Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,313)players online:
EsdeathOfficial (25)  stwaffentragerrc (3)  peah4 (2)  Gm4nG (2)  fbmarder (1)  moewillis2 (1) 34
stats.dasanfall.com
Warden Loyal Soldier Balukap1tany[NIMR] Balukap1tany
NC BR 63

KDR: 6.11

Score: 4.5m

Last Seen: Nov 11th, 2018 12:17 PM
- OFFLINE - 171.8 hour(s)

Battle Rank 63 - New Conglomerate on Cobalt - Outfit Member of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 7
Level Progress (to 64): 73%
Level 100 Progress: 24% 857h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP Titan-150 HESH NC6 Gauss SAW NCM2 Falcon Carnage AR NS-20 Gorgon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Balukap1tany



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 651TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.352%15.703%681210191210.3447295.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.282%4.494S-0.825D--5.749T*BODY + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.9-0.408C--45.9-2.252F--60

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.548%2.516%168621019318363178.83333100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.539%1.337A-0.077C+0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+7.10.436B5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 7
4.5m316.8%280 (16.8k)260 (15.6k)6.106255,8629607.3010463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102175820.705%9.672%20017:512

13% Engineer10% Heavy Assault42% Infiltrator28% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2016 10:56 PMOct 27th, 2018 12:36 PMNov 16th, 2018 2:36 PM (2d) (PST)Nov 11th, 2018 11:15 AM (7d) (PST)Nov 11th, 2018 8:17 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5483491990.3410.0560.0331.2090.040455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,87720,92411,953203273215,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
286.1h/11.9d 1,147 567 4,156 20.8k 291 903 688 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:68
Deaths:95
KDR:0.716
Accuracy:49.671% S
HSR:20.588% C-
Kills:68
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):226
KDR:0.71579
Kill Difference:27
Playtime:28.124 hours
Usage:10%
Score:0.265m
Score/min:157
Accuracy (listed only):49.671%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:53
Deaths:76
KDR:0.697
Accuracy:23.419% C+
HSR:9.434% F
Kills:53
Deaths (as Combat Medic):76
Deaths (to Combat Medics):69
KDR:0.69737
Kill Difference:23
Playtime:11.653 hours
Usage:4%
Score:0.218m
Score/min:312
Accuracy (listed only):23.419%
HSR (listed only):9.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):173
KDR:0
Kill Difference:UNR
Playtime:35.888 hours
Usage:13%
Score:0.652m
Score/min:303
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):87
KDR:0
Kill Difference:UNR
Playtime:6.701 hours
Usage:2%
Score:0.055m
Score/min:137
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):100
KDR:0
Kill Difference:UNR
Playtime:120.379 hours
Usage:42%
Score:1.334m
Score/min:185
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:2,398
Deaths:330
KDR:7.267
Accuracy:18.054% D*
HSR:10.926% D--
AF-41 Hacksaw
D*
Kills:2,195
Deaths:330
KDR:6.652
Accuracy:19.559% D*
HSR:11.071% D*
NCM2 Falcon
B+
Kills:59
Deaths:8
KDR:7.375
Accuracy:45.053% B+
HSR:3.390% D
NS-20 Gorgon
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:40.653% N/A
HSR:16% N/A
Kills:4,702
Deaths (as MAX Suit):349
Deaths (to MAX Suits):73
KDR:13.47278
Kill Difference:4,353
Playtime:81.514 hours
Usage:28%
Score:1.947m
Score/min:398
Accuracy (listed only):30.830%
HSR (listed only):10.347%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:232
V. Kills:212 109%
Deaths:17
KDR:13.647
Accuracy:57.061% B*
KPH:10.900 D*
VKPH:10 D--
Titan-150 HESH
D
Kills:86
V. Kills:22 374%
Deaths:8
KDR:10.750
Accuracy:44.224% C
KPH:19.700 D*
VKPH:5 D
Kills:318 (318 + 0)
Deaths:25
KDR:12.720
VKDR:9.360
Vehicle Kills:234
Kill Difference:293
Playtime:25.656 hours
Usage:9%
Score:0.183m
Score/min:119
Driving Accuracy:44.224%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,4472,3983307.267A++1.1618.054%D*10.926%D--33.4C*N/A8371.8h4.6B**25.5C+
AF-41 Hacksaw 2,2302,1953306.652A+0.5519.559%D*11.071%D*30.6C+N/A7871.8h5.4B*27.8C
Titan-150 AP 4442321713.647A7.5457.061%B*3.017%C++10.9D*10D--12521.3h8.1D--14.3D-
Titan-150 HESH 10886810.75C++4.6444.224%C1.163%D19.5D*5D874.4h4.1D9.4D
NC6 Gauss SAW 7168950.716C5.3949.671%S20.588%C-6.1D*N/A4811.2h71T*143F-
NCM2 Falcon 735987.375S1.2745.053%B+3.39%D39.3M*9.3A*1391.5h5A11.1B**
Carnage AR 5753760.697C5.4123.419%C+9.434%F11.3D--N/A304.7h13.6C++58.2C++
NS-20 Gorgon 6350301.667B++4.4440.653%M16%D12.5C-3.3M574h82.4D202.6C++

Consumables
  Name Deaths Consumed Time Equipped
LA3 Desperado01,6800.7h
Spawn Beacon01,2310.7h
Turret AI Module01170.5h
Repair Module01570.5h
Skywall Shield Emitter0570.2h
Structure Shield Module01130.4h
Nanite Revive Grenade01490h
Medical Kit1550.2h
Medical Applicator6424,7732.5h
Welding Device04480h
Spear Anti-Vehicle Tower0720.3h
Deconstruction Tool02,6700.4h
Rampart Wall01171.1h
Xiphos Anti-Personnel Tower1680.3h
Hoplon Anti-Aircraft Phalanx Tower0600.3h
Recon Detection Device26571.6h
Ammunition Package31870.1h
Nano-Armor Kit1165,1234.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 2.64s on queries, 2.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.