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Paragon World Champion BaluVS[VoGu] BaluVS
VS BR 80

KDR: 6.73

Score: 10.8m

Last Seen: Apr 1st, 2020 6:33 PM
- OFFLINE - 349.3 hour(s)

Battle Rank 100 (80 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 98%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Saron Laser Cannon Hornet Missiles Dual Photon Pods Orion VS54 Pulsar LSW Flare VE6 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,553,640 MLG Score: 3640
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.616%40.191%11101412698,2585.443641.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.358%1.233B**2.872M+-0.334C-HEAD ++ (~26.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.55B+9.20.355C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.159%1.209%3556412798,852314360528.1016245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.238%-0.114C+-0.333C-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.397B35.40.335C**62.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.99%2.6%622212814231371673.06522252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.264%1.643A+0.064C+-1.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++5.60.555B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.419%83.175%01128284417714.76836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.823B++1.038B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.60.499B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m271.8%475 (28.5k)413 (24.8k)6.7294623,5063,4937.4826880 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283255633.457%18.323%61307:289

6% Engineer31% Heavy Assault56% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 9:12 AMAug 13th, 2016 3:41 PMApr 2nd, 2020 10:28 PM (65d) (PST)Apr 1st, 2020 2:38 PM (66d) (PST)Apr 1st, 2020 2:33 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,354891,2650.9020.1340.1653.0440.2183640

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,2665,36875,898548101831324,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
434.5h/18.1d 2,631 4,307 6,093 79.4k 319 1,060 5,689 35.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:26.915% B*
HSR:39.045% A++
Pulsar LSW
A+
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:27.708% B+
HSR:38.276% A+
Flare VE6
A++
Kills:1,159
Deaths:242
KDR:4.789
Accuracy:28.954% B*
HSR:39.603% A++
SVA-88
A++
Kills:1,159
Deaths:272
KDR:4.261
Accuracy:26.390% C**
HSR:40.897% A++
VX29 Polaris
A*
Kills:1,158
Deaths:271
KDR:4.273
Accuracy:28.402% B+
HSR:42.833% A*
Betelgeuse 54-A
A+
Kills:1,110
Deaths:266
KDR:4.173
Accuracy:27.018% C+
HSR:44.414% A+
Ursa
A++
Kills:313
Deaths:66
KDR:4.742
Accuracy:29.062% B*
HSR:38.978% A++
NS-15M1
M**
Kills:200
Deaths:46
KDR:4.348
Accuracy:27.584% B++
HSR:54% M**
VE-H Maw
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:27.590% N/A
HSR:40% N/A
Kills:7,482
Deaths (as Heavy Assault):1,649
Deaths (to Heavy Assaults):895
KDR:4.5373
Kill Difference:5,833
Playtime:134.439 hours
Usage:31%
Score:2.529m
Score/min:314
Accuracy (listed only):27.736%
HSR (listed only):42.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:185
Deaths:39
KDR:4.744
Accuracy:27.570% B+
HSR:34.054% A*
Solstice VE3
B**
Kills:174
Deaths:158
KDR:1.101
Accuracy:24.385% C++
HSR:26.437% B**
NS-11CB
A*
Kills:85
Deaths:21
KDR:4.048
Accuracy:29.541% B+
HSR:37.647% A*
Kills:444
Deaths (as Engineer):218
Deaths (to Engineers):853
KDR:2.0367
Kill Difference:226
Playtime:27.456 hours
Usage:6%
Score:0.722m
Score/min:438
Accuracy (listed only):27.166%
HSR (listed only):32.713%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:185
Deaths:39
KDR:4.744
Accuracy:27.570% B+
HSR:34.054% A*
Solstice VE3
B**
Kills:174
Deaths:158
KDR:1.101
Accuracy:24.385% C++
HSR:26.437% B**
Sirius SX12
A*
Kills:116
Deaths:34
KDR:3.412
Accuracy:30.923% B**
HSR:32.759% A*
NS-11CB
A*
Kills:85
Deaths:21
KDR:4.048
Accuracy:29.541% B+
HSR:37.647% A*
Kills:560
Deaths (as Light Assault):252
Deaths (to Light Assaults):714
KDR:2.22222
Kill Difference:308
Playtime:241.212 hours
Usage:56%
Score:6.943m
Score/min:480
Accuracy (listed only):28.105%
HSR (listed only):32.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:844
Deaths:104
KDR:8.115
Accuracy:40.419% C+
HSR:83.175% A
NS-44 Commissioner AE
B+
Kills:211
Deaths:111
KDR:1.901
Accuracy:44.218% C++
HSR:32.701% B+
Sirius SX12
A*
Kills:116
Deaths:34
KDR:3.412
Accuracy:30.923% B**
HSR:32.759% A*
Kills:1,171
Deaths (as Infiltrator):249
Deaths (to Infiltrators):506
KDR:4.70281
Kill Difference:922
Playtime:21.867 hours
Usage:5%
Score:0.394m
Score/min:301
Accuracy (listed only):38.520%
HSR (listed only):49.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:198
Deaths:18
KDR:11
Accuracy:21.300% B+
HSR:20.707% C+
Quasar VM1
B*
Kills:137
Deaths:18
KDR:7.611
Accuracy:20.918% B*
HSR:17.518% C
Kills:335
Deaths (as MAX Suit):18
Deaths (to MAX Suits):115
KDR:18.61111
Kill Difference:317
Playtime:5.499 hours
Usage:1%
Score:0.142m
Score/min:430
Accuracy (listed only):21.109%
HSR (listed only):19.113%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:4,010
V. Kills:86 N/A
Deaths:169
KDR:23.728
Accuracy:44.980% B+
KPH:120.400 A++
VKPH:2.600 C--
Saron Laser Cannon
M+
Kills:2,857
V. Kills:2,755 104%
Deaths:354
KDR:8.071
Accuracy:34.536% B+
KPH:31.600 A
VKPH:30.500 M+
Hornet Missiles
M+
Kills:1,526
V. Kills:291 N/A
Deaths:14
KDR:109
Accuracy:70.659% B**
KPH:228.700 M+
VKPH:43.600 C+
Dual Photon Pods
A
Kills:1,300
V. Kills:94 N/A
Deaths:24
KDR:54.167
Accuracy:61.916% B**
KPH:180.400 A
VKPH:13 C--
Antares LC
A++
Kills:1,005
V. Kills:1,037 97%
Deaths:139
KDR:7.230
Accuracy:34.705% B+
KPH:32.900 B+
VKPH:33.900 A++
Maelstrom Turbo Laser
A**
Kills:685
V. Kills:664 103%
Deaths:83
KDR:8.253
Accuracy:36.496% B*
KPH:34.600 B**
VKPH:33.500 A**
Kills:11,383 (8,557 + 0)
Deaths:783
KDR:14.538
VKDR:6.292
Vehicle Kills:4,927
Kill Difference:10,600
Playtime:187.987 hours
Usage:43%
Score:4.246m
Score/min:376
Piloting Accuracy:36.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:279
V. Kills:41 N/A
Deaths:12
KDR:23.250
Accuracy:56.235% B++
KPH:49.500 A++
VKPH:7.300 C-
Supernova FPC
C*
Kills:144
V. Kills:121 118%
Deaths:23
KDR:6.261
Accuracy:59.809% B++
KPH:20.500 D
VKPH:17.300 C*
Kills:423 (423 + 0)
Deaths:35
KDR:12.086
VKDR:4.629
Vehicle Kills:162
Kill Difference:388
Playtime:12.641 hours
Usage:3%
Score:0.164m
Score/min:216
Driving Accuracy:59.809%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 4,0964,01016923.728M17.0044.98%B+1.197%C+120.4A++2.6C--28133.3h7B*15.6B++
Saron Laser Cannon 5,6122,8573548.071A1.3434.536%B+1.12%D31.6A30.4M+35090.5h79.4B+230B++
Hornet Missiles 1,8171,52614109U102.2770.659%B**2.359%B*227.8M+43.4C+8276.7h5.2A7.3A
Dual Photon Pods 1,3941,3002454.167S47.4461.916%B**1.231%C+180.6A13.1C--4777.2h8.7A+14.1B**
Orion VS54 1,1781,1732724.313B**2.4226.915%B*39.045%A++63.8B++N/A17318.4h9.1B**33.8C++
Pulsar LSW 1,1611,1602015.771M*0.9627.708%B+38.276%A+77.9B++N/A16914.9h9.6B*34.6B+
Flare VE6 1,1601,1592424.789M1.9428.954%B*39.603%A++72B+N/A15816.1h8.2B*28.5B++
SVA-88 1,1651,1592724.261B**2.4726.39%C**40.897%A++80.5B++N/A18414.4h9.4B*35.7B+
VX29 Polaris 1,1651,1582714.273A++2.4628.402%B+42.833%A*69.8B+N/A16616.6h9.8B++34.3B+
Betelgeuse 54-A 1,1251,1102664.173C**2.5627.018%C+44.414%A+76C+1C+20014.6h9B*33.5B+
Antares LC 2,0421,0051397.23A*0.5034.705%B+0.995%D32.8B+33.9A++42830.6h83.1B+239.4B+
Ghost 8458441048.115A+1.3940.419%C+83.175%A70.3B++N/A18212h1.6B**4B++
Maelstrom Turbo Laser 1,349685838.253A++1.5236.496%B*1.606%D34.6B**33.5A**38919.8h68.6B+188B++
Ursa 315313664.742M*1.9929.062%B*38.978%A++56.9C**N/A1405.5h9.7B+33.2B+
S1 4492881342.149A*4.5863.224%B+2.083%C39.5B*22.1B**2917.3h5.6B+8.8B+
Supernova PC 3202791223.25A*16.5256.235%B++2.867%B+49.8A++7.3C-1715.6h4.2B+7.4B++
NS-44 Commissioner AE 2122111111.901B+4.8344.218%C++32.701%B+87.9B++N/A2212.4h2.6B**5.8B++
NS-15M1 201200464.348A++2.3827.584%B++54%M**69B++N/A1772.9h8.4A30.5B*
Quasar VM1 2021981811S4.2721.3%B+20.707%C+50.8B++1C**1303.9h12.5C*58.7B+
NS-11C 185185394.744M++1.9927.57%B+34.054%A*61.7B**N/A1553h11.4B++41.3B+
Plasma Grenade 1791791179N/A172.2752.197%B+N/A596.7C++N/A16700.3h3.3C++6.4B
Solstice VE3 1851741581.101C**5.6324.385%C++26.437%B**7.3DN/A3323.7h12.6B+51.7C++
Supernova FPC 265144236.261C0.4759.809%B++2.083%C+20.6D17.3C*2527h8.3F--13.8D*
Quasar VM1 139137187.611M*0.8820.918%B*17.518%C35.1B+N/A1043.9h18D-85.9C++
Sirius SX12 116116343.412A+3.3230.923%B**32.759%A*64.4B**N/A2001.8h10B**32.3B++
NS-11CB 8685214.048M+2.6829.541%B+37.647%A*44.7C++N/A1161.9h13.7C++46.4B+
H-V45 5655281.964C++4.7725.642%C++30.909%B**61.1B*1.1B*2450.9h10B**38.9B++
VE-H Maw 5050133.846A+2.8827.59%C++40%A62.5C+N/A1550.8h9.3B+33.8B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit110,5320.6h
Spawn Beacon01280.2h
AE Nano-Armor Kit3032,9572.2h
Restoration Kit173311.9h
Motion Spotter38790.7h
Damascus Edge17410613.6h
Medical Kit3022,46748.4h
MAX Punch12712.8h
Medical Applicator13870h

Check the help document for the dictionary if you want to learn more about words used here.


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