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Immortal Harbinger Bampeldibuh[5uk4] Bampeldibuh
VS BR 70

KDR: 1.42

Score: 44.2m

Last Seen: Feb 19th, 2019 7:30 PM
- OFFLINE - 52.8 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Leader of Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 14
Level Progress (to 71): 41%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine Serpent VE92 VE-S Canis VE-H Maw Nebula VM20 Nebula VM20 Spitfire Auto-Turret NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 1480TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.173%17.413%5252599732,7741.274810.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.575%1.776A++-0.504D-1.981F-HEAD (~2.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.301C*15.8-0.105C+36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.754%1.829%163510171,69517007310.996473232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%0.571B+-0.504D0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.148C20.7-0.655D23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.122%3.07%230810141,661134410131.23586164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.969%1.574A+-0.33C--1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.02C+61.7-0.564D54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.473%47.738%23021020442240210.184013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.814%-0.234C-1.272D**2.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.422C--4.7-0.479D9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.119%24.742%2301102197184210.0526601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.857D--2.032A*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.047C+4.30.115C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 14
44.2m299.5%340 (20.4k)287 (17.2k)1.4158965,12845,9981.5706870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022392916.822%13.217%22203:2129

86% Engineer7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 8:27 AMJun 6th, 2017 6:24 PMFeb 21st, 2019 1:57 AM (16h) (PST)Feb 19th, 2019 4:42 PM (2d) (PST)Feb 19th, 2019 3:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4382182200.4230.2990.0561.3790.037270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,29813,05513,2432518383217,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2566.4h/106.9d 7,120 8,608 28,752 212.3k 5,325 9,141 5,740 67.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,676
Deaths:1,265
KDR:1.325
Accuracy:29.699% B++
HSR:19.033% D-
Orion VS54
B**
Kills:1,176
Deaths:1,209
KDR:0.973
Accuracy:25.643% B**
HSR:21.174% C--
SVA-88
A
Kills:181
Deaths:159
KDR:1.138
Accuracy:30.302% A
HSR:25.414% C+
Lasher X2
C-
Kills:129
Deaths:164
KDR:0.787
Accuracy:20.966% D
HSR:3.101% C-
Kills:3,162
Deaths (as Heavy Assault):2,797
Deaths (to Heavy Assaults):13,593
KDR:1.1305
Kill Difference:365
Playtime:52.863 hours
Usage:2%
Score:0.550m
Score/min:173
Accuracy (listed only):26.652%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:5,245
Deaths:5,277
KDR:0.994
Accuracy:28.121% B*
HSR:16.702% D
VE-S Canis
A
Kills:3,347
Deaths:2,256
KDR:1.484
Accuracy:34.922% A
HSR:12.369% D--
NSX-P Tanto
A+
Kills:1,378
Deaths:1,014
KDR:1.359
Accuracy:33.810% A+
HSR:21.045% D
VX6-7
B+
Kills:1,346
Deaths:1,413
KDR:0.953
Accuracy:26.755% B+
HSR:15.899% D-
Solstice VE3
B+
Kills:1,247
Deaths:1,698
KDR:0.734
Accuracy:25.155% B+
HSR:20.449% C++
Solstice Burst
A+
Kills:1,178
Deaths:723
KDR:1.629
Accuracy:33.936% A+
HSR:23.175% C+
NSX Tanto
A+
Kills:1,170
Deaths:1,395
KDR:0.839
Accuracy:34.082% A+
HSR:18.547% D--
Solstice SF
A+
Kills:1,169
Deaths:804
KDR:1.454
Accuracy:31.165% A+
HSR:19.761% B+
NSX Tengu
B**
Kills:1,166
Deaths:1,145
KDR:1.018
Accuracy:44.315% B**
HSR:18.096% C-
Pulsar C
B**
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:29.958% B**
HSR:20.657% C
Zenith VX-5
B++
Kills:1,156
Deaths:1,220
KDR:0.948
Accuracy:29.156% B++
HSR:16.782% D
Sirius SX12
B**
Kills:1,156
Deaths:1,284
KDR:0.900
Accuracy:30.014% B**
HSR:14.100% D
NS-7 PDW
A
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:31.153% A
HSR:12.663% D-
Skorpios
B
Kills:1,153
Deaths:1,244
KDR:0.927
Accuracy:28.771% B
HSR:15.178% D-
Eridani SX5
B+
Kills:1,152
Deaths:1,133
KDR:1.017
Accuracy:29.337% B+
HSR:16.059% C--
Eclipse VE3A
C+
Kills:1,149
Deaths:1,691
KDR:0.679
Accuracy:26.142% C+
HSR:16.014% D
NS-11C
A++
Kills:1,149
Deaths:1,548
KDR:0.742
Accuracy:33.326% A++
HSR:18.103% C+
MKV Suppressed
B*
Kills:1,148
Deaths:1,489
KDR:0.771
Accuracy:30.045% B*
HSR:14.808% D
Thanatos VE70
A++
Kills:97
Deaths:130
KDR:0.746
Accuracy:31.119% D-
HSR:24.742% A++
Kills:27,716
Deaths (as Light Assault):28,008
Deaths (to Light Assaults):8,172
KDR:0.98957
Kill Difference:292
Playtime:21.634 hours
Usage:1%
Score:0.192m
Score/min:148
Accuracy (listed only):31.120%
HSR (listed only):17.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:3,347
Deaths:2,256
KDR:1.484
Accuracy:34.922% A
HSR:12.369% D--
Pulsar VS1
A
Kills:1,200
Deaths:967
KDR:1.241
Accuracy:30.185% A
HSR:18.083% C
H-V45
A+
Kills:1,182
Deaths:789
KDR:1.498
Accuracy:31.175% A+
HSR:21.574% C++
NSX Tengu
B**
Kills:1,166
Deaths:1,145
KDR:1.018
Accuracy:44.315% B**
HSR:18.096% C-
Sirius SX12
B**
Kills:1,156
Deaths:1,284
KDR:0.900
Accuracy:30.014% B**
HSR:14.100% D
NS-7 PDW
A
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:31.153% A
HSR:12.663% D-
Skorpios
B
Kills:1,153
Deaths:1,244
KDR:0.927
Accuracy:28.771% B
HSR:15.178% D-
Eridani SX5
B+
Kills:1,152
Deaths:1,133
KDR:1.017
Accuracy:29.337% B+
HSR:16.059% C--
MKV Suppressed
B*
Kills:1,148
Deaths:1,489
KDR:0.771
Accuracy:30.045% B*
HSR:14.808% D
CME
B++
Kills:987
Deaths:825
KDR:1.196
Accuracy:30.169% B++
HSR:17.731% D
Thanatos VE70
A++
Kills:97
Deaths:130
KDR:0.746
Accuracy:31.119% D-
HSR:24.742% A++
Kills:13,741
Deaths (as Combat Medic):12,803
Deaths (to Combat Medics):5,940
KDR:1.07326
Kill Difference:938
Playtime:66.854 hours
Usage:3%
Score:1.245m
Score/min:310
Accuracy (listed only):31.928%
HSR (listed only):16.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:5,245
Deaths:5,277
KDR:0.994
Accuracy:28.121% B*
HSR:16.702% D
NSX-P Tanto
A+
Kills:1,378
Deaths:1,014
KDR:1.359
Accuracy:33.810% A+
HSR:21.045% D
VX6-7
B+
Kills:1,346
Deaths:1,413
KDR:0.953
Accuracy:26.755% B+
HSR:15.899% D-
Solstice VE3
B+
Kills:1,247
Deaths:1,698
KDR:0.734
Accuracy:25.155% B+
HSR:20.449% C++
Solstice Burst
A+
Kills:1,178
Deaths:723
KDR:1.629
Accuracy:33.936% A+
HSR:23.175% C+
NSX Tanto
A+
Kills:1,170
Deaths:1,395
KDR:0.839
Accuracy:34.082% A+
HSR:18.547% D--
Solstice SF
A+
Kills:1,169
Deaths:804
KDR:1.454
Accuracy:31.165% A+
HSR:19.761% B+
Pulsar C
B**
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:29.958% B**
HSR:20.657% C
Zenith VX-5
B++
Kills:1,156
Deaths:1,220
KDR:0.948
Accuracy:29.156% B++
HSR:16.782% D
Eclipse VE3A
C+
Kills:1,149
Deaths:1,691
KDR:0.679
Accuracy:26.142% C+
HSR:16.014% D
NS-11C
A++
Kills:1,149
Deaths:1,548
KDR:0.742
Accuracy:33.326% A++
HSR:18.103% C+
Eidolon VE33
B+
Kills:421
Deaths:347
KDR:1.213
Accuracy:31.008% B+
HSR:24.703% C+
Thanatos VE70
A++
Kills:97
Deaths:130
KDR:0.746
Accuracy:31.119% D-
HSR:24.742% A++
Kills:17,862
Deaths (as Engineer):18,263
Deaths (to Engineers):7,565
KDR:0.97804
Kill Difference:401
Playtime:2,198.302 hours
Usage:86%
Score:37.899m
Score/min:287
Accuracy (listed only):30.287%
HSR (listed only):19.737%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:3,347
Deaths:2,256
KDR:1.484
Accuracy:34.922% A
HSR:12.369% D--
NSX Tengu
B**
Kills:1,166
Deaths:1,145
KDR:1.018
Accuracy:44.315% B**
HSR:18.096% C-
Sirius SX12
B**
Kills:1,156
Deaths:1,284
KDR:0.900
Accuracy:30.014% B**
HSR:14.100% D
NS-7 PDW
A
Kills:1,153
Deaths:1,541
KDR:0.748
Accuracy:31.153% A
HSR:12.663% D-
Skorpios
B
Kills:1,153
Deaths:1,244
KDR:0.927
Accuracy:28.771% B
HSR:15.178% D-
Eridani SX5
B+
Kills:1,152
Deaths:1,133
KDR:1.017
Accuracy:29.337% B+
HSR:16.059% C--
MKV Suppressed
B*
Kills:1,148
Deaths:1,489
KDR:0.771
Accuracy:30.045% B*
HSR:14.808% D
Beamer VS3
M
Kills:427
Deaths:771
KDR:0.554
Accuracy:45.495% M
HSR:25.761% B+
NS-AM7 Archer
A++
Kills:240
Deaths:288
KDR:0.833
Accuracy:71.881% A++
HSR:12.083% D
Ghost
B++
Kills:233
Deaths:135
KDR:1.726
Accuracy:44.169% B++
HSR:70.386% C*
VA39 Spectre
C
Kills:209
Deaths:292
KDR:0.716
Accuracy:30.553% C
HSR:22.488% D**
Kills:11,384
Deaths (as Infiltrator):11,578
Deaths (to Infiltrators):6,616
KDR:0.98324
Kill Difference:194
Playtime:37.260 hours
Usage:1%
Score:0.250m
Score/min:112
Accuracy (listed only):38.241%
HSR (listed only):21.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:1,564
Deaths:668
KDR:2.341
Accuracy:24.273% A
HSR:18.223% C-
Nebula VM20
A
Kills:1,535
Deaths:672
KDR:2.284
Accuracy:24.975% A
HSR:16.417% D
Cosmos VM3
B*
Kills:1,224
Deaths:532
KDR:2.301
Accuracy:20.187% B*
HSR:19.036% C+
Quasar VM1
B**
Kills:1,160
Deaths:583
KDR:1.990
Accuracy:20.795% B**
HSR:20.517% B+
Quasar VM1
C**
Kills:1,159
Deaths:647
KDR:1.791
Accuracy:19.310% C**
HSR:20.449% C+
Cosmos VM3
B+
Kills:1,158
Deaths:642
KDR:1.804
Accuracy:19.189% B+
HSR:20.207% C++
Blueshift VM5
B+
Kills:667
Deaths:326
KDR:2.046
Accuracy:22.358% B+
HSR:19.940% C+
Blueshift VM5
B+
Kills:595
Deaths:293
KDR:2.031
Accuracy:21.248% B+
HSR:22.353% C**
Comet VM2
A
Kills:365
Deaths:423
KDR:0.863
Accuracy:54.419% A
HSR:2.740% D
Comet VM2
A
Kills:336
Deaths:368
KDR:0.913
Accuracy:56.998% A
HSR:4.464% C++
NS-10 Burster
A+
Kills:114
Deaths:122
KDR:0.934
Accuracy:39.085% A+
HSR:8.772% B
NS-10 Burster
A+
Kills:99
Deaths:94
KDR:1.053
Accuracy:39.264% A+
HSR:11.111% A+
Kills:9,976
Deaths (as MAX Suit):2,685
Deaths (to MAX Suits):2,350
KDR:3.71546
Kill Difference:7,291
Playtime:185.325 hours
Usage:7%
Score:4.033m
Score/min:363
Accuracy (listed only):30.175%
HSR (listed only):15.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:549
V. Kills:53 N/A
Deaths:79
KDR:6.949
Accuracy:52.598% B+
KPH:56.600 C*
VKPH:5.500 D
C75 Viper
A
Kills:465
V. Kills:213 217%
Deaths:124
KDR:3.750
Accuracy:60.637% A*
KPH:27.600 C+
VKPH:12.600 A
L100 Python AP
C**
Kills:284
V. Kills:222 127%
Deaths:138
KDR:2.058
Accuracy:67.938% A
KPH:24.600 C
VKPH:19.300 C**
L100 Python HEAT
A
Kills:232
V. Kills:77 297%
Deaths:51
KDR:4.549
Accuracy:63.977% A
KPH:34.900 B+
VKPH:11.600 C++
Skyguard
A*
Kills:165
V. Kills:110 149%
Deaths:61
KDR:2.705
Accuracy:41.202% A*
KPH:15.300 C*
VKPH:10.200 C++
Kills:1,695 (1,695 + 0)
Deaths:453
KDR:3.742
VKDR:1.490
Vehicle Kills:675
Kill Difference:1,242
Playtime:55.487 hours
Usage:2%
Score:0.648m
Score/min:195
Driving Accuracy:41.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:239
V. Kills:181 131%
Deaths:69
KDR:3.464
Accuracy:49.384% B++
KPH:22.500 C
VKPH:17 C++
E540 Halberd
C**
Kills:163
V. Kills:101 160%
Deaths:20
KDR:8.150
Accuracy:55.691% B**
KPH:30.200 C+
VKPH:18.700 C**
Aphelion VEX-4
B++
Kills:52
V. Kills:22 226%
Deaths:12
KDR:4.333
Accuracy:38.961% B+
KPH:33.500 B++
VKPH:14.200 C-
Kills:454 (0 + 454)
Deaths:101
KDR:4.495
VKDR:3.010
Vehicle Kills:304
Kill Difference:353
Playtime:17.589 hours
Usage:1%
Score:0.283m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:38.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:64
V. Kills:49 128%
Deaths:22
KDR:2.909
Accuracy:52.380% C
KPH:24.700 D
VKPH:18.900 C--
M40 Fury-H
D
Kills:52
V. Kills:5 N/A
Deaths:14
KDR:3.714
Accuracy:43.867% C++
KPH:53 D-
VKPH:5.100 D
Kills:116 (0 + 116)
Deaths:36
KDR:3.222
VKDR:1.500
Vehicle Kills:54
Kill Difference:80
Playtime:3.568 hours
Usage:0%
Score:0.047m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:43.867%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:584
V. Kills:259 225%
Deaths:148
KDR:3.946
Accuracy:53.027% A+
KPH:23.500 C**
VKPH:10.400 B++
M20 Basilisk
B++
Kills:294
V. Kills:161 181%
Deaths:97
KDR:3.031
Accuracy:54.747% A++
KPH:24.300 C**
VKPH:13.300 B++
M40 Fury
D
Kills:165
V. Kills:45 359%
Deaths:47
KDR:3.511
Accuracy:51.968% A++
KPH:24.500 D-
VKPH:6.700 D
M40 Fury
C
Kills:95
V. Kills:27 339%
Deaths:26
KDR:3.654
Accuracy:49.207% A
KPH:33.400 D
VKPH:9.500 C
M60-G Bulldog
C+
Kills:69
V. Kills:21 314%
Deaths:30
KDR:2.300
Accuracy:47.599% A
KPH:20 D
VKPH:6.100 C+
Kills:1,207 (0 + 1,207)
Deaths:348
KDR:3.468
VKDR:1.474
Vehicle Kills:513
Kill Difference:859
Playtime:49.953 hours
Usage:2%
Score:0.645m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:47.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:70
V. Kills:74 93%
Deaths:42
KDR:1.667
Accuracy:43.376% B++
KPH:12.900 D
VKPH:13.700 C++
Kills:70 (0 + 70)
Deaths:42
KDR:1.667
VKDR:1.762
Vehicle Kills:74
Kill Difference:28
Playtime:5.421 hours
Usage:0%
Score:0.048m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:43.376%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 5,8195,8181,1545.042B+3.6338.77%CN/A143.7B+N/A42340.5h1.8B4.7C++
Serpent VE92 5,3285,2455,2770.994C+0.4228.121%B*16.702%D22.4CN/A64233.9h15C53.2C**
VE-S Canis 3,4293,3472,2561.484C**0.0734.922%A12.369%D--32.6C+N/A88102.8h12.8C+36.5B+
VE-H Maw 1,7191,6761,2651.325C+0.0929.699%B++19.033%D-31.4DN/A7953.4h12.7C--42.8C*
Nebula VM20 1,5841,5646682.341C++0.9324.273%A18.223%C-36.1C*N/A12743.3h13.7B*56.4B*
Nebula VM20 1,5501,5356722.284C++0.8724.975%A16.417%D35.3C++N/A11943.5h14.5B+57.9B++
NSX-P Tanto 1,4051,3781,0141.359B+0.0633.81%A+21.045%D30.7C*N/A11044.9h14.9C*43.9B++
VX6-7 1,3571,3461,4130.953C+0.4626.755%B+15.899%D-21.3CN/A6763.2h15.5C-57.8C++
MANA Anti-Vehicle Turret 1,9831,3417491.79C-0.3756.925%C-5.295%A++13410M*6420A++4592580.1h6.2B+11B++
Solstice VE3 1,2601,2471,6980.734C+0.6825.155%B+20.449%C++20.6C++N/A7860.4h17.1C+67.9C++
Cosmos VM3 1,2391,2245322.301C*0.8920.187%B*19.036%C+35.9B+N/A10034.1h10.4B**51.4B*
Pulsar VS1 1,2471,2009671.241C**0.1730.185%A18.083%C25.1C+1A+8247.8h14.7C++48.8B++
H-V45 1,2231,1827891.498C++0.0831.175%A+21.574%C++34.9C++1.2A*11633.9h14.6C46.7B+
Solstice Burst 1,2091,1787231.629C++0.2133.936%A+23.175%C+33.6C+N/A9235.1h14.8C43.6B+
Orion VS54 1,2041,1761,2090.973C0.4425.643%B**21.174%C--24.6CN/A11347.8h14.4C56C++
NSX Tanto 1,2141,1701,3950.839C0.5834.082%A+18.547%D--14.9DN/A4078.6h19.3D56.6C++
Solstice SF 1,2331,1698041.454B+0.0431.165%A+19.761%B+29.7B+1.6M7639.4h12.2C++39.2B+
NSX Tengu 1,1981,1661,1451.018C+0.4044.315%B**18.096%C-17.1DN/A4468.1h17.8D40.2C++
Sticky Grenade 1,1651,16211162N/A1,160.5854.591%C**N/A1291.1B++3.3D--39580.9h1.5B*2.7B++
Quasar VM1 1,1741,1605831.99B0.5720.795%B**20.517%B+32B*N/A9636.3h11.6B**55.8B+
Quasar VM1 1,1771,1596471.791C+0.3819.31%C**20.449%C+31.5C+N/A7936.8h12.6B+65.4B+
Cosmos VM3 1,1761,1586421.804C+0.3919.189%B+20.207%C++30.6C*N/A7637.9h13.1B+68.2C**
Pulsar C 1,1661,1571,0031.154C+0.2629.958%B**20.657%C29.8C++N/A10038.8h13.2C+44.1B
Zenith VX-5 1,1691,1561,2200.948C0.4729.156%B++16.782%D22.2C-N/A6552h15.6D53.5C++
Sirius SX12 1,1761,1561,2840.9C+0.5230.014%B**14.1%D19.7CN/A7758.8h20.1D--66.8C++
NS-7 PDW 1,1721,1531,5410.748C+0.6731.153%A12.663%D-16.3C--N/A7870.7h20D-64.3C++
Skorpios 1,1901,1531,2440.927C0.4928.771%B15.178%D-15.3D*N/A4675.3h16.3F--56.8D--
Eridani SX5 1,1711,1521,1331.017C+0.4029.337%B+16.059%C--21.7C--N/A8453.1h14.7C-50C++
Eclipse VE3A 1,1801,1491,6910.679C0.7426.142%C+16.014%D10.9D--N/A30105.1h20.1F--77.1D**
NS-11C 1,1921,1491,5480.742C0.6733.326%A++18.103%C+14.1DN/A4381.7h20.3D--61.1C*
MKV Suppressed 1,1751,1481,4890.771C0.6430.045%B*14.808%D16.7DN/A6068.7h19.5D64.9C+
Spear Anti-Vehicle Phalanx Turret 1,4591,0181417.22C++5.8046.797%C**4.224%C++50.4B++21.8C+28020.2h6.3B*13.4B*
CME 1,0189878251.196C+0.2230.169%B++17.731%D25.1C-N/A8239.3h16D52.9C++
Tank Mine 1,1327181405.129A3.7122.608%D-N/A149.6B**86.3B*11884.8h1.3B**5.9C**
Blueshift VM5 6796673262.046C+0.6322.358%B+19.94%C+36.6C*N/A10818.2h14.1B++63.3B+
Frag Grenade 6486361636N/A634.5852.217%B**N/A530C*10B+18821.2h3.4B+6.4B++
MANA Anti-Personnel Turret 6246123461.769N/A0.3517.316%UN/A6120U120U10859400.1h22.8T*131.8T*
Blueshift VM5 6085952932.031C+0.6221.248%B+22.353%C**35C++N/A10217h14B+65.7B+
M20 Basilisk 8435841483.946B+2.5353.027%A+4.966%C23.5C**10.4B++19024.8h96.6C++182.1B++
L100 Python HESH 602549796.949C5.5352.598%B+1.639%C+56.6C*5.5D1679.7h2.3B**4.3B**
C-4 6825373251.652C*0.2425.255%C+N/A57.7C-15.6D-4859.3h1.5C++6C++
Force-Blade 60849040,2450.012C1.4043.994%B**2.653%D0.3CN/A11951.9h4.5D*10.3C++
C75 Viper 6784651243.75C+2.3360.637%A*N/A27.5C+12.6A17416.9h18.1D29.9B+
Beamer VS3 4354277710.554C0.8645.495%M25.761%B+10.6DN/A3940.3h18.4F-40.4C+
Eidolon VE33 4324213471.213C++0.2031.008%B+24.703%C+24.2C++N/A7717.4h10.3C+33.3C**
Comet VM2 6233654230.863C+0.5554.419%A2.74%D11.4C++8.1A++11531.9h25C+46B
Comet VM2 5383363680.913C+0.5056.998%A4.464%C++11.7C+7B**10128.8h26.9C++47.2B+
M20 Basilisk 455294973.031C++1.6254.747%A++3.742%D24.3C**13.3B++26912.1h110C+201B++
L100 Python AP 5062841382.058C--0.6467.938%A4.225%B++24.7C19.3C**26411.5h7C+10.2B+
NS-AM7 Archer 3402402880.833B*0.5871.881%A++12.083%D10.9B*4.5A6022.1h22.1C+30.8B
Saron HRB 420239693.464C2.0549.384%B++N/A22.5C17.1C++28610.6h28.3D-57.4C+
Ghost 2342331351.726C0.3144.169%B++70.386%C*22.4DN/A9210.4h2.5C+5.7C*
L100 Python HEAT 309232514.549C++3.1363.977%A2.155%C35.2B+11.7C++2326.6h5.2B+8.1B*
VA39 Spectre 2092092920.716C0.7030.553%C22.488%D**12.5DN/A4116.7h7.1C23.3C+
SVA-88 1911811591.138C0.2830.302%A25.414%C+28.7D1.6M++1836.3h16.6D**54.7C++
M40 Fury 210165473.511C-2.1051.968%A++1.212%D24.6D-6.7D2066.7h20.2C--38.8C**
Skyguard 275165612.705C+1.2941.202%A*1.212%D15.3C*10.2C++15510.8h135.2C+328.2B++
E540 Halberd 264163208.15C+6.7355.691%B**2.454%C+30.2C+18.7C**2375.4h5B++9.1B**
MAX Punch 1841332,6850.05C-1.3761.051%B*N/A0.7CN/A2179.1h3.8C+6.3C+
Lasher X2 1341291640.787C+0.6320.966%D3.101%C-19.5C-N/A1076.6h21.4C102.2C+
NS-10 Burster 1811141220.934C++0.4839.085%A+8.772%B7.1B++4.2B+7416.1h125.5B321.2B*
NS-10 Burster 15499941.053C+0.3639.264%A+11.111%A+6.8B+3.8C+6914.6h134.3B+342.1B*
Thanatos VE70 98971300.746C+0.6731.119%D-24.742%A++24.3C+N/A1914h4.3B+13.8C+
M40 Fury 12295263.654C--2.2449.207%A1.053%D33.9D9.6C3032.8h17.3C35.2C**
M20 Wyvern 14470421.667C--0.2543.376%B++2.857%C13D13.7C++1485.4h148.4F-342D--
Aspis Anti-Aircraft Phalanx Turret 14970421.667D0.2529.069%B+N/A8.9C10C+1657.9h202.3D--696C+
M60-G Bulldog 9069302.3D0.8847.599%A1.449%D--19.7D6C+1523.5h8.2C+17.2B+
Saron HRB-H 11364222.909C1.4952.38%CN/A24.6D18.8C--2322.6h26.8C+51.2C+
M40 Fury-H 5752143.714D2.3043.867%C++3.846%M*52D-5D1941h10.4C23.7C
Aphelion VEX-4 7452124.333C+2.9238.961%B+5.769%B*32.5B+13.8C--2551.6h44.6B+114.4B*
The Slasher 51505260.095B*1.3258.065%A++2%D--2C+N/A525.6h1.8B+3.1B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator30072,4988.9h
Anti-Vehicle MANA Turret734,1696.4h
Nano-Armor Kit2,3852,589,948165.3h
Snowman Soldier21560.2h
Spawn Beacon343,4162.9h
Nanite Revive Grenade03320.1h
Deconstruction Tool03900h
Spitfire Auto-Turret15512,70411.5h
Ammunition Package29927,75816.4h
Anti-Infantry MANA Turret401,1562.5h
Shield Recharging Field112950.2h
Recon Detection Device61880.7h

Check the help document for the dictionary if you want to learn more about words used here.


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