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General Bad1Wolf[ELME] Bad1Wolf
TR BR 99

KDR: 2.33

Score: 16.7m

Last Seen: Nov 17th, 2019 7:21 AM
- OFFLINE - 56 minute(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 280
Level Progress (to 100): 53%
Level 100 Progress: 88% 162h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS T5 AMC T9 CARV T16 Rhino NS-15M2 TSAR-42 TRAC-5 NS-11P C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $631,755 MLG Score: 505
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.759%20.066%35625119418,3842.59624-0.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.903%-0.67D-0.137C-0.016C+HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.3-0.134C15-0.048C+69.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.736%0.761%364412151,1833033553.89145332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.557%-1.116D*-0.758D--1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.4-0.415C--61.3-0.154C168.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.524%1.341%89212175225822500.895369208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.215%-1.213D*-0.767D--1.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+50.601B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.436%0.99%33112181013721400.27150572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.165C-0.854D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.903B*40.9B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.948%65.949%33312161,997824122.42061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.782%-0.154C-0.069C+-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.144C++2.90.096C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.23%14.48%332121780860291.34219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.607%0.133C++-0.048C+2.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.236C++4.40.105C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 280
16.7m248.3%224 (13.4k)182 (10.9k)2.3270430,30513,0232.6826499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219130917.482%18.205%31807:037

11% Combat Medic16% Engineer35% Heavy Assault18% Infiltrator19% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 8th, 2013 4:13 PMAug 28th, 2017 5:23 PMNov 17th, 2019 5:05 AM (1d) (PST)Nov 17th, 2019 3:49 AM (1d) (PST)Nov 17th, 2019 3:21 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
366812850.3310.1420.0600.8990.031505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9754,85517,120209454210,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1525.8h/63.6d 4,631 5,517 9,301 82.3k 2,193 7,878 2,854 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:2,192
Deaths:1,097
KDR:1.998
Accuracy:14.344% D--
HSR:19.480% D
T16 Rhino
D
Kills:1,918
Deaths:967
KDR:1.983
Accuracy:15.526% D--
HSR:18.874% D
NS-15M2
C--
Kills:1,763
Deaths:630
KDR:2.798
Accuracy:19.710% D-
HSR:21.668% C--
MSW-R
C+
Kills:681
Deaths:225
KDR:3.027
Accuracy:19.371% D
HSR:24.229% C+
MG-H1 Watchman
D-
Kills:661
Deaths:231
KDR:2.861
Accuracy:18.743% D-
HSR:18.760% D--
T32 Bull
C
Kills:348
Deaths:101
KDR:3.446
Accuracy:21.636% C-
HSR:22.414% C
NSX-P Naginata
D--
Kills:180
Deaths:62
KDR:2.903
Accuracy:18.113% D--
HSR:21.111% D--
Kills:7,743
Deaths (as Heavy Assault):3,313
Deaths (to Heavy Assaults):3,602
KDR:2.33716
Kill Difference:4,430
Playtime:534.580 hours
Usage:35%
Score:6.203m
Score/min:193
Accuracy (listed only):18.206%
HSR (listed only):20.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C
Kills:2,232
Deaths:1,347
KDR:1.657
Accuracy:17.802% D*
HSR:18.772% C
TRAC-5
C+
Kills:1,328
Deaths:822
KDR:1.616
Accuracy:18.227% D
HSR:18.599% C+
NS-7 PDW
C
Kills:719
Deaths:439
KDR:1.638
Accuracy:17.967% D*
HSR:16.829% C
NSX Tanto
C+
Kills:556
Deaths:280
KDR:1.986
Accuracy:21.504% D-
HSR:25% C+
FA1 Barrage
C
Kills:449
Deaths:251
KDR:1.789
Accuracy:37.916% C
HSR:11.581% D-
MG-C1 Kindred
D
Kills:380
Deaths:159
KDR:2.390
Accuracy:23.008% D
HSR:19.474% D
NS Baron G5
B+
Kills:379
Deaths:220
KDR:1.723
Accuracy:45.702% C*
HSR:16.887% B+
TAS-16 Blackjack
B*
Kills:359
Deaths:169
KDR:2.124
Accuracy:70.745% B*
HSR:18.106% B+
MKV Suppressed
C+
Kills:207
Deaths:119
KDR:1.740
Accuracy:19.642% D*
HSR:19.324% C+
MG-S1 Jackal
C+
Kills:179
Deaths:93
KDR:1.925
Accuracy:20.003% D*
HSR:19.553% C+
TRAC-5 Burst
C+
Kills:70
Deaths:34
KDR:2.059
Accuracy:20.346% D--
HSR:22.857% C+
Kills:6,858
Deaths (as Light Assault):3,933
Deaths (to Light Assaults):2,508
KDR:1.74371
Kill Difference:2,925
Playtime:291.088 hours
Usage:19%
Score:3.233m
Score/min:185
Accuracy (listed only):28.442%
HSR (listed only):18.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:1,665
Deaths:168
KDR:9.911
Accuracy:34.707% D
HSR:68.348% C+
NS-7 PDW
C
Kills:719
Deaths:439
KDR:1.638
Accuracy:17.967% D*
HSR:16.829% C
TX2 Emperor
C++
Kills:660
Deaths:437
KDR:1.510
Accuracy:19.625% D*
HSR:21.515% C++
SOAS-20
C+
Kills:583
Deaths:251
KDR:2.323
Accuracy:21.892% D*
HSR:20.412% C+
TS2 Inquisitor
C
Kills:558
Deaths:326
KDR:1.712
Accuracy:18.520% D**
HSR:17.384% C
NS-44 Commissioner
C+
Kills:495
Deaths:420
KDR:1.179
Accuracy:29.823% D-
HSR:21.818% C+
TX1 Repeater
C+
Kills:357
Deaths:195
KDR:1.831
Accuracy:19.421% D-
HSR:20.728% C+
99SV
B**
Kills:251
Deaths:40
KDR:6.275
Accuracy:30.997% C+
HSR:44.622% B**
HSR-1
C*
Kills:229
Deaths:40
KDR:5.725
Accuracy:24.724% D**
HSR:30.568% C*
MKV Suppressed
C+
Kills:207
Deaths:119
KDR:1.740
Accuracy:19.642% D*
HSR:19.324% C+
MG-S1 Jackal
C+
Kills:179
Deaths:93
KDR:1.925
Accuracy:20.003% D*
HSR:19.553% C+
NS-61 Emissary
C+
Kills:162
Deaths:117
KDR:1.385
Accuracy:22.410% D-
HSR:16.667% C+
RAMS .50M
B+
Kills:81
Deaths:7
KDR:11.571
Accuracy:38.122% C+
HSR:82.716% B+
Kills:6,146
Deaths (as Infiltrator):2,652
Deaths (to Infiltrators):2,115
KDR:2.3175
Kill Difference:3,494
Playtime:279.619 hours
Usage:18%
Score:2.561m
Score/min:153
Accuracy (listed only):24.450%
HSR (listed only):30.806%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:2,232
Deaths:1,347
KDR:1.657
Accuracy:17.802% D*
HSR:18.772% C
TRAC-5
C+
Kills:1,328
Deaths:822
KDR:1.616
Accuracy:18.227% D
HSR:18.599% C+
NSX Tanto
C+
Kills:556
Deaths:280
KDR:1.986
Accuracy:21.504% D-
HSR:25% C+
FA1 Barrage
C
Kills:449
Deaths:251
KDR:1.789
Accuracy:37.916% C
HSR:11.581% D-
MG-C1 Kindred
D
Kills:380
Deaths:159
KDR:2.390
Accuracy:23.008% D
HSR:19.474% D
NS Baron G5
B+
Kills:379
Deaths:220
KDR:1.723
Accuracy:45.702% C*
HSR:16.887% B+
TAS-16 Blackjack
B*
Kills:359
Deaths:169
KDR:2.124
Accuracy:70.745% B*
HSR:18.106% B+
AMR-66
C**
Kills:344
Deaths:60
KDR:5.733
Accuracy:23.207% D
HSR:26.744% C**
MG-HBR1 Dragoon
C
Kills:123
Deaths:36
KDR:3.417
Accuracy:30.581% C
HSR:16.260% D**
TRAC-5 Burst
C+
Kills:70
Deaths:34
KDR:2.059
Accuracy:20.346% D--
HSR:22.857% C+
Kills:6,220
Deaths (as Engineer):3,378
Deaths (to Engineers):2,312
KDR:1.84133
Kill Difference:2,842
Playtime:248.014 hours
Usage:16%
Score:2.694m
Score/min:181
Accuracy (listed only):30.904%
HSR (listed only):19.428%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C
Kills:1,105
Deaths:708
KDR:1.561
Accuracy:17.885% D*
HSR:18.100% C
T1 Cycler
C
Kills:732
Deaths:376
KDR:1.947
Accuracy:15.591% D**
HSR:19.945% C
NS-7 PDW
C
Kills:719
Deaths:439
KDR:1.638
Accuracy:17.967% D*
HSR:16.829% C
FA1 Barrage
C
Kills:449
Deaths:251
KDR:1.789
Accuracy:37.916% C
HSR:11.581% D-
NS Baron G5
B+
Kills:379
Deaths:220
KDR:1.723
Accuracy:45.702% C*
HSR:16.887% B+
TAS-16 Blackjack
B*
Kills:359
Deaths:169
KDR:2.124
Accuracy:70.745% B*
HSR:18.106% B+
MKV Suppressed
C+
Kills:207
Deaths:119
KDR:1.740
Accuracy:19.642% D*
HSR:19.324% C+
SABR-13
D
Kills:182
Deaths:94
KDR:1.936
Accuracy:18.861% D**
HSR:21.429% D
MG-S1 Jackal
C+
Kills:179
Deaths:93
KDR:1.925
Accuracy:20.003% D*
HSR:19.553% C+
Kills:4,311
Deaths (as Combat Medic):2,469
Deaths (to Combat Medics):1,308
KDR:1.74605
Kill Difference:1,842
Playtime:166.218 hours
Usage:11%
Score:1.958m
Score/min:196
Accuracy (listed only):29.368%
HSR (listed only):17.973%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:574
V. Kills:103 N/A
Deaths:95
KDR:6.042
Accuracy:34.779% D**
KPH:28.200 D-
VKPH:5.100 D--
M14 Banshee
C++
Kills:426
V. Kills:53 N/A
Deaths:123
KDR:3.463
Accuracy:26.550% D
KPH:28.500 C--
VKPH:3.500 C++
Hornet Missiles
C+
Kills:270
V. Kills:161 167%
Deaths:87
KDR:3.103
Accuracy:59.763% C+
KPH:18.200 D-
VKPH:10.800 D--
M18 Rotary
D-
Kills:105
V. Kills:97 107%
Deaths:161
KDR:0.652
Accuracy:22.511% D**
KPH:4 D-
VKPH:3.700 D-
M18 Needler
D
Kills:78
V. Kills:101 76%
Deaths:119
KDR:0.655
Accuracy:27.304% D-
KPH:3.500 D-
VKPH:4.500 D
Kills:1,453 (609 + 0)
Deaths:585
KDR:2.484
VKDR:0.880
Vehicle Kills:515
Kill Difference:868
Playtime:98.738 hours
Usage:6%
Score:0.522m
Score/min:88
Piloting Accuracy:27.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:324
V. Kills:50 N/A
Deaths:23
KDR:14.087
Accuracy:26.754% F--
KPH:31 D-
VKPH:4.800 D
C75 Viper
C
Kills:115
V. Kills:22 N/A
Deaths:19
KDR:6.053
Accuracy:23.771% F
KPH:24.100 C
VKPH:4.600 D-
Skyguard
C+
Kills:90
V. Kills:94 95%
Deaths:30
KDR:3
Accuracy:23.825% D-
KPH:8.900 D
VKPH:9.300 C+
Kills:529 (529 + 0)
Deaths:72
KDR:7.347
VKDR:2.306
Vehicle Kills:166
Kill Difference:457
Playtime:25.344 hours
Usage:2%
Score:0.191m
Score/min:125
Driving Accuracy:23.825%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:198
V. Kills:74 264%
Deaths:30
KDR:6.600
Accuracy:30.190% D*
KPH:23.400 C+
VKPH:8.700 C
E540 Halberd
A
Kills:101
V. Kills:42 235%
Deaths:8
KDR:12.625
Accuracy:34.436% D-
KPH:37.700 A
VKPH:15.700 B++
Kills:299 (198 + 101)
Deaths:38
KDR:7.868
VKDR:3.053
Vehicle Kills:116
Kill Difference:261
Playtime:11.155 hours
Usage:1%
Score:0.133m
Score/min:199
Driving Accuracy:30.190%
Gunner Accuracy:34.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T5 AMC 2,2622,2321,3471.657B*0.6717.802%D*18.772%C17CN/A44131h16.5C92.9D
T9 CARV 2,2322,1921,0971.998B+0.3314.344%D--19.48%D20.1C-N/A63109h15.6C+108.5C
T16 Rhino 1,9561,9189671.983B++0.3415.526%D--18.874%D19.3DN/A5299.5h18D-116.2D--
NS-15M2 1,8011,7636302.798B+0.4719.71%D-21.668%C--26DN/A6667.8h14.1C71.8C
TSAR-42 1,6731,6651689.911B**7.5834.707%D68.348%C+23.7DN/A6670.3h2.7D7.7C
TRAC-5 1,3441,3288221.616A0.7118.227%D18.599%C+18.6C+N/A5671.3h14.6C**80C++
NS-11P 1,1211,1057081.561B+0.7717.885%D*18.1%C16.3DN/A4667.7h16.1C--89.9D-
C-4 1,4061,0804002.7B*0.3726.916%C++N/A78.3C+23.6C43813.8h1.5C+5.6C*
Frag Grenade 9819531953N/A950.6747.51%C**N/A501.6C++14.7B*13921.9h3.4B+7.2B+
T1 Cycler 7427323761.947B++0.3815.591%D**19.945%C16DN/A5445.8h15.8C101.3D-
NS-7 PDW 7267194391.638B**0.6917.967%D*16.829%C16.7C--N/A5043.1h15.9C+88.5C-
ML-7 1,0686954101.695A++0.6351.786%C--2.158%C20.4C10.9C16234.1h6.9C++13.3C+
MSW-R 6906812253.027B+0.7019.371%D24.229%C+29C-N/A9823.5h14.2D73.5C
MG-H1 Watchman 6696612312.861B*0.5318.743%D-18.76%D--31.2CN/A8621.2h16.3C+87C+
TX2 Emperor 6676604371.51B++0.8219.625%D*21.515%C++13.4D-N/A3349.2h9.9C+50.2D
SOAS-20 5895832512.323B++0.0021.892%D*20.412%C+18.2D-N/A4732.1h17.4D**79.6F
Hellfire Rocket Pods 677574956.042C+3.7134.779%D**N/A28.3D-5.1D--12920.3h23.9C+68.6C
TS2 Inquisitor 5715583261.712B++0.6218.52%D**17.384%C14.6D-N/A3938.1h12.3C66.3D--
NSX Tanto 5655562801.986B*0.3421.504%D-25%C+24.4CN/A6022.8h14.3C++66.5C+
NS-44 Commissioner 5014954201.179C*1.1529.823%D-21.818%C+10.3D-N/A2947.9h4.7D15.7C--
FA1 Barrage 4514492511.789B++0.5437.916%C11.581%D-23CN/A6819.5h5.8C15.2C+
M14 Banshee 4794261233.463C+1.1426.55%DN/A28.6C--3.6C++8514.9h29.4C+110.6C+
MG-C1 Kindred 3883801592.39B++0.0623.008%D19.474%D31.4CN/A9712.1h13.3C57.9C
NS Baron G5 3853792201.723B**0.6045.702%C*16.887%B+29.2CN/A7913h6.1D--13.4C+
T7 Mini-Chaingun 3813642271.604B++0.7216.249%C13.187%C+17.8DN/A6020.5h28F-172.5D
TAS-16 Blackjack 3663591692.124B*0.2070.745%B*18.106%B+35.9C+N/A9210h2.6C+3.7B+
TX1 Repeater 3613571951.831A+0.5019.421%D-20.728%C+12.4DN/A3828.8h14.5C+74.7C
T32 Bull 3553481013.446A++1.1221.636%C-22.414%C30.3CN/A9911.5h15.5D71.7C
AMR-66 348344605.733S3.4123.207%D26.744%C**23.7C++N/A6914.5h9.7C+42C+
T2 Striker 6503312001.655M0.6750.899%C+N/A9.9C9.5C12433.5h40.9C**80.3C**
L100 Python HESH 3743242314.087C**11.7626.754%F--1.235%C30.9D-4.8D10210.5h3.6C+13.6F-
Spear Anti-Vehicle Phalanx Turret 4513201422.857M+20.5335.12%D-3.438%C33.7C13.8D1929.5h6.6B18.8C**
Hornet Missiles 431270873.103C0.7859.763%C+1.852%B+18.2D-10.9D--12514.8h11.4C+19C++
99SV 254251406.275M++3.9530.997%C+44.622%B**20.2CN/A6812.4h4.7B++15.2B+
HSR-1 232229405.725A**3.4024.724%D**30.568%C*24.4DN/A589.4h6.9D-27.7D*
MKV Suppressed 2092071191.739B*0.5919.642%D*19.324%C+17.3DN/A5312h18.1D92.4D
P2-120 HEAT 272198306.6C*4.2730.19%D*1.515%D-23.3C+8.7C1848.5h7.2C*23.7C--
Claymore 197197228.955B+6.6320.609%D*N/A54.7D**N/A1643.6h1.2C++5.7D
SABR-13 185182941.936B+0.3918.861%D**21.429%D23.9C--N/A767.6h14D74.4D*
NSX-P Naginata 190180622.903A+0.5818.113%D--21.111%D--27.7D1.5B+876.5h15.4C-84.7D
MG-S1 Jackal 184179931.925B++0.4020.003%D*19.553%C+15DN/A4211.9h17.3D86.2D--
NS-61 Emissary 1651621171.385B*0.9422.41%D-16.667%C+8.4D-N/A2519.2h14.6C+65.3C+
MANA Anti-Personnel Turret 135132265.077N/A2.7515.097%UN/A1320U30U3068500.1h33.7T*223.4T*
MG-HBR1 Dragoon 130123363.417A*1.0930.581%C16.26%D**18.4C--1B+516.7h14.3F--46.9F
C75 Viper 137115196.053B+3.7323.771%FN/A24C4.6D-1444.8h14.2C+59.8D--
M18 Rotary 2021051610.652C-1.6822.511%D**N/A4D-3.7D-5526.3h184.7C-820.6D--
E540 Halberd 143101812.625B*10.3034.436%D-N/A37.4A15.6B++2442.7h4A+11.7B++
Rocklet Rifle 206100791.266B**1.0649.641%CN/A15.4D--16.3D1906.5h53.2D--107.2D-
Auraxium Chainblade 114953,1000.031C+2.3040.351%B*5.263%C0.3DN/A1284.7h2.2C++5.4B
Skyguard 18490303C++0.6723.825%D-N/A8.9D9.3C+14110.1h140.5C589.9D
RAMS .50M 8281711.571A*9.2438.122%C+82.716%B+28.9C+N/A1572.8h1.7B*4.5B+
M18 Needler 179781190.655C1.6727.304%D-2.564%B+3.5D-4.5D6822.3h345.7F1266.3F-
NS Decimator 10878213.714M*1.3957.013%C--1.282%D35.5C+13.6C3722.2h5.6C--9.9D
TRAC-5 Burst 7170342.059C++0.2720.346%D--22.857%C+29.2CN/A882.4h17.6D*86.7D*
M1 Heavy Cycler 6969501.38C++0.9512.211%C--8.696%F-20.3C+N/A1053.4h15.8B++129.2C**
Tank Mine 9466135.077A2.7543.421%B++N/A66D-28D*6831h2.5D--5.8C**
M2 Mutilator 6058461.261C1.0711.525%D24.138%A20C--N/A822.9h17.4C++151.4C+
NS-TMC-01 "His Regards" 62522,2940.023C+2.3030.201%B+7.692%C+0.2CN/A0240.6h2.6C+8.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit159256,96525.9h
Anti-Vehicle MANA Turret11690.5h
Motion Spotter21,0910.7h
Spitfire Auto-Turret1890.2h
Medical Applicator212129,90010.8h
Ammunition Package359580.8h
Anti-Infantry MANA Turret31050.5h
Recon Detection Device215,20810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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