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Executor Gunner Bandi007[0SEF] Bandi007
NC BR 256

KDR: 2.89

Score: 204.4m

Last Seen: Jan 17th, 2019 7:02 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 100 (256 total) - New Conglomerate on Cobalt - Outfit Member of Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH EM4 Longshot Tempest Blitz GD-10 NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $890,712 MLG Score: 712
Fun Score: N/A
Cheeseburgers Flipped: 8476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.71%12.719%39118100442,6771.363221.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.676%1.885A++-1.228D*-0.601DBODY (~2.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+12.60.117C+28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.07%0.971%167510175,666416723391.35973242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.202%-0.252C-0.58D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.362C**35.80.32C*66.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.457%1.138%19378101470,92159534049311.9115175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.255%0.54B+-0.951D--1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.594B+7.30.418B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.084%4.754%741010122,440518126410.47086192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.996%0.83B++0.102C+1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.565B+23.20.41B28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.723%92.044%743101921,64427682207.81936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%3.554M**1.643A+0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.719B++1.60.488B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.252%11.563%7411021320197870.161698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.753D--0.621D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.217C5.2-0.071C+10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Funky Freedom Fighter FR[0SEF] Funky Freedom Fighter FR
NC outfit on Cobalt

Members: 25
204.4m345%379 (22.7k)361 (21.7k)2.89225221,38476,5443.53358256 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221639521.595%14.406%31107:2426

42% Engineer37% Infiltrator8% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 12:51 PMAug 8th, 2014 2:41 PMJan 20th, 2019 7:50 AM (2d) (PST)Jan 17th, 2019 7:03 PM (4d) (PST)Jan 17th, 2019 3:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181295890.3910.1350.0561.7220.108712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0557,75535,3002383103621,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9440.4h/393.3d 49,090 31,893 71,330 975.4k 10,373 20,474 61,337 406.5m

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
Gauss Compact S
C--
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% C--
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:518
KDR:0.618
Accuracy:32.252% D
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
Kills:6,708
Deaths (as Engineer):5,611
Deaths (to Engineers):23,248
KDR:1.19551
Kill Difference:1,097
Playtime:3,937.694 hours
Usage:42%
Score:116.053m
Score/min:491
Accuracy (listed only):27.885%
HSR (listed only):11.086%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:1,616
Deaths:1,396
KDR:1.158
Accuracy:29.378% A
HSR:10.706% D**
MGR-L1 Promise
A+
Kills:1,315
Deaths:1,329
KDR:0.989
Accuracy:31.194% A+
HSR:14.373% D**
NS-15M AE
C+
Kills:56
Deaths:93
KDR:0.602
Accuracy:24.908% C+
HSR:25% C+
Kills:2,987
Deaths (as Heavy Assault):2,818
Deaths (to Heavy Assaults):17,247
KDR:1.05997
Kill Difference:169
Playtime:192.851 hours
Usage:2%
Score:2.548m
Score/min:220
Accuracy (listed only):28.493%
HSR (listed only):16.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B**
Kills:11,280
Deaths:9,348
KDR:1.207
Accuracy:30.687% B**
HSR:10.009% F
Blitz GD-10
B+
Kills:6,413
Deaths:6,291
KDR:1.019
Accuracy:27.233% B+
HSR:12.256% D
NS-11C
A+
Kills:5,737
Deaths:4,381
KDR:1.310
Accuracy:31.145% A+
HSR:13.474% D--
NS-7 PDW
B++
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B++
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,460
Deaths:2,784
KDR:0.884
Accuracy:26.048% C++
HSR:9.634% D*
MKV Suppressed
C*
Kills:1,460
Deaths:1,557
KDR:0.938
Accuracy:26.908% C*
HSR:12.808% D--
AF-4AE Cyclone
B**
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.427% B**
HSR:14.470% D*
Gauss Compact S
C--
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% C--
HSR:7.380% F-
AF-57 Piston
D
Kills:320
Deaths:518
KDR:0.618
Accuracy:32.252% D
HSR:11.563% D
NSX Tanto
C*
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C*
HSR:11.927% F-
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
Kills:31,832
Deaths (as Light Assault):28,740
Deaths (to Light Assaults):12,942
KDR:1.10759
Kill Difference:3,092
Playtime:719.459 hours
Usage:8%
Score:10.903m
Score/min:253
Accuracy (listed only):29.210%
HSR (listed only):12.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M+
Kills:16,204
Deaths:2,480
KDR:6.534
Accuracy:57.768% M+
HSR:91.323% A++
Tempest
B**
Kills:11,280
Deaths:9,348
KDR:1.207
Accuracy:30.687% B**
HSR:10.009% F
Blitz GD-10
B+
Kills:6,413
Deaths:6,291
KDR:1.019
Accuracy:27.233% B+
HSR:12.256% D
NS-61 Emissary
A++
Kills:6,184
Deaths:6,376
KDR:0.970
Accuracy:39.681% A++
HSR:19.308% B+
EM4-AE Longshot
M++
Kills:5,072
Deaths:422
KDR:12.019
Accuracy:62.986% M++
HSR:94.302% A*
NS-7 PDW
B++
Kills:2,813
Deaths:2,630
KDR:1.070
Accuracy:27.966% B++
HSR:9.705% D*
AF-4 Cyclone
C++
Kills:2,460
Deaths:2,784
KDR:0.884
Accuracy:26.048% C++
HSR:9.634% D*
MKV Suppressed
C*
Kills:1,460
Deaths:1,557
KDR:0.938
Accuracy:26.908% C*
HSR:12.808% D--
LA3 Desperado
A+
Kills:1,376
Deaths:2,428
KDR:0.567
Accuracy:37.922% A+
HSR:14.826% D
AF-4AE Cyclone
B**
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.427% B**
HSR:14.470% D*
NS-357 Underboss
B+
Kills:405
Deaths:835
KDR:0.485
Accuracy:39.242% B+
HSR:12.593% D--
AF-8 RailJack
A**
Kills:368
Deaths:75
KDR:4.907
Accuracy:53.704% A**
HSR:92.663% A++
NC4 Mag-Shot
B**
Kills:274
Deaths:612
KDR:0.448
Accuracy:34.792% B**
HSR:12.409% D--
NS-44 Commissioner
C**
Kills:256
Deaths:557
KDR:0.460
Accuracy:38.408% C**
HSR:12.109% D**
LA8 Rebel
B**
Kills:246
Deaths:517
KDR:0.476
Accuracy:39.311% B**
HSR:15.447% D
NC14 Bolt Driver
A++
Kills:118
Deaths:
KDR:
Accuracy:46.321% A++
HSR:82.203% B*
Soldier Soaker
B
Kills:106
Deaths:56
KDR:1.893
Accuracy:37.600% B
HSR:6.604% D**
NSX Tengu
C++
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C++
HSR:21.053% C+
NS-44L Blackhand
C
Kills:55
Deaths:78
KDR:0.705
Accuracy:39.714% C
HSR:21.818% D**
Kills:55,788
Deaths (as Infiltrator):37,565
Deaths (to Infiltrators):10,591
KDR:1.48511
Kill Difference:18,223
Playtime:3,535.156 hours
Usage:37%
Score:44.708m
Score/min:211
Accuracy (listed only):38.801%
HSR (listed only):29.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:23,297
Deaths:7,251
KDR:3.213
Accuracy:40.258% B*
HSR:10.542% D--
AF-41 Hacksaw
B**
Kills:22,329
Deaths:7,332
KDR:3.045
Accuracy:43.516% B**
HSR:11.684% D-
NCM3 Raven
B**
Kills:953
Deaths:1,061
KDR:0.898
Accuracy:48.118% B**
HSR:1.154% D*
NCM3 Raven
B**
Kills:947
Deaths:1,026
KDR:0.923
Accuracy:48.189% B**
HSR:1.162% D*
NS-10 Burster
B+
Kills:809
Deaths:733
KDR:1.104
Accuracy:33.360% B+
HSR:5.192% C+
NS-10 Burster
B+
Kills:793
Deaths:729
KDR:1.088
Accuracy:33.108% B+
HSR:5.549% C+
NCM2 Falcon
C
Kills:66
Deaths:105
KDR:0.629
Accuracy:36.073% C
HSR:3.030% D-
AF-34 Mattock
B+
Kills:53
Deaths:38
KDR:1.395
Accuracy:37.542% B+
HSR:9.434% F
Kills:49,247
Deaths (as MAX Suit):9,137.500
Deaths (to MAX Suits):3,120
KDR:5.38955
Kill Difference:40,109.500
Playtime:1,061.493 hours
Usage:11%
Score:29.960m
Score/min:470
Accuracy (listed only):40.021%
HSR (listed only):5.968%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:2,618
V. Kills:759 344%
Deaths:504
KDR:5.194
Accuracy:50.646% C*
KPH:41.400 D
VKPH:12 C
M30 Mustang AH
D
Kills:1,879
V. Kills:217 N/A
Deaths:718
KDR:2.617
Accuracy:50.018% D
KPH:21.200 D
VKPH:2.400 D
Vortek Rotary
C
Kills:542
V. Kills:468 116%
Deaths:855
KDR:0.634
Accuracy:29.002% C
KPH:5.800 D
VKPH:5 D
M20 Mustang
D
Kills:391
V. Kills:462 84%
Deaths:843
KDR:0.464
Accuracy:31.004% C+
KPH:4.200 D-
VKPH:4.900 D
Tomcat A2AM Pods
D
Kills:92
V. Kills:107 85%
Deaths:38
KDR:2.421
Accuracy:78.752% C+
KPH:21.800 D
VKPH:25.400 D
Coyote Missiles
D-
Kills:91
V. Kills:98 92%
Deaths:91
KDR:1
Accuracy:50.499% C-
KPH:10.300 D*
VKPH:11.100 D-
Kills:5,613 (2,812 + 0)
Deaths:3,049
KDR:1.841
VKDR:0.692
Vehicle Kills:2,111
Kill Difference:2,564
Playtime:352.460 hours
Usage:4%
Score:3.153m
Score/min:149
Piloting Accuracy:31.004%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:238
V. Kills:265 89%
Deaths:75
KDR:3.173
Accuracy:43.958% B+
KPH:17.300 D-
VKPH:19.200 C
CAS30 Tank Buster
C
Kills:236
V. Kills:325 72%
Deaths:355
KDR:0.665
Accuracy:35.496% D-
KPH:4.200 D
VKPH:5.800 C
L105 Zephyr
C
Kills:81
V. Kills:20 386%
Deaths:10
KDR:8.100
Accuracy:34.339% D--
KPH:28.500 D
VKPH:7 C
AP30 Shredder
C**
Kills:73
V. Kills:95 76%
Deaths:30
KDR:2.433
Accuracy:31.021% C++
KPH:15.900 D-
VKPH:20.700 C**
Kills:628 (236 + 392)
Deaths:470
KDR:1.336
VKDR:1.500
Vehicle Kills:705
Kill Difference:158
Playtime:76.801 hours
Usage:1%
Score:1.084m
Score/min:235
Piloting Accuracy:35.496%
Gunner Accuracy:31.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:21,427
V. Kills:4,336 494%
Deaths:1,383
KDR:15.493
Accuracy:58.571% B**
KPH:61 B
VKPH:12.300 B**
C75 Viper
C*
Kills:4,968
V. Kills:1,021 486%
Deaths:560
KDR:8.871
Accuracy:38.757% C++
KPH:32.600 C*
VKPH:6.700 C+
L100 Python AP
B+
Kills:2,207
V. Kills:1,667 132%
Deaths:353
KDR:6.252
Accuracy:66.562% A
KPH:28.400 C+
VKPH:21.500 B+
Skyguard
A+
Kills:2,123
V. Kills:1,332 159%
Deaths:485
KDR:4.377
Accuracy:38.085% A+
KPH:18.500 B+
VKPH:11.600 B+
L100 Python HEAT
A+
Kills:1,759
V. Kills:858 205%
Deaths:188
KDR:9.356
Accuracy:65.720% A++
KPH:36.800 B+
VKPH:18 A+
LB00 Python AP
C++
Kills:193
V. Kills:101 189%
Deaths:12
KDR:16.083
Accuracy:56.420% C+
KPH:41.400 D
VKPH:21.700 C++
Kills:32,677 (32,677 + 0)
Deaths:2,981
KDR:10.962
VKDR:3.125
Vehicle Kills:9,315
Kill Difference:29,696
Playtime:748.145 hours
Usage:8%
Score:11.306m
Score/min:252
Driving Accuracy:56.420%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:37,928
V. Kills:30,091 126%
Deaths:6,524
KDR:5.814
Accuracy:57.512% B*
KPH:23.300 C+
VKPH:18.500 B*
E540 Halberd
C+
Kills:717
V. Kills:518 138%
Deaths:151
KDR:4.748
Accuracy:50.539% B*
KPH:21 D
VKPH:15.100 C+
Titan-150 HESH
B+
Kills:369
V. Kills:67 N/A
Deaths:27
KDR:13.667
Accuracy:48.576% C++
KPH:49.400 B+
VKPH:9 C*
Enforcer ML85
A**
Kills:335
V. Kills:1,054 32%
Deaths:109
KDR:3.073
Accuracy:69.834% M*
KPH:10.200 D**
VKPH:32.200 A**
Titan-150 HEAT
U
Kills:140
V. Kills:1,121 12%
Deaths:34
KDR:4.118
Accuracy:70.459% M
KPH:10 D*
VKPH:79.700 U
Kills:39,489 (38,437 + 1,052)
Deaths:6,845
KDR:5.769
VKDR:4.799
Vehicle Kills:32,851
Kill Difference:32,644
Playtime:1,714.834 hours
Usage:18%
Score:44.190m
Score/min:429
Driving Accuracy:70.459%
Gunner Accuracy:69.834%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:307
V. Kills:20 N/A
Deaths:36
KDR:8.528
Accuracy:41.812% D-
KPH:83.700 C
VKPH:5.500 D
E540 Halberd-H
D--
Kills:187
V. Kills:148 126%
Deaths:55
KDR:3.400
Accuracy:54.987% C+
KPH:15.900 D*
VKPH:12.600 D--
Enforcer ML65-H
C--
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:59.163% C++
KPH:20.700 D-
VKPH:23 C--
Kills:546 (0 + 546)
Deaths:110
KDR:4.964
VKDR:2.055
Vehicle Kills:226
Kill Difference:436
Playtime:17.974 hours
Usage:0%
Score:0.624m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:59.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:305
V. Kills:96 314%
Deaths:41
KDR:7.439
Accuracy:37.216% C*
KPH:23 D-
VKPH:7.300 C
M40 Fury
B*
Kills:102
V. Kills:46 217%
Deaths:22
KDR:4.636
Accuracy:46.038% B**
KPH:36.300 D
VKPH:16.400 B*
M12 Kobalt
D
Kills:88
V. Kills:1 N/A
Deaths:9
KDR:9.778
Accuracy:14.459% D
KPH:41.100 D
VKPH:0.500 D**
M20 Basilisk
C
Kills:85
V. Kills:73 115%
Deaths:40
KDR:2.125
Accuracy:42.621% B+
KPH:7.100 D*
VKPH:6.100 C
M12 Kobalt
C*
Kills:76
V. Kills:6 N/A
Deaths:10
KDR:7.600
Accuracy:20.003% B+
KPH:37.500 D--
VKPH:3 C*
G40-F Ranger
B++
Kills:52
V. Kills:33 153%
Deaths:9
KDR:5.778
Accuracy:38.282% B++
KPH:17 C
VKPH:10.800 C
Kills:708 (0 + 708)
Deaths:131
KDR:5.405
VKDR:1.947
Vehicle Kills:255
Kill Difference:577
Playtime:35.206 hours
Usage:0%
Score:0.638m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:38.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:245
V. Kills:78 310%
Deaths:303
KDR:0.809
Accuracy:45.624% C
KPH:7.900 D-
VKPH:2.500 D-
Kills:245 (245 + 0)
Deaths:303
KDR:0.809
VKDR:0.257
Vehicle Kills:78
Kill Difference:58
Playtime:30.825 hours
Usage:0%
Score:0.162m
Score/min:88
Driving Accuracy:45.624%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 68,01937,9286,5245.814C++2.9257.512%B*1.545%D23.3C+18.5B*3691626.4h4.4C*7.7B+
AF-41 Hacksaw 23,47623,2977,2513.213C**0.3240.258%B*10.542%D--33C++N/A147706.5h5.2B++13B**
AF-41 Hacksaw 22,52022,3297,3323.045C**0.1543.516%B**11.684%D-31C+N/A139719.6h5.9B+13.6B**
L100 Python HESH 25,76321,4271,38315.493B+12.6058.571%B**N/A61B12.3B**228351.2h3.2C++5.4B+
EM4 Longshot 16,33516,2042,4806.534B**3.6457.768%M+91.323%A++33.5C*N/A104483.8h1.7B*2.9A
Tempest 11,46911,2809,3481.207C1.6930.687%B**10.009%F19.3D--N/A75584.9h11.2D36.4C*
Blitz GD-10 6,5066,4136,2911.019C++1.8727.233%B+12.256%D13DN/A54492h14.1B51.9B+
NS-61 Emissary 6,3326,1846,3760.97C**1.9239.681%A++19.308%B+9.9D-N/A27623.2h13.6C*34.2B++
NS-11C 5,9145,7374,3811.31B+1.5831.145%A+13.474%D--18.1CN/A72317.5h13B+41.8B++
Bouncing Betty 5,6025,59954210.33A*7.4444.496%C++N/A124.7C++N/A46544.9h1.8B+4B+
EM4-AE Longshot 5,1615,07242212.019A**9.1362.986%M++94.302%A*52.8C*N/A13196h1.5B**2.3A
C75 Viper 5,9894,9685608.871B**5.9838.757%C++1.188%C32.6C*6.7C+221152.3h8.6B*22.3B*
Tank Mine 6,1683,5496535.435A+2.5435.479%C++N/A109.2C++80.6B+158332.5h2.2C6.2C++
C-4 4,5752,8601,2612.268B++0.6228.269%B+N/A58.6C-35.1B+77848.8h1.2B+4.4B++
NS-7 PDW 2,8442,8132,6301.07C++1.8227.966%B++9.705%D*12.1DN/A61231.9h14B50.2B+
Breaker Rocket Pods 3,3772,6185045.194C+2.3050.646%C*N/A41.4D12C30963.2h18.5C+36.6C++
AF-4 Cyclone 2,5082,4602,7840.884C2.0126.048%C++9.634%D*10.9D-N/A48225.7h11.1C++42.5C**
L100 Python AP 3,8742,2073536.252B+3.3666.562%A1.45%D-28.4C+21.5B+41777.7h6.6C+10B+
Skyguard 3,4552,1234854.377B++1.4838.085%A+N/A18.5B+11.6B+250114.5h98.2B++257.9B**
M30 Mustang AH 2,0961,8797182.617C0.2850.018%DN/A21.2D2.4D10388.6h8C**15.9C*
L100 Python HEAT 2,6171,7591889.356B*6.4665.72%A++N/A36.8B+17.9A+26547.8h5.6C++8.6B++
NS-15M1 1,6411,6161,3961.158C+1.7329.378%A10.706%D**25.1C--N/A10864.4h12.5C++42.4B+
MKV Suppressed 1,4981,4601,5570.938C+1.9526.908%C*12.808%D--12D-N/A64121.5h15.2C+56.6C*
LA3 Desperado 1,3991,3762,4280.567C2.3337.922%A+14.826%D5.2D*N/A21263.5h10.2C26.8B+
MGR-L1 Promise 1,3631,3151,3290.989C1.9031.194%A+14.373%D**13.1D--N/A43100.7h18.1D58.1C**
C-4 ARX 2,1041,1784052.909B+0.0225.382%CN/A52.4D*41.2B56522.5h1B+4B+
NCM3 Raven 1,7599531,0610.898C+1.9948.118%B**1.154%D*6.9D5.8C+144138.8h35.4D73.5C++
NCM3 Raven 1,7829471,0260.923C++1.9748.189%B**1.162%D*7.2C--6.3C++149132.4h33.9C70.4C**
NS-10 Burster 1,4008097331.104C*1.7933.36%B+5.192%C+4.9C+3.5C+102166.7h137.8B+413B++
NS-10 Burster 1,3747937291.088B1.8033.108%B+5.549%C+4.7C+3.5C+104167.5h141.5B427.3B+
MANA Anti-Vehicle Turret 1,5507883662.153C++0.7463.643%A++3.299%D*7880S7620S3761370.1h11.4D**18A+
E540 Halberd 1,2357171514.748C1.8650.539%B*4.881%B*21D15.1C+271634.2h6.8D13.5C+
Spear Anti-Vehicle Phalanx Turret 1,421696868.093C*5.2057.164%A+2.299%D--30.9C32.2B**59222.5h13.1D--22.9C+
AF-4AE Cyclone 6326224091.521C+1.3733.427%B**14.47%D*26DN/A7523.9h9.7C++29.1B+
Vortek Rotary 1,0105428550.634C2.2629.002%C1.476%D5.8D5D9893.5h90.3C+311.5C+
Gauss Compact S 5575425900.919C++1.9720.714%C--7.38%F-12.3C--N/A7344h7.7B**37.4B+
NS-357 Underboss 4074058350.485C--2.4139.242%B+12.593%D--4.7D*N/A2386.5h4.5C+11.5C**
Rocklet Rifle 7983942891.363A1.5356.03%B+N/A29.2C++29.9B+46713.5h30.1B+53.8B++
Mag-Cutter 39539232,9890.012C2.8835.803%B+N/A0.1DN/A12894.9h2.4C**6.7B+
M20 Mustang 8533918430.464C-2.4331.004%C+N/A4.2D-4.9D11694.1h182.7D-589.2D
Carver 38237619,6310.019C-2.8726.959%C+10.638%D0.2DN/A11670.4h1.5C+5.6C++
Titan-150 HESH 4363692713.667B+10.7748.576%C++1.084%D49.2B+8.9C*3267.5h2.6B++5.3B++
AF-8 RailJack 368368754.907B**2.0153.704%A**92.663%A++34.1B*N/A22810.8h1.6A2.9B**
Enforcer ML85 1,3893351093.073C0.1869.834%M*3.582%B**10.2D**32.2A**97232.7h63.8T*91.3T*
AF-57 Piston 3253205180.618D2.2732.252%D11.563%D10.1D*N/A4531.7h5.2C16C
C85 Canister-H 327307368.528C+5.6441.812%D-9.121%D83C5.4D5053.7h4.3B*10.2B+
M40 Fury 401305417.439C**4.5537.216%C*1.967%C*23.1D-7.3C25913.2h15.5C41.5C++
NC4 Mag-Shot 2742746120.448C2.4434.792%B**12.409%D--3.3D*N/A2782.5h7.9B22.8B
Aspis Anti-Aircraft Phalanx Turret 532257574.509B+1.6234.186%AN/A14.9B++15.9B*42617.3h137.2B401.4B++
NS-44 Commissioner 2622565570.46C-2.4338.408%C**12.109%D**5.5D--N/A3946.5h5D-13C+
LA8 Rebel 2522465170.476C-2.4239.311%B**15.447%D4.2D*N/A2658.3h7.7C--19.7C**
M40 Fury-F 3232453030.809C2.0845.624%CN/A8D-2.5D-8830.8h14.5C31.8C
C150 Dalton 503238753.173C-0.2843.958%B+N/A17.2D-19.2C53413.8h6.8D--15.5C-
CAS30 Tank Buster 5612363550.665C2.2335.496%D-1.271%C+4.2D5.8C13855.6h80.3C226.1D
LB00 Python AP 2941931216.083B+13.1956.42%C+N/A41.1D21.5C++2324.7h4.5C+8C+
E540 Halberd-H 335187553.4C-0.5154.987%C+1.604%C15.8D*12.5D--49811.8h7.9C--14.3C--
M60-A Bulldog 188171821.375C*18.4844.959%C+2.924%B+31.7C+3.1C+3765.4h6C+13.4C++
Xiphos Anti-Personnel Phalanx Tower 197166198.737D-5.8461.654%M++1.205%C87.4C--16.3A++5041.9h89.5D**145.2C
MAX Punch 1,2291549,1980.017D2.8890.404%M++N/A0.2C1C**31025.5h57T*63T*
Titan-150 HEAT 1,261140344.118C+1.2370.459%M2.143%C--9.9D*79.5U61114.1h14.2T*20.2F-
G40-F Ranger 199124431M**28.1137.422%BN/A65.3B*39.5B**5171.9h57.1B++152.5B++
Orbital Strike Uplink 1821221122N/A119.11355%UN/A406.7U200U26160.3h1.7T*0.5T*
NC14 Bolt Driver 1181181118U115.1146.321%A++82.203%B*6.6D*N/A9317.8h2.3B+5.1B*
NSX Tanto 1111091220.893C2.0027.43%C*11.927%F-10.4D-N/A3810.5h15.3C+55.7C++
Soldier Soaker 106106561.893B++1.0037.6%B6.604%D**18.3D--N/A915.8h5.3B+14.2B++
Frag Grenade 1051031103N/A100.1133.693%FN/A257.5D--5C-28400.4h4.5C-13.5D--
M40 Fury 148102224.636C1.7446.038%B**1.961%C++36.4D16.4B*5782.8h21.8D*47.4C
Sticky Grenade 9494194N/A91.1133.486%F--N/A313.3D*N/A20920.3h3.9D**11.6F-
Tomcat A2AM Pods 19992382.421D0.4778.752%C+N/A21.9D25.5D5804.2h8.8C+11.2C
Coyote Missiles 18991911D1.8950.499%C-N/A10.3D*11.1D-1658.8h86.7F*171.7F--
M12 Kobalt 898899.778C6.8914.459%D9.091%F-41.9DN/A3042.1h17.6B+121.7C++
Icikill 89876120.142A++2.7535.974%B16.092%B++1.4CN/A562.1h2.5C-7C**
NS Annihilator 168851310.649C*2.2482.275%B+N/A8.1C-7.9C45710.5h11B13.3B+
M20 Basilisk 15885402.125C0.7742.621%B+2.353%D**7.1D*6.1C31611.9h174.8D*410D--
L105 Zephyr 10181108.1C+5.2134.339%D--N/A28.9D7.1C+3422.8h8.4D--24.6D--
M12 Kobalt 8276107.6D4.7120.003%B+23.684%B**38D--3C*2462h32.8F--164.2C--
NSX Tengu 80761100.691C--2.2037.504%C++21.053%C+8.8D*N/A428.6h15.6C41.6C+
Hawk GD-68 142751690.444C2.4564.052%C*2.667%C+6.8D-6.1D49611h10.5D-16.3D
AP30 Shredder 16873302.433C-0.4631.021%C++N/A15.9D-20.7C**4514.6h121.2D-390.6D
M20 Basilisk 13367144.786C1.8958.52%B++1.493%D*30.5C--30B**4592.2h184.4D-315.2C--
NCM2 Falcon 92661050.629C2.2636.073%C3.03%D-5D--2D*15113.3h11.6C+32.3C+
Hoplon Anti-Aircraft Phalanx Tower 13264164A**61.1126.343%C+N/A106.7C*113.3B+13350.6h25.6B+97.2B+
NS-15M AE 5756930.602D2.2924.908%C+25%C+10.8D*N/A425.2h16.9F67.9D
NS-44L Blackhand 5655780.705C2.1939.714%C21.818%D**8.3D-N/A556.6h4B+10.2C**
NS Decimator 8755710.775C2.1249.156%D**N/A23.9D13.9C12162.3h4.2B+8.6C+
AF-34 Mattock 5353381.395C--1.5037.542%B+9.434%F10.4FN/A885.1h6.3C16.7C**
Enforcer ML65-H 11052192.737C-0.1659.163%C++N/A20.8D-23.2C--10592.5h15.8C++26.7C**
G40-F Ranger 855295.778B+2.8938.282%B++N/A16.8C10.6C2163.1h77.4B**202.1B**
Hunter QCX 70512090.244D2.6574.403%A*9.804%D*2.2D--N/A5223.5h63.5T*85.3F-

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall22132.1h
Motion Spotter20132,86028.9h
Nanite Revive Grenade0970h
Nano-Armor Kit2,0984,199,709246.6h
Flail Targeting Dart308967.3h
Welding Device07220.1h
Snowman Soldier1980.1h
Pain Spire01030.5h
Medical Applicator3412,0831.7h
The Flail01150.7h
Spawn Beacon9811,06517.8h
Anti-Vehicle MANA Turret793,04310.4h
CAS 14-E1770.1h
HIVE2580.7h
Skywall Shield Emitter12311.3h
Turret AI Module05463.2h
Repair Module35301.9h
Structure Shield Module02521.1h
Cortium Silo33122.1h
Bunker2751.3h
Spitfire Auto-Turret152,1132.7h
Restoration Kit9710.6h
Hoplon Anti-Aircraft Phalanx Tower02611.5h
Xiphos Anti-Personnel Tower103243.4h
Rampart Wall36067.3h
Sunderer Garage21552h
Spear Anti-Vehicle Tower32502.1h
Deconstruction Tool422,6333.1h
Recon Detection Device865,73414.4h
Ammunition Package1022,4795.9h
Anti-Infantry MANA Turret121021.1h
Elysium Spawn Tube0910.5h
Spear Anti-Vehicle Turret1570.8h
Vehicle Gate11391.6h
Glaive IPC0850.6h
IPC Targeting Dart31281.5h
Orbital Strike Target Designator401162.4h
Nano-Repair Grenade01,1620.3h
MGR-S1 Gladius0560h
Router0820.3h
Shield Recharging Field04460.2h

Check the help document for the dictionary if you want to learn more about words used here.


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