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General Commander BUTTWIPELOLOLOL[FKNC] BUTTWIPELOLOLOL
TR BR 95

KDR: 31.63

Score: 13.8m

Last Seen: May 31st, 2018 9:56 PM
- OFFLINE - 563.2 hour(s)

Battle Rank 95 - Terran Republic on Emerald
Level Progress (to 96): 73%
Level 100 Progress: 73% 378h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH P2-120 HESH C75 Viper P2-120 AP P2-120 HEAT M12 Kobalt TSAR-42 M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.586%66.901%197919961421.1269830.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.707A++7.356S1.479A+HEAD ++ (~52.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.788B++4.70.668B+11.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.555%1.015%6801996197331305.79412150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.428C---0.572D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
323.2-1.043D*108.4-1.076D*214.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.135%2.348%43726699125,214803438311.284733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%-0.057C+-0.255C-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++40.676B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.285%18.996%123129959164417520.3556520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.792%-1.751F-3.958M**-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.9-0.206C240.367C**114.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.893%78.883%1231199657329219.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.342C-0.779B++-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.374C**20.364C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m179.9%224 (13.4k)199 (11.9k)31.633531,15998538.574695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997383425.053%4.914%12371:265

88% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2014 5:35 AMMay 31st, 2018 9:57 PMJun 16th, 2018 3:21 AM (8d) (PST)May 31st, 2018 5:58 PM (23d) (PST)May 31st, 2018 5:56 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
605275780.4500.0140.0220.9250.063413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3221,60734,715271155411,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1152.8h/48d 6,837 1,531 7,229 63.9k 775 3,014 4,381 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):123
KDR:0
Kill Difference:UNR
Playtime:11.113 hours
Usage:1%
Score:0.043m
Score/min:65
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):307
KDR:0
Kill Difference:UNR
Playtime:33.729 hours
Usage:3%
Score:0.082m
Score/min:41
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):152
KDR:0
Kill Difference:UNR
Playtime:13.709 hours
Usage:1%
Score:0.012m
Score/min:15
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:573
Deaths:14
KDR:40.929
Accuracy:32.893% D
HSR:78.883% B**
NS-44L Blackhand
A++
Kills:142
Deaths:111
KDR:1.279
Accuracy:29.586% D*
HSR:66.901% A++
Kills:715
Deaths (as Infiltrator):125
Deaths (to Infiltrators):118
KDR:5.72
Kill Difference:590
Playtime:1,017.689 hours
Usage:88%
Score:12.987m
Score/min:213
Accuracy (listed only):31.239%
HSR (listed only):72.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):30
KDR:0
Kill Difference:UNR
Playtime:10.227 hours
Usage:1%
Score:0.028m
Score/min:45
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:287
Deaths:50
KDR:5.740
Accuracy:26.558% D*
HSR:3.833% B+
MRC3 Mercy
C
Kills:268
Deaths:40
KDR:6.700
Accuracy:8.969% F
HSR:18.284% C
MRC3 Mercy
B+
Kills:214
Deaths:42
KDR:5.095
Accuracy:9.298% D**
HSR:22.430% B+
M3 Pounder HEG
D-
Kills:213
Deaths:42
KDR:5.071
Accuracy:27.247% D*
HSR:1.878% D-
M2 Mutilator
C++
Kills:106
Deaths:22
KDR:4.818
Accuracy:8.041% F
HSR:18.868% C++
MR1 Fracture
D
Kills:68
Deaths:11
KDR:6.182
Accuracy:30.183% D
HSR:1.471% D*
M2 Mutilator
F
Kills:60
Deaths:18
KDR:3.333
Accuracy:7.881% F
HSR:10% F-
Kills:1,216
Deaths (as MAX Suit):112.500
Deaths (to MAX Suits):25
KDR:10.80889
Kill Difference:1,103.500
Playtime:65.384 hours
Usage:6%
Score:0.641m
Score/min:163
Accuracy (listed only):16.883%
HSR (listed only):10.966%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C+
Kills:197
V. Kills:104 188%
Deaths:11
KDR:17.909
Accuracy:33.555% C--
KPH:9.100 C+
VKPH:4.800 C
Kills:197 (197 + 0)
Deaths:11
KDR:17.909
VKDR:9.455
Vehicle Kills:104
Kill Difference:186
Playtime:21.579 hours
Usage:2%
Score:0.068m
Score/min:52
Piloting Accuracy:33.555%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:17,100
V. Kills:1,907 N/A
Deaths:196
KDR:87.245
Accuracy:48.912% C++
KPH:60.300 B
VKPH:6.700 C
C75 Viper
B**
Kills:1,978
V. Kills:244 N/A
Deaths:44
KDR:44.955
Accuracy:34.124% C
KPH:46.800 B**
VKPH:5.800 C-
Skyguard
B**
Kills:139
V. Kills:73 188%
Deaths:3
KDR:46.333
Accuracy:28.425% C+
KPH:18.100 B**
VKPH:9.500 C++
Kills:19,217 (19,217 + 0)
Deaths:243
KDR:79.082
VKDR:9.152
Vehicle Kills:2,224
Kill Difference:18,974
Playtime:333.733 hours
Usage:29%
Score:3.607m
Score/min:180
Driving Accuracy:28.425%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C**
Kills:3,465
V. Kills:436 N/A
Deaths:71
KDR:48.803
Accuracy:41.860% C*
KPH:56.800 C**
VKPH:7.100 C
P2-120 AP
B*
Kills:1,324
V. Kills:486 272%
Deaths:47
KDR:28.170
Accuracy:37.853% D
KPH:37.300 B*
VKPH:13.700 D
P2-120 HEAT
B**
Kills:1,208
V. Kills:285 422%
Deaths:53
KDR:22.792
Accuracy:38.416% C
KPH:39.100 B**
VKPH:9.200 C+
G30 Vulcan
A++
Kills:70
V. Kills:65 106%
Deaths:8
KDR:8.750
Accuracy:23.310% D
KPH:34.300 A+
VKPH:31.900 A++
Kills:6,067 (5,997 + 70)
Deaths:179
KDR:33.894
VKDR:7.106
Vehicle Kills:1,272
Kill Difference:5,888
Playtime:129.414 hours
Usage:11%
Score:1.578m
Score/min:203
Driving Accuracy:38.416%
Gunner Accuracy:23.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:846
V. Kills:41 N/A
Deaths:7
KDR:120.857
Accuracy:15.414% C
KPH:61.700 C+
VKPH:3 C+
M60-G Bulldog
C**
Kills:59
V. Kills:18 311%
Deaths:3
KDR:19.667
Accuracy:32.181% C--
KPH:31.600 C
VKPH:9.600 C**
Kills:905 (0 + 905)
Deaths:10
KDR:90.500
VKDR:5.900
Vehicle Kills:59
Kill Difference:895
Playtime:15.581 hours
Usage:1%
Score:0.137m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:32.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,00717,10019687.245S55.6148.912%C++2.07%B60.3B6.7C176283.8h2.7B++5.5B++
P2-120 HESH 3,9013,4657148.803A*17.1741.86%C*1.126%C++56.8C**7.1C17061h4.4B+10.5B+
C75 Viper 2,2221,9784444.955S13.3234.124%C1.567%C+46.9B**5.8C-21542.2h8B*23.5B*
P2-120 AP 1,8101,3244728.17M*3.4637.853%D6.269%A37.3B*13.7D24035.5h4.7A12.4B*
P2-120 HEAT 1,4931,2085322.792A*8.8438.416%C6.954%A*39.1B**9.2C+19530.9h4.8B**12.4B*
M12 Kobalt 8878467120.857S89.2215.414%C20.331%B+61.8C+3C+14413.7h17.7C*114.7C*
TSAR-42 5755731440.929S9.3032.893%D78.883%B**26.7C-N/A7221.5h2B++6.1C*
M3 Pounder HEG 325287505.74M+25.8926.558%D*3.833%B+12.9C--1.7D--5322.3h17C+64.1C-
Xiphos Anti-Personnel Phalanx Tower 2792781278S246.3727.708%C+N/A397.1B++1.4D**9340.7h6.1B+22B+
M20 Basilisk 3752761276U244.3744.162%D-4.348%C+72.6A+26.1B+3333.8h72.3B**163.7B++
MRC3 Mercy 275268406.7A*24.938.969%F18.284%C13.1D*N/A3220.5h20.5C228.9D*
Claymore 2202201514.667A16.9731.668%CN/A14.5F--N/A3515.2h1.4D**4.6C-
Orbital Strike Uplink 2592171217N/A185.37343.333%UN/A361.7U70B*15220.6h0.9A++0.3A*
MRC3 Mercy 221214425.095A+26.549.298%D**22.43%B+11.3D*N/A2619h25.1D**269.8F-
M3 Pounder HEG 243213425.071A*26.5627.247%D*1.878%D-10.2D--1.4D**4220.8h22.6D82.8D-
L-30R Vektor 3011971117.909S13.7233.555%C--1.015%D9.1C+4.8C5221.6h108.4C-323.2C-
NS-44L Blackhand 1441421111.279C++30.3529.586%D*66.901%A++1.1D*N/A3130.5h4.7C+16C--
Skyguard 212139346.333U14.7028.425%C+N/A18.1B**9.5C++1387.7h94.4B*332B*
Spear Anti-Vehicle Phalanx Tower 1791211121S89.3741.686%D4.132%C+41.7C*20C1932.9h5.9B**14.1B*
Tank Mine 147116258U26.37160.116%SN/A15.5F-4.1F-1387.5h4.8T*3A++
M2 Mutilator 109106224.818A*26.828.041%F18.868%C++12.9D*N/A408.2h20.9D--260.4F
C-4 9772135.538M++26.1040.161%M+N/A21.2D*7.4D**3803.4h3.5T*8.6C--
G30 Vulcan 1357088.75A22.8823.31%D2.857%C-35A+32.5A*6892h100.4C+430.6C+
MR1 Fracture 9768116.182S25.4530.183%D1.471%D*7.2C3.1D--669.5h46.5C**154.2C++
M2 Mutilator 6060183.333B**28.307.881%F10%F-8.2D**N/A247.3h33.1T*419.4T
M60-G Bulldog 7759319.667M*11.9732.181%C--N/A31.1C-9.5C*1651.9h12.2F37.8D*
M12 Kobalt 5952152B**20.3718.379%C-17.308%C+74.3C-10A+2620.7h24.5D--133.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0920.3h
Motion Spotter25103.2h
T4 AMP03160.1h
MG-S1 Jackal04293.5h
M20 Wyvern01750h
Turret AI Module12591.6h
Structure Shield Module12601.3h
Repair Module24092h
Cortium Silo22941.6h
Skywall Shield Emitter01340.8h
Rocklet Rifle01440.3h
Medical Applicator24,2131.3h
Deconstruction Tool712,3574.8h
Spear Anti-Vehicle Tower01390.7h
Bunker0921.1h
Sunderer Garage2801.1h
Hoplon Anti-Aircraft Phalanx Tower02940.9h
Rampart Wall45155.4h
Xiphos Anti-Personnel Tower22091.3h
M12 Kobalt01320h
M40 Fury1720.1h
Nano-Armor Kit215,2041.6h
Infantry Tower21201.3h
Vehicle Ramp0690.7h
M20 Drake01590h
Orbital Strike Target Designator8883.7h
Elysium Spawn Tube11860.9h
Spear Anti-Vehicle Turret0620.6h
Pillbox11991.8h
Vehicle Ammo Dispenser0690.3h
Ammunition Package11350.5h
Recon Detection Device106967.5h

Check the help document for the dictionary if you want to learn more about words used here.


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