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Paragon Founder BaconBonanza[GOKU] BaconBonanza
VS BR 103

KDR: 1.5

Score: 20.2m

Last Seen: Aug 11th, 2018 1:52 AM
- OFFLINE - 6070.4 hour(s)

Battle Rank 100 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 4%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 Pulsar C Nova Serpent VE92 NS-11C Zenith VX-5 Solstice SF Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $890,712 MLG Score: 712
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.273%24.406%64127100818,0531.49050.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.869%1.009B**0.565B+-1.457FHEAD ++ (~11.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+9.90.306C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.732%0.84%5211034238752490.316489476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.566B+-1.131D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.568B+7.80.377C**8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.385%2.143%1811034140626770.223642179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.279D**-0.565D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.741B++6.90.826B++23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.629%70.287%1841031663118030.561864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.376%0.842B*0.207C++0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**2.70.153C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.954%18.622%18310321,50979331.9029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.382%0.126C++0.807B++-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**3.70.242C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.2m303.5%546 (32.8k)390 (23.4k)1.5029930,41620,2371.62559103 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103553624.782%18.254%45202:3412

10% Engineer28% Heavy Assault19% Infiltrator36% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 3:48 AMAug 6th, 2017 12:43 AMSep 8th, 2018 6:43 PM (224d) (PST)Aug 10th, 2018 10:47 PM (253d) (PST)Aug 10th, 2018 9:52 PM (253d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5122142980.5860.3900.1071.8710.030712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,69212,82017,87235236112223,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
864.4h/36d 2,481 5,552 6,570 97k 1,523 3,049 1,551 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:22.463% C**
HSR:21.724% C-
NS-15M1
B+
Kills:1,159
Deaths:659
KDR:1.759
Accuracy:25.104% B+
HSR:26.920% B+
Ursa
B**
Kills:1,159
Deaths:649
KDR:1.786
Accuracy:26.253% B++
HSR:30.975% B**
SVA-88
C++
Kills:1,156
Deaths:925
KDR:1.250
Accuracy:21.249% C-
HSR:26.125% C++
Flare VE6
B+
Kills:1,147
Deaths:688
KDR:1.667
Accuracy:23.195% C++
HSR:27.899% B+
Lasher X2
B+
Kills:501
Deaths:486
KDR:1.031
Accuracy:17.601% D--
HSR:4.790% B+
Betelgeuse 54-A
B++
Kills:177
Deaths:91
KDR:1.945
Accuracy:24.116% C--
HSR:35.593% B++
Kills:6,459
Deaths (as Heavy Assault):4,378
Deaths (to Heavy Assaults):5,974
KDR:1.47533
Kill Difference:2,081
Playtime:239.264 hours
Usage:28%
Score:5.402m
Score/min:376
Accuracy (listed only):22.855%
HSR (listed only):24.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,173
Deaths:726
KDR:1.616
Accuracy:26.665% B+
HSR:24.893% B
Nova
B++
Kills:1,164
Deaths:878
KDR:1.326
Accuracy:41.483% C
HSR:17.955% B++
Serpent VE92
B
Kills:1,161
Deaths:929
KDR:1.250
Accuracy:25.409% B
HSR:19.466% C+
NS-11C
A
Kills:1,161
Deaths:918
KDR:1.265
Accuracy:28.786% B**
HSR:25.840% A
Zenith VX-5
B++
Kills:1,160
Deaths:908
KDR:1.278
Accuracy:26.337% C*
HSR:25.431% B++
Solstice SF
B++
Kills:1,160
Deaths:702
KDR:1.652
Accuracy:27.819% B++
HSR:11.466% D--
MKV Suppressed
B*
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:29.108% B++
HSR:24.201% B*
Eridani SX5
B**
Kills:600
Deaths:510
KDR:1.176
Accuracy:27.357% C*
HSR:27.500% B**
Sirius SX12
B
Kills:524
Deaths:448
KDR:1.170
Accuracy:26.052% B
HSR:18.893% C++
NS Baron G5
B
Kills:520
Deaths:452
KDR:1.150
Accuracy:47.267% B
HSR:13.269% C
Eclipse VE3A
B++
Kills:370
Deaths:291
KDR:1.271
Accuracy:28.777% B+
HSR:23.514% B++
Thanatos VE70
B*
Kills:183
Deaths:128
KDR:1.430
Accuracy:47.385% B*
HSR:16.393% C++
Pandora VX25
M
Kills:162
Deaths:100
KDR:1.620
Accuracy:50.912% B**
HSR:25.926% M
Kills:10,495
Deaths (as Light Assault):7,771
Deaths (to Light Assaults):4,146
KDR:1.35053
Kill Difference:2,724
Playtime:308.405 hours
Usage:36%
Score:7.575m
Score/min:409
Accuracy (listed only):33.335%
HSR (listed only):21.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,173
Deaths:726
KDR:1.616
Accuracy:26.665% B+
HSR:24.893% B
Nova
B++
Kills:1,164
Deaths:878
KDR:1.326
Accuracy:41.483% C
HSR:17.955% B++
Serpent VE92
B
Kills:1,161
Deaths:929
KDR:1.250
Accuracy:25.409% B
HSR:19.466% C+
NS-11C
A
Kills:1,161
Deaths:918
KDR:1.265
Accuracy:28.786% B**
HSR:25.840% A
Zenith VX-5
B++
Kills:1,160
Deaths:908
KDR:1.278
Accuracy:26.337% C*
HSR:25.431% B++
Solstice SF
B++
Kills:1,160
Deaths:702
KDR:1.652
Accuracy:27.819% B++
HSR:11.466% D--
Eidolon VE33
B++
Kills:648
Deaths:669
KDR:0.969
Accuracy:32.083% B++
HSR:19.907% D
NS Baron G5
B
Kills:520
Deaths:452
KDR:1.150
Accuracy:47.267% B
HSR:13.269% C
Eclipse VE3A
B++
Kills:370
Deaths:291
KDR:1.271
Accuracy:28.777% B+
HSR:23.514% B++
Thanatos VE70
B*
Kills:183
Deaths:128
KDR:1.430
Accuracy:47.385% B*
HSR:16.393% C++
Pandora VX25
M
Kills:162
Deaths:100
KDR:1.620
Accuracy:50.912% B**
HSR:25.926% M
Kills:8,862
Deaths (as Engineer):6,701
Deaths (to Engineers):3,739
KDR:1.32249
Kill Difference:2,161
Playtime:85.407 hours
Usage:10%
Score:2.426m
Score/min:473
Accuracy (listed only):34.811%
HSR (listed only):20.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B++
Kills:1,164
Deaths:878
KDR:1.326
Accuracy:41.483% C
HSR:17.955% B++
MKV Suppressed
B*
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:29.108% B++
HSR:24.201% B*
Eridani SX5
B**
Kills:600
Deaths:510
KDR:1.176
Accuracy:27.357% C*
HSR:27.500% B**
Sirius SX12
B
Kills:524
Deaths:448
KDR:1.170
Accuracy:26.052% B
HSR:18.893% C++
NS Baron G5
B
Kills:520
Deaths:452
KDR:1.150
Accuracy:47.267% B
HSR:13.269% C
Terminus VX-9
C+
Kills:343
Deaths:302
KDR:1.136
Accuracy:24.429% C
HSR:26.239% C+
Thanatos VE70
B*
Kills:183
Deaths:128
KDR:1.430
Accuracy:47.385% B*
HSR:16.393% C++
NS-11A
C++
Kills:163
Deaths:106
KDR:1.538
Accuracy:24.661% C++
HSR:20.859% C+
Pandora VX25
M
Kills:162
Deaths:100
KDR:1.620
Accuracy:50.912% B**
HSR:25.926% M
H-V45
C
Kills:161
Deaths:211
KDR:0.763
Accuracy:22.749% C
HSR:16.770% D
Corvus VA55
B+
Kills:159
Deaths:175
KDR:0.909
Accuracy:26.222% B+
HSR:23.270% C++
Kills:5,136
Deaths (as Combat Medic):4,091
Deaths (to Combat Medics):2,554
KDR:1.25544
Kill Difference:1,045
Playtime:40.143 hours
Usage:5%
Score:0.933m
Score/min:387
Accuracy (listed only):33.420%
HSR (listed only):21.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B*
Kills:1,157
Deaths:781
KDR:1.481
Accuracy:29.108% B++
HSR:24.201% B*
NS-30 Vandal
B+
Kills:1,147
Deaths:819
KDR:1.400
Accuracy:35.885% B+
HSR:22.581% C-
Eridani SX5
B**
Kills:600
Deaths:510
KDR:1.176
Accuracy:27.357% C*
HSR:27.500% B**
Nyx VX31
B++
Kills:576
Deaths:314
KDR:1.834
Accuracy:38.023% B++
HSR:24.132% D
Sirius SX12
B
Kills:524
Deaths:448
KDR:1.170
Accuracy:26.052% B
HSR:18.893% C++
Artemis VX26
B**
Kills:429
Deaths:274
KDR:1.566
Accuracy:27.961% C++
HSR:30.303% B**
NS-44 Commissioner
B+
Kills:410
Deaths:589
KDR:0.696
Accuracy:39.656% B+
HSR:13.171% D*
Beamer VS3
B*
Kills:329
Deaths:355
KDR:0.927
Accuracy:33.308% B*
HSR:18.237% D
V10
B++
Kills:264
Deaths:74
KDR:3.568
Accuracy:43.349% B+
HSR:82.955% B++
Ghost
B++
Kills:218
Deaths:81
KDR:2.691
Accuracy:44.086% B++
HSR:66.973% C+
NS-357 Underboss
B*
Kills:172
Deaths:185
KDR:0.930
Accuracy:43.827% B*
HSR:15.116% D-
Manticore SX40
A+
Kills:159
Deaths:153
KDR:1.039
Accuracy:39.746% A+
HSR:16.981% D
VA39 Spectre
B**
Kills:111
Deaths:57
KDR:1.947
Accuracy:38.647% B**
HSR:41.441% C**
NS-44L Blackhand
A+
Kills:93
Deaths:55
KDR:1.691
Accuracy:54.683% A+
HSR:45.161% C*
Phaseshift VX-S
C**
Kills:70
Deaths:27
KDR:2.593
Accuracy:33.836% C
HSR:78.571% C**
Kills:6,259
Deaths (as Infiltrator):4,722
Deaths (to Infiltrators):2,692
KDR:1.3255
Kill Difference:1,537
Playtime:162.807 hours
Usage:19%
Score:3.156m
Score/min:323
Accuracy (listed only):37.035%
HSR (listed only):35.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:218
Deaths:154
KDR:1.416
Accuracy:19.762% C++
HSR:20.642% C+
Blueshift VM5
C*
Kills:151
Deaths:101
KDR:1.495
Accuracy:20.806% C*
HSR:19.205% C
Quasar VM1
B**
Kills:89
Deaths:53
KDR:1.679
Accuracy:16.765% C**
HSR:23.596% B**
NS-10 Burster
C
Kills:58
Deaths:44
KDR:1.318
Accuracy:26.752% C
HSR:5.172% C-
NS-10 Burster
C
Kills:57
Deaths:44
KDR:1.295
Accuracy:27.064% C
HSR:5.263% C
Kills:573
Deaths (as MAX Suit):198
Deaths (to MAX Suits):1,113
KDR:2.89394
Kill Difference:375
Playtime:20.419 hours
Usage:2%
Score:0.717m
Score/min:585
Accuracy (listed only):22.230%
HSR (listed only):14.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:169
V. Kills:10 N/A
Deaths:146
KDR:1.158
Accuracy:35.687% D
KPH:12 D--
VKPH:0.700 D*
Kills:169 (169 + 0)
Deaths:146
KDR:1.158
VKDR:0.068
Vehicle Kills:10
Kill Difference:23
Playtime:14.073 hours
Usage:2%
Score:0.057m
Score/min:68
Piloting Accuracy:35.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:238
V. Kills:32 N/A
Deaths:84
KDR:2.833
Accuracy:46.732% B++
KPH:67.700 A*
VKPH:9.100 C**
L100 Python HESH
A++
Kills:70
V. Kills:4 N/A
Deaths:28
KDR:2.500
Accuracy:62.963% A++
KPH:75.800 B**
VKPH:4.300 D*
Kills:308 (308 + 0)
Deaths:112
KDR:2.750
VKDR:0.321
Vehicle Kills:36
Kill Difference:196
Playtime:4.441 hours
Usage:1%
Score:0.121m
Score/min:453
Driving Accuracy:62.963%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B++
Kills:140
V. Kills:5 N/A
Deaths:16
KDR:8.750
Accuracy:22.385% C
KPH:75.600 B++
VKPH:2.700 C--
Kills:140 (0 + 140)
Deaths:16
KDR:8.750
VKDR:0.313
Vehicle Kills:5
Kill Difference:124
Playtime:1.853 hours
Usage:0%
Score:0.053m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:22.385%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2341,7801,0001.78C**0.2826.186%C++N/A111.3B++28.4C+104216h1B**3.9B*
Pulsar C 1,1741,1737261.616B0.1126.665%B+24.893%B27.2C+N/A15843.1h9.7B++36.4B+
Nova 1,1641,1648781.326C+0.1841.483%C17.955%B++30.8C+N/A20637.8h3.7B+9B+
Serpent VE92 1,1641,1619291.25C*0.2525.409%B19.466%C+25.5C+N/A13045.6h10.9B++43B+
NS-11C 1,1721,1619181.265B0.2428.786%B**25.84%A36.6B+N/A11731.7h11.8B++41.1B++
Zenith VX-5 1,1671,1609081.278C++0.2226.337%C*25.431%B++36.1C++N/A14932.1h10.5B*39.8B+
Solstice SF 1,1681,1607021.652B++0.1527.819%B++11.466%D--27.9B+N/A14541.6h7.3B++26.4B*
Orion VS54 1,1621,1608801.318C+0.1822.463%C**21.724%C-34.5C++N/A25333.6h10.3B*46B+
NS-15M1 1,1661,1596591.759C**0.2625.104%B+26.92%B+46.5C**N/A12724.9h11.5B+45.7B+
Ursa 1,1661,1596491.786B++0.2826.253%B++30.975%B**47.1B+N/A13124.6h9.5B++36.3B+
MKV Suppressed 1,1591,1577811.481B+0.0229.108%B++24.201%B*41.3B+N/A11428h12B+41.2B+
SVA-88 1,1571,1569251.25C0.2521.249%C-26.125%C++27.3DN/A14742.4h12C++56.6C+
NS-30 Vandal 1,1571,1478191.4C+0.1035.885%B+22.581%C-34.1C+N/A10633.6h5B+14B+
Flare VE6 1,1551,1476881.667B0.1623.195%C++27.899%B+44.3C*N/A15425.9h9.9B+42.7B+
Proximity Mine 9629603422.807C1.3045.677%B+N/A120C+N/A4278h1.5A3.3B**
Frag Grenade 8548531853N/A851.5054.702%AN/A775.5AN/A37301.1h2.6B**4.7B**
Eidolon VE33 6536486690.969C+0.5332.083%B++19.907%D22.3C+N/A13429.1h7.3B++22.6B++
Eridani SX5 6046005101.176C+0.3327.357%C*27.5%B**35.1C++N/A14517.1h10.9B+40B+
Nyx VX31 5795763141.834C+0.3338.023%B++24.132%D48.8B+N/A9711.8h5B+13.2B+
Sirius SX12 5255244481.17C++0.3326.052%B18.893%C++22.2CN/A12623.6h11.7B*45B+
NS Baron G5 5215204521.15C++0.3547.267%B13.269%C32.7C+N/A11315.9h4B+8.4C++
Lasher X2 5055014861.031C*0.4717.601%D--4.79%B+20.1C--N/A11324.9h19C**108.2C
Artemis VX26 4304292741.566C*0.0627.961%C++30.303%B**33.8C+N/A13812.7h10.5B++37.6B+
NS-44 Commissioner 4114105890.696C0.8139.656%B+13.171%D*36.3C++N/A20711.3h3.7C**9.3B+
Eclipse VE3A 3733702911.271C+0.2328.777%B+23.514%B++40.7C++N/A1109.1h11.9C*41.4B+
Sticky Grenade 3523501350N/A348.5055.034%B+N/A1166.7B+6.7D58580.3h1.6B++2.9B++
Terminus VX-9 3483433021.136C+0.3724.429%C26.239%C+29.1CN/A11911.8h12.3C*50.3C++
Beamer VS3 3313293550.927C**0.5833.308%B*18.237%D48.4B**N/A1926.8h7.9B+23.6C*
Anti-Vehicle Grenade 3453231323N/A321.5057.506%B++N/A538.3B*36.7D40820.6h3.6B**6.2B**
Force-Blade 30329418,8300.016C1.4957.221%A*N/A0.4CN/A2741.7h2.5C*4.4B++
V10 264264743.568C*2.0743.349%B+82.955%B++28.7CN/A1479.2h2.1B4.8B+
C75 Viper 270238842.833C1.3346.732%B++N/A68A*9.1C**4463.5h7.8B**16.7B**
NS Decimator 2982322970.781C0.7267.1%B*1.293%D33.6C+9.6D3526.9h4.4C**6.6B+
Lancer VS22 4522212390.925C*0.5850.795%D**N/A14.2C++14.8C*49815.6h15.5B+30.4B+
Blueshift VM5 2192181541.416C0.0919.762%C++20.642%C+29.1CN/A1577.5h15.1B76.3B
Ghost 220218812.691C+1.1944.086%B++66.973%C+42.7C*N/A1235.1h2.1B+4.7B+
Tank Mine 303187702.671C++1.1722.263%D-N/A116.9C*72.5B20821.6h1.3B**5.8B
Thanatos VE70 1841831281.43B++0.0747.385%B*16.393%C++39.8B++N/A2844.6h3.4B**7.1B**
Nemesis VSH9 2641802460.732C++0.7768.326%B*2.222%C+20.5C*9.5C+3288.8h6.1B**8.9B**
Betelgeuse 54-A 178177911.945C0.4424.116%C--35.593%B++50.6CN/A2393.5h11.4C47.1C
NS-357 Underboss 1721721850.93C+0.5743.827%B*15.116%D-52.1BN/A2253.3h4.1C*9.4B+
Light PPA 1791691461.158C--0.3435.687%DN/A12D--N/A6814.1h13.7C++38.4C++
NS-11A 1641631061.538C**0.0424.661%C++20.859%C+35.4C*N/A1594.6h12.5B+50.7B+
Pandora VX25 1641621001.62B+0.1250.912%B**25.926%M49.1B+N/A1733.3h3.8B+7.4B*
H-V45 1611612110.763C0.7422.749%C16.77%D18.1DN/A1568.9h12.6B55.5C*
Manticore SX40 1601591531.039C++0.4639.746%A+16.981%D37BN/A894.3h7.5C*18.8B++
Corvus VA55 1591591750.909C+0.5926.222%B+23.27%C++25.2C+N/A1326.3h13.2C+50.2C**
Blueshift VM5 1531511011.495C0.0120.806%C*19.205%C32.1C+N/A1794.7h15.3B+73.7B+
Proton II PPA 145140168.75C7.2522.385%C2.143%C++73.7B++2.6D4771.9h6.9B*30.7B++
S1 1681261350.933B+0.5767.877%A1.587%D40.6A13.5C++5463.1h4.9B*7.2B**
VA39 Spectre 111111571.947B+0.4438.647%B**41.441%C**22.2C++N/A1525h5.2B+13.5B++
Spear Anti-Vehicle Phalanx Turret 12795165.938C+4.4450.359%B+5.263%B++59.4A20C+6491.6h5.2B**10.3B**
NS-44L Blackhand 9393551.691B+0.1954.683%A+45.161%C*48.9A+N/A1221.9h3.9B+7.1B++
Quasar VM1 8989531.679C++0.1816.765%C**23.596%B**31.8B*N/A2632.8h9.9A+58.8B++
L100 Python HESH 7470282.5D1.0062.963%A++N/A77.8B**4.4D--4810.9h1.9A+3.1A
Phaseshift VX-S 7170272.593C+1.0933.836%C78.571%C**25CN/A1262.8h2.9C*8.5C*
MANA Anti-Personnel Turret 6868252.72N/A1.2217.321%UN/A680UN/A3469700.1h17.7T*102.2T*
NS-10 Burster 10258441.318B+0.1826.752%C5.172%C-6.4C**4.9B*2029h98.3B*367.6B+
Hunter QCX 5757600.95B+0.5541.177%C+26.316%C+27.1A+N/A1152.1h2.7B+6.6B+
NS-10 Burster 9157441.295C**0.2127.064%C5.263%C6.3B3.8C+1719h101.4B**374.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter334,8992.2h
Nano-Armor Kit7757,3754.3h
Anti-Vehicle MANA Turret221131.2h
Spawn Beacon82190.3h
Nanite Revive Grenade05630.2h
Medical Applicator10127,9423.2h
Spitfire Auto-Turret3960.1h
Ammunition Package348601h
Medical Kit1149282.8h
Anti-Infantry MANA Turret71600.5h
Shield Recharging Field42080.2h
Recon Detection Device341,1312.4h

Check the help document for the dictionary if you want to learn more about words used here.


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