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BaluTR[] BaluTR
TR BR 141

KDR: 3.84

Score: 44.7m

Last Seen: Sep 21st, 2018 5:38 PM
- OFFLINE - 284.6 hour(s)

Battle Rank 120 (141 total) - Terran Republic on Miller
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods NS-15M2 MSW-R T9 CARV Hornet Missiles TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,087,468 MLG Score: 2468
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.351%35.979%9483498039,2543.315370.521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%1.047B**2.398A*-0.348C-HEAD ++ (~22.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.5B+9.90.308C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.11%1.375%18525100921,2311409973515.0681218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%-0.248C-0.221C-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.20.162C++47.10.105C+87.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.938%2.102%858610084,47280112875.57606347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.575%0.305C*-0.357C--0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+6.10.514B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.74%4.17%254910051,4156984502.02722314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.206%-0.035C+-0.036C+0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.731B++11.30.71B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.11%87.097%254410104,619110044.19909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%1.508A+1.315A0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.60.506B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.553%11.236%2541101317879000.225032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.352C**-0.646D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.216C++4.70.027C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m235.8%420 (25.2k)343 (20.6k)3.8359390,45923,5824.2415141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014887828.915%21.534%62305:3130

11% Combat Medic16% Engineer32% Heavy Assault8% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 10:51 AMFeb 26th, 2017 11:28 AMOct 7th, 2018 11:43 PM (36d) (PST)Sep 21st, 2018 2:37 PM (52d) (PST)Sep 21st, 2018 1:38 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8941377570.6940.1810.1501.9140.1172468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6478,20145,44642119115720,593

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2171.1h/90.5d 9,564 19,479 27,426 249.3k 2,542 6,707 15,286 116.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M
Kills:5,644
Deaths:1,985
KDR:2.843
Accuracy:27.329% B*
HSR:45.181% M
MSW-R
A+
Kills:4,111
Deaths:1,417
KDR:2.901
Accuracy:25.824% B++
HSR:34.639% A+
T9 CARV
B**
Kills:3,699
Deaths:1,635
KDR:2.262
Accuracy:22.418% B++
HSR:29.008% B**
NS-15M1
M**
Kills:1,677
Deaths:574
KDR:2.922
Accuracy:28.164% B**
HSR:50.984% M**
T9A "Butcher"
C*
Kills:1,349
Deaths:604
KDR:2.233
Accuracy:23.447% C+
HSR:28.466% C*
T32 Bull
A*
Kills:1,308
Deaths:532
KDR:2.459
Accuracy:27.522% B*
HSR:39.908% A*
NS-15M AE
M++
Kills:1,292
Deaths:322
KDR:4.012
Accuracy:27.322% B+
HSR:53.328% M++
TMG-50
B**
Kills:1,266
Deaths:612
KDR:2.069
Accuracy:25.952% B*
HSR:30.095% B**
T9 CARV-S
B*
Kills:1,183
Deaths:612
KDR:1.933
Accuracy:24.345% B+
HSR:30.009% B*
T16 Rhino
S
Kills:1,150
Deaths:395
KDR:2.911
Accuracy:26.925% A
HSR:46.087% S
NSX Naginata
A*
Kills:649
Deaths:167
KDR:3.886
Accuracy:25.913% B*
HSR:42.219% A*
T7 Mini-Chaingun
B*
Kills:407
Deaths:164
KDR:2.482
Accuracy:21.354% B*
HSR:10.565% D
T7 Mini-Chaingun AE
B++
Kills:404
Deaths:117
KDR:3.453
Accuracy:22.807% B++
HSR:9.901% D--
Kills:24,139
Deaths (as Heavy Assault):9,136
Deaths (to Heavy Assaults):7,298
KDR:2.64218
Kill Difference:15,003
Playtime:702.270 hours
Usage:32%
Score:12.198m
Score/min:289
Accuracy (listed only):25.333%
HSR (listed only):34.645%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% A
TRAC-5
A++
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B**
HSR:27.754% A++
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% A
HSR:31.293% A*
HC1 Cougar
A+
Kills:957
Deaths:274
KDR:3.493
Accuracy:29.823% A
HSR:30.094% A+
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
AMR-66
A+
Kills:234
Deaths:56
KDR:4.179
Accuracy:29.947% B+
HSR:35.470% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
LC2 Lynx
A++
Kills:151
Deaths:71
KDR:2.127
Accuracy:22.393% C+
HSR:31.788% A++
Kills:5,775
Deaths (as Engineer):2,385
Deaths (to Engineers):4,419
KDR:2.42138
Kill Difference:3,390
Playtime:343.150 hours
Usage:16%
Score:7.784m
Score/min:378
Accuracy (listed only):33.550%
HSR (listed only):25.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% A
TRAC-5
A++
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B**
HSR:27.754% A++
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.592% B**
HSR:22.813% B**
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% A
HSR:31.293% A*
HC1 Cougar
A+
Kills:957
Deaths:274
KDR:3.493
Accuracy:29.823% A
HSR:30.094% A+
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
MKV Suppressed
A+
Kills:196
Deaths:61
KDR:3.213
Accuracy:33.194% A+
HSR:25% B*
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
LC2 Lynx
A++
Kills:151
Deaths:71
KDR:2.127
Accuracy:22.393% C+
HSR:31.788% A++
Kills:6,903
Deaths (as Light Assault):2,809
Deaths (to Light Assaults):5,075
KDR:2.45746
Kill Difference:4,094
Playtime:616.259 hours
Usage:28%
Score:15.192m
Score/min:411
Accuracy (listed only):33.582%
HSR (listed only):24.292%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,465
Deaths:570
KDR:2.570
Accuracy:26.941% B*
HSR:34.198% A*
NS-11P
M**
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:27.521% B**
HSR:42.492% M**
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.592% B**
HSR:22.813% B**
NS-11A
M**
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:27.385% B++
HSR:46.983% M**
Cycler TRV
B**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:22.810% C+
HSR:25.603% B**
TORQ-9
A++
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:26.972% B+
HSR:36.324% A++
T1 Cycler
M+
Kills:1,156
Deaths:446
KDR:2.592
Accuracy:26.882% B**
HSR:40.225% M+
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
MKV Suppressed
A+
Kills:196
Deaths:61
KDR:3.213
Accuracy:33.194% A+
HSR:25% B*
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
T1A Unity
A++
Kills:76
Deaths:29
KDR:2.621
Accuracy:25.254% C+
HSR:36.842% A++
SABR-13
M
Kills:60
Deaths:31
KDR:1.935
Accuracy:28.465% B+
HSR:45% M
Kills:9,696
Deaths (as Combat Medic):4,007
Deaths (to Combat Medics):2,182
KDR:2.41977
Kill Difference:5,689
Playtime:246.273 hours
Usage:11%
Score:4.583m
Score/min:310
Accuracy (listed only):31.641%
HSR (listed only):31.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,014
Deaths:370
KDR:5.443
Accuracy:41.130% B+
HSR:81.529% A
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.592% B**
HSR:22.813% B**
RAMS .50M
A++
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:46.958% A
HSR:90.948% A++
M77-B
A**
Kills:1,159
Deaths:113
KDR:10.257
Accuracy:53.428% A**
HSR:92.580% A*
NS-44 Commissioner AE
B
Kills:781
Deaths:414
KDR:1.886
Accuracy:43.610% B
HSR:26.505% C*
NS-44 Commissioner
B++
Kills:482
Deaths:289
KDR:1.668
Accuracy:41.460% B++
HSR:21.369% C+
NS-30 Vandal
B+
Kills:440
Deaths:125
KDR:3.520
Accuracy:35.639% B+
HSR:22.045% C--
SR-7
A
Kills:286
Deaths:33
KDR:8.667
Accuracy:43.254% B+
HSR:88.462% A
SOAS-20
B+
Kills:240
Deaths:71
KDR:3.380
Accuracy:30.125% B+
HSR:24.583% B+
TX1 Repeater
B**
Kills:209
Deaths:212
KDR:0.986
Accuracy:23.918% C+
HSR:27.273% B**
MKV Suppressed
A+
Kills:196
Deaths:61
KDR:3.213
Accuracy:33.194% A+
HSR:25% B*
TX2 Emperor
A
Kills:86
Deaths:55
KDR:1.564
Accuracy:27.219% C+
HSR:30.233% A
NS-61 Emissary
A*
Kills:69
Deaths:34
KDR:2.029
Accuracy:30.575% B+
HSR:28.986% A*
NS CandyCannon 3000
B**
Kills:57
Deaths:67
KDR:0.851
Accuracy:47.885% B**
HSR:49.123% B+
Kills:8,345
Deaths (as Infiltrator):2,337
Deaths (to Infiltrators):3,107
KDR:3.57082
Kill Difference:6,008
Playtime:173.211 hours
Usage:8%
Score:2.905m
Score/min:280
Accuracy (listed only):37.785%
HSR (listed only):45.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:1,382
Deaths:335
KDR:4.125
Accuracy:37.912% C+
HSR:2.967% C+
M3 Pounder HEG
C+
Kills:1,261
Deaths:328
KDR:3.845
Accuracy:39.623% C+
HSR:2.458% C--
M2 Mutilator
B+
Kills:591
Deaths:207
KDR:2.855
Accuracy:16.833% B+
HSR:15.567% D
M2 Mutilator
B*
Kills:518
Deaths:169
KDR:3.065
Accuracy:18.018% B*
HSR:17.954% C+
MRC3 Mercy
B+
Kills:475
Deaths:89
KDR:5.337
Accuracy:18.926% B+
HSR:19.579% C+
MRC3 Mercy
B+
Kills:435
Deaths:89
KDR:4.888
Accuracy:18.700% B+
HSR:20% C+
M1 Heavy Cycler
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:13.835% C+
HSR:12.389% D*
Kills:4,775
Deaths (as MAX Suit):634
Deaths (to MAX Suits):1,253
KDR:7.53155
Kill Difference:4,141
Playtime:79.932 hours
Usage:4%
Score:2.048m
Score/min:427
Accuracy (listed only):23.407%
HSR (listed only):12.988%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:7,363
V. Kills:7,557 97%
Deaths:1,491
KDR:4.938
Accuracy:34.494% B+
KPH:24.700 A
VKPH:25.400 M
M14 Banshee
A+
Kills:6,405
V. Kills:406 N/A
Deaths:428
KDR:14.965
Accuracy:31.134% B
KPH:83.700 A+
VKPH:5.300 B*
Hellfire Rocket Pods
A+
Kills:5,971
V. Kills:262 N/A
Deaths:196
KDR:30.464
Accuracy:57.172% B**
KPH:165.700 A+
VKPH:7.300 D
Hornet Missiles
M+
Kills:2,489
V. Kills:588 423%
Deaths:71
KDR:35.056
Accuracy:70.167% A
KPH:196.300 M+
VKPH:46.400 B+
M18 Rotary
A*
Kills:1,260
V. Kills:1,275 99%
Deaths:258
KDR:4.884
Accuracy:34.702% B+
KPH:24.800 B**
VKPH:25.100 A*
M18 Locust
B*
Kills:584
V. Kills:684 85%
Deaths:144
KDR:4.056
Accuracy:33.154% C*
KPH:18.100 C+
VKPH:21.300 B*
Kills:24,072 (15,612 + 0)
Deaths:2,588
KDR:9.301
VKDR:4.162
Vehicle Kills:10,772
Kill Difference:21,484
Playtime:505.965 hours
Usage:23%
Score:10.352m
Score/min:341
Piloting Accuracy:33.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:422
V. Kills:35 N/A
Deaths:13
KDR:32.462
Accuracy:56.669% A++
KPH:97.300 A++
VKPH:8.100 C+
CAS30 Tank Buster
A+
Kills:232
V. Kills:235 98%
Deaths:63
KDR:3.683
Accuracy:47.587% C*
KPH:13.300 B*
VKPH:13.400 A+
C150 Dalton
B*
Kills:142
V. Kills:165 86%
Deaths:21
KDR:6.762
Accuracy:30.983% D-
KPH:29.300 C+
VKPH:34.100 B*
Kills:796 (232 + 564)
Deaths:97
KDR:8.206
VKDR:4.485
Vehicle Kills:435
Kill Difference:699
Playtime:26.655 hours
Usage:1%
Score:0.453m
Score/min:283
Piloting Accuracy:47.587%
Gunner Accuracy:30.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,108
V. Kills:84 N/A
Deaths:42
KDR:26.381
Accuracy:39.139% C++
KPH:85.800 M*
VKPH:6.500 C
L100 Python HESH
A*
Kills:485
V. Kills:21 N/A
Deaths:12
KDR:40.417
Accuracy:51.670% B+
KPH:104.400 A*
VKPH:4.500 D-
L100 Python AP
A*
Kills:213
V. Kills:169 125%
Deaths:14
KDR:15.214
Accuracy:58.854% B
KPH:36.700 B++
VKPH:29.100 A*
Kills:1,806 (1,806 + 0)
Deaths:68
KDR:26.559
VKDR:4.029
Vehicle Kills:274
Kill Difference:1,738
Playtime:23.366 hours
Usage:1%
Score:0.416m
Score/min:297
Driving Accuracy:58.854%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,009
V. Kills:205 490%
Deaths:47
KDR:21.468
Accuracy:42.165% C++
KPH:71.900 M**
VKPH:14.600 B**
P2-120 HESH
A*
Kills:852
V. Kills:71 N/A
Deaths:19
KDR:44.842
Accuracy:44.157% B+
KPH:98.800 A*
VKPH:8.200 C+
P2-120 AP
M
Kills:805
V. Kills:735 109%
Deaths:52
KDR:15.481
Accuracy:47.636% C**
KPH:36.100 B++
VKPH:32.900 M
MR11 Gatekeeper
A+
Kills:88
V. Kills:88 99%
Deaths:6
KDR:14.667
Accuracy:45.874% B*
KPH:25.800 B++
VKPH:25.800 A+
E540 Halberd
B**
Kills:68
V. Kills:25 262%
Deaths:6
KDR:11.333
Accuracy:44.584% B+
KPH:35.200 B**
VKPH:12.900 C++
Kills:2,822 (2,666 + 156)
Deaths:130
KDR:21.708
VKDR:8.646
Vehicle Kills:1,124
Kill Difference:2,692
Playtime:50.322 hours
Usage:2%
Score:1.215m
Score/min:402
Driving Accuracy:47.636%
Gunner Accuracy:44.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:242
V. Kills:4 N/A
Deaths:16
KDR:15.125
Accuracy:27.715% D-
KPH:106 C++
VKPH:1.800 D*
G20 Vulcan-H
B++
Kills:65
V. Kills:42 151%
Deaths:16
KDR:4.063
Accuracy:49.312% C**
KPH:52.900 B+
VKPH:34.200 B++
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:1.438
Vehicle Kills:46
Kill Difference:275
Playtime:3.513 hours
Usage:0%
Score:0.102m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:49.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:170
V. Kills:2 N/A
Deaths:4
KDR:42.500
Accuracy:20.789% B*
KPH:81 B+
VKPH:1 D--
M40 Fury
B**
Kills:159
V. Kills:32 482%
Deaths:14
KDR:11.357
Accuracy:44.718% B**
KPH:66.800 B**
VKPH:13.400 B*
M12 Kobalt
B*
Kills:89
V. Kills: N/A
Deaths:1
KDR:89
Accuracy:20.590% B*
KPH:97.900 B*
VKPH:0 D*
M20 Basilisk
M*
Kills:59
V. Kills:35 164%
Deaths:12
KDR:4.917
Accuracy:50.726% A+
KPH:35.100 A
VKPH:20.800 M*
Kills:477 (0 + 477)
Deaths:31
KDR:15.387
VKDR:2.226
Vehicle Kills:69
Kill Difference:446
Playtime:7.069 hours
Usage:0%
Score:0.140m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:50.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:442
V. Kills:8 N/A
Deaths:153
KDR:2.889
Accuracy:42.643% C++
KPH:65.400 B+
VKPH:1.200 C--
Kills:442 (442 + 0)
Deaths:153
KDR:2.889
VKDR:0.052
Vehicle Kills:8
Kill Difference:289
Playtime:6.755 hours
Usage:0%
Score:0.073m
Score/min:180
Driving Accuracy:42.643%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 14,9207,3631,4914.938B**1.1034.494%B+1.562%C24.7A25.4M327297.8h97.6B++283B++
M14 Banshee 6,8116,40542814.965B**11.1331.134%B1.421%B+83.6A5.3B*24476.6h15.4B++49.4B+
Hellfire Rocket Pods 6,2335,97119630.464M++26.6357.172%B**1.055%C+165.9A+7.3D43836h10.4A18.2B**
NS-15M2 5,6595,6441,9852.843B++0.9927.329%B*45.181%M45.8C*N/A141123.3h9.7B**35.6B++
MSW-R 4,1294,1111,4172.901B+0.9325.824%B++34.639%A+44.3C**N/A12992.9h9.6B**37.3B*
T9 CARV 3,7073,6991,6352.262B*1.5722.418%B++29.008%B**36.3B+N/A114101.9h10.3B**45.8B++
Hornet Missiles 3,0772,4897135.056S31.2270.167%A1.768%C*196M+46.3B+94712.7h5.3B**7.6A
TSAR-42 2,0162,0143705.443B+1.6141.13%B+81.529%A62.4AN/A15832.3h1.7B**4B*
NS-15M1 1,6811,6775742.922B**0.9128.164%B**50.984%M**53.9B+N/A20231.1h8.9A31.8B*
TAR 1,4681,4655702.57B*1.2726.941%B*34.198%A*43.5B++N/A11833.7h10.6B**39.4B*
M3 Pounder HEG 1,5211,3823354.125A++0.2937.912%C+2.967%C+33.9A++3.4C++16140.8h11.5B*30.3B+
T9A "Butcher" 1,3541,3496042.233C*1.6023.447%C+28.466%C*33.6DN/A11140.1h10.8B45.8C**
T32 Bull 1,3141,3085322.459B*1.3827.522%B*39.908%A*35.8C+N/A10636.5h10.7B++38.7B++
NS-15M AE 1,2971,2923224.012B**0.1827.322%B+53.328%M++76.4B*N/A17516.9h9.1B**33.2B++
TMG-50 1,2711,2666122.069B*1.7725.952%B*30.095%B**37C*N/A11934.2h9.1B*35.1B++
M3 Pounder HEG 1,3741,2613283.845A0.0139.623%C+2.458%C--31.3A+2.8D15140.3h13.1B*33.1B+
M18 Rotary 2,5351,2602584.884A++1.0534.702%B+1.667%C-24.8B**25.1A*33450.8h87.7B+252.6B++
T9 CARV-S 1,1891,1836121.933B1.9024.345%B+30.009%B*31.7CN/A10137.3h10.7B++44B+
LC3 Jaguar 1,1871,1764212.793B**1.0426.945%B++26.616%A33.9C**N/A9534.7h11.4B+42.3B+
NS-11P 1,1791,1724192.797A++1.0427.521%B**42.492%M**43.6B**N/A10326.9h11B**40B**
TRAC-5 1,2001,1717371.589B**2.2525.956%B**27.754%A++13.7CN/A5485.2h12B*46.4B*
SMG-46 Armistice 1,1721,1664192.783A++1.0530.592%B**22.813%B**42.4B++N/A12927.5h10.3A33.8B*
NS-11A 1,1651,1603932.952A+0.8827.385%B++46.983%M**54.5AN/A13521.3h10A36.4B**
NS-11C 1,1631,1604332.679A*1.1629.664%A31.293%A*36.8B+N/A10931.5h11.1B*37.3B*
RAMS .50M 1,1601,1607415.676M**11.8446.958%A90.948%A++81.7M**N/A21614.2h1.5A3.1B**
Cycler TRV 1,1711,1608531.36C++2.4822.81%C+25.603%B**22.1CN/A7952.5h12B+52.4B+
M77-B 1,1611,15911310.257S6.4253.428%A**92.58%A*56A*N/A15620.7h1.5A+2.8A
TORQ-9 1,1661,1593932.949A0.8926.972%B+36.324%A++54.4B**N/A14521.3h11.4B**42.2B*
T1 Cycler 1,1661,1564462.592A+1.2426.882%B**40.225%M+42AN/A15927.5h10.2A+38B**
T16 Rhino 1,1531,1503952.911A++0.9226.925%A46.087%S51.3B**N/A22522.4h9.1A+33.9B*
C75 Viper 1,1921,1084226.381S22.5539.139%C++1.083%C--85.9M*6.5C27612.9h6.7B**17.2B**
P2-120 HEAT 1,2141,0094721.468M17.6342.165%C++3.766%B72.1M**14.6B**30514h5.5B*13.1B*
HC1 Cougar 9659572743.493A**0.3429.823%A30.094%A+59.4A++N/A15716.1h10.3B++34.5B++
P2-120 HESH 9238521944.842A**41.0144.157%B+1.291%B+99.1A*8.3C+2948.6h4.4B+10.1B+
ASP-30 Grounder 1,1918464671.812A++2.0269.108%B*3.073%C++38.5A15.7B+32922h5.4B**7.7A
P2-120 AP 1,5408055215.481A+11.6547.636%C**2.236%D36.1B++33M48722.3h10D-20.9C
C-4 1,0147835331.469C++2.3721.734%DN/A13D**3.8F10460.3h1.3B+6.1C+
NS-44 Commissioner AE 7847814141.886B+1.9543.61%B26.505%C*89.8AN/A2138.7h2.8B*6.4B++
NS Baron G5AE 7497482173.447A*0.3958.123%B**12.032%D71.2B**N/A17010.5h3.9B+6.8C++
NSX Naginata 6546491673.886A*0.0525.913%B*42.219%A*64.9B**N/A14510h9.7B++37.2B++
M2 Mutilator 5945912072.855B*0.9816.833%B+15.567%D28.3C*N/A10220.9h17.9C+106.4B+
M18 Locust 1,2685841444.056A0.2233.154%C*1.37%C18.1C+21.2B*36632.2h114.2C++344.4B
ML-7 7375314141.283B**2.5557.514%C++1.695%D30B+11.6C+28217.7h5.1B*8.8B*
M2 Mutilator 5235181693.065B**0.7718.018%B*17.954%C+32B+N/A12416.2h17.8C+98.8B+
Claymore 4924922618.923A*15.0946.29%A+N/A205B**N/A6162.4h1.1B*2.4B**
L100 Python HESH 5064851240.417M36.5851.67%B+1.031%C--105.4A*4.6D-2704.6h2.2A4.3B**
NS-44 Commissioner 4864822891.668B++2.1741.46%B++21.369%C+43.4B+N/A17111.1h2.7B**6.6B*
MRC3 Mercy 477475895.337A+1.5018.926%B+19.579%C+47A+N/A14310.1h16.3B*86B++
Tank Mine 7384573812.026S8.1937.428%C**N/A190.4A++117.1A++18002.4h1.6B+4.2A
S12 Renegade 4504421532.889C++0.9542.643%C++5.882%C+65B+1.2C--1806.8h2.6B++6B++
NS-30 Vandal 4424401253.52B**0.3235.639%B+22.045%C--47.8B+N/A1189.2h4.9B++13.9B+
MRC3 Mercy 439435894.888A+1.0518.7%B+20%C+43.1AN/A14510.1h17.4B+93.2B+
Frag Grenade 4334281428N/A424.1651.608%B*N/A611.4B+7.1C+24650.7h3.2B+6.2B++
L105 Zephyr 4574221332.462A++28.6356.669%A++N/A98.1A++8.1C+3474.3h4.5B*8B**
T7 Mini-Chaingun 4124071642.482A++1.3521.354%B*10.565%D42.4B+N/A1639.6h12.4B++57.8B++
T7 Mini-Chaingun AE 4064041173.453A++0.3822.807%B++9.901%D--64.1B*N/A1406.3h10.7B++46.9B++
Anti-Vehicle Grenade 3923461346N/A342.1651.916%C++N/A494.3B+65.7C29480.7h3.8B**7.4B*
Sticky Grenade 3123061306N/A302.1661.487%B**N/A1530A30A++53440.2h1.5B*2.4B++
SR-7 286286338.667A++4.8343.254%B+88.462%A77.3A*N/A1963.7h1.5B**3.5B*
P525 Marauder-H 2462421615.125C++11.2927.715%D-1.24%B+105.2C++1.7D*3122.3h5.2B++18.9C**
SOAS-20 240240713.38A+0.4630.125%B+24.583%B+40C**N/A1216h9.7B++32.3B++
AMR-66 235234564.179M**0.3429.947%B+35.47%A+75.5M**N/A2113.1h5.7A19.2B**
CAS30 Tank Buster 467232633.683A0.1547.587%C*N/A13.3B*13.4A+21117.5h44B++92.4B+
L100 Python AP 3822131415.214M+11.3858.854%B4.695%B*36.7B++29.1A*3635.8h6.4C*10.8B+
TX1 Repeater 2092092120.986C**2.8523.918%C+27.273%B**39.4B++N/A1715.3h10.4B*43.7C*
MKV Suppressed 196196613.213A**0.6233.194%A+25%B*51.6B*N/A1903.8h9.7B**29.3B*
FA1 Barrage 1781781761.011C++2.8245.553%B+11.236%D-6.8D*N/A3826.1h4.7C**10.4B+
NS Decimator 2431751001.75B**2.0960.89%C++1.714%C-33.7C+13.1C3705.2h5.2C+8.5C+
M12 Kobalt 172170442.5A*38.6620.789%B*18.235%C+81B+1D--2132.1h14.2B*68.5B++
M40 Fury 1911591411.357B+7.5244.718%B**N/A66.3B**13.3B*3692.4h11.9B+26.6B++
LC2 Lynx 160151712.127B*1.7122.393%C+31.788%A++10.8D-N/A7514h10.7B**47.8B++
C150 Dalton 307142216.762C++2.9330.983%D-1.408%B++29.6C+34.4B*4844.8h3.5B++11.4C*
MANA Anti-Personnel Turret 138135255.4N/A1.5620.467%UN/A1350U30U4031200.1h19.8T*96.8T*
M1 Heavy Cycler 114113512.216B++1.6213.835%C+12.389%D*19.2C+N/A885.9h16.5B+119.2B
M60-A Bulldog 10893423.25C++19.4144.666%C+2.151%C25.1C4.1C+1043.7h6C++13.5C++
M12 Kobalt 8989189S85.1620.59%B*16.854%C-98.9B*N/A3740.9h13.7B*66.3B++
MR11 Gatekeeper 17688614.667M++10.8345.874%B*N/A25.9B*25.9A+4773.4h51.3C*111.8B+
TX2 Emperor 8786551.564B++2.2727.219%C+30.233%A78.2A**N/A2091.1h6.5B**23.7C++
M60-A Bulldog 8882711.714C+7.8840.197%D8.537%S19.1D1.4D754.3h6C+14.9C+
The Slasher 77771,4480.053C+3.7826.582%D10.39%C+0.8CN/A292h2.2C++8.2C++
T1A Unity 7676292.621A+1.2125.254%C+36.842%A++50.7B+N/A2041.5h10.1B**40.1B++
NS-61 Emissary 7069342.029A++1.8130.575%B+28.986%A*43.1B**N/A1301.6h11.2B+36.8B+
E540 Halberd 9368611.333B++7.5044.584%B+2.941%C35.8B**13.2C++4851.9h5.2B+11.7B++
Chainblade 67667,9710.008C-3.839.651%D**9.091%C**0.1DN/A1538.9h2.7C++28.3C
G20 Vulcan-H 10765164.063C++0.2349.312%C**N/A54.2B++35B*8031.2h93.7C**189.9B+
M60-A Bulldog 6764321.333A*17.5055.922%A*3.125%A++80A**3.8D8950.8h4.5B**8A
Auraxium Chainblade 65623,8360.016C-3.8211.231%D**N/A0.2C-N/A1252.5h2.2C+19.4D
SABR-13 6160311.935C**1.9028.465%B+45%M37.5C**N/A2341.6h9.6B*33.7B*
M20 Basilisk 9459124.917B*1.0850.726%A+3.39%D--34.7A20.6M*3971.7h104.3C+205.6B+
NS CandyCannon 3000 5757670.851C*2.9847.885%B**49.123%B+15.8CN/A393.6h4.4C++9.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter294,9755.1h
Restoration Kit3145,31511.6h
NS Patriot Flare Gun1810.2h
Nano-Armor Kit109222,10012.2h
Anti-Vehicle MANA Turret42380.4h
Spawn Beacon351,9926.9h
AE Nano-Armor Kit89252,77019.4h
Nanite Revive Grenade01,8220.5h
Welding Device03770h
AE Medical Applicator3638,2733h
Ammunition Package342,2123.4h
Medical Kit3544,54646.4h
Anti-Infantry MANA Turret64790.7h
Medical Applicator13064,6654.5h
Smoke Grenade0570h
Recon Detection Device99552.1h

Check the help document for the dictionary if you want to learn more about words used here.


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