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Maj. General Predator Balthias[05th] Balthias
NC BR 85

KDR: 5.11

Score: 71.2m

Last Seen: Sep 8th, 2018 11:50 PM
- OFFLINE - 895.9 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Briggs
Level Progress (to 86): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW C85 Canister-H C85 Canister Titan-150 HESH NC6 Gauss SAW G40-F Ranger AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $898,218 MLG Score: 718
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.975%20.08%5822598840,3543.129911.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.752%1.565A+-0.07C+-0.674DHEAD + (~5.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.549B+9.80.312C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.736%0.701%84210115716623320.861237171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.023%-1.024D*-0.843D--0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.2-0.341C-59.4-0.13C154.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.462%1.441%101497100648,1638882524354.2376191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%1.238B**-0.787D-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++4.20.667B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.933%8.959%26091599819,756925470421.3348420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%-0.109C+1.219B**0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.55B+18.40.526B+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.986%80.163%260931010368103720.354528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.506%0.137C++0.858B*0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.20.308C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.701%11.47%2609110121,1161119150.997319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.617B+-0.596D-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**40.172C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.2m208.7%361 (21.7k)318 (19.1k)5.11232128,71825,1786.0646685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10131584820.557%8.982%18508:5121

65% Engineer31% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2013 5:43 AMJun 5th, 2018 12:53 PMOct 7th, 2018 5:04 AM (9d) (PST)Sep 8th, 2018 8:11 PM (37d) (PST)Sep 8th, 2018 7:50 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,150631,0870.5760.1130.0521.5390.162718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,9953,79365,2023573921019,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3726.5h/155.3d 23,978 11,561 42,415 344.1k 4,285 9,309 36,168 257.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:19,119
Deaths:6,737
KDR:2.838
Accuracy:29.801% C**
HSR:21.706% D
NC6 Gauss SAW
A+
Kills:3,022
Deaths:1,124
KDR:2.689
Accuracy:27.485% A+
HSR:18.895% D
NC6S Gauss SAW S
C*
Kills:1,558
Deaths:731
KDR:2.131
Accuracy:24.528% C*
HSR:19.063% D
EM6
B
Kills:1,323
Deaths:629
KDR:2.103
Accuracy:23.212% B
HSR:17.612% D-
GD-22S
B+
Kills:1,301
Deaths:651
KDR:1.998
Accuracy:25.524% B+
HSR:17.832% D-
EM1
B**
Kills:1,182
Deaths:507
KDR:2.331
Accuracy:26.935% B**
HSR:18.359% C--
NC05 Jackhammer
B**
Kills:1,171
Deaths:599
KDR:1.955
Accuracy:52.657% B**
HSR:11.187% D-
LA1 Anchor
C
Kills:1,157
Deaths:554
KDR:2.088
Accuracy:23.168% C
HSR:17.805% D--
NS-15M1
B**
Kills:815
Deaths:259
KDR:3.147
Accuracy:27.986% B**
HSR:22.699% C++
NSX Naginata
B*
Kills:420
Deaths:199
KDR:2.111
Accuracy:26.592% B*
HSR:29.524% C*
Kills:31,068
Deaths (as Heavy Assault):11,990
Deaths (to Heavy Assaults):7,657
KDR:2.59116
Kill Difference:19,078
Playtime:1,157.698 hours
Usage:31%
Score:23.285m
Score/min:335
Accuracy (listed only):28.789%
HSR (listed only):19.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,773
Deaths:826
KDR:2.146
Accuracy:31.672% A++
HSR:19.459% C
GD-7F
A++
Kills:1,285
Deaths:819
KDR:1.569
Accuracy:32.115% A++
HSR:18.132% C
AC-X11
A
Kills:1,236
Deaths:666
KDR:1.856
Accuracy:31.132% A
HSR:16.748% D-
AF-4A Bandit
A+
Kills:1,152
Deaths:710
KDR:1.623
Accuracy:32.274% A+
HSR:18.056% D
Razor GD-23
A++
Kills:1,150
Deaths:693
KDR:1.659
Accuracy:32.399% A++
HSR:17.130% D
AF-57 Piston
B**
Kills:1,116
Deaths:315
KDR:3.543
Accuracy:48.701% B**
HSR:11.470% D
Gauss Compact S
B*
Kills:355
Deaths:238
KDR:1.492
Accuracy:27.610% B*
HSR:20% B
19A Fortuna
B+
Kills:321
Deaths:141
KDR:2.277
Accuracy:28.461% B+
HSR:19.626% C+
Warden
A+
Kills:128
Deaths:47
KDR:2.723
Accuracy:35.062% A+
HSR:19.531% D
Kills:8,516
Deaths (as Engineer):4,455
Deaths (to Engineers):4,752
KDR:1.91156
Kill Difference:4,061
Playtime:2,436.647 hours
Usage:65%
Score:45.967m
Score/min:314
Accuracy (listed only):33.270%
HSR (listed only):17.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:1,773
Deaths:826
KDR:2.146
Accuracy:31.672% A++
HSR:19.459% C
GD-7F
A++
Kills:1,285
Deaths:819
KDR:1.569
Accuracy:32.115% A++
HSR:18.132% C
AC-X11
A
Kills:1,236
Deaths:666
KDR:1.856
Accuracy:31.132% A
HSR:16.748% D-
AF-4 Cyclone
B++
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:28.953% B++
HSR:15.577% C-
AF-4A Bandit
A+
Kills:1,152
Deaths:710
KDR:1.623
Accuracy:32.274% A+
HSR:18.056% D
Razor GD-23
A++
Kills:1,150
Deaths:693
KDR:1.659
Accuracy:32.399% A++
HSR:17.130% D
AF-57 Piston
B**
Kills:1,116
Deaths:315
KDR:3.543
Accuracy:48.701% B**
HSR:11.470% D
MGR-S1 Gladius
B**
Kills:607
Deaths:217
KDR:2.797
Accuracy:32.245% B**
HSR:14.992% D--
Gauss Compact S
B*
Kills:355
Deaths:238
KDR:1.492
Accuracy:27.610% B*
HSR:20% B
19A Fortuna
B+
Kills:321
Deaths:141
KDR:2.277
Accuracy:28.461% B+
HSR:19.626% C+
Kills:10,157
Deaths (as Light Assault):5,133
Deaths (to Light Assaults):4,535
KDR:1.97876
Kill Difference:5,024
Playtime:24.601 hours
Usage:1%
Score:0.310m
Score/min:210
Accuracy (listed only):32.556%
HSR (listed only):17.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:28.953% B++
HSR:15.577% C-
MGR-S1 Gladius
B**
Kills:607
Deaths:217
KDR:2.797
Accuracy:32.245% B**
HSR:14.992% D--
LA8 Rebel
B++
Kills:587
Deaths:437
KDR:1.343
Accuracy:35.652% B++
HSR:19.762% C+
NS-44 Commissioner
A
Kills:582
Deaths:480
KDR:1.213
Accuracy:45.584% A
HSR:22.165% C++
NC14 Bolt Driver
B*
Kills:165
Deaths:23
KDR:7.174
Accuracy:40.748% B*
HSR:79.394% B+
AF-18 Stalker
M++
Kills:138
Deaths:74
KDR:1.865
Accuracy:42.603% M++
HSR:20.290% C+
AF-8 RailJack
C++
Kills:134
Deaths:17
KDR:7.882
Accuracy:30.735% D-
HSR:76.119% C++
LA3 Desperado
B
Kills:121
Deaths:99
KDR:1.222
Accuracy:29.180% C++
HSR:21.488% B
EM4 Longshot
A+
Kills:69
Deaths:10
KDR:6.900
Accuracy:36.154% C--
HSR:89.855% A+
NC4 Mag-Shot
C
Kills:64
Deaths:46
KDR:1.391
Accuracy:25.325% C
HSR:10.938% D*
NC08 Mag-Scatter
B+
Kills:63
Deaths:62
KDR:1.016
Accuracy:56.164% B+
HSR:3.175% F--
Kills:3,692
Deaths (as Infiltrator):1,973
Deaths (to Infiltrators):3,248
KDR:1.87126
Kill Difference:1,719
Playtime:60.063 hours
Usage:2%
Score:0.813m
Score/min:226
Accuracy (listed only):36.668%
HSR (listed only):33.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:544
Deaths:147
KDR:3.701
Accuracy:40.541% B**
HSR:14.154% C+
AF-34 Mattock
B+
Kills:425
Deaths:93
KDR:4.570
Accuracy:41.667% B+
HSR:17.177% C+
AF-41 Hacksaw
B**
Kills:170
Deaths:82
KDR:2.073
Accuracy:42.069% B**
HSR:17.059% B+
NCM2 Falcon
B++
Kills:78
Deaths:75
KDR:1.040
Accuracy:46.110% B++
HSR:3.846% C--
AF-23 Grinder
B*
Kills:67
Deaths:18
KDR:3.722
Accuracy:45.091% B*
HSR:16.418% C+
Kills:1,284
Deaths (as MAX Suit):207.500
Deaths (to MAX Suits):1,230
KDR:6.18795
Kill Difference:1,076.500
Playtime:33.463 hours
Usage:1%
Score:0.673m
Score/min:335
Accuracy (listed only):43.096%
HSR (listed only):13.731%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:338
V. Kills:67 N/A
Deaths:32
KDR:10.563
Accuracy:48.911% C+
KPH:133.600 B++
VKPH:26.500 B**
M20 Mustang
C+
Kills:233
V. Kills:201 115%
Deaths:118
KDR:1.975
Accuracy:26.219% D
KPH:10.200 C
VKPH:8.800 C+
M20 Kestrel
D
Kills:162
V. Kills:203 79%
Deaths:123
KDR:1.317
Accuracy:28.082% C
KPH:7.500 D-
VKPH:9.400 D
Coyote Missiles
C-
Kills:140
V. Kills:94 147%
Deaths:33
KDR:4.242
Accuracy:55.633% B+
KPH:28.100 D
VKPH:18.900 C-
Hornet Missiles
C
Kills:117
V. Kills:73 158%
Deaths:14
KDR:8.357
Accuracy:61.484% C*
KPH:48.900 C
VKPH:30.500 C
Kills:990 (395 + 0)
Deaths:320
KDR:3.094
VKDR:1.994
Vehicle Kills:638
Kill Difference:670
Playtime:54.332 hours
Usage:1%
Score:0.801m
Score/min:246
Piloting Accuracy:28.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:69
V. Kills:17 383%
Deaths:4
KDR:17.250
Accuracy:44.823% B
KPH:62.600 B+
VKPH:15.400 A
C150 Dalton
C+
Kills:55
V. Kills:46 117%
Deaths:7
KDR:7.857
Accuracy:39.430% C+
KPH:27.900 C+
VKPH:23.300 C+
Kills:124 (0 + 124)
Deaths:11
KDR:11.273
VKDR:5.727
Vehicle Kills:63
Kill Difference:113
Playtime:3.073 hours
Usage:0%
Score:0.107m
Score/min:581
Piloting Accuracy:N/A%
Gunner Accuracy:39.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,125
V. Kills:142 N/A
Deaths:15
KDR:75
Accuracy:52.844% B+
KPH:95.800 A++
VKPH:12.100 B**
L100 Python AP
B*
Kills:685
V. Kills:624 110%
Deaths:58
KDR:11.810
Accuracy:56.986% C*
KPH:25 C
VKPH:22.700 B*
L100 Python HEAT
A*
Kills:437
V. Kills:178 244%
Deaths:14
KDR:31.214
Accuracy:58.861% B*
KPH:51.100 A+
VKPH:20.800 A*
Skyguard
B*
Kills:97
V. Kills:61 156%
Deaths:10
KDR:9.700
Accuracy:30.219% C*
KPH:19.500 B*
VKPH:12.300 B*
Kills:2,344 (2,344 + 0)
Deaths:97
KDR:24.165
VKDR:10.361
Vehicle Kills:1,005
Kill Difference:2,247
Playtime:52.703 hours
Usage:1%
Score:1.178m
Score/min:373
Driving Accuracy:30.219%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:40,281
V. Kills:22,324 180%
Deaths:824
KDR:48.885
Accuracy:55.828% B++
KPH:33.600 B**
VKPH:18.600 B*
C85 Canister
M*
Kills:5,908
V. Kills:341 N/A
Deaths:67
KDR:88.179
Accuracy:42.478% B+
KPH:201 M*
VKPH:11.600 A
Titan-150 HESH
A
Kills:3,808
V. Kills:1,074 354%
Deaths:89
KDR:42.787
Accuracy:54.146% B*
KPH:47.800 B+
VKPH:13.500 A
G40-F Ranger
B*
Kills:2,511
V. Kills:1,391 180%
Deaths:27
KDR:93
Accuracy:27.260% C
KPH:59.800 B*
VKPH:33.100 B+
Titan-150 HEAT
A+
Kills:1,730
V. Kills:830 208%
Deaths:93
KDR:18.602
Accuracy:55.997% B**
KPH:30.600 B**
VKPH:14.700 A+
Enforcer ML85
A
Kills:188
V. Kills:164 114%
Deaths:29
KDR:6.483
Accuracy:57.853% A*
KPH:27.900 B+
VKPH:24.300 A
M96 Mjolnir
A*
Kills:52
V. Kills:46 111%
Deaths:4
KDR:13
Accuracy:53.864% A++
KPH:52.300 B**
VKPH:46.200 A*
Kills:54,478 (45,819 + 8,659)
Deaths:1,133
KDR:48.083
VKDR:23.098
Vehicle Kills:26,170
Kill Difference:53,345
Playtime:1,412.641 hours
Usage:38%
Score:18.323m
Score/min:216
Driving Accuracy:55.997%
Gunner Accuracy:53.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:6,514
V. Kills:325 N/A
Deaths:310
KDR:21.013
Accuracy:52.729% B
KPH:177.300 A
VKPH:8.800 C++
Enforcer ML65-H
A*
Kills:1,513
V. Kills:1,049 144%
Deaths:106
KDR:14.274
Accuracy:60.139% C**
KPH:69 A*
VKPH:47.800 A+
E540 Halberd-H
A++
Kills:1,476
V. Kills:629 234%
Deaths:81
KDR:18.222
Accuracy:66.228% A
KPH:79.200 A++
VKPH:33.800 A+
M96 Mjolnir-H
S
Kills:841
V. Kills:1,077 78%
Deaths:84
KDR:10.012
Accuracy:63.131% A+
KPH:86.300 A++
VKPH:110.600 S
G30 Walker
A
Kills:535
V. Kills:376 142%
Deaths:41
KDR:13.049
Accuracy:35.881% C*
KPH:33.700 C**
VKPH:23.700 A
M60-G Bulldog-H
A+
Kills:462
V. Kills:53 N/A
Deaths:23
KDR:20.087
Accuracy:49.230% B+
KPH:125.400 A+
VKPH:14.400 B**
M12 Kobalt-H
A++
Kills:99
V. Kills:11 N/A
Deaths:1
KDR:99
Accuracy:34.729% A**
KPH:85.500 D
VKPH:9.500 A++
Kills:11,440 (0 + 11,440)
Deaths:646
KDR:17.709
VKDR:5.449
Vehicle Kills:3,520
Kill Difference:10,794
Playtime:107.750 hours
Usage:3%
Score:4.055m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:34.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:138
V. Kills:47 288%
Deaths:17
KDR:8.118
Accuracy:48.924% A
KPH:38.300 A++
VKPH:13.100 A+
M40 Fury
C*
Kills:106
V. Kills:22 461%
Deaths:10
KDR:10.600
Accuracy:47.868% A+
KPH:50.700 C*
VKPH:10.500 C*
G30 Walker
B*
Kills:105
V. Kills:76 136%
Deaths:5
KDR:21
Accuracy:34.100% B*
KPH:20.300 B++
VKPH:14.700 B*
G30 Walker
C+
Kills:77
V. Kills:59 128%
Deaths:5
KDR:15.400
Accuracy:34.419% B++
KPH:12.900 C
VKPH:9.900 C+
Kills:426 (0 + 426)
Deaths:37
KDR:11.514
VKDR:5.514
Vehicle Kills:204
Kill Difference:389
Playtime:16.844 hours
Usage:0%
Score:0.411m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:34.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 62,60540,28182448.885S43.7755.828%B++1.532%D33.6B**18.6B*1961197.3h4C**7.2B++
NC6A GODSAW 19,36619,1196,7372.838C**2.2729.801%C**21.706%D48.3CN/A136395.8h9C+30.1B
C85 Canister-H 6,8396,51431021.013B+15.9052.729%B14.016%B++177.5A8.9C*58536.7h5.3B+10.1B+
C85 Canister 6,2495,9086788.179S83.0742.478%B+12.712%C201M*11.6A55929.4h4B**9.4B**
Titan-150 HESH 4,8823,8088942.787M*37.6754.146%B*N/A47.8B+13.5A18979.7h3.1C*5.7B+
NC6 Gauss SAW 3,0633,0221,1242.689B**2.4227.485%A+18.895%D30.9C++N/A9697.8h9B+32.7B++
G40-F Ranger 3,9022,5112793U87.8927.26%CN/A59.8B*33.1B+46142h49.5B++181.4B+
AF-19 Mercenary 1,8061,7738262.146A++2.9731.672%A++19.459%C20.5C++N/A7886.4h11.5B+36.4B++
Titan-150 HEAT 2,5601,7309318.602M13.4955.997%B**1.214%D*30.6B**14.7A+21456.6h4.6B+8.1B*
NC6S Gauss SAW S 1,5691,5587312.131B+2.9824.528%C*19.063%D36.8C+N/A21342.3h10.3C**42B
Enforcer ML65-H 2,5621,51310614.274M+9.1660.139%C**1.058%D69.1A*47.9A+70921.9h13.9B+23.2B+
E540 Halberd-H 2,1051,4768118.222A+13.1166.228%AN/A79.4A++33.8A+56618.6h5.5C**8.3B++
EM6 1,3321,3236292.103B+3.0123.212%B17.612%D-37.7C+N/A11735.1h9.7B++41.6B+
GD-22S 1,3121,3016511.998C**3.1125.524%B+17.832%D-42.1C**N/A20130.9h10.6B41.4B+
GD-7F 1,3141,2858191.569B+3.5432.115%A++18.132%C21CN/A7561.1h14.8C+46.2B+
AC-X11 1,2601,2366661.856B*3.2631.132%A16.748%D-33.4BN/A10437h9.9C*31.9B+
EM1 1,2011,1825072.331B**2.7826.935%B**18.359%C--32.2C+N/A10336.7h12.9C++48B+
NC05 Jackhammer 1,1801,1715991.955B++3.1652.657%B**11.187%D-42.1C++N/A12727.8h4.3B+8.2B++
AF-4 Cyclone 1,1781,1625082.287B*2.8328.953%B++15.577%C-42.3B+N/A16327.5h10.3B35.5B+
LA1 Anchor 1,1711,1575542.088C+3.0223.168%C17.805%D--38.4CN/A15530.1h10.9C46.9C+
AF-4A Bandit 1,1691,1527101.623C**3.4932.274%A+18.056%D16.6DN/A4669.5h13D40.4B
Razor GD-23 1,1711,1506931.659B++3.4532.399%A++17.13%D18.2CN/A6263.2h11.9B36.8B+
L100 Python HESH 1,2671,1251575S69.8952.844%B+N/A96.2A++12.1B**35811.7h2.8B+5.3B++
AF-57 Piston 1,1311,1163153.543A**1.5748.701%B**11.47%D72A++1A++21615.5h4B+8.2B+
Tank Mine 1,6211,0221825.615A++0.5059.918%A*N/A146B*85.6B*13297h3.6F*6C**
M96 Mjolnir-H 1,9188418410.012A++4.9063.131%A+N/A86.7A++111S11949.7h64.7D*102.6C--
NS-15M1 8228152593.147A+1.9727.986%B**22.699%C++32.9C+N/A8424.8h11.8B+42.2B+
L100 Python AP 1,3096855811.81A++6.7056.986%C*2.92%C+25C22.8B*33927.4h7C+12.3C+
MGR-S1 Gladius 6236072172.797B**2.3232.245%B**14.992%D--41.9C**1.1A+12014.5h8.9B+27.8B++
LA8 Rebel 5905874371.343B+3.7735.652%B++19.762%C+35.1BN/A11516.7h4.9B*13.7C*
NS-44 Commissioner 5845824801.213C**3.9045.584%A22.165%C++49.3B++N/A17411.8h3.4B+7.4B++
Bouncing Betty 579579856.812B**1.7046.406%C**N/A170.3B**N/A5403.4h2.1C--4.5C++
AF-41 Hacksaw 5485441473.701B+1.4140.541%B**14.154%C+25.3CN/A7621.5h7.8C--19.3B+
G30 Walker 9115354113.049M*7.9435.881%C*4.86%B++33.6C**23.6A38915.9h167.7C++467.4C*
Shrike 7205112991.709A++3.4062.386%B++2.935%C++30.6B+12.5C+39116.7h5.5B+8.8B++
M60-G Bulldog-H 5154622320.087B*14.9749.23%B+N/A124.9A14.3B**5273.7h5.5C+11.1C**
L100 Python HEAT 6154371431.214M**26.1058.861%B*N/A51.4A+20.9A*3818.5h5.5C*9.4B+
AF-34 Mattock 426425934.57B+0.5441.667%B+17.177%C+31.7C-N/A9113.4h5.7B+13.7B++
NSX Naginata 4234201992.111B++3.0026.592%B*29.524%C*47.7C**N/A1778.8h12.4C++46.6B+
Anti-Vehicle Grenade 5153921392N/A386.8953.661%C**N/A356.4C+111.8C*41521.1h5.2B9.8B+
NS Decimator 6873792471.534B++3.5863.341%B1.319%D24.6C--20B+40715.4h7.2D**11.3D-
Hawk GD-68 7203773511.074B*4.0470.408%B**6.101%A++15.8C+14.4B++26923.9h9.2C13C++
Gauss Compact S 3643552381.492B++3.6227.61%B*20%B13.7CN/A5125.9h10.2B37B+
Breaker Rocket Pods 4053383210.563B+5.4548.911%C+N/A135.2B*26.8B**12072.5h11.8B++24.2B+
19A Fortuna 3263211412.277B*2.8428.461%B+19.626%C+21.1DN/A5415.2h9.1B+32.1B+
NC15 Phoenix 6913142171.447B3.6758.603%B++N/A15.4C++18.5B++26120.4h10.5C++17.9B
Spear Anti-Vehicle Phalanx Turret 417277739.571S34.4648.761%B+5.776%B*54.3B**27.5B+5305.1h6.8B+13.8B++
Sticky Grenade 2742721272N/A266.8943.699%D--N/A544D-4D17510.5h2.8C-6.4C--
C-4 3452661419U13.89226.442%UN/A332.5S98.8S73350.8h1.8C-0.8B+
M20 Mustang 4342331181.975C++3.1426.219%DN/A10.2C8.8C+21022.9h128.4C+489.8C
Xiphos Anti-Personnel Phalanx Tower 2262171217A**211.8924.663%C-N/A310C**12.9B*9260.7h6.2B++24.9B++
Enforcer ML85 352188296.483B+1.3757.853%A*N/A28.1B+24.5A8316.7h13.4C+23.2B*
AF-41 Hacksaw 171170822.073C+3.0442.069%B**17.059%B+21.3DN/A998h9D-21.4B
NC14 Bolt Driver 167165237.174M2.0640.748%B*79.394%B+40.2AN/A2574.1h2.4B+5.8B++
M20 Kestrel 3651621231.317C3.8028.082%C1.235%C--7.5D-9.4D12921.5h193.2D-687.9D-
Coyote Missiles 234140334.242B+0.8755.633%B+N/A28D18.8C-2765h39.3C*70.7B
M20 Basilisk 185138178.118M+3.0148.924%A5.797%C+38.3A++13.1A+6513.6h66.3B+135.4B**
AF-18 Stalker 142138741.865B+3.2542.603%M++20.29%C+15.2D-N/A599.1h18F42.3B
M20 Basilisk 229136527.2M+22.0950.444%C3.676%C-50.4B+34.4A+4162.7h114.6C*227.1C*
AF-8 RailJack 134134177.882A*2.7730.735%D-76.119%C++17.9C-N/A1137.5h2B+6.6C++
Warden 128128472.723A*2.3935.062%A+19.531%D35.6B**N/A1793.6h5.8A16.4B**
LA3 Desperado 122121991.222B3.8929.18%C++21.488%B43.2B+N/A1622.8h7.4B*25.4B+
NS-R3 Swarm 2781181300.908B**4.2068.851%A+N/A6.1C8.2B+10219.5h37.7D54.8C
Hornet Missiles 190117148.357B+3.2461.484%C*3.419%A++48.8C30.4C5562.4h9.6B+15.7B+
Spear Anti-Vehicle Phalanx Tower 2151151115S109.8944.974%B+3.478%C71.9D**62.5D*6861.6h10.7C+23.7C*
M40 Fury 1281061010.6B*5.4947.868%A+1.887%C++50.5C*10.5C*7592.1h15.9C33.2B+
G30 Walker 181105521S15.8934.1%B*7.619%A+20.2B++14.6B*3285.2h198.2B581.3B++
Spear Anti-Vehicle Phalanx Tower 216100333.333B*28.2251.631%C*6%B*31.3C36.3B+3393.2h10.1C+19.6C++
M12 Kobalt-H 11099199M**93.8934.729%A**22.222%B**82.5D9.2A++2411.2h31.7F91.2C
Skyguard 15897109.7M**4.5930.219%C*4.124%A+19.4B*12.2B*5745h104.6B+346.1B+
Reaper DMR 9494462.043C*3.0724.763%C+25.532%C*27.6CN/A1493.4h10.3C+41.5C++
Frag Grenade 8180180N/A74.8946.656%C++N/A400C5C-34780.2h3.5B7.5B+
NCM2 Falcon 9678751.04C+4.0746.11%B++3.846%C--17.3B+4C2284.5h7.2B*15.7B*
G30 Walker 13677515.4S10.2934.419%B++2.597%D12.8C9.8C+2036h293.7D--853.4C+
EM4 Longshot 6969106.9A1.7936.154%C--89.855%A+34.5C**N/A1882h2B+5.7C++
L105 Zephyr 8669417.25B++12.1444.823%B1.449%B*62.7B+15.5A3961.1h5.3B+11.9B+
M60-A Bulldog 6968513.6C+8.4941.16%C1.471%D35.8C++N/A1621.9h4.3B**10.4B++
AF-23 Grinder 6767183.722B+1.3945.091%B*16.418%C+25.8C-N/A1342.6h7.7C-17.2B
NC4 Mag-Shot 6464461.391B**3.7225.325%C10.938%D*32B+N/A2742h7.9C**31.2C+
NC08 Mag-Scatter 6363621.016C+4.1056.164%B+3.175%F--31.5C+N/A1312h3.3B*5.8B++
M60-A Bulldog 6660415C+9.8945.117%C+N/A35.3C+3.5C+2771.7h6.1C+13.5C++
MANA Anti-Vehicle Turret 14958292C3.1163.867%C1.724%C580D--910D4632150.1h15.2T*23.8T*
NC1 Gauss Rifle 5757331.727B++3.3926.031%B++14.035%D--30B+N/A7061.9h12.4C**47.6B+
Aspis Anti-Aircraft Phalanx Turret 1245778.143A*3.0330.846%B*N/A12.4C++14.6B+3174.6h168.1C-545C**
C150 Dalton 1015577.857C**2.7439.43%C+3.636%M**27.5C23C+6832h4.8C+12.1C*
M96 Mjolnir 9852413A++7.8953.864%A++1.923%B+52B**46A++18151h31.5B+58.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,5680.9h
Restoration Kit647550.9h
Nano-Armor Kit3672,448,912136.3h
Welding Device0730h
Anti-Vehicle MANA Turret38270.9h
Spawn Beacon93,0161.3h
Turret AI Module12261h
Structure Shield Module01940.8h
Repair Module03091h
Cortium Silo0770.3h
Skywall Shield Emitter01590.7h
Blast Wall0760.6h
Nanite Revive Grenade01210h
Medical Kit5166,6117.1h
Medical Applicator147,2990.9h
Deconstruction Tool04,8570.3h
Spear Anti-Vehicle Tower01110.5h
Spitfire Auto-Turret214,6003.7h
Sunderer Garage0800.8h
Rampart Wall12792.7h
Hoplon Anti-Aircraft Phalanx Tower11300.5h
Xiphos Anti-Personnel Tower21490.7h
Ammunition Package384,2561.5h
WLT-Howler Mining Laser336,8926.8h
Vehicle Gate0540.6h
Nano-Repair Grenade02670.1h
Orbital Strike Target Designator4550.4h
Hardlight Barrier63020.3h
Recon Detection Device0890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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