Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (19,553)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (33 days). The data shown below may not be accurate.

Brigadier Grand Ambassador BandaDiAmici[PONO] BandaDiAmici
NC BR 76

KDR: 3.26

Score: 5.4m

Last Seen: Mar 2nd, 2020 3:06 PM
- OFFLINE - 2 hour(s)

Battle Rank 76 - New Conglomerate on Cobalt
Level Progress (to 77): 65%
Level 100 Progress: 29% 837h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS 150mm Titan-R HEAT Titan-150 HEAT Titan-150 AP MGR-L1 Promise NC6S Gauss SAW S Titan-150 HESH NS Decimator NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:BandaDiAmici



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.817%22.019%480512712,7932.104751.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.437%0.114C+0.149C++0.318C*HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.303C*11.30.21C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.955%1.046%4031412725,068210185824.019273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.837%0.67B+-0.949D---1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++3.50.722B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.578%3.582%529312733351211962.76859170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.77%1.696A++-0.225C-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.862B*9.10.774B++7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m387%268 (16.1k)238 (14.3k)3.260319,8823,0314.2038976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC127656612.698%7.306%9307:315

66% Engineer30% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2016 2:18 PMJan 25th, 2020 8:39 PMMar 9th, 2020 6:51 AM (26d) (PST)Mar 2nd, 2020 11:07 AM (33d) (PST)Mar 2nd, 2020 11:06 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
722716510.4350.1330.0322.0830.103248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3014,23839,0632682125614,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.5h/15.8d 2,860 722 2,869 47.3k 392 1,106 2,340 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:1,167
Deaths:675
KDR:1.729
Accuracy:22.514% C
HSR:22.451% C--
NC6S Gauss SAW S
C+
Kills:1,160
Deaths:655
KDR:1.771
Accuracy:22.934% C
HSR:23.535% C+
NC6 Gauss SAW
C*
Kills:161
Deaths:106
KDR:1.519
Accuracy:21.541% C*
HSR:19.876% D
GD-22S
D
Kills:160
Deaths:148
KDR:1.081
Accuracy:20.059% D
HSR:13.750% D**
Kills:2,648
Deaths (as Heavy Assault):1,584
Deaths (to Heavy Assaults):785
KDR:1.67172
Kill Difference:1,064
Playtime:111.956 hours
Usage:30%
Score:1.268m
Score/min:189
Accuracy (listed only):21.762%
HSR (listed only):19.903%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):566
KDR:0
Kill Difference:UNR
Playtime:251.200 hours
Usage:66%
Score:4.051m
Score/min:269
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C
Kills:145
Deaths:231
KDR:0.628
Accuracy:15.830% F*
HSR:17.931% C
Kills:145
Deaths (as Light Assault):231
Deaths (to Light Assaults):452
KDR:0.62771
Kill Difference:86
Playtime:2.046 hours
Usage:1%
Score:0.013m
Score/min:105
Accuracy (listed only):15.830%
HSR (listed only):17.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C
Kills:145
Deaths:231
KDR:0.628
Accuracy:15.830% F*
HSR:17.931% C
Kills:145
Deaths (as Infiltrator):231
Deaths (to Infiltrators):437
KDR:0.62771
Kill Difference:86
Playtime:3.911 hours
Usage:1%
Score:0.021m
Score/min:90
Accuracy (listed only):15.830%
HSR (listed only):17.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C
Kills:145
Deaths:231
KDR:0.628
Accuracy:15.830% F*
HSR:17.931% C
Kills:145
Deaths (as Combat Medic):231
Deaths (to Combat Medics):264
KDR:0.62771
Kill Difference:86
Playtime:5.338 hours
Usage:1%
Score:0.055m
Score/min:172
Accuracy (listed only):15.830%
HSR (listed only):17.931%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:91
V. Kills:10 N/A
Deaths:10
KDR:9.100
Accuracy:51.267% C*
KPH:52.100 C+
VKPH:5.700 D
LB00 Python AP
C+
Kills:56
V. Kills:19 280%
Deaths:
KDR:
Accuracy:48.864% D-
KPH:54.400 C+
VKPH:18.500 C--
Kills:147 (147 + 0)
Deaths:10
KDR:14.700
VKDR:2.900
Vehicle Kills:29
Kill Difference:137
Playtime:2.777 hours
Usage:1%
Score:0.043m
Score/min:256
Driving Accuracy:48.864%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

150mm Titan-R HEAT
D
Kills:2,384
V. Kills:877 272%
Deaths:197
KDR:12.102
Accuracy:47.521% D
KPH:26.200 D
VKPH:9.600 D
Titan-150 HEAT
M
Kills:1,301
V. Kills:361 359%
Deaths:1
KDR:1,301
Accuracy:48.808% C**
KPH:50.400 M
VKPH:14 B**
Titan-150 AP
A*
Kills:1,292
V. Kills:523 247%
Deaths:20
KDR:64.600
Accuracy:47.950% C
KPH:47.300 A*
VKPH:19.200 B*
Titan-150 HESH
A
Kills:337
V. Kills:78 427%
Deaths:
KDR:
Accuracy:55.531% B*
KPH:57.700 B*
VKPH:13.400 A
Enforcer ML85
C+
Kills:158
V. Kills:109 144%
Deaths:37
KDR:4.270
Accuracy:51.565% A
KPH:23.300 C+
VKPH:16.100 C+
Halberd SE
C+
Kills:126
V. Kills:58 214%
Deaths:
KDR:
Accuracy:49.319% C+
KPH:37.800 D
VKPH:17.400 C+
E540 Halberd
A**
Kills:73
V. Kills:63 114%
Deaths:10
KDR:7.300
Accuracy:55.556% A+
KPH:31.700 C++
VKPH:27.400 A**
Kills:5,671 (5,314 + 357)
Deaths:265
KDR:21.400
VKDR:7.808
Vehicle Kills:2,069
Kill Difference:5,406
Playtime:162.394 hours
Usage:43%
Score:1.809m
Score/min:186
Driving Accuracy:55.531%
Gunner Accuracy:55.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:104
V. Kills:7 N/A
Deaths:3
KDR:34.667
Accuracy:62.510% B**
KPH:103.500 C+
VKPH:7 C+
Kills:104 (0 + 104)
Deaths:3
KDR:34.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:101
Playtime:1.005 hours
Usage:0%
Score:0.016m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:62.510%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
150mm Titan-R HEAT 3,2612,38419712.102C+8.8447.521%D1.72%F**26.2D9.6D12591h4.2C8.9C
Titan-150 HEAT 1,6621,30111301U1,297.7448.808%C**N/A50.4M14B**19725.8h3.3B**6.8B**
Titan-150 AP 1,8151,2922064.6S61.3447.95%CN/A47.3A*19.2B*28627.3h2.3A+4.7A+
MGR-L1 Promise 1,1751,1676751.729C*1.5322.514%C22.451%C--34.1CN/A8634.2h11.8B++52.6B
NC6S Gauss SAW S 1,1631,1606551.771C**1.4922.934%C23.535%C+34.1C-N/A8634h10.5C++46C++
Titan-150 HESH 4153371337U333.7455.531%B*N/A58.1B*13.4A2155.8h2.2A4B**
NS Decimator 2772011261.595B+1.6761.456%C+1.493%D52.9B*20B+2803.8h3.4B*5.5B*
NC6 Gauss SAW 1611611061.519C++1.7421.541%C*19.876%D23CN/A957h8.9B+41.5B+
GD-22S 1601601481.081C2.1820.059%D13.75%D**14D--N/A3911.4h11.1C+55.4C+
Enforcer ML85 267158374.27C+1.0151.565%AN/A23.2C+16C+2466.8h11.6C**22.4B*
AF-4G Cyclone 1511452310.628D2.6315.83%F*17.931%C3.4D*N/A843h15.5F--97.8T*
Frag Grenade 1321311131N/A127.7447.665%C++N/A436.7C3.3D--11920.3h4.1C-8.7C+
Halberd SE 1841261126A++122.7449.319%C+N/A38.2D17.6C+5493.3h3.7B7.6B
C85 Canister-H 111104334.667B**31.4162.51%B**7.692%D--104C+7C+2731h7.5C+12B
Shrike 14599871.138B++2.1253.125%C-2.02%C--29.1B+13.5C++2513.4h5.3B++10B+
L100 Python HESH 10191109.1C5.8451.267%C*1.099%C--53.5C+5.9D2581.7h2.9B5.6B+
E540 Halberd 13673107.3C+4.0455.556%A+4.11%B+31.7C++27.4A**4832.3h6C10.7B+
LB00 Python AP 7556156A*52.7448.864%D-N/A56C++19C-2511h2.3A+4.7A
Hardlight Dagger 55542,3760.023C+3.248.364%D**N/A0.3DN/A1155.7h1.7B++19.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit101175,84915.5h
Spawn Beacon0620.1h
AE Nano-Armor Kit3898,6574h
AE Medical Applicator0550h
Medical Kit1589963.6h
Medical Applicator95,7580.4h
The Slasher111442.1h
Deconstruction Tool07840h
Spitfire Auto-Turret03300.2h
Ammunition Package34170.2h
MGR-S1 Gladius02340.1h
Soldier Soaker02440h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 3.85s on queries, 3.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.