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Deputy BadDragonSalesRepresentative[18RR] BadDragonSalesRepresentative
NC BR 44

KDR: 5.12

Score: 1.6m

Last Seen: Oct 26th, 2018 9:33 PM
- OFFLINE - 480.2 hour(s)

Battle Rank 44 - New Conglomerate on Emerald - Outfit Leader of Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 4
Level Progress (to 45): 3%
Level 100 Progress: 8% 491h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NSX Daimyo M12 Kobalt-H E540 Halberd M30 Mustang AH AF-4G Cyclone LA8 Rebel NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,925,536 MLG Score: 5536
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.011%31.624%1076510141,6384.084791.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%2.548A**1.721A++-0.29CHEAD ++ (~14.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.718B++7.20.496B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.69%0.578%1703110181732287.521741922%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.855M+-0.953D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.932B*7.10.866B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.543%10.405%3188310167402410230.8333718%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.18%-0.611D1.581A+2.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.73B++9.40.759B++22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.271%95.927%3188110184915708.46552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.382A1.898A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.398B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 4
1.6m205.5%586 (35.2k)472 (28.3k)5.11943,7737375.6445144 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101936427.136%32.229%87504:361

28% Engineer33% Heavy Assault24% Infiltrator7% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2018 6:17 AMMay 2nd, 2018 5:29 AMNov 13th, 2018 11:26 PM (2d) (PST)Oct 26th, 2018 7:01 PM (20d) (PST)Oct 26th, 2018 5:33 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9661797871.1130.2170.3592.4110.0605536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,96210,75347,209671322145428,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
56.5h/2.4d 387 1,216 903 8.2k 38 213 205 3.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,220
Deaths:278
KDR:4.388
Accuracy:34.107% M
HSR:32.623% A+
Kills:1,220
Deaths (as Heavy Assault):278
Deaths (to Heavy Assaults):185
KDR:4.38849
Kill Difference:942
Playtime:18.707 hours
Usage:33%
Score:0.558m
Score/min:497
Accuracy (listed only):34.107%
HSR (listed only):32.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:136
Deaths:44
KDR:3.091
Accuracy:34.043% A
HSR:33.824% A++
GD-7F
A+
Kills:85
Deaths:25
KDR:3.400
Accuracy:31.330% A+
HSR:23.529% B++
AF-19 Mercenary
A++
Kills:76
Deaths:29
KDR:2.621
Accuracy:30.848% A++
HSR:27.632% B**
Kills:297
Deaths (as Light Assault):98
Deaths (to Light Assaults):128
KDR:3.03061
Kill Difference:199
Playtime:4.181 hours
Usage:7%
Score:0.074m
Score/min:296
Accuracy (listed only):32.073%
HSR (listed only):28.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:85
Deaths:25
KDR:3.400
Accuracy:31.330% A+
HSR:23.529% B++
AF-19 Mercenary
A++
Kills:76
Deaths:29
KDR:2.621
Accuracy:30.848% A++
HSR:27.632% B**
Kills:161
Deaths (as Engineer):54
Deaths (to Engineers):127
KDR:2.98148
Kill Difference:107
Playtime:16.060 hours
Usage:28%
Score:0.532m
Score/min:552
Accuracy (listed only):31.089%
HSR (listed only):25.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:136
Deaths:44
KDR:3.091
Accuracy:34.043% A
HSR:33.824% A++
Kills:136
Deaths (as Combat Medic):44
Deaths (to Combat Medics):89
KDR:3.09091
Kill Difference:92
Playtime:0.389 hours
Usage:1%
Score:0.019m
Score/min:816
Accuracy (listed only):34.043%
HSR (listed only):33.824%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:491
Deaths:79
KDR:6.215
Accuracy:44.271% B+
HSR:95.927% B+
AF-4G Cyclone
A++
Kills:136
Deaths:44
KDR:3.091
Accuracy:34.043% A
HSR:33.824% A++
LA8 Rebel
A+
Kills:121
Deaths:66
KDR:1.833
Accuracy:42.021% A+
HSR:27.273% B*
Kills:748
Deaths (as Infiltrator):189
Deaths (to Infiltrators):117
KDR:3.95767
Kill Difference:559
Playtime:13.699 hours
Usage:24%
Score:0.269m
Score/min:328
Accuracy (listed only):40.111%
HSR (listed only):52.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A**
Kills:118
Deaths:27
KDR:4.370
Accuracy:51.098% A++
HSR:24.576% A**
NCM1 Scattercannon
A*
Kills:107
Deaths:27
KDR:3.963
Accuracy:57.936% A*
HSR:24.299% A*
Kills:225
Deaths (as MAX Suit):27
Deaths (to MAX Suits):21
KDR:8.33333
Kill Difference:198
Playtime:3.315 hours
Usage:6%
Score:0.149m
Score/min:749
Accuracy (listed only):54.517%
HSR (listed only):24.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:173
V. Kills:7 N/A
Deaths:16
KDR:10.813
Accuracy:64.690% B**
KPH:66.900 B+
VKPH:2.700 D
Kills:173 (173 + 0)
Deaths:16
KDR:10.813
VKDR:0.438
Vehicle Kills:7
Kill Difference:157
Playtime:2.587 hours
Usage:5%
Score:0.034m
Score/min:219
Piloting Accuracy:64.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:195
V. Kills:72 267%
Deaths:7
KDR:27.857
Accuracy:54.023% A
KPH:66.300 M**
VKPH:24.500 A*
Kills:195 (0 + 195)
Deaths:7
KDR:27.857
VKDR:10.286
Vehicle Kills:72
Kill Difference:188
Playtime:2.942 hours
Usage:5%
Score:0.080m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:54.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:467
V. Kills:9 N/A
Deaths:13
KDR:35.923
Accuracy:26.651% B**
KPH:199.200 A+
VKPH:3.800 C
C85 Canister-H
M
Kills:78
V. Kills:6 N/A
Deaths:5
KDR:15.600
Accuracy:75.242% M
KPH:253.200 M
VKPH:19.500 A**
Kills:545 (0 + 545)
Deaths:18
KDR:30.278
VKDR:0.833
Vehicle Kills:15
Kill Difference:527
Playtime:2.653 hours
Usage:5%
Score:0.133m
Score/min:838
Driving Accuracy:N/A%
Gunner Accuracy:75.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:56
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:19.036% B
KPH:138 A*
VKPH:2.500 C+
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:56
Playtime:0.406 hours
Usage:1%
Score:0.007m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:19.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2411,2202784.388M++0.7334.107%M32.623%A+110.9S1.9M**36111h7.1B*20.8B**
NSX Daimyo 491491796.215B**1.1044.271%B+95.927%B+75.5B**N/A2216.5h1.9B**4.3B*
M12 Kobalt-H 4764671335.923B*30.8026.651%B**15.418%C203A+3.9C+7962.3h12.2B++45.9B*
E540 Halberd 267195727.857M+22.7454.023%AN/A67.2M**24.8A*4502.9h4.3B**8A
M30 Mustang AH 1801731610.813B++5.6964.69%B**N/A66.5B+2.7D2182.6h7.1B+10.9B+
AF-4G Cyclone 137136443.091B*2.0334.043%A33.824%A++123.6A*N/A4481.1h7.4B**21.8B++
LA8 Rebel 122121661.833B**3.2942.021%A+27.273%B*50.4B**N/A1702.4h5B*11.9C*
NCM1 Scattercannon 118118274.37B*0.7551.098%A++24.576%A**59A++N/A2832h4.9B++9.7B**
NCM1 Scattercannon 107107273.963B**1.1657.936%A*24.299%A*53.5A**N/A2262h6.2B++10.8B*
GD-7F 8785253.4A**1.7231.33%A+23.529%B++94.4M*2.2S2350.9h9.5B**30.3B*
C85 Canister-H 8478515.6C++10.4875.242%M5.128%F-260M+20A**11500.3h5B+6.6B**
AF-19 Mercenary 7976292.621A*2.5030.848%A++27.632%B**47.5A*1.9S1511.6h9.1B**29.6B*
NS Decimator 8460125S0.1262%C*3.333%B++54.5A21.8B++4931.1h3.1B**5B**
M12 Kobalt 5756156S50.8819.036%B28.571%A*140A*2.5C+2760.4h9.9A+52.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14490.2h
Restoration Kit122210.8h
Spawn Beacon0800h
Medical Kit353822.8h
Ammunition Package1520h
Nano-Armor Kit2424,6892.1h
Medical Applicator03110h

Check the help document for the dictionary if you want to learn more about words used here.


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