Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,097)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Sentinel Loyal Soldier Balukap1tany[NIMR] Balukap1tany
NC BR 71

KDR: 6.39

Score: 6.1m

Last Seen: Sep 17th, 2019 8:35 PM
- OFFLINE - 121.7 hour(s)

Battle Rank 71 - New Conglomerate on Cobalt - Outfit Member of Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
Level Progress (to 72): 86%
Level 100 Progress: 32% 758h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-34 Mattock AF-34 Mattock Titan-150 AP Titan-150 HESH Orbital Strike Uplink NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Balukap1tany



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $602,982 MLG Score: 482
Fun Score: N/A
Cheeseburgers Flipped: 889TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.164%16.912%713212121360.2726.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.422%4.091S-0.601D-5.445T*BODY + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.6-0.337C-42-1.941F-57.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.809%1.322%3023312116814345515.4773149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.859%1.421A-0.774D-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.724B++5.90.527B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vadaszok[NIMR] Vadaszok
NC outfit on Cobalt

Members: 6
6.1m329.1%280 (16.8k)260 (15.6k)6.394628,5561,3387.485871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214107321.844%9.198%20117:332

10% Engineer10% Heavy Assault45% Infiltrator28% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2016 10:56 PMOct 27th, 2018 12:36 PMSep 21st, 2019 7:50 AM (1d) (PST)Sep 17th, 2019 4:39 PM (5d) (PST)Sep 17th, 2019 4:35 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5253641610.3640.0570.0331.3390.043482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,50321,8569,647223280315,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392h/16.3d 1,460 787 5,524 31.5k 413 1,237 1,013 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:68
Deaths:95
KDR:0.716
Accuracy:49.671% S
HSR:20.588% C--
NSX-P Naginata
D--
Kills:52
Deaths:60
KDR:0.867
Accuracy:18.010% D--
HSR:15.385% F
Kills:120
Deaths (as Heavy Assault):155
Deaths (to Heavy Assaults):313
KDR:0.77419
Kill Difference:35
Playtime:37.311 hours
Usage:10%
Score:0.323m
Score/min:144
Accuracy (listed only):33.840%
HSR (listed only):17.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:68
Deaths:98
KDR:0.694
Accuracy:23.020% C
HSR:13.235% D--
Kills:68
Deaths (as Combat Medic):98
Deaths (to Combat Medics):93
KDR:0.69388
Kill Difference:30
Playtime:18.695 hours
Usage:5%
Score:0.345m
Score/min:308
Accuracy (listed only):23.020%
HSR (listed only):13.235%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):215
KDR:0
Kill Difference:UNR
Playtime:37.890 hours
Usage:10%
Score:0.701m
Score/min:308
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):145
KDR:0
Kill Difference:UNR
Playtime:7.483 hours
Usage:2%
Score:0.058m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):141
KDR:0
Kill Difference:UNR
Playtime:177.078 hours
Usage:45%
Score:2.145m
Score/min:202
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:2,743
Deaths:360
KDR:7.619
Accuracy:18.574% D*
HSR:11.520% D-
AF-41 Hacksaw
D--
Kills:2,520
Deaths:360
KDR:7
Accuracy:20.041% D*
HSR:11.389% D--
AF-34 Mattock
B+
Kills:379
Deaths:68
KDR:5.574
Accuracy:38.904% B+
HSR:6.069% F--
AF-34 Mattock
B+
Kills:375
Deaths:68
KDR:5.515
Accuracy:40.041% B+
HSR:9.867% F-
NCM1 Scattercannon
B**
Kills:142
Deaths:13
KDR:10.923
Accuracy:48.464% B**
HSR:7.042% F--
NCM1 Scattercannon
A
Kills:111
Deaths:13
KDR:8.538
Accuracy:51.957% A
HSR:13.514% C--
NCM2 Falcon
B+
Kills:59
Deaths:8
KDR:7.375
Accuracy:45.053% B+
HSR:3.390% D
NS-20 Gorgon
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:40.653% N/A
HSR:16% N/A
Kills:6,379
Deaths (as MAX Suit):460
Deaths (to MAX Suits):105
KDR:13.86739
Kill Difference:5,919
Playtime:111.361 hours
Usage:28%
Score:2.554m
Score/min:382
Accuracy (listed only):37.961%
HSR (listed only):9.849%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:65
V. Kills:68 94%
Deaths:3
KDR:21.667
Accuracy:68.683% A+
KPH:13.100 D**
VKPH:13.700 D
Kills:65 (65 + 0)
Deaths:3
KDR:21.667
VKDR:22.667
Vehicle Kills:68
Kill Difference:62
Playtime:4.981 hours
Usage:1%
Score:0.046m
Score/min:155
Driving Accuracy:68.683%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:330
V. Kills:264 125%
Deaths:25
KDR:13.200
Accuracy:58.061% B**
KPH:12.700 D*
VKPH:10.200 D--
Titan-150 HESH
D
Kills:286
V. Kills:70 403%
Deaths:17
KDR:16.824
Accuracy:45.280% C
KPH:23.900 D-
VKPH:5.800 D
Kills:616 (616 + 0)
Deaths:42
KDR:14.667
VKDR:7.952
Vehicle Kills:334
Kill Difference:574
Playtime:37.870 hours
Usage:10%
Score:0.276m
Score/min:122
Driving Accuracy:45.280%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,8012,7433607.619A++1.2218.574%D*11.52%D-34.5C**N/A8779.4h4.7B**25.2C+
AF-41 Hacksaw 2,5662,5203607A++0.6120.041%D*11.389%D--31.7C++N/A8379.4h5.5B*27.4C+
AF-34 Mattock 384379685.574B*0.8238.904%B+6.069%F--23D-N/A5916.5h12.8T-32.9D**
AF-34 Mattock 388375685.515B*0.8840.041%B+9.867%F-22.7D-N/A6016.5h13.4T33.5D*
Titan-150 AP 5943302513.2B**6.8158.061%B**2.121%C12.7D*10.2D--13225.9h7.2D**12.4D
Titan-150 HESH 3562861716.824B++10.4345.28%CN/A23.8D-5.8D10012h3.4C+7.4C+
Orbital Strike Uplink 2731941194N/A187.611196%UN/A1940U790U52270.1h1.5T*0.1T*
NCM1 Scattercannon 1451421310.923S4.5348.464%B**7.042%F--32.3C+N/A1004.4h6.3C+13.1B++
NCM1 Scattercannon 112111138.538S2.1451.957%A13.514%C--25.2C++N/A774.4h8.6C16.6B+
C-4 8881411.976B+4.4244.413%M*N/A81C+7D**6041h2D-4.4B+
Tank Mine 9970170U63.6161.394%A*N/A233.3M96.7A13250.3h3.3F--5.3B+
Carnage AR 7468980.694C5.7023.02%C13.235%D--12.1D--1.1A++385.6h12.9C**56.1C++
NC6 Gauss SAW 7168950.716C5.6849.671%S20.588%C--6D*N/A5311.4h71T*143F-
L100 Python AP 13365321.667M++15.2768.683%A+1.538%D13D**13.6D1555h10.8F-15.8D--
NCM2 Falcon 735987.375S0.9845.053%B+3.39%D39.3M++9.3A*1401.5h5A11.1B**
NSX-P Naginata 5652600.867C-5.5318.01%D--15.385%F8.3D*N/A236.3h15C--83.3D
NS-20 Gorgon 6350301.667B++4.7340.653%A**16%D12.5D3.3M+604h82.4D202.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01,3110.8h
LA3 Desperado01,6800.7h
Turret AI Module01540.6h
Repair Module12070.6h
Skywall Shield Emitter0720.2h
Structure Shield Module01400.5h
Nanite Revive Grenade02350.1h
Medical Applicator10742,3104.2h
Cortium Silo0690.2h
Medical Kit1550.2h
Hoplon Anti-Aircraft Phalanx Tower0770.4h
Rampart Wall01311.2h
Xiphos Anti-Personnel Tower1850.3h
Welding Device01,1400.1h
Deconstruction Tool02,6700.4h
Spear Anti-Vehicle Tower0870.4h
Recon Detection Device31,3002.7h
Nano-Armor Kit1473,1085h
Ammunition Package32140.1h
Orbital Strike Target Designator7731.2h
Elysium Spawn Tube0550.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.26s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.