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Sgt. Major Bagheeeraa[] Bagheeeraa
TR BR 31

KDR: 2.7

Score: 26m

Last Seen: Nov 13th, 2018 11:19 PM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 31 - Terran Republic on Miller
Level Progress (to 32): 99%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Bighorn .50M TSAR-42 LC3 Jaguar LC2 Lynx NS-44 Commissioner AMR-66 SR-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,762,659 MLG Score: 1409
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.447%23.043%6792699617,5932.395560.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.101%1.649A+0.381C**-0.182CHEAD ++ (~8.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.515B+10.70.25C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.442%1.708%489410182,1666739343.21365232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%0.628B+0.088C+-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.306C*48.40.083C+63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.603%3.801%228610161,2897035651.83097228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.899%-0.512D0.74B++0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.1-0.243C17.1-0.365C-30.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.748%1.667%589610161,9806098303.25123238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%1.451A+-0.685D0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.661B+20.70.472B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.161%65.517%589810148,4657644911.0798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.945%0.617B+-0.109C+0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.188C++3.10.013C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m315.8%431 (25.9k)375 (22.5k)2.7032138,24514,1482.9938531 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022312019.808%26.268%52004:5415

6% Combat Medic46% Engineer7% Heavy Assault32% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2014 12:58 PMDec 31st, 1969 6:00 PMNov 14th, 2018 10:17 PM (25d) (PST)Nov 13th, 2018 8:22 PM (26d) (PST)Nov 13th, 2018 7:19 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431135300.5520.2040.1451.9470.0651409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6046,80831,79633129117422,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1155.6h/48.2d 4,112 10,046 13,746 135k 1,958 3,406 4,499 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:1,024
Deaths:399
KDR:2.566
Accuracy:27.900% A++
HSR:23.047% C++
NS-15M1
B**
Kills:577
Deaths:197
KDR:2.929
Accuracy:28.254% B**
HSR:23.570% C*
T32 Bull
B*
Kills:539
Deaths:275
KDR:1.960
Accuracy:27.747% B*
HSR:18.924% D
T9 CARV-S
B++
Kills:194
Deaths:74
KDR:2.622
Accuracy:25.035% B++
HSR:27.320% B+
MSW-R
B**
Kills:158
Deaths:55
KDR:2.873
Accuracy:27.519% B**
HSR:22.152% C+
Kills:2,492
Deaths (as Heavy Assault):1,000
Deaths (to Heavy Assaults):3,928
KDR:2.492
Kill Difference:1,492
Playtime:83.182 hours
Usage:7%
Score:2.181m
Score/min:437
Accuracy (listed only):27.291%
HSR (listed only):23.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,259
Deaths:607
KDR:2.074
Accuracy:28.158% B**
HSR:20.413% C++
LC2 Lynx
B++
Kills:1,259
Deaths:777
KDR:1.620
Accuracy:26.021% B++
HSR:18.030% D
T5 AMC
A
Kills:1,168
Deaths:569
KDR:2.053
Accuracy:29.674% A
HSR:26.027% B**
TRAC-5
A++
Kills:1,153
Deaths:627
KDR:1.839
Accuracy:30.064% A++
HSR:20.729% B
HC1 Cougar
B**
Kills:1,147
Deaths:790
KDR:1.452
Accuracy:28.991% B**
HSR:22.232% C+
NS-7 PDW
A+
Kills:435
Deaths:216
KDR:2.014
Accuracy:32.605% A+
HSR:15.172% C-
TRAC-Shot
A
Kills:290
Deaths:146
KDR:1.986
Accuracy:30.638% A
HSR:19.310% C*
NSX-P Tanto
B**
Kills:156
Deaths:88
KDR:1.773
Accuracy:30.149% B**
HSR:26.923% C**
Kills:6,867
Deaths (as Light Assault):3,820
Deaths (to Light Assaults):2,648
KDR:1.79764
Kill Difference:3,047
Playtime:77.359 hours
Usage:7%
Score:2.128m
Score/min:458
Accuracy (listed only):29.537%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,586
Deaths:217
KDR:7.309
Accuracy:47.561% A+
HSR:79.508% C++
Bighorn .50M
C
Kills:1,544
Deaths:142
KDR:10.873
Accuracy:40.969% C
HSR:71.567% D*
TSAR-42
B+
Kills:1,298
Deaths:336
KDR:3.863
Accuracy:42.404% B+
HSR:57.165% D--
NS-44 Commissioner
B*
Kills:1,214
Deaths:790
KDR:1.537
Accuracy:43.299% B*
HSR:21.993% C+
SR-7
B
Kills:1,190
Deaths:158
KDR:7.532
Accuracy:43.176% B
HSR:74.454% C--
NS-30 Vandal
B+
Kills:1,183
Deaths:334
KDR:3.542
Accuracy:35.584% B+
HSR:27.726% C++
SOAS-20
B**
Kills:1,180
Deaths:488
KDR:2.418
Accuracy:33.309% B**
HSR:23.983% B+
TRAP-M1
B*
Kills:1,161
Deaths:534
KDR:2.174
Accuracy:33.985% B*
HSR:24.117% C+
M77-B
B**
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:43.386% B**
HSR:72.798% C
TX2 Emperor
B++
Kills:439
Deaths:308
KDR:1.425
Accuracy:33.792% B++
HSR:25.285% B++
NS-7 PDW
A+
Kills:435
Deaths:216
KDR:2.014
Accuracy:32.605% A+
HSR:15.172% C-
NSX Daimyo
C+
Kills:412
Deaths:78
KDR:5.282
Accuracy:40.219% C+
HSR:92.961% C
TS2 Inquisitor
B+
Kills:385
Deaths:215
KDR:1.791
Accuracy:27.203% C+
HSR:23.377% B+
NSX Tomoe
C**
Kills:383
Deaths:158
KDR:2.424
Accuracy:30.351% C**
HSR:34.204% C
99SV
A+
Kills:116
Deaths:29
KDR:4
Accuracy:39.594% A+
HSR:39.655% B+
Kills:13,684
Deaths (as Infiltrator):4,157
Deaths (to Infiltrators):2,325
KDR:3.2918
Kill Difference:9,527
Playtime:367.527 hours
Usage:32%
Score:7.543m
Score/min:342
Accuracy (listed only):37.829%
HSR (listed only):45.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,259
Deaths:607
KDR:2.074
Accuracy:28.158% B**
HSR:20.413% C++
LC2 Lynx
B++
Kills:1,259
Deaths:777
KDR:1.620
Accuracy:26.021% B++
HSR:18.030% D
AMR-66
B++
Kills:1,199
Deaths:638
KDR:1.879
Accuracy:30.586% B++
HSR:27.940% B+
T5 AMC
A
Kills:1,168
Deaths:569
KDR:2.053
Accuracy:29.674% A
HSR:26.027% B**
TRAC-5
A++
Kills:1,153
Deaths:627
KDR:1.839
Accuracy:30.064% A++
HSR:20.729% B
HC1 Cougar
B**
Kills:1,147
Deaths:790
KDR:1.452
Accuracy:28.991% B**
HSR:22.232% C+
MG-HBR1 Dragoon
B**
Kills:424
Deaths:122
KDR:3.475
Accuracy:40.364% B**
HSR:28.774% C+
TRAC-Shot
A
Kills:290
Deaths:146
KDR:1.986
Accuracy:30.638% A
HSR:19.310% C*
NSX-P Tanto
B**
Kills:156
Deaths:88
KDR:1.773
Accuracy:30.149% B**
HSR:26.923% C**
Kills:8,055
Deaths (as Engineer):4,364
Deaths (to Engineers):2,941
KDR:1.84578
Kill Difference:3,691
Playtime:526.614 hours
Usage:46%
Score:11.757m
Score/min:372
Accuracy (listed only):30.516%
HSR (listed only):23.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:655
Deaths:350
KDR:1.871
Accuracy:27.296% B**
HSR:21.374% B+
TAR
B**
Kills:518
Deaths:219
KDR:2.365
Accuracy:27.811% B**
HSR:20.270% C+
NS-7 PDW
A+
Kills:435
Deaths:216
KDR:2.014
Accuracy:32.605% A+
HSR:15.172% C-
T1 Cycler
A+
Kills:366
Deaths:140
KDR:2.614
Accuracy:28.202% A+
HSR:25.137% B+
SABR-13
B+
Kills:216
Deaths:124
KDR:1.742
Accuracy:27.653% B+
HSR:16.204% D*
NS-11A
B**
Kills:72
Deaths:47
KDR:1.532
Accuracy:28.526% B**
HSR:9.722% F
Kills:2,262
Deaths (as Combat Medic):1,096
Deaths (to Combat Medics):1,232
KDR:2.06387
Kill Difference:1,166
Playtime:63.595 hours
Usage:6%
Score:1.522m
Score/min:399
Accuracy (listed only):28.682%
HSR (listed only):17.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:397
Deaths:141
KDR:2.816
Accuracy:22.849% A+
HSR:17.129% D
MRC3 Mercy
A++
Kills:302
Deaths:108
KDR:2.796
Accuracy:24.246% A++
HSR:18.874% C
M3 Pounder HEG
B*
Kills:167
Deaths:77
KDR:2.169
Accuracy:44.857% B*
HSR:1.198% D*
M1 Heavy Cycler
A+
Kills:142
Deaths:39
KDR:3.641
Accuracy:20.574% A+
HSR:21.831% B*
M3 Pounder HEG
B**
Kills:131
Deaths:77
KDR:1.701
Accuracy:47.335% B*
HSR:4.580% B**
NS-10 Burster
B*
Kills:66
Deaths:42
KDR:1.571
Accuracy:31.829% B+
HSR:7.576% B*
NS-10 Burster
B+
Kills:65
Deaths:42
KDR:1.548
Accuracy:31.681% B+
HSR:1.538% D*
Kills:1,270
Deaths (as MAX Suit):263
Deaths (to MAX Suits):680
KDR:4.8289
Kill Difference:1,007
Playtime:32.769 hours
Usage:3%
Score:0.900m
Score/min:458
Accuracy (listed only):31.910%
HSR (listed only):10.389%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:943
V. Kills:135 N/A
Deaths:175
KDR:5.389
Accuracy:35.864% B**
KPH:36.100 C+
VKPH:5.200 B*
Hellfire Rocket Pods
C*
Kills:727
V. Kills:190 381%
Deaths:108
KDR:6.731
Accuracy:60.027% A+
KPH:61.700 C
VKPH:16.100 C*
M18 Needler
C+
Kills:225
V. Kills:304 74%
Deaths:198
KDR:1.136
Accuracy:40.706% A+
KPH:6.600 D
VKPH:8.900 C+
Kills:1,895 (1,168 + 0)
Deaths:481
KDR:3.940
VKDR:1.308
Vehicle Kills:629
Kill Difference:1,414
Playtime:72.086 hours
Usage:6%
Score:1.017m
Score/min:235
Piloting Accuracy:40.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:623
V. Kills:88 N/A
Deaths:61
KDR:10.213
Accuracy:52.991% A
KPH:72.500 B*
VKPH:10.200 B
CAS30 Tank Buster
C+
Kills:271
V. Kills:298 91%
Deaths:259
KDR:1.046
Accuracy:56.462% B**
KPH:6.200 C
VKPH:6.800 C+
C150 Dalton
B*
Kills:205
V. Kills:248 82%
Deaths:79
KDR:2.595
Accuracy:32.242% D
KPH:28.700 C+
VKPH:34.800 B*
Kills:1,099 (271 + 828)
Deaths:399
KDR:2.754
VKDR:1.589
Vehicle Kills:634
Kill Difference:700
Playtime:59.751 hours
Usage:5%
Score:0.790m
Score/min:220
Piloting Accuracy:56.462%
Gunner Accuracy:32.242%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:151
V. Kills:96 156%
Deaths:34
KDR:4.441
Accuracy:52.322% C
KPH:32.400 B
VKPH:20.600 B+
L100 Python HESH
C
Kills:105
V. Kills:17 N/A
Deaths:13
KDR:8.077
Accuracy:40.795% D
KPH:40.700 C-
VKPH:6.600 C
Skyguard
C+
Kills:95
V. Kills:89 106%
Deaths:40
KDR:2.375
Accuracy:32.244% B+
KPH:9 D
VKPH:8.400 C+
C75 Viper
C**
Kills:79
V. Kills:27 282%
Deaths:26
KDR:3.038
Accuracy:51.006% A
KPH:25.900 C+
VKPH:8.900 C**
Kills:430 (430 + 0)
Deaths:113
KDR:3.805
VKDR:2.027
Vehicle Kills:229
Kill Difference:317
Playtime:20.874 hours
Usage:2%
Score:0.298m
Score/min:238
Driving Accuracy:51.006%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:443
V. Kills:47 N/A
Deaths:41
KDR:10.805
Accuracy:38.512% C
KPH:52.200 C++
VKPH:5.500 D
P2-120 AP
B**
Kills:416
V. Kills:276 150%
Deaths:75
KDR:5.547
Accuracy:46.829% C++
KPH:34.400 B+
VKPH:22.800 B**
E540 Halberd
A++
Kills:92
V. Kills:51 177%
Deaths:23
KDR:4
Accuracy:45.082% B+
KPH:35.300 B**
VKPH:19.600 A++
Kills:951 (859 + 92)
Deaths:139
KDR:6.842
VKDR:2.691
Vehicle Kills:374
Kill Difference:812
Playtime:23.195 hours
Usage:2%
Score:0.513m
Score/min:369
Driving Accuracy:46.829%
Gunner Accuracy:45.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:580
V. Kills:25 N/A
Deaths:24
KDR:24.167
Accuracy:28.871% D
KPH:155.600 B**
VKPH:6.700 C++
G20 Vulcan-H
B*
Kills:324
V. Kills:224 144%
Deaths:62
KDR:5.226
Accuracy:56.613% B**
KPH:50.400 B+
VKPH:34.900 B*
E540 Halberd-H
B+
Kills:156
V. Kills:57 269%
Deaths:16
KDR:9.750
Accuracy:56.955% C+
KPH:54.800 B+
VKPH:20 C
MR11 Gatekeeper-H
B
Kills:89
V. Kills:52 168%
Deaths:17
KDR:5.235
Accuracy:43.538% D--
KPH:34.800 B
VKPH:20.300 D
Kills:1,149 (0 + 1,149)
Deaths:119
KDR:9.655
VKDR:3.008
Vehicle Kills:358
Kill Difference:1,030
Playtime:15.558 hours
Usage:1%
Score:0.396m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:43.538%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,5881,5862177.309A4.6147.561%A+79.508%C++43.8B**N/A15036.2h1.8B++3.9B*
Bighorn .50M 1,5541,54414210.873A++8.1740.969%C71.567%D*47.4C+N/A13732.6h2.4F-5.8D*
TSAR-42 1,3081,2983363.863C*1.1642.404%B+57.165%D--38C++N/A12734.2h2.5C+5.8C**
LC3 Jaguar 1,2961,2596072.074B+0.6328.158%B**20.413%C++34.4B1A++11336.6h12.7C*45B+
LC2 Lynx 1,2641,2597771.62B+1.0826.021%B++18.03%D19.8CN/A7363.6h13.7B+52.6B+
NS-44 Commissioner 1,2271,2147901.537B+1.1743.299%B*21.993%C+69A+N/A26917.6h3.3B++7.5B++
AMR-66 1,2481,1996381.879A0.8230.586%B++27.94%B+36.6B**1.5A*9432.8h8.2B+26.9B+
SR-7 1,1981,1901587.532A4.8343.176%B74.454%C--41.2C**N/A13028.9h2.3C+5.2C**
NS-30 Vandal 1,2021,1833343.542B**0.8435.584%B+27.726%C++54.8B*N/A13821.6h5.6C*15.7B+
SOAS-20 1,1991,1804882.418B++0.2933.309%B**23.983%B+51.3B*N/A14523h12.6C+37.9B+
T5 AMC 1,1831,1685692.053B**0.6529.674%A26.027%B**41AN/A13328.5h12.5B++42B*
TRAP-M1 1,1681,1615342.174B+0.5333.985%B*24.117%C+38.4C++N/A13230.2h8.3B+24.3B+
M77-B 1,1681,1581547.519M**4.8243.386%B**72.798%C42.1B**N/A12527.5h2.2B+5.1B++
TRAC-5 1,1771,1536271.839A+0.8630.064%A++20.729%B33B**N/A15634.9h12.1B++40.2B*
HC1 Cougar 1,1731,1477901.452B+1.2528.991%B**22.232%C+22.4CN/A8451.1h12.7C+43.7B+
T9 CARV 1,0341,0243992.566B**0.1427.9%A++23.047%C++59.5A++N/A24117.2h11.5B++41.1B*
M14 Banshee 1,0789431755.389C++2.6935.864%B**1.591%B++36.1C+5.2B*22026.1h25.8C++71.8B
Claymore 7477475114.647A11.9432.319%C+N/A226.4A+N/A6923.3h1.2C++3.6C**
Hellfire Rocket Pods 9177271086.731C+4.0360.027%A+N/A61.6C16.1C*38211.8h21.7C**36.1B+
NS-11P 6646553501.871B++0.8327.296%B**21.374%B+36.2B+N/A14018.1h13.3B48.6B+
L105 Zephyr 7116236110.213C+7.5152.991%AN/A72.4B*10.2B4018.6h5.4B+10.2B++
P525 Marauder-H 6055802424.167B++21.4628.871%D1.379%B++156.8A6.8C++4673.7h4.9B*17.1B+
NS-15M1 5825771972.929B**0.2328.254%B**23.57%C*54.4B+N/A27510.6h11.4B+40.4B++
T32 Bull 5415392751.96B+0.7427.747%B*18.924%D34.3C+N/A11815.7h12C**43.1B+
TAR 5305182192.365B++0.3427.811%B**20.27%C+52.9B**1.2A*1409.8h12.7C**45.8B+
Tank Mine 7774461203.717B+1.0126.443%C--N/A135.2B++100.3A18383.3h1.7B+6.3C++
P2-120 HESH 4904434110.805C+8.1038.512%C1.58%B*52.1C++5.5D1888.5h4.2B+11B+
TX2 Emperor 4514393081.425B+1.2833.792%B++25.285%B++65.5A++1.8A++1846.7h7.7B++22.7C++
NS-7 PDW 4374352162.014A0.6932.605%A+15.172%C-40.7B++N/A15710.7h11.8B*36.1B++
MG-HBR1 Dragoon 4354241223.475A+0.7740.364%B**28.774%C+50.5A1.3A+1158.4h5.2B*13B*
P2-120 AP 692416755.547C+2.8446.829%C++5.529%B**34.4B+22.8B**48512.1h7.1C*15.2B+
NSX Daimyo 413412785.282B++2.5840.219%C+92.961%C49.6C+N/A1238.3h3.1D7.7C
MRC3 Mercy 4063971412.816B+0.1122.849%A+17.129%D34.2B+N/A12211.6h15.3B**67.1B**
Sticky Grenade 4023961396N/A393.3043.448%D--N/A990C+15C*40520.4h1.6B++3.6B
TS2 Inquisitor 3913852151.791B+0.9127.203%C+23.377%B+54.2B++N/A1697.1h8.9B+32.7B+
NSX Tomoe 3853831582.424B+0.2830.351%C**34.204%C49.1B+N/A1407.8h14.3C++47.1C**
T1 Cycler 3673661402.614A+0.0928.202%A+25.137%B+53.8A*N/A2626.8h12.9B+45.6B*
MANA Anti-Vehicle Turret 6243401073.178B**0.4758.74%B+3.235%C43B+35.9B+4477.9h8B+13.6B++
G20 Vulcan-H 548324625.226B+2.5256.613%B**3.086%C++50.6B+35B*5066.4h99.5C++175.7B+
MRC3 Mercy 3053021082.796B+0.0924.246%A++18.874%C35.1B+N/A1298.6h15.9B**65.6B**
TRAC-Shot 2972901461.986B+0.7230.638%A19.31%C*59.2A1.4A*1754.9h11.9C+38.7B+
CAS30 Tank Buster 5692712591.046C+1.6656.462%B**2.214%B**6.2C6.8C+12544h63.5C+112.4C**
Spear Anti-Vehicle Phalanx Turret 4402652311.522B*8.8245.442%C*4.151%C+46.5B+30.7B*4715.7h8.8C++19.4C**
Auraxium Chainblade 2682277,5320.03C+2.6714.91%D*7.048%C+0.5CN/A2471.7h4.4T*29.3D*
M18 Needler 5292251981.136C+1.5740.706%A+4%B**6.6D8.9C+19634.2h211.3C519.1C++
C-4 342221992.232B+0.4722.237%DN/A73.7C+40.3B*9933h1.5C++6.8C+
SABR-13 2172161241.742C++0.9627.653%B+16.204%D*26.7CN/A918.1h9.7B*34.9B++
C150 Dalton 453205792.595D0.1132.242%D1.463%B*28.9C+34.9B*5907.1h4.8C+14.8C
T9 CARV-S 194194742.622B*0.0825.035%B++27.32%B+53.9B+N/A1863.6h11B+44.1B+
Frag Grenade 1781761176N/A173.3043.839%C+N/A440C5D20760.4h3.2B+7.2B+
M3 Pounder HEG 212167772.169B+0.5344.857%B*1.198%D*28.8A7.8M2095.8h12.7B++28.4B++
MSW-R 160158552.873B+0.1727.519%B**22.152%C+46.5B+N/A3703.4h10.4B++37.9B++
NSX-P Tanto 160156881.773B*0.9330.149%B**26.923%C**40B++1B+1023.9h12.7B+42.1B++
E540 Halberd-H 213156169.75C**7.0556.955%C+1.282%C55.7B+20.4C3282.8h6.1C*10.7C*
L100 Python AP 247151344.441C++1.7452.322%C4.636%B**32.1C**20.4B+3814.7h5.3B++10.1B+
M1 Heavy Cycler 142142393.641A++0.9420.574%A+21.831%B*37.4A++N/A1493.8h10.8A++52.3B**
ASP-30 Grounder 2741361530.889C**1.8164.249%C**2.206%C-11.1C-11.2C+26612.3h12.8F-20D**
M3 Pounder HEG 165131771.701C++1.0047.335%B*4.58%B**22.6B+5.9A1625.8h17.2C*36.2B+
Aspis Anti-Aircraft Phalanx Turret 246124215.905B**3.2030.787%B*1.613%C17.5A17.2A3897.1h125.8B++408.5B++
99SV 117116294A+1.3039.594%A+39.655%B+40AN/A1712.9h4.7B++11.9B*
M12 Kobalt 121115716.429C-13.7327.447%B**15.652%C-230M12B*5430.5h13.2B++48.1B*
L100 Python HESH 122105138.077C5.3740.795%D2.857%B**40.4C-6.5C1762.6h2.9B+7.2C++
Skyguard 18495402.375C+0.3332.244%B+4.211%A+9D8.4C+15310.6h155.8C-483.3C+
E540 Halberd 14392234C1.3045.082%B+5.435%B**35.4B**19.6A++4182.6h5.4B+11.9B++
MR11 Gatekeeper-H 14189175.235C*2.5343.538%D--2.247%B+34.2B20D2632.6h34.8B**79.9B*
C75 Viper 10679263.038C0.3351.006%A6.329%S25.5C8.7C*3663.1h16.7C32.7B
NS-11A 7272471.532C**1.1728.526%B**9.722%F11.6D--N/A446.2h13.7C++48.2B+
NS-10 Burster 11466421.571B+1.1331.829%B+7.576%B*5.2C++3.8C++9912.7h175.1C+550.2C**
NS-10 Burster 11565421.548B*1.1631.681%B+1.538%D*5.1C++3.9B11712.7h176.8C558.1C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,0022.6h
Nano-Armor Kit535938,86758.3h
Anti-Vehicle MANA Turret71,5211.2h
Spawn Beacon26010.5h
Nanite Revive Grenade01960.1h
Spitfire Auto-Turret211,9811.9h
Xiphos Anti-Personnel Phalanx Tower0960h
Ammunition Package125,5112h
Shield Recharging Field111,5890.5h
Medical Kit1061,5321.6h
Medical Applicator14580,3455.9h
Nano-Repair Grenade05950.2h
Recon Detection Device7718,52826.6h

Check the help document for the dictionary if you want to learn more about words used here.


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