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Maj. General BaeCaughtMeSlippin[RMAR] BaeCaughtMeSlippin
TR BR 83

KDR: 3.32

Score: 8m

Last Seen: Oct 19th, 2019 5:22 AM
- OFFLINE - 4.9 hour(s)

Battle Rank 83 - Terran Republic on Emerald
Level Progress (to 84): 81%
Level 100 Progress: 42% 378h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV SR-7 NS-15M AE T1 Cycler T7 Mini-Chaingun TMG-50 T32 Bull
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,375,998 MLG Score: 3498
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.071%28.61%80318120915,2294.30319-0.986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.159%1.333A1.157B**-0.199CHEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.555B+9.30.35C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.818%4.858%701212254941501303.29333377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.756%1.918A++1.499A+-1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++4.20.66B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.319%78.072%0212251,77445253.91612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.016%2.01A*0.713B++0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+20.361C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.11%17.188%0112266430010.213333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.534A+0.483B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.354C**5.1-0.051C+3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m217.2%480 (28.8k)370 (22.2k)3.3167520,4716,1723.4632283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227153926.131%29.681%77603:303

13% Combat Medic66% Heavy Assault10% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 19th, 2015 6:38 AMSep 7th, 2015 6:15 AMOct 19th, 2019 9:11 AM (55d) (PST)Oct 19th, 2019 1:28 AM (55d) (PST)Oct 19th, 2019 1:22 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231924310.9490.2860.2822.1090.0223498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,35111,52125,830571717127122,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
359.4h/15d 904 6,076 4,995 45.5k 356 1,447 474 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:7,564
Deaths:1,993
KDR:3.795
Accuracy:27.802% B*
HSR:28.728% B+
T9 CARV
A+
Kills:2,352
Deaths:656
KDR:3.585
Accuracy:27.337% A+
HSR:31.675% A
NS-15M AE
B*
Kills:944
Deaths:256
KDR:3.688
Accuracy:29.889% B*
HSR:25.848% C+
TMG-50
B**
Kills:630
Deaths:181
KDR:3.481
Accuracy:28.058% B**
HSR:25.873% C*
T32 Bull
B*
Kills:609
Deaths:173
KDR:3.520
Accuracy:28.566% B*
HSR:27.750% B+
NSX Naginata
A+
Kills:154
Deaths:57
KDR:2.702
Accuracy:25.033% B+
HSR:39.610% A+
T16 Rhino
A**
Kills:98
Deaths:46
KDR:2.130
Accuracy:28.526% A
HSR:38.776% A**
Kills:12,351
Deaths (as Heavy Assault):3,362
Deaths (to Heavy Assaults):1,984
KDR:3.67371
Kill Difference:8,989
Playtime:237.088 hours
Usage:66%
Score:5.466m
Score/min:384
Accuracy (listed only):27.887%
HSR (listed only):31.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:367
Deaths:131
KDR:2.802
Accuracy:30.548% A
HSR:16.894% C-
NS Baron G5AE
B**
Kills:279
Deaths:98
KDR:2.847
Accuracy:57.616% B**
HSR:16.488% C*
TRAC-5
A
Kills:277
Deaths:80
KDR:3.463
Accuracy:28.031% A
HSR:21.300% B
HC1 Cougar
B**
Kills:103
Deaths:42
KDR:2.452
Accuracy:29.405% B**
HSR:24.272% B
NSX Tanto
C++
Kills:68
Deaths:39
KDR:1.744
Accuracy:26.810% C++
HSR:22.059% C-
FA1 Barrage
A*
Kills:64
Deaths:43
KDR:1.488
Accuracy:60.110% A*
HSR:17.188% B
T5 AMC
A+
Kills:63
Deaths:33
KDR:1.909
Accuracy:29.488% B**
HSR:28.571% A+
Kills:1,221
Deaths (as Light Assault):466
Deaths (to Light Assaults):1,090
KDR:2.62017
Kill Difference:755
Playtime:23.319 hours
Usage:6%
Score:0.495m
Score/min:354
Accuracy (listed only):37.430%
HSR (listed only):20.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:934
Deaths:419
KDR:2.229
Accuracy:27.584% B**
HSR:28.266% B**
NS-11A
B**
Kills:296
Deaths:142
KDR:2.085
Accuracy:28.156% B++
HSR:31.419% B**
NS Baron G5AE
B**
Kills:279
Deaths:98
KDR:2.847
Accuracy:57.616% B**
HSR:16.488% C*
TORQ-9
B**
Kills:106
Deaths:68
KDR:1.559
Accuracy:29.065% B*
HSR:32.076% B**
SABR-13
B**
Kills:76
Deaths:47
KDR:1.617
Accuracy:27.385% C*
HSR:34.211% B**
FA1 Barrage
A*
Kills:64
Deaths:43
KDR:1.488
Accuracy:60.110% A*
HSR:17.188% B
Cycler TRV
C*
Kills:56
Deaths:30
KDR:1.867
Accuracy:24.488% C*
HSR:19.643% C+
Kills:1,811
Deaths (as Combat Medic):847
Deaths (to Combat Medics):586
KDR:2.13813
Kill Difference:964
Playtime:46.375 hours
Usage:13%
Score:1.077m
Score/min:387
Accuracy (listed only):36.343%
HSR (listed only):25.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A+
Kills:1,529
Deaths:171
KDR:8.942
Accuracy:50.933% A+
HSR:85.154% B*
NS-44 Commissioner
B**
Kills:532
Deaths:388
KDR:1.371
Accuracy:45.148% B**
HSR:29.511% B*
99SV
A++
Kills:245
Deaths:69
KDR:3.551
Accuracy:42.403% A++
HSR:33.878% C+
Kills:2,306
Deaths (as Infiltrator):628
Deaths (to Infiltrators):1,132
KDR:3.67197
Kill Difference:1,678
Playtime:37.069 hours
Usage:10%
Score:0.718m
Score/min:323
Accuracy (listed only):46.161%
HSR (listed only):49.514%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:367
Deaths:131
KDR:2.802
Accuracy:30.548% A
HSR:16.894% C-
NS Baron G5AE
B**
Kills:279
Deaths:98
KDR:2.847
Accuracy:57.616% B**
HSR:16.488% C*
TRAC-5
A
Kills:277
Deaths:80
KDR:3.463
Accuracy:28.031% A
HSR:21.300% B
HC1 Cougar
B**
Kills:103
Deaths:42
KDR:2.452
Accuracy:29.405% B**
HSR:24.272% B
NSX Tanto
C++
Kills:68
Deaths:39
KDR:1.744
Accuracy:26.810% C++
HSR:22.059% C-
FA1 Barrage
A*
Kills:64
Deaths:43
KDR:1.488
Accuracy:60.110% A*
HSR:17.188% B
T5 AMC
A+
Kills:63
Deaths:33
KDR:1.909
Accuracy:29.488% B**
HSR:28.571% A+
Kills:1,221
Deaths (as Engineer):466
Deaths (to Engineers):727
KDR:2.62017
Kill Difference:755
Playtime:10.552 hours
Usage:3%
Score:0.168m
Score/min:266
Accuracy (listed only):37.430%
HSR (listed only):20.967%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:102
Deaths:37
KDR:2.757
Accuracy:23.570% A*
HSR:23.529% B**
M6 Onslaught
A
Kills:66
Deaths:34
KDR:1.941
Accuracy:23.060% A
HSR:22.727% B+
Kills:168
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):262
KDR:4.73239
Kill Difference:132.500
Playtime:2.283 hours
Usage:1%
Score:0.064m
Score/min:470
Accuracy (listed only):23.315%
HSR (listed only):23.128%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:83
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:59.250% A
KPH:470.600 S
VKPH:45.400 M*
Kills:83 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:83
Playtime:0.177 hours
Usage:0%
Score:0.015m
Score/min:1,408
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:364
V. Kills:98 368%
Deaths:26
KDR:14
Accuracy:61.640% B**
KPH:68.600 A*
VKPH:18.500 B**
Kills:364 (364 + 0)
Deaths:26
KDR:14
VKDR:3.769
Vehicle Kills:98
Kill Difference:338
Playtime:5.308 hours
Usage:1%
Score:0.083m
Score/min:262
Driving Accuracy:61.640%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:130
V. Kills:31 406%
Deaths:18
KDR:7.222
Accuracy:59.502% A++
KPH:47.200 A++
VKPH:11.300 C**
Kills:130 (130 + 0)
Deaths:18
KDR:7.222
VKDR:1.722
Vehicle Kills:31
Kill Difference:112
Playtime:2.752 hours
Usage:1%
Score:0.035m
Score/min:211
Driving Accuracy:59.502%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,5857,5641,9933.795B++0.4827.802%B*28.728%B+61.9B*N/A187122.2h9.3B**33.3B*
T9 CARV 2,3592,3526563.585A++0.2727.337%A+31.675%A62.2A++N/A17937.8h8.9A32.7B*
SR-7 1,5301,5291718.942A++5.6350.933%A+85.154%B*60B**N/A16325.5h1.7B*3.4B*
NS-15M AE 9509442563.688B*0.3729.889%B*25.848%C+62.5C*N/A17115.1h10.1B++33.7B+
T1 Cycler 9439344192.229B**1.0927.584%B**28.266%B**40.4B*N/A11723.1h10.9B**39.6B**
T7 Mini-Chaingun 7597572632.878A**0.4424.766%A+19.155%A+72.8A++N/A19210.4h10.3B**41.5B*
TMG-50 6316301813.481A*0.1628.058%B**25.873%C*64.3AN/A1619.8h8.6B*30.8B*
T32 Bull 6116091733.52A++0.2028.566%B*27.75%B+56.4B+N/A16510.8h10.1B*35.4B++
NS-44 Commissioner 5325323881.371B1.9545.148%B**29.511%B*65.7B**N/A1898.1h2.9B**6.5B*
ML-7 5684131562.647M++0.6775.267%A*1.937%C-55.8M++20.9A4387.4h4.6B**6.1A
Frag Grenade 3973961396N/A392.6865.862%M+N/A792A+2D*26530.5h3B*4.5B**
NS-11C 3683671312.802A*0.5130.548%A16.894%C-56.5AN/A1986.5h11.3B*37B*
L100 Python HEAT 4623642614A++10.6861.64%B**5.495%A*68.7A*18.5B**2625.3h3.6A5.8A
NS-11A 2972961422.085B++1.2328.156%B++31.419%B**49.3B++N/A1916h11B*39.1B++
NS Baron G5AE 279279982.847A+0.4757.616%B**16.488%C*56.9B+N/A1284.9h3.9B+6.7C++
TRAC-5 277277803.463M**0.1528.031%A21.3%B51.3A*N/A2205.4h8.9A31.7B**
99SV 249245693.551A0.2342.403%A++33.878%C+50A++N/A1424.9h4B**9.4B**
NSX Naginata 155154572.702A0.6125.033%B+39.61%A+57B+N/A1952.7h9.9B+39.6B+
C-4 167147413.585A+0.2729.485%B+N/A183.8A*25C10310.8h1B**3.3B*
P2-120 HEAT 161130187.222B3.9159.502%A++3.077%C+46.4A++11.1C*2112.8h6.1B++10.2A
TORQ-9 106106681.559C*1.7629.065%B*32.076%B**36.6C++N/A1332.9h13.1B++45.1B++
HC1 Cougar 105103422.452A+0.8629.405%B**24.272%B39.6B+N/A1602.6h9.3B**31.6B*
M1 Heavy Cycler 104102372.757A0.5623.57%A*23.529%B**51M1A2262h12.5A+53.1B**
T16 Rhino 9898462.13B*1.1928.526%A38.776%A**46.7B+N/A1722.1h10.2B++35.6B*
Spear Anti-Vehicle Phalanx Turret 10889329.667M**26.3558.14%A+2.247%D-80.9M17.3C3021.1h4.8B+8.2B**
Hellfire Rocket Pods 9183183S79.6859.25%AN/A415S40M13950.2h14.3B+24.1B++
SABR-13 7676471.617C*1.7027.385%C*34.211%B**44.7B+N/A1811.7h10.8B+39.4B+
NSX Tanto 6868391.744B++1.5726.81%C++22.059%C-35.8C++N/A1261.9h10.5B+39B+
M6 Onslaught 6666341.941C+1.3823.06%A22.727%B+36.7C*N/A1391.8h19.3C+83.6B+
FA1 Barrage 6564431.488B+1.8360.11%A*17.188%B49.2B**N/A2711.3h5.1C++8.5B++
T5 AMC 6463331.909A1.4129.488%B**28.571%A+24.2C++N/A1142.6h10.8B**36.6B*
Cycler TRV 5756301.867B++1.4524.488%C*19.643%C+37.3C*N/A1461.5h11.3B++46.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06880.2h
Shield Recharging Field531,4010.9h
Medical Applicator9344,4363.9h
Nano-Armor Kit1214,4221.1h
Medical Kit1543,3933.2h
Recon Detection Device1560.1h

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