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Conqueror Bagger[RGM1] Bagger
VS BR 121

KDR: 0.53

Score: 30.2m

Last Seen: Aug 20th, 2018 2:16 AM
- OFFLINE - 4447.9 hour(s)

Battle Rank 118 (121 total) - Vanu Sovereignty on Emerald
Level Progress (to 119): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Frag Grenade C-4 ARX MKV Suppressed NS-7 PDW VE-H Maw Orion VS54 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-156,375 MLG Score: -125
Fun Score: N/A
Cheeseburgers Flipped: 812TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.144%24.242%41619100316,7600.4650910.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.369%-0.767D-0.548B+-0.371C-HEAD ++ (~15.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.671D21.4-0.501D103.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.082%1.917%113610162,504296513060.844235192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%-0.274C-0.45D1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.098C+13.3-0.059C+21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.132%5.157%357101579526115670.304365140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.875%-0.28C0.2C++0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.1-0.944D--76.2-0.935D--153.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m363.2%178 (10.7k)149 (8.9k)0.53043335,46066,8510.666542121 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102290214.421%14.698%21203:0211

73% Engineer16% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:27 PMMay 1st, 2017 1:15 AMSep 17th, 2018 11:46 PM (156d) (PST)Aug 19th, 2018 10:52 PM (185d) (PST)Aug 19th, 2018 10:16 PM (185d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2931841090.1750.3300.0260.7390.028-125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,55611,0396,517102024428,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3378.5h/140.8d 9,099 5,212 19,092 149.7k 4,561 9,548 5,762 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C*
Kills:1,210
Deaths:1,878
KDR:0.644
Accuracy:19.391% D*
HSR:28.430% C*
Orion VS54
B++
Kills:1,178
Deaths:2,190
KDR:0.538
Accuracy:17.779% D
HSR:29.711% B++
VX29 Polaris
C++
Kills:1,155
Deaths:2,358
KDR:0.490
Accuracy:19.143% D
HSR:23.463% C++
Pulsar LSW
C+
Kills:844
Deaths:1,508
KDR:0.560
Accuracy:17.836% D--
HSR:23.815% C+
Lasher X2
C-
Kills:474
Deaths:1,426
KDR:0.332
Accuracy:13.441% F
HSR:3.165% C-
NS-15M2
C+
Kills:252
Deaths:615
KDR:0.410
Accuracy:17.785% D*
HSR:25% C+
Kills:5,113
Deaths (as Heavy Assault):9,975
Deaths (to Heavy Assaults):18,846
KDR:0.51258
Kill Difference:4,862
Playtime:547.350 hours
Usage:16%
Score:4.693m
Score/min:143
Accuracy (listed only):17.563%
HSR (listed only):22.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:4,798
Deaths:13,444
KDR:0.357
Accuracy:17.124% D*
HSR:23.948% B*
Solstice SF
B
Kills:199
Deaths:702
KDR:0.283
Accuracy:21.505% C-
HSR:19.096% B
Eidolon VE33
B*
Kills:191
Deaths:1,133
KDR:0.169
Accuracy:9.593% T
HSR:31.937% B*
Pulsar C
B*
Kills:189
Deaths:657
KDR:0.288
Accuracy:20.605% D
HSR:28.042% B*
Solstice VE3
B+
Kills:153
Deaths:980
KDR:0.156
Accuracy:12.368% F-
HSR:22.876% B+
Kills:5,530
Deaths (as Engineer):16,916
Deaths (to Engineers):13,480
KDR:0.32691
Kill Difference:11,386
Playtime:2,451.906 hours
Usage:73%
Score:22.581m
Score/min:153
Accuracy (listed only):16.239%
HSR (listed only):25.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:4,798
Deaths:13,444
KDR:0.357
Accuracy:17.124% D*
HSR:23.948% B*
MKV Suppressed
C+
Kills:1,396
Deaths:6,323
KDR:0.221
Accuracy:14.534% F--
HSR:18.840% C+
NS-7 PDW
C++
Kills:1,228
Deaths:4,170
KDR:0.294
Accuracy:15.678% F
HSR:18.404% C++
Sirius SX12
B++
Kills:1,161
Deaths:4,215
KDR:0.275
Accuracy:16.273% F
HSR:21.964% B++
Eridani SX5
B+
Kills:1,148
Deaths:3,853
KDR:0.298
Accuracy:19.091% D**
HSR:23.432% B+
VE-S Canis
B++
Kills:652
Deaths:1,296
KDR:0.503
Accuracy:19.448% D*
HSR:26.687% B++
Skorpios
B+
Kills:201
Deaths:646
KDR:0.311
Accuracy:16.643% F*
HSR:24.876% B+
Solstice SF
B
Kills:199
Deaths:702
KDR:0.283
Accuracy:21.505% C-
HSR:19.096% B
Pulsar C
B*
Kills:189
Deaths:657
KDR:0.288
Accuracy:20.605% D
HSR:28.042% B*
Solstice VE3
B+
Kills:153
Deaths:980
KDR:0.156
Accuracy:12.368% F-
HSR:22.876% B+
Kills:11,125
Deaths (as Light Assault):36,286
Deaths (to Light Assaults):10,500
KDR:0.30659
Kill Difference:25,161
Playtime:88.377 hours
Usage:3%
Score:0.694m
Score/min:131
Accuracy (listed only):17.327%
HSR (listed only):22.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:1,396
Deaths:6,323
KDR:0.221
Accuracy:14.534% F--
HSR:18.840% C+
NS-7 PDW
C++
Kills:1,228
Deaths:4,170
KDR:0.294
Accuracy:15.678% F
HSR:18.404% C++
Sirius SX12
B++
Kills:1,161
Deaths:4,215
KDR:0.275
Accuracy:16.273% F
HSR:21.964% B++
Eridani SX5
B+
Kills:1,148
Deaths:3,853
KDR:0.298
Accuracy:19.091% D**
HSR:23.432% B+
VE-S Canis
B++
Kills:652
Deaths:1,296
KDR:0.503
Accuracy:19.448% D*
HSR:26.687% B++
Skorpios
B+
Kills:201
Deaths:646
KDR:0.311
Accuracy:16.643% F*
HSR:24.876% B+
Terminus VX-9
D
Kills:52
Deaths:159
KDR:0.327
Accuracy:16.659% F-
HSR:21.154% D
NS-11P
N/A
Kills:50
Deaths:210
KDR:0.238
Accuracy:15.317% N/A
HSR:22% N/A
Kills:5,888
Deaths (as Combat Medic):20,872
Deaths (to Combat Medics):7,429
KDR:0.2821
Kill Difference:14,984
Playtime:46.566 hours
Usage:1%
Score:0.455m
Score/min:163
Accuracy (listed only):16.705%
HSR (listed only):22.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,396
Deaths:6,323
KDR:0.221
Accuracy:14.534% F--
HSR:18.840% C+
NS-7 PDW
C++
Kills:1,228
Deaths:4,170
KDR:0.294
Accuracy:15.678% F
HSR:18.404% C++
Sirius SX12
B++
Kills:1,161
Deaths:4,215
KDR:0.275
Accuracy:16.273% F
HSR:21.964% B++
Eridani SX5
B+
Kills:1,148
Deaths:3,853
KDR:0.298
Accuracy:19.091% D**
HSR:23.432% B+
NS-61 Emissary
A
Kills:732
Deaths:1,556
KDR:0.470
Accuracy:27.037% C+
HSR:24.317% A
VE-S Canis
B++
Kills:652
Deaths:1,296
KDR:0.503
Accuracy:19.448% D*
HSR:26.687% B++
Skorpios
B+
Kills:201
Deaths:646
KDR:0.311
Accuracy:16.643% F*
HSR:24.876% B+
NS-30 Vandal
M**
Kills:165
Deaths:213
KDR:0.775
Accuracy:31.191% C
HSR:55.758% M**
NS-357 Underboss
A+
Kills:55
Deaths:310
KDR:0.177
Accuracy:21.272% F-
HSR:32.727% A+
Kills:6,738
Deaths (as Infiltrator):22,582
Deaths (to Infiltrators):9,965
KDR:0.29838
Kill Difference:15,844
Playtime:127.208 hours
Usage:4%
Score:0.583m
Score/min:76
Accuracy (listed only):20.130%
HSR (listed only):27.445%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:804
Deaths:639
KDR:1.258
Accuracy:16.341% D
HSR:24.751% B++
Blueshift VM5
B++
Kills:759
Deaths:638
KDR:1.190
Accuracy:15.913% D
HSR:24.769% B++
Nebula VM20
B**
Kills:211
Deaths:378
KDR:0.558
Accuracy:9.564% F-
HSR:26.540% B**
Nebula VM20
C*
Kills:138
Deaths:198
KDR:0.697
Accuracy:12.061% D*
HSR:21.739% C*
NS-20 Gorgon
B+
Kills:89
Deaths:184
KDR:0.484
Accuracy:22.940% D
HSR:22.472% B+
Quasar VM1
B*
Kills:76
Deaths:213
KDR:0.357
Accuracy:6.704% F-
HSR:22.368% B*
NS-20 Gorgon
B+
Kills:73
Deaths:184
KDR:0.397
Accuracy:22.780% C--
HSR:23.288% B+
NS-10 Burster
C*
Kills:62
Deaths:171
KDR:0.363
Accuracy:24.983% D
HSR:8.065% C*
NS-10 Burster
A+
Kills:61
Deaths:166
KDR:0.367
Accuracy:25.297% D
HSR:11.475% A+
Comet VM2
N/A
Kills:50
Deaths:170
KDR:0.294
Accuracy:37.701% N/A
HSR:4% N/A
Kills:2,323
Deaths (as MAX Suit):1,470.500
Deaths (to MAX Suits):3,282
KDR:1.57973
Kill Difference:852.500
Playtime:101.721 hours
Usage:3%
Score:1.161m
Score/min:190
Accuracy (listed only):19.428%
HSR (listed only):18.947%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:111
V. Kills:16 N/A
Deaths:24
KDR:4.625
Accuracy:35.298% F-
KPH:88.800 C*
VKPH:12.800 C-
Kills:111 (0 + 0)
Deaths:24
KDR:4.625
VKDR:0.667
Vehicle Kills:16
Kill Difference:87
Playtime:1.251 hours
Usage:0%
Score:0.037m
Score/min:494
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:784
V. Kills:240 325%
Deaths:215
KDR:3.647
Accuracy:39.465% C+
KPH:20.900 C-
VKPH:6.400 C
L100 Python AP
D-
Kills:118
V. Kills:98 119%
Deaths:92
KDR:1.283
Accuracy:57.079% C++
KPH:15.700 D*
VKPH:13.100 D-
L100 Python HESH
D
Kills:85
V. Kills:24 340%
Deaths:49
KDR:1.735
Accuracy:49.435% C++
KPH:19.700 D*
VKPH:5.600 D
Skyguard
C
Kills:54
V. Kills:33 159%
Deaths:35
KDR:1.543
Accuracy:26.981% C
KPH:7.900 D-
VKPH:4.900 D*
Kills:1,041 (1,041 + 0)
Deaths:391
KDR:2.662
VKDR:1.010
Vehicle Kills:395
Kill Difference:650
Playtime:56.070 hours
Usage:2%
Score:0.417m
Score/min:124
Driving Accuracy:26.981%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,111
V. Kills:663 167%
Deaths:583
KDR:1.906
Accuracy:52.448% C+
KPH:14.600 D-
VKPH:8.700 D*
Supernova PC
D**
Kills:352
V. Kills:248 141%
Deaths:136
KDR:2.588
Accuracy:34.955% F
KPH:4.800 F
VKPH:3.400 D**
Saron HRB
D-
Kills:151
V. Kills:108 139%
Deaths:60
KDR:2.517
Accuracy:41.554% C
KPH:12.900 D*
VKPH:9.200 D-
Proton II PPA
D-
Kills:61
V. Kills:6 N/A
Deaths:16
KDR:3.813
Accuracy:11.999% F-
KPH:19 D*
VKPH:1.900 D-
Kills:1,675 (1,463 + 212)
Deaths:795
KDR:2.107
VKDR:1.289
Vehicle Kills:1,025
Kill Difference:880
Playtime:163.983 hours
Usage:5%
Score:0.959m
Score/min:98
Driving Accuracy:34.955%
Gunner Accuracy:11.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:120
V. Kills:101 118%
Deaths:53
KDR:2.264
Accuracy:44.062% D**
KPH:15.500 D*
VKPH:13.100 D*
Aphelion VEX-4H
D--
Kills:99
V. Kills:97 101%
Deaths:51
KDR:1.941
Accuracy:36.975% D--
KPH:16.600 D*
VKPH:16.200 D--
Kills:219 (0 + 219)
Deaths:104
KDR:2.106
VKDR:1.904
Vehicle Kills:198
Kill Difference:115
Playtime:13.703 hours
Usage:0%
Score:0.158m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:36.975%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:184
V. Kills:97 188%
Deaths:96
KDR:1.917
Accuracy:38.970% C+
KPH:10.900 D-
VKPH:5.700 D
M60-G Bulldog
C
Kills:109
V. Kills:42 253%
Deaths:83
KDR:1.313
Accuracy:23.539% D*
KPH:11.900 D--
VKPH:4.600 C
M20 Basilisk
D
Kills:107
V. Kills:61 173%
Deaths:61
KDR:1.754
Accuracy:28.376% D*
KPH:9.900 D--
VKPH:5.600 D
M12 Kobalt
D
Kills:63
V. Kills:5 N/A
Deaths:11
KDR:5.727
Accuracy:10.746% D**
KPH:25.100 D*
VKPH:2 D
Kills:463 (0 + 463)
Deaths:251
KDR:1.845
VKDR:0.817
Vehicle Kills:205
Kill Difference:212
Playtime:39.419 hours
Usage:1%
Score:0.226m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:10.746%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,9404,79813,4440.357D0.1717.124%D*23.948%B*7.9D-N/A21606.1h22.8D**133.2D**
Frag Grenade 2,3612,31412314N/A2,313.4746.535%C*N/A428.5C8.7C*11565.4h3.9C+8.4C*
C-4 ARX 2,1161,6251,5961.018D0.4924.244%DN/A61.3D--18.5D--31426.5h1.4C5.7C--
MKV Suppressed 1,4301,3966,3230.221D--0.3114.534%F--18.84%C+5.9D*N/A15237.6h24.4F167.7F--
NS-7 PDW 1,2501,2284,1700.294D-0.2415.678%F18.404%C++7.3D--N/A24167.6h22.6D**144F
VE-H Maw 1,2441,2101,8780.644D0.1119.391%D*28.43%C*12.4D*N/A3097.8h14.6D*75.1D-
Orion VS54 1,2111,1782,1900.538C--0.0117.779%D29.711%B++12D-N/A5397.9h17.3D--97.2C
Sticky Grenade 1,1841,17411174N/A1,173.4744.921%DN/A559D4.8D-15742.1h2.8C6.2C
Sirius SX12 1,1961,1614,2150.275D0.2616.273%F21.964%B++6.5D--N/A20177.3h30.3T186.2F*
VX29 Polaris 1,1831,1552,3580.49D-0.0419.143%D23.463%C++15.2D--N/A3976.1h21.1F*110.2D*
MANA Anti-Personnel Turret 1,1851,1558971.288N/A0.7610.204%UN/A11550U300U18366800.1h31.5T*309.2T*
Eridani SX5 1,1861,1483,8530.298D0.2319.091%D**23.432%B+7.8D--N/A21146.8h25.3T132.6F--
Supernova FPC 1,7741,1115831.906D1.3852.448%C+2.97%B14.6D-8.7D*11876h7.5D--14.2D-
C-4 1,4068612,3710.363D0.1719.879%D--N/A21.5D*13.6D--24440h2.1D--10.8D**
Pulsar LSW 8718441,5080.56D0.0317.836%D--23.815%C+12D--N/A3970.3h18.8F-105.4D*
Tank Mine 1,3668288540.97D-0.4422.219%D-N/A52.4D--34.1D--58915.8h2C+9D*
Blueshift VM5 8188046391.258C-0.7316.341%D24.751%B++20.8DN/A5738.6h17.1C+104.7C
C75 Viper 1,0247842153.647C+3.1239.465%C+N/A21C-6.4C10237.4h16.6C42C+
Blueshift VM5 7687596381.19C-0.6615.913%D24.769%B++19.7D-N/A5738.5h17.9C--112.4C
NS-61 Emissary 7377321,5560.47C-0.0627.037%C+24.317%A13.2DN/A4155.5h12.1B44.6B+
Spear Anti-Vehicle Phalanx Turret 9626601016.535C+6.0045.688%C++3.788%C+25.7D11.8D-15625.7h12.2D26.6C
VE-S Canis 6716521,2960.503D0.0319.448%D*26.687%B++10.1D-N/A3064.3h18.9D**97.2D*
Lasher X2 4954741,4260.332D-0.2013.441%F3.165%C-9.5D-N/A4049.7h28.4F211F--
Supernova PC 6003521362.588C2.0634.955%FN/A4.8F3.4D**6173h7.4D--21.3F-
MANA Anti-Vehicle Turret 4652733390.805D-0.2748.347%D--4.762%A2730C+1920C+2599770.1h13.8C++28.6C
NS-15M2 2582526150.41D0.1217.785%D*25%C+9.7D*N/A3725.9h20.3F-114D**
Nemesis VSH9 3572153680.584C+0.0559.617%C-1.395%D13C8.6C13016.5h9.3C15.5C-
Nebula VM20 2202113780.558D0.039.564%F-26.54%B**10.9D*N/A3319.3h23F240.5F--
Skorpios 2102016460.311D0.2216.643%F*24.876%B+6.6D**N/A2530.4h20.1T*120.6T*
Solstice SF 2111997020.283D0.2521.505%C-19.096%B6.5D-N/A3430.6h24D**111.8D**
Eidolon VE33 1921911,1330.169D0.369.593%T31.937%B*3.3D--N/A1458.4h15D**156T*
Pulsar C 1971896570.288D0.2420.605%D28.042%B*7.1D-N/A5326.5h21.3F-103.2D*
M20 Basilisk 281184961.917C1.3938.97%C+6.522%C**10.9D-5.7D10416.9h168.1D**431.3D--
NS-30 Vandal 1661652130.775D0.2431.191%C55.758%M**7.3D**N/A2622.6h9.4F--30.1D*
Solstice VE3 1651539800.156D-0.3712.368%F-22.876%B+1.6D--N/A3493.4h35.4T286.1F*
Saron HRB 259151602.517C--1.9941.554%C3.311%A++12.9D*9.2D-20211.7h43.9T-105.7F--
NS Annihilator 2661393460.402C-0.1380.561%C+N/A8.2C-7.5C10517h12.2C+15.1C+
Nebula VM20 1431381980.697D0.1712.061%D*21.739%C*13.8D*N/A4610h23.9F-198.4F
Hades VSH4 2201286310.203D0.3367.368%C+1.563%C--8.8C6.3C10214.6h11.3D16.7D
Proximity Mine 123123492.51C-1.9838.281%C-N/A55.9D**N/A2372.2h2C5.2C
Saron HRB-H 221120532.264C--1.7344.062%D**N/A15.6D*13.1D*1627.7h48.2F--109.4T
L100 Python AP 216118921.283D0.7557.079%C++3.39%C**15.7D*13.1D-2247.5h10.9F19D*
Dual Photon Pods 127111244.625C4.0935.298%F-N/A85.4C*12.3C-4941.3h27.9C79D--
M60-G Bulldog 151109831.313D--0.7823.539%D*3.67%B+11.8D--4.6C739.2h12.5D**53.2F-
M20 Basilisk 168107611.754D1.2228.376%D*3.738%D9.9D--5.6D10010.8h126.7C--446.4D--
NS-TMC-01 "His Regards" 12310030,3760.003D0.5334.132%B++4%D0.1C--N/A01231.1h4.1F12.1C++
Aphelion VEX-4H 19699511.941C1.4136.975%D--4.04%B+16.5D*16.2D--2316h155.2F*419.8T-
NS-20 Gorgon 106891840.484D0.0522.94%D22.472%B+7.5D--1.4C+3411.8h111.8F-487.3F-
L100 Python HESH 10985491.735D1.2049.435%C++1.176%C19.8D*5.6D1714.3h7.2T14.6F-
Quasar VM1 84762130.357D0.176.704%F-22.368%B*5.9D**N/A4912.8h21.7D**323.4F-
NS-20 Gorgon 93731840.397D0.1322.78%C--23.288%B+6.2D*1.7C*3211.8h125.6F--551.4F*
Force-Blade 747029,1290.002D0.5317.743%D--12.857%B*0.1DN/A01214h3.4C--19.2D
Anti-Vehicle Grenade 8066166N/A65.4740.679%D*N/A165D--35D-11450.4h9.3D**22.8F
M12 Kobalt 6863115.727D5.2010.746%D**19.048%C*25.2D--2D1022.5h22.1C205.5D--
NS-10 Burster 91621710.363D-0.1724.983%D8.065%C*3.7D1.7D*3916.7h158.6C634.7C-
NS-10 Burster 96611660.367D-0.1625.297%D11.475%A+3.7D-2.1D*3916.5h159.8C+631.7C
Proton II PPA 6761163.813D3.2811.999%F-4.918%M19.1D*1.9D-593.2h15.7D**130.8T*
NS-357 Underboss 56553100.177D-0.3521.272%F-32.727%A+4.4D*N/A1812.5h5.7D*26.6F--
Skyguard 8754351.543C--1.0126.981%C1.852%C+7.9D-4.9D*1056.8h137.7C+510.3C+
Terminus VX-9 53521590.327D-0.2016.659%F-21.154%D8D*N/A686.5h21.3T128.1T-
Comet VM2 86501700.294D0.2437.701%D4%C+4.1D*3D7512.1h47F--124.6F
NS-11P 51502100.238D-0.2915.317%F22%B+5D*N/A2410h26T*169.5T-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05460.2h
Anti-Vehicle MANA Turret471,5843.2h
Restoration Kit961,3141.7h
Motion Spotter51550.3h
Nano-Armor Kit1,5611,249,10696.3h
Spawn Beacon463,1003.1h
Skywall Shield Emitter01070.8h
Structure Shield Module11320.9h
Repair Module41060.7h
Cortium Silo1650.6h
Turret AI Module1560.4h
Spitfire Auto-Turret72020.4h
Blast Wall2640.7h
Bunker1611.3h
Rampart Wall41131.5h
Deconstruction Tool06,0420.7h
Ammunition Package1309,5785.7h
Anti-Infantry MANA Turret1833,7578h
Medical Applicator20152,4547.5h
Lumifiber Rampart Wall31212h
Infantry Tower2561h
Recon Detection Device101460.9h

Check the help document for the dictionary if you want to learn more about words used here.


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