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Paragon BamaBinBombin[] BamaBinBombin
VS BR 201

KDR: 2.24

Score: 109.8m

Last Seen: Aug 12th, 2019 6:33 PM
- OFFLINE - 89.7 hour(s)

Prestige 1, Battle Rank 100 (201 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Saron Laser Cannon L100 Python HESH Dual Photon Pods Orion VS54 Pandora VX25 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 567TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.88%15.504%33935117937,9141.202661.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.708%0.144C++-0.83D--2.073F--HEAD + (~4.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.9-0.017C+16.6-0.161C59.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.947%1.717%12354121036,1033779135759.55106266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.484%-0.045C+0.123C+0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.7-0.1C+65.7-0.236C112.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.524%1.416%5458120619,636498769053.93665284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-0.153C-0.723D-1.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.54B+70.441B10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.835%3.259%1691711976,720373638441.79871175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.314%-0.86D---0.34C-1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.3-0.629D51.9-0.312C141.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.448%55.825%16921212206346980.059366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%0.219C++-0.731D-1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.223C4.4-0.386C-7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.692%12.61%169312115,13123441552.18899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%-0.158C-0.432C---0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.033C+5.4-0.111C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.8m256.8%330 (19.8k)271 (16.3k)2.24251157,72570,3342.89354201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141000723.135%5.486%12705:4530

57% Engineer12% Heavy Assault10% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2014 1:10 PMSep 15th, 2017 12:37 AMAug 16th, 2019 2:35 PM (8d) (PST)Aug 12th, 2019 6:46 PM (12d) (PST)Aug 12th, 2019 2:33 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
927788490.3900.1740.0211.3330.129277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,6134,69150,9222310180816,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6748.3h/281.2d 45,789 8,652 61,712 539.5k 7,243 16,237 52,339 375.3m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:4,349
Deaths:3,041
KDR:1.430
Accuracy:39.646% C+
HSR:12.647% D
Pulsar C
C-
Kills:4,214
Deaths:4,487
KDR:0.939
Accuracy:22.180% C-
HSR:17.394% D--
Zenith VX-5
D-
Kills:2,763
Deaths:2,493
KDR:1.108
Accuracy:21.376% D-
HSR:13.898% D*
Solstice Burst
D
Kills:2,393
Deaths:2,286
KDR:1.047
Accuracy:23.623% D
HSR:16.507% D*
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F-
HSR:13.554% D*
Solstice VE3
C++
Kills:1,996
Deaths:2,249
KDR:0.888
Accuracy:23.234% C++
HSR:14.279% D--
Serpent VE92
D*
Kills:1,438
Deaths:1,541
KDR:0.933
Accuracy:17.397% D*
HSR:12.865% D*
NS-11C
C+
Kills:680
Deaths:604
KDR:1.126
Accuracy:23.332% C+
HSR:11.177% D**
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
VE-LR Obelisk
C++
Kills:486
Deaths:312
KDR:1.558
Accuracy:32.208% C++
HSR:19.753% D**
VX6-7
C
Kills:402
Deaths:353
KDR:1.139
Accuracy:19.691% D--
HSR:18.657% C
Eidolon VE33
D--
Kills:262
Deaths:288
KDR:0.910
Accuracy:21.465% D--
HSR:16.031% D*
Deimos VA29
D-
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D-
HSR:9.645% D*
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C-
Kills:22,149
Deaths (as Engineer):21,144
Deaths (to Engineers):19,030
KDR:1.04753
Kill Difference:1,005
Playtime:3,824.525 hours
Usage:57%
Score:69.340m
Score/min:302
Accuracy (listed only):27.672%
HSR (listed only):14.453%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:6,661
Deaths:4,781
KDR:1.393
Accuracy:19.886% C+
HSR:17.475% D--
NSX-P Naginata
D*
Kills:1,056
Deaths:755
KDR:1.399
Accuracy:16.854% D*
HSR:19.413% D*
Pulsar LSW
C--
Kills:903
Deaths:677
KDR:1.334
Accuracy:20.364% C--
HSR:17.940% D-
VX29 Polaris
D-
Kills:658
Deaths:572
KDR:1.150
Accuracy:18.272% D-
HSR:13.374% D*
NS-15M2
D
Kills:651
Deaths:603
KDR:1.080
Accuracy:20.944% D
HSR:12.442% F
Ursa
C-
Kills:517
Deaths:465
KDR:1.112
Accuracy:20.359% C-
HSR:19.923% D
Flare VE6
C-
Kills:190
Deaths:153
KDR:1.242
Accuracy:19.929% C-
HSR:14.211% D**
SVA-88
B
Kills:157
Deaths:122
KDR:1.287
Accuracy:25.287% B
HSR:18.471% D-
Kills:10,793
Deaths (as Heavy Assault):8,128
Deaths (to Heavy Assaults):17,287
KDR:1.32788
Kill Difference:2,665
Playtime:820.772 hours
Usage:12%
Score:12.854m
Score/min:261
Accuracy (listed only):20.237%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:4,349
Deaths:3,041
KDR:1.430
Accuracy:39.646% C+
HSR:12.647% D
Pulsar C
C-
Kills:4,214
Deaths:4,487
KDR:0.939
Accuracy:22.180% C-
HSR:17.394% D--
Zenith VX-5
D-
Kills:2,763
Deaths:2,493
KDR:1.108
Accuracy:21.376% D-
HSR:13.898% D*
Solstice Burst
D
Kills:2,393
Deaths:2,286
KDR:1.047
Accuracy:23.623% D
HSR:16.507% D*
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F-
HSR:13.554% D*
Solstice VE3
C++
Kills:1,996
Deaths:2,249
KDR:0.888
Accuracy:23.234% C++
HSR:14.279% D--
Serpent VE92
D*
Kills:1,438
Deaths:1,541
KDR:0.933
Accuracy:17.397% D*
HSR:12.865% D*
Sirius SX12
C+
Kills:943
Deaths:891
KDR:1.058
Accuracy:24.264% C+
HSR:12.089% D--
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% F
HSR:15.676% D
NS-11C
C+
Kills:680
Deaths:604
KDR:1.126
Accuracy:23.332% C+
HSR:11.177% D**
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
VX6-7
C
Kills:402
Deaths:353
KDR:1.139
Accuracy:19.691% D--
HSR:18.657% C
MKV Suppressed
B**
Kills:368
Deaths:387
KDR:0.951
Accuracy:31.832% B**
HSR:16.576% C-
Deimos VA29
D-
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D-
HSR:9.645% D*
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C-
NS-7 PDW
D-
Kills:101
Deaths:100
KDR:1.010
Accuracy:17.811% D*
HSR:12.871% D-
NSX Tengu
D*
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D*
Kills:23,639
Deaths (as Light Assault):22,758
Deaths (to Light Assaults):12,293
KDR:1.03871
Kill Difference:881
Playtime:982.879 hours
Usage:15%
Score:14.344m
Score/min:243
Accuracy (listed only):26.768%
HSR (listed only):13.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:1,428
Deaths:1,914
KDR:0.746
Accuracy:23.177% D
HSR:10.714% D--
NS-44 Commissioner
B+
Kills:1,330
Deaths:1,949
KDR:0.682
Accuracy:39.962% B+
HSR:17.368% D
Sirius SX12
C+
Kills:943
Deaths:891
KDR:1.058
Accuracy:24.264% C+
HSR:12.089% D--
NS-44L Blackhand
B+
Kills:829
Deaths:1,017
KDR:0.815
Accuracy:45.586% B+
HSR:21.110% D**
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% F
HSR:15.676% D
NS-357 Underboss
D--
Kills:640
Deaths:1,100
KDR:0.582
Accuracy:25.759% D*
HSR:13.750% D--
NS-AM7 Archer
B*
Kills:415
Deaths:643
KDR:0.645
Accuracy:64.938% B*
HSR:4.578% D**
MKV Suppressed
B**
Kills:368
Deaths:387
KDR:0.951
Accuracy:31.832% B**
HSR:16.576% C-
Manticore SX40
D
Kills:261
Deaths:398
KDR:0.656
Accuracy:22.515% D--
HSR:17.625% D
Beamer VS3
C+
Kills:232
Deaths:382
KDR:0.607
Accuracy:26.387% C+
HSR:16.379% D-
XM98
B
Kills:154
Deaths:132
KDR:1.167
Accuracy:39.612% B
HSR:59.740% F
Artemis VX26
D
Kills:139
Deaths:136
KDR:1.022
Accuracy:20.893% D*
HSR:17.986% D
NS-45 Pilot
D*
Kills:109
Deaths:121
KDR:0.901
Accuracy:12.145% T
HSR:15.596% D*
NS-7 PDW
D-
Kills:101
Deaths:100
KDR:1.010
Accuracy:17.811% D*
HSR:12.871% D-
NSX Tengu
D*
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D*
Ghost
D*
Kills:52
Deaths:49
KDR:1.061
Accuracy:30.249% D*
HSR:44.231% F--
Kills:7,827
Deaths (as Infiltrator):10,055
Deaths (to Infiltrators):9,466
KDR:0.77842
Kill Difference:2,228
Playtime:701.865 hours
Usage:10%
Score:7.403m
Score/min:176
Accuracy (listed only):29.535%
HSR (listed only):19.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:4,349
Deaths:3,041
KDR:1.430
Accuracy:39.646% C+
HSR:12.647% D
H-V45
D-
Kills:1,515
Deaths:1,342
KDR:1.129
Accuracy:19.644% D-
HSR:13.993% D--
Pulsar VS1
C+
Kills:1,269
Deaths:1,080
KDR:1.175
Accuracy:22.800% C+
HSR:14.106% D--
Sirius SX12
C+
Kills:943
Deaths:891
KDR:1.058
Accuracy:24.264% C+
HSR:12.089% D--
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% F
HSR:15.676% D
Equinox VE2 Burst
D-
Kills:598
Deaths:597
KDR:1.002
Accuracy:23.190% D-
HSR:17.726% D*
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
B**
Kills:368
Deaths:387
KDR:0.951
Accuracy:31.832% B**
HSR:16.576% C-
Deimos VA29
D-
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D-
HSR:9.645% D*
Corvus VA55
D-
Kills:184
Deaths:192
KDR:0.958
Accuracy:20.033% D-
HSR:15.761% D--
NS-11P
C
Kills:177
Deaths:206
KDR:0.859
Accuracy:21.324% C
HSR:13.559% D-
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C-
NS-7 PDW
D-
Kills:101
Deaths:100
KDR:1.010
Accuracy:17.811% D*
HSR:12.871% D-
NSX Tengu
D*
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D*
Kills:11,231
Deaths (as Combat Medic):9,655
Deaths (to Combat Medics):6,091
KDR:1.16323
Kill Difference:1,576
Playtime:357.344 hours
Usage:5%
Score:4.768m
Score/min:222
Accuracy (listed only):28.072%
HSR (listed only):13.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:380
Deaths:253
KDR:1.502
Accuracy:11.815% D-
HSR:17.368% C
Comet VM2
C
Kills:326
Deaths:262
KDR:1.244
Accuracy:40.275% C
HSR:2.454% D-
Comet VM2
C--
Kills:204
Deaths:121
KDR:1.686
Accuracy:40.522% C--
HSR:2.941% D
Cosmos VM3
C
Kills:149
Deaths:75
KDR:1.987
Accuracy:12.551% D--
HSR:18.121% C
NS-10 Burster
D
Kills:102
Deaths:64
KDR:1.594
Accuracy:25.927% D
HSR:3.922% D
NS-10 Burster
C
Kills:93
Deaths:70
KDR:1.329
Accuracy:25.572% C--
HSR:5.376% C
Nebula VM20
D
Kills:81
Deaths:31
KDR:2.613
Accuracy:14.053% D--
HSR:17.284% D
Blueshift VM5
C
Kills:73
Deaths:37
KDR:1.973
Accuracy:14.345% D--
HSR:19.178% C
Nebula VM20
A
Kills:60
Deaths:25
KDR:2.400
Accuracy:14.335% D-
HSR:26.667% A
Kills:1,468
Deaths (as MAX Suit):469
Deaths (to MAX Suits):2,581
KDR:3.13006
Kill Difference:999
Playtime:71.039 hours
Usage:1%
Score:1.138m
Score/min:267
Accuracy (listed only):22.155%
HSR (listed only):12.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:14,590
V. Kills:1,660 N/A
Deaths:1,826
KDR:7.990
Accuracy:45.290% B+
KPH:64.300 B+
VKPH:7.300 A++
Hornet Missiles
C+
Kills:12,930
V. Kills:8,744 148%
Deaths:1,783
KDR:7.252
Accuracy:75.075% A+
KPH:56.400 C+
VKPH:38.200 C+
Saron Laser Cannon
B++
Kills:11,525
V. Kills:7,811 148%
Deaths:4,580
KDR:2.516
Accuracy:35.597% B++
KPH:20.200 B++
VKPH:13.700 B++
Dual Photon Pods
C++
Kills:6,804
V. Kills:1,760 386%
Deaths:716
KDR:9.503
Accuracy:62.702% A
KPH:75.500 C+
VKPH:19.500 C++
Maelstrom Turbo Laser
C*
Kills:3,184
V. Kills:2,328 137%
Deaths:1,352
KDR:2.355
Accuracy:34.836% B++
KPH:16.700 C++
VKPH:12.200 C*
Antares LC
C
Kills:951
V. Kills:835 114%
Deaths:773
KDR:1.230
Accuracy:29.825% C
KPH:11 D
VKPH:9.700 C
Coyote Missiles
C+
Kills:840
V. Kills:385 218%
Deaths:194
KDR:4.330
Accuracy:53.571% C+
KPH:32.100 C
VKPH:14.700 C--
M202 Wyrm
A++
Kills:80
V. Kills:71 111%
Deaths:4
KDR:20
Accuracy:72.161% A*
KPH:139.700 B
VKPH:124 A++
Kills:50,904 (30,250 + 0)
Deaths:11,228
KDR:4.534
VKDR:2.101
Vehicle Kills:23,594
Kill Difference:39,676
Playtime:1,421.269 hours
Usage:21%
Score:18.974m
Score/min:223
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D-
Kills:106
V. Kills:67 156%
Deaths:35
KDR:3.029
Accuracy:23.206% F
KPH:16.500 D-
VKPH:10.400 D--
L105 Zephyr
C-
Kills:101
V. Kills:17 N/A
Deaths:24
KDR:4.208
Accuracy:35.240% D-
KPH:32.300 D
VKPH:5.400 C-
C150 Dalton
D-
Kills:96
V. Kills:71 133%
Deaths:24
KDR:4
Accuracy:35.168% C
KPH:18.100 D-
VKPH:13.400 D-
Kills:303 (0 + 303)
Deaths:83
KDR:3.651
VKDR:1.867
Vehicle Kills:155
Kill Difference:220
Playtime:14.871 hours
Usage:0%
Score:0.361m
Score/min:405
Piloting Accuracy:N/A%
Gunner Accuracy:35.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:7,338
V. Kills:1,421 N/A
Deaths:378
KDR:19.413
Accuracy:55.382% B++
KPH:67.900 B++
VKPH:13.100 A
L100 Python HEAT
B
Kills:1,858
V. Kills:678 274%
Deaths:303
KDR:6.132
Accuracy:54.043% C*
KPH:34.900 B
VKPH:12.700 C*
L100 Python AP
B*
Kills:1,856
V. Kills:1,347 138%
Deaths:293
KDR:6.334
Accuracy:59.546% B
KPH:31.900 C+
VKPH:23.200 B*
C75 Viper
B+
Kills:1,333
V. Kills:289 460%
Deaths:168
KDR:7.935
Accuracy:36.208% C
KPH:40 B+
VKPH:8.700 C++
Skyguard
B+
Kills:279
V. Kills:191 145%
Deaths:56
KDR:4.982
Accuracy:24.531% D
KPH:16.500 C**
VKPH:11.300 B+
Kills:12,664 (12,664 + 0)
Deaths:1,198
KDR:10.571
VKDR:3.277
Vehicle Kills:3,926
Kill Difference:11,466
Playtime:269.734 hours
Usage:4%
Score:4.163m
Score/min:257
Driving Accuracy:24.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,701
V. Kills:2,039 132%
Deaths:452
KDR:5.976
Accuracy:58.164% B+
KPH:26.700 C++
VKPH:20.100 B*
Supernova VPC
C*
Kills:2,601
V. Kills:432 N/A
Deaths:210
KDR:12.386
Accuracy:47.148% C
KPH:48.600 C*
VKPH:8.100 C++
Supernova PC
B**
Kills:1,670
V. Kills:508 328%
Deaths:263
KDR:6.350
Accuracy:52.877% B+
KPH:33.800 B**
VKPH:10.300 B+
Saron HRB
C+
Kills:929
V. Kills:682 136%
Deaths:189
KDR:4.915
Accuracy:39.875% C-
KPH:19.900 C--
VKPH:14.600 C+
E540 Halberd
C+
Kills:313
V. Kills:202 154%
Deaths:50
KDR:6.260
Accuracy:47.400% C+
KPH:23.400 D
VKPH:15.100 C+
Proton II PPA
D
Kills:258
V. Kills:18 N/A
Deaths:30
KDR:8.600
Accuracy:16.935% D*
KPH:34.700 D
VKPH:2.400 D
M20 Basilisk
C+
Kills:138
V. Kills:60 226%
Deaths:44
KDR:3.136
Accuracy:30.115% C+
KPH:15.200 C
VKPH:6.600 C+
Aphelion VEX-4
C+
Kills:100
V. Kills:54 182%
Deaths:17
KDR:5.882
Accuracy:27.179% D--
KPH:23.900 C+
VKPH:12.900 D
Kills:8,710 (6,972 + 1,738)
Deaths:1,255
KDR:6.940
VKDR:3.183
Vehicle Kills:3,995
Kill Difference:7,455
Playtime:285.084 hours
Usage:4%
Score:4.694m
Score/min:274
Driving Accuracy:52.877%
Gunner Accuracy:27.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:1,133
V. Kills:856 132%
Deaths:69
KDR:16.420
Accuracy:74.463% A*
KPH:58.700 B++
VKPH:44.300 M
Saron HRB-H
B+
Kills:361
V. Kills:301 120%
Deaths:50
KDR:7.220
Accuracy:61.331% B++
KPH:36 C+
VKPH:30 B+
Aphelion VEX-4H
D--
Kills:127
V. Kills:94 134%
Deaths:38
KDR:3.342
Accuracy:35.800% D*
KPH:21.700 D--
VKPH:16.100 D--
Proton II PPA-H
D
Kills:104
V. Kills:9 N/A
Deaths:14
KDR:7.429
Accuracy:29.515% D-
KPH:40.300 D--
VKPH:3.500 D
G30 Walker
D
Kills:59
V. Kills:40 144%
Deaths:8
KDR:7.375
Accuracy:25.241% F
KPH:17 D
VKPH:11.500 D
G40-F Ranger
A*
Kills:59
V. Kills:34 169%
Deaths:2
KDR:29.500
Accuracy:26.942% D--
KPH:66.400 A*
VKPH:38.300 A*
M40 Fury-H
C--
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:34.328% D-
KPH:64.900 C--
VKPH:8.700 C--
Kills:1,895 (0 + 1,895)
Deaths:192
KDR:9.870
VKDR:6.984
Vehicle Kills:1,341
Kill Difference:1,703
Playtime:42.925 hours
Usage:1%
Score:1.109m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:34.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:705
V. Kills:261 269%
Deaths:68
KDR:10.368
Accuracy:36.844% C++
KPH:55 B+
VKPH:20.400 A*
G30 Walker
C++
Kills:637
V. Kills:408 156%
Deaths:94
KDR:6.777
Accuracy:23.284% D-
KPH:15.500 C+
VKPH:9.900 C++
M12 Kobalt
C+
Kills:538
V. Kills:33 N/A
Deaths:26
KDR:20.692
Accuracy:13.349% D-
KPH:52.800 C
VKPH:3.200 C+
M20 Basilisk
C+
Kills:534
V. Kills:193 275%
Deaths:105
KDR:5.086
Accuracy:36.055% C
KPH:20.100 C+
VKPH:7.200 C+
M60-G Bulldog
A
Kills:484
V. Kills:175 275%
Deaths:88
KDR:5.500
Accuracy:40.962% B++
KPH:31.300 C++
VKPH:11.300 A
M20 Basilisk
C
Kills:192
V. Kills:95 200%
Deaths:53
KDR:3.623
Accuracy:30.854% D-
KPH:15.200 C--
VKPH:7.500 C
M40 Fury
C+
Kills:177
V. Kills:31 N/A
Deaths:20
KDR:8.850
Accuracy:30.590% D
KPH:52.800 C+
VKPH:9.200 C
G40-F Ranger
C+
Kills:165
V. Kills:99 165%
Deaths:16
KDR:10.313
Accuracy:24.294% D*
KPH:17.100 C+
VKPH:10.200 C
M12 Kobalt
C++
Kills:128
V. Kills:10 N/A
Deaths:9
KDR:14.222
Accuracy:10.561% D**
KPH:46.100 D
VKPH:3.600 C++
G30 Walker
D
Kills:82
V. Kills:42 191%
Deaths:11
KDR:7.455
Accuracy:21.456% D**
KPH:12.100 D
VKPH:6.200 D
M60-G Bulldog
D
Kills:78
V. Kills:17 433%
Deaths:9
KDR:8.667
Accuracy:25.051% D*
KPH:17.700 D--
VKPH:3.900 D
Kills:3,720 (0 + 3,720)
Deaths:499
KDR:7.455
VKDR:2.733
Vehicle Kills:1,364
Kill Difference:3,221
Playtime:145.813 hours
Usage:2%
Score:1.682m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:25.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:287
V. Kills:160 178%
Deaths:396
KDR:0.725
Accuracy:51.843% C*
KPH:9.600 D
VKPH:5.400 C
Kills:287 (287 + 0)
Deaths:396
KDR:0.725
VKDR:0.404
Vehicle Kills:160
Kill Difference:109
Playtime:29.868 hours
Usage:0%
Score:0.151m
Score/min:84
Driving Accuracy:51.843%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 16,25014,5901,8267.99B++5.7545.29%B+1.014%C64.3B+7.3A++202227h13.8C++30.6C**
Hornet Missiles 21,67412,9301,7837.252B+5.0175.075%A+N/A56.4C+38.2C+413229.1h10.7C++14.3B+
Saron Laser Cannon 19,33611,5254,5802.516C**0.2735.597%B++2.49%C*20.2B++13.7B++173571.4h137C++384.8B
L100 Python HESH 8,7597,33837819.413B*17.1755.382%B++N/A67.9B++13.1A217108.1h3.9C+7.1C*
Dual Photon Pods 8,5646,8047169.503B+7.2662.702%A1.352%C++75.5C+19.5C++34690.1h18.2B+29B++
Orion VS54 6,7836,6614,7811.393C+0.8519.886%C+17.475%D--28.2C+N/A101236h13.9C+70.1C+
Pandora VX25 4,4844,3493,0411.43C*0.8139.646%C+12.647%D37.6C+1.2B**99115.7h5.3C--13.4C+
Pulsar C 4,3334,2144,4870.939C+1.3022.18%C-17.394%D--14.5DN/A50290.3h15.8D-71.4C--
Tank Mine 5,9933,4624597.542A**5.3040.87%B+N/A149.2B*109.1A++153023.2h2.1C5.2B++
Proximity Mine 3,2883,2864677.036B**4.7945.691%B+N/A119.5C+N/A34727.5h2.1C--4.7C++
Maelstrom Turbo Laser 5,5123,1841,3522.355B0.1134.836%B++2.921%C**16.7C++12.2C*144190.6h146.3C-420C+
C-4 5,1223,1671,4102.246B+0.0027.897%B+N/A89.5C++55.2A++87935.4h1.8C--6.4C+
Zenith VX-5 2,8182,7632,4931.108C+1.1321.376%D-13.898%D*15.8DN/A48174.6h16.2D-75.7D
Supernova FPC 4,7402,7014525.976C+3.7358.164%B+2.369%C+26.7C++20.1B*325101.3h6.4D11C+
Supernova VPC 3,0332,60121012.386C++10.1447.148%C1.807%C**48.5C*8.1C++19653.6h3.4C+7.2C+
Solstice Burst 2,4712,3932,2861.047C1.2023.623%D16.507%D*18.3DN/A52130.6h20.7F-87.7D*
Eclipse VE3A 2,3442,2652,5070.903C1.3418.202%F-13.554%D*13.5D--N/A35168.3h20.3F--111.4T-
Solstice VE3 2,0471,9962,2490.888C*1.3523.234%C++14.279%D--9DN/A40220.8h19.9D85.7C+
L100 Python HEAT 2,5361,8583036.132B+3.8954.043%C*1.884%C-34.9B12.7C*24753.3h5.2B+9.6B+
L100 Python AP 3,2031,8562936.334B+4.0959.546%B3.287%B+31.9C+23.2B*33258.1h6.7C+11.2C++
Supernova PC 2,1781,6702636.35C*4.1152.877%B+1.138%D-33.7B**10.3B+28949.5h4.3B++8.2B++
C-4 ARX 3,3021,6658571.943C+0.3023.429%D-N/A69.7D-68.5A*71623.9h1.9F-8.3F--
H-V45 1,5361,5151,3421.129C+1.1119.644%D-13.993%D--17.5DN/A5986.4h16.2D-82.3D
Serpent VE92 1,4581,4381,5410.933C+1.3117.397%D*12.865%D*11.5DN/A47125.4h17.8D--102.6D*
NS-61 Emissary 1,4891,4281,9140.746C+1.5023.177%D10.714%D--8.6D-N/A26165.1h20.5D88.5D-
C75 Viper 1,6221,3331687.935B*5.6936.208%CN/A40B+8.7C++25733.3h12.1B+33.3C**
NS-44 Commissioner 1,3781,3301,9490.682C1.5639.962%B+17.368%D8.2D--N/A27163.1h6.8F--17.1D
Pulsar VS1 1,2831,2691,0801.175C*1.0722.8%C+14.106%D--15.1DN/A6084h17.1D75.2C+
Spear Anti-Vehicle Phalanx Turret 1,9581,2371259.896B+7.6551.881%B++4.204%C++50.9B++29.7B++44124.3h8.8C++17B+
Rocklet Rifle 2,3481,2256701.828A*0.4157.247%B+N/A36.2B++33.2B++39833.8h30.3B++53B+
NS Annihilator 2,2221,1378831.288A++0.9582.764%B+N/A12.2B+11.6B**16693.4h10.8B+13.1B+
E540 Halberd-H 1,9891,1336916.42B+14.1874.463%A*N/A58.7B++44.4M49019.3h11.1F--14.9D-
NSX-P Naginata 1,1051,0567551.399C+0.8416.854%D*19.413%D*31.5C-1.5B+8133.5h17.9D*106.3D*
Nemesis VSH9 2,2561,0381,6890.615C+1.6370.923%B**1.734%C-9.5C11.1C+167109.5h13.1F-18.4D--
Antares LC 1,7869517731.23C+1.0129.825%C3.891%A+11D9.7C13986.3h190.7D639.3C--
Sirius SX12 9959438911.058C+1.1824.264%C+12.089%D--22.1C1.2A**8942.6h23.3F96D
Saron HRB 1,6119291894.915C+2.6739.875%C-N/A19.9C--14.6C+29646.7h27.4D68.8D
M20 Basilisk 1,2229042733.481S31.2439.454%D**5.31%B52.3B+18.4C24117.3h69.2B*175.4B+
Pulsar LSW 9269036771.334C+0.9120.364%C--17.94%D-23.5DN/A8938.5h16.9D*83D
Coyote Missiles 1,2258401944.33B++2.0953.571%C+N/A32.1C14.7C--24626.2h36.5B+68.1B+
NS-44L Blackhand 9018291,0170.815C1.4345.586%B+21.11%D**10.2D-N/A3181.4h7.1D**15.6C-
Eridani SX5 7577406831.083C+1.1618.558%F15.676%D15.9DN/A6246.6h15.1D81.2D--
M40 Fury 9667056810.368B++8.1336.844%C++N/A55.1B+20.4A*30912.8h18.8C-51.1C+
NS-11C 7416806041.126C++1.1223.332%C+11.177%D**18.3C1.6M++6937.1h22.3D**95.4D
VX29 Polaris 6776585721.15C1.0918.272%D-13.374%D*22.5DN/A8429.3h16.3D*89.3D-
NS-15M2 6786516031.08C1.1620.944%D12.442%F21.7DN/A8130h18.2D**87.1D
NS-357 Underboss 6596401,1000.582C1.6625.759%D*13.75%D--9.7D--N/A3565.7h5.3D--20.5D*
G30 Walker 1,045637946.777A4.5323.284%D-3.297%C15.5C+9.9C++15641.1h219.6C+943C-
Hunter QCX 7546137040.871C**1.3745.871%C++5.71%D*8D1.8C+3776.8h13.8D30.2C
Equinox VE2 Burst 6095985971.002C1.2423.19%D-17.726%D*15.2D--N/A4639.4h17.8D**76.6D--
Thanatos VE70 5975855880.995C++1.2538.011%C+13.333%D21.3CN/A8927.5h6.4D-17C-
M12 Kobalt 5715382620.692B*18.4513.349%D-17.286%C+52.7C3.2C+19110.2h26.1D--195.4D
M20 Basilisk 7275341055.086B**2.8436.055%C5.618%C+20.1C+7.3C+16226.6h96.8C++268.6C++
Ursa 5285174651.112C+1.1320.359%C-19.923%D27.4CN/A10418.9h13.7D67.3C
Frag Grenade 5054991499N/A496.7642.052%C-N/A383.8C-4.6C-15481.3h4C+9.5C+
VE-LR Obelisk 5154863121.558C+0.6832.208%C++19.753%D**28.1C1.7A+8717.3h10.4D**32.2D
M60-G Bulldog 659484885.5B3.2640.962%B++1.24%D--31.2C++11.3A21815.5h10D24.3C++
M12 Kobalt 507476768A*65.7615.685%D*12.605%D--86.5C5.6C++2085.5h23.3D148.6D--
NS-AM7 Archer 8094156430.645B1.6064.938%B*4.578%D**3D-2.8C++30138.8h38.1D*58.6D--
NS Decimator 6654092171.885B**0.3672.047%A+N/A35.3C+22.1B++50811.6h6D8.4C+
VX6-7 4124023531.139C+1.1019.691%D--18.657%C23.6CN/A10817h14.5C73.8C-
MANA Anti-Vehicle Turret 1,1643844210.912D1.3365.372%B+1.823%D-3840S7800S6166710.1h23T*35.2F--
Quasar VM1 3833802531.502C+0.7411.815%D-17.368%C15.1DN/A6925.2h15.8C+134.1C
MKV Suppressed 3833683870.951C+1.2931.832%B**16.576%C-16.7DN/A7022h37.6T*118.2D*
Saron HRB-H 662361507.22B+4.9861.331%B++1.385%C+36.1C+30.1B+46210h33.9D55.2C
Sticky Grenade 3483391339N/A336.7640.543%D**N/A423.8D*11.3C+15460.8h3.2D-7.9D--
Comet VM2 4553262621.244B+1.0040.275%C2.454%D-9.3C3.7C12435.1h24.9C+61.8C+
E540 Halberd 515313506.26C4.0247.4%C+1.597%C--23.4D15.1C+25213.4h7.6D*16.1D-
Aspis Anti-Aircraft Phalanx Turret 621298753.973C*1.7323.886%C2.013%C+11.7C++12.7B24425.4h161.6C+676.4C+
M40 Fury-F 4472873960.725C-1.5251.843%C*N/A9.6D5.4C8429.9h26.4F-50.9D**
Lancer VS22 6872873360.854C++1.3973.162%A+N/A10.4C14.5C++22227.6h43.3D59.2C
Xiphos Anti-Personnel Phalanx Tower 287280470C++67.7626.606%CN/A155.6C3.9D--4941.8h18.8C++70.8C++
Skyguard 470279564.982B*2.7424.531%D3.226%B**16.4C**11.2B+29017h130.9C+533.5C
Eidolon VE33 2732622880.91C+1.3321.465%D--16.031%D*12.1DN/A5921.7h12.1D56.6D-
Manticore SX40 2642613980.656C1.5922.515%D--17.625%D14D-N/A4518.7h8.8C39.1D
Proton II PPA 276258308.6C6.3616.935%D*1.163%D-34.9D2.4D1617.4h11.2C66D-
Beamer VS3 2382323820.607C+1.6426.387%C+16.379%D-9.7D-N/A4923.9h9.8C++37.2C+
Spear Anti-Vehicle Phalanx Tower 363227375.667M**73.4253.475%B3.084%C58.2B++34.9B+4703.9h8.4B+15.8B+
Lasher X2 2302231841.212B1.0319.324%D-1.794%D*21.2C--N/A11610.5h22.2C-115C--
Comet VM2 3112041211.686B*0.5640.522%C--2.941%D9.1C-4.8C+13022.4h32.6C80.5C
Deimos VA29 2021972330.845C1.4051.058%D-9.645%D*24.3DN/A928.1h4.4T8.6F
Lumine Edge 19819413,5620.014C2.233.33%F--9.794%D--0.2DN/A1861.9h1.4C++41.2T*
M20 Basilisk 287192533.623B+1.3830.854%D-4.167%D15.2C--7.5C18512.6h119.5C387.3D
Flare VE6 1991901531.242C+1.0019.929%C-14.211%D**29.2C-1.4A*2266.5h16.3F-81.9D
Corvus VA55 1931841920.958C+1.2820.033%D-15.761%D--21.4C1A1368.6h13C+65.1C
NS-11P 1821772060.859C1.3821.324%C13.559%D-14.5DN/A6112.2h23.1F*108.4D*
M40 Fury 208177208.85C**6.6130.59%DN/A52.1C+9.1C3723.4h14.2C+46.5C+
G40-F Ranger 2641651610.313A*8.0724.294%D*N/A17C+10.2C1849.7h138.8C+571.1D
Hades VSH4 3521602610.613C++1.6377.854%A1.25%D12.7C15.2C+25712.6h11.4D14.6C
SVA-88 1651571221.287C0.9625.287%B18.471%D-29.6D1.5A**2595.3h20.1T79.3D
XM98 1571541321.167C--1.0839.612%B59.74%F12.3D-N/A7412.5h4.2F--10.7D--
Cosmos VM3 153149751.987C++0.2612.551%D--18.121%C16.7D--N/A778.9h17.5D*139.6D--
Artemis VX26 1411391361.022C1.2220.893%D*17.986%D15.8D-N/A938.8h18.9F--90.4F-
M20 Basilisk 198138443.136C*0.8930.115%C+N/A15.2C6.6C+1209.1h116.6D*387.3D
M12 Kobalt 138128914.222C+11.9810.561%D**15.625%D45.7D3.6C++2482.8h24.9D-236D*
Aphelion VEX-4H 221127383.342C+1.1035.8%D*3.15%C+21.9D--16.2D--3835.8h73.8C206.1D-
Anti-Vehicle Grenade 2721221122N/A119.7649.81%C+N/A203.3D-250A++35150.6h8.6D*17.3D-
NS Baron G5 1381191620.735C-1.5135.978%D12.605%C-18D2.9S756.6h7.7F--21.4C
Auraxium Force-Blade 11711112,8900.009D2.236.569%F-N/A0.1C+N/A01044.6h3D*46.1T
NS-45 Pilot 1161091210.901C1.3412.145%T15.596%D*9.8D--N/A3111.1h9.8D--80.4T*
AP30 Shredder 173106353.029C0.7923.206%F1.887%C+16.6D-10.5D--2836.4h79.3B+341.6C
Proton II PPA-H 113104147.429C5.1929.515%D-1.923%C*40D--3.5D2252.6h13.1C--44.2D
M60-A Bulldog 117104813C+10.7633.827%D*N/A23.6C-3C1784.4h5.9C*17.5C
NS-10 Burster 175102641.594B++0.6525.927%D3.922%D6.4B4.6B+13915.9h150.3C+579.8C+
Hoplon Anti-Aircraft Phalanx Tower 195102251B*48.7627.456%CN/A102C++93C++9181h34C**123.9C**
NS-7 PDW 1081011001.01C++1.2317.811%D*12.871%D-18C-1.3M+1865.6h16.9C94.9D
L105 Zephyr 118101244.208C--1.9735.24%D-N/A32.6D5.5C-2993.1h7.2C+20.4C
Aphelion VEX-4 154100175.882B3.6427.179%D--6%B**23.8C+12.9D2444.2h59.3C++218.2C
C150 Dalton 16796244C1.7635.168%CN/A18.1D-13.4D-6155.3h6D-17D-
NS-10 Burster 16093701.329B+0.9125.572%C--5.376%C5.5C+3.9C*14617h167.2D653.9D
NSX Tengu 92861530.562D1.6828.863%D*13.954%D*8.7D*N/A359.9h30.8T*106.6F--
G30 Walker 12482117.455B*5.2121.456%D**3.659%C+12.1D6.2D1626.8h203.6C++949.1D
Nebula VM20 8281312.613C*0.3714.053%D--17.284%D27.9CN/A1382.9h23.8F-169D*
M202 Wyrm 15180420B**17.7672.161%A*1.25%D--133.3C*118.3A++4160.6h32B+44.4B*
M60-G Bulldog 957898.667B**6.4225.051%D*1.282%D--17.7D--3.9D1984.4h7.9C+31.6D
S1 167742010.368D1.8766.389%B**2.703%C+9D*11.3C8708.2h16.1T*24.3F-
MANA Anti-Personnel Turret 7773551.327N/A0.9214.415%UN/A730U40U3725700.1h42.3T*293.6T*
Blueshift VM5 7473371.973C+0.2714.345%D--19.178%C20.9D-N/A1483.5h22.4F-156.4D**
M60-A Bulldog 8972135.538C-3.3032.919%D**N/A15.3D-3.6C+1464.7h9.6F29F--
Nebula VM20 6160252.4C++0.1614.335%D-26.667%A26.1C-N/A1422.3h25.7F--179.5D**
G30 Walker 995987.375C++5.1325.241%FN/A16.9D11.4D-2143.5h278.8F-1104.7F*
G40-F Ranger 9359229.5A*27.2626.942%D--N/A65.6A*37.8A*5610.9h46.9B*174.1B+
Ghost 5652491.061C--1.1830.249%D*44.231%F--14.1D--1.1M*2713.7h4.9T*16.2T-
M40 Fury-H 5952114.727D2.4834.328%D-N/A65C--8.8C--4090.8h9.7C+28.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125,3364.7h
Anti-Vehicle MANA Turret646,3387.3h
Nano-Armor Kit1,6874,915,673450.6h
Decoy Grenade0810h
Skywall Shield Emitter37132.9h
Turret AI Module47772.4h
Structure Shield Module22750.9h
Repair Module16771.9h
Nanite Revive Grenade08730.2h
Blast Wall41921.2h
Cortium Silo02000.5h
Spitfire Auto-Turret797,3447.5h
Medical Applicator630304,67728.4h
Motion Spotter439,07611.2h
Hoplon Anti-Aircraft Phalanx Tower05081.6h
Xiphos Anti-Personnel Tower03601.1h
Sunderer Garage0760.6h
Bunker01510.9h
Rampart Wall13882.2h
Welding Device38,9580.5h
Spear Anti-Vehicle Tower13521.1h
Deconstruction Tool03,8460.5h
Shield Recharging Field41220.1h
Smoke Grenade02790.2h
Recon Detection Device35137,52478.5h
Ammunition Package7513,4125.9h
Medical Kit285510.7h
Anti-Infantry MANA Turret161,0211.8h
Pain Spire0590.3h
Pelter Rocket Pod01180.1h
Nano-Repair Grenade06650.2h
Solid Wall0770.5h
WLT-Howler Mining Laser11,2060.4h
Light Air Terminal0650.5h
Vehicle Gate01611.1h
Hardlight Barrier102250.4h
Alarm Module01370.3h
Vehicle Ramp0700.5h
Infantry Tower0760.4h
Elysium Spawn Tube01280.4h
Spear Anti-Vehicle Turret01240.5h

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