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Record Smasher BaluTR[Z0M] BaluTR
TR BR 143

KDR: 3.86

Score: 46.2m

Last Seen: Sep 4th, 2019 5:43 PM
- OFFLINE - 56.7 hour(s)

Battle Rank 120 (143 total) - Terran Republic on Miller
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods NS-15M2 MSW-R T9 CARV Hornet Missiles TSAR-42
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,123,747 MLG Score: 2497
Fun Score: N/A
Cheeseburgers Flipped: 641TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.438%36.122%95535118140,8753.33130.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.262%1.024B**2.318A*-0.301CHEAD ++ (~22.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+9.90.309C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.035%1.298%18715121122,57714801019515.2547221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%-0.243C-0.26C-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1320.182C++46.20.127C++85.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.906%2.096%833612104,48482612915.42201347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.547%0.284C*-0.298C-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.10.513B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.704%4.135%250912071,4277134561.9986312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.209%-0.047C+-0.076C+0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.736B++11.20.718B++20.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.833%87.19%250512114,715116344.05417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.062%1.508A+1.301A0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.60.509B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.553%11.236%2501121517883400.213429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.333C**-0.671D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++4.70.029C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m233.2%421 (25.3k)344 (20.6k)3.8649594,50224,4514.2678143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216919329.007%21.42%62105:3031

11% Combat Medic16% Engineer32% Heavy Assault8% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 10:51 AMJul 13th, 2019 9:00 AMSep 14th, 2019 5:00 PM (31d) (PST)Sep 4th, 2019 3:20 PM (41d) (PST)Sep 4th, 2019 1:43 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041367680.7030.1820.1511.9190.1202497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2478,18246,06542119115720,637

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2239.6h/93.3d 9,850 20,242 28,431 257.9k 2,593 6,965 16,096 121.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:5,644
Deaths:1,985
KDR:2.843
Accuracy:27.329% B++
HSR:45.181% A**
MSW-R
A+
Kills:4,208
Deaths:1,446
KDR:2.910
Accuracy:25.859% B+
HSR:34.815% A+
T9 CARV
B*
Kills:3,711
Deaths:1,636
KDR:2.268
Accuracy:22.429% B+
HSR:29.076% B*
NS-15M1
M**
Kills:1,677
Deaths:574
KDR:2.922
Accuracy:28.164% B**
HSR:50.984% M**
T9A "Butcher"
B+
Kills:1,511
Deaths:648
KDR:2.332
Accuracy:23.738% C+
HSR:30.576% B+
NS-15M AE
M+
Kills:1,326
Deaths:328
KDR:4.043
Accuracy:27.359% B
HSR:53.695% M+
T32 Bull
A*
Kills:1,313
Deaths:535
KDR:2.454
Accuracy:27.527% B++
HSR:39.909% A*
TMG-50
B**
Kills:1,266
Deaths:612
KDR:2.069
Accuracy:25.952% B*
HSR:30.095% B**
T9 CARV-S
B++
Kills:1,183
Deaths:612
KDR:1.933
Accuracy:24.345% B+
HSR:30.009% B++
T16 Rhino
M**
Kills:1,150
Deaths:395
KDR:2.911
Accuracy:26.925% B**
HSR:46.087% M**
NSX Naginata
A*
Kills:918
Deaths:256
KDR:3.586
Accuracy:26.381% B*
HSR:44.336% A*
Kills:23,907
Deaths (as Heavy Assault):9,027
Deaths (to Heavy Assaults):7,525
KDR:2.64839
Kill Difference:14,880
Playtime:713.808 hours
Usage:32%
Score:12.419m
Score/min:290
Accuracy (listed only):26.001%
HSR (listed only):39.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% B**
TRAC-5
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B*
HSR:27.754% A+
HC1 Cougar
A+
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:29.984% B**
HSR:31.223% A+
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% B**
HSR:31.293% A*
NS Baron G5AE
B**
Kills:833
Deaths:238
KDR:3.500
Accuracy:58.202% B**
HSR:11.885% D
AMR-66
A+
Kills:234
Deaths:56
KDR:4.179
Accuracy:29.947% B+
HSR:35.470% A+
LC2 Lynx
A*
Kills:209
Deaths:94
KDR:2.223
Accuracy:22.471% C+
HSR:33.014% A*
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
NS-11CB
A++
Kills:104
Deaths:29
KDR:3.586
Accuracy:30.829% B**
HSR:34.615% A++
Kills:6,234
Deaths (as Engineer):2,490
Deaths (to Engineers):4,577
KDR:2.50361
Kill Difference:3,744
Playtime:352.239 hours
Usage:16%
Score:7.949m
Score/min:376
Accuracy (listed only):33.283%
HSR (listed only):27.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% B**
TRAC-5
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B*
HSR:27.754% A+
HC1 Cougar
A+
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:29.984% B**
HSR:31.223% A+
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% B**
HSR:31.293% A*
NS Baron G5AE
B**
Kills:833
Deaths:238
KDR:3.500
Accuracy:58.202% B**
HSR:11.885% D
MKV Suppressed
A+
Kills:309
Deaths:91
KDR:3.396
Accuracy:33.276% A+
HSR:29.126% A+
LC2 Lynx
A*
Kills:209
Deaths:94
KDR:2.223
Accuracy:22.471% C+
HSR:33.014% A*
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
NS-11CB
A++
Kills:104
Deaths:29
KDR:3.586
Accuracy:30.829% B**
HSR:34.615% A++
Kills:7,475
Deaths (as Light Assault):2,944
Deaths (to Light Assaults):5,271
KDR:2.53906
Kill Difference:4,531
Playtime:650.036 hours
Usage:29%
Score:16.077m
Score/min:412
Accuracy (listed only):33.350%
HSR (listed only):25.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,866
Deaths:728
KDR:2.563
Accuracy:27.332% B*
HSR:34.084% A++
NS-11P
M**
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:27.521% B**
HSR:42.492% M**
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
NS-11A
M*
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:27.385% B+
HSR:46.983% M*
Cycler TRV
B*
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:22.810% C+
HSR:25.603% B*
TORQ-9
A++
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:26.972% B+
HSR:36.324% A++
T1 Cycler
M
Kills:1,156
Deaths:446
KDR:2.592
Accuracy:26.882% B**
HSR:40.225% M
NS Baron G5AE
B**
Kills:833
Deaths:238
KDR:3.500
Accuracy:58.202% B**
HSR:11.885% D
MKV Suppressed
A+
Kills:309
Deaths:91
KDR:3.396
Accuracy:33.276% A+
HSR:29.126% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
T1A Unity
A++
Kills:171
Deaths:63
KDR:2.714
Accuracy:27.871% B+
HSR:38.597% A++
SABR-13
A*
Kills:69
Deaths:39
KDR:1.769
Accuracy:27.979% B+
HSR:43.478% A*
Kills:10,399
Deaths (as Combat Medic):4,258
Deaths (to Combat Medics):2,245
KDR:2.44223
Kill Difference:6,141
Playtime:256.022 hours
Usage:11%
Score:4.755m
Score/min:310
Accuracy (listed only):31.867%
HSR (listed only):31.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,031
Deaths:374
KDR:5.430
Accuracy:41.176% B+
HSR:81.684% A
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
RAMS .50M
A++
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:46.958% A
HSR:90.948% A++
M77-B
A**
Kills:1,159
Deaths:113
KDR:10.257
Accuracy:53.428% A**
HSR:92.580% A*
NS-44 Commissioner AE
C**
Kills:831
Deaths:445
KDR:1.867
Accuracy:43.406% C**
HSR:25.872% C++
NS-44 Commissioner
B+
Kills:482
Deaths:289
KDR:1.668
Accuracy:41.460% B+
HSR:21.369% C+
NS-30 Vandal
B+
Kills:440
Deaths:125
KDR:3.520
Accuracy:35.639% B+
HSR:22.045% D
SR-7
B**
Kills:310
Deaths:35
KDR:8.857
Accuracy:41.998% C*
HSR:87.742% B**
MKV Suppressed
A+
Kills:309
Deaths:91
KDR:3.396
Accuracy:33.276% A+
HSR:29.126% A+
SOAS-20
B+
Kills:240
Deaths:71
KDR:3.380
Accuracy:30.125% B+
HSR:24.583% B+
TX1 Repeater
B*
Kills:209
Deaths:212
KDR:0.986
Accuracy:23.918% C+
HSR:27.273% B*
TX2 Emperor
A
Kills:86
Deaths:55
KDR:1.564
Accuracy:27.219% C+
HSR:30.233% A
NS-61 Emissary
A*
Kills:69
Deaths:36
KDR:1.917
Accuracy:30.423% B
HSR:28.986% A*
NS CandyCannon 3000
B**
Kills:57
Deaths:67
KDR:0.851
Accuracy:47.885% B**
HSR:49.123% B*
NSX Daimyo
C++
Kills:55
Deaths:12
KDR:4.583
Accuracy:37.624% D
HSR:94.545% C++
Kills:8,604
Deaths (as Infiltrator):2,418
Deaths (to Infiltrators):3,238
KDR:3.55831
Kill Difference:6,186
Playtime:177.083 hours
Usage:8%
Score:2.963m
Score/min:279
Accuracy (listed only):37.677%
HSR (listed only):48.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:1,383
Deaths:336
KDR:4.116
Accuracy:37.925% C+
HSR:2.965% C+
M3 Pounder HEG
C+
Kills:1,261
Deaths:329
KDR:3.833
Accuracy:39.631% C+
HSR:2.458% C-
M2 Mutilator
B+
Kills:592
Deaths:208
KDR:2.846
Accuracy:16.865% B+
HSR:15.541% D
M2 Mutilator
B++
Kills:519
Deaths:170
KDR:3.053
Accuracy:18.042% B++
HSR:17.919% C+
MRC3 Mercy
B+
Kills:480
Deaths:90
KDR:5.333
Accuracy:18.907% B+
HSR:19.792% C+
MRC3 Mercy
B+
Kills:445
Deaths:90
KDR:4.944
Accuracy:18.751% B+
HSR:20.225% C+
M1 Heavy Cycler
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:13.835% C+
HSR:12.389% D*
Kills:4,793
Deaths (as MAX Suit):637
Deaths (to MAX Suits):1,269
KDR:7.52433
Kill Difference:4,156
Playtime:80.246 hours
Usage:4%
Score:2.056m
Score/min:427
Accuracy (listed only):23.422%
HSR (listed only):13.041%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:7,986
V. Kills:7,893 101%
Deaths:1,555
KDR:5.136
Accuracy:34.410% B
KPH:25.800 A
VKPH:25.500 M
M14 Banshee
A+
Kills:6,867
V. Kills:426 N/A
Deaths:459
KDR:14.961
Accuracy:31.289% B
KPH:85.800 A+
VKPH:5.300 B**
Hellfire Rocket Pods
A+
Kills:6,044
V. Kills:264 N/A
Deaths:197
KDR:30.680
Accuracy:57.214% B**
KPH:167.700 A+
VKPH:7.300 D
Hornet Missiles
M+
Kills:2,497
V. Kills:593 420%
Deaths:71
KDR:35.169
Accuracy:70.026% A
KPH:196.900 M+
VKPH:46.800 B+
M18 Rotary
A*
Kills:1,431
V. Kills:1,370 104%
Deaths:270
KDR:5.300
Accuracy:34.676% B+
KPH:26.600 B**
VKPH:25.500 A*
M18 Locust
B*
Kills:923
V. Kills:873 106%
Deaths:182
KDR:5.071
Accuracy:33.109% C++
KPH:22.900 C**
VKPH:21.600 B*
M202 Wyrm
S
Kills:154
V. Kills:74 205%
Deaths:2
KDR:77
Accuracy:62.333% B**
KPH:373.300 S
VKPH:179.400 S
Kills:25,902 (17,207 + 0)
Deaths:2,736
KDR:9.467
VKDR:4.201
Vehicle Kills:11,493
Kill Difference:23,166
Playtime:532.936 hours
Usage:24%
Score:10.914m
Score/min:341
Piloting Accuracy:33.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:422
V. Kills:35 N/A
Deaths:13
KDR:32.462
Accuracy:56.669% A++
KPH:97.300 A++
VKPH:8.100 C+
CAS30 Tank Buster
B**
Kills:249
V. Kills:242 102%
Deaths:64
KDR:3.891
Accuracy:47.833% C++
KPH:13.800 B**
VKPH:13.400 B**
C150 Dalton
B*
Kills:151
V. Kills:169 89%
Deaths:21
KDR:7.190
Accuracy:31.170% D-
KPH:30.900 C+
VKPH:34.600 B*
Kills:822 (249 + 573)
Deaths:98
KDR:8.388
VKDR:4.551
Vehicle Kills:446
Kill Difference:724
Playtime:27.253 hours
Usage:1%
Score:0.464m
Score/min:283
Piloting Accuracy:47.833%
Gunner Accuracy:31.170%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,108
V. Kills:84 N/A
Deaths:42
KDR:26.381
Accuracy:39.139% C+
KPH:85.800 M*
VKPH:6.500 C
L100 Python HESH
A*
Kills:485
V. Kills:21 N/A
Deaths:12
KDR:40.417
Accuracy:51.670% B
KPH:104.400 A*
VKPH:4.500 D--
L100 Python AP
A++
Kills:213
V. Kills:169 125%
Deaths:15
KDR:14.200
Accuracy:58.624% C**
KPH:36.300 B
VKPH:28.800 A++
Kills:1,806 (1,806 + 0)
Deaths:69
KDR:26.174
VKDR:3.971
Vehicle Kills:274
Kill Difference:1,737
Playtime:23.434 hours
Usage:1%
Score:0.418m
Score/min:297
Driving Accuracy:58.624%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,009
V. Kills:205 490%
Deaths:47
KDR:21.468
Accuracy:42.165% C+
KPH:71.900 M**
VKPH:14.600 B**
P2-120 HESH
A*
Kills:864
V. Kills:75 N/A
Deaths:19
KDR:45.474
Accuracy:43.946% C*
KPH:97.500 A*
VKPH:8.500 C+
P2-120 AP
A**
Kills:805
V. Kills:735 109%
Deaths:52
KDR:15.481
Accuracy:47.636% C++
KPH:36.100 B+
VKPH:32.900 A**
MR11 Gatekeeper
B**
Kills:88
V. Kills:88 99%
Deaths:6
KDR:14.667
Accuracy:45.800% B*
KPH:25.800 B
VKPH:25.800 B**
E540 Halberd
B*
Kills:68
V. Kills:25 262%
Deaths:6
KDR:11.333
Accuracy:44.584% B+
KPH:35.200 B*
VKPH:12.900 C+
Kills:2,834 (2,678 + 156)
Deaths:130
KDR:21.800
VKDR:8.677
Vehicle Kills:1,128
Kill Difference:2,704
Playtime:50.563 hours
Usage:2%
Score:1.219m
Score/min:402
Driving Accuracy:47.636%
Gunner Accuracy:44.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:242
V. Kills:4 N/A
Deaths:16
KDR:15.125
Accuracy:27.723% D--
KPH:105.700 C++
VKPH:1.700 D**
G20 Vulcan-H
B++
Kills:65
V. Kills:42 151%
Deaths:16
KDR:4.063
Accuracy:49.312% C*
KPH:52.900 B+
VKPH:34.200 B++
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:1.438
Vehicle Kills:46
Kill Difference:275
Playtime:3.518 hours
Usage:0%
Score:0.103m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:49.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:171
V. Kills:2 N/A
Deaths:4
KDR:42.750
Accuracy:20.679% B++
KPH:81 B+
VKPH:0.900 D*
M40 Fury
B**
Kills:159
V. Kills:32 482%
Deaths:15
KDR:10.600
Accuracy:44.648% B**
KPH:66.500 B**
VKPH:13.400 B*
M12 Kobalt
B++
Kills:89
V. Kills: N/A
Deaths:1
KDR:89
Accuracy:20.590% B++
KPH:97.900 B++
VKPH:0 D*
M20 Basilisk
M**
Kills:61
V. Kills:36 165%
Deaths:12
KDR:5.083
Accuracy:50.770% A
KPH:35.700 A
VKPH:21.100 M**
Kills:480 (0 + 480)
Deaths:32
KDR:15
VKDR:2.188
Vehicle Kills:70
Kill Difference:448
Playtime:7.119 hours
Usage:0%
Score:0.142m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:50.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:444
V. Kills:8 N/A
Deaths:155
KDR:2.865
Accuracy:42.633% C++
KPH:65.100 B+
VKPH:1.200 C--
Kills:444 (444 + 0)
Deaths:155
KDR:2.865
VKDR:0.052
Vehicle Kills:8
Kill Difference:289
Playtime:6.819 hours
Usage:0%
Score:0.073m
Score/min:179
Driving Accuracy:42.633%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 15,8797,9861,5555.136B**1.2734.41%B1.44%C-25.8A25.5M327309.7h93.7B++272.3B++
M14 Banshee 7,2936,86745914.961B*11.1031.289%B1.34%B+85.8A+5.3B**24680h15.2B+48.7B+
Hellfire Rocket Pods 6,3086,04419730.68M+26.8257.214%B**1.042%C+167.9A+7.3D44236h10.4B+18.2B*
NS-15M2 5,6595,6441,9852.843B++1.0227.329%B++45.181%A**45.8C++N/A141123.3h9.7B*35.6B++
MSW-R 4,2264,2081,4462.91B+0.9525.859%B+34.815%A+44.7C*N/A13094.1h9.6B**37.3B++
T9 CARV 3,7193,7111,6362.268B*1.6022.429%B+29.076%B*36.4B+N/A115102h10.3B**45.8B++
Hornet Missiles 3,0902,4977135.169S31.3070.026%A1.762%C**196.6M+46.7B95212.7h5.3B**7.6A
TSAR-42 2,0332,0313745.43B+1.5741.176%B+81.684%A62.3B**N/A15932.6h1.7B**4B*
TAR 1,8731,8667282.563B*1.3027.332%B*34.084%A++47B++N/A12339.7h10.4B**38B*
NS-15M1 1,6811,6775742.922B**0.9428.164%B**50.984%M**53.9B+N/A20231.1h8.9A31.8B*
T9A "Butcher" 1,5161,5116482.332C**1.5323.738%C+30.576%B+36.1DN/A11441.9h10.6B+44.8C*
M18 Rotary 2,8011,4312705.3A++1.4434.676%B+1.468%C--26.6B**25.5A*33853.7h81.9B++236.3B*
M3 Pounder HEG 1,5231,3833364.116A++0.2537.925%C+2.965%C+33.9A*3.4C++16240.8h11.5B*30.3B+
NS-15M AE 1,3311,3263284.043B++0.1827.359%B53.695%M+76.6B++N/A17617.3h9.1B**33.2B++
T32 Bull 1,3191,3135352.454B*1.4127.527%B++39.909%A*35.9C+N/A10636.6h10.7B++38.7B+
TMG-50 1,2711,2666122.069B*1.8025.952%B*30.095%B**37C++N/A12034.2h9.1B*35.1B++
M3 Pounder HEG 1,3741,2613293.833A+0.0339.631%C+2.458%C-31.3A+2.8D15140.3h13.1B*33.1B+
T9 CARV-S 1,1891,1836121.933B+1.9324.345%B+30.009%B++31.7CN/A10237.3h10.7B+44B+
LC3 Jaguar 1,1871,1764212.793B**1.0726.945%B++26.616%B**33.8C*N/A9534.8h11.4B+42.3B+
NS-11P 1,1791,1724192.797A+1.0727.521%B**42.492%M**43.6B*N/A10326.9h11B**40B*
TRAC-5 1,2001,1717371.589B**2.2825.956%B*27.754%A+13.7CN/A5585.3h12B++46.4B++
HC1 Cougar 1,1821,1693063.82M0.0429.984%B**31.223%A+65.3A++N/A16617.9h10.2B++34.1B++
SMG-46 Armistice 1,1721,1664192.783A++1.0830.619%B**22.813%B**42.2B++N/A12927.6h10.4B**33.8B*
NS-11A 1,1651,1603932.952A+0.9127.385%B+46.983%M*54.5B**N/A13521.3h10A36.4B**
RAMS .50M 1,1601,1607415.676M**11.8146.958%A90.948%A++81.7M**N/A21714.2h1.5A3.1B**
Cycler TRV 1,1711,1608531.36C++2.5022.81%C+25.603%B*22.1C-N/A7952.5h12B+52.4B+
NS-11C 1,1631,1604332.679A++1.1929.664%B**31.293%A*36.8B+N/A11031.5h11.1B*37.3B*
TORQ-9 1,1661,1593932.949A0.9226.972%B+36.324%A++54.4B**N/A14621.3h11.4B**42.2B*
M77-B 1,1611,15911310.257S6.3953.428%A**92.58%A*56A*N/A15620.7h1.5A+2.8A
T1 Cycler 1,1661,1564462.592A+1.2726.882%B**40.225%M42B**N/A16027.5h10.2A38B**
T16 Rhino 1,1531,1503952.911A++0.9526.925%B**46.087%M**51.3B*N/A22622.4h9.1A33.9B*
C75 Viper 1,1921,1084226.381S22.5239.139%C+1.083%C-85.9M*6.5C27612.9h6.7B**17.2B**
P2-120 HEAT 1,2141,0094721.468A*17.6042.165%C+3.766%B+72.1M**14.6B**30614h5.5B*13.1B*
M18 Locust 1,7969231825.071A1.2133.109%C++N/A22.9C**21.7B*34540.3h99.3C*299.9B+
NSX Naginata 9259182563.586A*0.2826.381%B*44.336%A*66.5B*N/A14913.8h9.5B++36.1B++
P2-120 HESH 9398641945.474A**41.6143.946%C*1.273%B+97.1A*8.4C+2918.9h4.4B+10.1B+
ASP-30 Grounder 1,1918464671.812A*2.0569.108%B*3.073%C++38.5A++15.7B33022h5.4A7.7A
NS Baron G5AE 8348332383.5A*0.3658.202%B**11.885%D74.4B**N/A17711.2h3.9B+6.8C++
NS-44 Commissioner AE 8348314451.867B+2.0043.406%C**25.872%C++89.4B**N/A2149.3h2.8B**6.5B+
C-4 1,0638215611.463C++2.4021.791%DN/A12.6D**3.7F-9965.1h1.3B+6.1C++
P2-120 AP 1,5408055215.481A11.6247.636%C++2.236%C-36.1B+33M48722.3h10D*20.9D
M2 Mutilator 5955922082.846B*1.0216.865%B+15.541%D28.3C*N/A10220.9h17.9C+106.4B+
ML-7 7375314141.283B*2.5857.514%C++1.695%D30B+11.6C+28417.7h5.1B*8.8B*
M2 Mutilator 5255191703.053B**0.8118.042%B++17.919%C+32B+N/A12416.2h17.8C+98.8B+
Claymore 4944942619A*15.1445.955%A+N/A197.6B**N/A6052.5h1.1B*2.4B**
L100 Python HESH 5064851240.417A**36.5551.67%B1.031%C--105.4A*4.6D-2734.6h2.2A4.3B**
NS-44 Commissioner 4864822891.668B++2.2041.46%B+21.369%C+43.4BN/A17211.1h2.7B**6.6B*
MRC3 Mercy 482480905.333A1.4718.907%B+19.792%C+46.2AN/A14210.4h16.4B*86.7B++
Tank Mine 7404593911.769S7.9037.618%C**N/A191.3A++117.1A*17762.4h1.6B+4.2B**
MRC3 Mercy 449445904.944B**1.0818.751%B+20.225%C+42.8B**N/A14410.4h17.4B+92.8B+
S12 Renegade 4524441552.865C++1.0042.633%C++5.856%C++65.3B+1.2C--1796.8h2.6B++6B++
Frag Grenade 4474411441N/A437.1451.171%B*N/A551.3B7.5C+24010.8h3.2B++6.3B++
NS-30 Vandal 4424401253.52B**0.3435.639%B+22.045%D47.8B+N/A1189.2h4.9B++13.9B+
L105 Zephyr 4574221332.462A++28.6056.669%A++N/A98.1A++8.1C+3474.3h4.5B**8B**
T7 Mini-Chaingun AE 4244221263.349A++0.5222.73%B+9.953%D--64.9B++N/A1406.5h10.7B++47B+
T7 Mini-Chaingun 4124071642.482A++1.3821.354%B*10.565%D42.4B+N/A1649.6h12.4B++57.8B++
Anti-Vehicle Grenade 3923461346N/A342.1451.916%C++N/A494.3B+65.7C29500.7h3.8B**7.4B*
SR-7 310310358.857A++4.9941.998%C*87.742%B**77.5A*N/A1914h1.5A3.6B*
Sticky Grenade 3153091309N/A305.1461.316%B**N/A1545A30A++52320.2h1.5B*2.5B++
MKV Suppressed 309309913.396M++0.4733.276%A+29.126%A+59.4AN/A1875.2h9.4B**28.2B*
CAS30 Tank Buster 491249643.891A0.0347.833%C++N/A13.8B**13.4B**21118h42.9B+89.6B+
P525 Marauder-H 2462421615.125C++11.2627.723%D--1.24%B+105.2C++1.7D**3122.3h5.2B++18.9C**
SOAS-20 240240713.38A+0.4830.125%B+24.583%B+40C**N/A1216h9.7B*32.3B++
AMR-66 235234564.179M**0.3129.947%B+35.47%A+75.5M*N/A2113.1h5.7A19.2B**
L100 Python AP 3822131514.2A++10.3458.624%C**4.695%A36.1B28.6A++3615.9h6.4C+10.9C++
LC2 Lynx 220209942.223B**1.6422.471%C+33.014%A*11.7DN/A6717.8h11B**48.8B+
TX1 Repeater 2092092120.986C**2.8823.918%C+27.273%B*39.4B+N/A1725.3h10.4B++43.7B+
NS Decimator 2882051111.847B**2.0260.902%C+1.951%C+36.6C++14.8C+3655.6h4.8C+7.9C++
FA1 Barrage 1781781761.011C++2.8545.553%B+11.236%D-6.8D*N/A3826.1h4.7B10.4B+
T1A Unity 173171632.714A++1.1527.871%B+38.597%A++57B++N/A1713h10.3B**37.1B*
M12 Kobalt 173171442.75A++38.8920.679%B++18.129%C+81.4B+1D--2192.1h14.2B*68.5B++
M40 Fury 1911591510.6B+6.7444.648%B**N/A66.3B**13.3B*3682.4h11.9B+26.7B++
M202 Wyrm 228154277S73.1462.333%B**1.299%D385S185S19480.4h14.8A23.8A
C150 Dalton 320151217.19C++3.3331.17%D-1.325%B++30.8C+34.5B*4964.9h3.4B++10.9C*
MANA Anti-Personnel Turret 140137275.074N/A1.2120.789%UN/A1370U30U4101400.1h20.2T*97.2T*
M1 Heavy Cycler 114113512.216B++1.6513.835%C+12.389%D*19.2C+N/A905.9h16.5B+119.2B
NS-11CB 104104293.586A++0.2830.829%B**34.615%A++69.3A+N/A1851.5h11.1B*36.1B++
M60-A Bulldog 10893423.25C++19.3944.666%C+2.151%C+25.1C4.1C+1043.7h6C++13.5C++
M12 Kobalt 8989189M**85.1420.59%B++16.854%C98.9B++N/A3760.9h13.7B*66.3B++
MR11 Gatekeeper 17688614.667A**10.8045.8%B*N/A25.9B25.9B**4773.4h51.3C++112B+
TX2 Emperor 8786551.564B++2.3027.219%C+30.233%A78.2A**N/A2091.1h6.5B**23.7B+
M60-A Bulldog 8882711.714C+7.8540.197%D8.537%S19.1D1.4D-754.3h6C+14.9C+
The Slasher 78781,4570.054C++3.8126.235%D10.256%C+0.8C--N/A292.7h2.2C++8.3C+
NS-61 Emissary 7069361.917A+1.9530.423%B28.986%A*43.1B*N/A1271.6h11.4B+37.3B+
SABR-13 7069391.769C++2.1027.979%B+43.478%A*36.3C++N/A2071.9h10.1B++36B++
E540 Halberd 9368611.333B++7.4744.584%B+2.941%C+35.8B*13.2C+4851.9h5.2B+11.7B++
Chainblade 67667,9710.008C-3.869.651%F9.091%B0.1DN/A1539.1h2.7C++28.3D*
G20 Vulcan-H 10765164.063C++0.2049.312%C*N/A54.2B+35B++8151.2h93.7C**189.9B+
M60-A Bulldog 6764321.333A++17.4755.922%A*3.125%A++80A*3.8C--8950.8h4.5B**8A
Auraxium Chainblade 65623,8360.016C-3.8511.231%D**N/A0.2DN/A1252.5h2.2C+19.4D
M20 Basilisk 9761125.083B++1.2250.77%A3.279%D--35.9A21.2M**4021.7h101.1C+199.2B+
NS CandyCannon 3000 5757670.851C**3.0147.885%B**49.123%B*15.8CN/A393.6h4.4C**9.1B++
NSX Daimyo 5555124.583B+0.7237.624%D94.545%C++78.6B**N/A1880.7h2.8C7.3C
Spear Anti-Vehicle Phalanx Turret 7653413.25B**9.3969.042%M3.774%C+88.3M++38.3A++12480.6h5.8B*8.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,0807h
Anti-Vehicle MANA Turret42450.4h
Nano-Armor Kit109222,10012.2h
AE Nano-Armor Kit97266,47620.2h
AE Medical Applicator4040,9363.2h
Nanite Revive Grenade01,8660.5h
Restoration Kit3155,32012.2h
NS Patriot Flare Gun1810.2h
Motion Spotter305,1305.2h
Welding Device03770h
Smoke Grenade0610h
Medical Applicator13064,6654.5h
Medical Kit4024,86949.7h
Ammunition Package362,2833.4h
Anti-Infantry MANA Turret65050.7h
Recon Detection Device99552.1h

Check the help document for the dictionary if you want to learn more about words used here.


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