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Paragon BamaBinBombin[R7] BamaBinBombin
VS BR 199

KDR: 2.23

Score: 107.7m

Last Seen: May 27th, 2019 6:48 AM
- OFFLINE - 728 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Saron Laser Cannon L100 Python HESH Dual Photon Pods Orion VS54 Pandora VX25 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $339,021 MLG Score: 271
Fun Score: N/A
Cheeseburgers Flipped: 512TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.89%15.409%33735117537,1471.199221.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.746%0.148C++-0.825D--2.081F--HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.7-0.015C+16.6-0.161C59.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.916%1.722%12274120635,5913747133519.496267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.492%-0.048C+0.119C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.5-0.101C+65.5-0.237C112

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.407%1.437%5428120219,342492468173.92731284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.131%-0.15C-0.733D-1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.54B+70.441B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.885%3.07%1661711936,547370337901.76755173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.283%-0.861D---0.337C-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.8-0.634D52.4-0.317C142.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.448%55.825%16621208206341980.0602515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%0.217C++-0.734D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.225C4.4-0.387C-7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.636%12.446%166312075,04623021512.19106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.562%-0.155C-0.426C---0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.032C+5.4-0.11C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.7m255.5%328 (19.7k)270 (16.2k)2.2289154,38969,2672.87856199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210979523.077%5.433%12505:4730

57% Engineer12% Heavy Assault10% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2014 1:10 PMSep 15th, 2017 12:37 AMJun 21st, 2019 3:43 PM (5d) (PST)May 27th, 2019 3:02 AM (30d) (PST)May 27th, 2019 2:48 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
922778450.3870.1730.0211.3170.129271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,3464,63150,7152310179816,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6654.1h/277.3d 45,000 8,388 59,734 525.7k 7,146 15,948 51,411 368.3m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:4,264
Deaths:2,992
KDR:1.425
Accuracy:39.578% C+
HSR:12.453% D
Pulsar C
C-
Kills:4,214
Deaths:4,486
KDR:0.939
Accuracy:22.193% C-
HSR:17.394% D--
Zenith VX-5
D-
Kills:2,763
Deaths:2,493
KDR:1.108
Accuracy:21.376% D-
HSR:13.898% D*
Solstice Burst
D
Kills:2,393
Deaths:2,286
KDR:1.047
Accuracy:23.623% D
HSR:16.507% D*
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F-
HSR:13.554% D*
Solstice VE3
C+
Kills:1,988
Deaths:2,241
KDR:0.887
Accuracy:23.237% C+
HSR:14.336% D--
Serpent VE92
D*
Kills:1,427
Deaths:1,524
KDR:0.936
Accuracy:17.484% D*
HSR:12.894% D*
NS-11C
C+
Kills:680
Deaths:604
KDR:1.126
Accuracy:23.332% C+
HSR:11.177% D**
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
VE-LR Obelisk
C++
Kills:477
Deaths:304
KDR:1.569
Accuracy:32.391% C++
HSR:19.707% D**
Eidolon VE33
D--
Kills:262
Deaths:288
KDR:0.910
Accuracy:21.465% D--
HSR:16.031% D*
VX6-7
D--
Kills:246
Deaths:229
KDR:1.074
Accuracy:19.637% D--
HSR:15.447% D--
Deimos VA29
D-
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D-
HSR:9.645% D*
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D-
HSR:12.605% C-
Kills:21,880
Deaths (as Engineer):20,937
Deaths (to Engineers):18,803
KDR:1.04504
Kill Difference:943
Playtime:3,785.672 hours
Usage:57%
Score:68.251m
Score/min:300
Accuracy (listed only):27.683%
HSR (listed only):14.213%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:6,557
Deaths:4,690
KDR:1.398
Accuracy:19.947% C+
HSR:17.523% D--
NSX-P Naginata
D*
Kills:980
Deaths:693
KDR:1.414
Accuracy:16.911% D*
HSR:18.980% D*
Pulsar LSW
D
Kills:723
Deaths:569
KDR:1.271
Accuracy:19.205% D
HSR:16.736% D--
NS-15M2
D
Kills:651
Deaths:603
KDR:1.080
Accuracy:20.944% D
HSR:12.442% F
VX29 Polaris
D--
Kills:583
Deaths:541
KDR:1.078
Accuracy:18.087% D--
HSR:12.693% D**
Ursa
C-
Kills:500
Deaths:454
KDR:1.101
Accuracy:20.412% C-
HSR:20.200% D
Flare VE6
D
Kills:132
Deaths:121
KDR:1.091
Accuracy:19.650% D
HSR:10.606% F-
SVA-88
C+
Kills:107
Deaths:89
KDR:1.202
Accuracy:23.714% C+
HSR:16.822% D*
Kills:10,233
Deaths (as Heavy Assault):7,760
Deaths (to Heavy Assaults):17,002
KDR:1.31869
Kill Difference:2,473
Playtime:797.571 hours
Usage:12%
Score:12.440m
Score/min:260
Accuracy (listed only):19.859%
HSR (listed only):15.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:4,264
Deaths:2,992
KDR:1.425
Accuracy:39.578% C+
HSR:12.453% D
Pulsar C
C-
Kills:4,214
Deaths:4,486
KDR:0.939
Accuracy:22.193% C-
HSR:17.394% D--
Zenith VX-5
D-
Kills:2,763
Deaths:2,493
KDR:1.108
Accuracy:21.376% D-
HSR:13.898% D*
Solstice Burst
D
Kills:2,393
Deaths:2,286
KDR:1.047
Accuracy:23.623% D
HSR:16.507% D*
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F-
HSR:13.554% D*
Solstice VE3
C+
Kills:1,988
Deaths:2,241
KDR:0.887
Accuracy:23.237% C+
HSR:14.336% D--
Serpent VE92
D*
Kills:1,427
Deaths:1,524
KDR:0.936
Accuracy:17.484% D*
HSR:12.894% D*
Sirius SX12
C+
Kills:943
Deaths:890
KDR:1.060
Accuracy:24.269% C+
HSR:12.089% D--
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% D**
HSR:15.676% D
NS-11C
C+
Kills:680
Deaths:604
KDR:1.126
Accuracy:23.332% C+
HSR:11.177% D**
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
B**
Kills:368
Deaths:387
KDR:0.951
Accuracy:31.832% B**
HSR:16.576% C-
VX6-7
D--
Kills:246
Deaths:229
KDR:1.074
Accuracy:19.637% D--
HSR:15.447% D--
Deimos VA29
D-
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D-
HSR:9.645% D*
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D-
HSR:12.605% C-
NS-7 PDW
D-
Kills:100
Deaths:98
KDR:1.020
Accuracy:18.115% D*
HSR:13% D-
NSX Tengu
D--
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D--
Kills:23,378
Deaths (as Light Assault):22,556
Deaths (to Light Assaults):12,101
KDR:1.03644
Kill Difference:822
Playtime:972.770 hours
Usage:15%
Score:14.163m
Score/min:243
Accuracy (listed only):26.785%
HSR (listed only):13.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D-
Kills:1,383
Deaths:1,880
KDR:0.736
Accuracy:23.103% D-
HSR:10.340% D--
NS-44 Commissioner
B+
Kills:1,330
Deaths:1,949
KDR:0.682
Accuracy:39.962% B+
HSR:17.368% D
Sirius SX12
C+
Kills:943
Deaths:890
KDR:1.060
Accuracy:24.269% C+
HSR:12.089% D--
NS-44L Blackhand
B+
Kills:824
Deaths:1,014
KDR:0.813
Accuracy:45.693% B+
HSR:21.238% D**
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% D**
HSR:15.676% D
NS-357 Underboss
D--
Kills:640
Deaths:1,100
KDR:0.582
Accuracy:25.759% D*
HSR:13.750% D--
NS-AM7 Archer
B*
Kills:403
Deaths:619
KDR:0.651
Accuracy:65.294% B*
HSR:4.715% D**
MKV Suppressed
B**
Kills:368
Deaths:387
KDR:0.951
Accuracy:31.832% B**
HSR:16.576% C-
Manticore SX40
D
Kills:261
Deaths:398
KDR:0.656
Accuracy:22.515% D--
HSR:17.625% D
Beamer VS3
C+
Kills:232
Deaths:382
KDR:0.607
Accuracy:26.387% C+
HSR:16.379% D-
XM98
B
Kills:154
Deaths:132
KDR:1.167
Accuracy:39.612% B
HSR:59.740% F
Artemis VX26
D
Kills:139
Deaths:136
KDR:1.022
Accuracy:20.893% D**
HSR:17.986% D
NS-7 PDW
D-
Kills:100
Deaths:98
KDR:1.020
Accuracy:18.115% D*
HSR:13% D-
NS-45 Pilot
D*
Kills:92
Deaths:91
KDR:1.011
Accuracy:12.136% T
HSR:15.217% D*
NSX Tengu
D--
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D--
Ghost
D*
Kills:52
Deaths:49
KDR:1.061
Accuracy:30.249% D*
HSR:44.231% F--
Kills:7,747
Deaths (as Infiltrator):9,961
Deaths (to Infiltrators):9,328
KDR:0.77773
Kill Difference:2,214
Playtime:690.037 hours
Usage:10%
Score:7.139m
Score/min:172
Accuracy (listed only):29.578%
HSR (listed only):19.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:4,264
Deaths:2,992
KDR:1.425
Accuracy:39.578% C+
HSR:12.453% D
H-V45
D-
Kills:1,507
Deaths:1,335
KDR:1.129
Accuracy:19.617% D-
HSR:13.935% D--
Pulsar VS1
C+
Kills:1,269
Deaths:1,080
KDR:1.175
Accuracy:22.800% C+
HSR:14.106% D--
Sirius SX12
C+
Kills:943
Deaths:890
KDR:1.060
Accuracy:24.269% C+
HSR:12.089% D--
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% D**
HSR:15.676% D
Equinox VE2 Burst
D-
Kills:598
Deaths:597
KDR:1.002
Accuracy:23.190% D-
HSR:17.726% D*
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
B**
Kills:368
Deaths:387
KDR:0.951
Accuracy:31.832% B**
HSR:16.576% C-
Deimos VA29
D-
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D-
HSR:9.645% D*
NS-11P
C
Kills:177
Deaths:206
KDR:0.859
Accuracy:21.324% C
HSR:13.559% D-
Corvus VA55
D-
Kills:173
Deaths:183
KDR:0.945
Accuracy:19.669% D-
HSR:15.029% D*
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D-
HSR:12.605% C-
NS-7 PDW
D-
Kills:100
Deaths:98
KDR:1.020
Accuracy:18.115% D*
HSR:13% D-
NSX Tengu
D--
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D--
Kills:11,126
Deaths (as Combat Medic):9,587
Deaths (to Combat Medics):5,997
KDR:1.16053
Kill Difference:1,539
Playtime:354.186 hours
Usage:5%
Score:4.710m
Score/min:222
Accuracy (listed only):28.062%
HSR (listed only):13.835%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:380
Deaths:253
KDR:1.502
Accuracy:11.815% D-
HSR:17.368% C
Comet VM2
C-
Kills:235
Deaths:243
KDR:0.967
Accuracy:38.864% C-
HSR:2.553% D-
Cosmos VM3
C
Kills:149
Deaths:75
KDR:1.987
Accuracy:12.551% D--
HSR:18.121% C
Comet VM2
D
Kills:141
Deaths:102
KDR:1.382
Accuracy:38.517% D
HSR:2.128% D--
NS-10 Burster
D
Kills:100
Deaths:62
KDR:1.613
Accuracy:26.078% D
HSR:4% D
NS-10 Burster
C
Kills:89
Deaths:68
KDR:1.309
Accuracy:25.758% D
HSR:5.618% C
Blueshift VM5
C
Kills:73
Deaths:37
KDR:1.973
Accuracy:14.345% D*
HSR:19.178% C
Kills:1,167
Deaths (as MAX Suit):420
Deaths (to MAX Suits):2,555
KDR:2.77857
Kill Difference:747
Playtime:64.087 hours
Usage:1%
Score:0.960m
Score/min:250
Accuracy (listed only):23.990%
HSR (listed only):9.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:14,522
V. Kills:1,655 N/A
Deaths:1,820
KDR:7.979
Accuracy:45.299% B+
KPH:64.200 B+
VKPH:7.300 A++
Hornet Missiles
C+
Kills:12,516
V. Kills:8,513 147%
Deaths:1,763
KDR:7.099
Accuracy:75.158% A+
KPH:55.500 C+
VKPH:37.800 C+
Saron Laser Cannon
B++
Kills:11,081
V. Kills:7,592 146%
Deaths:4,533
KDR:2.445
Accuracy:35.526% B++
KPH:19.800 B+
VKPH:13.600 B++
Dual Photon Pods
C++
Kills:6,804
V. Kills:1,760 386%
Deaths:716
KDR:9.503
Accuracy:62.702% A
KPH:75.500 C+
VKPH:19.500 C++
Maelstrom Turbo Laser
C*
Kills:3,184
V. Kills:2,328 137%
Deaths:1,352
KDR:2.355
Accuracy:34.836% B++
KPH:16.700 C++
VKPH:12.200 C*
Antares LC
C-
Kills:951
V. Kills:835 114%
Deaths:773
KDR:1.230
Accuracy:29.825% C
KPH:11 D
VKPH:9.700 C-
Coyote Missiles
C+
Kills:840
V. Kills:385 218%
Deaths:194
KDR:4.330
Accuracy:53.571% C+
KPH:32.100 C
VKPH:14.700 D
M202 Wyrm
A++
Kills:80
V. Kills:71 111%
Deaths:4
KDR:20
Accuracy:72.161% A*
KPH:139.700 B+
VKPH:124 A++
Kills:49,978 (29,738 + 0)
Deaths:11,155
KDR:4.480
VKDR:2.074
Vehicle Kills:23,139
Kill Difference:38,823
Playtime:1,404.723 hours
Usage:21%
Score:18.621m
Score/min:221
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D-
Kills:103
V. Kills:66 154%
Deaths:35
KDR:2.943
Accuracy:23.312% F
KPH:16.200 D-
VKPH:10.400 D--
L105 Zephyr
D
Kills:101
V. Kills:17 N/A
Deaths:24
KDR:4.208
Accuracy:35.240% D-
KPH:32.300 D
VKPH:5.400 D
C150 Dalton
D-
Kills:96
V. Kills:71 133%
Deaths:24
KDR:4
Accuracy:35.168% C
KPH:18.100 D-
VKPH:13.400 D-
Kills:300 (0 + 300)
Deaths:83
KDR:3.614
VKDR:1.855
Vehicle Kills:154
Kill Difference:217
Playtime:14.767 hours
Usage:0%
Score:0.356m
Score/min:402
Piloting Accuracy:N/A%
Gunner Accuracy:35.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:7,169
V. Kills:1,387 N/A
Deaths:375
KDR:19.117
Accuracy:55.443% B++
KPH:67.700 B++
VKPH:13.100 A
L100 Python HEAT
B
Kills:1,858
V. Kills:678 274%
Deaths:303
KDR:6.132
Accuracy:54.043% C**
KPH:34.900 B
VKPH:12.700 C*
L100 Python AP
B*
Kills:1,750
V. Kills:1,301 134%
Deaths:290
KDR:6.034
Accuracy:59.802% B+
KPH:31.100 C+
VKPH:23.100 B*
C75 Viper
B+
Kills:1,326
V. Kills:286 462%
Deaths:168
KDR:7.893
Accuracy:35.966% C
KPH:40.100 B+
VKPH:8.700 C++
Skyguard
B+
Kills:279
V. Kills:191 145%
Deaths:56
KDR:4.982
Accuracy:24.531% D-
KPH:16.500 C**
VKPH:11.300 B+
Kills:12,382 (12,382 + 0)
Deaths:1,192
KDR:10.388
VKDR:3.224
Vehicle Kills:3,843
Kill Difference:11,190
Playtime:265.383 hours
Usage:4%
Score:4.063m
Score/min:255
Driving Accuracy:24.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,689
V. Kills:2,034 132%
Deaths:451
KDR:5.962
Accuracy:58.157% B+
KPH:26.600 C++
VKPH:20.100 B**
Supernova VPC
C**
Kills:2,601
V. Kills:432 N/A
Deaths:210
KDR:12.386
Accuracy:47.148% C-
KPH:48.600 C**
VKPH:8.100 C++
Supernova PC
B**
Kills:1,670
V. Kills:508 328%
Deaths:263
KDR:6.350
Accuracy:52.877% B+
KPH:33.800 B**
VKPH:10.300 B+
Saron HRB
C+
Kills:923
V. Kills:681 135%
Deaths:189
KDR:4.884
Accuracy:39.804% C-
KPH:19.800 C--
VKPH:14.600 C+
E540 Halberd
C
Kills:277
V. Kills:185 149%
Deaths:50
KDR:5.540
Accuracy:47.315% C+
KPH:22.500 D-
VKPH:15 C
Proton II PPA
D
Kills:258
V. Kills:18 N/A
Deaths:30
KDR:8.600
Accuracy:16.967% D*
KPH:34.700 D
VKPH:2.400 D
M20 Basilisk
C+
Kills:138
V. Kills:60 226%
Deaths:43
KDR:3.209
Accuracy:29.968% C+
KPH:15.400 C
VKPH:6.700 C+
Aphelion VEX-4
C+
Kills:100
V. Kills:54 182%
Deaths:17
KDR:5.882
Accuracy:27.179% D--
KPH:23.900 C+
VKPH:12.900 D
Kills:8,656 (6,960 + 1,696)
Deaths:1,253
KDR:6.908
VKDR:3.170
Vehicle Kills:3,972
Kill Difference:7,403
Playtime:283.514 hours
Usage:4%
Score:4.662m
Score/min:274
Driving Accuracy:52.877%
Gunner Accuracy:27.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:1,120
V. Kills:850 132%
Deaths:69
KDR:16.232
Accuracy:74.584% A*
KPH:58.500 B++
VKPH:44.400 M+
Saron HRB-H
B+
Kills:361
V. Kills:301 120%
Deaths:50
KDR:7.220
Accuracy:61.362% B++
KPH:36.100 C+
VKPH:30.100 B+
Aphelion VEX-4H
D--
Kills:122
V. Kills:92 131%
Deaths:37
KDR:3.297
Accuracy:36.243% D*
KPH:21.500 D--
VKPH:16.200 D--
Proton II PPA-H
D-
Kills:102
V. Kills:8 N/A
Deaths:14
KDR:7.286
Accuracy:29.034% D--
KPH:40.100 D--
VKPH:3.100 D-
G30 Walker
D-
Kills:59
V. Kills:40 144%
Deaths:8
KDR:7.375
Accuracy:25.241% F
KPH:17 D--
VKPH:11.500 D-
G40-F Ranger
A*
Kills:59
V. Kills:34 169%
Deaths:2
KDR:29.500
Accuracy:26.942% D--
KPH:66.400 A*
VKPH:38.300 A*
M40 Fury-H
C-
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:34.328% D-
KPH:64.900 D
VKPH:8.700 C-
Kills:1,875 (0 + 1,875)
Deaths:191
KDR:9.817
VKDR:6.974
Vehicle Kills:1,332
Kill Difference:1,684
Playtime:42.523 hours
Usage:1%
Score:1.095m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:34.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:704
V. Kills:261 269%
Deaths:68
KDR:10.353
Accuracy:36.807% C++
KPH:54.900 B+
VKPH:20.400 A*
G30 Walker
C++
Kills:636
V. Kills:407 156%
Deaths:94
KDR:6.766
Accuracy:23.288% D--
KPH:15.500 C+
VKPH:9.900 C++
M12 Kobalt
C+
Kills:510
V. Kills:33 N/A
Deaths:26
KDR:19.615
Accuracy:13.280% D--
KPH:51.500 C
VKPH:3.300 C+
M60-G Bulldog
A+
Kills:484
V. Kills:175 275%
Deaths:88
KDR:5.500
Accuracy:40.984% B+
KPH:31.300 C++
VKPH:11.300 A+
M20 Basilisk
C+
Kills:483
V. Kills:181 265%
Deaths:104
KDR:4.644
Accuracy:36.060% C
KPH:19 C+
VKPH:7.100 C+
M20 Basilisk
C
Kills:189
V. Kills:95 197%
Deaths:53
KDR:3.566
Accuracy:30.772% D-
KPH:15.100 D
VKPH:7.600 C
M40 Fury
C+
Kills:177
V. Kills:31 N/A
Deaths:20
KDR:8.850
Accuracy:30.590% D
KPH:52.900 C+
VKPH:9.300 C
G40-F Ranger
C+
Kills:147
V. Kills:88 165%
Deaths:14
KDR:10.500
Accuracy:24.411% D--
KPH:16.700 C+
VKPH:10 C
M12 Kobalt
C
Kills:99
V. Kills:7 N/A
Deaths:9
KDR:11
Accuracy:11.594% D*
KPH:40 D-
VKPH:2.800 C
G30 Walker
D
Kills:82
V. Kills:42 191%
Deaths:11
KDR:7.455
Accuracy:21.456% D**
KPH:12.100 D
VKPH:6.200 D
M60-G Bulldog
D
Kills:78
V. Kills:17 433%
Deaths:9
KDR:8.667
Accuracy:25.051% D*
KPH:17.700 D--
VKPH:3.900 D
Kills:3,589 (0 + 3,589)
Deaths:496
KDR:7.236
VKDR:2.696
Vehicle Kills:1,337
Kill Difference:3,093
Playtime:143.039 hours
Usage:2%
Score:1.637m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:25.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:282
V. Kills:156 180%
Deaths:395
KDR:0.714
Accuracy:52.253% C**
KPH:9.600 D-
VKPH:5.300 C
Kills:282 (282 + 0)
Deaths:395
KDR:0.714
VKDR:0.395
Vehicle Kills:156
Kill Difference:113
Playtime:29.459 hours
Usage:0%
Score:0.149m
Score/min:84
Driving Accuracy:52.253%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 16,17714,5221,8207.979B+5.7545.299%B+1.019%C64.2B+7.3A++202226.1h13.8C++30.5C**
Hornet Missiles 21,02912,5161,7637.099B+4.8775.158%A+N/A55.5C+37.8C+407225.5h10.8C++14.4B+
Saron Laser Cannon 18,67311,0814,5332.445C*0.2235.526%B++2.527%C*19.8B+13.6B++171559.4h139.1C++391.6C**
L100 Python HESH 8,5567,16937519.117B++16.8955.443%B++N/A67.7B++13.1A215105.9h3.9C7.1C*
Dual Photon Pods 8,5646,8047169.503B+7.2762.702%A1.352%C++75.5C+19.5C++34590.1h18.2B+29B++
Orion VS54 6,6746,5574,6901.398C+0.8319.947%C+17.523%D--28.3C+N/A102231.7h13.9C+69.5C+
Pandora VX25 4,3954,2642,9921.425B0.8039.578%C+12.453%D37.3C+1.1B**98114.2h5.3C--13.4C+
Pulsar C 4,3334,2144,4860.939C+1.2922.193%C-17.394%D--14.5DN/A50290.2h15.8D-71.4C--
Tank Mine 5,9193,4114527.546M5.3240.665%B+N/A149B*109.5A++153122.9h2.1C5.2B++
Proximity Mine 3,2523,2504607.065B**4.8445.785%BN/A119.5C+N/A34727.2h2.1D4.7C+
Maelstrom Turbo Laser 5,5123,1841,3522.355C*0.1334.836%B++2.921%C*16.7C++12.2C*144190.6h146.3C-420C+
C-4 5,0493,1131,3952.232B+0.0027.865%B+N/A88.7C*55.2A++87435.1h1.8C--6.4C+
Zenith VX-5 2,8182,7632,4931.108C+1.1221.376%D-13.898%D*15.8DN/A48174.6h16.2D-75.7D
Supernova FPC 4,7232,6894515.962C+3.7358.157%B+2.38%C+26.6C++20.1B**323101h6.4D11C+
Supernova VPC 3,0332,60121012.386C++10.1647.148%C-1.807%C**48.5C**8.1C++19553.6h3.4C+7.2C+
Solstice Burst 2,4712,3932,2861.047C1.1823.623%D16.507%D*18.3DN/A52130.6h20.7F-87.7D*
Eclipse VE3A 2,3442,2652,5070.903C1.3318.202%F-13.554%D*13.5D--N/A35168.3h20.3F*111.4T*
Solstice VE3 2,0371,9882,2410.887C++1.3423.237%C+14.336%D--9DN/A39220.5h19.9D85.7C+
L100 Python HEAT 2,5361,8583036.132B3.9054.043%C**1.884%C-34.9B12.7C*24653.3h5.2B+9.6B+
L100 Python AP 3,0511,7502906.034B3.8159.802%B+3.486%B+31.1C+23.1B*32956.2h6.8C+11.4C++
Supernova PC 2,1781,6702636.35C++4.1252.877%B+1.138%D-33.7B**10.3B+28849.5h4.3B+8.2B++
C-4 ARX 3,2711,6448531.927C+0.3023.408%D-N/A69.1D-68.4A*71423.8h2F-8.3F--
H-V45 1,5271,5071,3351.129C+1.1019.617%D-13.935%D--17.5DN/A5986h16.1D-82.3D-
Serpent VE92 1,4471,4271,5240.936C+1.2917.484%D*12.894%D*11.5DN/A47124.6h17.8D--101.8D*
NS-61 Emissary 1,4421,3831,8800.736C+1.4923.103%D-10.34%D--8.4D-N/A25163.8h20.6D89.2D--
NS-44 Commissioner 1,3781,3301,9490.682C1.5539.962%B+17.368%D8.2D--N/A27163.1h6.8F--17.1D
C75 Viper 1,6121,3261687.893B*5.6635.966%CN/A40.2B+8.7C++25633h11.9B+33.1C**
Pulsar VS1 1,2831,2691,0801.175C*1.0522.8%C+14.106%D--15.1DN/A6084h17.1D75.2C+
Spear Anti-Vehicle Phalanx Turret 1,9401,2261249.887B+7.6651.805%B++4.241%C++50.9B++29.6B++44024.1h8.8C++17B+
Rocklet Rifle 2,2811,1866451.839A*0.3957.306%B+N/A36.2B++33.4B++39232.8h30.4B++53.1B+
E540 Halberd-H 1,9701,1206916.232B++14.0074.584%A*N/A58.3B++44.3M+48919.2h11.2F--15D-
NS Annihilator 2,1771,1088791.261A+0.9782.789%B+N/A12.1B11.6B**16691.9h10.9B13.2B+
Nemesis VSH9 2,2561,0381,6890.615C+1.6170.923%B**1.734%C--9.5C11.1C+167109.5h13.1F-18.4D*
NSX-P Naginata 1,0269806931.414C+0.8116.911%D*18.98%D*32C-1.5B++8330.6h17.7D*104.8D*
Antares LC 1,7869517731.23C+1.0029.825%C3.891%A+11D9.7C-13986.3h190.7D639.3D
Sirius SX12 9959438901.06C+1.1724.269%C+12.089%D--22.1C1.2A**8942.6h23.3F-95.9D
Saron HRB 1,6049231894.884C+2.6639.804%C-N/A19.8C--14.6C+29646.5h27.4D68.8D
M20 Basilisk 1,1468432731.222S28.9939.425%D**5.101%C**52B+18.7C24316.2h69.8B*177B+
Coyote Missiles 1,2258401944.33B+2.1053.571%C+N/A32.1C14.7D24626.2h36.5B+68.1B+
NS-44L Blackhand 8958241,0140.813C1.4245.693%B+21.238%D**10.2D-N/A3181.1h7.1F15.5C--
Eridani SX5 7577406831.083C+1.1518.558%D**15.676%D15.9DN/A6146.6h15.1D81.2D--
Pulsar LSW 7437235691.271C+0.9619.205%D16.736%D--21.3DN/A9033.9h16.1D--83.7D
M40 Fury 9657046810.353B++8.1236.807%C++N/A55B+20.4A*30812.8h18.8D51.1C
NS-11C 7416806041.126C++1.1023.332%C+11.177%D**18.3C1.6M++6837.1h22.3F95.4D
NS-15M2 6786516031.08C1.1520.944%D12.442%F21.7DN/A8130h18.2D**87.1D-
NS-357 Underboss 6596401,1000.582C1.6525.759%D*13.75%D--9.7D--N/A3465.7h5.3D--20.5D*
G30 Walker 1,043636946.766A++4.5423.288%D--3.302%C15.5C+9.9C++15641.1h219.8C+943.7C-
Equinox VE2 Burst 6095985971.002C1.2323.19%D-17.726%D*15.2D--N/A4639.4h17.8D**76.6D*
Thanatos VE70 5975855880.995C++1.2338.011%C+13.333%D21.3CN/A8927.5h6.4D-17C-
VX29 Polaris 6015835411.078C1.1518.087%D--12.693%D**21.4D-N/A8227.3h16.4D*90.9D-
Hunter QCX 7015686520.871C**1.3644.948%C++5.81%D**7.8D1.8C+3672.5h13.9D30.9C
M12 Kobalt 5435102619.615B++17.3913.28%D--16.863%C51.5C3.3C+1829.9h26.3D--197.9D
Ursa 5115004541.101C+1.1320.412%C-20.2%D27C-N/A10118.5h13.5D65.9C
Frag Grenade 5044981498N/A495.7742.066%C-N/A383.1C-4.6D15261.3h4C+9.5C+
M60-G Bulldog 659484885.5B+3.2740.984%B+1.24%D--31.2C++11.3A+21815.5h10D-24.3C+
M20 Basilisk 6644831044.644B*2.4236.06%C5.797%C+18.9C+7.1C+16125.5h100.1C+277.5C+
VE-LR Obelisk 5064773041.569C+0.6632.391%C++19.707%D**28.2C1.7A++8516.9h10.3D**31.7D
M12 Kobalt 499468678A*75.7715.693%D*12.393%D--86.7C5.7C++2085.4h23.3D148.7D*
NS-AM7 Archer 7904036190.651B+1.5865.294%B*4.715%D**3D-2.8C++29136.6h38.4D*58.7D--
MANA Anti-Vehicle Turret 1,1643844210.912D-1.3265.372%C**1.823%D3840A++7800S6157480.1h23T*35.2T-
Quasar VM1 3833802531.502C+0.7311.815%D-17.368%C15.1DN/A6925.2h15.8C+134.1C
MKV Suppressed 3833683870.951C+1.2831.832%B**16.576%C-16.7DN/A6922h37.6T*118.2D*
NS Decimator 5883611851.951B**0.2872.622%A+N/A36.1C++22.7B*54310h5.9D8.1C++
Saron HRB-H 662361507.22B+4.9961.362%B++1.385%C+36.1C+30.1B+46010h33.8D-55C
Sticky Grenade 3453361336N/A333.7740.486%D**N/A420D*11.3C+15410.8h3.2D-8D--
M40 Fury-F 4382823950.714C-1.5152.253%C**N/A9.6D-5.3C8429.5h26.6F-51F
Aspis Anti-Aircraft Phalanx Turret 594280733.836C++1.6123.566%C2.143%C+11.2C++12.6B24325h166C704.3C+
Skyguard 470279564.982B*2.7524.531%D-3.226%B**16.4C**11.2B+28517h130.9C+533.5C
E540 Halberd 462277505.54C3.3147.315%C+1.805%C-22.5D-15C26412.3h8D**16.9D--
Xiphos Anti-Personnel Phalanx Tower 280273468.25C++66.0226.638%CN/A151.7C3.9D--4771.8h19.3C++72.5C++
Eidolon VE33 2732622880.91C+1.3221.465%D--16.031%D*12.1DN/A5921.7h12.1D56.6D-
Lancer VS22 6482623200.819C+1.4173.203%A+N/A9.8C--14.4C*22026.8h46.3D-63.2C-
Manticore SX40 2642613980.656C1.5722.515%D--17.625%D14DN/A4518.7h8.8C39.1D
Proton II PPA 276258308.6C6.3716.967%D*1.163%D-34.9D2.4D1617.4h11.2C65.9D-
VX6-7 2512462291.074C+1.1519.637%D--15.447%D--21.6C-N/A12011.4h13.7C+69.7C
Comet VM2 3392352430.967C++1.2638.864%C-2.553%D-7.6D3.4C11830.8h26.4C68C
Beamer VS3 2382323820.607C+1.6226.387%C+16.379%D-9.7D-N/A4923.9h9.8C+37.2C+
Spear Anti-Vehicle Phalanx Tower 359225375M**72.7753.389%C**3.111%C-57.7B+34.4B+4713.9h8.5B15.9B+
Lasher X2 2302231841.212B1.0219.324%D-1.794%D*21.2C--N/A11510.5h22.2C-115C--
Deimos VA29 2021972330.845C1.3851.058%D-9.645%D*24.3DN/A918.1h4.4T-8.6F
Lumine Edge 19819412,9580.015C2.213.418%F--9.794%D--0.2DN/A1831.2h1.4C++40.1T*
M20 Basilisk 284189533.566B1.3430.772%D-4.233%C--15.1D7.6C18412.5h119.5C388.3D
M40 Fury 208177208.85C*6.6230.59%DN/A53.6C+9.4C3723.3h14.2C+46.5C
NS-11P 1821772060.859C1.3721.324%C13.559%D-14.5DN/A6112.2h23.1F**108.4D*
Corvus VA55 1821731830.945C+1.2819.669%D-15.029%D*20.8C-1.1A++1358.3h12.8C+64.9C
Hades VSH4 3521602610.613C++1.6277.854%A1.25%D12.7C15.2C++25712.6h11.4D-14.6C
XM98 1571541321.167C-1.0639.612%B59.74%F12.3D-N/A7212.5h4.2F--10.7D--
Cosmos VM3 153149751.987C+0.2412.551%D--18.121%C16.7D--N/A768.9h17.5D*139.6D--
G40-F Ranger 2351471410.5A**8.2724.411%D--N/A16.7C+10C1798.8h141.7C+580.4D
Comet VM2 2271411021.382B+0.8538.517%D2.128%D--7.8D4.8C+13418.1h33.5C87C--
Artemis VX26 1411391361.022C1.2120.893%D**17.986%D15.8D-N/A928.8h18.9F--90.4F--
M20 Basilisk 198138433.209C*0.9829.968%C+N/A15.3C6.7C+1219h115.1D*383.9D
Flare VE6 1401321211.091C1.1419.65%D10.606%F-25.9D1.6M+2285.1h16.4F-83.4D-
Aphelion VEX-4H 214122373.297C+1.0736.243%D*2.459%C-21.4D--16.1D--3875.7h74.6C205.9D-
Anti-Vehicle Grenade 2681201120N/A117.7749.904%C+N/A200D-246.7A*35380.6h8.6D*17.3D-
NS Baron G5 1381191620.735C-1.4935.978%D-12.605%C-18D2.9S756.6h7.7F--21.4C+
Auraxium Force-Blade 11711112,7960.009D2.226.828%F-N/A0.1C+N/A01038.3h3D*44.3T
SVA-88 114107891.202C1.0323.714%C+16.822%D*24.3D1.6M2874.4h21.7T*91.4D*
M60-A Bulldog 117104813C+10.7734.051%D*N/A23.6C-3C1784.4h5.9C++17.4C-
AP30 Shredder 169103352.943C0.7123.312%FN/A16.3D-10.5D--2796.3h81.2B+348.5C-
Proton II PPA-H 110102147.286C5.0629.034%D--1.961%C**40.8D--3.2D-2152.5h12.7C--43.9D
L105 Zephyr 118101244.208C--1.9835.24%D-N/A32.6D5.5D2973.1h7.2C20.4C--
Hoplon Anti-Aircraft Phalanx Tower 191100250B*47.7727.456%CN/A100C+91C+9051h34.7C**126.4C**
NS-10 Burster 172100621.613B++0.6226.078%D4%D6.7B+4.8B++14514.9h144.5C++554.2C+
NS-7 PDW 107100981.02C++1.2118.115%D*13%D-18.2C-1.3M+1855.5h16.7C92.1D
Aphelion VEX-4 154100175.882B+3.6527.179%D--6%B**23.8C12.9D2394.2h59.3C++218.2C
M12 Kobalt 10699911C+8.7711.594%D*12.121%D*39.6D-2.8C2272.5h27.2D*234.9D*
C150 Dalton 16796244C1.7735.168%CN/A18.1D-13.4D-6125.3h6D-17D-
NS-45 Pilot 9792911.011C+1.2212.136%T15.217%D*9D--N/A3010.2h9.6D-79.1T*
NS-10 Burster 15489681.309B+0.9225.758%D5.618%C5.6C+4.1C**15016h165.2D641.5C--
NSX Tengu 92861530.562D1.6728.863%D*13.954%D--8.7D--N/A349.9h30.8T*106.6F*
G30 Walker 12482117.455B**5.2321.456%D**3.659%C12.1D6.2D1616.8h203.6C+949.1D
M202 Wyrm 15180420B*17.7772.161%A*1.25%D-133.3C**118.3A++4050.6h32B+44.4B*
M60-G Bulldog 957898.667B**6.4425.051%D*1.282%D--17.7D--3.9D1984.4h7.9C+31.6D
S1 167742010.368D1.8666.389%B**2.703%C+9D*11.3C8578.2h16.1T*24.3F--
Blueshift VM5 7473371.973C+0.2614.345%D*19.178%C20.9D-N/A1443.5h22.4F-156.4D**
MANA Anti-Personnel Turret 7773551.327N/A0.9014.415%UN/A730U40U3661700.1h42.3T*293.6T*
M60-A Bulldog 8972135.538C-3.3132.919%D**N/A15.3D-3.6C1464.7h9.6F-29F--
G30 Walker 995987.375C++5.1525.241%FN/A16.9D--11.4D-2103.5h278.8F-1104.7F*
G40-F Ranger 9359229.5A*27.2726.942%D--N/A65.6A++37.8A*5540.9h46.9B*174.1B+
Ghost 5652491.061C--1.1730.249%D*44.231%F--14.1D--1.1M**2643.7h4.9T*16.2T-
M40 Fury-H 5952114.727D2.5034.328%D-N/A65D8.8C-4090.8h9.7C28.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret646,3387.3h
Spawn Beacon125,2924.6h
Nano-Armor Kit1,6314,872,999446.3h
Decoy Grenade0790h
Skywall Shield Emitter37052.9h
Turret AI Module47662.4h
Structure Shield Module22750.9h
Repair Module16711.9h
Nanite Revive Grenade08530.2h
Blast Wall41921.2h
Cortium Silo01970.5h
Spitfire Auto-Turret707,0447.1h
Medical Applicator629300,29527.8h
Motion Spotter438,95511.1h
Hoplon Anti-Aircraft Phalanx Tower04971.5h
Xiphos Anti-Personnel Tower03491.1h
Sunderer Garage0750.6h
Bunker01510.9h
Rampart Wall13842.2h
Welding Device36,4900.4h
Spear Anti-Vehicle Tower13481.1h
Deconstruction Tool03,8460.5h
Shield Recharging Field4740.1h
Smoke Grenade02790.2h
Recon Detection Device34136,84276.3h
Ammunition Package7413,1815.8h
Medical Kit254920.7h
Anti-Infantry MANA Turret161,0211.8h
Pain Spire0590.3h
Pelter Rocket Pod01180.1h
Nano-Repair Grenade05970.2h
Solid Wall0740.4h
Light Air Terminal0620.5h
Vehicle Gate01571h
Hardlight Barrier81760.3h
Alarm Module01360.3h
Vehicle Ramp0680.5h
WLT-Howler Mining Laser11,2060.4h
Infantry Tower0760.4h
Elysium Spawn Tube01280.4h
Spear Anti-Vehicle Turret01200.5h

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