Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,083)players online:
Nefinub (34)  Sephuku (14)  BSGEmpress (10)  PEST_RYAN (4)  Elitanx (2)  gamerlorrain (2) 66
stats.dasanfall.com
Comm. Sgt. Major Snowblower Balthizaur[KORN] Balthizaur
TR BR 32

KDR: 3.01

Score: 40.5m

Last Seen: Jul 9th, 2018 12:18 AM
- OFFLINE - 331.9 hour(s)

Prestige 1, Battle Rank 32 - Terran Republic on Briggs - Outfit Member of Khornate Berzerkers[KORN] Khornate Berzerkers
TR outfit on Briggs

Members: 3
Level Progress (to 33): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P525 Marauder-H T9A "Butcher" TMG-50 P2-120 AP P2-120 HESH Hellfire Rocket Pods P2-120 HEAT G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Balthizaur



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $758,106 MLG Score: 606
Fun Score: N/A
Cheeseburgers Flipped: 749TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.521%16.722%4102298223,3282.375080.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.318%0.702B++-0.578D-0.371C-HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.384C**11.30.204C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.069%1.198%472310013,67481814704.48596250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%-0.788D--0.4C--0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.70.126C++41.70.204C++97

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.196%2.274%2104699811,695918548412.7396213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.536%0.634B+-0.286C-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.667B+6.10.514B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.732%1.577%1823899610,081865247111.6409408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.844%0.815B++-0.707D-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.424B29.90.22C++36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.931%75.978%1823310011,27878401.6301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.332%0.119C+0.583B+0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.298C*2.50.22C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.233%9.18%1823310011,23197001.26777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.777%0.501B+-1.046D*0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.40.297C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Khornate Berzerkers[KORN] Khornate Berzerkers
TR outfit on Briggs

Members: 3
40.5m230.8%318 (19.1k)282 (16.9k)3.0061567,43422,4323.5105732 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1004550525.543%9.015%23006:2515

48% Engineer38% Heavy Assault6% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 11:38 PMOct 25th, 2017 1:05 PMJul 21st, 2018 6:26 PM (21h) (PST)Jul 8th, 2018 9:21 PM (14d) (PST)Jul 8th, 2018 8:18 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7651006650.4700.1560.0421.3100.098606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9185,99139,927289379616,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2393.8h/99.7d 11,315 6,079 18,370 188.2k 3,766 6,408 14,109 109.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C++
Kills:5,862
Deaths:2,548
KDR:2.301
Accuracy:24.507% C++
HSR:17.741% D*
TMG-50
B**
Kills:5,579
Deaths:2,411
KDR:2.314
Accuracy:26.385% B**
HSR:18.839% D
MSW-R
B+
Kills:1,818
Deaths:899
KDR:2.022
Accuracy:24.454% B+
HSR:14.466% D*
T16 Rhino
C++
Kills:1,549
Deaths:924
KDR:1.676
Accuracy:20.871% C++
HSR:14.526% D*
T7 Mini-Chaingun
B+
Kills:1,361
Deaths:859
KDR:1.584
Accuracy:19.392% B+
HSR:10.948% D
T9 CARV
C*
Kills:1,332
Deaths:690
KDR:1.930
Accuracy:19.954% C*
HSR:16.592% D-
T32 Bull
C++
Kills:1,217
Deaths:887
KDR:1.372
Accuracy:23.716% C++
HSR:15.366% D*
T9 CARV-S
B+
Kills:480
Deaths:271
KDR:1.771
Accuracy:23.923% B+
HSR:18.750% D
NS-15M1
B+
Kills:338
Deaths:108
KDR:3.130
Accuracy:24.857% B+
HSR:20.118% C
Kills:19,536
Deaths (as Heavy Assault):9,597
Deaths (to Heavy Assaults):6,495
KDR:2.03564
Kill Difference:9,939
Playtime:900.167 hours
Usage:38%
Score:16.493m
Score/min:305
Accuracy (listed only):23.118%
HSR (listed only):16.372%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:1,415
Deaths:830
KDR:1.705
Accuracy:32.894% A++
HSR:14.912% D*
TAS-16 Blackjack
C++
Kills:672
Deaths:505
KDR:1.331
Accuracy:59.993% C++
HSR:7.887% D**
T5 AMC
C**
Kills:421
Deaths:387
KDR:1.088
Accuracy:24.354% C**
HSR:11.401% F
TRAC-5
C++
Kills:405
Deaths:235
KDR:1.723
Accuracy:21.984% C++
HSR:12.099% D*
TRAC-5 S
B+
Kills:381
Deaths:338
KDR:1.127
Accuracy:24.368% B+
HSR:12.336% D
AS16 NightHawk
C
Kills:315
Deaths:221
KDR:1.425
Accuracy:36.911% C
HSR:9.206% D*
LC3 Jaguar
B*
Kills:315
Deaths:215
KDR:1.465
Accuracy:27.219% B*
HSR:16.825% C--
FA1 Barrage
B**
Kills:244
Deaths:156
KDR:1.564
Accuracy:49.386% B**
HSR:12.705% C--
AMR-66
B
Kills:230
Deaths:127
KDR:1.811
Accuracy:28.491% B
HSR:19.565% D
LC2 Lynx
B*
Kills:154
Deaths:107
KDR:1.439
Accuracy:26.851% B*
HSR:12.987% D**
Kills:4,552
Deaths (as Engineer):3,121
Deaths (to Engineers):5,100
KDR:1.45851
Kill Difference:1,431
Playtime:1,152.537 hours
Usage:48%
Score:19.583m
Score/min:283
Accuracy (listed only):33.245%
HSR (listed only):12.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:1,415
Deaths:830
KDR:1.705
Accuracy:32.894% A++
HSR:14.912% D*
TAS-16 Blackjack
C++
Kills:672
Deaths:505
KDR:1.331
Accuracy:59.993% C++
HSR:7.887% D**
PDW-16 Hailstorm
D
Kills:462
Deaths:393
KDR:1.176
Accuracy:20.461% D
HSR:12.771% D
T5 AMC
C**
Kills:421
Deaths:387
KDR:1.088
Accuracy:24.354% C**
HSR:11.401% F
TRAC-5
C++
Kills:405
Deaths:235
KDR:1.723
Accuracy:21.984% C++
HSR:12.099% D*
TRAC-5 S
B+
Kills:381
Deaths:338
KDR:1.127
Accuracy:24.368% B+
HSR:12.336% D
AS16 NightHawk
C
Kills:315
Deaths:221
KDR:1.425
Accuracy:36.911% C
HSR:9.206% D*
LC3 Jaguar
B*
Kills:315
Deaths:215
KDR:1.465
Accuracy:27.219% B*
HSR:16.825% C--
FA1 Barrage
B**
Kills:244
Deaths:156
KDR:1.564
Accuracy:49.386% B**
HSR:12.705% C--
LC2 Lynx
B*
Kills:154
Deaths:107
KDR:1.439
Accuracy:26.851% B*
HSR:12.987% D**
Kills:4,784
Deaths (as Light Assault):3,387
Deaths (to Light Assaults):4,170
KDR:1.41246
Kill Difference:1,397
Playtime:71.456 hours
Usage:3%
Score:0.750m
Score/min:175
Accuracy (listed only):32.442%
HSR (listed only):12.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,048
Deaths:107
KDR:9.794
Accuracy:37.832% C+
HSR:82.634% B+
PDW-16 Hailstorm
D
Kills:462
Deaths:393
KDR:1.176
Accuracy:20.461% D
HSR:12.771% D
SOAS-20
C+
Kills:292
Deaths:218
KDR:1.339
Accuracy:27.751% C+
HSR:15.753% D
NS-44 Commissioner
B++
Kills:256
Deaths:238
KDR:1.076
Accuracy:41.263% B++
HSR:23.047% C*
TX2 Emperor
C-
Kills:212
Deaths:138
KDR:1.536
Accuracy:25.155% C-
HSR:10.377% D**
99SV
C++
Kills:169
Deaths:76
KDR:2.224
Accuracy:31.568% C++
HSR:31.361% C--
TX1 Repeater
C+
Kills:168
Deaths:177
KDR:0.949
Accuracy:22.981% C+
HSR:12.500% D*
SR-7
B*
Kills:61
Deaths:2
KDR:30.500
Accuracy:40.683% C+
HSR:85.246% B*
Soldier Soaker
A++
Kills:61
Deaths:29
KDR:2.103
Accuracy:37.552% B+
HSR:31.148% A++
Kills:2,729
Deaths (as Infiltrator):1,378
Deaths (to Infiltrators):2,556
KDR:1.98041
Kill Difference:1,351
Playtime:132.026 hours
Usage:6%
Score:1.048m
Score/min:132
Accuracy (listed only):31.694%
HSR (listed only):33.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C++
Kills:672
Deaths:505
KDR:1.331
Accuracy:59.993% C++
HSR:7.887% D**
PDW-16 Hailstorm
D
Kills:462
Deaths:393
KDR:1.176
Accuracy:20.461% D
HSR:12.771% D
Cycler TRV
A
Kills:350
Deaths:187
KDR:1.872
Accuracy:28.075% A
HSR:20.571% C*
AS16 NightHawk
C
Kills:315
Deaths:221
KDR:1.425
Accuracy:36.911% C
HSR:9.206% D*
TAR
C++
Kills:308
Deaths:211
KDR:1.460
Accuracy:23.669% C++
HSR:11.039% D**
FA1 Barrage
B**
Kills:244
Deaths:156
KDR:1.564
Accuracy:49.386% B**
HSR:12.705% C--
TORQ-9
C-
Kills:165
Deaths:78
KDR:2.115
Accuracy:21.901% C-
HSR:10.303% F-
Kills:2,516
Deaths (as Combat Medic):1,751
Deaths (to Combat Medics):2,129
KDR:1.43689
Kill Difference:765
Playtime:45.096 hours
Usage:2%
Score:0.683m
Score/min:253
Accuracy (listed only):34.342%
HSR (listed only):12.069%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:549
Deaths:297
KDR:1.848
Accuracy:35.396% C
HSR:2.732% C
M6 Onslaught
D
Kills:447
Deaths:154
KDR:2.903
Accuracy:13.816% D
HSR:16.555% D
M3 Pounder HEG
D-
Kills:275
Deaths:168
KDR:1.637
Accuracy:31.919% D-
HSR:1.091% D**
M2 Mutilator
C
Kills:253
Deaths:162
KDR:1.562
Accuracy:12.303% D
HSR:16.996% C
M2 Mutilator
C-
Kills:236
Deaths:166
KDR:1.422
Accuracy:12.700% C-
HSR:13.559% D*
M6 Onslaught
C
Kills:231
Deaths:62
KDR:3.726
Accuracy:13.836% D
HSR:18.182% C
MR1 Fracture
C
Kills:119
Deaths:102
KDR:1.167
Accuracy:32.264% C-
HSR:3.361% C
MR1 Fracture
B**
Kills:113
Deaths:101
KDR:1.119
Accuracy:32.060% C-
HSR:6.195% B**
NS-10 Burster
C*
Kills:92
Deaths:67
KDR:1.373
Accuracy:29.290% C*
HSR:1.087% D**
M1 Heavy Cycler
C
Kills:89
Deaths:20
KDR:4.450
Accuracy:12.442% C
HSR:14.607% D
NS-10 Burster
B++
Kills:82
Deaths:63
KDR:1.302
Accuracy:30.067% C*
HSR:7.317% B++
Kills:2,486
Deaths (as MAX Suit):681
Deaths (to MAX Suits):1,518
KDR:3.65051
Kill Difference:1,805
Playtime:93.836 hours
Usage:4%
Score:1.981m
Score/min:352
Accuracy (listed only):23.281%
HSR (listed only):9.244%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:2,394
V. Kills:607 394%
Deaths:203
KDR:11.793
Accuracy:51.798% B+
KPH:41.100 D
VKPH:10.400 C-
M14 Banshee
C+
Kills:673
V. Kills:68 N/A
Deaths:175
KDR:3.846
Accuracy:26.905% C-
KPH:31.200 C
VKPH:3.200 C+
M18 Rotary
C+
Kills:607
V. Kills:683 89%
Deaths:325
KDR:1.868
Accuracy:25.331% D--
KPH:7.800 C--
VKPH:8.800 C+
Hornet Missiles
C+
Kills:490
V. Kills:276 177%
Deaths:73
KDR:6.712
Accuracy:59.590% C+
KPH:33.900 D
VKPH:19.100 D
Coyote Missiles
C**
Kills:342
V. Kills:181 188%
Deaths:108
KDR:3.167
Accuracy:55.147% C**
KPH:25.800 C
VKPH:13.600 D
M18 Locust
C--
Kills:290
V. Kills:265 109%
Deaths:158
KDR:1.835
Accuracy:27.096% D
KPH:10.500 D
VKPH:9.600 C--
M18 Needler
C+
Kills:96
V. Kills:93 102%
Deaths:56
KDR:1.714
Accuracy:26.612% D-
KPH:8.500 C
VKPH:8.300 C+
Kills:4,892 (1,666 + 0)
Deaths:1,098
KDR:4.455
VKDR:1.979
Vehicle Kills:2,173
Kill Difference:3,794
Playtime:223.851 hours
Usage:9%
Score:2.223m
Score/min:166
Piloting Accuracy:26.612%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:604
V. Kills:464 130%
Deaths:53
KDR:11.396
Accuracy:58.138% C**
KPH:32.800 B+
VKPH:25.200 A
L100 Python HEAT
C+
Kills:470
V. Kills:158 296%
Deaths:38
KDR:12.368
Accuracy:48.756% C
KPH:27.900 C+
VKPH:9.400 C
L100 Python HESH
B**
Kills:188
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:51.515% B+
KPH:79.300 B**
VKPH:6.300 C
C75 Viper
C
Kills:62
V. Kills:17 344%
Deaths:12
KDR:5.167
Accuracy:40.822% B
KPH:23.600 C
VKPH:6.500 C
Kills:1,324 (1,324 + 0)
Deaths:103
KDR:12.854
VKDR:6.350
Vehicle Kills:654
Kill Difference:1,221
Playtime:40.301 hours
Usage:2%
Score:0.603m
Score/min:250
Driving Accuracy:40.822%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,855
V. Kills:3,179 153%
Deaths:258
KDR:18.818
Accuracy:49.426% B+
KPH:43.600 A
VKPH:28.500 A++
P2-120 HESH
A+
Kills:3,507
V. Kills:941 372%
Deaths:102
KDR:34.382
Accuracy:48.377% B*
KPH:60.400 B+
VKPH:16.200 A+
P2-120 HEAT
B+
Kills:2,197
V. Kills:692 317%
Deaths:154
KDR:14.266
Accuracy:38.195% C
KPH:31.800 B+
VKPH:10 C+
G30 Walker
A*
Kills:133
V. Kills:90 146%
Deaths:7
KDR:19
Accuracy:26.514% B+
KPH:36.700 A*
VKPH:24.800 B**
G40-F Ranger
B
Kills:121
V. Kills:77 155%
Deaths:5
KDR:24.200
Accuracy:28.208% C+
KPH:44.900 C**
VKPH:28.600 B
E540 Halberd
C++
Kills:105
V. Kills:60 172%
Deaths:12
KDR:8.750
Accuracy:41.095% C++
KPH:23 C
VKPH:13.200 C++
P525 Marauder
A*
Kills:89
V. Kills:4 N/A
Deaths:4
KDR:22.250
Accuracy:25.181% B++
KPH:135.200 A*
VKPH:6.100 B**
Kills:11,007 (10,559 + 448)
Deaths:542
KDR:20.308
VKDR:9.304
Vehicle Kills:5,043
Kill Difference:10,465
Playtime:249.989 hours
Usage:10%
Score:3.912m
Score/min:261
Driving Accuracy:38.195%
Gunner Accuracy:25.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:7,078
V. Kills:403 N/A
Deaths:253
KDR:27.976
Accuracy:34.775% C++
KPH:187 A++
VKPH:10.600 B**
G20 Vulcan-H
S
Kills:2,143
V. Kills:1,336 160%
Deaths:238
KDR:9.004
Accuracy:52.251% B++
KPH:116.400 M**
VKPH:72.500 S
MR11 Gatekeeper-H
M++
Kills:1,145
V. Kills:1,092 105%
Deaths:70
KDR:16.357
Accuracy:61.387% B**
KPH:64.900 M+
VKPH:61.900 M++
E540 Halberd-H
B**
Kills:313
V. Kills:139 224%
Deaths:13
KDR:24.077
Accuracy:59.041% C*
KPH:63.600 B**
VKPH:28.200 B+
G30 Walker
C++
Kills:131
V. Kills:81 160%
Deaths:11
KDR:11.909
Accuracy:36.484% C++
KPH:27.500 C+
VKPH:17 C++
Kills:10,810 (0 + 10,810)
Deaths:585
KDR:18.479
VKDR:5.215
Vehicle Kills:3,051
Kill Difference:10,225
Playtime:83.602 hours
Usage:3%
Score:3.450m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:36.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:119
V. Kills:11 N/A
Deaths:10
KDR:11.900
Accuracy:34.755% C+
KPH:45.900 C++
VKPH:4.200 D--
M20 Basilisk
C++
Kills:89
V. Kills:44 198%
Deaths:23
KDR:3.870
Accuracy:41.536% B+
KPH:17.100 C
VKPH:8.500 C++
M60-G Bulldog
N/A
Kills:50
V. Kills:14 333%
Deaths:8
KDR:6.250
Accuracy:34.348% N/A
KPH:22.600 N/A
VKPH:6.300 N/A
Kills:258 (0 + 258)
Deaths:41
KDR:6.293
VKDR:1.683
Vehicle Kills:69
Kill Difference:217
Playtime:10.008 hours
Usage:0%
Score:0.149m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:34.348%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,4817,07825327.976B**24.9734.775%C++N/A187.2A++10.7A60237.8h5.9B17.1B+
T9A "Butcher" 5,9195,8622,5482.301C*0.7124.507%C++17.741%D*43.1C-N/A135136h11.2C++45.8C**
TMG-50 5,6305,5792,4112.314B**0.6926.385%B**18.839%D39C**N/A111142.9h10.1B+38.2B++
P2-120 AP 8,0344,85525818.818A++15.8149.426%B+3.254%C+43.6A28.5A++332111.4h7.1C**14.4B+
P2-120 HESH 4,4483,50710234.382A31.3848.377%B*N/A60.5B+16.2A+23158h5.4C11.2B+
Hellfire Rocket Pods 3,0012,39420311.793B++8.7951.798%B+1.128%C++41.1D10.4C-18058.3h18.8B+36.3B+
P2-120 HEAT 2,8892,19715414.266B**11.2638.195%C2.412%C-31.8B+10C+15469h5B**13.2B*
G20 Vulcan-H 3,4792,1432389.004A++6.0052.251%B++3.78%B+116.5M**72.6S109918.4h96.5C**184.7B+
MSW-R 1,8221,8188992.022C++0.9824.454%B+14.466%D*31.2CN/A10658.3h10.6B++43.3B+
T16 Rhino 1,5501,5499241.676B+1.3320.871%C++14.526%D*29.7C+N/A13452.2h13.1C*62.5C**
HC1 Cougar 1,4311,4158301.705B++1.3032.894%A++14.912%D*21.2CN/A5766.8h12.1C++36.8B+
T7 Mini-Chaingun 1,3711,3618591.584B++1.4219.392%B+10.948%D28.5C+N/A7447.8h14.6C**75.1B+
T9 CARV 1,3551,3326901.93B++1.0819.954%C*16.592%D-30.6C*N/A18443.6h11.9B++59.5B+
T32 Bull 1,2211,2178871.372C+1.6323.716%C++15.366%D*26.6C--N/A11445.8h12C**50.5C**
MR11 Gatekeeper-H 2,2371,1457016.357M+13.3561.387%B**1.485%C64.7M+61.7M++60417.7h46.9B++76.5B*
RAMS .50M 1,0481,0481079.794A*6.7937.832%C+82.634%B+21.7C-N/A8248.3h2B+5.4C**
M14 Banshee 7416731753.846C+0.8426.905%C-1.337%C**31.2C3.1C16121.6h28.3C+105.3C+
TAS-16 Blackjack 6726725051.331C*1.6859.993%C++7.887%D**24DN/A5928h2.4C**4C**
M18 Rotary 1,2906073251.868C++1.1425.331%D--1.318%D7.8C--8.8C+9677.4h146.8C+579.3C
L100 Python AP 1,0686045311.396A++8.3958.138%C**4.139%B+32.8B+25.2A29818.4h5.8B9.9B+
M3 Pounder HEG 6615492971.848C*1.1635.396%C2.732%C17.4C+3.5C++15131.6h16.7C++47.2C++
Hornet Missiles 766490736.712C*3.7159.59%C+1.429%C33.8D19D29814.5h9.8C**16.4C**
T9 CARV-S 4814802711.771C*1.2423.923%B+18.75%D35.8CN/A14813.4h12C*50B+
L100 Python HEAT 6284703812.368A++9.3648.756%C2.34%C27.8C+9.3C-14316.9h4.3B+8.7B++
PDW-16 Hailstorm 4634623931.176C++1.8320.461%D12.771%D11.2D-N/A3741.3h14.7C*71.7C+
M6 Onslaught 4514471542.903B+0.1013.816%D16.555%D27.6CN/A12016.2h18.6C++134.6C+
Tank Mine 7384371622.698C++0.3149.078%B**N/A112.1C*77.2B+16873.9h3F6.2C*
ASP-30 Grounder 7274333611.199B*1.8166.95%B+3.695%B17.5C+11.9C++20424.8h6.9B+10.3B++
Claymore 4244244010.6B+7.5940.957%B*N/A176.7B+N/A5472.4h1.1B*2.7B*
T5 AMC 4294213871.088C++1.9224.354%C**11.401%F8.4D-N/A4450.3h13.6B55.8B+
TRAC-5 4104052351.723A1.2821.984%C++12.099%D*8.5DN/A6847.8h15.1C*68.9C**
TRAC-5 S 3853813381.127C*1.8824.368%B+12.336%D11.9DN/A7132h13.6C+55.9C*
Cycler TRV 3543501871.872B+1.1328.075%A20.571%C*35C**N/A14710h11.8B+42.2B*
Coyote Missiles 5233421083.167C+0.1655.147%C**N/A25.7C13.6D30413.3h31.7B++57.5B++
NS-15M1 3393381083.13A+0.1224.857%B+20.118%C29.1CN/A8711.6h10.7B++43.1B+
AS16 NightHawk 3153152211.425C**1.5836.911%C9.206%D*30.9C+N/A13410.2h4.5C*12.1C*
LC3 Jaguar 3183152151.465C*1.5427.219%B*16.825%C--24C+N/A10813.1h12.9C++47.5B+
E540 Halberd-H 4523131324.077A*21.0759.041%C*N/A63.9B**28.4B++5094.9h5.3B+8.9B+
TAR 3093082111.46C++1.5523.669%C++11.039%D**21.4C-N/A9414.4h14.3C60.3C++
Anti-Vehicle Grenade 4003061306N/A302.9952.223%C++N/A306C94C+29011h5.9C+11.2C*
SOAS-20 2952922181.339C+1.6727.751%C+15.753%D26.1C-N/A7411.2h12C++43.2C*
M18 Locust 5552901581.835C++1.1727.096%D1.034%D10.5D9.6C--15227.7h141.4C+521.7C+
M3 Pounder HEG 3382751681.637C+1.3731.919%D-1.091%D**15.7C3.6C+13617.5h18.8C+59C
M60-A Bulldog 2942731027.3C++24.2950.253%C**1.832%C--40.7C++3.1C1886.7h5.1B+10.1B+
NS-44 Commissioner 2562562381.076C++1.9341.263%B++23.047%C*21.7C-N/A8511.8h3.2B++7.7B++
M2 Mutilator 2542531621.562C+1.4412.303%D16.996%C13.5D*N/A5218.8h17.6C+142.9C+
ML-7 4242532221.14B++1.8756.815%C++3.953%B+17.2C--11.6C+28014.7h7C+12.4C+
FA1 Barrage 2442441561.564B+1.4449.386%B**12.705%C--29.4C++N/A1228.3h4.8C*9.7B+
M2 Mutilator 2362361661.422C+1.5812.7%C-13.559%D*12.3D*N/A4719.2h20.2D-158.7C
T2 Striker 5402334980.468C+2.5454.766%C**N/A7C-9.3C18333.1h70.8D*129.3D
M6 Onslaught 233231623.726B**0.7213.836%D18.182%C29.6C+N/A967.8h16.7B+120.5C++
AMR-66 2312301271.811A1.2028.491%B19.565%D17.8C+N/A6112.9h7.7B++27.1B+
C-4 284218852.565B*0.4437.085%A*N/A99.1B+30C++17362.2h1.7C4.6B+
TX2 Emperor 2132121381.536B+1.4725.155%C-10.377%D**17.7DN/A7312h10.7C-42.7C+
Spear Anti-Vehicle Phalanx Turret 2891921216A+12.9931.233%D*5.208%B+30C--15.2D2756.4h7.1B22.8C+
L100 Python HESH 2031881188U184.9951.515%B+1.064%C--78.3B**6.3C2942.4h3B5.8B+
M60-A Bulldog 1921811412.929C+9.9245.245%C+2.21%C+26.6C1.6D1186.8h6C+13.2C++
99SV 169169762.224B+0.7831.568%C++31.361%C--18.2CN/A829.3h5.2B+16.5B+
TX1 Repeater 1691681770.949C**2.0622.981%C+12.5%D*21.8CN/A1097.7h12B+52.4C++
TORQ-9 166165782.115B++0.8921.901%C-10.303%F-43.4B+N/A2783.8h14B63.8C++
Sticky Grenade 1551551155N/A151.9944.209%D--N/A775C-N/A27460.2h2.3C+5.2C+
LC2 Lynx 1581541071.439B1.5726.851%B*12.987%D**13.9DN/A9311.1h13.9B51.7B+
Frag Grenade 1371351135N/A131.9933.333%D**N/A675B++10B+29800.2h2.8B*8.3C*
G30 Walker 223133719S15.9926.514%B+2.256%C+36.9A*25A4333.6h128.1B**483B*
G30 Walker 2121311111.909B**8.9036.484%C++5.344%B*27.3C+16.9C++2684.8h177.2C+485.6C++
NS Decimator 243124951.305B+1.7064.985%B+N/A24.8C--23.8B**4215h7.1D*10.9D
MANA Anti-Vehicle Turret 225122721.694C++1.3147.353%D5.738%B++28.4C24C+4504.3h9.2C*19.4C++
G40-F Ranger 198121524.2S21.1928.208%C+N/A44.8C**28.5C**3742.7h55.1B+195.4B+
M40 Fury 1301191011.9B+8.8934.755%C+N/A45.8C++4.2D--2822.6h7.3B**21.1B**
MR1 Fracture 1541191021.167B++1.8432.264%C-3.361%C9C*2.7D*5213.2h25.3A78.3B*
MR1 Fracture 1421131011.119B+1.8932.06%C-6.195%B**8.4C+2.2D**5613.4h26.4B**82.2B++
E540 Halberd 165105128.75B5.7441.095%C++2.857%C22.8C13C+3034.6h5.1B++12.4B+
M18 Needler 18996561.714C+1.2926.612%D-N/A8.6C8.3C+27811.2h163.3C++613.6C+
NS-10 Burster 16192671.373B+1.6329.29%C*1.087%D**5.5C**4.2B+15016.6h142.2B485.4B+
M20 Basilisk 13389233.87B+0.8641.536%B+4.494%D17.1C8.5C++2705.2h102.9C+247.8C*
P525 Marauder 9389422.25C*19.2425.181%B++1.124%D127.1A++5.7B*3850.7h5.9B23.3B++
M1 Heavy Cycler 8989204.45A*1.4412.442%C14.607%D13.5DN/A1146.6h18C++145C++
NS-10 Burster 13882631.302C**1.7030.067%C*7.317%B++6B+4.1B16713.6h145.1B+482.7B+
MANA Anti-Personnel Turret 8382243.417N/A0.4113.701%UN/A820U10U3269900.1h20.1T*146.5T*
C75 Viper 7962125.167C++2.1640.822%B1.613%C++23.8C6.5C5522.6h13.5C++33B
SR-7 6161230.5S27.4940.683%C+85.246%B*12D--N/A585.1h2.1C**5.3C*
Soldier Soaker 6161292.103B**0.9037.552%B+31.148%A++67.8B+N/A4480.9h5.9C++15.7B+
Chainblade 545410,4470.005C--3.0017.122%D--1.852%D0.1DN/A0699.8h2.6C*14.9C+
M60-G Bulldog 645086.25B3.2434.348%C+2%D22.7C-6.4C+1602.2h7.2C++21C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52700.5h
Restoration Kit287590.7h
Nano-Armor Kit366804,22176h
Anti-Vehicle MANA Turret95881.7h
Spawn Beacon121,2161.6h
Nanite Revive Grenade01810.1h
Medical Applicator6641,7692.9h
Spitfire Auto-Turret61,1131h
Ammunition Package351,5750.9h
Medical Kit2182,5643.9h
Anti-Infantry MANA Turret11580.6h
Recon Detection Device332,4724.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.56s on queries, 2.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.