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Harbinger Space BTorKarn[TRID] BTorKarn
VS BR 91

KDR: 2.23

Score: 124.4m

Last Seen: Apr 21st, 2019 2:00 PM
- ONLINE NOW

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 697
Level Progress (to 92): 13%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Betelgeuse 54-A Sirius SX12 SVA-88 Orion VS54 Frag Grenade Flare VE6 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $934,497 MLG Score: 747
Fun Score: N/A
Cheeseburgers Flipped: 2831TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.844%17.332%4315797884,8742.164320.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.278%0.73B++-0.52D-1.028D*HEAD + (~4.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.352C**120.158C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.59%1.787%69410311,06316465070.645808209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.028%-0.717D-0.173C++0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.70.01C+48.90.079C+110.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.252%2.979%263103247021642400.21719195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.24%-0.653D0.251C*1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.982D--26.2-1.09D*50.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.367%76.685%08102710,9934472472.45818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.324%0.805B++0.624B+-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B2.40.257C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.897%14.63%0510305,8103374361.72199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.673%-0.295C0.015C+1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.308C*3.50.287C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 697
124.4m353.8%514 (30.8k)394 (23.6k)2.22777159,04771,3932.5604691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035488819.48%17.134%33404:2585

13% Combat Medic24% Engineer25% Heavy Assault21% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 10:05 AMApr 4th, 2017 3:33 PMApr 21st, 2019 11:21 AM (1d) (PST)Apr 21st, 2019 11:32 AM (1d) (PST)Apr 21st, 2019 10:00 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401624780.5040.2260.0861.9450.046747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4169,70128,71530145117323,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5260h/219.2d 23,752 27,251 47,282 613.7k 7,756 26,535 14,395 202.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:5,876
Deaths:2,871
KDR:2.047
Accuracy:21.719% D--
HSR:19.418% D**
SVA-88
C+
Kills:4,655
Deaths:2,052
KDR:2.269
Accuracy:23.091% C+
HSR:16.348% D*
Orion VS54
C++
Kills:2,904
Deaths:1,754
KDR:1.656
Accuracy:21.307% C++
HSR:13.223% F
Flare VE6
C+
Kills:2,384
Deaths:1,194
KDR:1.997
Accuracy:21.461% C+
HSR:14.933% D**
Ursa
C+
Kills:1,576
Deaths:550
KDR:2.865
Accuracy:22.454% C+
HSR:20.558% C--
VE-H Maw
C
Kills:1,521
Deaths:1,038
KDR:1.465
Accuracy:23.359% C
HSR:22.945% C
Lasher X2
B*
Kills:1,472
Deaths:878
KDR:1.677
Accuracy:31.447% B*
HSR:3.940% C+
NS-15M1
B+
Kills:1,185
Deaths:325
KDR:3.646
Accuracy:25.921% B+
HSR:17.468% D
NSX-P Naginata
C
Kills:1,179
Deaths:753
KDR:1.566
Accuracy:21.318% C
HSR:21.120% D--
NS-15M AE
C-
Kills:1,169
Deaths:545
KDR:2.145
Accuracy:23.306% C-
HSR:18.820% D--
VX29 Polaris
C+
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:22.349% C+
HSR:20.654% C
Pulsar LSW
C+
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:22.441% C+
HSR:18.276% D-
NS-15M2
C+
Kills:1,156
Deaths:535
KDR:2.161
Accuracy:23.569% C+
HSR:17.907% D--
NSX Naginata
C++
Kills:1,151
Deaths:623
KDR:1.848
Accuracy:22.855% C++
HSR:20.243% D--
Kills:28,550
Deaths (as Heavy Assault):13,867
Deaths (to Heavy Assaults):19,383
KDR:2.05884
Kill Difference:14,683
Playtime:1,333.689 hours
Usage:25%
Score:28.795m
Score/min:360
Accuracy (listed only):23.328%
HSR (listed only):17.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:8,520
Deaths:2,716
KDR:3.137
Accuracy:29.223% B**
HSR:6.620% F-
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
VE-S Canis
C++
Kills:2,007
Deaths:1,418
KDR:1.415
Accuracy:27.864% C++
HSR:18.037% C
VX6-7
C*
Kills:1,900
Deaths:832
KDR:2.284
Accuracy:25.417% C*
HSR:14.947% D--
NSX Tanto
C+
Kills:1,618
Deaths:951
KDR:1.701
Accuracy:26.328% C+
HSR:21.446% C--
Eclipse VE3A
C-
Kills:1,389
Deaths:873
KDR:1.591
Accuracy:24.766% C-
HSR:14.471% D--
Serpent VE92
B+
Kills:1,335
Deaths:640
KDR:2.086
Accuracy:26.503% B+
HSR:16.629% D
Eridani SX5G
C+
Kills:1,240
Deaths:647
KDR:1.917
Accuracy:27.130% C+
HSR:13.871% D-
Eridani SX5
D
Kills:1,220
Deaths:515
KDR:2.369
Accuracy:23.377% D
HSR:14.344% D
Zenith VX-5AE
C+
Kills:1,202
Deaths:702
KDR:1.712
Accuracy:25.476% C-
HSR:24.542% C+
MKV Suppressed
D
Kills:1,202
Deaths:473
KDR:2.541
Accuracy:21.313% D-
HSR:15.391% D
NSX-P Tanto
C+
Kills:1,188
Deaths:977
KDR:1.216
Accuracy:25.239% C+
HSR:21.886% C-
NSX Tengu
B+
Kills:1,184
Deaths:591
KDR:2.003
Accuracy:39.320% B+
HSR:13.176% D*
NS-7 PDW
C--
Kills:1,177
Deaths:452
KDR:2.604
Accuracy:21.908% C--
HSR:13.764% D
NS-11C
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:22.360% C
HSR:13.162% D--
Phobos VX86
C++
Kills:1,167
Deaths:899
KDR:1.298
Accuracy:58.769% C+
HSR:16.710% C++
Solstice Burst
C+
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:26.342% C+
HSR:19.383% D
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Solstice VE3
B+
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:25.756% B+
HSR:14.249% D--
Pulsar C
B
Kills:1,164
Deaths:597
KDR:1.950
Accuracy:26.158% B
HSR:17.612% D--
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.718% B*
HSR:16.624% C+
Thanatos VE70
C+
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C+
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D--
HSR:12.511% C--
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D-
Zenith VX-5
C-
Kills:1,158
Deaths:478
KDR:2.423
Accuracy:23.280% C-
HSR:16.667% D-
Nova
D
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% D
VE-C Horizon
C++
Kills:880
Deaths:661
KDR:1.331
Accuracy:31.223% D
HSR:25% C++
The Little Helper
C**
Kills:410
Deaths:313
KDR:1.310
Accuracy:51.365% C**
HSR:16.342% C++
Kills:47,119
Deaths (as Light Assault):24,132
Deaths (to Light Assaults):14,552
KDR:1.95255
Kill Difference:22,987
Playtime:487.868 hours
Usage:9%
Score:9.130m
Score/min:312
Accuracy (listed only):31.247%
HSR (listed only):15.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:8,520
Deaths:2,716
KDR:3.137
Accuracy:29.223% B**
HSR:6.620% F-
VX6-7
C*
Kills:1,900
Deaths:832
KDR:2.284
Accuracy:25.417% C*
HSR:14.947% D--
NSX Tanto
C+
Kills:1,618
Deaths:951
KDR:1.701
Accuracy:26.328% C+
HSR:21.446% C--
VE-LR Obelisk
A+
Kills:1,417
Deaths:459
KDR:3.087
Accuracy:41.784% A+
HSR:33.733% C*
Eclipse VE3A
C-
Kills:1,389
Deaths:873
KDR:1.591
Accuracy:24.766% C-
HSR:14.471% D--
Serpent VE92
B+
Kills:1,335
Deaths:640
KDR:2.086
Accuracy:26.503% B+
HSR:16.629% D
Zenith VX-5AE
C+
Kills:1,202
Deaths:702
KDR:1.712
Accuracy:25.476% C-
HSR:24.542% C+
NSX-P Tanto
C+
Kills:1,188
Deaths:977
KDR:1.216
Accuracy:25.239% C+
HSR:21.886% C-
NS-11C
C
Kills:1,170
Deaths:448
KDR:2.612
Accuracy:22.360% C
HSR:13.162% D--
Eidolon VE33
C
Kills:1,170
Deaths:509
KDR:2.299
Accuracy:26.398% C
HSR:21.368% D
Phobos VX86
C++
Kills:1,167
Deaths:899
KDR:1.298
Accuracy:58.769% C+
HSR:16.710% C++
Solstice Burst
C+
Kills:1,166
Deaths:651
KDR:1.791
Accuracy:26.342% C+
HSR:19.383% D
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Solstice VE3
B+
Kills:1,165
Deaths:543
KDR:2.145
Accuracy:25.756% B+
HSR:14.249% D--
Pulsar C
B
Kills:1,164
Deaths:597
KDR:1.950
Accuracy:26.158% B
HSR:17.612% D--
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.718% B*
HSR:16.624% C+
Thanatos VE70
C+
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C+
HSR:14.828% C
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D--
HSR:12.511% C--
Zenith VX-5
C-
Kills:1,158
Deaths:478
KDR:2.423
Accuracy:23.280% C-
HSR:16.667% D-
Nova
D
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% D
Revenant
D
Kills:1,154
Deaths:553
KDR:2.087
Accuracy:30.236% D
HSR:19.584% D*
VE-C Horizon
C++
Kills:880
Deaths:661
KDR:1.331
Accuracy:31.223% D
HSR:25% C++
The Little Helper
C**
Kills:410
Deaths:313
KDR:1.310
Accuracy:51.365% C**
HSR:16.342% C++
Kills:36,137
Deaths (as Engineer):17,590
Deaths (to Engineers):11,331
KDR:2.05441
Kill Difference:18,547
Playtime:1,241.307 hours
Usage:24%
Score:31.967m
Score/min:429
Accuracy (listed only):33.095%
HSR (listed only):17.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
VE-S Canis
C++
Kills:2,007
Deaths:1,418
KDR:1.415
Accuracy:27.864% C++
HSR:18.037% C
Terminus VX-9
D
Kills:1,611
Deaths:937
KDR:1.719
Accuracy:21.971% D
HSR:16.387% D*
Eridani SX5G
C+
Kills:1,240
Deaths:647
KDR:1.917
Accuracy:27.130% C+
HSR:13.871% D-
Eridani SX5
D
Kills:1,220
Deaths:515
KDR:2.369
Accuracy:23.377% D
HSR:14.344% D
MKV Suppressed
D
Kills:1,202
Deaths:473
KDR:2.541
Accuracy:21.313% D-
HSR:15.391% D
NSX Tengu
B+
Kills:1,184
Deaths:591
KDR:2.003
Accuracy:39.320% B+
HSR:13.176% D*
Corvus VA55
C**
Kills:1,183
Deaths:468
KDR:2.528
Accuracy:25.583% C**
HSR:18.343% D
H-V45
B+
Kills:1,180
Deaths:488
KDR:2.418
Accuracy:26.655% B+
HSR:13.475% D--
NS-7 PDW
C--
Kills:1,177
Deaths:452
KDR:2.604
Accuracy:21.908% C--
HSR:13.764% D
Darkstar
D
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:24.355% D
HSR:13.934% D**
Equinox VE2
C--
Kills:1,168
Deaths:649
KDR:1.800
Accuracy:23.212% C--
HSR:11.986% D*
Phobos VX86
C++
Kills:1,167
Deaths:899
KDR:1.298
Accuracy:58.769% C+
HSR:16.710% C++
Pandora VX25
D
Kills:1,165
Deaths:575
KDR:2.026
Accuracy:29.335% D--
HSR:12.704% D
Equinox VE2 Burst
C+
Kills:1,162
Deaths:415
KDR:2.800
Accuracy:27.815% C+
HSR:20.740% D-
NS Baron G5
C+
Kills:1,162
Deaths:583
KDR:1.993
Accuracy:39.778% C
HSR:14.372% C+
Deimos VA29
B*
Kills:1,161
Deaths:630
KDR:1.843
Accuracy:69.718% B*
HSR:16.624% C+
Thanatos VE70
C+
Kills:1,160
Deaths:615
KDR:1.886
Accuracy:37.756% C+
HSR:14.828% C
NS-11P
B
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:24.669% B
HSR:14.655% D
NS Baron G5AE
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:36.561% D--
HSR:12.511% C--
CME
D
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:23.580% D
HSR:11.907% D**
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D-
Pulsar VS1
C
Kills:1,158
Deaths:581
KDR:1.993
Accuracy:22.126% C
HSR:16.580% D
Nova
D
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:34.502% D-
HSR:12.273% D
NSX Yumi
C*
Kills:1,155
Deaths:806
KDR:1.433
Accuracy:27.661% C*
HSR:19.307% D
NS-11A
C+
Kills:1,149
Deaths:510
KDR:2.253
Accuracy:23.613% C+
HSR:14.099% D--
The Little Helper
C**
Kills:410
Deaths:313
KDR:1.310
Accuracy:51.365% C**
HSR:16.342% C++
Kills:36,526
Deaths (as Combat Medic):19,756
Deaths (to Combat Medics):8,308
KDR:1.84886
Kill Difference:16,770
Playtime:704.150 hours
Usage:13%
Score:18.853m
Score/min:446
Accuracy (listed only):31.086%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:5,535
Deaths:3,302
KDR:1.676
Accuracy:24.718% C++
HSR:7.805% F
Parsec VX3-A
C+
Kills:2,188
Deaths:207
KDR:10.570
Accuracy:41.490% C+
HSR:79.250% C+
VE-S Canis
C++
Kills:2,007
Deaths:1,418
KDR:1.415
Accuracy:27.864% C++
HSR:18.037% C
Parallax VX3
B+
Kills:1,585
Deaths:228
KDR:6.952
Accuracy:41.359% B
HSR:82.019% B+
NSX Tomoe
C*
Kills:1,545
Deaths:761
KDR:2.030
Accuracy:30.018% C*
HSR:21.618% D**
Artemis VX26 AE
D
Kills:1,386
Deaths:605
KDR:2.291
Accuracy:27.644% D
HSR:20.274% D--
Ghost
B++
Kills:1,287
Deaths:201
KDR:6.403
Accuracy:43.593% B++
HSR:74.903% B+
NSX Daimyo
D
Kills:1,252
Deaths:283
KDR:4.424
Accuracy:35.162% D--
HSR:91.454% D
Eridani SX5G
C+
Kills:1,240
Deaths:647
KDR:1.917
Accuracy:27.130% C+
HSR:13.871% D-
Eridani SX5
D
Kills:1,220
Deaths:515
KDR:2.369
Accuracy:23.377% D
HSR:14.344% D
MKV Suppressed
D
Kills:1,202
Deaths:473
KDR:2.541
Accuracy:21.313% D-
HSR:15.391% D
VA39 Spectre
A
Kills:1,192
Deaths:258
KDR:4.620
Accuracy:40.130% A
HSR:35.235% C
NSX Tengu
B+
Kills:1,184
Deaths:591
KDR:2.003
Accuracy:39.320% B+
HSR:13.176% D*
NS-30 Vandal
C
Kills:1,183
Deaths:497
KDR:2.380
Accuracy:31.384% C
HSR:22.908% C-
NS-7 PDW
C--
Kills:1,177
Deaths:452
KDR:2.604
Accuracy:21.908% C--
HSR:13.764% D
Nyx VX31
D--
Kills:1,175
Deaths:441
KDR:2.664
Accuracy:28.191% D--
HSR:20.511% D--
Phaseshift VX-S
B*
Kills:1,170
Deaths:122
KDR:9.590
Accuracy:39.375% B+
HSR:87.265% B*
Artemis VX26
C-
Kills:1,168
Deaths:587
KDR:1.990
Accuracy:25.181% C-
HSR:13.442% D**
NS-44L Blackhand
C++
Kills:1,167
Deaths:332
KDR:3.515
Accuracy:42.552% C++
HSR:36.590% C
NS-357 Underboss
B+
Kills:1,166
Deaths:688
KDR:1.695
Accuracy:40.477% B+
HSR:14.323% D-
NS-61 Emissary
B+
Kills:1,165
Deaths:637
KDR:1.829
Accuracy:31.045% B+
HSR:10.815% D--
V10
B
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:42.460% C**
HSR:80.362% B
NS-44 Commissioner
C+
Kills:1,160
Deaths:838
KDR:1.384
Accuracy:35.582% C+
HSR:15% D--
Beamer VS3
B+
Kills:1,160
Deaths:1,010
KDR:1.149
Accuracy:30.575% B+
HSR:13.362% D*
Phantom VA23
C
Kills:1,159
Deaths:385
KDR:3.010
Accuracy:33.174% C
HSR:24.073% D
Skorpios
D
Kills:1,158
Deaths:665
KDR:1.741
Accuracy:24.670% D
HSR:15.544% D-
XM98
B++
Kills:1,158
Deaths:118
KDR:9.814
Accuracy:42.660% B++
HSR:78.843% B+
Manticore SX40
C**
Kills:755
Deaths:539
KDR:1.401
Accuracy:31.236% C**
HSR:17.616% D
NS-AM7 Archer
A
Kills:544
Deaths:409
KDR:1.330
Accuracy:59.796% C++
HSR:28.125% A
NS-45 Pilot
C**
Kills:413
Deaths:298
KDR:1.386
Accuracy:33.319% C**
HSR:17.676% D--
Kills:40,862
Deaths (as Infiltrator):17,665
Deaths (to Infiltrators):11,159
KDR:2.31316
Kill Difference:23,197
Playtime:1,128.080 hours
Usage:21%
Score:20.887m
Score/min:309
Accuracy (listed only):33.890%
HSR (listed only):33.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,774
Deaths:762
KDR:2.328
Accuracy:50.404% B*
HSR:5.073% B+
Comet VM2
B++
Kills:1,419
Deaths:725
KDR:1.957
Accuracy:51.892% B++
HSR:4.792% C**
Blueshift VM5
C**
Kills:1,103
Deaths:291
KDR:3.790
Accuracy:20.420% C**
HSR:14.053% D*
NS-10 Burster
B++
Kills:1,021
Deaths:295
KDR:3.461
Accuracy:33.888% B++
HSR:3.036% D--
NS-10 Burster
B++
Kills:862
Deaths:267
KDR:3.228
Accuracy:33.744% B++
HSR:2.320% D--
Vortex VM21
B+
Kills:751
Deaths:232
KDR:3.237
Accuracy:45.265% B+
HSR:1.065% D*
Blueshift VM5
C++
Kills:736
Deaths:173
KDR:4.254
Accuracy:20.385% C++
HSR:14.402% D*
Vortex VM21
B++
Kills:543
Deaths:232
KDR:2.341
Accuracy:46.382% B++
HSR:1.105% D*
Quasar VM1
B*
Kills:513
Deaths:189
KDR:2.714
Accuracy:19.524% B*
HSR:15.205% D
Nebula VM20
B++
Kills:284
Deaths:72
KDR:3.944
Accuracy:21.377% B++
HSR:16.197% D-
Cosmos VM3
B**
Kills:240
Deaths:66
KDR:3.636
Accuracy:21.343% B**
HSR:19.167% C+
NS-20 Gorgon
C+
Kills:101
Deaths:41
KDR:2.463
Accuracy:25.477% C+
HSR:15.842% D
NS-20 Gorgon
C+
Kills:98
Deaths:41
KDR:2.390
Accuracy:25.756% C+
HSR:14.286% D--
Kills:9,445
Deaths (as MAX Suit):1,693
Deaths (to MAX Suits):5,154
KDR:5.57885
Kill Difference:7,752
Playtime:354.525 hours
Usage:7%
Score:14.733m
Score/min:693
Accuracy (listed only):31.989%
HSR (listed only):9.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:497
V. Kills:157 315%
Deaths:150
KDR:3.313
Accuracy:55.784% B+
KPH:46.700 D
VKPH:14.800 C
Saron Laser Cannon
C--
Kills:331
V. Kills:210 157%
Deaths:412
KDR:0.803
Accuracy:26.981% D-
KPH:7.500 C--
VKPH:4.800 D
Maelstrom Turbo Laser
D
Kills:160
V. Kills:120 132%
Deaths:255
KDR:0.627
Accuracy:27.624% D
KPH:7.200 D
VKPH:5.400 D
Light PPA
B+
Kills:75
V. Kills:2 N/A
Deaths:28
KDR:2.679
Accuracy:45.104% B+
KPH:46.400 C+
VKPH:1.200 D--
Antares LC
C--
Kills:63
V. Kills:41 150%
Deaths:48
KDR:1.313
Accuracy:26.033% D-
KPH:12.100 C--
VKPH:7.900 D
Kills:1,126 (629 + 0)
Deaths:893
KDR:1.261
VKDR:0.594
Vehicle Kills:530
Kill Difference:233
Playtime:83.747 hours
Usage:2%
Score:1.596m
Score/min:318
Piloting Accuracy:26.033%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:221
V. Kills:71 307%
Deaths:49
KDR:4.510
Accuracy:45.137% D
KPH:23.300 C-
VKPH:7.500 D-
L100 Python AP
B+
Kills:150
V. Kills:84 176%
Deaths:40
KDR:3.750
Accuracy:60.154% B+
KPH:27.900 C+
VKPH:15.600 C
Skyguard
A++
Kills:99
V. Kills:71 138%
Deaths:18
KDR:5.500
Accuracy:31.200% C**
KPH:22.300 A
VKPH:16 A++
Kills:470 (470 + 0)
Deaths:107
KDR:4.393
VKDR:2.112
Vehicle Kills:226
Kill Difference:363
Playtime:19.286 hours
Usage:0%
Score:0.561m
Score/min:485
Driving Accuracy:31.200%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 8,7118,5202,7163.137A*0.9129.223%B**6.62%F-45.2A++1B**185188.3h5.7B*19.4B**
Betelgeuse 54-A 5,9425,8762,8712.047C0.1821.719%D--19.418%D**33.1D-N/A128177.7h13D*59.7D*
Sirius SX12 5,5585,5353,3021.676B+0.5524.718%C++7.805%F22.2CN/A84249h15.2C++61.6C*
SVA-88 4,6774,6552,0522.269C**0.0423.091%C+16.348%D*40.3C+N/A149115.6h11.8C++50.9C*
Orion VS54 2,9122,9041,7541.656C*0.5721.307%C++13.223%F32.6C++N/A21689.2h12B+56.4B
Frag Grenade 2,4842,45512455N/A2,452.7749.951%B+N/A846.6A+10C*41742.9h2.5A5B**
Flare VE6 2,3962,3841,1941.997B++0.2321.461%C+14.933%D**37.5C+N/A18363.5h10.4C**48.7C*
C-4 2,9612,3751,1082.144B+0.0826.443%C++N/A104.2B+25.7C129822.8h1.2B+4.5B++
S1 2,8292,2272,0671.077B++1.1561.295%B+4.625%B**32.1B+8.7D33269.3h4.4B**7.1B**
Parsec VX3-A 2,2052,18820710.57A++8.3441.49%C+79.25%C+35.2DN/A16962.1h2.1D5C
C-4 ARX 2,4672,0369092.24C++0.0127.736%BN/A116.3C++24.6D98617.5h1.1B+4B+
VE-S Canis 2,0532,0071,4181.415C*0.8127.864%C++18.037%C28.1CN/A7271.3h13.3C+47.9C++
VX6-7 1,9091,9008322.284B**0.0625.417%C*14.947%D--22.5CN/A8984.5h12.6C++49.7C**
Proximity Mine 1,8881,8873265.788B+3.5647.512%B++N/A143B+N/A69213.2h1.7B++3.6B*
Comet VM2 2,6051,7747622.328A++0.1050.404%B*5.073%B+17B**8A++252104.3h20.1B+39.9B+
NSX Tanto 1,6391,6189511.701B+0.5326.328%C+21.446%C--23.7CN/A6668.2h14.4C++54.7C*
Terminus VX-9 1,6161,6119371.719B+0.5121.971%D16.387%D*30.6CN/A20252.6h13.7C62.5C
Parallax VX3 1,5901,5852286.952B**4.7241.359%B82.019%B+33BN/A17148.1h2B+4.8B+
Ursa 1,5811,5765502.865A++0.6422.454%C+20.558%C--53.8B++N/A32929.3h10.5B+46.9B
NSX Tomoe 1,5601,5457612.03B0.2030.018%C*21.618%D**25.6C--N/A7360.4h16.9C--56.4C+
VE-H Maw 1,5561,5211,0381.465C+0.7623.359%C22.945%C28DN/A8254.4h12C+51.5C+
Spear Anti-Vehicle Phalanx Turret 2,3031,50214810.149B+7.9245.862%C++5.26%B++41.2C*21.9C++49336.5h8.4B18.3B+
Lasher X2 1,4841,4728781.677B**0.5531.447%B*3.94%C+34C*N/A20243.3h18.5B+58.7B+
Comet VM2 2,1031,4197251.957B**0.2751.892%B++4.792%C**14B+6.7B**197101.4h25.3C**48.8B+
VE-LR Obelisk 1,4601,4174593.087B*0.8641.784%A+33.733%C*34.8C++1.1B+8140.7h7.4C+17.8B+
Sticky Grenade 1,4251,41511415N/A1,412.7754.061%C**N/A1768.8A++12.5C+120790.8h1.2B**2.3B*
Eclipse VE3A 1,4091,3898731.591C++0.6424.766%C-14.471%D--33.5C+N/A11641.5h14.4D58.2C-
Artemis VX26 AE 1,4321,3866052.291C++0.0627.644%D20.274%D--36.8C1.2B*11537.7h14D50.8C--
Serpent VE92 1,3381,3356402.086B**0.1426.503%B+16.629%D28.6C+N/A20146.7h11.3B+42.6B+
Ghost 1,2871,2872016.403A4.1843.593%B++74.903%B+48B+N/A30726.8h1.9B++4.5B++
MANA Anti-Personnel Turret 1,2741,2583183.956N/A1.7325.201%UN/A12580U160U52005800.1h23.4T*93T*
NSX Daimyo 1,2591,2522834.424B2.2035.162%D--91.454%D29.5DN/A8142.4h2.8C8.1C--
Eridani SX5G 1,2511,2406471.917B+0.3127.13%C+13.871%D-32.6CN/A22138h13.4D49.5C+
Eridani SX5 1,2201,2205152.369B**0.1423.377%D14.344%D26CN/A15947h11.6C**49.4C++
Zenith VX-5AE 1,2361,2027021.712C*0.5225.476%C-24.542%C+29CN/A8541.5h13.5C+53.1C+
MKV Suppressed 1,2061,2024732.541A++0.3121.313%D-15.391%D42B+N/A23228.6h12.5B+58.7C++
VA39 Spectre 1,2061,1922584.62A**2.3940.13%A35.235%C34.3B*N/A22034.8h4.7B*11.6B*
NSX-P Tanto 1,2211,1889771.216B1.0125.239%C+21.886%C-21.3CN/A4855.9h15.8C+62.7C++
NS-15M1 1,1851,1853253.646A++1.4225.921%B+17.468%D63.7B*N/A36018.6h13.5C+52.1B
NSX Tengu 1,2001,1845912.003B++0.2239.32%B+13.176%D*31.4C+N/A7037.7h12.5B31.8B+
NS-30 Vandal 1,1851,1834972.38B+0.1531.384%C22.908%C-31.3CN/A20737.8h5.8C++18.4C++
Corvus VA55 1,1871,1834682.528A++0.3025.583%C**18.343%D31.6C*N/A17437.4h10.9B++42.5B+
H-V45 1,1851,1804882.418B+0.1926.655%B+13.475%D--33.4C++N/A20735.3h12B+45B+
NSX-P Naginata 1,2001,1797531.566C++0.6621.318%C21.12%D--31.3C-N/A9337.7h12.4C*58.4C++
NS-7 PDW 1,1781,1774522.604A*0.3821.908%C--13.764%D41.3B++N/A30628.5h12.8B+58.6C*
Darkstar 1,1911,1777051.67C++0.5624.355%D13.934%D**22.5D--N/A5352.4h15.1D61.9D
Nyx VX31 1,1751,1754412.664B+0.4428.191%D--20.511%D--33.3C+N/A18635.3h5.1B+18C+
NS-11C 1,1701,1704482.612A++0.3822.36%C13.162%D--39.7B++N/A29929.5h12.1B++54B+
Phaseshift VX-S 1,1701,1701229.59A**7.3639.375%B+87.265%B*34.3C**N/A18634.1h1.9B++4.7B++
Eidolon VE33 1,1711,1705092.299B**0.0726.398%C21.368%D30.3BN/A15438.6h7.9B+29.9B+
NS-15M AE 1,1771,1695452.145C++0.0823.306%C-18.82%D--46.6C+N/A30725.1h13.6D58.3C
Equinox VE2 1,1731,1686491.8B++0.4323.212%C--11.986%D*30.2C+N/A13238.7h12.6C++54.4C+
Artemis VX26 1,1691,1685871.99B+0.2425.181%C-13.442%D**30.5C+N/A18238.3h11.8C**47C++
NS-44L Blackhand 1,1771,1673323.515A*1.2942.552%C++36.59%C22.7C+N/A5251.3h4B+9.4B+
Phobos VX86 1,1791,1678991.298C+0.9358.769%C+16.71%C++26.6DN/A8143.9h2.3B3.9C**
Solstice Burst 1,1701,1666511.791C**0.4426.342%C+19.383%D29CN/A14440.2h14.6C+55.3C++
NS Decimator 1,4201,1666981.67B*0.5657.723%C4.117%A++41.1B+8.9D-48628.4h3.3B**5.6B*
NS-357 Underboss 1,1691,1666881.695B++0.5340.477%B+14.323%D-24.7C--N/A10047.2h4.5C+11.1C**
NS-61 Emissary 1,1741,1656371.829A+0.4031.045%B+10.815%D--17.5CN/A4166.5h15.7C+50.5C*
Pandora VX25 1,1711,1655752.026B**0.2029.335%D--12.704%D34.3C+N/A15734h4.2C**14.3C+
Solstice VE3 1,1661,1655432.145A*0.0825.756%B+14.249%D--21.1C++N/A23755.1h11.8B*45.9B++
Pulsar C 1,1731,1645971.95B+0.2826.158%B17.612%D--24.9C+N/A21646.7h13C+49.7C*
Equinox VE2 Burst 1,1721,1624152.8B+0.5727.815%C+20.74%D-36CN/A8532.3h14.7D52.8C+
NS Baron G5 1,1761,1625831.993B**0.2339.778%C14.372%C+32.2C+N/A23336.1h4.6C++11.6C+
VX29 Polaris 1,1641,1623393.428A++1.2022.349%C+20.654%C49.9C**N/A33823.3h12.1C*53.9C*
Deimos VA29 1,1631,1616301.843B+0.3869.718%B*16.624%C+34.8CN/A20133.4h2B++2.8B+
V10 1,1631,1611587.348A*5.1242.46%C**80.362%B36.2C++N/A19832.1h1.9B++4.5B+
Thanatos VE70 1,1611,1606151.886A0.3437.756%C+14.828%C39.2B++N/A25329.6h4B++10.7B+
NS-11P 1,1751,1605342.172B**0.0624.669%B14.655%D36.9B+N/A23031.4h14.8C+60.1C**
Pulsar LSW 1,1621,1604102.829A0.6022.441%C+18.276%D-48.3C**N/A32424h11.7B52.3C**
NS-44 Commissioner 1,1611,1608381.384B+0.8435.582%C+15%D--47B+N/A29724.7h3B*8.5B+
Beamer VS3 1,1661,1601,0101.149B+1.0830.575%B+13.362%D*23.5C+N/A13549.3h8.6B28C++
NS Baron G5AE 1,1691,1596891.682C**0.5536.561%D--12.511%C--31.8CN/A16236.5h4.6C+12.7C+
CME 1,1621,1596001.932B++0.3023.58%D11.907%D**34.1C+N/A19034h14.3C+60.6C+
Phantom VA23 1,1661,1593853.01B*0.7833.174%C24.073%D35C+N/A17933.1h4.6C++13.9C++
Skorpios 1,1721,1586651.741C++0.4924.67%D15.544%D-30.2DN/A14238.4h12.3C50C--
XM98 1,1601,1581189.814M**7.5942.66%B++78.843%B+40.2B*N/A26928.8h1.9B**4.5B*
Pulsar VS1 1,1591,1585811.993B**0.2322.126%C16.58%D27.4C*N/A19542.2h11.5B**51.8B+
Zenith VX-5 1,1581,1584782.423A0.2023.28%C-16.667%D-40.9BN/A26628.3h12.7C**54.4C++
Nova 1,1721,1576961.662C**0.5734.502%D-12.273%D27.2CN/A19742.6h4.8C+14.1C
The Slasher 1,2101,15623,2320.05C+2.1847.412%B**1.99%D--0.7CN/A31704.6h2B+4.2B+
NS-15M2 1,1691,1565352.161B+0.0723.569%C+17.907%D--36.1CN/A24732h13.5C+57.2C++
NSX Yumi 1,1851,1558061.433C++0.7927.661%C*19.307%D20.3DN/A4456.8h12.6C+45.7C*
Revenant 1,1741,1545532.087C+0.1430.236%D19.584%D*27.4DN/A15042.1h9.6D--31.8D-
NSX Naginata 1,1631,1516231.848B+0.3822.855%C++20.243%D--32.4CN/A10635.5h13.4C+58.4C++
NS-11A 1,1571,1495102.253B*0.0323.613%C+14.099%D--34.3C++N/A17433.5h13.5C*57.1C*
Nemesis VSH9 1,5721,1468591.334B**0.8964.929%B3.665%B++20.9C**7.8C35154.8h6.1B**9.3B**
Hades VSH4 1,4591,1367911.436A++0.7969.527%C*3.169%B+28.5C**8.1C30239.9h5.7B**8.2B**
Blueshift VM5 1,1141,1032913.79B++1.5620.42%C**14.053%D*39.1B+N/A21228.2h12.9B**63B+
Anti-Vehicle Grenade 1,2551,05111051N/A1,048.7751.326%C++N/A700.7A+136B+56261.5h3.5B**6.9B*
NS-10 Burster 1,8891,0212953.461M**1.2333.888%B++3.036%D--8.6A7.3A**224119.4h124.3B366.9B+
VE-C Horizon 9098806611.331C+0.9031.223%D25%C++20.9DN/A5042.2h22.4D71.7D
NS-10 Burster 1,6118622673.228M+1.0033.744%B++2.32%D--7.4B*6.5A*209115.9h144.3C*427.7B+
Manticore SX40 7587555391.401B+0.8331.236%C**17.616%D29C+N/A7626h7.2B23.2B+
Vortex VM21 1,5317512323.237A*1.0145.265%B+1.065%D*8.2C+8.5B*18991.3h33.3B+73.6B+
Blueshift VM5 7387361734.254B*2.0320.385%C++14.402%D*41.1B+N/A21417.9h12.6B**62B++
Force-Blade 85672343,9080.016C2.2154.893%A*N/A0.3C-N/A12825.8h3.1C5.6B+
Lancer AE 1,4846253851.623B+0.6068.32%B*N/A9.7D13.3C19664.7h21.4C++31.3C*
MANA Anti-Vehicle Turret 1,0955882452.4C++0.1753.692%C+2.211%D--5880B*5070B++4038560.1h10.1D18.8C
NS-AM7 Archer 7355444091.33A*0.9059.796%C++28.125%A9.6B+3.4B+9456.4h14.3B+23.9B+
Vortex VM21 1,1795432322.341A++0.1146.382%B++1.105%D*5.9C7B**14291.3h47.1C*101.6B+
Lancer VS22 1,2225282931.802A+0.4371.398%AN/A10.4C13.6C+20950.9h20.8C**29.1B+
Quasar VM1 5235131892.714B*0.4919.524%B*15.205%D29.7B++N/A30417.3h13B++66.8B+
Dual Photon Pods 6544971503.313C-1.0955.784%B+2.414%A++46.9D14.8C55910.6h21.7C*38.8B
NS Decimator-B 7034834651.039D1.1963.724%C+1.035%D*25.2D11.5D19319.2h6.6D10.3D
Tank Mine 684451647.047A*4.8233.64%C+N/A125.3B+64.7C++16883.6h2.1C6.3C++
NS-45 Pilot 4184132981.386C*0.8433.319%C**17.676%D--30.8C-N/A8613.4h7.7C+23C*
The Little Helper 4134103131.31C+0.9251.365%C**16.342%C++35.7CN/A10211.5h4.1B++7.9B+
Saron Laser Cannon 5413314120.803C1.4226.981%D-N/A7.5C--4.8D30444h86.8B++321.7B+
NSX Masamune 4593053500.871C++1.3656.574%C+1.639%C19.1D9.6C12916h20.2D35.8D
Hunter QCX 3223013030.993B+1.2378.039%A*27.243%C++6.2D-N/A3248.7h16.7D21.5C+
NS-R3 Swarm 4642911871.556M+0.6770.223%A++N/A12.1B**7.2C++12824.1h22B*31.3B**
Nebula VM20 285284723.944B**1.7221.377%B++16.197%D-41.2B+N/A3546.9h14.4B+67.2B++
Rocklet Rifle 4862733680.742C++1.4954.373%C++N/A21.3C--16.6D26512.8h42.3C77.8C+
Cosmos VM3 243240663.636B**1.4121.343%B**19.167%C+38.1B*N/A4026.3h12.4B++58.1B++
NS Annihilator 4602331731.347A++0.8879.377%CN/A9C8.8C++30125.8h12.8C16.1C
L100 Python HEAT 292221494.51C+2.2845.137%D5.43%A*23.3C-7.5D-3329.5h6.1C*13.6C+
Aspis Anti-Aircraft Phalanx Turret 433198395.077B++2.8528.606%B+N/A11.9C*14.2B++41616.6h129.2B++451.5B++
Maelstrom Turbo Laser 2801602550.627C1.6027.624%D3.125%B7.2D5.4D24322.2h73.2B+264.8B+
L100 Python AP 234150403.75C+1.5260.154%B+N/A27.8C+15.6C5455.4h9.4D--15.6D
MAX Punch 1361331,6930.079C2.1543.6%C+N/A0.4C-N/A2353.8h1.6C++3.8C*
NS-20 Gorgon 107101412.463A0.2425.477%C+15.842%D24.6B+1.5C+1064.1h35.3B138.5B+
Fatestealer 1021011150.878M**1.3531.064%C--18.812%C-10.6DN/A229.5h2.2B+7C++
Skyguard 17099185.5B**3.2731.2%C**1.01%D-22.5A16.1A++7364.4h96.4B++309.1B*
NS-20 Gorgon 10298412.39A0.1625.756%C+14.286%D--23.9B++1D984.1h36.9B+143.1B+
Light PPA 7775282.679C0.4545.104%B+1.333%C++46.9C++1.3D-7711.6h9.8B+21.8B+
Antares LC 10463481.313C+0.9126.033%D-N/A12.1C--7.9D1155.2h59.7B++229.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret368806h
Spawn Beacon12950.3h
Nanite Revive Grenade03010.1h
Medical Applicator1,3301,077,70181.9h
Nano-Armor Kit9512,053,028120.9h
Rampart Wall01031.7h
Deconstruction Tool02,1660.5h
Turret AI Module0730.5h
Welding Device02,7240.5h
Repair Module1960.5h
Structure Shield Module0740.5h
VS Triumph Flare Gun0950.1h
Spitfire Auto-Turret43500.6h
Ammunition Package718,4965.9h
Anti-Infantry MANA Turret271,5772.5h
Snowman Soldier52040.3h
Router2620.2h
Recon Detection Device21339,26680.5h
Shield Recharging Field688,7233h

Check the help document for the dictionary if you want to learn more about words used here.


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