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Harbinger BagNDrag[AT] BagNDrag
VS BR 91

KDR: 1

Score: 13.6m

Last Seen: Jul 16th, 2018 4:06 PM
- OFFLINE - 5283.8 hour(s)

Battle Rank 91 - Vanu Sovereignty on Emerald
Level Progress (to 92): 11%
Level 100 Progress: 72% 501h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Nova VX6-7 Parallax VX3 Solstice SF Lasher X2 L105 Zephyr Quasar VM1 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 345TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.398%19.237%277239995,0580.8308150.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.448%-1.304D**-0.223C0.302C*HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.1-0.204C130.092C+77.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.73%1.357%40310192214822440.45850690%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.905%-1.334D**-0.226C0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
279.9-0.738D-69.2-0.307C210.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.182%2.5%48410185208352720.62201190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.449%-1.824F--0.074C+0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91-1.356D**20.2-0.611D70.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.646%1.04%149310196735802841.15835236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.219%0.045C+-0.843D---0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.84B*6.90.824B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.412%70.263%149610161,52082141.84915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.2%0.208C++0.205C++0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.141C++3.10.028C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.663%11.813%149410182,294582133.94158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.135%-0.063C+-0.541D-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.132C++4.70.04C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m349.2%175 (10.5k)163 (9.8k)0.99660116,42116,4771.3185791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10225115.276%16.607%25405:031

8% Combat Medic45% Engineer23% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:41 PMJun 14th, 2018 1:41 AMAug 14th, 2018 2:04 PM (191d) (PST)Jul 16th, 2018 12:40 PM (220d) (PST)Jul 16th, 2018 12:06 PM (220d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
246156900.1970.1980.0330.7680.02384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,7449,3505,394121224619,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1388.2h/57.8d 5,305 2,727 2,877 63.9k 2,091 2,099 1,883 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:555
Deaths:846
KDR:0.656
Accuracy:18.606% D--
HSR:3.423% C
NS-15M1
D--
Kills:433
Deaths:566
KDR:0.765
Accuracy:12.951% F
HSR:14.088% D--
Flare VE6
D
Kills:273
Deaths:290
KDR:0.941
Accuracy:14.224% D**
HSR:19.414% D
SVA-88
F-
Kills:171
Deaths:142
KDR:1.204
Accuracy:12.450% F--
HSR:12.281% F-
VX29 Polaris
D
Kills:167
Deaths:185
KDR:0.903
Accuracy:16.758% D*
HSR:17.365% D
Pulsar LSW
C-
Kills:63
Deaths:60
KDR:1.050
Accuracy:11.710% F-
HSR:20.635% C-
Orion VS54
B**
Kills:51
Deaths:64
KDR:0.797
Accuracy:13.814% D*
HSR:31.373% B**
Kills:1,713
Deaths (as Heavy Assault):2,153
Deaths (to Heavy Assaults):5,017
KDR:0.79563
Kill Difference:440
Playtime:323.423 hours
Usage:23%
Score:3.508m
Score/min:181
Accuracy (listed only):14.359%
HSR (listed only):16.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:1,433
Deaths:1,471
KDR:0.974
Accuracy:42.772% C+
HSR:10.817% D-
VX6-7
C
Kills:988
Deaths:647
KDR:1.527
Accuracy:15.183% F-
HSR:18.725% C
Solstice SF
C--
Kills:659
Deaths:818
KDR:0.806
Accuracy:14.813% F-
HSR:13.961% C--
Eidolon VE33
C-
Kills:407
Deaths:147
KDR:2.769
Accuracy:17.081% F
HSR:22.604% C-
Deimos VA29
D-
Kills:343
Deaths:368
KDR:0.932
Accuracy:45.544% D*
HSR:11.662% D-
NS-11C
C
Kills:322
Deaths:415
KDR:0.776
Accuracy:12.338% F--
HSR:17.702% C
Thanatos VE70
D
Kills:316
Deaths:403
KDR:0.784
Accuracy:32.963% D
HSR:12.658% D
Pandora VX25
B++
Kills:202
Deaths:208
KDR:0.971
Accuracy:34.046% D
HSR:17.822% B++
NS Baron G5
C
Kills:189
Deaths:261
KDR:0.724
Accuracy:36.543% D
HSR:13.228% C
Pulsar C
C+
Kills:162
Deaths:172
KDR:0.942
Accuracy:16.746% D**
HSR:22.840% C+
Serpent VE92
C+
Kills:72
Deaths:109
KDR:0.661
Accuracy:13.195% F--
HSR:19.444% C+
Kills:5,093
Deaths (as Engineer):5,019
Deaths (to Engineers):4,284
KDR:1.01474
Kill Difference:74
Playtime:622.668 hours
Usage:45%
Score:5.773m
Score/min:155
Accuracy (listed only):25.566%
HSR (listed only):16.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:1,433
Deaths:1,471
KDR:0.974
Accuracy:42.772% C+
HSR:10.817% D-
NS-11P
D-
Kills:359
Deaths:296
KDR:1.213
Accuracy:13.269% F-
HSR:14.206% D-
Deimos VA29
D-
Kills:343
Deaths:368
KDR:0.932
Accuracy:45.544% D*
HSR:11.662% D-
Thanatos VE70
D
Kills:316
Deaths:403
KDR:0.784
Accuracy:32.963% D
HSR:12.658% D
NS-7 PDW
B
Kills:255
Deaths:311
KDR:0.820
Accuracy:13.247% F-
HSR:19.608% B
Sirius SX12
C
Kills:228
Deaths:274
KDR:0.832
Accuracy:14.606% F-
HSR:16.228% C
Eridani SX5
D
Kills:206
Deaths:231
KDR:0.892
Accuracy:17.012% F-
HSR:15.049% D
Pandora VX25
B++
Kills:202
Deaths:208
KDR:0.971
Accuracy:34.046% D
HSR:17.822% B++
NS Baron G5
C
Kills:189
Deaths:261
KDR:0.724
Accuracy:36.543% D
HSR:13.228% C
H-V45
D
Kills:146
Deaths:190
KDR:0.768
Accuracy:14.584% F-
HSR:17.123% D
MKV Suppressed
B++
Kills:82
Deaths:91
KDR:0.901
Accuracy:12.999% F--
HSR:23.171% B++
Corvus VA55
C*
Kills:58
Deaths:74
KDR:0.784
Accuracy:15.001% F-
HSR:24.138% C*
Kills:3,817
Deaths (as Combat Medic):4,178
Deaths (to Combat Medics):1,803
KDR:0.9136
Kill Difference:361
Playtime:108.491 hours
Usage:8%
Score:1.568m
Score/min:241
Accuracy (listed only):24.382%
HSR (listed only):16.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:1,433
Deaths:1,471
KDR:0.974
Accuracy:42.772% C+
HSR:10.817% D-
VX6-7
C
Kills:988
Deaths:647
KDR:1.527
Accuracy:15.183% F-
HSR:18.725% C
Solstice SF
C--
Kills:659
Deaths:818
KDR:0.806
Accuracy:14.813% F-
HSR:13.961% C--
Deimos VA29
D-
Kills:343
Deaths:368
KDR:0.932
Accuracy:45.544% D*
HSR:11.662% D-
NS-11C
C
Kills:322
Deaths:415
KDR:0.776
Accuracy:12.338% F--
HSR:17.702% C
Thanatos VE70
D
Kills:316
Deaths:403
KDR:0.784
Accuracy:32.963% D
HSR:12.658% D
NS-7 PDW
B
Kills:255
Deaths:311
KDR:0.820
Accuracy:13.247% F-
HSR:19.608% B
Sirius SX12
C
Kills:228
Deaths:274
KDR:0.832
Accuracy:14.606% F-
HSR:16.228% C
Eridani SX5
D
Kills:206
Deaths:231
KDR:0.892
Accuracy:17.012% F-
HSR:15.049% D
Pandora VX25
B++
Kills:202
Deaths:208
KDR:0.971
Accuracy:34.046% D
HSR:17.822% B++
NS Baron G5
C
Kills:189
Deaths:261
KDR:0.724
Accuracy:36.543% D
HSR:13.228% C
Pulsar C
C+
Kills:162
Deaths:172
KDR:0.942
Accuracy:16.746% D**
HSR:22.840% C+
MKV Suppressed
B++
Kills:82
Deaths:91
KDR:0.901
Accuracy:12.999% F--
HSR:23.171% B++
Serpent VE92
C+
Kills:72
Deaths:109
KDR:0.661
Accuracy:13.195% F--
HSR:19.444% C+
Kills:5,457
Deaths (as Light Assault):5,779
Deaths (to Light Assaults):2,228
KDR:0.94428
Kill Difference:322
Playtime:57.599 hours
Usage:4%
Score:0.631m
Score/min:183
Accuracy (listed only):23.000%
HSR (listed only):16.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:715
Deaths:195
KDR:3.667
Accuracy:40.626% C*
HSR:79.301% C*
VA39 Spectre
A+
Kills:352
Deaths:96
KDR:3.667
Accuracy:33.714% C*
HSR:56.250% A+
NS-7 PDW
B
Kills:255
Deaths:311
KDR:0.820
Accuracy:13.247% F-
HSR:19.608% B
Manticore SX40
B+
Kills:243
Deaths:366
KDR:0.664
Accuracy:19.104% F
HSR:24.691% B+
Sirius SX12
C
Kills:228
Deaths:274
KDR:0.832
Accuracy:14.606% F-
HSR:16.228% C
Eridani SX5
D
Kills:206
Deaths:231
KDR:0.892
Accuracy:17.012% F-
HSR:15.049% D
Phaseshift VX-S
B*
Kills:181
Deaths:54
KDR:3.352
Accuracy:38.134% C**
HSR:85.635% B*
NS-44 Commissioner
B+
Kills:128
Deaths:280
KDR:0.457
Accuracy:12.552% F**
HSR:25.781% B+
Ghost
F
Kills:114
Deaths:112
KDR:1.018
Accuracy:28.672% F
HSR:34.211% T-
V10
C
Kills:98
Deaths:17
KDR:5.765
Accuracy:38.298% C
HSR:62.245% F-
Beamer VS3
B**
Kills:91
Deaths:67
KDR:1.358
Accuracy:17.637% D**
HSR:30.769% B**
MKV Suppressed
B++
Kills:82
Deaths:91
KDR:0.901
Accuracy:12.999% F--
HSR:23.171% B++
NS-30 Vandal
B**
Kills:78
Deaths:56
KDR:1.393
Accuracy:20.347% F-
HSR:35.897% B**
Phantom VA23
C--
Kills:75
Deaths:75
KDR:1
Accuracy:23.278% F-
HSR:25.333% C--
XM98
B+
Kills:60
Deaths:15
KDR:4
Accuracy:38.720% C*
HSR:80% B+
Kills:2,906
Deaths (as Infiltrator):2,240
Deaths (to Infiltrators):1,874
KDR:1.29732
Kill Difference:666
Playtime:216.654 hours
Usage:16%
Score:1.483m
Score/min:114
Accuracy (listed only):24.596%
HSR (listed only):40.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:483
Deaths:296
KDR:1.632
Accuracy:15.495% C+
HSR:20.497% B+
Blueshift VM5
C-
Kills:263
Deaths:235
KDR:1.119
Accuracy:16.410% D
HSR:18.631% C-
Cosmos VM3
C
Kills:232
Deaths:105
KDR:2.210
Accuracy:15.178% C
HSR:17.241% C--
Cosmos VM3
C**
Kills:62
Deaths:45
KDR:1.378
Accuracy:14.783% C
HSR:20.968% C**
Kills:1,040
Deaths (as MAX Suit):340.500
Deaths (to MAX Suits):1,185
KDR:3.05433
Kill Difference:699.500
Playtime:43.264 hours
Usage:3%
Score:0.644m
Score/min:248
Accuracy (listed only):15.467%
HSR (listed only):19.334%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:93
V. Kills:36 251%
Deaths:11
KDR:8.455
Accuracy:49.450% C
KPH:49.100 C--
VKPH:19 C++
Maelstrom Turbo Laser
D--
Kills:73
V. Kills:85 85%
Deaths:153
KDR:0.477
Accuracy:22.047% F
KPH:2.800 D--
VKPH:3.200 D--
Light PPA
D*
Kills:55
V. Kills:5 N/A
Deaths:33
KDR:1.667
Accuracy:32.757% D--
KPH:9.600 D*
VKPH:0.900 D*
Photon A2A Missile Pods
A
Kills:53
V. Kills:60 87%
Deaths:5
KDR:10.600
Accuracy:65.539% F--
KPH:70.200 B+
VKPH:79.500 A
Kills:274 (128 + 0)
Deaths:202
KDR:1.356
VKDR:0.921
Vehicle Kills:186
Kill Difference:72
Playtime:34.741 hours
Usage:3%
Score:0.272m
Score/min:130
Piloting Accuracy:32.757%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:491
V. Kills:73 N/A
Deaths:24
KDR:20.458
Accuracy:41.128% C+
KPH:1,767,600 U
VKPH:262,800 U
C150 Dalton
U
Kills:58
V. Kills:36 157%
Deaths:12
KDR:4.833
Accuracy:41.425% B
KPH:208,800 U
VKPH:129,600 U
Kills:549 (0 + 549)
Deaths:36
KDR:15.250
VKDR:3.028
Vehicle Kills:109
Kill Difference:513
Playtime:0.001 hours
Usage:0%
Score:0.157m
Score/min:3,148,680
Piloting Accuracy:N/A%
Gunner Accuracy:41.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:316
V. Kills:42 N/A
Deaths:36
KDR:8.778
Accuracy:41.641% D-
KPH:23 D*
VKPH:3.100 D**
C75 Viper
C++
Kills:97
V. Kills:12 N/A
Deaths:16
KDR:6.063
Accuracy:21.654% F-
KPH:31.900 C++
VKPH:4 D-
Skyguard
D--
Kills:59
V. Kills:61 95%
Deaths:22
KDR:2.682
Accuracy:20.522% D**
KPH:5.300 D*
VKPH:5.500 D--
Kills:472 (472 + 0)
Deaths:74
KDR:6.378
VKDR:1.554
Vehicle Kills:115
Kill Difference:398
Playtime:27.915 hours
Usage:2%
Score:0.201m
Score/min:120
Driving Accuracy:20.522%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:123
V. Kills:69 176%
Deaths:34
KDR:3.618
Accuracy:32.545% D*
KPH:16.700 D
VKPH:9.400 D
Supernova PC
C+
Kills:83
V. Kills:47 173%
Deaths:17
KDR:4.882
Accuracy:31.629% F-
KPH:14.300 D
VKPH:8.100 C+
Supernova VPC
D*
Kills:75
V. Kills:15 469%
Deaths:19
KDR:3.947
Accuracy:35.847% F
KPH:13.500 D**
VKPH:2.700 D*
Supernova FPC
F
Kills:62
V. Kills:48 127%
Deaths:19
KDR:3.263
Accuracy:35.634% F--
KPH:7.900 F
VKPH:6.100 F-
Kills:343 (220 + 123)
Deaths:89
KDR:3.854
VKDR:2.011
Vehicle Kills:179
Kill Difference:254
Playtime:26.628 hours
Usage:2%
Score:0.321m
Score/min:201
Driving Accuracy:35.634%
Gunner Accuracy:32.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:64
V. Kills:8 N/A
Deaths:12
KDR:5.333
Accuracy:20.927% F
KPH:13.700 D*
VKPH:1.700 F
M60-G Bulldog
D
Kills:59
V. Kills:5 N/A
Deaths:2
KDR:29.500
Accuracy:28.525% D-
KPH:23.500 D
VKPH:2 D--
Kills:123 (0 + 123)
Deaths:14
KDR:8.786
VKDR:0.929
Vehicle Kills:13
Kill Difference:109
Playtime:7.196 hours
Usage:1%
Score:0.047m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:28.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:77
V. Kills:20 367%
Deaths:127
KDR:0.606
Accuracy:17.330% F**
KPH:3.600 D*
VKPH:0.900 D*
Kills:77 (77 + 0)
Deaths:127
KDR:0.606
VKDR:0.157
Vehicle Kills:20
Kill Difference:50
Playtime:21.661 hours
Usage:2%
Score:0.030m
Score/min:23
Driving Accuracy:17.330%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 1,4441,4331,4710.974C0.0242.772%C+10.817%D-20.6DN/A7869.6h5.3C12.5C+
VX6-7 9919886471.527C*0.5315.183%F-18.725%C12.2DN/A7280.9h13.1C++86D
Parallax VX3 7177151953.667C*2.6740.626%C*79.301%C*16.6DN/A6143.1h2.5C6.1C++
Solstice SF 6666598180.806C+0.1914.813%F-13.961%C--9.6DN/A4868.6h11.7C++79C--
Lasher X2 5715558460.656C0.3418.606%D--3.423%C15.9DN/A6934.8h23.1D124.1D
L105 Zephyr 5644912420.458A+19.4641.128%C+N/A4910U730U10667600.1h5.5B+13.3B+
Quasar VM1 4904832961.632C++0.6415.495%C+20.497%B+21.6C+N/A10222.4h12.3B*79.3B
NS-15M1 4444335660.765C--0.2312.951%F14.088%D--11.2D--N/A4338.7h16.3D--126.2D**
Eidolon VE33 4114071472.769A+1.7717.081%F22.604%C-10.5DN/A6238.7h9.6C++56.3D-
Proximity Mine 396396498.082A7.0935.3%DN/A180AN/A4312.2h0.9M+2.4A++
NS-11P 3653592961.213C++0.2213.269%F-14.206%D-14.1DN/A6725.5h15.1C+113.9D**
VA39 Spectre 352352963.667A2.6733.714%C*56.25%A+17.2CN/A7320.5h4.6B*13.7B++
Deimos VA29 3443433680.932C0.0645.544%D*11.662%D-26.4DN/A8413h2.6C+5.7C-
NS-11C 3263224150.776C+0.2212.338%F--17.702%C5D--N/A2163.9h15.3C+124.1D*
Frag Grenade 3163161316N/A315.0023.083%F**N/A3160UN/A43810.1h0.9A**4A
Thanatos VE70 3173164030.784C+0.2132.963%D12.658%D16.2DN/A5619.5h4B++12.2C**
L100 Python HESH 358316368.778C+7.7841.641%D-2.848%B**23.1D*3.1D**10013.7h3.4C++8.2C+
Flare VE6 2792732900.941C0.0614.224%D**19.414%D16.5D-N/A8616.5h13.4D94.1D--
Blueshift VM5 2642632351.119C--0.1216.41%D18.631%C-19.5D-N/A8013.5h14.4B+88C++
Force-Blade 25725712,4440.021C+0.9815.702%D*N/A0.3CN/A1793.9h1.8B*11.7C+
NS-7 PDW 2552553110.82C+0.1813.247%F-19.608%B10.9DN/A4023.3h14.2C**107D-
Manticore SX40 2452433660.664C0.3319.104%F24.691%B+6.6D--N/A2636.8h8.5C+44.3D--
Cosmos VM3 2342321052.21C++1.2115.178%C17.241%C--22.3C--N/A12110.4h12.5B+82.2C**
Sirius SX12 2292282740.832C+0.1614.606%F-16.228%C16.1DN/A7314.2h14.9C++102.2D
NS Decimator 2672123410.622C-0.3750.73%D*2.358%C++20.2D-5.2D*21710.5h3.9B+7.8C*
Eridani SX5 2082062310.892C0.1017.012%F-15.049%D14.8DN/A5613.9h10.9B+63.9C
Pandora VX25 2022022080.971C+0.0334.046%D17.822%B++20DN/A11010.1h4.4C++13C+
C-4 2811982460.805C0.1920.959%D-N/A41.3D-17.3D-6944.8h1.7C7.9C-
NS Baron G5 1901892610.724C-0.2736.543%D13.228%C17.5DN/A9010.8h3.9B++10.7C+
Phaseshift VX-S 181181543.352C++2.3638.134%C**85.635%B*20.1CN/A689h2.6B+6.8B+
SVA-88 1721711421.204C0.2112.45%F--12.281%F-15D--N/A8611.4h15.2D--121.7F-
VX29 Polaris 1681671850.903C-0.0916.758%D*17.365%D23.9DN/A927h14.9D88.8D
Pulsar C 1631621720.942C+0.0516.746%D**22.84%C+16.9C-N/A1109.6h13.9C82.7D
H-V45 1461461900.768C0.2314.584%F-17.123%D16.4DN/A848.9h13.7C+94.2D*
NS-44 Commissioner 1311282800.457C-0.5412.552%F**25.781%B+4D*N/A1532.3h5.2D--41.7T*
Saron HRB 192123343.618C2.6232.545%D*3.252%A+16.6D9.3D-2817.4h14A43B+
Ghost 1151141121.018C--0.0228.672%F34.211%T-9.1D*N/A3212.5h3.2D*11.2F
Tank Mine 179105502.1C1.1025.123%DN/A80.8C--56.9C+8941.3h1A+3.9A
Hades VSH4 1741031260.817B+0.1863.789%DN/A12.1C8.4C1498.5h7.7B+12.1B
V10 9998175.765B**4.7738.298%C62.245%F-14D--N/A667h3.5F-9.1D*
C75 Viper 10997166.063B+5.0721.654%F-N/A32.3C*4D-1983h6.3A29B+
Dual Photon Pods 12993118.455B7.4649.45%C1.075%C48.9C--18.9C++4801.9h25.1C+50.8C+
Nemesis VSH9 150931200.775C*0.2253.707%D*2.151%C11.1C6.8D1858.4h6.1B**11.3B+
Beamer VS3 9291671.358B*0.3617.637%D**30.769%B**5.8D--N/A4215.7h9.8C++55.5C
Supernova PC 13083174.882C+3.8931.629%F-2.41%C+14.3D8.1C+2595.8h4B*12.7C+
MKV Suppressed 8282910.901C+0.1012.999%F--23.171%B++13.4D-N/A496.1h13.5C**104D-
NS-30 Vandal 7878561.393C+0.4020.347%F-35.897%B**14.4D--N/A535.4h5.6C*27.3D-
M40 Fury-F 97771270.606C-0.3917.33%F**1.299%B3.5D*N/A2321.7h7.2B++41.4D-
Phantom VA23 7675751C0.0023.278%F-25.333%C--8.4D-N/A288.9h5.5D23.4D*
Supernova VPC 9075193.947D2.9535.847%FN/A13.4D**2.7D*995.6h3.6C+10.1D-
Maelstrom Turbo Laser 158731530.477C0.5222.047%F1.37%D2.8D--3.2D--7926.4h162.3D736D*
Serpent VE92 72721090.661C0.3413.195%F--19.444%C+13.1DN/A875.5h14.9C112.7D*
MANA Anti-Personnel Turret 6867322.094N/A1.1011.79%UN/A670U10U2224400.1h20.9T*176.9T*
Sticky Grenade 6665165N/A64.0055.15%B+N/A650D10C31560.1h2.6C4.6C++
NS Annihilator 137651090.596C+0.4075.676%D*N/A9C10B+2057.2h9.5B*12.5B++
M40 Fury 7264125.333C+4.3420.927%FN/A13.6D*1.7F1104.7h8.9B++42.5C++
Pulsar LSW 6463601.05C0.0511.71%F-20.635%C-19.1D-N/A1553.3h11.6B99D--
Cosmos VM3 6262451.378C0.3814.783%C20.968%C**20DN/A1333.1h13.1B+88.5C++
Supernova FPC 11062193.263C2.2735.634%F--1.613%D7.8F6.1F-1557.9h4.6B+12.9C-
XM98 6060154B**3.0038.72%C*80%B+8.1DN/A397.4h2.1B++5.5B+
M60-G Bulldog 6459229.5S28.5028.525%D-1.695%D-23.6D2D--1062.5h4.5B**15.6B+
Skyguard 12059222.682C+1.6920.522%D**1.695%C5.3D*5.5D--12311.1h149.2C-727D*
M60-A Bulldog 6258153.867C-2.8734.886%D--N/A12.1D--N/A684.8h6.1C++17.4C
C150 Dalton 9458124.833C+3.8441.425%BN/A580U360U5075800.1h7.6F18.4D--
Corvus VA55 5958740.784C0.2115.001%F-24.138%C*13.5DN/A764.3h15.9D*105.7F-
S1 118571600.356D0.6461.618%B+N/A10.8D--11.5C+2975.3h8.4D13.7C+
Lancer VS22 142572220.257D0.7465.592%B+N/A6.6D-9.9D3718.6h70D**106.7D*
Light PPA 6055331.667C-0.6732.757%D--1.818%B*9.6D*N/A695.7h20.3C-62.1D
Photon A2A Missile Pods 11353510.6A+9.6065.539%F--N/A66.3B+75B**14920.8h5.8A8.9B*
Orion VS54 5151640.797C0.2013.814%D*31.373%B**9.3D--N/A1775.5h16D115.7C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11440.2h
NS Deep Freeze52641.8h
Nano-Armor Kit230149,00333.4h
Spawn Beacon92520.9h
Anti-Vehicle MANA Turret39922.2h
Nanite Revive Grenade03920.1h
Medical Applicator52490,70917.6h
G40-F Ranger01120.1h
Anti-Infantry MANA Turret106901.3h
Ammunition Package62110.1h
Medical Kit5900.2h
Recon Detection Device85761.3h

Check the help document for the dictionary if you want to learn more about words used here.


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