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Executor Gunner Bandi007[0SEF] Bandi007
NC BR 258

KDR: 2.92

Score: 208.1m

Last Seen: Aug 20th, 2019 8:51 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 100 (258 total) - New Conglomerate on Cobalt - Outfit Member of Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH EM4 Longshot Tempest Blitz GD-10 NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $934,497 MLG Score: 747
Fun Score: N/A
Cheeseburgers Flipped: 8521TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.735%12.775%39318119643,3031.358271.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.68%1.86A++-1.239D*-0.553DBODY (~2.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.448B12.70.116C+28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.083%0.966%166512095,692420023441.35492243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%-0.24C-0.572D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.90.368C**35.70.325C*66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.445%1.122%19338120672,03160584098311.8883176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%0.531B+-0.92D--1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.593B+7.30.417B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.072%4.789%741012042,443523626450.46648992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.006%0.823B++0.075C+1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.57B+23.30.419B28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.154%91.981%743121123,69528342588.36097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%3.589M**1.622A+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.722B++1.60.492B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.048%11.563%7411213320200970.159283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.772D--0.607D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.214C5.2-0.062C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 8
208.1m340.6%378 (22.7k)361 (21.7k)2.91529226,67877,7553.55497258 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12141690021.699%14.952%32407:2426

41% Engineer38% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 12:51 PMAug 8th, 2014 2:41 PMAug 20th, 2019 4:45 AM (1d) (PST)Aug 20th, 2019 5:20 AM (1d) (PST)Aug 20th, 2019 4:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191285910.3930.1350.0591.7060.108747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1117,69635,4152484102621,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9615.6h/400.6d 49,739 33,893 73,217 984.5k 10,445 20,761 62,405 414.5m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
Gauss Compact S
D
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:519
KDR:0.617
Accuracy:32.048% D-
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
Kills:6,708
Deaths (as Engineer):5,612
Deaths (to Engineers):23,533
KDR:1.1953
Kill Difference:1,096
Playtime:3,976.283 hours
Usage:41%
Score:117.430m
Score/min:492
Accuracy (listed only):27.834%
HSR (listed only):11.086%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,616
Deaths:1,396
KDR:1.158
Accuracy:29.378% A
HSR:10.706% F
MGR-L1 Promise
A
Kills:1,358
Deaths:1,481
KDR:0.917
Accuracy:30.934% A
HSR:14.359% D**
NS-15M AE
C+
Kills:56
Deaths:93
KDR:0.602
Accuracy:24.908% C+
HSR:25% C
Kills:3,030
Deaths (as Heavy Assault):2,970
Deaths (to Heavy Assaults):17,475
KDR:1.0202
Kill Difference:60
Playtime:193.912 hours
Usage:2%
Score:2.556m
Score/min:220
Accuracy (listed only):28.407%
HSR (listed only):16.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B**
Kills:11,304
Deaths:9,364
KDR:1.207
Accuracy:30.682% B**
HSR:10.005% F
Blitz GD-10
B+
Kills:6,627
Deaths:6,545
KDR:1.013
Accuracy:27.336% B+
HSR:12.283% D
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
NS-7 PDW
B+
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B+
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,486
Deaths:2,823
KDR:0.881
Accuracy:26.124% C++
HSR:9.574% D**
MKV Suppressed
C**
Kills:1,513
Deaths:1,589
KDR:0.952
Accuracy:27.158% C**
HSR:13.285% D--
AF-4AE Cyclone
B*
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.416% B*
HSR:14.470% D**
Gauss Compact S
D
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:519
KDR:0.617
Accuracy:32.048% D-
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
Kills:32,149
Deaths (as Light Assault):29,082
Deaths (to Light Assaults):13,164
KDR:1.10546
Kill Difference:3,067
Playtime:729.704 hours
Usage:8%
Score:11.059m
Score/min:253
Accuracy (listed only):29.229%
HSR (listed only):12.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:18,255
Deaths:2,630
KDR:6.941
Accuracy:58.396% M+
HSR:91.323% A++
Tempest
B**
Kills:11,304
Deaths:9,364
KDR:1.207
Accuracy:30.682% B**
HSR:10.005% F
Blitz GD-10
B+
Kills:6,627
Deaths:6,545
KDR:1.013
Accuracy:27.336% B+
HSR:12.283% D
NS-61 Emissary
A++
Kills:6,425
Deaths:6,684
KDR:0.961
Accuracy:39.602% A++
HSR:19.269% B+
EM4-AE Longshot
M*
Kills:5,072
Deaths:422
KDR:12.019
Accuracy:62.986% M*
HSR:94.302% A*
NS-7 PDW
B+
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B+
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,486
Deaths:2,823
KDR:0.881
Accuracy:26.124% C++
HSR:9.574% D**
MKV Suppressed
C**
Kills:1,513
Deaths:1,589
KDR:0.952
Accuracy:27.158% C**
HSR:13.285% D--
LA3 Desperado
A+
Kills:1,379
Deaths:2,437
KDR:0.566
Accuracy:37.871% A+
HSR:14.866% D-
AF-4AE Cyclone
B*
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.416% B*
HSR:14.470% D**
NS-357 Underboss
B
Kills:405
Deaths:835
KDR:0.485
Accuracy:39.242% B
HSR:12.593% D*
AF-8 RailJack
A**
Kills:368
Deaths:75
KDR:4.907
Accuracy:53.704% A**
HSR:92.663% A++
NC4 Mag-Shot
B**
Kills:275
Deaths:613
KDR:0.449
Accuracy:34.858% B**
HSR:12.727% D--
NS-44 Commissioner
C**
Kills:256
Deaths:557
KDR:0.460
Accuracy:38.408% C**
HSR:12.109% D**
LA8 Rebel
B**
Kills:246
Deaths:517
KDR:0.476
Accuracy:39.311% B**
HSR:15.447% D-
Soldier Soaker
B+
Kills:130
Deaths:74
KDR:1.757
Accuracy:39.361% B+
HSR:7.692% D*
NC14 Bolt Driver
A++
Kills:118
Deaths:
KDR:
Accuracy:46.321% A++
HSR:82.203% B*
NS-44L Blackhand
C+
Kills:76
Deaths:140
KDR:0.543
Accuracy:40.164% C+
HSR:25% D*
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
Kills:58,446
Deaths (as Infiltrator):38,454
Deaths (to Infiltrators):10,856
KDR:1.51989
Kill Difference:19,992
Playtime:3,654.350 hours
Usage:38%
Score:46.679m
Score/min:213
Accuracy (listed only):38.969%
HSR (listed only):30.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:23,371
Deaths:7,289
KDR:3.206
Accuracy:40.264% B*
HSR:10.526% D*
AF-41 Hacksaw
B**
Kills:22,405
Deaths:7,370
KDR:3.040
Accuracy:43.520% B**
HSR:11.667% D--
NCM3 Raven
B**
Kills:953
Deaths:1,064
KDR:0.896
Accuracy:48.147% B**
HSR:1.154% D--
NCM3 Raven
B**
Kills:948
Deaths:1,029
KDR:0.921
Accuracy:48.211% B**
HSR:1.160% D*
NS-10 Burster
B+
Kills:819
Deaths:740
KDR:1.107
Accuracy:33.482% B+
HSR:5.250% C+
NS-10 Burster
B+
Kills:805
Deaths:736
KDR:1.094
Accuracy:33.226% B+
HSR:5.466% C+
AF-34 Mattock
B+
Kills:85
Deaths:47
KDR:1.809
Accuracy:38.380% B+
HSR:7.059% F--
NCM2 Falcon
C-
Kills:66
Deaths:106
KDR:0.623
Accuracy:36.086% C-
HSR:3.030% D-
AF-34 Mattock
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:37.868% N/A
HSR:6% N/A
Kills:49,502
Deaths (as MAX Suit):9,202.500
Deaths (to MAX Suits):3,140
KDR:5.37919
Kill Difference:40,299.500
Playtime:1,067.197 hours
Usage:11%
Score:30.105m
Score/min:470
Accuracy (listed only):39.909%
HSR (listed only):5.701%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:2,624
V. Kills:761 344%
Deaths:504
KDR:5.206
Accuracy:50.647% C*
KPH:41.500 C--
VKPH:12 C
M30 Mustang AH
D
Kills:1,898
V. Kills:219 N/A
Deaths:731
KDR:2.596
Accuracy:49.936% D
KPH:20.800 D
VKPH:2.400 D
Vortek Rotary
C
Kills:543
V. Kills:469 116%
Deaths:855
KDR:0.635
Accuracy:28.989% C
KPH:5.800 D
VKPH:5 D
M20 Mustang
D
Kills:391
V. Kills:462 84%
Deaths:843
KDR:0.464
Accuracy:31.005% C+
KPH:4.100 D-
VKPH:4.900 D
Coyote Missiles
D-
Kills:93
V. Kills:99 93%
Deaths:91
KDR:1.022
Accuracy:50.642% C
KPH:10.500 D--
VKPH:11.200 D-
Tomcat A2AM Pods
D
Kills:92
V. Kills:107 85%
Deaths:38
KDR:2.421
Accuracy:78.752% C+
KPH:21.800 D
VKPH:25.400 D
Kills:5,641 (2,832 + 0)
Deaths:3,062
KDR:1.842
VKDR:0.691
Vehicle Kills:2,117
Kill Difference:2,579
Playtime:355.921 hours
Usage:4%
Score:3.168m
Score/min:148
Piloting Accuracy:31.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:238
V. Kills:265 89%
Deaths:75
KDR:3.173
Accuracy:43.958% B+
KPH:17.300 D-
VKPH:19.200 C
CAS30 Tank Buster
C
Kills:236
V. Kills:325 72%
Deaths:355
KDR:0.665
Accuracy:35.496% D-
KPH:4.200 D
VKPH:5.800 C
L105 Zephyr
C
Kills:81
V. Kills:20 386%
Deaths:10
KDR:8.100
Accuracy:34.339% D--
KPH:28.500 D
VKPH:7 C
AP30 Shredder
C**
Kills:73
V. Kills:95 76%
Deaths:30
KDR:2.433
Accuracy:31.021% C++
KPH:15.900 D-
VKPH:20.700 C**
Kills:628 (236 + 392)
Deaths:470
KDR:1.336
VKDR:1.500
Vehicle Kills:705
Kill Difference:158
Playtime:76.801 hours
Usage:1%
Score:1.090m
Score/min:237
Piloting Accuracy:35.496%
Gunner Accuracy:31.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:21,661
V. Kills:4,388 494%
Deaths:1,395
KDR:15.528
Accuracy:58.556% B**
KPH:60.900 B
VKPH:12.300 B**
C75 Viper
C*
Kills:5,001
V. Kills:1,030 485%
Deaths:561
KDR:8.914
Accuracy:38.868% C++
KPH:32.700 C*
VKPH:6.700 C
Skyguard
B+
Kills:2,207
V. Kills:1,383 159%
Deaths:488
KDR:4.523
Accuracy:38.226% A+
KPH:18.500 B+
VKPH:11.600 B+
L100 Python AP
B+
Kills:2,207
V. Kills:1,667 132%
Deaths:353
KDR:6.252
Accuracy:66.562% A
KPH:28.400 C
VKPH:21.500 B+
L100 Python HEAT
A
Kills:1,929
V. Kills:946 204%
Deaths:205
KDR:9.410
Accuracy:66.470% A++
KPH:37.100 B+
VKPH:18.200 A
LB00 Python AP
C++
Kills:978
V. Kills:475 205%
Deaths:22
KDR:44.455
Accuracy:58.785% C**
KPH:44.900 C-
VKPH:21.800 C++
Kills:33,983 (33,983 + 0)
Deaths:3,024
KDR:11.238
VKDR:3.270
Vehicle Kills:9,889
Kill Difference:30,959
Playtime:779.291 hours
Usage:8%
Score:12.003m
Score/min:257
Driving Accuracy:58.785%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:38,515
V. Kills:30,381 127%
Deaths:6,531
KDR:5.897
Accuracy:57.481% B*
KPH:23.400 C+
VKPH:18.500 B*
E540 Halberd
C++
Kills:718
V. Kills:519 138%
Deaths:151
KDR:4.755
Accuracy:50.554% B*
KPH:21 D-
VKPH:15.200 C++
Titan-150 HESH
B+
Kills:370
V. Kills:67 N/A
Deaths:27
KDR:13.704
Accuracy:48.596% C++
KPH:49 B+
VKPH:8.900 C++
Enforcer ML85
M
Kills:335
V. Kills:1,054 32%
Deaths:109
KDR:3.073
Accuracy:69.809% M**
KPH:10.200 D**
VKPH:32.100 M
Titan-150 HEAT
U
Kills:141
V. Kills:1,121 13%
Deaths:34
KDR:4.147
Accuracy:70.425% M
KPH:10 D*
VKPH:79.500 U
Kills:40,079 (39,026 + 1,053)
Deaths:6,852
KDR:5.849
VKDR:4.837
Vehicle Kills:33,142
Kill Difference:33,227
Playtime:1,731.697 hours
Usage:18%
Score:44.624m
Score/min:429
Driving Accuracy:70.425%
Gunner Accuracy:69.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:307
V. Kills:20 N/A
Deaths:36
KDR:8.528
Accuracy:41.812% D--
KPH:83.700 C
VKPH:5.500 D
E540 Halberd-H
D--
Kills:187
V. Kills:148 126%
Deaths:55
KDR:3.400
Accuracy:54.987% C+
KPH:15.900 D*
VKPH:12.600 D--
Enforcer ML65-H
C-
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:59.163% C*
KPH:20.700 D-
VKPH:23 C-
Kills:546 (0 + 546)
Deaths:110
KDR:4.964
VKDR:2.055
Vehicle Kills:226
Kill Difference:436
Playtime:17.974 hours
Usage:0%
Score:0.630m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:59.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:305
V. Kills:96 314%
Deaths:41
KDR:7.439
Accuracy:37.216% C*
KPH:23 D-
VKPH:7.200 C
M40 Fury
B*
Kills:102
V. Kills:46 217%
Deaths:22
KDR:4.636
Accuracy:46.038% B**
KPH:36.300 D
VKPH:16.400 B*
M12 Kobalt
D
Kills:88
V. Kills:1 N/A
Deaths:9
KDR:9.778
Accuracy:14.441% D
KPH:40.700 D
VKPH:0.500 D**
M20 Basilisk
C
Kills:86
V. Kills:74 115%
Deaths:40
KDR:2.150
Accuracy:42.796% B+
KPH:7.100 D*
VKPH:6.100 C
M12 Kobalt
C*
Kills:77
V. Kills:6 N/A
Deaths:10
KDR:7.700
Accuracy:19.885% B+
KPH:37.400 D-
VKPH:2.900 C*
G40-F Ranger
B++
Kills:56
V. Kills:35 156%
Deaths:9
KDR:6.222
Accuracy:39.081% B++
KPH:17.500 C+
VKPH:11 C
Kills:714 (0 + 714)
Deaths:131
KDR:5.450
VKDR:1.969
Vehicle Kills:258
Kill Difference:583
Playtime:35.644 hours
Usage:0%
Score:0.646m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:39.081%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:245
V. Kills:78 310%
Deaths:306
KDR:0.801
Accuracy:45.742% C
KPH:7.800 D-
VKPH:2.500 D-
Kills:245 (245 + 0)
Deaths:306
KDR:0.801
VKDR:0.255
Vehicle Kills:78
Kill Difference:61
Playtime:31.483 hours
Usage:0%
Score:0.163m
Score/min:86
Driving Accuracy:45.742%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 68,89638,5156,5315.897C+2.9857.481%B*1.524%D23.4C+18.5B*3691643h4.4C**7.7B++
AF-41 Hacksaw 23,55223,3717,2893.206C**0.2940.264%B*10.526%D*33C++N/A146709.2h5.2B++13B**
AF-41 Hacksaw 22,59722,4057,3703.04C**0.1243.52%B**11.667%D--31C+N/A139722.3h5.9B++13.7B**
L100 Python HESH 26,04921,6611,39515.528B+12.6158.556%B**N/A60.9B12.3B**229355.5h3.2C*5.4B+
EM4 Longshot 18,42418,2552,6306.941A4.0358.396%M+91.323%A++34.8C*N/A112523.9h1.7B*2.8A
Tempest 11,49511,3049,3641.207C1.7130.682%B**10.005%F19.3D--N/A75585.7h11.2D36.4C*
Blitz GD-10 6,7336,6276,5451.013C+1.9027.336%B+12.283%D13.1DN/A54507.2h14.3B52.2B+
NS-61 Emissary 6,5826,4256,6840.961C*1.9539.602%A++19.269%B+9.8D-N/A27652.3h13.5C*34.2B++
NS-11C 5,9145,7374,3811.31B1.6131.145%A+13.474%D--18.1CN/A72317.6h13B+41.8B++
Bouncing Betty 5,7275,72454810.445A*7.5344.14%C++N/A124.7C+N/A46645.9h1.8B+4B+
EM4-AE Longshot 5,1615,07242212.019M9.1062.986%M*94.302%A*52.8C++N/A13196h1.5B**2.3A+
C75 Viper 6,0315,0015618.914B**6.0038.868%C++1.18%C32.7C*6.7C222152.9h8.6B*22.2B*
Tank Mine 6,2393,5986565.485A+2.5735.773%C++N/A110C++80.8B++158632.7h2.2C-6.1C++
C-4 4,6962,9421,2792.3B++0.6228.261%B+N/A58.6C--34.9B+77150.2h1.2B+4.4B+
NS-7 PDW 2,8442,8132,6301.07C*1.8527.966%B+9.705%D*12.1DN/A61231.9h14B50.2B+
Breaker Rocket Pods 3,3852,6245045.206C2.2950.647%C*N/A41.5C--12C31063.2h18.6C+36.6C++
AF-4 Cyclone 2,5352,4862,8230.881C2.0326.124%C++9.574%D**10.9D-N/A49227.3h11.1C++42.4C*
Skyguard 3,5902,2074884.523B++1.6138.226%A+N/A18.5B+11.6B+250119.4h98.8B+258.4B*
L100 Python AP 3,8742,2073536.252C**3.3466.562%A1.45%D28.4C21.5B+42177.7h6.6C10C**
L100 Python HEAT 2,8751,9292059.41B+6.4966.47%A++N/A37.1B+18.2A26652h5.8C++8.7B++
M30 Mustang AH 2,1171,8987312.596C0.3249.936%DN/A20.8D2.4D10091.3h8C**16.1C++
NS-15M1 1,6411,6161,3961.158C1.7629.378%A10.706%F25.1C--N/A10864.4h12.5C++42.4B+
MKV Suppressed 1,5611,5131,5890.952C+1.9627.158%C**13.285%D--12.2D-N/A64124.2h15.2C+56.1C*
LA3 Desperado 1,4021,3792,4370.566C2.3537.871%A+14.866%D-5.2D*N/A21264.4h10.2C26.8B+
MGR-L1 Promise 1,4071,3581,4810.917C2.0030.934%A14.359%D**12.6D--N/A42107.6h18.6D60.1C**
C-4 ARX 2,1041,1784052.909B+0.0125.382%CN/A52.4D*41.2B56622.5h1B++4B+
LB00 Python AP 1,4539782244.455S41.5458.785%C**N/A44.9C-21.8C++38321.8h3.6B+6.1B++
NCM3 Raven 1,7599531,0640.896C+2.0248.147%B**1.154%D--6.9D5.8C+144139h35.4D73.6C++
NCM3 Raven 1,7849481,0290.921C++1.9948.211%B**1.16%D*7.1D6.3C*149132.6h34C70.5C**
NS-10 Burster 1,4138197401.107C++1.8133.482%B+5.25%C+4.9C+3.5C+102168.4h138.2B+412.6B+
NS-10 Burster 1,3938057361.094C**1.8233.226%B+5.466%C+4.8C+3.5C+104169.1h141.5B425.8B+
MANA Anti-Vehicle Turret 1,5507883662.153M0.7663.643%S3.299%C--7880U7620U3761370.1h11.4B*18A++
E540 Halberd 1,2377181514.755C1.8450.554%B*4.875%B**21D-15.2C++274334.2h6.8D13.4C+
Spear Anti-Vehicle Phalanx Turret 1,435704878.092C++5.1857.356%A+2.273%D-31C-32.2B**58922.7h13.2D*23C+
AF-4AE Cyclone 6326224091.521C+1.3933.416%B*14.47%D**26D-N/A7523.9h9.7C++29.1B+
Vortek Rotary 1,0125438550.635C2.2828.989%C1.473%C--5.8D5D9793.9h90.4C+311.9C+
Gauss Compact S 5575425900.919C++2.0020.714%D7.38%F-12.3C--N/A7344h7.7B**37.4B+
Rocklet Rifle 8364153001.383A1.5356.495%B+N/A29.4C*29.9B+48014.1h30.1B++53.2B++
NS-357 Underboss 4074058350.485C--2.4339.242%B12.593%D*4.7D*N/A2386.5h4.5C+11.5C*
Mag-Cutter 39739333,3020.012C2.9035.161%B+N/A0.1D-N/A12914.4h2.4C**6.9C++
M20 Mustang 8533918430.464C-2.4531.005%C+N/A4.1D-4.9D11694.3h182.8D-589.5D
Carver 39038420,4380.019C2.9026.977%C+10.417%D-0.2C--N/A11761.9h1.5C+5.6C++
Titan-150 HESH 4373702713.704B10.7948.596%C++1.081%D48.7B+8.8C++3297.6h2.6B*5.4B++
AF-8 RailJack 368368754.907B*1.9953.704%A**92.663%A++34.1B*N/A22810.8h1.6A2.9A
Enforcer ML85 1,3893351093.073C0.1669.809%M**3.582%A10.2D**32.1M97532.8h63.9T*91.5T*
AF-57 Piston 3253205190.617D2.3032.048%D-11.563%D10D*N/A4532h5.2C16.2C
C85 Canister-H 327307368.528C5.6141.812%D--9.121%D83C5.4D5073.7h4.3B*10.2B++
M40 Fury 401305417.439C*4.5237.216%C*1.967%C**23.1D-7.3C26013.2h15.5C41.5C++
NC4 Mag-Shot 2752756130.449C2.4734.858%B**12.727%D--3.3D*N/A2782.6h7.9C**22.7B+
Aspis Anti-Aircraft Phalanx Turret 539261574.579B+1.6634.63%AN/A14.9B+15.9B*42617.5h139C**401.3B++
NS-44 Commissioner 2622565570.46C-2.4638.408%C**12.109%D**5.5D--N/A3946.5h5D-13C+
LA8 Rebel 2522465170.476C-2.4439.311%B**15.447%D-4.2D*N/A2658.3h7.7C--19.7C**
M40 Fury-F 3232453060.801C2.1145.742%CN/A7.8D-2.5D-8631.5h14.7C32.2C
C150 Dalton 503238753.173C-0.2643.958%B+N/A17.2D-19.2C53713.8h6.8D*15.5C--
CAS30 Tank Buster 5612363550.665C2.2535.496%D-1.271%C++4.2D5.8C13855.6h80.3C226.1D
E540 Halberd-H 335187553.4C-0.4854.987%C+1.604%C15.8D*12.5D--50311.8h7.9D14.3D
M60-A Bulldog 188171821.375C++18.4644.959%C+2.924%B+31.7C+3.1C3765.4h6C+13.4C++
Xiphos Anti-Personnel Phalanx Tower 197166198.737D5.8261.654%M*1.205%C87.4D16.3A+5061.9h89.5F--145.2C
MAX Punch 1,2291549,2580.017D2.9090.404%M++N/A0.1D1C*31031.2h57T*63T*
Titan-150 HEAT 1,262141344.147C+1.2370.425%M2.128%C-10D*79.5U61314.1h14.2T*20.2F-
Soldier Soaker 130130741.757B+1.1639.361%B+7.692%D*16.7D--N/A807.8h5.6C**14.2B++
G40-F Ranger 199124431S28.0837.497%C**N/A65.3B*39.5B**5131.9h57.4B++153.1B++
Orbital Strike Uplink 1821221122N/A119.08349.18%UN/A406.7U200U26200.3h1.7T*0.5T*
NC14 Bolt Driver 1181181118U115.0846.321%A++82.203%B*6.6D*N/A9417.8h2.3B+5.1B*
NSX Tanto 1111091220.893C2.0227.43%C*11.927%F-10.4D-N/A3910.5h15.3C+55.7C++
Frag Grenade 1071051105N/A102.0833.692%FN/A262.5D-5D28940.4h4.5C-13.3D-
M40 Fury 148102224.636C1.7246.038%B**1.961%C++36.4D16.4B*5812.8h21.8D*47.4C
Sticky Grenade 9494194N/A91.0833.486%F--N/A313.3D**N/A20920.3h3.9D**11.6F-
Coyote Missiles 19293911.022D-1.8950.642%CN/A10.4D--11.1D-1688.9h85.7F--169.2F-
Tomcat A2AM Pods 19992382.421C--0.4978.752%C+N/A21.9D25.5D5814.2h8.8C+11.2C+
M12 Kobalt 898899.778C6.8614.441%D9.091%F-40DN/A3052.2h17.6B+122C++
Icikill 89876120.142A++2.7735.974%B+16.092%B++1.4C+N/A562.1h2.5C-7C**
M20 Basilisk 16086402.15C0.7742.796%B+2.326%D**7D*6.1C31512.2h176.2F--411.7D*
AF-34 Mattock 8685471.809C1.1138.38%B+7.059%F--13.7D**N/A956.2h8.1D--21.1C+
NS Annihilator 168851320.644C++2.2782%BN/A8D7.8C45410.6h11.1C**13.5B
L105 Zephyr 10181108.1C+5.1834.339%D--N/A28.9D7.1C3432.8h8.4D-24.6D--
Hawk GD-68 145771710.45C2.4764.045%C*2.597%C+6.9D--6.1D49011.1h10.4D-16.2D
M12 Kobalt 8377107.7D4.7819.885%B+24.675%A36.7D--2.9C*2442.1h32.7F-164.4C--
NS-44L Blackhand 79761400.543C--2.3740.164%C+25%D*7.4D--N/A4610.3h3.9B+9.6B
NSX Tengu 80761100.691C--2.2237.504%C++21.053%C+8.8D*N/A428.6h15.6C41.6C+
AP30 Shredder 16873302.433C-0.4831.021%C++N/A15.9D-20.7C**4564.6h121.2D-390.6D
M20 Basilisk 13367144.786C-1.8758.52%B++1.493%D*30.5D30B**4652.2h184.4D--315.2D
NCM2 Falcon 92661060.623C2.2936.086%C-3.03%D-4.9D--1.9D*15113.4h11.7C+32.3C+
Hoplon Anti-Aircraft Phalanx Tower 13264164M*61.0826.343%C+N/A106.7C**113.3B+13350.6h25.6B+97.2B+
G40-F Ranger 915696.222B*3.3139.081%B++N/A17.5C+10.9C2213.2h79.9B**204.3B**
NS-15M AE 5756930.602D2.3124.908%C+25%C10.8D*N/A445.2h16.9F67.9D
NS Decimator 8755710.775C2.1449.156%D**N/A23.9D13.9C12392.3h4.2B+8.6C+
Enforcer ML65-H 11052192.737C-0.1859.163%C*N/A20.8D-23.2C-10772.5h15.8C++26.7C**
Hunter QCX 70512110.242D2.6774.671%A++9.804%D--2.1D*N/A5223.8h64.5T*86.3F-
AF-34 Mattock 5050242.083C0.8337.868%C++6%F**20.8D--N/A1612.4h10.8F-28.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret793,04310.4h
Medical Applicator3412,0831.7h
CAS 14-E1770.1h
Spawn Beacon9811,11017.8h
Nano-Armor Kit2,1134,242,205248.4h
Structure Shield Module02521.1h
Repair Module35321.9h
Skywall Shield Emitter12321.3h
Sunderer Garage21552h
Bunker2761.3h
HIVE2580.7h
Turret AI Module05493.2h
Blast Wall22142.1h
Cortium Silo33142.1h
Restoration Kit9710.6h
Motion Spotter20633,89929.9h
Spitfire Auto-Turret152,1902.8h
Deconstruction Tool422,6333.1h
Rampart Wall36087.3h
Hoplon Anti-Aircraft Phalanx Tower02621.5h
Xiphos Anti-Personnel Tower103253.4h
Welding Device07220.1h
Nanite Revive Grenade0970h
Spear Anti-Vehicle Tower32502.1h
Recon Detection Device895,74514.4h
Shield Recharging Field04460.2h
Ammunition Package1022,5176h
Anti-Infantry MANA Turret121021.1h
MGR-S1 Gladius0560h
Snowman Soldier1980.1h
Pain Spire01030.5h
Flail Targeting Dart308967.3h
Nano-Repair Grenade01,2360.3h
Router0820.3h
The Flail01160.7h
Elysium Spawn Tube0910.5h
Vehicle Gate11401.7h
Orbital Strike Target Designator401162.4h
IPC Targeting Dart31291.5h
Spear Anti-Vehicle Turret1570.8h
Glaive IPC0860.6h

Check the help document for the dictionary if you want to learn more about words used here.


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