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Comm. Sgt. Major Dreadnaught BaoliMoha[NCSB] BaoliMoha
TR BR 32

KDR: 2.71

Score: 31.6m

Last Seen: Dec 6th, 2018 5:46 AM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 32 - Terran Republic on Connery
Level Progress (to 33): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TMG-50 C-4 M3 Pounder HEG P2-120 HESH T9A "Butcher" Tank Mine HC1 Cougar NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 1315TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.641%27.016%4772699621,9022.489150.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.751%-0.663D0.999B*-0.661DHEAD ++ (~18.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.169C++110.231C++51.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.913%3.733%471310193,29578113884.21895237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%-0.872D--0.696B+-1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.452B+6.80.461B+14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.903%1.305%178310196133733551.64343172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.618%-0.486D-0.778D--1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.9-0.52D55.3-0.414C--123.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.488%58.05%178510175,7141129265.05664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.52%-1.51F-0.558D0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.617D4.1-0.253C12.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.537%15.662%178310191,858876172.11859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.73%0.192C++0.233C++-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.44B3.20.335C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m306.7%346 (20.8k)217 (13k)2.7066249,35818,2363.1232232 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022325916.313%21.8%35608:0025

8% Combat Medic25% Engineer30% Heavy Assault17% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 10:31 AMMay 12th, 2017 10:53 AMDec 6th, 2018 2:39 AM (4d) (PST)Dec 6th, 2018 1:47 AM (4d) (PST)Dec 6th, 2018 1:46 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3431232200.3390.1250.0741.1470.035619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,5777,40113,176208469213,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2429.2h/101.2d 7,597 10,760 20,767 167.2k 4,583 8,053 5,156 50m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B++
Kills:2,407
Deaths:1,055
KDR:2.282
Accuracy:17.197% D
HSR:27.877% B++
T9A "Butcher"
C
Kills:1,232
Deaths:483
KDR:2.551
Accuracy:16.731% F
HSR:24.757% C
NS-15M2
B++
Kills:1,170
Deaths:530
KDR:2.208
Accuracy:16.755% D*
HSR:30.598% B++
T7 Mini-Chaingun
A
Kills:1,167
Deaths:650
KDR:1.795
Accuracy:12.675% D-
HSR:18.338% A
NSX Naginata
B+
Kills:1,160
Deaths:586
KDR:1.980
Accuracy:16.194% D*
HSR:31.897% B+
T9 CARV
B+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:15.487% D
HSR:26.166% B+
T32 Bull
C**
Kills:1,158
Deaths:554
KDR:2.090
Accuracy:17.836% D--
HSR:25.907% C**
MSW-R
C++
Kills:1,151
Deaths:560
KDR:2.055
Accuracy:17.009% D--
HSR:24.066% C++
MG-H1 Watchman
B+
Kills:288
Deaths:110
KDR:2.618
Accuracy:19.101% D
HSR:29.514% B+
T16 Rhino
B**
Kills:208
Deaths:85
KDR:2.447
Accuracy:17.807% D
HSR:27.885% B**
Kills:11,099
Deaths (as Heavy Assault):5,236
Deaths (to Heavy Assaults):5,927
KDR:2.11975
Kill Difference:5,863
Playtime:736.525 hours
Usage:30%
Score:8.585m
Score/min:194
Accuracy (listed only):16.679%
HSR (listed only):26.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:18.370% D*
HSR:29.487% A
MKV Suppressed
B+
Kills:1,167
Deaths:543
KDR:2.149
Accuracy:18.727% D*
HSR:21.937% B+
NSX Tengu
B+
Kills:1,163
Deaths:466
KDR:2.496
Accuracy:26.710% D**
HSR:24.248% B+
TRAC-5
B++
Kills:1,163
Deaths:638
KDR:1.823
Accuracy:17.467% D
HSR:22.614% B++
TRS-12 Uppercut
C*
Kills:1,162
Deaths:803
KDR:1.447
Accuracy:42.847% D*
HSR:16.265% C*
NSX Tanto
C+
Kills:1,159
Deaths:687
KDR:1.687
Accuracy:18.292% D**
HSR:24.073% C+
T5 AMC
A+
Kills:941
Deaths:389
KDR:2.419
Accuracy:19.098% D-
HSR:27.418% A+
TAS-16 Blackjack
C+
Kills:643
Deaths:338
KDR:1.902
Accuracy:48.288% D-
HSR:14.152% C+
PDW-16 Hailstorm
B+
Kills:518
Deaths:259
KDR:2
Accuracy:18.219% D--
HSR:19.112% B+
LC2 Lynx
B
Kills:108
Deaths:79
KDR:1.367
Accuracy:16.755% D*
HSR:23.148% B
NS-11C
A*
Kills:72
Deaths:25
KDR:2.880
Accuracy:17.059% D*
HSR:30.556% A*
FA1 Barrage
B**
Kills:53
Deaths:45
KDR:1.178
Accuracy:29.874% D--
HSR:20.755% B**
Kills:9,319
Deaths (as Light Assault):4,655
Deaths (to Light Assaults):2,608
KDR:2.00193
Kill Difference:4,664
Playtime:313.402 hours
Usage:13%
Score:4.031m
Score/min:214
Accuracy (listed only):24.309%
HSR (listed only):22.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A
Kills:1,170
Deaths:383
KDR:3.055
Accuracy:18.370% D*
HSR:29.487% A
TRAC-5
B++
Kills:1,163
Deaths:638
KDR:1.823
Accuracy:17.467% D
HSR:22.614% B++
TRS-12 Uppercut
C*
Kills:1,162
Deaths:803
KDR:1.447
Accuracy:42.847% D*
HSR:16.265% C*
NSX Tanto
C+
Kills:1,159
Deaths:687
KDR:1.687
Accuracy:18.292% D**
HSR:24.073% C+
T5 AMC
A+
Kills:941
Deaths:389
KDR:2.419
Accuracy:19.098% D-
HSR:27.418% A+
TAS-16 Blackjack
C+
Kills:643
Deaths:338
KDR:1.902
Accuracy:48.288% D-
HSR:14.152% C+
AMR-66
C
Kills:335
Deaths:122
KDR:2.746
Accuracy:22.567% D
HSR:21.791% C
LC2 Lynx
B
Kills:108
Deaths:79
KDR:1.367
Accuracy:16.755% D*
HSR:23.148% B
NS-11C
A*
Kills:72
Deaths:25
KDR:2.880
Accuracy:17.059% D*
HSR:30.556% A*
FA1 Barrage
B**
Kills:53
Deaths:45
KDR:1.178
Accuracy:29.874% D--
HSR:20.755% B**
Kills:6,806
Deaths (as Engineer):3,509
Deaths (to Engineers):2,493
KDR:1.93958
Kill Difference:3,297
Playtime:595.814 hours
Usage:25%
Score:9.095m
Score/min:254
Accuracy (listed only):25.062%
HSR (listed only):23.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:1,167
Deaths:543
KDR:2.149
Accuracy:18.727% D*
HSR:21.937% B+
RAMS .50M
C--
Kills:1,166
Deaths:149
KDR:7.826
Accuracy:34.023% D
HSR:74.871% C--
NSX Tengu
B+
Kills:1,163
Deaths:466
KDR:2.496
Accuracy:26.710% D**
HSR:24.248% B+
99SV
B++
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:29.405% C
HSR:41.531% B++
M77-B
C*
Kills:1,161
Deaths:153
KDR:7.588
Accuracy:30.128% D--
HSR:77.433% C*
TSAR-42
D
Kills:1,153
Deaths:247
KDR:4.668
Accuracy:26.332% F
HSR:62.012% D
TRAP-M1
B**
Kills:1,071
Deaths:408
KDR:2.625
Accuracy:20.512% F
HSR:32.400% B**
NS-30 Vandal
M
Kills:1,031
Deaths:177
KDR:5.825
Accuracy:26.338% D--
HSR:48.012% M
NS-357 Underboss
C
Kills:858
Deaths:778
KDR:1.103
Accuracy:26.201% D*
HSR:18.648% C
PDW-16 Hailstorm
B+
Kills:518
Deaths:259
KDR:2
Accuracy:18.219% D--
HSR:19.112% B+
NSX Tomoe
C
Kills:288
Deaths:121
KDR:2.380
Accuracy:17.722% F--
HSR:34.375% C
TX1 Repeater
D
Kills:147
Deaths:257
KDR:0.572
Accuracy:12.474% F-
HSR:16.327% D
NS-AM7 Archer
B**
Kills:119
Deaths:80
KDR:1.488
Accuracy:42.071% F--
HSR:27.731% B**
Kills:11,005
Deaths (as Infiltrator):3,922
Deaths (to Infiltrators):2,580
KDR:2.80597
Kill Difference:7,083
Playtime:423.795 hours
Usage:17%
Score:5.037m
Score/min:198
Accuracy (listed only):25.297%
HSR (listed only):38.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,167
Deaths:543
KDR:2.149
Accuracy:18.727% D*
HSR:21.937% B+
NSX Tengu
B+
Kills:1,163
Deaths:466
KDR:2.496
Accuracy:26.710% D**
HSR:24.248% B+
TRS-12 Uppercut
C*
Kills:1,162
Deaths:803
KDR:1.447
Accuracy:42.847% D*
HSR:16.265% C*
T1 Cycler
C+
Kills:1,161
Deaths:1,040
KDR:1.116
Accuracy:16.191% D*
HSR:20.672% C+
NSX Yumi
B+
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:18.266% F
HSR:32.069% B+
TAS-16 Blackjack
C+
Kills:643
Deaths:338
KDR:1.902
Accuracy:48.288% D-
HSR:14.152% C+
Cycler TRV
B**
Kills:573
Deaths:427
KDR:1.342
Accuracy:18.150% D-
HSR:25.655% B**
PDW-16 Hailstorm
B+
Kills:518
Deaths:259
KDR:2
Accuracy:18.219% D--
HSR:19.112% B+
FA1 Barrage
B**
Kills:53
Deaths:45
KDR:1.178
Accuracy:29.874% D--
HSR:20.755% B**
Kills:7,600
Deaths (as Combat Medic):4,356
Deaths (to Combat Medics):1,305
KDR:1.74472
Kill Difference:3,244
Playtime:187.245 hours
Usage:8%
Score:2.519m
Score/min:224
Accuracy (listed only):26.363%
HSR (listed only):21.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:1,565
Deaths:537
KDR:2.914
Accuracy:31.077% D
HSR:2.045% D
M3 Pounder HEG
C+
Kills:1,101
Deaths:483
KDR:2.280
Accuracy:32.871% D
HSR:2.906% C+
MRC3 Mercy
A
Kills:588
Deaths:200
KDR:2.940
Accuracy:12.276% D-
HSR:27.211% A
MRC3 Mercy
A
Kills:583
Deaths:195
KDR:2.990
Accuracy:12.647% D-
HSR:27.273% A
MR1 Fracture
B+
Kills:117
Deaths:44
KDR:2.659
Accuracy:41.790% B+
HSR:4.274% C++
M1 Heavy Cycler
B++
Kills:117
Deaths:68
KDR:1.721
Accuracy:11.642% D
HSR:21.368% B++
MR1 Fracture
B+
Kills:108
Deaths:42
KDR:2.571
Accuracy:42.012% B+
HSR:3.704% C+
NS-10 Burster
C++
Kills:90
Deaths:33
KDR:2.727
Accuracy:28.511% C++
HSR:3.333% D
NS-10 Burster
C+
Kills:86
Deaths:33
KDR:2.606
Accuracy:28.424% C+
HSR:3.488% D
Kills:4,355
Deaths (as MAX Suit):817.500
Deaths (to MAX Suits):869
KDR:5.32722
Kill Difference:3,537.500
Playtime:164.734 hours
Usage:7%
Score:2.370m
Score/min:240
Accuracy (listed only):26.805%
HSR (listed only):10.622%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:315
V. Kills:59 N/A
Deaths:7
KDR:45
Accuracy:38.595% D--
KPH:48 C+
VKPH:9 C**
C75 Viper
C-
Kills:150
V. Kills:29 N/A
Deaths:11
KDR:13.636
Accuracy:29.052% D--
KPH:21.900 C-
VKPH:4.200 D-
Kills:465 (465 + 0)
Deaths:18
KDR:25.833
VKDR:4.889
Vehicle Kills:88
Kill Difference:447
Playtime:13.418 hours
Usage:1%
Score:0.141m
Score/min:175
Driving Accuracy:29.052%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:1,442
V. Kills:204 N/A
Deaths:35
KDR:41.200
Accuracy:29.623% D*
KPH:44.100 C+
VKPH:6.200 C--
P2-120 AP
C
Kills:989
V. Kills:721 137%
Deaths:88
KDR:11.239
Accuracy:33.470% D*
KPH:21 D
VKPH:15.300 C
P2-120 HEAT
C
Kills:864
V. Kills:369 234%
Deaths:83
KDR:10.410
Accuracy:32.509% D--
KPH:19.500 C--
VKPH:8.300 C
G30 Vulcan
C++
Kills:205
V. Kills:119 171%
Deaths:26
KDR:7.885
Accuracy:29.886% C++
KPH:18.900 C
VKPH:11 C
MR11 Gatekeeper
D*
Kills:92
V. Kills:70 130%
Deaths:19
KDR:4.842
Accuracy:33.907% D
KPH:10.700 D**
VKPH:8.200 D*
E540 Halberd
N/A
Kills:50
V. Kills:40 122%
Deaths:9
KDR:5.556
Accuracy:33.777% N/A
KPH:14.200 N/A
VKPH:11.400 N/A
Kills:3,642 (3,295 + 347)
Deaths:260
KDR:14.008
VKDR:5.858
Vehicle Kills:1,523
Kill Difference:3,382
Playtime:147.144 hours
Usage:6%
Score:1.564m
Score/min:177
Driving Accuracy:32.509%
Gunner Accuracy:33.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D**
Kills:120
V. Kills:87 136%
Deaths:33
KDR:3.636
Accuracy:33.569% F
KPH:15 D**
VKPH:10.900 D**
P525 Marauder-H
D*
Kills:73
V. Kills:3 N/A
Deaths:5
KDR:14.600
Accuracy:25.489% D*
KPH:45.400 D*
VKPH:1.900 D*
Kills:193 (0 + 193)
Deaths:38
KDR:5.079
VKDR:2.368
Vehicle Kills:90
Kill Difference:155
Playtime:9.624 hours
Usage:0%
Score:0.118m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:25.489%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:288
V. Kills:38 N/A
Deaths:10
KDR:28.800
Accuracy:27.118% D-
KPH:37.500 C
VKPH:4.900 D-
Kills:288 (0 + 288)
Deaths:10
KDR:28.800
VKDR:3.800
Vehicle Kills:38
Kill Difference:278
Playtime:7.677 hours
Usage:0%
Score:0.082m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:27.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 2,4322,4071,0552.282B**0.4217.197%D27.877%B++25.7CN/A6993.7h10.7B+62.1C++
C-4 2,3132,0855223.994A++1.2930.599%B**N/A189.5M20.7D93411h1.1B*3.7B*
M3 Pounder HEG 1,8981,5655372.914B*0.2131.077%D2.045%D15.2C3.2C+70102.9h12.4B++40B
P2-120 HESH 1,6461,4423541.2A*38.4929.623%D*1.11%C++44.1C+6.2C--15632.7h4.6B15.7C
T9A "Butcher" 1,2371,2324832.551B+0.1616.731%F24.757%C26.7D--N/A6746.2h11.2C++67.2D-
Tank Mine 1,9171,1906618.03S15.3218.722%D*N/A141.7B*86.5B*11008.4h1.4B*7.3C
HC1 Cougar 1,1841,1703833.055A*0.3518.37%D*29.487%A27.7C++N/A7842.2h9.4B**51C*
NS-15M2 1,1781,1705302.208B0.5016.755%D*30.598%B++20.8DN/A6056.3h11.6B+69.4C
MKV Suppressed 1,1751,1675432.149A0.5618.727%D*21.937%B+17.5DN/A4966.5h13.8C*73.5C+
T7 Mini-Chaingun 1,1801,1676501.795B*0.9112.675%D-18.338%A18.3DN/A5063.8h11.2B*88.6C**
RAMS .50M 1,1671,1661497.826A5.1234.023%D74.871%C--36.9B+N/A11031.6h1.9B+5.7C*
NSX Tengu 1,1731,1634662.496A0.2126.71%D**24.248%B+19.8DN/A4558.6h13.3C++49.9C
99SV 1,1731,1632844.095A+1.3929.405%C41.531%B++23.7C++N/A8749.1h4.3B**14.8B+
TRAC-5 1,1801,1636381.823A+0.8817.467%D22.614%B++8.5DN/A37136.7h11.7B*67B
TRS-12 Uppercut 1,1731,1628031.447C*1.2642.847%D*16.265%C*8.4D*N/A21138.3h3.2D7.4D-
M77-B 1,1621,1611537.588M**4.8830.128%D--77.433%C*40.6B**N/A9328.6h2B*6.8C++
T1 Cycler 1,1741,1611,0401.116C++1.5916.191%D*20.672%C+12.6DN/A4192.1h13.8B85.5C
NSX Yumi 1,1631,1604352.667B**0.0418.266%F32.069%B+24.7C--N/A6346.9h10.8B+59.1C
NSX Naginata 1,1741,1605861.98B+0.7316.194%D*31.897%B+24.4DN/A6047.6h10.6B+65.4C+
NSX Tanto 1,1711,1596871.687B+1.0218.292%D**24.073%C+11.9D-N/A3097.1h11.4B+62.6C+
T9 CARV 1,1691,1586231.859B+0.8515.487%D26.166%B+18.4C-N/A7163.1h12.4B+80C++
T32 Bull 1,1751,1585542.09B+0.6217.836%D--25.907%C**16.2D--N/A4171.5h11.5B+64.7C+
NSX Masamune 1,5401,1556141.881A0.8354.877%C3.55%B**34.2C*11.4C+19533.8h7.1B++12.9B++
TSAR-42 1,1601,1532474.668B1.9626.332%F62.012%D22.5DN/A6851.3h2.4C+9.3D-
MSW-R 1,1621,1515602.055C++0.6517.009%D--24.066%C++14D--N/A5982h10.6B++62.3C+
Frag Grenade 1,1541,12711127N/A1,124.2954.78%AN/A662.9B++15.9A23561.7h2.9B*5.3B*
M3 Pounder HEG 1,3301,1014832.28B+0.4332.871%D2.906%C+11.4D-2.4D-5096.7h17.9C++54.3C+
TRAP-M1 1,0781,0714082.625B*0.0820.512%F32.4%B**25.9C--N/A6541.3h10.2C49.7D-
NS-30 Vandal 1,0331,0311775.825A**3.1226.338%D--48.012%M38C+N/A9227.1h4.9B++18.6C++
P2-120 AP 1,7109898811.239B*8.5333.47%D*5.46%B**21D15.3C22547.2h8.3C24.9D-
T5 AMC 9519413892.419A+0.2919.098%D-27.418%A+26.4C**N/A6235.7h12.1B++63.3C*
P2-120 HEAT 1,2338648310.41B*7.7032.509%D--6.134%A++19.5C--8.3C12444.3h8.5C26.1D
NS-357 Underboss 8668587781.103C++1.6026.201%D*18.648%C8.4D--N/A24101.8h3.9B+14.8C
TAS-16 Blackjack 6496433381.902B++0.8048.288%D-14.152%C+21.6DN/A5929.7h3.2D-6.5D
MRC3 Mercy 5955882002.94B+0.2312.276%D-27.211%A20.8C--N/A6528.3h17.7B+143.8C+
MRC3 Mercy 5975831952.99B+0.2812.647%D-27.273%A21C--N/A7027.8h18B+142.6C+
Cycler TRV 5785734271.342C++1.3618.15%D-25.655%B**23.8CN/A8424.1h13.6C+74.8C
PDW-16 Hailstorm 5195182592B**0.7118.219%D--19.112%B+24.5C+N/A12621.1h12.4B++68.3C++
Spear Anti-Vehicle Phalanx Turret 5373912515.64A+12.9341.171%C4.859%B33.1C12.4D-20311.8h6.9B+16.9B+
ML-7 5113692321.591A+1.1250.708%D3.794%B+20.2C7.8D22418.3h5.8B+11.5C**
AMR-66 3393351222.746A**0.0422.567%D21.791%C20.4C+N/A7016.4h7.9B+34.8C*
L100 Python HESH 374315745M+42.2938.595%D--N/A47.7C+8.9C**2066.6h3B+7.9C+
MG-H1 Watchman 2902881102.618B*0.0919.101%D29.514%B+37.9C+N/A1417.6h13.3B+69.5C*
NSX Tomoe 2902881212.38B+0.3317.722%F--34.375%C17.8D-N/A5816.2h14.7C+82.9D*
M40 Fury 3262881028.8M26.0927.118%D-N/A37.4C4.9D-1797.7h8.7B**32B+
Claymore 2442441318.769A++16.0618.198%FN/A143.5C++N/A3321.7h1.3D7F-
Rocklet Rifle 3962101151.826A*0.8837.994%FN/A25.6C+22.7C+3268.2h27.3B*71.8C++
T16 Rhino 210208852.447A0.2617.807%D27.885%B**27.4CN/A1207.6h14.2C+79.6C+
G30 Vulcan 324205267.885B**5.1829.886%C++1.951%D-19C11C16710.8h92.2C**308.5B+
MANA Anti-Vehicle Turret 279176286.286M3.5844.066%D--4.545%C*33.8C++19.8C-3495.2h7.1B+16.2B+
NS Decimator 235165433.837M*1.1358.765%C1.818%C40.2B+17.1C++3964.1h4.3B+7.4B
C75 Viper 1791501113.636A++10.9329.052%D--N/A21.7C-4.2D-1446.9h10.6B+36.4C++
TX1 Repeater 1481472570.572C2.1312.474%F-16.327%D3.2D*N/A1446.5h11.5B+92.2C
MANA Anti-Personnel Turret 142140502.8N/A0.0914.96%UN/A1400U20U4189700.1h24.6T*164.7T*
G20 Vulcan-H 207120333.636C+0.9333.569%F2.5%C15D**10.9D**1948h104.1C+310.2D
NS-AM7 Archer 134119801.488A**1.2242.071%F--27.731%B**8.9B+1.1D--8313.4h9.9B*23.5B++
MR1 Fracture 208117442.659M++0.0541.79%B+4.274%C++8.4C+6.5B++8713.9h43B+102.9B+
M1 Heavy Cycler 119117681.721B0.9911.642%D21.368%B++14.8DN/A777.9h18.4C++157.7C+
MR1 Fracture 179108422.571M*0.1442.012%B+3.704%C+7.8C+5.1C*7613.8h46.4B+110.4B+
LC2 Lynx 109108791.367C**1.3416.755%D*23.148%B7.2D--N/A6715h13.2B+78.7C+
Ripper 10110012,2010.008D2.703.948%F-15%C0.1C-N/A01350h1.3B33.7F-
MR11 Gatekeeper 16292194.842C*2.1433.907%D4.348%A*10.7D**8.1D*2218.6h58.5C172.4C
NS-10 Burster 14790332.727A**0.0228.511%C++3.333%D6.2B+3.9B6014.6h90.3A+316.6B**
NS-10 Burster 13686332.606A++0.1028.424%C+3.488%D5.9B+3.4C+5614.5h94.6A++332.8B**
P525 Marauder-H 7673514.6C++11.8925.489%D*N/A45.6D*1.9D*2571.6h5.9B+23.1C+
NS-11C 7372252.88A*0.1717.059%D*30.556%A*31.3C**N/A1982.3h11.3B*66C++
Orbital Strike Uplink 10166166N/A63.291000%UN/A660U350U45550.1h1.7T*0.2T*
T2 Striker 13163511.235A++1.4741.595%D--N/A9.4C10.1C+2026.7h57.5D138.1D-
FA1 Barrage 5353451.178C*1.5329.874%D--20.755%B**8.8D--N/A1236h5.8C-19.5D
E540 Halberd 905095.556C+2.8533.777%D-N/A14.3D*11.4C3263.5h6.6C19.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret26270.6h
Motion Spotter369,0816.2h
Restoration Kit451,6061h
TR Patriot Flare Gun0580.1h
Nano-Armor Kit132568,64143.1h
Spawn Beacon66070.5h
Nanite Revive Grenade07820.2h
Medical Applicator155123,2328.6h
Welding Device07800.1h
M12 Kobalt0850.1h
Ammunition Package175,6322.5h
Shield Recharging Field01100h
Medical Kit2768,3018.5h
Anti-Infantry MANA Turret45830.6h
Smoke Grenade0580h
M18 Needler0810h

Check the help document for the dictionary if you want to learn more about words used here.


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