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Executor Gunner Bandi007[0SEF] Bandi007
NC BR 262

KDR: 2.99

Score: 217.4m

Last Seen: Aug 5th, 2020 5:22 PM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 100 (262 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw L100 Python HESH EM4 Longshot Tempest Blitz GD-10 NS-61 Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 8637TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.833%13.119%40418133145,2491.36141.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.681%1.855A++-1.201D*-0.563DBODY (~2.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.441B12.80.105C+28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.428%0.917%182513446,325431724431.4648259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.191%-0.191C-0.601D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.41B340.362C**61.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.244%1.054%19588134178,82165164394212.0965179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.909%0.504B+-0.934D--1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.572B+7.60.389C**8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.145%4.803%701013392,457556626790.4414392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.008%0.824B++0.068C+1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.57B+23.40.42B28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.108%91.788%703134624,82829502908.41627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%3.639M**1.591A+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.724B++1.60.492B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.084%11.801%7011348322210370.153042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.882D---0.588D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.279C5.2-0.074C+11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
217.4m333.9%372 (22.3k)354 (21.2k)2.99368244,05181,5223.64709262 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC13491811421.929%14.53%31907:3127

41% Engineer40% Infiltrator7% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 12:51 PMAug 8th, 2014 2:41 PMAug 5th, 2020 8:57 PM (1d) (PST)Aug 5th, 2020 4:19 PM (1d) (PST)Aug 5th, 2020 1:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471246230.3980.1330.0581.6970.110749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8337,43637,3972483102721,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10225.1h/426d 53,267 35,461 78,620 1041.2k 10,929 21,673 67,775 458.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:5,767
Deaths:4,407
KDR:1.309
Accuracy:31.125% B++
HSR:13.439% D*
Gauss Compact S
D--
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D--
HSR:7.380% F
AF-57 Piston
D
Kills:322
Deaths:541
KDR:0.595
Accuracy:31.084% D**
HSR:11.801% D
NSX Tanto
C
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C
HSR:11.927% F--
Kills:6,740
Deaths (as Engineer):5,660
Deaths (to Engineers):24,852
KDR:1.19081
Kill Difference:1,080
Playtime:4,155.014 hours
Usage:41%
Score:120.931m
Score/min:485
Accuracy (listed only):27.588%
HSR (listed only):11.137%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,621
Deaths:1,403
KDR:1.155
Accuracy:29.331% B+
HSR:10.858% F
MGR-L1 Promise
B+
Kills:1,470
Deaths:1,997
KDR:0.736
Accuracy:30.104% B+
HSR:14.558% F
NS-15M AE
D
Kills:56
Deaths:93
KDR:0.602
Accuracy:24.908% D
HSR:25% D
Kills:3,147
Deaths (as Heavy Assault):3,493
Deaths (to Heavy Assaults):18,105
KDR:0.90094
Kill Difference:346
Playtime:197.529 hours
Usage:2%
Score:2.580m
Score/min:218
Accuracy (listed only):28.114%
HSR (listed only):16.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B+
Kills:11,304
Deaths:9,364
KDR:1.207
Accuracy:30.682% B+
HSR:10.005% F
Blitz GD-10
C++
Kills:7,484
Deaths:7,467
KDR:1.002
Accuracy:27.691% C++
HSR:12.694% D-
NS-11C
B++
Kills:5,767
Deaths:4,407
KDR:1.309
Accuracy:31.125% B++
HSR:13.439% D*
NS-7 PDW
C+
Kills:2,815
Deaths:2,632
KDR:1.070
Accuracy:27.965% C+
HSR:9.698% D*
AF-4 Cyclone
C-
Kills:2,502
Deaths:2,870
KDR:0.872
Accuracy:26.122% C-
HSR:9.552% F
MKV Suppressed
C+
Kills:1,601
Deaths:1,655
KDR:0.967
Accuracy:27.474% C+
HSR:13.741% D--
AF-4AE Cyclone
B+
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.403% B+
HSR:14.470% F
Gauss Compact S
D--
Kills:542
Deaths:590
KDR:0.919
Accuracy:20.714% D--
HSR:7.380% F
NS-66 Punisher
C*
Kills:502
Deaths:691
KDR:0.726
Accuracy:29.700% C*
HSR:16.733% D**
AF-57 Piston
D
Kills:322
Deaths:541
KDR:0.595
Accuracy:31.084% D**
HSR:11.801% D
NSX Tanto
C
Kills:109
Deaths:122
KDR:0.893
Accuracy:27.430% C
HSR:11.927% F--
NSX Tengu
C
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C-
HSR:21.053% C
Kills:33,646
Deaths (as Light Assault):30,858
Deaths (to Light Assaults):13,640
KDR:1.09035
Kill Difference:2,788
Playtime:748.747 hours
Usage:7%
Score:11.231m
Score/min:250
Accuracy (listed only):29.241%
HSR (listed only):12.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M
Kills:19,388
Deaths:2,764
KDR:7.014
Accuracy:58.388% M
HSR:91.113% A++
Tempest
B+
Kills:11,304
Deaths:9,364
KDR:1.207
Accuracy:30.682% B+
HSR:10.005% F
Blitz GD-10
C++
Kills:7,484
Deaths:7,467
KDR:1.002
Accuracy:27.691% C++
HSR:12.694% D-
NS-61 Emissary
A
Kills:7,207
Deaths:7,596
KDR:0.949
Accuracy:39.680% A
HSR:20.147% C*
EM4-AE Longshot
M
Kills:5,072
Deaths:422
KDR:12.019
Accuracy:62.986% M
HSR:94.302% A++
NS-7 PDW
C+
Kills:2,815
Deaths:2,632
KDR:1.070
Accuracy:27.965% C+
HSR:9.698% D*
AF-4 Cyclone
C-
Kills:2,502
Deaths:2,870
KDR:0.872
Accuracy:26.122% C-
HSR:9.552% F
MKV Suppressed
C+
Kills:1,601
Deaths:1,655
KDR:0.967
Accuracy:27.474% C+
HSR:13.741% D--
LA3 Desperado
B**
Kills:1,379
Deaths:2,437
KDR:0.566
Accuracy:37.871% B**
HSR:14.866% D--
AF-4AE Cyclone
B+
Kills:622
Deaths:409
KDR:1.521
Accuracy:33.403% B+
HSR:14.470% F
NS-66 Punisher
C*
Kills:502
Deaths:691
KDR:0.726
Accuracy:29.700% C*
HSR:16.733% D**
NS-357 Underboss
C
Kills:430
Deaths:860
KDR:0.500
Accuracy:38.178% C
HSR:12.558% D**
AF-8 RailJack
A*
Kills:368
Deaths:75
KDR:4.907
Accuracy:53.704% A*
HSR:92.663% A++
NS-44 Commissioner
C+
Kills:276
Deaths:585
KDR:0.472
Accuracy:38.911% C+
HSR:12.681% D**
NC4 Mag-Shot
B*
Kills:275
Deaths:613
KDR:0.449
Accuracy:34.858% B*
HSR:12.727% D*
LA8 Rebel
B*
Kills:246
Deaths:517
KDR:0.476
Accuracy:39.311% B*
HSR:15.447% D--
Soldier Soaker
C*
Kills:181
Deaths:137
KDR:1.321
Accuracy:39.486% C*
HSR:8.287% D*
NC14 Bolt Driver
B**
Kills:118
Deaths:
KDR:
Accuracy:46.321% B**
HSR:82.203% B+
NS-44L Blackhand
C-
Kills:85
Deaths:161
KDR:0.528
Accuracy:40.773% C-
HSR:25.882% D**
NSX Tengu
C
Kills:76
Deaths:110
KDR:0.691
Accuracy:37.504% C-
HSR:21.053% C
Kills:61,931
Deaths (as Infiltrator):41,365
Deaths (to Infiltrators):11,429
KDR:1.49718
Kill Difference:20,566
Playtime:4,045.153 hours
Usage:40%
Score:52.035m
Score/min:214
Accuracy (listed only):38.550%
HSR (listed only):29.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:23,382
Deaths:7,295
KDR:3.205
Accuracy:40.262% B+
HSR:10.525% D*
AF-41 Hacksaw
B++
Kills:22,409
Deaths:7,376
KDR:3.038
Accuracy:43.517% B++
HSR:11.665% D--
NCM3 Raven
B*
Kills:966
Deaths:1,074
KDR:0.899
Accuracy:48.137% B*
HSR:1.139% D*
NCM3 Raven
B++
Kills:962
Deaths:1,039
KDR:0.926
Accuracy:48.204% B++
HSR:1.143% D*
NS-10 Burster
C++
Kills:868
Deaths:764
KDR:1.136
Accuracy:33.721% C+
HSR:5.069% C++
NS-10 Burster
C++
Kills:853
Deaths:760
KDR:1.122
Accuracy:33.461% C+
HSR:5.393% C++
AF-34 Mattock
C+
Kills:242
Deaths:99
KDR:2.444
Accuracy:35.543% C+
HSR:8.264% F-
AF-34 Mattock
C
Kills:220
Deaths:76
KDR:2.895
Accuracy:36.084% C
HSR:12.273% D**
NCM2 Falcon
D-
Kills:66
Deaths:106
KDR:0.623
Accuracy:36.086% D-
HSR:3.030% D-
Kills:49,968
Deaths (as MAX Suit):9,294.500
Deaths (to MAX Suits):3,190
KDR:5.37608
Kill Difference:40,673.500
Playtime:1,081.670 hours
Usage:11%
Score:30.369m
Score/min:468
Accuracy (listed only):39.446%
HSR (listed only):6.500%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:2,780
V. Kills:801 347%
Deaths:504
KDR:5.516
Accuracy:50.919% C
KPH:41.900 D--
VKPH:12.100 C--
M30 Mustang AH
D--
Kills:2,342
V. Kills:259 N/A
Deaths:731
KDR:3.204
Accuracy:49.714% D*
KPH:21.900 D--
VKPH:2.400 D--
Vortek Rotary
D
Kills:543
V. Kills:469 116%
Deaths:855
KDR:0.635
Accuracy:28.989% D
KPH:5.800 D--
VKPH:5 D--
M20 Mustang
D--
Kills:424
V. Kills:481 88%
Deaths:843
KDR:0.503
Accuracy:31.125% C++
KPH:4.400 D*
VKPH:4.900 D--
Coyote Missiles
D*
Kills:98
V. Kills:102 95%
Deaths:91
KDR:1.077
Accuracy:51.272% D
KPH:10.100 D**
VKPH:10.500 D*
Tomcat A2AM Pods
D
Kills:92
V. Kills:107 85%
Deaths:38
KDR:2.421
Accuracy:78.752% C*
KPH:21.800 D--
VKPH:25.400 D
M20 Kestrel
C--
Kills:63
V. Kills:63 98%
Deaths:144
KDR:0.438
Accuracy:28.834% C--
KPH:3.600 D**
VKPH:3.600 F
Kills:6,342 (3,372 + 0)
Deaths:3,206
KDR:1.978
VKDR:0.712
Vehicle Kills:2,282
Kill Difference:3,136
Playtime:395.792 hours
Usage:4%
Score:3.422m
Score/min:144
Piloting Accuracy:28.834%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:238
V. Kills:265 89%
Deaths:75
KDR:3.173
Accuracy:43.961% B++
KPH:17.300 D--
VKPH:19.200 D
CAS30 Tank Buster
C
Kills:236
V. Kills:325 72%
Deaths:355
KDR:0.665
Accuracy:35.497% D*
KPH:4.200 D-
VKPH:5.800 C
L105 Zephyr
C-
Kills:81
V. Kills:20 386%
Deaths:10
KDR:8.100
Accuracy:34.339% D*
KPH:28.500 D-
VKPH:7 C-
AP30 Shredder
C+
Kills:73
V. Kills:95 76%
Deaths:30
KDR:2.433
Accuracy:31.021% C+
KPH:15.900 D-
VKPH:20.700 C+
Kills:628 (236 + 392)
Deaths:470
KDR:1.336
VKDR:1.500
Vehicle Kills:705
Kill Difference:158
Playtime:76.889 hours
Usage:1%
Score:1.120m
Score/min:243
Piloting Accuracy:35.497%
Gunner Accuracy:31.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:22,071
V. Kills:4,455 495%
Deaths:1,395
KDR:15.822
Accuracy:58.474% B*
KPH:60.800 C+
VKPH:12.300 B++
C75 Viper
C
Kills:5,032
V. Kills:1,045 481%
Deaths:561
KDR:8.970
Accuracy:38.942% C
KPH:32.700 C-
VKPH:6.800 D
L100 Python AP
C+
Kills:4,342
V. Kills:2,587 168%
Deaths:353
KDR:12.300
Accuracy:63.467% B*
KPH:34.900 C-
VKPH:20.800 C+
LB00 Python AP
C-
Kills:4,239
V. Kills:1,928 220%
Deaths:22
KDR:192.682
Accuracy:60.474% B+
KPH:44.700 D-
VKPH:20.300 C-
Skyguard
A
Kills:2,923
V. Kills:1,737 168%
Deaths:488
KDR:5.990
Accuracy:38.888% A
KPH:20.100 C++
VKPH:12 C++
L100 Python HEAT
B+
Kills:1,930
V. Kills:947 204%
Deaths:205
KDR:9.415
Accuracy:66.411% A
KPH:37 C
VKPH:18.100 B+
Kills:40,537 (40,537 + 0)
Deaths:3,024
KDR:13.405
VKDR:4.199
Vehicle Kills:12,699
Kill Difference:37,513
Playtime:933.347 hours
Usage:9%
Score:14.155m
Score/min:253
Driving Accuracy:66.411%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:41,975
V. Kills:31,975 131%
Deaths:6,532
KDR:6.426
Accuracy:57.277% B*
KPH:24.200 D
VKPH:18.500 C*
E540 Halberd
C
Kills:721
V. Kills:521 138%
Deaths:151
KDR:4.775
Accuracy:50.593% B+
KPH:21 D--
VKPH:15.200 C
Titan-150 HESH
C+
Kills:383
V. Kills:68 N/A
Deaths:27
KDR:14.185
Accuracy:48.765% C+
KPH:48.900 C+
VKPH:8.700 C
Enforcer ML85
A++
Kills:335
V. Kills:1,054 32%
Deaths:109
KDR:3.073
Accuracy:69.806% M++
KPH:10.200 D**
VKPH:32.100 A++
Titan-150 HEAT
U
Kills:165
V. Kills:1,128 15%
Deaths:34
KDR:4.853
Accuracy:69.223% A*
KPH:11.100 D*
VKPH:75.900 U
G40-F Ranger
C
Kills:71
V. Kills:38 182%
Deaths:5
KDR:14.200
Accuracy:32.296% C
KPH:33.500 D
VKPH:17.900 D-
Kills:43,650 (42,523 + 1,127)
Deaths:6,858
KDR:6.365
VKDR:5.072
Vehicle Kills:34,784
Kill Difference:36,792
Playtime:1,823.234 hours
Usage:18%
Score:46.142m
Score/min:422
Driving Accuracy:69.223%
Gunner Accuracy:32.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:307
V. Kills:20 N/A
Deaths:36
KDR:8.528
Accuracy:41.812% D**
KPH:83.700 D
VKPH:5.500 D
E540 Halberd-H
D*
Kills:191
V. Kills:149 127%
Deaths:55
KDR:3.473
Accuracy:55.065% C
KPH:16.100 D**
VKPH:12.600 D*
Enforcer ML65-H
D
Kills:52
V. Kills:58 88%
Deaths:19
KDR:2.737
Accuracy:59.052% C+
KPH:20.600 D*
VKPH:23 D
Kills:550 (0 + 550)
Deaths:110
KDR:5
VKDR:2.064
Vehicle Kills:227
Kill Difference:440
Playtime:18.038 hours
Usage:0%
Score:0.655m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:59.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:305
V. Kills:96 314%
Deaths:41
KDR:7.439
Accuracy:37.216% C+
KPH:23 D*
VKPH:7.200 D
M40 Fury
B++
Kills:102
V. Kills:46 217%
Deaths:22
KDR:4.636
Accuracy:46.019% B**
KPH:36.300 D-
VKPH:16.300 B++
M12 Kobalt
D-
Kills:92
V. Kills:1 N/A
Deaths:9
KDR:10.222
Accuracy:14.392% D*
KPH:41.600 D-
VKPH:0.500 D**
M20 Basilisk
C--
Kills:89
V. Kills:75 117%
Deaths:40
KDR:2.225
Accuracy:43.300% C**
KPH:7.300 D*
VKPH:6.100 C--
M12 Kobalt
C+
Kills:77
V. Kills:6 N/A
Deaths:10
KDR:7.700
Accuracy:19.981% C++
KPH:37 D*
VKPH:2.900 C+
G40-F Ranger
D
Kills:61
V. Kills:39 153%
Deaths:9
KDR:6.778
Accuracy:40.321% B
KPH:17.800 D
VKPH:11.400 D
Kills:726 (0 + 726)
Deaths:131
KDR:5.542
VKDR:2.008
Vehicle Kills:263
Kill Difference:595
Playtime:36.032 hours
Usage:0%
Score:0.659m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:40.321%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:251
V. Kills:80 310%
Deaths:312
KDR:0.804
Accuracy:46.212% C-
KPH:7.600 D--
VKPH:2.400 D--
Kills:251 (251 + 0)
Deaths:312
KDR:0.804
VKDR:0.256
Vehicle Kills:80
Kill Difference:61
Playtime:33.090 hours
Usage:0%
Score:0.171m
Score/min:86
Driving Accuracy:46.212%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 73,95041,9756,5326.426C3.4357.277%B*1.42%C--24.2D18.5C*3631731.3h4.3C+7.5C**
AF-41 Hacksaw 23,56423,3827,2953.205C+0.2140.262%B+10.525%D*33CN/A146709.6h5.2B+13B++
AF-41 Hacksaw 22,60122,4097,3763.038C+0.0443.517%B++11.665%D--31C-N/A139722.7h5.9B+13.7B++
L100 Python HESH 26,52622,0711,39515.822C+12.8358.474%B*N/A60.8C+12.3B++228363.2h3.2C5.4B
EM4 Longshot 19,58919,3882,7647.014B+4.0258.388%M91.113%A++35.4CN/A113547.7h1.7B++2.9A
Tempest 11,49511,3049,3641.207C--1.7930.682%B+10.005%F19.3D*N/A75585.7h11.2D-36.4C+
Blitz GD-10 7,6217,4847,4671.002C1.9927.691%C++12.694%D-13.6D-N/A55551.4h14.3C+51.8C++
NS-61 Emissary 7,4007,2077,5960.949C+2.0439.68%A20.147%C*9.8D--N/A27732.5h13.6C+34.3B+
Bouncing Betty 6,0556,05258810.293M+7.3043.292%CN/A121.3CN/A44649.9h1.8C++4.1C++
NS-11C 5,9475,7674,4071.309C+1.6831.125%B++13.439%D*18DN/A72320.2h13C+41.8B+
EM4-AE Longshot 5,1615,07242212.019A*9.0362.986%M94.302%A++52.8CN/A13196h1.5B*2.3A
C75 Viper 6,0775,0325618.97C++5.9838.942%C1.173%C+32.7C-6.8D225153.7h8.7B+22.2B+
L100 Python AP 6,9294,34235312.3C++9.3163.467%B*N/A34.9C-20.8C+352124.3h5.2C+8.1C**
LB00 Python AP 6,1674,23922192.682S189.6960.474%B+N/A44.7D-20.3C-26594.8h3.7C+6.1B
Tank Mine 6,4673,7646675.643B**2.6536.465%CN/A111.7C80.2B+156633.7h2.2C-6.1C-
C-4 4,9513,1161,3242.353C**0.6428.303%C+N/A58.8D34.6C*75553h1.2C**4.3C*
Skyguard 4,6602,9234885.99C*3.0038.888%AN/A20.1C++12C++245145.2h92.6B238.2B++
NS-7 PDW 2,8462,8152,6321.07C1.9227.965%C+9.698%D*12.1D--N/A61232.3h14C50.2C+
Breaker Rocket Pods 3,5812,7805045.516D2.5250.919%CN/A41.9D--12.1C--30666.4h18.8D--36.9D
AF-4 Cyclone 2,5512,5022,8700.872D2.1226.122%C-9.552%F10.9D*N/A49228.8h11.1D42.6C
M30 Mustang AH 2,6012,3427313.204C--0.2149.714%D*N/A21.9D--2.4D--98106.9h8.1C+16.3C
L100 Python HEAT 2,8771,9302059.415C++6.4266.411%AN/A37C18.1B+27052.2h5.8C8.7C**
NS-15M1 1,6461,6211,4031.155C-1.8429.331%B+10.858%F25D-N/A10864.8h12.5C--42.5C*
MKV Suppressed 1,6661,6011,6550.967C--2.0327.474%C+13.741%D--12.3D*N/A63130h15.4D56.2C
MGR-L1 Promise 1,5241,4701,9970.736D-2.2630.104%B+14.558%F11.4D*N/A38129.5h19.3D*64.2C
LA3 Desperado 1,4021,3792,4370.566D2.4337.871%B**14.866%D--5.2D*N/A22264.4h10.2D*26.8C++
C-4 ARX 2,1061,1794052.911C**0.0825.398%CN/A52.4D*41.2C++56822.5h1B+4C++
NCM3 Raven 1,7799661,0740.899C-2.0948.137%B*1.139%D*6.9D*5.8C-144140.3h35.4D--73.5C
NCM3 Raven 1,8069621,0390.926C2.0748.204%B++1.143%D*7.2D--6.3C+149133.9h33.9C--70.3C+
NS-10 Burster 1,4848687641.136C1.8633.721%C+5.069%C++4.9D3.5D100176.1h138.9C*411.9C*
NS-10 Burster 1,4658537601.122C1.8733.461%C+5.393%C++4.8D3.5D102176.9h142.4C+425.6C++
MANA Anti-Vehicle Turret 1,5627953662.172U0.8263.499%UN/A7950U7670U3781190.1h11.4T*17.9T*
Spear Anti-Vehicle Phalanx Turret 1,470725888.239C5.2557.557%B**2.207%D-31.3D-32.1B+58823.2h13.1F-22.8D
E540 Halberd 1,2427211514.775C--1.7850.593%B+4.854%A21D--15.2C281834.3h6.8D**13.4C-
AF-4AE Cyclone 6326224091.521C+1.4733.403%B+14.47%F26D--N/A7523.9h9.7C--29.1C+
Vortek Rotary 1,0125438550.635D2.3628.989%D1.473%C5.8D--5D--9893.9h90.4D-311.9D-
Gauss Compact S 5575425900.919C2.0720.714%D--7.38%F12.3DN/A7444h7.7B++37.4C++
NS-66 Punisher 5205026910.726D2.2729.7%C*16.733%D**17.1D-N/A5029.3h14.7D--49.5C
Rocklet Rifle 9024503281.372B*1.6255.925%B+N/A29.2C+29.4C*49115.4h29.9B+53.5B+
NS-357 Underboss 4344308600.5D2.4938.178%C12.558%D**4.8D*N/A2388.9h4.5D-11.7C
M20 Mustang 9054248430.503D-2.4931.125%C++N/A4.4D*4.9D--11897.3h178.2F-572.6F
Mag-Cutter 40139534,2810.012C2.9834.712%BN/A0.1DN/A12969h2.4C+7C**
Carver 39839121,4170.018C2.9827.037%C10.23%D-0.2DN/A11846.1h1.5C5.6C++
Titan-150 HESH 4513832714.185C+11.1948.765%C+1.044%C--49.1C+8.7C3307.8h2.6B+5.4B+
AF-8 RailJack 368368754.907B++1.9153.704%A*92.663%A++34.1C+N/A22910.8h1.6B**2.9B**
Enforcer ML85 1,3893351093.073D0.0869.806%M++3.582%A+10.2D**32.1A++97732.8h63.9T*91.5T*
AF-57 Piston 3273225410.595D2.4031.084%D**11.801%D9.7D*N/A4533.2h5.2D*16.8D**
C85 Canister-H 327307368.528C--5.5341.812%D**9.121%D83D5.4D5213.7h4.3B*10.2B+
M40 Fury 401305417.439C4.4537.216%C+1.967%B+22.9D*7.2D26013.3h15.5D41.5C
NS-44 Commissioner 2832765850.472D2.5238.911%C+12.681%D**5.7D*N/A3948.5h4.9D*12.6C--
NC4 Mag-Shot 2752756130.449D2.5434.858%B*12.727%D*3.3D--N/A2782.7h7.9C+22.7B+
Aspis Anti-Aircraft Phalanx Turret 551269584.638C+1.6434.968%B++N/A15C+15.8C*42317.9h139.4C+398.7B+
M40 Fury-F 3312513120.804D2.1946.212%C-N/A7.6D--2.4D--8633.1h15.1D32.6D--
LA8 Rebel 2522465170.476D2.5239.311%B*15.447%D--4.2D*N/A2658.3h7.7D**19.7C+
AF-34 Mattock 246242992.444C0.5535.543%C+8.264%F-21.6D*N/A9511.2h10.4F29.2D*
C150 Dalton 503238753.173D-0.1843.961%B++N/A17.2D--19.2D55113.8h6.8F-15.6D*
CAS30 Tank Buster 5612363550.665C-2.3335.497%D*1.271%B4.2D-5.8C14255.7h80.3D*226.3F
AF-34 Mattock 223220762.895C0.1036.084%C12.273%D**29.7D-N/A1197.4h11.3D**31.3D*
Xiphos Anti-Personnel Phalanx Tower 2362041910.737D--7.7460.936%M++N/A102D16A+5262h74.6T122.4D-
E540 Halberd-H 340191553.473C-0.4855.065%C1.571%C+16.2D**12.6D*52611.8h7.8C14.1C-
Orbital Strike Uplink 2721841184N/A181.01366.216%UN/A368U176U27610.5h1.5T*0.4T*
Soldier Soaker 1831811371.321C+1.6739.486%C*8.287%D*14.3D*N/A6212.7h5.9C++15.1B
G40-F Ranger 282177444.25M41.2640.139%C**N/A63.2C+37.5C+5002.8h63.1C+157.2C++
M60-A Bulldog 188171821.375C+18.3844.846%C--2.924%B++31.7C3.1C-3775.4h6C+13.4C
Titan-150 HEAT 1,293165344.853C1.8669.223%A*1.818%C--11.1D*75.7U60714.9h12.5T*18.1F-
MAX Punch 1,2291549,3520.016D2.9890.231%M++N/A0.1D--1B*31045.7h57T*63.1T*
NC14 Bolt Driver 1181181118U115.0146.321%B**82.203%B+6.6D*N/A9618h2.3C+5.1B+
NSX Tanto 1111091220.893D2.1027.43%C11.927%F--10.4D*N/A4010.5h15.3D55.7C-
Frag Grenade 1081061106N/A103.0133.666%F--N/A265D**5D-29810.4h4.5D**13.3F-
M40 Fury 148102224.636D1.6446.019%B**1.961%B+36.4D-16.4B*5822.8h21.8F-47.4D--
Coyote Missiles 20098911.077D--1.9251.272%DN/A10.1D**10.5D*1599.7h88.2T*172.1T*
Sticky Grenade 9494194N/A91.0133.668%F--N/A313.3FN/A20900.3h3.9F--11.7F**
Tomcat A2AM Pods 19992382.421C--0.5778.752%C*N/A21.9D--25.5D5834.2h8.8C+11.2C+
M12 Kobalt 9392910.222D7.2314.392%D*9.783%F--41.8D-N/A3122.2h17.2C*119.3C
NS Annihilator 177911390.655C-2.3481.804%BN/A8.1D-7.6D44711.3h11.3C+13.8C+
M20 Basilisk 16489402.225D0.7743.3%C**2.247%D**7.3D*6.1C--32112.2h175.3T-404.9F-
Icikill 89876120.142A++2.8535.974%C*16.092%B*1.4CN/A562.1h2.5D-7C++
NS-44L Blackhand 88851610.528D2.4740.773%C-25.882%D**7.5D*N/A4411.3h3.8C++9.4C+
L105 Zephyr 10181108.1C-5.1134.339%D*N/A28.9D7.1C-3502.8h8.4D*24.6D**
M12 Kobalt 8377107.7D-4.7119.981%C++24.675%B**36.7D*2.9C+2422.1h33F**165.3D--
Hawk GD-68 145771760.438D2.5662.069%C2.597%C+6.6D*5.8D-47411.7h10.8D**17.3D**
NSX Tengu 80761100.691D--2.3037.504%C-21.053%C8.7D*N/A448.7h15.6D--41.6D
AP30 Shredder 16873302.433C0.5631.021%C+N/A15.9D-20.7C+4654.6h121.2D*390.6D*
Hoplon Anti-Aircraft Phalanx Tower 14973173M*70.0128.765%B+N/A104.3C+108.6C+12510.7h27.6B96.1B+
G40-F Ranger 10971514.2C11.2132.296%CN/A33.8D18.1D-2942.1h71.5C221.4C
M20 Basilisk 13870145C--2.0158.49%B*1.429%D**30.4D29.6B**4682.3h186.3F-318.5D**
NCM2 Falcon 92661060.623D2.3736.086%D-3.03%D-4.9D*1.9D**15213.4h11.7C32.3D
M20 Kestrel 126631440.438D*2.5628.834%C--1.587%C+3.6D**3.6F8817.3h178.1F**617.8F--
G40-F Ranger 1006196.778C+3.7840.321%BN/A17.9D11.5C--2293.4h83.1B**206B*
NS-15M AE 5756930.602D-2.3924.908%D25%D10.8D**N/A465.2h16.9T67.9F
Hunter QCX 77552170.253D2.7474.488%A++9.091%D-2.2D*N/A5324.5h61.5T*82.6D**
NS Decimator 8755710.775D2.2248.958%FN/A23.9D--13.9D13152.3h4.3C+8.7D
Enforcer ML65-H 11052192.737D0.2659.052%C+N/A20.8D*23.2D11002.5h15.8C26.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,2184,449,890257.6h
Anti-Vehicle MANA Turret793,06510.5h
Spawn Beacon9811,38318.4h
CAS 14-E1770.1h
Medical Applicator3412,1731.7h
Ordnance Dampener11020.7h
Caltrop12080.4h
Xiphos Anti-Personnel Tower103743.8h
Hoplon Anti-Aircraft Phalanx Tower13191.9h
HIVE2580.7h
Bunker2761.3h
Rampart Wall36467.8h
Sunderer Garage21742.6h
Structure Shield Module02811.2h
Repair Module36742.5h
Turret AI Module07034.1h
Skywall Shield Emitter12881.6h
Cortium Silo34092.8h
Restoration Kit9710.6h
Motion Spotter22537,77033.4h
Nanite Revive Grenade0980h
WLT-Mandible Mining Laser11157,770135.4h
Spear Anti-Vehicle Tower32702.3h
Blast Wall22732.8h
Deconstruction Tool422,6333.1h
Welding Device314,7191.4h
Spitfire Auto-Turret162,4653.2h
Recon Detection Device895,74514.5h
Shield Recharging Field04460.2h
Ammunition Package1092,7376.5h
Anti-Infantry MANA Turret121021.1h
Pain Spire01871.2h
Flail Targeting Dart841,68016.3h
Snowman Soldier1980.1h
The Flail01891.3h
Solid Wall0961.4h
Spear Anti-Vehicle Turret1600.8h
Elysium Spawn Tube01150.7h
Glaive IPC0990.8h
Router01280.5h
Nano-Repair Grenade01,5650.4h
MGR-S1 Gladius0560h
IPC Targeting Dart41461.8h
Vehicle Gate22032.5h
Pillbox0550.8h
Orbital Strike Target Designator501292.8h

Check the help document for the dictionary if you want to learn more about words used here.


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