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Executor Gunner Bandi007[0SEF] Bandi007
NC BR 257

KDR: 2.9

Score: 205.3m

Last Seen: Feb 22nd, 2019 11:56 PM
- OFFLINE - 2064.7 hour(s)

Prestige 1, Battle Rank 100 (257 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH EM4 Longshot Tempest Blitz GD-10 NS-61 Emissary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $906,975 MLG Score: 725
Fun Score: N/A
Cheeseburgers Flipped: 8504TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.705%12.728%39118117142,8571.360671.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.637%1.869A++-1.228D*-0.558DBODY (~2.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.45B12.60.117C+28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.072%0.97%166511845,672418423401.35564242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.189%-0.244C-0.578D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.367C**35.80.325C**66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.452%1.131%19418118171,32659734065811.9414175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.298%0.537B+-0.939D--1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+7.30.418B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.089%4.754%741011792,440520026410.46914192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.994%0.826B++0.087C+1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.568B+23.20.416B28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.847%92.056%743118622,39328002277.99465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.323%3.579M**1.629A+0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.722B++1.60.491B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.24%11.563%7411188320198570.161128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.767D--0.596D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.212C5.2-0.062C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
205.3m344%378 (22.7k)360 (21.6k)2.8988222,99976,9283.53909257 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC11891657921.641%14.627%31707:2426

42% Engineer38% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 12:51 PMAug 8th, 2014 2:41 PMMar 22nd, 2019 9:43 AM (58d) (PST)Feb 22nd, 2019 11:27 PM (86d) (PST)Feb 22nd, 2019 7:56 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181295890.3910.1350.0571.7180.108725

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0627,73935,3232383103621,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9497h/395.7d 49,256 32,618 71,757 978.8k 10,387 20,578 61,562 409m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
Gauss Compact S
D
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:518
KDR:0.618
Accuracy:32.240% D-
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
Kills:6,708
Deaths (as Engineer):5,611
Deaths (to Engineers):23,319
KDR:1.19551
Kill Difference:1,097
Playtime:3,948.011 hours
Usage:42%
Score:116.307m
Score/min:491
Accuracy (listed only):27.882%
HSR (listed only):11.086%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,616
Deaths:1,396
KDR:1.158
Accuracy:29.378% A
HSR:10.706% D**
MGR-L1 Promise
A
Kills:1,337
Deaths:1,358
KDR:0.985
Accuracy:31.023% A
HSR:14.361% D**
NS-15M AE
C+
Kills:56
Deaths:93
KDR:0.602
Accuracy:24.908% C+
HSR:25% C
Kills:3,009
Deaths (as Heavy Assault):2,847
Deaths (to Heavy Assaults):17,317
KDR:1.0569
Kill Difference:162
Playtime:193.122 hours
Usage:2%
Score:2.550m
Score/min:220
Accuracy (listed only):28.436%
HSR (listed only):16.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B**
Kills:11,283
Deaths:9,351
KDR:1.207
Accuracy:30.685% B**
HSR:10.006% F
Blitz GD-10
B+
Kills:6,463
Deaths:6,359
KDR:1.016
Accuracy:27.235% B+
HSR:12.270% D
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
NS-7 PDW
B+
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B+
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,461
Deaths:2,785
KDR:0.884
Accuracy:26.046% C++
HSR:9.630% D*
MKV Suppressed
C*
Kills:1,469
Deaths:1,564
KDR:0.939
Accuracy:26.925% C*
HSR:12.866% D--
AF-4AE Cyclone
B*
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.416% B*
HSR:14.470% D**
Gauss Compact S
D
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:518
KDR:0.618
Accuracy:32.240% D-
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
Kills:31,895
Deaths (as Light Assault):28,819
Deaths (to Light Assaults):13,020
KDR:1.10674
Kill Difference:3,076
Playtime:722.004 hours
Usage:8%
Score:10.930m
Score/min:252
Accuracy (listed only):29.210%
HSR (listed only):12.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:16,953
Deaths:2,544
KDR:6.664
Accuracy:57.960% M+
HSR:91.370% A++
Tempest
B**
Kills:11,283
Deaths:9,351
KDR:1.207
Accuracy:30.685% B**
HSR:10.006% F
Blitz GD-10
B+
Kills:6,463
Deaths:6,359
KDR:1.016
Accuracy:27.235% B+
HSR:12.270% D
NS-61 Emissary
A++
Kills:6,277
Deaths:6,507
KDR:0.965
Accuracy:39.613% A++
HSR:19.229% B+
EM4-AE Longshot
M*
Kills:5,072
Deaths:422
KDR:12.019
Accuracy:62.986% M*
HSR:94.302% A*
NS-7 PDW
B+
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B+
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,461
Deaths:2,785
KDR:0.884
Accuracy:26.046% C++
HSR:9.630% D*
MKV Suppressed
C*
Kills:1,469
Deaths:1,564
KDR:0.939
Accuracy:26.925% C*
HSR:12.866% D--
LA3 Desperado
A+
Kills:1,376
Deaths:2,428
KDR:0.567
Accuracy:37.922% A+
HSR:14.826% D
AF-4AE Cyclone
B*
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.416% B*
HSR:14.470% D**
NS-357 Underboss
B
Kills:405
Deaths:835
KDR:0.485
Accuracy:39.242% B
HSR:12.593% D*
AF-8 RailJack
A**
Kills:368
Deaths:75
KDR:4.907
Accuracy:53.704% A**
HSR:92.663% A++
NC4 Mag-Shot
B**
Kills:274
Deaths:612
KDR:0.448
Accuracy:34.792% B**
HSR:12.409% D--
NS-44 Commissioner
C**
Kills:256
Deaths:557
KDR:0.460
Accuracy:38.408% C**
HSR:12.109% D**
LA8 Rebel
B**
Kills:246
Deaths:517
KDR:0.476
Accuracy:39.311% B**
HSR:15.447% D
NC14 Bolt Driver
A++
Kills:118
Deaths:
KDR:
Accuracy:46.321% A++
HSR:82.203% B*
Soldier Soaker
B
Kills:106
Deaths:56
KDR:1.893
Accuracy:37.600% B
HSR:6.604% D**
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
NS-44L Blackhand
C
Kills:57
Deaths:81
KDR:0.704
Accuracy:38.726% C
HSR:24.561% D*
Kills:56,695
Deaths (as Infiltrator):37,842
Deaths (to Infiltrators):10,690
KDR:1.4982
Kill Difference:18,853
Playtime:3,574.967 hours
Usage:38%
Score:45.197m
Score/min:211
Accuracy (listed only):38.756%
HSR (listed only):29.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:23,352
Deaths:7,278
KDR:3.209
Accuracy:40.255% B*
HSR:10.526% D*
AF-41 Hacksaw
B**
Kills:22,389
Deaths:7,359
KDR:3.042
Accuracy:43.512% B**
HSR:11.666% D--
NCM3 Raven
B**
Kills:953
Deaths:1,062
KDR:0.897
Accuracy:48.118% B**
HSR:1.154% D--
NCM3 Raven
B**
Kills:947
Deaths:1,027
KDR:0.922
Accuracy:48.189% B**
HSR:1.162% D*
NS-10 Burster
B+
Kills:816
Deaths:736
KDR:1.109
Accuracy:33.447% B+
HSR:5.270% C+
NS-10 Burster
B+
Kills:799
Deaths:732
KDR:1.092
Accuracy:33.202% B+
HSR:5.507% C+
NCM2 Falcon
C
Kills:66
Deaths:105
KDR:0.629
Accuracy:36.073% C
HSR:3.030% D-
AF-34 Mattock
B+
Kills:53
Deaths:38
KDR:1.395
Accuracy:37.542% B+
HSR:9.434% F
Kills:49,375
Deaths (as MAX Suit):9,168.500
Deaths (to MAX Suits):3,128
KDR:5.38529
Kill Difference:40,206.500
Playtime:1,064.973 hours
Usage:11%
Score:30.034m
Score/min:470
Accuracy (listed only):40.042%
HSR (listed only):5.969%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:2,620
V. Kills:760 344%
Deaths:504
KDR:5.198
Accuracy:50.645% C*
KPH:41.500 C--
VKPH:12 C
M30 Mustang AH
D
Kills:1,883
V. Kills:217 N/A
Deaths:724
KDR:2.601
Accuracy:49.929% D
KPH:21 D
VKPH:2.400 D
Vortek Rotary
C
Kills:542
V. Kills:468 116%
Deaths:855
KDR:0.634
Accuracy:29.008% C
KPH:5.800 D
VKPH:5 D
M20 Mustang
D
Kills:391
V. Kills:462 84%
Deaths:843
KDR:0.464
Accuracy:31.004% C+
KPH:4.100 D-
VKPH:4.900 D
Tomcat A2AM Pods
C--
Kills:92
V. Kills:107 85%
Deaths:38
KDR:2.421
Accuracy:78.752% C+
KPH:21.800 D
VKPH:25.400 C--
Coyote Missiles
D-
Kills:91
V. Kills:98 92%
Deaths:91
KDR:1
Accuracy:50.574% C
KPH:10.300 D*
VKPH:11.100 D-
Kills:5,619 (2,816 + 0)
Deaths:3,055
KDR:1.839
VKDR:0.691
Vehicle Kills:2,112
Kill Difference:2,564
Playtime:353.911 hours
Usage:4%
Score:3.157m
Score/min:149
Piloting Accuracy:31.004%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:238
V. Kills:265 89%
Deaths:75
KDR:3.173
Accuracy:43.958% B+
KPH:17.300 D-
VKPH:19.200 C
CAS30 Tank Buster
C
Kills:236
V. Kills:325 72%
Deaths:355
KDR:0.665
Accuracy:35.496% D-
KPH:4.200 D
VKPH:5.800 C
L105 Zephyr
C
Kills:81
V. Kills:20 386%
Deaths:10
KDR:8.100
Accuracy:34.339% D--
KPH:28.500 D
VKPH:7 C
AP30 Shredder
C**
Kills:73
V. Kills:95 76%
Deaths:30
KDR:2.433
Accuracy:31.021% C++
KPH:15.900 D-
VKPH:20.700 C**
Kills:628 (236 + 392)
Deaths:470
KDR:1.336
VKDR:1.500
Vehicle Kills:705
Kill Difference:158
Playtime:76.801 hours
Usage:1%
Score:1.085m
Score/min:235
Piloting Accuracy:35.496%
Gunner Accuracy:31.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:21,612
V. Kills:4,377 494%
Deaths:1,393
KDR:15.515
Accuracy:58.570% B**
KPH:60.900 B
VKPH:12.300 B**
C75 Viper
C*
Kills:4,968
V. Kills:1,021 486%
Deaths:560
KDR:8.871
Accuracy:38.757% C++
KPH:32.600 C*
VKPH:6.700 C
L100 Python AP
B+
Kills:2,207
V. Kills:1,667 132%
Deaths:353
KDR:6.252
Accuracy:66.562% A
KPH:28.400 C+
VKPH:21.500 B+
Skyguard
A+
Kills:2,148
V. Kills:1,347 159%
Deaths:487
KDR:4.411
Accuracy:38.096% A+
KPH:18.500 B++
VKPH:11.600 B+
L100 Python HEAT
A+
Kills:1,901
V. Kills:939 202%
Deaths:203
KDR:9.365
Accuracy:66.449% A++
KPH:36.800 B+
VKPH:18.200 A+
LB00 Python AP
C++
Kills:193
V. Kills:101 189%
Deaths:12
KDR:16.083
Accuracy:56.420% C++
KPH:41.400 D
VKPH:21.700 C++
Kills:33,029 (33,029 + 0)
Deaths:3,008
KDR:10.980
VKDR:3.142
Vehicle Kills:9,452
Kill Difference:30,021
Playtime:756.944 hours
Usage:8%
Score:11.447m
Score/min:252
Driving Accuracy:56.420%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:37,981
V. Kills:30,119 126%
Deaths:6,528
KDR:5.818
Accuracy:57.524% B*
KPH:23.300 C+
VKPH:18.500 B*
E540 Halberd
C++
Kills:717
V. Kills:518 138%
Deaths:151
KDR:4.748
Accuracy:50.544% B*
KPH:21 D-
VKPH:15.100 C++
Titan-150 HESH
B+
Kills:369
V. Kills:67 N/A
Deaths:27
KDR:13.667
Accuracy:48.576% C++
KPH:49.400 B+
VKPH:9 C*
Enforcer ML85
A*
Kills:335
V. Kills:1,054 32%
Deaths:109
KDR:3.073
Accuracy:69.809% M*
KPH:10.200 D**
VKPH:32.100 A*
Titan-150 HEAT
U
Kills:140
V. Kills:1,121 12%
Deaths:34
KDR:4.118
Accuracy:70.459% M
KPH:10 D*
VKPH:79.700 U
Kills:39,542 (38,490 + 1,052)
Deaths:6,849
KDR:5.773
VKDR:4.801
Vehicle Kills:32,879
Kill Difference:32,693
Playtime:1,716.774 hours
Usage:18%
Score:44.237m
Score/min:429
Driving Accuracy:70.459%
Gunner Accuracy:69.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:307
V. Kills:20 N/A
Deaths:36
KDR:8.528
Accuracy:41.812% D-
KPH:83.700 C
VKPH:5.500 C--
E540 Halberd-H
D--
Kills:187
V. Kills:148 126%
Deaths:55
KDR:3.400
Accuracy:54.987% C+
KPH:15.900 D*
VKPH:12.600 D--
Enforcer ML65-H
C-
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:59.163% C*
KPH:20.700 D-
VKPH:23 C-
Kills:546 (0 + 546)
Deaths:110
KDR:4.964
VKDR:2.055
Vehicle Kills:226
Kill Difference:436
Playtime:17.974 hours
Usage:0%
Score:0.625m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:59.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:305
V. Kills:96 314%
Deaths:41
KDR:7.439
Accuracy:37.216% C*
KPH:23 D-
VKPH:7.300 C
M40 Fury
B*
Kills:102
V. Kills:46 217%
Deaths:22
KDR:4.636
Accuracy:46.038% A
KPH:36.300 D
VKPH:16.400 B*
M12 Kobalt
D
Kills:88
V. Kills:1 N/A
Deaths:9
KDR:9.778
Accuracy:14.459% D
KPH:41.100 D
VKPH:0.500 D**
M20 Basilisk
C
Kills:85
V. Kills:73 115%
Deaths:40
KDR:2.125
Accuracy:42.621% B+
KPH:7 D*
VKPH:6 C
M12 Kobalt
C*
Kills:76
V. Kills:6 N/A
Deaths:10
KDR:7.600
Accuracy:20.003% B+
KPH:37.500 D--
VKPH:3 C*
G40-F Ranger
B++
Kills:52
V. Kills:33 153%
Deaths:9
KDR:5.778
Accuracy:38.204% B++
KPH:16.700 C
VKPH:10.600 C
Kills:708 (0 + 708)
Deaths:131
KDR:5.405
VKDR:1.947
Vehicle Kills:255
Kill Difference:577
Playtime:35.445 hours
Usage:0%
Score:0.639m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:38.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:245
V. Kills:78 310%
Deaths:305
KDR:0.803
Accuracy:45.633% C
KPH:7.900 D-
VKPH:2.500 D-
Kills:245 (245 + 0)
Deaths:305
KDR:0.803
VKDR:0.256
Vehicle Kills:78
Kill Difference:60
Playtime:31.056 hours
Usage:0%
Score:0.163m
Score/min:88
Driving Accuracy:45.633%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 68,10037,9816,5285.818C+2.9257.524%B*1.543%D23.3C+18.5B*3691628.2h4.4C**7.7B++
AF-41 Hacksaw 23,53223,3527,2783.209C**0.3140.255%B*10.526%D*33C++N/A146708.7h5.2B++13B**
AF-41 Hacksaw 22,58022,3897,3593.042C*0.1443.512%B**11.666%D--31C+N/A139721.8h5.9B+13.7B**
L100 Python HESH 25,98921,6121,39315.515B+12.6258.57%B**N/A60.9B12.3B**229354.7h3.2C*5.4B++
EM4 Longshot 17,09116,9532,5446.664B**3.7757.96%M+91.37%A++33.9C*N/A107500.3h1.7B**2.9A
Tempest 11,47211,2839,3511.207C1.6930.685%B**10.006%F19.3D--N/A75585h11.2D36.4C*
Blitz GD-10 6,5616,4636,3591.016C+1.8827.235%B+12.27%D13DN/A54495.6h14.2B52B+
NS-61 Emissary 6,4286,2776,5070.965C*1.9339.613%A++19.229%B+9.9D-N/A27636.8h13.6C*34.2B++
NS-11C 5,9145,7374,3811.31B+1.5931.145%A+13.474%D--18.1CN/A72317.6h13B+41.8B++
Bouncing Betty 5,6535,65054510.367A*7.4744.383%C+N/A124.7C+N/A46645.3h1.8B4B+
EM4-AE Longshot 5,1615,07242212.019M9.1262.986%M*94.302%A*52.8C++N/A13196h1.5B**2.3A+
C75 Viper 5,9894,9685608.871A5.9738.757%C++1.188%C32.6C*6.7C222152.3h8.6B*22.3B*
Tank Mine 6,2083,5776545.469A+2.5735.566%C++N/A109.7C++80.7B+158732.6h2.2C6.1C*
C-4 4,6022,8781,2642.277B++0.6228.271%B+N/A58.5C-35B+049.2h1.2B++4.4B++
NS-7 PDW 2,8442,8132,6301.07C*1.8327.966%B+9.705%D*12.1DN/A61231.9h14B50.2B+
Breaker Rocket Pods 3,3802,6205045.198C+2.3050.645%C*N/A41.5C--12C30963.2h18.5C+36.6C++
AF-4 Cyclone 2,5092,4612,7850.884C2.0126.046%C++9.63%D*10.9D-N/A48225.8h11.1C++42.5C*
L100 Python AP 3,8742,2073536.252B3.3566.562%A1.45%D28.4C+21.5B+41777.7h6.6C+10B+
Skyguard 3,4952,1484874.411B++1.5138.096%A+N/A18.5B++11.6B+248116h98.7B++259.2B**
L100 Python HEAT 2,8401,9012039.365B++6.4766.449%A++N/A36.8B+18.2A+26451.6h5.8C++8.8B++
M30 Mustang AH 2,1001,8837242.601C0.3049.929%DN/A21D2.4D10289.7h8C**16C*
NS-15M1 1,6411,6161,3961.158C1.7429.378%A10.706%D**25.1C--N/A10864.4h12.5C++42.4B+
MKV Suppressed 1,5071,4691,5640.939C+1.9626.925%C*12.866%D--12D-N/A64122.2h15.2C+56.5C++
LA3 Desperado 1,3991,3762,4280.567C2.3337.922%A+14.826%D5.2D*N/A21263.5h10.2C26.8B+
MGR-L1 Promise 1,3851,3371,3580.985C1.9131.023%A14.361%D**13D--N/A43102.6h18.1C--58.4C**
C-4 ARX 2,1041,1784052.909B+0.0125.382%CN/A52.4D*41.2B56522.5h1B+4B+
NCM3 Raven 1,7599531,0620.897C+2.0048.118%B**1.154%D--6.9D-5.8C144138.9h35.4D73.5C++
NCM3 Raven 1,7829471,0270.922C++1.9848.189%B**1.162%D*7.1D6.3C++149132.5h33.9C70.4C**
NS-10 Burster 1,4098167361.109C++1.7933.447%B+5.27%C+4.9C+3.5C+102167.8h138B+412.5B++
NS-10 Burster 1,3837997321.092C**1.8133.202%B+5.507%C+4.7C3.5C+104168.6h141.9B427.3B+
MANA Anti-Vehicle Turret 1,5507883662.153S0.7563.643%CN/A7880U7620U3761370.1h11.4D18C+
E540 Halberd 1,2357171514.748C1.8550.544%B*4.881%B*21D-15.1C++271734.2h6.8D13.5C+
Spear Anti-Vehicle Phalanx Turret 1,428700878.046C++5.1557.267%A+2.286%D-31.1C32.4B**59222.5h13.1D*22.9C+
AF-4AE Cyclone 6326224091.521C+1.3833.416%B*14.47%D**26D-N/A7523.9h9.7C+29.1B+
Gauss Compact S 5575425900.919C+1.9820.714%D7.38%F-12.3C--N/A7344h7.7B**37.4B+
Vortek Rotary 1,0105428550.634C2.2629.008%C1.476%D5.8D5D9793.8h90.5C+311.9C+
NS-357 Underboss 4074058350.485C--2.4139.242%B12.593%D*4.7D*N/A2386.5h4.5C+11.5C**
Rocklet Rifle 8104002911.375A1.5256.16%B+N/A29.2C++29.9B+46813.7h30.1B+53.6B++
Mag-Cutter 39739333,0610.012C2.8935.852%B+N/A0.1DN/A12899.2h2.4C**6.7B+
M20 Mustang 8533918430.464C-2.4331.004%C+N/A4.2D-4.9D11694.2h182.7D589.2D
Carver 38237619,8810.019C2.8826.921%C+10.638%D-0.2DN/A11704.8h1.5C+5.6C*
Titan-150 HESH 4363692713.667B+10.7748.576%C++1.084%D49.2B+8.9C*3287.5h2.6B*5.3B++
AF-8 RailJack 368368754.907B*2.0153.704%A**92.663%A++34.1B*N/A22810.8h1.6A2.9B**
Enforcer ML85 1,3893351093.073C0.1769.809%M*3.582%B**10.2D**32.1A*97432.8h63.9T*91.5T*
AF-57 Piston 3253205180.618C--2.2832.24%D-11.563%D10.1D*N/A4631.8h5.2C16C
C85 Canister-H 327307368.528C5.6341.812%D-9.121%D83C5.4D5053.7h4.3B*10.2B+
M40 Fury 401305417.439C*4.5437.216%C*1.967%C*23.1D-7.3C25913.2h15.5C41.5C++
NC4 Mag-Shot 2742746120.448C2.4534.792%B**12.409%D--3.3D*N/A2782.5h7.9C**22.8C++
Aspis Anti-Aircraft Phalanx Turret 539261574.579B+1.6834.273%AN/A15.1B++16.1B*42617.3h136.1B+397.3B++
NS-44 Commissioner 2622565570.46C-2.4438.408%C**12.109%D**5.5D--N/A3946.5h5D-13C+
LA8 Rebel 2522465170.476C-2.4239.311%B**15.447%D4.2D*N/A2658.3h7.7C--19.7C**
M40 Fury-F 3232453050.803C2.1045.633%CN/A7.9D-2.5D-8831.1h14.6C32C
C150 Dalton 503238753.173C-0.2743.958%B+N/A17.2D-19.2C53413.8h6.8D--15.5C-
CAS30 Tank Buster 5612363550.665C2.2335.496%D-1.271%C+4.2D5.8C13855.6h80.3C226.1D
LB00 Python AP 2941931216.083B+13.1856.42%C++N/A41.1D21.5C++2344.7h4.5C8C+
E540 Halberd-H 335187553.4C-0.5054.987%C+1.604%C15.8D*12.5D--50011.8h7.9D14.3D
M60-A Bulldog 188171821.375C*18.4844.959%C+2.924%B+31.7C+3.1C3765.4h6C+13.4C++
Xiphos Anti-Personnel Phalanx Tower 197166198.737D5.8461.654%M*1.205%C87.4C--16.3A++5041.9h89.5F--145.2C
MAX Punch 1,2291549,2300.017D2.8890.404%M++N/A0.1D1C*31029h57T*63T*
Titan-150 HEAT 1,261140344.118C+1.2270.459%M2.143%C--9.9D*79.5U61214.1h14.2T*20.2F-
G40-F Ranger 199124431S28.1037.497%B+N/A65.3B**39.5B**5141.9h57.4B++153.1B*
Orbital Strike Uplink 1821221122N/A119.10349.18%UN/A406.7U200U26030.3h1.7T*0.5T*
NC14 Bolt Driver 1181181118U115.1046.321%A++82.203%B*6.6D*N/A9317.8h2.3B+5.1B*
NSX Tanto 1111091220.893C2.0127.43%C*11.927%F-10.4D-N/A3810.5h15.3C+55.7C++
Soldier Soaker 106106561.893B+1.0137.6%B6.604%D**18.3D--N/A915.8h5.3B+14.2B++
Frag Grenade 1071051105N/A102.1033.764%D**N/A262.5D--5C--28530.4h4.5C-13.3D-
M40 Fury 148102224.636C1.7446.038%A1.961%C*36.4D16.4B*5812.8h21.8D*47.4C
Sticky Grenade 9494194N/A91.1033.486%F--N/A313.3D*N/A20920.3h3.9D**11.6F-
Tomcat A2AM Pods 19992382.421C--0.4878.752%C+N/A21.9D25.5C--5804.2h8.8C+11.2C+
Coyote Missiles 18991911D-1.9050.574%CN/A10.2D*11D-1648.9h87.1F*172.3F-
M12 Kobalt 898899.778C6.8814.459%D9.091%F-41.9DN/A3042.1h17.6B+121.7C++
Icikill 89876120.142A++2.7635.974%B+16.092%B++1.4C+N/A562.1h2.5C7B
NS Annihilator 168851320.644C++2.2582.09%B+N/A8.1C-7.9C45610.5h11B13.4B+
M20 Basilisk 15885402.125C0.7742.621%B+2.353%D**7D*6C31112.1h174.8F--410D--
L105 Zephyr 10181108.1C+5.2034.339%D--N/A28.9D7.1C3432.8h8.4D--24.6D--
Hawk GD-68 145771700.453C-2.4563.954%C*2.597%C+7D--6.2D49611h10.2D16C--
NSX Tengu 80761100.691C--2.2137.504%C++21.053%C+8.8D--N/A428.6h15.6C41.6C+
M12 Kobalt 8276107.6D4.7020.003%B+23.684%B**38D--3C*2472h32.8F--164.2C--
AP30 Shredder 16873302.433C--0.4731.021%C++N/A15.9D-20.7C**4514.6h121.2D-390.6D
M20 Basilisk 13367144.786C-1.8958.52%B++1.493%D*30.5C--30B**4592.2h184.4D--315.2D
NCM2 Falcon 92661050.629C2.2736.073%C3.03%D-5D--2D*15113.3h11.6C+32.3C+
Hoplon Anti-Aircraft Phalanx Tower 13264164M++61.1026.343%C+N/A106.7C*113.3B+13350.6h25.6B+97.2B+
NS-44L Blackhand 5857810.704C2.1938.726%C24.561%D*8.5D-N/A576.7h3.9B+10.2C**
NS-15M AE 5756930.602D2.3024.908%C+25%C10.8D*N/A425.2h16.9F67.9D
NS Decimator 8755710.775C2.1249.156%D**N/A23.9D13.9C12212.3h4.2B+8.6C+
AF-34 Mattock 5353381.395C--1.5037.542%B+9.434%F10.4FN/A895.1h6.3C16.7C**
G40-F Ranger 855295.778B++2.8838.204%B++N/A16.8C+10.6C2143.1h79.8B**208.8B**
Enforcer ML65-H 11052192.737C-0.1659.163%C*N/A20.8D-23.2C-10592.5h15.8C++26.7C**
Hunter QCX 70512090.244D2.6574.403%A*9.804%D*2.2D*N/A5223.5h63.5T*85.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon9811,07817.8h
CAS 14-E1770.1h
Anti-Vehicle MANA Turret793,04310.4h
Nano-Armor Kit2,0994,209,892247.1h
Skywall Shield Emitter12321.3h
Structure Shield Module02521.1h
Repair Module35321.9h
Turret AI Module05493.2h
Cortium Silo33142.1h
Blast Wall22142.1h
Nanite Revive Grenade0970h
Medical Applicator3412,0831.7h
Spitfire Auto-Turret152,1372.8h
Restoration Kit9710.6h
Motion Spotter20433,16629.2h
Hoplon Anti-Aircraft Phalanx Tower02621.5h
Xiphos Anti-Personnel Tower103253.4h
Bunker2761.3h
HIVE2580.7h
Sunderer Garage21552h
Rampart Wall36087.3h
Spear Anti-Vehicle Tower32502.1h
Deconstruction Tool422,6333.1h
Welding Device07220.1h
Recon Detection Device875,74514.4h
Shield Recharging Field04460.2h
Ammunition Package1022,4935.9h
Anti-Infantry MANA Turret121021.1h
MGR-S1 Gladius0560h
Nano-Repair Grenade01,1910.3h
Snowman Soldier1980.1h
Router0820.3h
Flail Targeting Dart308967.3h
The Flail01160.7h
Pain Spire01030.5h
Orbital Strike Target Designator401162.4h
IPC Targeting Dart31291.5h
Elysium Spawn Tube0910.5h
Spear Anti-Vehicle Turret1570.8h
Vehicle Gate11401.7h
Glaive IPC0860.6h

Check the help document for the dictionary if you want to learn more about words used here.


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