Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 16 (18,420)players online:
ACxMitch (17)  halospud (9)  TenjikGaming (4)  fishermedders (3)  Swearing_Nebula (3)  Kerjiffles (3) 39
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (28 days). The data shown below may not be accurate.

Primarch BaddiePazz[DA] BaddiePazz
VS BR 95

KDR: 2.54

Score: 9.9m

Last Seen: Dec 19th, 2018 2:24 AM
- OFFLINE - 668.6 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 96): 92%
Level 100 Progress: 53% 316h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-GG Flare VE6 NS-15M1 SVA-88 Pulsar LSW Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BaddiePazz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,885,955 MLG Score: 4705
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.525%37.625%11112699627,5483.24476-0.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.553%1.658A++2.624M-1.244D*HEAD ++ (~22.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.624B+8.30.417B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.403%0.727%7921020275431960.638051284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%-0.068C+-0.923D---1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.834B++6.90.823B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.037%68.537%792102049953010.941509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.667%1.651A++0.091C+-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.10.35C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.7%22.308%792102026052520.495238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%-0.308C1.558A+0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.161C++4.20.14C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
9.9m181.7%471 (28.3k)342 (20.5k)2.5443534,39213,5172.6343195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022259729.113%32.606%94902:098

11% Engineer70% Heavy Assault9% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2015 1:34 AMJan 24th, 2016 9:47 PMJan 14th, 2019 12:24 PM (1d) (PST)Dec 18th, 2018 10:46 PM (28d) (PST)Dec 18th, 2018 10:24 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8573045531.1850.4660.3862.2170.0354705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,43918,22833,211712823133220,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
483.6h/20.2d 1,216 11,214 7,680 64.3k 440 2,290 1,014 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:12,150
Deaths:3,838
KDR:3.166
Accuracy:29.605% B*
HSR:39.589% B**
Orion VS54
A++
Kills:2,393
Deaths:873
KDR:2.741
Accuracy:25.597% B**
HSR:37.359% A++
SVA-GG
A
Kills:1,817
Deaths:435
KDR:4.177
Accuracy:33.045% A
HSR:39.020% B**
Flare VE6
A+
Kills:1,408
Deaths:509
KDR:2.766
Accuracy:28.030% B**
HSR:35.085% A+
NS-15M1
A++
Kills:1,292
Deaths:409
KDR:3.159
Accuracy:29.762% A
HSR:36.146% A++
SVA-88
A+
Kills:1,246
Deaths:423
KDR:2.946
Accuracy:28.353% B**
HSR:36.597% A+
Pulsar LSW
A*
Kills:1,237
Deaths:480
KDR:2.577
Accuracy:27.684% B**
HSR:38.965% A*
Lasher X2
A*
Kills:1,160
Deaths:668
KDR:1.737
Accuracy:39.816% A*
HSR:1.897% D--
NS-15M AE
A++
Kills:622
Deaths:165
KDR:3.770
Accuracy:33.336% A+
HSR:44.052% A++
VX29 Polaris
A
Kills:298
Deaths:117
KDR:2.547
Accuracy:27.670% B*
HSR:32.215% A
Kills:23,623
Deaths (as Heavy Assault):7,917
Deaths (to Heavy Assaults):4,624
KDR:2.98383
Kill Difference:15,706
Playtime:338.420 hours
Usage:70%
Score:7.293m
Score/min:359
Accuracy (listed only):30.290%
HSR (listed only):34.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A**
Kills:871
Deaths:304
KDR:2.865
Accuracy:33.256% A+
HSR:39.725% A**
Pulsar C
B**
Kills:759
Deaths:331
KDR:2.293
Accuracy:26.403% B+
HSR:28.722% B**
VX6-7
A**
Kills:539
Deaths:267
KDR:2.019
Accuracy:28.408% B*
HSR:35.065% A**
Sirius SX12
A
Kills:516
Deaths:196
KDR:2.633
Accuracy:31.021% A
HSR:24.419% B**
Eridani SX5G
A*
Kills:274
Deaths:99
KDR:2.768
Accuracy:38.762% A*
HSR:36.496% A*
Thanatos VE70
B*
Kills:205
Deaths:112
KDR:1.830
Accuracy:34.716% C--
HSR:20.488% B*
Serpent VE92
A*
Kills:201
Deaths:79
KDR:2.544
Accuracy:33.484% A*
HSR:24.378% B*
Zenith VX-5
A*
Kills:174
Deaths:49
KDR:3.551
Accuracy:29.093% B*
HSR:33.908% A*
NS-7 PDW
M
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.472% A
HSR:33.333% M
Eridani SX5
M+
Kills:123
Deaths:56
KDR:2.196
Accuracy:34.099% A+
HSR:39.837% M+
NS Baron G5AE
A++
Kills:92
Deaths:33
KDR:2.788
Accuracy:38.531% D-
HSR:23.913% A++
Pandora VX25
M**
Kills:55
Deaths:28
KDR:1.964
Accuracy:53.105% A
HSR:29.091% M**
Kills:3,980
Deaths (as Light Assault):1,640
Deaths (to Light Assaults):2,183
KDR:2.42683
Kill Difference:2,340
Playtime:27.726 hours
Usage:6%
Score:0.509m
Score/min:306
Accuracy (listed only):34.362%
HSR (listed only):30.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:516
Deaths:196
KDR:2.633
Accuracy:31.021% A
HSR:24.419% B**
Eridani SX5G
A*
Kills:274
Deaths:99
KDR:2.768
Accuracy:38.762% A*
HSR:36.496% A*
Equinox VE2 Burst
B*
Kills:231
Deaths:123
KDR:1.878
Accuracy:29.737% B+
HSR:34.199% B*
Thanatos VE70
B*
Kills:205
Deaths:112
KDR:1.830
Accuracy:34.716% C--
HSR:20.488% B*
NS-7 PDW
M
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.472% A
HSR:33.333% M
Eridani SX5
M+
Kills:123
Deaths:56
KDR:2.196
Accuracy:34.099% A+
HSR:39.837% M+
NS Baron G5AE
A++
Kills:92
Deaths:33
KDR:2.788
Accuracy:38.531% D-
HSR:23.913% A++
Pulsar VS1
A**
Kills:92
Deaths:49
KDR:1.878
Accuracy:31.860% A++
HSR:38.044% A**
NSX Yumi
A**
Kills:72
Deaths:29
KDR:2.483
Accuracy:32.777% A
HSR:50% A**
Pandora VX25
M**
Kills:55
Deaths:28
KDR:1.964
Accuracy:53.105% A
HSR:29.091% M**
Kills:1,831
Deaths (as Combat Medic):811
Deaths (to Combat Medics):1,790
KDR:2.25771
Kill Difference:1,020
Playtime:9.128 hours
Usage:2%
Score:0.148m
Score/min:270
Accuracy (listed only):35.608%
HSR (listed only):32.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A**
Kills:871
Deaths:304
KDR:2.865
Accuracy:33.256% A+
HSR:39.725% A**
Pulsar C
B**
Kills:759
Deaths:331
KDR:2.293
Accuracy:26.403% B+
HSR:28.722% B**
VX6-7
A**
Kills:539
Deaths:267
KDR:2.019
Accuracy:28.408% B*
HSR:35.065% A**
Thanatos VE70
B*
Kills:205
Deaths:112
KDR:1.830
Accuracy:34.716% C--
HSR:20.488% B*
Serpent VE92
A*
Kills:201
Deaths:79
KDR:2.544
Accuracy:33.484% A*
HSR:24.378% B*
Zenith VX-5
A*
Kills:174
Deaths:49
KDR:3.551
Accuracy:29.093% B*
HSR:33.908% A*
NS Baron G5AE
A++
Kills:92
Deaths:33
KDR:2.788
Accuracy:38.531% D-
HSR:23.913% A++
Eidolon VE33
A++
Kills:57
Deaths:25
KDR:2.280
Accuracy:38.616% A++
HSR:31.579% B*
Pandora VX25
M**
Kills:55
Deaths:28
KDR:1.964
Accuracy:53.105% A
HSR:29.091% M**
Kills:2,953
Deaths (as Engineer):1,228
Deaths (to Engineers):2,259
KDR:2.40472
Kill Difference:1,725
Playtime:54.636 hours
Usage:11%
Score:1.015m
Score/min:310
Accuracy (listed only):35.068%
HSR (listed only):29.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:711
Deaths:478
KDR:1.487
Accuracy:47.332% A
HSR:30.239% A
Sirius SX12
A
Kills:516
Deaths:196
KDR:2.633
Accuracy:31.021% A
HSR:24.419% B**
Ghost
B**
Kills:418
Deaths:83
KDR:5.036
Accuracy:45.165% B**
HSR:62.919% C--
Eridani SX5G
A*
Kills:274
Deaths:99
KDR:2.768
Accuracy:38.762% A*
HSR:36.496% A*
NS-7 PDW
M
Kills:171
Deaths:86
KDR:1.988
Accuracy:31.472% A
HSR:33.333% M
NS-30 Vandal
A+
Kills:125
Deaths:51
KDR:2.451
Accuracy:40.606% A
HSR:39.200% A+
Eridani SX5
M+
Kills:123
Deaths:56
KDR:2.196
Accuracy:34.099% A+
HSR:39.837% M+
Artemis VX26
A*
Kills:115
Deaths:58
KDR:1.983
Accuracy:32.849% B**
HSR:38.261% A*
NSX Daimyo
A
Kills:81
Deaths:21
KDR:3.857
Accuracy:49.879% A
HSR:97.531% B**
NS-AM7 Archer
B**
Kills:54
Deaths:51
KDR:1.059
Accuracy:58.605% C+
HSR:25.926% B**
Kills:2,588
Deaths (as Infiltrator):1,179
Deaths (to Infiltrators):1,753
KDR:2.19508
Kill Difference:1,409
Playtime:41.294 hours
Usage:9%
Score:0.755m
Score/min:305
Accuracy (listed only):40.979%
HSR (listed only):42.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:205
Deaths:151
KDR:1.358
Accuracy:51.004% B**
HSR:5.366% B+
Comet VM2
B++
Kills:197
Deaths:141
KDR:1.397
Accuracy:51.646% B++
HSR:4.061% C+
Quasar VM1
A
Kills:62
Deaths:15
KDR:4.133
Accuracy:21.441% A
HSR:22.581% B*
Kills:464
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):729
KDR:3.0228
Kill Difference:310.500
Playtime:9.321 hours
Usage:2%
Score:0.214m
Score/min:382
Accuracy (listed only):41.364%
HSR (listed only):10.669%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:198
V. Kills:13 N/A
Deaths:14
KDR:14.143
Accuracy:35.806% C+
KPH:116.500 M+
VKPH:7.600 C
M40 Fury
A+
Kills:77
V. Kills:11 N/A
Deaths:5
KDR:15.400
Accuracy:34.442% C
KPH:93.600 A+
VKPH:13.400 B
Kills:275 (0 + 275)
Deaths:19
KDR:14.474
VKDR:1.263
Vehicle Kills:24
Kill Difference:256
Playtime:2.524 hours
Usage:1%
Score:0.059m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:34.442%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,22312,1503,8383.166C++0.6229.605%B*39.589%B**92.2B*N/A214131.8h8.3A27.9B**
Orion VS54 2,4062,3938732.741B*0.2025.597%B**37.359%A++82.8A**N/A21828.9h8.8A34.3B*
SVA-GG 1,8281,8174354.177A+1.6333.045%A39.02%B**98.8B*N/A22018.4h8.2B**24.9B+
Flare VE6 1,4251,4085092.766A0.2228.03%B**35.085%A+103.5A*1.3A*22913.6h7.7B**27.4B*
NS-15M1 1,2991,2924093.159A0.6129.762%A36.146%A++106.8A**N/A22712.1h8.4A+28.1B**
SVA-88 1,2501,2464232.946B+0.4028.353%B**36.597%A+95.8A*N/A21513h8.7A30.6B*
Pulsar LSW 1,2451,2374802.577B**0.0327.684%B**38.965%A*95.2A*N/A23513h9.1B**32.9B*
Lasher X2 1,1671,1606681.737A0.8139.816%A*1.897%D--70.3A*N/A14716.5h12.2A++30.7B**
Lumine Edge 9399398661.084S1.4649.29%A*17.785%C**32.5M++N/A7028.9h1.1B++2.2B++
Solstice Burst 8778713042.865B**0.3233.256%A+39.725%A**71.4AN/A16012.2h9.6B**28.8B**
Pulsar C 7647593312.293B++0.2526.403%B+28.722%B**60.7A+N/A14612.5h8.7B**32.8B++
S1 8527433642.041A*0.5069.867%A+2.423%C40.6A6D--18418.3h4.6B**6.6A
NS-44 Commissioner 7117114781.487B+1.0647.332%A30.239%A63.5AN/A16311.2h2.9B**6.2B**
NS-15M AE 6276221653.77B*1.2333.336%A+44.052%A++105.4A++N/A2605.9h8.2A24.7B**
NS Decimator 8706174541.359B+1.1965.616%B++2.107%C+47.5B*19.5B+32813h4.2B+6.5B+
VX6-7 5405392672.019B+0.5328.408%B*35.065%A**49B++N/A11511h9.1B**32.1B*
Sirius SX12 5215161962.633A+0.0931.021%A24.419%B**67A*N/A2157.7h9.4A30.3B*
Ghost 418418835.036B*2.4945.165%B**62.919%C--56.5B*N/A1777.4h2B+4.4B++
VX29 Polaris 2982981172.547B**0.0027.67%B*32.215%A82.8A++N/A2423.6h9B**32.4B++
Eridani SX5G 275274992.768B**0.2238.762%A*36.496%A*80.6B*N/A1913.4h8.1B**20.8B*
Frag Grenade 2652651265N/A262.4647.582%BN/A530C*N/A14870.5h3.5B7.3B+
Equinox VE2 Burst 2332311231.878C++0.6729.737%B+34.199%B*52.5BN/A1224.4h9.5B**31.9B*
Comet VM2 2742051511.358B+1.1951.004%B**5.366%B+24.4A**8.2A++1178.4h12.9B**25.3B*
Thanatos VE70 2072051121.83B**0.7134.716%C--20.488%B*53.9A+N/A1463.8h4.1B+11.8C**
Serpent VE92 204201792.544A+0.0033.484%A*24.378%B*67A++1A++2003h10B*29.8B**
M40 Fury 2111981414.143A11.6035.806%C+N/A116.5M+7.6C3411.7h6.9A19.2B**
Comet VM2 2361971411.397B+1.1551.646%B++4.061%C+25.6A*5.1C++1007.7h13B**25.1B**
Zenith VX-5 176174493.551A*1.0129.093%B*33.908%A*79.1A*N/A2602.2h8.7A29.8B*
NS-7 PDW 171171861.988A0.5631.472%A33.333%M65.8A*N/A2092.6h9.7A30.8B**
NS-30 Vandal 126125512.451B+0.0940.606%A39.2%A+69.4A+N/A1931.8h4.3B**10.6B**
Eridani SX5 124123562.196B**0.3534.099%A+39.837%M+72.4A++N/A2601.7h8B**23.4B*
Artemis VX26 116115581.983B+0.5632.849%B**38.261%A*88.5M+N/A2851.3h9.2B**28.1B**
M60-A Bulldog 107102334B**31.4652.651%B++N/A102M*5C*2211h4.3B++8.1B**
NS Baron G5AE 9292332.788A0.2438.531%D-23.913%A++76.7AN/A1921.2h3.7B++9.6C+
Anti-Vehicle Grenade 10492192N/A89.4651.592%C+N/A460B+60C-28650.2h4.4B++8.5B+
Pulsar VS1 9392491.878B**0.6731.86%A++38.044%A**57.5A*N/A3151.6h10.9A34.2B**
NSX Daimyo 8281213.857C*1.3149.879%A97.531%B**101.3A++1.3S2160.8h2.5C++5.1B+
M40 Fury 8877515.4B**12.8634.442%C1.299%D96.3A++13.8B+4790.8h7.1B**20.7B**
M60-A Bulldog 827489.25B++6.7146.435%B**N/A67.3A7.3C**2271.1h3.8A+8.1B**
NSX Yumi 7272292.483B*0.0632.777%A50%A**55.4B**N/A1251.3h8.5A25.8B**
Quasar VM1 6362154.133A++1.5921.441%A22.581%B*56.4M+N/A2381.1h7.7A*35.8B++
Eidolon VE33 5957252.28B**0.2638.616%A++31.579%B*35.6B++1.3A++1661.6h6.8B*17.5B**
Pandora VX25 5555281.964B*0.5853.105%A29.091%M**68.8AN/A2090.8h4.5C++8.5B++
MANA Anti-Personnel Turret 5454153.6N/A1.0627.235%UN/A540UN/A1113200.1h19.4T*71.3T*
NS-AM7 Archer 6054511.059A+1.4958.605%C+25.926%B**23.5M**2.6C+1962.3h7B**11.9B**
C-4 7250381.316C+1.2327.817%B+N/A83.3C++36.7B+9860.6h1.6C+5.7C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11110.1h
Motion Spotter28720.3h
M20 Wyvern1580.1h
Spawn Beacon66630.4h
NS-20 Gorgon1670.1h
Nanite Revive Grenade0690h
Deconstruction Tool0820h
Ammunition Package181,0510.4h
Nano-Armor Kit4039,5573.1h
Medical Kit9407,74821.2h
Anti-Infantry MANA Turret22110.1h
Medical Applicator114,9120.3h
Shield Recharging Field53710.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.69s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.