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Primarch BaddiePazz[DA] BaddiePazz
VS BR 96

KDR: 2.55

Score: 10.1m

Last Seen: Apr 30th, 2019 12:26 AM
- OFFLINE - 2768.2 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald
Level Progress (to 97): 20%
Level 100 Progress: 53% 310h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-GG Flare VE6 NS-15M1 SVA-88 Pulsar LSW Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,922,234 MLG Score: 4734
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.532%37.688%111327118727,9453.25207-0.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.508%1.631A+2.565A**-1.181D*HEAD ++ (~22.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.622B+8.30.417B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.403%0.727%7921212275432970.636574281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%-0.073C+-0.918D---1.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.836B++6.90.826B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.037%68.537%792121249953310.934457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.667%1.662A++0.095C+-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+2.10.353C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.7%22.308%792121226053020.490566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%-0.319C1.514A+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.16C++4.20.141C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m181.3%473 (28.4k)343 (20.6k)2.5493134,82113,6592.6392196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214263529.131%32.673%95202:098

11% Engineer70% Heavy Assault8% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2015 1:34 AMJan 24th, 2016 9:47 PMMay 28th, 2019 5:03 PM (86d) (PST)Apr 29th, 2019 8:58 PM (115d) (PST)Apr 29th, 2019 8:26 PM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8583045541.1880.4660.3882.2170.0354734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,50118,26033,241712823133220,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
488.6h/20.4d 1,228 11,377 7,767 65k 445 2,316 1,030 25.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:12,404
Deaths:3,923
KDR:3.162
Accuracy:29.633% B++
HSR:39.705% B**
Orion VS54
A++
Kills:2,393
Deaths:873
KDR:2.741
Accuracy:25.597% B*
HSR:37.359% A++
SVA-GG
A
Kills:1,819
Deaths:437
KDR:4.162
Accuracy:33.047% A
HSR:38.978% A
Flare VE6
A+
Kills:1,408
Deaths:509
KDR:2.766
Accuracy:28.030% B**
HSR:35.085% A+
NS-15M1
A++
Kills:1,292
Deaths:409
KDR:3.159
Accuracy:29.762% A
HSR:36.146% A++
SVA-88
A+
Kills:1,246
Deaths:423
KDR:2.946
Accuracy:28.353% B**
HSR:36.597% A+
Pulsar LSW
A++
Kills:1,237
Deaths:480
KDR:2.577
Accuracy:27.684% B*
HSR:38.965% A++
NS-15M AE
A++
Kills:622
Deaths:165
KDR:3.770
Accuracy:33.336% A+
HSR:44.052% A++
VX29 Polaris
A
Kills:298
Deaths:117
KDR:2.547
Accuracy:27.670% B++
HSR:32.215% A
VE-H Maw
B**
Kills:126
Deaths:35
KDR:3.600
Accuracy:28.485% B+
HSR:36.508% B**
Kills:22,845
Deaths (as Heavy Assault):7,371
Deaths (to Heavy Assaults):4,673
KDR:3.09931
Kill Difference:15,474
Playtime:342.872 hours
Usage:70%
Score:7.408m
Score/min:360
Accuracy (listed only):29.160%
HSR (listed only):37.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A*
Kills:871
Deaths:304
KDR:2.865
Accuracy:33.256% A
HSR:39.725% A*
Pulsar C
B*
Kills:759
Deaths:331
KDR:2.293
Accuracy:26.403% B
HSR:28.722% B*
VX6-7
A**
Kills:539
Deaths:267
KDR:2.019
Accuracy:28.408% B++
HSR:35.065% A**
Sirius SX12
A
Kills:516
Deaths:196
KDR:2.633
Accuracy:31.021% A
HSR:24.419% B**
Eridani SX5G
A*
Kills:274
Deaths:99
KDR:2.768
Accuracy:38.762% A*
HSR:36.496% A++
Serpent VE92
A++
Kills:212
Deaths:83
KDR:2.554
Accuracy:33.045% A++
HSR:25.472% B**
Thanatos VE70
B*
Kills:205
Deaths:112
KDR:1.830
Accuracy:34.716% D
HSR:20.488% B*
Zenith VX-5
A*
Kills:174
Deaths:49
KDR:3.551
Accuracy:29.093% B++
HSR:33.908% A*
NS-7 PDW
A**
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.472% A
HSR:33.333% A**
Eridani SX5
M
Kills:123
Deaths:56
KDR:2.196
Accuracy:34.099% A+
HSR:39.837% M
NS Baron G5AE
A+
Kills:92
Deaths:33
KDR:2.788
Accuracy:38.531% D-
HSR:23.913% A+
Pandora VX25
M*
Kills:55
Deaths:28
KDR:1.964
Accuracy:53.105% A
HSR:29.091% M*
Kills:3,991
Deaths (as Light Assault):1,644
Deaths (to Light Assaults):2,201
KDR:2.42762
Kill Difference:2,347
Playtime:27.930 hours
Usage:6%
Score:0.512m
Score/min:306
Accuracy (listed only):34.326%
HSR (listed only):30.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:516
Deaths:196
KDR:2.633
Accuracy:31.021% A
HSR:24.419% B**
Eridani SX5G
A*
Kills:274
Deaths:99
KDR:2.768
Accuracy:38.762% A*
HSR:36.496% A++
Equinox VE2 Burst
B++
Kills:231
Deaths:123
KDR:1.878
Accuracy:29.737% B+
HSR:34.199% B++
Thanatos VE70
B*
Kills:205
Deaths:112
KDR:1.830
Accuracy:34.716% D
HSR:20.488% B*
NS-7 PDW
A**
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.472% A
HSR:33.333% A**
Eridani SX5
M
Kills:123
Deaths:56
KDR:2.196
Accuracy:34.099% A+
HSR:39.837% M
Pulsar VS1
A**
Kills:92
Deaths:49
KDR:1.878
Accuracy:31.860% A++
HSR:38.044% A**
NS Baron G5AE
A+
Kills:92
Deaths:33
KDR:2.788
Accuracy:38.531% D-
HSR:23.913% A+
NSX Yumi
A**
Kills:72
Deaths:29
KDR:2.483
Accuracy:32.777% A
HSR:50% A**
Pandora VX25
M*
Kills:55
Deaths:28
KDR:1.964
Accuracy:53.105% A
HSR:29.091% M*
Kills:1,831
Deaths (as Combat Medic):811
Deaths (to Combat Medics):1,817
KDR:2.25771
Kill Difference:1,020
Playtime:9.128 hours
Usage:2%
Score:0.148m
Score/min:270
Accuracy (listed only):35.608%
HSR (listed only):32.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A*
Kills:871
Deaths:304
KDR:2.865
Accuracy:33.256% A
HSR:39.725% A*
Pulsar C
B*
Kills:759
Deaths:331
KDR:2.293
Accuracy:26.403% B
HSR:28.722% B*
VX6-7
A**
Kills:539
Deaths:267
KDR:2.019
Accuracy:28.408% B++
HSR:35.065% A**
Serpent VE92
A++
Kills:212
Deaths:83
KDR:2.554
Accuracy:33.045% A++
HSR:25.472% B**
Thanatos VE70
B*
Kills:205
Deaths:112
KDR:1.830
Accuracy:34.716% D
HSR:20.488% B*
Zenith VX-5
A*
Kills:174
Deaths:49
KDR:3.551
Accuracy:29.093% B++
HSR:33.908% A*
NS Baron G5AE
A+
Kills:92
Deaths:33
KDR:2.788
Accuracy:38.531% D-
HSR:23.913% A+
Eidolon VE33
A++
Kills:57
Deaths:25
KDR:2.280
Accuracy:38.616% A++
HSR:31.579% B*
Pandora VX25
M*
Kills:55
Deaths:28
KDR:1.964
Accuracy:53.105% A
HSR:29.091% M*
Kills:2,964
Deaths (as Engineer):1,232
Deaths (to Engineers):2,280
KDR:2.40584
Kill Difference:1,732
Playtime:54.636 hours
Usage:11%
Score:1.015m
Score/min:310
Accuracy (listed only):35.019%
HSR (listed only):29.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:715
Deaths:483
KDR:1.480
Accuracy:47.230% A
HSR:30.210% B**
Sirius SX12
A
Kills:516
Deaths:196
KDR:2.633
Accuracy:31.021% A
HSR:24.419% B**
Ghost
B**
Kills:418
Deaths:83
KDR:5.036
Accuracy:45.165% B**
HSR:62.919% D
Eridani SX5G
A*
Kills:274
Deaths:99
KDR:2.768
Accuracy:38.762% A*
HSR:36.496% A++
NS-7 PDW
A**
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.472% A
HSR:33.333% A**
NS-30 Vandal
A+
Kills:125
Deaths:51
KDR:2.451
Accuracy:40.606% A
HSR:39.200% A+
Eridani SX5
M
Kills:123
Deaths:56
KDR:2.196
Accuracy:34.099% A+
HSR:39.837% M
Artemis VX26
A*
Kills:115
Deaths:58
KDR:1.983
Accuracy:32.849% B**
HSR:38.261% A*
NSX Daimyo
A
Kills:81
Deaths:21
KDR:3.857
Accuracy:49.879% A
HSR:97.531% B**
NS-AM7 Archer
B**
Kills:54
Deaths:51
KDR:1.059
Accuracy:58.605% C+
HSR:25.926% B**
Kills:2,592
Deaths (as Infiltrator):1,184
Deaths (to Infiltrators):1,766
KDR:2.18919
Kill Difference:1,408
Playtime:41.321 hours
Usage:8%
Score:0.755m
Score/min:305
Accuracy (listed only):40.969%
HSR (listed only):42.813%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:206
Deaths:151
KDR:1.364
Accuracy:51.223% B*
HSR:5.340% B+
Comet VM2
B++
Kills:204
Deaths:141
KDR:1.447
Accuracy:52.016% B++
HSR:4.412% C++
Quasar VM1
B**
Kills:62
Deaths:15
KDR:4.133
Accuracy:21.441% B**
HSR:22.581% B++
Kills:472
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):735
KDR:3.07492
Kill Difference:318.500
Playtime:9.556 hours
Usage:2%
Score:0.226m
Score/min:394
Accuracy (listed only):41.560%
HSR (listed only):10.777%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
N/A
Kills:50
V. Kills:56 88%
Deaths:87
KDR:0.575
Accuracy:28.689% N/A
KPH:8.300 N/A
VKPH:9.300 N/A
Kills:50 (50 + 0)
Deaths:87
KDR:0.575
VKDR:0.644
Vehicle Kills:56
Kill Difference:37
Playtime:6.029 hours
Usage:1%
Score:0.039m
Score/min:109
Piloting Accuracy:28.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:198
V. Kills:13 N/A
Deaths:14
KDR:14.143
Accuracy:35.806% C+
KPH:116.500 M+
VKPH:7.600 C
M40 Fury
A+
Kills:77
V. Kills:11 N/A
Deaths:5
KDR:15.400
Accuracy:34.442% C
KPH:93.600 A+
VKPH:13.400 B
Kills:275 (0 + 275)
Deaths:19
KDR:14.474
VKDR:1.263
Vehicle Kills:24
Kill Difference:256
Playtime:2.524 hours
Usage:1%
Score:0.059m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:34.442%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,47912,4043,9233.162C++0.6129.633%B++39.705%B**92.4B++N/A215134.3h8.3A27.9B**
Orion VS54 2,4062,3938732.741B*0.1925.597%B*37.359%A++82.8A*N/A21928.9h8.8A34.3B
SVA-GG 1,8301,8194374.162A1.6133.047%A38.978%A98.9B*N/A22018.4h8.2B**24.9B++
Flare VE6 1,4251,4085092.766A0.2228.03%B**35.085%A+103.5A*1.3A*23013.6h7.7B**27.4B*
NS-15M1 1,2991,2924093.159A0.6129.762%A36.146%A++106.8A**N/A22712.1h8.4A+28.1B**
SVA-88 1,2501,2464232.946B+0.4028.353%B**36.597%A+95.8A++N/A21613h8.7A30.6B*
Pulsar LSW 1,2451,2374802.577B*0.0327.684%B*38.965%A++95.2A++N/A23513h9.1B**32.9B*
Lasher X2 1,1671,1606681.737B**0.8139.816%A++1.897%D*70.3A*N/A14716.5h12.2A++30.7B**
Lumine Edge 9409408671.084M**1.4749.314%A*17.766%C**32.5M+N/A7028.9h1.1B++2.2B++
Solstice Burst 8778713042.865B**0.3233.256%A39.725%A*71.4B**N/A16012.2h9.6B**28.8B*
Pulsar C 7647593312.293B+0.2626.403%B28.722%B*60.7AN/A14612.5h8.7B**32.8B++
S1 8537443652.038A**0.5169.859%A+2.419%C40.7B**6D--18418.3h4.6B**6.6B**
NS-44 Commissioner 7157154831.48B+1.0747.23%A30.21%B**62.7B**N/A16211.4h2.9B**6.2B**
NS Decimator 8906314571.381B+1.1765.485%B+2.219%C+47.8B*19.6B+32713.2h4.2B+6.4B+
NS-15M AE 6276221653.77B++1.2233.336%A+44.052%A++105.4A+N/A2605.9h8.2A24.7B**
VX6-7 5405392672.019B+0.5328.408%B++35.065%A**49B+N/A11511h9.1B*32.1B*
Sirius SX12 5215161962.633A+0.0831.021%A24.419%B**67A++N/A2167.7h9.4A30.3B*
Ghost 418418835.036B*2.4945.165%B**62.919%D56.5B++N/A1787.4h2B+4.4B++
VX29 Polaris 2982981172.547B*0.0027.67%B++32.215%A82.8A+N/A2423.6h9A32.4B++
Eridani SX5G 275274992.768B**0.2238.762%A*36.496%A++80.6B*N/A1913.4h8.1B**20.8B**
Frag Grenade 2652651265N/A262.4547.459%C**N/A530C*N/A14940.5h3.5B7.3B+
Equinox VE2 Burst 2332311231.878C++0.6729.737%B+34.199%B++52.5C*N/A1224.4h9.5B**31.9B*
Serpent VE92 215212832.554A0.0033.045%A++25.472%B**68.4A++1A+2023.1h9.9B*29.9B*
Comet VM2 2762061511.364B+1.1951.223%B*5.34%B+24.5A**8.3A*1178.4h13B**25.4B*
Thanatos VE70 2072051121.83B**0.7234.716%D20.488%B*53.9AN/A1463.8h4.1B+11.8C**
Comet VM2 2452041411.447B+1.1052.016%B++4.412%C++26.2A**5.3C*1037.8h12.8B**24.6B**
M40 Fury 2111981414.143A+11.5935.806%C+N/A116.5M+7.6C3411.7h6.9A19.2B**
Zenith VX-5 176174493.551A**1.0029.093%B++33.908%A*79.1A++N/A2612.2h8.7A29.8B**
NS-7 PDW 171171861.988A0.5631.472%A33.333%A**65.8A*N/A2102.6h9.7A30.8B**
VE-H Maw 129126353.6A++1.0528.485%B+36.508%B**57.3C**1.4B**1332.2h8.2B**28.9B++
NS-30 Vandal 126125512.451B+0.1040.606%A39.2%A+69.4AN/A1931.8h4.3B**10.6B**
Eridani SX5 124123562.196B**0.3534.099%A+39.837%M72.4A+N/A2621.7h8A23.4B*
Artemis VX26 116115581.983B+0.5732.849%B**38.261%A*88.5MN/A2851.3h9.2B**28.1B**
M60-A Bulldog 107102334B**31.4552.651%B++N/A102M*5C**2211h4.3B**8.1B**
Anti-Vehicle Grenade 10492192N/A89.4551.592%C++N/A460B+60C-28650.2h4.4B++8.5B++
Pulsar VS1 9392491.878B**0.6731.86%A++38.044%A**57.5A++N/A3151.6h10.9B**34.2B**
NS Baron G5AE 9292332.788A0.2438.531%D-23.913%A+76.7B**N/A1921.2h3.7B++9.6C+
NSX Daimyo 8281213.857C*1.3149.879%A97.531%B**101.3A++1.3S2170.8h2.5C++5.1B+
M40 Fury 8877515.4A12.8534.442%C1.299%D96.3A++13.8B+4790.8h7.1B**20.7B*
M60-A Bulldog 827489.25B++6.7046.435%B**N/A67.3A+7.3C**2271.1h3.8A+8.1B**
NSX Yumi 7272292.483B++0.0732.777%A50%A**55.4B*N/A1251.3h8.5A25.8B**
Quasar VM1 6362154.133A++1.5821.441%B**22.581%B++56.4MN/A2391.1h7.7A*35.8B*
Eidolon VE33 5957252.28B**0.2738.616%A++31.579%B*35.6B++1.3A+1671.6h6.8B*17.5B**
Pandora VX25 5555281.964B++0.5953.105%A29.091%M*68.8B**N/A2090.8h4.5C++8.5B+
MANA Anti-Personnel Turret 5454153.6N/A1.0527.235%UN/A540UN/A1113200.1h19.4T*71.3T*
NS-AM7 Archer 6054511.059A1.4958.605%C+25.926%B**23.5M**2.6C+1962.3h7B**11.9B**
Saron Laser Cannon 10650870.575C1.9728.689%C--N/A8.3C-9.3C+1096h112.8B393.2C**
C-4 7250381.316C+1.2328.169%B+N/A83.3C+36.7B+9890.6h1.6C+5.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66750.4h
M20 Wyvern1580.1h
Anti-Vehicle MANA Turret11110.1h
NS-20 Gorgon1670.1h
Nanite Revive Grenade0690h
Motion Spotter28720.3h
Deconstruction Tool0820h
Shield Recharging Field53710.1h
Ammunition Package181,0510.4h
Nano-Armor Kit4039,5573.1h
Medical Kit9537,84021.3h
Anti-Infantry MANA Turret22110.1h
Medical Applicator114,9120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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