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Maj. General Record Smasher BaluNC[U] BaluNC
NC BR 86

KDR: 6.33

Score: 7.3m

Last Seen: Aug 27th, 2019 7:51 PM
- OFFLINE - 557.4 hour(s)

Battle Rank 86 - New Conglomerate on Miller - Outfit Member of Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 335
Level Progress (to 87): 97%
Level 100 Progress: 39% 373h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH Vortek Rotary M20 Mustang Breaker Rocket Pods NS-15M1 MGR-L1 Promise GD-22S NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,114,088 MLG Score: 4088
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 15%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.965%40.737%1221812067,2445.009681.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.577%1.721A++3.029M++-1.221D*HEAD ++ (~25.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.642B+80.44B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.176%0.47%6585412107,446158171846.8302433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.423%0.301C*-1.033D*0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.761B++15.50.707B++23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.254%87.365%02121227718801.46561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.504%0.653B+1.315A-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+1.70.45B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 335
7.3m254.8%518 (31.1k)439 (26.3k)6.3257117,6932,7976.7547486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214176533.166%18.923%62805:558

6% Engineer39% Heavy Assault8% Infiltrator44% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 10:34 AMAug 1st, 2019 10:39 AMSep 18th, 2019 1:11 PM (1d) (PST)Aug 27th, 2019 3:52 PM (23d) (PST)Aug 27th, 2019 3:51 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1121269861.0690.1690.2023.1320.1614088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,7237,56659,1576410121881026,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.9h/11.5d 1,200 3,348 3,793 51.9k 265 793 2,657 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M**
Kills:1,193
Deaths:276
KDR:4.322
Accuracy:28.818% B**
HSR:49.874% M**
MGR-L1 Promise
M
Kills:1,189
Deaths:304
KDR:3.911
Accuracy:30.318% A
HSR:44.575% M
GD-22S
M
Kills:1,188
Deaths:264
KDR:4.500
Accuracy:30.250% A
HSR:42.172% M
NC6 Gauss SAW
A*
Kills:1,162
Deaths:187
KDR:6.214
Accuracy:29.367% A++
HSR:36.231% A*
LA1 Anchor
A**
Kills:1,063
Deaths:280
KDR:3.796
Accuracy:29.132% B*
HSR:43.556% A**
Kills:5,795
Deaths (as Heavy Assault):1,311
Deaths (to Heavy Assaults):812
KDR:4.42029
Kill Difference:4,484
Playtime:107.716 hours
Usage:39%
Score:2.334m
Score/min:361
Accuracy (listed only):29.577%
HSR (listed only):43.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:223
Deaths:93
KDR:2.398
Accuracy:22.176% C+
HSR:31.390% A++
Kills:223
Deaths (as Engineer):93
Deaths (to Engineers):507
KDR:2.39785
Kill Difference:130
Playtime:17.530 hours
Usage:6%
Score:0.563m
Score/min:535
Accuracy (listed only):22.176%
HSR (listed only):31.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:778
Deaths:188
KDR:4.138
Accuracy:36.765% A++
HSR:32.262% A+
AF-19 Mercenary
A++
Kills:223
Deaths:93
KDR:2.398
Accuracy:22.176% C+
HSR:31.390% A++
Kills:1,001
Deaths (as Light Assault):281
Deaths (to Light Assaults):487
KDR:3.56228
Kill Difference:720
Playtime:120.181 hours
Usage:44%
Score:3.785m
Score/min:525
Accuracy (listed only):29.470%
HSR (listed only):31.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:778
Deaths:188
KDR:4.138
Accuracy:36.765% A++
HSR:32.262% A+
GR-22
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:31.250% N/A
HSR:30% N/A
Kills:828
Deaths (as Combat Medic):214
Deaths (to Combat Medics):237
KDR:3.86916
Kill Difference:614
Playtime:1.996 hours
Usage:1%
Score:0.030m
Score/min:250
Accuracy (listed only):34.007%
HSR (listed only):31.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:778
Deaths:188
KDR:4.138
Accuracy:36.765% A++
HSR:32.262% A+
NS-44 Commissioner AE
B++
Kills:448
Deaths:213
KDR:2.103
Accuracy:46.453% B++
HSR:26.786% C*
SAS-R
A++
Kills:209
Deaths:23
KDR:9.087
Accuracy:38.924% C+
HSR:86.603% A++
NC14 Bolt Driver
A++
Kills:68
Deaths:6
KDR:11.333
Accuracy:40.351% B++
HSR:89.706% A++
Kills:1,503
Deaths (as Infiltrator):430
Deaths (to Infiltrators):442
KDR:3.49535
Kill Difference:1,073
Playtime:22.153 hours
Usage:8%
Score:0.413m
Score/min:311
Accuracy (listed only):40.623%
HSR (listed only):58.839%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:174
Deaths:26
KDR:6.692
Accuracy:42.513% B**
HSR:17.816% C**
AF-34 Mattock
B**
Kills:154
Deaths:26
KDR:5.923
Accuracy:45.508% B**
HSR:20.779% B++
Kills:328
Deaths (as MAX Suit):26
Deaths (to MAX Suits):65
KDR:12.61538
Kill Difference:302
Playtime:3.886 hours
Usage:1%
Score:0.149m
Score/min:639
Accuracy (listed only):44.011%
HSR (listed only):19.298%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:3,438
V. Kills:120 N/A
Deaths:121
KDR:28.413
Accuracy:62.870% B**
KPH:116.300 A*
VKPH:4.100 C
Vortek Rotary
M**
Kills:1,543
V. Kills:830 186%
Deaths:116
KDR:13.302
Accuracy:37.198% B**
KPH:65.400 M**
VKPH:35.200 M++
M20 Mustang
M**
Kills:1,242
V. Kills:696 178%
Deaths:89
KDR:13.955
Accuracy:35.729% B*
KPH:56.800 M**
VKPH:31.800 M*
Breaker Rocket Pods
A++
Kills:1,223
V. Kills:72 N/A
Deaths:31
KDR:39.452
Accuracy:61.400% A+
KPH:238.300 A++
VKPH:14 C+
M20 Kestrel
A*
Kills:972
V. Kills:550 176%
Deaths:91
KDR:10.681
Accuracy:31.674% C**
KPH:51 A*
VKPH:28.900 A
Kills:8,418 (7,195 + 0)
Deaths:448
KDR:18.790
VKDR:5.063
Vehicle Kills:2,268
Kill Difference:7,970
Playtime:99.182 hours
Usage:36%
Score:2.686m
Score/min:451
Piloting Accuracy:31.674%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,5583,43812128.413M++22.0962.87%B**N/A116.5A*4.1C32729.5h4.9B++7.8B++
Vortek Rotary 2,3731,54311613.302S6.9837.198%B**N/A65.4M**35.2M++63423.6h24.7A66.4B**
M20 Mustang 1,9381,2428913.955S7.6335.729%B*N/A56.7M**31.8M*46521.9h41.1B**115B**
Breaker Rocket Pods 1,2951,2233139.452S33.1361.4%A+N/A239.8A++14.1C+7975.1h7.9A12.8B**
NS-15M1 1,1981,1932764.322A*2.0028.818%B**49.874%M**75AN/A24415.9h9.6B**33.3B*
MGR-L1 Promise 1,1941,1893043.911A*2.4130.318%A44.575%M76.2AN/A25215.6h9.3A30.6B**
GD-22S 1,1981,1882644.5A++1.8330.25%A42.172%M69.1AN/A16217.2h8.5B**28.3B*
NC6 Gauss SAW 1,1691,1621876.214S0.1129.367%A++36.231%A*88MN/A20313.2h7.1B**24.1B*
LA1 Anchor 1,0661,0632803.796B+2.5329.132%B*43.556%A**75.4B**N/A21814.1h8.3B*28.5B++
M20 Kestrel 1,5229729110.681A*4.3631.674%C**N/A51.2A*28.9A31019h46.6B*147.1B*
MGR-S1 Gladius 7847781884.138A*2.1936.765%A++32.262%A+84.6A++N/A2569.2h6.3B**17B**
NS-44 Commissioner AE 4524482132.103B++4.2246.453%B++26.786%C*99.6A+N/A3184.5h2.9B+6.3B+
AF-19 Mercenary 238223932.398A*3.9322.176%C+31.39%A++16C1.1A*8213.9h9.1B**41.3B++
SAS-R 209209239.087A**2.7638.924%C+86.603%A++77.4A++N/A3062.7h1.8B*4.5B++
NS Decimator 279182612.984A**3.3466%B+N/A67.4A*35.9A**4262.7h3.1B**4.7B**
AF-34 Mattock 179174266.692B**0.3742.513%B**17.816%C**48.3B+1.4A++1853.6h9.1D**21.5C+
AF-34 Mattock 157154265.923B**0.4045.508%B**20.779%B++42.8C*N/A1793.6h11F-24.2C
Shrike 196129462.804M**3.5260.952%B+3.101%C*44.5A++23.1A+3252.9h5.8B+9.4B++
Frag Grenade 9791191N/A84.6747.013%C*N/A455C+30M**15320.2h4C+8.5C*
NC05 Jackhammer AE 8989253.56A+2.7762.5%A++13.483%D127.1A*N/A5090.7h4B+6.4B++
NC14 Bolt Driver 6868611.333S5.0140.351%B++89.706%A++40B**N/A1421.7h1.7A4.2B**
GR-22 5050261.923B+4.4031.25%A30%A+50B*N/A1301h12.4B+39.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21620.2h
AE Medical Applicator05160h
AE Nano-Armor Kit323,2421.5h
Medical Kit2982,08441.3h
Medical Applicator0750h
Motion Spotter27430.6h
Nano-Armor Kit317,8310.8h

Check the help document for the dictionary if you want to learn more about words used here.


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