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Praetor BamaBinBombin[R7] BamaBinBombin
VS BR 84

KDR: 2.16

Score: 98.4m

Last Seen: Dec 6th, 2018 7:54 PM
- OFFLINE - 169.3 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 157
Level Progress (to 85): 14%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Saron Laser Cannon Dual Photon Pods Orion VS54 L100 Python HESH Pulsar C Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $324,009 MLG Score: 259
Fun Score: N/A
Cheeseburgers Flipped: 487TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.844%15.587%3403299034,3431.225050.933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.933%0.159C++-0.778D--2.266F--HEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.2-0.004C+16.4-0.151C58.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.851%1.742%11654101832,0263545118899.03413269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.542%-0.063C+0.12C+0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.4-0.086C+64.3-0.217C110.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.617%1.546%5248101417,856460563893.87752279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.187%-0.218C-0.703D-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.525B+7.10.434B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.134%3.049%1571710055,969348434641.71277172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.315%-0.928D---0.33C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.3-0.7D52.4-0.337C-148

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.612%59.74%15711021154311870.0493748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.685B+-0.489D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.091C+4.2-0.342C-6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.094%12.828%157310193,99920491211.95168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.023%-0.19C-0.331C--0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.075C+5.6-0.144C8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 157
98.4m251.9%328 (19.7k)269 (16.1k)2.15776137,04663,5132.7958784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022879922.538%5.538%12505:4728

6% Combat Medic58% Engineer12% Heavy Assault10% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2014 1:10 PMSep 15th, 2017 12:37 AMDec 13th, 2018 11:12 AM (4h) (PST)Dec 6th, 2018 6:11 PM (7d) (PST)Dec 6th, 2018 3:54 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
895778180.3740.1730.0211.2580.125259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7034,60849,0952210175816,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6104.1h/254.3d 40,528 7,589 54,431 460.6k 6,641 14,703 45,799 327.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:4,192
Deaths:4,469
KDR:0.938
Accuracy:22.143% C
HSR:17.414% D--
Pandora VX25
C+
Kills:3,282
Deaths:2,421
KDR:1.356
Accuracy:39.030% C+
HSR:12.919% C--
Zenith VX-5
D-
Kills:2,683
Deaths:2,416
KDR:1.111
Accuracy:21.440% D-
HSR:13.791% D*
Solstice Burst
D
Kills:2,350
Deaths:2,253
KDR:1.043
Accuracy:23.649% D
HSR:16.596% D--
Eclipse VE3A
D*
Kills:2,257
Deaths:2,498
KDR:0.904
Accuracy:18.200% F-
HSR:13.558% D*
Solstice VE3
C++
Kills:1,867
Deaths:2,140
KDR:0.872
Accuracy:23.285% C++
HSR:14.569% D-
Serpent VE92
D*
Kills:1,427
Deaths:1,524
KDR:0.936
Accuracy:17.484% D*
HSR:12.894% D*
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
VE-LR Obelisk
C++
Kills:432
Deaths:260
KDR:1.662
Accuracy:32.731% C++
HSR:19.676% D**
Eidolon VE33
D--
Kills:259
Deaths:286
KDR:0.906
Accuracy:21.509% D--
HSR:16.216% D*
VX6-7
D--
Kills:227
Deaths:210
KDR:1.081
Accuracy:19.419% D--
HSR:14.978% D--
Deimos VA29
D--
Kills:132
Deaths:185
KDR:0.714
Accuracy:48.956% D--
HSR:8.333% D*
NS Baron G5
C
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C
NS-11C
D-
Kills:51
Deaths:68
KDR:0.750
Accuracy:19.389% D-
HSR:13.726% D--
Kills:19,863
Deaths (as Engineer):19,480
Deaths (to Engineers):17,674
KDR:1.01966
Kill Difference:383
Playtime:3,536.217 hours
Usage:58%
Score:62.810m
Score/min:296
Accuracy (listed only):27.230%
HSR (listed only):14.329%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:6,148
Deaths:4,348
KDR:1.414
Accuracy:19.989% C+
HSR:17.583% D--
Pulsar LSW
D
Kills:646
Deaths:522
KDR:1.238
Accuracy:18.612% D
HSR:17.183% D-
VX29 Polaris
D--
Kills:583
Deaths:541
KDR:1.078
Accuracy:18.087% D--
HSR:12.693% D**
Ursa
C
Kills:435
Deaths:402
KDR:1.082
Accuracy:20.561% C
HSR:20.230% D
NS-15M2
D
Kills:415
Deaths:409
KDR:1.015
Accuracy:20.221% D
HSR:12.289% F
Lasher X2
D-
Kills:222
Deaths:181
KDR:1.227
Accuracy:19.329% D-
HSR:1.802% D*
SVA-88
C*
Kills:103
Deaths:86
KDR:1.198
Accuracy:24.281% C*
HSR:16.505% D*
Kills:8,552
Deaths (as Heavy Assault):6,489
Deaths (to Heavy Assaults):15,522
KDR:1.31792
Kill Difference:2,063
Playtime:709.088 hours
Usage:12%
Score:11.199m
Score/min:263
Accuracy (listed only):20.154%
HSR (listed only):14.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:4,192
Deaths:4,469
KDR:0.938
Accuracy:22.143% C
HSR:17.414% D--
Pandora VX25
C+
Kills:3,282
Deaths:2,421
KDR:1.356
Accuracy:39.030% C+
HSR:12.919% C--
Zenith VX-5
D-
Kills:2,683
Deaths:2,416
KDR:1.111
Accuracy:21.440% D-
HSR:13.791% D*
Solstice Burst
D
Kills:2,350
Deaths:2,253
KDR:1.043
Accuracy:23.649% D
HSR:16.596% D--
Eclipse VE3A
D*
Kills:2,257
Deaths:2,498
KDR:0.904
Accuracy:18.200% F-
HSR:13.558% D*
Solstice VE3
C++
Kills:1,867
Deaths:2,140
KDR:0.872
Accuracy:23.285% C++
HSR:14.569% D-
Serpent VE92
D*
Kills:1,427
Deaths:1,524
KDR:0.936
Accuracy:17.484% D*
HSR:12.894% D*
Sirius SX12
C++
Kills:810
Deaths:786
KDR:1.031
Accuracy:24.817% C++
HSR:13.086% D
Eridani SX5
C--
Kills:729
Deaths:672
KDR:1.085
Accuracy:18.376% D**
HSR:15.912% C--
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
A
Kills:364
Deaths:381
KDR:0.955
Accuracy:31.979% A
HSR:16.484% C-
VX6-7
D--
Kills:227
Deaths:210
KDR:1.081
Accuracy:19.419% D--
HSR:14.978% D--
Deimos VA29
D--
Kills:132
Deaths:185
KDR:0.714
Accuracy:48.956% D--
HSR:8.333% D*
NS Baron G5
C
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C
NSX Tengu
D--
Kills:66
Deaths:126
KDR:0.524
Accuracy:29.226% D--
HSR:13.636% D*
NS-11C
D-
Kills:51
Deaths:68
KDR:0.750
Accuracy:19.389% D-
HSR:13.726% D--
Kills:21,141
Deaths (as Light Assault):20,899
Deaths (to Light Assaults):11,086
KDR:1.01158
Kill Difference:242
Playtime:872.484 hours
Usage:14%
Score:12.705m
Score/min:243
Accuracy (listed only):26.961%
HSR (listed only):13.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:1,282
Deaths:1,731
KDR:0.741
Accuracy:23.589% D
HSR:10.608% D--
NS-44 Commissioner
B+
Kills:1,186
Deaths:1,782
KDR:0.666
Accuracy:39.463% B+
HSR:16.863% D
Sirius SX12
C++
Kills:810
Deaths:786
KDR:1.031
Accuracy:24.817% C++
HSR:13.086% D
Eridani SX5
C--
Kills:729
Deaths:672
KDR:1.085
Accuracy:18.376% D**
HSR:15.912% C--
NS-44L Blackhand
B+
Kills:697
Deaths:906
KDR:0.769
Accuracy:46.796% B+
HSR:22.095% D**
NS-357 Underboss
D--
Kills:640
Deaths:1,100
KDR:0.582
Accuracy:25.759% D*
HSR:13.750% D--
MKV Suppressed
A
Kills:364
Deaths:381
KDR:0.955
Accuracy:31.979% A
HSR:16.484% C-
NS-AM7 Archer
B**
Kills:295
Deaths:518
KDR:0.569
Accuracy:66.326% B**
HSR:4.068% D**
Manticore SX40
C--
Kills:261
Deaths:398
KDR:0.656
Accuracy:22.515% D--
HSR:17.625% C--
Beamer VS3
C+
Kills:232
Deaths:382
KDR:0.607
Accuracy:26.387% C+
HSR:16.379% D
XM98
B
Kills:154
Deaths:132
KDR:1.167
Accuracy:39.612% B
HSR:59.740% F
Artemis VX26
D
Kills:139
Deaths:136
KDR:1.022
Accuracy:20.893% D*
HSR:17.986% D
NSX Tengu
D--
Kills:66
Deaths:126
KDR:0.524
Accuracy:29.226% D--
HSR:13.636% D*
Kills:6,855
Deaths (as Infiltrator):9,050
Deaths (to Infiltrators):8,543
KDR:0.75746
Kill Difference:2,195
Playtime:595.918 hours
Usage:10%
Score:6.249m
Score/min:175
Accuracy (listed only):31.980%
HSR (listed only):18.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:3,282
Deaths:2,421
KDR:1.356
Accuracy:39.030% C+
HSR:12.919% C--
H-V45
D-
Kills:1,500
Deaths:1,328
KDR:1.130
Accuracy:19.625% D-
HSR:13.867% D--
Pulsar VS1
C+
Kills:1,231
Deaths:1,051
KDR:1.171
Accuracy:22.839% C+
HSR:14.054% D-
Sirius SX12
C++
Kills:810
Deaths:786
KDR:1.031
Accuracy:24.817% C++
HSR:13.086% D
Eridani SX5
C--
Kills:729
Deaths:672
KDR:1.085
Accuracy:18.376% D**
HSR:15.912% C--
Equinox VE2 Burst
D
Kills:598
Deaths:597
KDR:1.002
Accuracy:23.190% D
HSR:17.726% D--
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
A
Kills:364
Deaths:381
KDR:0.955
Accuracy:31.979% A
HSR:16.484% C-
Corvus VA55
D-
Kills:173
Deaths:183
KDR:0.945
Accuracy:19.669% D-
HSR:15.029% D*
Deimos VA29
D--
Kills:132
Deaths:185
KDR:0.714
Accuracy:48.956% D--
HSR:8.333% D*
NS-11P
C--
Kills:131
Deaths:155
KDR:0.845
Accuracy:20.430% C--
HSR:12.977% D--
NS Baron G5
C
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C
NSX Tengu
D--
Kills:66
Deaths:126
KDR:0.524
Accuracy:29.226% D--
HSR:13.636% D*
Kills:9,720
Deaths (as Combat Medic):8,635
Deaths (to Combat Medics):5,424
KDR:1.12565
Kill Difference:1,085
Playtime:340.739 hours
Usage:6%
Score:4.514m
Score/min:221
Accuracy (listed only):28.625%
HSR (listed only):13.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:380
Deaths:253
KDR:1.502
Accuracy:11.815% D-
HSR:17.368% C
Comet VM2
C-
Kills:235
Deaths:243
KDR:0.967
Accuracy:38.864% C-
HSR:2.553% D-
Cosmos VM3
C
Kills:149
Deaths:75
KDR:1.987
Accuracy:12.551% D-
HSR:18.121% C
Comet VM2
D
Kills:141
Deaths:102
KDR:1.382
Accuracy:38.517% D
HSR:2.128% D--
NS-10 Burster
C+
Kills:74
Deaths:56
KDR:1.321
Accuracy:26.810% C-
HSR:5.405% C+
Blueshift VM5
C
Kills:73
Deaths:37
KDR:1.973
Accuracy:14.345% D--
HSR:19.178% C
NS-10 Burster
C+
Kills:71
Deaths:62
KDR:1.145
Accuracy:26.456% C
HSR:7.042% C+
Kills:1,123
Deaths (as MAX Suit):414
Deaths (to MAX Suits):2,406
KDR:2.71256
Kill Difference:709
Playtime:61.011 hours
Usage:1%
Score:0.908m
Score/min:248
Accuracy (listed only):24.194%
HSR (listed only):10.257%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:13,920
V. Kills:1,594 N/A
Deaths:1,771
KDR:7.860
Accuracy:45.226% B+
KPH:63.800 B+
VKPH:7.300 A++
Hornet Missiles
C+
Kills:9,581
V. Kills:6,889 139%
Deaths:1,558
KDR:6.150
Accuracy:75.091% A+
KPH:50 C
VKPH:35.900 C+
Saron Laser Cannon
B+
Kills:8,193
V. Kills:6,235 131%
Deaths:4,076
KDR:2.010
Accuracy:35.271% B+
KPH:16.900 B+
VKPH:12.800 B+
Dual Photon Pods
C++
Kills:6,804
V. Kills:1,760 386%
Deaths:716
KDR:9.503
Accuracy:62.702% A
KPH:75.500 C+
VKPH:19.500 C++
Maelstrom Turbo Laser
C**
Kills:3,109
V. Kills:2,285 136%
Deaths:1,345
KDR:2.312
Accuracy:34.671% B+
KPH:16.500 C*
VKPH:12.100 C**
Antares LC
C-
Kills:951
V. Kills:835 114%
Deaths:773
KDR:1.230
Accuracy:29.825% C
KPH:11 D
VKPH:9.700 C-
Coyote Missiles
C+
Kills:793
V. Kills:360 220%
Deaths:188
KDR:4.218
Accuracy:53.190% C+
KPH:31.200 C
VKPH:14.200 D
Kills:43,351 (26,173 + 0)
Deaths:10,427
KDR:4.158
VKDR:1.914
Vehicle Kills:19,958
Kill Difference:32,924
Playtime:1,286.748 hours
Usage:21%
Score:16.359m
Score/min:212
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:100
V. Kills:63 156%
Deaths:34
KDR:2.941
Accuracy:23.023% F
KPH:17.500 D
VKPH:11 D--
L105 Zephyr
D
Kills:82
V. Kills:6 N/A
Deaths:24
KDR:3.417
Accuracy:34.289% D--
KPH:31.500 D
VKPH:2.300 D
C150 Dalton
D-
Kills:69
V. Kills:56 121%
Deaths:22
KDR:3.136
Accuracy:36.631% C+
KPH:15.600 D-
VKPH:12.700 D-
Kills:251 (0 + 251)
Deaths:80
KDR:3.138
VKDR:1.563
Vehicle Kills:125
Kill Difference:171
Playtime:12.743 hours
Usage:0%
Score:0.312m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:36.631%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:6,054
V. Kills:1,117 N/A
Deaths:317
KDR:19.098
Accuracy:54.798% B++
KPH:68.100 B++
VKPH:12.600 B**
L100 Python HEAT
B+
Kills:1,839
V. Kills:673 273%
Deaths:300
KDR:6.130
Accuracy:54.016% C**
KPH:34.800 B+
VKPH:12.700 C**
L100 Python AP
B*
Kills:1,700
V. Kills:1,279 133%
Deaths:287
KDR:5.923
Accuracy:59.840% B+
KPH:30.700 C*
VKPH:23.100 B*
C75 Viper
B+
Kills:1,305
V. Kills:275 473%
Deaths:158
KDR:8.259
Accuracy:35.446% C
KPH:40.600 B+
VKPH:8.600 C**
Skyguard
B+
Kills:272
V. Kills:187 145%
Deaths:56
KDR:4.857
Accuracy:24.176% D-
KPH:16.300 B
VKPH:11.200 B+
Kills:11,170 (11,170 + 0)
Deaths:1,118
KDR:9.991
VKDR:3.158
Vehicle Kills:3,531
Kill Difference:10,052
Playtime:246.150 hours
Usage:4%
Score:3.737m
Score/min:253
Driving Accuracy:24.176%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:2,591
V. Kills:427 N/A
Deaths:208
KDR:12.457
Accuracy:47.113% C
KPH:48.700 B
VKPH:8 C++
Supernova FPC
B**
Kills:2,428
V. Kills:1,925 126%
Deaths:440
KDR:5.518
Accuracy:58.009% B+
KPH:25.300 C*
VKPH:20 B**
Supernova PC
B**
Kills:1,667
V. Kills:506 329%
Deaths:262
KDR:6.363
Accuracy:52.871% B+
KPH:33.800 B**
VKPH:10.300 B++
Saron HRB
C+
Kills:834
V. Kills:633 132%
Deaths:180
KDR:4.633
Accuracy:38.480% D
KPH:19.400 C--
VKPH:14.700 C+
Proton II PPA
D
Kills:241
V. Kills:13 N/A
Deaths:29
KDR:8.310
Accuracy:14.992% D**
KPH:36 D
VKPH:1.900 D--
E540 Halberd
C+
Kills:200
V. Kills:146 136%
Deaths:42
KDR:4.762
Accuracy:45.832% C
KPH:21.600 D-
VKPH:15.800 C+
M20 Basilisk
C
Kills:117
V. Kills:50 229%
Deaths:43
KDR:2.721
Accuracy:29.021% C+
KPH:14.400 C-
VKPH:6.200 C
Aphelion VEX-4
C+
Kills:81
V. Kills:46 172%
Deaths:17
KDR:4.765
Accuracy:24.858% D**
KPH:23.300 C+
VKPH:13.200 D
Kills:8,159 (6,686 + 1,473)
Deaths:1,221
KDR:6.682
VKDR:3.068
Vehicle Kills:3,746
Kill Difference:6,938
Playtime:269.177 hours
Usage:4%
Score:4.369m
Score/min:271
Driving Accuracy:52.871%
Gunner Accuracy:24.858%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:1,025
V. Kills:790 130%
Deaths:62
KDR:16.532
Accuracy:74.310% A*
KPH:57.900 B++
VKPH:44.600 M
Saron HRB-H
B+
Kills:344
V. Kills:294 117%
Deaths:49
KDR:7.020
Accuracy:61.127% B++
KPH:36 C+
VKPH:30.700 B+
Aphelion VEX-4H
D--
Kills:112
V. Kills:87 127%
Deaths:36
KDR:3.111
Accuracy:35.816% D*
KPH:20.800 D--
VKPH:16.200 D--
Proton II PPA-H
D-
Kills:101
V. Kills:8 N/A
Deaths:12
KDR:8.417
Accuracy:29.359% D-
KPH:40.500 D--
VKPH:3.200 D-
G30 Walker
D
Kills:59
V. Kills:40 144%
Deaths:8
KDR:7.375
Accuracy:25.408% F
KPH:17.600 D
VKPH:12 D
M40 Fury-H
C-
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:34.328% D-
KPH:64.900 D
VKPH:8.700 C-
Kills:1,693 (0 + 1,693)
Deaths:178
KDR:9.511
VKDR:6.888
Vehicle Kills:1,226
Kill Difference:1,515
Playtime:39.290 hours
Usage:1%
Score:0.995m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:34.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:704
V. Kills:261 269%
Deaths:68
KDR:10.353
Accuracy:36.828% C++
KPH:55 B+
VKPH:20.400 A*
G30 Walker
C++
Kills:631
V. Kills:407 155%
Deaths:94
KDR:6.713
Accuracy:23.262% D--
KPH:15.400 C++
VKPH:10 C++
M60-G Bulldog
A
Kills:484
V. Kills:175 275%
Deaths:88
KDR:5.500
Accuracy:41.024% B+
KPH:31.500 C++
VKPH:11.400 A
M12 Kobalt
C+
Kills:461
V. Kills:30 N/A
Deaths:21
KDR:21.952
Accuracy:13.054% D--
KPH:51 C
VKPH:3.300 C+
M20 Basilisk
C
Kills:329
V. Kills:126 259%
Deaths:89
KDR:3.697
Accuracy:33.536% D
KPH:15.700 C
VKPH:6 C--
M40 Fury
C+
Kills:177
V. Kills:31 N/A
Deaths:20
KDR:8.850
Accuracy:30.650% D
KPH:54.200 C+
VKPH:9.500 C
M20 Basilisk
C
Kills:169
V. Kills:87 192%
Deaths:49
KDR:3.449
Accuracy:30.519% D-
KPH:14.900 D
VKPH:7.700 C
M12 Kobalt
C+
Kills:78
V. Kills:6 N/A
Deaths:7
KDR:11.143
Accuracy:11.067% D*
KPH:37.700 D-
VKPH:2.900 C+
G30 Walker
C-
Kills:76
V. Kills:41 181%
Deaths:10
KDR:7.600
Accuracy:20.417% D**
KPH:11.900 C-
VKPH:6.400 D
G40-F Ranger
C
Kills:76
V. Kills:46 162%
Deaths:7
KDR:10.857
Accuracy:26.364% D
KPH:15.300 C
VKPH:9.300 C
M60-G Bulldog
D
Kills:75
V. Kills:16 441%
Deaths:8
KDR:9.375
Accuracy:24.744% D*
KPH:17.200 D--
VKPH:3.700 D
Kills:3,260 (0 + 3,260)
Deaths:461
KDR:7.072
VKDR:2.659
Vehicle Kills:1,226
Kill Difference:2,799
Playtime:131.416 hours
Usage:2%
Score:1.515m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:24.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:254
V. Kills:135 187%
Deaths:377
KDR:0.674
Accuracy:50.347% C++
KPH:9.300 D
VKPH:4.900 C
Kills:254 (254 + 0)
Deaths:377
KDR:0.674
VKDR:0.358
Vehicle Kills:135
Kill Difference:123
Playtime:27.273 hours
Usage:0%
Score:0.129m
Score/min:79
Driving Accuracy:50.347%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 15,51413,9201,7717.86B+5.7045.226%B+1.042%C63.8B+7.3A++200218.3h13.7C++30.3C**
Hornet Missiles 16,4709,5811,5586.15C**3.9975.091%A+1.085%D50C35.9C+391191.7h11.3C++15.1B
Saron Laser Cannon 14,4288,1934,0762.01C++0.1535.271%B+2.783%C**16.9B+12.8B+162486.2h156.9C+444.8C++
Dual Photon Pods 8,5646,8047169.503B+7.3562.702%A1.352%C++75.5C+19.5C++34390.1h18.2B+29B++
Orion VS54 6,2476,1484,3481.414C++0.7419.989%C+17.583%D--28.7C+N/A103214.4h13.4C+66.8C+
L100 Python HESH 7,1716,05431719.098B++16.9454.798%B++N/A68.1B++12.6B**21688.9h3.8C+6.9C*
Pulsar C 4,3054,1924,4690.938C+1.2222.143%C17.414%D--14.5DN/A50288.8h15.8D-71.2C
Pandora VX25 3,3843,2822,4211.356C**0.8039.03%C+12.919%C--36.7C++1.1B**9889.4h5.4D13.9C+
Tank Mine 5,6273,2154347.408A**5.2540.259%B+N/A147.5B**110.6A++154821.8h2.1C5.2B++
Maelstrom Turbo Laser 5,3943,1091,3452.312C*0.1534.671%B+2.991%C*16.5C*12.1C**139188.9h147.5C425.4C+
Proximity Mine 3,0593,0584436.903B**4.7546.047%B+N/A119.9C+N/A35025.5h2.1D4.6C++
C-4 4,4352,6971,2962.081B+0.0827.936%B+N/A82.5C++53.1A++85832.7h1.9D6.7C+
Zenith VX-5 2,7312,6832,4161.111C+1.0521.44%D-13.791%D*15.7DN/A47170.9h16.2D75.6D
Supernova VPC 3,0182,59120812.457C++10.3047.113%C1.814%C*48.7B8C++19253.2h3.4C+7.2C+
Supernova FPC 4,3532,4284405.518C+3.3658.009%B+2.554%C+25.3C*20B**31696.1h6.5C11.3C+
Solstice Burst 2,4272,3502,2531.043C1.1123.649%D16.596%D--18.2DN/A52128.9h20.7F-87.7D*
Eclipse VE3A 2,3362,2572,4980.904C1.2518.2%F-13.558%D*13.4D--N/A35168.1h20.3F--111.6T-
Solstice VE3 1,9061,8672,1400.872C++1.2923.285%C++14.569%D-8.7DN/A37215.5h20D86.1C+
L100 Python HEAT 2,5121,8393006.13B+3.9754.016%C**1.903%C--34.8B+12.7C**24352.9h5.2B+9.6B+
L100 Python AP 2,9791,7002875.923B+3.7759.84%B+3.588%B30.6C*23B*31855.5h6.9C+11.5C*
Supernova PC 2,1731,6672626.363C++4.2152.871%B+1.14%D--33.8B**10.3B++27549.3h4.3B++8.2B++
C-4 ARX 3,2461,6278411.935C+0.2223.348%DN/A68.9D-68.6A*71323.6h2F-8.4F--
H-V45 1,5201,5001,3281.13C+1.0319.625%D-13.867%D--17.5DN/A5885.5h16.1D-82.2D
Serpent VE92 1,4471,4271,5240.936C+1.2217.484%D*12.894%D*11.5DN/A47124.6h17.8D--101.8D--
C75 Viper 1,5801,3051588.259B*6.1035.446%CN/A40.7B+8.6C**25032.1h11.6B+32.8C**
NS-61 Emissary 1,3371,2821,7310.741C+1.4223.589%D10.608%D--8.4D-N/A25152.7h20.5D87D-
Pulsar VS1 1,2441,2311,0511.171C*0.9922.839%C+14.054%D-15.1DN/A5881.7h17.1D74.7C+
NS-44 Commissioner 1,2201,1861,7820.666C1.4939.463%B+16.863%D8.1D--N/A27146.5h6.7F--16.9D
Spear Anti-Vehicle Phalanx Turret 1,8151,1431209.525B+7.3751.091%B++4.549%C*50.8B++29.9B*44522.5h8.5C*16.6B+
Nemesis VSH9 2,2541,0361,6830.616C+1.5471.021%B**1.737%D9.5D11.1C++165109.3h13.1F-18.4D*
E540 Halberd-H 1,8151,0256216.532B++14.3774.31%A*N/A57.9B++44.6M48517.7h11.2F-15.1D
NS Annihilator 2,0351,0228321.228A++0.9382.782%B++N/A12B11.9B**16885.3h10.9C**13.1B+
Antares LC 1,7869517731.23C+0.9329.825%C3.891%A+11D9.7C-13886.3h190.7C--639.3C--
Rocklet Rifle 1,8049255261.759A*0.4055.467%C**N/A34.4B+32.7B+36926.9h30B++54.1B+
Saron HRB 1,4678341804.633C+2.4838.48%DN/A19.4C--14.7C+30143.1h27D70D
Sirius SX12 8568107861.031C+1.1324.817%C++13.086%D20.8C1.2M+8738.9h24.8F-99.8D
Coyote Missiles 1,1537931884.218B+2.0653.19%C+N/A31.2C14.2D24025.4h36.6B+68.8B+
Eridani SX5 7417296721.085C+1.0718.376%D**15.912%C--15.8DN/A6046.1h14.9D81.1D-
M40 Fury 9657046810.353B++8.2036.828%C++N/A55B+20.4A*30812.8h18.8D51.1C
NS-44L Blackhand 7476979060.769C1.3946.796%B+22.095%D**9.4D-N/A2974.4h7D**15C
Pulsar LSW 6626465221.238C+0.9218.612%D17.183%D-20.7DN/A8931.2h15.5D-83.5D
NS-357 Underboss 6596401,1000.582C1.5825.759%D*13.75%D--9.7D--N/A3465.7h5.3D-20.5D--
G30 Walker 1,038631946.713A4.5623.262%D--3.328%C15.5C++10C++15540.8h220.2C++946.8C
M20 Basilisk 8306042524.16M++22.0039.148%D**4.967%C++49.5B18.5C25012.2h67.3B*171.9B+
Equinox VE2 Burst 6095985971.002C1.1623.19%D17.726%D--15.2D--N/A4639.4h17.8D**76.6D--
Thanatos VE70 5975855880.995C++1.1638.011%C+13.333%D21.3CN/A8627.5h6.4D-17C
VX29 Polaris 6015835411.078C1.0818.087%D--12.693%D**21.4D-N/A8127.3h16.4D*90.9D-
Frag Grenade 5044981498N/A495.8442.066%C-N/A383.1C-4.6D15061.3h4C+9.5C+
M60-G Bulldog 659484885.5C**3.3441.024%B+1.24%D--31.6C++11.4A22015.3h9.9D24.2C+
M12 Kobalt 4914612121.952B**19.7913.054%D--16.92%C51.2C3.3C+1749h26.4D*202.1D--
Ursa 4454354021.082C+1.0820.561%C20.23%D26.4C-N/A10216.5h13.5D65.4C+
VE-LR Obelisk 4604322601.662C+0.5032.731%C++19.676%D**29.6C+1.9A++8114.6h10D*30.5D
M12 Kobalt 454425670.833A*68.6815.906%D*12.471%D--90.4C6.2B2054.7h23.7C--148.8D--
NS-15M2 4304154091.015C1.1420.221%D12.289%F18.8D-N/A6822.1h17.9D**88.4D
MANA Anti-Vehicle Turret 1,1643844210.912D1.2565.372%C1.823%D--3840A++7800S6137530.1h23D-35.2D*
Quasar VM1 3833802531.502C+0.6611.815%D-17.368%C15.1DN/A6725.1h15.8C+134.1C+
MKV Suppressed 3793643810.955C+1.2031.979%A16.484%C-16.8DN/A6721.7h37.8T*118.1D*
Saron HRB-H 638344497.02B+4.8661.127%B++1.453%C+35.8C+30.6B+4639.6h34D55.6C
M20 Basilisk 455329893.697B+1.5433.536%D6.383%C*15.7C6C--15921h101.5C+302.7C+
Sticky Grenade 3373281328N/A325.8440.353%D**N/A410D*11.3C+15150.8h3.2D-7.9D--
NS-AM7 Archer 6192955180.569C*1.5966.326%B**4.068%D**2.5D--2.8C++28116.8h43.6D**65.8D*
Skyguard 459272564.857B**2.7024.176%D-3.309%B**16.3B11.2B+27316.7h130.1C+538.2C
Aspis Anti-Aircraft Phalanx Turret 571266713.746C++1.5923.035%C2.256%C++10.9C++12.6B23924.3h164.7C+715C+
Manticore SX40 2642613980.656C1.5022.515%D--17.625%C--14DN/A4518.7h8.8C39.1D
Eidolon VE33 2702592860.906C+1.2521.509%D--16.216%D*12.1DN/A5621.4h12.1D56.2D
M40 Fury-F 3892543770.674C-1.4850.347%C++N/A9.3D4.9C7927.3h25.7F-51.1F
Hunter QCX 2912493530.705C+1.4527.42%D--10.442%D--6.5D1.1C2638.6h11C40.1D
Xiphos Anti-Personnel Phalanx Tower 253247461.75C+59.5926.032%CN/A190C4.6C--6031.3h17.1C*65.7C++
Proton II PPA 254241298.31C6.1514.992%D**1.245%D36D1.9D--1716.7h9.6C++64.2D-
Comet VM2 3392352430.967C++1.1938.864%C-2.553%D-7.6D3.4C11730.8h26.4C68C
Beamer VS3 2382323820.607C+1.5526.387%C+16.379%D9.7D-N/A4723.8h9.8C++37.2C+
VX6-7 2312272101.081C+1.0819.419%D--14.978%D--21.6CN/A12110.5h13.5C+69.6C
Lasher X2 2292221811.227B+0.9319.329%D-1.802%D*21.3C-N/A11210.4h21.9C113.5C-
Lancer VS22 5672162950.732C+1.4373.211%A+N/A8.9D14.5C**21524.2h51.9D-70.8D
Spear Anti-Vehicle Phalanx Tower 327205368.333M*66.1851.703%C++2.927%D58.6B*34.9B+4713.5h8.1B+15.6B+
E540 Halberd 346200424.762C2.6045.832%C2.5%C+21.7D-15.9C+2969.2h7.6D*16.6D-
M40 Fury 208177208.85C*6.6930.65%DN/A53.6C+9.4C3793.3h14C+45.8C
Corvus VA55 1821731830.945C+1.2119.669%D-15.029%D*20.8C1.1A++1308.3h12.8C+64.9C
M20 Basilisk 256169493.449B1.2930.519%D-4.734%C14.8D7.6C18911.4h114.6C375.6D
Hades VSH4 3521602610.613C++1.5477.854%A1.25%D12.7C15.2C**25412.6h11.4D14.6C
XM98 1571541321.167C-0.9939.612%B59.74%F12.3D-N/A6912.5h4.2F--10.7D--
Cosmos VM3 153149751.987C+0.1712.551%D-18.121%C16.7D--N/A748.9h17.5D--139.6D-
Comet VM2 2271411021.382B+0.7838.517%D2.128%D--7.8D4.8C+13218h33.5C87C--
Artemis VX26 1411391361.022C1.1420.893%D*17.986%D15.8D-N/A908.8h18.9F--90.4F-
Deimos VA29 1361321850.714C-1.4448.956%D--8.333%D*22DN/A906h5.2T*10.5F--
NS-11P 1331311550.845C1.3120.43%C--12.977%D--13.6DN/A669.6h20.6F-100.8D--
Lumine Edge 1291269,3970.013C2.142.906%F--8.73%D*0.2DN/A1620.1h1.5C+51.9T*
NS Baron G5 1381191620.735C-1.4235.978%D12.605%C18D2.9S746.6h7.7F--21.4C+
M20 Basilisk 167117432.721C+0.5629.021%C+N/A14.4C-6.2C1198.1h119.1D**410.2D--
Anti-Vehicle Grenade 2621171117N/A114.8449.58%C+N/A195D-241.7A*35580.6h8.6D*17.3D
Aphelion VEX-4H 199112363.111C+0.9535.816%D*1.786%D20.7D--16.1D--3755.4h76.5C213.7D-
Auraxium Force-Blade 11711112,6580.009D2.158.147%FN/A0.1DN/A01008.2h3D*37.2F-
M60-A Bulldog 117104813C+10.8434.338%D*N/A24.2C3C1784.3h5.9C++17.2C
SVA-88 110103861.198C0.9624.281%C*16.505%D*24.5D1.7M**2844.2h21.6T*89.1D--
Proton II PPA-H 109101128.417C6.2629.359%D-1.98%C*40.4D--3.2D-2042.5h12.7D43.3D
AP30 Shredder 163100342.941C0.7823.023%F1%D17.5D11.1D--2805.7h79.4B+344.8C+
Hoplon Anti-Aircraft Phalanx Tower 16786186A*83.8428.516%CN/A95.6C+90C+9210.9h35.9B125.9C**
L105 Zephyr 8882243.417D1.2634.289%D--N/A31.5D2.3D3172.6h7C+20.4C--
Aphelion VEX-4 12781174.765C++2.6124.858%D**6.173%B**23.1C13.1D2423.5h57.1C*229.6C-
NS Decimator 14179441.795B**0.3679.846%A**N/A30.4C+23.8B*11042.6h6.6D--8.2C++
M12 Kobalt 8478711.143C+8.9911.067%D*11.539%D**37.1D-2.9C+2052.1h26.9D*243.3D*
G30 Walker 11776107.6A5.4420.417%D**3.947%C+11.9C-6.4D1666.4h199.6C*977.5D
G40-F Ranger 12276710.857M*8.7026.364%DN/A15.2C9.2C1995h158.9C602.6C-
M60-G Bulldog 917589.375B**7.2224.744%D*1.333%D--17D--3.6D1964.4h8.1C32.5D
S1 167742010.368D1.7966.389%B**2.703%C+9D*11.3C+8088.2h16.1T*24.3F--
NS-10 Burster 13274561.321B0.8426.81%C-5.405%C+5.6C++4.4B14413.1h174.6C--651.1C
Blueshift VM5 7473371.973C+0.1814.345%D--19.178%C20.9DN/A1373.5h22.4F-156.4D*
MANA Anti-Personnel Turret 7773551.327N/A0.8314.415%UN/A730U40U3510800.1h42.3T*293.6T*
M60-A Bulldog 8972135.538C3.3833.045%D**N/A15.7D-3.7C+1434.6h9.6D**28.9F--
NS-10 Burster 12671621.145B1.0126.456%C7.042%C+5C3.9C*15214.2h185.8D--702.5D
C150 Dalton 12569223.136C0.9836.631%C+N/A15.7D-12.7D-6264.4h7D*19.2D*
NSX Tengu 72661260.524D1.6329.226%D--13.636%D*8.4D*N/A347.9h33.1T*113.4F**
G30 Walker 995987.375C++5.2225.408%FN/A17.9D12.1D2123.3h276.3F1087.3F--
M40 Fury-H 5952114.727D2.5734.328%D-N/A65D8.8C-4090.8h9.7C+28.3D
NS-11C 5551680.75C1.4119.389%D-13.726%D--5.9D--N/A958.7h25.1F-129.5D**

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0560h
Nano-Armor Kit1,5344,594,147420.7h
Motion Spotter418,23810h
Anti-Vehicle MANA Turret646,3387.3h
Spawn Beacon114,9284.3h
Turret AI Module36442h
Structure Shield Module22680.9h
Repair Module15701.6h
Cortium Silo01570.4h
Skywall Shield Emitter25892.4h
Blast Wall41590.9h
Nanite Revive Grenade07400.2h
Medical Applicator591289,26326.2h
Welding Device01280h
Spear Anti-Vehicle Tower02820.9h
Deconstruction Tool03,8460.5h
Spitfire Auto-Turret585,4385.4h
Bunker01300.7h
Hoplon Anti-Aircraft Phalanx Tower04111.2h
Rampart Wall13712.1h
Sunderer Garage0620.5h
Xiphos Anti-Personnel Tower02900.9h
Ammunition Package7012,0345.5h
Medical Kit163180.5h
Anti-Infantry MANA Turret161,0211.8h
Vehicle Gate01050.7h
Elysium Spawn Tube0890.3h
Infantry Tower0660.4h
WLT-Howler Mining Laser01,2060.3h
Alarm Module01160.3h
Spear Anti-Vehicle Turret01050.4h
Nano-Repair Grenade02230.1h
Pelter Rocket Pod01080.1h
Recon Detection Device29930,77559.6h
Smoke Grenade02790.1h

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