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BaluTR[ELME] BaluTR
TR BR 142

KDR: 3.86

Score: 45.2m

Last Seen: May 3rd, 2019 8:17 PM
- OFFLINE - 388.1 hour(s)

Battle Rank 120 (142 total) - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 396
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods NS-15M2 MSW-R T9 CARV Hornet Missiles TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,112,488 MLG Score: 2488
Fun Score: N/A
Cheeseburgers Flipped: 639TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.382%36.06%95134115539,9473.334750.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.326%1.027B**2.341A*-0.333C-HEAD ++ (~22.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.499B+9.90.31C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.121%1.336%18965118421,8601416992015.427220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.481%-0.239C-0.24C-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.80.177C++46.60.12C+86.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.909%2.101%854611834,47480512875.55776347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.575%0.29C*-0.316C-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+6.10.513B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.736%4.164%254911801,4176994512.02718313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.203%-0.041C+-0.061C+0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.734B++11.30.715B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.053%87.102%254411854,644112844.11338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.772%1.507A+1.305A0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.60.508B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.553%11.236%2541118817880500.221118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.341C**-0.661D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.215C++4.70.029C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 396
45.2m234.8%421 (25.3k)344 (20.6k)3.8565491,94023,8404.26183142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1189902228.956%21.527%62305:3131

11% Combat Medic16% Engineer32% Heavy Assault8% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 10:51 AMJan 20th, 2019 10:51 AMMay 19th, 2019 2:02 AM (17h) (PST)May 3rd, 2019 5:24 PM (16d) (PST)May 3rd, 2019 4:17 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8971377600.6990.1810.1501.9170.1182488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8188,19245,62642119115720,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2193.5h/91.4d 9,662 19,792 27,743 252.3k 2,561 6,817 15,505 118m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:5,644
Deaths:1,985
KDR:2.843
Accuracy:27.329% B++
HSR:45.181% A**
MSW-R
A+
Kills:4,189
Deaths:1,439
KDR:2.911
Accuracy:25.846% B++
HSR:34.662% A+
T9 CARV
B**
Kills:3,702
Deaths:1,635
KDR:2.264
Accuracy:22.420% B++
HSR:29.011% B**
NS-15M1
M**
Kills:1,677
Deaths:574
KDR:2.922
Accuracy:28.164% B**
HSR:50.984% M**
T9A "Butcher"
B+
Kills:1,511
Deaths:648
KDR:2.332
Accuracy:23.738% C+
HSR:30.576% B+
NS-15M AE
M++
Kills:1,326
Deaths:328
KDR:4.043
Accuracy:27.359% B
HSR:53.695% M++
T32 Bull
A*
Kills:1,308
Deaths:532
KDR:2.459
Accuracy:27.522% B*
HSR:39.908% A*
TMG-50
B**
Kills:1,266
Deaths:612
KDR:2.069
Accuracy:25.952% B*
HSR:30.095% B**
T9 CARV-S
B*
Kills:1,183
Deaths:612
KDR:1.933
Accuracy:24.345% B+
HSR:30.009% B*
T16 Rhino
M**
Kills:1,150
Deaths:395
KDR:2.911
Accuracy:26.925% A
HSR:46.087% M**
NSX Naginata
A*
Kills:681
Deaths:179
KDR:3.804
Accuracy:25.876% B++
HSR:42.878% A*
T7 Mini-Chaingun
B*
Kills:407
Deaths:164
KDR:2.482
Accuracy:21.354% B*
HSR:10.565% D
T7 Mini-Chaingun AE
B+
Kills:405
Deaths:120
KDR:3.375
Accuracy:22.837% B+
HSR:9.877% D--
Kills:24,449
Deaths (as Heavy Assault):9,223
Deaths (to Heavy Assaults):7,357
KDR:2.65087
Kill Difference:15,226
Playtime:707.008 hours
Usage:32%
Score:12.282m
Score/min:290
Accuracy (listed only):25.359%
HSR (listed only):34.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% A
TRAC-5
A++
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B*
HSR:27.754% A++
HC1 Cougar
A++
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:29.984% B**
HSR:31.223% A++
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% B**
HSR:31.293% A*
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
AMR-66
A+
Kills:234
Deaths:56
KDR:4.179
Accuracy:29.947% B+
HSR:35.470% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
LC2 Lynx
A++
Kills:153
Deaths:73
KDR:2.096
Accuracy:21.622% C
HSR:31.373% A++
Kills:5,989
Deaths (as Engineer):2,419
Deaths (to Engineers):4,452
KDR:2.47582
Kill Difference:3,570
Playtime:345.898 hours
Usage:16%
Score:7.827m
Score/min:377
Accuracy (listed only):33.474%
HSR (listed only):25.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% A
TRAC-5
A++
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B*
HSR:27.754% A++
HC1 Cougar
A++
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:29.984% B**
HSR:31.223% A++
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% B**
HSR:31.293% A*
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
MKV Suppressed
A+
Kills:294
Deaths:88
KDR:3.341
Accuracy:33.169% A+
HSR:28.912% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
LC2 Lynx
A++
Kills:153
Deaths:73
KDR:2.096
Accuracy:21.622% C
HSR:31.373% A++
Kills:7,215
Deaths (as Light Assault):2,870
Deaths (to Light Assaults):5,141
KDR:2.51394
Kill Difference:4,345
Playtime:627.689 hours
Usage:29%
Score:15.526m
Score/min:412
Accuracy (listed only):33.515%
HSR (listed only):24.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,520
Deaths:583
KDR:2.607
Accuracy:26.898% B++
HSR:34.079% A++
NS-11P
M**
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:27.521% B**
HSR:42.492% M**
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
NS-11A
M**
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:27.385% B++
HSR:46.983% M**
Cycler TRV
B*
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:22.810% C+
HSR:25.603% B*
TORQ-9
A++
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:26.972% B+
HSR:36.324% A++
T1 Cycler
M+
Kills:1,156
Deaths:446
KDR:2.592
Accuracy:26.882% B**
HSR:40.225% M+
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
MKV Suppressed
A+
Kills:294
Deaths:88
KDR:3.341
Accuracy:33.169% A+
HSR:28.912% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
T1A Unity
A++
Kills:76
Deaths:29
KDR:2.621
Accuracy:25.254% C+
HSR:36.842% A++
SABR-13
M
Kills:60
Deaths:31
KDR:1.935
Accuracy:28.465% B+
HSR:45% M
Kills:9,849
Deaths (as Combat Medic):4,047
Deaths (to Combat Medics):2,200
KDR:2.43365
Kill Difference:5,802
Playtime:247.356 hours
Usage:11%
Score:4.615m
Score/min:311
Accuracy (listed only):31.638%
HSR (listed only):31.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,027
Deaths:372
KDR:5.449
Accuracy:41.173% B+
HSR:81.648% A+
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
RAMS .50M
A++
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:46.958% A
HSR:90.948% A++
M77-B
A**
Kills:1,159
Deaths:113
KDR:10.257
Accuracy:53.428% A**
HSR:92.580% A*
NS-44 Commissioner AE
C**
Kills:798
Deaths:426
KDR:1.873
Accuracy:43.496% C**
HSR:26.441% C*
NS-44 Commissioner
B++
Kills:482
Deaths:289
KDR:1.668
Accuracy:41.460% B++
HSR:21.369% C+
NS-30 Vandal
B+
Kills:440
Deaths:125
KDR:3.520
Accuracy:35.639% B+
HSR:22.045% C--
SR-7
B**
Kills:298
Deaths:35
KDR:8.514
Accuracy:42.419% C*
HSR:87.920% B**
MKV Suppressed
A+
Kills:294
Deaths:88
KDR:3.341
Accuracy:33.169% A+
HSR:28.912% A+
SOAS-20
B+
Kills:240
Deaths:71
KDR:3.380
Accuracy:30.125% B+
HSR:24.583% B+
TX1 Repeater
B**
Kills:209
Deaths:212
KDR:0.986
Accuracy:23.918% C+
HSR:27.273% B**
TX2 Emperor
A
Kills:86
Deaths:55
KDR:1.564
Accuracy:27.219% C+
HSR:30.233% A
NS-61 Emissary
A*
Kills:69
Deaths:35
KDR:1.971
Accuracy:30.600% B+
HSR:28.986% A*
NS CandyCannon 3000
A
Kills:57
Deaths:67
KDR:0.851
Accuracy:47.885% A
HSR:49.123% B*
Kills:8,485
Deaths (as Infiltrator):2,381
Deaths (to Infiltrators):3,159
KDR:3.56363
Kill Difference:6,104
Playtime:175.442 hours
Usage:8%
Score:2.939m
Score/min:279
Accuracy (listed only):37.722%
HSR (listed only):45.348%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:1,382
Deaths:335
KDR:4.125
Accuracy:37.912% C+
HSR:2.967% C+
M3 Pounder HEG
C+
Kills:1,261
Deaths:328
KDR:3.845
Accuracy:39.623% C+
HSR:2.458% C-
M2 Mutilator
B+
Kills:591
Deaths:207
KDR:2.855
Accuracy:16.833% B+
HSR:15.567% D
M2 Mutilator
B++
Kills:518
Deaths:169
KDR:3.065
Accuracy:18.018% B++
HSR:17.954% C+
MRC3 Mercy
B+
Kills:477
Deaths:89
KDR:5.360
Accuracy:18.958% B+
HSR:19.707% C+
MRC3 Mercy
B+
Kills:438
Deaths:89
KDR:4.921
Accuracy:18.762% B+
HSR:20.320% C+
M1 Heavy Cycler
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:13.835% C+
HSR:12.389% D*
Kills:4,780
Deaths (as MAX Suit):634
Deaths (to MAX Suits):1,256
KDR:7.53943
Kill Difference:4,146
Playtime:80.020 hours
Usage:4%
Score:2.052m
Score/min:427
Accuracy (listed only):23.420%
HSR (listed only):13.052%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:7,567
V. Kills:7,667 99%
Deaths:1,507
KDR:5.021
Accuracy:34.491% B+
KPH:25.100 A
VKPH:25.400 M
M14 Banshee
A+
Kills:6,674
V. Kills:414 N/A
Deaths:440
KDR:15.168
Accuracy:31.297% B
KPH:85 A+
VKPH:5.300 B*
Hellfire Rocket Pods
A++
Kills:6,004
V. Kills:264 N/A
Deaths:196
KDR:30.633
Accuracy:57.204% B**
KPH:166.600 A++
VKPH:7.300 D
Hornet Missiles
M+
Kills:2,489
V. Kills:588 423%
Deaths:71
KDR:35.056
Accuracy:70.123% A
KPH:196.300 M+
VKPH:46.400 B+
M18 Rotary
A*
Kills:1,379
V. Kills:1,338 103%
Deaths:263
KDR:5.243
Accuracy:34.806% B+
KPH:26.200 B**
VKPH:25.400 A*
M18 Locust
B*
Kills:602
V. Kills:694 87%
Deaths:145
KDR:4.152
Accuracy:33.270% C*
KPH:18.400 C+
VKPH:21.200 B*
Kills:24,715 (16,222 + 0)
Deaths:2,622
KDR:9.426
VKDR:4.182
Vehicle Kills:10,965
Kill Difference:22,093
Playtime:514.493 hours
Usage:23%
Score:10.538m
Score/min:341
Piloting Accuracy:33.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:422
V. Kills:35 N/A
Deaths:13
KDR:32.462
Accuracy:56.669% A++
KPH:97.300 A++
VKPH:8.100 C+
CAS30 Tank Buster
A
Kills:236
V. Kills:237 99%
Deaths:63
KDR:3.746
Accuracy:47.579% C++
KPH:13.400 B**
VKPH:13.500 A
C150 Dalton
B++
Kills:144
V. Kills:166 86%
Deaths:21
KDR:6.857
Accuracy:31.007% D--
KPH:29.700 C
VKPH:34.300 B++
Kills:802 (236 + 566)
Deaths:97
KDR:8.268
VKDR:4.515
Vehicle Kills:438
Kill Difference:705
Playtime:26.738 hours
Usage:1%
Score:0.456m
Score/min:284
Piloting Accuracy:47.579%
Gunner Accuracy:31.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,108
V. Kills:84 N/A
Deaths:42
KDR:26.381
Accuracy:39.139% C++
KPH:85.800 M*
VKPH:6.500 C
L100 Python HESH
A*
Kills:485
V. Kills:21 N/A
Deaths:12
KDR:40.417
Accuracy:51.670% B
KPH:104.400 A*
VKPH:4.500 D-
L100 Python AP
A++
Kills:213
V. Kills:169 125%
Deaths:14
KDR:15.214
Accuracy:58.803% B
KPH:36.500 B+
VKPH:29 A++
Kills:1,806 (1,806 + 0)
Deaths:68
KDR:26.559
VKDR:4.029
Vehicle Kills:274
Kill Difference:1,738
Playtime:23.399 hours
Usage:1%
Score:0.417m
Score/min:297
Driving Accuracy:58.803%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,009
V. Kills:205 490%
Deaths:47
KDR:21.468
Accuracy:42.165% C+
KPH:71.900 M**
VKPH:14.600 B**
P2-120 HESH
A*
Kills:854
V. Kills:71 N/A
Deaths:19
KDR:44.947
Accuracy:43.957% C*
KPH:97.500 A*
VKPH:8.100 C+
P2-120 AP
M
Kills:805
V. Kills:735 109%
Deaths:52
KDR:15.481
Accuracy:47.636% C*
KPH:36.100 B+
VKPH:32.900 M
MR11 Gatekeeper
A+
Kills:88
V. Kills:88 99%
Deaths:6
KDR:14.667
Accuracy:45.874% B*
KPH:25.800 B+
VKPH:25.800 A+
E540 Halberd
B**
Kills:68
V. Kills:25 262%
Deaths:6
KDR:11.333
Accuracy:44.584% B+
KPH:35.200 B**
VKPH:12.900 C++
Kills:2,824 (2,668 + 156)
Deaths:130
KDR:21.723
VKDR:8.646
Vehicle Kills:1,124
Kill Difference:2,694
Playtime:50.451 hours
Usage:2%
Score:1.216m
Score/min:402
Driving Accuracy:47.636%
Gunner Accuracy:44.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:242
V. Kills:4 N/A
Deaths:16
KDR:15.125
Accuracy:27.723% D--
KPH:105.700 C++
VKPH:1.700 D*
G20 Vulcan-H
B++
Kills:65
V. Kills:42 151%
Deaths:16
KDR:4.063
Accuracy:49.312% C**
KPH:52.900 B+
VKPH:34.200 B++
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:1.438
Vehicle Kills:46
Kill Difference:275
Playtime:3.518 hours
Usage:0%
Score:0.102m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:49.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:170
V. Kills:2 N/A
Deaths:4
KDR:42.500
Accuracy:20.789% B++
KPH:80.900 B+
VKPH:1 D--
M40 Fury
B**
Kills:159
V. Kills:32 482%
Deaths:15
KDR:10.600
Accuracy:44.648% B**
KPH:66.700 B**
VKPH:13.400 B**
M12 Kobalt
B++
Kills:89
V. Kills: N/A
Deaths:1
KDR:89
Accuracy:20.590% B++
KPH:97.900 B++
VKPH:0 D*
M20 Basilisk
M*
Kills:59
V. Kills:35 164%
Deaths:12
KDR:4.917
Accuracy:50.726% A
KPH:34.600 A
VKPH:20.500 M*
Kills:477 (0 + 477)
Deaths:32
KDR:14.906
VKDR:2.156
Vehicle Kills:69
Kill Difference:445
Playtime:7.103 hours
Usage:0%
Score:0.141m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:50.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:444
V. Kills:8 N/A
Deaths:154
KDR:2.883
Accuracy:42.649% C+
KPH:65.400 B+
VKPH:1.200 C--
Kills:444 (444 + 0)
Deaths:154
KDR:2.883
VKDR:0.052
Vehicle Kills:8
Kill Difference:290
Playtime:6.787 hours
Usage:0%
Score:0.073m
Score/min:180
Driving Accuracy:42.649%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 15,2347,5671,5075.021B**1.1634.491%B+1.52%C-25.1A25.4M327301.9h96.4B++279.4B++
M14 Banshee 7,0886,67444015.168B**11.3131.297%B1.364%B+85A+5.3B*24678.5h15.3B+48.9B+
Hellfire Rocket Pods 6,2686,00419630.633M++26.7857.204%B**1.049%C+166.8A++7.3D44036h10.4B++18.2B*
NS-15M2 5,6595,6441,9852.843B++1.0127.329%B++45.181%A**45.8C++N/A141123.3h9.7B**35.6B++
MSW-R 4,2074,1891,4392.911B+0.9525.846%B++34.662%A+44.7C**N/A13093.8h9.6B**37.3B++
T9 CARV 3,7103,7021,6352.264B++1.5922.42%B++29.011%B**36.3B+N/A115102h10.3B**45.8B++
Hornet Missiles 3,0772,4897135.056S31.2070.123%A1.768%C*196M+46.3B+94712.7h5.3A+7.6A+
TSAR-42 2,0292,0273725.449B+1.5941.173%B+81.648%A+62.4B**N/A15932.5h1.7B**4B*
NS-15M1 1,6811,6775742.922B**0.9328.164%B**50.984%M**53.9B+N/A20231.1h8.9A31.8B*
TAR 1,5241,5205832.607B*1.2526.898%B++34.079%A++43.9B++N/A12134.6h10.6B**39.3B*
T9A "Butcher" 1,5161,5116482.332C**1.5223.738%C+30.576%B+36.1DN/A11441.9h10.6B+44.8C**
M3 Pounder HEG 1,5211,3823354.125A++0.2737.912%C+2.967%C+33.9A*3.4C++16240.8h11.5B*30.3B+
M18 Rotary 2,7171,3792635.243A++1.3934.806%B+1.523%D26.2B**25.4A*33752.6h83.6B++240.3B++
NS-15M AE 1,3311,3263284.043B**0.1927.359%B53.695%M++76.6B++N/A17617.3h9.1B**33.2B++
T32 Bull 1,3141,3085322.459B*1.4027.522%B*39.908%A*35.8C+N/A10636.5h10.7B++38.7B++
TMG-50 1,2711,2666122.069B*1.7925.952%B*30.095%B**37C*N/A12034.2h9.1B*35.1B++
M3 Pounder HEG 1,3741,2613283.845A+0.0139.623%C+2.458%C-31.3A+2.8D15140.3h13.1B*33.1B+
T9 CARV-S 1,1891,1836121.933B1.9224.345%B+30.009%B*31.7CN/A10237.3h10.7B+44B+
LC3 Jaguar 1,1871,1764212.793B**1.0626.945%B++26.616%A33.8C**N/A9534.8h11.4B+42.3B+
NS-11P 1,1791,1724192.797A+1.0627.521%B**42.492%M**43.6B*N/A10326.9h11B**40B*
TRAC-5 1,2001,1717371.589B**2.2725.956%B*27.754%A++13.7CN/A5485.2h12B++46.4B++
HC1 Cougar 1,1821,1693063.82M+0.0429.984%B**31.223%A++65.3A*N/A16617.9h10.2B++34.1B++
SMG-46 Armistice 1,1721,1664192.783A++1.0730.619%B**22.813%B**42.2B++N/A12927.6h10.4A33.8B*
NS-11A 1,1651,1603932.952A0.9027.385%B++46.983%M**54.5AN/A13521.3h10A36.4B**
NS-11C 1,1631,1604332.679A++1.1829.664%B**31.293%A*36.8B+N/A11031.5h11.1B*37.3B*
Cycler TRV 1,1711,1608531.36C++2.5022.81%C+25.603%B*22.1C-N/A7952.5h12B+52.4B+
RAMS .50M 1,1601,1607415.676M**11.8246.958%A90.948%A++81.7M**N/A21714.2h1.5A3.1B**
TORQ-9 1,1661,1593932.949A0.9126.972%B+36.324%A++54.4B**N/A14521.3h11.4A42.2B*
M77-B 1,1611,15911310.257S6.4053.428%A**92.58%A*56A*N/A15620.7h1.5A+2.8A+
T1 Cycler 1,1661,1564462.592A1.2626.882%B**40.225%M+42AN/A16027.5h10.2A38B**
T16 Rhino 1,1531,1503952.911A++0.9526.925%A46.087%M**51.3B*N/A22622.4h9.1A+33.9B**
C75 Viper 1,1921,1084226.381S22.5239.139%C++1.083%C--85.9M*6.5C27612.9h6.7B**17.2B**
P2-120 HEAT 1,2141,0094721.468M17.6142.165%C+3.766%B+72.1S14.6B**30614h5.5B*13.1B*
P2-120 HESH 9258541944.947A*41.0943.957%C*1.288%B+97A*8.1C+2908.8h4.5B10.1B+
ASP-30 Grounder 1,1918464671.812A*2.0469.108%B*3.073%C++38.5A**15.7B*33022h5.4A7.7A
P2-120 AP 1,5408055215.481A11.6247.636%C*2.236%C--36.1B+33M48722.3h10D--20.9C--
NS-44 Commissioner AE 8017984261.873B+1.9843.496%C**26.441%C*89.7B**N/A2128.9h2.8B++6.5B++
C-4 1,0217895401.461C++2.4021.701%DN/A12.9D**3.8F-10361.2h1.3B+6.1C++
NS Baron G5AE 7497482173.447A++0.4158.123%B**12.032%D71.2B**N/A17010.5h3.9B+6.8C++
NSX Naginata 6866811793.804A*0.0525.876%B++42.878%A*64.2B*N/A14310.6h9.7B++37.5B++
M18 Locust 1,2966021454.152B**0.3033.27%C*1.329%C18.4C+21.2B*36532.8h113.8C*342B+
M2 Mutilator 5945912072.855B*1.0016.833%B+15.567%D28.3C*N/A10220.9h17.9C+106.4B+
ML-7 7375314141.283B**2.5757.514%C++1.695%D30B++11.6C+28317.7h5.1B*8.8B*
M2 Mutilator 5235181693.065B**0.7918.018%B++17.954%C+32B+N/A12416.2h17.8C+98.8B+
Claymore 4944942619A*15.1446.147%AN/A205.8B**N/A6092.4h1.1B*2.4B**
L100 Python HESH 5064851240.417M36.5651.67%B1.031%C--105.4A*4.6D-2714.6h2.2B**4.3B**
NS-44 Commissioner 4864822891.668B++2.1941.46%B++21.369%C+43.4B+N/A17211.1h2.7B**6.6B*
MRC3 Mercy 479477895.36A+1.5018.958%B+19.707%C+46.8A+N/A14310.2h16.3B*86.1B++
Tank Mine 7384573812.026S8.1737.461%C**N/A190.4A++117.1A++17922.4h1.6B+4.2A
S12 Renegade 4524441542.883C++0.9742.649%C+5.856%C++65.3B+1.2C--1806.8h2.6B++6B++
NS-30 Vandal 4424401253.52B**0.3435.639%B+22.045%C--47.8B+N/A1189.2h4.9B++13.9B+
MRC3 Mercy 442438894.921A1.0618.762%B+20.32%C+42.9B**N/A14510.2h17.5B+93.1B+
Frag Grenade 4384321432N/A428.1451.424%B*N/A617.1B+8.6C++24270.7h3.2B++6.3B++
L105 Zephyr 4574221332.462A*28.6156.669%A++N/A98.1A++8.1C+3474.3h4.5B**8B**
T7 Mini-Chaingun 4124071642.482A++1.3721.354%B*10.565%D42.4B+N/A1649.6h12.4B++57.8B++
T7 Mini-Chaingun AE 4074051203.375A++0.4822.837%B+9.877%D--64.3B++N/A1396.3h10.7B++47B++
Anti-Vehicle Grenade 3923461346N/A342.1451.916%C++N/A494.3B+65.7C29480.7h3.8B**7.4B*
Sticky Grenade 3123061306N/A302.1461.456%B**N/A1530A30A++53560.2h1.5B*2.4B*
SR-7 298298358.514A+4.6642.419%C*87.92%B**76.4A*N/A1913.9h1.5B**3.6B*
MKV Suppressed 294294883.341M+0.5233.169%A+28.912%A+60AN/A1904.9h9.4B**28.3B*
P525 Marauder-H 2462421615.125C++11.2727.723%D--1.24%B+105.2C++1.7D*3122.3h5.2B++18.9C*
SOAS-20 240240713.38A+0.4830.125%B+24.583%B+40C**N/A1216h9.7B*32.3B*
CAS30 Tank Buster 473236633.746A0.1147.579%C++N/A13.4B**13.5A21317.6h43.4B+91.2B+
AMR-66 235234564.179M**0.3229.947%B+35.47%A+75.5M**N/A2113.1h5.7A19.2B**
L100 Python AP 3822131415.214A*11.3658.803%B4.695%B**36.7B+29.1A++3625.8h6.4C+10.8C**
TX1 Repeater 2092092120.986B2.8723.918%C+27.273%B**39.4B+N/A1715.3h10.4B++43.7B+
NS Decimator 2651901061.792B*2.0660.963%C++1.579%C--35.2C++13.9C3705.4h4.9C+8.1C++
FA1 Barrage 1781781761.011C++2.8545.553%B+11.236%D-6.8D*N/A3826.1h4.7C**10.4B+
M12 Kobalt 172170442.5A*38.6420.789%B++18.235%C+81B+1D--2182.1h14.2B*68.5B++
M40 Fury 1911591510.6B+6.7444.648%B**N/A66.3B*13.3B**3692.4h11.9B+26.7B++
LC2 Lynx 162153732.096B*1.7621.622%C31.373%A++10.3D-N/A7214.8h10.9B**50.5B+
C150 Dalton 310144216.857C+3.0031.007%D--1.389%B++30C34.6B*4874.8h3.5B++11.2C*
MANA Anti-Personnel Turret 138135255.4N/A1.5420.467%UN/A1350U30U4064700.1h19.8T*96.8T*
M1 Heavy Cycler 114113512.216B++1.6413.835%C+12.389%D*19.2C+N/A895.9h16.5B+119.2B
M60-A Bulldog 10893423.25C++19.3944.666%C2.151%C+25.1C4.1C+1043.7h6C+13.5C++
M12 Kobalt 8989189S85.1420.59%B++16.854%C-98.9B*N/A3740.9h13.7B*66.3B++
MR11 Gatekeeper 17688614.667M10.8145.874%B*N/A25.9B++25.9A+4773.4h51.3C++111.8B+
TX2 Emperor 8786551.564B++2.2927.219%C+30.233%A78.2A**N/A2091.1h6.5B**23.7B+
M60-A Bulldog 8882711.714C+7.8640.197%D8.537%S19.1D1.4D-754.3h6C+14.9C
The Slasher 77771,4560.053C++3.8026.582%D10.39%C+0.8CN/A292.5h2.2C++8.2C++
T1A Unity 7676292.621A+1.2425.254%C+36.842%A++50.7B+N/A2041.5h10.1B**40.1B++
NS-61 Emissary 7069351.971A++1.8930.6%B+28.986%A*43.1B**N/A1281.6h11.3B+36.9B++
E540 Halberd 9368611.333B++7.4844.584%B+2.941%C35.8B**13.2C++4851.9h5.2B+11.7B++
Chainblade 67667,9710.008C-3.859.651%F9.091%B0.1DN/A1539h2.7C++28.3D*
G20 Vulcan-H 10765164.063C++0.2149.312%C**N/A54.2B+35B*8061.2h93.7B189.9B+
M60-A Bulldog 6764321.333A++17.4855.922%A*3.125%A++80A*3.8C--8950.8h4.5B*8B**
Auraxium Chainblade 65623,8360.016C-3.8411.231%D**N/A0.2C-N/A1252.5h2.2C+19.4D
SABR-13 6160311.935C*1.9228.465%B+45%M37.5C**N/A2341.6h9.6B*33.7B*
M20 Basilisk 9459124.917B++1.0650.726%A3.39%D--34.7A20.6M*3911.7h104.3C+205.6B+
NS CandyCannon 3000 5757670.851B3.0147.885%A49.123%B*15.8CN/A393.6h4.4C**9.1B++
Spear Anti-Vehicle Phalanx Turret 7150316.667A++12.8168.664%M4%C+83.3M35A12600.6h6B+8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,0226.9h
Anti-Vehicle MANA Turret42400.4h
Nano-Armor Kit109222,10012.2h
AE Medical Applicator3638,5923h
AE Nano-Armor Kit91258,00119.7h
Nanite Revive Grenade01,8320.5h
Motion Spotter305,0675.2h
Restoration Kit3155,31711.8h
NS Patriot Flare Gun1810.2h
Welding Device03770h
Smoke Grenade0610h
Medical Applicator13064,6654.5h
Ammunition Package342,2213.4h
Medical Kit3774,69547.7h
Anti-Infantry MANA Turret64790.7h
Recon Detection Device99552.1h

Check the help document for the dictionary if you want to learn more about words used here.


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