Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 35 (19,513)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal Bad1Wolf[ELME] Bad1Wolf
TR BR 98

KDR: 2.38

Score: 17.7m

Last Seen: Mar 14th, 2020 4:55 PM
- OFFLINE - 17.2 hour(s)

Battle Rank 100 (98 total) - Terran Republic on Miller
Level Progress (to 101): 74%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS T5 AMC T9 CARV T16 Rhino NS-15M2 TSAR-42 TRAC-5 C-4 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Bad1Wolf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $663,030 MLG Score: 530
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.026%20.235%36529120319,9162.64629-0.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.313%-0.621D-0.119C+-0.305CHEAD ++ (~11.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.4-0.11C+14.8-0.04C+67.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.604%0.681%397412281,3223093694.26452357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.588%-1.128D*-0.829D--1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217-0.337C-57.7-0.085C+159.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.568%1.331%88212305265972520.879599208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.18%-1.209D*-0.766D--1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.548B+50.602B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.436%0.99%32112311013861400.26165872%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.165C-0.854D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.903B*40.9B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.864%63.996%32412282,247881152.55051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.447%-0.618D-0.195C1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.087C+3.3-0.044C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.23%14.48%322123080863391.27646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.607%0.128C++-0.055C+2.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.235C++4.40.105C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m246.5%225 (13.5k)184 (11k)2.3771832,79813,7972.7275598 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232148417.744%18.233%32407:009

11% Combat Medic16% Engineer34% Heavy Assault19% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 4:13 PMAug 28th, 2017 5:23 PMMar 14th, 2020 9:20 PM (13d) (PST)Mar 14th, 2020 1:25 PM (14d) (PST)Mar 14th, 2020 12:55 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
371822890.3410.1430.0620.9160.031530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2524,91517,337209455211,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1605.3h/66.9d 4,834 5,980 10,011 88.2k 2,306 8,278 2,991 35.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:2,192
Deaths:1,097
KDR:1.998
Accuracy:14.344% D--
HSR:19.480% C--
T16 Rhino
D
Kills:1,922
Deaths:973
KDR:1.975
Accuracy:15.527% D*
HSR:18.835% D
NS-15M2
D
Kills:1,810
Deaths:642
KDR:2.819
Accuracy:19.806% D--
HSR:21.381% D
MSW-R
C+
Kills:910
Deaths:312
KDR:2.917
Accuracy:19.432% D
HSR:24.066% C+
MG-H1 Watchman
D--
Kills:686
Deaths:248
KDR:2.766
Accuracy:18.734% D--
HSR:18.805% D*
T32 Bull
C
Kills:357
Deaths:104
KDR:3.433
Accuracy:21.574% D
HSR:21.849% C
NSX-P Naginata
D--
Kills:180
Deaths:62
KDR:2.903
Accuracy:18.113% D--
HSR:21.111% D--
Kills:8,057
Deaths (as Heavy Assault):3,438
Deaths (to Heavy Assaults):3,850
KDR:2.34351
Kill Difference:4,619
Playtime:549.195 hours
Usage:34%
Score:6.391m
Score/min:194
Accuracy (listed only):18.219%
HSR (listed only):20.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C
Kills:2,292
Deaths:1,378
KDR:1.663
Accuracy:17.843% D*
HSR:18.935% C
TRAC-5
C+
Kills:1,328
Deaths:822
KDR:1.616
Accuracy:18.228% D
HSR:18.599% C+
NS-7 PDW
C
Kills:741
Deaths:446
KDR:1.661
Accuracy:18.001% D**
HSR:16.734% C
NSX Tanto
C
Kills:651
Deaths:323
KDR:2.015
Accuracy:21.747% D--
HSR:23.963% C
FA1 Barrage
C
Kills:449
Deaths:251
KDR:1.789
Accuracy:37.916% C
HSR:11.581% D-
MG-C1 Kindred
D
Kills:433
Deaths:180
KDR:2.406
Accuracy:23.399% D
HSR:19.169% D
NS Baron G5
B+
Kills:410
Deaths:236
KDR:1.737
Accuracy:45.911% C++
HSR:17.073% B+
TAS-16 Blackjack
B*
Kills:359
Deaths:169
KDR:2.124
Accuracy:70.745% B*
HSR:18.106% B+
HC1 Cougar
B+
Kills:279
Deaths:103
KDR:2.709
Accuracy:23.035% C-
HSR:26.165% B+
SMG-46 Armistice
B*
Kills:211
Deaths:126
KDR:1.675
Accuracy:22.424% D
HSR:22.275% B*
MKV Suppressed
C+
Kills:207
Deaths:119
KDR:1.740
Accuracy:19.615% D**
HSR:19.324% C+
MG-S1 Jackal
C
Kills:191
Deaths:97
KDR:1.969
Accuracy:20.179% D*
HSR:19.372% C
TRAC-5 Burst
C
Kills:70
Deaths:34
KDR:2.059
Accuracy:20.346% D*
HSR:22.857% C
Kills:7,621
Deaths (as Light Assault):4,284
Deaths (to Light Assaults):2,670
KDR:1.77894
Kill Difference:3,337
Playtime:314.725 hours
Usage:20%
Score:3.572m
Score/min:189
Accuracy (listed only):27.645%
HSR (listed only):19.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:1,678
Deaths:169
KDR:9.929
Accuracy:34.653% D
HSR:68.117% C+
NS-7 PDW
C
Kills:741
Deaths:446
KDR:1.661
Accuracy:18.001% D**
HSR:16.734% C
TX2 Emperor
C++
Kills:703
Deaths:464
KDR:1.515
Accuracy:20.012% D*
HSR:21.764% C++
SOAS-20
C+
Kills:662
Deaths:270
KDR:2.452
Accuracy:22.112% D**
HSR:20.997% C+
TS2 Inquisitor
C
Kills:582
Deaths:338
KDR:1.722
Accuracy:18.662% D**
HSR:18.041% C
NS-44 Commissioner
C+
Kills:497
Deaths:425
KDR:1.169
Accuracy:29.914% D-
HSR:21.932% C+
TX1 Repeater
C+
Kills:397
Deaths:203
KDR:1.956
Accuracy:19.958% D-
HSR:20.907% C+
99SV
B**
Kills:251
Deaths:40
KDR:6.275
Accuracy:30.967% C
HSR:44.622% B**
HSR-1
B+
Kills:248
Deaths:41
KDR:6.049
Accuracy:25.127% D**
HSR:32.661% B+
SMG-46 Armistice
B*
Kills:211
Deaths:126
KDR:1.675
Accuracy:22.424% D
HSR:22.275% B*
MKV Suppressed
C+
Kills:207
Deaths:119
KDR:1.740
Accuracy:19.615% D**
HSR:19.324% C+
MG-S1 Jackal
C
Kills:191
Deaths:97
KDR:1.969
Accuracy:20.179% D*
HSR:19.372% C
RAMS .50M
C*
Kills:178
Deaths:13
KDR:13.692
Accuracy:38.470% C+
HSR:80.337% C*
NS-61 Emissary
C+
Kills:176
Deaths:126
KDR:1.397
Accuracy:22.818% D-
HSR:16.477% C+
TRAP-M1
B
Kills:140
Deaths:43
KDR:3.256
Accuracy:22.343% D**
HSR:28.571% B
NS-357 Underboss
C+
Kills:114
Deaths:55
KDR:2.073
Accuracy:36.410% C+
HSR:20.175% C
Kills:6,976
Deaths (as Infiltrator):2,975
Deaths (to Infiltrators):2,243
KDR:2.34487
Kill Difference:4,001
Playtime:308.281 hours
Usage:19%
Score:2.855m
Score/min:154
Accuracy (listed only):25.104%
HSR (listed only):29.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:2,292
Deaths:1,378
KDR:1.663
Accuracy:17.843% D*
HSR:18.935% C
TRAC-5
C+
Kills:1,328
Deaths:822
KDR:1.616
Accuracy:18.228% D
HSR:18.599% C+
NSX Tanto
C
Kills:651
Deaths:323
KDR:2.015
Accuracy:21.747% D--
HSR:23.963% C
FA1 Barrage
C
Kills:449
Deaths:251
KDR:1.789
Accuracy:37.916% C
HSR:11.581% D-
MG-C1 Kindred
D
Kills:433
Deaths:180
KDR:2.406
Accuracy:23.399% D
HSR:19.169% D
NS Baron G5
B+
Kills:410
Deaths:236
KDR:1.737
Accuracy:45.911% C++
HSR:17.073% B+
AMR-66
C++
Kills:364
Deaths:63
KDR:5.778
Accuracy:23.423% D
HSR:26.374% C++
TAS-16 Blackjack
B*
Kills:359
Deaths:169
KDR:2.124
Accuracy:70.745% B*
HSR:18.106% B+
HC1 Cougar
B+
Kills:279
Deaths:103
KDR:2.709
Accuracy:23.035% C-
HSR:26.165% B+
MG-HBR1 Dragoon
C--
Kills:141
Deaths:36
KDR:3.917
Accuracy:30.400% C--
HSR:15.603% F
TRAC-5 Burst
C
Kills:70
Deaths:34
KDR:2.059
Accuracy:20.346% D*
HSR:22.857% C
Kills:6,776
Deaths (as Engineer):3,595
Deaths (to Engineers):2,383
KDR:1.88484
Kill Difference:3,181
Playtime:255.046 hours
Usage:16%
Score:2.780m
Score/min:182
Accuracy (listed only):30.272%
HSR (listed only):19.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C
Kills:1,107
Deaths:708
KDR:1.564
Accuracy:17.897% D*
HSR:18.067% C
NS-7 PDW
C
Kills:741
Deaths:446
KDR:1.661
Accuracy:18.001% D**
HSR:16.734% C
T1 Cycler
C
Kills:732
Deaths:376
KDR:1.947
Accuracy:15.591% D**
HSR:19.945% C
FA1 Barrage
C
Kills:449
Deaths:251
KDR:1.789
Accuracy:37.916% C
HSR:11.581% D-
NS Baron G5
B+
Kills:410
Deaths:236
KDR:1.737
Accuracy:45.911% C++
HSR:17.073% B+
TAS-16 Blackjack
B*
Kills:359
Deaths:169
KDR:2.124
Accuracy:70.745% B*
HSR:18.106% B+
SABR-13
D
Kills:228
Deaths:108
KDR:2.111
Accuracy:20% D*
HSR:21.491% D
SMG-46 Armistice
B*
Kills:211
Deaths:126
KDR:1.675
Accuracy:22.424% D
HSR:22.275% B*
MKV Suppressed
C+
Kills:207
Deaths:119
KDR:1.740
Accuracy:19.615% D**
HSR:19.324% C+
MG-S1 Jackal
C
Kills:191
Deaths:97
KDR:1.969
Accuracy:20.179% D*
HSR:19.372% C
TAR
D
Kills:118
Deaths:54
KDR:2.185
Accuracy:21.525% D
HSR:16.102% D-
Kills:4,753
Deaths (as Combat Medic):2,690
Deaths (to Combat Medics):1,382
KDR:1.76691
Kill Difference:2,063
Playtime:171.600 hours
Usage:11%
Score:2.034m
Score/min:198
Accuracy (listed only):28.164%
HSR (listed only):18.188%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:574
V. Kills:103 N/A
Deaths:95
KDR:6.042
Accuracy:34.779% F
KPH:28.100 D-
VKPH:5 D--
M14 Banshee
C+
Kills:554
V. Kills:62 N/A
Deaths:123
KDR:4.504
Accuracy:26.321% D
KPH:29.700 D
VKPH:3.300 C+
Hornet Missiles
C
Kills:279
V. Kills:167 166%
Deaths:87
KDR:3.207
Accuracy:59.690% C
KPH:18.800 D-
VKPH:11.200 D--
M18 Rotary
D
Kills:114
V. Kills:101 112%
Deaths:161
KDR:0.708
Accuracy:22.386% F
KPH:4.300 D
VKPH:3.800 D-
M18 Needler
D
Kills:80
V. Kills:102 78%
Deaths:119
KDR:0.672
Accuracy:27.342% D-
KPH:3.500 D-
VKPH:4.500 D
Coyote Missiles
C++
Kills:54
V. Kills:23 225%
Deaths:6
KDR:9
Accuracy:55.980% C**
KPH:65.600 C+
VKPH:28 C++
Kills:1,655 (748 + 0)
Deaths:591
KDR:2.800
VKDR:0.944
Vehicle Kills:558
Kill Difference:1,064
Playtime:104.117 hours
Usage:6%
Score:0.573m
Score/min:92
Piloting Accuracy:27.342%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:328
V. Kills:52 N/A
Deaths:23
KDR:14.261
Accuracy:26.853% F*
KPH:31.100 D--
VKPH:4.900 D-
C75 Viper
C
Kills:115
V. Kills:22 N/A
Deaths:19
KDR:6.053
Accuracy:23.771% F
KPH:24.100 C
VKPH:4.600 D-
Skyguard
C+
Kills:90
V. Kills:94 95%
Deaths:30
KDR:3
Accuracy:23.825% D--
KPH:8.900 D
VKPH:9.300 C+
Kills:533 (533 + 0)
Deaths:72
KDR:7.403
VKDR:2.333
Vehicle Kills:168
Kill Difference:461
Playtime:25.433 hours
Usage:2%
Score:0.193m
Score/min:126
Driving Accuracy:23.825%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:198
V. Kills:74 264%
Deaths:30
KDR:6.600
Accuracy:30.190% D*
KPH:23.400 C
VKPH:8.700 C
E540 Halberd
B*
Kills:101
V. Kills:42 235%
Deaths:8
KDR:12.625
Accuracy:34.436% D--
KPH:37.700 B*
VKPH:15.700 B+
Kills:299 (198 + 101)
Deaths:38
KDR:7.868
VKDR:3.053
Vehicle Kills:116
Kill Difference:261
Playtime:11.155 hours
Usage:1%
Score:0.134m
Score/min:200
Driving Accuracy:30.190%
Gunner Accuracy:34.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T5 AMC 2,3242,2921,3781.663B*0.7117.843%D*18.935%C17.1CN/A44133.7h16.4C-92D
T9 CARV 2,2322,1921,0971.998B+0.3814.344%D--19.48%C--20.1C--N/A63109h15.6C108.5C--
T16 Rhino 1,9601,9229731.975B+0.4015.527%D*18.835%D19.2DN/A5299.9h18.1D*116.3D*
NS-15M2 1,8481,8106422.819B+0.4419.806%D--21.381%D26.1DN/A6669.3h14.2C--71.7D
TSAR-42 1,6861,6781699.929A++7.5534.653%D68.117%C+23.6DN/A6671h2.7D7.7D
TRAC-5 1,3441,3288221.616B**0.7618.228%D18.599%C+18.6C+N/A5771.3h14.6C*80C+
C-4 1,5691,2234332.824B*0.4527.031%C++N/A82.6C+23.4C43914.8h1.5C+5.4C*
Frag Grenade 1,2131,17711177N/A1,174.6248.094%BN/A535C+16.4B**14292.2h3.3B6.8B+
NS-11P 1,1231,1077081.564C**0.8117.897%D*18.067%C16.4DN/A4667.7h16.1D-89.9D--
MSW-R 9279103122.917B+0.5419.432%D24.066%C+29.2C--N/A9331.2h14.3D-73.6D
NS-7 PDW 7487414461.661B++0.7218.001%D**16.734%C16.7DN/A5044.3h15.9C88.2D
T1 Cycler 7427323761.947B++0.4315.591%D**19.945%C16DN/A5545.8h15.8C-101.3D--
ML-7 1,0807044181.684A+0.6951.567%D2.131%C-20.5C10.9C16234.4h6.9C+13.3C+
TX2 Emperor 7107034641.515B+0.8620.012%D*21.764%C++13.9D-N/A3450.4h9.8C+49D-
MG-H1 Watchman 6956862482.766B+0.3918.734%D--18.805%D*30.9C--N/A8622.2h16.5C88.1C
SOAS-20 6706622702.452B++0.0722.112%D**20.997%C+18.9D-N/A4835.1h17D**77.1F-
NSX Tanto 6656513232.015B++0.3621.747%D--23.963%C24.3C--N/A6026.8h14.3C+65.8C+
TS2 Inquisitor 5955823381.722B+0.6618.662%D**18.041%C15D--N/A3938.9h12.2C-65.5D--
Hellfire Rocket Pods 677574956.042C3.6634.779%FN/A28.1D-5D--13020.4h23.9C+68.6C
M14 Banshee 6165541234.504C+2.1326.321%DN/A29.8D3.3C+8918.6h27.7C+105.4C+
NS-44 Commissioner 5034974251.169C++1.2129.914%D-21.932%C+10.3D--N/A2948.2h4.7D15.7D
FA1 Barrage 4514492511.789B**0.5937.916%C11.581%D-23CN/A6919.5h5.8C--15.2C
MG-C1 Kindred 4414331802.406B**0.0323.399%D19.169%D32.3CN/A9913.4h13.2C-56.2C-
NS Baron G5 4174102361.737B*0.6445.911%C++17.073%B+29.3CN/A7814h6.1D*13.3C
TX1 Repeater 4013972031.956A+0.4219.958%D-20.907%C+12.8D-N/A3931.1h14.5C+72.4C
T7 Mini-Chaingun 3833662271.612B++0.7716.216%C13.115%C+17.8D-N/A6120.6h27.9F--172.1D--
AMR-66 368364635.778S3.4023.423%D26.374%C++24.1C++N/A7015.1h9.6C+41.2C+
TAS-16 Blackjack 3663591692.124B++0.2570.745%B*18.106%B+35.9CN/A9310h2.6C+3.7C**
T32 Bull 3643571043.433A1.0621.574%D21.849%C29.5C--N/A9712.1h15.6D*72.1D
T2 Striker 6603372031.66A*0.7251.058%CN/A9.9C9.5C12434.1h41.4C*81.1C++
Spear Anti-Vehicle Phalanx Turret 4683331423.786M+21.4135.432%D--3.303%C34.7C14.1D-1969.6h6.5B+18.4C*
L100 Python HESH 3803282314.261C++11.8826.853%F*1.22%C31.2D--5D-10310.5h3.6C13.5F--
HC1 Cougar 2832791032.709A++0.3323.035%C-26.165%B+30C+N/A1139.3h12.6C++54.8C+
Hornet Missiles 446279873.207C0.8359.69%C1.792%C**18.9D-11.3D--12814.8h11.3C+18.9C+
99SV 254251406.275M++3.9030.967%C44.622%B**20.1CN/A6912.5h4.7B+15.2B+
HSR-1 251248416.049A*3.6725.127%D**32.661%B+24.6DN/A6010.1h6.8D--27D**
SABR-13 2322281082.111B+0.2720%D*21.491%D25.6C-N/A778.9h13.8D68.8D--
Claymore 2252252210.227B+7.8520.122%D**N/A57.7D**N/A1703.9h1.2C+5.8D*
SMG-46 Armistice 2152111261.675B+0.7022.424%D22.275%B*25.1CN/A858.4h18D-80.5D
MKV Suppressed 2092071191.739B+0.6419.615%D**19.324%C+17.1D-N/A5312.1h18.1D-92.5D-
P2-120 HEAT 272198306.6C++4.2230.19%D*1.515%D-23.3C8.7C1858.5h7.2C++23.7D
MG-S1 Jackal 198191971.969B*0.4120.179%D*19.372%C15.8DN/A4512.1h16.8C-83.1D--
NSX-P Naginata 190180622.903B**0.5318.113%D--21.111%D--27.3D1.5B+906.6h15.4D84.7D
RAMS .50M 1811781313.692M11.3138.47%C+80.337%C*25.4CN/A977h2B+5.1B
NS-61 Emissary 1791761261.397B++0.9822.818%D-16.477%C+8.9D-N/A2619.7h14.4C+63.2C
MG-HBR1 Dragoon 148141363.917A+1.5430.4%C--15.603%F18.8DN/A547.5h14.5F--47.7F-
TRAP-M1 141140433.256B++0.8822.343%D**28.571%B21.5D-N/A676.5h10.6C-47.3D-
MANA Anti-Personnel Turret 135132265.077N/A2.7015.122%UN/A1320U30U3104700.1h33.9T*224.3T*
TAR 122118542.185B+0.1921.525%D16.102%D-34.7C+1.2A+1813.4h13.6C63.2C
C75 Viper 137115196.053C**3.6823.771%FN/A24C-4.6D-1444.8h14.2C+59.8D*
NS-357 Underboss 115114552.073B*0.3036.41%C+20.175%C24.8DN/A674.6h4.4C12.2C+
M18 Rotary 2151141610.708C1.6722.386%FN/A4.3D3.8D-5526.8h176.2C-787D--
Rocklet Rifle 229113911.242B*1.1448.848%C-N/A15.3D--15.7D-1917.4h54.6D*111.7D--
Auraxium Chainblade 1271073,7260.029C+2.3539.547%B++4.673%C0.3DN/A1333.1h2.1C++5.4B
NS Decimator 146105273.889M1.5157.081%DN/A40.4C++15.8C+3622.6h5C8.7C
E540 Halberd 143101812.625B++10.2534.436%D--N/A37.4B*15.6B+2442.7h4A11.7B+
Skyguard 18490303C+0.6223.825%D--N/A8.9D9.3C+14210.1h140.5C589.9D
M18 Needler 182801190.672C1.7127.342%D-2.5%C*3.5D-4.5D6922.6h339.7F-1242.5F--
TRAC-5 Burst 7170342.059C+0.3220.346%D*22.857%C29.2C--N/A892.4h17.6D**86.7D**
M1 Heavy Cycler 6969501.38C+1.0012.211%D8.696%F-20.3CN/A1093.4h15.8B+129.2C++
Tank Mine 9668135.231A2.8545.263%B++N/A68D-28D*6921h2.5D--5.6C**
M2 Mutilator 6058461.261C1.1211.525%D24.138%A20DN/A832.9h17.4C+151.4C
NS-TMC-01 "His Regards" 66562,4310.023C+2.3530.043%B7.143%C+0.2C-N/A0261.9h2.5C+8.3B
Coyote Missiles 775469B*6.6255.98%C**N/A67.5C+28.8C++3800.8h29.3B*52.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit185258,99726.4h
Anti-Vehicle MANA Turret11720.5h
Spitfire Auto-Turret1890.2h
Motion Spotter42,0631.3h
Medical Applicator216133,23611h
Ammunition Package379830.8h
Anti-Infantry MANA Turret31090.5h
Recon Detection Device215,22210.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.97s
Server spent 3.19s on queries, 2.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.