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Staff Sgt. Snowblower Balthizaur[KORN] Balthizaur
TR BR 15

KDR: 2.97

Score: 39.9m

Last Seen: Apr 14th, 2018 7:42 PM
- OFFLINE - 109.6 hour(s)

Rank 15 (15) Staff Sgt. of the Terran Republic, Member of Khornate Berzerkers[KORN] Khornate Berzerkers
TR outfit on Briggs

Members: 4
, on Briggs
Level Progress (to 16): 24%
Level 100 Progress: 212%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P525 Marauder-H T9A "Butcher" TMG-50 P2-120 AP P2-120 HESH Hellfire Rocket Pods P2-120 HEAT G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $756,855 MLG Score: 605
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.489%16.706%4092295323,0572.374560.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%0.709B++-0.55D-0.459DHEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.384C**11.30.201C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.056%1.201%47339723,66481414664.49571250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.45%-0.807D--0.422C--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.90.116C+41.50.198C++96.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.91%2.356%1995696911,119915530212.1519210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%0.617B+-0.313C-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.658B+6.20.507B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.565%1.573%177489679,791860239011.3717409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%0.821B++-0.709D-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.405B300.191C++37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.931%75.978%177439721,27878001.63846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.332%0.094C+0.592B+0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.289C*2.50.214C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.474%9.18%177439721,23195701.28497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.664%0.524B+-1.022D*0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.40.295C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Khornate Berzerkers[KORN] Khornate Berzerkers
TR outfit on Briggs

Members: 4
39.9m231.7%318 (19.1k)282 (16.9k)2.9657865,96222,2413.4686415 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR975530525.622%9.084%23306:2215

48% Engineer38% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 11:38 PMOct 25th, 2017 1:05 PMApr 19th, 2018 4:17 AM (3m) (PST)Apr 14th, 2018 4:12 PM (5d) (PST)Apr 14th, 2018 3:42 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7611006610.4660.1570.0421.3040.097605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6316,01439,617289378616,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2361.6h/98.4d 11,184 5,992 17,975 184.8k 3,733 6,360 13,814 107.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:5,862
Deaths:2,548
KDR:2.301
Accuracy:24.507% C+
HSR:17.741% D*
TMG-50
B*
Kills:5,486
Deaths:2,379
KDR:2.306
Accuracy:26.341% B*
HSR:18.812% D
MSW-R
B+
Kills:1,818
Deaths:899
KDR:2.022
Accuracy:24.454% B+
HSR:14.466% D*
T16 Rhino
C+
Kills:1,549
Deaths:924
KDR:1.676
Accuracy:20.871% C+
HSR:14.526% D*
T7 Mini-Chaingun
B+
Kills:1,354
Deaths:857
KDR:1.580
Accuracy:19.360% B+
HSR:10.931% C--
T9 CARV
C++
Kills:1,332
Deaths:690
KDR:1.930
Accuracy:19.954% C++
HSR:16.592% D-
T32 Bull
C+
Kills:1,217
Deaths:887
KDR:1.372
Accuracy:23.716% C+
HSR:15.366% D*
T9 CARV-S
B
Kills:480
Deaths:271
KDR:1.771
Accuracy:23.923% B
HSR:18.750% D
NS-15M1
B+
Kills:338
Deaths:108
KDR:3.130
Accuracy:24.857% B+
HSR:20.118% C
Kills:19,436
Deaths (as Heavy Assault):9,563
Deaths (to Heavy Assaults):6,428
KDR:2.03242
Kill Difference:9,873
Playtime:897.033 hours
Usage:38%
Score:16.457m
Score/min:306
Accuracy (listed only):23.109%
HSR (listed only):16.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:1,415
Deaths:830
KDR:1.705
Accuracy:32.894% A++
HSR:14.912% D*
TAS-16 Blackjack
C+
Kills:672
Deaths:505
KDR:1.331
Accuracy:59.993% C+
HSR:7.887% D*
T5 AMC
C*
Kills:421
Deaths:387
KDR:1.088
Accuracy:24.354% C*
HSR:11.401% F
TRAC-5
C++
Kills:405
Deaths:235
KDR:1.723
Accuracy:21.984% C++
HSR:12.099% D*
TRAC-5 S
C**
Kills:381
Deaths:338
KDR:1.127
Accuracy:24.368% C**
HSR:12.336% D
AS16 NightHawk
C
Kills:315
Deaths:217
KDR:1.452
Accuracy:37.351% C
HSR:9.206% D*
LC3 Jaguar
B*
Kills:296
Deaths:202
KDR:1.465
Accuracy:27.496% B*
HSR:16.554% D
FA1 Barrage
B*
Kills:244
Deaths:156
KDR:1.564
Accuracy:49.386% B*
HSR:12.705% C-
AMR-66
C**
Kills:229
Deaths:125
KDR:1.832
Accuracy:28.604% C**
HSR:19.651% D
LC2 Lynx
B++
Kills:154
Deaths:107
KDR:1.439
Accuracy:26.851% B++
HSR:12.987% D**
Kills:4,532
Deaths (as Engineer):3,102
Deaths (to Engineers):5,074
KDR:1.46099
Kill Difference:1,430
Playtime:1,126.486 hours
Usage:48%
Score:19.083m
Score/min:282
Accuracy (listed only):33.328%
HSR (listed only):12.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:1,415
Deaths:830
KDR:1.705
Accuracy:32.894% A++
HSR:14.912% D*
TAS-16 Blackjack
C+
Kills:672
Deaths:505
KDR:1.331
Accuracy:59.993% C+
HSR:7.887% D*
PDW-16 Hailstorm
C--
Kills:462
Deaths:393
KDR:1.176
Accuracy:20.461% D
HSR:12.771% C--
T5 AMC
C*
Kills:421
Deaths:387
KDR:1.088
Accuracy:24.354% C*
HSR:11.401% F
TRAC-5
C++
Kills:405
Deaths:235
KDR:1.723
Accuracy:21.984% C++
HSR:12.099% D*
TRAC-5 S
C**
Kills:381
Deaths:338
KDR:1.127
Accuracy:24.368% C**
HSR:12.336% D
AS16 NightHawk
C
Kills:315
Deaths:217
KDR:1.452
Accuracy:37.351% C
HSR:9.206% D*
LC3 Jaguar
B*
Kills:296
Deaths:202
KDR:1.465
Accuracy:27.496% B*
HSR:16.554% D
FA1 Barrage
B*
Kills:244
Deaths:156
KDR:1.564
Accuracy:49.386% B*
HSR:12.705% C-
LC2 Lynx
B++
Kills:154
Deaths:107
KDR:1.439
Accuracy:26.851% B++
HSR:12.987% D**
Kills:4,765
Deaths (as Light Assault):3,370
Deaths (to Light Assaults):4,137
KDR:1.41395
Kill Difference:1,395
Playtime:69.760 hours
Usage:3%
Score:0.689m
Score/min:165
Accuracy (listed only):32.514%
HSR (listed only):12.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,048
Deaths:107
KDR:9.794
Accuracy:37.832% C
HSR:82.634% B+
PDW-16 Hailstorm
C--
Kills:462
Deaths:393
KDR:1.176
Accuracy:20.461% D
HSR:12.771% C--
SOAS-20
C+
Kills:291
Deaths:216
KDR:1.347
Accuracy:27.593% C+
HSR:15.808% D
NS-44 Commissioner
B+
Kills:249
Deaths:233
KDR:1.069
Accuracy:41.334% B+
HSR:23.695% C**
TX2 Emperor
C--
Kills:211
Deaths:138
KDR:1.529
Accuracy:25.149% C--
HSR:10.427% D*
99SV
C+
Kills:169
Deaths:76
KDR:2.224
Accuracy:31.568% C+
HSR:31.361% C--
TX1 Repeater
C
Kills:168
Deaths:177
KDR:0.949
Accuracy:23.006% C
HSR:12.500% D*
SR-7
B*
Kills:61
Deaths:2
KDR:30.500
Accuracy:40.683% C+
HSR:85.246% B*
Kills:2,659
Deaths (as Infiltrator):1,342
Deaths (to Infiltrators):2,542
KDR:1.98137
Kill Difference:1,317
Playtime:131.589 hours
Usage:6%
Score:1.042m
Score/min:132
Accuracy (listed only):30.953%
HSR (listed only):34.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:672
Deaths:505
KDR:1.331
Accuracy:59.993% C+
HSR:7.887% D*
PDW-16 Hailstorm
C--
Kills:462
Deaths:393
KDR:1.176
Accuracy:20.461% D
HSR:12.771% C--
AS16 NightHawk
C
Kills:315
Deaths:217
KDR:1.452
Accuracy:37.351% C
HSR:9.206% D*
TAR
C++
Kills:308
Deaths:211
KDR:1.460
Accuracy:23.669% C++
HSR:11.039% D*
FA1 Barrage
B*
Kills:244
Deaths:156
KDR:1.564
Accuracy:49.386% B*
HSR:12.705% C-
Cycler TRV
B**
Kills:201
Deaths:127
KDR:1.583
Accuracy:28.643% B**
HSR:22.886% B+
TORQ-9
D
Kills:165
Deaths:78
KDR:2.115
Accuracy:21.901% D
HSR:10.303% F-
Kills:2,367
Deaths (as Combat Medic):1,687
Deaths (to Combat Medics):2,115
KDR:1.40308
Kill Difference:680
Playtime:45.093 hours
Usage:2%
Score:0.683m
Score/min:252
Accuracy (listed only):34.486%
HSR (listed only):12.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:549
Deaths:297
KDR:1.848
Accuracy:35.396% C
HSR:2.732% C
M6 Onslaught
D
Kills:409
Deaths:143
KDR:2.860
Accuracy:14.184% D
HSR:16.870% D
M3 Pounder HEG
D-
Kills:275
Deaths:168
KDR:1.637
Accuracy:31.919% D-
HSR:1.091% D**
M2 Mutilator
C
Kills:253
Deaths:162
KDR:1.562
Accuracy:12.303% D
HSR:16.996% C
M2 Mutilator
C--
Kills:236
Deaths:166
KDR:1.422
Accuracy:12.700% C--
HSR:13.559% D*
M6 Onslaught
C++
Kills:188
Deaths:51
KDR:3.686
Accuracy:14.989% C-
HSR:20.213% C++
MR1 Fracture
C
Kills:119
Deaths:102
KDR:1.167
Accuracy:32.264% C
HSR:3.361% C
MR1 Fracture
B*
Kills:113
Deaths:101
KDR:1.119
Accuracy:32.060% C-
HSR:6.195% B*
NS-10 Burster
C++
Kills:92
Deaths:67
KDR:1.373
Accuracy:29.290% C++
HSR:1.087% D**
M1 Heavy Cycler
C
Kills:89
Deaths:20
KDR:4.450
Accuracy:12.442% C
HSR:14.607% D
NS-10 Burster
B+
Kills:82
Deaths:63
KDR:1.302
Accuracy:30.067% C++
HSR:7.317% B+
Kills:2,405
Deaths (as MAX Suit):670
Deaths (to MAX Suits):1,515
KDR:3.58955
Kill Difference:1,735
Playtime:92.976 hours
Usage:4%
Score:1.961m
Score/min:352
Accuracy (listed only):23.419%
HSR (listed only):9.457%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:2,394
V. Kills:607 394%
Deaths:203
KDR:11.793
Accuracy:51.798% B
KPH:41.100 D
VKPH:10.400 C-
M14 Banshee
C
Kills:667
V. Kills:66 N/A
Deaths:172
KDR:3.878
Accuracy:26.737% D
KPH:31.600 C-
VKPH:3.100 C
M18 Rotary
C+
Kills:603
V. Kills:681 88%
Deaths:324
KDR:1.861
Accuracy:25.302% D--
KPH:7.800 C
VKPH:8.800 C+
Hornet Missiles
C
Kills:490
V. Kills:276 177%
Deaths:73
KDR:6.712
Accuracy:59.605% C
KPH:33.900 D
VKPH:19.100 D
Coyote Missiles
C*
Kills:337
V. Kills:178 188%
Deaths:108
KDR:3.120
Accuracy:55.215% C*
KPH:25.400 C+
VKPH:13.400 D
M18 Locust
D
Kills:290
V. Kills:265 109%
Deaths:158
KDR:1.835
Accuracy:27.096% D-
KPH:10.500 D
VKPH:9.600 D
M18 Needler
C+
Kills:96
V. Kills:93 102%
Deaths:55
KDR:1.745
Accuracy:26.638% D--
KPH:8.600 C
VKPH:8.300 C+
Kills:4,877 (1,656 + 0)
Deaths:1,093
KDR:4.462
VKDR:1.982
Vehicle Kills:2,166
Kill Difference:3,784
Playtime:222.998 hours
Usage:9%
Score:2.216m
Score/min:166
Piloting Accuracy:26.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:550
V. Kills:442 124%
Deaths:50
KDR:11
Accuracy:57.044% C*
KPH:31.300 B
VKPH:25.200 B**
L100 Python HEAT
C
Kills:396
V. Kills:130 302%
Deaths:38
KDR:10.421
Accuracy:46.614% C--
KPH:25.600 C
VKPH:8.400 D
L100 Python HESH
B**
Kills:187
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:51.664% C**
KPH:81.400 B**
VKPH:6.500 C
C75 Viper
C+
Kills:62
V. Kills:17 344%
Deaths:12
KDR:5.167
Accuracy:40.822% B
KPH:23.600 C
VKPH:6.500 C+
Kills:1,195 (1,195 + 0)
Deaths:100
KDR:11.950
VKDR:6.040
Vehicle Kills:604
Kill Difference:1,095
Playtime:37.967 hours
Usage:2%
Score:0.568m
Score/min:249
Driving Accuracy:40.822%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,614
V. Kills:3,097 149%
Deaths:253
KDR:18.237
Accuracy:49.269% B+
KPH:42.900 A
VKPH:28.800 A++
P2-120 HESH
A+
Kills:3,300
V. Kills:893 369%
Deaths:102
KDR:32.353
Accuracy:48.204% B*
KPH:60.200 C**
VKPH:16.300 A+
P2-120 HEAT
B+
Kills:2,197
V. Kills:692 317%
Deaths:154
KDR:14.266
Accuracy:38.195% C
KPH:31.800 B+
VKPH:10 C+
G30 Walker
A*
Kills:133
V. Kills:90 146%
Deaths:7
KDR:19
Accuracy:26.514% B+
KPH:36.700 A*
VKPH:24.800 B**
E540 Halberd
C+
Kills:105
V. Kills:60 172%
Deaths:12
KDR:8.750
Accuracy:41.095% C+
KPH:23 C+
VKPH:13.200 C+
G40-F Ranger
C++
Kills:100
V. Kills:65 152%
Deaths:5
KDR:20
Accuracy:28.609% C+
KPH:41.100 C++
VKPH:26.700 C++
P525 Marauder
A++
Kills:89
V. Kills:4 N/A
Deaths:4
KDR:22.250
Accuracy:25.181% B++
KPH:135.200 A++
VKPH:6.100 B**
Kills:10,538 (10,111 + 427)
Deaths:537
KDR:19.624
VKDR:9.127
Vehicle Kills:4,901
Kill Difference:10,001
Playtime:242.626 hours
Usage:10%
Score:3.807m
Score/min:262
Driving Accuracy:38.195%
Gunner Accuracy:25.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:6,889
V. Kills:373 N/A
Deaths:250
KDR:27.556
Accuracy:34.210% C+
KPH:185.700 A+
VKPH:10.100 A
G20 Vulcan-H
S
Kills:2,043
V. Kills:1,300 157%
Deaths:234
KDR:8.731
Accuracy:52.255% B++
KPH:113.200 S
VKPH:72 M**
MR11 Gatekeeper-H
M+
Kills:1,145
V. Kills:1,092 105%
Deaths:70
KDR:16.357
Accuracy:61.387% B**
KPH:64.900 M+
VKPH:61.900 M
E540 Halberd-H
B*
Kills:313
V. Kills:139 224%
Deaths:13
KDR:24.077
Accuracy:59.041% C*
KPH:63.600 B*
VKPH:28.200 B+
G30 Walker
C*
Kills:131
V. Kills:81 160%
Deaths:11
KDR:11.909
Accuracy:36.484% C*
KPH:27.500 C++
VKPH:17 C*
Kills:10,521 (0 + 10,521)
Deaths:578
KDR:18.202
VKDR:5.164
Vehicle Kills:2,985
Kill Difference:9,943
Playtime:82.488 hours
Usage:3%
Score:3.386m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:36.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:119
V. Kills:11 N/A
Deaths:10
KDR:11.900
Accuracy:34.755% C+
KPH:45.900 C+
VKPH:4.200 D--
M20 Basilisk
C*
Kills:88
V. Kills:44 196%
Deaths:23
KDR:3.826
Accuracy:41.453% B+
KPH:17.100 C
VKPH:8.500 C*
Kills:207 (0 + 207)
Deaths:33
KDR:6.273
VKDR:1.667
Vehicle Kills:55
Kill Difference:174
Playtime:7.744 hours
Usage:0%
Score:0.128m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:41.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,2626,88925027.556B**24.5934.21%C+N/A185.7A+10.1A59637.1h5.8C**17.1B
T9A "Butcher" 5,9195,8622,5482.301C++0.6624.507%C+17.741%D*43.1C--N/A136135.9h11.2C+45.8C++
TMG-50 5,5365,4862,3792.306B**0.6626.341%B*18.812%D38.8C++N/A111141.3h10.1B+38.3B+
P2-120 AP 7,7114,61425318.237A++15.2749.269%B+3.381%C43A28.8A++336107.4h7.3C*14.8B+
P2-120 HESH 4,1933,30010232.353B*29.3948.204%B*N/A60.1C**16.3A+23254.9h5.5C11.4C**
Hellfire Rocket Pods 3,0012,39420311.793B+8.8351.798%B1.128%C+41.1D10.4C-18058.3h18.8B+36.3B+
P2-120 HEAT 2,8892,19715414.266B**11.3038.195%C2.412%C--31.8B+10C+15469h5B*13.2B++
G20 Vulcan-H 3,3432,0432348.731A++5.7752.255%B++3.72%B113.5S72.2M**110218h98.6C**188.7B+
MSW-R 1,8221,8188992.022C+0.9424.454%B+14.466%D*31.2CN/A10558.3h10.6B+43.3B+
T16 Rhino 1,5501,5499241.676B+1.2920.871%C+14.526%D*29.7CN/A13452.2h13.1C++62.5C*
HC1 Cougar 1,4311,4158301.705B+1.2632.894%A++14.912%D*21.2CN/A5766.8h12.1C++36.8B+
T7 Mini-Chaingun 1,3631,3548571.58B+1.3919.36%B+10.931%C--28.4CN/A7447.6h14.5C*75.1B
T9 CARV 1,3551,3326901.93C**1.0419.954%C++16.592%D-30.6C++N/A18343.6h11.9B+59.5B+
T32 Bull 1,2211,2178871.372C+1.5923.716%C+15.366%D*26.6DN/A11445.8h12C++50.5C*
MR11 Gatekeeper-H 2,2371,1457016.357M++13.3961.387%B**1.485%C64.7M+61.7M60417.7h46.9B+76.5B*
RAMS .50M 1,0481,0481079.794A++6.8337.832%C82.634%B+21.7C-N/A8248.3h2B+5.4C*
TAS-16 Blackjack 6726725051.331C++1.6359.993%C+7.887%D*24DN/A5928h2.4C*4C**
M14 Banshee 7336671723.878C+0.9126.737%D1.349%C*31.6C-3.1C16421.1h27.3C+102C+
M18 Rotary 1,2846033241.861C++1.1025.302%D--1.327%D-7.8C8.8C+9677.1h147C++581.1C+
L100 Python AP 9925505011A*8.0357.044%C*4.545%B+31.3B25.1B**29817.6h5.8B10.2B+
M3 Pounder HEG 6615492971.848C*1.1235.396%C2.732%C17.4C+3.5C+15131.6h16.7C+47.2C+
Hornet Missiles 766490736.712C++3.7559.605%C1.429%C33.8D19D29614.5h9.8C*16.4C*
T9 CARV-S 4814802711.771C++1.1923.923%B18.75%D35.8CN/A14813.4h12C++50B
PDW-16 Hailstorm 4634623931.176C++1.7920.461%D12.771%C--11.2D-N/A3741.3h14.7C++71.7C+
ASP-30 Grounder 7274333611.199B++1.7767.07%B+3.695%B17.5C+11.9C++20424.8h6.9B+10.3B++
Claymore 4244244010.6B+7.6340.992%B++N/A176.7B+N/A5472.4h1.1B*2.7B*
T5 AMC 4294213871.088C++1.8824.354%C*11.401%F8.4D-N/A4450.3h13.6C**55.8B
Tank Mine 6974111592.585C+0.3849.787%B**N/A108.2C++75.3C**16873.8h3.1F6.3C++
M6 Onslaught 4134091432.86B0.1114.184%D16.87%D26.7C-N/A12115.3h18.8C+132.3C+
TRAC-5 4104052351.723B**1.2421.984%C++12.099%D*8.5DN/A6747.8h15.1C++68.9C*
L100 Python HEAT 5263963810.421A7.4646.614%C--2.778%C+25.5C8.4D13615.5h4.2B+8.9B+
TRAC-5 S 3853813381.127C++1.8424.368%C**12.336%D11.9DN/A7132h13.6C+55.9C++
NS-15M1 3393381083.13A0.1624.857%B+20.118%C29.1C-N/A8711.6h10.7B+43.1B+
Coyote Missiles 5153371083.12C+0.1555.215%C*N/A25.5C+13.5D30313.2h31.9B++57.8B++
AS16 NightHawk 3153152171.452C++1.5137.351%C9.206%D*31.8C+N/A1369.9h4.5C++12C++
E540 Halberd-H 4523131324.077A*21.1159.041%C*N/A63.9B*28.4B++5094.9h5.3B+8.9B++
TAR 3093082111.46C+1.5123.669%C++11.039%D*21.4C--N/A9414.4h14.3C--60.3C+
Anti-Vehicle Grenade 4003061306N/A303.0352.209%C+N/A306C-94C+29001h5.9C+11.2C++
LC3 Jaguar 2992962021.465C++1.5027.496%B*16.554%D23.5CN/A10712.6h13C++47.3B+
SOAS-20 2942912161.347C+1.6227.593%C+15.808%D26.5C-N/A7511h11.9C++43C++
M18 Locust 5552901581.835C+1.1327.096%D-1.034%D10.5D9.6D15227.7h141.4C+521.7C+
M3 Pounder HEG 3382751681.637C+1.3331.919%D-1.091%D**15.7C-3.6C+13617.5h18.8C+59C
M60-A Bulldog 2942731027.3C++24.3350.253%C**1.832%C-40.7C*3.1C1886.7h5.1B+10.1B+
M2 Mutilator 2542531621.562C+1.4012.303%D16.996%C13.5D--N/A5218.8h17.6C+142.9C+
ML-7 4202502211.131B+1.8356.885%C+4%B+17.1D11.6C+27914.6h7.1C+12.4C+
NS-44 Commissioner 2492492331.069C++1.9041.334%B+23.695%C**21.5C--N/A8511.6h3.2B++7.6B++
FA1 Barrage 2442441561.564B1.4049.386%B*12.705%C-29.4C+N/A1228.3h4.8C++9.7B+
M2 Mutilator 2362361661.422C+1.5412.7%C--13.559%D*12.3D*N/A4719.2h20.2D-158.7C
T2 Striker 5382324980.466C+2.5054.783%C++N/A7D9.3C--18333h70.8D*129.3D
AMR-66 2302291251.832B**1.1328.604%C**19.651%D18.9C+N/A6412.1h7.7B+26.9B+
C-4 277213852.506B*0.4636.864%A*N/A96.8B+29.1C+17002.2h1.7C4.6B++
TX2 Emperor 2122111381.529B+1.4425.149%C--10.427%D*17.6DN/A7212h10.8C--42.8C+
Cycler TRV 2022011271.583C*1.3828.643%B**22.886%B+39.4BN/A2135.1h12.3B42.8B++
Spear Anti-Vehicle Phalanx Turret 2891921216A+13.0331.233%D*5.208%B30D15.2D2756.4h7.1B+22.8C+
M6 Onslaught 190188513.686B*0.7214.989%C-20.213%C++27.2CN/A936.9h17.3C**115.1C++
L100 Python HESH 2021871187U184.0351.664%C**1.07%D81.3B*6.5C2982.3h3C*5.8B+
M60-A Bulldog 1921811412.929C+9.9645.245%C+2.21%C+26.6C1.6D1186.8h6C++13.2C++
99SV 169169762.224B+0.7431.568%C+31.361%C--18.2CN/A829.3h5.2C**16.5C**
TX1 Repeater 1691681770.949C*2.0223.006%C12.5%D*21.8CN/A1097.7h12B+52.2C*
TORQ-9 166165782.115B+0.8521.901%D10.303%F-43.4BN/A2783.8h14C*63.8C+
LC2 Lynx 1581541071.439C**1.5326.851%B++12.987%D**13.9DN/A9311.1h13.9C**51.7B+
Sticky Grenade 1521521152N/A149.0344.828%D-N/A760C--N/A27820.2h2.3C+5.2C
Frag Grenade 1371351135N/A132.0333.363%D**N/A675B+10B*29770.2h2.7B*8.2C*
G30 Walker 223133719S16.0326.514%B+2.256%C+36.9A*25B**4333.6h128.1A483B*
G30 Walker 2121311111.909B+8.9436.484%C*5.344%B++27.3C++16.9C*2684.8h177.2C++485.6C**
NS Decimator 243124951.305B1.6664.985%B+N/A24.8D23.8B*4195h7.1D*10.9D
MANA Anti-Vehicle Turret 225122721.694C++1.2747.353%D5.738%B++28.4C24C4504.3h9.2C*19.4C++
MR1 Fracture 1541191021.167B++1.8032.264%C3.361%C9C++2.7D--5213.2h25.3B**78.3B++
M40 Fury 1301191011.9B+8.9334.755%C+N/A45.8C+4.2D--2812.6h7.3B*21.1B*
MR1 Fracture 1421131011.119B+1.8532.06%C-6.195%B*8.4C+2.2D**5613.4h26.4B**82.2B++
E540 Halberd 165105128.75B5.7841.095%C+2.857%D22.8C13C+3034.6h5.1B++12.4B+
G40-F Ranger 165100520S17.0328.609%C+N/A41.7C++27.1C++3562.4h59.1B+206.6B+
M18 Needler 18996551.745C+1.2226.638%D--N/A8.6C8.3C+27811.2h163C++611.8C+
NS-10 Burster 16192671.373B+1.5929.29%C++1.087%D**5.5B4.2B+15016.6h142.2B+485.4B+
M1 Heavy Cycler 8989204.45A*1.4812.442%C14.607%D13.5DN/A1146.6h18C++145C++
P525 Marauder 9389422.25C++19.2825.181%B++1.124%D127.1A+5.7B*3850.7h5.9C**23.3B+
M20 Basilisk 13288233.826B+0.8641.453%B+4.545%D16.9C8.5C*2725.2h103C+248.5C*
NS-10 Burster 13882631.302C**1.6630.067%C++7.317%B+6B++4.1B16613.6h145.1B++482.7B+
MANA Anti-Personnel Turret 8382243.417N/A0.4513.701%UN/A820U10U3258400.1h20.1T*146.5T*
C75 Viper 7962125.167C++2.2040.822%B1.613%C++23.8C6.5C+5432.6h13.5C+33C*
SR-7 6161230.5S27.5340.683%C+85.246%B*12D--N/A585.1h2.1C*5.3C++
Chainblade 545410,4010.005C--2.9617.143%D--1.852%D0.1D-N/A0697.3h2.6C*14.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit287590.7h
Motion Spotter52550.5h
Nano-Armor Kit364775,59274.8h
Anti-Vehicle MANA Turret95881.7h
Spawn Beacon121,1861.6h
Spitfire Auto-Turret61,0100.9h
Nanite Revive Grenade01810.1h
Medical Applicator6641,7372.9h
Anti-Infantry MANA Turret11580.6h
Ammunition Package351,4980.9h
Medical Kit2182,5393.9h
Recon Detection Device332,4724.6h

Check the help document for the dictionary if you want to learn more about words used here.


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