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Primarch BaluVS[VoGu] BaluVS
VS BR 99

KDR: 7.1

Score: 9.8m

Last Seen: Oct 31st, 2018 9:39 PM
- OFFLINE - 410.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Member of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 17
Level Progress (to 100): 74%
Level 100 Progress: 52% 319h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Saron Laser Cannon Hornet Missiles Orion VS54 Dual Photon Pods Pulsar LSW SVA-88 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,524,867 MLG Score: 3617
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.53%40.185%11061210097,1275.62511.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%1.278A3.052M++-0.469DHEAD ++ (~26.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.554B+9.20.354C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.247%1.313%3764410177,922267320429.6704247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%-0.129C-0.279C0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.385C**35.70.323C*62.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.003%2.619%741210194201151633.65217256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.277%1.679A++-0.026C+-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++5.60.555B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.537%83.252%01102082413815.97101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.822B++1.061B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.60.496B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 17
9.8m284.8%476 (28.6k)415 (24.9k)7.0991920,9712,9547.9184299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021237333.613%18.135%61008:009

30% Heavy Assault58% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 9:12 AMAug 13th, 2016 3:41 PMNov 16th, 2018 1:02 AM (2d) (PST)Oct 31st, 2018 5:51 PM (17d) (PST)Oct 31st, 2018 5:39 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,367831,2840.8910.1250.1623.1570.2173617

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,0204,96577,055538101891324,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.4h/16.4d 2,420 3,803 5,473 74.3k 292 949 5,121 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,171
Deaths:272
KDR:4.305
Accuracy:26.915% A
HSR:38.941% A*
Pulsar LSW
A*
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:27.708% B**
HSR:38.276% A*
SVA-88
A*
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:26.390% B++
HSR:40.897% A*
Flare VE6
A*
Kills:1,159
Deaths:242
KDR:4.789
Accuracy:28.954% A
HSR:39.603% A*
VX29 Polaris
M+
Kills:1,158
Deaths:271
KDR:4.273
Accuracy:28.402% B**
HSR:42.833% M+
Ursa
A*
Kills:313
Deaths:66
KDR:4.742
Accuracy:29.062% A
HSR:38.978% A*
Betelgeuse 54-A
M
Kills:275
Deaths:54
KDR:5.093
Accuracy:24.961% C+
HSR:50.182% M
NS-15M1
S
Kills:150
Deaths:36
KDR:4.167
Accuracy:27.218% B**
HSR:58% S
Kills:6,545
Deaths (as Heavy Assault):1,414
Deaths (to Heavy Assaults):765
KDR:4.62871
Kill Difference:5,131
Playtime:117.657 hours
Usage:30%
Score:2.212m
Score/min:313
Accuracy (listed only):27.451%
HSR (listed only):43.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:182
Deaths:35
KDR:5.200
Accuracy:27.568% B*
HSR:33.517% M
Solstice VE3
A
Kills:155
Deaths:104
KDR:1.490
Accuracy:24.716% B+
HSR:27.097% A
NS-11CB
M+
Kills:68
Deaths:17
KDR:4
Accuracy:27.119% B+
HSR:39.706% M+
Kills:405
Deaths (as Engineer):156
Deaths (to Engineers):747
KDR:2.59615
Kill Difference:249
Playtime:20.143 hours
Usage:5%
Score:0.490m
Score/min:406
Accuracy (listed only):26.468%
HSR (listed only):33.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:182
Deaths:35
KDR:5.200
Accuracy:27.568% B*
HSR:33.517% M
Solstice VE3
A
Kills:155
Deaths:104
KDR:1.490
Accuracy:24.716% B+
HSR:27.097% A
NS-11CB
M+
Kills:68
Deaths:17
KDR:4
Accuracy:27.119% B+
HSR:39.706% M+
Kills:405
Deaths (as Light Assault):156
Deaths (to Light Assaults):600
KDR:2.59615
Kill Difference:249
Playtime:227.289 hours
Usage:58%
Score:6.575m
Score/min:482
Accuracy (listed only):26.468%
HSR (listed only):33.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:824
Deaths:100
KDR:8.240
Accuracy:40.537% C**
HSR:83.252% A+
NS-44 Commissioner AE
B*
Kills:177
Deaths:87
KDR:2.034
Accuracy:43.726% C**
HSR:32.768% B*
Kills:1,001
Deaths (as Infiltrator):187
Deaths (to Infiltrators):415
KDR:5.35294
Kill Difference:814
Playtime:19.677 hours
Usage:5%
Score:0.361m
Score/min:306
Accuracy (listed only):42.132%
HSR (listed only):58.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:160
Deaths:15
KDR:10.667
Accuracy:20.336% B+
HSR:18.750% C
Quasar VM1
B*
Kills:124
Deaths:15
KDR:8.267
Accuracy:19.808% B*
HSR:16.936% C
Kills:284
Deaths (as MAX Suit):15
Deaths (to MAX Suits):106
KDR:18.93333
Kill Difference:269
Playtime:4.941 hours
Usage:1%
Score:0.124m
Score/min:419
Accuracy (listed only):20.072%
HSR (listed only):17.843%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:3,888
V. Kills:80 N/A
Deaths:165
KDR:23.564
Accuracy:45.189% B+
KPH:120.800 A**
VKPH:2.500 C-
Saron Laser Cannon
M*
Kills:2,205
V. Kills:2,383 92%
Deaths:343
KDR:6.429
Accuracy:34.549% B+
KPH:27.600 A+
VKPH:29.800 M*
Hornet Missiles
M+
Kills:1,515
V. Kills:286 N/A
Deaths:14
KDR:108.214
Accuracy:70.670% B**
KPH:228.100 M+
VKPH:43.100 C*
Dual Photon Pods
A*
Kills:1,168
V. Kills:84 N/A
Deaths:24
KDR:48.667
Accuracy:61.794% B**
KPH:176.600 A*
VKPH:12.700 C-
Antares LC
A*
Kills:855
V. Kills:948 90%
Deaths:139
KDR:6.151
Accuracy:34.713% B+
KPH:30.100 B**
VKPH:33.400 A*
Maelstrom Turbo Laser
M*
Kills:661
V. Kills:651 101%
Deaths:82
KDR:8.061
Accuracy:36.427% B*
KPH:33.900 A++
VKPH:33.400 M*
Kills:10,292 (7,609 + 0)
Deaths:767
KDR:13.419
VKDR:5.778
Vehicle Kills:4,432
Kill Difference:9,525
Playtime:173.155 hours
Usage:44%
Score:3.898m
Score/min:375
Piloting Accuracy:36.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:279
V. Kills:41 N/A
Deaths:12
KDR:23.250
Accuracy:56.235% B*
KPH:49.500 M
VKPH:7.300 C
Supernova FPC
B+
Kills:141
V. Kills:119 118%
Deaths:21
KDR:6.714
Accuracy:59.848% B++
KPH:20.300 C
VKPH:17.100 B+
Kills:420 (420 + 0)
Deaths:33
KDR:12.727
VKDR:4.848
Vehicle Kills:160
Kill Difference:387
Playtime:12.592 hours
Usage:3%
Score:0.162m
Score/min:215
Driving Accuracy:59.848%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,9683,88816523.564A*16.4645.189%B+1.235%C+120.7A**2.5C-28332.2h6.9B*15.4B++
Saron Laser Cannon 4,5882,2053436.429A+0.6734.549%B+1.361%D27.6A+29.9M*34679.8h90.4B++261.7B++
Hornet Missiles 1,8011,51514108.214U101.1170.67%B**2.31%B++229.5M+43.3C*8176.6h5.2B+7.3B*
Orion VS54 1,1761,1712724.305A*2.7926.915%A38.941%A*63.6A++N/A17018.4h9.1B**33.9B
Dual Photon Pods 1,2521,1682448.667S41.5761.794%B**1.284%C+177A*12.7C-4666.6h8.7A+14.2A
Pulsar LSW 1,1611,1602015.771M**1.3327.708%B**38.276%A*77.9A+N/A16814.9h9.6B**34.6B*
SVA-88 1,1651,1592724.261A2.8426.39%B++40.897%A*80.5A+N/A18414.4h9.4B**35.7B++
Flare VE6 1,1601,1592424.789M++2.3128.954%A39.603%A*72AN/A15816.1h8.2B**28.5B*
VX29 Polaris 1,1651,1582714.273A**2.8328.402%B**42.833%M+69.8B**N/A16516.6h9.8B*34.3B++
Antares LC 1,8038551396.151A*0.9534.713%B+1.17%D30.1B**33.4A*43028.4h90.4B+260.6B+
Ghost 8258241008.24A++1.1440.537%C**83.252%A+70.4A+N/A18211.7h1.6A3.9B*
Maelstrom Turbo Laser 1,312661828.061A*0.9636.427%B*1.664%D33.9A++33.4M*38419.5h69.6B++190.9B*
Ursa 315313664.742M**2.3629.062%A38.978%A*58B*N/A1425.4h9.7B++33.2B++
Supernova PC 3202791223.25A**16.1556.235%B*2.867%B49.8M+7.3C1705.6h4.2B++7.4B*
Betelgeuse 54-A 275275545.093B++2.0124.961%C+50.182%M70.5C**N/A2423.9h8.8B**35.3B+
S1 4002561202.133A**4.9762.971%B++2.344%C38.8A21.8A+2956.6h5.5B++8.8B++
NS-11C 182182355.2S1.9027.568%B*33.517%M62.8A++N/A1592.9h11.2B*40.8B++
NS-44 Commissioner AE 177177872.034B++5.0743.726%C**32.768%B*88.5B**N/A2152h2.6B**5.9B*
Quasar VM1 1631601510.667S3.5720.336%B+18.75%C47.1B**N/A1163.4h12.6B+62.1B+
Solstice VE3 1651551041.49B**5.6124.716%B+27.097%A7.2DN/A3221.6h12.7B+51.6B
Frag Grenade 1521521152N/A144.9051.575%B*N/A506.7C++N/A15710.3h3.4B+6.7B+
NS-15M1 151150364.167A*2.9327.218%B**58%S62.5B**N/A1722.4h8.4A+30.9B*
Supernova FPC 260141216.714C*0.3959.848%B++2.128%C20.1C17B+2517h8.4D*14D
Quasar VM1 126124158.267S1.1719.808%B*16.936%C35.4B**N/A1043.5h16.1C+81.4B
NS-11CB 6868174M3.1027.119%B+39.706%M+45.3B+N/A1161.5h13.2B+48.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37710.6h
Restoration Kit173311.9h
Spawn Beacon0540.1h
Nano-Armor Kit110,5320.6h
AE Nano-Armor Kit727,4481.7h
MAX Punch12712.8h
Medical Kit2142,16243h

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