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Sentinel BadWolf2k[HJF] BadWolf2k
NC BR 71

KDR: 2.34

Score: 6.1m

Last Seen: Oct 18th, 2019 1:24 PM
- OFFLINE - 28.1 hour(s)

Battle Rank 71 - New Conglomerate on Miller
Level Progress (to 72): 81%
Level 100 Progress: 32% 861h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW MGR-L1 Promise Gauss Compact S AF-19 Mercenary Warden NC1 Gauss Rifle NC4 Mag-Shot EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $915,732 MLG Score: 732
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.933%21.005%4191512126,7082.257830.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%-0.247C0.005C+-0.35C-HEAD ++ (~11.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.153C++12.60.121C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.14%1.31%20121225229120901.90833252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.269%-0.756D--0.249C0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.2-0.062C+51.90.024C+120.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.475%75.889%03122450633431.51497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.377%0.227C++0.572B+-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*2.50.21C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.467%15.115%021225655243102.69547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.665%-0.428C--0.077C+3.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.055C+4.50.067C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m279.8%247 (14.8k)200 (12k)2.3442812,2095,2082.6034971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122767120.848%19.133%39905:511

8% Combat Medic8% Engineer42% Heavy Assault15% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2013 2:53 PMSep 15th, 2014 6:19 PMOct 19th, 2019 4:17 AM (51d) (PST)Oct 18th, 2019 9:50 AM (52d) (PST)Oct 18th, 2019 9:24 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
370972730.4010.1710.0771.1980.028732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,2175,84616,3712410572212,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
508h/21.2d 1,350 2,336 3,411 36.5k 819 2,718 843 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,320
Deaths:529
KDR:2.495
Accuracy:18.533% C
HSR:20.076% D
MGR-L1 Promise
D
Kills:975
Deaths:331
KDR:2.946
Accuracy:20.963% D
HSR:19.795% D
EM6
C-
Kills:454
Deaths:162
KDR:2.802
Accuracy:19.850% C-
HSR:19.824% D
NSX-P Naginata
D
Kills:296
Deaths:106
KDR:2.792
Accuracy:18.832% D-
HSR:23.987% D
Kills:3,045
Deaths (as Heavy Assault):1,128
Deaths (to Heavy Assaults):1,549
KDR:2.69947
Kill Difference:1,917
Playtime:212.790 hours
Usage:42%
Score:2.638m
Score/min:207
Accuracy (listed only):19.544%
HSR (listed only):20.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:927
Deaths:455
KDR:2.037
Accuracy:21.939% C
HSR:22.114% B+
AF-19 Mercenary
C
Kills:647
Deaths:396
KDR:1.634
Accuracy:17.707% D-
HSR:20.247% C
AF-4 Cyclone
C++
Kills:433
Deaths:190
KDR:2.279
Accuracy:21.558% D-
HSR:19.861% C++
LA39 Bruiser
B*
Kills:350
Deaths:207
KDR:1.691
Accuracy:70.356% B*
HSR:13.429% C
Mauler S6
B
Kills:305
Deaths:244
KDR:1.250
Accuracy:28.876% D*
HSR:17.049% B
GD-7F
C++
Kills:287
Deaths:136
KDR:2.110
Accuracy:23.605% C+
HSR:20.906% C++
MGR-C1 Charger
C
Kills:223
Deaths:113
KDR:1.973
Accuracy:25.477% C
HSR:15.247% D**
NS-7 PDW
A
Kills:183
Deaths:89
KDR:2.056
Accuracy:18.080% D*
HSR:25.683% A
MKV Suppressed
C++
Kills:74
Deaths:50
KDR:1.480
Accuracy:17.359% F
HSR:20.270% C++
Kills:3,429
Deaths (as Light Assault):1,880
Deaths (to Light Assaults):953
KDR:1.82394
Kill Difference:1,549
Playtime:133.332 hours
Usage:26%
Score:1.794m
Score/min:224
Accuracy (listed only):27.217%
HSR (listed only):19.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
C*
Kills:496
Deaths:375
KDR:1.323
Accuracy:19.113% D*
HSR:21.169% C*
AF-4 Cyclone
C++
Kills:433
Deaths:190
KDR:2.279
Accuracy:21.558% D-
HSR:19.861% C++
NS-44 Commissioner
C**
Kills:316
Deaths:229
KDR:1.380
Accuracy:33.961% C
HSR:24.684% C**
SAS-R
B+
Kills:276
Deaths:39
KDR:7.077
Accuracy:36.482% C
HSR:73.188% B+
NS-61 Emissary
B*
Kills:186
Deaths:121
KDR:1.537
Accuracy:21.419% D--
HSR:21.505% B*
NS-7 PDW
A
Kills:183
Deaths:89
KDR:2.056
Accuracy:18.080% D*
HSR:25.683% A
AF-8 RailJack
B++
Kills:175
Deaths:23
KDR:7.609
Accuracy:36.898% C+
HSR:81.714% B++
MKV Suppressed
C++
Kills:74
Deaths:50
KDR:1.480
Accuracy:17.359% F
HSR:20.270% C++
NC14 Bolt Driver
C+
Kills:55
Deaths:13
KDR:4.231
Accuracy:35.433% C+
HSR:70.909% C
Kills:2,194
Deaths (as Infiltrator):1,129
Deaths (to Infiltrators):852
KDR:1.94331
Kill Difference:1,065
Playtime:74.719 hours
Usage:15%
Score:0.647m
Score/min:144
Accuracy (listed only):26.700%
HSR (listed only):39.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:927
Deaths:455
KDR:2.037
Accuracy:21.939% C
HSR:22.114% B+
AF-19 Mercenary
C
Kills:647
Deaths:396
KDR:1.634
Accuracy:17.707% D-
HSR:20.247% C
Warden
C+
Kills:602
Deaths:149
KDR:4.040
Accuracy:22.888% D
HSR:24.419% C+
LA39 Bruiser
B*
Kills:350
Deaths:207
KDR:1.691
Accuracy:70.356% B*
HSR:13.429% C
Mauler S6
B
Kills:305
Deaths:244
KDR:1.250
Accuracy:28.876% D*
HSR:17.049% B
GD-7F
C++
Kills:287
Deaths:136
KDR:2.110
Accuracy:23.605% C+
HSR:20.906% C++
MGR-C1 Charger
C
Kills:223
Deaths:113
KDR:1.973
Accuracy:25.477% C
HSR:15.247% D**
MGR-M1 Bishop
C-
Kills:155
Deaths:31
KDR:5
Accuracy:29.831% C-
HSR:24.516% D
Kills:3,496
Deaths (as Engineer):1,731
Deaths (to Engineers):736
KDR:2.01964
Kill Difference:1,765
Playtime:41.923 hours
Usage:8%
Score:0.472m
Score/min:188
Accuracy (listed only):30.085%
HSR (listed only):19.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:517
Deaths:265
KDR:1.951
Accuracy:18.109% D--
HSR:18.956% C
AF-4 Cyclone
C++
Kills:433
Deaths:190
KDR:2.279
Accuracy:21.558% D-
HSR:19.861% C++
LA39 Bruiser
B*
Kills:350
Deaths:207
KDR:1.691
Accuracy:70.356% B*
HSR:13.429% C
Mauler S6
B
Kills:305
Deaths:244
KDR:1.250
Accuracy:28.876% D*
HSR:17.049% B
NS-7 PDW
A
Kills:183
Deaths:89
KDR:2.056
Accuracy:18.080% D*
HSR:25.683% A
MKV Suppressed
C++
Kills:74
Deaths:50
KDR:1.480
Accuracy:17.359% F
HSR:20.270% C++
NS-11P
B*
Kills:63
Deaths:43
KDR:1.465
Accuracy:18.082% D--
HSR:25.397% B*
Kills:1,925
Deaths (as Combat Medic):1,088
Deaths (to Combat Medics):541
KDR:1.7693
Kill Difference:837
Playtime:41.381 hours
Usage:8%
Score:0.549m
Score/min:221
Accuracy (listed only):27.488%
HSR (listed only):20.092%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:147
V. Kills:27 N/A
Deaths:15
KDR:9.800
Accuracy:48.381% C+
KPH:145.800 B++
VKPH:26.800 B**
M20 Mustang
C--
Kills:82
V. Kills:62 130%
Deaths:125
KDR:0.656
Accuracy:27.822% C--
KPH:7.500 D
VKPH:5.700 D
Kills:229 (82 + 0)
Deaths:140
KDR:1.636
VKDR:0.636
Vehicle Kills:89
Kill Difference:89
Playtime:11.978 hours
Usage:2%
Score:0.082m
Score/min:114
Piloting Accuracy:27.822%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:67
V. Kills:18 353%
Deaths:15
KDR:4.467
Accuracy:26.968% D*
KPH:29.200 C+
VKPH:7.800 C+
Kills:67 (67 + 0)
Deaths:15
KDR:4.467
VKDR:1.200
Vehicle Kills:18
Kill Difference:52
Playtime:2.294 hours
Usage:0%
Score:0.025m
Score/min:180
Driving Accuracy:26.968%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,3391,3205292.495B**0.1518.533%C20.076%D26.5C+N/A7349.9h11.2C+60.2C++
MGR-L1 Promise 9899753312.946A0.6020.963%D19.795%D29.4C-N/A8433.2h17.1C81.7C
Gauss Compact S 9419274552.037B**0.3121.939%C22.114%B+26.4C**N/A7435.1h12.1C+55.1C+
AF-19 Mercenary 6606473961.634B**0.7117.707%D-20.247%C18.5C+N/A5934.9h13.4C++75.6C+
Warden 6096021494.04A**1.7022.888%D24.419%C+25.4C*N/A5823.7h9.6C++42.1C+
NC1 Gauss Rifle 5285172651.951B*0.3918.109%D--18.956%C22.9C+N/A7022.6h13.2C+72.9C
NC4 Mag-Shot 5054963751.323B*1.0219.113%D*21.169%C*13.1DN/A3538h9.7C+50.6D
EM6 4614541622.802B++0.4619.85%C-19.824%D29.5C-N/A10515.4h13.1C-66C+
Frag Grenade 4604451445N/A442.6649.778%B+N/A494.4C++16.7B**14650.9h3.8C++7.6B+
NC05 Jackhammer 4484422321.905B++0.4437.843%D16.063%C*28.7C-N/A7715.4h6D15.9C--
AF-4 Cyclone 4374331902.279B++0.0721.558%D-19.861%C++24.9CN/A8017.4h14D65.1D
LA39 Bruiser 3563502071.691B+0.6570.356%B*13.429%C31.5C-N/A8511.1h3D4.3C++
Shrike 5193441722A*0.3452.257%C-1.453%D24.9C++12.7C+19213.8h6.9C+13.2C+
C-4 393316734.329A*1.9829.627%B+N/A112.9B+27.5C+5942.8h1.4C*4.7B+
NS-44 Commissioner 3203162291.38B+0.9633.961%C24.684%C**17.8DN/A4817.8h4.1C+12.1C+
Mauler S6 3093052441.25C**1.0928.876%D*17.049%B21.2CN/A5614.4h6.3D21.8D--
NSX-P Naginata 3012961062.792A+0.4518.832%D-23.987%D28.5DN/A8010.4h13.5C+71.9C
GD-7F 2952871362.11B**0.2323.605%C+20.906%C++25.9C+N/A8111.1h14.6C+61.9C+
SAS-R 277276397.077A++4.7336.482%C73.188%B+24DN/A7011.5h2.3C+6.4C+
MGR-C1 Charger 2302231131.973A0.3725.477%C15.247%D**18.3DN/A5212.2h18.7D*73.6D
NS-61 Emissary 1901861211.537B**0.8121.419%D--21.505%B*13.1DN/A4114.2h13.2C++61.6C+
NS-7 PDW 187183892.056A+0.2918.08%D*25.683%A21CN/A628.7h18.1C--100D
AF-8 RailJack 177175237.609A++5.2636.898%C+81.714%B++16.7DN/A4710.5h2.6C+7C++
Spear Anti-Vehicle Phalanx Turret 220170285U82.6640.181%C2.353%D68A++20C+4082.5h5.2B**13B*
MGR-M1 Bishop 158155315A+2.6629.831%C-24.516%D29.2C+N/A775.3h7.1C+23.7C+
Breaker Rocket Pods 174147159.8C**7.4648.381%C+1.361%B+147B++27B**5801h14.6B30.2C**
NS-TMC-01 "His Regards" 117993,8420.026C+2.3237.161%B**5.051%C0.3CN/A1346.9h2.4C+6.3B+
Rocklet Rifle 16984621.355A0.9950.333%C+N/A21.5C-21.8C+2833.9h46.8D93C
M20 Mustang 144821250.656C-1.6927.822%C--1.22%C--7.5D5.6D7111h118.7C+426.7C+
MKV Suppressed 7574501.48B+0.8617.359%F20.27%C++16.8DN/A464.4h16.5C95.3D
C75 Viper 8567154.467C++2.1226.968%D*N/A29.1C+7.8C+1802.3h15.6C57.8D--
NS-11P 6363431.465C**0.8818.082%D--25.397%B*15.8DN/A434h17.2D-95D--
NC15 Phoenix 11163222.864A+0.5249.172%DN/A11.7C+8.9C915.4h10.4C++21.1C+
NC14 Bolt Driver 5555134.231B**1.8935.433%C+70.909%C12.2DN/A554.5h3.3D9.2C

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H0650h
Nano-Armor Kit1327,6913h
Anti-Vehicle MANA Turret0550.1h
M12 Kobalt0630h
Ammunition Package143760.2h
Anti-Infantry MANA Turret1650.1h
Medical Applicator4731,3842.3h
Recon Detection Device61,6332.7h

Check the help document for the dictionary if you want to learn more about words used here.


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