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Brigadier Predator Balthias[05th] Balthias
NC BR 81

KDR: 5.02

Score: 69.9m

Last Seen: Jul 19th, 2018 11:56 PM
- OFFLINE - 630.9 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Briggs - Outfit Member of 5th Desert Rangers[05th] 5th Desert Rangers
NC outfit on Briggs

Members: 3
Level Progress (to 82): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NC6A GODSAW C85 Canister-H C85 Canister Titan-150 HESH NC6 Gauss SAW G40-F Ranger AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $913,230 MLG Score: 730
Fun Score: N/A
Cheeseburgers Flipped: 264TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.966%20.086%5822597940,0283.120121.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.749%1.572A+-0.055C+-0.689DHEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.549B+9.80.312C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.736%0.701%84210025716603320.863843171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.023%-1.029D*-0.849D--0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.2-0.346C-59.4-0.133C154.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.386%1.495%9732799746,0938842440852.0825189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.925%1.237B**-0.772D-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.20.663B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.216%9.018%26151598919,627924462721.2184424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.078C+1.256A0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.559B+18.10.53B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.986%80.163%261531001368103420.355556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.506%0.131C++0.861B*0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.377C**2.20.306C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.572%12.298%2615110039921109100.894499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.61B+-0.418C---1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**40.165C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
5th Desert Rangers[05th] 5th Desert Rangers
NC outfit on Briggs

Members: 3
69.9m209.4%363 (21.8k)319 (19.1k)5.01999125,79125,0585.9634881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10041545620.682%9.126%18908:4621

65% Engineer32% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2013 5:43 AMJun 5th, 2018 12:53 PMAug 14th, 2018 1:49 PM (12h) (PST)Jul 19th, 2018 10:15 PM (26d) (PST)Jul 19th, 2018 7:56 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,145641,0810.5750.1140.0521.5400.161730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,7063,85164,8553473921019,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3648.6h/152d 23,642 11,480 41,301 337.1k 4,173 9,097 35,175 250.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C**
Kills:19,040
Deaths:6,716
KDR:2.835
Accuracy:29.807% C**
HSR:21.707% D
NC6 Gauss SAW
A+
Kills:2,810
Deaths:1,082
KDR:2.597
Accuracy:27.328% A+
HSR:18.897% D
NC6S Gauss SAW S
C*
Kills:1,558
Deaths:731
KDR:2.131
Accuracy:24.528% C*
HSR:19.063% D
EM6
C**
Kills:1,323
Deaths:629
KDR:2.103
Accuracy:23.212% C**
HSR:17.612% D-
GD-22S
B+
Kills:1,301
Deaths:651
KDR:1.998
Accuracy:25.524% B+
HSR:17.832% D-
EM1
B**
Kills:1,182
Deaths:507
KDR:2.331
Accuracy:26.935% B**
HSR:18.359% C--
NC05 Jackhammer
B**
Kills:1,171
Deaths:599
KDR:1.955
Accuracy:52.657% B**
HSR:11.187% D-
LA1 Anchor
C
Kills:1,157
Deaths:554
KDR:2.088
Accuracy:23.168% C
HSR:17.805% D--
NS-15M1
B**
Kills:815
Deaths:259
KDR:3.147
Accuracy:27.986% B**
HSR:22.699% C++
NSX Naginata
B*
Kills:420
Deaths:199
KDR:2.111
Accuracy:26.592% B*
HSR:29.524% C*
Kills:30,777
Deaths (as Heavy Assault):11,927
Deaths (to Heavy Assaults):7,616
KDR:2.58045
Kill Difference:18,850
Playtime:1,155.420 hours
Usage:32%
Score:23.243m
Score/min:335
Accuracy (listed only):28.774%
HSR (listed only):19.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,773
Deaths:826
KDR:2.146
Accuracy:31.672% A*
HSR:19.459% C
GD-7F
A++
Kills:1,282
Deaths:819
KDR:1.565
Accuracy:32.093% A++
HSR:18.175% C
AC-X11
A
Kills:1,236
Deaths:666
KDR:1.856
Accuracy:31.132% A
HSR:16.748% D-
AF-4A Bandit
A+
Kills:1,152
Deaths:710
KDR:1.623
Accuracy:32.274% A+
HSR:18.056% D
Razor GD-23
A++
Kills:1,150
Deaths:693
KDR:1.659
Accuracy:32.399% A++
HSR:17.130% D
AF-57 Piston
B**
Kills:992
Deaths:296
KDR:3.351
Accuracy:48.572% B**
HSR:12.298% C
Gauss Compact S
B*
Kills:355
Deaths:238
KDR:1.492
Accuracy:27.610% B*
HSR:20% B
19A Fortuna
B+
Kills:321
Deaths:141
KDR:2.277
Accuracy:28.461% B+
HSR:19.626% C+
Warden
A
Kills:128
Deaths:47
KDR:2.723
Accuracy:35.062% A
HSR:19.531% D
Kills:8,389
Deaths (as Engineer):4,436
Deaths (to Engineers):4,733
KDR:1.89112
Kill Difference:3,953
Playtime:2,362.933 hours
Usage:65%
Score:44.789m
Score/min:316
Accuracy (listed only):33.253%
HSR (listed only):17.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,773
Deaths:826
KDR:2.146
Accuracy:31.672% A*
HSR:19.459% C
GD-7F
A++
Kills:1,282
Deaths:819
KDR:1.565
Accuracy:32.093% A++
HSR:18.175% C
AC-X11
A
Kills:1,236
Deaths:666
KDR:1.856
Accuracy:31.132% A
HSR:16.748% D-
AF-4 Cyclone
B++
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:28.953% B++
HSR:15.577% C-
AF-4A Bandit
A+
Kills:1,152
Deaths:710
KDR:1.623
Accuracy:32.274% A+
HSR:18.056% D
Razor GD-23
A++
Kills:1,150
Deaths:693
KDR:1.659
Accuracy:32.399% A++
HSR:17.130% D
AF-57 Piston
B**
Kills:992
Deaths:296
KDR:3.351
Accuracy:48.572% B**
HSR:12.298% C
MGR-S1 Gladius
B**
Kills:581
Deaths:209
KDR:2.780
Accuracy:31.959% B**
HSR:14.974% D--
Gauss Compact S
B*
Kills:355
Deaths:238
KDR:1.492
Accuracy:27.610% B*
HSR:20% B
19A Fortuna
B+
Kills:321
Deaths:141
KDR:2.277
Accuracy:28.461% B+
HSR:19.626% C+
Kills:10,004
Deaths (as Light Assault):5,106
Deaths (to Light Assaults):4,520
KDR:1.95926
Kill Difference:4,898
Playtime:24.471 hours
Usage:1%
Score:0.307m
Score/min:209
Accuracy (listed only):32.512%
HSR (listed only):17.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:28.953% B++
HSR:15.577% C-
NS-44 Commissioner
B**
Kills:582
Deaths:480
KDR:1.213
Accuracy:45.584% B**
HSR:22.165% C++
MGR-S1 Gladius
B**
Kills:581
Deaths:209
KDR:2.780
Accuracy:31.959% B**
HSR:14.974% D--
LA8 Rebel
B++
Kills:581
Deaths:435
KDR:1.336
Accuracy:35.573% B++
HSR:19.621% C+
NC14 Bolt Driver
B*
Kills:165
Deaths:23
KDR:7.174
Accuracy:40.748% B*
HSR:79.394% B+
AF-18 Stalker
M++
Kills:138
Deaths:74
KDR:1.865
Accuracy:42.603% M++
HSR:20.290% C+
AF-8 RailJack
C++
Kills:134
Deaths:17
KDR:7.882
Accuracy:30.735% D-
HSR:76.119% C++
LA3 Desperado
B
Kills:121
Deaths:98
KDR:1.235
Accuracy:29.118% C++
HSR:21.488% B
EM4 Longshot
A+
Kills:69
Deaths:10
KDR:6.900
Accuracy:36.154% C--
HSR:89.855% A+
NC4 Mag-Shot
C
Kills:64
Deaths:46
KDR:1.391
Accuracy:25.325% C
HSR:10.938% D*
NC08 Mag-Scatter
B
Kills:63
Deaths:62
KDR:1.016
Accuracy:56.164% B
HSR:3.175% F--
Kills:3,660
Deaths (as Infiltrator):1,962
Deaths (to Infiltrators):3,233
KDR:1.86544
Kill Difference:1,698
Playtime:58.768 hours
Usage:2%
Score:0.795m
Score/min:225
Accuracy (listed only):36.629%
HSR (listed only):33.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:529
Deaths:145
KDR:3.648
Accuracy:40.671% B**
HSR:14.367% C+
AF-34 Mattock
B+
Kills:414
Deaths:91
KDR:4.549
Accuracy:41.966% B+
HSR:17.150% C+
AF-41 Hacksaw
B**
Kills:170
Deaths:82
KDR:2.073
Accuracy:42.069% B**
HSR:17.059% B+
NCM2 Falcon
B++
Kills:78
Deaths:75
KDR:1.040
Accuracy:46.110% B++
HSR:3.846% C--
AF-23 Grinder
B*
Kills:67
Deaths:18
KDR:3.722
Accuracy:45.091% B*
HSR:16.418% C+
Kills:1,258
Deaths (as MAX Suit):205.500
Deaths (to MAX Suits):1,222
KDR:6.12165
Kill Difference:1,052.500
Playtime:33.061 hours
Usage:1%
Score:0.666m
Score/min:336
Accuracy (listed only):43.181%
HSR (listed only):13.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:338
V. Kills:67 N/A
Deaths:32
KDR:10.563
Accuracy:48.911% C+
KPH:133.600 B++
VKPH:26.500 B**
M20 Mustang
C+
Kills:233
V. Kills:201 115%
Deaths:118
KDR:1.975
Accuracy:26.219% D
KPH:10.200 C
VKPH:8.800 C+
M20 Kestrel
D
Kills:162
V. Kills:203 79%
Deaths:122
KDR:1.328
Accuracy:28.061% C
KPH:7.600 D-
VKPH:9.500 D
Coyote Missiles
C-
Kills:140
V. Kills:94 147%
Deaths:33
KDR:4.242
Accuracy:55.657% B+
KPH:28.100 C--
VKPH:18.900 C-
Hornet Missiles
C*
Kills:117
V. Kills:73 158%
Deaths:14
KDR:8.357
Accuracy:61.484% C*
KPH:48.900 C
VKPH:30.500 C
Kills:990 (395 + 0)
Deaths:319
KDR:3.103
VKDR:2
Vehicle Kills:638
Kill Difference:671
Playtime:54.203 hours
Usage:1%
Score:0.795m
Score/min:244
Piloting Accuracy:28.061%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:69
V. Kills:17 383%
Deaths:4
KDR:17.250
Accuracy:44.823% C**
KPH:62.600 B+
VKPH:15.400 A+
C150 Dalton
C+
Kills:55
V. Kills:46 117%
Deaths:7
KDR:7.857
Accuracy:39.430% C+
KPH:27.900 C+
VKPH:23.300 C+
Kills:124 (0 + 124)
Deaths:11
KDR:11.273
VKDR:5.727
Vehicle Kills:63
Kill Difference:113
Playtime:3.073 hours
Usage:0%
Score:0.105m
Score/min:567
Piloting Accuracy:N/A%
Gunner Accuracy:39.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,125
V. Kills:142 N/A
Deaths:15
KDR:75
Accuracy:52.844% B+
KPH:95.800 A++
VKPH:12.100 B**
L100 Python AP
B*
Kills:685
V. Kills:624 110%
Deaths:58
KDR:11.810
Accuracy:56.986% C*
KPH:25 C
VKPH:22.700 B*
L100 Python HEAT
A*
Kills:437
V. Kills:178 244%
Deaths:14
KDR:31.214
Accuracy:58.861% B*
KPH:51.100 A+
VKPH:20.800 A*
Skyguard
B*
Kills:97
V. Kills:61 156%
Deaths:10
KDR:9.700
Accuracy:30.219% C*
KPH:19.500 B*
VKPH:12.300 B*
Kills:2,344 (2,344 + 0)
Deaths:97
KDR:24.165
VKDR:10.361
Vehicle Kills:1,005
Kill Difference:2,247
Playtime:52.703 hours
Usage:1%
Score:1.174m
Score/min:371
Driving Accuracy:30.219%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:38,211
V. Kills:21,489 178%
Deaths:813
KDR:47
Accuracy:55.826% B++
KPH:33.400 A
VKPH:18.800 B*
C85 Canister
M+
Kills:5,908
V. Kills:341 N/A
Deaths:67
KDR:88.179
Accuracy:42.478% B+
KPH:201 M+
VKPH:11.600 A+
Titan-150 HESH
A
Kills:3,808
V. Kills:1,074 354%
Deaths:89
KDR:42.787
Accuracy:54.146% B*
KPH:47.800 B+
VKPH:13.500 A
G40-F Ranger
B*
Kills:2,382
V. Kills:1,314 181%
Deaths:26
KDR:91.615
Accuracy:27.288% C
KPH:62.300 B*
VKPH:34.400 B+
Titan-150 HEAT
A++
Kills:1,730
V. Kills:830 208%
Deaths:93
KDR:18.602
Accuracy:55.997% B**
KPH:30.600 B**
VKPH:14.700 A++
Enforcer ML85
B**
Kills:188
V. Kills:164 114%
Deaths:29
KDR:6.483
Accuracy:57.853% A*
KPH:27.900 B+
VKPH:24.400 B**
M96 Mjolnir
A++
Kills:52
V. Kills:46 111%
Deaths:4
KDR:13
Accuracy:53.864% A++
KPH:52.300 B**
VKPH:46.200 A++
Kills:52,279 (43,749 + 8,530)
Deaths:1,121
KDR:46.636
VKDR:22.532
Vehicle Kills:25,258
Kill Difference:51,158
Playtime:1,355.309 hours
Usage:37%
Score:17.787m
Score/min:219
Driving Accuracy:55.997%
Gunner Accuracy:53.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:6,514
V. Kills:325 N/A
Deaths:310
KDR:21.013
Accuracy:52.729% B+
KPH:177.300 B**
VKPH:8.800 C*
Enforcer ML65-H
A*
Kills:1,513
V. Kills:1,049 144%
Deaths:106
KDR:14.274
Accuracy:60.139% C**
KPH:69 A*
VKPH:47.800 A+
E540 Halberd-H
A++
Kills:1,476
V. Kills:629 234%
Deaths:81
KDR:18.222
Accuracy:66.228% A
KPH:79.200 A++
VKPH:33.800 A+
M96 Mjolnir-H
S
Kills:835
V. Kills:1,074 78%
Deaths:84
KDR:9.940
Accuracy:63.122% A+
KPH:85.900 A++
VKPH:110.500 S
G30 Walker
A
Kills:535
V. Kills:376 142%
Deaths:41
KDR:13.049
Accuracy:35.881% C*
KPH:33.700 C**
VKPH:23.700 A
M60-G Bulldog-H
A+
Kills:462
V. Kills:53 N/A
Deaths:23
KDR:20.087
Accuracy:49.230% B+
KPH:125.400 A+
VKPH:14.400 A
M12 Kobalt-H
A++
Kills:99
V. Kills:11 N/A
Deaths:1
KDR:99
Accuracy:34.729% A**
KPH:85.500 D
VKPH:9.500 A++
Kills:11,434 (0 + 11,434)
Deaths:646
KDR:17.700
VKDR:5.444
Vehicle Kills:3,517
Kill Difference:10,788
Playtime:107.727 hours
Usage:3%
Score:4.050m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:34.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:138
V. Kills:47 288%
Deaths:17
KDR:8.118
Accuracy:48.800% A
KPH:38.400 A++
VKPH:13.100 A++
M40 Fury
C**
Kills:106
V. Kills:22 461%
Deaths:10
KDR:10.600
Accuracy:47.868% A+
KPH:50.700 C++
VKPH:10.500 C**
G30 Walker
B*
Kills:105
V. Kills:76 136%
Deaths:5
KDR:21
Accuracy:34.100% B*
KPH:20.300 B++
VKPH:14.700 B*
G30 Walker
C+
Kills:77
V. Kills:59 128%
Deaths:5
KDR:15.400
Accuracy:34.417% B++
KPH:12.900 C
VKPH:9.900 C+
Kills:426 (0 + 426)
Deaths:37
KDR:11.514
VKDR:5.514
Vehicle Kills:204
Kill Difference:389
Playtime:16.833 hours
Usage:0%
Score:0.407m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:34.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 59,70038,21181347S41.9855.826%B++1.602%D33.4A18.8B*1991143.7h4C**7.2B++
NC6A GODSAW 19,28119,0406,7162.835C**2.1829.807%C**21.707%D48.3CN/A136394.1h8.9C+30B
C85 Canister-H 6,8396,51431021.013B+15.9952.729%B+14.016%B++177.5B**8.9C*58536.7h5.3B+10.1B+
C85 Canister 6,2495,9086788.179S83.1642.478%B+12.712%C201M+11.6A+55929.4h4B**9.4B**
Titan-150 HESH 4,8823,8088942.787M*37.7754.146%B*N/A47.8B+13.5A18979.7h3.1C++5.7B+
NC6 Gauss SAW 2,8392,8101,0822.597B**2.4227.328%A+18.897%D32C++N/A10187.7h8.9B+32.7B++
G40-F Ranger 3,6962,3822691.615S86.6027.288%CN/A62.4B*34.4B+47938.2h48.1B++176.1B+
AF-19 Mercenary 1,8061,7738262.146A++2.8731.672%A*19.459%C20.5C++N/A7886.4h11.5B+36.4B++
Titan-150 HEAT 2,5601,7309318.602A**13.5855.997%B**1.214%D*30.6B**14.7A++21356.6h4.6B8.1B*
NC6S Gauss SAW S 1,5691,5587312.131B+2.8924.528%C*19.063%D36.8CN/A21342.3h10.3C**42C**
Enforcer ML65-H 2,5621,51310614.274M+9.2560.139%C**1.058%D69.1A*47.9A+70821.9h13.9B+23.2B+
E540 Halberd-H 2,1051,4768118.222A++13.2066.228%AN/A79.4A*33.8A+56418.6h5.5C**8.3B++
EM6 1,3321,3236292.103B+2.9223.212%C**17.612%D-37.7C+N/A11735.1h9.7B+41.6B+
GD-22S 1,3121,3016511.998C**3.0225.524%B+17.832%D-42.1C*N/A20130.9h10.6C**41.4B+
GD-7F 1,3101,2828191.565B+3.4532.093%A++18.175%C21CN/A7561h14.9C46.3B+
AC-X11 1,2601,2366661.856B*3.1631.132%A16.748%D-33.4C**N/A10437h9.9C*31.9B+
EM1 1,2011,1825072.331B**2.6926.935%B**18.359%C--32.2C+N/A10336.7h12.9C*48B+
NC05 Jackhammer 1,1801,1715991.955B++3.0652.657%B**11.187%D-42.1C++N/A12727.8h4.3B+8.2B++
AF-4 Cyclone 1,1781,1625082.287B*2.7328.953%B++15.577%C-42.3B+N/A16327.5h10.3B35.5B+
LA1 Anchor 1,1711,1575542.088C+2.9323.168%C17.805%D--38.4CN/A15430.1h10.9C46.9C+
AF-4A Bandit 1,1691,1527101.623C**3.4032.274%A+18.056%D16.6DN/A4669.5h13D40.4B
Razor GD-23 1,1711,1506931.659B++3.3632.399%A++17.13%D18.2CN/A6263.2h11.9B36.8B+
L100 Python HESH 1,2671,1251575S69.9852.844%B+N/A96.2A++12.1B**35811.7h2.8B+5.3B++
AF-57 Piston 1,0029922963.351A*1.6748.572%B**12.298%C73.5A++N/A22313.5h4B+8.3B+
Tank Mine 1,5629791805.439A+0.4260.57%A*N/A141.9B*84.5B++13256.9h3.7F*6.1C*
M96 Mjolnir-H 1,909835849.94A++4.9263.122%A+N/A86.1A++110.7S11939.7h65F103C--
NS-15M1 8228152593.147A+1.8727.986%B**22.699%C++32.9C+N/A8424.8h11.8B42.2B+
L100 Python AP 1,3096855811.81A*6.7956.986%C*2.92%C+25C22.8B*33827.4h7C+12.3C+
NS-44 Commissioner 5845824801.213C**3.8145.584%B**22.165%C++49.3B++N/A17411.8h3.4B+7.4B++
MGR-S1 Gladius 5965812092.78B**2.2431.959%B**14.974%D--42.4C*1.1A+12113.7h8.9B+27.9B++
LA8 Rebel 5835814351.336B+3.6835.573%B++19.621%C+35.2C**N/A11516.5h4.9B*13.7B+
Bouncing Betty 573573856.741B**1.7246.293%C**N/A168.5B**N/A5393.4h2.1D4.5C++
G30 Walker 9115354113.049M*8.0335.881%C*4.86%B+33.6C**23.6A38915.9h167.7C*467.4B
AF-41 Hacksaw 5335291453.648B+1.3740.671%B**14.367%C+25.1CN/A7521.1h7.9C--19.4B+
Shrike 7045022991.679A++3.3462.362%B++2.988%C++30.4B+12.2C+38816.5h5.5B+8.8B++
M60-G Bulldog-H 5154622320.087B**15.0749.23%B+N/A124.9A+14.3B**5273.7h5.5C+11.1C**
L100 Python HEAT 6154371431.214M**26.1958.861%B*N/A51.4A+20.9A*3778.5h5.5C*9.4B+
NSX Naginata 4234201992.111B++2.9126.592%B*29.524%C*47.7C**N/A1778.8h12.4C+46.6B+
AF-34 Mattock 415414914.549B+0.4741.966%B+17.15%C+31.8C-N/A9113h5.7B+13.6B++
Anti-Vehicle Grenade 5113891389N/A383.9853.919%C**N/A353.6C+110.9C*41801.1h5.3C**9.7B+
NS Decimator 6873792471.534B++3.4963.341%B1.319%D24.6C--20B+40715.4h7.2D**11.3D-
Hawk GD-68 7203773511.074B*3.9570.408%B**6.101%A++15.8C+14.4B*26923.9h9.2C13C++
Gauss Compact S 3643552381.492B++3.5327.61%B*20%B13.7C-N/A5125.9h10.2C**37B+
Breaker Rocket Pods 4053383210.563B+5.5448.911%C+N/A135.2B++26.8B**12012.5h11.8B++24.2B+
19A Fortuna 3263211412.277B*2.7428.461%B+19.626%C+21.1DN/A5415.2h9.1B+32.1B+
NC15 Phoenix 6913142171.447B+3.5758.603%B++N/A15.4C++18.5B++26120.4h10.5C++17.9B
Spear Anti-Vehicle Phalanx Turret 415276739.429S34.4148.734%B+5.797%B*54.1B**27.3B+5275.1h6.8B+13.9B++
Sticky Grenade 2742721272N/A266.9843.844%D--N/A544D-4D17560.5h2.8C-6.3C
C-4 3402621320.154U15.13226.342%UN/A327.5S97.5S73800.8h1.8C-0.8A++
M20 Mustang 4342331181.975C++3.0426.219%DN/A10.2C8.8C+20922.9h128.4C+489.8C
Xiphos Anti-Personnel Phalanx Tower 2262171217M+211.9824.663%C-N/A310B+12.9B*9260.7h6.2B+24.9B++
Enforcer ML85 352188296.483B+1.4657.853%A*N/A28.1B+24.5A8316.7h13.4C+23.2B*
AF-41 Hacksaw 171170822.073C+2.9542.069%B**17.059%B+21.3DN/A998h9D-21.4B
NC14 Bolt Driver 167165237.174M2.1540.748%B*79.394%B+40.2AN/A2554.1h2.4B+5.8B++
M20 Kestrel 3651621221.328C3.6928.061%C1.235%C--7.6D-9.5D12921.4h191.9D-683.8D-
Coyote Missiles 234140334.242B+0.7855.657%B+N/A28C--18.8C-2705h39.3C*70.5C**
M20 Basilisk 185138178.118M+3.1048.8%A5.797%C+38.3A++13.1A++6373.6h65.9B+135B**
AF-18 Stalker 142138741.865B+3.1542.603%M++20.29%C+15.2D-N/A599.1h18F42.3B
M20 Basilisk 229136527.2A*22.1850.444%C+3.676%C--50.4B+34.4A+4162.7h114.6C*227.1C++
AF-8 RailJack 134134177.882A*2.8630.735%D-76.119%C++17.9C-N/A1137.5h2B++6.6C++
Warden 128128472.723A*2.3035.062%A19.531%D35.6B*N/A1793.6h5.8B**16.4B**
LA3 Desperado 122121981.235B3.7829.118%C++21.488%B43.2B+N/A1622.8h7.4B++25.3B+
NS-R3 Swarm 2781181300.908A4.1168.851%A+N/A6.1C8.2B+10219.5h37.7D54.8C
Hornet Missiles 190117148.357B++3.3461.484%C*3.419%A++48.8C30.4C5552.4h9.6B+15.7B+
Spear Anti-Vehicle Phalanx Tower 2151151115S109.9844.974%B3.478%C71.9D*62.5D--6861.6h10.7C+23.7C+
M40 Fury 1281061010.6B++5.5847.868%A+1.887%C++50.5C++10.5C**7592.1h15.9C33.2B+
G30 Walker 181105521S15.9834.1%B*7.619%A+20.2B++14.6B*3285.2h198.2B581.3B++
Spear Anti-Vehicle Phalanx Tower 216100333.333B*28.3151.631%C**6%B++31.3C36.3B*3393.2h10.1C+19.6C++
M12 Kobalt-H 11099199S93.9834.729%A**22.222%B**82.5D9.2A+2411.2h31.7F91.2C
Skyguard 15897109.7M++4.6830.219%C*4.124%A+19.4B*12.2B*5735h104.6B+346.1B+
Reaper DMR 9494462.043C*2.9824.763%C+25.532%C*27.6CN/A1493.4h10.3C+41.5C+
Frag Grenade 8079179N/A73.9846.599%C++N/A395C5C-35270.2h3.5B7.4B+
NCM2 Falcon 9678751.04C+3.9846.11%B++3.846%C--17.3B+4C2284.5h7.2B*15.7B*
G30 Walker 13677515.4S10.3834.417%B++2.597%D12.8C9.8C+2036h293.5D--852.7C+
L105 Zephyr 8669417.25B++12.2344.823%C**1.449%B*62.7B+15.5A+3941.1h5.3B+11.9B+
EM4 Longshot 6969106.9B**1.8836.154%C--89.855%A+34.5C*N/A1882h2B+5.7C++
M60-A Bulldog 6968513.6C+8.5841.16%C1.471%D35.8C++N/A1621.9h4.3B**10.4B++
AF-23 Grinder 6767183.722B+1.3045.091%B*16.418%C+25.8C-N/A1342.6h7.7C-17.2B
NC4 Mag-Shot 6464461.391B**3.6325.325%C10.938%D*32B+N/A2742h7.9C*31.2C++
NC08 Mag-Scatter 6363621.016C+4.0056.164%B3.175%F--31.5C+N/A1312h3.3B*5.8B++
M60-A Bulldog 6660415C+9.9845.117%C+N/A35.3C+3.5C+2771.7h6.1C+13.5C++
MANA Anti-Vehicle Turret 14958292U3.0263.867%UN/A580U910U4623700.1h15.2T*23.8T*
NC1 Gauss Rifle 5757331.727B++3.2926.031%B++14.035%D--30B+N/A7021.9h12.4C**47.6B+
Aspis Anti-Aircraft Phalanx Turret 1245778.143A++3.1230.758%B*N/A12.4C*14.6B+3164.6h167.3C543.9C**
C150 Dalton 1015577.857B2.8439.43%C+3.636%M**27.5C+23C+6642h4.8C+12.1C*
M96 Mjolnir 9852413A++7.9853.864%A++1.923%B+52B**46A++18151h31.5B+58.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit647530.9h
Motion Spotter11,5120.8h
Nano-Armor Kit3662,372,749133.8h
Welding Device0730h
Anti-Vehicle MANA Turret38270.9h
Spawn Beacon92,9181.3h
Turret AI Module12261h
Structure Shield Module01940.8h
Repair Module03091h
Cortium Silo0770.3h
Skywall Shield Emitter01590.7h
Blast Wall0760.6h
Nanite Revive Grenade01210h
Medical Kit5166,5987.1h
Medical Applicator147,2370.9h
Deconstruction Tool04,8570.3h
Spear Anti-Vehicle Tower01110.5h
Spitfire Auto-Turret214,2083.5h
Sunderer Garage0800.8h
Hoplon Anti-Aircraft Phalanx Tower11300.5h
Rampart Wall12792.7h
Xiphos Anti-Personnel Tower21490.7h
Ammunition Package384,1121.5h
WLT-Howler Mining Laser336,8926.8h
Hardlight Barrier62920.3h
Nano-Repair Grenade02670.1h
Vehicle Gate0540.6h
Orbital Strike Target Designator4550.4h
Recon Detection Device0890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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