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Warden BadWolf2k[HJF] BadWolf2k
NC BR 62

KDR: 2.25

Score: 4.3m

Last Seen: Jan 19th, 2019 1:24 PM
- OFFLINE - 14.9 hour(s)

Battle Rank 62 - New Conglomerate on Miller - Outfit Member of Hossin Jungle Fighters[HJF] Hossin Jungle Fighters
NC outfit on Miller

Members: 85
Level Progress (to 63): 30%
Level 100 Progress: 23% 1034h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S AF-19 Mercenary MGR-L1 Promise Warden NC1 Gauss Rifle NC05 Jackhammer NC4 Mag-Shot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $845,676 MLG Score: 676
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.314%21.293%4111310094,7012.211190.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.488%-0.352C-0.097C+-0.52DHEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.171C++11.90.163C++49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.381%1.389%2372102021697832.2268257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%-0.717D--0.189C0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.3-0.072C+52.70.002C+120.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.891%75.668%03101937423431.59149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.232%0.192C++0.871B*-1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.263C*2.60.169C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.838%16.912%01102127215531.74359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.129D*0.481B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.4-0.698D6.2-0.285C16.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hossin Jungle Fighters[HJF] Hossin Jungle Fighters
NC outfit on Miller

Members: 85
4.3m277.2%235 (14.1k)190 (11.4k)2.254548,4503,7482.5341562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102244020.29%19.562%39705:591

8% Combat Medic9% Engineer41% Heavy Assault15% Infiltrator24% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 2:53 PMSep 15th, 2014 6:19 PMJan 19th, 2019 8:13 AM (17h) (PST)Jan 19th, 2019 9:51 AM (15h) (PST)Jan 19th, 2019 9:24 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
368922760.3760.1670.0731.1200.028676

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,0885,54916,5392310467211,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
374.8h/15.6d 1,048 1,653 2,342 25.2k 579 1,917 636 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,216
Deaths:483
KDR:2.518
Accuracy:18.444% C
HSR:19.984% C--
MGR-L1 Promise
D
Kills:587
Deaths:207
KDR:2.836
Accuracy:20.364% D
HSR:20.102% D
NC05 Jackhammer
B+
Kills:420
Deaths:227
KDR:1.850
Accuracy:37.829% D
HSR:16.429% B+
NSX-P Naginata
C--
Kills:125
Deaths:32
KDR:3.906
Accuracy:18.977% D-
HSR:25.600% C--
Kills:2,348
Deaths (as Heavy Assault):949
Deaths (to Heavy Assaults):1,090
KDR:2.47418
Kill Difference:1,399
Playtime:155.363 hours
Usage:41%
Score:1.835m
Score/min:197
Accuracy (listed only):23.903%
HSR (listed only):20.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:760
Deaths:391
KDR:1.944
Accuracy:21.962% C
HSR:22.105% B++
AF-19 Mercenary
C+
Kills:638
Deaths:388
KDR:1.644
Accuracy:17.625% D-
HSR:20.219% C+
Mauler S6
B
Kills:272
Deaths:221
KDR:1.231
Accuracy:27.838% D*
HSR:16.912% B
NS-7 PDW
A++
Kills:158
Deaths:70
KDR:2.257
Accuracy:17.971% D*
HSR:28.481% A++
GD-7F
B+
Kills:113
Deaths:42
KDR:2.690
Accuracy:26.510% B+
HSR:17.699% C
MKV Suppressed
B*
Kills:53
Deaths:44
KDR:1.205
Accuracy:16.949% F
HSR:24.528% B*
Kills:1,994
Deaths (as Light Assault):1,156
Deaths (to Light Assaults):652
KDR:1.72491
Kill Difference:838
Playtime:91.802 hours
Usage:24%
Score:1.194m
Score/min:217
Accuracy (listed only):21.476%
HSR (listed only):21.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C++
Kills:357
Deaths:265
KDR:1.347
Accuracy:18.474% D*
HSR:20.448% C++
NS-44 Commissioner
B+
Kills:246
Deaths:201
KDR:1.224
Accuracy:32.897% C
HSR:26.016% B+
SAS-R
B
Kills:202
Deaths:34
KDR:5.941
Accuracy:36.243% C
HSR:71.782% B
NS-7 PDW
A++
Kills:158
Deaths:70
KDR:2.257
Accuracy:17.971% D*
HSR:28.481% A++
AF-8 RailJack
B**
Kills:117
Deaths:18
KDR:6.500
Accuracy:35.706% C+
HSR:84.615% B**
NS-61 Emissary
B+
Kills:116
Deaths:90
KDR:1.289
Accuracy:19.734% D*
HSR:19.828% B+
NC14 Bolt Driver
C+
Kills:55
Deaths:13
KDR:4.231
Accuracy:35.318% C+
HSR:70.909% C
MKV Suppressed
B*
Kills:53
Deaths:44
KDR:1.205
Accuracy:16.949% F
HSR:24.528% B*
Kills:1,304
Deaths (as Infiltrator):735
Deaths (to Infiltrators):622
KDR:1.77415
Kill Difference:569
Playtime:57.938 hours
Usage:15%
Score:0.465m
Score/min:134
Accuracy (listed only):26.662%
HSR (listed only):43.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:760
Deaths:391
KDR:1.944
Accuracy:21.962% C
HSR:22.105% B++
AF-19 Mercenary
C+
Kills:638
Deaths:388
KDR:1.644
Accuracy:17.625% D-
HSR:20.219% C+
Warden
C++
Kills:586
Deaths:145
KDR:4.041
Accuracy:22.895% D
HSR:25.085% C++
Mauler S6
B
Kills:272
Deaths:221
KDR:1.231
Accuracy:27.838% D*
HSR:16.912% B
GD-7F
B+
Kills:113
Deaths:42
KDR:2.690
Accuracy:26.510% B+
HSR:17.699% C
MGR-M1 Bishop
D
Kills:80
Deaths:18
KDR:4.444
Accuracy:28.630% D
HSR:20% D*
Kills:2,449
Deaths (as Engineer):1,205
Deaths (to Engineers):565
KDR:2.03237
Kill Difference:1,244
Playtime:35.304 hours
Usage:9%
Score:0.366m
Score/min:173
Accuracy (listed only):24.243%
HSR (listed only):20.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:498
Deaths:251
KDR:1.984
Accuracy:17.974% D--
HSR:19.076% C
Mauler S6
B
Kills:272
Deaths:221
KDR:1.231
Accuracy:27.838% D*
HSR:16.912% B
NS-7 PDW
A++
Kills:158
Deaths:70
KDR:2.257
Accuracy:17.971% D*
HSR:28.481% A++
NS-11P
A+
Kills:53
Deaths:31
KDR:1.710
Accuracy:19.045% D-
HSR:28.302% A+
MKV Suppressed
B*
Kills:53
Deaths:44
KDR:1.205
Accuracy:16.949% F
HSR:24.528% B*
Kills:1,034
Deaths (as Combat Medic):617
Deaths (to Combat Medics):384
KDR:1.67585
Kill Difference:417
Playtime:31.197 hours
Usage:8%
Score:0.420m
Score/min:224
Accuracy (listed only):19.955%
HSR (listed only):23.460%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:140
V. Kills:24 N/A
Deaths:15
KDR:9.333
Accuracy:48.139% C+
KPH:138.800 B*
VKPH:23.800 B*
M20 Mustang
C-
Kills:76
V. Kills:58 129%
Deaths:118
KDR:0.644
Accuracy:28.077% C-
KPH:7.200 D
VKPH:5.500 D
Kills:216 (76 + 0)
Deaths:133
KDR:1.624
VKDR:0.617
Vehicle Kills:82
Kill Difference:83
Playtime:11.581 hours
Usage:3%
Score:0.075m
Score/min:108
Piloting Accuracy:28.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:65
V. Kills:17 361%
Deaths:15
KDR:4.333
Accuracy:27.491% D*
KPH:31.800 C++
VKPH:8.300 C*
Kills:65 (65 + 0)
Deaths:15
KDR:4.333
VKDR:1.133
Vehicle Kills:17
Kill Difference:50
Playtime:2.046 hours
Usage:1%
Score:0.021m
Score/min:170
Driving Accuracy:27.491%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,2331,2164832.518A0.2618.444%C19.984%C--26.7C+N/A7145.6h11C+59.6C++
Gauss Compact S 7727603911.944A0.3121.962%C22.105%B++25.6B+N/A6429.7h12C+54.6C+
AF-19 Mercenary 6506383881.644B**0.6117.625%D-20.219%C+18.5C+N/A5534.4h13.2C*75.1C+
MGR-L1 Promise 5915872072.836B**0.5820.364%D20.102%D27.6C--N/A8321.3h16C+78.6C+
Warden 5935861454.041M++1.7922.895%D25.085%C++25.3BN/A5823.2h9.7C++42.2C+
NC1 Gauss Rifle 5084982511.984B*0.2717.974%D--19.076%C23.6C+N/A6721.1h13.1C++72.7C
NC05 Jackhammer 4264202271.85B+0.4037.829%D16.429%B+28.2C--N/A7014.9h6D15.9C-
NC4 Mag-Shot 3633572651.347B*0.9118.474%D*20.448%C++11.4DN/A2931.2h9.5C+51.4C
Frag Grenade 2832741274N/A271.7550.579%B++N/A456.7C+15A14410.6h3.8C++7.6B+
Mauler S6 2752722211.231C**1.0227.838%D*16.912%B20.3CN/A5013.4h6.2D22.4D--
Shrike 4012671481.804A++0.4553.203%C1.498%D24.1C+12.1C+17711.1h6.8C+12.8C+
NS-44 Commissioner 2472462011.224C**1.0332.897%C26.016%B+16.8DN/A4614.6h4.2C+12.7C+
SAS-R 203202345.941B**3.6936.243%C71.782%B25.3DN/A698h2.3C++6.4C+
C-4 222171513.353A+1.1029.465%B++N/A90C**26.8C+5051.9h1.5C++5.1B+
NS-7 PDW 162158702.257A+0.0017.971%D*28.481%A++21.6CN/A627.3h17.5C-97.2D
Spear Anti-Vehicle Phalanx Turret 193152276U73.7539.126%C2.632%D66.1A++17.8C3792.3h5.2B*13.3B*
Breaker Rocket Pods 164140159.333B7.0848.139%C+1.429%B+140B*24B*5131h14.8B30.7C**
NSX-P Naginata 127125323.906A+1.6518.977%D-25.6%C--29.8C--N/A754.2h13.1C+69.3C
AF-8 RailJack 119117186.5A++4.2535.706%C+84.615%B**14.4DN/A358.1h2.7C7.6C+
NS-61 Emissary 120116901.289B++0.9719.734%D*19.828%B+10.5D-N/A3311h12.8C**64.7C
GD-7F 117113422.69A++0.4426.51%B+17.699%C27.6C+1A++914.1h14C+52.7C**
MGR-M1 Bishop 8080184.444A++2.1928.63%D20%D*24.2CN/A713.3h7C+24.5C+
M20 Mustang 134761180.644C1.6128.077%C-1.316%C--7.2D5.5D6910.6h122.4C+436C+
C75 Viper 8265154.333C++2.0827.491%D*N/A32.5C*8.5C**1702h14.6C+53.3D
NC14 Bolt Driver 5555134.231A+1.9835.318%C+70.909%C12.5DN/A494.4h3.2D9.2C
NS-11P 5353311.71B+0.5419.045%D-28.302%A+16.6DN/A463.2h16.4D86.1D
MKV Suppressed 5453441.205C*1.0516.949%F24.528%B*14.7DN/A413.6h18.9D111.3D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0500.1h
Nano-Armor Kit1024,1782.6h
M20 Basilisk-H0650h
M12 Kobalt0630h
Ammunition Package143310.2h
Medical Applicator4224,4881.8h
Recon Detection Device41,1771.9h

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