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Ensign BabaYagaa[] BabaYagaa
NC BR 50

KDR: 3.69

Score: 2m

Last Seen: Jun 21st, 2020 6:34 PM
- OFFLINE - 94 hour(s)

Battle Rank 50 - New Conglomerate on Connery
Level Progress (to 51): 89%
Level 100 Progress: 10% 1117h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang AF-19 Mercenary NC6 Gauss SAW Vortek Rotary Hornet Missiles NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.637%23.154%547313462980.8538682.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.181%0.461B+0.308C*0.502B+HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.225C++13.60.049C+43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.55%0.724%3075313463,87018345321.1475852%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.413%0.457B+-0.781D-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.845B*10.50.803B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m456.2%252 (15.1k)221 (13.3k)3.694395,1981,4074.0817350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC134950225.975%2.674%6906:221

86% Engineer14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 1:27 AMJan 18th, 2019 3:39 AMJun 23rd, 2020 8:43 PM (42d) (PST)Jun 21st, 2020 4:38 PM (44d) (PST)Jun 21st, 2020 2:34 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
547494980.5810.1570.0162.9630.069219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8452,91929,9263591178413,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
149.2h/6.2d 545 139 978 26.5k 111 211 614 4.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:82
Deaths:64
KDR:1.281
Accuracy:20.657% D
HSR:29.268% B
NS-15M2
C--
Kills:53
Deaths:53
KDR:1
Accuracy:25.160% C--
HSR:13.208% F-
Kills:135
Deaths (as Heavy Assault):117
Deaths (to Heavy Assaults):354
KDR:1.15385
Kill Difference:18
Playtime:7.510 hours
Usage:5%
Score:0.074m
Score/min:164
Accuracy (listed only):22.908%
HSR (listed only):21.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:163
Deaths:360
KDR:0.453
Accuracy:24.145% C
HSR:23.313% C+
Kills:163
Deaths (as Engineer):360
Deaths (to Engineers):513
KDR:0.45278
Kill Difference:197
Playtime:127.586 hours
Usage:86%
Score:1.716m
Score/min:224
Accuracy (listed only):24.145%
HSR (listed only):23.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:163
Deaths:360
KDR:0.453
Accuracy:24.145% C
HSR:23.313% C+
Kills:163
Deaths (as Light Assault):360
Deaths (to Light Assaults):168
KDR:0.45278
Kill Difference:197
Playtime:5.783 hours
Usage:4%
Score:0.051m
Score/min:147
Accuracy (listed only):24.145%
HSR (listed only):23.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):60
KDR:0
Kill Difference:UNR
Playtime:3.558 hours
Usage:2%
Score:0.094m
Score/min:438
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):87
KDR:0
Kill Difference:UNR
Playtime:2.223 hours
Usage:1%
Score:0.012m
Score/min:88
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):77
KDR:0
Kill Difference:UNR
Playtime:3.574 hours
Usage:2%
Score:0.030m
Score/min:140
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,437
V. Kills:180 N/A
Deaths:307
KDR:11.195
Accuracy:62.888% B++
KPH:77 C++
VKPH:4 C--
Breaker Rocket Pods
B+
Kills:447
V. Kills:40 N/A
Deaths:84
KDR:5.321
Accuracy:57.155% B+
KPH:84.700 C
VKPH:7.600 D-
M20 Mustang
C++
Kills:366
V. Kills:205 178%
Deaths:194
KDR:1.887
Accuracy:31.520% C++
KPH:18.400 C+
VKPH:10.300 C
Vortek Rotary
B++
Kills:67
V. Kills:28 231%
Deaths:2
KDR:33.500
Accuracy:36.652% B++
KPH:24.200 C+
VKPH:10.100 C--
Hornet Missiles
C*
Kills:59
V. Kills:35 164%
Deaths:5
KDR:11.800
Accuracy:63.411% C*
KPH:50.200 D
VKPH:29.800 D
Kills:4,376 (3,870 + 0)
Deaths:592
KDR:7.392
VKDR:0.824
Vehicle Kills:488
Kill Difference:3,784
Playtime:73.746 hours
Usage:49%
Score:0.923m
Score/min:209
Piloting Accuracy:36.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,6173,43730711.195C++7.5062.888%B++N/A77.1C++4C--23344.6h5.5B++8.7B++
Breaker Rocket Pods 487447845.321D1.6357.155%B+N/A84.3C7.5D-2255.3h10.2B+17.8B+
M20 Mustang 5713661941.887C--1.8131.52%C++N/A18.4C+10.3C13919.9h51.7B++163.9B++
AF-19 Mercenary 1771633600.453D3.2424.145%C23.313%C+4.3D-N/A1238.1h15.4D-63.7C
NC6 Gauss SAW 8382641.281C2.4120.657%D29.268%B25.6DN/A723.2h8.7C++42C+
Vortek Rotary 9567233.5S29.8136.652%B++2.985%B**23.9C+10D2132.8h41.6B+113.5B++
Hornet Missiles 9459511.8B+8.1163.411%C*N/A49.2D29.2D3651.2h7.4B*11.6B*
NS-15M2 5453531C-2.6925.16%C--13.208%F-23D--N/A752.3h15.5F61.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit12464,98610.8h
Medical Applicator518,6011.3h
G40-F Ranger0670h
Ammunition Package33320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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