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Primarch Lictor Balthizaurus[DENT] Balthizaurus
VS BR 98

KDR: 3.06

Score: 14.7m

Last Seen: Aug 27th, 2018 1:37 AM
- OFFLINE - 5749.2 hour(s)

Battle Rank 98 - Vanu Sovereignty on Briggs
Level Progress (to 99): 1%
Level 100 Progress: 78% 170h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Proton II PPA-H Orion VS54 Flare VE6 Pulsar LSW VX29 Polaris SVA-88 L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,299,789 MLG Score: 1039
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.924%22.297%60014102110,7552.81030.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.635%1.136B**0.241C++0.167C++HEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.473B+10.60.257C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.21%0.704%199210332842461091.15447258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.617%1.243B**-0.824D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.754B++19.50.632B+20.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.474%1.468%1902510302,99831717649.45741170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.406%1.612A+-0.728D--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++5.30.579B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.8%1.768%1764710283,959351153311.2472258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.146%0.8B++-0.66D0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.622B+20.10.491B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.694%86.275%1764110345126620.191729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.251C*1.253A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+1.80.439B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.257%11.688%1764110347730010.255814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.484B+-0.569D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++4.9-0.013C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m248.2%406 (24.4k)338 (20.3k)3.0628524,6598,0513.5219298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035256228.731%11.327%32505:246

38% Engineer56% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 10:27 AMJul 10th, 2018 9:32 PMAug 27th, 2018 3:22 AM (241d) (PST)Aug 26th, 2018 11:20 PM (241d) (PST)Aug 26th, 2018 9:37 PM (241d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
902948080.5670.1850.0641.7110.1231039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1455,66548,48034114103720,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
725.4h/30.2d 3,696 2,793 7,885 74.5k 972 2,001 5,353 39.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,935
Deaths:1,052
KDR:2.790
Accuracy:26.320% C+
HSR:23.782% D-
Orion VS54
B**
Kills:1,226
Deaths:573
KDR:2.140
Accuracy:26.198% B**
HSR:20.473% D
Flare VE6
B*
Kills:1,187
Deaths:539
KDR:2.202
Accuracy:27.095% B*
HSR:23.336% C+
Pulsar LSW
B**
Kills:1,172
Deaths:414
KDR:2.831
Accuracy:28.130% B**
HSR:26.877% B
VX29 Polaris
B+
Kills:1,153
Deaths:490
KDR:2.353
Accuracy:25.736% B+
HSR:21.509% C+
SVA-88
B+
Kills:1,132
Deaths:505
KDR:2.242
Accuracy:26.580% B+
HSR:22.615% C
Lasher X2
B**
Kills:536
Deaths:356
KDR:1.506
Accuracy:33.696% B**
HSR:2.052% D--
Ursa
B**
Kills:257
Deaths:129
KDR:1.992
Accuracy:28.253% B**
HSR:24.514% C++
VE-H Maw
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:27.104% C**
HSR:29.851% B+
Kills:9,665
Deaths (as Heavy Assault):4,082
Deaths (to Heavy Assaults):2,374
KDR:2.36771
Kill Difference:5,583
Playtime:409.607 hours
Usage:56%
Score:8.386m
Score/min:341
Accuracy (listed only):27.679%
HSR (listed only):21.668%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:700
Deaths:542
KDR:1.292
Accuracy:27.376% B++
HSR:14.286% D--
Solstice VE3
B**
Kills:427
Deaths:221
KDR:1.932
Accuracy:29.057% B**
HSR:16.159% D
Solstice SF
B**
Kills:169
Deaths:200
KDR:0.845
Accuracy:29.899% B**
HSR:15.385% C
Thanatos VE70
B*
Kills:77
Deaths:66
KDR:1.167
Accuracy:47.257% B*
HSR:11.688% D-
NS-11C
B*
Kills:53
Deaths:36
KDR:1.472
Accuracy:28.096% B*
HSR:18.868% C+
Kills:1,426
Deaths (as Engineer):1,065
Deaths (to Engineers):1,779
KDR:1.33897
Kill Difference:361
Playtime:274.329 hours
Usage:38%
Score:5.587m
Score/min:339
Accuracy (listed only):32.337%
HSR (listed only):15.277%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:700
Deaths:542
KDR:1.292
Accuracy:27.376% B++
HSR:14.286% D--
Solstice VE3
B**
Kills:427
Deaths:221
KDR:1.932
Accuracy:29.057% B**
HSR:16.159% D
Solstice SF
B**
Kills:169
Deaths:200
KDR:0.845
Accuracy:29.899% B**
HSR:15.385% C
Thanatos VE70
B*
Kills:77
Deaths:66
KDR:1.167
Accuracy:47.257% B*
HSR:11.688% D-
NS-11C
B*
Kills:53
Deaths:36
KDR:1.472
Accuracy:28.096% B*
HSR:18.868% C+
Kills:1,426
Deaths (as Light Assault):1,065
Deaths (to Light Assaults):1,461
KDR:1.33897
Kill Difference:361
Playtime:7.348 hours
Usage:1%
Score:0.144m
Score/min:326
Accuracy (listed only):32.337%
HSR (listed only):15.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:216
Deaths:104
KDR:2.077
Accuracy:30.236% B+
HSR:25% B
Manticore SX40
B**
Kills:157
Deaths:162
KDR:0.969
Accuracy:36.518% B**
HSR:19.745% C
NS-44 Commissioner
C+
Kills:73
Deaths:66
KDR:1.106
Accuracy:35.219% C+
HSR:8.219% F-
Parallax VX3
B**
Kills:51
Deaths:9
KDR:5.667
Accuracy:36.694% C
HSR:86.275% B**
Kills:497
Deaths (as Infiltrator):341
Deaths (to Infiltrators):976
KDR:1.45748
Kill Difference:156
Playtime:25.399 hours
Usage:4%
Score:0.338m
Score/min:222
Accuracy (listed only):34.667%
HSR (listed only):34.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:206
Deaths:51
KDR:4.039
Accuracy:23.298% B**
HSR:24.272% B*
Nebula VM20
B*
Kills:200
Deaths:58
KDR:3.448
Accuracy:22.745% B*
HSR:17.500% D
Kills:406
Deaths (as MAX Suit):54.500
Deaths (to MAX Suits):447
KDR:7.44954
Kill Difference:351.500
Playtime:11.856 hours
Usage:2%
Score:0.254m
Score/min:357
Accuracy (listed only):23.021%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:161
V. Kills:19 N/A
Deaths:38
KDR:4.237
Accuracy:43.559% B
KPH:35.100 C
VKPH:4.100 C**
Dual Photon Pods
C
Kills:123
V. Kills:37 324%
Deaths:20
KDR:6.150
Accuracy:56.618% B+
KPH:48.800 C--
VKPH:14.700 C
Antares LC
C--
Kills:88
V. Kills:109 80%
Deaths:116
KDR:0.759
Accuracy:25.459% D--
KPH:7.300 D-
VKPH:9.100 C--
Coyote Missiles
D
Kills:74
V. Kills:44 164%
Deaths:30
KDR:2.467
Accuracy:61.021% B**
KPH:23.300 D
VKPH:13.900 D
Saron Laser Cannon
C+
Kills:64
V. Kills:53 119%
Deaths:68
KDR:0.941
Accuracy:24.433% D*
KPH:10.200 C
VKPH:8.500 C+
Kills:510 (313 + 0)
Deaths:272
KDR:1.875
VKDR:0.963
Vehicle Kills:262
Kill Difference:238
Playtime:28.563 hours
Usage:4%
Score:0.353m
Score/min:206
Piloting Accuracy:24.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:1,086
V. Kills:458 237%
Deaths:24
KDR:45.250
Accuracy:59.017% B++
KPH:56.400 A++
VKPH:23.800 M
L100 Python AP
B**
Kills:965
V. Kills:813 119%
Deaths:78
KDR:12.372
Accuracy:59.582% B
KPH:29 C+
VKPH:24.400 B**
L100 Python HESH
M**
Kills:367
V. Kills:94 386%
Deaths:2
KDR:183.500
Accuracy:52.734% B+
KPH:81.400 A
VKPH:20.800 M**
Kills:2,418 (2,418 + 0)
Deaths:104
KDR:23.250
VKDR:13.125
Vehicle Kills:1,365
Kill Difference:2,314
Playtime:57.079 hours
Usage:8%
Score:0.933m
Score/min:273
Driving Accuracy:52.734%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:498
V. Kills:354 140%
Deaths:58
KDR:8.586
Accuracy:52.844% C+
KPH:23.500 C+
VKPH:16.700 B
Saron HRB
A++
Kills:154
V. Kills:97 157%
Deaths:9
KDR:17.111
Accuracy:47.902% B+
KPH:42.700 A++
VKPH:26.900 A
Supernova PC
C*
Kills:82
V. Kills:31 256%
Deaths:5
KDR:16.400
Accuracy:48.131% C+
KPH:23.900 C*
VKPH:9 C++
Proton II PPA
B**
Kills:71
V. Kills:2 N/A
Deaths:1
KDR:71
Accuracy:25.770% C**
KPH:84.800 B**
VKPH:2.400 D
Kills:805 (580 + 225)
Deaths:73
KDR:11.027
VKDR:6.630
Vehicle Kills:484
Kill Difference:732
Playtime:29.102 hours
Usage:4%
Score:0.481m
Score/min:276
Driving Accuracy:48.131%
Gunner Accuracy:25.770%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,585
V. Kills:80 N/A
Deaths:155
KDR:10.226
Accuracy:44.478% B*
KPH:169.300 A++
VKPH:8.500 B+
Saron HRB-H
M+
Kills:1,079
V. Kills:699 154%
Deaths:81
KDR:13.321
Accuracy:60.834% B+
KPH:82.500 M
VKPH:53.400 M+
E540 Halberd-H
A**
Kills:801
V. Kills:387 206%
Deaths:41
KDR:19.537
Accuracy:67.582% A
KPH:88.300 A*
VKPH:42.700 A**
Aphelion VEX-4H
M**
Kills:685
V. Kills:554 123%
Deaths:61
KDR:11.230
Accuracy:52.174% B++
KPH:88.600 M
VKPH:71.600 M**
G30 Walker
B**
Kills:193
V. Kills:134 143%
Deaths:16
KDR:12.063
Accuracy:36.248% C*
KPH:32.300 C+
VKPH:22.400 B**
M60-G Bulldog-H
C++
Kills:169
V. Kills:20 N/A
Deaths:7
KDR:24.143
Accuracy:43.853% C+
KPH:78.800 C++
VKPH:9.300 C
Kills:4,512 (0 + 4,512)
Deaths:361
KDR:12.499
VKDR:5.191
Vehicle Kills:1,874
Kill Difference:4,151
Playtime:47.370 hours
Usage:7%
Score:1.771m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:43.853%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:61
V. Kills:16 359%
Deaths:8
KDR:7.625
Accuracy:52.350% A+
KPH:40.400 A++
VKPH:10.600 B++
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:2
Vehicle Kills:16
Kill Difference:53
Playtime:1.510 hours
Usage:0%
Score:0.037m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:52.350%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9852,9351,0522.79C+0.2726.32%C+23.782%D-48.6C-N/A12460.4h10.6C++40.2C*
Proton II PPA-H 1,6651,58515510.226C+7.1644.478%B*2.145%B+168.6A++8.5B+6109.4h9.4B21.1B+
Orion VS54 1,2331,2265732.14B+0.9226.198%B**20.473%D41.3B+N/A16929.7h10.6B++40.6B++
Flare VE6 1,2041,1875392.202B*0.8627.095%B*23.336%C+41.1C++N/A14628.9h9.6B+35.4B+
Pulsar LSW 1,1861,1724142.831A0.2328.13%B**26.877%B43.6C++N/A15226.9h10.3B++36.7B++
VX29 Polaris 1,1601,1534902.353B*0.7125.736%B+21.509%C+51.7B+N/A15722.3h10.7B++41.4B+
SVA-88 1,1431,1325052.242C**0.8226.58%B+22.615%C37CN/A11630.6h11B+41.2B+
L100 Python HEAT 1,5441,0862445.25S42.1959.017%B++N/A56.3A++23.7M24419.3h5.2B+8.8B*
Saron HRB-H 1,7781,0798113.321A+10.2660.834%B+1.112%C-82.4A**53.4M+73213.1h21.2B+34.9B++
L100 Python AP 1,7789657812.372A+9.3159.582%B2.383%C29C+24.4B**28733.3h6.6C++11B
E540 Halberd-H 1,1888014119.537B**16.4767.582%A0.999%D88A*42.5A*6289.1h5.3B+7.8B*
Serpent VE92 7077005421.292C*1.7727.376%B++14.286%D--23.2CN/A9030.2h13.6C++49.6B+
Aphelion VEX-4H 1,2396856111.23B++8.1752.174%B++4.088%B+89M71.9M**7427.7h59.2C++113.4B+
Lasher X2 5445363561.506B*1.5633.696%B**2.052%D--37.5B+N/A13714.3h16.3B*48.3B*
Supernova FPC 852498588.586B+5.5252.844%C+1.606%C--23.5C+16.7B23121.2h5.1C**9.7C**
Solstice VE3 4334272211.932A++1.1329.057%B**16.159%D19.6C++N/A8321.8h11.5B*39.7B++
L100 Python HESH 4613672183.5U180.4452.734%B+N/A81.6A20.9M**2894.5h2.7B*5B*
Lancer VS22 5602771771.565B**1.5065.027%B+N/A17.8B+18.1B++22515.6h12.8B+19.7B+
Ursa 2622571291.992B*1.0728.253%B**24.514%C++28.9CN/A858.9h11.1C*39.1B+
Tank Mine 4392521811.392D1.6748.728%B**N/A63D-46.8D10014h2.4D5B*
Nemesis VSH9 4102231881.186B*1.8870.228%B**1.794%C-23.5B+19.7A+3349.5h6.8B++9.7B*
Artemis VX26 2162161042.077B++0.9930.236%B+25%B24C-N/A669h9.4B**31.2B*
Nebula VM20 209206514.039A0.9823.298%B**24.272%B*33.2C++N/A986.2h13.5B*58B*
Nebula VM20 206200583.448B*0.3922.745%B*17.5%D28.6CN/A847h14.5B++63.7B++
G30 Walker 3271931612.063B**9.0036.248%C*4.145%C*32.2C+22.3B**3756h167.2C++461.3C*
Solstice SF 1721692000.845C+2.2229.899%B**15.385%C9.3DN/A4618.2h14C+47B
M60-G Bulldog-H 189169724.143A21.0843.853%C+2.367%B**80.5C++9.5C2602.1h7.3D16.6C+
Light PPA 180161384.237C+1.1743.559%BN/A35C4.1C**1674.6h17.3C+39.7C++
Manticore SX40 1601571620.969C+2.0936.518%B**19.745%C29.1C+N/A1075.4h6B++16.5B*
Saron HRB 251154917.111A**14.0547.902%B+N/A42.8A++26.9A5733.6h12.4A+25.8A+
Proximity Mine 142142159.467A++6.4053.305%AN/A202.9A++N/A7020.7h1.8B+3.3B**
Sticky Grenade 1311301130N/A126.9450.844%C+N/A650D5D-36240.2h2.1C**4.1C**
Dual Photon Pods 160123206.15C+3.0956.618%B+N/A49.2C--14.8C5682.5h22.4C++39.6B
Anti-Vehicle Grenade 14594194N/A90.9451.92%C++N/A235D127.5B31830.4h6.9C-13.3C+
S1 12288661.333B**1.7365.563%B**N/A24.4C+9.4C-4273.6h5.6B+8.6B*
Antares LC 197881160.759C-2.3025.459%D--1.136%D7.3D-9.1C--12412h203.4D798.9D--
NS Decimator 15686791.089C++1.9762.694%C*1.163%D-29.7C24.1B**4712.9h6.1D9.8C-
Supernova PC 11382516.4A++13.3448.131%C+2.439%C++24.1C*9.1C*2153.4h3.8B**7.8B*
Thanatos VE70 7877661.167B+1.9047.257%B*11.688%D-35B+N/A2552.2h4.9C++10.4B+
Coyote Missiles 11874302.467C+0.6061.021%B**N/A23.1D13.8D2173.2h41.5C*68.1B+
NS-44 Commissioner 7373661.106C++1.9635.219%C+8.219%F-42.9B+N/A1681.7h3.4B+9.7B+
Proton II PPA 7371171M**67.9425.77%C**4.225%A*88.8A2.5D3630.8h5.2A20.1B**
VE-H Maw 7067242.792B**0.2727.104%C**29.851%B+47.9C+2.1M1381.4h11.3C+41.9C*
Saron Laser Cannon 11764680.941C2.1224.433%D*N/A10.3C8.5C+2396.2h101.1B+413.6C**
M20 Basilisk 776187.625A*4.5652.35%A+1.639%F40.7A++10.7B*4071.5h63.9B**122.1A
NS-11C 5453361.472B+1.5928.096%B*18.868%C+13.9DN/A793.8h11.3B*40.2B++
Parallax VX3 515195.667B++2.6036.694%C86.275%B**22.2CN/A1112.3h1.8B*4.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11590.2h
Motion Spotter03630.2h
Restoration Kit195150.5h
Spawn Beacon44160.2h
Nano-Armor Kit78197,74213.2h
Medical Applicator12,3460.1h
Spitfire Auto-Turret64100.3h
Ammunition Package206040.4h
Medical Kit1351,5721.7h
Xiphos Anti-Personnel Phalanx Turret02130h
Recon Detection Device01900.9h
M20 Drake0530h

Check the help document for the dictionary if you want to learn more about words used here.


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