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Novus Bakano0007[XXDE] Bakano0007
VS BR 137

KDR: 1.73

Score: 41.5m

Last Seen: Apr 8th, 2018 4:55 AM
- OFFLINE - 1855.8 hour(s)

Battle Rank 104 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 28%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A XM98 NS-15M1 Pulsar LSW Sirius SX12 Orion VS54 M40 Fury-F NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,072,107 MLG Score: 857
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.521%22.896%4933196643,7642.03591-0.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.349%0.12C+0.404B-0.481DHEAD ++ (~12.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.389C**9.90.305C*36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.147%3.782%18669913,22626819161.20328352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.209%0.338C**0.66B+-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++3.80.697B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.604%3.708%60699178215403990.507463196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-0.222C-0.138C0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.585B+16.10.577B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.428%83.98%6049938,371206884.04787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%0.188C++1.12B**-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.483B+1.80.418B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.715%16.336%601996453141510.320141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.376C**0.421B-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.277C*4.40.098C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.5m265.6%419 (25.1k)305 (18.3k)1.7278471,06141,1271.82887137 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997374619.831%25.458%50503:1819

11% Engineer51% Heavy Assault28% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2014 10:57 AMFeb 8th, 2017 7:56 PMMay 6th, 2018 8:36 AM (49d) (PST)Apr 8th, 2018 1:05 AM (77d) (PST)Apr 8th, 2018 12:55 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291922370.5230.3030.1331.4590.026857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,75811,54614,2123118888218,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2265.3h/94.4d 4,155 18,091 16,724 198.3k 2,075 9,077 3,574 58.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:11,123
Deaths:4,063
KDR:2.738
Accuracy:24.030% C
HSR:25.326% D
NS-15M1
C
Kills:4,778
Deaths:2,771
KDR:1.724
Accuracy:19.912% C-
HSR:19.088% C
Pulsar LSW
C++
Kills:3,130
Deaths:1,583
KDR:1.977
Accuracy:21.310% C
HSR:24.217% C++
Orion VS54
C
Kills:2,830
Deaths:1,840
KDR:1.538
Accuracy:17.284% D
HSR:22.580% C
SVA-GG
C+
Kills:1,890
Deaths:816
KDR:2.316
Accuracy:25.853% C+
HSR:27.831% C+
NS-15M2
B+
Kills:1,237
Deaths:655
KDR:1.889
Accuracy:22.852% C+
HSR:27.728% B+
Flare VE6
B**
Kills:1,170
Deaths:711
KDR:1.646
Accuracy:21.546% C+
HSR:31.453% B**
Lasher X2
C*
Kills:1,161
Deaths:846
KDR:1.372
Accuracy:23.961% C+
HSR:4.307% C*
Ursa
B**
Kills:1,154
Deaths:565
KDR:2.042
Accuracy:22.537% C++
HSR:30.416% B**
SVA-88
B+
Kills:886
Deaths:342
KDR:2.591
Accuracy:23.250% C++
HSR:28.894% B+
VX29 Polaris
C
Kills:600
Deaths:634
KDR:0.946
Accuracy:13.937% F
HSR:20.833% C
NS-15MG
C+
Kills:182
Deaths:84
KDR:2.167
Accuracy:24.271% C+
HSR:26.374% C
Kills:30,141
Deaths (as Heavy Assault):14,910
Deaths (to Heavy Assaults):12,297
KDR:2.02153
Kill Difference:15,231
Playtime:1,157.443 hours
Usage:51%
Score:23.563m
Score/min:339
Accuracy (listed only):21.729%
HSR (listed only):24.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:2,870
Deaths:2,356
KDR:1.218
Accuracy:24.480% C++
HSR:17.875% C++
NS-7 PDW
B
Kills:2,041
Deaths:1,515
KDR:1.347
Accuracy:20.354% D
HSR:19.402% B
MKV-G Suppressed
C++
Kills:1,872
Deaths:2,023
KDR:0.925
Accuracy:19.337% D
HSR:19.551% C++
Eridani SX5
C--
Kills:1,238
Deaths:800
KDR:1.548
Accuracy:22.876% D
HSR:15.509% C--
Skorpios
D
Kills:719
Deaths:527
KDR:1.364
Accuracy:22.865% D--
HSR:15.438% D
Nova
B
Kills:453
Deaths:240
KDR:1.888
Accuracy:45.715% C++
HSR:16.336% B
NS-11C
C+
Kills:450
Deaths:390
KDR:1.154
Accuracy:19.392% D-
HSR:18.444% C+
Pulsar C
C+
Kills:410
Deaths:440
KDR:0.932
Accuracy:21.154% C--
HSR:22.195% C+
Zenith VX-5
B+
Kills:155
Deaths:108
KDR:1.435
Accuracy:21.337% D
HSR:23.871% B+
NS Baron G5AE
D--
Kills:138
Deaths:100
KDR:1.380
Accuracy:24.454% F-
HSR:9.420% D--
Solstice VE3
B+
Kills:135
Deaths:157
KDR:0.860
Accuracy:17.561% D--
HSR:22.222% B+
Kills:10,481
Deaths (as Light Assault):8,656
Deaths (to Light Assaults):6,746
KDR:1.21084
Kill Difference:1,825
Playtime:90.291 hours
Usage:4%
Score:1.676m
Score/min:309
Accuracy (listed only):23.593%
HSR (listed only):18.206%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B
Kills:453
Deaths:240
KDR:1.888
Accuracy:45.715% C++
HSR:16.336% B
NS-11C
C+
Kills:450
Deaths:390
KDR:1.154
Accuracy:19.392% D-
HSR:18.444% C+
Pulsar C
C+
Kills:410
Deaths:440
KDR:0.932
Accuracy:21.154% C--
HSR:22.195% C+
Eidolon VE33
D
Kills:343
Deaths:253
KDR:1.356
Accuracy:22.892% D
HSR:19.534% D-
Zenith VX-5
B+
Kills:155
Deaths:108
KDR:1.435
Accuracy:21.337% D
HSR:23.871% B+
NS Baron G5AE
D--
Kills:138
Deaths:100
KDR:1.380
Accuracy:24.454% F-
HSR:9.420% D--
Solstice VE3
B+
Kills:135
Deaths:157
KDR:0.860
Accuracy:17.561% D--
HSR:22.222% B+
Kills:2,084
Deaths (as Engineer):1,688
Deaths (to Engineers):8,617
KDR:1.2346
Kill Difference:396
Playtime:246.090 hours
Usage:11%
Score:3.947m
Score/min:267
Accuracy (listed only):24.643%
HSR (listed only):18.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:5,900
Deaths:2,150
KDR:2.744
Accuracy:37.300% C+
HSR:84.017% B**
Sirius SX12
C++
Kills:2,870
Deaths:2,356
KDR:1.218
Accuracy:24.480% C++
HSR:17.875% C++
NS-7 PDW
B
Kills:2,041
Deaths:1,515
KDR:1.347
Accuracy:20.354% D
HSR:19.402% B
MKV-G Suppressed
C++
Kills:1,872
Deaths:2,023
KDR:0.925
Accuracy:19.337% D
HSR:19.551% C++
V10
B**
Kills:1,347
Deaths:291
KDR:4.629
Accuracy:36.554% D
HSR:87.082% B**
Eridani SX5
C--
Kills:1,238
Deaths:800
KDR:1.548
Accuracy:22.876% D
HSR:15.509% C--
NS-44 Commissioner
D
Kills:1,041
Deaths:863
KDR:1.206
Accuracy:29.054% D
HSR:13.737% D*
NS-357 Underboss
D
Kills:758
Deaths:976
KDR:0.777
Accuracy:27.651% D-
HSR:15.567% D
NS-30 Vandal
B*
Kills:742
Deaths:292
KDR:2.541
Accuracy:28.359% D
HSR:33.154% B*
Skorpios
D
Kills:719
Deaths:527
KDR:1.364
Accuracy:22.865% D--
HSR:15.438% D
Parallax VX3
B++
Kills:607
Deaths:102
KDR:5.951
Accuracy:33.216% D-
HSR:83.690% B++
Nyx VX31
C**
Kills:600
Deaths:233
KDR:2.575
Accuracy:29.636% D
HSR:32.167% C**
Ghost
B*
Kills:517
Deaths:267
KDR:1.936
Accuracy:31.399% D*
HSR:75.822% B*
Beamer VS3
C
Kills:201
Deaths:262
KDR:0.767
Accuracy:21.265% D-
HSR:19.403% C
Cerberus
C--
Kills:165
Deaths:253
KDR:0.652
Accuracy:22.441% D*
HSR:17.576% C--
NS-44L Blackhand
C
Kills:89
Deaths:52
KDR:1.712
Accuracy:37.130% C--
HSR:37.079% C
NS-61 Emissary
C
Kills:63
Deaths:46
KDR:1.370
Accuracy:23.757% D
HSR:14.286% C
Phantom VA23
C+
Kills:60
Deaths:29
KDR:2.069
Accuracy:30.780% D
HSR:30% C+
Kills:20,830
Deaths (as Infiltrator):13,037
Deaths (to Infiltrators):6,187
KDR:1.59776
Kill Difference:7,793
Playtime:628.922 hours
Usage:28%
Score:9.926m
Score/min:263
Accuracy (listed only):27.692%
HSR (listed only):35.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,870
Deaths:2,356
KDR:1.218
Accuracy:24.480% C++
HSR:17.875% C++
NS-7 PDW
B
Kills:2,041
Deaths:1,515
KDR:1.347
Accuracy:20.354% D
HSR:19.402% B
MKV-G Suppressed
C++
Kills:1,872
Deaths:2,023
KDR:0.925
Accuracy:19.337% D
HSR:19.551% C++
Eridani SX5
C--
Kills:1,238
Deaths:800
KDR:1.548
Accuracy:22.876% D
HSR:15.509% C--
CME
C
Kills:832
Deaths:1,425
KDR:0.584
Accuracy:15.570% F-
HSR:19.591% C
Skorpios
D
Kills:719
Deaths:527
KDR:1.364
Accuracy:22.865% D--
HSR:15.438% D
Nova
B
Kills:453
Deaths:240
KDR:1.888
Accuracy:45.715% C++
HSR:16.336% B
NS Baron G5AE
D--
Kills:138
Deaths:100
KDR:1.380
Accuracy:24.454% F-
HSR:9.420% D--
Kills:10,163
Deaths (as Combat Medic):8,986
Deaths (to Combat Medics):4,618
KDR:1.13098
Kill Difference:1,177
Playtime:80.340 hours
Usage:4%
Score:0.754m
Score/min:156
Accuracy (listed only):24.456%
HSR (listed only):16.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,014
Deaths:569
KDR:1.782
Accuracy:15.310% D
HSR:17.061% D
Blueshift VM5
D
Kills:905
Deaths:544
KDR:1.664
Accuracy:15.954% D
HSR:15.249% D--
Nebula VM20
C
Kills:162
Deaths:57
KDR:2.842
Accuracy:17.152% C
HSR:14.815% D--
Nebula VM20
C++
Kills:145
Deaths:56
KDR:2.589
Accuracy:16.183% C
HSR:20.690% C++
Comet VM2
C+
Kills:121
Deaths:174
KDR:0.695
Accuracy:36.214% D
HSR:4.132% C+
Comet VM2
C+
Kills:99
Deaths:118
KDR:0.839
Accuracy:40.516% C--
HSR:4.040% C+
Quasar VM1
A
Kills:95
Deaths:83
KDR:1.145
Accuracy:10.675% D--
HSR:24.211% A
Kills:2,541
Deaths (as MAX Suit):800.500
Deaths (to MAX Suits):2,479
KDR:3.17427
Kill Difference:1,740.500
Playtime:52.856 hours
Usage:2%
Score:1.618m
Score/min:510
Accuracy (listed only):21.715%
HSR (listed only):14.314%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,255
V. Kills:147 N/A
Deaths:105
KDR:11.952
Accuracy:46.556% C+
KPH:68.200 B++
VKPH:8 C+
L100 Python AP
B+
Kills:505
V. Kills:322 156%
Deaths:166
KDR:3.042
Accuracy:50.087% D
KPH:31.300 B+
VKPH:20 B+
L100 Python HEAT
C+
Kills:225
V. Kills:43 N/A
Deaths:71
KDR:3.169
Accuracy:31.330% F-
KPH:28.600 C+
VKPH:5.500 D*
Kills:1,985 (1,985 + 0)
Deaths:342
KDR:5.804
VKDR:1.497
Vehicle Kills:512
Kill Difference:1,643
Playtime:42.386 hours
Usage:2%
Score:0.781m
Score/min:307
Driving Accuracy:31.330%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:741
V. Kills:192 384%
Deaths:166
KDR:4.464
Accuracy:42.888% D
KPH:35.700 A+
VKPH:9.300 B+
Supernova FPC
C
Kills:250
V. Kills:161 154%
Deaths:97
KDR:2.577
Accuracy:41.049% D**
KPH:20.100 C
VKPH:12.900 C-
Supernova VPC
B**
Kills:250
V. Kills:34 N/A
Deaths:21
KDR:11.905
Accuracy:44.830% D
KPH:61.700 B**
VKPH:8.400 B+
Saron HRB
C+
Kills:122
V. Kills:72 167%
Deaths:42
KDR:2.905
Accuracy:35.332% D--
KPH:22.700 C+
VKPH:13.400 C
E540 Halberd
C++
Kills:87
V. Kills:36 235%
Deaths:14
KDR:6.214
Accuracy:32.659% F-
KPH:31.200 C++
VKPH:12.900 D
Kills:1,450 (1,241 + 209)
Deaths:340
KDR:4.265
VKDR:1.456
Vehicle Kills:495
Kill Difference:1,110
Playtime:45.426 hours
Usage:2%
Score:0.848m
Score/min:311
Driving Accuracy:44.830%
Gunner Accuracy:32.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:196
V. Kills:154 126%
Deaths:60
KDR:3.267
Accuracy:50.435% D
KPH:31.800 C
VKPH:25 C+
E540 Halberd-H
B+
Kills:144
V. Kills:31 450%
Deaths:16
KDR:9
Accuracy:43.020% F-
KPH:51.900 B+
VKPH:11.200 D*
M12 Kobalt-H
C*
Kills:81
V. Kills:2 N/A
Deaths:6
KDR:13.500
Accuracy:13.373% F-
KPH:140.500 C*
VKPH:3.500 C--
Kills:421 (0 + 421)
Deaths:82
KDR:5.134
VKDR:2.280
Vehicle Kills:187
Kill Difference:339
Playtime:9.511 hours
Usage:0%
Score:0.225m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:13.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:152
V. Kills:36 411%
Deaths:35
KDR:4.343
Accuracy:27.996% D-
KPH:33.700 C-
VKPH:8 C
Kills:152 (0 + 152)
Deaths:35
KDR:4.343
VKDR:1.029
Vehicle Kills:36
Kill Difference:117
Playtime:4.517 hours
Usage:0%
Score:0.076m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:27.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:2,365
V. Kills:206 N/A
Deaths:836
KDR:2.829
Accuracy:30.938% F
KPH:50.600 A++
VKPH:4.400 C-
S12 Renegade
A+
Kills:1,167
V. Kills:5 N/A
Deaths:359
KDR:3.251
Accuracy:37.299% D
KPH:101.400 A+
VKPH:0.400 D*
M12 Kobalt-F
C
Kills:52
V. Kills: N/A
Deaths:32
KDR:1.625
Accuracy:11.951% D**
KPH:24.500 C
VKPH:0 D*
Kills:3,584 (3,584 + 0)
Deaths:1,227
KDR:2.921
VKDR:0.172
Vehicle Kills:211
Kill Difference:2,357
Playtime:60.366 hours
Usage:3%
Score:0.869m
Score/min:240
Driving Accuracy:11.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,18711,1234,0632.738C+1.0124.03%C25.326%D44.3DN/A179251.1h10B+41.5C*
XM98 5,9065,9002,1502.744B+1.0237.3%C+84.017%B**32.2B+N/A144183.5h1.8B**5B++
NS-15M1 4,7864,7782,7711.724C**0.0019.912%C-19.088%C40.2C++N/A195118.9h10.6B++53.1B
Pulsar LSW 3,1523,1301,5831.977B+0.2521.31%C24.217%C++29.8CN/A107105.1h9.9B*46.6B+
Sirius SX12 2,8752,8702,3561.218C++0.5124.48%C++17.875%C++38.4B+N/A19874.7h10.8B**44.1B+
Orion VS54 2,8382,8301,8401.538C++0.1917.284%D22.58%C31.2C++N/A20990.6h10.3B*59.8C++
M40 Fury-F 2,5712,3658362.829B*1.1030.938%F1.945%A50.6A++4.4C-22146.7h5.7B*18.4B+
NS-7 PDW 2,0412,0411,5151.347B+0.3820.354%D19.402%B23.8C+N/A16585.8h11.7B++57.7C**
SVA-GG 1,9071,8908162.316C*0.5925.853%C+27.831%C+32.5DN/A8558.1h10.2B39.5C*
MKV-G Suppressed 1,8771,8722,0230.925C+0.8019.337%D19.551%C++21.1C+N/A8288.7h11.7B++60.6B+
V10 1,3471,3472914.629B+2.9036.554%D87.082%B**42.1B+N/A18232h1.7B**4.7B+
NS Decimator 1,6781,2911,3170.98C+0.7553.516%D-3.176%B+31.3C+9.4D29641.3h3.7B*7B+
L100 Python HESH 1,4021,25510511.952C++10.2246.556%C+3.028%B**68.2B++8C+23318.4h2.8B6B+
Eridani SX5 1,2381,2388001.548B+0.1822.876%D15.509%C--34.4C++N/A18736h10.3B+45.1C*
NS-15M2 1,2401,2376551.889C*0.1622.852%C+27.728%B+39.4C+N/A17831.4h9.9B**43.3B+
Flare VE6 1,1831,1707111.646B0.0821.546%C+31.453%B**38.5C+N/A17730.4h8.8B*40.8B+
S12 Renegade 1,1721,1673593.251C++1.5237.299%D5.913%C++101.5A+N/A35211.5h2.7B++7.3B+
Lasher X2 1,1691,1618461.372B++0.3623.961%C+4.307%C*26.9C+N/A9143.1h13.1A+54.8B++
Ursa 1,1631,1545652.042B*0.3122.537%C++30.416%B**42C*N/A18927.5h8.6B**38B+
NS-44 Commissioner 1,0451,0418631.206C**0.5229.054%D13.737%D*19.4C--N/A8053.6h3.1B*10.6C**
Blueshift VM5 1,0191,0145691.782C0.0515.31%D17.061%D32.4C+N/A18131.3h12.6B**82.2C*
Blueshift VM5 9169055441.664C0.0615.954%D15.249%D--30C+N/A16430.2h13.7B++85.8C++
SVA-88 8958863422.591B+0.8623.25%C++28.894%B+39.2C+N/A14922.6h10.9B+47B
CME 8358321,4250.584D1.1415.57%F-19.591%C16D-N/A4151.9h15.3C-98.1D**
NS-357 Underboss 7607589760.777C+0.9527.651%D-15.567%D30.8CN/A14524.6h3.4B*12.4C++
NS-30 Vandal 7437422922.541B+0.8128.359%D33.154%B*29.6CN/A11425.1h5B+17.5C*
Supernova PC 9337411664.464C+2.7442.888%D4.723%A++35.8A+9.3B+21220.7h4.1B++9.5B+
Skorpios 7207195271.364C+0.3622.865%D--15.438%D20D-N/A7935.9h10.5B46.1C+
S1 9466876761.016B+0.7154.2%C4.076%B++31.7B+11.9C+40921.7h4.9B*9.1B+
Parallax VX3 6086071025.951B*4.2233.216%D-83.69%B++28.8C++N/A10821.1h1.7B**5.1B+
Nyx VX31 6026002332.575C**0.8529.636%D32.167%C**36.4C+N/A14616.5h5B16.8C++
VX29 Polaris 6016006340.946C--0.7813.937%F20.833%C22.9DN/A9926.2h12.9C+92.3D-
Anti-Vehicle Grenade 6395741574N/A572.2748.072%CN/A302.1C34.2D-25451.9h5.7C++11.8C++
Ghost 5185172671.936C+0.2131.399%D*75.822%B*23.6DN/A7621.9h2B+6.3C++
L100 Python AP 8275051663.042C1.3150.087%D4.554%B++31.4B+20B+39616.1h5.7B+11.4B
C-4 8405055940.85C0.8821.805%DN/A37.1D-24.6C81013.6h1.6C+7.3C+
Nemesis VSH9 7705004911.018B+0.7163.365%C++3.4%B17.2C++9.3C+24229.1h7.3B+11.6B+
Force-Blade 47546928,0110.017C+1.7128.402%C+N/A0.4CN/A21305.4h2.2B+7.7C*
Nova 4544532401.888B+0.1645.715%C++16.336%B37.8C++N/A15812h4.4C++9.6C**
NS-11C 4504503901.154C*0.5719.392%D-18.444%C+19.4CN/A12023.2h11B*56.7B
Pulsar C 4124104400.932C+0.8021.154%C--22.195%C+21CN/A17119.5h9.3C*44.2B
Eidolon VE33 3433432531.356C**0.3722.892%D19.534%D-34B++N/A17410.1h6.1B**26.5B+
Proximity Mine 3273271661.97D0.2446.235%B+N/A68.1D*N/A3354.8h1.9C+4.1B+
Tank Mine 497281913.088B1.3630.701%CN/A85.2C65.5C++13253.3h2.2C7.2C
Lumine Edge 2552552,5990.098C+1.6322.665%C14.51%C1.2C-N/A3212.2h1.2B+5.1C**
Supernova FPC 411250972.577C0.8541.049%D**3.6%B+20C12.9C-42612.5h5B+12.2C+
Supernova VPC 2842502111.905C++10.1844.83%D2.8%A61B**8.3B2314.1h2.8B+6.2C**
Frag Grenade 2392361236N/A234.2738.752%D-N/A337.1D4.3C26050.7h4.1C10.5C
L100 Python HEAT 268225713.169C1.4431.33%F-4.444%B**28.5C+5.4D*2987.9h3.8B**12.1C++
Beamer VS3 2012012620.767C++0.9621.265%D-19.403%C19.3CN/A13810.4h7.4B+34.6C++
Saron HRB-H 350196603.267C1.5450.435%D3.061%A++31.6C24.8C+4156.2h29.3C58.1C--
NS-15MG 183182842.167C**0.4424.271%C+26.374%C25.6D-N/A737.1h10.4B+42.8C*
Cerberus 1651652530.652C1.0822.441%D*17.576%C--30C+N/A1445.5h5B*22.4C+
Nebula VM20 162162572.842B+1.1117.152%C14.815%D--42.6B+N/A1693.8h11.9A69.1B+
Zenith VX-5 1561551081.435C**0.2921.337%D23.871%B+16DN/A989.7h11.9B+56C++
M40 Fury 188152354.343C2.6227.996%D-4.605%M++33.8C-8C2794.5h14.1C++50.3C
Nebula VM20 148145562.589C*0.8616.183%C20.69%C++39.2B+N/A1743.7h12.5B**77.5B+
E540 Halberd-H 175144169C++7.2743.02%F-1.389%C-51.4B+11.1D*3572.8h4.2B**9.8B+
NS Baron G5AE 1381381001.38C++0.3524.454%F-9.42%D--34.5CN/A1534h3.4B**13.9C+
Solstice VE3 1351351570.86C++0.8717.561%D--22.222%B+4.6D-N/A11929.2h9.9B**56.4B+
Saron HRB 194122422.905C-1.1835.332%D--2.459%B*22.6C+13.3C4275.4h20.6C**58.4C+
Comet VM2 1931211740.695C1.0336.214%D4.132%C+8.7C-5.2B+16213.9h20C**55.3C++
Hades VSH4 163112821.366A++0.3657.933%D**3.571%B+24.3C**11.1C+2404.6h5.7B**9.8B++
Comet VM2 138991180.839C0.8940.516%C--4.04%C+9.5C3.8D12010.4h22.1B+54.4B
Quasar VM1 9595831.145C0.5810.675%D--24.211%A18.3CN/A2565.2h15.2C+142.8C
NS-44L Blackhand 9089521.712B+0.0237.13%C--37.079%C15.3C--N/A395.8h3.7B+9.9B
E540 Halberd 12387146.214C+4.4932.659%F-4.598%B**31.1C++12.9D4282.8h4.8B*14.8C
M12 Kobalt-H 8381613.5C11.7713.373%F-8.642%D**135C++3.3D3310.6h14.1B+105.5D
The Slasher 69695,4190.013D-1.7116.689%D**13.044%C++0.2CN/A1286.9h1.8B++10.9C
NS-61 Emissary 6463461.37B*0.3623.757%D14.286%C16.2C--N/A383.9h11.7B+49.2C*
Phantom VA23 6160292.069C++0.3430.78%D30%C+40C++N/A2161.5h3.8B++12.4C**
M12 Kobalt-F 5252321.625C+0.1011.951%D**7.692%C24.8C+N/A622.1h9B*75.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6660.5h
Medical Applicator377101,86811h
Nanite Revive Grenade02860.1h
Motion Spotter31460.2h
Restoration Kit6650.5h
Nano-Armor Kit203212,00420.1h
Spawn Beacon33240.4h
NS-20 Gorgon0870.7h
Deconstruction Tool02860.1h
Anti-Infantry MANA Turret17990.7h
Ammunition Package153200.6h
Medical Kit1,92718,98126.8h
Xiphos Anti-Personnel Phalanx Turret04250h
Shield Recharging Field1700.1h
Recon Detection Device278354.8h

Check the help document for the dictionary if you want to learn more about words used here.


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