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Colonel Balcoran[STLT] Balcoran
TR BR 73

KDR: 6.34

Score: 4.6m

Last Seen: Aug 10th, 2018 9:42 PM
- OFFLINE - 488.3 hour(s)

Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 20%
Level 100 Progress: 24% 1471h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH M14 Banshee RAMS .50M Claymore Hellfire Rocket Pods NS-44L Blackhand SMG-46 Armistice Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.529%32.704%737712691,1652.402063.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.616%0.252C*1.762A++-2.655F**HEAD ++ (~21.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.427B9.60.329C**33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.825%0.664%2173212741,2055410922.31481095%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.998D---0.844D--0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.615B+17.40.673B+45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.586%1.922%4269412723,48611672430.0517481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.376%-0.044C+-0.383C--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++3.80.695B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.861%88.954%01127568863710.9206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.317C1.413A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.391B20.377C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m345.5%162 (9.7k)139 (8.3k)6.337528,5811,3547.3375273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR127690722.311%13.763%30724:232

7% Engineer71% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2015 3:41 PMApr 3rd, 2018 10:51 PMSep 8th, 2018 2:13 AM (577d) (PST)Aug 10th, 2018 6:51 PM (605d) (PST)Aug 10th, 2018 5:42 PM (605d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
349353140.2600.0410.0361.0380.040528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,9472,12918,81816226228,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
549.3h/22.9d 1,354 1,181 2,218 34.2k 185 1,523 1,316 11.5m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:688
Deaths:84
KDR:8.190
Accuracy:32.861% D--
HSR:88.954% A+
NS-44L Blackhand
A*
Kills:283
Deaths:92
KDR:3.076
Accuracy:44.977% C**
HSR:68.905% A*
SMG-46 Armistice
C+
Kills:253
Deaths:172
KDR:1.471
Accuracy:21.420% D-
HSR:16.601% C+
NS-7 PDW
B**
Kills:183
Deaths:71
KDR:2.577
Accuracy:29.595% B*
HSR:24.590% B**
MKV Suppressed
B**
Kills:142
Deaths:37
KDR:3.838
Accuracy:29.513% B+
HSR:27.465% B**
NS-44 Commissioner
C+
Kills:125
Deaths:95
KDR:1.316
Accuracy:36.273% C+
HSR:19.200% C--
Kills:1,674
Deaths (as Infiltrator):551
Deaths (to Infiltrators):236
KDR:3.03811
Kill Difference:1,123
Playtime:388.492 hours
Usage:71%
Score:3.358m
Score/min:144
Accuracy (listed only):32.440%
HSR (listed only):40.952%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:84
Deaths:56
KDR:1.500
Accuracy:13.993% F
HSR:27.381% B+
Kills:84
Deaths (as Heavy Assault):56
Deaths (to Heavy Assaults):280
KDR:1.5
Kill Difference:28
Playtime:21.403 hours
Usage:4%
Score:0.143m
Score/min:111
Accuracy (listed only):13.993%
HSR (listed only):27.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D*
Kills:95
Deaths:91
KDR:1.044
Accuracy:15.380% F
HSR:13.684% D*
Kills:95
Deaths (as Engineer):91
Deaths (to Engineers):362
KDR:1.04396
Kill Difference:4
Playtime:35.967 hours
Usage:7%
Score:0.301m
Score/min:140
Accuracy (listed only):15.380%
HSR (listed only):13.684%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:253
Deaths:172
KDR:1.471
Accuracy:21.420% D-
HSR:16.601% C+
NS-7 PDW
B**
Kills:183
Deaths:71
KDR:2.577
Accuracy:29.595% B*
HSR:24.590% B**
MKV Suppressed
B**
Kills:142
Deaths:37
KDR:3.838
Accuracy:29.513% B+
HSR:27.465% B**
LC2 Lynx
D*
Kills:95
Deaths:91
KDR:1.044
Accuracy:15.380% F
HSR:13.684% D*
Kills:673
Deaths (as Light Assault):371
Deaths (to Light Assaults):218
KDR:1.81402
Kill Difference:302
Playtime:68.482 hours
Usage:12%
Score:0.412m
Score/min:100
Accuracy (listed only):23.977%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:166
Deaths:70
KDR:2.371
Accuracy:10.148% D*
HSR:16.265% D
M2 Mutilator
C++
Kills:164
Deaths:73
KDR:2.247
Accuracy:10.182% D*
HSR:19.512% C++
Kills:330
Deaths (as MAX Suit):71.500
Deaths (to MAX Suits):53
KDR:4.61538
Kill Difference:258.500
Playtime:29.130 hours
Usage:5%
Score:0.346m
Score/min:198
Accuracy (listed only):10.165%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:782
V. Kills:52 N/A
Deaths:62
KDR:12.613
Accuracy:23.976% D--
KPH:30.500 C--
VKPH:2 D
Hellfire Rocket Pods
D
Kills:423
V. Kills:44 N/A
Deaths:28
KDR:15.107
Accuracy:43.110% D
KPH:30 D-
VKPH:3.100 D*
M18 Locust
N/A
Kills:50
V. Kills:61 81%
Deaths:46
KDR:1.087
Accuracy:23.214% N/A
KPH:2.200 N/A
VKPH:2.700 N/A
Kills:1,255 (832 + 0)
Deaths:136
KDR:9.228
VKDR:1.154
Vehicle Kills:157
Kill Difference:1,119
Playtime:62.072 hours
Usage:11%
Score:0.257m
Score/min:69
Piloting Accuracy:23.214%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,107
V. Kills:550 N/A
Deaths:144
KDR:21.576
Accuracy:41.241% D-
KPH:35.900 D
VKPH:6.400 C-
L100 Python HEAT
C+
Kills:134
V. Kills:39 335%
Deaths:6
KDR:22.333
Accuracy:48.668% C
KPH:30.400 C+
VKPH:8.800 D
Kills:3,241 (3,241 + 0)
Deaths:150
KDR:21.607
VKDR:3.927
Vehicle Kills:589
Kill Difference:3,091
Playtime:90.963 hours
Usage:17%
Score:0.688m
Score/min:126
Driving Accuracy:48.668%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:125
V. Kills:25 481%
Deaths:14
KDR:8.929
Accuracy:32.945% D--
KPH:23.800 D*
VKPH:4.800 D-
P2-120 HEAT
C+
Kills:120
V. Kills:56 211%
Deaths:6
KDR:20
Accuracy:36.784% D
KPH:20.200 C--
VKPH:9.400 C+
Kills:245 (245 + 0)
Deaths:20
KDR:12.250
VKDR:4.050
Vehicle Kills:81
Kill Difference:225
Playtime:11.189 hours
Usage:2%
Score:0.088m
Score/min:131
Driving Accuracy:36.784%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,6573,10714421.576B++15.2441.241%D-1.835%C*35.9D6.4C-12486.6h3.5C+8.5C-
M14 Banshee 8347826212.613B+6.2823.976%D--N/A30.4C--2D7225.7h18.5B77C++
RAMS .50M 695688848.19A+1.8532.861%D--88.954%A+15.7D-N/A4343.8h2B+6.1C+
Claymore 5085082619.538A++13.2024.967%D--N/A80.6D*N/A2086.3h1.1B*4.5C
Hellfire Rocket Pods 4674232815.107B++8.7743.11%DN/A30D-3.1D*11414.1h15.4C**35.8B
NS-44L Blackhand 284283923.076A+3.2644.977%C**68.905%A*6.6D--N/A1642.9h3.7B+8.3B+
SMG-46 Armistice 2572531721.471B4.8721.42%D-16.601%C+5.8D*N/A1643.6h15C+69.9C
Tank Mine 339203825.375U19.0432.816%C+N/A119.4C*80B+10921.7h2C+6C+
NS-7 PDW 185183712.577A+3.7629.595%B*24.59%B**8D--N/A1722.9h11.3B*38.1B++
M2 Mutilator 168166702.371B+3.9710.148%D*16.265%D13.7D*N/A3712.1h17.5C+172.3C--
M2 Mutilator 169164732.247C**4.0910.182%D*19.512%C++12.7D*N/A3612.9h18.8C-185.1D-
MKV Suppressed 142142373.838M2.5029.513%B+27.465%B**24.5C--N/A385.8h8.8A29.9B++
L100 Python HEAT 173134622.333M16.0048.668%C3.731%B*30.5C+8.9D1724.4h4.5B++9.2B+
P2-120 HESH 150125148.929C2.5932.945%D--1.6%B**24D*4.8D-985.2h5.9D-17.9D*
NS-44 Commissioner 128125951.316C**5.0236.273%C+19.2%C--3.3D*N/A1137.5h4.1C11.2C++
P2-120 HEAT 176120620A*13.6636.784%D2.5%C20.3C--9.5C+1605.9h8.3C-22.5D
LC2 Lynx 9695911.044C+5.2915.38%F13.684%D*3D*N/A1031.9h14.7C++95.5D
MSW-R 8584561.5C+4.8413.993%F27.381%B+10.5D*N/A308h13C92.9D*
C-4 6952291.793C*4.5423.941%CN/A13D**4.3F1144h2.5F--10.4D**
M18 Locust 11150461.087D5.2523.214%D**N/A2.2D*2.7D*3722.3h356.4D--1535.3F--

Consumables
  Name Deaths Consumed Time Equipped
Repair Module0700.2h
Skywall Shield Emitter0530.3h
Medical Applicator21,9970.2h
Rampart Wall1970.7h
NS Patriot Flare Gun1590.2h
Motion Spotter71,4662.1h
Welding Device12,8830.5h
Xiphos Anti-Personnel Tower0590.2h
M12 Kobalt08,8410.4h
Ammunition Package62240.6h
T1 Cycler0710h
Nano-Armor Kit1124,8922h

Check the help document for the dictionary if you want to learn more about words used here.


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