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Praetor Castellan Baldeva[WOOO] Baldeva
VS BR 86

KDR: 0.71

Score: 31.4m

Last Seen: Apr 18th, 2019 11:07 AM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Member of Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 13
Level Progress (to 87): 19%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary Solstice VE3 Proximity Mine Hunter QCX Tank Mine Force-Blade NS Annihilator Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,510 MLG Score: 10
Fun Score: N/A
Cheeseburgers Flipped: 1083TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.758%13.674%366910267,7080.4770690.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.865%1.112B**-1.081D*-5.828T*MIXED (~0.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.097C+22-0.538D60.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.469%4.795%1521010252,857207621661.3762132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.293%-0.428C--0.105C+0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
349.5-1.947F-110-1.792F-239.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.039%11.539%152110345289250.0582307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.601F-0.942D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.8-0.987D--5.9-0.199C20.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 13
31.4m601.5%178 (10.7k)159 (9.5k)0.71188724,50634,4241.0269686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035106015.991%6.762%10805:455

34% Engineer11% Heavy Assault39% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:15 AMAug 5th, 2015 7:22 PMApr 18th, 2019 12:06 PM (1d) (PST)Apr 18th, 2019 7:45 AM (1d) (PST)Apr 18th, 2019 7:07 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
368982700.1240.1740.0080.9920.04110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1025,86616,23671016029,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3289.1h/137d 10,846 1,657 20,072 195.7k 3,907 7,618 8,038 72.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:2,522
Deaths:7,082
KDR:0.356
Accuracy:21.543% C
HSR:16.376% D
VE-LR Obelisk
F-
Kills:234
Deaths:362
KDR:0.646
Accuracy:18.889% F-
HSR:15.812% F-
Thanatos VE70
D--
Kills:52
Deaths:186
KDR:0.280
Accuracy:22.039% F-
HSR:11.539% D--
Kills:2,808
Deaths (as Engineer):7,630
Deaths (to Engineers):8,650
KDR:0.36802
Kill Difference:4,822
Playtime:1,134.046 hours
Usage:34%
Score:12.485m
Score/min:183
Accuracy (listed only):20.824%
HSR (listed only):14.575%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:249
Deaths:664
KDR:0.375
Accuracy:18.470% C-
HSR:10.442% F-
Lasher X2
B++
Kills:58
Deaths:212
KDR:0.274
Accuracy:19.809% D
HSR:5.172% B++
Kills:307
Deaths (as Heavy Assault):876
Deaths (to Heavy Assaults):7,602
KDR:0.35046
Kill Difference:569
Playtime:358.900 hours
Usage:11%
Score:3.059m
Score/min:142
Accuracy (listed only):19.139%
HSR (listed only):7.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,916
Deaths:6,187
KDR:0.633
Accuracy:29.983% C**
HSR:12.283% D
NS-AM7 Archer
A**
Kills:232
Deaths:977
KDR:0.237
Accuracy:77.867% A**
HSR:5.603% D*
Beamer VS3
B+
Kills:179
Deaths:909
KDR:0.197
Accuracy:30.941% B+
HSR:20.112% C
VE-S Canis
D**
Kills:159
Deaths:553
KDR:0.288
Accuracy:14.987% F-
HSR:8.176% D**
Sirius SX12
C**
Kills:150
Deaths:519
KDR:0.289
Accuracy:14.481% F-
HSR:20% C**
Kills:4,636
Deaths (as Infiltrator):9,145
Deaths (to Infiltrators):6,387
KDR:0.50694
Kill Difference:4,509
Playtime:1,289.463 hours
Usage:39%
Score:11.557m
Score/min:149
Accuracy (listed only):33.652%
HSR (listed only):13.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:2,522
Deaths:7,082
KDR:0.356
Accuracy:21.543% C
HSR:16.376% D
VE-S Canis
D**
Kills:159
Deaths:553
KDR:0.288
Accuracy:14.987% F-
HSR:8.176% D**
Sirius SX12
C**
Kills:150
Deaths:519
KDR:0.289
Accuracy:14.481% F-
HSR:20% C**
Thanatos VE70
D--
Kills:52
Deaths:186
KDR:0.280
Accuracy:22.039% F-
HSR:11.539% D--
Kills:2,883
Deaths (as Light Assault):8,340
Deaths (to Light Assaults):5,243
KDR:0.34568
Kill Difference:5,457
Playtime:313.874 hours
Usage:10%
Score:2.547m
Score/min:135
Accuracy (listed only):18.262%
HSR (listed only):14.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D**
Kills:159
Deaths:553
KDR:0.288
Accuracy:14.987% F-
HSR:8.176% D**
Sirius SX12
C**
Kills:150
Deaths:519
KDR:0.289
Accuracy:14.481% F-
HSR:20% C**
Pulsar VS1
C--
Kills:67
Deaths:279
KDR:0.240
Accuracy:21.028% C--
HSR:7.463% F-
Thanatos VE70
D--
Kills:52
Deaths:186
KDR:0.280
Accuracy:22.039% F-
HSR:11.539% D--
Kills:428
Deaths (as Combat Medic):1,537
Deaths (to Combat Medics):2,917
KDR:0.27846
Kill Difference:1,109
Playtime:51.091 hours
Usage:2%
Score:0.504m
Score/min:164
Accuracy (listed only):18.134%
HSR (listed only):11.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:279
Deaths:837
KDR:0.333
Accuracy:37.041% D
HSR:2.509% D-
Nebula VM20
C
Kills:205
Deaths:290
KDR:0.707
Accuracy:7.131% F--
HSR:18.537% C
Comet VM2
A+
Kills:189
Deaths:551
KDR:0.343
Accuracy:37.251% D-
HSR:7.407% A+
Nebula VM20
C+
Kills:172
Deaths:290
KDR:0.593
Accuracy:7.426% F--
HSR:19.767% C+
Quasar VM1
D--
Kills:150
Deaths:324
KDR:0.463
Accuracy:6.280% F-
HSR:14% D--
NS-10 Burster
D-
Kills:59
Deaths:114
KDR:0.518
Accuracy:20.822% D*
HSR:3.390% D-
Kills:1,054
Deaths (as MAX Suit):1,203
Deaths (to MAX Suits):1,123
KDR:0.87614
Kill Difference:149
Playtime:135.573 hours
Usage:4%
Score:1.237m
Score/min:152
Accuracy (listed only):19.325%
HSR (listed only):10.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:199
V. Kills:139 142%
Deaths:146
KDR:1.363
Accuracy:49.715% B**
KPH:14.700 D
VKPH:10.200 B+
Kills:199 (199 + 0)
Deaths:146
KDR:1.363
VKDR:0.952
Vehicle Kills:139
Kill Difference:53
Playtime:13.584 hours
Usage:0%
Score:0.129m
Score/min:158
Driving Accuracy:49.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:735
V. Kills:670 110%
Deaths:358
KDR:2.053
Accuracy:49.787% B++
KPH:13.100 D*
VKPH:11.900 C-
E540 Halberd
D
Kills:145
V. Kills:125 115%
Deaths:57
KDR:2.544
Accuracy:47.491% C+
KPH:14.600 D**
VKPH:12.500 D
Kills:880 (0 + 880)
Deaths:415
KDR:2.120
VKDR:1.916
Vehicle Kills:795
Kill Difference:465
Playtime:66.159 hours
Usage:2%
Score:0.598m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:47.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:161
V. Kills:160 100%
Deaths:114
KDR:1.412
Accuracy:55.901% C+
KPH:12.800 D**
VKPH:12.700 D*
E540 Halberd-H
D--
Kills:100
V. Kills:76 130%
Deaths:50
KDR:2
Accuracy:60.697% B+
KPH:16.900 D*
VKPH:12.800 D--
Aphelion VEX-4H
D--
Kills:90
V. Kills:111 80%
Deaths:77
KDR:1.169
Accuracy:40.632% D
KPH:13.300 D**
VKPH:16.400 D--
Kills:351 (0 + 351)
Deaths:241
KDR:1.456
VKDR:1.440
Vehicle Kills:347
Kill Difference:110
Playtime:25.272 hours
Usage:1%
Score:0.353m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:40.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:668
V. Kills:455 146%
Deaths:461
KDR:1.449
Accuracy:41.082% C*
KPH:10.200 D-
VKPH:7 C+
M20 Basilisk
C-
Kills:398
V. Kills:269 147%
Deaths:290
KDR:1.372
Accuracy:40.481% C++
KPH:10.600 D-
VKPH:7.100 C-
M12 Kobalt
D
Kills:274
V. Kills:33 N/A
Deaths:39
KDR:7.026
Accuracy:8.056% F-
KPH:15.700 D*
VKPH:1.900 D
G30 Walker
C+
Kills:181
V. Kills:88 203%
Deaths:84
KDR:2.155
Accuracy:28.034% C+
KPH:8.200 D-
VKPH:4 D*
M40 Fury
D
Kills:181
V. Kills:73 245%
Deaths:95
KDR:1.905
Accuracy:28.391% D-
KPH:13.500 D*
VKPH:5.500 D
M12 Kobalt
C
Kills:133
V. Kills:19 N/A
Deaths:26
KDR:5.115
Accuracy:8.879% F-
KPH:15.700 D**
VKPH:2.200 C
G30 Walker
D
Kills:72
V. Kills:41 171%
Deaths:49
KDR:1.469
Accuracy:25.662% D
KPH:5 D*
VKPH:2.900 D*
M40 Fury
D-
Kills:70
V. Kills:32 212%
Deaths:48
KDR:1.458
Accuracy:24.334% D**
KPH:12.300 D**
VKPH:5.600 D-
Kills:1,977 (0 + 1,977)
Deaths:1,092
KDR:1.810
VKDR:0.925
Vehicle Kills:1,010
Kill Difference:885
Playtime:184.255 hours
Usage:6%
Score:1.074m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:24.334%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 3,9843,9166,1870.633C0.0829.983%C**12.283%D7.4D-N/A21526h15C+49.9C**
Solstice VE3 2,6312,5227,0820.356D0.3621.543%C16.376%D5.2D-N/A18489h22.6D--105C-
Proximity Mine 2,1252,1234334.903B4.1940.438%C+N/A79.8D-N/A23126.6h2.1C--5.1C+
Hunter QCX 2,0611,5142,0370.743C++0.0368.583%A+5.416%D*6.5D2.3C+29233.1h15.3D22.3C+
Tank Mine 2,3701,4656822.148C1.4420.174%D--N/A59.3D--36.6D-50324.7h1.8C**9.2D**
Force-Blade 1,1211,10629,0220.038B+0.6736.892%B+5.967%C+0.5C+N/A22377.2h3C+8.2B
NS Annihilator 1,6229381,4180.661C*0.0584.502%B**N/A8.3C6.1D99112.9h13.1C15.5C+
Spear Anti-Vehicle Phalanx Turret 1,6889292094.445C3.7335.161%D-4.306%C++18.5D--15.1D13550.3h13.5D--38.4D*
Saron HRB 1,4057353582.053D1.3449.787%B++N/A13.1D*11.9C-14856.2h35.8F-72D
M20 Basilisk 1,1236684611.449D0.7441.082%C*5.24%C+10.2D-7C+10665.3h176F-428.4D--
MANA Anti-Personnel Turret 6426189090.68N/A0.0311.029%UN/A6180U240U9565600.1h43T*390T*
C-4 1,2146068800.689C--0.0218.403%D*N/A22.2D*22.3C-29027.3h2.2D*12.1F-
M20 Basilisk 6673982901.372D-0.6640.481%C++2.513%D*10.6D-7.1C-12137.7h179.7F443.9D--
Comet VM2 5892798370.333D0.3837.041%D2.509%D-3.2D**3.6C3787.3h48.4F--130.6F-
M12 Kobalt 307274397.026C--6.318.056%F-16.788%C15.7D*1.9D6217.4h35F--434.3T*
Orion VS54 2592496640.375D0.3418.47%C-10.442%F-5.9D*N/A3842h18.3D*99.1D
VE-LR Obelisk 2572343620.646D0.0718.889%F-15.812%F-4.1D*N/A1356.7h19.5T*103.4T*
NS-AM7 Archer 5522329770.237D0.4777.867%A**5.603%D*2.1D--2.9C*29110.3h131T*168.2T*
Nebula VM20 2102052900.707D0.007.131%F--18.537%C9.9D**N/A3020.7h23F-322.6T*
C75 Viper 3381991461.363D0.6549.715%B**N/A14.6D10.2B+15813.6h28.9F--58.1D-
Comet VM2 3911895510.343D0.3737.251%D-7.407%A+3.1D**3.3D-3161.6h59.4F--159.6F--
G30 Walker 269181842.155D1.4428.034%C+2.762%D8.2D-4D*8022.1h274.7D-979.8C-
M40 Fury 254181951.905D1.1928.391%D-N/A13.5D*5.4D11113.4h24.9D*87.6D**
Beamer VS3 1821799090.197D0.5130.941%B+20.112%C1.8D*N/A797.8h12C38.7C+
Nebula VM20 1771722900.593D0.127.426%F--19.767%C+8.3D**N/A2420.7h27F*363.2T*
Saron HRB-H 3211611141.412D0.7055.901%C+N/A12.8D**12.7D*24812.6h43.7F-78.2D**
VE-S Canis 1791595530.288D0.4214.987%F-8.176%D**3.3D*N/A1448.1h33.4T*222.6T*
Sirius SX12 1581505190.289D0.4214.481%F-20%C**5.2D*N/A2129.1h32.4T*223.7T-
Quasar VM1 1571503240.463D0.256.28%F-14%D--5D**N/A1830.3h22.4F357.2F*
Frag Grenade 1461461146N/A145.2937.406%D--N/A208.6D*N/A7110.7h5.8F15.5D**
E540 Halberd 270145572.544C--1.8347.491%C+1.379%D14.5D**12.5D16810h8.7F-18.4D*
M12 Kobalt 152133265.115D4.408.879%F-20.301%B+15.6D**2.2C758.5h36.8F**414.8T-
Aspis Anti-Aircraft Phalanx Turret 244115472.447C1.7420.416%DN/A5D--5.7D--8922.8h237.4F-1162.7D*
Spear Anti-Vehicle Phalanx Turret 177106715.143C14.4342.317%D--2.83%D20D-13.4D1245.3h17.3C40.9D--
E540 Halberd-H 176100502D1.2960.697%B+N/A16.9D*12.9D--2015.9h11.2F--18.4F
Aphelion VEX-4H 20190771.169C0.4640.632%DN/A13.2D**16.3D--2336.8h105.2D*258.9D**
Spear Anti-Vehicle Phalanx Tower 17580420C+19.2943.266%D5%B+13.1D--15.6D926.1h26.1T-60.3T*
MANA Anti-Vehicle Turret 184791480.534D-0.1853.854%C+5.063%A790D1050D363220.1h26.6T*49.4T*
G30 Walker 11372491.469D--0.7625.662%D2.778%D5D*2.9D*5414.3h376.3F-1466.5F-
M40 Fury 10270481.458D-0.7524.334%D**2.857%B**12.3D**5.6D-1175.7h25.2D**103.4F**
Pulsar VS1 71672790.24D0.4721.028%C--7.463%F-3.8D*N/A2717.6h27.2T*129.2F-
NS-10 Burster 99591140.518D0.1920.822%D*3.39%D-2.9D*2D--3720.3h161.1C-773.7D--
Lasher X2 65582120.274D--0.4419.809%D5.172%B++5.5D*N/A2210.5h24.3D122.7D
Nemesis VSH9 113581690.343D0.3764.912%B3.448%B+3.9D-3.7D--10714.7h14F--21.6F-
Thanatos VE70 57521860.28D0.4322.039%F-11.539%D--4.6D*N/A2911.2h5.9C--26.8F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret57490.9h
Motion Spotter688,24111.4h
Flail Targeting Dart21351.1h
Spawn Beacon371,9483.2h
Nano-Armor Kit2,4031,715,588157.5h
Repair Module1700.3h
Nanite Revive Grenade01100h
Deconstruction Tool15630.1h
Welding Device01,7320.2h
Spitfire Auto-Turret1635,5176.7h
Hoplon Anti-Aircraft Phalanx Tower01240h
M20 Basilisk-F01150.2h
Ammunition Package1179,9976.7h
Medical Kit161491.3h
Anti-Infantry MANA Turret1253,6785.2h
Medical Applicator409155,96616.5h
Spear Anti-Vehicle Turret3620.8h
Nano-Repair Grenade0820h
IPC Targeting Dart0560.6h
Shield Recharging Field61970.2h
Recon Detection Device4821.6h

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