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Paragon BamaBinBombin[SKL] BamaBinBombin
VS BR 204

KDR: 2.27

Score: 113.8m

Last Seen: May 24th, 2020 11:05 AM
- OFFLINE - 37.8 hour(s)

Prestige 1, Battle Rank 100 (204 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Saron Laser Cannon L100 Python HESH Dual Photon Pods Orion VS54 Pulsar C Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $355,284 MLG Score: 284
Fun Score: N/A
Cheeseburgers Flipped: 587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.94%15.627%34337124639,4011.213381.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.572%0.133C++-0.824D--1.906F-HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76-0.026C+16.7-0.169C59.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.036%1.696%12664127937,9103882140819.76558269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.462%-0.021C+0.12C+0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.9-0.083C+65.1-0.224C110.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.712%1.388%5428127520,028513370183.90181285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.08%-0.129C-0.72D-1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.547B+6.90.445B10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.896%3.356%1701712666,914383639241.80193176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.257%-0.862D---0.281C1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.4-0.599D51.7-0.285C140.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.448%55.825%17021281206365880.0563149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%0.224C++-0.721D-1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.218C4.4-0.382C-7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.722%12.636%170312805,16024241552.12784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.558%-0.169C-0.424C---0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.04C+5.4-0.116C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
113.8m260.8%331 (19.9k)273 (16.4k)2.26928164,60272,5352.92282204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831044323.272%5.51%12805:4533

56% Engineer12% Heavy Assault11% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2014 1:10 PMMar 27th, 2020 2:19 PMMay 27th, 2020 5:02 PM (9d) (PST)May 24th, 2020 7:05 AM (12d) (PST)May 24th, 2020 7:05 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
939788610.3940.1740.0221.3670.130284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3474,70851,6392410182816,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6956.1h/289.8d 47,405 9,070 64,071 570.6k 7,496 16,742 54,225 392m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:4,603
Deaths:4,744
KDR:0.970
Accuracy:22.366% D
HSR:17.576% D--
Pandora VX25
C
Kills:4,377
Deaths:3,063
KDR:1.429
Accuracy:39.694% C
HSR:12.680% D
Zenith VX-5
D*
Kills:2,763
Deaths:2,493
KDR:1.108
Accuracy:21.376% D*
HSR:13.898% D**
Solstice Burst
D-
Kills:2,393
Deaths:2,286
KDR:1.047
Accuracy:23.623% D-
HSR:16.507% D*
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F--
HSR:13.554% D*
Solstice VE3
C+
Kills:1,997
Deaths:2,250
KDR:0.888
Accuracy:23.229% C+
HSR:14.271% D--
Serpent VE92
D*
Kills:1,438
Deaths:1,541
KDR:0.933
Accuracy:17.397% D**
HSR:12.865% D*
NS-11C
C
Kills:878
Deaths:708
KDR:1.240
Accuracy:23.133% C
HSR:13.440% D--
Thanatos VE70
C
Kills:586
Deaths:593
KDR:0.988
Accuracy:37.955% C
HSR:13.311% D
VE-LR Obelisk
C+
Kills:548
Deaths:345
KDR:1.588
Accuracy:32.528% C+
HSR:20.256% D**
VX6-7
D
Kills:406
Deaths:357
KDR:1.137
Accuracy:19.741% D*
HSR:18.473% D
Eidolon VE33
D*
Kills:285
Deaths:298
KDR:0.956
Accuracy:21.614% D*
HSR:15.790% D**
Deimos VA29
D*
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D*
HSR:9.645% D*
NS Baron G5
C--
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D--
HSR:12.605% C--
Kills:22,855
Deaths (as Engineer):21,580
Deaths (to Engineers):19,552
KDR:1.05908
Kill Difference:1,275
Playtime:3,915.467 hours
Usage:56%
Score:71.480m
Score/min:304
Accuracy (listed only):27.707%
HSR (listed only):14.633%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:6,709
Deaths:4,856
KDR:1.382
Accuracy:19.960% C
HSR:17.454% D*
NSX-P Naginata
D--
Kills:1,409
Deaths:956
KDR:1.474
Accuracy:17.532% D--
HSR:19.943% D*
Pulsar LSW
D-
Kills:903
Deaths:677
KDR:1.334
Accuracy:20.364% D-
HSR:17.940% D--
VX29 Polaris
D*
Kills:658
Deaths:572
KDR:1.150
Accuracy:18.272% D*
HSR:13.374% D**
NS-15M2
D-
Kills:651
Deaths:603
KDR:1.080
Accuracy:20.944% D-
HSR:12.442% F-
Ursa
D
Kills:639
Deaths:557
KDR:1.147
Accuracy:20.508% D
HSR:19.092% D-
NSX Naginata
C
Kills:203
Deaths:196
KDR:1.036
Accuracy:22.426% C
HSR:22.168% D-
Flare VE6
D
Kills:196
Deaths:156
KDR:1.256
Accuracy:19.781% D
HSR:15.306% D**
SVA-88
C++
Kills:157
Deaths:122
KDR:1.287
Accuracy:25.287% C++
HSR:18.471% D--
Kills:11,525
Deaths (as Heavy Assault):8,695
Deaths (to Heavy Assaults):17,810
KDR:1.32547
Kill Difference:2,830
Playtime:848.985 hours
Usage:12%
Score:13.281m
Score/min:261
Accuracy (listed only):20.564%
HSR (listed only):17.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:4,603
Deaths:4,744
KDR:0.970
Accuracy:22.366% D
HSR:17.576% D--
Pandora VX25
C
Kills:4,377
Deaths:3,063
KDR:1.429
Accuracy:39.694% C
HSR:12.680% D
Zenith VX-5
D*
Kills:2,763
Deaths:2,493
KDR:1.108
Accuracy:21.376% D*
HSR:13.898% D**
Solstice Burst
D-
Kills:2,393
Deaths:2,286
KDR:1.047
Accuracy:23.623% D-
HSR:16.507% D*
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F--
HSR:13.554% D*
Solstice VE3
C+
Kills:1,997
Deaths:2,250
KDR:0.888
Accuracy:23.229% C+
HSR:14.271% D--
Serpent VE92
D*
Kills:1,438
Deaths:1,541
KDR:0.933
Accuracy:17.397% D**
HSR:12.865% D*
Sirius SX12
C
Kills:950
Deaths:898
KDR:1.058
Accuracy:24.254% C
HSR:12.105% D--
NS-11C
C
Kills:878
Deaths:708
KDR:1.240
Accuracy:23.133% C
HSR:13.440% D--
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% F-
HSR:15.676% D
Thanatos VE70
C
Kills:586
Deaths:593
KDR:0.988
Accuracy:37.955% C
HSR:13.311% D
VX6-7
D
Kills:406
Deaths:357
KDR:1.137
Accuracy:19.741% D*
HSR:18.473% D
MKV Suppressed
B++
Kills:396
Deaths:415
KDR:0.954
Accuracy:30.480% B++
HSR:16.919% C--
Deimos VA29
D*
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D*
HSR:9.645% D*
NS-7 PDW
C--
Kills:132
Deaths:123
KDR:1.073
Accuracy:18.665% D*
HSR:15.152% C--
NS Baron G5
C--
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D--
HSR:12.605% C--
NSX Tengu
D*
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D*
Kills:24,326
Deaths (as Light Assault):23,209
Deaths (to Light Assaults):12,666
KDR:1.04813
Kill Difference:1,117
Playtime:1,015.986 hours
Usage:15%
Score:14.921m
Score/min:245
Accuracy (listed only):26.739%
HSR (listed only):14.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D-
Kills:1,534
Deaths:2,043
KDR:0.751
Accuracy:23.223% D-
HSR:11.017% D*
NS-44 Commissioner
C**
Kills:1,333
Deaths:1,950
KDR:0.684
Accuracy:39.951% C**
HSR:17.329% D
Sirius SX12
C
Kills:950
Deaths:898
KDR:1.058
Accuracy:24.254% C
HSR:12.105% D--
NS-44L Blackhand
B
Kills:846
Deaths:1,030
KDR:0.821
Accuracy:45.352% B
HSR:21.158% F
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% F-
HSR:15.676% D
NS-357 Underboss
D*
Kills:647
Deaths:1,118
KDR:0.579
Accuracy:25.944% D**
HSR:13.601% D*
NS-AM7 Archer
B*
Kills:460
Deaths:767
KDR:0.600
Accuracy:65.131% B*
HSR:5% D**
MKV Suppressed
B++
Kills:396
Deaths:415
KDR:0.954
Accuracy:30.480% B++
HSR:16.919% C--
Manticore SX40
D
Kills:262
Deaths:402
KDR:0.652
Accuracy:22.448% D*
HSR:17.557% D
Beamer VS3
C
Kills:232
Deaths:382
KDR:0.607
Accuracy:26.387% C
HSR:16.379% D-
XM98
C++
Kills:154
Deaths:132
KDR:1.167
Accuracy:39.612% C++
HSR:59.740% F-
Artemis VX26
D
Kills:139
Deaths:136
KDR:1.022
Accuracy:20.893% F
HSR:17.986% D
NS-7 PDW
C--
Kills:132
Deaths:123
KDR:1.073
Accuracy:18.665% D*
HSR:15.152% C--
NS-45 Pilot
D**
Kills:109
Deaths:121
KDR:0.901
Accuracy:12.145% T-
HSR:15.596% D**
NSX Tengu
D*
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D*
Ghost
F
Kills:52
Deaths:49
KDR:1.061
Accuracy:30.249% F
HSR:44.231% F*
Kills:8,072
Deaths (as Infiltrator):10,402
Deaths (to Infiltrators):9,818
KDR:0.776
Kill Difference:2,330
Playtime:742.391 hours
Usage:11%
Score:7.923m
Score/min:178
Accuracy (listed only):29.510%
HSR (listed only):19.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:4,377
Deaths:3,063
KDR:1.429
Accuracy:39.694% C
HSR:12.680% D
H-V45
D--
Kills:1,549
Deaths:1,379
KDR:1.123
Accuracy:19.673% D*
HSR:14.074% D--
Pulsar VS1
C
Kills:1,269
Deaths:1,080
KDR:1.175
Accuracy:22.800% C
HSR:14.106% D--
Sirius SX12
C
Kills:950
Deaths:898
KDR:1.058
Accuracy:24.254% C
HSR:12.105% D--
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% F-
HSR:15.676% D
Equinox VE2 Burst
D*
Kills:598
Deaths:597
KDR:1.002
Accuracy:23.190% D*
HSR:17.726% D**
Thanatos VE70
C
Kills:586
Deaths:593
KDR:0.988
Accuracy:37.955% C
HSR:13.311% D
MKV Suppressed
B++
Kills:396
Deaths:415
KDR:0.954
Accuracy:30.480% B++
HSR:16.919% C--
NS-11P
D
Kills:212
Deaths:226
KDR:0.938
Accuracy:21.503% D
HSR:11.321% D**
Deimos VA29
D*
Kills:197
Deaths:233
KDR:0.845
Accuracy:51.058% D*
HSR:9.645% D*
Corvus VA55
D--
Kills:196
Deaths:202
KDR:0.970
Accuracy:20.381% D--
HSR:14.796% D*
NS-7 PDW
C--
Kills:132
Deaths:123
KDR:1.073
Accuracy:18.665% D*
HSR:15.152% C--
NS Baron G5
C--
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D--
HSR:12.605% C--
Terminus VX-9
D
Kills:105
Deaths:101
KDR:1.040
Accuracy:20.231% D**
HSR:23.810% D
NSX Tengu
D*
Kills:86
Deaths:153
KDR:0.562
Accuracy:28.863% D*
HSR:13.954% D*
VE-A Lacerta
D-
Kills:58
Deaths:36
KDR:1.611
Accuracy:21.801% D*
HSR:15.517% D-
Kills:11,570
Deaths (as Combat Medic):9,944
Deaths (to Combat Medics):6,271
KDR:1.16352
Kill Difference:1,626
Playtime:368.950 hours
Usage:5%
Score:4.988m
Score/min:225
Accuracy (listed only):27.193%
HSR (listed only):14.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:380
Deaths:253
KDR:1.502
Accuracy:11.815% D--
HSR:17.368% C
Comet VM2
C-
Kills:332
Deaths:266
KDR:1.248
Accuracy:40.358% C-
HSR:2.410% D-
Comet VM2
D
Kills:206
Deaths:125
KDR:1.648
Accuracy:40.628% D
HSR:2.913% D
Cosmos VM3
C
Kills:149
Deaths:75
KDR:1.987
Accuracy:12.551% D*
HSR:18.121% C
NS-10 Burster
D
Kills:109
Deaths:67
KDR:1.627
Accuracy:24.801% D--
HSR:3.670% D
Nebula VM20
D--
Kills:99
Deaths:36
KDR:2.750
Accuracy:13.180% D*
HSR:16.162% D--
NS-10 Burster
C
Kills:97
Deaths:73
KDR:1.329
Accuracy:24.495% D--
HSR:5.155% C
Nebula VM20
B+
Kills:80
Deaths:30
KDR:2.667
Accuracy:13.232% D*
HSR:23.750% B+
Blueshift VM5
C--
Kills:73
Deaths:37
KDR:1.973
Accuracy:14.345% D**
HSR:19.178% C--
Kills:1,525
Deaths (as MAX Suit):481
Deaths (to MAX Suits):2,606
KDR:3.17048
Kill Difference:1,044
Playtime:73.569 hours
Usage:1%
Score:1.172m
Score/min:266
Accuracy (listed only):21.712%
HSR (listed only):12.081%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:15,452
V. Kills:1,739 N/A
Deaths:1,826
KDR:8.462
Accuracy:45.204% B+
KPH:65 C*
VKPH:7.300 A+
Hornet Missiles
C+
Kills:13,847
V. Kills:9,242 150%
Deaths:1,783
KDR:7.766
Accuracy:75.008% A+
KPH:58.300 C
VKPH:38.900 C+
Saron Laser Cannon
B++
Kills:12,461
V. Kills:8,235 151%
Deaths:4,580
KDR:2.721
Accuracy:35.742% B++
KPH:20.900 B+
VKPH:13.800 B+
Dual Photon Pods
C+
Kills:6,813
V. Kills:1,763 386%
Deaths:716
KDR:9.515
Accuracy:62.681% B**
KPH:75.500 C
VKPH:19.500 C+
Maelstrom Turbo Laser
C+
Kills:3,184
V. Kills:2,328 137%
Deaths:1,352
KDR:2.355
Accuracy:34.836% B+
KPH:16.700 C+
VKPH:12.200 C+
Antares LC
D
Kills:951
V. Kills:835 114%
Deaths:773
KDR:1.230
Accuracy:29.825% C
KPH:11 D
VKPH:9.700 D
Coyote Missiles
C+
Kills:853
V. Kills:390 218%
Deaths:194
KDR:4.397
Accuracy:53.548% C+
KPH:32.300 C
VKPH:14.800 D
M202 Wyrm
M
Kills:80
V. Kills:71 111%
Deaths:4
KDR:20
Accuracy:72.161% A*
KPH:139.700 B+
VKPH:124 M
Kills:53,641 (32,048 + 0)
Deaths:11,228
KDR:4.777
VKDR:2.191
Vehicle Kills:24,603
Kill Difference:42,413
Playtime:1,464.456 hours
Usage:21%
Score:19.832m
Score/min:226
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D-
Kills:113
V. Kills:71 157%
Deaths:35
KDR:3.229
Accuracy:23.111% F
KPH:17.200 D-
VKPH:10.800 D*
L105 Zephyr
C-
Kills:101
V. Kills:17 N/A
Deaths:24
KDR:4.208
Accuracy:35.240% D--
KPH:32.200 D
VKPH:5.400 C-
C150 Dalton
D-
Kills:98
V. Kills:73 132%
Deaths:24
KDR:4.083
Accuracy:35.882% C
KPH:18.300 D--
VKPH:13.700 D-
Kills:312 (0 + 312)
Deaths:83
KDR:3.759
VKDR:1.940
Vehicle Kills:161
Kill Difference:229
Playtime:15.034 hours
Usage:0%
Score:0.374m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:35.882%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:7,609
V. Kills:1,487 N/A
Deaths:378
KDR:20.130
Accuracy:55.436% B+
KPH:67.800 B+
VKPH:13.200 B**
L100 Python AP
B+
Kills:1,950
V. Kills:1,381 141%
Deaths:293
KDR:6.655
Accuracy:59.551% B
KPH:32.400 C+
VKPH:23 B+
L100 Python HEAT
C++
Kills:1,858
V. Kills:678 274%
Deaths:303
KDR:6.132
Accuracy:54.043% C++
KPH:34.900 C++
VKPH:12.700 C+
C75 Viper
C*
Kills:1,339
V. Kills:291 459%
Deaths:168
KDR:7.970
Accuracy:36.460% C
KPH:40 C*
VKPH:8.700 C+
Skyguard
C**
Kills:279
V. Kills:191 145%
Deaths:56
KDR:4.982
Accuracy:24.531% D-
KPH:16.500 C++
VKPH:11.300 C**
Kills:13,035 (13,035 + 0)
Deaths:1,198
KDR:10.881
VKDR:3.362
Vehicle Kills:4,028
Kill Difference:11,837
Playtime:276.110 hours
Usage:4%
Score:4.288m
Score/min:259
Driving Accuracy:24.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,722
V. Kills:2,050 133%
Deaths:452
KDR:6.022
Accuracy:58.175% B+
KPH:26.700 C+
VKPH:20.100 B++
Supernova VPC
C+
Kills:2,601
V. Kills:432 N/A
Deaths:210
KDR:12.386
Accuracy:47.148% D
KPH:48.600 C+
VKPH:8.100 C+
Supernova PC
B+
Kills:1,670
V. Kills:508 328%
Deaths:263
KDR:6.350
Accuracy:52.877% C**
KPH:33.800 B+
VKPH:10.300 C*
Saron HRB
C
Kills:955
V. Kills:692 138%
Deaths:189
KDR:5.053
Accuracy:40.168% D
KPH:20 D
VKPH:14.500 C
E540 Halberd
C
Kills:327
V. Kills:207 157%
Deaths:50
KDR:6.540
Accuracy:47.576% C+
KPH:24 D-
VKPH:15.200 C
Proton II PPA
D-
Kills:258
V. Kills:18 N/A
Deaths:30
KDR:8.600
Accuracy:16.987% D*
KPH:34.700 D-
VKPH:2.400 D-
M20 Basilisk
C+
Kills:139
V. Kills:60 228%
Deaths:44
KDR:3.159
Accuracy:30.121% C+
KPH:15.300 C
VKPH:6.600 C+
Aphelion VEX-4
C
Kills:102
V. Kills:55 182%
Deaths:17
KDR:6
Accuracy:27.214% D*
KPH:24.400 C
VKPH:13.200 C--
Kills:8,774 (6,993 + 1,781)
Deaths:1,255
KDR:6.991
VKDR:3.205
Vehicle Kills:4,022
Kill Difference:7,519
Playtime:286.891 hours
Usage:4%
Score:4.753m
Score/min:276
Driving Accuracy:52.877%
Gunner Accuracy:27.214%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:1,165
V. Kills:868 134%
Deaths:69
KDR:16.884
Accuracy:74.284% A*
KPH:58.700 B+
VKPH:43.700 A**
Saron HRB-H
B+
Kills:370
V. Kills:305 121%
Deaths:50
KDR:7.400
Accuracy:60.888% B+
KPH:36.200 C+
VKPH:29.800 B+
Aphelion VEX-4H
D--
Kills:133
V. Kills:97 136%
Deaths:38
KDR:3.500
Accuracy:36.243% D*
KPH:22.300 D--
VKPH:16.200 D--
Proton II PPA-H
D-
Kills:104
V. Kills:9 N/A
Deaths:14
KDR:7.429
Accuracy:29.515% D--
KPH:40.300 D*
VKPH:3.500 D-
G40-F Ranger
A*
Kills:60
V. Kills:35 167%
Deaths:2
KDR:30
Accuracy:27.263% D*
KPH:66.500 A++
VKPH:38.800 A*
G30 Walker
D-
Kills:59
V. Kills:40 144%
Deaths:8
KDR:7.375
Accuracy:25.241% F-
KPH:17 D*
VKPH:11.500 D-
M40 Fury-H
C--
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:34.328% D--
KPH:64.900 D
VKPH:8.700 C--
Kills:1,943 (0 + 1,943)
Deaths:192
KDR:10.120
VKDR:7.089
Vehicle Kills:1,361
Kill Difference:1,751
Playtime:43.825 hours
Usage:1%
Score:1.137m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:34.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:705
V. Kills:261 269%
Deaths:68
KDR:10.368
Accuracy:36.844% C+
KPH:55 C*
VKPH:20.400 A*
G30 Walker
C++
Kills:637
V. Kills:408 156%
Deaths:94
KDR:6.777
Accuracy:23.288% D*
KPH:15.500 C+
VKPH:9.900 C++
M20 Basilisk
C+
Kills:578
V. Kills:209 275%
Deaths:105
KDR:5.505
Accuracy:36.562% C
KPH:20.800 C+
VKPH:7.500 C+
M12 Kobalt
C
Kills:561
V. Kills:33 N/A
Deaths:26
KDR:21.577
Accuracy:13.433% D*
KPH:52.600 C--
VKPH:3.100 C
M60-G Bulldog
B**
Kills:486
V. Kills:175 276%
Deaths:88
KDR:5.523
Accuracy:40.912% B
KPH:31.300 C+
VKPH:11.300 B**
M20 Basilisk
C
Kills:195
V. Kills:97 199%
Deaths:53
KDR:3.679
Accuracy:30.862% D--
KPH:15.300 D
VKPH:7.600 C
G40-F Ranger
C+
Kills:193
V. Kills:114 168%
Deaths:16
KDR:12.063
Accuracy:24.745% D*
KPH:18.100 C+
VKPH:10.700 C
M40 Fury
C+
Kills:177
V. Kills:31 N/A
Deaths:20
KDR:8.850
Accuracy:30.590% D-
KPH:52.800 C+
VKPH:9.200 C
M12 Kobalt
C++
Kills:160
V. Kills:14 N/A
Deaths:9
KDR:17.778
Accuracy:11.175% D**
KPH:48.400 D
VKPH:4.200 C++
G30 Walker
D
Kills:83
V. Kills:43 189%
Deaths:11
KDR:7.545
Accuracy:21.531% D**
KPH:12.100 D
VKPH:6.300 D
M60-G Bulldog
D
Kills:78
V. Kills:17 433%
Deaths:9
KDR:8.667
Accuracy:25.051% D**
KPH:17.700 D--
VKPH:3.900 D
Kills:3,853 (0 + 3,853)
Deaths:499
KDR:7.721
VKDR:2.810
Vehicle Kills:1,402
Kill Difference:3,354
Playtime:149.349 hours
Usage:2%
Score:1.736m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:25.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:298
V. Kills:167 177%
Deaths:402
KDR:0.741
Accuracy:52.411% C**
KPH:9.700 D-
VKPH:5.400 C
Kills:298 (298 + 0)
Deaths:402
KDR:0.741
VKDR:0.415
Vehicle Kills:167
Kill Difference:104
Playtime:30.762 hours
Usage:0%
Score:0.158m
Score/min:86
Driving Accuracy:52.411%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 17,19115,4521,8268.462B+6.1945.204%B+1.016%C65C*7.3A+205237.9h13.9C+30.8C++
Hornet Missiles 23,08913,8471,7837.766C*5.5075.008%A+N/A58.3C38.9C+422237.4h10.7C++14.2B+
Saron Laser Cannon 20,69612,4614,5802.721C++0.4535.742%B++2.416%C*20.9B+13.8B+175595.2h133.6C+373.7C*
L100 Python HESH 9,0967,60937820.13B17.8655.436%B+N/A67.8B+13.2B**218112.3h3.9C7.1C+
Dual Photon Pods 8,5766,8137169.515C*7.2562.681%B**1.35%C*75.5C19.5C+34690.2h18.2B29.1B+
Orion VS54 6,8386,7094,8561.382C+0.8919.96%C17.454%D*28.1CN/A101239.1h14.1C-70.6C+
Pulsar C 4,7414,6034,7440.97C1.3022.366%D17.576%D--15.1DN/A51305.6h15.9D*70.9D-
Pandora VX25 4,5124,3773,0631.429C+0.8439.694%C12.68%D37.6C1.2B++99116.4h5.3D13.4C
Tank Mine 6,1313,5564677.615A*5.3541.038%B+N/A150.7B++109.1A+152823.6h2.1C5.1B+
Proximity Mine 3,3833,3814817.029B*4.7645.533%C*N/A119.5CN/A34828.3h2.1D4.7C+
C-4 5,3753,3411,4582.291B+0.0227.908%C*N/A90.8C+55.3A++87936.8h1.7D6.3C+
Maelstrom Turbo Laser 5,5123,1841,3522.355C++0.0934.836%B+2.921%C*16.7C+12.2C+144190.6h146.3D420C
Zenith VX-5 2,8182,7632,4931.108C1.1621.376%D*13.898%D**15.8D-N/A48174.6h16.2D*75.7D*
Supernova FPC 4,7722,7224526.022C3.7558.175%B+2.351%C+26.7C+20.1B++328101.9h6.4D--11C-
Supernova VPC 3,0332,60121012.386C10.1247.148%D1.807%B+48.5C+8.1C+19753.6h3.4C7.2C-
Solstice Burst 2,4712,3932,2861.047C-1.2223.623%D-16.507%D*18.3D-N/A52130.6h20.7F--87.7F
Eclipse VE3A 2,3442,2652,5070.903C1.3718.202%F--13.554%D*13.5D--N/A36168.3h20.3T111.4T*
Solstice VE3 2,0481,9972,2500.888C+1.3823.229%C+14.271%D--9DN/A41220.9h19.9D-85.8C+
L100 Python AP 3,3311,9502936.655C+4.3959.551%B3.128%B32.4C+22.9B+33160.2h6.6C11.1C+
L100 Python HEAT 2,5361,8583036.132C+3.8654.043%C++1.884%C34.9C++12.7C+24953.3h5.2B9.6C**
C-4 ARX 3,3221,6798641.943C+0.3323.439%D--N/A69.4D-67.9A++71124.2h1.9F--8.3F*
Supernova PC 2,1781,6702636.35C+4.0852.877%C**1.138%D-33.7B+10.3C*29149.5h4.3B+8.2B+
H-V45 1,5721,5491,3791.123C+1.1519.673%D*14.074%D--17.6DN/A5988.1h16.3D*82.9D*
NS-61 Emissary 1,6001,5342,0430.751C+1.5223.223%D-11.017%D*9D--N/A27171h20.2D87.2D-
Serpent VE92 1,4581,4381,5410.933C1.3417.397%D**12.865%D*11.5D-N/A48125.4h17.8D**102.6D**
NSX-P Naginata 1,4711,4099561.474C+0.8017.532%D--19.943%D*33.2C--1.5C++8542.4h18D*102.8D*
C75 Viper 1,6301,3391687.97B+5.7036.46%CN/A40.1C*8.7C+26133.4h12.2C++33.4C+
NS-44 Commissioner 1,3821,3331,9500.684C1.5939.951%C**17.329%D8.2D--N/A27163.2h6.8F**17.1D--
Rocklet Rifle 2,5031,3097231.811A++0.4657.491%B+N/A36.1B+32.9B+40636.3h30.8B+53.6B+
Spear Anti-Vehicle Phalanx Turret 2,0491,30013010C**7.7352.713%B+4%C++51.6B+29.7B+44425.2h8.9C+16.9C**
Pulsar VS1 1,2831,2691,0801.175C+1.0922.8%C14.106%D--15.1DN/A6184h17.1D-75.2C-
NS Annihilator 2,3301,2079251.305A++0.9682.506%B+N/A12.3B11.4B**16498.2h10.8B13B+
E540 Halberd-H 2,0331,1656916.884B14.6174.284%A*N/A58.5B+43.6A**49019.9h11.1F**15D*
Nemesis VSH9 2,2561,0381,6890.615C1.6570.923%B**1.734%C--9.5C--11.1C+167109.5h13.1F--18.4D*
Saron HRB 1,6479551895.053C+2.7840.168%DN/A20.1C--14.5C29547.6h27.5D--68.4D--
Antares LC 1,7869517731.23C--1.0429.825%C3.891%A++11D9.7D14086.3h190.7D--639.3D-
Sirius SX12 1,0039508981.058C+1.2124.254%C12.105%D--22.1C--1.2B**9042.9h23.3F-96.1D-
M20 Basilisk 1,2789472735.074A+32.8039.882%D**5.174%C*53.2C**18.6C+24517.8h69.3B*173.9B+
Pulsar LSW 9269036771.334C0.9420.364%D-17.94%D--23.5D-N/A9038.5h16.9F-83D-
NS-11C 9468787081.24C++1.0323.133%C13.44%D--20.4C-1.6A++7343h21.9F-94.7D-
Coyote Missiles 1,2438531944.397B2.1353.548%C+N/A32.3C14.8D24726.4h36.3B67.8C**
NS-44L Blackhand 9198461,0300.821C1.4545.352%B21.158%F10.3D-N/A3282.2h7.1F-15.7D
Hunter QCX 9747838540.917C*1.3549.392%B+5.364%D*8.4D2.1C+4092.9h13.4D27.2C+
Eridani SX5 7577406831.083C1.1918.558%F-15.676%D15.9D-N/A6246.6h15.1D--81.2D**
M40 Fury 9667056810.368C**8.1036.844%C+N/A55.1C*20.4A*31012.8h18.8D51.1D
VX29 Polaris 6776585721.15C1.1218.272%D*13.374%D**22.5D-N/A8529.3h16.3D**89.3D--
NS-15M2 6786516031.08C1.1920.944%D-12.442%F-21.7D-N/A8330h18.2F-87.1D*
NS-357 Underboss 6676471,1180.579C-1.6925.944%D**13.601%D*9.7D--N/A3566.5h5.3D*20.5D**
Ursa 6556395571.147C1.1220.508%D19.092%D-27.9DN/A10022.9h14.4D*70.4D
G30 Walker 1,045637946.777B+4.5123.288%D*3.297%C15.5C+9.9C++15641.2h219.8C+943.7D
Equinox VE2 Burst 6095985971.002C--1.2723.19%D*17.726%D**15.2D*N/A4639.4h17.8F--76.6D**
Thanatos VE70 5985865930.988C+1.2837.955%C13.311%D21.2C--N/A9027.6h6.5D*17D
M20 Basilisk 7875781055.505B++3.2436.562%C5.536%C+20.8C+7.5C+16327.8h97.7C+267.1C+
M12 Kobalt 5945612621.577C++19.3113.433%D*17.469%C+52.4C--3.1C19010.7h26.5D**197.3D-
VE-LR Obelisk 5855483451.588C+0.6832.528%C+20.256%D**28.7C-1.9A9019.1h10.3F-31.7D-
Plasma Grenade 5255191519N/A516.7342.218%DN/A370.7D-4.3D15721.4h3.9C--9.3C-
M12 Kobalt 542510772.857B+70.5915.765%D**12.941%D--86.4C--5.4C+2145.9h24.1D--152.7F
M60-G Bulldog 661486885.523C+3.2540.912%B1.235%D--31.2C+11.2B**21815.6h10D*24.4C
NS Decimator 7754732541.862B+0.4172.097%AN/A35.6C22.7B+48313.3h6.1D--8.4C
NS-AM7 Archer 8734607670.6C*1.6765.131%B*5%D**3.2D-2.8C++31145.1h36.8D**56.4D--
VX6-7 4164063571.137C+1.1319.741%D*18.473%D23.7C--N/A10917.1h14.5C-73.7D
MKV Suppressed 4133964150.954C1.3230.48%B++16.919%C--16.8D-N/A7123.6h36.3T*119D**
MANA Anti-Vehicle Turret 1,1643844210.912D1.3665.372%B+1.823%D3840A7800U6193140.1h23T*35.2T*
Quasar VM1 3833802531.502C+0.7711.815%D--17.368%C15.1D-N/A7025.2h15.8C134.1C
Saron HRB-H 675370507.4C**5.1360.888%B+1.351%C+36.3C+29.9B+46210.2h33.5D-55C--
Sticky Grenade 3493401340N/A337.7340.405%D**N/A425D*11.3C15420.8h3.2D*8D*
Comet VM2 4633322661.248C*1.0240.358%C-2.41%D-9.4C--3.7C12535.4h24.7C61.2C+
E540 Halberd 534327506.54C4.2747.576%C+1.529%C--24D-15.2C25713.6h7.5D**15.8D*
Lancer VS22 7363173510.903C+1.3773.091%A+N/A10.9C14.4C+22429h41D-56.2C--
Aspis Anti-Aircraft Phalanx Turret 634306773.974C++1.7024.073%C1.961%C+11.8C+12.7C*24425.9h161.7C671.5C+
M40 Fury-F 4652984020.741C--1.5352.411%C**N/A9.7D-5.4C8630.8h26.9F--51.3F--
Xiphos Anti-Personnel Phalanx Tower 303295473.75C71.4825.965%C-N/A155.3C-4.2D-4781.9h18.9C++72.9C+
Eidolon VE33 2992852980.956C1.3121.614%D*15.79%D**12.4DN/A6022.9h12.1D--56D*
Skyguard 470279564.982C**2.7124.531%D-3.226%B**16.4C++11.2C**29717h130.9C533.5D
Manticore SX40 2652624020.652C-1.6222.448%D*17.557%D13.9D-N/A4518.8h8.8C--39.3D-
Proton II PPA 276258308.6C6.3316.987%D*1.163%D-34.9D-2.4D-1627.4h11.2C-66.1D*
Spear Anti-Vehicle Phalanx Tower 387243381A**78.7353.496%C*2.881%C-62.3B36.9B4923.9h7.9C**14.8B+
Beamer VS3 2382323820.607C1.6626.387%C16.379%D-9.7D-N/A5023.9h9.8C+37.2C+
Lasher X2 2302231841.212C+1.0619.324%D*1.794%D*21.2DN/A11710.5h22.2D115D
NS-11P 2192122260.938C1.3321.503%D11.321%D**15.8D-N/A6213.4h22F**102.4F
Comet VM2 3132061251.648B+0.6240.628%D2.913%D9.1D4.7C12922.7h32.7D80.6D
NSX Naginata 2122031961.036C-1.2322.426%C22.168%D-26.7D1.2B+1027.6h21.3F*95D*
Deimos VA29 2021972330.845C-1.4251.058%D*9.645%D*24.3D-N/A958.1h4.4T*8.6F*
Corvus VA55 2061962020.97C1.3020.381%D--14.796%D*21.1D1.1B**1319.3h13.3D65D
Flare VE6 2051961561.256C1.0119.781%D15.306%D**28.8D1.3B*2246.8h16.2F--82D*
Lumine Edge 19919514,6320.013C2.263.319%F--9.744%D-0.2C--N/A1919.2h1.4C++41.3T*
M20 Basilisk 292195533.679C+1.4130.862%D--4.103%D15.4D7.6C19012.7h119.2C-386.2D--
G40-F Ranger 3071931612.063B++9.7924.745%D*N/A18C+10.7C19210.7h135.3C546.6D*
M40 Fury 208177208.85C+6.5830.59%D-N/A52.1C+9.1C3723.4h14.2C+46.5C--
Hades VSH4 3521602610.613C1.6677.854%B**1.25%D12.7C15.2C+26212.6h11.4D--14.6C
M12 Kobalt 174160917.778C+15.5111.175%D**16.25%D48.5D4.2C++2563.3h26.1D**233.6F-
SVA-88 1651571221.287C0.9825.287%C++18.471%D--29.6D1.5A2645.3h20.1T-79.3D*
XM98 1571541321.167D1.1039.612%C++59.74%F-12.3D--N/A7512.5h4.2F**10.7D**
Cosmos VM3 153149751.987C+0.2812.551%D*18.121%C16.7D--N/A778.9h17.5D*139.6D*
Artemis VX26 1411391361.022C1.2520.893%F17.986%D15.8D--N/A938.8h18.9F*90.4F**
M20 Basilisk 199139443.159C+0.8930.121%C+N/A15.3C6.6C+1229.1h116.3D**386D--
Aphelion VEX-4H 230133383.5C1.2336.243%D*3.008%C+22.2D--16.2D--3856h72.9C201.1D-
NS-7 PDW 1411321231.073C+1.2018.665%D*15.152%C--21C-1.4A*1796.3h16.8C--90.1D
Anti-Vehicle Grenade 2791261126N/A123.7349.883%CN/A210D-255A*35080.6h8.5F17D--
Hoplon Anti-Aircraft Phalanx Tower 229123261.5C++59.2327.491%DN/A123C+106C+10171h28.5C*103.5C++
NS Baron G5 1381191620.735D1.5335.978%D--12.605%C--18D-2.9M**766.6h7.7F**21.4D
AP30 Shredder 184113353.229C-0.9623.111%F1.77%C17.1D-10.8D*2926.6h76.4C**330.4C-
Auraxium Force-Blade 11711113,4170.008D2.266.388%FN/A0.1DN/A01065.7h3D**47.4T-
NS-45 Pilot 1161091210.901C1.3712.145%T-15.596%D**9.8D*N/A3211.1h9.8F80.4T*
NS-10 Burster 185109671.627C*0.6424.801%D--3.67%D6.3C+4.4C++13317.2h149.4C+602.5D
Terminus VX-9 1061051011.04C1.2320.231%D**23.81%D16.2D--N/A1256.5h20.7T*102.2F**
M60-A Bulldog 117104813C+10.7333.827%D**N/A23.6D3C-1784.4h5.9C+17.5D-
Proton II PPA-H 113104147.429C--5.1629.515%D--1.923%B40D*3.5D-2272.6h13.1D44.2D*
Aphelion VEX-4 157102176C++3.7327.214%D*5.882%B**24.3C13.1C--2494.2h58.2C+214C--
L105 Zephyr 118101244.208D1.9435.24%D--N/A32.6D5.5C-3023.1h7.2C20.4D
Nebula VM20 10299362.75C++0.4813.18%D*16.162%D--25.4DN/A1143.9h24.3D*184.5F-
C150 Dalton 17198244.083C--1.8135.882%CN/A18.5D--13.8D-6305.3h6.1D*16.9D*
NS-10 Burster 16697731.329C++0.9424.495%D--5.155%C5.3C3.8C+14018.2h170.1D-694.4D--
G30 Walker 13395195S92.7326.521%F2.105%C36.5C+14.6C--2512.6h135.3B*510C+
NSX Tengu 92861530.562D1.7128.863%D*13.954%D*8.7D*N/A369.9h30.8T*106.6F**
G30 Walker 12683117.545B+5.2821.531%D**3.614%C12D6.2D-1646.9h207.8C+964.9D-
Orbital Strike Uplink 13482182U79.73548%UN/A410U260U23810.2h1.7T*0.3T*
M202 Wyrm 15180420C*17.7372.161%A*1.25%D133.3B118.3A**4290.6h32B+44.4B*
Nebula VM20 8180302.667C++0.4013.232%D*23.75%B+24.2DN/A1193.3h25.3F*191.5F--
M60-G Bulldog 957898.667C*6.4025.051%D**1.282%D-17.7D--3.9D1994.4h7.9C-31.6D--
S1 167742010.368D1.9066.389%B**2.703%C+9D*11.3C8878.2h16.1T*24.3F-
Blueshift VM5 7473371.973C0.3014.345%D**19.178%C--20.9D--N/A1513.5h22.4F--156.4F-
MANA Anti-Personnel Turret 7773551.327N/A0.9414.415%UN/A730U40U3847600.1h42.3T*293.6T*
M60-A Bulldog 8972135.538C-3.2732.919%D**N/A15.3D-3.6C1464.7h9.6F-29F--
G40-F Ranger 9560230A+27.7327.263%D*N/A66.7A++38.9A*5640.9h47.5B*174.2B+
G30 Walker 995987.375C+5.1125.241%F-N/A16.9D*11.4D-2173.5h278.8F*1104.7T*
VE-A Lacerta 6158361.611C++0.6621.801%D*15.517%D-34.1D1.8C**1661.7h17.7F-81F-
Ghost 5652491.061D1.2130.249%F44.231%F*14.1D*1.1A**2853.7h4.9T*16.2T*
M40 Fury-H 5952114.727D2.4634.328%D--N/A65D8.8C--4090.8h9.7C+28.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon145,5204.9h
Anti-Vehicle MANA Turret646,3387.3h
Decoy Grenade0980h
Nano-Armor Kit1,9835,021,622461.2h
Skywall Shield Emitter37493.1h
Turret AI Module48322.6h
Structure Shield Module22880.9h
Repair Module17292.1h
Nanite Revive Grenade09290.3h
Medical Applicator646322,47430.1h
Blast Wall42291.4h
Cortium Silo02250.6h
Bunker01681h
Motion Spotter499,39511.5h
Spitfire Auto-Turret857,9908.1h
Hoplon Anti-Aircraft Phalanx Tower05601.8h
Rampart Wall14042.3h
Sunderer Garage1880.6h
Xiphos Anti-Personnel Tower04071.3h
Deconstruction Tool03,8460.5h
Welding Device517,6351.2h
Spear Anti-Vehicle Tower13961.3h
Recon Detection Device37039,30083.9h
Shield Recharging Field42880.2h
Smoke Grenade02790.2h
Ammunition Package8013,8626.1h
Medical Kit316400.8h
Anti-Infantry MANA Turret161,0211.8h
Solid Wall01230.7h
Pain Spire0710.3h
WLT-Howler Mining Laser11,2060.4h
Alarm Module01410.3h
Infantry Tower0850.5h
Vehicle Ramp01010.7h
Spear Anti-Vehicle Turret01360.6h
Pelter Rocket Pod01180.1h
Hardlight Barrier102690.4h
Nano-Repair Grenade08420.2h
Router31100.3h
Elysium Spawn Tube01480.4h
Orbital Strike Target Designator3590.7h
Vehicle Gate01931.3h
Light Air Terminal0790.6h

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