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Lt. General Snowblower BaconBlaster[D0G] BaconBlaster
TR BR 92

KDR: 0.97

Score: 99m

Last Seen: Dec 11th, 2018 4:04 AM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Emerald - Outfit Member of Dangerous Operations Group[D0G] Dangerous Operations Group
TR outfit on Emerald

Members: 51
Level Progress (to 93): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AS16 NightHawk TMG-50 Claymore T16 Rhino NS-15M1 C-4 ARX T7 Mini-Chaingun HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $85,068 MLG Score: 68
Fun Score: N/A
Cheeseburgers Flipped: 1493TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.862%13.71%3134298047,6150.8028290.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.578%0.358C**-1.068D*-0.532DHEAD (~2.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.24C++130.089C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.418%1.053%161102128523631780.120609159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.102C+-0.513D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.10.078C+56.9-0.077C+91.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.135%2.249%83610163,379500123240.67553145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%-0.558D-0.252C1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.9-0.706D-23.2-0.849D--42.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.496%4.855%361310091,73049746910.347739250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.775%-0.616D0.133C++0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.8-0.238C43-0.099C+102.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.327%68.431%3631019510378940.134565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.353%-0.709D-0.083C+-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.33C-4-0.252C9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.321%9.107%365101719,20641343394.64586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%0.329C**-1.077D*-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*40.166C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dangerous Operations Group[D0G] Dangerous Operations Group
TR outfit on Emerald

Members: 51
99m549%369 (22.1k)330 (19.8k)0.974502109,573112,4401.0972992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022316818.871%9.776%18402:4035

28% Engineer34% Heavy Assault7% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 AMOct 14th, 2018 1:28 AMDec 12th, 2018 11:07 AM (1d) (PST)Dec 11th, 2018 12:04 AM (3d) (PST)Dec 11th, 2018 12:04 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4422561860.3650.3740.0362.2480.04568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,54015,38111,15922222135319,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5004.4h/208.5d 13,806 10,712 44,236 675k 8,537 16,163 13,368 132.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C++
Kills:5,019
Deaths:4,724
KDR:1.062
Accuracy:21.431% C++
HSR:11.596% F-
T16 Rhino
C**
Kills:4,512
Deaths:4,521
KDR:0.998
Accuracy:21.993% C**
HSR:13.143% D**
NS-15M1
C+
Kills:3,193
Deaths:3,164
KDR:1.009
Accuracy:22.248% C+
HSR:14.532% D--
T7 Mini-Chaingun
B++
Kills:2,730
Deaths:2,198
KDR:1.242
Accuracy:20.526% B++
HSR:7.473% D**
MSW-R
C+
Kills:1,895
Deaths:1,956
KDR:0.969
Accuracy:21.783% C+
HSR:14.143% D*
NS-15MB
D
Kills:1,891
Deaths:1,987
KDR:0.952
Accuracy:22.456% D
HSR:12.480% F
T9 CARV-S
D
Kills:1,840
Deaths:1,057
KDR:1.741
Accuracy:17.699% D
HSR:13.967% D**
T9A "Butcher"
D
Kills:1,799
Deaths:1,931
KDR:0.932
Accuracy:21.328% D
HSR:13.396% F-
NS-15M AE
D
Kills:1,515
Deaths:1,453
KDR:1.043
Accuracy:21.519% D
HSR:17.162% D--
T32 Bull
C++
Kills:1,427
Deaths:1,437
KDR:0.993
Accuracy:24.103% C++
HSR:11.563% F
NS-15M2
C+
Kills:1,161
Deaths:1,163
KDR:0.998
Accuracy:23.091% C+
HSR:13.781% D**
NS-15MG
C
Kills:1,158
Deaths:1,039
KDR:1.115
Accuracy:23.024% C
HSR:14.335% F
T9 CARV
B+
Kills:1,155
Deaths:1,056
KDR:1.094
Accuracy:21.577% B+
HSR:13.247% D**
NSX Naginata
D
Kills:755
Deaths:916
KDR:0.824
Accuracy:19.088% D
HSR:17.881% D**
MG-H1 Watchman
C-
Kills:303
Deaths:377
KDR:0.804
Accuracy:20.162% C-
HSR:15.842% D*
T7 Mini-Chaingun AE
B+
Kills:282
Deaths:320
KDR:0.881
Accuracy:22.160% B+
HSR:7.092% F
Kills:30,635
Deaths (as Heavy Assault):29,299
Deaths (to Heavy Assaults):32,766
KDR:1.0456
Kill Difference:1,336
Playtime:1,720.933 hours
Usage:34%
Score:32.199m
Score/min:312
Accuracy (listed only):21.512%
HSR (listed only):13.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:14,977
Deaths:14,675
KDR:1.021
Accuracy:44.829% B+
HSR:8.987% D**
HC1 Cougar
B+
Kills:2,620
Deaths:2,751
KDR:0.952
Accuracy:26.083% B+
HSR:14.237% D**
TRAC-5 S
C+
Kills:1,848
Deaths:3,145
KDR:0.588
Accuracy:22.723% C+
HSR:11.147% D-
NS-11C
B+
Kills:1,799
Deaths:2,047
KDR:0.879
Accuracy:26.626% B+
HSR:10.951% D**
LC2 Lynx
C+
Kills:1,628
Deaths:1,770
KDR:0.920
Accuracy:23.078% C+
HSR:15.111% D--
T5 AMC
B+
Kills:1,570
Deaths:1,866
KDR:0.841
Accuracy:25.381% B+
HSR:12.803% D*
LC3 Jaguar
C++
Kills:1,205
Deaths:1,706
KDR:0.706
Accuracy:23.763% C++
HSR:11.950% D**
FA1 Barrage
B
Kills:1,203
Deaths:1,516
KDR:0.794
Accuracy:43.044% B
HSR:9.726% D*
NS Baron G5
B
Kills:1,199
Deaths:1,383
KDR:0.867
Accuracy:46.839% B
HSR:9.758% D--
NSX Tanto
C+
Kills:1,165
Deaths:1,558
KDR:0.748
Accuracy:26.000% C+
HSR:17.854% D--
TRS-12 Uppercut
B+
Kills:1,163
Deaths:1,359
KDR:0.856
Accuracy:61.906% B+
HSR:8.770% D*
TS4 Haymaker
B+
Kills:1,161
Deaths:1,392
KDR:0.834
Accuracy:46.690% B+
HSR:10.939% D
TRAC-5
C
Kills:1,145
Deaths:1,045
KDR:1.096
Accuracy:19.877% C
HSR:10.306% F
NSX-P Tanto
C+
Kills:911
Deaths:1,372
KDR:0.664
Accuracy:25.520% C+
HSR:18.551% D--
Havoc
D--
Kills:702
Deaths:853
KDR:0.823
Accuracy:46.208% D--
HSR:8.120% F
NS Baron G5AE
C++
Kills:636
Deaths:833
KDR:0.764
Accuracy:47.931% C++
HSR:7.704% D**
TRAC-Shot
C
Kills:306
Deaths:417
KDR:0.734
Accuracy:23.910% C
HSR:11.111% D**
Kills:35,238
Deaths (as Engineer):39,688
Deaths (to Engineers):24,867
KDR:0.88788
Kill Difference:4,450
Playtime:1,421.597 hours
Usage:28%
Score:27.339m
Score/min:321
Accuracy (listed only):34.142%
HSR (listed only):11.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:14,977
Deaths:14,675
KDR:1.021
Accuracy:44.829% B+
HSR:8.987% D**
HC1 Cougar
B+
Kills:2,620
Deaths:2,751
KDR:0.952
Accuracy:26.083% B+
HSR:14.237% D**
TRAC-5 S
C+
Kills:1,848
Deaths:3,145
KDR:0.588
Accuracy:22.723% C+
HSR:11.147% D-
NS-11C
B+
Kills:1,799
Deaths:2,047
KDR:0.879
Accuracy:26.626% B+
HSR:10.951% D**
LC2 Lynx
C+
Kills:1,628
Deaths:1,770
KDR:0.920
Accuracy:23.078% C+
HSR:15.111% D--
T5 AMC
B+
Kills:1,570
Deaths:1,866
KDR:0.841
Accuracy:25.381% B+
HSR:12.803% D*
LC3 Jaguar
C++
Kills:1,205
Deaths:1,706
KDR:0.706
Accuracy:23.763% C++
HSR:11.950% D**
FA1 Barrage
B
Kills:1,203
Deaths:1,516
KDR:0.794
Accuracy:43.044% B
HSR:9.726% D*
NS Baron G5
B
Kills:1,199
Deaths:1,383
KDR:0.867
Accuracy:46.839% B
HSR:9.758% D--
MKV Suppressed
C*
Kills:1,184
Deaths:1,906
KDR:0.621
Accuracy:26.594% C*
HSR:13.682% D-
NSX Tanto
C+
Kills:1,165
Deaths:1,558
KDR:0.748
Accuracy:26.000% C+
HSR:17.854% D--
TRS-12 Uppercut
B+
Kills:1,163
Deaths:1,359
KDR:0.856
Accuracy:61.906% B+
HSR:8.770% D*
TS4 Haymaker
B+
Kills:1,161
Deaths:1,392
KDR:0.834
Accuracy:46.690% B+
HSR:10.939% D
TRAC-5
C
Kills:1,145
Deaths:1,045
KDR:1.096
Accuracy:19.877% C
HSR:10.306% F
NSX-P Tanto
C+
Kills:911
Deaths:1,372
KDR:0.664
Accuracy:25.520% C+
HSR:18.551% D--
Havoc
D--
Kills:702
Deaths:853
KDR:0.823
Accuracy:46.208% D--
HSR:8.120% F
NS Baron G5AE
C++
Kills:636
Deaths:833
KDR:0.764
Accuracy:47.931% C++
HSR:7.704% D**
SMG-46 Armistice
C+
Kills:496
Deaths:626
KDR:0.792
Accuracy:25.070% C+
HSR:9.073% D*
SMG-46AE Armistice
D-
Kills:463
Deaths:853
KDR:0.543
Accuracy:24.873% D-
HSR:9.935% D**
NS-7 PDW
B++
Kills:437
Deaths:787
KDR:0.555
Accuracy:28.307% B++
HSR:9.153% D**
PDW-16 Hailstorm
B+
Kills:408
Deaths:491
KDR:0.831
Accuracy:25.907% B+
HSR:9.314% D*
TRAC-Shot
C
Kills:306
Deaths:417
KDR:0.734
Accuracy:23.910% C
HSR:11.111% D**
Kills:38,226
Deaths (as Light Assault):44,351
Deaths (to Light Assaults):18,681
KDR:0.8619
Kill Difference:6,125
Playtime:1,074.997 hours
Usage:21%
Score:23.005m
Score/min:357
Accuracy (listed only):32.325%
HSR (listed only):11.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B+
Kills:14,977
Deaths:14,675
KDR:1.021
Accuracy:44.829% B+
HSR:8.987% D**
FA1 Barrage
B
Kills:1,203
Deaths:1,516
KDR:0.794
Accuracy:43.044% B
HSR:9.726% D*
NS Baron G5
B
Kills:1,199
Deaths:1,383
KDR:0.867
Accuracy:46.839% B
HSR:9.758% D--
MKV Suppressed
C*
Kills:1,184
Deaths:1,906
KDR:0.621
Accuracy:26.594% C*
HSR:13.682% D-
TRS-12 Uppercut
B+
Kills:1,163
Deaths:1,359
KDR:0.856
Accuracy:61.906% B+
HSR:8.770% D*
TS4 Haymaker
B+
Kills:1,161
Deaths:1,392
KDR:0.834
Accuracy:46.690% B+
HSR:10.939% D
TAR
D
Kills:898
Deaths:1,545
KDR:0.581
Accuracy:20.344% D
HSR:12.472% D*
Havoc
D--
Kills:702
Deaths:853
KDR:0.823
Accuracy:46.208% D--
HSR:8.120% F
T1 Cycler
C+
Kills:702
Deaths:1,145
KDR:0.613
Accuracy:20.888% C+
HSR:13.960% D*
NS Baron G5AE
C++
Kills:636
Deaths:833
KDR:0.764
Accuracy:47.931% C++
HSR:7.704% D**
SMG-46 Armistice
C+
Kills:496
Deaths:626
KDR:0.792
Accuracy:25.070% C+
HSR:9.073% D*
SMG-46AE Armistice
D-
Kills:463
Deaths:853
KDR:0.543
Accuracy:24.873% D-
HSR:9.935% D**
NS-7 PDW
B++
Kills:437
Deaths:787
KDR:0.555
Accuracy:28.307% B++
HSR:9.153% D**
PDW-16 Hailstorm
B+
Kills:408
Deaths:491
KDR:0.831
Accuracy:25.907% B+
HSR:9.314% D*
TAR-AE
D**
Kills:215
Deaths:358
KDR:0.601
Accuracy:20.380% D**
HSR:12.558% F
Cycler TRV
C-
Kills:186
Deaths:287
KDR:0.648
Accuracy:20.450% C-
HSR:10.215% D**
TORQ-9
C
Kills:185
Deaths:300
KDR:0.617
Accuracy:22.932% C
HSR:17.838% D
Kills:26,215
Deaths (as Combat Medic):30,309
Deaths (to Combat Medics):11,559
KDR:0.86492
Kill Difference:4,094
Playtime:214.486 hours
Usage:4%
Score:5.555m
Score/min:432
Accuracy (listed only):33.717%
HSR (listed only):10.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:1,184
Deaths:1,906
KDR:0.621
Accuracy:26.594% C*
HSR:13.682% D-
T4 AMP
B+
Kills:860
Deaths:1,650
KDR:0.521
Accuracy:29.787% B+
HSR:18.140% C
SMG-46 Armistice
C+
Kills:496
Deaths:626
KDR:0.792
Accuracy:25.070% C+
HSR:9.073% D*
SMG-46AE Armistice
D-
Kills:463
Deaths:853
KDR:0.543
Accuracy:24.873% D-
HSR:9.935% D**
NS-7 PDW
B++
Kills:437
Deaths:787
KDR:0.555
Accuracy:28.307% B++
HSR:9.153% D**
PDW-16 Hailstorm
B+
Kills:408
Deaths:491
KDR:0.831
Accuracy:25.907% B+
HSR:9.314% D*
SOAS-20
C
Kills:324
Deaths:332
KDR:0.976
Accuracy:25.783% C
HSR:16.667% D
RAMS .50M
C
Kills:320
Deaths:200
KDR:1.600
Accuracy:32.709% D-
HSR:76.250% C
TX1 Repeater
B**
Kills:250
Deaths:594
KDR:0.421
Accuracy:30.578% B**
HSR:18.400% C
NSX Tomoe
C-
Kills:203
Deaths:337
KDR:0.602
Accuracy:26.861% C-
HSR:19.704% F
NS-44L Blackhand
C**
Kills:198
Deaths:404
KDR:0.490
Accuracy:43.878% C**
HSR:28.788% D--
NS-357 Underboss
B++
Kills:196
Deaths:323
KDR:0.607
Accuracy:38.866% B
HSR:26.020% B++
NS-44 Commissioner
C+
Kills:174
Deaths:328
KDR:0.530
Accuracy:34.440% C+
HSR:16.092% D-
NS CandyCannon 3000
A+
Kills:169
Deaths:710
KDR:0.238
Accuracy:39.485% C**
HSR:66.272% A+
NS-61 Emissary
A++
Kills:160
Deaths:403
KDR:0.397
Accuracy:31.782% B+
HSR:27.500% A++
NS-30 Vandal
D-
Kills:104
Deaths:106
KDR:0.981
Accuracy:27.728% D-
HSR:13.462% F
99SV
C++
Kills:100
Deaths:98
KDR:1.020
Accuracy:27.298% D
HSR:37% C++
SR-7
C
Kills:90
Deaths:63
KDR:1.429
Accuracy:30.122% D**
HSR:75.556% C
Kills:6,136
Deaths (as Infiltrator):10,211
Deaths (to Infiltrators):14,010
KDR:0.60092
Kill Difference:4,075
Playtime:363.260 hours
Usage:7%
Score:5.069m
Score/min:233
Accuracy (listed only):30.559%
HSR (listed only):27.278%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,323
Deaths:992
KDR:1.334
Accuracy:20.545% B**
HSR:13.530% D**
MRC3 Mercy
B*
Kills:1,261
Deaths:1,004
KDR:1.256
Accuracy:20.732% B*
HSR:12.847% D**
M2 Mutilator
B*
Kills:1,200
Deaths:937
KDR:1.281
Accuracy:18.296% B*
HSR:13.250% D*
M2 Mutilator
B*
Kills:1,181
Deaths:952
KDR:1.241
Accuracy:17.685% B*
HSR:15.665% D
M6 Onslaught
C-
Kills:855
Deaths:662
KDR:1.292
Accuracy:14.553% C-
HSR:14.503% D--
M6 Onslaught
C-
Kills:778
Deaths:662
KDR:1.175
Accuracy:15.005% C-
HSR:14.139% D*
M1 Heavy Cycler
D
Kills:380
Deaths:327
KDR:1.162
Accuracy:12.725% D
HSR:14.737% D-
M1 Heavy Cycler
C
Kills:370
Deaths:331
KDR:1.118
Accuracy:12.982% C
HSR:13.514% D-
MR1 Fracture
C*
Kills:233
Deaths:408
KDR:0.571
Accuracy:38.124% C*
HSR:3.433% C
MR1 Fracture
C++
Kills:188
Deaths:408
KDR:0.461
Accuracy:37.268% C++
HSR:3.723% C+
NS-10 Burster
B*
Kills:122
Deaths:258
KDR:0.473
Accuracy:33.274% B*
HSR:2.459% D--
NS-10 Burster
B++
Kills:112
Deaths:257
KDR:0.436
Accuracy:33.495% B++
HSR:7.143% B++
Kills:8,003
Deaths (as MAX Suit):3,599
Deaths (to MAX Suits):6,991
KDR:2.22367
Kill Difference:4,404
Playtime:186.926 hours
Usage:4%
Score:5.263m
Score/min:469
Accuracy (listed only):22.890%
HSR (listed only):10.745%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:285
V. Kills:78 361%
Deaths:138
KDR:2.065
Accuracy:38.418% D*
KPH:31.100 D
VKPH:8.500 D
M18 Rotary
N/A
Kills:50
V. Kills:58 85%
Deaths:756
KDR:0.066
Accuracy:26.949% N/A
KPH:0.900 N/A
VKPH:1 N/A
Kills:335 (50 + 0)
Deaths:894
KDR:0.375
VKDR:0.152
Vehicle Kills:136
Kill Difference:559
Playtime:67.963 hours
Usage:1%
Score:0.274m
Score/min:67
Piloting Accuracy:26.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:72
V. Kills:7 N/A
Deaths:12
KDR:6
Accuracy:36.404% D
KPH:34.100 D
VKPH:3.300 D--
Kills:72 (0 + 72)
Deaths:12
KDR:6
VKDR:0.583
Vehicle Kills:7
Kill Difference:60
Playtime:2.109 hours
Usage:0%
Score:0.031m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:36.404%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:655
V. Kills:720 91%
Deaths:370
KDR:1.770
Accuracy:60.223% B+
KPH:19.300 D-
VKPH:21.300 B++
Skyguard
C-
Kills:157
V. Kills:165 95%
Deaths:198
KDR:0.793
Accuracy:32.165% B+
KPH:7.100 D-
VKPH:7.500 C-
C75 Viper
C++
Kills:95
V. Kills:24 380%
Deaths:28
KDR:3.393
Accuracy:30.136% D-
KPH:30.300 C++
VKPH:7.600 C+
Kills:907 (907 + 0)
Deaths:596
KDR:1.522
VKDR:1.525
Vehicle Kills:909
Kill Difference:311
Playtime:59.149 hours
Usage:1%
Score:1.097m
Score/min:309
Driving Accuracy:30.136%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:936
V. Kills:916 102%
Deaths:492
KDR:1.902
Accuracy:40.503% C--
KPH:20.400 D
VKPH:19.900 B+
P2-120 HEAT
C++
Kills:881
V. Kills:361 243%
Deaths:135
KDR:6.526
Accuracy:40.449% C+
KPH:25.300 C+
VKPH:10.400 C++
P2-120 HESH
D
Kills:655
V. Kills:116 N/A
Deaths:125
KDR:5.240
Accuracy:28.279% D**
KPH:27.400 D--
VKPH:4.800 D
E540 Halberd
C
Kills:104
V. Kills:66 155%
Deaths:29
KDR:3.586
Accuracy:31.198% D*
KPH:18.200 D
VKPH:11.500 C
MR11 Gatekeeper
C
Kills:81
V. Kills:65 123%
Deaths:24
KDR:3.375
Accuracy:35.478% C-
KPH:17.800 C
VKPH:14.300 C
G30 Vulcan
C+
Kills:54
V. Kills:32 164%
Deaths:16
KDR:3.375
Accuracy:18.130% D*
KPH:19.200 C+
VKPH:11.400 C
Kills:2,711 (2,472 + 239)
Deaths:821
KDR:3.302
VKDR:1.895
Vehicle Kills:1,556
Kill Difference:1,890
Playtime:117.767 hours
Usage:2%
Score:2.182m
Score/min:309
Driving Accuracy:28.279%
Gunner Accuracy:18.130%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:187
V. Kills:154 121%
Deaths:74
KDR:2.527
Accuracy:42.757% D
KPH:26.900 D
VKPH:22.200 C
P525 Marauder-H
C
Kills:111
V. Kills:9 N/A
Deaths:16
KDR:6.938
Accuracy:28.857% D
KPH:64.500 D
VKPH:5.200 C
M12 Kobalt-H
C
Kills:57
V. Kills:5 N/A
Deaths:3
KDR:19
Accuracy:22.165% C*
KPH:48.600 D*
VKPH:4.300 C
E540 Halberd-H
C++
Kills:57
V. Kills:39 143%
Deaths:13
KDR:4.385
Accuracy:57.943% C+
KPH:34.900 C-
VKPH:23.900 C++
Kills:412 (0 + 412)
Deaths:106
KDR:3.887
VKDR:1.953
Vehicle Kills:207
Kill Difference:306
Playtime:11.475 hours
Usage:0%
Score:0.348m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:57.943%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:303
V. Kills:41 N/A
Deaths:68
KDR:4.456
Accuracy:25.393% D*
KPH:42 C-
VKPH:5.700 D-
M20 Basilisk
C
Kills:255
V. Kills:79 319%
Deaths:83
KDR:3.072
Accuracy:35.866% C
KPH:17.800 C
VKPH:5.500 D
M12 Kobalt
C--
Kills:192
V. Kills:3 N/A
Deaths:24
KDR:8
Accuracy:11.288% D--
KPH:45 C--
VKPH:0.700 D--
M60-G Bulldog
C
Kills:120
V. Kills:21 N/A
Deaths:32
KDR:3.750
Accuracy:31.792% C
KPH:18.700 D
VKPH:3.300 D
M40 Fury
D
Kills:106
V. Kills:11 N/A
Deaths:21
KDR:5.048
Accuracy:27.858% D
KPH:31 D
VKPH:3.200 D*
M12 Kobalt
C++
Kills:89
V. Kills:6 N/A
Deaths:12
KDR:7.417
Accuracy:11.358% D--
KPH:54.200 C-
VKPH:3.700 C++
M20 Basilisk
C--
Kills:80
V. Kills:33 235%
Deaths:27
KDR:2.963
Accuracy:33.362% D
KPH:15.600 C--
VKPH:6.400 D
Kills:1,145 (0 + 1,145)
Deaths:267
KDR:4.288
VKDR:0.727
Vehicle Kills:194
Kill Difference:878
Playtime:42.441 hours
Usage:1%
Score:0.516m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:33.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AS16 NightHawk 15,24014,97714,6751.021C+0.0544.829%B+8.987%D**28.5C+N/A96526.4h4.2B9.4B+
TMG-50 5,0365,0194,7241.062C+0.0921.431%C++11.596%F-24C-N/A121208.7h11.1C**51.9B
Claymore 4,9804,9791,2004.149C3.1732.184%C+N/A96.1DN/A37951.8h1.2C++3.6C**
T16 Rhino 4,5244,5124,5210.998C+0.0221.993%C**13.143%D**28.9C+N/A126156h12.2B+55.5B+
NS-15M1 3,2243,1933,1641.009C0.0322.248%C+14.532%D--27.1C-N/A99117.7h13.6C+61.2C++
C-4 ARX 4,7453,1702,1981.442C0.4727.419%C**N/A92.7C46.1B++79134.2h1.5D5.3C
T7 Mini-Chaingun 2,7732,7302,1981.242C**0.2720.526%B++7.473%D**28.5C+N/A15295.8h12.2B++59.4B++
HC1 Cougar 2,6612,6202,7510.952C+0.0226.083%B+14.237%D**26.4C+N/A10699.3h10.9B+41.7B+
Tank Mine 3,9282,1891,0202.146C+1.1727.324%C-N/A114C*90.6B**159119.2h1.9C++6.9C+
MSW-R 1,9071,8951,9560.969C0.0121.783%C+14.143%D*27.8CN/A15368.1h12.2C++55.9C*
NS-15MB 1,9131,8911,9870.952D0.0222.456%D12.48%F30.9DN/A14961.2h13.2C58.7C+
C-4 2,7511,8651,6251.148C+0.1731.902%AN/A88.4C*42B*146321.1h1.6C+5.1B+
TRAC-5 S 1,8621,8483,1450.588C0.3922.723%C+11.147%D-15.3CN/A74120.8h13.4C+58.9C++
T9 CARV-S 1,8481,8401,0571.741C*0.7717.699%D13.967%D**21.4DN/A12986h13.2C+74.3C
NS-11C 1,8421,7992,0470.879C+0.1026.626%B+10.951%D**25.2C+N/A13471.5h13.4B50.2B+
T9A "Butcher" 1,8091,7991,9310.932D0.0421.328%D13.396%F-30.1D-N/A14359.8h12.1C56.9C
LC2 Lynx 1,6671,6281,7700.92C+0.0523.078%C+15.111%D--25.7C+N/A13463.3h13.8B+59.8B
T5 AMC 1,5761,5701,8660.841C+0.1325.381%B+12.803%D*23.2C++N/A10867.6h12.8B+50.4B+
NS-15M AE 1,5441,5151,4531.043C-0.0721.519%D17.162%D--24.7D-N/A6761.4h13.2C-61.4C
T32 Bull 1,4321,4271,4370.993C0.0224.103%C++11.563%F27.1C--N/A13152.6h13.4C+55.5C++
Frag Grenade 1,4021,39011390N/A1,389.0338.133%D--N/A556C**4.8D24162.5h2.8B*7.4B+
MRC3 Mercy 1,3331,3239921.334C0.3620.545%B**13.53%D**30.7C**N/A17443.1h17.3B+84.3B++
MRC3 Mercy 1,2691,2611,0041.256C0.2820.732%B*12.847%D**28.9C++N/A16643.6h18.6B89.5B+
LC3 Jaguar 1,2081,2051,7060.706C0.2723.763%C++11.95%D**18.9C-N/A10963.8h12.5C*52.7C**
FA1 Barrage 1,2191,2031,5160.794C+0.1843.044%B9.726%D*22.6CN/A15353.2h3.9B*9B++
M2 Mutilator 1,2231,2009371.281C0.3118.296%B*13.25%D*32.9B+N/A17236.5h14.5B*79.1B++
NS Baron G5 1,2141,1991,3830.867C0.1146.839%B9.758%D--27.5CN/A17443.6h3.9B++8.3C+
MKV Suppressed 1,2241,1841,9060.621D0.3526.594%C*13.682%D-12.5D-N/A5794.9h17.8C--67.1C+
M2 Mutilator 1,2131,1819521.241C0.2717.685%B*15.665%D31.9B+N/A17937h14.6B*82.7B++
NSX Tanto 1,1951,1651,5580.748C0.2326%C+17.854%D--16.3DN/A4471.3h14.8C+56.9C++
TRS-12 Uppercut 1,1831,1631,3590.856C0.1261.906%B+8.77%D*25.3DN/A16945.9h2.4B+3.9B+
NS-15M2 1,1841,1611,1630.998C0.0223.091%C+13.781%D**29.2C-N/A15839.8h13.5C+58.4C++
TS4 Haymaker 1,1841,1611,3920.834C0.1446.69%B+10.939%D23.6CN/A12449.2h3.9B+8.4B+
NS-15MG 1,1821,1581,0391.115C-0.1423.024%C14.335%F32.2DN/A17636h13C56.5C+
T9 CARV 1,1561,1551,0561.094C+0.1221.577%B+13.247%D**29.5C++N/A22839.1h12.1B+55.9B+
TRAC-5 1,1491,1451,0451.096B+0.1219.877%C10.306%F13.6CN/A12584.1h12.8B+64.5B
NS Decimator 2,0121,0082,2090.456D0.5266.882%B*1.587%D21.8D21.7B+38946.3h8.4F--12.6D*
P2-120 AP 1,8529364921.902D0.9340.503%C--3.098%C+20.3D19.9B+42646h11.7F28.8D**
NSX-P Tanto 9539111,3720.664C0.3125.52%C+18.551%D--16C--N/A5157.1h15.8C+61.8C++
TAR 9118981,5450.581C-0.3920.344%D12.472%D*15.3DN/A6858.8h14.2C69.6C
P2-120 HEAT 1,2428811356.526C*5.5540.449%C+1.589%D-25.3C+10.4C++23134.8h8.6C21.3C+
T4 AMP 8738601,6500.521C0.4529.787%B+18.14%C14.8DN/A5058h14.4C*48.3B+
M6 Onslaught 8678556621.292C-0.3214.553%C-14.503%D--28.5C+N/A10230h15.8B++108.6C**
M6 Onslaught 7987786621.175C--0.2015.005%C-14.139%D*25.9C-N/A9130h17.5B+116.9C++
NSX Naginata 7677559160.824C--0.1519.088%D17.881%D**19.9D-N/A5837.9h13C+67.9C+
Havoc 7167028530.823D0.1546.208%D--8.12%F24.4D--N/A6628.8h4C++8.6C
T1 Cycler 7147021,1450.613C0.3620.888%C+13.96%D*16C--N/A10544h14.7C++70.3C++
ML-7 1,0246761,3800.49C0.4862.593%B++2.959%C+23.3C+12C+35629h7.1C+11.3C**
L100 Python AP 1,3756553701.77D0.8060.223%B+3.511%B19.3D-21.2B++33633.9h11.2F--18.6D**
P2-120 HESH 7716551255.24D4.2728.279%D**1.069%C++27.4D--4.9D18023.9h5.8C-20.6D*
NS Baron G5AE 6546368330.764C--0.2147.931%C++7.704%D**23DN/A7327.7h4.2C*8.8C+
Spear Anti-Vehicle Phalanx Turret 8995561214.595C3.6241.591%C+3.957%C+35.4C+21.8C++44115.7h8.5C++20.4C*
SMG-46 Armistice 5074966260.792C0.1825.07%C+9.073%D*18.4C--N/A14526.9h15.3C+60.8C++
Sticky Grenade 4734661466N/A465.0342.332%D*N/A466D--7D23131h3.1D-7.2D-
SMG-46AE Armistice 4804638530.543D-0.4324.873%D-9.935%D**10D--N/A3546.1h19.3D*77.6D--
NS-7 PDW 4574377870.555C-0.4228.307%B++9.153%D**10.8DN/A5140.3h16.4C+57.9C**
PDW-16 Hailstorm 4134084910.831C+0.1425.907%B+9.314%D*16.6DN/A10524.6h15.5C++59.9C**
M1 Heavy Cycler 3923803271.162C0.1912.725%D14.737%D-24.5CN/A8615.5h15.4B+121.4C++
M1 Heavy Cycler 3793703311.118C+0.1412.982%C13.514%D-23.6C**N/A12215.7h16B+123.3C**
SOAS-20 3323243320.976C0.0025.783%C16.667%D24.2C--N/A11413.4h15.4D59.6D
RAMS .50M 3223202001.6C-0.6332.709%D-76.25%C16.8DN/A7819.1h3.3F10.2D*
MANA Anti-Vehicle Turret 6153083590.858C0.1262.939%B*2.273%D27C26.9C+52711.4h13.6C-21.6C+
TRAC-Shot 3183064170.734C-0.2423.91%C11.111%D**20.5DN/A8214.9h13.2C--55.3C
M40 Fury 344303684.456C-3.4825.393%D*1.65%C+42.1C-5.7D-2767.2h11.1B+43.8C+
MG-H1 Watchman 3153033770.804C0.1720.162%C-15.842%D*18.3D-N/A5316.6h17C84.6C+
NSX Masamune 3813005590.537C0.4444.219%F2.333%C*21.1C--5.7D11714.2h9.7B+21.8C++
Hellfire Rocket Pods 3632851382.065D1.0938.418%D*1.053%C+31D8.5D3209.2h56.9T148.1F--
T7 Mini-Chaingun AE 2932823200.881C-0.0922.16%B+7.092%F31.7C--1.2B++828.9h13.4C*60.4B+
M20 Basilisk 334255833.072C+2.1035.866%C4.314%D17.8C5.5D16614.3h90.8C*253.1C*
TX1 Repeater 2542505940.421C0.5530.578%B**18.4%C7.9D--N/A6431.8h12.7B41.4C**
MR1 Fracture 3932334080.571C0.4038.124%C*3.433%C9.2B6.3B*13525.4h45.9B+120.4B+
TAR-AE 2172153580.601D0.3720.38%D**12.558%F15.8D--N/A4713.6h13.9D68D--
NSX Tomoe 2092033370.602C--0.3726.861%C-19.704%F14.9D--N/A4513.6h18.3D--68.2D
NS-44L Blackhand 2021984040.49D0.4843.878%C**28.788%D--7.1D--N/A2527.8h4B+9.1B+
NS-357 Underboss 1971963230.607C0.3738.866%B26.02%B++11.1D--N/A6317.7h3.8B+9.7B+
NS Annihilator 4381964570.429C0.5583.341%B*N/A7.1D8.8C+14927.5h17.5F-21D**
M9 SKEP Launcher 4381952160.903B+0.0772.748%B+3.077%B+13.9C17.4B30114h11.8D-16.2D
M12 Kobalt 195192248C7.0311.288%D--16.146%C-44.7C--N/A1784.3h18C++159.4C
MR1 Fracture 3151884080.461C--0.5137.268%C++3.723%C+7.4C5C+11425.4h56.6C+151.9C++
G20 Vulcan-H 341187742.527C1.5542.757%D2.139%C--26.7D22C5537h125.6D293.8D
Cycler TRV 1881862870.648C--0.3320.45%C-10.215%D**15.1DN/A15612.3h14.3C69.8C+
TORQ-9 1851853000.617C-0.3622.932%C17.838%D17.8DN/A17210.4h16.3C71.2C+
Anti-Vehicle Grenade 2521781178N/A177.0344.325%D-N/A161.8D--67.3C17321.1h9.8F-22D**
NS-44 Commissioner 1761743280.53C0.4434.44%C+16.092%D-12.8DN/A10313.6h3.7C**10.7C**
NS CandyCannon 3000 1691697100.238D0.7439.485%C**66.272%A+4.2DN/A1240.5h3.7B+9.4B+
Rocklet Rifle 3931643270.502C0.4764.215%AN/A33.5B+46.7A++6574.9h36.5C++56.9B+
T2 Striker 3671614110.392C0.5853.951%C**N/A9.4C12C++33317.2h44.3C++82.1C**
NS-61 Emissary 1641604030.397D0.5831.782%B+27.5%A++6.1D--N/A2126.3h10.9B+34.2B++
Skyguard 3221571980.793D-0.1832.165%B+1.274%D7.1D-7.5C-23622.1h300.1T933.1F-
NS-10 Burster 2261222580.473D0.5033.274%B*2.459%D--4.1C-3.5C++11529.7h241.2F724.9C-
M60-G Bulldog 141120323.75C+2.7831.792%C2.5%C18.8D3.3D1906.4h8.6C27C+
NS-10 Burster 2111122570.436D-0.5433.495%B++7.143%B++3.7D3.3C10429.9h264.7F-790.2D
P525 Marauder-H 120111166.938C--5.9628.857%DN/A65.3D5.3C3991.7h9.1D31.5D-
M40 Fury 117106215.048C4.0727.858%D1.887%C++31.2D3.2D*2243.4h13.8C++49.5C+
E540 Halberd 170104293.586C2.6131.198%D*N/A18.2D11.6C3635.7h8.2D**26.4F-
NS-30 Vandal 1061041060.981C-0.0127.728%D-13.462%F20.8D-N/A885h6.3C22.6C
99SV 102100981.02C0.0527.298%D37%C++11.5DN/A988.7h6.8D25D
C75 Viper 11995283.393C+2.4230.136%D-1.053%C--30.6C++7.7C+5313.1h15C+49.7C--
SR-7 9090631.429D0.4530.122%D**75.556%C17.3D-N/A605.2h3D*10D**
M12 Kobalt 9589127.417C6.4411.358%D--13.483%D*55.6C3.8C++2661.6h18.7C+164.9C--
MR11 Gatekeeper 14681243.375C+2.4035.478%C-3.704%A+18C14.4C2954.5h70.4D--198.5D-
M20 Basilisk 11380272.963C+1.9933.362%D3.75%D15.7C--6.5C--2025.1h98.7C++295.8C+
L105 Zephyr 7972126C5.0336.404%D1.389%B*34.3D3.3D--2462.1h6.9C18.8C
M12 Kobalt-H 6257319C++18.0322.165%C*14.035%C--47.5D*4.2C1511.2h27.2F--122.8D-
E540 Halberd-H 9657134.385C-3.4157.943%C+N/A35.6C24.4C*6641.6h6.7C+11.6C+
G30 Vulcan 8654163.375C+2.4018.13%D*3.704%C+19.3C+11.4C3662.8h92.4C*509.5D
The Slasher 775129,5130.002D--0.9729.308%CN/A0.1DN/A01004.7h3.9F-13.3C
M18 Rotary 108507560.066D0.9126.949%DN/A0.9D*1D*2858.8h458.5T-1701.3T*
ASP-30 Grounder 113501140.439C-0.5454.511%D--4%B+4.6D-5.8C--22510.8h17.4T*31.9T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit355790.6h
Motion Spotter12011,89912.7h
Nano-Armor Kit1,6461,511,989107.5h
Anti-Vehicle MANA Turret921,7574.7h
Spawn Beacon19810,26412h
AE Nano-Armor Kit116109,0776.5h
Nanite Revive Grenade04,1891.2h
Medical Applicator723164,83415.2h
Nanite Healing Grenade02090.1h
Welding Device01400.1h
Snowman Soldier61740.2h
Spitfire Auto-Turret754,7225.8h
Ammunition Package2436,9947.9h
Medical Kit5038,0078.6h
Anti-Infantry MANA Turret4760.9h
WLT-Howler Mining Laser15,7461.3h
Nano-Repair Grenade04750.1h
Pelter Rocket Pod0540.1h
Shield Recharging Field1083,2962.1h
Recon Detection Device21650.6h
Smoke Grenade07660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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