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BadPlayerFromCobalt[XT4K] BadPlayerFromCobalt
TR BR 95

KDR: 2.77

Score: 16.4m

Last Seen: Oct 29th, 2018 8:03 PM
- OFFLINE - 340.9 hour(s)

Battle Rank 101 (95 total) - Terran Republic on Cobalt - Outfit Leader of Xyphos Tactical TR[XT4K] Xyphos Tactical TR
TR outfit on Cobalt

Members: 8
Level Progress (to 102): 36%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 M14 Banshee TAR-AE T9 CARV TAR TMG-50 Cycler TRV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,685,795 MLG Score: 4545
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.528%31.005%9472898634,9593.61371-0.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.29%1.865A++1.625A+-1.068D*HEAD ++ (~15.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.627B+8.50.401B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.56%1.133%780410102,7353757357.29333372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.669%-0.725D--0.443C--0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.344C**32.10.391B72.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.495%2.994%130210123343821600.872063207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%0.164C++0.214C++-1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+60.524B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.141%0.864%196310114633411411.35777326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.51%0.467B+-0.893D--0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.902B*4.70.878B*6.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.761%76.659%196110132,652106712.48315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.206A*0.626B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.678B+1.60.503B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical TR[XT4K] Xyphos Tactical TR
TR outfit on Cobalt

Members: 8
16.4m177.6%615 (36.9k)485 (29.1k)2.7722543,89315,8332.8596695 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014419626.606%29.729%79102:0818

29% Combat Medic6% Engineer38% Heavy Assault9% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 3:11 PMMar 11th, 2018 12:02 AMNov 10th, 2018 7:55 PM (2d) (PST)Oct 29th, 2018 4:22 PM (14d) (PST)Oct 29th, 2018 4:03 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9013195821.3000.4690.3872.3970.0494545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,07119,13234,939782823144329,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
562.6h/23.4d 1,384 13,049 10,818 80.9k 679 1,913 1,658 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:10,610
Deaths:2,473
KDR:4.290
Accuracy:32.091% A*
HSR:40.424% A*
T9 CARV
A+
Kills:1,490
Deaths:531
KDR:2.806
Accuracy:26.349% A+
HSR:26.040% B+
TMG-50
A
Kills:1,355
Deaths:517
KDR:2.621
Accuracy:28.456% A
HSR:26.642% B+
T9 CARV-S
A
Kills:1,167
Deaths:375
KDR:3.112
Accuracy:28.298% A
HSR:26.478% B
NS-15M1
B**
Kills:1,162
Deaths:352
KDR:3.301
Accuracy:28.094% B**
HSR:26.076% B+
NS-15MP
B++
Kills:1,159
Deaths:253
KDR:4.581
Accuracy:30.476% B++
HSR:32.701% B+
T9A "Butcher"
A+
Kills:566
Deaths:170
KDR:3.329
Accuracy:29.066% B**
HSR:36.749% A+
MG-H1 Watchman
M+
Kills:127
Deaths:32
KDR:3.969
Accuracy:30.710% A+
HSR:48.032% M+
NSX Naginata
A++
Kills:116
Deaths:25
KDR:4.640
Accuracy:30.485% A++
HSR:34.483% B*
Kills:17,752
Deaths (as Heavy Assault):4,728
Deaths (to Heavy Assaults):4,613
KDR:3.75465
Kill Difference:13,024
Playtime:214.408 hours
Usage:38%
Score:6.212m
Score/min:483
Accuracy (listed only):29.336%
HSR (listed only):33.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B++
Kills:1,276
Deaths:369
KDR:3.458
Accuracy:33.108% B++
HSR:22.962% C*
NS-11CP
B+
Kills:1,213
Deaths:372
KDR:3.261
Accuracy:30.497% B+
HSR:24.979% C**
SMG-46G Armistice
B**
Kills:1,193
Deaths:335
KDR:3.561
Accuracy:33.407% B**
HSR:22.297% B*
TRAC-5
A*
Kills:1,001
Deaths:296
KDR:3.382
Accuracy:31.674% A*
HSR:25.275% B**
LC2 Lynx
A*
Kills:846
Deaths:195
KDR:4.338
Accuracy:33.719% A*
HSR:30.615% A++
LC3 Jaguar
A++
Kills:629
Deaths:159
KDR:3.956
Accuracy:31.664% A++
HSR:28.617% A++
TRAC-5 Burst
A*
Kills:203
Deaths:56
KDR:3.625
Accuracy:34.515% A++
HSR:35.961% A*
HC1 Cougar
A++
Kills:148
Deaths:37
KDR:4
Accuracy:32.191% A++
HSR:21.622% C+
Kills:6,509
Deaths (as Light Assault):1,819
Deaths (to Light Assaults):3,422
KDR:3.57834
Kill Difference:4,690
Playtime:99.413 hours
Usage:18%
Score:2.361m
Score/min:396
Accuracy (listed only):32.597%
HSR (listed only):26.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B*
Kills:1,627
Deaths:415
KDR:3.920
Accuracy:31.068% B*
HSR:29.195% B
TAR
B**
Kills:1,483
Deaths:662
KDR:2.240
Accuracy:27.703% B**
HSR:25.421% B++
Cycler TRV
A
Kills:1,296
Deaths:584
KDR:2.219
Accuracy:28.864% A
HSR:23.534% B++
SMG-46AE Armistice
B++
Kills:1,276
Deaths:369
KDR:3.458
Accuracy:33.108% B++
HSR:22.962% C*
NS-11A
B*
Kills:1,240
Deaths:582
KDR:2.131
Accuracy:28.234% B*
HSR:21.048% C+
TORQ-9
B**
Kills:1,198
Deaths:551
KDR:2.174
Accuracy:28.559% B**
HSR:23.790% C++
SMG-46G Armistice
B**
Kills:1,193
Deaths:335
KDR:3.561
Accuracy:33.407% B**
HSR:22.297% B*
T1 Cycler
A
Kills:1,176
Deaths:561
KDR:2.096
Accuracy:27.890% A
HSR:26.531% B*
Kills:10,489
Deaths (as Combat Medic):4,059
Deaths (to Combat Medics):1,853
KDR:2.58413
Kill Difference:6,430
Playtime:162.350 hours
Usage:29%
Score:4.138m
Score/min:425
Accuracy (listed only):29.854%
HSR (listed only):24.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,652
Deaths:663
KDR:4
Accuracy:49.761% A++
HSR:76.659% B*
SMG-46AE Armistice
B++
Kills:1,276
Deaths:369
KDR:3.458
Accuracy:33.108% B++
HSR:22.962% C*
SMG-46G Armistice
B**
Kills:1,193
Deaths:335
KDR:3.561
Accuracy:33.407% B**
HSR:22.297% B*
NS-44 Commissioner
B*
Kills:982
Deaths:728
KDR:1.349
Accuracy:43.220% B*
HSR:26.884% B++
NS-44P Commissioner
B**
Kills:782
Deaths:432
KDR:1.810
Accuracy:49.350% B**
HSR:33.120% B*
NS-357 Underboss
M+
Kills:460
Deaths:233
KDR:1.974
Accuracy:51.501% A++
HSR:41.957% M+
TX1 Repeater
C+
Kills:235
Deaths:205
KDR:1.146
Accuracy:24.002% C+
HSR:14.468% D--
SOAS-20
M++
Kills:219
Deaths:59
KDR:3.712
Accuracy:43.325% M++
HSR:35.160% A*
Kills:7,799
Deaths (as Infiltrator):3,024
Deaths (to Infiltrators):2,761
KDR:2.57903
Kill Difference:4,775
Playtime:51.265 hours
Usage:9%
Score:2.921m
Score/min:950
Accuracy (listed only):40.959%
HSR (listed only):34.188%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,213
Deaths:372
KDR:3.261
Accuracy:30.497% B+
HSR:24.979% C**
TRAC-5
A*
Kills:1,001
Deaths:296
KDR:3.382
Accuracy:31.674% A*
HSR:25.275% B**
LC2 Lynx
A*
Kills:846
Deaths:195
KDR:4.338
Accuracy:33.719% A*
HSR:30.615% A++
LC3 Jaguar
A++
Kills:629
Deaths:159
KDR:3.956
Accuracy:31.664% A++
HSR:28.617% A++
TRAC-5 Burst
A*
Kills:203
Deaths:56
KDR:3.625
Accuracy:34.515% A++
HSR:35.961% A*
HC1 Cougar
A++
Kills:148
Deaths:37
KDR:4
Accuracy:32.191% A++
HSR:21.622% C+
Kills:4,040
Deaths (as Engineer):1,115
Deaths (to Engineers):2,010
KDR:3.62332
Kill Difference:2,925
Playtime:32.392 hours
Usage:6%
Score:0.710m
Score/min:365
Accuracy (listed only):32.377%
HSR (listed only):27.845%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:1,668
V. Kills:53 N/A
Deaths:130
KDR:12.831
Accuracy:35.521% B**
KPH:178.800 S
VKPH:5.700 B**
M18 Needler
A+
Kills:701
V. Kills:588 119%
Deaths:288
KDR:2.434
Accuracy:28.381% D
KPH:22.100 B**
VKPH:18.500 A+
Hellfire Rocket Pods
S
Kills:304
V. Kills:43 N/A
Deaths:12
KDR:25.333
Accuracy:61.940% A++
KPH:495.900 S
VKPH:70.100 S
M18 Rotary
B**
Kills:62
V. Kills:46 132%
Deaths:19
KDR:3.263
Accuracy:31.578% C++
KPH:23 B*
VKPH:17.100 B**
Kills:2,735 (2,431 + 0)
Deaths:449
KDR:6.091
VKDR:1.626
Vehicle Kills:730
Kill Difference:2,286
Playtime:44.413 hours
Usage:8%
Score:0.860m
Score/min:323
Piloting Accuracy:31.578%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:127
V. Kills:89 141%
Deaths:22
KDR:5.773
Accuracy:26.667% D*
KPH:38.400 B+
VKPH:26.900 C**
Kills:127 (0 + 127)
Deaths:22
KDR:5.773
VKDR:4.045
Vehicle Kills:89
Kill Difference:105
Playtime:3.304 hours
Usage:1%
Score:0.058m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:26.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:230
V. Kills:83 274%
Deaths:21
KDR:10.952
Accuracy:42.362% C++
KPH:44.500 A++
VKPH:16.100 A+
P2-120 AP
B*
Kills:104
V. Kills:73 141%
Deaths:19
KDR:5.474
Accuracy:42.696% C
KPH:31.300 C*
VKPH:22 B*
Kills:334 (334 + 0)
Deaths:40
KDR:8.350
VKDR:3.900
Vehicle Kills:156
Kill Difference:294
Playtime:8.483 hours
Usage:2%
Score:0.138m
Score/min:272
Driving Accuracy:42.696%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:263
V. Kills:11 N/A
Deaths:16
KDR:16.438
Accuracy:48.565% A++
KPH:177.100 A+
VKPH:7.400 C*
Kills:263 (0 + 263)
Deaths:16
KDR:16.438
VKDR:0.688
Vehicle Kills:11
Kill Difference:247
Playtime:1.485 hours
Usage:0%
Score:0.035m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:48.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:73
V. Kills:9 N/A
Deaths:3
KDR:24.333
Accuracy:39.778% B+
KPH:79.300 A+
VKPH:9.800 C++
M40 Fury
A
Kills:53
V. Kills:13 379%
Deaths:3
KDR:17.667
Accuracy:46.845% A
KPH:75.300 B*
VKPH:18.500 A
Kills:126 (0 + 126)
Deaths:6
KDR:21
VKDR:3.667
Vehicle Kills:22
Kill Difference:120
Playtime:1.625 hours
Usage:0%
Score:0.044m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:46.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,63810,6102,4734.29B**1.5232.091%A*40.424%A*130M**N/A30381.6h8.2A+25.4B**
TSAR-42 2,6532,6526634C*1.2349.761%A++76.659%B*121.1M**N/A31621.9h1.6A3.2B**
M14 Banshee 1,7211,66813012.831B*10.0635.521%B**N/A179.4S5.7B**4389.3h11.6B*32.7B*
TAR-AE 1,6401,6274153.92A+1.1531.068%B*29.195%B112.2A*N/A33914.5h9.2B**29.7B*
T9 CARV 1,4961,4905312.806A0.0326.349%A+26.04%B+85.6M++N/A23117.4h9.1A34.6B**
TAR 1,4921,4836622.24B+0.5327.703%B**25.421%B++60.5A+N/A16124.5h10.1A36.4B**
TMG-50 1,3571,3555172.621A+0.1528.456%A26.642%B+100.4M++N/A21713.5h8B**28.1B*
Cycler TRV 1,3061,2965842.219B**0.5528.864%A23.534%B++68.9A*N/A16318.8h9.3A+32.3B**
SMG-46AE Armistice 1,2801,2763693.458A++0.6933.108%B++22.962%C*138.7A**N/A9979.2h9.9B**29.9B++
NS-11A 1,2441,2405822.131B*0.6428.234%B*21.048%C+70.1A*N/A16417.7h9.6A+33.8B**
NS-11CP 1,2201,2133723.261A0.4930.497%B+24.979%C**70.1B+N/A18417.3h9.1B++30B++
TORQ-9 1,2041,1985512.174B++0.6028.559%B**23.79%C++71.7A*N/A16916.7h10.5A+36.6B**
SMG-46G Armistice 1,1941,1933353.561A+0.7933.407%B**22.297%B*121.7MN/A5289.8h9.3A27.9B*
T1 Cycler 1,1811,1765612.096B**0.6827.89%A26.531%B*63.9MN/A17518.4h9.9A+35.4A
T9 CARV-S 1,1721,1673753.112A0.3428.298%A26.478%B117.9M*N/A2549.9h9.4B**33.1B*
NS-15M1 1,1661,1623523.301A+0.5328.094%B**26.076%B+106.6MN/A22610.9h9.2A32.9B*
NS-15MP 1,1631,1592534.581A1.8130.476%B++32.701%B+130.2A++N/A8848.9h8.6B**28.4B++
TRAC-5 1,0061,0012963.382M*0.6131.674%A*25.275%B**93.6SN/A25510.7h8.9A28.2B**
NS-44 Commissioner 9869827281.349B+1.4243.22%B*26.884%B++50.4B++N/A30919.5h3.1B*7.1B*
LC2 Lynx 8528461954.338M+1.5733.719%A*30.615%A++145.9S1A++3645.8h9.7A28.7B**
NS-44P Commissioner 7837824321.81B+0.9649.35%B**33.12%B*120.3A++N/A3006.5h2.7B**5.4B*
M18 Needler 1,2897012882.434C**0.3428.381%D2.568%C*22B**18.5A+25531.8h86.2B++303.9B++
LC3 Jaguar 6306291593.956A++1.1831.664%A++28.617%A++131SN/A3594.8h8.9B**28B**
T9A "Butcher" 5715661703.329B++0.5629.066%B**36.749%A+128.6M1.1B**3284.4h8.6A+29.5B**
Chainblade 49148410,2380.047B*2.7340.631%B**1.446%D1.5AN/A5313.3h1.8B*4.5C++
NS-357 Underboss 4604602331.974B**0.8051.501%A++41.957%M+127.8M++N/A3163.6h3A5.9B**
Frag Grenade 3393371337N/A334.2350.349%B++N/A561.7B3.3D17030.6h3.4B+6.8B+
Hellfire Rocket Pods 3473041225.333A**22.5661.94%A++N/A506.7S71.7S18340.6h11.6A18.8B**
NS Decimator-B 4262761082.556B*0.2266.178%C**2.174%C64.2B+34.9B*4474.3h3.4C*5.2B
P525 Marauder-H 2742631616.438C*13.6748.565%A++N/A175.3A+7.3C*3901.5h4.6B**9.5B**
C-4 3322581881.372C+1.4033.103%A+N/A54.9D15.7D-4114.7h1.5C++4.5C++
TX1 Repeater 2372352051.146B+1.6324.002%C+14.468%D--28C++N/A898.4h9.4B**39.1C**
P2-120 HEAT 3132302110.952B*8.1842.362%C++3.043%C+44.2A+16A+2385.2h5.2B**12.3B**
SOAS-20 220219593.712A++0.9443.325%M++35.16%A*182.5SN/A4491.2h8.2B**19A+
ML-7 3432152001.075B++1.7053.985%C3.256%C*32.1B++19.1B**2946.7h5B*9.3B++
TRAC-5 Burst 203203563.625B**0.8534.515%A++35.961%A*119.4M+N/A2741.7h8.3A24.2A
HC1 Cougar 151148374M+1.2332.191%A++21.622%C+123.3S2.5S4021.2h8.1A25B**
MG-H1 Watchman 127127323.969A++1.2030.71%A+48.032%M+141.1M**N/A5240.9h8.2A++26.7B**
C150 Dalton 216127225.773C+3.0026.667%D*N/A38.5B+27C**2913.3h2.4A8.9B++
NSX Naginata 116116254.64M++1.8730.485%A++34.483%B*89.2A*N/A2841.3h8.7B**28.6B*
NS-TMC-01 "His Regards" 1171115,0490.022C+2.7533.842%B++N/A0.7C+N/A2167.1h2.2C*6.5B+
P2-120 AP 177104195.474C+2.7042.696%C2.885%C31.5C*22.1B*3253.3h7.6C++17.9C+
M40 Fury 8273324.333A*21.5639.778%B+2.74%B**81.1A+10C*4310.9h9.3B*23.5B*
M18 Rotary 10862193.263B*0.4931.578%C++3.226%B+23B*17B**3802.7h69.8B*221.2B*
M40 Fury 6653317.667A14.8946.845%AN/A75.7B*18.6A4670.7h11.9B25.4B*
M60-A Bulldog 5553226.5M23.7368%M**N/A132.5S5C5740.4h3.2A++4.7A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter114460.4h
Spawn Beacon101,0851.4h
Nanite Revive Grenade07610.2h
Medical Applicator360164,48714h
Shield Recharging Field232,0451h
Nano-Armor Kit2843,8545h
Medical Kit2,02810,20356.7h
Recon Detection Device1560.1h
Ammunition Package1720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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