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Executor Gunner Bandi007[0SEF] Bandi007
NC BR 255

KDR: 2.85

Score: 201m

Last Seen: Nov 19th, 2018 7:01 AM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 100 (255 total) - New Conglomerate on Cobalt - Outfit Member of Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH EM4 Longshot Tempest NS-61 Emissary NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $830,664 MLG Score: 664
Fun Score: N/A
Cheeseburgers Flipped: 8347TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.518%12.497%38118100341,2421.351621.495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.721%1.86A++-1.258D**-0.648DBODY (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.452B+12.60.121C+28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.925%0.98%163510165,512412323091.33689239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%-0.274C-0.574D-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.349C**36.20.31C*67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.388%1.171%18998101368,43258493957811.6978173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%0.537B+-0.951D--1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.597B+7.20.424B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.91%4.758%751010112,438510726340.47729193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.997%0.813B++0.116C+1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.566B+22.90.413B28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.533%92.06%753101819,28226622017.24071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%3.512M**1.652A++0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.714B++1.60.481B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.403%11.465%7511020314190870.16457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.742D--0.6D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.217C5.2-0.075C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 24
201m347.9%382 (22.9k)364 (21.8k)2.84641213,29674,9353.49145255 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10211544321.417%13.749%29407:2125

42% Engineer37% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 12:51 PMAug 8th, 2014 2:41 PMNov 19th, 2018 4:23 AM (1d) (PST)Nov 19th, 2018 6:14 AM (23h) (PST)Nov 19th, 2018 3:01 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171305870.3860.1360.0531.7210.109664

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0207,79635,2242383103721,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9212.9h/383.9d 48,336 29,326 69,184 951.2k 10,209 19,969 60,130 396.3m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
Gauss Compact S
C--
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% C--
HSR:7.380% F-
AF-57 Piston
D
Kills:314
Deaths:512
KDR:0.613
Accuracy:32.403% D
HSR:11.465% D
NSX Tanto
C**
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C**
HSR:11.927% F-
Kills:6,702
Deaths (as Engineer):5,605
Deaths (to Engineers):22,908
KDR:1.19572
Kill Difference:1,097
Playtime:3,884.728 hours
Usage:42%
Score:114.967m
Score/min:493
Accuracy (listed only):27.923%
HSR (listed only):11.061%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,616
Deaths:1,396
KDR:1.158
Accuracy:29.378% A
HSR:10.706% D**
MGR-L1 Promise
A+
Kills:1,171
Deaths:1,175
KDR:0.997
Accuracy:30.785% A+
HSR:13.664% D**
NS-15M AE
C+
Kills:56
Deaths:93
KDR:0.602
Accuracy:24.908% C+
HSR:25% C+
Kills:2,843
Deaths (as Heavy Assault):2,664
Deaths (to Heavy Assaults):16,894
KDR:1.06719
Kill Difference:179
Playtime:190.575 hours
Usage:2%
Score:2.504m
Score/min:219
Accuracy (listed only):28.357%
HSR (listed only):16.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B**
Kills:11,280
Deaths:9,348
KDR:1.207
Accuracy:30.687% B**
HSR:10.009% F
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
Blitz GD-10
B+
Kills:5,632
Deaths:5,879
KDR:0.958
Accuracy:26.486% B+
HSR:11.417% D-
NS-7 PDW
B++
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B++
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,444
Deaths:2,770
KDR:0.882
Accuracy:26.017% C++
HSR:9.656% D*
MKV Suppressed
C*
Kills:1,408
Deaths:1,526
KDR:0.923
Accuracy:26.695% C*
HSR:12.500% D--
AF-4AE Cyclone
B**
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.427% B**
HSR:14.470% D*
Gauss Compact S
C--
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% C--
HSR:7.380% F-
AF-57 Piston
D
Kills:314
Deaths:512
KDR:0.613
Accuracy:32.403% D
HSR:11.465% D
NSX Tanto
C**
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C**
HSR:11.927% F-
NSX Tengu
C*
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C*
HSR:21.053% C+
Kills:30,977
Deaths (as Light Assault):28,277
Deaths (to Light Assaults):12,673
KDR:1.09548
Kill Difference:2,700
Playtime:708.377 hours
Usage:8%
Score:10.772m
Score/min:253
Accuracy (listed only):29.134%
HSR (listed only):12.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:13,842
Deaths:2,289
KDR:6.047
Accuracy:57.385% M+
HSR:91.222% A++
Tempest
B**
Kills:11,280
Deaths:9,348
KDR:1.207
Accuracy:30.687% B**
HSR:10.009% F
NS-61 Emissary
A++
Kills:5,746
Deaths:5,951
KDR:0.966
Accuracy:39.505% A++
HSR:19.231% B+
Blitz GD-10
B+
Kills:5,632
Deaths:5,879
KDR:0.958
Accuracy:26.486% B+
HSR:11.417% D-
EM4-AE Longshot
M*
Kills:5,072
Deaths:422
KDR:12.019
Accuracy:62.986% M*
HSR:94.302% A*
NS-7 PDW
B++
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B++
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,444
Deaths:2,770
KDR:0.882
Accuracy:26.017% C++
HSR:9.656% D*
MKV Suppressed
C*
Kills:1,408
Deaths:1,526
KDR:0.923
Accuracy:26.695% C*
HSR:12.500% D--
LA3 Desperado
A+
Kills:1,376
Deaths:2,428
KDR:0.567
Accuracy:37.922% A+
HSR:14.826% D
AF-4AE Cyclone
B**
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.427% B**
HSR:14.470% D*
NS-357 Underboss
B+
Kills:405
Deaths:835
KDR:0.485
Accuracy:39.242% B+
HSR:12.593% D--
AF-8 RailJack
A**
Kills:368
Deaths:75
KDR:4.907
Accuracy:53.704% A**
HSR:92.663% A++
NC4 Mag-Shot
B**
Kills:274
Deaths:612
KDR:0.448
Accuracy:34.792% B**
HSR:12.409% D--
NS-44 Commissioner
B
Kills:256
Deaths:557
KDR:0.460
Accuracy:38.408% B
HSR:12.109% D**
LA8 Rebel
A
Kills:246
Deaths:517
KDR:0.476
Accuracy:39.311% A
HSR:15.447% D
NC14 Bolt Driver
A++
Kills:118
Deaths:
KDR:
Accuracy:46.321% A++
HSR:82.203% B*
Soldier Soaker
B+
Kills:106
Deaths:56
KDR:1.893
Accuracy:37.600% B+
HSR:6.604% D*
NSX Tengu
C*
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C*
HSR:21.053% C+
NS-44L Blackhand
C+
Kills:51
Deaths:77
KDR:0.662
Accuracy:40.149% C+
HSR:21.569% D**
Kills:52,135
Deaths (as Infiltrator):36,491
Deaths (to Infiltrators):10,260
KDR:1.42871
Kill Difference:15,644
Playtime:3,388.414 hours
Usage:37%
Score:42.924m
Score/min:211
Accuracy (listed only):38.742%
HSR (listed only):29.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:22,769
Deaths:7,138
KDR:3.190
Accuracy:40.189% B**
HSR:10.541% D*
AF-41 Hacksaw
B**
Kills:21,877
Deaths:7,219
KDR:3.030
Accuracy:43.473% B**
HSR:11.688% D--
NCM3 Raven
B**
Kills:949
Deaths:1,058
KDR:0.897
Accuracy:48.021% B**
HSR:1.159% D--
NCM3 Raven
B**
Kills:945
Deaths:1,023
KDR:0.924
Accuracy:48.083% B**
HSR:1.164% D*
NS-10 Burster
B+
Kills:794
Deaths:727
KDR:1.092
Accuracy:33.274% B+
HSR:4.912% C+
NS-10 Burster
B+
Kills:778
Deaths:723
KDR:1.076
Accuracy:33.020% B+
HSR:5.398% C+
NCM2 Falcon
C
Kills:66
Deaths:105
KDR:0.629
Accuracy:36.073% C
HSR:3.030% D-
AF-34 Mattock
B+
Kills:53
Deaths:38
KDR:1.395
Accuracy:37.542% B+
HSR:9.434% F
Kills:48,231
Deaths (as MAX Suit):9,015.500
Deaths (to MAX Suits):3,095
KDR:5.34979
Kill Difference:39,215.500
Playtime:1,045.411 hours
Usage:11%
Score:29.623m
Score/min:472
Accuracy (listed only):39.959%
HSR (listed only):5.916%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:2,583
V. Kills:741 348%
Deaths:501
KDR:5.156
Accuracy:50.415% C*
KPH:41.200 C--
VKPH:11.800 C
M30 Mustang AH
D
Kills:1,768
V. Kills:210 N/A
Deaths:675
KDR:2.619
Accuracy:49.849% D
KPH:21.800 D
VKPH:2.600 D
Vortek Rotary
C
Kills:534
V. Kills:463 115%
Deaths:847
KDR:0.630
Accuracy:28.946% C
KPH:5.800 D
VKPH:5 D
M20 Mustang
D
Kills:391
V. Kills:462 84%
Deaths:843
KDR:0.464
Accuracy:31.004% C++
KPH:4.200 D-
VKPH:4.900 D
Tomcat A2AM Pods
D
Kills:92
V. Kills:107 85%
Deaths:38
KDR:2.421
Accuracy:78.752% C+
KPH:21.800 D
VKPH:25.400 D
Coyote Missiles
D-
Kills:88
V. Kills:95 92%
Deaths:87
KDR:1.011
Accuracy:50.647% C
KPH:10.500 D*
VKPH:11.300 D-
Kills:5,456 (2,693 + 0)
Deaths:2,991
KDR:1.824
VKDR:0.695
Vehicle Kills:2,078
Kill Difference:2,465
Playtime:342.157 hours
Usage:4%
Score:3.094m
Score/min:151
Piloting Accuracy:31.004%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:238
V. Kills:265 89%
Deaths:75
KDR:3.173
Accuracy:43.958% B+
KPH:17.300 D-
VKPH:19.200 C
CAS30 Tank Buster
C
Kills:236
V. Kills:325 72%
Deaths:355
KDR:0.665
Accuracy:35.496% D-
KPH:4.200 D
VKPH:5.800 C
L105 Zephyr
C+
Kills:81
V. Kills:20 386%
Deaths:10
KDR:8.100
Accuracy:34.356% D--
KPH:28.600 D
VKPH:7.100 C+
AP30 Shredder
C*
Kills:73
V. Kills:95 76%
Deaths:30
KDR:2.433
Accuracy:31.021% C++
KPH:15.900 D-
VKPH:20.700 C*
Kills:628 (236 + 392)
Deaths:470
KDR:1.336
VKDR:1.500
Vehicle Kills:705
Kill Difference:158
Playtime:76.801 hours
Usage:1%
Score:1.083m
Score/min:235
Piloting Accuracy:35.496%
Gunner Accuracy:31.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:20,541
V. Kills:4,153 494%
Deaths:1,338
KDR:15.352
Accuracy:58.384% B**
KPH:61 B
VKPH:12.300 B**
C75 Viper
C++
Kills:4,968
V. Kills:1,021 486%
Deaths:560
KDR:8.871
Accuracy:38.757% C++
KPH:32.600 C++
VKPH:6.700 C+
L100 Python AP
B+
Kills:2,207
V. Kills:1,667 132%
Deaths:353
KDR:6.252
Accuracy:66.562% A
KPH:28.400 C+
VKPH:21.500 B+
Skyguard
B++
Kills:2,032
V. Kills:1,282 158%
Deaths:469
KDR:4.333
Accuracy:38.109% A+
KPH:18.500 B++
VKPH:11.700 B++
L100 Python HEAT
B*
Kills:970
V. Kills:497 195%
Deaths:131
KDR:7.405
Accuracy:62.056% A
KPH:29.800 C+
VKPH:15.300 B*
LB00 Python AP
B+
Kills:164
V. Kills:87 186%
Deaths:10
KDR:16.400
Accuracy:57.672% C*
KPH:47.400 C
VKPH:25.200 B+
Kills:30,882 (30,882 + 0)
Deaths:2,861
KDR:10.794
VKDR:3.043
Vehicle Kills:8,707
Kill Difference:28,021
Playtime:712.684 hours
Usage:8%
Score:10.803m
Score/min:253
Driving Accuracy:57.672%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:37,243
V. Kills:29,780 125%
Deaths:6,480
KDR:5.747
Accuracy:57.471% B*
KPH:23.100 C+
VKPH:18.500 B*
E540 Halberd
C++
Kills:717
V. Kills:518 138%
Deaths:151
KDR:4.748
Accuracy:50.545% B++
KPH:21 D
VKPH:15.200 C++
Titan-150 HESH
B+
Kills:337
V. Kills:58 N/A
Deaths:26
KDR:12.962
Accuracy:47.753% C++
KPH:47.100 B+
VKPH:8.100 C+
Enforcer ML85
A*
Kills:335
V. Kills:1,054 32%
Deaths:109
KDR:3.073
Accuracy:69.834% M*
KPH:10.200 D**
VKPH:32.200 A*
Titan-150 HEAT
U
Kills:134
V. Kills:1,120 12%
Deaths:34
KDR:3.941
Accuracy:70.929% M
KPH:9.600 D*
VKPH:80.200 U
Kills:38,766 (37,714 + 1,052)
Deaths:6,800
KDR:5.701
VKDR:4.784
Vehicle Kills:32,530
Kill Difference:31,966
Playtime:1,699.249 hours
Usage:18%
Score:43.890m
Score/min:430
Driving Accuracy:70.929%
Gunner Accuracy:69.834%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:307
V. Kills:20 N/A
Deaths:36
KDR:8.528
Accuracy:41.812% D
KPH:83.700 C
VKPH:5.500 C--
E540 Halberd-H
D--
Kills:187
V. Kills:148 126%
Deaths:55
KDR:3.400
Accuracy:54.987% C+
KPH:15.900 D*
VKPH:12.600 D--
Enforcer ML65-H
C--
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:59.163% C*
KPH:20.700 D-
VKPH:23 C--
Kills:546 (0 + 546)
Deaths:110
KDR:4.964
VKDR:2.055
Vehicle Kills:226
Kill Difference:436
Playtime:17.972 hours
Usage:0%
Score:0.620m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:59.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:305
V. Kills:96 314%
Deaths:41
KDR:7.439
Accuracy:37.216% C**
KPH:23 D-
VKPH:7.300 C
M40 Fury
B*
Kills:102
V. Kills:46 217%
Deaths:22
KDR:4.636
Accuracy:46.038% A
KPH:36.300 D
VKPH:16.400 B*
M12 Kobalt
D
Kills:88
V. Kills:1 N/A
Deaths:9
KDR:9.778
Accuracy:14.452% D
KPH:41.300 D
VKPH:0.500 D*
M20 Basilisk
C
Kills:83
V. Kills:72 114%
Deaths:40
KDR:2.075
Accuracy:41.894% B+
KPH:7 D*
VKPH:6.100 C
M12 Kobalt
C*
Kills:76
V. Kills:6 N/A
Deaths:10
KDR:7.600
Accuracy:20.003% B+
KPH:37.500 D--
VKPH:3 C*
Kills:654 (0 + 654)
Deaths:122
KDR:5.361
VKDR:1.811
Vehicle Kills:221
Kill Difference:532
Playtime:32.069 hours
Usage:0%
Score:0.594m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:20.003%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:241
V. Kills:76 313%
Deaths:297
KDR:0.811
Accuracy:45.524% C
KPH:8 D-
VKPH:2.500 D-
Kills:241 (241 + 0)
Deaths:297
KDR:0.811
VKDR:0.256
Vehicle Kills:76
Kill Difference:56
Playtime:30.139 hours
Usage:0%
Score:0.161m
Score/min:89
Driving Accuracy:45.524%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 67,02337,2436,4805.747C++2.9057.471%B*1.568%D23.1C+18.5B*3701611.3h4.5C++7.7B+
AF-41 Hacksaw 22,94222,7697,1383.19C**0.3440.189%B**10.541%D*32.9C++N/A147693h5.2B++13B**
AF-41 Hacksaw 22,06621,8777,2193.03C*0.1843.473%B**11.688%D--31C+N/A139706.1h5.9B+13.7B**
L100 Python HESH 24,69420,5411,33815.352B+12.5158.384%B**N/A61B12.3B**229336.7h3.2C++5.4B++
EM4 Longshot 13,95413,8422,2896.047B**3.2057.385%M+91.222%A++31.9C++N/A103433.9h1.7B*3B**
Tempest 11,46911,2809,3481.207C1.6430.687%B**10.009%F19.3D--N/A75584.9h11.2D36.4C*
NS-61 Emissary 5,8825,7465,9510.966C*1.8839.505%A++19.231%B+9.9D-N/A27582.7h13.5C++34.3B++
NS-11C 5,9145,7374,3811.31B+1.5431.145%A+13.474%D--18.1CN/A72317.4h13B+41.8B++
Blitz GD-10 5,6955,6325,8790.958C+1.8926.486%B+11.417%D-12.2DN/A52463.5h14.2B53.7B+
Bouncing Betty 5,4485,44553510.178A*7.3345.051%C++N/A124.6C++N/A46843.7h1.8B+3.9B+
EM4-AE Longshot 5,1615,07242212.019A*9.1762.986%M*94.302%A*52.8C**N/A13196h1.5B**2.3A
C75 Viper 5,9894,9685608.871B*6.0238.757%C++1.188%C32.6C++6.7C+221152.3h8.6B*22.3B*
Tank Mine 6,0733,4846495.368A+2.5235.263%C++N/A108.5C++80.7B++159132.1h2.2C6.1C*
NS-7 PDW 2,8442,8132,6301.07C*1.7827.966%B++9.705%D*12.1DN/A61231.9h14B50.2B+
C-4 4,4202,7551,2462.211B+0.6428.103%B+N/A57.9C-35B+78147.6h1.2B+4.4B+
Breaker Rocket Pods 3,3242,5835015.156C+2.3150.415%C*N/A41.3C--11.8C30862.6h18.3C+36.4C++
AF-4 Cyclone 2,4922,4442,7700.882C1.9626.017%C++9.656%D*10.9D-N/A48224.4h11.1C++42.5C*
L100 Python AP 3,8742,2073536.252B+3.4166.562%A1.45%D-28.4C+21.5B+41577.7h6.6C+10B+
Skyguard 3,3142,0324694.333B*1.4938.109%A+N/A18.5B++11.7B++252109.9h98.3B++257.8B**
M30 Mustang AH 1,9781,7686752.619C0.2349.849%DN/A21.8D2.6D10481.1h7.8C**15.7C*
NS-15M1 1,6411,6161,3961.158C+1.6929.378%A10.706%D**25.1C--N/A10864.4h12.5C*42.4B+
MKV Suppressed 1,4411,4081,5260.923C+1.9226.695%C*12.5%D--11.8D-N/A64119.2h15.2C+57C++
LA3 Desperado 1,3991,3762,4280.567C2.2837.922%A+14.826%D5.2D*N/A21263.5h10.2C26.8C++
C-4 ARX 2,0981,1744052.899B+0.0525.346%CN/A52.2D*41.1B56422.5h1B++4B+
MGR-L1 Promise 1,2141,1711,1750.997C1.8530.785%A+13.664%D**13.1D--N/A4289.7h17.7D57.5B
L100 Python HEAT 1,4679701317.405B+4.5662.056%AN/A29.8C+15.3B*26432.5h5.7C++9.3B+
NCM3 Raven 1,7519491,0580.897C+1.9548.021%B**1.159%D--6.9D-5.8C145138.3h35.2D73.3C++
NCM3 Raven 1,7799451,0230.924C++1.9248.083%B**1.164%D*7.2D6.3C++150131.9h33.7C70.1B
NS-10 Burster 1,3807947271.092C++1.7533.274%B+4.912%C+4.8C+3.5C+102165.2h138.7B+416.8B++
MANA Anti-Vehicle Turret 1,5507883662.153U0.6963.63%UN/A7880U7620U3758720.1h11.4T*18T*
NS-10 Burster 1,3527787231.076C**1.7733.02%B+5.398%C+4.7C3.5C+104166h142.4B431.3B+
E540 Halberd 1,2357171514.748C1.9050.545%B++4.881%B*21D15.1C+270234.2h6.8D13.4C++
Spear Anti-Vehicle Phalanx Turret 1,408688858.094C*5.2557.044%A+2.326%D--30.9C-32.3B**59322.3h13.1D--23C+
AF-4AE Cyclone 6326224091.521C+1.3333.427%B**14.47%D*26DN/A7523.9h9.7C++29.1B+
Gauss Compact S 5575425900.919C+1.9320.714%C--7.38%F-12.3C--N/A7344h7.7B**37.4B+
Vortek Rotary 9975348470.63C2.2228.946%C1.498%C--5.8D5D9992h90.3C+311.8C+
NS-357 Underboss 4074058350.485C--2.3639.242%B+12.593%D--4.7D*N/A2386.5h4.5C+11.5C*
Mag-Cutter 39439132,5280.012C2.8335.836%B++N/A0.1DN/A12862.4h2.4C**6.7B+
M20 Mustang 8533918430.464C-2.3831.004%C++N/A4.2D-4.9D11693.8h182.7D589.2D
Carver 37637018,7840.02C2.8327.246%C++10.541%D-0.2DN/A11559h1.5C+5.6C*
AF-8 RailJack 368368754.907B**2.0653.704%A**92.663%A++34.1B*N/A22610.8h1.6A2.9B**
Rocklet Rifle 7393622761.312B**1.5355.383%BN/A28.5C++29.7B+46212.7h29.9B++54B+
Titan-150 HESH 3953372612.962B10.1247.753%C++1.187%D47.5B+8.2C+3257.1h2.6B++5.5B++
Enforcer ML85 1,3893351093.073C0.2369.834%M*3.582%B**10.2D**32.2A*97132.7h63.8T*91.3T*
AF-57 Piston 3193145120.613D2.2332.403%D11.465%D10.1D*N/A4531.2h5.2C16.1C
C85 Canister-H 327307368.528C+5.6841.812%D9.121%D83C5.4C--5023.7h4.3B*10.2B+
M40 Fury 401305417.439C*4.5937.216%C**1.967%C*23.1D-7.3C25813.2h15.5C41.5C++
NC4 Mag-Shot 2742746120.448C2.4034.792%B**12.409%D--3.3D*N/A2782.4h7.9C*22.8C++
NS-44 Commissioner 2622565570.46C-2.3938.408%B12.109%D**5.5D--N/A3846.5h5D-13C+
Aspis Anti-Aircraft Phalanx Turret 529255574.474B+1.6334.05%AN/A15B+16.1B*43017h136.4B400.7B++
LA8 Rebel 2522465170.476C-2.3739.311%A15.447%D4.2D*N/A2558.3h7.7C--19.7C++
M40 Fury-F 3172412970.811C2.0445.524%CN/A8D-2.5D-8930.1h14.6C32C
C150 Dalton 503238753.173C0.3343.958%B+N/A17.2D-19.2C53413.8h6.8D--15.5C-
CAS30 Tank Buster 5612363550.665C2.1835.496%D-1.271%C++4.2D5.8C13855.6h80.3C226.1D
E540 Halberd-H 335187553.4C-0.5554.987%C+1.604%C15.8D*12.5D--49611.8h7.9C-14.3C--
M60-A Bulldog 188171821.375C*18.5344.959%C+2.924%B+31.7C+3.1C3765.4h6C+13.4C++
Xiphos Anti-Personnel Phalanx Tower 197166198.737D-5.8961.654%M++1.205%C87.4C--16.3A+5041.9h89.5F145.2C
LB00 Python AP 2511641016.4C*13.5557.672%C*N/A46.9C24.9B+2493.5h4.1C++7.1C**
MAX Punch 1,2281539,0680.017D2.8390.446%M++N/A0.2D1.1C*31009.5h57.2T63.3T
Titan-150 HEAT 1,254134343.941C+1.0970.929%M1.493%D-9.6D*80U61114h14.7T*20.7F-
Orbital Strike Uplink 1781201120N/A117.15358.621%UN/A400U193.3U28080.3h1.7T*0.5T*
G40-F Ranger 193120430S27.1537.858%B+N/A66.7B*40.6B**5171.8h58B+153.2B++
NC14 Bolt Driver 1181181118U115.1546.321%A++82.203%B*6.7D*N/A9317.7h2.3B+5.1B*
NSX Tanto 1111091220.893C1.9527.43%C**11.927%F-10.4D-N/A3610.5h15.3C+55.7C++
Soldier Soaker 106106561.893B++0.9537.6%B+6.604%D*18.3D--N/A915.8h5.3B+14.2B++
Frag Grenade 1051031103N/A100.1533.767%FN/A257.5D--5C-28240.4h4.5C--13.4D--
M40 Fury 148102224.636C1.7946.038%A1.961%C++36.4D16.4B*5762.8h21.8D*47.4C
Sticky Grenade 9494194N/A91.1533.486%F--N/A313.3D**N/A20840.3h3.9D**11.6F-
Tomcat A2AM Pods 19992382.421C--0.4378.752%C+N/A21.9D25.5D5804.2h8.8C11.2C
M12 Kobalt 898899.778C6.9314.452%D9.091%F-41.9DN/A3032.1h17.5B+121.2C++
Coyote Missiles 18388871.011D1.8450.647%CN/A10.5D*11.3D-1708.4h87.1F*172.1F--
Icikill 89876120.142A+2.7035.974%B16.092%B+1.4CN/A562.1h2.5C-7C**
NS Annihilator 168851300.654C++2.1982.432%B+N/A8.3C-8.1C+45910.3h10.8B13.1B+
M20 Basilisk 15583402.075C0.7741.894%B+2.41%D**7D*6.1C31411.9h172.3D*411.4D--
L105 Zephyr 10181108.1C+5.2534.356%D--N/A28.9D7.1C+3392.8h8.4D--24.5D--
M12 Kobalt 8276107.6D4.7520.003%B+23.684%B**38D--3C*2452h32.8F--164.2C--
NSX Tengu 80761100.691C--2.1637.504%C*21.053%C+8.8D*N/A418.6h15.6C41.6C+
Hawk GD-68 142751680.446C--2.4063.651%C++2.667%C+6.9D-6.1D49510.9h10.2D16.1D
AP30 Shredder 16873302.433C-0.4131.021%C++N/A15.9D-20.7C*4504.6h121.2D390.6D
M20 Basilisk 13367144.786C1.9458.52%B++1.493%D*30.5C--30B**4552.2h184.4D-315.2C--
NCM2 Falcon 92661050.629C2.2236.073%C3.03%D-5D--2D*15113.3h11.6C+32.3C+
Hoplon Anti-Aircraft Phalanx Tower 13264164M61.1526.343%C+N/A106.7C*113.3B13350.6h25.6B+97.2B+
NS-15M AE 5756930.602D2.2424.908%C+25%C+10.8D*N/A425.2h16.9F67.9C--
NS Decimator 8755710.775C2.0749.26%D**N/A23.9D13.9C+11952.3h4.2B+8.6C+
AF-34 Mattock 5353381.395C--1.4537.542%B+9.434%F10.4FN/A875.1h6.3C16.7C**
Enforcer ML65-H 11052192.737C-0.1159.163%C*N/A20.8D-23.2C-10552.5h15.8C++26.7C**
Hunter QCX 70512090.244D2.6074.395%A*9.804%D*2.2D--N/A5223.4h63.2T*85F--
NS-44L Blackhand 5251770.662C2.1840.149%C+21.569%D**7.8D-N/A546.5h4.2C*10.5C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0870h
Blast Wall22102.1h
Motion Spotter19531,00327.6h
Nano-Armor Kit2,0894,142,298244.4h
Flail Targeting Dart308897.3h
Welding Device05690h
Pain Spire0980.5h
Medical Applicator3011,3381.6h
The Flail01140.7h
Spawn Beacon9710,99917.7h
Anti-Vehicle MANA Turret793,04210.4h
CAS 14-E1770.1h
HIVE2580.7h
Skywall Shield Emitter12291.3h
Turret AI Module05393.2h
Repair Module35211.9h
Structure Shield Module02491.1h
Cortium Silo33032.1h
Bunker2751.3h
Spitfire Auto-Turret151,9642.6h
Restoration Kit9710.6h
Hoplon Anti-Aircraft Phalanx Tower02571.5h
Xiphos Anti-Personnel Tower103223.4h
Rampart Wall35987.2h
Sunderer Garage21552h
Spear Anti-Vehicle Tower32502.1h
Deconstruction Tool422,6333.1h
Recon Detection Device865,73114.4h
Ammunition Package1012,4205.9h
Anti-Infantry MANA Turret121021.1h
Elysium Spawn Tube0880.5h
Spear Anti-Vehicle Turret1540.8h
Vehicle Gate11351.6h
Glaive IPC0840.6h
IPC Targeting Dart31271.5h
Nano-Repair Grenade01,0580.3h
Router0820.3h
MGR-S1 Gladius0560h
Orbital Strike Target Designator391092.3h
Shield Recharging Field04460.2h

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