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Record Smasher BaluTR[HMGD] BaluTR
TR BR 143

KDR: 3.87

Score: 45.9m

Last Seen: Jul 11th, 2019 6:29 PM
- OFFLINE - 86.9 hour(s)

Battle Rank 120 (143 total) - Terran Republic on Miller
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods NS-15M2 MSW-R T9 CARV Hornet Missiles TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,113,739 MLG Score: 2489
Fun Score: N/A
Cheeseburgers Flipped: 640TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.413%36.066%95335117940,5623.336240.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.287%1.024B**2.318A*-0.301CHEAD ++ (~22.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.499B+9.90.309C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.044%1.308%18825120922,40314601010815.3445222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%-0.243C-0.26C-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1320.182C++46.30.127C++85.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.904%2.098%838612084,48182112905.45134347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.547%0.284C*-0.298C-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.10.513B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.685%4.14%250912051,4257114542.00141313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.206%-0.047C+-0.076C+0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.736B++11.20.718B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.013%87.103%250412104,660115344.03813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.819%1.508A+1.301A0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.60.509B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.553%11.236%2501121317882600.215236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.333C**-0.671D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++4.70.029C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m233.7%421 (25.3k)344 (20.6k)3.8667893,69624,2314.2706143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214914128.974%21.413%62005:3031

11% Combat Medic16% Engineer32% Heavy Assault8% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 10:51 AMMay 21st, 2019 5:25 PMJul 12th, 2019 6:00 AM (7d) (PST)Jul 11th, 2019 3:17 PM (7d) (PST)Jul 11th, 2019 2:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9021367660.7020.1820.1501.9190.1192489

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1378,17545,96242119115720,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2224.9h/92.7d 9,785 20,063 28,188 256.2k 2,573 6,916 15,931 120.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:5,644
Deaths:1,985
KDR:2.843
Accuracy:27.329% B++
HSR:45.181% A**
MSW-R
A+
Kills:4,189
Deaths:1,439
KDR:2.911
Accuracy:25.846% B+
HSR:34.662% A+
T9 CARV
B*
Kills:3,702
Deaths:1,635
KDR:2.264
Accuracy:22.420% B+
HSR:29.011% B*
NS-15M1
M**
Kills:1,677
Deaths:574
KDR:2.922
Accuracy:28.164% B**
HSR:50.984% M**
T9A "Butcher"
B+
Kills:1,511
Deaths:648
KDR:2.332
Accuracy:23.738% C+
HSR:30.576% B+
NS-15M AE
M+
Kills:1,326
Deaths:328
KDR:4.043
Accuracy:27.359% B
HSR:53.695% M+
T32 Bull
A*
Kills:1,308
Deaths:532
KDR:2.459
Accuracy:27.522% B++
HSR:39.908% A*
TMG-50
B**
Kills:1,266
Deaths:612
KDR:2.069
Accuracy:25.952% B*
HSR:30.095% B**
T9 CARV-S
B++
Kills:1,183
Deaths:612
KDR:1.933
Accuracy:24.345% B+
HSR:30.009% B++
T16 Rhino
M**
Kills:1,150
Deaths:395
KDR:2.911
Accuracy:26.925% B**
HSR:46.087% M**
NSX Naginata
A*
Kills:791
Deaths:213
KDR:3.714
Accuracy:25.906% B++
HSR:43.616% A*
Kills:23,747
Deaths (as Heavy Assault):8,973
Deaths (to Heavy Assaults):7,451
KDR:2.6465
Kill Difference:14,774
Playtime:709.361 hours
Usage:32%
Score:12.335m
Score/min:290
Accuracy (listed only):25.955%
HSR (listed only):39.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% B**
TRAC-5
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B*
HSR:27.754% A+
HC1 Cougar
A+
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:29.984% B**
HSR:31.223% A+
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% B**
HSR:31.293% A*
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
AMR-66
A+
Kills:234
Deaths:56
KDR:4.179
Accuracy:29.947% B+
HSR:35.470% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
LC2 Lynx
A+
Kills:168
Deaths:79
KDR:2.127
Accuracy:21.234% C-
HSR:30.357% A+
NS-11CB
A++
Kills:67
Deaths:19
KDR:3.526
Accuracy:29.959% B**
HSR:34.328% A++
Kills:6,071
Deaths (as Engineer):2,444
Deaths (to Engineers):4,542
KDR:2.48404
Kill Difference:3,627
Playtime:348.739 hours
Usage:16%
Score:7.883m
Score/min:377
Accuracy (listed only):33.040%
HSR (listed only):26.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,176
Deaths:421
KDR:2.793
Accuracy:26.945% B++
HSR:26.616% B**
TRAC-5
A+
Kills:1,171
Deaths:737
KDR:1.589
Accuracy:25.956% B*
HSR:27.754% A+
HC1 Cougar
A+
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:29.984% B**
HSR:31.223% A+
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
NS-11C
A*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.664% B**
HSR:31.293% A*
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
MKV Suppressed
A+
Kills:301
Deaths:90
KDR:3.344
Accuracy:33.251% A+
HSR:29.236% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
LC2 Lynx
A+
Kills:168
Deaths:79
KDR:2.127
Accuracy:21.234% C-
HSR:30.357% A+
NS-11CB
A++
Kills:67
Deaths:19
KDR:3.526
Accuracy:29.959% B**
HSR:34.328% A++
Kills:7,304
Deaths (as Light Assault):2,897
Deaths (to Light Assaults):5,230
KDR:2.52123
Kill Difference:4,407
Playtime:644.936 hours
Usage:29%
Score:15.955m
Score/min:412
Accuracy (listed only):33.129%
HSR (listed only):25.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,812
Deaths:703
KDR:2.578
Accuracy:27.240% B++
HSR:34.051% A++
NS-11P
M**
Kills:1,172
Deaths:419
KDR:2.797
Accuracy:27.521% B**
HSR:42.492% M**
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
NS-11A
M*
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:27.385% B+
HSR:46.983% M*
Cycler TRV
B*
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:22.810% C+
HSR:25.603% B*
TORQ-9
A++
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:26.972% B+
HSR:36.324% A++
T1 Cycler
M
Kills:1,156
Deaths:446
KDR:2.592
Accuracy:26.882% B**
HSR:40.225% M
NS Baron G5AE
B**
Kills:748
Deaths:217
KDR:3.447
Accuracy:58.123% B**
HSR:12.032% D
MKV Suppressed
A+
Kills:301
Deaths:90
KDR:3.344
Accuracy:33.251% A+
HSR:29.236% A+
FA1 Barrage
B+
Kills:178
Deaths:176
KDR:1.011
Accuracy:45.553% B+
HSR:11.236% D-
T1A Unity
A++
Kills:171
Deaths:63
KDR:2.714
Accuracy:27.871% B+
HSR:38.597% A++
SABR-13
A*
Kills:69
Deaths:39
KDR:1.769
Accuracy:27.979% B+
HSR:43.478% A*
Kills:10,252
Deaths (as Combat Medic):4,211
Deaths (to Combat Medics):2,232
KDR:2.43458
Kill Difference:6,041
Playtime:255.011 hours
Usage:11%
Score:4.740m
Score/min:310
Accuracy (listed only):31.851%
HSR (listed only):31.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:2,031
Deaths:374
KDR:5.430
Accuracy:41.176% B+
HSR:81.684% A
SMG-46 Armistice
B**
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:30.619% B**
HSR:22.813% B**
RAMS .50M
A++
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:46.958% A
HSR:90.948% A++
M77-B
A**
Kills:1,159
Deaths:113
KDR:10.257
Accuracy:53.428% A**
HSR:92.580% A*
NS-44 Commissioner AE
C**
Kills:818
Deaths:436
KDR:1.876
Accuracy:43.446% C**
HSR:26.039% C++
NS-44 Commissioner
B+
Kills:482
Deaths:289
KDR:1.668
Accuracy:41.460% B+
HSR:21.369% C+
NS-30 Vandal
B+
Kills:440
Deaths:125
KDR:3.520
Accuracy:35.639% B+
HSR:22.045% D
SR-7
B**
Kills:310
Deaths:35
KDR:8.857
Accuracy:41.998% C*
HSR:87.742% B**
MKV Suppressed
A+
Kills:301
Deaths:90
KDR:3.344
Accuracy:33.251% A+
HSR:29.236% A+
SOAS-20
B+
Kills:240
Deaths:71
KDR:3.380
Accuracy:30.125% B+
HSR:24.583% B+
TX1 Repeater
B*
Kills:209
Deaths:212
KDR:0.986
Accuracy:23.918% C+
HSR:27.273% B*
TX2 Emperor
A
Kills:86
Deaths:55
KDR:1.564
Accuracy:27.219% C+
HSR:30.233% A
NS-61 Emissary
A*
Kills:69
Deaths:36
KDR:1.917
Accuracy:30.423% B
HSR:28.986% A*
NS CandyCannon 3000
B**
Kills:57
Deaths:67
KDR:0.851
Accuracy:47.885% B**
HSR:49.123% B*
Kills:8,528
Deaths (as Infiltrator):2,396
Deaths (to Infiltrators):3,208
KDR:3.55927
Kill Difference:6,132
Playtime:176.549 hours
Usage:8%
Score:2.956m
Score/min:279
Accuracy (listed only):37.682%
HSR (listed only):45.332%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:1,382
Deaths:335
KDR:4.125
Accuracy:37.912% C+
HSR:2.967% C+
M3 Pounder HEG
C+
Kills:1,261
Deaths:328
KDR:3.845
Accuracy:39.623% C+
HSR:2.458% C-
M2 Mutilator
B+
Kills:591
Deaths:207
KDR:2.855
Accuracy:16.833% B+
HSR:15.567% D
M2 Mutilator
B++
Kills:518
Deaths:169
KDR:3.065
Accuracy:18.018% B++
HSR:17.954% C+
MRC3 Mercy
B+
Kills:480
Deaths:90
KDR:5.333
Accuracy:18.907% B+
HSR:19.792% C+
MRC3 Mercy
B+
Kills:445
Deaths:90
KDR:4.944
Accuracy:18.751% B+
HSR:20.225% C+
M1 Heavy Cycler
C+
Kills:113
Deaths:51
KDR:2.216
Accuracy:13.835% C+
HSR:12.389% D*
Kills:4,790
Deaths (as MAX Suit):635
Deaths (to MAX Suits):1,262
KDR:7.54331
Kill Difference:4,155
Playtime:80.177 hours
Usage:4%
Score:2.055m
Score/min:427
Accuracy (listed only):23.411%
HSR (listed only):13.050%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:7,834
V. Kills:7,810 100%
Deaths:1,542
KDR:5.080
Accuracy:34.413% B
KPH:25.500 A
VKPH:25.400 M
M14 Banshee
A+
Kills:6,849
V. Kills:426 N/A
Deaths:456
KDR:15.020
Accuracy:31.285% B
KPH:85.700 A+
VKPH:5.300 B**
Hellfire Rocket Pods
A+
Kills:6,044
V. Kills:264 N/A
Deaths:197
KDR:30.680
Accuracy:57.214% B**
KPH:167.700 A+
VKPH:7.300 D
Hornet Missiles
M+
Kills:2,497
V. Kills:593 420%
Deaths:71
KDR:35.169
Accuracy:70.026% A
KPH:196.900 M+
VKPH:46.800 B+
M18 Rotary
A*
Kills:1,427
V. Kills:1,366 104%
Deaths:270
KDR:5.285
Accuracy:34.697% B+
KPH:26.700 B**
VKPH:25.500 A*
M18 Locust
B*
Kills:873
V. Kills:843 103%
Deaths:175
KDR:4.989
Accuracy:33.031% C++
KPH:22.400 C*
VKPH:21.600 B*
M202 Wyrm
U
Kills:106
V. Kills:49 212%
Deaths:1
KDR:106
Accuracy:62.581% B**
KPH:848 U
VKPH:392 U
Kills:25,630 (16,983 + 0)
Deaths:2,712
KDR:9.451
VKDR:4.185
Vehicle Kills:11,351
Kill Difference:22,918
Playtime:528.141 hours
Usage:24%
Score:10.823m
Score/min:342
Piloting Accuracy:33.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:422
V. Kills:35 N/A
Deaths:13
KDR:32.462
Accuracy:56.669% A++
KPH:97.300 A++
VKPH:8.100 C+
CAS30 Tank Buster
B**
Kills:249
V. Kills:242 102%
Deaths:64
KDR:3.891
Accuracy:47.833% C++
KPH:13.800 B**
VKPH:13.400 B**
C150 Dalton
B*
Kills:151
V. Kills:169 89%
Deaths:21
KDR:7.190
Accuracy:31.170% D-
KPH:30.900 C+
VKPH:34.600 B*
Kills:822 (249 + 573)
Deaths:98
KDR:8.388
VKDR:4.551
Vehicle Kills:446
Kill Difference:724
Playtime:27.253 hours
Usage:1%
Score:0.463m
Score/min:283
Piloting Accuracy:47.833%
Gunner Accuracy:31.170%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:1,108
V. Kills:84 N/A
Deaths:42
KDR:26.381
Accuracy:39.139% C+
KPH:85.800 M*
VKPH:6.500 C
L100 Python HESH
A*
Kills:485
V. Kills:21 N/A
Deaths:12
KDR:40.417
Accuracy:51.670% B
KPH:104.400 A*
VKPH:4.500 D--
L100 Python AP
A++
Kills:213
V. Kills:169 125%
Deaths:15
KDR:14.200
Accuracy:58.625% C**
KPH:36.400 B
VKPH:28.900 A++
Kills:1,806 (1,806 + 0)
Deaths:69
KDR:26.174
VKDR:3.971
Vehicle Kills:274
Kill Difference:1,737
Playtime:23.412 hours
Usage:1%
Score:0.417m
Score/min:297
Driving Accuracy:58.625%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:1,009
V. Kills:205 490%
Deaths:47
KDR:21.468
Accuracy:42.165% C+
KPH:71.900 M**
VKPH:14.600 B**
P2-120 HESH
A*
Kills:861
V. Kills:74 N/A
Deaths:19
KDR:45.316
Accuracy:43.956% C*
KPH:97.900 A*
VKPH:8.400 C+
P2-120 AP
A**
Kills:805
V. Kills:735 109%
Deaths:52
KDR:15.481
Accuracy:47.636% C++
KPH:36.100 B+
VKPH:32.900 A**
MR11 Gatekeeper
B**
Kills:88
V. Kills:88 99%
Deaths:6
KDR:14.667
Accuracy:45.874% B*
KPH:25.800 B
VKPH:25.800 B**
E540 Halberd
B*
Kills:68
V. Kills:25 262%
Deaths:6
KDR:11.333
Accuracy:44.584% B+
KPH:35.200 B*
VKPH:12.900 C+
Kills:2,831 (2,675 + 156)
Deaths:130
KDR:21.777
VKDR:8.669
Vehicle Kills:1,127
Kill Difference:2,701
Playtime:50.491 hours
Usage:2%
Score:1.218m
Score/min:402
Driving Accuracy:47.636%
Gunner Accuracy:44.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:242
V. Kills:4 N/A
Deaths:16
KDR:15.125
Accuracy:27.723% D--
KPH:105.700 C++
VKPH:1.700 D**
G20 Vulcan-H
B++
Kills:65
V. Kills:42 151%
Deaths:16
KDR:4.063
Accuracy:49.312% C*
KPH:52.900 B+
VKPH:34.200 B++
Kills:307 (0 + 307)
Deaths:32
KDR:9.594
VKDR:1.438
Vehicle Kills:46
Kill Difference:275
Playtime:3.518 hours
Usage:0%
Score:0.102m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:49.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:171
V. Kills:2 N/A
Deaths:4
KDR:42.750
Accuracy:20.679% B++
KPH:81.100 B+
VKPH:0.900 D*
M40 Fury
B**
Kills:159
V. Kills:32 482%
Deaths:15
KDR:10.600
Accuracy:44.648% B**
KPH:66.500 B**
VKPH:13.400 B*
M12 Kobalt
B++
Kills:89
V. Kills: N/A
Deaths:1
KDR:89
Accuracy:20.590% B++
KPH:97.900 B++
VKPH:0 D*
M20 Basilisk
M**
Kills:59
V. Kills:35 164%
Deaths:12
KDR:4.917
Accuracy:50.726% A
KPH:34.600 A
VKPH:20.500 M**
Kills:478 (0 + 478)
Deaths:32
KDR:14.938
VKDR:2.156
Vehicle Kills:69
Kill Difference:446
Playtime:7.114 hours
Usage:0%
Score:0.141m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:50.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:444
V. Kills:8 N/A
Deaths:154
KDR:2.883
Accuracy:42.633% C++
KPH:65.300 B+
VKPH:1.200 C--
Kills:444 (444 + 0)
Deaths:154
KDR:2.883
VKDR:0.052
Vehicle Kills:8
Kill Difference:290
Playtime:6.798 hours
Usage:0%
Score:0.073m
Score/min:179
Driving Accuracy:42.633%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 15,6447,8341,5425.08B**1.2134.413%B1.468%C-25.5A25.4M327306.9h94.6B++274.9B++
M14 Banshee 7,2756,84945615.02B**11.1531.285%B1.343%B+85.7A+5.3B**24679.9h15.2B+48.6B+
Hellfire Rocket Pods 6,3086,04419730.68M+26.8157.214%B**1.042%C+167.9A+7.3D44236h10.4B+18.2B*
NS-15M2 5,6595,6441,9852.843B++1.0227.329%B++45.181%A**45.8C++N/A141123.3h9.7B*35.6B++
MSW-R 4,2074,1891,4392.911B+0.9625.846%B+34.662%A+44.7C*N/A13093.8h9.6B**37.3B++
T9 CARV 3,7103,7021,6352.264B*1.6022.42%B+29.011%B*36.3B+N/A115102h10.3B**45.8B++
Hornet Missiles 3,0902,4977135.169S31.3070.026%A1.762%C**196.6M+46.7B95212.7h5.3B**7.6A
TSAR-42 2,0332,0313745.43B+1.5641.176%B+81.684%A62.3B**N/A15932.6h1.7B**4B*
TAR 1,8181,8127032.578B*1.2927.24%B++34.051%A++46.6B++N/A12338.9h10.4B**38.2B*
NS-15M1 1,6811,6775742.922B**0.9428.164%B**50.984%M**53.9B+N/A20231.1h8.9A31.8B*
T9A "Butcher" 1,5161,5116482.332C**1.5323.738%C+30.576%B+36.1DN/A11441.9h10.6B+44.8C*
M18 Rotary 2,7931,4272705.285A++1.4234.697%B+1.472%C--26.7B**25.5A*33953.5h82.1B++236.7B*
M3 Pounder HEG 1,5211,3823354.125A++0.2637.912%C+2.967%C+33.9A*3.4C++16240.8h11.5B*30.3B+
NS-15M AE 1,3311,3263284.043B++0.1827.359%B53.695%M+76.6B++N/A17617.3h9.1B**33.2B++
T32 Bull 1,3141,3085322.459B*1.4127.522%B++39.908%A*35.8C+N/A10636.5h10.7B++38.7B+
TMG-50 1,2711,2666122.069B*1.8025.952%B*30.095%B**37C++N/A12034.2h9.1B*35.1B++
M3 Pounder HEG 1,3741,2613283.845A+0.0239.623%C+2.458%C-31.3A+2.8D15140.3h13.1B*33.1B+
T9 CARV-S 1,1891,1836121.933B+1.9324.345%B+30.009%B++31.7CN/A10237.3h10.7B+44B+
LC3 Jaguar 1,1871,1764212.793B**1.0726.945%B++26.616%B**33.8C*N/A9534.8h11.4B+42.3B+
NS-11P 1,1791,1724192.797A+1.0727.521%B**42.492%M**43.6B*N/A10326.9h11B**40B*
TRAC-5 1,2001,1717371.589B**2.2825.956%B*27.754%A+13.7CN/A5485.3h12B++46.4B++
HC1 Cougar 1,1821,1693063.82M0.0529.984%B**31.223%A+65.3A++N/A16617.9h10.2B++34.1B++
SMG-46 Armistice 1,1721,1664192.783A++1.0830.619%B**22.813%B**42.2B++N/A12927.6h10.4B**33.8B*
NS-11C 1,1631,1604332.679A++1.1929.664%B**31.293%A*36.8B+N/A11031.5h11.1B*37.3B*
NS-11A 1,1651,1603932.952B**0.9127.385%B+46.983%M*54.5B**N/A13521.3h10A36.4B**
Cycler TRV 1,1711,1608531.36C++2.5122.81%C+25.603%B*22.1C-N/A7952.5h12B+52.4B+
RAMS .50M 1,1601,1607415.676M**11.8146.958%A90.948%A++81.7M**N/A21714.2h1.5A3.1B**
M77-B 1,1611,15911310.257S6.3953.428%A**92.58%A*56A*N/A15620.7h1.5A+2.8A
TORQ-9 1,1661,1593932.949A0.9226.972%B+36.324%A++54.4B**N/A14521.3h11.4B**42.2B*
T1 Cycler 1,1661,1564462.592A+1.2726.882%B**40.225%M42B**N/A16027.5h10.2A38B**
T16 Rhino 1,1531,1503952.911A++0.9626.925%B**46.087%M**51.3B*N/A22622.4h9.1A33.9B*
C75 Viper 1,1921,1084226.381S22.5139.139%C+1.083%C-85.9M*6.5C27612.9h6.7B**17.2B**
P2-120 HEAT 1,2141,0094721.468A*17.6042.165%C+3.766%B+72.1M**14.6B**30614h5.5B*13.1B*
M18 Locust 1,7168731754.989A1.1233.031%C++N/A22.4C*21.6B*34939h99.5C*301.2B+
P2-120 HESH 9358611945.316A**41.4543.956%C*1.278%B+97.8A*8.4C+2928.8h4.4B+10.1B+
ASP-30 Grounder 1,1918464671.812A*2.0569.108%B*3.073%C++38.5A++15.7B33022h5.4A7.7A
C-4 1,0598185601.461C+2.4121.767%DN/A12.7D**3.7F-10064.4h1.3B+6.1C++
NS-44 Commissioner AE 8218184361.876B+1.9943.446%C**26.039%C++89.9B**N/A2149.1h2.8B**6.5B+
P2-120 AP 1,5408055215.481A11.6147.636%C++2.236%C-36.1B+33M48722.3h10D*20.9D
NSX Naginata 7967912133.714A*0.1525.906%B++43.616%A*65.4B*N/A15012.1h9.6B++37.2B++
NS Baron G5AE 7497482173.447A*0.4258.123%B**12.032%D71.2B**N/A17010.5h3.9B+6.8C++
M2 Mutilator 5945912072.855B*1.0116.833%B+15.567%D28.3C*N/A10220.9h17.9C+106.4B+
ML-7 7375314141.283B*2.5857.514%C++1.695%D30B+11.6C+28317.7h5.1B*8.8B*
M2 Mutilator 5235181693.065B**0.8018.018%B++17.954%C+32B+N/A12416.2h17.8C+98.8B+
Claymore 4944942619A*15.1346.147%A+N/A205.8B**N/A6072.4h1.1B**2.4B**
L100 Python HESH 5064851240.417A**36.5551.67%B1.031%C--105.4A*4.6D-2724.6h2.2A4.3B**
NS-44 Commissioner 4864822891.668B++2.2041.46%B+21.369%C+43.4BN/A17211.1h2.7B**6.6B*
MRC3 Mercy 482480905.333A1.4718.907%B+19.792%C+46.2AN/A14210.4h16.4B*86.7B++
Tank Mine 7404593911.769S7.9037.565%C**N/A191.3A++117.1A++17762.4h1.6B+4.2B**
MRC3 Mercy 449445904.944B**1.0818.751%B+20.225%C+42.8B**N/A14410.4h17.4B+92.8B+
S12 Renegade 4524441542.883C++0.9842.633%C++5.856%C++65.3B+1.2C--1796.8h2.6B++6B++
NS-30 Vandal 4424401253.52B**0.3535.639%B+22.045%D47.8B+N/A1189.2h4.9B++13.9B+
Frag Grenade 4434371437N/A433.1351.257%B*N/A624.3B++8.6C+24150.7h3.2B++6.3B++
L105 Zephyr 4574221332.462A++28.6056.669%A++N/A98.1A++8.1C+3474.3h4.5B**8B**
T7 Mini-Chaingun AE 4244221263.349A++0.5222.73%B+9.953%D--64.9B++N/A1406.5h10.7B++47B+
T7 Mini-Chaingun 4124071642.482A++1.3821.354%B*10.565%D42.4B+N/A1649.6h12.4B++57.8B++
Anti-Vehicle Grenade 3923461346N/A342.1351.916%C++N/A494.3B+65.7C29500.7h3.8B**7.4B*
SR-7 310310358.857A++4.9941.998%C*87.742%B**77.5A*N/A1914h1.5A3.6B*
Sticky Grenade 3123061306N/A302.1361.425%B**N/A1530A30A++53140.2h1.5B*2.4B*
MKV Suppressed 301301903.344M++0.5233.251%A+29.236%A+60.2AN/A1895h9.4B**28.2B*
CAS30 Tank Buster 491249643.891A0.0247.833%C++N/A13.8B**13.4B**21118h42.9B+89.6B+
P525 Marauder-H 2462421615.125C++11.2627.723%D--1.24%B+105.2C++1.7D**3122.3h5.2B++18.9C**
SOAS-20 240240713.38A+0.4930.125%B+24.583%B+40C**N/A1216h9.7B*32.3B++
AMR-66 235234564.179M**0.3129.947%B+35.47%A+75.5M*N/A2113.1h5.7A19.2B**
L100 Python AP 3822131514.2A++10.3358.625%C**4.695%A36.7B+29.1A++3625.8h6.4C+10.9C++
TX1 Repeater 2092092120.986C**2.8823.918%C+27.273%B*39.4B+N/A1715.3h10.4B++43.7B+
NS Decimator 2701941091.78B*2.0960.875%C+1.546%C--35.3C+13.8C3675.5h4.9C+8.1C++
FA1 Barrage 1781781761.011C++2.8645.553%B+11.236%D-6.8D*N/A3826.1h4.7B10.4B+
T1A Unity 173171632.714A++1.1527.871%B+38.597%A++57B++N/A1713h10.3B**37.1B*
M12 Kobalt 173171442.75A++38.8820.679%B++18.129%C+81.4B+1D--2192.1h14.2B*68.5B++
LC2 Lynx 179168792.127B*1.7421.234%C-30.357%A+10.2D-N/A6716.5h10.6B**50B+
M40 Fury 1911591510.6B+6.7344.648%B**N/A66.3B**13.3B*3682.4h11.9B+26.7B++
C150 Dalton 320151217.19C++3.3231.17%D-1.325%B++30.8C+34.5B*4944.9h3.4B++10.9C*
MANA Anti-Personnel Turret 138135255.4N/A1.5320.467%UN/A1350U30U4079400.1h19.8T*96.8T*
M1 Heavy Cycler 114113512.216B++1.6513.835%C+12.389%D*19.2C+N/A905.9h16.5B+119.2B
M202 Wyrm 1551061106U102.1362.581%B**N/A1060U490U43630.1h14.6A23.4A
M60-A Bulldog 10893423.25C++19.3844.666%C+2.151%C+25.1C4.1C+1043.7h6C++13.5C++
M12 Kobalt 8989189M**85.1320.59%B++16.854%C98.9B++N/A3760.9h13.7B*66.3B++
MR11 Gatekeeper 17688614.667A**10.8045.874%B*N/A25.9B25.9B**4773.4h51.3C++111.8B+
TX2 Emperor 8786551.564B++2.3027.219%C+30.233%A78.2A**N/A2091.1h6.5B**23.7B+
M60-A Bulldog 8882711.714C+7.8540.197%D8.537%S19.1D1.4D-754.3h6C+14.9C+
The Slasher 78781,4570.054C++3.8126.235%D10.256%C+0.8CN/A292.7h2.2C++8.3C+
NS-61 Emissary 7069361.917A+1.9530.423%B28.986%A*43.1B*N/A1271.6h11.4B+37.3B+
SABR-13 7069391.769C++2.1027.979%B+43.478%A*36.3C++N/A2071.9h10.1B++36B++
E540 Halberd 9368611.333B++7.4744.584%B+2.941%C+35.8B*13.2C+4851.9h5.2B+11.7B++
NS-11CB 6767193.526A++0.3429.959%B**34.328%A++74.4A++N/A2170.9h10.8B*36.1B++
Chainblade 67667,9710.008C-3.869.651%F9.091%B0.1DN/A1539h2.7C++28.3D*
G20 Vulcan-H 10765164.063C++0.2049.312%C*N/A54.2B+35B++8071.2h93.7C**189.9B+
M60-A Bulldog 6764321.333A++17.4755.922%A*3.125%A++80A*3.8C--8950.8h4.5B**8A
Auraxium Chainblade 65623,8360.016C-3.8511.231%D**N/A0.2DN/A1252.5h2.2C+19.4D
M20 Basilisk 9459124.917B++1.0550.726%A3.39%D--34.7A20.6M**3941.7h104.3C+205.6B+
NS CandyCannon 3000 5757670.851C**3.0247.885%B**49.123%B*15.8CN/A393.6h4.4C**9.1B++
Spear Anti-Vehicle Phalanx Turret 7653413.25B**9.3869.042%M3.774%C+88.3M++38.3A++12520.6h5.8B*8.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,0366.9h
Anti-Vehicle MANA Turret42440.4h
Nano-Armor Kit109222,10012.2h
AE Medical Applicator4040,7723.2h
AE Nano-Armor Kit91264,40120h
Nanite Revive Grenade01,8660.5h
NS Patriot Flare Gun1810.2h
Restoration Kit3155,31912h
Motion Spotter305,1155.2h
Welding Device03770h
Smoke Grenade0610h
Medical Applicator13064,6654.5h
Medical Kit3864,76748.7h
Ammunition Package342,2353.4h
Anti-Infantry MANA Turret64790.7h
Recon Detection Device99552.1h

Check the help document for the dictionary if you want to learn more about words used here.


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