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Lt. General BaeCaughtMeSlippin[RMAR] BaeCaughtMeSlippin
TR BR 89

KDR: 3.32

Score: 9.8m

Last Seen: Mar 29th, 2020 5:30 AM
- OFFLINE - 318.7 hour(s)

Battle Rank 89 - Terran Republic on Emerald
Level Progress (to 90): 41%
Level 100 Progress: 52% 322h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV RAMS .50M SR-7 NS-15M AE T1 Cycler NS-44 Commissioner T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,194,152 MLG Score: 4152
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.004%28.555%80020132816,6593.89867-0.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.006%1.308A1.122B**-0.084C+HEAD ++ (~14.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.55B+9.30.345C**24

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.391%4.688%626213465121721352.95954376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.776%1.875A++1.414A-1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++4.30.657B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.533%82.316%0513434,473565107.90283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.571%1.745A++0.983B*-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.428B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.465%18.667%0113477536310.206044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+0.75B++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.344C**5.2-0.072C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m218.2%468 (28.1k)370 (22.2k)3.3208225,1127,5623.4506889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1348187126.396%35.234%93003:314

12% Combat Medic57% Heavy Assault21% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 6:38 AMSep 7th, 2015 6:15 AMApr 1st, 2020 5:30 AM (104d) (PST)Mar 29th, 2020 1:40 AM (107d) (PST)Mar 29th, 2020 1:30 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101884220.9450.2840.3332.1040.0194152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,60111,28725,314571720126122,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443h/18.5d 982 8,848 6,466 55.9k 473 1,716 510 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:7,880
Deaths:2,118
KDR:3.720
Accuracy:27.695% B++
HSR:28.769% B+
T9 CARV
A
Kills:2,432
Deaths:695
KDR:3.499
Accuracy:27.298% A
HSR:31.373% B**
NS-15M AE
B+
Kills:979
Deaths:266
KDR:3.680
Accuracy:29.837% B+
HSR:25.843% C
TMG-50
B**
Kills:657
Deaths:194
KDR:3.387
Accuracy:27.886% B**
HSR:26.788% C*
T32 Bull
B++
Kills:635
Deaths:183
KDR:3.470
Accuracy:28.499% B++
HSR:28.032% B
NSX Naginata
A
Kills:158
Deaths:59
KDR:2.678
Accuracy:25.091% C**
HSR:38.608% A
T16 Rhino
A++
Kills:153
Deaths:67
KDR:2.284
Accuracy:28.800% A
HSR:35.294% A++
MG-H1 Watchman
C**
Kills:148
Deaths:54
KDR:2.741
Accuracy:25.475% C**
HSR:29.054% C++
Kills:13,042
Deaths (as Heavy Assault):3,636
Deaths (to Heavy Assaults):2,392
KDR:3.58691
Kill Difference:9,406
Playtime:251.063 hours
Usage:57%
Score:5.773m
Score/min:383
Accuracy (listed only):27.573%
HSR (listed only):30.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:481
Deaths:174
KDR:2.764
Accuracy:29.967% B**
HSR:19.335% C+
TRAC-5
B**
Kills:297
Deaths:89
KDR:3.337
Accuracy:27.718% B**
HSR:22.559% B+
NS Baron G5AE
B*
Kills:280
Deaths:104
KDR:2.692
Accuracy:57.030% B*
HSR:16.429% C++
HC1 Cougar
B++
Kills:106
Deaths:45
KDR:2.356
Accuracy:29.060% B++
HSR:23.585% C+
PDW-16 Hailstorm
A++
Kills:95
Deaths:47
KDR:2.021
Accuracy:25.588% C++
HSR:28.421% A++
T5 AMC
A
Kills:78
Deaths:41
KDR:1.902
Accuracy:29.750% A
HSR:25.641% B**
FA1 Barrage
A++
Kills:75
Deaths:52
KDR:1.442
Accuracy:60.465% A++
HSR:18.667% B++
NSX Tanto
C+
Kills:74
Deaths:50
KDR:1.480
Accuracy:26.861% C+
HSR:24.324% C
Kills:1,486
Deaths (as Light Assault):602
Deaths (to Light Assaults):1,323
KDR:2.46844
Kill Difference:884
Playtime:28.975 hours
Usage:7%
Score:0.609m
Score/min:350
Accuracy (listed only):35.805%
HSR (listed only):22.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:977
Deaths:433
KDR:2.256
Accuracy:27.539% B**
HSR:27.943% B++
NS-11A
B++
Kills:446
Deaths:208
KDR:2.144
Accuracy:28.263% B+
HSR:28.924% B++
NS Baron G5AE
B*
Kills:280
Deaths:104
KDR:2.692
Accuracy:57.030% B*
HSR:16.429% C++
TORQ-9
B++
Kills:113
Deaths:73
KDR:1.548
Accuracy:28.871% B++
HSR:30.973% B++
PDW-16 Hailstorm
A++
Kills:95
Deaths:47
KDR:2.021
Accuracy:25.588% C++
HSR:28.421% A++
SABR-13
B**
Kills:76
Deaths:47
KDR:1.617
Accuracy:27.385% C++
HSR:34.211% B**
FA1 Barrage
A++
Kills:75
Deaths:52
KDR:1.442
Accuracy:60.465% A++
HSR:18.667% B++
Cycler TRV
C**
Kills:57
Deaths:31
KDR:1.839
Accuracy:25.266% C**
HSR:21.053% C+
Kills:2,119
Deaths (as Combat Medic):995
Deaths (to Combat Medics):706
KDR:2.12965
Kill Difference:1,124
Playtime:51.841 hours
Usage:12%
Score:1.200m
Score/min:386
Accuracy (listed only):35.051%
HSR (listed only):25.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:1,903
Deaths:318
KDR:5.984
Accuracy:44.961% B*
HSR:86.758% B**
SR-7
A
Kills:1,596
Deaths:184
KDR:8.674
Accuracy:50.473% A
HSR:85.088% B++
NS-44 Commissioner
B*
Kills:817
Deaths:618
KDR:1.322
Accuracy:44.377% B*
HSR:29.009% B++
M77-B
A+
Kills:464
Deaths:97
KDR:4.784
Accuracy:47.659% A+
HSR:86.854% A
99SV
A+
Kills:274
Deaths:77
KDR:3.558
Accuracy:42.148% A+
HSR:36.131% C+
TSAR-42
B*
Kills:236
Deaths:88
KDR:2.682
Accuracy:45.076% B*
HSR:72.458% C**
PDW-16 Hailstorm
A++
Kills:95
Deaths:47
KDR:2.021
Accuracy:25.588% C++
HSR:28.421% A++
NSX Daimyo
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:51.884% N/A
HSR:96% N/A
Kills:5,435
Deaths (as Infiltrator):1,455
Deaths (to Infiltrators):1,449
KDR:3.7354
Kill Difference:3,980
Playtime:94.046 hours
Usage:21%
Score:2.008m
Score/min:356
Accuracy (listed only):44.021%
HSR (listed only):65.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:481
Deaths:174
KDR:2.764
Accuracy:29.967% B**
HSR:19.335% C+
TRAC-5
B**
Kills:297
Deaths:89
KDR:3.337
Accuracy:27.718% B**
HSR:22.559% B+
NS Baron G5AE
B*
Kills:280
Deaths:104
KDR:2.692
Accuracy:57.030% B*
HSR:16.429% C++
HC1 Cougar
B++
Kills:106
Deaths:45
KDR:2.356
Accuracy:29.060% B++
HSR:23.585% C+
T5 AMC
A
Kills:78
Deaths:41
KDR:1.902
Accuracy:29.750% A
HSR:25.641% B**
FA1 Barrage
A++
Kills:75
Deaths:52
KDR:1.442
Accuracy:60.465% A++
HSR:18.667% B++
NSX Tanto
C+
Kills:74
Deaths:50
KDR:1.480
Accuracy:26.861% C+
HSR:24.324% C
Kills:1,391
Deaths (as Engineer):555
Deaths (to Engineers):855
KDR:2.50631
Kill Difference:836
Playtime:11.134 hours
Usage:3%
Score:0.179m
Score/min:268
Accuracy (listed only):37.264%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:104
Deaths:39
KDR:2.667
Accuracy:23.234% A++
HSR:24.039% A
M6 Onslaught
B*
Kills:69
Deaths:36
KDR:1.917
Accuracy:22.628% B*
HSR:21.739% C**
Kills:173
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):297
KDR:4.61333
Kill Difference:135.500
Playtime:2.370 hours
Usage:1%
Score:0.066m
Score/min:463
Accuracy (listed only):22.931%
HSR (listed only):22.889%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:100
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:57.700% B**
KPH:531 S
VKPH:42.500 A**
Kills:100 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:100
Playtime:0.189 hours
Usage:0%
Score:0.019m
Score/min:1,653
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:374
V. Kills:102 363%
Deaths:26
KDR:14.385
Accuracy:61.247% B**
KPH:68.300 A*
VKPH:18.600 B**
Kills:374 (374 + 0)
Deaths:26
KDR:14.385
VKDR:3.923
Vehicle Kills:102
Kill Difference:348
Playtime:5.476 hours
Usage:1%
Score:0.085m
Score/min:260
Driving Accuracy:61.247%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:138
V. Kills:32 418%
Deaths:18
KDR:7.667
Accuracy:59.052% A++
KPH:47.200 A+
VKPH:10.900 C++
Kills:138 (138 + 0)
Deaths:18
KDR:7.667
VKDR:1.778
Vehicle Kills:32
Kill Difference:120
Playtime:2.924 hours
Usage:1%
Score:0.036m
Score/min:207
Driving Accuracy:59.052%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,9037,8802,1183.72B+0.4027.695%B++28.769%B+61.5B+N/A187128.2h9.3B**33.7B++
T9 CARV 2,4392,4326953.499B**0.1827.298%A31.373%B**61.7B**N/A18039.4h9A32.9B*
RAMS .50M 1,9061,9033185.984B*2.6644.961%B*86.758%B**57.8A+N/A16832.9h1.6B**3.5B**
SR-7 1,5981,5961848.674A++5.3550.473%A85.088%B++59.1B*N/A16127h1.7B*3.4B*
NS-15M AE 9869792663.68B++0.3629.837%B+25.843%C63.2C+N/A17115.5h10.1B+34B+
T1 Cycler 9869774332.256B*1.0627.539%B**27.943%B++40.5B+N/A12424.1h10.9B**39.5B*
NS-44 Commissioner 8178176181.322C*2.0044.377%B*29.009%B++65.4B*N/A19212.5h3B*6.9B++
T7 Mini-Chaingun 7757732742.821A++0.5024.727%A18.887%A72.2AN/A19710.7h10.4B**41.9B*
TMG-50 6586571943.387A+0.0727.886%B**26.788%C*64.4B*N/A16310.2h8.7B*31.1B*
T32 Bull 6376351833.47A+0.1528.499%B++28.032%B56.7BN/A17211.2h10.1B*35.5B++
Frag Grenade 5375331533N/A529.6866.106%MN/A888.3A6.7D29840.6h2.7B*4.1B**
NS-11C 4824811742.764A+0.5629.967%B**19.335%C+57.3B*N/A1908.4h11.4B++38B++
M77-B 464464974.784A1.4647.659%A+86.854%A57.3A++N/A2398.1h1.7B**3.6B**
NS-11A 4474462082.144B1.1828.263%B+28.924%B++47.4BN/A1619.4h11.2B++39.5B++
ML-7 5914291682.554M0.7774.832%A*1.865%D55A**20.8B**4367.8h4.7B*6.2A
L100 Python HEAT 4763742614.385A11.0661.247%B**5.348%A++68A*18.5B**2605.5h3.6B**5.9A
TRAC-5 297297893.337M*0.0227.718%B**22.559%B+51.2A+N/A2305.8h8.9A32B**
NS Baron G5AE 2802801042.692B**0.6357.03%B*16.429%C++56C++N/A1275h3.9B6.8C+
99SV 278274773.558A0.2442.148%A+36.131%C+48.9AN/A1465.6h4B**9.6B**
TSAR-42 237236882.682C+0.6445.076%B*72.458%C**56.2B+N/A3104.2h2B+4.5B+
C-4 258232534.377A++1.0630.133%B+N/A232M26C10821h1B*3.2B*
NSX Naginata 159158592.678B**0.6425.091%C**38.608%A58.5C*N/A2002.7h10.1B+40.1B+
T16 Rhino 153153672.284B*1.0428.8%A35.294%A++47.8B+N/A1803.2h10.3B*35.9B*
MG-H1 Watchman 148148542.741B++0.5825.475%C**29.054%C++54.8C++N/A1872.7h12.1B++47.6B+
P2-120 HEAT 170138187.667C*4.3559.052%A++2.899%C+47.6A+11C++2072.9h6.1B+10.2B**
TORQ-9 113113731.548C++1.7728.871%B++30.973%B++36.5C+N/A1363.1h13.4B+46.4B+
HC1 Cougar 108106452.356B**0.9629.06%B++23.585%C+37.9C++N/A1692.8h9.6B*33.1B++
M1 Heavy Cycler 106104392.667B**0.6523.234%A++24.039%A49.5A*1B**2322.1h12.6A54.3B**
Hellfire Rocket Pods 1081001100S96.6857.7%B**N/A500S40A*16410.2h14.7C**25.4B+
PDW-16 Hailstorm 9695472.021B**1.3025.588%C++28.421%A++50B++N/A1821.9h12.9B+50.6B+
Spear Anti-Vehicle Phalanx Turret 11493518.6A++15.2858.508%A+2.151%D--77.5A*17.5C-3021.2h4.8A8.2A
T5 AMC 7978411.902B**1.4229.75%A25.641%B**26.9C++N/A1242.9h11.4B*38.4B*
SABR-13 7676471.617C++1.7027.385%C++34.211%B**44.7C**N/A1861.7h10.8B+39.4B+
FA1 Barrage 7675521.442B+1.8860.465%A++18.667%B++50B*N/A2651.5h5.2C+8.6B++
NSX Tanto 7474501.48C++1.8426.861%C+24.324%C33.6CN/A1192.2h11.2B++41.8B+
M6 Onslaught 6969361.917C+1.4022.628%B*21.739%C**36.3C+N/A1381.9h19C+83.8B
Claymore 5959134.538C1.2223.301%D--N/A98.3D-N/A2830.6h1.2C++5.2D
Cycler TRV 5857311.839B+1.4825.266%C**21.053%C+35.6C+N/A1511.6h12.1B47.8B+
NSX Daimyo 5050261.923C1.4051.884%A+96%B+33.3D-N/A1011.5h3.6D**6.9C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07890.2h
Motion Spotter12650.1h
Shield Recharging Field571,5051h
Recon Detection Device62830.5h
Medical Applicator9747,7844.2h
Nano-Armor Kit1315,1931.1h
Medical Kit1713,6663.4h

Check the help document for the dictionary if you want to learn more about words used here.


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