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Harbinger Castellan Baldeva[WOOO] Baldeva
VS BR 92

KDR: 0.72

Score: 33m

Last Seen: Aug 17th, 2019 2:33 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Member of Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 16
Level Progress (to 93): 58%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-61 Emissary Solstice VE3 Proximity Mine Hunter QCX Tank Mine Force-Blade NS Annihilator Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,761 MLG Score: 11
Fun Score: N/A
Cheeseburgers Flipped: 1106TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.794%13.771%369912057,8500.4736910.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.811%1.09B**-1.087D*-5.751T*MIXED (~0.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.2-0.105C+22-0.542D60.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.52%5.255%1591012043,045211822211.437137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.134%-0.418C--0.108C+0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
346.7-1.94F-109.3-1.789F-237.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.976%12.5%159112136492350.0693391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.653F--0.507D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.7-1.045D*5.9-0.199C20.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 16
33m631.9%180 (10.8k)161 (9.7k)0.72194925,53135,3641.0426792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214109316.219%6.792%11005:476

34% Engineer12% Heavy Assault39% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:15 AMAug 5th, 2015 7:22 PMAug 18th, 2019 4:12 AM (20h) (PST)Aug 17th, 2019 11:14 AM (2d) (PST)Aug 17th, 2019 10:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
373972760.1250.1730.0081.0450.04111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3785,81716,56171016329,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3407.9h/142d 11,342 1,734 21,469 213.7k 4,037 7,853 8,287 76.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:2,523
Deaths:7,084
KDR:0.356
Accuracy:21.554% C
HSR:16.369% D
VE-LR Obelisk
F
Kills:331
Deaths:457
KDR:0.724
Accuracy:19.876% F-
HSR:16.918% F
Thanatos VE70
D
Kills:64
Deaths:233
KDR:0.275
Accuracy:21.976% F-
HSR:12.500% D
Kills:2,918
Deaths (as Engineer):7,774
Deaths (to Engineers):8,862
KDR:0.37535
Kill Difference:4,856
Playtime:1,159.093 hours
Usage:34%
Score:12.976m
Score/min:187
Accuracy (listed only):21.135%
HSR (listed only):15.263%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:249
Deaths:664
KDR:0.375
Accuracy:18.488% C--
HSR:10.442% F-
Kills:249
Deaths (as Heavy Assault):664
Deaths (to Heavy Assaults):7,773
KDR:0.375
Kill Difference:415
Playtime:402.617 hours
Usage:12%
Score:3.577m
Score/min:148
Accuracy (listed only):18.488%
HSR (listed only):10.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:3,943
Deaths:6,260
KDR:0.630
Accuracy:30.006% C**
HSR:12.300% D
NS-AM7 Archer
M
Kills:234
Deaths:989
KDR:0.237
Accuracy:77.931% M
HSR:5.556% D*
Beamer VS3
B+
Kills:180
Deaths:912
KDR:0.197
Accuracy:30.830% B+
HSR:20.556% C
VE-S Canis
D*
Kills:173
Deaths:595
KDR:0.291
Accuracy:15.918% F-
HSR:9.249% D*
Sirius SX12
C**
Kills:150
Deaths:519
KDR:0.289
Accuracy:14.481% F-
HSR:20% C**
Kills:4,680
Deaths (as Infiltrator):9,275
Deaths (to Infiltrators):6,576
KDR:0.50458
Kill Difference:4,595
Playtime:1,330.273 hours
Usage:39%
Score:12.020m
Score/min:151
Accuracy (listed only):33.833%
HSR (listed only):13.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:2,523
Deaths:7,084
KDR:0.356
Accuracy:21.554% C
HSR:16.369% D
VE-S Canis
D*
Kills:173
Deaths:595
KDR:0.291
Accuracy:15.918% F-
HSR:9.249% D*
Sirius SX12
C**
Kills:150
Deaths:519
KDR:0.289
Accuracy:14.481% F-
HSR:20% C**
Thanatos VE70
D
Kills:64
Deaths:233
KDR:0.275
Accuracy:21.976% F-
HSR:12.500% D
Kills:2,910
Deaths (as Light Assault):8,431
Deaths (to Light Assaults):5,393
KDR:0.34515
Kill Difference:5,521
Playtime:317.681 hours
Usage:9%
Score:2.594m
Score/min:136
Accuracy (listed only):18.482%
HSR (listed only):14.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D*
Kills:173
Deaths:595
KDR:0.291
Accuracy:15.918% F-
HSR:9.249% D*
Sirius SX12
C**
Kills:150
Deaths:519
KDR:0.289
Accuracy:14.481% F-
HSR:20% C**
Pulsar VS1
C--
Kills:67
Deaths:279
KDR:0.240
Accuracy:21.028% C--
HSR:7.463% F-
Thanatos VE70
D
Kills:64
Deaths:233
KDR:0.275
Accuracy:21.976% F-
HSR:12.500% D
Kills:454
Deaths (as Combat Medic):1,626
Deaths (to Combat Medics):2,998
KDR:0.27921
Kill Difference:1,172
Playtime:53.108 hours
Usage:2%
Score:0.541m
Score/min:170
Accuracy (listed only):18.351%
HSR (listed only):12.303%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:280
Deaths:845
KDR:0.331
Accuracy:37.832% D
HSR:2.500% D-
Nebula VM20
C-
Kills:220
Deaths:307
KDR:0.717
Accuracy:7.261% F--
HSR:18.636% C-
Comet VM2
A
Kills:194
Deaths:559
KDR:0.347
Accuracy:38.231% D
HSR:7.217% A
Nebula VM20
C+
Kills:189
Deaths:307
KDR:0.616
Accuracy:7.594% F--
HSR:19.577% C+
Quasar VM1
D--
Kills:150
Deaths:324
KDR:0.463
Accuracy:6.280% F-
HSR:14% D--
NS-10 Burster
D-
Kills:59
Deaths:114
KDR:0.518
Accuracy:20.795% D*
HSR:3.390% D-
Kills:1,092
Deaths (as MAX Suit):1,228
Deaths (to MAX Suits):1,145
KDR:0.88925
Kill Difference:136
Playtime:138.556 hours
Usage:4%
Score:1.278m
Score/min:154
Accuracy (listed only):19.665%
HSR (listed only):10.887%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:220
V. Kills:152 144%
Deaths:153
KDR:1.438
Accuracy:50.204% B**
KPH:15.200 D
VKPH:10.500 B+
Kills:220 (220 + 0)
Deaths:153
KDR:1.438
VKDR:0.993
Vehicle Kills:152
Kill Difference:67
Playtime:14.505 hours
Usage:0%
Score:0.140m
Score/min:160
Driving Accuracy:50.204%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:771
V. Kills:689 112%
Deaths:359
KDR:2.148
Accuracy:49.854% B++
KPH:13.400 D*
VKPH:12 C-
E540 Halberd
D
Kills:161
V. Kills:132 121%
Deaths:59
KDR:2.729
Accuracy:47.442% C+
KPH:14.400 F
VKPH:11.800 D
Kills:932 (0 + 932)
Deaths:418
KDR:2.230
VKDR:1.964
Vehicle Kills:821
Kill Difference:514
Playtime:68.799 hours
Usage:2%
Score:0.624m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:47.442%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:161
V. Kills:160 100%
Deaths:114
KDR:1.412
Accuracy:55.901% C+
KPH:12.800 F
VKPH:12.700 D*
E540 Halberd-H
D--
Kills:112
V. Kills:79 140%
Deaths:54
KDR:2.074
Accuracy:61.637% B+
KPH:18 D*
VKPH:12.700 D--
Aphelion VEX-4H
D--
Kills:91
V. Kills:111 81%
Deaths:78
KDR:1.167
Accuracy:40.543% D
KPH:13.300 D**
VKPH:16.200 D--
Kills:364 (0 + 364)
Deaths:246
KDR:1.480
VKDR:1.423
Vehicle Kills:350
Kill Difference:118
Playtime:25.644 hours
Usage:1%
Score:0.358m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:40.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:686
V. Kills:463 148%
Deaths:465
KDR:1.475
Accuracy:41.240% C*
KPH:10.300 D-
VKPH:7 C+
M20 Basilisk
C-
Kills:398
V. Kills:269 147%
Deaths:292
KDR:1.363
Accuracy:40.589% C++
KPH:10.500 D-
VKPH:7.100 C-
M12 Kobalt
D
Kills:337
V. Kills:39 N/A
Deaths:43
KDR:7.837
Accuracy:9.027% F
KPH:16.700 D*
VKPH:1.900 D
G30 Walker
C+
Kills:189
V. Kills:92 203%
Deaths:87
KDR:2.172
Accuracy:29.662% C+
KPH:8.200 D-
VKPH:4 D--
M40 Fury
D
Kills:181
V. Kills:73 245%
Deaths:95
KDR:1.905
Accuracy:28.528% D-
KPH:13.500 D*
VKPH:5.500 D
M12 Kobalt
D
Kills:167
V. Kills:20 N/A
Deaths:28
KDR:5.964
Accuracy:9.804% F
KPH:17.300 D**
VKPH:2.100 D
G30 Walker
D
Kills:85
V. Kills:46 181%
Deaths:51
KDR:1.667
Accuracy:26.263% D
KPH:5.500 D*
VKPH:3 D**
M40 Fury
D-
Kills:70
V. Kills:32 212%
Deaths:48
KDR:1.458
Accuracy:24.035% D**
KPH:12.200 D**
VKPH:5.600 D-
Kills:2,113 (0 + 2,113)
Deaths:1,109
KDR:1.905
VKDR:0.932
Vehicle Kills:1,034
Kill Difference:1,004
Playtime:191.905 hours
Usage:6%
Score:1.130m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:24.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 4,0123,9436,2600.63C0.0930.006%C**12.3%D7.4D--N/A21530.6h15.1C+50.2C*
Solstice VE3 2,6332,5237,0840.356D0.3721.554%C16.369%D5.1D-N/A18490.5h22.6D*105C
Proximity Mine 2,2002,1984474.917B4.2040.518%C+N/A79.9D-N/A23427.5h2.1C--5.1C+
Hunter QCX 2,1481,5792,1390.738C++0.0268.79%A+5.573%D*6.4D2.3C+29247.5h15.6D22.7C+
Tank Mine 2,4401,5136962.174C+1.4520.192%D--N/A59.1D--36.2D-49825.6h1.9C++9.2D**
Force-Blade 1,1831,16829,7780.039B+0.6837.215%B+6.079%C+0.5CN/A22446.3h3C+8.1B
NS Annihilator 1,8281,0681,5130.706C*0.0284.563%B**N/A8.6C-6.1D-102124.6h12.9C15.2C+
Spear Anti-Vehicle Phalanx Turret 1,7399602104.571C3.8535.672%D-4.167%C++18.8D*15.2D13751.2h13.5D--37.9D*
Saron HRB 1,4607713592.148D1.4349.854%B++1.038%D13.4D*12C-14857.6h35.2F-70.6D
M20 Basilisk 1,1496864651.475D0.7541.24%C*5.394%C+10.3D-7C+10766.6h174.3D*422.6D--
C-4 1,2346198960.691C--0.0318.413%D*N/A22.3D*22.2C--29127.7h2.2D*12F-
MANA Anti-Personnel Turret 6426189090.68N/A0.0411.029%UN/A6180U240U9580400.1h43T*390T*
M20 Basilisk 6673982921.363D0.6440.589%C++2.513%D*10.5D-7.1C-12038h181.8F447.9D*
M12 Kobalt 376337437.837C-7.129.027%F16.914%C16.7D*1.9D6920.2h36.2F*400.9T
VE-LR Obelisk 3613314570.724D0.0019.876%F-16.918%F4.5D*N/A1474.2h19.3T*97T*
Comet VM2 5902808450.331D0.3937.832%D2.5%D-3.2D**3.5C3788.1h50.6F--133.7F-
Orion VS54 2592496640.375D0.3518.488%C--10.442%F-5.9D*N/A3842.3h18.3D*99.2C
NS-AM7 Archer 5562349890.237D0.4877.931%M5.556%D*2.1D--2.9C*29111.8h131.4T*168.7T*
C75 Viper 3722201531.438D0.7250.204%B**N/A15.2D10.5B+16014.5h28F--55.8D-
Nebula VM20 2252203070.717D0.007.261%F--18.636%C-9.8D**N/A3022.5h22.9F315.9T*
Comet VM2 4001945590.347D0.3738.231%D7.217%A3.1D**3.3D-3262.5h61.3F--160.4F--
G30 Walker 281189872.172D1.4529.662%C+2.646%D8.3D-4D--8222.9h293.6D*989.7C--
Nebula VM20 1951893070.616D0.117.594%F--19.577%C+8.4D**N/A2422.5h26.4F*347T*
M40 Fury 254181951.905D1.1828.528%D-N/A13.5D*5.4D11113.4h25.1D**88F
Beamer VS3 1831809120.197D0.5230.83%B+20.556%C1.8D*N/A798h12C--38.8C+
VE-S Canis 1941735950.291D-0.4315.918%F-9.249%D*3.4D*N/A1550.6h34.1T*214.3T*
M12 Kobalt 187167285.964C-5.249.804%F20.958%B+17.4D**2.1D849.6h36.3F**370.7T
Saron HRB-H 3211611141.412D0.6955.901%C+N/A12.8F12.7D*24912.6h43.7F-78.2D**
E540 Halberd 293161592.729C--2.0147.442%C+1.242%D14.4F11.8D16711.2h8.5F-17.8D*
Sirius SX12 1581505190.289D0.4314.481%F-20%C**5.2D*N/A2129.1h32.4T*223.7T*
Quasar VM1 1571503240.463D0.266.28%F-14%D--5D**N/A1830.3h22.4F-357.2F--
Frag Grenade 1481481148N/A147.2837.44%D--N/A211.4D*N/A7260.7h5.8F15.5D**
Aspis Anti-Aircraft Phalanx Turret 251119492.429C1.7120.945%DN/A5.1D*5.7D--9023.2h239.1F-1141.5D*
E540 Halberd-H 191112542.074D1.3561.637%B+N/A18.1D*12.7D--2016.2h10.8F-17.5D**
Spear Anti-Vehicle Phalanx Turret 182109715.571C14.8542.369%D--2.752%D20.2D13.5D1285.4h16.9C40D--
Aphelion VEX-4H 20291781.167C0.4540.543%DN/A13.4D**16.3D--2326.8h104.7D**258.1F
Spear Anti-Vehicle Phalanx Tower 18285421.25C++20.5344.63%D4.706%B+13.1D*14.9D916.5h27.3T*61.2T*
G30 Walker 13185511.667D-0.9526.263%D3.529%C5.5D*3D**6015.5h379.3F--1444.3F--
MANA Anti-Vehicle Turret 184791490.53D--0.1953.84%C++5.063%B+790C+1050C**1322660.1h26.7T*49.6T*
M40 Fury 10270481.458D-0.7424.035%D**2.857%B**12.3D**5.6D-1175.7h25.2D**104.7F*
Pulsar VS1 71672790.24D0.4821.028%C--7.463%F-3.8D*N/A2917.6h27.2T-129.2F
Thanatos VE70 69642330.275D0.4521.976%F-12.5%D4.6D*N/A2813.9h5.9D26.7F
Lasher X2 70632270.278D-0.4419.841%D-6.349%A5.7D*N/A2411h23.7D119.7D
NS-10 Burster 99591140.518D0.2020.795%D*3.39%D-2.9D*2D--3720.4h161.8C--778.1D--
Nemesis VSH9 113581690.343D0.3864.912%C**3.448%B+3.9D3.7C-10914.7h14F--21.6F-
Rocklet Rifle 101501330.376D0.3554.226%C++N/A9.1D**9.3D*2535.5h58.6D**108.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon412,0203.4h
Anti-Vehicle MANA Turret57540.9h
Nano-Armor Kit2,4401,746,275161h
Repair Module1720.3h
Nanite Revive Grenade01260h
Spitfire Auto-Turret1745,7807.1h
Motion Spotter708,67712h
Hoplon Anti-Aircraft Phalanx Tower01240h
Welding Device01,7320.2h
Deconstruction Tool15630.1h
M20 Basilisk-F01150.2h
Ammunition Package12110,1326.8h
Medical Kit181661.5h
Anti-Infantry MANA Turret1253,6785.2h
Medical Applicator440162,93717.2h
Nano-Repair Grenade03240.1h
IPC Targeting Dart0570.7h
Flail Targeting Dart21351.1h
Recon Detection Device4821.6h
Shield Recharging Field61970.2h
Spear Anti-Vehicle Turret3630.8h

Check the help document for the dictionary if you want to learn more about words used here.


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