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Overseer Loyal Soldier Balukap1tany[NIMR] Balukap1tany
NC BR 70

KDR: 6.22

Score: 5.8m

Last Seen: Jul 16th, 2019 8:07 PM
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Battle Rank 70 - New Conglomerate on Cobalt - Outfit Member of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 8
Level Progress (to 71): 61%
Level 100 Progress: 31% 772h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-34 Mattock AF-34 Mattock Titan-150 AP Titan-150 HESH Orbital Strike Uplink C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $614,241 MLG Score: 491
Fun Score: N/A
Cheeseburgers Flipped: 851TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.164%16.912%713212121360.2827445.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.422%4.091S-0.601D-5.445T*BODY + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.6-0.337C-42-1.941F-57.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.672%1.357%3004312116634344515.4186149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.91%1.421A-0.774D-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.724B++5.90.527B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 8
5.8m326.8%282 (16.9k)262 (15.7k)6.2238,0091,2877.3232370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214101621.795%9.452%20617:142

10% Engineer10% Heavy Assault44% Infiltrator29% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2016 10:56 PMOct 27th, 2018 12:36 PMJul 17th, 2019 4:23 AM (1d) (PST)Jul 16th, 2019 5:59 PM (2d) (PST)Jul 16th, 2019 4:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5393691700.3610.0580.0341.3180.042491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,36022,15610,204223279315,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.4h/15.4d 1,416 757 5,256 29.2k 399 1,181 925 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:68
Deaths:95
KDR:0.716
Accuracy:49.671% S
HSR:20.588% C--
Kills:68
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):303
KDR:0.71579
Kill Difference:27
Playtime:35.654 hours
Usage:10%
Score:0.316m
Score/min:148
Accuracy (listed only):49.671%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:68
Deaths:98
KDR:0.694
Accuracy:23.020% C
HSR:13.235% D--
Kills:68
Deaths (as Combat Medic):98
Deaths (to Combat Medics):91
KDR:0.69388
Kill Difference:30
Playtime:17.654 hours
Usage:5%
Score:0.319m
Score/min:301
Accuracy (listed only):23.020%
HSR (listed only):13.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):138
KDR:0
Kill Difference:UNR
Playtime:7.254 hours
Usage:2%
Score:0.057m
Score/min:131
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):208
KDR:0
Kill Difference:UNR
Playtime:36.889 hours
Usage:10%
Score:0.679m
Score/min:307
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):136
KDR:0
Kill Difference:UNR
Playtime:163.159 hours
Usage:44%
Score:1.975m
Score/min:202
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:2,743
Deaths:360
KDR:7.619
Accuracy:18.574% D*
HSR:11.520% D-
AF-41 Hacksaw
D--
Kills:2,520
Deaths:360
KDR:7
Accuracy:20.041% D*
HSR:11.389% D--
AF-34 Mattock
B+
Kills:371
Deaths:65
KDR:5.708
Accuracy:38.953% B+
HSR:5.930% F--
AF-34 Mattock
B+
Kills:371
Deaths:65
KDR:5.708
Accuracy:40.124% B+
HSR:9.973% F-
NCM2 Falcon
B+
Kills:59
Deaths:8
KDR:7.375
Accuracy:45.053% B+
HSR:3.390% D
NS-20 Gorgon
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:40.653% N/A
HSR:16% N/A
Kills:6,114
Deaths (as MAX Suit):444
Deaths (to MAX Suits):101
KDR:13.77027
Kill Difference:5,670
Playtime:106.636 hours
Usage:29%
Score:2.467m
Score/min:386
Accuracy (listed only):33.900%
HSR (listed only):9.700%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:61
V. Kills:64 94%
Deaths:3
KDR:20.333
Accuracy:68.478% A+
KPH:12.600 D**
VKPH:13.200 D-
Kills:61 (61 + 0)
Deaths:3
KDR:20.333
VKDR:21.333
Vehicle Kills:64
Kill Difference:58
Playtime:4.842 hours
Usage:1%
Score:0.045m
Score/min:154
Driving Accuracy:68.478%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:325
V. Kills:261 124%
Deaths:25
KDR:13
Accuracy:57.944% B**
KPH:12.900 D*
VKPH:10.300 D--
Titan-150 HESH
D
Kills:277
V. Kills:67 407%
Deaths:16
KDR:17.313
Accuracy:44.885% C
KPH:24 D-
VKPH:5.800 D
Kills:602 (602 + 0)
Deaths:41
KDR:14.683
VKDR:8
Vehicle Kills:328
Kill Difference:561
Playtime:36.837 hours
Usage:10%
Score:0.271m
Score/min:122
Driving Accuracy:44.885%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,8012,7433607.619A++1.4018.574%D*11.52%D-34.5C**N/A8779.4h4.7B**25.2C+
AF-41 Hacksaw 2,5662,5203607A++0.7820.041%D*11.389%D--31.7C++N/A8379.4h5.5B*27.4C+
AF-34 Mattock 376371655.708B*0.5238.953%B+5.93%F--23D-N/A5916.1h12.8T-32.9D**
AF-34 Mattock 383371655.708B*0.5240.124%B+9.973%F-23D-N/A6116.1h13.3T33.1D*
Titan-150 AP 5863252513B**6.7857.944%B**2.154%C12.8D*10.3D--13325.3h7.1D*12.3D
Titan-150 HESH 3442771617.313B++11.0944.885%CN/A23.9D-5.8D9911.6h3.3C++7.4C+
Orbital Strike Uplink 10876176N/A69.781146.67%UN/A760U320U41400.1h2.3T*0.2T*
C-4 7771342.088B+4.1446.358%M**N/A78.9C+6.7D**6350.9h2D-4.3B++
NC6 Gauss SAW 7168950.716C5.5149.671%S20.588%C--6D*N/A5111.4h71T*143F-
Carnage AR 7468980.694C5.5323.02%C13.235%D--12.1D--1.1A++385.6h12.9C**56.1C++
Tank Mine 8662162U55.7865.152%A*N/A206.7A*80B+13590.3h3.5F*5.3B+
L100 Python AP 12561320.333M+14.1168.478%A+1.639%C--12.7D**13.3D-1544.8h11.4F--16.6D*
NCM2 Falcon 735987.375S1.1545.053%B+3.39%D39.3M++9.3A*1401.5h5A11.1B**
NS-20 Gorgon 6350301.667B++4.5640.653%A**16%D12.5D3.3M+594h82.4D202.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01,3090.8h
LA3 Desperado01,6800.7h
Skywall Shield Emitter0620.2h
Turret AI Module01310.5h
Structure Shield Module01230.5h
Repair Module11800.6h
Nanite Revive Grenade02260.1h
Medical Kit1550.2h
Medical Applicator10138,9703.8h
Cortium Silo0590.1h
Hoplon Anti-Aircraft Phalanx Tower0690.3h
Xiphos Anti-Personnel Tower1760.3h
Rampart Wall01311.2h
Deconstruction Tool02,6700.4h
Welding Device05250h
Spear Anti-Vehicle Tower0790.4h
Recon Detection Device31,1392.4h
Nano-Armor Kit1468,0184.7h
Ammunition Package31970.1h

Check the help document for the dictionary if you want to learn more about words used here.


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