Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,427)players online:
soupybutt_ (44)  Bilc0 (10)  Dudisfludis (10)  ReflectiveGamer (8)  RuGCutt3R (8)  Sephuku (7) 87
stats.dasanfall.com
Paragon BaluVS[VoGu] BaluVS
VS BR 78

KDR: 6.85

Score: 10m

Last Seen: Jan 13th, 2019 2:05 PM
- OFFLINE - 182 hour(s)

Battle Rank 100 (78 total) - Vanu Sovereignty on Miller - Outfit Member of Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 21
Level Progress (to 101): 1%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Saron Laser Cannon Hornet Missiles Orion VS54 Dual Photon Pods Pulsar LSW Flare VE6 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BaluVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,614,939 MLG Score: 3689
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.537%40.413%11131310097,7405.556351.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%1.265A3.064M++-0.389C-HEAD ++ (~26.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+9.20.356C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.163%1.28%3741410188,127275326529.5527249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%-0.134C-0.3C0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.392B35.40.331C**62.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.99%2.6%698210204231231673.43902252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.264%1.671A++-0.019C+-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++5.60.557B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.568%83.214%01102184016115.21739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.83B++1.055B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.60.495B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Void Guardians[VoGu] Void Guardians
VS outfit on Miller

Members: 21
10m279.5%471 (28.3k)410 (24.6k)6.8549521,8813,1927.6281378 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022244333.481%18.656%62507:429

31% Heavy Assault57% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 9:12 AMAug 13th, 2016 3:41 PMJan 19th, 2019 4:36 AM (2d) (PST)Jan 13th, 2019 11:23 AM (7d) (PST)Jan 13th, 2019 10:05 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,347871,2600.8940.1300.1673.0960.2133689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,8355,22575,610548101861324,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407.8h/17d 2,468 4,082 5,687 75.7k 310 1,016 5,215 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:26.915% A
HSR:39.045% A*
Pulsar LSW
A++
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:27.708% B*
HSR:38.276% A++
Flare VE6
A*
Kills:1,159
Deaths:242
KDR:4.789
Accuracy:28.954% A
HSR:39.603% A*
SVA-88
A*
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:26.390% B++
HSR:40.897% A*
VX29 Polaris
M
Kills:1,158
Deaths:271
KDR:4.273
Accuracy:28.402% B*
HSR:42.833% M
Betelgeuse 54-A
A*
Kills:706
Deaths:165
KDR:4.279
Accuracy:25.986% C+
HSR:47.592% A*
Ursa
A*
Kills:313
Deaths:66
KDR:4.742
Accuracy:29.062% A
HSR:38.978% A*
NS-15M1
S
Kills:200
Deaths:46
KDR:4.348
Accuracy:27.584% B**
HSR:54% S
Kills:7,028
Deaths (as Heavy Assault):1,535
Deaths (to Heavy Assaults):823
KDR:4.5785
Kill Difference:5,493
Playtime:125.460 hours
Usage:31%
Score:2.347m
Score/min:312
Accuracy (listed only):27.625%
HSR (listed only):42.653%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:185
Deaths:39
KDR:4.744
Accuracy:27.570% B++
HSR:34.054% M
Solstice VE3
A
Kills:172
Deaths:110
KDR:1.564
Accuracy:24.695% B
HSR:26.744% A
NS-11CB
A**
Kills:78
Deaths:20
KDR:3.900
Accuracy:28.744% B++
HSR:38.462% A**
Kills:435
Deaths (as Engineer):169
Deaths (to Engineers):771
KDR:2.57396
Kill Difference:266
Playtime:20.511 hours
Usage:5%
Score:0.495m
Score/min:402
Accuracy (listed only):27.003%
HSR (listed only):33.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M
Kills:185
Deaths:39
KDR:4.744
Accuracy:27.570% B++
HSR:34.054% M
Solstice VE3
A
Kills:172
Deaths:110
KDR:1.564
Accuracy:24.695% B
HSR:26.744% A
Sirius SX12
A*
Kills:88
Deaths:25
KDR:3.520
Accuracy:30.152% B**
HSR:31.818% A*
NS-11CB
A**
Kills:78
Deaths:20
KDR:3.900
Accuracy:28.744% B++
HSR:38.462% A**
Kills:523
Deaths (as Light Assault):194
Deaths (to Light Assaults):667
KDR:2.69588
Kill Difference:329
Playtime:232.205 hours
Usage:57%
Score:6.664m
Score/min:478
Accuracy (listed only):27.790%
HSR (listed only):32.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:840
Deaths:103
KDR:8.155
Accuracy:40.568% C*
HSR:83.214% A+
NS-44 Commissioner AE
B*
Kills:189
Deaths:94
KDR:2.011
Accuracy:43.989% C*
HSR:33.862% B*
Sirius SX12
A*
Kills:88
Deaths:25
KDR:3.520
Accuracy:30.152% B**
HSR:31.818% A*
Kills:1,117
Deaths (as Infiltrator):222
Deaths (to Infiltrators):460
KDR:5.03153
Kill Difference:895
Playtime:21.120 hours
Usage:5%
Score:0.384m
Score/min:303
Accuracy (listed only):38.236%
HSR (listed only):49.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:172
Deaths:16
KDR:10.750
Accuracy:20.210% B+
HSR:18.605% C
Quasar VM1
B*
Kills:128
Deaths:16
KDR:8
Accuracy:19.693% B*
HSR:17.188% C
Kills:300
Deaths (as MAX Suit):16
Deaths (to MAX Suits):114
KDR:18.75
Kill Difference:284
Playtime:5.289 hours
Usage:1%
Score:0.133m
Score/min:418
Accuracy (listed only):19.951%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,989
V. Kills:84 N/A
Deaths:169
KDR:23.604
Accuracy:45.045% B+
KPH:120.400 A*
VKPH:2.500 C-
Saron Laser Cannon
M++
Kills:2,303
V. Kills:2,438 94%
Deaths:354
KDR:6.506
Accuracy:34.453% B+
KPH:28.100 A+
VKPH:29.800 M++
Hornet Missiles
M
Kills:1,515
V. Kills:286 N/A
Deaths:14
KDR:108.214
Accuracy:70.670% B**
KPH:228.100 M
VKPH:43.100 C*
Dual Photon Pods
A++
Kills:1,170
V. Kills:84 N/A
Deaths:24
KDR:48.750
Accuracy:61.825% B**
KPH:176.900 A++
VKPH:12.700 C-
Antares LC
A*
Kills:855
V. Kills:948 90%
Deaths:139
KDR:6.151
Accuracy:34.713% B+
KPH:30.100 B*
VKPH:33.400 A*
Maelstrom Turbo Laser
M*
Kills:665
V. Kills:653 102%
Deaths:83
KDR:8.012
Accuracy:36.418% B*
KPH:34 A++
VKPH:33.400 M*
Kills:10,497 (7,812 + 0)
Deaths:783
KDR:13.406
VKDR:5.738
Vehicle Kills:4,493
Kill Difference:9,714
Playtime:176.158 hours
Usage:43%
Score:3.947m
Score/min:373
Piloting Accuracy:36.418%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:279
V. Kills:41 N/A
Deaths:12
KDR:23.250
Accuracy:56.235% B*
KPH:49.500 M
VKPH:7.300 C
Supernova FPC
B+
Kills:144
V. Kills:121 118%
Deaths:23
KDR:6.261
Accuracy:59.809% B++
KPH:20.500 C
VKPH:17.300 B+
Kills:423 (423 + 0)
Deaths:35
KDR:12.086
VKDR:4.629
Vehicle Kills:162
Kill Difference:388
Playtime:12.641 hours
Usage:3%
Score:0.163m
Score/min:215
Driving Accuracy:59.809%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 4,0733,98916923.604A*16.7545.045%B+1.203%C+120.5A*2.5C-28133.1h7B*15.5B++
Saron Laser Cannon 4,7412,3033546.506A+0.3534.453%B+1.303%D28.1A+29.8M++34581.9h88.2B++256B++
Hornet Missiles 1,8011,51514108.214U101.3670.67%B**2.31%B++229.5M43.3C*8176.6h5.2B++7.3B**
Orion VS54 1,1781,1732724.313A++2.5426.915%A39.045%A*63.8A+N/A17218.4h9.1B**33.8B*
Dual Photon Pods 1,2541,1702448.75S41.9061.825%B**1.282%C+177.3A++12.7C-4676.6h8.8A+14.2B**
Pulsar LSW 1,1611,1602015.771M**1.0827.708%B*38.276%A++77.9AN/A16814.9h9.6B**34.6B*
Flare VE6 1,1601,1592424.789M*2.0728.954%A39.603%A*72AN/A15816.1h8.2B**28.5B++
SVA-88 1,1651,1592724.261A2.5926.39%B++40.897%A*80.5AN/A18414.4h9.4B**35.7B++
VX29 Polaris 1,1651,1582714.273A**2.5828.402%B*42.833%M69.8B**N/A16516.6h9.8B*34.3B++
Antares LC 1,8038551396.151A**0.7034.713%B+1.17%D30.1B*33.4A*43028.4h90.4B+260.6B+
Ghost 8418401038.155A++1.3040.568%C*83.214%A+70.6A+N/A18111.9h1.6A3.9B*
Betelgeuse 54-A 7137061654.279B+2.5825.986%C+47.592%A*75.9BN/A1979.3h9B**34.5B+
Maelstrom Turbo Laser 1,318665838.012A*1.1636.418%B*1.654%D34.1A++33.5M*38519.5h69.4B++190.5B++
Ursa 315313664.742M**2.1129.062%A38.978%A*58B*N/A1425.4h9.7B+33.2B++
Supernova PC 3202791223.25M16.4056.235%B*2.867%B+49.8M7.3C1705.6h4.2B++7.4B*
S1 4262721272.142A**4.7162.988%B++2.206%C38.9A22A+2977h5.5B+8.8B++
NS-15M1 201200464.348A*2.5127.584%B**54%S69B**N/A1772.9h8.4A+30.5B*
NS-44 Commissioner AE 189189942.011B+4.8443.989%C*33.862%B*90B**N/A2182.1h2.6B**5.8B*
NS-11C 185185394.744S2.1127.57%B++34.054%M61.7A++N/A1543h11.4B*41.3B++
Solstice VE3 1831721101.564B**5.2924.695%B26.744%A7.7DN/A3522.2h12.5B++50.5B+
Quasar VM1 1761721610.75S3.9020.21%B+18.605%C47.8B**1.1B**1203.6h12.2B+60.4B+
Frag Grenade 1641641164N/A157.1551.963%B*N/A546.7C*N/A15870.3h3.4B+6.5B+
Supernova FPC 265144236.261C++0.5959.809%B++2.083%C20.6C17.3B+2527h8.3D**13.8D
Quasar VM1 130128168S1.1519.693%B*17.188%C34.6B**N/A1013.7h16.2C+82.3B
Sirius SX12 8888253.52A*3.3330.152%B**31.818%A*58.7A+N/A1971.5h9.9B**33B*
NS-11CB 7878203.9A**2.9528.744%B++38.462%A**41.1B+N/A1091.9h13.8C**47.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter38390.6h
Restoration Kit173311.9h
Spawn Beacon01000.2h
Nano-Armor Kit110,5320.6h
AE Nano-Armor Kit928,2081.7h
Damascus Edge69699.9h
MAX Punch12712.8h
Medical Kit2502,31144.9h
Medical Applicator1810h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 1.96s on queries, 1.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.