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Brigadier BaluNC[BHO] BaluNC
NC BR 77

KDR: 6.33

Score: 5.4m

Last Seen: May 22nd, 2019 3:28 PM
- OFFLINE - 15.5 hour(s)

Battle Rank 77 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 854
Level Progress (to 78): 53%
Level 100 Progress: 29% 440h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang NS-15M1 GD-22S NC6 Gauss SAW Vortek Rotary MGR-L1 Promise MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,614,488 MLG Score: 4488
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 15.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.983%40.73%1221811895,9765.237511.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.793%1.715A++3.065M++-1.444D**HEAD ++ (~25.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.644B+80.443B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.715%0.497%9029411936,04192142364.957424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.647%0.245C++-1D*0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.744B++16.30.691B+24.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.225%89.055%02119520114901.34899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.59%0.547B+1.387A-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.545B+1.70.454B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 854
5.4m247.5%511 (30.7k)437 (26.2k)6.3323813,3362,1066.7307777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197145233.821%20.283%68605:515

6% Engineer43% Heavy Assault10% Infiltrator39% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 10:34 AMJan 18th, 2019 5:14 PMMay 22nd, 2019 4:41 PM (1d) (PST)May 22nd, 2019 1:07 PM (2d) (PST)May 22nd, 2019 11:28 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0391329071.0820.1710.2193.0190.1384488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3167,94454,372651013181826,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.4h/8.6d 839 2,705 2,773 37.2k 218 644 1,698 12.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M**
Kills:1,193
Deaths:276
KDR:4.322
Accuracy:28.818% A
HSR:49.874% M**
GD-22S
M
Kills:1,188
Deaths:264
KDR:4.500
Accuracy:30.250% A+
HSR:42.172% M
NC6 Gauss SAW
A*
Kills:1,162
Deaths:187
KDR:6.214
Accuracy:29.367% A++
HSR:36.231% A*
MGR-L1 Promise
M+
Kills:879
Deaths:224
KDR:3.924
Accuracy:30.797% A
HSR:46.644% M+
LA1 Anchor
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:25.999% C*
HSR:42.349% A*
NC05 Jackhammer AE
A++
Kills:58
Deaths:15
KDR:3.867
Accuracy:62.985% A++
HSR:13.793% C--
Kills:4,761
Deaths (as Heavy Assault):1,045
Deaths (to Heavy Assaults):626
KDR:4.55598
Kill Difference:3,716
Playtime:88.681 hours
Usage:43%
Score:1.913m
Score/min:359
Accuracy (listed only):34.703%
HSR (listed only):38.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:153
Deaths:64
KDR:2.391
Accuracy:21.750% C+
HSR:31.373% A++
Kills:153
Deaths (as Engineer):64
Deaths (to Engineers):350
KDR:2.39063
Kill Difference:89
Playtime:12.214 hours
Usage:6%
Score:0.435m
Score/min:593
Accuracy (listed only):21.750%
HSR (listed only):31.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:726
Deaths:171
KDR:4.246
Accuracy:36.723% A++
HSR:32.507% A+
AF-19 Mercenary
A++
Kills:153
Deaths:64
KDR:2.391
Accuracy:21.750% C+
HSR:31.373% A++
Kills:879
Deaths (as Light Assault):235
Deaths (to Light Assaults):370
KDR:3.74043
Kill Difference:644
Playtime:80.026 hours
Usage:39%
Score:2.550m
Score/min:531
Accuracy (listed only):29.237%
HSR (listed only):31.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:726
Deaths:171
KDR:4.246
Accuracy:36.723% A++
HSR:32.507% A+
NS-44 Commissioner AE
B++
Kills:394
Deaths:191
KDR:2.063
Accuracy:46.883% B++
HSR:26.396% C++
SAS-R
A*
Kills:133
Deaths:15
KDR:8.867
Accuracy:38.682% C+
HSR:88.722% A*
NC14 Bolt Driver
A++
Kills:68
Deaths:6
KDR:11.333
Accuracy:40.351% B++
HSR:89.706% A++
Kills:1,321
Deaths (as Infiltrator):383
Deaths (to Infiltrators):341
KDR:3.44909
Kill Difference:938
Playtime:19.528 hours
Usage:10%
Score:0.359m
Score/min:306
Accuracy (listed only):40.660%
HSR (listed only):59.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:138
Deaths:18
KDR:7.667
Accuracy:43.156% B**
HSR:15.217% C
AF-34 Mattock
B**
Kills:117
Deaths:18
KDR:6.500
Accuracy:46.093% B**
HSR:22.222% B**
Kills:255
Deaths (as MAX Suit):18
Deaths (to MAX Suits):54
KDR:14.16667
Kill Difference:237
Playtime:3.127 hours
Usage:2%
Score:0.126m
Score/min:670
Accuracy (listed only):44.625%
HSR (listed only):18.720%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,131
V. Kills:107 N/A
Deaths:106
KDR:29.538
Accuracy:63.294% B**
KPH:115.300 A*
VKPH:3.900 C
M20 Mustang
M**
Kills:1,226
V. Kills:688 178%
Deaths:88
KDR:13.932
Accuracy:35.734% B*
KPH:56.800 M**
VKPH:31.900 M*
Vortek Rotary
S
Kills:1,109
V. Kills:597 185%
Deaths:69
KDR:16.073
Accuracy:37.072% B**
KPH:67.500 S
VKPH:36.400 M*
Breaker Rocket Pods
A**
Kills:575
V. Kills:31 N/A
Deaths:14
KDR:41.071
Accuracy:62.446% A++
KPH:292.400 A**
VKPH:15.800 C+
Kills:6,041 (5,466 + 0)
Deaths:277
KDR:21.809
VKDR:5.137
Vehicle Kills:1,423
Kill Difference:5,764
Playtime:67.128 hours
Usage:33%
Score:1.878m
Score/min:466
Piloting Accuracy:37.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,2383,13110629.538M++23.2163.294%B**N/A115.1A*3.9C32327.2h4.9B++7.8B++
M20 Mustang 1,9141,2268813.932S7.6035.734%B*N/A56.8M**31.9M*45421.6h41.3B**115.5B**
NS-15M1 1,1981,1932764.322A*2.0128.818%A49.874%M**75A+N/A24415.9h9.6B**33.3B*
GD-22S 1,1981,1882644.5A++1.8330.25%A+42.172%M69.1AN/A16017.2h8.5B**28.3B*
NC6 Gauss SAW 1,1691,1621876.214S0.1229.367%A++36.231%A*88.7M+N/A20113.1h7.1B**24.1B*
Vortek Rotary 1,7061,1096916.072S9.7437.072%B**N/A67.6S36.4M*63416.4h24.7A66.5B**
MGR-L1 Promise 8818792243.924A*2.4130.797%A46.644%M+74.5AN/A23911.8h9.4A30.6B**
MGR-S1 Gladius 7327261714.246A*2.0936.723%A++32.507%A+85.4A++N/A2558.5h6.3B**17.1B**
Breaker Rocket Pods 6065751441.071M**34.7462.446%A++N/A287.5A*15.5C+11732h8.8B**14.2B**
NS-44 Commissioner AE 3973941912.063B++4.2746.883%B++26.396%C++98.5AN/A3244h2.9B+6.2B++
LA1 Anchor 282281793.557B+2.7825.999%C*42.349%A*65.3B++N/A3064.3h8.7B++33.5B+
AF-19 Mercenary 164153642.391A*3.9421.75%C+31.373%A++17C+1.2M+889h9.4B**43.2B+
AF-34 Mattock 142138187.667A+1.3343.156%B**15.217%C47.6B1.4A++2032.9h9.1F-21.1C
SAS-R 133133158.867A*2.5338.682%C+88.722%A*73.9A+N/A3111.8h1.7B**4.5B++
Shrike 196129462.804M**3.5360.859%B+3.101%C*44.5A++23.1A++3202.9h5.7B+9.4B++
NS Decimator 179117373.162A**3.1767.052%B*N/A68.8A*36.5M4701.7h3A4.4A
AF-34 Mattock 120117186.5A0.1746.093%B**22.222%B**40.3C+1B*1852.9h11.4F*24.8C--
Frag Grenade 8478178N/A71.6746.396%C++N/A390C30S15100.2h4C+8.5C*
NC14 Bolt Driver 6868611.333S5.0040.351%B++89.706%A++40AN/A1341.7h1.7A4.2B**
NC05 Jackhammer AE 5858153.867A++2.4762.985%A++13.793%C--116A++N/A4680.5h3.6B*5.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21180.1h
Medical Kit2451,66832h
AE Nano-Armor Kit210,5760.7h
Motion Spotter26580.5h
Nano-Armor Kit317,8310.8h

Check the help document for the dictionary if you want to learn more about words used here.


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