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Paragon Immortal Baphoma[OOPS] Baphoma
VS BR 123

KDR: 1.58

Score: 31.8m

Last Seen: May 5th, 2018 3:22 PM
- OFFLINE - 6965.7 hour(s)

Battle Rank 100 (123 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 19%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERMAX SUIT
PRIMARY WEAPONS C-4 Blueshift VM5 Supernova VPC Blueshift VM5 Nebula VM20 Nebula VM20 Eridani SX5 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 2621TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.077%20.705%3742399914,5621.08260.499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.947%-0.585D0.004C+-0.794D-HEAD ++ (~11.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.036C+130.087C+59.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.619%2.395%1863101983562211761.3402971%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.764%0.231C++0.727B++-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.6-0.513D96.5-0.823D-147.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.232%2.339%368610164,873144617203.36766283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.999%-0.941D---0.179C0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.292C*8.50.318C*18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.696%5.282%474101854911356500.48327584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.076%-0.785D-0.232C++0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.6-0.602D52.5-0.333C-137.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.182%69.636%4711021247100300.246261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.473B+0.164C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.186C++3.10.035C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.525%13.612%47310193,5191108473.17599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.965%-1.156D*-0.182C-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.241C4.50.072C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.8m248.8%232 (13.9k)219 (13.1k)1.5820749,36731,2041.8637123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102290216.114%12.563%20204:3920

21% Combat Medic34% Engineer23% Light Assault14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:50 AMMar 7th, 2013 8:19 PMMay 27th, 2018 3:54 AM (269d) (PST)May 5th, 2018 11:37 AM (290d) (PST)May 5th, 2018 11:22 AM (290d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4612562050.3400.2150.0430.9700.050252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,64615,36512,2812013358313,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2422.3h/100.9d 8,788 6,202 12,176 141k 4,578 9,343 7,328 67m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:329
Deaths:362
KDR:0.909
Accuracy:10.877% F-
HSR:15.806% D*
Lasher X2
A
Kills:216
Deaths:340
KDR:0.635
Accuracy:11.497% F-
HSR:6.481% A
NS-15M1
C+
Kills:131
Deaths:145
KDR:0.903
Accuracy:10.875% F--
HSR:22.137% C+
Ursa
D**
Kills:60
Deaths:19
KDR:3.158
Accuracy:13.786% D**
HSR:11.667% F
Orion VS54
C+
Kills:57
Deaths:41
KDR:1.390
Accuracy:15.989% D--
HSR:24.561% C+
Kills:793
Deaths (as Heavy Assault):907
Deaths (to Heavy Assaults):8,869
KDR:0.87431
Kill Difference:114
Playtime:77.866 hours
Usage:3%
Score:0.772m
Score/min:165
Accuracy (listed only):12.605%
HSR (listed only):16.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:1,236
Deaths:310
KDR:3.987
Accuracy:26.692% D**
HSR:13.430% D
Solstice SF
B+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:19.503% D-
HSR:19.779% B+
VX6-7
A
Kills:1,171
Deaths:1,062
KDR:1.103
Accuracy:21.068% D
HSR:28.779% A
NS-11C
D-
Kills:1,160
Deaths:1,025
KDR:1.132
Accuracy:17.602% D*
HSR:14.138% D-
Nova
C--
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:29.994% D*
HSR:12.338% C--
Solstice VE3
S
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:26.590% B++
HSR:62.867% S
Pandora VX25
C+
Kills:1,124
Deaths:1,073
KDR:1.048
Accuracy:26.611% D*
HSR:15.125% C+
Serpent VE92
D--
Kills:1,111
Deaths:336
KDR:3.307
Accuracy:16.115% D**
HSR:13.771% D--
NS Baron G5
D*
Kills:350
Deaths:400
KDR:0.875
Accuracy:27.791% F
HSR:9.429% D*
Eclipse VE3A
C+
Kills:318
Deaths:451
KDR:0.705
Accuracy:16.253% F--
HSR:18.868% C+
Kills:9,965
Deaths (as Engineer):7,403
Deaths (to Engineers):7,404
KDR:1.34608
Kill Difference:2,562
Playtime:821.677 hours
Usage:34%
Score:10.362m
Score/min:210
Accuracy (listed only):22.822%
HSR (listed only):20.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,565
Deaths:1,565
KDR:1
Accuracy:18.714% D**
HSR:14.824% D
Thanatos VE70
D
Kills:1,236
Deaths:310
KDR:3.987
Accuracy:26.692% D**
HSR:13.430% D
Solstice SF
B+
Kills:1,178
Deaths:1,231
KDR:0.957
Accuracy:19.503% D-
HSR:19.779% B+
VX6-7
A
Kills:1,171
Deaths:1,062
KDR:1.103
Accuracy:21.068% D
HSR:28.779% A
NS-11C
D-
Kills:1,160
Deaths:1,025
KDR:1.132
Accuracy:17.602% D*
HSR:14.138% D-
Nova
C--
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:29.994% D*
HSR:12.338% C--
Sirius SX12
C--
Kills:1,158
Deaths:948
KDR:1.222
Accuracy:18.932% D--
HSR:14.767% C--
Solstice VE3
S
Kills:1,158
Deaths:466
KDR:2.485
Accuracy:26.590% B++
HSR:62.867% S
Pandora VX25
C+
Kills:1,124
Deaths:1,073
KDR:1.048
Accuracy:26.611% D*
HSR:15.125% C+
Serpent VE92
D--
Kills:1,111
Deaths:336
KDR:3.307
Accuracy:16.115% D**
HSR:13.771% D--
NS-7 PDW
D
Kills:845
Deaths:993
KDR:0.851
Accuracy:19.658% D-
HSR:14.438% D
NS Baron G5
D*
Kills:350
Deaths:400
KDR:0.875
Accuracy:27.791% F
HSR:9.429% D*
Eclipse VE3A
C+
Kills:318
Deaths:451
KDR:0.705
Accuracy:16.253% F--
HSR:18.868% C+
Kills:13,533
Deaths (as Light Assault):10,909
Deaths (to Light Assaults):5,478
KDR:1.24054
Kill Difference:2,624
Playtime:546.304 hours
Usage:23%
Score:6.610m
Score/min:202
Accuracy (listed only):21.963%
HSR (listed only):19.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,565
Deaths:1,565
KDR:1
Accuracy:18.714% D**
HSR:14.824% D
Thanatos VE70
D
Kills:1,236
Deaths:310
KDR:3.987
Accuracy:26.692% D**
HSR:13.430% D
Nova
C--
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:29.994% D*
HSR:12.338% C--
Sirius SX12
C--
Kills:1,158
Deaths:948
KDR:1.222
Accuracy:18.932% D--
HSR:14.767% C--
H-V45
D-
Kills:1,154
Deaths:1,277
KDR:0.904
Accuracy:19.248% D--
HSR:14.991% D-
NS-11A
D--
Kills:1,142
Deaths:843
KDR:1.355
Accuracy:16.248% F
HSR:13.485% D--
Corvus VA55
C-
Kills:1,129
Deaths:1,174
KDR:0.962
Accuracy:18.959% D--
HSR:19.841% C-
Pandora VX25
C+
Kills:1,124
Deaths:1,073
KDR:1.048
Accuracy:26.611% D*
HSR:15.125% C+
NS-7 PDW
D
Kills:845
Deaths:993
KDR:0.851
Accuracy:19.658% D-
HSR:14.438% D
Terminus VX-9
D*
Kills:441
Deaths:599
KDR:0.736
Accuracy:17.697% F
HSR:17.460% D*
NS Baron G5
D*
Kills:350
Deaths:400
KDR:0.875
Accuracy:27.791% F
HSR:9.429% D*
CME
C
Kills:283
Deaths:365
KDR:0.775
Accuracy:18.253% F
HSR:19.435% C
Kills:11,586
Deaths (as Combat Medic):10,596
Deaths (to Combat Medics):3,435
KDR:1.09343
Kill Difference:990
Playtime:509.099 hours
Usage:21%
Score:7.331m
Score/min:240
Accuracy (listed only):21.566%
HSR (listed only):14.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,565
Deaths:1,565
KDR:1
Accuracy:18.714% D**
HSR:14.824% D
Sirius SX12
C--
Kills:1,158
Deaths:948
KDR:1.222
Accuracy:18.932% D--
HSR:14.767% C--
NS-7 PDW
D
Kills:845
Deaths:993
KDR:0.851
Accuracy:19.658% D-
HSR:14.438% D
NS-44 Commissioner
C--
Kills:785
Deaths:1,055
KDR:0.744
Accuracy:21.359% F-
HSR:18.471% C--
Parallax VX3
C+
Kills:247
Deaths:146
KDR:1.692
Accuracy:38.182% C+
HSR:69.636% D--
NS-357 Underboss
C
Kills:177
Deaths:237
KDR:0.747
Accuracy:27.669% D--
HSR:18.079% C
Manticore SX40
D*
Kills:145
Deaths:55
KDR:2.636
Accuracy:10.866% F**
HSR:13.103% D*
Nyx VX31
B**
Kills:111
Deaths:13
KDR:8.538
Accuracy:34.503% C++
HSR:38.739% B**
Beamer VS3
C
Kills:78
Deaths:90
KDR:0.867
Accuracy:13.252% F-
HSR:20.513% C
Cerberus
C--
Kills:54
Deaths:101
KDR:0.535
Accuracy:28.303% C--
HSR:14.815% D-
Kills:5,165
Deaths (as Infiltrator):5,203
Deaths (to Infiltrators):3,537
KDR:0.9927
Kill Difference:38
Playtime:126.639 hours
Usage:5%
Score:1.039m
Score/min:137
Accuracy (listed only):23.144%
HSR (listed only):23.738%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:2,028
Deaths:882
KDR:2.299
Accuracy:16.865% C--
HSR:15.286% D--
Blueshift VM5
C--
Kills:1,942
Deaths:863
KDR:2.250
Accuracy:17.327% C--
HSR:14.624% D*
Nebula VM20
D
Kills:1,731
Deaths:807
KDR:2.145
Accuracy:14.402% D
HSR:14.905% D--
Nebula VM20
D-
Kills:1,678
Deaths:809
KDR:2.074
Accuracy:14.638% D-
HSR:14.660% D--
Quasar VM1
C
Kills:1,162
Deaths:347
KDR:3.349
Accuracy:16.508% C
HSR:15.491% D--
Quasar VM1
C*
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:16.572% C*
HSR:16.595% C
Cosmos VM3
C**
Kills:1,156
Deaths:533
KDR:2.169
Accuracy:17.585% C**
HSR:18.772% C+
Cosmos VM3
C**
Kills:1,153
Deaths:540
KDR:2.135
Accuracy:17.672% C**
HSR:19.514% C+
Comet VM2
C
Kills:403
Deaths:464
KDR:0.869
Accuracy:39.963% D
HSR:3.474% C
Comet VM2
C
Kills:397
Deaths:464
KDR:0.856
Accuracy:38.726% C-
HSR:3.778% C
NS-10 Burster
C+
Kills:206
Deaths:179
KDR:1.151
Accuracy:27.679% C+
HSR:0.971% D**
NS-10 Burster
C
Kills:197
Deaths:179
KDR:1.101
Accuracy:27.872% C
HSR:3.553% D
Vortex VM21
A++
Kills:54
Deaths:110
KDR:0.491
Accuracy:29.108% D**
HSR:7.407% A++
Kills:13,264
Deaths (as MAX Suit):3,267
Deaths (to MAX Suits):2,321
KDR:4.05999
Kill Difference:9,997
Playtime:328.283 hours
Usage:14%
Score:5.684m
Score/min:289
Accuracy (listed only):22.686%
HSR (listed only):11.464%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:431
V. Kills:143 299%
Deaths:20
KDR:21.550
Accuracy:49.666% C
KPH:77.200 C+
VKPH:25.600 B++
Photon A2A Missile Pods
C
Kills:260
V. Kills:256 101%
Deaths:5
KDR:52
Accuracy:76.864% C--
KPH:32.400 C--
VKPH:31.900 C
Maelstrom Turbo Laser
C-
Kills:257
V. Kills:311 82%
Deaths:214
KDR:1.201
Accuracy:39.259% A
KPH:5.900 D
VKPH:7.100 C-
Kills:948 (257 + 0)
Deaths:239
KDR:3.967
VKDR:2.971
Vehicle Kills:710
Kill Difference:709
Playtime:57.327 hours
Usage:2%
Score:0.498m
Score/min:145
Piloting Accuracy:39.259%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:147
V. Kills:366 40%
Deaths:302
KDR:0.487
Accuracy:35.042% D--
KPH:2.300 D--
VKPH:5.700 C
C150 Dalton
U
Kills:95
V. Kills:52 179%
Deaths:13
KDR:7.308
Accuracy:44.950% B++
KPH:342,000 U
VKPH:187,200 U
Kills:242 (147 + 95)
Deaths:315
KDR:0.768
VKDR:1.327
Vehicle Kills:418
Kill Difference:73
Playtime:63.881 hours
Usage:3%
Score:0.297m
Score/min:78
Piloting Accuracy:35.042%
Gunner Accuracy:44.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:468
V. Kills:77 N/A
Deaths:59
KDR:7.932
Accuracy:44.321% C--
KPH:46.500 C+
VKPH:7.700 C+
Skyguard
C
Kills:180
V. Kills:158 113%
Deaths:83
KDR:2.169
Accuracy:25.074% D
KPH:9.700 D
VKPH:8.500 C
L100 Python AP
B+
Kills:59
V. Kills:55 105%
Deaths:33
KDR:1.788
Accuracy:51.656% D
KPH:22.400 D
VKPH:20.800 B+
Kills:707 (707 + 0)
Deaths:175
KDR:4.040
VKDR:1.657
Vehicle Kills:290
Kill Difference:532
Playtime:31.315 hours
Usage:1%
Score:0.371m
Score/min:198
Driving Accuracy:51.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:2,018
V. Kills:320 N/A
Deaths:241
KDR:8.373
Accuracy:49.269% C+
KPH:30.300 D
VKPH:4.800 D
Supernova FPC
C*
Kills:1,129
V. Kills:818 138%
Deaths:364
KDR:3.102
Accuracy:50.450% C
KPH:22 C+
VKPH:15.900 C*
Supernova PC
B+
Kills:1,019
V. Kills:274 371%
Deaths:90
KDR:11.322
Accuracy:48.198% C+
KPH:25.900 B+
VKPH:7 C
Saron HRB
A**
Kills:129
V. Kills:248 52%
Deaths:28
KDR:4.607
Accuracy:40.543% C
KPH:18.400 D
VKPH:35.400 A**
Kills:4,295 (4,166 + 129)
Deaths:723
KDR:5.941
VKDR:2.296
Vehicle Kills:1,660
Kill Difference:3,572
Playtime:164.308 hours
Usage:7%
Score:2.124m
Score/min:215
Driving Accuracy:48.198%
Gunner Accuracy:40.543%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:153
V. Kills:15 N/A
Deaths:7
KDR:21.857
Accuracy:21.438% F--
KPH:40.200 D*
VKPH:3.900 D-
Kills:153 (0 + 153)
Deaths:7
KDR:21.857
VKDR:2.143
Vehicle Kills:15
Kill Difference:146
Playtime:3.808 hours
Usage:0%
Score:0.033m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:21.438%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:190
V. Kills:70 268%
Deaths:16
KDR:11.875
Accuracy:22.656% F-
KPH:19 C+
VKPH:7 C
M12 Kobalt
D
Kills:145
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:10.368% D**
KPH:37.600 D
VKPH:1.600 D
M20 Basilisk
C+
Kills:135
V. Kills:83 161%
Deaths:12
KDR:11.250
Accuracy:29.681% D--
KPH:14.400 D
VKPH:8.800 C+
M60-G Bulldog
C-
Kills:99
V. Kills:15 N/A
Deaths:9
KDR:11
Accuracy:32.589% C-
KPH:26.500 D
VKPH:4 D
M40 Fury
C++
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:24.542% D*
KPH:46.400 C++
VKPH:5 D-
Kills:625 (0 + 625)
Deaths:42
KDR:14.881
VKDR:4.286
Vehicle Kills:180
Kill Difference:583
Playtime:28.204 hours
Usage:1%
Score:0.277m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:24.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:72
V. Kills:24 288%
Deaths:98
KDR:0.735
Accuracy:37.150% D--
KPH:9 D-
VKPH:3 D
Kills:72 (72 + 0)
Deaths:98
KDR:0.735
VKDR:0.245
Vehicle Kills:24
Kill Difference:26
Playtime:8.037 hours
Usage:0%
Score:0.023m
Score/min:47
Driving Accuracy:37.150%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,8532,1931,5351.429C+0.1521.842%DN/A62.8C18.9D47634.9h1.7C7.6C
Blueshift VM5 2,0542,0288822.299C+0.7216.865%C--15.286%D--25.5C-N/A8379.4h15.8C++93.7C+
Supernova VPC 2,3382,0182418.373C6.7949.269%C+1.883%B30.3D4.8D16766.6h3.1C**6.4C*
Blueshift VM5 1,9731,9428632.25C+0.6717.327%C--14.624%D*24.7C--N/A8078.5h16.5C+95.5C+
Nebula VM20 1,7571,7318072.145C+0.5614.402%D14.905%D--23.1DN/A8074.8h15.9C++110.1C+
Nebula VM20 1,7081,6788092.074C+0.4914.638%D-14.66%D--22.4DN/A7874.9h16.5C++112.9C+
Eridani SX5 1,5961,5651,5651C+0.5818.714%D**14.824%D15.4DN/A46101.7h15.3D81.6D-
Proximity Mine 1,2811,2772435.255B+3.6746.819%B+N/A174.9B**N/A4817.3h1.4A+3A
Thanatos VE70 1,2521,2363103.987M**2.4026.692%D**13.43%D13DN/A7095.2h5.3C+20D-
Solstice SF 1,1911,1781,2310.957C+0.6319.503%D-19.779%B+14.9CN/A5779.1h13C+66.8C
VX6-7 1,1781,1711,0621.103C+0.4821.068%D28.779%A18.8C--N/A7462.3h12.5C*59.1C+
Quasar VM1 1,1771,1623473.349B++1.7716.508%C15.491%D--24.9C--N/A10146.6h11.5B*69.9B
NS-11C 1,1771,1601,0251.132C*0.4517.602%D*14.138%D-12.7DN/A3791.2h14.7C++83.8C
Nova 1,1671,1591,0491.105C+0.4829.994%D*12.338%C--23.6C--N/A6449.2h3.9B+12.9C
Sirius SX12 1,1721,1589481.222C*0.3618.932%D--14.767%C--14.2DN/A5981.3h16.7C88C
Solstice VE3 1,1611,1584662.485A**0.9026.59%B++62.867%S40.5A+N/A13728.6h8.2A30.8B+
Quasar VM1 1,1661,1573573.241A1.6616.572%C*16.595%C23.5C++N/A10449.2h12.2B*73.5B+
Cosmos VM3 1,1671,1565332.169C++0.5917.585%C**18.772%C+32C**N/A14136.1h13.9C+79B
H-V45 1,1681,1541,2770.904C0.6819.248%D--14.991%D-17.5DN/A6766h12.7C**65.8C+
Cosmos VM3 1,1651,1535402.135C*0.5517.672%C**19.514%C+32.7B+N/A14935.3h14C*79.2C*
NS-11A 1,1651,1428431.355C++0.2316.248%F13.485%D--14.1D-N/A5681.2h13.8C++85.2D
Corvus VA55 1,1391,1291,1740.962C+0.6218.959%D--19.841%C-14.9DN/A5575.6h12.9C+67.8C-
Supernova FPC 1,9471,1293643.102C1.5250.45%C3.1%B+22C+15.9C*26551.4h4.7B+9.2B+
Pandora VX25 1,1461,1241,0731.048C+0.5326.611%D*15.125%C+17.2DN/A5965.2h4.2C**15.9C
Serpent VE92 1,1331,1113363.307A*1.7216.115%D**13.771%D--14DN/A11879.4h15.1C93.8D-
Force-Blade 1,3361,10217,3590.063A1.5241.478%B**N/A1C**N/A31050.9h3.6D8.7C**
Supernova PC 1,2931,0199011.322B*9.7448.198%C+2.748%C**25.9B+7C18539.3h3.2A6.6B**
NS-7 PDW 8538459930.851C+0.7319.658%D-14.438%D18.1CN/A6946.6h16C+81.4C
NS-44 Commissioner 8027851,0550.744C+0.8421.359%F-18.471%C--16.9DN/A5946.4h4.1C+19D--
L100 Python HESH 545468597.932C6.3544.321%C--1.282%C46.3C+7.6C+21810.1h3.2B7.3C++
Frag Grenade 4544431443N/A441.4237.251%D--N/A738.3B**18.3A19220.6h2.7B**7.3B+
Terminus VX-9 4454415990.736C-0.8517.697%F17.46%D*18.9D-N/A4423.3h13.4C75.9D--
Dual Photon Pods 5744312021.55A*19.9749.666%C1.856%B*77C+25.5B++4815.6h22.8C++45.8C++
Comet VM2 5714034640.869C+0.7139.963%D3.474%C12.3C++5.1C++9732.7h18.8B++47B+
Comet VM2 5533974640.856C+0.7338.726%C-3.778%C12C*4.7C**10333h18.5B+47.9C**
NS Baron G5 3543504000.875C0.7127.791%F9.429%D*15.4D-N/A6922.7h4.3B+15.4C+
Spear Anti-Vehicle Phalanx Turret 4963431720.176A*18.5941.226%C3.499%C39C++17.4C2928.8h6.6B*16B++
Flare VE6 3373293620.909C-0.6710.877%F-15.806%D*23DN/A9814.3h14.4D--132.8F-
Eclipse VE3A 3213184510.705D0.8816.253%F--18.868%C+14.4D--N/A5822.1h13.7C84.4F-
Tank Mine 5572991492.007C0.4232.746%C+N/A80.8C--69.7C**10613.7h2.7D*8.4D--
CME 2862833650.775C--0.8118.253%F19.435%C15.8DN/A5317.9h15.1C82.5D--
MANA Anti-Personnel Turret 273261643.5N/A41.9221.63%UN/A2610U120U6705400.1h41.5T*191.8T*
Photon A2A Missile Pods 516260552U50.4276.864%C--N/A32.5C--32C2218h7.7B+10.1B
Maelstrom Turbo Laser 5682572141.201C+0.3839.259%A4.28%B**5.9D7.1C-8843.7h232.7F592.7D
Parallax VX3 2472471461.692C0.1138.182%C+69.636%D--13D-N/A5319h3.1D*8D
MAX Punch 3272273,3220.068C1.5143.793%C+N/A0.7CN/A3308.6h3.1C+7.1C+
Lasher X2 2202163400.635C-0.9511.497%F-6.481%A17.3DN/A7912.5h28.4F246.9T
NS-10 Burster 4072061791.151B+0.4327.679%C+N/A4.7C4.6B++9343.5h164.6C--594.7C
NS-10 Burster 3591971791.101C+0.4827.872%C3.553%D4.6C3.8C+8443h169.9C-609.6C
M20 Basilisk 2601901611.875S10.2922.656%F-8.421%B**19C+7C15910h54B**238.4C**
NS Decimator 2571832290.799C0.7851.006%D*3.825%A21.8D8.8D2148.4h4.8C++9.5C
Skyguard 338180832.169C0.5925.074%D1.667%C9.7D8.5C16318.6h137.9C+550C
NS-357 Underboss 1821772370.747C0.8427.669%D--18.079%C12.3D-N/A3214.4h5.1D18.5D-
MANA Anti-Vehicle Turret 4391591391.144D-0.4459.806%C4.403%B**1590D2800C++3102720.1h12.4C*20.7C++
M40 Fury-H 168153721.857B++20.2721.438%F--N/A40.3D*3.9D-1463.8h6.3B+29.5D
CAS30 Tank Buster 5131473020.487C--1.1035.042%D--N/A2.3D--5.7C5863.9h74.7C213.2D
M12 Kobalt 1511451145U143.4210.368%D**8.276%F-37.2D1.5D1663.9h15.7B++151.3C
Manticore SX40 148145552.636A++1.0510.866%F**13.103%D*22.3CN/A1266.5h6.9B+63.7F--
M20 Basilisk 2181351211.25S9.6729.681%D--8.148%B**14.4D8.8C+1449.4h108C+363.8C--
NS-15M1 1311311450.903C-0.6810.875%F--22.137%C+15.4D-N/A848.5h18.3F168F*
Saron HRB 377129284.607C+3.0240.543%CN/A18.4D35.4A**4817h26.1C-64.3C-
Nyx VX31 112111138.538M6.9634.503%C++38.739%B**9.7D*N/A6511.4h8.3D*24.1D
Sticky Grenade 10199199N/A97.4244.218%D-N/A990C++20B*33570.1h2B4.5C++
M60-G Bulldog 11499911A+9.4232.589%C-N/A26.8C--4.1D1723.7h8C+24.4C+
C150 Dalton 14795137.308C*5.7344.95%B++1.053%C++950U520U7339300.1h6.7D*14.8C-
Beamer VS3 8178900.867C++0.7213.252%F-20.513%C15.6C--N/A1055h9.1C**68.4C--
M40 Fury-F 9672980.735C0.8537.15%D--N/A9D-3D478h12.9C+34.7C-
Ursa 6160193.158A*1.5813.786%D**11.667%F23.1DN/A1942.6h12.5C90.4D-
L100 Python AP 11459331.788D0.2151.656%D6.78%A*22.7C--21.2B+3672.6h7.9C15.4C--
Orion VS54 5757411.39C+0.1915.989%D--24.561%C+35.6C*N/A11111.6h11B+69C+
M40 Fury 6256511.2B*9.6224.542%D*N/A46.7C++5D-3211.2h8.4B++34.1B+
Cerberus 55541010.535C--1.0528.303%C--14.815%D-10D-N/A265.4h7.5D26.6D
Vortex VM21 80541100.491D1.0929.108%D**7.407%A++6.9C-3.3D--1057.8h65.8D226D
Aspis Anti-Aircraft Phalanx Turret 11053124.417B+2.8325.683%C++N/A9.6C10.4C+2165.5h144.8C**563.9B
Damascus Edge 66502,2800.022C1.5646.407%A+N/A0.6CN/A285.5h3.1D--6.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter212,0641.7h
Restoration Kit81060.2h
NS Patriot Flare Gun21671h
Nano-Armor Kit495667,25174.5h
Anti-Vehicle MANA Turret345153.7h
Spawn Beacon197342h
Spitfire Auto-Turret22250.3h
Nanite Revive Grenade09730.2h
Medical Applicator1,469460,37849.2h
Ammunition Package92,7811.8h
Shield Recharging Field848,5612.7h
Medical Kit203230.9h
Anti-Infantry MANA Turret27771.2h
Recon Detection Device68941.6h
M20 Drake13850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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