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Executor Gunner Bandi007[0SEF] Bandi007
NC BR 259

KDR: 2.92

Score: 209.6m

Last Seen: Oct 9th, 2019 9:43 AM
- OFFLINE - 185.2 hour(s)

Prestige 1, Battle Rank 100 (259 total) - New Conglomerate on Cobalt - Outfit Member of Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH EM4 Longshot Tempest Blitz GD-10 NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $947,007 MLG Score: 757
Fun Score: N/A
Cheeseburgers Flipped: 8535TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.819%12.895%39718119844,0641.361981.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.666%1.86A++-1.239D*-0.553DBODY (~2.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.448B12.70.116C+28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.164%0.949%169512115,795422023541.37322246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.208%-0.24C-0.572D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.368C**35.40.325C*65.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.431%1.115%19208120872,44561324111611.8142176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.154%0.531B+-0.92D--1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.593B+7.40.417B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.054%4.787%731012062,444528226490.46270392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.006%0.823B++0.075C+1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.57B+23.30.419B28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.221%91.939%733121324,26528732718.44294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%3.589M**1.622A+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.722B++1.60.492B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.955%11.563%7311215320203270.15748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.772D--0.607D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.214C5.2-0.062C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 11
209.6m337.9%377 (22.6k)359 (21.5k)2.924230,05778,6793.56143259 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12161719221.829%15.025%32807:2427

41% Engineer39% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 12:51 PMAug 8th, 2014 2:41 PMOct 16th, 2019 1:07 PM (9h) (PST)Oct 9th, 2019 8:50 AM (8d) (PST)Oct 9th, 2019 5:43 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7211285930.3940.1350.0591.6980.108757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2577,65535,6022484102621,552

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9727.4h/405.3d 50,153 34,566 74,412 990.9k 10,527 20,959 63,227 420.8m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
Gauss Compact S
D
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:522
KDR:0.613
Accuracy:31.955% D-
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
Kills:6,708
Deaths (as Engineer):5,615
Deaths (to Engineers):23,766
KDR:1.19466
Kill Difference:1,093
Playtime:3,986.947 hours
Usage:41%
Score:117.583m
Score/min:492
Accuracy (listed only):27.811%
HSR (listed only):11.086%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,616
Deaths:1,396
KDR:1.158
Accuracy:29.378% A
HSR:10.706% F
MGR-L1 Promise
A
Kills:1,370
Deaths:1,520
KDR:0.901
Accuracy:30.815% A
HSR:14.453% D**
NS-15M AE
C+
Kills:56
Deaths:93
KDR:0.602
Accuracy:24.908% C+
HSR:25% C
Kills:3,042
Deaths (as Heavy Assault):3,009
Deaths (to Heavy Assaults):17,675
KDR:1.01097
Kill Difference:33
Playtime:194.863 hours
Usage:2%
Score:2.564m
Score/min:219
Accuracy (listed only):28.367%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B**
Kills:11,304
Deaths:9,364
KDR:1.207
Accuracy:30.682% B**
HSR:10.005% F
Blitz GD-10
B+
Kills:7,063
Deaths:6,981
KDR:1.012
Accuracy:27.617% B+
HSR:12.403% D
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
NS-7 PDW
B+
Kills:2,815
Deaths:2,632
KDR:1.070
Accuracy:27.972% B+
HSR:9.698% D*
AF-4 Cyclone
C++
Kills:2,487
Deaths:2,827
KDR:0.880
Accuracy:26.118% C++
HSR:9.570% D**
MKV Suppressed
C**
Kills:1,539
Deaths:1,601
KDR:0.961
Accuracy:27.269% C**
HSR:13.515% D--
AF-4AE Cyclone
B*
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.416% B*
HSR:14.470% D**
Gauss Compact S
D
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:522
KDR:0.613
Accuracy:31.955% D-
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
Kills:32,614
Deaths (as Light Assault):29,539
Deaths (to Light Assaults):13,295
KDR:1.1041
Kill Difference:3,075
Playtime:734.141 hours
Usage:8%
Score:11.107m
Score/min:252
Accuracy (listed only):29.257%
HSR (listed only):12.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:18,825
Deaths:2,693
KDR:6.990
Accuracy:58.500% M+
HSR:91.288% A++
Tempest
B**
Kills:11,304
Deaths:9,364
KDR:1.207
Accuracy:30.682% B**
HSR:10.005% F
Blitz GD-10
B+
Kills:7,063
Deaths:6,981
KDR:1.012
Accuracy:27.617% B+
HSR:12.403% D
NS-61 Emissary
A++
Kills:6,708
Deaths:7,000
KDR:0.958
Accuracy:39.760% A++
HSR:19.604% B+
EM4-AE Longshot
M*
Kills:5,072
Deaths:422
KDR:12.019
Accuracy:62.986% M*
HSR:94.302% A*
NS-7 PDW
B+
Kills:2,815
Deaths:2,632
KDR:1.070
Accuracy:27.972% B+
HSR:9.698% D*
AF-4 Cyclone
C++
Kills:2,487
Deaths:2,827
KDR:0.880
Accuracy:26.118% C++
HSR:9.570% D**
MKV Suppressed
C**
Kills:1,539
Deaths:1,601
KDR:0.961
Accuracy:27.269% C**
HSR:13.515% D--
LA3 Desperado
A+
Kills:1,379
Deaths:2,437
KDR:0.566
Accuracy:37.871% A+
HSR:14.866% D-
AF-4AE Cyclone
B*
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.416% B*
HSR:14.470% D**
NS-357 Underboss
C**
Kills:405
Deaths:835
KDR:0.485
Accuracy:39.242% C**
HSR:12.593% D*
AF-8 RailJack
A**
Kills:368
Deaths:75
KDR:4.907
Accuracy:53.704% A**
HSR:92.663% A++
NC4 Mag-Shot
B**
Kills:275
Deaths:613
KDR:0.449
Accuracy:34.858% B**
HSR:12.727% D--
NS-44 Commissioner
C**
Kills:256
Deaths:557
KDR:0.460
Accuracy:38.408% C**
HSR:12.109% D**
LA8 Rebel
B**
Kills:246
Deaths:517
KDR:0.476
Accuracy:39.311% B**
HSR:15.447% D-
Soldier Soaker
B+
Kills:130
Deaths:75
KDR:1.733
Accuracy:39.361% B+
HSR:7.692% D*
NC14 Bolt Driver
A++
Kills:118
Deaths:
KDR:
Accuracy:46.321% A++
HSR:82.203% B*
NS-44L Blackhand
C+
Kills:77
Deaths:153
KDR:0.503
Accuracy:39.920% C+
HSR:25.974% D*
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
Kills:59,765
Deaths (as Infiltrator):39,301
Deaths (to Infiltrators):11,034
KDR:1.5207
Kill Difference:20,464
Playtime:3,748.158 hours
Usage:39%
Score:48.015m
Score/min:214
Accuracy (listed only):38.991%
HSR (listed only):30.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:23,381
Deaths:7,293
KDR:3.206
Accuracy:40.261% B*
HSR:10.526% D*
AF-41 Hacksaw
B**
Kills:22,409
Deaths:7,374
KDR:3.039
Accuracy:43.517% B**
HSR:11.665% D--
NCM3 Raven
B**
Kills:953
Deaths:1,065
KDR:0.895
Accuracy:48.146% B**
HSR:1.154% D--
NCM3 Raven
B**
Kills:948
Deaths:1,030
KDR:0.920
Accuracy:48.211% B**
HSR:1.160% D*
NS-10 Burster
B+
Kills:832
Deaths:748
KDR:1.112
Accuracy:33.540% B+
HSR:5.288% C+
NS-10 Burster
B+
Kills:816
Deaths:744
KDR:1.097
Accuracy:33.288% B+
HSR:5.515% C+
AF-34 Mattock
B+
Kills:90
Deaths:53
KDR:1.698
Accuracy:37.804% B+
HSR:6.667% F--
NCM2 Falcon
C-
Kills:66
Deaths:106
KDR:0.623
Accuracy:36.086% C-
HSR:3.030% D-
AF-34 Mattock
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:37.312% C++
HSR:7.273% F--
Kills:49,550
Deaths (as MAX Suit):9,221.500
Deaths (to MAX Suits):3,154
KDR:5.37331
Kill Difference:40,328.500
Playtime:1,068.919 hours
Usage:11%
Score:30.135m
Score/min:470
Accuracy (listed only):39.796%
HSR (listed only):5.809%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:2,653
V. Kills:764 347%
Deaths:504
KDR:5.264
Accuracy:50.688% C*
KPH:41.600 C--
VKPH:12 C
M30 Mustang AH
D
Kills:1,963
V. Kills:222 N/A
Deaths:731
KDR:2.685
Accuracy:50.055% D
KPH:20.900 D
VKPH:2.400 D
Vortek Rotary
C
Kills:543
V. Kills:469 116%
Deaths:855
KDR:0.635
Accuracy:28.989% C
KPH:5.800 D
VKPH:5 D
M20 Mustang
D
Kills:400
V. Kills:466 86%
Deaths:843
KDR:0.474
Accuracy:31.067% C+
KPH:4.200 D-
VKPH:4.900 D
Coyote Missiles
D-
Kills:94
V. Kills:100 93%
Deaths:91
KDR:1.033
Accuracy:50.837% C
KPH:10.300 D--
VKPH:11 D-
Tomcat A2AM Pods
D
Kills:92
V. Kills:107 85%
Deaths:38
KDR:2.421
Accuracy:78.752% C+
KPH:21.800 D
VKPH:25.400 D
Kills:5,745 (2,906 + 0)
Deaths:3,062
KDR:1.876
VKDR:0.695
Vehicle Kills:2,128
Kill Difference:2,683
Playtime:359.867 hours
Usage:4%
Score:3.194m
Score/min:148
Piloting Accuracy:31.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:238
V. Kills:265 89%
Deaths:75
KDR:3.173
Accuracy:43.958% B+
KPH:17.300 D-
VKPH:19.200 C
CAS30 Tank Buster
C
Kills:236
V. Kills:325 72%
Deaths:355
KDR:0.665
Accuracy:35.496% D-
KPH:4.200 D
VKPH:5.800 C
L105 Zephyr
C
Kills:81
V. Kills:20 386%
Deaths:10
KDR:8.100
Accuracy:34.339% D--
KPH:28.500 D
VKPH:7 C
AP30 Shredder
C**
Kills:73
V. Kills:95 76%
Deaths:30
KDR:2.433
Accuracy:31.021% C++
KPH:15.900 D-
VKPH:20.700 C**
Kills:628 (236 + 392)
Deaths:470
KDR:1.336
VKDR:1.500
Vehicle Kills:705
Kill Difference:158
Playtime:76.801 hours
Usage:1%
Score:1.093m
Score/min:237
Piloting Accuracy:35.496%
Gunner Accuracy:31.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:21,850
V. Kills:4,414 495%
Deaths:1,395
KDR:15.663
Accuracy:58.472% B**
KPH:60.800 B
VKPH:12.300 B**
C75 Viper
C*
Kills:5,001
V. Kills:1,030 485%
Deaths:561
KDR:8.914
Accuracy:38.866% C++
KPH:32.700 C*
VKPH:6.700 C
Skyguard
B+
Kills:2,290
V. Kills:1,423 161%
Deaths:488
KDR:4.693
Accuracy:38.409% A+
KPH:18.600 B+
VKPH:11.500 B+
L100 Python AP
B+
Kills:2,207
V. Kills:1,667 132%
Deaths:353
KDR:6.252
Accuracy:66.562% A
KPH:28.400 C
VKPH:21.500 B+
LB00 Python AP
C+
Kills:2,165
V. Kills:1,029 210%
Deaths:22
KDR:98.409
Accuracy:60.966% B+
KPH:43 D
VKPH:20.400 C+
L100 Python HEAT
A
Kills:1,929
V. Kills:946 204%
Deaths:205
KDR:9.410
Accuracy:66.470% A++
KPH:37.100 B+
VKPH:18.200 A
Kills:35,442 (35,442 + 0)
Deaths:3,024
KDR:11.720
VKDR:3.475
Vehicle Kills:10,509
Kill Difference:32,418
Playtime:815.904 hours
Usage:8%
Score:12.502m
Score/min:255
Driving Accuracy:66.470%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:38,633
V. Kills:30,441 127%
Deaths:6,531
KDR:5.915
Accuracy:57.482% B*
KPH:23.500 C+
VKPH:18.500 B*
E540 Halberd
C++
Kills:718
V. Kills:519 138%
Deaths:151
KDR:4.755
Accuracy:50.559% B*
KPH:21 D-
VKPH:15.200 C++
Titan-150 HESH
B+
Kills:370
V. Kills:67 N/A
Deaths:27
KDR:13.704
Accuracy:48.596% C++
KPH:49 B+
VKPH:8.900 C++
Enforcer ML85
M
Kills:335
V. Kills:1,054 32%
Deaths:109
KDR:3.073
Accuracy:69.809% M**
KPH:10.200 D**
VKPH:32.100 M
Titan-150 HEAT
U
Kills:165
V. Kills:1,128 15%
Deaths:34
KDR:4.853
Accuracy:69.223% A**
KPH:11.100 D--
VKPH:75.900 U
Kills:40,221 (39,168 + 1,053)
Deaths:6,852
KDR:5.870
VKDR:4.847
Vehicle Kills:33,209
Kill Difference:33,369
Playtime:1,735.858 hours
Usage:18%
Score:44.687m
Score/min:429
Driving Accuracy:69.223%
Gunner Accuracy:69.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:307
V. Kills:20 N/A
Deaths:36
KDR:8.528
Accuracy:41.812% D--
KPH:83.700 C
VKPH:5.500 D
E540 Halberd-H
D--
Kills:187
V. Kills:148 126%
Deaths:55
KDR:3.400
Accuracy:54.987% C+
KPH:15.900 D*
VKPH:12.600 D--
Enforcer ML65-H
C-
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:59.163% C*
KPH:20.700 D-
VKPH:23 C-
Kills:546 (0 + 546)
Deaths:110
KDR:4.964
VKDR:2.055
Vehicle Kills:226
Kill Difference:436
Playtime:17.974 hours
Usage:0%
Score:0.632m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:59.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:305
V. Kills:96 314%
Deaths:41
KDR:7.439
Accuracy:37.216% C*
KPH:23 D-
VKPH:7.200 C
M40 Fury
B*
Kills:102
V. Kills:46 217%
Deaths:22
KDR:4.636
Accuracy:46.038% B**
KPH:36.300 D
VKPH:16.400 B*
M12 Kobalt
D
Kills:88
V. Kills:1 N/A
Deaths:9
KDR:9.778
Accuracy:14.441% D
KPH:40.700 D
VKPH:0.500 D**
M20 Basilisk
C
Kills:87
V. Kills:74 116%
Deaths:40
KDR:2.175
Accuracy:42.733% B+
KPH:7.100 D*
VKPH:6.100 C
M12 Kobalt
C*
Kills:77
V. Kills:6 N/A
Deaths:10
KDR:7.700
Accuracy:19.885% B+
KPH:37.400 D-
VKPH:2.900 C*
G40-F Ranger
B*
Kills:59
V. Kills:37 155%
Deaths:9
KDR:6.556
Accuracy:40.465% B*
KPH:17.800 C+
VKPH:11.200 C+
Kills:718 (0 + 718)
Deaths:131
KDR:5.481
VKDR:1.985
Vehicle Kills:260
Kill Difference:587
Playtime:35.779 hours
Usage:0%
Score:0.650m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:40.465%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:246
V. Kills:78 311%
Deaths:307
KDR:0.801
Accuracy:45.776% C
KPH:7.700 D-
VKPH:2.400 D-
Kills:246 (246 + 0)
Deaths:307
KDR:0.801
VKDR:0.254
Vehicle Kills:78
Kill Difference:61
Playtime:31.895 hours
Usage:0%
Score:0.164m
Score/min:86
Driving Accuracy:45.776%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 69,07438,6336,5315.915C+2.9957.482%B*1.519%D23.5C+18.5B*3691646.4h4.4C**7.7B++
AF-41 Hacksaw 23,56323,3817,2933.206C**0.2840.261%B*10.526%D*33C++N/A146709.5h5.2B++13B**
AF-41 Hacksaw 22,60122,4097,3743.039C**0.1243.517%B**11.665%D--31C+N/A139722.6h5.9B++13.7B**
L100 Python HESH 26,26421,8501,39515.663B+12.7458.472%B**N/A60.8B12.3B**228359.6h3.2C*5.4B+
EM4 Longshot 19,00718,8252,6936.99A4.0758.5%M+91.288%A++35.2C**N/A113534.4h1.7B*2.8A
Tempest 11,49511,3049,3641.207C1.7230.682%B**10.005%F19.3D--N/A75585.7h11.2D36.4C*
Blitz GD-10 7,1867,0636,9811.012C+1.9127.617%B+12.403%D13.4DN/A55526.9h14.3B51.8B+
NS-61 Emissary 6,8766,7087,0000.958C*1.9739.76%A++19.604%B+9.9D-N/A28675.8h13.6C++34.2B++
Bouncing Betty 5,8125,80955610.448A*7.5243.907%C++N/A124.9C++N/A46546.5h1.8B+4.1B+
NS-11C 5,9145,7374,3811.31B1.6131.145%A+13.474%D--18.1CN/A72317.6h13B+41.8B++
EM4-AE Longshot 5,1615,07242212.019M9.1062.986%M*94.302%A*52.8C++N/A13196h1.5B**2.3A+
C75 Viper 6,0315,0015618.914B**5.9938.866%C++1.18%C32.7C*6.7C223152.9h8.6B*22.2B*
Tank Mine 6,2683,6216585.503A+2.5835.997%C*N/A110.4C++80.7B++158632.8h2.2C-6.1C++
C-4 4,7833,0001,2902.326B++0.6028.285%B+N/A58.9C--35B+76950.9h1.2B+4.3B++
NS-7 PDW 2,8462,8152,6321.07C*1.8527.972%B+9.698%D*12.1DN/A61231.9h14B50.2B+
Breaker Rocket Pods 3,4172,6535045.264C+2.3450.688%C*N/A41.6C--12C30963.8h18.5C+36.6C++
AF-4 Cyclone 2,5362,4872,8270.88C2.0426.118%C++9.57%D**10.9D-N/A49227.4h11.1C++42.5C*
Skyguard 3,7132,2904884.693B*1.7738.409%A+N/A18.6B+11.5B+248123.3h98.4B+256.2B*
L100 Python AP 3,8742,2073536.252C**3.3366.562%A1.45%D28.4C21.5B+42377.7h6.6C10C**
LB00 Python AP 3,1942,1652298.409U95.4960.966%B+N/A43D20.5C+30050.3h3.8C**6.3B++
M30 Mustang AH 2,1851,9637312.685C0.2450.055%DN/A20.9D2.4D10094.1h8.1C**16.1C++
L100 Python HEAT 2,8751,9292059.41B+6.4966.47%A++N/A37.1B+18.2A26752h5.8C++8.7B++
NS-15M1 1,6411,6161,3961.158C+1.7729.378%A10.706%F25.1C--N/A10964.4h12.5C++42.4B+
MKV Suppressed 1,5931,5391,6010.961C+1.9627.269%C**13.515%D--12.3D-N/A64125.5h15.3C+55.9C*
LA3 Desperado 1,4021,3792,4370.566C2.3637.871%A+14.866%D-5.2D*N/A21264.4h10.2C26.8B+
MGR-L1 Promise 1,4211,3701,5200.901C2.0230.815%A14.453%D**12.5D--N/A41109.7h18.6D60.5C*
C-4 ARX 2,1061,1794052.911B+0.0125.377%CN/A52.4D*41.2B56622.5h1B++4B+
NCM3 Raven 1,7599531,0650.895C+2.0348.146%B**1.154%D--6.9D5.8C+144139.1h35.5D73.7C++
NCM3 Raven 1,7849481,0300.92C++2.0048.211%B**1.16%D*7.1D6.3C*149132.7h34C70.5C**
NS-10 Burster 1,4318327481.112C++1.8133.54%B+5.288%C+4.9C+3.5C+102169.3h137.2B+408.9B++
NS-10 Burster 1,4088167441.097C**1.8333.288%B+5.515%C+4.8C+3.5C+104170.1h140.8B422.9B+
MANA Anti-Vehicle Turret 1,5537903662.158M0.7763.658%S3.291%C--7900U7630U3765300.1h11.4B*17.9A++
E540 Halberd 1,2377181514.755C1.8350.559%B*4.875%B**21D-15.2C++274634.2h6.8D13.5C+
Spear Anti-Vehicle Phalanx Turret 1,450713878.195C++5.2757.431%A+2.244%D-31.1C-32.2B**59022.9h13.2D*22.9C+
AF-4AE Cyclone 6326224091.521C+1.4033.416%B*14.47%D**26D-N/A7523.9h9.7C++29.1B+
Vortek Rotary 1,0125438550.635C2.2928.989%C1.473%C--5.8D5D9893.9h90.4C+311.9C+
Gauss Compact S 5575425900.919C++2.0120.714%D7.38%F-12.3C--N/A7344h7.7B**37.4B+
Rocklet Rifle 8514233121.356A1.5756.131%B+N/A29.4C*29.7B+48014.4h30.1B++53.7B++
NS-357 Underboss 4074058350.485C--2.4439.242%C**12.593%D*4.7D*N/A2386.5h4.5C+11.5C*
M20 Mustang 8664008430.474C-2.4531.067%C+N/A4.2D-4.9D11794.7h180.1D-579.6D
Mag-Cutter 39739333,7430.012C2.9135.161%B+N/A0.1D-N/A12935.1h2.4C**6.9C++
Carver 39538920,9430.019C2.9127.105%C+10.283%D-0.2C--N/A11803.1h1.5C+5.6C++
Titan-150 HESH 4373702713.704B10.7848.596%C++1.081%D48.7B+8.8C++3307.6h2.6B*5.4B++
AF-8 RailJack 368368754.907B*1.9853.704%A**92.663%A++34.1B*N/A22810.8h1.6A2.9A
Enforcer ML85 1,3893351093.073C0.1569.809%M**3.582%A10.2D**32.1M97532.8h63.9T*91.5T*
AF-57 Piston 3253205220.613D2.3131.955%D-11.563%D10D*N/A4632.1h5.2C16.3C
C85 Canister-H 327307368.528C5.6041.812%D--9.121%D83C5.4D5113.7h4.3B*10.2B++
M40 Fury 401305417.439C*4.5237.216%C*1.967%C**22.9D-7.2C26013.3h15.5C41.5C++
NC4 Mag-Shot 2752756130.449C2.4834.858%B**12.727%D--3.3D*N/A2782.7h7.9C**22.7B+
Aspis Anti-Aircraft Phalanx Turret 542263584.534B+1.6134.71%AN/A14.9B+15.9B*42417.6h139.5C**402B++
NS-44 Commissioner 2622565570.46C-2.4638.408%C**12.109%D**5.5D--N/A3946.5h5D-13C+
M40 Fury-F 3242463070.801C2.1245.776%CN/A7.7D-2.4D-8631.9h14.8C32.3C
LA8 Rebel 2522465170.476C-2.4539.311%B**15.447%D-4.2D*N/A2658.3h7.7C--19.7C**
C150 Dalton 503238753.173C-0.2543.958%B+N/A17.2D-19.2C53913.8h6.8D*15.5C--
CAS30 Tank Buster 5612363550.665C2.2635.496%D-1.271%C++4.2D5.8C13955.6h80.3C226.1D
E540 Halberd-H 335187553.4C-0.4854.987%C+1.604%C15.8D*12.5D--50411.8h7.9D14.3D
M60-A Bulldog 188171821.375C++18.4544.959%C+2.924%B+31.7C+3.1C3765.4h6C+13.4C++
Xiphos Anti-Personnel Phalanx Tower 197166198.737D5.8161.654%M*1.205%C87.4D16.3A+5061.9h89.5F--145.2C
Titan-150 HEAT 1,293165344.853C++1.9369.223%A**1.818%D11.1D--75.7U59314.9h12.5T*18.1D**
MAX Punch 1,2291549,2790.017D2.9190.385%M++N/A0.1D1C*31032.9h57T*63T*
Soldier Soaker 130130751.733B+1.1939.361%B+7.692%D*16.5D--N/A797.9h5.6C**14.2B++
Orbital Strike Uplink 1901271127N/A124.08351.613%UN/A423.3U210U30340.3h1.7T*0.5T*
G40-F Ranger 199124431S28.0837.497%C**N/A65.3B*39.5B**5121.9h57.4B++153.1B++
NC14 Bolt Driver 1181181118U115.0846.321%A++82.203%B*6.6D*N/A9517.9h2.3B+5.1B*
NSX Tanto 1111091220.893C2.0327.43%C*11.927%F-10.4D-N/A3910.5h15.3C+55.7C++
Frag Grenade 1081061106N/A103.0833.715%FN/A265D-5D28950.4h4.4C13.2D-
M40 Fury 148102224.636C1.7146.038%B**1.961%C++36.4D16.4B*5812.8h21.8D*47.4C
Coyote Missiles 19494911.033D-1.8950.837%CN/A10.3D--11D-1659.1h86.3F--169.7F-
Sticky Grenade 9494194N/A91.0833.607%F--N/A313.3D**N/A20830.3h3.9D**11.6F-
Tomcat A2AM Pods 19992382.421C--0.5078.752%C+N/A21.9D25.5D5814.2h8.8C+11.2C+
AF-34 Mattock 9190531.698C1.2337.804%B+6.667%F--13.8D**N/A956.5h8.5D*22.4C
M12 Kobalt 898899.778C6.8514.441%D9.091%F-40DN/A3052.2h17.6B+122C++
Icikill 89876120.142A++2.7835.974%B+16.092%B++1.4C+N/A562.1h2.5C-7C**
M20 Basilisk 16187402.175C0.7542.733%B+2.299%D**7.1D*6.1C31612.2h174.3F--407.9D--
NS Annihilator 171871330.654C++2.2782.115%B+N/A8.1D7.9C+45610.7h11B13.4B
L105 Zephyr 10181108.1C+5.1834.339%D--N/A28.9D7.1C3442.8h8.4D-24.6D--
NS-44L Blackhand 80771530.503D2.4239.92%C+25.974%D*7.3D--N/A4410.6h3.9B+9.8B
M12 Kobalt 8377107.7D4.7819.885%B+24.675%A36.7D--2.9C*2442.1h32.7F-164.4C--
Hawk GD-68 145771740.443C2.4862.974%C++2.597%C+6.8D--6D47911.4h10.6D-16.8D
NSX Tengu 80761100.691C--2.2337.504%C++21.053%C+8.7D*N/A438.7h15.6C41.6C+
AP30 Shredder 16873302.433C-0.4931.021%C++N/A15.9D-20.7C**4584.6h121.2D-390.6D
M20 Basilisk 13367144.786C-1.8658.52%B++1.493%D*30.5D30B**4712.2h184.4D--315.2D
NCM2 Falcon 92661060.623C2.3036.086%C-3.03%D-4.9D--1.9D*15113.4h11.7C+32.3C+
Hoplon Anti-Aircraft Phalanx Tower 13264164M*61.0826.343%C+N/A106.7C**113.3B+13350.6h25.6B+97.2B+
G40-F Ranger 965996.556B**3.6340.465%B*N/A17.9C+11.2C+2253.3h84.1B**207.8B**
NS-15M AE 5756930.602D2.3224.908%C+25%C10.8D*N/A445.2h16.9F67.9D
AF-34 Mattock 5555301.833C1.0937.312%C++7.273%F--20.4D--N/A1512.7h11.3F-30.2D--
NS Decimator 8755710.775C2.1549.163%D**N/A23.9D13.9C12432.3h4.3B8.7C+
Hunter QCX 72522140.243D2.6874.707%A++9.615%D--2.2D*N/A5324h63.8T*85.4F-
Enforcer ML65-H 11052192.737C-0.1959.163%C*N/A20.8D-23.2C-10772.5h15.8C++26.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon9811,13417.9h
CAS 14-E1770.1h
Nanite Revive Grenade0970h
Nano-Armor Kit2,1204,252,411248.9h
Blast Wall22142.1h
Anti-Vehicle MANA Turret793,04810.5h
Medical Applicator3412,0831.7h
Bunker2761.3h
HIVE2580.7h
Rampart Wall36107.3h
Sunderer Garage21552h
Xiphos Anti-Personnel Tower103263.4h
Hoplon Anti-Aircraft Phalanx Tower02621.5h
Turret AI Module05503.2h
Repair Module35331.9h
Skywall Shield Emitter12331.3h
Structure Shield Module02521.1h
Cortium Silo33152.1h
Deconstruction Tool422,6333.1h
Welding Device07220.1h
Motion Spotter21135,10030.6h
Restoration Kit9710.6h
Spear Anti-Vehicle Tower32502.1h
Spitfire Auto-Turret152,2162.8h
Recon Detection Device895,74514.4h
Shield Recharging Field04460.2h
Ammunition Package1022,5306h
Anti-Infantry MANA Turret121021.1h
Snowman Soldier1980.1h
Pain Spire01040.5h
The Flail01160.7h
Flail Targeting Dart308967.3h
MGR-S1 Gladius0560h
Nano-Repair Grenade01,2610.4h
Router0820.3h
Elysium Spawn Tube0910.5h
Vehicle Gate11411.7h
Orbital Strike Target Designator411172.4h
IPC Targeting Dart31291.5h
Spear Anti-Vehicle Turret1570.8h
Glaive IPC0860.6h

Check the help document for the dictionary if you want to learn more about words used here.


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