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Overseer BaluNC[BHO] BaluNC
NC BR 68

KDR: 6.3

Score: 3.9m

Last Seen: Feb 23rd, 2019 6:50 PM
- OFFLINE - 558.8 hour(s)

Battle Rank 68 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 532
Level Progress (to 69): 3%
Level 100 Progress: 21% 536h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH NS-15M1 GD-22S NC6 Gauss SAW M20 Mustang MGR-S1 Gladius Vortek Rotary MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,957,262 MLG Score: 4762
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 15.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.007%40.965%1229710185,0145.438180.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.211%1.745A++3.121M++-1.715F-HEAD ++ (~25.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.648B+7.90.446B18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.908%0.57%8828410214,74075106563.2445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.398%0.262C*-0.951D--0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.737B++16.90.681B+25.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.96%88.618%02102312312400.991935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.087%0.741B++1.408A-1.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.60.485B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 532
3.9m219.6%465 (27.9k)401 (24.1k)6.3033410,5771,6786.6859468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025114834.901%20.923%73005:495

46% Heavy Assault9% Infiltrator41% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 10:34 AMJan 18th, 2019 5:14 PMMar 17th, 2019 3:50 PM (1d) (PST)Feb 23rd, 2019 3:03 PM (23d) (PST)Feb 23rd, 2019 2:50 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0311199121.0840.1720.2272.6660.1294762

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8347,15954,675651014160824,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
162.6h/6.8d 642 2,213 2,171 26k 171 529 1,263 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M**
Kills:1,193
Deaths:276
KDR:4.322
Accuracy:28.818% B**
HSR:49.874% M**
GD-22S
M
Kills:1,188
Deaths:264
KDR:4.500
Accuracy:30.250% A
HSR:42.172% M
NC6 Gauss SAW
A*
Kills:1,161
Deaths:185
KDR:6.276
Accuracy:29.365% A++
HSR:36.262% A*
MGR-L1 Promise
M++
Kills:451
Deaths:125
KDR:3.608
Accuracy:30.537% A
HSR:47.450% M++
NC05 Jackhammer AE
A++
Kills:57
Deaths:15
KDR:3.800
Accuracy:63.253% A++
HSR:14.035% C-
Kills:4,050
Deaths (as Heavy Assault):865
Deaths (to Heavy Assaults):505
KDR:4.68208
Kill Difference:3,185
Playtime:74.920 hours
Usage:46%
Score:1.528m
Score/min:340
Accuracy (listed only):36.445%
HSR (listed only):37.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:608
Deaths:142
KDR:4.282
Accuracy:37.112% A++
HSR:33.717% A++
AF-19 Mercenary
A
Kills:100
Deaths:36
KDR:2.778
Accuracy:19.153% D
HSR:29% A
Kills:708
Deaths (as Light Assault):178
Deaths (to Light Assaults):297
KDR:3.97753
Kill Difference:530
Playtime:66.811 hours
Usage:41%
Score:2.002m
Score/min:500
Accuracy (listed only):28.132%
HSR (listed only):31.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:100
Deaths:36
KDR:2.778
Accuracy:19.153% D
HSR:29% A
Kills:100
Deaths (as Engineer):36
Deaths (to Engineers):269
KDR:2.77778
Kill Difference:64
Playtime:4.189 hours
Usage:3%
Score:0.137m
Score/min:546
Accuracy (listed only):19.153%
HSR (listed only):29%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:608
Deaths:142
KDR:4.282
Accuracy:37.112% A++
HSR:33.717% A++
NS-44 Commissioner AE
B++
Kills:313
Deaths:155
KDR:2.019
Accuracy:46.585% B++
HSR:28.435% B
NC14 Bolt Driver
A++
Kills:67
Deaths:6
KDR:11.167
Accuracy:40.074% B++
HSR:89.552% A++
SAS-R
A++
Kills:56
Deaths:3
KDR:18.667
Accuracy:39.827% C++
HSR:87.500% A++
Kills:1,044
Deaths (as Infiltrator):306
Deaths (to Infiltrators):271
KDR:3.41176
Kill Difference:738
Playtime:14.576 hours
Usage:9%
Score:0.232m
Score/min:266
Accuracy (listed only):40.899%
HSR (listed only):59.801%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:2,715
V. Kills:92 N/A
Deaths:90
KDR:30.167
Accuracy:63.570% B**
KPH:117.600 A*
VKPH:4 C
M20 Mustang
S
Kills:1,159
V. Kills:655 177%
Deaths:83
KDR:13.964
Accuracy:35.920% B*
KPH:57 S
VKPH:32.200 M*
Vortek Rotary
M**
Kills:551
V. Kills:299 184%
Deaths:36
KDR:15.306
Accuracy:38.249% A
KPH:63.700 M**
VKPH:34.600 M++
Breaker Rocket Pods
M++
Kills:315
V. Kills:19 N/A
Deaths:6
KDR:52.500
Accuracy:61.675% A+
KPH:372.700 M++
VKPH:22.500 B+
Kills:4,740 (4,425 + 0)
Deaths:215
KDR:22.047
VKDR:4.953
Vehicle Kills:1,065
Kill Difference:4,525
Playtime:52.923 hours
Usage:33%
Score:1.371m
Score/min:432
Piloting Accuracy:38.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,8072,7159030.167M++23.8663.57%B**N/A117.5A*4C31123.1h4.9B++7.7B++
NS-15M1 1,1981,1932764.322A*1.9828.818%B**49.874%M**75AN/A24315.9h9.6B**33.3B*
GD-22S 1,1981,1882644.5A++1.8030.25%A42.172%M69.1AN/A16017.2h8.5B**28.3B*
NC6 Gauss SAW 1,1681,1611856.276S0.0329.365%A++36.262%A*89.3M+N/A19813h7.1B**24.1B*
M20 Mustang 1,8141,1598313.964S7.6635.92%B*N/A57.1S32.3M*45820.3h41.6B**115.9A
MGR-S1 Gladius 6116081424.282A*2.0237.112%A++33.717%A++89.4A++N/A2406.8h6.1A16.4B*
Vortek Rotary 8505513615.306S9.0038.249%AN/A63.3M**34.4M++5928.7h28.2B**73.8B**
MGR-L1 Promise 4514511253.608A++2.7030.537%A47.45%M++67.3B**N/A1826.7h9.5A31.2B**
Breaker Rocket Pods 334315652.5S46.2061.675%A+N/A393.8M*23.8B++14530.8h9.7B**15.8B*
NS-44 Commissioner AE 3163131552.019B++4.2846.585%B++28.435%B97.8AN/A2903.2h2.9B+6.2B++
Shrike 196129462.804M**3.5060.859%B+3.101%C++44.5A++23.1A+3072.9h5.7B+9.4B++
AF-19 Mercenary 109100362.778M3.5319.153%D29%A15.2C1.4M**756.6h9.5B**49.3B+
Frag Grenade 7670170N/A63.7046.643%C*N/A350D30M**13320.2h3.8C++8.1C**
NC14 Bolt Driver 6767611.167S4.8640.074%B++89.552%A++47.9A++N/A1311.4h1.6A+4.1B**
NC05 Jackhammer AE 5757153.8A++2.5063.253%A++14.035%C-114A++N/A4830.5h3.7B*5.8B*
NS Decimator 8757173.353M+2.9564.312%B+N/A63.3A++33.3A*3800.9h3B**4.7B**
SAS-R 5656318.667S12.3639.827%C++87.5%A++62.2B**N/A2300.9h1.6A4.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25100.4h
Spawn Beacon2740.1h
AE Nano-Armor Kit02,0370.1h
Medical Kit1961,36325.3h
Nano-Armor Kit29,5220.4h

Check the help document for the dictionary if you want to learn more about words used here.


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