13,584
Deaths (to Heavy Assaults):18,580
KDR:2.07222
Kill Difference:14,565
Playtime:1,303.925 hours
Usage:26%
Score:28.411m
Score/min:363
Accuracy (listed only):23.321%
HSR (listed only):17.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:8,520
Deaths:2,716
KDR:3.137
Accuracy:29.223% B**
HSR:6.620% F
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
VX6-7
C*
Kills:1,900
Deaths:832
KDR:2.284
Accuracy:25.417% C*
HSR:14.947% D--
NSX Tanto
C+
Kills:1,618
Deaths:951
KDR:1.701
Accuracy:26.328% C+
HSR:21.446% C--
Eclipse VE3A
C--
Kills:1,389
Deaths:873
KDR:1.591
Accuracy:24.766% C--
HSR:14.471% D--
VE-S Canis
C+
Kills:1,332
Deaths:1,017
KDR:1.310
Accuracy:26.984% C+
HSR:16.592% C-
Serpent VE92
B+
Kills:1,318
Deaths:625
KDR:2.109
Accuracy:26.567% B+
HSR:16.616% D
Eridani SX5G
C+
Kills:1,240
Deaths:647
KDR:1.917
Accuracy:27.130% C+
HSR:13.871% D-
Eridani SX5
D
Kills:1,220
Deaths:515
KDR:2.369
Accuracy:23.377% D
HSR:14.344% D
MKV Suppressed
D
Kills:1,202
Deaths:473
KDR:2.541
Accuracy:21.313% D-
HSR:15.391% D
NSX-P Tanto
C+
Kills:1,188
Deaths:977
KDR:1.216
Accuracy:25.239% C+
HSR:21.886% C-
NSX Tengu
B+
Kills:1,184
Deaths:591
KDR:2.003
Accuracy:39.320% B+
HSR:13.176% D*
NS-11C
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:22.360% C
HSR:13.162% D--
NS-7 PDW
C--
Kills:1,168
Deaths:444
KDR:2.631
Accuracy:21.941% C--
HSR:13.870% D
Phobos VX86
C++
Kills:1,167
Deaths:899
KDR:1.298
Accuracy:58.769% C+
HSR:16.710% C++
Solstice Burst
C+
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:26.342% C+
HSR:19.383% D
Solstice VE3
B+
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:25.756% B+
HSR:14.249% D-
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Pulsar C
B
Kills:1,164
Deaths:597
KDR:1.950
Accuracy:26.158% B
HSR:17.612% D--
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.718% B*
HSR:16.624% C+
Thanatos VE70
C+
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C+
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D--
HSR:12.511% C--
Zenith VX-5
C-
Kills:1,158
Deaths:478
KDR:2.423
Accuracy:23.280% C-
HSR:16.667% D
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D
Nova
C--
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% C--
Zenith VX-5AE
C+
Kills:680
Deaths:402
KDR:1.692
Accuracy:25.044% C--
HSR:24.706% C+
The Little Helper
C+
Kills:87
Deaths:74
KDR:1.176
Accuracy:48.173% C+
HSR:11.494% D
Kills:44,693
Deaths (as Light Assault):22,508
Deaths (to Light Assaults):13,966
KDR:1.98565
Kill Difference:22,185
Playtime:446.018 hours
Usage:9%
Score:8.612m
Score/min:322
Accuracy (listed only):31.090%
HSR (listed only):15.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:8,520
Deaths:2,716
KDR:3.137
Accuracy:29.223% B**
HSR:6.620% F
VX6-7
C*
Kills:1,900
Deaths:832
KDR:2.284
Accuracy:25.417% C*
HSR:14.947% D--
NSX Tanto
C+
Kills:1,618
Deaths:951
KDR:1.701
Accuracy:26.328% C+
HSR:21.446% C--
Eclipse VE3A
C--
Kills:1,389
Deaths:873
KDR:1.591
Accuracy:24.766% C--
HSR:14.471% D--
VE-LR Obelisk
B*
Kills:1,319
Deaths:432
KDR:3.053
Accuracy:38.408% B*
HSR:33.131% C++
Serpent VE92
B+
Kills:1,318
Deaths:625
KDR:2.109
Accuracy:26.567% B+
HSR:16.616% D
NSX-P Tanto
C+
Kills:1,188
Deaths:977
KDR:1.216
Accuracy:25.239% C+
HSR:21.886% C-
Eidolon VE33
C
Kills:1,170
Deaths:509
KDR:2.299
Accuracy:26.398% C
HSR:21.368% D
NS-11C
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:22.360% C
HSR:13.162% D--
Phobos VX86
C++
Kills:1,167
Deaths:899
KDR:1.298
Accuracy:58.769% C+
HSR:16.710% C++
Solstice Burst
C+
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:26.342% C+
HSR:19.383% D
Solstice VE3
B+
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:25.756% B+
HSR:14.249% D-
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Pulsar C
B
Kills:1,164
Deaths:597
KDR:1.950
Accuracy:26.158% B
HSR:17.612% D--
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.718% B*
HSR:16.624% C+
Thanatos VE70
C+
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C+
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D--
HSR:12.511% C--
Zenith VX-5
C-
Kills:1,158
Deaths:478
KDR:2.423
Accuracy:23.280% C-
HSR:16.667% D
Nova
C--
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% C--
Revenant
D
Kills:1,154
Deaths:553
KDR:2.087
Accuracy:30.236% D
HSR:19.584% D*
Zenith VX-5AE
C+
Kills:680
Deaths:402
KDR:1.692
Accuracy:25.044% C--
HSR:24.706% C+
The Little Helper
C+
Kills:87
Deaths:74
KDR:1.176
Accuracy:48.173% C+
HSR:11.494% D
Kills:34,297
Deaths (as Engineer):16,348
Deaths (to Engineers):10,952
KDR:2.09793
Kill Difference:17,949
Playtime:1,181.797 hours
Usage:24%
Score:31.254m
Score/min:441
Accuracy (listed only):32.874%
HSR (listed only):16.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
Terminus VX-9
D
Kills:1,560
Deaths:905
KDR:1.724
Accuracy:21.936% D
HSR:15.897% D*
VE-S Canis
C+
Kills:1,332
Deaths:1,017
KDR:1.310
Accuracy:26.984% C+
HSR:16.592% C-
Eridani SX5G
C+
Kills:1,240
Deaths:647
KDR:1.917
Accuracy:27.130% C+
HSR:13.871% D-
Eridani SX5
D
Kills:1,220
Deaths:515
KDR:2.369
Accuracy:23.377% D
HSR:14.344% D
MKV Suppressed
D
Kills:1,202
Deaths:473
KDR:2.541
Accuracy:21.313% D-
HSR:15.391% D
NSX Tengu
B+
Kills:1,184
Deaths:591
KDR:2.003
Accuracy:39.320% B+
HSR:13.176% D*
Corvus VA55
C**
Kills:1,183
Deaths:468
KDR:2.528
Accuracy:25.583% C**
HSR:18.343% D
H-V45
B+
Kills:1,180
Deaths:488
KDR:2.418
Accuracy:26.655% B+
HSR:13.475% D--
Darkstar
D
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:24.363% D
HSR:13.934% D**
NS-7 PDW
C--
Kills:1,168
Deaths:444
KDR:2.631
Accuracy:21.941% C--
HSR:13.870% D
Equinox VE2
C--
Kills:1,168
Deaths:649
KDR:1.800
Accuracy:23.212% C--
HSR:11.986% D*
Phobos VX86
C++
Kills:1,167
Deaths:899
KDR:1.298
Accuracy:58.769% C+
HSR:16.710% C++
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Equinox VE2 Burst
C++
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:27.815% C++
HSR:20.740% D
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.718% B*
HSR:16.624% C+
Thanatos VE70
C+
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C+
HSR:14.828% C
NS-11P
B
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:24.669% B
HSR:14.655% D
CME
D
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:23.580% D
HSR:11.907% D**
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D--
HSR:12.511% C--
Pulsar VS1
C
Kills:1,158
Deaths:581
KDR:1.993
Accuracy:22.126% C
HSR:16.580% D
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D
Nova
C--
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% C--
NSX Yumi
C*
Kills:1,155
Deaths:806
KDR:1.433
Accuracy:27.696% C*
HSR:19.307% D
NS-11A
C+
Kills:1,149
Deaths:510
KDR:2.253
Accuracy:23.613% C+
HSR:14.099% D--
The Little Helper
C+
Kills:87
Deaths:74
KDR:1.176
Accuracy:48.173% C+
HSR:11.494% D
Kills:35,468
Deaths (as Combat Medic):19,076
Deaths (to Combat Medics):7,966
KDR:1.8593
Kill Difference:16,392
Playtime:701.933 hours
Usage:14%
Score:18.825m
Score/min:447
Accuracy (listed only):30.937%
HSR (listed only):14.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
Parsec VX3-A
C+
Kills:2,172
Deaths:205
KDR:10.595
Accuracy:41.658% C+
HSR:79.144% C+
Parallax VX3
B+
Kills:1,574
Deaths:226
KDR:6.965
Accuracy:41.546% B
HSR:82.275% B+
NSX Tomoe
C*
Kills:1,545
Deaths:761
KDR:2.030
Accuracy:30.018% C*
HSR:21.618% D**
Artemis VX26 AE
D
Kills:1,335
Deaths:589
KDR:2.267
Accuracy:27.636% D
HSR:20% D--
VE-S Canis
C+
Kills:1,332
Deaths:1,017
KDR:1.310
Accuracy:26.984% C+
HSR:16.592% C-
Ghost
B++
Kills:1,287
Deaths:201
KDR:6.403
Accuracy:43.593% B++
HSR:74.903% B++
Eridani SX5G
C+
Kills:1,240
Deaths:647
KDR:1.917
Accuracy:27.130% C+
HSR:13.871% D-
Eridani SX5
D
Kills:1,220
Deaths:515
KDR:2.369
Accuracy:23.377% D
HSR:14.344% D
MKV Suppressed
D
Kills:1,202
Deaths:473
KDR:2.541
Accuracy:21.313% D-
HSR:15.391% D
VA39 Spectre
A
Kills:1,192
Deaths:258
KDR:4.620
Accuracy:40.130% A
HSR:35.235% C
NSX Tengu
B+
Kills:1,184
Deaths:591
KDR:2.003
Accuracy:39.320% B+
HSR:13.176% D*
NS-30 Vandal
C
Kills:1,176
Deaths:493
KDR:2.385
Accuracy:31.345% C
HSR:22.874% C-
Nyx VX31
D--
Kills:1,175
Deaths:441
KDR:2.664
Accuracy:28.191% D--
HSR:20.511% D--
Phaseshift VX-S
B*
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:39.431% B+
HSR:87.265% B*
Artemis VX26
C-
Kills:1,168
Deaths:587
KDR:1.990
Accuracy:25.181% C-
HSR:13.442% D*
NS-7 PDW
C--
Kills:1,168
Deaths:444
KDR:2.631
Accuracy:21.941% C--
HSR:13.870% D
NS-44L Blackhand
C++
Kills:1,167
Deaths:331
KDR:3.526
Accuracy:42.549% C++
HSR:36.590% C
NS-357 Underboss
B+
Kills:1,166
Deaths:688
KDR:1.695
Accuracy:40.480% B+
HSR:14.323% D-
NS-61 Emissary
B+
Kills:1,165
Deaths:637
KDR:1.829
Accuracy:31.045% B+
HSR:10.815% D--
V10
B
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:42.460% C**
HSR:80.362% B
NS-44 Commissioner
C+
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:35.582% C+
HSR:15% D--
Beamer VS3
B+
Kills:1,160
Deaths:1,010
KDR:1.149
Accuracy:30.575% B+
HSR:13.362% D*
Phantom VA23
C
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:33.174% C
HSR:24.073% D
XM98
B++
Kills:1,158
Deaths:118
KDR:9.814
Accuracy:42.660% B++
HSR:78.843% B+
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D
Manticore SX40
C**
Kills:717
Deaths:515
KDR:1.392
Accuracy:31.284% C**
HSR:17.852% C--
NS-AM7 Archer
A
Kills:533
Deaths:398
KDR:1.339
Accuracy:60.117% C*
HSR:28.330% A
NS-45 Pilot
C++
Kills:196
Deaths:145
KDR:1.352
Accuracy:32.421% C++
HSR:19.388% D
NSX Daimyo
C+
Kills:102
Deaths:26
KDR:3.923
Accuracy:40.920% C+
HSR:90.196% D--
Kills:38,677
Deaths (as Infiltrator):16,786
Deaths (to Infiltrators):10,567
KDR:2.30412
Kill Difference:21,891
Playtime:1,031.549 hours
Usage:21%
Score:19.909m
Score/min:322
Accuracy (listed only):34.048%
HSR (listed only):33.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,771
Deaths:759
KDR:2.333
Accuracy:50.447% B*
HSR:5.082% B+
Comet VM2
B++
Kills:1,419
Deaths:724
KDR:1.960
Accuracy:51.900% B++
HSR:4.792% C*
Blueshift VM5
C**
Kills:1,091
Deaths:288
KDR:3.788
Accuracy:20.562% C**
HSR:13.932% D*
NS-10 Burster
B++
Kills:1,009
Deaths:293
KDR:3.444
Accuracy:33.879% B++
HSR:3.072% D--
NS-10 Burster
B+
Kills:855
Deaths:265
KDR:3.226
Accuracy:33.721% B+
HSR:2.339% D--
Vortex VM21
B+
Kills:735
Deaths:225
KDR:3.267
Accuracy:45.205% B+
HSR:1.088% D*
Blueshift VM5
C++
Kills:731
Deaths:171
KDR:4.275
Accuracy:20.357% C++
HSR:14.227% D*
Vortex VM21
B++
Kills:534
Deaths:225
KDR:2.373
Accuracy:46.371% B++
HSR:1.124% D*
Quasar VM1
B*
Kills:506
Deaths:186
KDR:2.720
Accuracy:19.793% B*
HSR:15.217% D
Nebula VM20
B++
Kills:284
Deaths:72
KDR:3.944
Accuracy:21.377% B++
HSR:16.197% D-
Cosmos VM3
B**
Kills:240
Deaths:66
KDR:3.636
Accuracy:21.343% B**
HSR:19.167% C+
NS-20 Gorgon
C+
Kills:101
Deaths:41
KDR:2.463
Accuracy:25.477% C+
HSR:15.842% D
NS-20 Gorgon
C+
Kills:98
Deaths:41
KDR:2.390
Accuracy:25.756% C+
HSR:14.286% D-
Kills:9,374
Deaths (as MAX Suit):1,678
Deaths (to MAX Suits):5,051
KDR:5.58641
Kill Difference:7,696
Playtime:350.558 hours
Usage:7%
Score:14.670m
Score/min:697
Accuracy (listed only):32.014%
HSR (listed only):9.720%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:497
V. Kills:157 315%
Deaths:150
KDR:3.313
Accuracy:55.784% B+
KPH:46.700 C--
VKPH:14.800 C
Saron Laser Cannon
D
Kills:272
V. Kills:171 158%
Deaths:362
KDR:0.751
Accuracy:27.485% D
KPH:6.400 D
VKPH:4 D-
Maelstrom Turbo Laser
D
Kills:160
V. Kills:120 132%
Deaths:255
KDR:0.627
Accuracy:27.624% D
KPH:7.200 D
VKPH:5.400 D
Light PPA
B+
Kills:75
V. Kills:2 N/A
Deaths:28
KDR:2.679
Accuracy:45.104% B+
KPH:46.400 C+
VKPH:1.200 D--
Antares LC
C
Kills:63
V. Kills:41 150%
Deaths:46
KDR:1.370
Accuracy:26.009% D-
KPH:14.200 C
VKPH:9.200 C--
Kills:1,067 (570 + 0)
Deaths:841
KDR:1.269
VKDR:0.584
Vehicle Kills:491
Kill Difference:226
Playtime:81.365 hours
Usage:2%
Score:1.557m
Score/min:319
Piloting Accuracy:26.009%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:216
V. Kills:68 313%
Deaths:49
KDR:4.408
Accuracy:42.655% D-
KPH:23.500 C
VKPH:7.400 D-
L100 Python AP
B+
Kills:124
V. Kills:73 168%
Deaths:35
KDR:3.543
Accuracy:61.355% B+
KPH:25.300 C
VKPH:14.900 C--
Skyguard
B**
Kills:69
V. Kills:53 128%
Deaths:15
KDR:4.600
Accuracy:30.443% C*
KPH:18.200 B++
VKPH:14 B**
Kills:409 (409 + 0)
Deaths:99
KDR:4.131
VKDR:1.960
Vehicle Kills:194
Kill Difference:310
Playtime:17.871 hours
Usage:0%
Score:0.527m
Score/min:492
Driving Accuracy:30.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 8,7118,5202,7163.137A*0.9029.223%B**6.62%F45.2A++1A185188.3h5.7B*19.4B**
Betelgeuse 54-A 5,9325,8662,8582.052C0.1921.698%D--19.434%D**33.2D-N/A127176.8h12.9D--59.6D--
Sirius SX12 5,5585,5353,3021.676B+0.5724.718%C++7.805%F22.2CN/A84249h15.2C++61.6C*
SVA-88 4,6774,6552,0522.269C**0.0323.091%C+16.348%D*40.3C+N/A148115.6h11.8C++50.9C*
Orion VS54 2,9122,9041,7541.656C*0.5921.307%C++13.223%F32.6C++N/A21589.2h12B+56.4C++
Flare VE6 2,3922,3801,1941.993B++0.2521.457%C+14.958%D*37.5C+N/A18263.5h10.5C*48.7C*
C-4 2,9072,3311,0892.14B+0.1026.404%C++N/A103.1B+25.5C129722.6h1.2B+4.5B++
Frag Grenade 2,2972,27412274N/A2,271.7649.862%B++N/A842.2A++8.5C*43212.7h2.5A4.9B**
S1 2,8292,2272,0671.077B++1.1661.295%B+4.625%B**32.1B+8.7D32969.3h4.4B**7.1B**
Parsec VX3-A 2,1882,17220510.595A++8.3541.658%C+79.144%C+35.6DN/A17161h2.1D5C
C-4 ARX 2,3321,9278552.254C++0.0127.79%BN/A116.8C++24.5D100916.5h1.1B+4B+
VX6-7 1,9091,9008322.284B++0.0425.417%C*14.947%D--22.5CN/A8984.5h12.6C*49.7C**
Proximity Mine 1,8331,8323165.797B++3.5647.493%B+N/A145.4B+N/A71312.6h1.7B++3.6B*
Comet VM2 2,6021,7717592.333A++0.0950.447%B*5.082%B+17.1B**8A++252103.8h20.1B39.9B+
NSX Tanto 1,6391,6189511.701B+0.5426.328%C+21.446%C--23.7CN/A6668.2h14.4C++54.7C++
Ursa 1,5811,5765502.865A++0.6222.454%C+20.558%C-53.8B++N/A32929.3h10.5B+46.9B
Parallax VX3 1,5791,5742266.965B**4.7241.546%B82.275%B+32.9C**N/A17247.8h2B+4.8B+
Terminus VX-9 1,5651,5609051.724B0.5221.936%D15.897%D*30.6CN/A20650.9h13.8C62.7C-
NSX Tomoe 1,5601,5457612.03B0.2130.018%C*21.618%D**25.6DN/A7360.4h16.9D56.4C+
Lasher X2 1,4841,4728781.677A0.5631.447%B*3.94%C+34C++N/A20143.3h18.5B58.7B+
Spear Anti-Vehicle Phalanx Turret 2,2311,45514410.104B+7.8645.71%C++5.43%B++40.9C*21.8C+49835.6h8.4C**18.4B+
Comet VM2 2,1031,4197241.96B**0.2851.9%B++4.792%C*14B+6.8B**197101.2h25.3C*48.8B+
Sticky Grenade 1,4241,41411414N/A1,411.7654.054%C**N/A1767.5A++12.5C++120920.8h1.2B**2.3B*
Eclipse VE3A 1,4091,3898731.591C++0.6524.766%C--14.471%D--33.5CN/A11641.5h14.4D58.2C--
Artemis VX26 AE 1,3801,3355892.267C++0.0327.636%D20%D--36.9C1.2B++11636.2h14D50.7C-
VE-S Canis 1,3611,3321,0171.31C++0.9326.984%C+16.592%C-27.4CN/A6848.6h13.7C+50.8C++
VE-LR Obelisk 1,3601,3194323.053B*0.8138.408%B*33.131%C++34.9C++1.1B+7937.8h6.4C**16.8B+
Serpent VE92 1,3211,3186252.109B**0.1326.567%B+16.616%D28.9C+N/A20445.6h11.3B+42.6B+
Ghost 1,2871,2872016.403B**4.1643.593%B++74.903%B++48B+N/A30526.8h1.9B++4.5B++
MANA Anti-Personnel Turret 1,2741,2583183.956N/A1.7125.201%UN/A12580U160U51945800.1h23.4T*93T*
Eridani SX5G 1,2511,2406471.917B+0.3227.13%C+13.871%D-32.6C-N/A22138h13.4D49.5C+
Eridani SX5 1,2201,2205152.369B**0.1323.377%D14.344%D26CN/A15847h11.6C**49.4C++
MKV Suppressed 1,2061,2024732.541A++0.3021.313%D-15.391%D42B+N/A23128.6h12.5B+58.7C++
VA39 Spectre 1,2061,1922584.62A++2.3840.13%A35.235%C34.7B++N/A22134.4h4.7B*11.6B*
NSX-P Tanto 1,2211,1889771.216C**1.0325.239%C+21.886%C-21.3CN/A4855.9h15.8C+62.7C++
VE-H Maw 1,2131,1878171.453C+0.7923.375%C-23.42%C29DN/A8541h12.1C51.6C+
NS-15M1 1,1851,1853253.646A++1.4025.921%B+17.468%D63.7B*N/A35918.6h13.5C+52.1B
NSX Tengu 1,2001,1845912.003B++0.2439.32%B+13.176%D*31.4C+N/A7037.7h12.5B31.8B+
Corvus VA55 1,1871,1834682.528A++0.2925.583%C**18.343%D31.6C++N/A17337.4h10.9B+42.5B+
H-V45 1,1851,1804882.418B+0.1826.655%B+13.475%D--33.4C++N/A20635.3h12B+45B+
Darkstar 1,1911,1777051.67C++0.5724.363%D13.934%D**22.5D--N/A5352.2h15.1D-61.9D
NS-30 Vandal 1,1781,1764932.385B+0.1431.345%C22.874%C-31.3CN/A20737.6h5.7C++18.2C++
Nyx VX31 1,1751,1754412.664C**0.4228.191%D--20.511%D--33.3C+N/A18635.3h5.1B18C+
Phaseshift VX-S 1,1701,1701229.59A**7.3539.431%B+87.265%B*34.4C*N/A18634h1.9B*4.7B++
Eidolon VE33 1,1711,1705092.299B**0.0626.398%C21.368%D30.3B+N/A15338.6h7.9B+29.9B+
NS-11C 1,1701,1704482.612A++0.3722.36%C13.162%D--39.7B++N/A29729.5h12.1B++54B+
NS-15M AE 1,1771,1695452.145C++0.1023.306%C18.82%D-46.6C+N/A30725.1h13.6D58.3C
Artemis VX26 1,1691,1685871.99B+0.2525.181%C-13.442%D*30.5C+N/A18238.3h11.8C*47C++
NS-7 PDW 1,1691,1684442.631A**0.3921.941%C--13.87%D41.7B*N/A31028h12.8B+58.3C**
Equinox VE2 1,1731,1686491.8B+0.4423.212%C--11.986%D*30.2C+N/A13138.7h12.6C++54.4C+
NS-44L Blackhand 1,1771,1673313.526A*1.2842.549%C++36.59%C22.8C+N/A5251.1h4B+9.4B+
Phobos VX86 1,1791,1678991.298C+0.9458.769%C+16.71%C++26.6DN/A8043.9h2.3B3.9C**
NS-357 Underboss 1,1691,1666881.695B++0.5540.48%B+14.323%D-24.7C--N/A10047.2h4.5C+11.1C**
Solstice Burst 1,1701,1666511.791C**0.4526.342%C+19.383%D29CN/A14440.2h14.6C+55.3C+
NS Decimator 1,4201,1666981.67B*0.5757.723%C4.117%A+41.1B+8.9D48228.4h3.3B**5.6B*
NS-61 Emissary 1,1741,1656371.829A+0.4131.045%B+10.815%D--17.5C-N/A4166.5h15.7C+50.5C*
Solstice VE3 1,1661,1655432.145A*0.1025.756%B+14.249%D-21.1C++N/A23555.1h11.8B++45.9B+
Pandora VX25 1,1711,1655752.026B*0.2229.335%D--12.704%D34.3C+N/A15734h4.2B14.3C+
Pulsar C 1,1731,1645971.95B+0.2926.158%B17.612%D--24.9C+N/A21546.7h13C+49.7C*
Equinox VE2 Burst 1,1721,1624152.8B++0.5627.815%C++20.74%D36CN/A8532.3h14.7C--52.8C+
VX29 Polaris 1,1641,1623393.428A++1.1922.349%C+20.654%C49.9C**N/A33723.3h12.1C*53.9C*
NS Baron G5 1,1761,1625831.993B**0.2539.778%C14.372%C+32.2C+N/A23336.1h4.6C++11.6C+
Deimos VA29 1,1631,1616301.843B+0.4069.718%B*16.624%C+34.8CN/A20033.4h2B++2.8B+
V10 1,1631,1611587.348A++5.1142.46%C**80.362%B36.2C++N/A19832.1h1.9B++4.5B+
Thanatos VE70 1,1611,1606151.886A0.3637.756%C+14.828%C39.2B+N/A25229.6h4B++10.7B+
NS-44 Commissioner 1,1611,1608381.384B+0.8635.582%C+15%D--47B+N/A29524.7h3B*8.5B+
Beamer VS3 1,1661,1601,0101.149B+1.0930.575%B+13.362%D*23.5C+N/A13549.3h8.6B+28C*
Pulsar LSW 1,1621,1604102.829A0.5922.441%C+18.276%D48.3C**N/A32124h11.7B52.3C**
NS-11P 1,1751,1605342.172B*0.0724.669%B14.655%D36.9B+N/A23031.4h14.8C+60.1C**
CME 1,1621,1596001.932B+0.3123.58%D11.907%D**34.1C+N/A18934h14.3C+60.6C+
NS Baron G5AE 1,1691,1596891.682C**0.5636.561%D--12.511%C--31.8CN/A16236.5h4.6C+12.7C+
Phantom VA23 1,1661,1593853.01C*0.7733.174%C24.073%D35C+N/A17933.1h4.6C++13.9C++
Zenith VX-5 1,1581,1584782.423B**0.1823.28%C-16.667%D40.9BN/A26628.3h12.7C**54.4C++
XM98 1,1601,1581189.814M**7.5742.66%B++78.843%B+40.2B+N/A26928.8h1.9B**4.5B*
Pulsar VS1 1,1591,1585811.993B**0.2522.126%C16.58%D27.4C++N/A19442.2h11.5B**51.8B+
Skorpios 1,1721,1586651.741C++0.5024.67%D15.544%D30.2DN/A14238.4h12.3C50C--
Nova 1,1721,1576961.662C**0.5834.502%D-12.273%C--27.2CN/A19742.6h4.8C+14.1C
NS-15M2 1,1691,1565352.161B0.0823.569%C+17.907%D--36.1CN/A24532h13.5C+57.2C++
The Slasher 1,2101,15623,2320.05C+2.1947.412%B**1.99%D--0.7CN/A31704.6h2B4.2B+
NSX Yumi 1,1851,1558061.433C+0.8127.696%C*19.307%D20.3DN/A4456.8h12.6C+45.6C*
Revenant 1,1741,1545532.087C+0.1530.236%D19.584%D*27.4DN/A15042.1h9.6D*31.8D-
NSX Naginata 1,1631,1516231.848B+0.3922.855%C++20.243%D--32.4CN/A10635.5h13.4C+58.4C++
NS-11A 1,1571,1495102.253B+0.0123.613%C+14.099%D--34.3C++N/A17333.5h13.5C*57.1C*
Nemesis VSH9 1,5721,1468591.334A0.9164.929%B3.665%B+20.9C**7.8C35054.8h6.1B**9.3B**
Hades VSH4 1,4591,1367911.436A++0.8169.527%C*3.169%B+28.5C**8.1C30239.9h5.7B**8.2A
NSX-P Naginata 1,1451,1267041.599C++0.6421.228%C20.959%D*30.9C-N/A9136.4h12.5C++58.7C++
Blueshift VM5 1,1021,0912883.788B++1.5520.562%C**13.932%D*39.2B+N/A21327.8h12.9B**62.5B+
Anti-Vehicle Grenade 1,1961,00911009N/A1,006.7651.543%C++N/A672.7A+124.7B+57521.5h3.5B**6.8B*
NS-10 Burster 1,8701,0092933.444S1.2033.879%B++3.072%D--8.5A7.3A**225118.3h124.6B367.8B+
NS-10 Burster 1,6008552653.226M+0.9833.721%B+2.339%D--7.4B*6.5A++210114.9h144C*427.1B+
Vortex VM21 1,5057352253.267A*1.0345.205%B+1.088%D*8.2C+8.6B*19189.3h33.2B+73.3B+
Blueshift VM5 7337311714.275B*2.0320.357%C++14.227%D*41.5B+N/A21617.6h12.5B**61.5B++
Manticore SX40 7207175151.392B+0.8531.284%C**17.852%C--31.4C+N/A8322.8h7.2B22.9B+
Zenith VX-5AE 6956804021.692C++0.5525.044%C--24.706%C+33C+N/A10820.6h13.4C+53.5C+
Force-Blade 77665141,2480.016C2.2354.733%A*N/A0.2C--N/A12642.7h3.1C5.6B+
Lancer AE 1,4806233851.618B*0.6268.323%B*N/A9.6D13.3C19664.6h21.4C++31.3C**
MANA Anti-Vehicle Turret 1,0885832442.389C+0.1553.296%D2.058%D5830B**5050B**2602080.1h9.9B18.6C*
Vortex VM21 1,1655342252.373A++0.1346.371%B++1.124%D*6C7.1B**14489.3h46.7C**100.7B+
NS-AM7 Archer 7205333981.339A*0.9060.117%C*28.33%A9.7B+3.4B+9654.8h14.1B+23.5B++
Lancer VS22 1,2225282931.802A+0.4471.398%AN/A10.4C13.6C++20850.9h20.8C**29.1B+
Quasar VM1 5165061862.72B*0.4819.793%B*15.217%D30.1B++N/A30916.8h12.9B++65.2B+
Dual Photon Pods 6544971503.313C1.0755.784%B+2.414%A++46.9C--14.8C55810.6h21.7C*38.8B+
Tank Mine 659433567.732M5.4933.862%C+N/A131.2B+68.5C*18143.3h2.1C6.3C++
NS Decimator-B 6194273971.076C-1.1762.918%C+1.171%D--26.7D12D19416h6.2F9.9D*
NSX Masamune 4553023470.87C++1.3756.497%C+1.656%C19.1D9.7C12815.8h20.1D35.5D
Nebula VM20 285284723.944B**1.7021.377%B++16.197%D-41.2B+N/A3536.9h14.4B+67.2B++
Saron Laser Cannon 4432723620.751C1.4927.485%DN/A6.4D4D-30142.4h97.5B+354.7B+
Cosmos VM3 243240663.636B**1.3921.343%B**19.167%C+38.1B*N/A4016.3h12.4B++58.1B
Hunter QCX 2402312500.924B1.3279.476%A*27.706%C++5.9DN/A3239.1h18D-22.7C+
NS Annihilator 4562311691.367A++0.8779.179%CN/A9.2C8.9C++30325.2h12.5C+15.8C+
L100 Python HEAT 284216494.408C+2.1742.655%D-5.556%A*23.5C7.4D-3339.2h5.4B+12.8C++
Aspis Anti-Aircraft Phalanx Turret 433198385.211B++2.9728.53%B+N/A12C**14.2B++41716.5h127.8B++448.1B++
NS-45 Pilot 1981961451.352C++0.8932.421%C++19.388%D35.6CN/A865.5h7.7C+23.7C*
Rocklet Rifle 3491962720.721C++1.5252.346%C+N/A20.6D16.1D2529.5h40.9C+78.1C+
NS-R3 Swarm 3001901351.407A**0.8369.761%A+N/A12.3B**7.1C++13615.4h21.2B*30.3B**
Maelstrom Turbo Laser 2801602550.627C1.6127.624%D3.125%B7.2D5.4D24222.2h73.2B++264.8B+
MAX Punch 1351321,6780.079C2.1643.574%C+N/A0.4CN/A2349.9h1.6C++3.8C*
L100 Python AP 197124353.543C+1.3061.355%B+N/A25.3C14.9C--5654.9h10.8F17.6D-
NSX Daimyo 102102263.923C++1.6840.92%C+90.196%D--16.7D*N/A426.1h3.4D--8.3C--
NS-20 Gorgon 107101412.463B**0.2225.477%C+15.842%D24.6B+1.5C+1054.1h35.3B+138.5B+
NS-20 Gorgon 10298412.39A0.1525.756%C+14.286%D-23.9B++1D984.1h36.9B+143.1B+
The Little Helper 8887741.176C+1.0748.173%C+11.494%D25.6DN/A1083.4h4.1B+8.5B+
Light PPA 7775282.679C0.4445.104%B+1.333%C++46.9C+1.3D--7681.6h9.8B+21.8B+
Skyguard 12269154.6B*2.3630.443%C*1.449%C-18.2B++13.9B**7813.8h110.7B+363.5B+
Antares LC 10463461.37C+0.8726.009%D-N/A14.3C9.3C--1334.4h58.6B++225.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9111,985,979117.3h
Spawn Beacon12710.3h
Anti-Vehicle MANA Turret368706h
Turret AI Module0680.5h
Repair Module0830.5h
Structure Shield Module0620.4h
Medical Applicator1,3271,075,01381.7h
Nanite Revive Grenade02970.1h
VS Triumph Flare Gun0950.1h
Deconstruction Tool02,1660.5h
Spitfire Auto-Turret01750.4h
Rampart Wall01001.6h
Ammunition Package717,7995.7h
Anti-Infantry MANA Turret271,5772.5h
Snowman Soldier52040.3h
Recon Detection Device20036,59675.8h
Shield Recharging Field688,7073h

Check the help document for the dictionary if you want to learn more about words used here.


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