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Archon BananaPuddingKing[] BananaPuddingKing
VS BR 77

KDR: 1.67

Score: 7m

Last Seen: Mar 24th, 2018 11:53 PM
- OFFLINE - 554.3 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald
Level Progress (to 78): 9%
Level 100 Progress: 37% 1019h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parallax VX3 Ghost Sirius SX12 Spear Anti-Vehicle Phalanx Turret L100 Python HESH Thanatos VE70 Proximity Mine Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $744,345 MLG Score: 595
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.37%21.213%3901312193,4460.8610690.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.117%-0.554D0.029C+-0.166CHEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.097C+12.30.138C++54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.974%0.493%14911231203214600.948598333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.815B++-1.003D*-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.777B++16.30.694B+20

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.558%0.402%312212309953072383.23052416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.597%-1.307D**-1.365D**0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.028C+10.30.175C++27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.135%6.41%511123178198830.39393993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+0.461B+-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.5-1.064D*92.3-1.291D**156.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.672%77.879%51212302,979495386.01818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.738%-0.345C-0.7B+-0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.311C*2.20.299C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.029%16.031%512123078629662.64647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.826%-0.716D-0.248C++-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.162C++3.60.251C*7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m248.1%194 (11.6k)174 (10.4k)1.6718912,2807,3451.9279877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123285717.721%28.746%50905:281

7% Combat Medic12% Engineer19% Heavy Assault53% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2015 5:47 AMJan 31st, 2018 9:05 PMMar 24th, 2018 8:21 PM (737d) (PST)Mar 24th, 2018 8:48 PM (737d) (PST)Mar 24th, 2018 7:53 PM (737d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
387992880.3050.1830.0880.8470.036595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2365,91917,3171811551210,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
670.4h/27.9d 1,881 3,530 4,819 34.1k 828 2,373 1,452 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:437
Deaths:427
KDR:1.023
Accuracy:16.211% D*
HSR:24.028% C
Orion VS54
C-
Kills:402
Deaths:381
KDR:1.055
Accuracy:16.896% D--
HSR:22.139% C-
NSX Naginata
F
Kills:297
Deaths:260
KDR:1.142
Accuracy:15.004% F
HSR:16.835% F
Kills:1,136
Deaths (as Heavy Assault):1,068
Deaths (to Heavy Assaults):1,903
KDR:1.06367
Kill Difference:68
Playtime:129.130 hours
Usage:19%
Score:1.783m
Score/min:230
Accuracy (listed only):16.037%
HSR (listed only):21.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,109
Deaths:605
KDR:3.486
Accuracy:33.353% D--
HSR:82.029% B+
Ghost
C
Kills:870
Deaths:359
KDR:2.423
Accuracy:31.264% D**
HSR:67.816% C
Sirius SX12
C*
Kills:853
Deaths:770
KDR:1.108
Accuracy:21.237% D-
HSR:20.164% C*
NS-44 Commissioner
C+
Kills:341
Deaths:409
KDR:0.834
Accuracy:22.672% F
HSR:21.701% C+
NS-61 Emissary
B*
Kills:178
Deaths:164
KDR:1.085
Accuracy:28.848% C++
HSR:22.472% B*
Artemis VX26
B++
Kills:101
Deaths:158
KDR:0.639
Accuracy:16.446% F--
HSR:28.713% B++
Beamer VS3
D**
Kills:79
Deaths:136
KDR:0.581
Accuracy:13.138% F--
HSR:11.392% D**
Kills:4,531
Deaths (as Infiltrator):2,601
Deaths (to Infiltrators):1,483
KDR:1.74202
Kill Difference:1,930
Playtime:356.206 hours
Usage:53%
Score:3.192m
Score/min:149
Accuracy (listed only):23.851%
HSR (listed only):36.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:551
Deaths:585
KDR:0.942
Accuracy:31.184% D--
HSR:17.786% B+
Deimos VA29
D-
Kills:235
Deaths:216
KDR:1.088
Accuracy:44.834% F
HSR:11.915% D-
Solstice VE3
C
Kills:183
Deaths:338
KDR:0.541
Accuracy:16.370% D**
HSR:18.579% C
Solstice SF
B+
Kills:171
Deaths:322
KDR:0.531
Accuracy:18.170% D*
HSR:19.883% B+
Eidolon VE33
C
Kills:113
Deaths:95
KDR:1.189
Accuracy:22.157% D*
HSR:23.894% C
Kills:1,253
Deaths (as Engineer):1,556
Deaths (to Engineers):1,260
KDR:0.80527
Kill Difference:303
Playtime:79.343 hours
Usage:12%
Score:1.018m
Score/min:214
Accuracy (listed only):26.543%
HSR (listed only):18.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:853
Deaths:770
KDR:1.108
Accuracy:21.237% D-
HSR:20.164% C*
Thanatos VE70
B+
Kills:551
Deaths:585
KDR:0.942
Accuracy:31.184% D--
HSR:17.786% B+
Deimos VA29
D-
Kills:235
Deaths:216
KDR:1.088
Accuracy:44.834% F
HSR:11.915% D-
Solstice VE3
C
Kills:183
Deaths:338
KDR:0.541
Accuracy:16.370% D**
HSR:18.579% C
Solstice SF
B+
Kills:171
Deaths:322
KDR:0.531
Accuracy:18.170% D*
HSR:19.883% B+
Kills:1,993
Deaths (as Light Assault):2,231
Deaths (to Light Assaults):1,275
KDR:0.89332
Kill Difference:238
Playtime:56.070 hours
Usage:8%
Score:0.419m
Score/min:125
Accuracy (listed only):26.359%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:853
Deaths:770
KDR:1.108
Accuracy:21.237% D-
HSR:20.164% C*
Thanatos VE70
B+
Kills:551
Deaths:585
KDR:0.942
Accuracy:31.184% D--
HSR:17.786% B+
NS-11A
C**
Kills:271
Deaths:268
KDR:1.011
Accuracy:19.286% D*
HSR:24.723% C**
Deimos VA29
D-
Kills:235
Deaths:216
KDR:1.088
Accuracy:44.834% F
HSR:11.915% D-
Pulsar VS1
C-
Kills:98
Deaths:193
KDR:0.508
Accuracy:16.021% F
HSR:18.367% C-
H-V45
C--
Kills:93
Deaths:119
KDR:0.782
Accuracy:16.140% F-
HSR:18.280% C--
Kills:2,101
Deaths (as Combat Medic):2,151
Deaths (to Combat Medics):606
KDR:0.97675
Kill Difference:50
Playtime:44.551 hours
Usage:7%
Score:0.590m
Score/min:221
Accuracy (listed only):24.784%
HSR (listed only):18.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:203
V. Kills:31 N/A
Deaths:28
KDR:7.250
Accuracy:44.974% D--
KPH:63.800 C
VKPH:9.700 D
Kills:203 (0 + 0)
Deaths:28
KDR:7.250
VKDR:1.107
Vehicle Kills:31
Kill Difference:175
Playtime:3.184 hours
Usage:0%
Score:0.036m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:830
V. Kills:146 N/A
Deaths:80
KDR:10.375
Accuracy:40.853% D--
KPH:49.600 C
VKPH:8.700 C++
Skyguard
A**
Kills:165
V. Kills:77 212%
Deaths:6
KDR:27.500
Accuracy:25.022% D-
KPH:32.600 A**
VKPH:15.200 A+
Kills:995 (995 + 0)
Deaths:86
KDR:11.570
VKDR:2.593
Vehicle Kills:223
Kill Difference:909
Playtime:21.817 hours
Usage:3%
Score:0.230m
Score/min:175
Driving Accuracy:25.022%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:78
V. Kills:28 269%
Deaths:24
KDR:3.250
Accuracy:37.135% C
KPH:16.400 C
VKPH:5.900 C--
Kills:78 (0 + 78)
Deaths:24
KDR:3.250
VKDR:1.167
Vehicle Kills:28
Kill Difference:54
Playtime:4.756 hours
Usage:1%
Score:0.035m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:37.135%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,1252,1096053.486C+1.8133.353%D--82.029%B+18.3D-N/A45115.4h2.2C+6.5C
Ghost 8888703592.423C0.7531.264%D**67.816%C21.3D-N/A6440.9h2.4C7.6D
Sirius SX12 8738537701.108C+0.5621.237%D-20.164%C*18.1DN/A4747.1h14.7C+69.1C
Spear Anti-Vehicle Phalanx Turret 1,2768404518.667A17.0032.402%D*6.31%A30.8D16D17027.3h8.1C*24.9C
L100 Python HESH 9768308010.375C8.7040.853%D--N/A49.7C8.7C++15216.7h2.9B+7.2C+
Thanatos VE70 5555515850.942C+0.7331.184%D--17.786%B+22.1C-N/A5924.9h4.2B+13.6C+
Proximity Mine 506504667.636B**5.9642.206%C+N/A129.2C+N/A3493.9h2C-4.8C
Flare VE6 4424374271.023D0.6516.211%D*24.028%C20.4D-N/A5221.4h10.5C+64.7D
Orion VS54 4114023811.055C0.6216.896%D--22.139%C-20.1DN/A7220h12.5C+73.7C+
NS-44 Commissioner 3453414090.834C+0.8422.672%F21.701%C+18.2DN/A5518.7h3.8C++16.9D-
NSX Naginata 3012972601.142C0.5315.004%F16.835%F22.8D-N/A5813h11.1B74.2C
NS-11A 2772712681.011C0.6619.286%D*24.723%C**16.9DN/A3916h15.3D79.4D
Deimos VA29 2372352161.088C0.5844.834%F11.915%D-23D-N/A11010.2h2.2C*5C-
Lumine Edge 2202105,1700.041C1.6326.716%C+7.619%D*0.6C-N/A2336.1h2.2F-8.4C+
Hunter QCX 2032031571.293B*0.3849.375%B+66.503%M+6.1DN/A1433.5h2.3B+4.7B+
Dual Photon Pods 234203287.25C+5.5844.974%D--N/A63.4C9.7D1903.2h16.3B++36.3B
Lasher X2 2082011971.02C+0.6523.586%C--5.473%B*25.1C--N/A898h19.7C+83.6C+
Solstice VE3 1941833380.541C--1.1316.37%D**18.579%C6.7DN/A3027.4h18.6D113.7C-
NS-61 Emissary 1801781641.085B0.5928.848%C++22.472%B*7.2D--N/A2224.8h11.7B40.4B+
Solstice SF 1811713220.531C--1.1418.17%D*19.883%B+7.5D-N/A1922.7h17.4C--95.6D**
Plasma Grenade 1731681168N/A166.3340.194%D-N/A336D-10C+9260.5h4.4D-11D-
Skyguard 242165627.5S25.8325.022%D-1.212%D32.4A**15.1A+2545.1h47.4A++189.3A
C-4 229142851.671C++0.0021.373%DN/A49D30C++4532.9h1.9D-9D-
S1 2071371920.714C+0.9649.19%D--3.65%B+18.8D9.6C--1667.3h7.3C14.9C--
Nemesis VSH9 179117991.182B+0.4951.43%FN/A17.2C+9.1C1456.8h6.9B+13.4C+
Eidolon VE33 116113951.189C+0.4822.157%D*23.894%C18.2C--N/A516.2h9.7C43.8C--
Artemis VX26 1041011580.639D1.0316.446%F--28.713%B++10.2D*N/A309.9h15D*91.3F**
Pulsar VS1 101981930.508D1.1616.021%F18.367%C-10.7D-N/A449.2h16.5D102.7D**
H-V45 95931190.782C0.8916.14%F-18.28%C--14.8D-N/A456.3h11.5B+71.4D
Beamer VS3 81791360.581C1.0913.138%F--11.392%D**12.3DN/A546.4h9.8C+74.7F-
Tank Mine 11679419.75S18.0844.717%B++N/A197.5A++92.5B*17430.4h2.3D5.2B+
M20 Basilisk 10678243.25C+1.5837.135%C6.41%C*16.3C-5.8D1234.8h92.3C++248.5C++
Spear Anti-Vehicle Phalanx Tower 10267416.75C-15.0841.454%D8.955%A*30.5C-15.9D1832.2h9.4C+22.8C
Force-Blade 68671,9260.035C*1.6410.994%F4.478%C0.3C--N/A1209.5h1.7B*15.6C--
Aspis Anti-Aircraft Phalanx Turret 12557414.25M**12.5817.273%D**3.509%B**5.9D--7.1D-919.6h146.3C++847.1C--

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01020h
Nano-Armor Kit62123,3087.1h
Anti-Vehicle MANA Turret62100.4h
Nanite Revive Grenade03320.1h
Spitfire Auto-Turret2530.1h
Motion Spotter121,3041.2h
Deconstruction Tool06800.1h
Ammunition Package45240.3h
Medical Kit681,5511.2h
Anti-Infantry MANA Turret51040.2h
Medical Applicator9754,0114.3h
Shield Recharging Field104400.2h
Recon Detection Device496,2539.1h

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