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Balex54231[ARC] Balex54231
TR BR 138

KDR: 2.17

Score: 42.4m

Last Seen: Mar 5th, 2019 12:32 AM
- OFFLINE - 484.9 hour(s)

Battle Rank 112 (138 total) - Terran Republic on Emerald - Outfit Leader of ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 5
Level Progress (to 113): 14%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP SMG-46 Armistice M60-G Bulldog Cycler TRV P2-120 AP M60-G Bulldog T1 Cycler T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,057,095 MLG Score: 845
Fun Score: N/A
Cheeseburgers Flipped: 279TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.343%17.143%4523799631,5122.025060.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.541%1.029B**-0.547D-1.223D*HEAD + (~3.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.506B+9.70.319C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.749%1.05%177310301,3338385771.59069231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.694%-0.596D-0.509D0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.1-0.106C+56.6-0.068C+121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.246%1.696%803710267,489170625844.3898290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.366%1.098B**-0.571D-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.789B++4.20.661B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.293%2.039%8861410197,846134117055.8465460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.064%0.656B+-0.587D0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.728B++13.80.647B+18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.164%67.98%886810256,4991406114.62233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.653%0.771B++0.055C+0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.33C**2.70.164C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.514%9.777%88631030808123710.653193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%0.423B-0.946D---0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.10.354C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ARC Engineering[ARC] ARC Engineering
TR outfit on Emerald

Members: 5
42.4m276.4%440 (26.4k)383 (23k)2.1652968,93431,8362.45087138 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033182020.184%16.084%32503:2931

15% Combat Medic45% Engineer8% Heavy Assault26% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:08 PMSep 30th, 2018 5:34 PMMar 22nd, 2019 10:35 AM (3d) (PST)Mar 4th, 2019 11:46 PM (20d) (PST)Mar 4th, 2019 8:32 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6722124600.6220.2870.1001.9010.066845

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,33412,70427,63037176114422,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1847.1h/77d 9,092 11,087 15,953 210.7k 1,358 6,081 7,317 74.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,478
Deaths:965
KDR:1.532
Accuracy:18.774% C+
HSR:14.411% D*
MSW-R
B**
Kills:1,186
Deaths:499
KDR:2.377
Accuracy:27.368% B**
HSR:20.826% C
T16 Rhino
B+
Kills:1,161
Deaths:515
KDR:2.254
Accuracy:23.909% B+
HSR:22.050% C+
T9 CARV-S
B
Kills:671
Deaths:312
KDR:2.151
Accuracy:23.870% B
HSR:23.398% C+
T7 Mini-Chaingun
B*
Kills:528
Deaths:278
KDR:1.899
Accuracy:21.129% B*
HSR:9.470% D-
TMG-50
D
Kills:514
Deaths:331
KDR:1.553
Accuracy:17.317% D
HSR:17.704% D-
NSX-P Naginata
C
Kills:211
Deaths:125
KDR:1.688
Accuracy:21.477% C
HSR:27.962% C
Kills:5,749
Deaths (as Heavy Assault):3,025
Deaths (to Heavy Assaults):8,504
KDR:1.9005
Kill Difference:2,724
Playtime:153.770 hours
Usage:8%
Score:3.280m
Score/min:355
Accuracy (listed only):21.978%
HSR (listed only):19.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,241
Deaths:799
KDR:1.553
Accuracy:26.936% B+
HSR:16.358% C-
T5 AMC
B**
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:29.231% B**
HSR:19.828% C+
TRAC-5
C
Kills:1,123
Deaths:872
KDR:1.288
Accuracy:19.659% C
HSR:14.248% D-
LC3 Jaguar
B**
Kills:656
Deaths:348
KDR:1.885
Accuracy:28.387% B**
HSR:18.293% C
TRS-12 Uppercut
D--
Kills:377
Deaths:335
KDR:1.125
Accuracy:43.080% D*
HSR:9.284% D--
TS4 Haymaker
B+
Kills:360
Deaths:259
KDR:1.390
Accuracy:48.023% B+
HSR:10.278% D-
LC2 Lynx
C++
Kills:324
Deaths:185
KDR:1.751
Accuracy:23.921% C++
HSR:18.210% D
TRAC-5 S
B+
Kills:260
Deaths:271
KDR:0.959
Accuracy:24.721% B+
HSR:8.462% D**
NSX-P Tanto
C+
Kills:224
Deaths:186
KDR:1.204
Accuracy:25.687% C+
HSR:21.429% C--
AMR-66
B**
Kills:201
Deaths:102
KDR:1.971
Accuracy:32.747% B**
HSR:26.866% B
FA1 Barrage
A+
Kills:71
Deaths:38
KDR:1.868
Accuracy:54.673% A+
HSR:9.859% D*
Kills:5,997
Deaths (as Engineer):4,001
Deaths (to Engineers):7,608
KDR:1.49888
Kill Difference:1,996
Playtime:827.043 hours
Usage:45%
Score:19.905m
Score/min:401
Accuracy (listed only):32.460%
HSR (listed only):15.737%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:2,311
Deaths:1,004
KDR:2.302
Accuracy:32.212% A
HSR:11.467% D-
PDW-16 Hailstorm
B++
Kills:1,323
Deaths:754
KDR:1.755
Accuracy:27.692% B++
HSR:10.884% D-
NS-11C
B+
Kills:1,241
Deaths:799
KDR:1.553
Accuracy:26.936% B+
HSR:16.358% C-
NS-7 PDW
A
Kills:1,191
Deaths:537
KDR:2.218
Accuracy:31.765% A
HSR:15.953% C
MKV Suppressed
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:31.740% B**
HSR:11.983% D*
T5 AMC
B**
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:29.231% B**
HSR:19.828% C+
TRAC-5
C
Kills:1,123
Deaths:872
KDR:1.288
Accuracy:19.659% C
HSR:14.248% D-
LC3 Jaguar
B**
Kills:656
Deaths:348
KDR:1.885
Accuracy:28.387% B**
HSR:18.293% C
Shuriken
B
Kills:497
Deaths:236
KDR:2.106
Accuracy:29.022% B
HSR:11.268% D*
MG-S1 Jackal
B*
Kills:475
Deaths:227
KDR:2.093
Accuracy:31.647% B*
HSR:20.842% C++
TRS-12 Uppercut
D--
Kills:377
Deaths:335
KDR:1.125
Accuracy:43.080% D*
HSR:9.284% D--
TS4 Haymaker
B+
Kills:360
Deaths:259
KDR:1.390
Accuracy:48.023% B+
HSR:10.278% D-
LC2 Lynx
C++
Kills:324
Deaths:185
KDR:1.751
Accuracy:23.921% C++
HSR:18.210% D
TRAC-5 S
B+
Kills:260
Deaths:271
KDR:0.959
Accuracy:24.721% B+
HSR:8.462% D**
NSX-P Tanto
C+
Kills:224
Deaths:186
KDR:1.204
Accuracy:25.687% C+
HSR:21.429% C--
FA1 Barrage
A+
Kills:71
Deaths:38
KDR:1.868
Accuracy:54.673% A+
HSR:9.859% D*
Kills:12,753
Deaths (as Light Assault):7,136
Deaths (to Light Assaults):5,451
KDR:1.78714
Kill Difference:5,617
Playtime:79.493 hours
Usage:4%
Score:1.709m
Score/min:358
Accuracy (listed only):31.775%
HSR (listed only):14.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:2,311
Deaths:1,004
KDR:2.302
Accuracy:32.212% A
HSR:11.467% D-
Cycler TRV
B**
Kills:1,718
Deaths:800
KDR:2.148
Accuracy:28.104% B**
HSR:17.753% C
T1 Cycler
C
Kills:1,564
Deaths:762
KDR:2.052
Accuracy:20.120% C
HSR:14.450% D--
TORQ-9
C+
Kills:1,352
Deaths:799
KDR:1.692
Accuracy:24.588% C+
HSR:15.311% D*
PDW-16 Hailstorm
B++
Kills:1,323
Deaths:754
KDR:1.755
Accuracy:27.692% B++
HSR:10.884% D-
TAR
B+
Kills:1,201
Deaths:780
KDR:1.540
Accuracy:25.828% B+
HSR:14.238% D--
NS-7 PDW
A
Kills:1,191
Deaths:537
KDR:2.218
Accuracy:31.765% A
HSR:15.953% C
MKV Suppressed
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:31.740% B**
HSR:11.983% D*
T1S Cycler
C**
Kills:1,158
Deaths:696
KDR:1.664
Accuracy:25.454% C**
HSR:19.948% C+
T1B Cycler
C-
Kills:535
Deaths:293
KDR:1.826
Accuracy:23.901% C-
HSR:22.991% C--
Shuriken
B
Kills:497
Deaths:236
KDR:2.106
Accuracy:29.022% B
HSR:11.268% D*
MG-S1 Jackal
B*
Kills:475
Deaths:227
KDR:2.093
Accuracy:31.647% B*
HSR:20.842% C++
NS-11P
B+
Kills:406
Deaths:227
KDR:1.789
Accuracy:25.557% B+
HSR:14.532% D
TRS-12 Uppercut
D--
Kills:377
Deaths:335
KDR:1.125
Accuracy:43.080% D*
HSR:9.284% D--
TS4 Haymaker
B+
Kills:360
Deaths:259
KDR:1.390
Accuracy:48.023% B+
HSR:10.278% D-
T1A Unity
D
Kills:242
Deaths:212
KDR:1.142
Accuracy:22.495% D-
HSR:19.835% D
TAR-AE
D
Kills:88
Deaths:49
KDR:1.796
Accuracy:24.851% D
HSR:20.455% D
FA1 Barrage
A+
Kills:71
Deaths:38
KDR:1.868
Accuracy:54.673% A+
HSR:9.859% D*
Kills:16,029
Deaths (as Combat Medic):8,487
Deaths (to Combat Medics):3,769
KDR:1.88865
Kill Difference:7,542
Playtime:269.187 hours
Usage:15%
Score:7.236m
Score/min:448
Accuracy (listed only):30.597%
HSR (listed only):15.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:2,311
Deaths:1,004
KDR:2.302
Accuracy:32.212% A
HSR:11.467% D-
RAMS .50M
B**
Kills:1,388
Deaths:466
KDR:2.979
Accuracy:46.212% B**
HSR:77.450% C+
PDW-16 Hailstorm
B++
Kills:1,323
Deaths:754
KDR:1.755
Accuracy:27.692% B++
HSR:10.884% D-
M77-B
B+
Kills:1,310
Deaths:418
KDR:3.134
Accuracy:40.777% B+
HSR:71.603% C--
KSR-35
A
Kills:1,287
Deaths:458
KDR:2.810
Accuracy:43.734% A
HSR:26.573% C
SOAS-20
B++
Kills:1,266
Deaths:474
KDR:2.671
Accuracy:31.889% B++
HSR:19.352% C
NS-7 PDW
A
Kills:1,191
Deaths:537
KDR:2.218
Accuracy:31.765% A
HSR:15.953% C
NS-44 Commissioner
C++
Kills:1,188
Deaths:1,052
KDR:1.129
Accuracy:36.897% C++
HSR:15.572% D-
TSAR-42
B**
Kills:1,168
Deaths:487
KDR:2.398
Accuracy:46.169% B**
HSR:68.750% C+
TX1 Repeater
B*
Kills:1,166
Deaths:704
KDR:1.656
Accuracy:29.539% B*
HSR:13.208% D*
SR-7
B++
Kills:1,161
Deaths:303
KDR:3.832
Accuracy:46.040% B++
HSR:79.414% C++
MKV Suppressed
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:31.740% B**
HSR:11.983% D*
HSR-1
B
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:37.283% B
HSR:24.397% C-
TRAP-M1
B+
Kills:563
Deaths:251
KDR:2.243
Accuracy:32.231% B+
HSR:21.137% C--
Shuriken
B
Kills:497
Deaths:236
KDR:2.106
Accuracy:29.022% B
HSR:11.268% D*
MG-S1 Jackal
B*
Kills:475
Deaths:227
KDR:2.093
Accuracy:31.647% B*
HSR:20.842% C++
NS-44P Commissioner
C++
Kills:456
Deaths:397
KDR:1.149
Accuracy:42.041% C++
HSR:22.368% C
99SV
A+
Kills:413
Deaths:138
KDR:2.993
Accuracy:40.072% A+
HSR:36.320% C++
TX2 Emperor
B**
Kills:367
Deaths:207
KDR:1.773
Accuracy:36.424% B**
HSR:17.984% C
Bighorn .50M
B**
Kills:291
Deaths:61
KDR:4.770
Accuracy:48.944% B**
HSR:75.258% D
NSX Daimyo
B+
Kills:205
Deaths:54
KDR:3.796
Accuracy:44.685% B+
HSR:93.659% C+
T4 AMP
B++
Kills:192
Deaths:114
KDR:1.684
Accuracy:31.964% B++
HSR:14.063% D-
NS-357 Underboss
B
Kills:186
Deaths:180
KDR:1.033
Accuracy:39.638% B
HSR:16.667% D
NS-44L Blackhand
B*
Kills:124
Deaths:67
KDR:1.851
Accuracy:49.427% B*
HSR:43.548% C++
NS-30 Vandal
C+
Kills:118
Deaths:65
KDR:1.815
Accuracy:32.446% C+
HSR:21.186% D
NS CandyCannon 3000
A+
Kills:53
Deaths:79
KDR:0.671
Accuracy:51.893% A+
HSR:60.377% A+
NS-AM7 Archer
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:56.687% N/A
HSR:22% N/A
Kills:21,069
Deaths (as Infiltrator):9,726
Deaths (to Infiltrators):4,175
KDR:2.16626
Kill Difference:11,343
Playtime:473.524 hours
Usage:26%
Score:9.308m
Score/min:328
Accuracy (listed only):38.854%
HSR (listed only):34.196%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A
Kills:829
Deaths:348
KDR:2.382
Accuracy:19.894% A
HSR:14.837% D-
M2 Mutilator
A
Kills:828
Deaths:347
KDR:2.386
Accuracy:20.622% A
HSR:15.821% D
M3 Pounder HEG
A
Kills:159
Deaths:65
KDR:2.446
Accuracy:49.446% A
HSR:3.774% B+
M3 Pounder HEG
A
Kills:133
Deaths:57
KDR:2.333
Accuracy:51.916% A
HSR:2.256% D
Kills:1,949
Deaths (as MAX Suit):408.500
Deaths (to MAX Suits):1,824
KDR:4.77111
Kill Difference:1,540.500
Playtime:34.936 hours
Usage:2%
Score:0.970m
Score/min:463
Accuracy (listed only):35.470%
HSR (listed only):9.172%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:505
V. Kills:58 N/A
Deaths:363
KDR:1.391
Accuracy:27.375% C-
KPH:20.900 D
VKPH:2.400 C--
M18 Rotary
C+
Kills:452
V. Kills:363 124%
Deaths:453
KDR:0.998
Accuracy:30.679% C+
KPH:12.200 C+
VKPH:9.800 C+
Hellfire Rocket Pods
M+
Kills:376
V. Kills:129 289%
Deaths:48
KDR:7.833
Accuracy:55.526% B*
KPH:117.800 B++
VKPH:40.400 M+
Kills:1,333 (957 + 0)
Deaths:864
KDR:1.543
VKDR:0.637
Vehicle Kills:550
Kill Difference:469
Playtime:64.359 hours
Usage:3%
Score:0.920m
Score/min:238
Piloting Accuracy:30.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:192
V. Kills:145 132%
Deaths:27
KDR:7.111
Accuracy:54.172% A
KPH:37.600 C**
VKPH:28.400 B
L105 Zephyr
B+
Kills:154
V. Kills:21 N/A
Deaths:13
KDR:11.846
Accuracy:46.758% B+
KPH:55.700 C*
VKPH:7.600 C+
Kills:346 (0 + 346)
Deaths:40
KDR:8.650
VKDR:4.150
Vehicle Kills:166
Kill Difference:306
Playtime:7.877 hours
Usage:0%
Score:0.241m
Score/min:510
Piloting Accuracy:N/A%
Gunner Accuracy:46.758%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,762
V. Kills:1,194 231%
Deaths:205
KDR:13.473
Accuracy:58.250% C**
KPH:57.800 A*
VKPH:25 A
L100 Python HEAT
A*
Kills:1,060
V. Kills:294 359%
Deaths:185
KDR:5.730
Accuracy:59.293% B*
KPH:65.900 A*
VKPH:18.300 A+
C75 Viper
A+
Kills:398
V. Kills:46 N/A
Deaths:46
KDR:8.652
Accuracy:39.880% C++
KPH:56.400 A+
VKPH:6.500 C
L100 Python HESH
B+
Kills:119
V. Kills:12 N/A
Deaths:25
KDR:4.760
Accuracy:52.932% B+
KPH:52.700 C+
VKPH:5.300 D
Kills:4,339 (4,339 + 0)
Deaths:461
KDR:9.412
VKDR:3.354
Vehicle Kills:1,546
Kill Difference:3,878
Playtime:73.203 hours
Usage:4%
Score:1.574m
Score/min:358
Driving Accuracy:52.932%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,697
V. Kills:780 217%
Deaths:218
KDR:7.784
Accuracy:49.949% B+
KPH:48.600 A+
VKPH:22.300 B*
P2-120 HESH
B++
Kills:1,074
V. Kills:118 N/A
Deaths:128
KDR:8.391
Accuracy:48.211% B++
KPH:46.700 C+
VKPH:5.100 D
E540 Halberd
A+
Kills:480
V. Kills:182 262%
Deaths:45
KDR:10.667
Accuracy:52.447% A+
KPH:39.600 A+
VKPH:15 B+
P2-120 HEAT
A+
Kills:379
V. Kills:115 327%
Deaths:34
KDR:11.147
Accuracy:47.188% B+
KPH:42.100 A+
VKPH:12.800 B++
G30 Vulcan
B**
Kills:160
V. Kills:85 186%
Deaths:25
KDR:6.400
Accuracy:37.104% B**
KPH:34.100 B**
VKPH:18.100 B+
MR11 Gatekeeper
M+
Kills:109
V. Kills:57 188%
Deaths:8
KDR:13.625
Accuracy:55.950% A*
KPH:43.200 M+
VKPH:22.600 B*
Kills:3,899 (3,150 + 749)
Deaths:458
KDR:8.513
VKDR:2.919
Vehicle Kills:1,337
Kill Difference:3,441
Playtime:86.238 hours
Usage:5%
Score:2.126m
Score/min:411
Driving Accuracy:47.188%
Gunner Accuracy:55.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,416
V. Kills:77 N/A
Deaths:86
KDR:16.465
Accuracy:40.547% B++
KPH:141.500 B*
VKPH:7.700 C**
G20 Vulcan-H
B+
Kills:348
V. Kills:210 165%
Deaths:74
KDR:4.703
Accuracy:51.116% B+
KPH:43.100 C+
VKPH:26 C+
E540 Halberd-H
D
Kills:110
V. Kills:60 180%
Deaths:25
KDR:4.400
Accuracy:52.046% D
KPH:30.100 D
VKPH:16.400 D
Kills:1,874 (0 + 1,874)
Deaths:185
KDR:10.130
VKDR:1.876
Vehicle Kills:347
Kill Difference:1,689
Playtime:21.740 hours
Usage:1%
Score:0.742m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:52.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,720
V. Kills:259 N/A
Deaths:88
KDR:19.546
Accuracy:51.537% A++
KPH:61.900 A++
VKPH:9.300 B++
M60-G Bulldog
A++
Kills:1,587
V. Kills:212 N/A
Deaths:70
KDR:22.671
Accuracy:52.513% A+
KPH:73.900 A++
VKPH:9.900 C**
M40 Fury
A
Kills:728
V. Kills:108 N/A
Deaths:47
KDR:15.489
Accuracy:41.987% B*
KPH:74.200 A
VKPH:11 B+
M40 Fury
B**
Kills:580
V. Kills:114 N/A
Deaths:25
KDR:23.200
Accuracy:42.575% B*
KPH:78.200 B**
VKPH:15.400 B*
M20 Basilisk
B*
Kills:207
V. Kills:79 259%
Deaths:23
KDR:9
Accuracy:41.863% B+
KPH:29.300 B++
VKPH:11.200 B*
M20 Basilisk
A++
Kills:192
V. Kills:47 400%
Deaths:15
KDR:12.800
Accuracy:44.055% B+
KPH:41.200 A++
VKPH:10.100 C++
M12 Kobalt
B++
Kills:64
V. Kills:4 N/A
Deaths:1
KDR:64
Accuracy:17.692% C++
KPH:94.300 B++
VKPH:5.900 B++
M12 Kobalt
D
Kills:62
V. Kills:3 N/A
Deaths:6
KDR:10.333
Accuracy:16.452% C+
KPH:38.600 D
VKPH:1.900 D
G30 Walker
B
Kills:53
V. Kills:26 196%
Deaths:5
KDR:10.600
Accuracy:29.458% C+
KPH:19.100 B
VKPH:9.400 C+
Kills:5,193 (0 + 5,193)
Deaths:280
KDR:18.546
VKDR:3.043
Vehicle Kills:852
Kill Difference:4,913
Playtime:83.300 hours
Usage:5%
Score:2.922m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:29.458%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:123
V. Kills:16 N/A
Deaths:85
KDR:1.447
Accuracy:41.028% D
KPH:25.400 C++
VKPH:3.300 D
Kills:123 (123 + 0)
Deaths:85
KDR:1.447
VKDR:0.188
Vehicle Kills:16
Kill Difference:38
Playtime:4.846 hours
Usage:0%
Score:0.045m
Score/min:153
Driving Accuracy:41.028%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:97
V. Kills:12 N/A
Deaths:6
KDR:16.167
Accuracy:34.457% C+
KPH:99.200 B*
VKPH:12.300 A++
Kills:97 (0 + 97)
Deaths:6
KDR:16.167
VKDR:2
Vehicle Kills:12
Kill Difference:91
Playtime:0.978 hours
Usage:0%
Score:0.016m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:34.457%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,9562,76220513.473A*11.3158.25%C**N/A57.8A*25A29447.8h4A6.9A
SMG-46 Armistice 2,3242,3111,0042.302A0.1432.212%A11.467%D-55.3AN/A23341.8h10.7B**33.1B*
M60-G Bulldog 1,9791,7208819.545M**17.3851.537%A++2.326%C61.9A++9.3B++67127.8h4.5A8.8A
Cycler TRV 1,7191,7188002.148B*0.0228.104%B**17.753%C61.8A+N/A25727.8h9.2A+32.8B**
P2-120 AP 2,4771,6972187.784C*5.6249.949%B+3.3%C+48.6A+22.3B*55134.9h4.9B**9.8B**
M60-G Bulldog 1,7991,5877022.671M**20.5152.513%A+2.331%C-73.8A++9.9C**82821.5h4.4B**8.4B**
T1 Cycler 1,5681,5647622.052B*0.1120.12%C14.45%D--32B+N/A14948.8h11.4B**56.8B+
T9 CARV 1,4871,4789651.532C*0.6318.774%C+14.411%D*39.8B++N/A21237.1h11.1B*59.4B+
P525 Marauder-H 1,4931,4168616.465C**14.3040.547%B++N/A141.6B*7.7C**52310h6B+14.9B++
RAMS .50M 1,3901,3884662.979C+0.8146.212%B**77.45%C+33.4BN/A14241.6h1.9B++4B++
TORQ-9 1,3581,3527991.692B0.4724.588%C+15.311%D*54.3B**N/A22624.9h12.2B*49.8B+
PDW-16 Hailstorm 1,3251,3237541.755B*0.4127.692%B++10.884%D-45.3B*N/A18729.2h11.4B*41.3B++
M77-B 1,3111,3104183.134B++0.9740.777%B+71.603%C--22.2CN/A8659.1h2.3B5.7B+
KSR-35 1,2951,2874582.81B0.6443.734%A26.573%C59.9B**N/A14521.5h3.4B**7.8B**
C-4 1,5511,2847371.742C**0.4224.355%CN/A129.7B**27C+11149.9h1.2B++4.7B+
SOAS-20 1,2661,2664742.671B**0.5131.889%B++19.352%C59.4AN/A21421.3h9.4B++29.4B*
NS-11C 1,2561,2417991.553B++0.6126.936%B+16.358%C-21.5C+N/A9757.6h11.9B++44.3B+
TAR 1,2041,2017801.54C++0.6325.828%B+14.238%D--35.2C++N/A14734.1h10.4B**40.1B*
NS-7 PDW 1,1921,1915372.218A++0.0531.765%A15.953%C69.2A*N/A29717.2h10.3B**32.3B*
NS-44 Commissioner 1,1911,1881,0521.129C*1.0436.897%C++15.572%D-45.2B+N/A21126.3h3.2B++8.7B+
MSW-R 1,1871,1864992.377C*0.2127.368%B**20.826%C63.8B**N/A32318.6h8.9A32.7B*
TSAR-42 1,1701,1684872.398C+0.2346.169%B**68.75%C+47.1B+N/A23124.8h2B++4.4B++
TX1 Repeater 1,1741,1667041.656A0.5129.539%B*13.208%D*67.8A*N/A28617.2h10.9B++37B++
SR-7 1,1631,1613033.832C++1.6746.04%B++79.414%C++52.1B*N/A28022.3h1.8B++3.9B++
T16 Rhino 1,1631,1615152.254B**0.0923.909%B+22.05%C+62.8A+N/A25218.5h9.7A40.7B*
MKV Suppressed 1,1611,1604792.422A++0.2631.74%B**11.983%D*61.7A+N/A30318.8h10.5B*33.2B++
HSR-1 1,1731,1604542.555B0.3937.283%B24.397%C-45.7C*N/A13125.4h4.8B++12.8B+
Chainblade 1,3201,16020,6590.056B**2.1138.635%B*1.466%D-1.4AN/A6843.1h2.4B6.1B+
T5 AMC 1,1761,1606061.914B**0.2529.231%B**19.828%C+28.9B+N/A10540.2h12B++41B*
T1S Cycler 1,1651,1586961.664B+0.5025.454%C**19.948%C+55.9A+N/A21620.7h10.5B*41.1B++
TRAC-5 1,1261,1238721.288B++0.8819.659%C14.248%D-17.6C+N/A10063.9h12.6B++64.3B+
P2-120 HESH 1,1921,0741288.391C6.2348.211%B++1.024%C+46.7C+5.1D22823h3.6B**7.5B**
L100 Python HEAT 1,3541,0601855.73C*3.5659.293%B*3.396%B+65.8A*18.3A+51716.1h3.7A6.2A
M2 Mutilator 8348293482.382B+0.2219.894%A14.837%D-45.1A++N/A19118.4h14.4B*72.3B*
M2 Mutilator 8348283472.386B+0.2220.622%A15.821%D45A++N/A17918.4h14.9B*72.2B*
M40 Fury 8367284715.489B**13.3241.987%B*1.099%D74.3A11B+4109.8h10.6B++25.3B*
T9 CARV-S 6756713122.151B+0.0123.87%B23.398%C+53.7B+N/A14712.5h10.1B*42.4B+
LC3 Jaguar 6646563481.885B+0.2828.387%B**18.293%C29.7C++N/A12822.1h11.1B+38.9B++
Tank Mine 1,0406011613.733B++1.5743.554%B++N/A103.6C+75.7B+15215.8h2C+4.7B**
M40 Fury 6945802523.2A++21.0342.575%B*N/A78.4B**15.4B*5077.4h10.6B+24.9B*
TRAP-M1 5635632512.243B+0.0832.231%B+21.137%C--67AN/A2738.4h7.9B+24.6B+
Frag Grenade 5625581558N/A555.8339.682%DN/A930A*6.7C32790.6h2.3A+5.9B*
NS Decimator 7645394461.209C*0.9655.195%DN/A42.8B+17.9C*50412.6h3.5B*6.3B++
T1B Cycler 5385352931.826C++0.3423.901%C-22.991%C--50.5C**N/A14010.6h11.2B+46.7C**
T7 Mini-Chaingun 5305282781.899B**0.2721.129%B*9.47%D-77.6A*N/A5026.8h11.2B*53.2B++
TMG-50 5165143311.553B0.6117.317%D17.704%D-43.6B+N/A23611.8h9.7B++56.1C*
M14 Banshee 5635053631.391C-0.7727.375%C-N/A20.9D2.4C--13424.2h22.4C**81.9C*
Shuriken 5014972362.106B++0.0629.022%B11.268%D*63.7B*N/A2347.8h11.9B+40.9B+
E540 Halberd 6624804510.667B+8.5052.447%A+1.25%D*39.7A+15B+31312.1h4.8B*9.1B**
MG-S1 Jackal 4854752272.093B*0.0731.647%B*20.842%C++56.5B*1.2A1338.4h9.4B+29.8B++
NS-44P Commissioner 4574563971.149C+1.0242.041%C++22.368%C37.7CN/A13012.1h3.2B7.5B+
M18 Rotary 8154524530.998C1.1730.679%C+1.77%C-12.2C+9.8C+22737h122.4C*399C**
99SV 4144131382.993B*0.8340.072%A+36.32%C++46.4A+N/A1808.9h4.1B**10.2B**
NS-11P 4064062271.789B+0.3825.557%B+14.532%D39B++N/A23310.4h9.8A+38.2B**
C75 Viper 444398468.652B**6.4939.88%C++N/A56.1A+6.5C4457.1h5.7B**14.2A
P2-120 HEAT 4943793411.147B**8.9847.188%B+1.055%D*42.1A+12.8B++3789h5.1B**10.8B**
TRS-12 Uppercut 3783773351.125C+1.0443.08%D*9.284%D--36.3C+N/A18610.4h2.6C++5.9C
Hellfire Rocket Pods 505376487.833C++5.6755.526%B*1.064%C+117.5B++40.3M+11613.2h23.2C++41.8C**
TX2 Emperor 3713672071.773B*0.3936.424%B**17.984%C60.2A+N/A1666.1h6.9B**19B**
TS4 Haymaker 3603602591.39C*0.7848.023%B+10.278%D-48B*N/A2217.5h3.7B++7.7B++
G20 Vulcan-H 558348744.703C**2.5451.116%B+2.586%C43C+25.9C+6798.1h76B*148.6B*
Hunter QCX 3273263540.921B1.2450.945%B+30.061%C*18BN/A6718.1h3.4B6.7B+
LC2 Lynx 3253241851.751B+0.4123.921%C++18.21%D31.5C*N/A20910.3h11.8B*49.2B+
Bighorn .50M 292291614.77C+2.6048.944%B**75.258%D64.7B++N/A1584.5h1.8C**3.7B++
Claymore 287287584.948C2.7838.75%B++N/A179.4B++N/A5831.6h1A++2.5B**
TRAC-5 S 2632602710.959C++1.2124.721%B+8.462%D**12.3C--N/A6921.1h8B**32.4B*
The Slasher 2652595,4660.047C+2.1222.885%D-1.158%D*0.9CN/A2282.9h2.2C++9.4C+
T1A Unity 2442422121.142C1.0222.495%D-19.835%D34.1CN/A1037.1h12.7C+56.7C-
NSX-P Tanto 2312241861.204C**0.9625.687%C+21.429%C--14.4DN/A4115.6h14.8C*57.7C**
Spear Anti-Vehicle Phalanx Turret 3352131811.833B*9.6752.327%B*3.756%C+60.9A+34.9A7713.5h5.9B+11.2B**
NSX-P Naginata 2132111251.688C*0.4821.477%C27.962%C62.1B++N/A2563.4h11.8B55C*
M20 Basilisk 286207239M6.8341.863%B+5.797%C+29.2B++11.1B*2557.1h73.2B+174.9B++
NSX Daimyo 207205543.796C++1.6344.685%B+93.659%C+64.1B+N/A1393.2h2.5C++5.6B
AMR-66 2012011021.971A+0.1932.747%B**26.866%B51.5A*N/A2443.9h6.5B**19.8B*
M20 Basilisk 2391921512.8S10.6344.055%B+6.25%C*40.9A++10C++2934.7h60.5B*137.3B**
T4 AMP 1931921141.684B++0.4831.964%B++14.063%D-71.1A+N/A2722.7h12.3B++38.5B++
C150 Dalton 337192277.111C++4.9554.172%A1.563%B**37.6C**28.4B6035.1h4.3C*8B*
MANA Anti-Vehicle Turret 3101911261.516C++0.6551.894%C+2.618%D36.7C*22.9C5025.2h7.4B+14.2B+
NS-357 Underboss 1881861801.033C++1.1339.638%B16.667%D33.8C+N/A1175.5h4.5C+11.3C**
G30 Vulcan 245160256.4B+4.2337.104%B**1.25%D*34B**18.1B+5484.7h73.4B++197.8B**
M3 Pounder HEG 180159652.446B++0.2849.446%A3.774%B+29.4A3.9B2495.4h14B+28.4B++
L105 Zephyr 1751541311.846C++9.6846.758%B+N/A55C*7.5C3392.8h4.6B**9.9B*
M3 Pounder HEG 159133572.333B+0.1751.916%A2.256%D30.9A6A2314.3h16.4B31.6B+
M40 Fury 1621311013.1C++10.9355.304%B++1.527%C**62.4C--14.8C--2512.1h8.8B+15.8B+
MANA Anti-Personnel Turret 133128452.844N/A0.6822.774%UN/A1280U50U4126400.1h23.1T*101.4T*
NS-44L Blackhand 124124671.851B++0.3149.427%B*43.548%C++45.9AN/A1252.7h3.1B**6.3B*
M40 Fury-F 139123851.447C+0.7241.028%D2.439%A++25.6C++3.3D1534.8h4.5B**10.9B**
L100 Python HESH 131119254.76D2.5952.932%B+N/A51.7C+5.2D3172.3h2.7B++5.2B++
NS-30 Vandal 118118651.815C++0.3532.446%C+21.186%D59B**N/A1692h4.9B++15B+
E540 Halberd-H 170110254.4C-2.2352.046%D1.818%C+29.7D16.2D4543.7h5.3B+10.2B
MR11 Gatekeeper 166109813.625A**11.4655.95%A*N/A43.6M+22.8B*4722.5h33.9B**60.7A
Anti-Vehicle Grenade 1151051105N/A102.8366.248%A++N/A1050M*100C+55390.1h3.5B**5.3B**
ML-7 1901041380.754C++1.4158.027%C*2.885%C++18.2C-15.1B+4865.7h7.6C13.1C+
CAS 14-E 10997616.167C+14.0034.457%C+N/A97B++12A++2801h25.9B+75.2B+
TAR-AE 8888491.796C++0.3724.851%D20.455%D58.7C**N/A2001.5h12.3C+49.6C+
FA1 Barrage 7171381.868A0.3054.673%A+9.859%D*59.2A++N/A5111.2h3.3A6B**
M9 SKEP Launcher 136701620.432C1.7368.774%C++1.429%D13.7C12.9B+2335.1h10.1C14.7C
M12 Kobalt 6864164M61.8317.692%C++10.938%F91.4B+5.7B++4310.7h17.2C*97.1B
M12 Kobalt 6562610.333C8.1716.452%C+19.355%C*38.8D1.9D1741.6h23.7D-144.1C+
Sticky Grenade 6161161N/A58.8344.575%D-N/A610DN/A33090.1h2.5C+5.6C
G30 Walker 7953510.6A*8.4329.458%C+N/A18.9B9.3C+2662.8h151.5B**514.3B++
NS CandyCannon 3000 5353790.671C++1.4951.893%A+60.377%A+14.3CN/A323.7h4.4C*8.5B*
M60-A Bulldog 5852510.4C+8.2350.318%C**1.923%C-30.6C3.5C1541.7h6.1C+12.1C**
M12 Kobalt 5250150B*47.8317.141%D-26%A++100C+4C3180.5h12.5B*73.2B+
NS-AM7 Archer 6750600.833B**1.3356.687%C22%B+8.8B+3C**745.7h18.5C**32.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter225,9793.4h
Nano-Armor Kit637913,77590.8h
Anti-Vehicle MANA Turret306772.1h
Spawn Beacon125440.7h
Nanite Revive Grenade05710.1h
Medical Applicator733215,11426.6h
Welding Device04960h
Spitfire Auto-Turret41190.1h
Ammunition Package91,1240.7h
Shield Recharging Field422,4290.9h
Medical Kit9886,06313.5h
Anti-Infantry MANA Turret132240.8h
Nano-Repair Grenade02570.1h
Snowman Soldier2610.1h
Recon Detection Device673,9257h

Check the help document for the dictionary if you want to learn more about words used here.


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