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Primarch BamaBinBombin[R7] BamaBinBombin
VS BR 99

KDR: 2.21

Score: 104.6m

Last Seen: Feb 17th, 2019 4:00 AM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 115
Level Progress (to 100): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Hornet Missiles Saron Laser Cannon L100 Python HESH Dual Photon Pods Orion VS54 Pulsar C Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $332,766 MLG Score: 266
Fun Score: N/A
Cheeseburgers Flipped: 504TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.904%15.444%3383398936,4211.221120.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.794%0.162C++-0.805D--2.142F--HEAD + (~4.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.5-0.009C+16.5-0.158C59

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.832%1.746%12154101834,6513677129439.42371268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.518%-0.065C+0.134C++0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.3-0.092C+64.9-0.222C111.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.265%1.452%5438101419,008480867273.95341283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.121%-0.165C-0.743D-1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.535B+70.438B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.536%3.071%1611710056,284362336531.73447172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.265%-0.897D---0.341C-1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.3-0.674D52.4-0.333C-145

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.448%55.825%16121020206329480.062519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%0.213C++-0.742D-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.229C4.4-0.391C--7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.387%12.605%161310194,38721761392.01608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%-0.168C-0.378C--0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.062C+5.5-0.138C8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 115
104.6m254.3%329 (19.7k)270 (16.2k)2.20957148,15467,0512.8582999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022943222.921%5.421%12405:4729

58% Engineer12% Heavy Assault10% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 19th, 2014 1:10 PMSep 15th, 2017 12:37 AMFeb 17th, 2019 4:15 AM (2d) (PST)Feb 17th, 2019 4:57 AM (2d) (PST)Feb 17th, 2019 12:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
917778400.3830.1730.0211.3000.128266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,9924,61550,3772310178816,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6445.6h/268.6d 43,497 8,031 57,772 502.7k 6,923 15,456 49,496 354.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:4,192
Deaths:4,469
KDR:0.938
Accuracy:22.143% C-
HSR:17.414% D--
Pandora VX25
C+
Kills:3,670
Deaths:2,690
KDR:1.364
Accuracy:39.394% C+
HSR:12.643% D
Zenith VX-5
D-
Kills:2,743
Deaths:2,477
KDR:1.107
Accuracy:21.384% D-
HSR:13.890% D*
Solstice Burst
D
Kills:2,350
Deaths:2,255
KDR:1.042
Accuracy:23.647% D
HSR:16.596% D--
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F-
HSR:13.554% D*
Solstice VE3
C++
Kills:1,898
Deaths:2,183
KDR:0.869
Accuracy:23.231% C++
HSR:14.384% D-
Serpent VE92
D*
Kills:1,427
Deaths:1,524
KDR:0.936
Accuracy:17.484% D*
HSR:12.894% D*
NS-11C
C+
Kills:656
Deaths:580
KDR:1.131
Accuracy:23.799% C+
HSR:11.281% D**
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
VE-LR Obelisk
C+
Kills:450
Deaths:275
KDR:1.636
Accuracy:32.542% C+
HSR:19.556% D**
Eidolon VE33
D--
Kills:262
Deaths:288
KDR:0.910
Accuracy:21.465% D--
HSR:16.031% D*
VX6-7
D-
Kills:246
Deaths:229
KDR:1.074
Accuracy:19.740% D-
HSR:15.447% D-
Deimos VA29
D--
Kills:132
Deaths:185
KDR:0.714
Accuracy:48.956% D--
HSR:8.333% D**
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C-
Kills:20,995
Deaths (as Engineer):20,412
Deaths (to Engineers):18,422
KDR:1.02856
Kill Difference:583
Playtime:3,706.989 hours
Usage:58%
Score:66.758m
Score/min:300
Accuracy (listed only):27.570%
HSR (listed only):14.140%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:6,443
Deaths:4,562
KDR:1.412
Accuracy:19.972% C+
HSR:17.570% D--
Pulsar LSW
D
Kills:699
Deaths:551
KDR:1.269
Accuracy:18.888% D
HSR:16.595% D--
NS-15M2
D
Kills:651
Deaths:603
KDR:1.080
Accuracy:20.944% D
HSR:12.442% F
VX29 Polaris
D--
Kills:583
Deaths:541
KDR:1.078
Accuracy:18.087% D--
HSR:12.693% D**
Ursa
C
Kills:500
Deaths:454
KDR:1.101
Accuracy:20.412% C
HSR:20.200% C--
Lasher X2
D-
Kills:223
Deaths:184
KDR:1.212
Accuracy:19.324% D-
HSR:1.794% D*
NSX-P Naginata
D
Kills:196
Deaths:154
KDR:1.273
Accuracy:19.394% D
HSR:19.898% D*
Flare VE6
C--
Kills:132
Deaths:121
KDR:1.091
Accuracy:19.650% C--
HSR:10.606% F-
SVA-88
C++
Kills:107
Deaths:89
KDR:1.202
Accuracy:23.714% C++
HSR:16.822% D*
Kills:9,534
Deaths (as Heavy Assault):7,259
Deaths (to Heavy Assaults):16,397
KDR:1.3134
Kill Difference:2,275
Playtime:759.269 hours
Usage:12%
Score:11.924m
Score/min:262
Accuracy (listed only):20.043%
HSR (listed only):14.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:4,192
Deaths:4,469
KDR:0.938
Accuracy:22.143% C-
HSR:17.414% D--
Pandora VX25
C+
Kills:3,670
Deaths:2,690
KDR:1.364
Accuracy:39.394% C+
HSR:12.643% D
Zenith VX-5
D-
Kills:2,743
Deaths:2,477
KDR:1.107
Accuracy:21.384% D-
HSR:13.890% D*
Solstice Burst
D
Kills:2,350
Deaths:2,255
KDR:1.042
Accuracy:23.647% D
HSR:16.596% D--
Eclipse VE3A
D*
Kills:2,265
Deaths:2,507
KDR:0.903
Accuracy:18.202% F-
HSR:13.554% D*
Solstice VE3
C++
Kills:1,898
Deaths:2,183
KDR:0.869
Accuracy:23.231% C++
HSR:14.384% D-
Serpent VE92
D*
Kills:1,427
Deaths:1,524
KDR:0.936
Accuracy:17.484% D*
HSR:12.894% D*
Sirius SX12
C+
Kills:942
Deaths:889
KDR:1.060
Accuracy:24.271% C+
HSR:12.102% D-
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% D**
HSR:15.676% D
NS-11C
C+
Kills:656
Deaths:580
KDR:1.131
Accuracy:23.799% C+
HSR:11.281% D**
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
B**
Kills:367
Deaths:386
KDR:0.951
Accuracy:31.870% B**
HSR:16.349% C-
VX6-7
D-
Kills:246
Deaths:229
KDR:1.074
Accuracy:19.740% D-
HSR:15.447% D-
Deimos VA29
D--
Kills:132
Deaths:185
KDR:0.714
Accuracy:48.956% D--
HSR:8.333% D**
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C-
NSX Tengu
D--
Kills:66
Deaths:126
KDR:0.524
Accuracy:29.226% D--
HSR:13.636% D*
Kills:22,398
Deaths (as Light Assault):21,933
Deaths (to Light Assaults):11,719
KDR:1.0212
Kill Difference:465
Playtime:925.924 hours
Usage:14%
Score:13.493m
Score/min:243
Accuracy (listed only):27.243%
HSR (listed only):13.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:1,371
Deaths:1,861
KDR:0.737
Accuracy:23.178% D
HSR:10.430% D--
NS-44 Commissioner
B+
Kills:1,330
Deaths:1,949
KDR:0.682
Accuracy:39.962% B+
HSR:17.368% D
Sirius SX12
C+
Kills:942
Deaths:889
KDR:1.060
Accuracy:24.271% C+
HSR:12.102% D-
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% D**
HSR:15.676% D
NS-44L Blackhand
B+
Kills:722
Deaths:937
KDR:0.771
Accuracy:46.402% B+
HSR:22.438% D**
NS-357 Underboss
D--
Kills:640
Deaths:1,100
KDR:0.582
Accuracy:25.759% D*
HSR:13.750% D--
NS-AM7 Archer
B**
Kills:368
Deaths:597
KDR:0.616
Accuracy:65.728% B**
HSR:4.891% D**
MKV Suppressed
B**
Kills:367
Deaths:386
KDR:0.951
Accuracy:31.870% B**
HSR:16.349% C-
Manticore SX40
D
Kills:261
Deaths:398
KDR:0.656
Accuracy:22.515% D--
HSR:17.625% D
Beamer VS3
C+
Kills:232
Deaths:382
KDR:0.607
Accuracy:26.387% C+
HSR:16.379% D-
XM98
B
Kills:154
Deaths:132
KDR:1.167
Accuracy:39.612% B
HSR:59.740% F
Artemis VX26
D
Kills:139
Deaths:136
KDR:1.022
Accuracy:20.893% D*
HSR:17.986% D
NSX Tengu
D--
Kills:66
Deaths:126
KDR:0.524
Accuracy:29.226% D--
HSR:13.636% D*
Ghost
D*
Kills:52
Deaths:49
KDR:1.061
Accuracy:30.249% D*
HSR:44.231% F--
Kills:7,384
Deaths (as Infiltrator):9,625
Deaths (to Infiltrators):8,997
KDR:0.76717
Kill Difference:2,241
Playtime:654.465 hours
Usage:10%
Score:6.805m
Score/min:173
Accuracy (listed only):31.758%
HSR (listed only):20.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:3,670
Deaths:2,690
KDR:1.364
Accuracy:39.394% C+
HSR:12.643% D
H-V45
D-
Kills:1,500
Deaths:1,328
KDR:1.130
Accuracy:19.625% D-
HSR:13.867% D--
Pulsar VS1
C+
Kills:1,257
Deaths:1,071
KDR:1.174
Accuracy:22.846% C+
HSR:14.081% D-
Sirius SX12
C+
Kills:942
Deaths:889
KDR:1.060
Accuracy:24.271% C+
HSR:12.102% D-
Eridani SX5
D
Kills:740
Deaths:683
KDR:1.083
Accuracy:18.558% D**
HSR:15.676% D
Equinox VE2 Burst
D-
Kills:598
Deaths:597
KDR:1.002
Accuracy:23.190% D-
HSR:17.726% D*
Thanatos VE70
C+
Kills:585
Deaths:588
KDR:0.995
Accuracy:38.011% C+
HSR:13.333% D
MKV Suppressed
B**
Kills:367
Deaths:386
KDR:0.951
Accuracy:31.870% B**
HSR:16.349% C-
NS-11P
C
Kills:177
Deaths:206
KDR:0.859
Accuracy:21.324% C
HSR:13.559% D-
Corvus VA55
D-
Kills:173
Deaths:183
KDR:0.945
Accuracy:19.669% D-
HSR:15.029% D*
Deimos VA29
D--
Kills:132
Deaths:185
KDR:0.714
Accuracy:48.956% D--
HSR:8.333% D**
NS Baron G5
C-
Kills:119
Deaths:162
KDR:0.735
Accuracy:35.978% D
HSR:12.605% C-
NSX Tengu
D--
Kills:66
Deaths:126
KDR:0.524
Accuracy:29.226% D--
HSR:13.636% D*
Kills:10,326
Deaths (as Combat Medic):9,094
Deaths (to Combat Medics):5,763
KDR:1.13547
Kill Difference:1,232
Playtime:346.486 hours
Usage:5%
Score:4.622m
Score/min:222
Accuracy (listed only):28.686%
HSR (listed only):13.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:380
Deaths:253
KDR:1.502
Accuracy:11.815% D-
HSR:17.368% C
Comet VM2
C-
Kills:235
Deaths:243
KDR:0.967
Accuracy:38.864% C-
HSR:2.553% D-
Cosmos VM3
C
Kills:149
Deaths:75
KDR:1.987
Accuracy:12.551% D-
HSR:18.121% C
Comet VM2
D
Kills:141
Deaths:102
KDR:1.382
Accuracy:38.517% D
HSR:2.128% D--
NS-10 Burster
C--
Kills:91
Deaths:60
KDR:1.517
Accuracy:26.797% C--
HSR:4.396% C--
NS-10 Burster
C
Kills:85
Deaths:66
KDR:1.288
Accuracy:26.461% C
HSR:5.882% C
Blueshift VM5
C
Kills:73
Deaths:37
KDR:1.973
Accuracy:14.345% D--
HSR:19.178% C
Kills:1,154
Deaths (as MAX Suit):418
Deaths (to MAX Suits):2,495
KDR:2.76077
Kill Difference:736
Playtime:63.086 hours
Usage:1%
Score:0.951m
Score/min:251
Accuracy (listed only):24.193%
HSR (listed only):9.947%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:14,438
V. Kills:1,649 N/A
Deaths:1,809
KDR:7.981
Accuracy:45.326% B+
KPH:64.200 B+
VKPH:7.300 A++
Hornet Missiles
C+
Kills:11,544
V. Kills:7,993 144%
Deaths:1,700
KDR:6.791
Accuracy:75.121% A+
KPH:53.700 C+
VKPH:37.200 C+
Saron Laser Cannon
B+
Kills:10,248
V. Kills:7,205 142%
Deaths:4,394
KDR:2.332
Accuracy:35.346% B+
KPH:19.100 B+
VKPH:13.400 B+
Dual Photon Pods
C++
Kills:6,804
V. Kills:1,760 386%
Deaths:716
KDR:9.503
Accuracy:62.702% A
KPH:75.500 C+
VKPH:19.500 C++
Maelstrom Turbo Laser
C*
Kills:3,161
V. Kills:2,314 137%
Deaths:1,346
KDR:2.348
Accuracy:34.803% B+
KPH:16.700 C++
VKPH:12.200 C*
Antares LC
C-
Kills:951
V. Kills:835 114%
Deaths:773
KDR:1.230
Accuracy:29.825% C
KPH:11 D
VKPH:9.700 C-
Coyote Missiles
C+
Kills:829
V. Kills:379 218%
Deaths:193
KDR:4.295
Accuracy:53.448% C+
KPH:31.700 C
VKPH:14.500 C--
Kills:47,975 (28,798 + 0)
Deaths:10,931
KDR:4.389
VKDR:2.025
Vehicle Kills:22,135
Kill Difference:37,044
Playtime:1,369.634 hours
Usage:21%
Score:18.006m
Score/min:219
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:103
V. Kills:66 154%
Deaths:35
KDR:2.943
Accuracy:23.338% F
KPH:17.200 D
VKPH:11 D--
L105 Zephyr
C--
Kills:94
V. Kills:16 N/A
Deaths:24
KDR:3.917
Accuracy:36.628% D
KPH:33.700 D
VKPH:5.700 C--
C150 Dalton
C
Kills:93
V. Kills:69 133%
Deaths:24
KDR:3.875
Accuracy:35.254% C
KPH:18.100 D-
VKPH:13.400 D-
Kills:290 (0 + 290)
Deaths:83
KDR:3.494
VKDR:1.819
Vehicle Kills:151
Kill Difference:207
Playtime:13.930 hours
Usage:0%
Score:0.347m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:35.254%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,913
V. Kills:1,330 N/A
Deaths:364
KDR:18.992
Accuracy:55.521% B++
KPH:67.600 B++
VKPH:13 A
L100 Python HEAT
B+
Kills:1,858
V. Kills:678 274%
Deaths:303
KDR:6.132
Accuracy:54.043% C**
KPH:34.900 B+
VKPH:12.700 C**
L100 Python AP
B**
Kills:1,747
V. Kills:1,300 134%
Deaths:290
KDR:6.024
Accuracy:59.792% B+
KPH:31.100 C++
VKPH:23.100 B**
C75 Viper
B+
Kills:1,326
V. Kills:286 462%
Deaths:168
KDR:7.893
Accuracy:35.966% C
KPH:40.100 B+
VKPH:8.700 C**
Skyguard
B+
Kills:279
V. Kills:191 145%
Deaths:56
KDR:4.982
Accuracy:24.531% D-
KPH:16.500 B+
VKPH:11.300 B+
Kills:12,123 (12,123 + 0)
Deaths:1,181
KDR:10.265
VKDR:3.205
Vehicle Kills:3,785
Kill Difference:10,942
Playtime:261.645 hours
Usage:4%
Score:3.993m
Score/min:254
Driving Accuracy:24.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,618
V. Kills:2,005 131%
Deaths:445
KDR:5.883
Accuracy:57.928% B+
KPH:26.300 C*
VKPH:20.100 B**
Supernova VPC
C**
Kills:2,597
V. Kills:429 N/A
Deaths:209
KDR:12.426
Accuracy:47.148% C-
KPH:48.700 C**
VKPH:8 C++
Supernova PC
B**
Kills:1,670
V. Kills:508 328%
Deaths:263
KDR:6.350
Accuracy:52.877% B+
KPH:33.800 B**
VKPH:10.300 B+
Saron HRB
C+
Kills:877
V. Kills:657 133%
Deaths:182
KDR:4.819
Accuracy:38.870% D
KPH:19.700 C--
VKPH:14.800 C+
Proton II PPA
D
Kills:256
V. Kills:18 N/A
Deaths:30
KDR:8.533
Accuracy:16.841% D*
KPH:35.100 D
VKPH:2.500 D
E540 Halberd
C+
Kills:254
V. Kills:175 144%
Deaths:47
KDR:5.404
Accuracy:47.964% C+
KPH:23.200 D
VKPH:16 C+
M20 Basilisk
C+
Kills:130
V. Kills:55 232%
Deaths:43
KDR:3.023
Accuracy:29.016% C+
KPH:15.100 C
VKPH:6.400 C+
Aphelion VEX-4
C+
Kills:100
V. Kills:54 182%
Deaths:17
KDR:5.882
Accuracy:27.179% D--
KPH:23.900 C+
VKPH:12.900 D
Kills:8,502 (6,885 + 1,617)
Deaths:1,236
KDR:6.879
VKDR:3.156
Vehicle Kills:3,901
Kill Difference:7,266
Playtime:277.856 hours
Usage:4%
Score:4.573m
Score/min:274
Driving Accuracy:52.877%
Gunner Accuracy:27.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:1,084
V. Kills:824 131%
Deaths:66
KDR:16.424
Accuracy:74.285% A*
KPH:58.600 B++
VKPH:44.500 M
Saron HRB-H
B++
Kills:346
V. Kills:296 116%
Deaths:49
KDR:7.061
Accuracy:61.133% B++
KPH:35.900 C+
VKPH:30.700 B++
Aphelion VEX-4H
D--
Kills:119
V. Kills:91 129%
Deaths:37
KDR:3.216
Accuracy:35.664% D*
KPH:21.400 D--
VKPH:16.400 D--
Proton II PPA-H
D-
Kills:101
V. Kills:8 N/A
Deaths:13
KDR:7.769
Accuracy:29.330% D-
KPH:40.400 D--
VKPH:3.200 D-
G30 Walker
D
Kills:59
V. Kills:40 144%
Deaths:8
KDR:7.375
Accuracy:25.408% F
KPH:17.600 D--
VKPH:12 D
M40 Fury-H
C--
Kills:52
V. Kills:7 N/A
Deaths:11
KDR:4.727
Accuracy:34.328% D-
KPH:64.900 D
VKPH:8.700 C--
G40-F Ranger
A*
Kills:52
V. Kills:30 168%
Deaths:2
KDR:26
Accuracy:28.576% D
KPH:66.400 A*
VKPH:38.300 A*
Kills:1,813 (0 + 1,813)
Deaths:186
KDR:9.747
VKDR:6.968
Vehicle Kills:1,296
Kill Difference:1,627
Playtime:41.148 hours
Usage:1%
Score:1.069m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:28.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:704
V. Kills:261 269%
Deaths:68
KDR:10.353
Accuracy:36.811% C+
KPH:55 B+
VKPH:20.400 A*
G30 Walker
C++
Kills:635
V. Kills:407 156%
Deaths:94
KDR:6.755
Accuracy:23.292% D-
KPH:15.500 C++
VKPH:9.900 C++
M60-G Bulldog
A
Kills:484
V. Kills:175 275%
Deaths:88
KDR:5.500
Accuracy:41.047% B+
KPH:31.500 C++
VKPH:11.400 A
M12 Kobalt
C+
Kills:482
V. Kills:31 N/A
Deaths:24
KDR:20.083
Accuracy:13.345% D--
KPH:51.300 C
VKPH:3.300 C+
M20 Basilisk
C
Kills:397
V. Kills:152 259%
Deaths:92
KDR:4.315
Accuracy:35.307% C
KPH:17.100 C
VKPH:6.600 C
M20 Basilisk
C
Kills:184
V. Kills:94 194%
Deaths:52
KDR:3.538
Accuracy:30.502% D-
KPH:15.100 C--
VKPH:7.700 C
M40 Fury
C+
Kills:177
V. Kills:31 N/A
Deaths:20
KDR:8.850
Accuracy:30.583% D
KPH:53.300 C+
VKPH:9.300 C
G40-F Ranger
C
Kills:111
V. Kills:67 163%
Deaths:12
KDR:9.250
Accuracy:25.330% D-
KPH:15.800 C
VKPH:9.500 C-
M12 Kobalt
C
Kills:91
V. Kills:6 N/A
Deaths:9
KDR:10.111
Accuracy:11.471% D*
KPH:39 D-
VKPH:2.600 C
G30 Walker
C-
Kills:81
V. Kills:42 188%
Deaths:11
KDR:7.364
Accuracy:21.466% D*
KPH:12.400 C-
VKPH:6.400 D
M60-G Bulldog
D
Kills:75
V. Kills:16 441%
Deaths:8
KDR:9.375
Accuracy:24.898% D*
KPH:17.200 D--
VKPH:3.700 D
Kills:3,421 (0 + 3,421)
Deaths:478
KDR:7.157
VKDR:2.682
Vehicle Kills:1,282
Kill Difference:2,943
Playtime:137.599 hours
Usage:2%
Score:1.589m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:24.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:276
V. Kills:150 183%
Deaths:389
KDR:0.710
Accuracy:51.298% C*
KPH:9.600 D
VKPH:5.200 C
Kills:276 (276 + 0)
Deaths:389
KDR:0.710
VKDR:0.386
Vehicle Kills:150
Kill Difference:113
Playtime:28.865 hours
Usage:0%
Score:0.144m
Score/min:83
Driving Accuracy:51.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 16,08714,4381,8097.981B++5.7745.326%B+1.018%C64.2B+7.3A++202224.8h13.8C++30.5C**
Hornet Missiles 19,53711,5441,7006.791B+4.5875.121%A+N/A53.7C+37.2C+404215h11C++14.6B+
Saron Laser Cannon 17,45310,2484,3942.332C*0.1235.346%B+2.664%C**19.1B+13.4B+170537.5h142.8C++404C**
L100 Python HESH 8,2436,91336418.992B++16.7855.521%B++N/A67.6B++13A216102.2h3.9C7.1C*
Dual Photon Pods 8,5646,8047169.503B+7.2962.702%A1.352%C++75.5C+19.5C++34490.1h18.2B+29B++
Orion VS54 6,5516,4434,5621.412C++0.8019.972%C+17.57%D--28.8C+N/A104223.9h13.6C+68C+
Pulsar C 4,3054,1924,4690.938C+1.2722.143%C-17.414%D--14.5DN/A50288.8h15.8D71.2C
Pandora VX25 3,7903,6702,6901.364B+0.8539.394%C+12.643%D36.7C+1.2A97100h5.4C--13.7C+
Tank Mine 5,8303,3514447.547M5.3440.513%B+N/A148.3B*109.7A++153722.6h2.1C5.2B++
Proximity Mine 3,1753,1734576.943B**4.7345.879%B+N/A119.3C+N/A34726.6h2.1C--4.7C++
Maelstrom Turbo Laser 5,4753,1611,3462.348C*0.1434.803%B+2.942%C*16.7C++12.2C*142189.8h146.6C421.2C+
C-4 4,7732,9301,3642.148B+0.0627.759%B+N/A85.9C++54A++86834.1h1.8C-6.5C+
Zenith VX-5 2,7952,7432,4771.107C+1.1021.384%D-13.89%D*15.8DN/A47174h16.2D75.8D
Supernova FPC 4,6232,6184455.883C++3.6757.928%B+2.368%C+26.3C*20.2B**32299.5h6.4C-11C+
Supernova VPC 3,0262,59720912.426C++10.2247.148%C-1.81%C**48.7C**8C++19453.3h3.4C+7.2C+
Solstice Burst 2,4272,3502,2551.042C1.1723.647%D16.596%D--18.2DN/A52129h20.8F-87.8D*
Eclipse VE3A 2,3442,2652,5070.903C1.3118.202%F-13.554%D*13.5D--N/A35168.3h20.3F--111.4T-
Solstice VE3 1,9371,8982,1830.869C++1.3423.231%C++14.384%D-8.7DN/A39217.2h20D86.1C+
L100 Python HEAT 2,5361,8583036.132B+3.9254.043%C**1.884%C--34.9B+12.7C**24553.3h5.2B+9.6B++
L100 Python AP 3,0471,7472906.024B+3.8159.792%B+3.492%B31.1C++23.1B**32656.2h6.8C++11.4C*
Supernova PC 2,1781,6702636.35C*4.1452.877%B+1.138%D-33.7B**10.3B+28449.5h4.3B++8.2B++
C-4 ARX 3,2591,6368481.929C+0.2823.378%DN/A69D-68.5A*71323.7h2F-8.4F--
H-V45 1,5201,5001,3281.13C+1.0819.625%D-13.867%D--17.5DN/A5985.5h16.1D-82.2D
Serpent VE92 1,4471,4271,5240.936C+1.2717.484%D*12.894%D*11.5DN/A47124.6h17.8D--101.8D--
NS-61 Emissary 1,4291,3711,8610.737C+1.4723.178%D10.43%D--8.4D-N/A25162.4h20.6D88.8D-
NS-44 Commissioner 1,3781,3301,9490.682C1.5339.962%B+17.368%D8.2D--N/A27163.1h6.8F--17.1D
C75 Viper 1,6121,3261687.893B*5.6835.966%CN/A40.2B+8.7C**25333h11.9B+33.1C**
Pulsar VS1 1,2701,2571,0711.174C*1.0422.846%C+14.081%D-15.2DN/A5982.9h17.2D75.1C+
Spear Anti-Vehicle Phalanx Turret 1,8911,1921239.691B+7.4851.655%B++4.362%C++50.1B++29.4B++43723.8h8.9C++17.2B+
E540 Halberd-H 1,9081,0846616.424B++14.2174.285%A*N/A58.6B++44.5M49318.5h11.1F-14.9D
NS Annihilator 2,1151,0718681.234A++0.9882.732%B+N/A12B+11.7B**16689.4h10.9B+13.2B+
Rocklet Rifle 2,0471,0585891.796A*0.4156.596%B+N/A35.6B+33.3B++38929.7h30.1B++53.2B+
Nemesis VSH9 2,2561,0381,6890.615C+1.5970.923%B**1.734%C--9.5C-11.1C++166109.5h13.1F-18.4D*
Antares LC 1,7869517731.23C0.9829.825%C3.891%A+11D9.7C-13886.3h190.7C--639.3D
Sirius SX12 9949428891.06C++1.1524.271%C+12.102%D-22.2C1.2M+8942.5h23.3F95.9D
Saron HRB 1,5348771824.819C+2.6138.87%DN/A19.7C--14.8C+30244.5h26.7D68.7D
Coyote Missiles 1,2088291934.295B*2.0953.448%C+N/A31.6C14.5C--24326.2h36.6B+68.4B+
Eridani SX5 7577406831.083C+1.1318.558%D**15.676%D15.9DN/A6146.5h15.1D81.2D-
M20 Basilisk 9997352727.222S25.0139.587%D**5.306%C**51B+18.3C25314.4h68.7B*173.6B+
NS-44L Blackhand 7747229370.771C1.4446.402%B+22.438%D**9.5D-N/A3076.2h7D**15C
M40 Fury 9657046810.353B++8.1436.811%C+N/A55B+20.4A*30812.8h18.8C51.1C
Pulsar LSW 7196995511.269C+0.9418.888%D16.595%D--21.2DN/A8933h15.6D-82.7D
NS-11C 7166565801.131C*1.0823.799%C+11.281%D**18.7C1.7M**7035h22.4D**94.1D
NS-15M2 6786516031.08C1.1320.944%D12.442%F21.8DN/A8029.9h18.2D**87.1D
NS-357 Underboss 6596401,1000.582C1.6325.759%D*13.75%D--9.7D--N/A3465.7h5.3D-20.5D*
G30 Walker 1,042635946.755A+4.5523.292%D-3.307%C15.5C++9.9C++15541h219.9C+944.3C
Equinox VE2 Burst 6095985971.002C1.2123.19%D-17.726%D*15.2D--N/A4639.4h17.8F76.6D*
Thanatos VE70 5975855880.995C++1.2138.011%C+13.333%D21.3CN/A8827.5h6.4D-17C
VX29 Polaris 6015835411.078C1.1318.087%D--12.693%D**21.4DN/A8227.3h16.4D*90.9D
Ursa 5115004541.101C+1.1120.412%C20.2%C--27CN/A10118.5h13.5D65.9C+
Frag Grenade 5044981498N/A495.7942.066%CN/A383.1C-4.6C15151.3h4C+9.5C+
M60-G Bulldog 659484885.5B+3.2941.047%B+1.24%D--31.4C++11.4A21915.4h10D24.3C++
M12 Kobalt 5134822420.083B++17.8713.345%D--17.22%C+51.3C3.3C+1849.4h27.1D*202.8D--
M12 Kobalt 497466677.667A**75.4615.679%D*12.446%D--87.9C5.8C++2085.3h23.2C-148.1D--
VE-LR Obelisk 4784502751.636C+0.5732.542%C+19.556%D**29.2C+1.8A++8415.4h10D*30.9D
Hunter QCX 5044095100.802C++1.4140.415%C+7.09%D*7.3D1.7C+3655.8h14.1D35C-
M20 Basilisk 549397924.315B++2.1135.307%C6.297%C*17.1C6.6C16223.2h102C+288.8C+
MANA Anti-Vehicle Turret 1,1643844210.912D--1.3065.372%C++1.823%D3840C++7800A++6147610.1h23C--35.2D
Quasar VM1 3833802531.502C+0.7111.815%D-17.368%C15.1DN/A6825.1h15.8C+134.1C+
NS-AM7 Archer 7353685970.616B1.5965.728%B**4.891%D**2.8D-2.8C++29129.8h39.1D*59.4D-
MKV Suppressed 3823673860.951C+1.2631.87%B**16.349%C-16.7DN/A6822h37.7T*118.4D*
Saron HRB-H 642346497.061B+4.8561.133%B++1.445%C+35.7C+30.5B++4699.7h34D-55.6C
Sticky Grenade 3413321332N/A329.7940.369%D*N/A415D--11.3C+15280.8h3.2D-8D-
Skyguard 470279564.982B**2.7724.531%D-3.226%B*16.4B11.2B+28217h130.9C+533.5C
Aspis Anti-Aircraft Phalanx Turret 591278723.861C*1.6523.479%C2.158%C+11.3C++12.7B24424.7h164.4C+700.4C+
M40 Fury-F 4262763890.71C-1.5051.298%C*N/A9.6D5.2C8328.9h25.9F50.4D**
Eidolon VE33 2732622880.91C+1.3021.465%D--16.031%D*12.1DN/A5821.7h12.1D56.6D-
Manticore SX40 2642613980.656C1.5522.515%D--17.625%D14DN/A4518.7h8.8C39.1D
Xiphos Anti-Personnel Phalanx Tower 264258464.5C++62.2926.977%CN/A161.3C3.8D--4961.6h18.5C++68.6C++
Proton II PPA 274256308.533C6.3216.841%D*1.172%D-35.1D2.5D1637.3h11.1C65.8D-
E540 Halberd 429254475.404C3.1947.964%C+1.969%C23.1D15.9C+28311h7.6D*15.9D
Lancer VS22 6252503100.806C++1.4073.261%A+N/A9.8C-14.6C**22025.6h46.5D63.4C
VX6-7 2512462291.074C+1.1419.74%D-15.447%D-21.6CN/A11811.4h13.7C+69.3C
NS Decimator 3992461351.822B**0.3975.089%A++N/A34.6C+21.5B++6227.1h6D8C++
Comet VM2 3392352430.967C++1.2438.864%C-2.553%D-7.6D3.4C11830.8h26.4C68C
Beamer VS3 2382323820.607C+1.6026.387%C+16.379%D-9.7DN/A4823.9h9.8C++37.2C+
Lasher X2 2302231841.212B+1.0019.324%D-1.794%D*21.2CN/A11310.5h22.2C-115C-
Spear Anti-Vehicle Phalanx Tower 346216372M**69.7952.771%C*2.778%D56.8B+34.2B+4703.8h8.5B+16B+
NSX-P Naginata 2031961541.273C+0.9419.394%D19.898%D*31.1C-1.1C++936.3h18.1D**93.2D-
Lumine Edge 19318911,4690.016C2.193.372%F--10.053%D--0.3DN/A1750.4h1.4C++40.2T*
M20 Basilisk 278184523.538B+1.3330.502%D-4.348%C--15.1C--7.7C18612.2h119C390D
M40 Fury 208177208.85C*6.6430.583%DN/A53.6C+9.4C3743.3h14.1C+46.2C+
NS-11P 1821772060.859C1.3521.324%C13.559%D-14.5DN/A6012.2h23.1F*108.4D*
Corvus VA55 1821731830.945C+1.2619.669%D-15.029%D*20.8C1.1A++1348.3h12.8C+64.9C
Hades VSH4 3521602610.613C++1.6077.854%A1.25%D12.7C15.2C*25712.6h11.4D14.6C
XM98 1571541321.167C-1.0439.612%B59.74%F12.3DN/A7112.5h4.2F--10.7D--
Cosmos VM3 153149751.987C+0.2212.551%D-18.121%C16.7D--N/A758.9h17.5D--139.6D-
Comet VM2 2271411021.382B+0.8338.517%D2.128%D--7.8D4.8C+13418h33.5C87C--
Artemis VX26 1411391361.022C1.1920.893%D*17.986%D15.8D-N/A928.8h18.9F--90.4F-
Deimos VA29 1361321850.714C-1.5048.956%D--8.333%D**20.6DN/A876.4h5.2T*10.5F--
Flare VE6 1401321211.091C1.1219.65%C--10.606%F-25.9C--1.6M+2265.1h16.4F83.4D
M20 Basilisk 185130433.023C++0.8129.016%C+N/A15.1C6.4C+1228.6h113D*389.4D
Aphelion VEX-4H 210119373.216C+1.0135.664%D*1.681%D-21.3D--16.3D--3855.6h74.1C207.7D
Anti-Vehicle Grenade 2661191119N/A116.7949.782%C+N/A198.3D-245A++35440.6h8.6D*17.3D
NS Baron G5 1381191620.735C-1.4735.978%D12.605%C-18D2.9S746.6h7.7F--21.4C
G40-F Ranger 178111129.25A*7.0425.33%D-N/A15.9C9.6C-1887h153.9C607.7D
Auraxium Force-Blade 11711112,7330.009D2.207.189%FN/A0.1DN/A01021.7h3D*42.1F**
SVA-88 114107891.202C1.0123.714%C++16.822%D*24.3D1.6M++2834.4h21.7T*91.4D--
M60-A Bulldog 117104813C+10.7934.051%D*N/A23.6C3C1774.4h5.9C++17.4C
AP30 Shredder 169103352.943C-0.7323.338%FN/A17.2D11D--2856h81.2B+348.1C
Proton II PPA-H 109101137.769C5.5629.33%D-1.98%C*40.4D--3.2D-2142.5h12.7C--43.4D
Aphelion VEX-4 154100175.882B3.6727.179%D--6%B**23.8C12.9D2354.2h59.3C++218.2C
L105 Zephyr 11094243.917C--1.7136.628%DN/A33.6D5.7C--3212.8h7.1C+19.4C
C150 Dalton 16293243.875C1.6735.254%CN/A18.2D-13.5D-6165.1h6.1D-17.2D-
Hoplon Anti-Aircraft Phalanx Tower 17993193A++90.7927.518%CN/A103.3C+95.6C+9160.9h35.5B129.1C**
M12 Kobalt 9791910.111C7.9011.471%D*10.989%D**39.6D-2.6C2232.3h27.7D**241.3D**
NS-10 Burster 15891601.517B+0.6926.797%C--4.396%C--6.4B+4.7B+14814.2h152.8C+570.3C+
NS-10 Burster 14885661.288B+0.9226.461%C5.882%C5.6C+4.1B15515.3h166.8C--630.3C-
G30 Walker 12381117.364B**5.1521.466%D*3.704%C+12.5C-6.5D1666.5h203.2C*946.5C--
M60-G Bulldog 917589.375B**7.1724.898%D*1.333%D--17D--3.6D1974.4h8.1C+32.7D
S1 167742010.368D1.8466.389%B**2.703%C+9D--11.3C+8348.2h16.1T*24.3F-
Blueshift VM5 7473371.973C+0.2414.345%D--19.178%C20.9DN/A1413.5h22.4F-156.4D*
MANA Anti-Personnel Turret 7773551.327N/A0.8814.415%UN/A730U40U3612900.1h42.3T*293.6T*
M60-A Bulldog 8972135.538C3.3332.919%D**N/A15.3D-3.6C+1424.7h9.6D**29F--
NSX Tengu 72661260.524D1.6929.226%D--13.636%D*8.4D--N/A367.9h33.1T*113.4F*
G30 Walker 995987.375C*5.1725.408%FN/A17.9D--12.1D2163.3h276.3F1087.3F*
Ghost 5652491.061C-1.1530.249%D*44.231%F--14.1D--1.1M**2573.7h4.9T*16.2T-
M40 Fury-H 5952114.727D2.5234.328%D-N/A65D8.8C--4090.8h9.7C+28.3D
G40-F Ranger 8252226A+23.7928.576%DN/A65A*37.5A*5720.8h48.7B++170.5B+

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0770h
Nano-Armor Kit1,6114,780,013438.9h
Motion Spotter428,75810.6h
Anti-Vehicle MANA Turret646,3387.3h
Spawn Beacon125,1264.5h
Turret AI Module47352.3h
Structure Shield Module22730.9h
Repair Module16411.8h
Cortium Silo01830.5h
Skywall Shield Emitter26742.7h
Blast Wall41761.1h
Nanite Revive Grenade07910.2h
Medical Applicator611294,29626.8h
Welding Device25,4560.3h
Spear Anti-Vehicle Tower03291h
Deconstruction Tool03,8460.5h
Pain Spire0550.3h
Spitfire Auto-Turret676,5946.7h
Bunker01440.8h
Hoplon Anti-Aircraft Phalanx Tower04681.4h
Rampart Wall13792.1h
Sunderer Garage0690.5h
Xiphos Anti-Personnel Tower03231h
Ammunition Package7012,7445.7h
Medical Kit204020.5h
Anti-Infantry MANA Turret161,0211.8h
Vehicle Gate01441h
Elysium Spawn Tube01160.3h
Light Air Terminal0540.4h
Vehicle Ramp0540.4h
Infantry Tower0700.4h
WLT-Howler Mining Laser11,2060.4h
Alarm Module01340.3h
Spear Anti-Vehicle Turret01100.4h
Nano-Repair Grenade04600.1h
Pelter Rocket Pod01180.1h
Recon Detection Device32734,04768.6h
Smoke Grenade02790.2h

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