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Legate Harbinger Bampeldibuh[5uk4] Bampeldibuh
VS BR 75

KDR: 1.42

Score: 45.4m

Last Seen: Jun 4th, 2019 5:45 PM
- OFFLINE - 404.2 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 74%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Serpent VE92 VE-S Canis VE-H Maw Nebula VM20 Nebula VM20 Spitfire Auto-Turret NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 1514TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.202%17.544%53025118933,6871.275350.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.564%1.762A++-0.505D-1.942F-HEAD (~2.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.3C*15.7-0.102C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.911%1.791%165512091,73117237411.00464233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%0.576B+-0.496D0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.1-0.143C20.7-0.653D23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.214%3.012%231812061,693136510331.23939164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.007%1.574A+-0.354C--1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.034C+61.5-0.54D54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.527%48.09%23121212445245810.180968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-0.22C-1.234D*2.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.409C--4.7-0.469D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.736%24%23111213100189010.05291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.897D--1.848A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.062C+4.30.115C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.4m301.7%342 (20.5k)289 (17.3k)1.4228167,03047,1111.5767975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214406616.908%13.327%22503:2030

86% Engineer7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 8:27 AMJun 6th, 2017 6:24 PMJun 10th, 2019 1:20 AM (69d) (PST)Jun 4th, 2019 2:25 PM (75d) (PST)Jun 4th, 2019 1:45 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4392182210.4260.3000.0571.4000.038277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,33313,10313,2302618384217,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2620.5h/109.2d 7,254 8,933 29,535 220k 5,440 9,371 5,901 69m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:2,215
Deaths:1,656
KDR:1.338
Accuracy:30.312% B*
HSR:19.323% D
Orion VS54
B*
Kills:1,176
Deaths:1,209
KDR:0.973
Accuracy:25.643% B*
HSR:21.174% C--
SVA-88
B**
Kills:301
Deaths:284
KDR:1.060
Accuracy:29.081% B**
HSR:25.581% C+
Kills:3,692
Deaths (as Heavy Assault):3,149
Deaths (to Heavy Assaults):13,961
KDR:1.17244
Kill Difference:543
Playtime:53.275 hours
Usage:2%
Score:0.554m
Score/min:173
Accuracy (listed only):28.345%
HSR (listed only):22.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:5,245
Deaths:5,277
KDR:0.994
Accuracy:28.121% B*
HSR:16.702% D
VE-S Canis
A
Kills:3,358
Deaths:2,269
KDR:1.480
Accuracy:34.918% A
HSR:12.418% D-
NSX-P Tanto
A+
Kills:1,378
Deaths:1,014
KDR:1.359
Accuracy:33.810% A+
HSR:21.045% D
VX6-7
B+
Kills:1,346
Deaths:1,413
KDR:0.953
Accuracy:26.755% B+
HSR:15.899% D-
Solstice VE3
B+
Kills:1,247
Deaths:1,698
KDR:0.734
Accuracy:25.155% B+
HSR:20.449% C++
Solstice Burst
A+
Kills:1,178
Deaths:723
KDR:1.629
Accuracy:33.936% A+
HSR:23.175% C+
NSX Tanto
A+
Kills:1,170
Deaths:1,395
KDR:0.839
Accuracy:34.082% A+
HSR:18.547% D--
Solstice SF
A
Kills:1,169
Deaths:804
KDR:1.454
Accuracy:31.165% A
HSR:19.761% B+
NSX Tengu
B**
Kills:1,166
Deaths:1,145
KDR:1.018
Accuracy:44.315% B**
HSR:18.096% C-
Zenith VX-5
B++
Kills:1,158
Deaths:1,222
KDR:0.948
Accuracy:29.157% B++
HSR:16.839% D-
Pulsar C
B**
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:29.958% B**
HSR:20.657% C-
Sirius SX12
B**
Kills:1,156
Deaths:1,284
KDR:0.900
Accuracy:30.014% B**
HSR:14.100% D
NS-7 PDW
A
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:31.153% A
HSR:12.663% D-
Skorpios
C**
Kills:1,153
Deaths:1,244
KDR:0.927
Accuracy:28.771% C**
HSR:15.178% D-
Eridani SX5
B+
Kills:1,152
Deaths:1,133
KDR:1.017
Accuracy:29.337% B+
HSR:16.059% D
NS-11C
A++
Kills:1,149
Deaths:1,548
KDR:0.742
Accuracy:33.326% A++
HSR:18.103% C+
Eclipse VE3A
C+
Kills:1,149
Deaths:1,691
KDR:0.679
Accuracy:26.142% C+
HSR:16.014% D
MKV Suppressed
B*
Kills:1,148
Deaths:1,489
KDR:0.771
Accuracy:30.045% B*
HSR:14.808% D
NSX-P Tengu
B+
Kills:220
Deaths:191
KDR:1.152
Accuracy:36.738% C*
HSR:24.546% B+
Thanatos VE70
A++
Kills:100
Deaths:139
KDR:0.719
Accuracy:30.736% D--
HSR:24% A++
Kills:27,952
Deaths (as Light Assault):28,223
Deaths (to Light Assaults):8,378
KDR:0.9904
Kill Difference:271
Playtime:22.761 hours
Usage:1%
Score:0.197m
Score/min:144
Accuracy (listed only):31.382%
HSR (listed only):17.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:3,358
Deaths:2,269
KDR:1.480
Accuracy:34.918% A
HSR:12.418% D-
Pulsar VS1
A
Kills:1,200
Deaths:967
KDR:1.241
Accuracy:30.185% A
HSR:18.083% C
H-V45
A+
Kills:1,193
Deaths:802
KDR:1.488
Accuracy:31.123% A+
HSR:21.459% C+
CME
B++
Kills:1,177
Deaths:977
KDR:1.205
Accuracy:30.387% B++
HSR:18.692% D
NSX Tengu
B**
Kills:1,166
Deaths:1,145
KDR:1.018
Accuracy:44.315% B**
HSR:18.096% C-
Sirius SX12
B**
Kills:1,156
Deaths:1,284
KDR:0.900
Accuracy:30.014% B**
HSR:14.100% D
NS-7 PDW
A
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:31.153% A
HSR:12.663% D-
Skorpios
C**
Kills:1,153
Deaths:1,244
KDR:0.927
Accuracy:28.771% C**
HSR:15.178% D-
Eridani SX5
B+
Kills:1,152
Deaths:1,133
KDR:1.017
Accuracy:29.337% B+
HSR:16.059% D
MKV Suppressed
B*
Kills:1,148
Deaths:1,489
KDR:0.771
Accuracy:30.045% B*
HSR:14.808% D
NSX-P Tengu
B+
Kills:220
Deaths:191
KDR:1.152
Accuracy:36.738% C*
HSR:24.546% B+
Thanatos VE70
A++
Kills:100
Deaths:139
KDR:0.719
Accuracy:30.736% D--
HSR:24% A++
Kills:14,176
Deaths (as Combat Medic):13,181
Deaths (to Combat Medics):6,092
KDR:1.07549
Kill Difference:995
Playtime:68.552 hours
Usage:3%
Score:1.274m
Score/min:310
Accuracy (listed only):32.310%
HSR (listed only):17.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:5,245
Deaths:5,277
KDR:0.994
Accuracy:28.121% B*
HSR:16.702% D
NSX-P Tanto
A+
Kills:1,378
Deaths:1,014
KDR:1.359
Accuracy:33.810% A+
HSR:21.045% D
VX6-7
B+
Kills:1,346
Deaths:1,413
KDR:0.953
Accuracy:26.755% B+
HSR:15.899% D-
Solstice VE3
B+
Kills:1,247
Deaths:1,698
KDR:0.734
Accuracy:25.155% B+
HSR:20.449% C++
Solstice Burst
A+
Kills:1,178
Deaths:723
KDR:1.629
Accuracy:33.936% A+
HSR:23.175% C+
NSX Tanto
A+
Kills:1,170
Deaths:1,395
KDR:0.839
Accuracy:34.082% A+
HSR:18.547% D--
Solstice SF
A
Kills:1,169
Deaths:804
KDR:1.454
Accuracy:31.165% A
HSR:19.761% B+
Zenith VX-5
B++
Kills:1,158
Deaths:1,222
KDR:0.948
Accuracy:29.157% B++
HSR:16.839% D-
Pulsar C
B**
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:29.958% B**
HSR:20.657% C-
NS-11C
A++
Kills:1,149
Deaths:1,548
KDR:0.742
Accuracy:33.326% A++
HSR:18.103% C+
Eclipse VE3A
C+
Kills:1,149
Deaths:1,691
KDR:0.679
Accuracy:26.142% C+
HSR:16.014% D
Eidolon VE33
B+
Kills:429
Deaths:351
KDR:1.222
Accuracy:30.992% B+
HSR:24.476% C+
Thanatos VE70
A++
Kills:100
Deaths:139
KDR:0.719
Accuracy:30.736% D--
HSR:24% A++
Kills:17,875
Deaths (as Engineer):18,278
Deaths (to Engineers):7,694
KDR:0.97795
Kill Difference:403
Playtime:2,252.719 hours
Usage:86%
Score:39.017m
Score/min:289
Accuracy (listed only):30.257%
HSR (listed only):19.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:3,358
Deaths:2,269
KDR:1.480
Accuracy:34.918% A
HSR:12.418% D-
NSX Tengu
B**
Kills:1,166
Deaths:1,145
KDR:1.018
Accuracy:44.315% B**
HSR:18.096% C-
Sirius SX12
B**
Kills:1,156
Deaths:1,284
KDR:0.900
Accuracy:30.014% B**
HSR:14.100% D
NS-7 PDW
A
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:31.153% A
HSR:12.663% D-
Skorpios
C**
Kills:1,153
Deaths:1,244
KDR:0.927
Accuracy:28.771% C**
HSR:15.178% D-
Eridani SX5
B+
Kills:1,152
Deaths:1,133
KDR:1.017
Accuracy:29.337% B+
HSR:16.059% D
MKV Suppressed
B*
Kills:1,148
Deaths:1,489
KDR:0.771
Accuracy:30.045% B*
HSR:14.808% D
Beamer VS3
M
Kills:454
Deaths:775
KDR:0.586
Accuracy:45.299% M
HSR:26.652% B+
NS-AM7 Archer
A++
Kills:245
Deaths:300
KDR:0.817
Accuracy:71.796% A++
HSR:12.245% D
Ghost
B*
Kills:236
Deaths:135
KDR:1.748
Accuracy:44.328% B*
HSR:70.763% C*
NSX-P Tengu
B+
Kills:220
Deaths:191
KDR:1.152
Accuracy:36.738% C*
HSR:24.546% B+
VA39 Spectre
C
Kills:209
Deaths:292
KDR:0.716
Accuracy:30.553% C
HSR:22.488% D**
Kills:11,650
Deaths (as Infiltrator):11,798
Deaths (to Infiltrators):6,766
KDR:0.98746
Kill Difference:148
Playtime:37.396 hours
Usage:1%
Score:0.252m
Score/min:112
Accuracy (listed only):38.105%
HSR (listed only):21.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:1,564
Deaths:668
KDR:2.341
Accuracy:24.273% A
HSR:18.223% C--
Nebula VM20
A
Kills:1,535
Deaths:672
KDR:2.284
Accuracy:24.975% A
HSR:16.417% D
Cosmos VM3
B++
Kills:1,224
Deaths:532
KDR:2.301
Accuracy:20.187% B++
HSR:19.036% C+
Quasar VM1
B**
Kills:1,160
Deaths:583
KDR:1.990
Accuracy:20.795% B**
HSR:20.517% B
Quasar VM1
C**
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:19.310% C**
HSR:20.449% C+
Cosmos VM3
B+
Kills:1,158
Deaths:642
KDR:1.804
Accuracy:19.189% B+
HSR:20.207% C*
Blueshift VM5
B+
Kills:783
Deaths:376
KDR:2.082
Accuracy:22.127% B+
HSR:20.945% C+
Blueshift VM5
B
Kills:711
Deaths:343
KDR:2.073
Accuracy:21.146% B
HSR:21.800% C++
Comet VM2
A
Kills:366
Deaths:424
KDR:0.863
Accuracy:54.335% A
HSR:2.732% D
Comet VM2
A
Kills:337
Deaths:369
KDR:0.913
Accuracy:56.902% A
HSR:4.451% C++
NS-10 Burster
A+
Kills:123
Deaths:126
KDR:0.976
Accuracy:39.304% A+
HSR:8.130% C*
NS-10 Burster
A+
Kills:101
Deaths:98
KDR:1.031
Accuracy:39.536% A+
HSR:10.891% A+
Kills:10,221
Deaths (as MAX Suit):2,740
Deaths (to MAX Suits):2,374
KDR:3.73029
Kill Difference:7,481
Playtime:189.554 hours
Usage:7%
Score:4.139m
Score/min:364
Accuracy (listed only):30.173%
HSR (listed only):15.317%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:561
V. Kills:54 N/A
Deaths:79
KDR:7.101
Accuracy:52.789% B+
KPH:56.400 C**
VKPH:5.400 D
C75 Viper
B**
Kills:485
V. Kills:221 218%
Deaths:128
KDR:3.789
Accuracy:60.559% A*
KPH:28 C+
VKPH:12.800 B**
L100 Python AP
C*
Kills:284
V. Kills:222 127%
Deaths:138
KDR:2.058
Accuracy:67.938% A
KPH:24.600 C--
VKPH:19.300 C*
L100 Python HEAT
A
Kills:232
V. Kills:77 297%
Deaths:51
KDR:4.549
Accuracy:63.977% A
KPH:34.900 B
VKPH:11.600 C+
Skyguard
C*
Kills:169
V. Kills:111 151%
Deaths:61
KDR:2.770
Accuracy:41.405% A*
KPH:15.500 C++
VKPH:10.200 C*
Kills:1,731 (1,731 + 0)
Deaths:457
KDR:3.788
VKDR:1.499
Vehicle Kills:685
Kill Difference:1,274
Playtime:56.323 hours
Usage:2%
Score:0.658m
Score/min:195
Driving Accuracy:41.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:242
V. Kills:182 132%
Deaths:69
KDR:3.507
Accuracy:49.370% B++
KPH:22.600 C
VKPH:17 C++
E540 Halberd
B+
Kills:170
V. Kills:103 163%
Deaths:21
KDR:8.095
Accuracy:55.681% B**
KPH:30.900 C+
VKPH:18.700 B+
Aphelion VEX-4
B+
Kills:52
V. Kills:22 226%
Deaths:12
KDR:4.333
Accuracy:38.553% B+
KPH:32.600 B+
VKPH:13.800 C-
Kills:464 (0 + 464)
Deaths:102
KDR:4.549
VKDR:3.010
Vehicle Kills:307
Kill Difference:362
Playtime:17.805 hours
Usage:1%
Score:0.287m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:38.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:64
V. Kills:49 128%
Deaths:23
KDR:2.783
Accuracy:52.676% C
KPH:24.700 D-
VKPH:18.900 C--
M40 Fury-H
D
Kills:52
V. Kills:5 N/A
Deaths:14
KDR:3.714
Accuracy:43.867% C++
KPH:53 D-
VKPH:5.100 D
Kills:116 (0 + 116)
Deaths:37
KDR:3.135
VKDR:1.459
Vehicle Kills:54
Kill Difference:79
Playtime:3.577 hours
Usage:0%
Score:0.047m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:43.867%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:595
V. Kills:264 225%
Deaths:148
KDR:4.020
Accuracy:53.179% A+
KPH:23.600 C**
VKPH:10.500 B++
M20 Basilisk
B*
Kills:301
V. Kills:163 184%
Deaths:98
KDR:3.071
Accuracy:54.823% A++
KPH:24.700 C**
VKPH:13.400 B*
M40 Fury
C--
Kills:167
V. Kills:46 355%
Deaths:47
KDR:3.553
Accuracy:51.965% A++
KPH:24.700 D
VKPH:6.800 C--
M40 Fury
C
Kills:97
V. Kills:28 334%
Deaths:26
KDR:3.731
Accuracy:48.424% A
KPH:33.500 D
VKPH:9.700 C
M60-G Bulldog
C+
Kills:69
V. Kills:21 314%
Deaths:30
KDR:2.300
Accuracy:47.599% A
KPH:20 D
VKPH:6.100 C+
Kills:1,229 (0 + 1,229)
Deaths:349
KDR:3.521
VKDR:1.496
Vehicle Kills:522
Kill Difference:880
Playtime:50.502 hours
Usage:2%
Score:0.655m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:47.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:70
V. Kills:74 93%
Deaths:42
KDR:1.667
Accuracy:43.239% B++
KPH:12.700 D-
VKPH:13.400 C+
Kills:70 (0 + 70)
Deaths:42
KDR:1.667
VKDR:1.762
Vehicle Kills:74
Kill Difference:28
Playtime:5.504 hours
Usage:0%
Score:0.049m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:43.239%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 5,9515,9491,1685.093B+3.6738.656%CN/A144.4B+N/A42841.2h1.8B4.7C++
Serpent VE92 5,3285,2455,2770.994C+0.4328.121%B*16.702%D22.4CN/A64233.9h15C53.2C**
VE-S Canis 3,4403,3582,2691.48C**0.0634.918%A12.418%D-32.3CN/A88104.1h12.8C+36.5B+
VE-H Maw 2,2712,2151,6561.338C+0.0830.312%B*19.323%D31.1DN/A8371.3h12.9C--42.5C*
Nebula VM20 1,5841,5646682.341C++0.9224.273%A18.223%C--36.1C*N/A12743.3h13.7B*56.4B*
Nebula VM20 1,5501,5356722.284C++0.8624.975%A16.417%D35.3C++N/A11943.5h14.5B+57.9B++
NSX-P Tanto 1,4051,3781,0141.359B+0.0633.81%A+21.045%D30.7C++N/A11044.9h14.9C++43.9B+
VX6-7 1,3571,3461,4130.953C0.4726.755%B+15.899%D-21.3C-N/A6863.2h15.5C--57.8C+
MANA Anti-Vehicle Turret 1,9851,3427491.792C+0.3757.401%C**5.291%B+13420U6430S4593610.1h6.4B++11.1B++
Solstice VE3 1,2601,2471,6980.734C+0.6925.155%B+20.449%C++20.6C++N/A7960.5h17.1C+67.9C++
Cosmos VM3 1,2391,2245322.301C*0.8820.187%B++19.036%C+35.9C**N/A10034.1h10.4A51.4B*
Pulsar VS1 1,2471,2009671.241B0.1830.185%A18.083%C25.1C+1A8247.8h14.7C++48.8B+
H-V45 1,2341,1938021.488C++0.0731.123%A+21.459%C+34.7C++1.2A++11634.4h14.6C46.8B+
Solstice Burst 1,2091,1787231.629C++0.2133.936%A+23.175%C+33.6C+N/A9235.1h14.8C43.6B+
CME 1,2131,1779771.205C+0.2230.387%B++18.692%D25.4C-N/A8546.3h15.6C-51.4C*
Orion VS54 1,2041,1761,2090.973C0.4525.643%B*21.174%C--24.6CN/A11447.9h14.4C56C++
NSX Tanto 1,2141,1701,3950.839C0.5834.082%A+18.547%D--14.9DN/A4078.6h19.3D56.6C++
Solstice SF 1,2331,1698041.454B+0.0331.165%A19.761%B+29.7B+1.6A**7639.4h12.2C++39.2B+
NSX Tengu 1,1981,1661,1451.018C+0.4044.315%B**18.096%C-17.1DN/A4568.1h17.8D40.2C++
Sticky Grenade 1,1651,16211162N/A1,160.5854.591%C*N/A1291.1B++3.3D--39580.9h1.5B*2.7B++
Quasar VM1 1,1741,1605831.99B0.5720.795%B**20.517%B32B++N/A9736.3h11.6B**55.8B+
Quasar VM1 1,1771,1596471.791C+0.3719.31%C**20.449%C+31.5C+N/A7936.8h12.6B+65.4B+
Cosmos VM3 1,1761,1586421.804C+0.3819.189%B+20.207%C*30.6C+N/A7737.9h13.1B+68.2C*
Zenith VX-5 1,1711,1581,2220.948C0.4729.157%B++16.839%D-22.3C-N/A6552h15.6D53.4C++
Pulsar C 1,1661,1571,0031.154C+0.2729.958%B**20.657%C-29.8C+N/A10138.8h13.2C+44.1B
Sirius SX12 1,1761,1561,2840.9C+0.5230.014%B**14.1%D19.7C-N/A7758.8h20.1D--66.8C++
NS-7 PDW 1,1721,1531,5410.748C0.6731.153%A12.663%D-16.3C--N/A7870.7h20D--64.3C++
Skorpios 1,1901,1531,2440.927C0.5028.771%C**15.178%D-15.3D*N/A4675.3h16.3F--56.8D--
Eridani SX5 1,1711,1521,1331.017C+0.4129.337%B+16.059%D21.7C--N/A8453.1h14.7C--50C++
NS-11C 1,1921,1491,5480.742C0.6833.326%A++18.103%C+14.1DN/A4381.7h20.3D*61.1C*
Eclipse VE3A 1,1801,1491,6910.679C0.7426.142%C+16.014%D10.9D--N/A30105.1h20.1F--77.1D**
MKV Suppressed 1,1751,1481,4890.771C0.6530.045%B*14.808%D16.7DN/A6068.7h19.5D--64.9C+
Spear Anti-Vehicle Phalanx Turret 1,4781,0321417.319C+5.9046.921%C*4.264%C++50.6B++21.9C+27820.4h6.3B++13.4B++
Blueshift VM5 8007833762.082C+0.6622.127%B+20.945%C+36.3C++N/A11021.6h14.1B+63.5B+
Tank Mine 1,1437261405.186A3.7622.556%D-N/A151.3B*86.9B*11924.8h1.3B**5.9C**
Blueshift VM5 7277113432.073C+0.6521.146%B21.8%C++34.9C++N/A10520.4h13.9B++65.6B+
Frag Grenade 6876751675N/A673.5852.68%B**N/A562.5B10C++19461.2h3.3B+6.3B++
MANA Anti-Personnel Turret 6296173481.773N/A0.3517.316%UN/A6170U120U10933000.1h22.8T*131.7T*
C-4 7935973321.798C**0.3825.768%C+N/A62.8C-20.6D4999.5h1.5C++5.7C*
M20 Basilisk 8595951484.02B+2.6053.179%A+4.874%C23.6C**10.5B++19025.2h96.8C++182.1B++
L100 Python HESH 615561797.101C5.6852.789%B+1.604%C+56.1C*5.4D16610h2.3B++4.3B*
Force-Blade 65052741,1170.013C1.4144.155%B**2.467%D0.3C-N/A11993.2h4.4D*9.9C*
C75 Viper 7064851283.789C+2.3760.559%A*N/A28C+12.8B**17517.3h17.8D29.4B+
Beamer VS3 4634547750.586C+0.8445.299%M26.652%B+11DN/A4041.1h17.6F-38.9C+
Eidolon VE33 4404293511.222C++0.2030.992%B+24.476%C+24.4C+N/A7717.6h10.3C+33.1C*
Comet VM2 6243664240.863C+0.5654.335%A2.732%D11.4C+8.1A*11532h25C+46.1B
Comet VM2 5393373690.913C+0.5156.902%A4.451%C++11.7C+7B**10128.9h26.9C++47.3B+
M20 Basilisk 464301983.071C++1.6554.823%A++3.654%D24.7C**13.4B*27312.2h108.5C+198B++
SVA-88 3153012841.06C0.3629.081%B**25.581%C+24.9D1.2A++11712.1h17.4F-59.7C+
L100 Python AP 5062841382.058D0.6467.938%A4.225%B**24.7C--19.3C*26511.5h7C+10.2C**
NS-AM7 Archer 3482453000.817B*0.6171.796%A++12.245%D10.7B*4.5A6022.8h22.3C+31.1C**
Saron HRB 424242693.507C2.0849.37%B++N/A22.6C17C++28610.7h28.2D57C+
Ghost 2372361351.748C0.3344.328%B*70.763%C*22.7DN/A9310.4h2.5C5.7C*
L100 Python HEAT 309232514.549C+3.1363.977%A2.155%C35.2B11.7C+2336.6h5.2B+8.1B*
NSX-P Tengu 2262201911.152C++0.2736.738%C*24.546%B+23.9C--N/A899.2h15.3C41.6C++
VA39 Spectre 2092092920.716C-0.7130.553%C22.488%D**12.5DN/A4316.7h7.1C--23.3C
E540 Halberd 273170218.095C+6.6755.681%B**2.353%C+30.9C+18.7B+2425.5h4.9B++8.9B**
Skyguard 280169612.77C+1.3541.405%A*1.183%D15.5C++10.2C*15410.9h134.4C324.6B++
M40 Fury 213167473.553C-2.1351.965%A++1.198%D24.6D6.8C--2076.8h20D38.6C**
MAX Punch 1961452,7400.053C1.3759.775%B**N/A0.8CN/A3183.3h3.7C+6.1C+
Lasher X2 1341291640.787C0.6420.966%D3.101%C-19.5DN/A1086.6h21.4C102.2C
NS-10 Burster 1941231260.976C++0.4539.304%A+8.13%C*7.4B++4.3B+7416.7h120.6B+306.8B*
NS-10 Burster 158101981.031C+0.3939.536%A+10.891%A+6.6B+3.8C+6815.2h137C**346.4B*
Thanatos VE70 1011001390.719C+0.7030.736%D--24%A++23.3CN/A1844.3h4.3B+14C+
M40 Fury 12597263.731C-2.3148.424%A1.031%D-33.4D9.7C3032.9h17.3C35.7C**
Aspis Anti-Aircraft Phalanx Turret 15674421.762D0.3429.227%B+N/A9.4C10.4C+1687.9h194D--663.9C+
M20 Wyvern 14470421.667C--0.2443.239%B++2.857%C-12.7D-13.5C+1475.5h149.9F-346.7D--
M60-G Bulldog 9069302.3D0.8847.599%A1.449%D-19.7D6C+1523.5h8.2C+17.2B+
Saron HRB-H 11364232.783C-1.3652.676%CN/A24.6D-18.8C--2312.6h27.2C+51.7C+
Aphelion VEX-4 7452124.333C+2.9138.553%B+5.769%B*32.5B+13.8C-2481.6h45B+116.7B*
M40 Fury-H 5752143.714D2.2943.867%C++3.846%M++52D-5D1941h10.4C23.7C
The Slasher 51505260.095B*1.3358.065%A++2%D--2C+N/A525.6h1.8B++3.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon373,5043h
Anti-Vehicle MANA Turret734,2186.4h
Nano-Armor Kit2,4062,628,105167.4h
Nanite Revive Grenade03370.1h
Medical Applicator31274,0319.1h
Spitfire Auto-Turret15713,16211.8h
Deconstruction Tool03900h
Shield Recharging Field113050.2h
Recon Detection Device61880.7h
Ammunition Package30628,51416.7h
Anti-Infantry MANA Turret401,1682.5h
Snowman Soldier21560.2h

Check the help document for the dictionary if you want to learn more about words used here.


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