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Second Lt. Bagheeeraa[] Bagheeeraa
TR BR 39

KDR: 2.73

Score: 26.6m

Last Seen: Jan 14th, 2019 4:42 PM
- OFFLINE - 31.1 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Miller
Level Progress (to 40): 1%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bighorn .50M RAMS .50M TSAR-42 LC3 Jaguar LC2 Lynx NS-44 Commissioner AMR-66 SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,808,946 MLG Score: 1446
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.607%23.305%6902699618,4772.453130.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.073%1.667A++0.404B-0.155CHEAD ++ (~8.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.50.266C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.399%1.706%480410182,1696869343.15721232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.906%0.628B+0.093C+-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.307C*48.40.085C+63.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.617%3.793%227610161,2927085661.82229228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.908%-0.514D0.754B++0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.1-0.245C17.1-0.368C-31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.302%2.157%578710152,0406218333.28502245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.504%1.314A-0.56D1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.658B+20.40.482B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.365%65.718%578810148,7867985111.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.942%0.651B+-0.093C+0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++3.10.025C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m313.6%429 (25.7k)374 (22.4k)2.7335939,60714,4893.0232639 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022326519.834%26.627%52804:5616

45% Engineer7% Heavy Assault33% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 12:58 PMDec 31st, 1969 6:00 PMJan 15th, 2019 6:26 AM (34d) (PST)Jan 14th, 2019 1:43 PM (34d) (PST)Jan 14th, 2019 12:42 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401145260.5560.2030.1481.9440.0641446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4256,81531,61033129117422,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1187h/49.5d 4,197 10,546 14,245 138.4k 2,015 3,547 4,536 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,024
Deaths:399
KDR:2.566
Accuracy:27.900% A++
HSR:23.047% C+
NS-15M1
B**
Kills:578
Deaths:198
KDR:2.919
Accuracy:28.320% B**
HSR:23.702% C++
T32 Bull
B*
Kills:542
Deaths:279
KDR:1.943
Accuracy:27.778% B*
HSR:19.188% D
T9 CARV-S
B+
Kills:194
Deaths:74
KDR:2.622
Accuracy:25.035% B+
HSR:27.320% B+
MSW-R
B**
Kills:158
Deaths:55
KDR:2.873
Accuracy:27.519% B**
HSR:22.152% C
Kills:2,496
Deaths (as Heavy Assault):1,005
Deaths (to Heavy Assaults):4,030
KDR:2.48358
Kill Difference:1,491
Playtime:84.682 hours
Usage:7%
Score:2.213m
Score/min:436
Accuracy (listed only):27.310%
HSR (listed only):23.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,259
Deaths:607
KDR:2.074
Accuracy:28.158% B*
HSR:20.413% C++
LC2 Lynx
B+
Kills:1,259
Deaths:777
KDR:1.620
Accuracy:26.021% B+
HSR:18.030% D
T5 AMC
A
Kills:1,168
Deaths:569
KDR:2.053
Accuracy:29.674% A
HSR:26.027% B**
TRAC-5
A++
Kills:1,153
Deaths:627
KDR:1.839
Accuracy:30.064% A++
HSR:20.729% B
HC1 Cougar
B**
Kills:1,147
Deaths:790
KDR:1.452
Accuracy:28.991% B**
HSR:22.232% C+
NS-7 PDW
A+
Kills:442
Deaths:223
KDR:1.982
Accuracy:32.230% A+
HSR:15.385% C
TRAC-Shot
A
Kills:295
Deaths:150
KDR:1.967
Accuracy:30.647% A
HSR:18.983% C*
NSX-P Tanto
B*
Kills:162
Deaths:89
KDR:1.820
Accuracy:30.122% B*
HSR:26.543% C*
Kills:6,885
Deaths (as Light Assault):3,832
Deaths (to Light Assaults):2,716
KDR:1.79671
Kill Difference:3,053
Playtime:77.445 hours
Usage:7%
Score:2.130m
Score/min:458
Accuracy (listed only):29.488%
HSR (listed only):21.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C+
Kills:1,864
Deaths:163
KDR:11.436
Accuracy:42.019% C+
HSR:71.459% D*
RAMS .50M
A
Kills:1,586
Deaths:217
KDR:7.309
Accuracy:47.561% A
HSR:79.508% C++
TSAR-42
B+
Kills:1,298
Deaths:336
KDR:3.863
Accuracy:42.404% B+
HSR:57.165% D*
NS-44 Commissioner
B*
Kills:1,214
Deaths:791
KDR:1.535
Accuracy:43.299% B*
HSR:21.993% C+
SR-7
B
Kills:1,190
Deaths:158
KDR:7.532
Accuracy:43.176% B
HSR:74.454% C--
NS-30 Vandal
B+
Kills:1,183
Deaths:334
KDR:3.542
Accuracy:35.584% B+
HSR:27.726% C++
SOAS-20
B**
Kills:1,180
Deaths:488
KDR:2.418
Accuracy:33.309% B**
HSR:23.983% B+
TRAP-M1
B*
Kills:1,161
Deaths:534
KDR:2.174
Accuracy:33.985% B*
HSR:24.117% C+
M77-B
B**
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:43.386% B**
HSR:72.798% C
TX2 Emperor
B*
Kills:481
Deaths:332
KDR:1.449
Accuracy:33.657% B++
HSR:26.195% B*
NS-7 PDW
A+
Kills:442
Deaths:223
KDR:1.982
Accuracy:32.230% A+
HSR:15.385% C
NSX Daimyo
C+
Kills:413
Deaths:78
KDR:5.295
Accuracy:40.359% C+
HSR:92.978% C
TS2 Inquisitor
B+
Kills:385
Deaths:215
KDR:1.791
Accuracy:27.203% C+
HSR:23.377% B+
NSX Tomoe
C*
Kills:383
Deaths:158
KDR:2.424
Accuracy:30.351% C*
HSR:34.204% C
99SV
A
Kills:116
Deaths:29
KDR:4
Accuracy:39.594% A
HSR:39.655% B+
Kills:14,054
Deaths (as Infiltrator):4,210
Deaths (to Infiltrators):2,392
KDR:3.33824
Kill Difference:9,844
Playtime:389.525 hours
Usage:33%
Score:7.937m
Score/min:340
Accuracy (listed only):37.874%
HSR (listed only):45.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,259
Deaths:607
KDR:2.074
Accuracy:28.158% B*
HSR:20.413% C++
LC2 Lynx
B+
Kills:1,259
Deaths:777
KDR:1.620
Accuracy:26.021% B+
HSR:18.030% D
AMR-66
B++
Kills:1,199
Deaths:638
KDR:1.879
Accuracy:30.585% B++
HSR:27.940% B+
MG-HBR1 Dragoon
B**
Kills:1,185
Deaths:323
KDR:3.669
Accuracy:39.979% B**
HSR:28.017% C+
T5 AMC
A
Kills:1,168
Deaths:569
KDR:2.053
Accuracy:29.674% A
HSR:26.027% B**
TRAC-5
A++
Kills:1,153
Deaths:627
KDR:1.839
Accuracy:30.064% A++
HSR:20.729% B
HC1 Cougar
B**
Kills:1,147
Deaths:790
KDR:1.452
Accuracy:28.991% B**
HSR:22.232% C+
TRAC-Shot
A
Kills:295
Deaths:150
KDR:1.967
Accuracy:30.647% A
HSR:18.983% C*
NSX-P Tanto
B*
Kills:162
Deaths:89
KDR:1.820
Accuracy:30.122% B*
HSR:26.543% C*
Kills:8,827
Deaths (as Engineer):4,570
Deaths (to Engineers):2,991
KDR:1.93151
Kill Difference:4,257
Playtime:532.543 hours
Usage:45%
Score:11.900m
Score/min:372
Accuracy (listed only):30.471%
HSR (listed only):23.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B*
Kills:655
Deaths:350
KDR:1.871
Accuracy:27.296% B*
HSR:21.374% B
TAR
B*
Kills:577
Deaths:239
KDR:2.414
Accuracy:27.992% B*
HSR:21.837% C++
NS-7 PDW
A+
Kills:442
Deaths:223
KDR:1.982
Accuracy:32.230% A+
HSR:15.385% C
T1 Cycler
A
Kills:366
Deaths:140
KDR:2.614
Accuracy:28.202% A
HSR:25.137% B+
SABR-13
C**
Kills:216
Deaths:124
KDR:1.742
Accuracy:27.653% C**
HSR:16.204% D*
NS-11A
B*
Kills:72
Deaths:47
KDR:1.532
Accuracy:28.526% B*
HSR:9.722% F
Kills:2,328
Deaths (as Combat Medic):1,123
Deaths (to Combat Medics):1,259
KDR:2.07302
Kill Difference:1,205
Playtime:65.188 hours
Usage:5%
Score:1.553m
Score/min:397
Accuracy (listed only):28.650%
HSR (listed only):18.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:398
Deaths:142
KDR:2.803
Accuracy:22.894% A
HSR:17.085% D
MRC3 Mercy
A+
Kills:304
Deaths:109
KDR:2.789
Accuracy:24.277% A+
HSR:18.750% C
M3 Pounder HEG
B++
Kills:167
Deaths:78
KDR:2.141
Accuracy:44.894% B++
HSR:1.198% D*
M1 Heavy Cycler
A+
Kills:142
Deaths:39
KDR:3.641
Accuracy:20.574% A+
HSR:21.831% B*
M3 Pounder HEG
B*
Kills:133
Deaths:78
KDR:1.705
Accuracy:47.370% B++
HSR:4.511% B*
NS-10 Burster
B++
Kills:67
Deaths:42
KDR:1.595
Accuracy:31.901% B+
HSR:7.463% B++
NS-10 Burster
B+
Kills:65
Deaths:42
KDR:1.548
Accuracy:31.754% B+
HSR:1.538% D*
Kills:1,276
Deaths (as MAX Suit):265
Deaths (to MAX Suits):690
KDR:4.81509
Kill Difference:1,011
Playtime:32.838 hours
Usage:3%
Score:0.902m
Score/min:458
Accuracy (listed only):31.952%
HSR (listed only):10.339%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:943
V. Kills:135 N/A
Deaths:175
KDR:5.389
Accuracy:35.864% B**
KPH:36.100 C
VKPH:5.200 B++
Hellfire Rocket Pods
C*
Kills:730
V. Kills:190 382%
Deaths:108
KDR:6.759
Accuracy:60.061% A
KPH:62 C
VKPH:16.100 C*
M18 Needler
C+
Kills:225
V. Kills:304 74%
Deaths:200
KDR:1.125
Accuracy:40.619% A+
KPH:6.500 D
VKPH:8.800 C+
Kills:1,898 (1,168 + 0)
Deaths:483
KDR:3.930
VKDR:1.302
Vehicle Kills:629
Kill Difference:1,415
Playtime:72.242 hours
Usage:6%
Score:1.018m
Score/min:235
Piloting Accuracy:40.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:623
V. Kills:88 N/A
Deaths:61
KDR:10.213
Accuracy:52.991% A
KPH:72.500 B*
VKPH:10.200 C**
CAS30 Tank Buster
C+
Kills:271
V. Kills:298 91%
Deaths:259
KDR:1.046
Accuracy:56.462% B**
KPH:6.200 C
VKPH:6.800 C+
C150 Dalton
B*
Kills:205
V. Kills:248 82%
Deaths:79
KDR:2.595
Accuracy:32.242% D-
KPH:28.700 C
VKPH:34.800 B*
Kills:1,099 (271 + 828)
Deaths:399
KDR:2.754
VKDR:1.589
Vehicle Kills:634
Kill Difference:700
Playtime:59.751 hours
Usage:5%
Score:0.790m
Score/min:220
Piloting Accuracy:56.462%
Gunner Accuracy:32.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:151
V. Kills:96 156%
Deaths:34
KDR:4.441
Accuracy:52.322% C-
KPH:32.400 C*
VKPH:20.600 B+
L100 Python HESH
C
Kills:105
V. Kills:17 N/A
Deaths:13
KDR:8.077
Accuracy:40.795% D-
KPH:40.700 C--
VKPH:6.600 C
Skyguard
C
Kills:95
V. Kills:89 106%
Deaths:40
KDR:2.375
Accuracy:32.240% B+
KPH:8.900 D
VKPH:8.400 C
C75 Viper
C**
Kills:79
V. Kills:27 282%
Deaths:26
KDR:3.038
Accuracy:51.006% A
KPH:25.900 C+
VKPH:8.900 C**
Kills:430 (430 + 0)
Deaths:113
KDR:3.805
VKDR:2.027
Vehicle Kills:229
Kill Difference:317
Playtime:20.914 hours
Usage:2%
Score:0.299m
Score/min:239
Driving Accuracy:51.006%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:443
V. Kills:47 N/A
Deaths:41
KDR:10.805
Accuracy:38.512% C
KPH:52.200 C++
VKPH:5.500 D
P2-120 AP
B*
Kills:419
V. Kills:277 151%
Deaths:75
KDR:5.587
Accuracy:47.029% C++
KPH:34.400 B+
VKPH:22.700 B*
E540 Halberd
A+
Kills:92
V. Kills:51 177%
Deaths:23
KDR:4
Accuracy:45.082% B+
KPH:35.300 B**
VKPH:19.600 A+
Kills:954 (862 + 92)
Deaths:139
KDR:6.863
VKDR:2.698
Vehicle Kills:375
Kill Difference:815
Playtime:23.283 hours
Usage:2%
Score:0.516m
Score/min:369
Driving Accuracy:47.029%
Gunner Accuracy:45.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:580
V. Kills:25 N/A
Deaths:24
KDR:24.167
Accuracy:28.871% D-
KPH:155.600 B**
VKPH:6.700 C+
G20 Vulcan-H
B*
Kills:324
V. Kills:224 144%
Deaths:62
KDR:5.226
Accuracy:56.613% B**
KPH:50.400 B+
VKPH:34.900 B*
E540 Halberd-H
B+
Kills:158
V. Kills:57 272%
Deaths:16
KDR:9.875
Accuracy:56.781% C+
KPH:54.800 B+
VKPH:19.800 C
MR11 Gatekeeper-H
C**
Kills:89
V. Kills:52 168%
Deaths:17
KDR:5.235
Accuracy:43.538% D--
KPH:34.800 C**
VKPH:20.300 D
Kills:1,151 (0 + 1,151)
Deaths:119
KDR:9.672
VKDR:3.008
Vehicle Kills:358
Kill Difference:1,032
Playtime:15.593 hours
Usage:1%
Score:0.397m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:43.538%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:58
V. Kills:2 N/A
Deaths:3
KDR:19.333
Accuracy:19.143% B
KPH:97.600 B++
VKPH:3.400 C+
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:55
Playtime:0.594 hours
Usage:0%
Score:0.017m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:19.143%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 1,8761,86416311.436A++8.7042.019%C+71.459%D*47.9C+N/A13338.9h2.3D**5.6D--
RAMS .50M 1,5881,5862177.309A4.5847.561%A79.508%C++43.8B**N/A15036.2h1.8B*3.9B*
TSAR-42 1,3081,2983363.863C*1.1342.404%B+57.165%D*38C++N/A12834.2h2.5C+5.8C**
LC3 Jaguar 1,2961,2596072.074B+0.6628.158%B*20.413%C++34.4C**1A++11336.6h12.7C*45B+
LC2 Lynx 1,2641,2597771.62B+1.1126.021%B+18.03%D19.8CN/A7363.6h13.7B+52.6B+
NS-44 Commissioner 1,2271,2147911.535B+1.2043.299%B*21.993%C+69AN/A26817.6h3.3B++7.5B++
AMR-66 1,2481,1996381.879A0.8530.585%B++27.94%B+36.6B**1.5A*9432.8h8.2B+26.9B+
SR-7 1,1981,1901587.532A4.8043.176%B74.454%C--41.2C**N/A13128.9h2.3C+5.2C**
MG-HBR1 Dragoon 1,2101,1853233.669A++0.9439.979%B**28.017%C+52A1.1B*13022.8h5.2B*13.1B*
NS-30 Vandal 1,2021,1833343.542B**0.8135.584%B+27.726%C++54.8B++N/A13821.6h5.6C*15.7B+
SOAS-20 1,1991,1804882.418B++0.3233.309%B**23.983%B+51.3B*N/A14523h12.6C+37.9B+
T5 AMC 1,1831,1685692.053B**0.6829.674%A26.027%B**41B**N/A13428.5h12.5B+42B*
TRAP-M1 1,1681,1615342.174B+0.5633.985%B*24.117%C+38.4C+N/A13230.2h8.3B+24.3B+
M77-B 1,1681,1581547.519M**4.7943.386%B**72.798%C42.1B**N/A12527.5h2.2B+5.1B++
TRAC-5 1,1771,1536271.839A+0.8930.064%A++20.729%B33B**N/A15734.9h12.1B++40.2B*
HC1 Cougar 1,1731,1477901.452B+1.2828.991%B**22.232%C+22.4CN/A8451.1h12.7C++43.7B+
T9 CARV 1,0341,0243992.566B*0.1727.9%A++23.047%C+59.5A++N/A24217.2h11.5B++41.1B*
M14 Banshee 1,0789431755.389C+2.6635.864%B**1.591%B++36.1C5.2B++22126.1h25.8C++71.8B
Claymore 7497495114.686B**11.9532.179%C+N/A220.3AN/A6903.4h1.2C++3.6B
Hellfire Rocket Pods 9207301086.759C+4.0360.061%AN/A61.9C16.1C*38311.8h21.7C++36.1B+
NS-11P 6646553501.871B++0.8627.296%B*21.374%B36.2B+N/A14018.1h13.3B48.6B++
L105 Zephyr 7116236110.213C+7.4852.991%AN/A72.4B*10.2C**4018.6h5.4B+10.2B++
P525 Marauder-H 6055802424.167B*21.4328.871%D-1.379%B++156.8B**6.8C+4683.7h4.9B*17.1B+
NS-15M1 5835781982.919A0.1928.32%B**23.702%C++54.5B+N/A27510.6h11.4B+40.4B+
TAR 5915772392.414B++0.3227.992%B*21.837%C++52B*1.3A*13911.1h12.6C**44.9B++
T32 Bull 5445422791.943B+0.7927.778%B*19.188%D34.3CN/A11915.8h12.1C*43.4B+
TX2 Emperor 4954813321.449B+1.2833.657%B++26.195%B*65.9A++1.9A*1877.3h7.6B++22.7B*
Tank Mine 7824501233.659B+0.9326.695%C--N/A136.4B++100.6A18293.3h1.7B+6.3C++
P2-120 HESH 4904434110.805C+8.0738.512%C1.58%B**52.1C++5.5D1888.5h4.2B+11B+
NS-7 PDW 4444422231.982A0.7532.23%A+15.385%C40.2B++N/A15611h12B++37.1B*
P2-120 AP 696419755.587C+2.8547.029%C++5.489%B**34.3B+22.7B*48412.2h7.1C*15.1B
NSX Daimyo 414413785.295B+2.5640.359%C+92.978%C49.2C+N/A1248.4h3.2D7.8C
MRC3 Mercy 4073981422.803B0.0722.894%A17.085%D34.3B+N/A12211.6h15.4B**67.2B*
Sticky Grenade 4023961396N/A393.2743.448%D--N/A990C++15C**40590.4h1.6B++3.6B+
TS2 Inquisitor 3913852151.791B+0.9427.203%C+23.377%B+54.2B++N/A1697.1h8.9B+32.7B+
NSX Tomoe 3853831582.424B+0.3130.351%C*34.204%C49.1B+N/A1417.8h14.3C++47.1C*
T1 Cycler 3673661402.614A+0.1228.202%A25.137%B+53.8A++N/A2646.8h12.9B+45.6B*
MANA Anti-Vehicle Turret 6243401073.178A0.4458.74%B+3.235%C43B+35.9B+4477.9h8B+13.6B++
G20 Vulcan-H 548324625.226B+2.4956.613%B**3.086%C++50.6B+35B*5076.4h99.5C*175.7B++
MRC3 Mercy 3073041092.789B0.0624.277%A+18.75%C34.9B+N/A1298.7h15.9B**65.6B*
TRAC-Shot 3022951501.967B+0.7730.647%A18.983%C*59B**1.4A*1775h11.8C+38.5B+
CAS30 Tank Buster 5692712591.046C+1.6956.462%B**2.214%B**6.2C6.8C+12544h63.5C+112.4B
Spear Anti-Vehicle Phalanx Turret 4452692411.208B++8.4745.657%C*4.089%C+46.4B+30.3B*4665.8h8.9C+19.5C**
Auraxium Chainblade 2792387,7850.031C+2.7014.897%D*6.723%C+0.5CN/A2494.3h4.2T-28.5D**
M18 Needler 5292252001.125C+1.6140.619%A+4%A6.5D8.8C+19534.4h212.2C522.3C++
C-4 3462241022.196B+0.5422.171%DN/A74.7C+40.7B*9913h1.5C++6.8C+
SABR-13 2172161241.742C++0.9927.653%C**16.204%D*26.7CN/A928.1h9.7B*34.9B++
C150 Dalton 453205792.595D0.1432.242%D-1.463%B*28.9C34.9B*5907.1h4.8C+14.8C
T9 CARV-S 194194742.622B++0.1125.035%B+27.32%B+53.9B+N/A1873.6h11B+44.1B+
Frag Grenade 1781761176N/A173.2743.868%C+N/A440C+5C--20870.4h3.2B++7.2B+
M3 Pounder HEG 212167782.141B+0.5944.894%B++1.198%D*28.8A7.8M2095.8h12.8B++28.4B++
NSX-P Tanto 166162891.82B**0.9130.122%B*26.543%C*38.6B+1B+974.2h12.8B+42.4B++
E540 Halberd-H 215158169.875C**7.1456.781%C+1.266%C-54.5B+19.7C3282.9h6.1C++10.7C*
MSW-R 160158552.873B+0.1427.519%B**22.152%C46.5BN/A3763.4h10.4B++37.9B++
L100 Python AP 247151344.441C+1.7152.322%C-4.636%B**32.1C*20.4B+3834.7h5.3B++10.1B+
M1 Heavy Cycler 142142393.641A++0.9120.574%A+21.831%B*37.4A++N/A1493.8h10.8A++52.3B**
ASP-30 Grounder 2741361530.889B1.8464.249%C*2.206%C-11.1C--11.2C++26612.3h12.8F-20D**
M3 Pounder HEG 168133781.705C++1.0347.37%B++4.511%B*22.9B+6A1645.8h16.9C**35.7B+
Aspis Anti-Aircraft Phalanx Turret 248125215.952B*3.2230.918%B*1.6%C17.4A17.1A3907.2h126.2B++408.3B++
99SV 117116294A+1.2739.594%A39.655%B+40B**N/A1752.9h4.7B++11.9B*
M12 Kobalt 121115716.429C-13.7027.447%B**15.652%C-230A*12B*5490.5h13.2B++48.1B*
L100 Python HESH 122105138.077C5.3440.795%D-2.857%B**40.4C--6.5C1792.6h2.9B+7.2C++
Skyguard 18495402.375C+0.3632.24%B+4.211%A++9D8.4C15310.6h156.5C-485.4C+
E540 Halberd 14392234C1.2745.082%B+5.435%B**35.4B**19.6A+4192.6h5.4B+11.9B++
MR11 Gatekeeper-H 14189175.235C*2.5043.538%D--2.247%B+34.2C**20D2632.6h34.8B**79.9B*
C75 Viper 10679263.038C+0.3051.006%A6.329%S25.5C+8.7C*3683.1h16.7C32.7B
NS-11A 7272471.532C++1.2028.526%B*9.722%F11.6D-N/A456.2h13.7C++48.2B+
NS-10 Burster 11667421.595B++1.1431.901%B+7.463%B++5.2C++3.8C++9912.8h173.1C+542.8B
NS-10 Burster 11565421.548B*1.1931.754%B+1.538%D*5.1C++3.9B+11712.7h177.4C558.8C*
M12 Kobalt 6058319.333C**16.6019.143%B18.966%C+96.7B++3.3C+4820.6h12.1B**63.1B*
NS Decimator 9253590.898C+1.8445.259%F-1.887%C19.6D-14.4C+3432.7h6.8D*14.9F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,0292.6h
Nano-Armor Kit540950,46258.9h
Spawn Beacon26010.5h
Anti-Vehicle MANA Turret71,5211.2h
Nanite Revive Grenade01970.1h
Spitfire Auto-Turret232,1322h
Xiphos Anti-Personnel Phalanx Tower0960h
Ammunition Package135,6472h
Shield Recharging Field111,6970.6h
Medical Kit1121,6831.7h
Medical Applicator14681,2086h
Nano-Repair Grenade07020.2h
Recon Detection Device8120,21329.3h

Check the help document for the dictionary if you want to learn more about words used here.


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