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Overseer Grand Ambassador BandaDiAmici[GDP] BandaDiAmici
NC BR 67

KDR: 2.53

Score: 3.9m

Last Seen: Oct 7th, 2019 9:13 PM
- OFFLINE - 134.7 hour(s)

Battle Rank 67 - New Conglomerate on Cobalt
Level Progress (to 68): 91%
Level 100 Progress: 21% 962h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS 150mm Titan-R HEAT MGR-L1 Promise NC6S Gauss SAW S Titan-150 AP NS Decimator GD-22S NC6 Gauss SAW Enforcer ML85
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.777%21.997%479512222,7142.169460.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.494%0.111C+0.156C++0.276C*HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.302C*11.30.209C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.95%1.627%3542312242,828133106821.1045265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.221%0.67B+-0.583D-1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++3.90.691B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.517%1.843%48121225217821852.61446117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.484%1.505A+-0.646D-1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.84B++10.10.748B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m439.9%259 (15.5k)227 (13.6k)2.527896,7522,6713.23167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122736814.421%10.145%14606:272

57% Engineer38% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2016 2:18 PMMay 26th, 2016 12:34 PMOct 7th, 2019 4:55 PM (67d) (PST)Oct 7th, 2019 5:39 PM (67d) (PST)Oct 7th, 2019 5:13 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
625885370.3910.1550.0402.0910.084318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5245,30332,2212392125513,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
287.6h/12d 1,878 685 2,081 36.1k 309 954 1,446 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:22.514% C
HSR:22.451% C
NC6S Gauss SAW S
C+
Kills:1,096
Deaths:616
KDR:1.779
Accuracy:22.845% C+
HSR:23.631% C+
GD-22S
D
Kills:160
Deaths:148
KDR:1.081
Accuracy:20.059% D
HSR:13.750% D**
NC6 Gauss SAW
C**
Kills:160
Deaths:106
KDR:1.509
Accuracy:21.668% C**
HSR:20% D
Kills:2,583
Deaths (as Heavy Assault):1,545
Deaths (to Heavy Assaults):727
KDR:1.67184
Kill Difference:1,038
Playtime:108.500 hours
Usage:38%
Score:1.236m
Score/min:190
Accuracy (listed only):21.772%
HSR (listed only):19.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):430
KDR:0
Kill Difference:UNR
Playtime:165.100 hours
Usage:57%
Score:2.599m
Score/min:262
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C--
Kills:131
Deaths:172
KDR:0.762
Accuracy:15.541% F--
HSR:16.794% C--
Kills:131
Deaths (as Light Assault):172
Deaths (to Light Assaults):414
KDR:0.76163
Kill Difference:41
Playtime:1.557 hours
Usage:1%
Score:0.012m
Score/min:127
Accuracy (listed only):15.541%
HSR (listed only):16.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C--
Kills:131
Deaths:172
KDR:0.762
Accuracy:15.541% F--
HSR:16.794% C--
Kills:131
Deaths (as Infiltrator):172
Deaths (to Infiltrators):409
KDR:0.76163
Kill Difference:41
Playtime:3.759 hours
Usage:1%
Score:0.020m
Score/min:88
Accuracy (listed only):15.541%
HSR (listed only):16.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C--
Kills:131
Deaths:172
KDR:0.762
Accuracy:15.541% F--
HSR:16.794% C--
Kills:131
Deaths (as Combat Medic):172
Deaths (to Combat Medics):247
KDR:0.76163
Kill Difference:41
Playtime:4.962 hours
Usage:2%
Score:0.052m
Score/min:174
Accuracy (listed only):15.541%
HSR (listed only):16.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):112
KDR:0
Kill Difference:UNR
Playtime:1.758 hours
Usage:1%
Score:0.006m
Score/min:55
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:91
V. Kills:10 N/A
Deaths:10
KDR:9.100
Accuracy:51.367% C**
KPH:52.100 C+
VKPH:5.700 D
Kills:91 (91 + 0)
Deaths:10
KDR:9.100
VKDR:1
Vehicle Kills:10
Kill Difference:81
Playtime:1.746 hours
Usage:1%
Score:0.024m
Score/min:228
Driving Accuracy:51.367%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

150mm Titan-R HEAT
B+
Kills:2,097
V. Kills:766 273%
Deaths:197
KDR:10.645
Accuracy:47.282% C+
KPH:25.700 B+
VKPH:9.400 C
Titan-150 AP
A*
Kills:640
V. Kills:280 228%
Deaths:20
KDR:32
Accuracy:51.644% C++
KPH:46.900 A*
VKPH:20.500 A
Enforcer ML85
A
Kills:154
V. Kills:108 141%
Deaths:37
KDR:4.162
Accuracy:51.780% A
KPH:23.400 C+
VKPH:16.400 C+
E540 Halberd
M*
Kills:63
V. Kills:61 102%
Deaths:10
KDR:6.300
Accuracy:55.978% A+
KPH:31.700 C*
VKPH:30.700 M*
Kills:2,954 (2,737 + 217)
Deaths:264
KDR:11.189
VKDR:4.602
Vehicle Kills:1,215
Kill Difference:2,690
Playtime:103.944 hours
Usage:36%
Score:1.029m
Score/min:165
Driving Accuracy:51.644%
Gunner Accuracy:55.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
150mm Titan-R HEAT 2,8632,09719710.645C++8.1247.282%C+1.955%F-25.7B+9.4C12581.7h4.3B*9.2B++
MGR-L1 Promise 1,1751,1676751.729B0.8022.514%C22.451%C34.1CN/A8534.2h11.8B++52.6B+
NC6S Gauss SAW S 1,0991,0966161.779C**0.7522.845%C+23.631%C+34.9CN/A8831.4h10.5C*46.2C++
Titan-150 AP 9206402032M++29.4751.644%C++N/A46.7A*20.4A31813.7h2.4A+4.7A+
NS Decimator 2711981161.707B++0.8261.517%C++1.515%C--53.5B**19.7B+2763.7h3.4B*5.5B*
GD-22S 1601601481.081C+1.4520.059%D13.75%D**14D--N/A3911.4h11.1C++55.4C+
NC6 Gauss SAW 1601601061.509C**1.0221.668%C**20%D23.9CN/A936.7h9B+41.4B+
Enforcer ML85 262154374.162C+1.6351.78%AN/A23.3C+16.4C+2456.6h11.6B+22.4B**
AF-4G Cyclone 1361311720.762C--1.7715.541%F--16.794%C--3.6D*N/A936.9h15.8F-102F--
Frag Grenade 1291281128N/A125.4747.938%C**N/A426.7C3.3D-11730.3h4.1C+8.5C++
Shrike 14599871.138B*1.3953.51%C2.02%C-29.1B+13.5C++2363.4h5.3B++9.9B+
L100 Python HESH 10191109.1C+6.5751.367%C**1.099%C53.5C+5.9C--2281.7h2.9B+5.6B+
E540 Halberd 12463106.3C+3.7755.978%A+4.762%B**31.5C*30.5M*4882h6.5C--11.7B+
Hardlight Dagger 51502,3010.022C2.518.06%FN/A0.3DN/A1152h1.7B++21.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit85164,78314.9h
Medical Kit1449433.2h
Medical Applicator95,6710.4h
The Slasher111442.1h
Deconstruction Tool07840h
Ammunition Package23540.2h
MGR-S1 Gladius02340.1h
Soldier Soaker02440h

Check the help document for the dictionary if you want to learn more about words used here.


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