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General World Champion BadPilotFroMillah[FIy] BadPilotFroMillah
TR BR 97

KDR: 3.07

Score: 9m

Last Seen: May 19th, 2020 2:06 AM
- OFFLINE - 31 hour(s)

Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 61%
Level 100 Progress: 48% 291h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods MSW-R C150 Dalton M18 Rotary TSAR-42 T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,715,121 MLG Score: 1371
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.703%31.716%815612772,4121.446911.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%0.852B*1.631A+-0.39C-HEAD ++ (~18.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.446B10.70.263C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.686%1.329%1629512787,150578405512.3489176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%0.051C+-0.198C0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.90.094C+54.2-0.043C+89.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.914%1.087%584212811,2882538825.07087146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.172%-0.28C-0.823D-3.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.923B*30.924B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.218%63.741%5841128243312833.35659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.753B++-0.224C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.414B2.30.272C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m388.1%566 (34k)477 (28.6k)3.0723513,5464,4093.6509497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128382435.266%8.933%31504:165

16% Engineer13% Heavy Assault66% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:50 AMJul 23rd, 2019 2:13 AMMay 28th, 2020 6:52 PM (2d) (PST)May 18th, 2020 10:28 PM (12d) (PST)May 18th, 2020 10:06 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,457851,3720.7200.2340.0643.9040.2861371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,3985,10582,293431442341728,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
313.5h/13.1d 2,551 1,210 3,740 73.4k 73 474 5,374 27.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:306
Deaths:418
KDR:0.732
Accuracy:24.182% B+
HSR:23.529% B++
NS Baron G5AE
B+
Kills:141
Deaths:220
KDR:0.641
Accuracy:52.433% B+
HSR:17.731% B+
Kills:447
Deaths (as Engineer):638
Deaths (to Engineers):1,498
KDR:0.70063
Kill Difference:191
Playtime:51.672 hours
Usage:16%
Score:1.033m
Score/min:333
Accuracy (listed only):38.308%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,206
Deaths:855
KDR:1.411
Accuracy:25.100% B+
HSR:32.421% B**
T9 CARV
A++
Kills:395
Deaths:148
KDR:2.669
Accuracy:27.165% A+
HSR:34.430% A++
T32 Bull
B*
Kills:242
Deaths:153
KDR:1.582
Accuracy:28.972% B*
HSR:31.818% B*
TMG-50
A++
Kills:163
Deaths:65
KDR:2.508
Accuracy:26.020% B++
HSR:36.196% A++
Kills:2,006
Deaths (as Heavy Assault):1,221
Deaths (to Heavy Assaults):987
KDR:1.64292
Kill Difference:785
Playtime:41.318 hours
Usage:13%
Score:0.752m
Score/min:303
Accuracy (listed only):26.814%
HSR (listed only):33.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:306
Deaths:418
KDR:0.732
Accuracy:24.182% B+
HSR:23.529% B++
NS Baron G5AE
B+
Kills:141
Deaths:220
KDR:0.641
Accuracy:52.433% B+
HSR:17.731% B+
Kills:447
Deaths (as Light Assault):638
Deaths (to Light Assaults):824
KDR:0.70063
Kill Difference:191
Playtime:208.188 hours
Usage:66%
Score:7.016m
Score/min:562
Accuracy (listed only):38.308%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:433
Deaths:290
KDR:1.493
Accuracy:40.218% C++
HSR:63.741% C--
NS-357P Underboss
B+
Kills:100
Deaths:118
KDR:0.847
Accuracy:37.446% D
HSR:30% B+
Kills:533
Deaths (as Infiltrator):408
Deaths (to Infiltrators):438
KDR:1.30637
Kill Difference:125
Playtime:12.321 hours
Usage:4%
Score:0.159m
Score/min:215
Accuracy (listed only):38.832%
HSR (listed only):46.871%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:3,356
V. Kills:3,018 111%
Deaths:880
KDR:3.814
Accuracy:37.010% B*
KPH:35.900 A**
VKPH:32.300 M**
M14 Banshee
M++
Kills:1,522
V. Kills:167 N/A
Deaths:140
KDR:10.871
Accuracy:33.301% B++
KPH:91 A
VKPH:10 M++
Hellfire Rocket Pods
A++
Kills:1,238
V. Kills:74 N/A
Deaths:71
KDR:17.437
Accuracy:61.103% A+
KPH:199.400 A++
VKPH:11.900 C
M18 Rotary
M**
Kills:662
V. Kills:517 128%
Deaths:125
KDR:5.296
Accuracy:38.299% B**
KPH:45.400 A**
VKPH:35.400 M**
Kills:6,778 (5,540 + 0)
Deaths:1,216
KDR:5.574
VKDR:3.105
Vehicle Kills:3,776
Kill Difference:5,562
Playtime:130.986 hours
Usage:42%
Score:3.867m
Score/min:492
Piloting Accuracy:38.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:896
V. Kills:814 110%
Deaths:91
KDR:9.846
Accuracy:25.507% F
KPH:51.600 B*
VKPH:46.900 A++
CAS30 Tank Buster
B**
Kills:372
V. Kills:279 133%
Deaths:164
KDR:2.268
Accuracy:56.688% B**
KPH:14 B**
VKPH:10.500 B++
Kills:1,268 (372 + 896)
Deaths:255
KDR:4.973
VKDR:4.286
Vehicle Kills:1,093
Kill Difference:1,013
Playtime:43.935 hours
Usage:14%
Score:0.768m
Score/min:291
Piloting Accuracy:56.688%
Gunner Accuracy:25.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,3743,3568803.814B+0.7437.01%B*1.579%C35.9A**32.3M**50393.5h87.6B++236.6B*
M14 Banshee 1,6891,52214010.871C**7.8033.301%B++N/A91.1A10M++37616.7h18.7B56.2B+
Hellfire Rocket Pods 1,3121,2387117.437B**14.3661.103%A+N/A199.7A++11.9C7416.2h9.2B+15.1B*
MSW-R 1,2191,2068551.411C1.6625.1%B+32.421%B**57.7B+N/A13820.9h11B+43.7B+
C150 Dalton 1,710896919.846B6.7725.507%FN/A51.5B*46.8A++52817.4h2.8B*10.8C++
M18 Rotary 1,1796621255.296A2.2238.299%B**2.568%C++45.3A**35.4M**44714.6h63B*164.4B**
TSAR-42 4364332901.493C1.5840.218%C++63.741%C--45.1C*N/A1069.6h2.3C+5.7C*
T9 CARV 3993951482.669B++0.4027.165%A+34.43%A++96.3M++1B**2374.1h8.9A32.8B**
M60-A Bulldog 4113921232.667A*29.5965.592%M++3.316%A*163.3S7.9B+4902.4h3.7A+5.6A+
CAS30 Tank Buster 6513721642.268C**0.8056.688%B**N/A14B**10.5B++13726.6h32.8B*57.9B*
TRAC-5 3163064180.732C+2.3424.182%B+23.529%B++5.7D-N/A1954h15.1C++62.4B
T32 Bull 2442421531.582C++1.4928.972%B*31.818%B*62.1B++N/A1703.9h10.8B+37.1B++
TMG-50 166163652.508B*0.5626.02%B++36.196%A++90.6A*1.7M++2211.8h8.5B**32.8B*
NS Baron G5AE 1411412200.641D2.4352.433%B+17.731%B+47C+N/A983h4C**7.7C++
C-4 1781271540.825C-2.2519.728%D--N/A25.4D*10.2D*1915h0.9B**4.6B+
NS Decimator 149115921.25C+1.8266.518%B++1.739%C41.1C++12.1D2352.8h3.9B+5.8B+
NS-357P Underboss 1021001180.847C-2.2337.446%D30%B+76.9C++1.5A++1851.3h3.5C**9.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit109,9131.7h
AE Nano-Armor Kit7324,1842.9h
AE Medical Applicator48220.1h
Medical Applicator01260h
Motion Spotter22570.3h
Medical Kit1828383.6h

Check the help document for the dictionary if you want to learn more about words used here.


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